PS4 hardware development led by Marble Madness creator

The tidal wave of minutia about the PS4 is upon us. As part of Sony's press conference today, the company confirmed that industry veteran Mark Cerny led development on the PlayStation 4's architecture.

Cerny's been in the gaming industry since the late '70s. His first breakout success was the arcade puzzle game Marble Madness. Cerny also collaborated with Naughty Dog in the design of Sony's Crash Bandicoot.

The game developer gave a rundown of what to expect from the PlayStation 4 hardware. He started off by saying that the PlayStation 4 architecture is like a PC, but supercharged. It will contain a highly enhanced PC GPU, the X86, 8 GB of unified memory (RAM), and local storage with an HDD. Also, the PS4 APU combines 8 CPU cores with a GPU with almost 8 teraflops. The system memory will be using a GDDR5, which is typically used in high-performance graphics cards.

During the announcement, Sony also offered an example of the processing ability of the PS4 by showing a million objects being dropped in castle town, fully rendered in real-time using the Havok physics engine.


  • CrashmanX - February 20, 2013 8:52 p.m.

    Probably should've mentioned that the "CPU" and "GPU" are combined into an AMD APU running on x86 architecture. Also the current PS3 has only 512MB of Memory (256 GPU and 256 for Sys Mem)
  • CUFCfan616 - February 20, 2013 3:51 p.m.

    hopefully this will mean developers can finally let loose with recent pc hardware develpment. I might now hold off on upgrading my pc now, although I need a bit of a boost for Rome 2. PS4 is looking mighty impressive as all playstations have, but it will all come down to the games in the end. Also, hopefully the bluray drive with be faster than 2x speed
  • andy-v-azael - February 20, 2013 9:23 p.m.

    Apparently it'll be x6 for Bluray's and x8 for dvd's. So we probably won't have to wait through painful game installations anymore :)

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