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Super Scribblenauts will introduce adjectives, "upgraded controls"

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Scribblenauts offered one of the coolest new sandboxes on the block, but the fun was marred by a dick friend (Bobby Control Scheme) who kept pushing us into hot lava. That bastard, combined with some conceptual flaws (write "jetpack," win), softened our gleeful reception of the innovative DS game and left us listlessly repeating, "It was such a good idea..."

But Scribblenauts is still a good game, and perhaps the concept just needed a test run. Super Scribblenauts, coming this fall, will include "upgraded controls," though there's no elaboration on the subject. The most touted new inclusion is adjectives - not a game feature we'd ever have expected to be this excited about:

"All-new for Super Scribblenauts, players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in many levels. Adjectives can change the colour, size, style, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, such as gentlemanly, flaming, flying zombies and purple, obese, winged elephants, allowing the player’s imagination to run wild for an even more inspired and individual experience than ever before."

We already want to start tossing everything we've got at the game to see what it gives us. Catatonic, purple gnome anyone?


Above: A couple announcement screens, lots of neatness

May 17, 2010

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6 comments

  • ccitk - May 18, 2010 3:37 a.m.

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  • SuperStingray - May 18, 2010 12:57 a.m.

    I'm really excited for this. Scribblenauts biggest downfall, besides the control scheme, of course, was its horribly unbalanced vocabulary- 90% of the items were either game breaking or worthless. The adjective system really seems to nail that problem. In fact, it doesn't seem like any of the problems I had in the original seem to be returning.
  • CH3BURASHKA - May 18, 2010 12:32 a.m.

    After the letdown, if you will, that was the first Scribblenauts, I'm must more cautious and conscious of my expectations. It was a puzzle game in practice, but I would like to see some kind of adventure aspect to it, with a decent story.
  • johneverett - May 17, 2010 11:33 p.m.

    Way to go, sleepy92, you made Tyler cry. Hope you're happy.
  • GamesRadarTylerWilde - May 17, 2010 9:32 p.m.

    It's coming. Can't you be excited about Super Scribblenauts for just a moment while you wait? You know... I just, I try so hard.
  • sleepy92ismypsn - May 17, 2010 9:28 p.m.

    bring on the top 7

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