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Sony ends work with PlayStation All-Stars dev SuperBot

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Sony ended its work contract with SuperBot Entertainment, the developer of PlayStation All-Stars Battle Royale, weeks after layoffs hit the studio. Kotaku reports SuperBot will go its own way as Sony's Santa Monica Studio takes over work on PlayStation All-Stars and its DLC.

"Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended," Sony said in a press release. "We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor."

SuperBot also confirmed the layoffs, saying this is "the beginning of the next chapter" of their future. That future will likely belong to an even smaller studio, however.

"We don't have a reduction plan as of yet, however it is unlikely we can continue with our current work force for an extended period of time," SuperBot director of operations David Yang told Kotaku. "We are still working things out and hope to continue on with as many of us as possible."

If this story of ended Sony contracts and shrinking studios sounds familiar, it may be because almost the exact same thing happened to former contractor LightBox Interactive a few months after it released Starhawk.

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9 comments

  • TheDudeFromNowhere - February 5, 2013 9:11 a.m.

    Sad news...does this mean no psasbr sequel?
  • shawksta - February 4, 2013 8:07 p.m.

    To be fair, most of them were compiled by fighting game fans who think they can make a game with their needs, and Seth Killian being there, the game was utterly fun, too bad it tanked and even had the dev shut down. Oh well. I wonder if Seth's going back to Capcom
  • ultimatepunchrod - February 5, 2013 6:39 a.m.

    Seth Killian works at Sony Santa Monica, not at Superbot. This game shouldn't have failed. It was fun and surprisingly deep for a brawler if you really got into the mechanics of it. It's also just fun as a button masher. I was hoping they would get the chance to really polish the series. I doubt Sony will just let this brand die though. It seems like they could revive it a few years from now.
  • shawksta - February 5, 2013 9:53 a.m.

    True but Seth still helped with the game. I agree it was fun and surprisingly deep though i cant blame it for the sales, it was superbots fault. IT IS Different from smash gameplay wise and has an all around different feel that also where in the more you play, the more your gonna keep playing and liking it, the real problem was how they advertised it as smash only to get people to see the gameplay is nothing like it. I do hope Sony makes it come back, but with a more better supervision that wont let it flunk
  • Tjwoods18 - February 4, 2013 4:01 p.m.

    I love how they say "good working relationship" when it was obvious what it was for.
  • Redeater - February 4, 2013 3:41 p.m.

    I would say I'm shocked except I'm not. Unfortunately this is one if those "wouldn't it be cool if" scenarios that everyone talked about but no one showed up to support it. It's tragic that this has become common practice with almost everything that isn't COD.
  • BladedFalcon - February 4, 2013 3:32 p.m.

    This is what Seth Killian left Capcom for? what a waste...
  • ultimatepunchrod - February 5, 2013 6:41 a.m.

    He works at Sony Santa Monica. He didn't leave for this game specifically; it was just his first job when he got there. He still has a lot of work he can do. I think this game could have had more hype if he had jumped on earlier. It's a bummer because this game is actually good.
  • BladedFalcon - February 5, 2013 11:36 a.m.

    Oh, OH! you're totally right, my bad XD And well- to be honest, I haven't played the game, but mainly because... Honestly I didn't think it looked too great. I'm sure it's fun enough, but nothing about it really struck me as great, the graphics looked so-so, the gameplay while solid, was too similar to smash bros, except replaced with a scoring system that to this day I feel very iffy about. So I don't really think it was just lack of hype or publicity.

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