Ninja Gaiden Sigma hands-on

As much as comparisons between the movie and game industry get tossed around, one thing’s for sure: Our remakes are always better. Just take a day to play Metal Gear Solid Twin Snakes and then take in a viewing of Ashton Kutcher’s Guess Who? if you need proof. Because unlike say, the Star Wars movies, most games stand to benefit from added runtime, new characters and a graphical facelift. And what better way to test our little theory than with a little hands-on time with Ninja Gaiden Sigma on PS3, a franchise that’s already seen several add-ons and expansions with zero loss in quality.

Ever since its re-conception on the old Xbox Uno, Ninja Gaiden was a benchmark of polygon pushing prowess. And once again, developer Team Ninja continues its tendency of parasitically sucking the resources from the market's most powerful console to bring you the best looking game possible. If you've been left sobbing from your recent lose of half a grand, wipe those tears away and get an eyeful of Sigma.

The first chapter in the game opens up as it did on Xbox, albeit with resident ninja, Ryu Hayabusa clad in a different outfit. There's a luscious vibrancy within the foliage that's immediately more apparent than in previous versions, sporting infinitely improved textures while running at a silky smooth 60 frames per second, giving Ryu's trademarked moves a fluidity that's truly a sight to behold. And the Team Ninja claims that the real-time self-shadows on all the characters are a PS3 first.

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