Rated E for Exhausting - New exercise game rating to be released

It used to be that games and exercise went together like sex and tax preparation, but now the workout genre has grown to become one of the largest and most lucrative genres in the industry. In light of this sweat-sweat revolution, The Exergame Network (TEN) has seen fit to introduce its own health-based rating system, much to the dismissive wanking motions of gamers without kids everywhere.

A non-profit group with a focus on healthy gaming, TEN has released its Exergame Experience Rating System (EERS), a system which evaluates the potential health benefits of games based on factors such as game play, interface, exercise, intervention capacity, safety, socialization and biometric feedback. The results, adjudicated by TEN's team of international fitness gurus, developers and clinicians, are represented by a score out of 49 and further broken down into percentage-based ratings for easy consumer awareness.

Says TEN contributor Dr Ernie Medina of MedPlay Technologies LLC.: "With so many different games available on the market, a rating system for exergames like the EERS by TEN, is a welcome tool for healthcare practitioners trying to help their patients make the most appropriate choices for their families."

To date, Dance Dance Revolution has rated the highest in TEN's new system, scoring a 63% with games like PlayStation's Eyetoy Kinetic and Wii Fit coming in close at 60% and 57%, respectively.

TEN plans to similarly review and classify 40 more videogames in the coming year. Not like you really read that stuff anyways.

Check out thecomplete breakdown of the EERSand see theTen Exergame Network Blog.

Source:HotBloodedGaming

Sep 9, 2010


The game-based exercise regime that almost definitely won't kill you


You can bone a drone! Sold!

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.