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Everything you need to know about The Old Republic's 1.1 "Rise of the Rakghouls" update

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Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.

 


Flashpoints and Operations

In terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side.

Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response.

The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny."


Player-versus-player combat

Amatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions."

The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary.


Past Rise of the Rakghouls

After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!).


Bug fixes, changes, and patch notes

But, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way...

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19 comments

  • FlyinMachine - January 14, 2012 10:06 a.m.

    I cannot stop bubbling and gushing over the mere idea of SWTOR, even. This game has been outstanding so far! The only problem I have with the game is a mere community one. I simply with more people would play the Republic for a few reasons: I can never find anyone for Flashpoints or Heroics on the Republic AND Republic fleet compared to the Imperial fleet always has the Imps outnumbering them 5:1 which causes a lot of lag. But honestly, that doesn't concern me all that much, even! My personal solution would to make a really great LFG system like I'd say Rift had. (Just talking out of personal experience.) You queue for a Flashpoint, get some randoms (potentially through a cross-a-few-servers manner) and do 'em. Obviously this is all just my opinion, though and it'll never stop me from playing this addictive and immerisve game.
  • Viron - January 12, 2012 8:53 p.m.

    So when does Legacy a ctually mean something? Because I really hope they won't hold that till an expansion.
  • keltar93 - January 12, 2012 8:32 p.m.

    Good to see they're already adding extra content, shows that they'll likely support it in the long run.
  • Scoob - January 12, 2012 2:17 p.m.

    I don't know what it's like for those of you who play Imperial, but after the hours I've spent on Taris, and about 500 Rakghouls later, I promised myself, I would shoot myself before I would go around them damn things again.
  • ObliqueZombie - January 12, 2012 12:06 p.m.

    It's great to hear that BioWare is already on top of things. Plus, Kaon Under Siege looks damn near orgasmic, and the return of Rakghouls makes me overdose on nostalgia as much as dread. They were a damned sight in KOTOR. Can't wait to hit 50 to try it all out!
  • MetroidPrimeRib - January 12, 2012 11:53 a.m.

    You forgot the part where you get banned for playing the new content
  • ObliqueZombie - January 12, 2012 12:07 p.m.

    Haha, it's funny, because you misinterpret things so easily.
  • MetroidPrimeRib - January 12, 2012 2 p.m.

    Name one thing you don't get banned for in TOR
  • DeliciousPie - January 12, 2012 3:07 p.m.

    Playing the game.
  • MetroidPrimeRib - January 12, 2012 4:32 p.m.

    Good one
  • ObliqueZombie - January 14, 2012 9:40 a.m.

    Well fist off: I'm sure you're talking about people who traveled to high-level worlds and looted the chests, correct? Or the people who use the "/getdown" immunity glitch during boss fights, right? You see, if you read all that BioWare had to say, they didn't ban people for using that glitch or rightfully looting those chests for money, they banned those who ABUSED it. Those people who "/getdown"-ed every boss fight, and those who looted every chest they found for hours and got helluva lot of money off of them--a.k.a., farming, which is bannable by any MMO standards. So, to answer your question: playing the game, rightfully looting chests, advancing in your story, PvPing, running through Flashpoints, running through Operations, etc.
  • MetroidPrimeRib - January 14, 2012 10:42 a.m.

    So you can get banned for using the auction house to make money or making bank toons? And you can get banned for using a glitch, and instead of them fixing it, they just ban people?
  • ObliqueZombie - January 15, 2012 11:35 p.m.

    Maybe you're not understanding what I'm saying, though a thorough reading would do wonders for your obviously addled mind: ABUSE. That's the key word. The loot farmers who take that money they wrongfully stole from high-levels that rightfully earned a spot to loot those chests, and instead of using that for gears or what have you, they sell it. For cash. Which is ban-worthy from any MMO. And as for the glitch, they fixed it alright. They fixed ir really quickly. But for the people that ABUSED it--say, on world bosses or running through Flashpoints very easily to score easy, rare loot--they were banned. I'm not one for Internet arguments, but this is truly an act of ignorance I can't let slide. When fellow, "literate" gamers make accusations about a game they've not only played, but hardly take the time to learn about. Instead of trying to impress the anonymous people that scour websites with your "cleverness" by giving retaliations through already-answered questions, I suggest you stop souring the name of our failing community and gain some legitimate knowledge before commenting on anything--this website or otherwise. Good day.
  • MetroidPrimeRib - January 16, 2012 9:49 a.m.

    Wrongfully stole? There's no way to prevent people for going to the planets, nor is there a way to prevent people from looting the chests, nor is there a way to prevent people from using the Auction House. That's something the game programmers have to do. But they didn't put it in. They just set up an invisible guideline people are supposed to follow. Without writing it down. Or implying it. But they don't. Banning people and losing subs is the much, much smarter choice, right?
  • Sgbasketball03 - January 15, 2012 11:48 p.m.

    You'll think twice about it if you get ban. Good move BioWare. I'm sure money is so important in SWTOR right now that you have to go get loads of it.
  • Szethius - January 12, 2012 11:37 a.m.

    SOOOOOOO stoked, AA and the chest bug fixed woot!!!
  • Bawheidbob - January 12, 2012 9:42 a.m.

    Would rather of seen the game fixed than extra content added if i am honest. Even with these fixes stated above it will be hard for me to subscribe with game in the state it is at present.
  • Bantarific - January 12, 2012 10:35 a.m.

    What do you mean? The game is in a fantastic state for being released less than 1 month ago. Please say what specifically you find a dealbreaker rather than just say it's in some sort of unplayably buggy state, because I know for a fact that it's not.
  • ObliqueZombie - January 12, 2012 12:04 p.m.

    What Bantarific said, it's definitely far from "unplayable." In fact, it's damn-near the smoothest MMO launch I've ever played, and a few graphical glitches could never stop me. If it stops you, well, then, how are you gaming during this day and age?

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