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  1. Games
  2. Action
  3. Castlevania: Portrait of Ruin

Portrait of Ruin interview

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By GamesRadar_ US published 23 September 2006

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GR: Recently there was an interview on the Nintendo Europe website where you talked about the possibilities of Castlevania for Wii. I was wondering if you could comment on that.

KI: Let me start off. I guess that was when I was at the Games Convention in Germany. Most of the European press - I would say 97% - they asked the same question over and over again, and that was the question.

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So according to my memory of Games Convention, everybody asked for Wii. "How about Castlevania on Wii?" So I said, this nunchuk controller is great. The Wii is very different and unique from the current game consoles. But then again a Castlevania game, usually the gamers tend to play one hour at least when you turn on the hardware, and thinking and doing this [motions like a whip], whipping with the nunchuk controller for more than an hour, would be tough. So what I said, is that if I was going to make a Wii game, probably I would be preparing some certain point where you use the nunchuk controller and the rest would be normal gameplay. That was it. The question comes back to what if I make Wii Castlevania. That's the only solution I've found.

And now talking about the next generation, Sony has just announced the discount of PS3 [in Japan], so now it's getting more chaotic, I guess, and it's really interesting.

GR: Do you have any opinion of the Wii vs. the PS3 vs. the 360? What do you think of the different systems?

KI: Let me just tell you that we're definitely going to work on next generation Castlevania. We want to. But the again, it comes down to what next-gen platform to work on. Brainstorming what we can do with various next-gen consoles and at this point it's really hard to narrow it down to one.

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So what I want to do is, is I want to come up with a solid game[play] system first and figure out on which platform it would work better.

So that's about it with next generation. I'm asking to get some comments - what's good and what's bad for Castlevania?

GR: Hmm. Well, we think that the PS3 would be best - the one thing that's slightly disappointing about the PS2 ones is that the graphics don't look like [character designer] Ayami Kojima's artwork. With the power of the PS3, you could make characters that really bring that beauty out and make it real.

KI: I see.

GR: You could make it look like a painting.

KI: Hmmm. A paint shader, probably. Let me get your ideas, and then make a proposal.

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