Next-gen Tomb Raider sequel confirmed

Square Enix Europe and Americas CEO Phil Rogers has announced that work is underway on a follow-up to Crystal Dynamics' well-received 2013 Tomb Raider reboot. Offering no further details about the game, he confirmed in a blog post: "I am excited to reveal that we are well into development on a next-generation Tomb Raider sequel - something you may have heard about recently.”

Earlier this month, veteran comic writer Gail Simone said the story of this year’s Tomb Raider title will continue next year in a new Dark Horse comic, which "will lead directly” into a game sequel. She added: “The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting.”

Despite releasing to widespread critical acclaim, Square Enix said in March that Tomb Raider was one of multiple major console releases that had failed to meet sales targets.

“Lara Croft's latest adventure is easily her best,” we said in our Tomb Raider review, concluding: “Lara Croft, the old Lara Croft, is dead. In place of a dolled-up gunslinger is a do-what-it-takes survivor--and we hope she hasn't had her fill of adventuring just yet.” To get the most out of the game, be sure to check out our Tomb Raider challenges guide and our Tomb Raider map locations guide.

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  • AqueousBoy - August 1, 2013 12:02 p.m.

    I'm sure if the sequel doesn't sell a billion copies, they'll be sorely disappointed.
  • winner2 - August 1, 2013 11:33 a.m.

  • Redeater - August 1, 2013 10:49 a.m.

    My god, that is going to be one gorgeous game. I'm slightly irritated they didn't make use of the island in DLC.It basically ends with a "I'm not done here yet", but in the meantime here's your map packs...and more map packs.
  • saltorio - August 1, 2013 10:03 a.m.

    I finished Tomb Raider on my PC last week, and absolutely loved it. Despite being a relatively short game (took me less than 2 weeks to finish - I'm used to massive RPGs) it never felt short. I absolutely cannot wait for the sequel, and Square Enix can count on me as a customer. As for their claim it didn't meet sales targets, rankly I think that is pretty ridiculous. Obviously SE needs to revisit their expectations. The game sold over 3 million copies in the first few weeks before they made that announcement. At $50 a copy, that's still $150 million (and again, only in the first few weeks of release).
  • RayPaw - August 1, 2013 9:45 a.m.

    I'm really excited about this news. Tomb Raider 2013 was an incredibly polished, solid, and involving game with a vulnerable protagonist — at least, it was before it turned into standard invincible-hero-vs-endless-enemies fare. If CD can find a way to rope things in a little bit and deliver something just a bit more restrained and emotionally involving, this next-gen TR game could be be an easy GOTY candidate.

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