The Precursors

Sept 5, 2007

Developer Deep Shadows is pretty busy making games these days. Made using the same engine as Just Cause/GTA-‘em-up White Gold (even so far as to share an inventory screen layout), The Precursors is attempting to dance the dangerous trans-genre tango: a sci-fi first-person shooter to begin with, set across several open environments, but turning into a space romp with Freelancer-inspired sections, in which you take part in full-on spaceship warfare with lasers and explosions.

We’ve seen Tatooine-style settlements, populated with AI-people going about their AI-controlled AI-business, while outside the city walls roam some big ol’ mutants. We’ve also seen spaceships zipping through space in as predictably impressive a manner as could possibly be imagined. Each planet is set to host a massive chunk of content, in terms of both gameplay and physical size, and there will be between six and eight (it’s yet to be decided) of these planets to discover.

Steve Hogarty

Steve Hogarty is a London-based freelance journalist covering games and technology. His bylines have appeared in publications including GamesRadar, The Independent, Yahoo, VICE, Eurogamer, and more. He is also the co-host of the pocast, Regular Features.