New pics and details on BioShock 2's upcoming DLC

I’ll gush on and on about BioShock 2’s setting, ambiance and story with you all the live-long day, but for me, the best part of the game was the harvesting. Or rather, setting up traps, blasting waves of Splicers and defending ADAM-siphoning Little Sisters. Each one was like a fantastic, action-oriented crescendo moment, not unlike the experience of alerting a massive horde in Left 4 Dead. So needless to say, the upcoming Protector Trials DLC pack, which focuses on just that, looks right up my alley.

Above: Slaughtering wave after wave of Splicers, now without that pesky "story" 

Projector Trials hits PSN and XBL on August 3rd to the tune of $5.00 (400MS), and it’s bringing along with it even more glorious methods of Big Dadditude (Did I really just write that?), only now in a more streamlined fashion, similar to the supplementary Zombie mode players loved the hell out of in Call of Duty: World at War. Defending a harvesting Sister now unfolds in tiers with all new weapon-specific challenges where strategy will earn players more cash and more firepower. If that weren’t enough, the DLC will also feature six condensed single-player maps and seven new Achievements/Trophies. Happy Harvesting, to abiding men and slaves alike!

Aug 2, 2010


  • shadowreaper72 - August 3, 2010 2:19 a.m.

    I loove Bioshock 2 its awesome and the multiplayer is awesoem too. But the servers are so damn unreliable it the host quits there aint no switch host like halo or cod nooooo the entire fucking game must end wtf 2k and then the lag is inbearable 2k needs to release a fucking patch and i also payed 10 dollars for the stupid ass metro map pack that i cant even fucking play sigh needless to say ill pick up protector trials cuz i did love protecting the little sisters in campaign
  • matt588 - August 2, 2010 11:47 p.m.

    @ jax: i think you can pick up fired proximity mines, i think trap bolts are the only thing you can't get back. so is this seperate from the story mode? i hope so, because i've already played through every way: kill all, save all, kill sisters-save the others, and vise versa. btw, killing the sisters and saving the others made me feel like a bigger bastard than killing everyone
  • Clovin64 - August 2, 2010 11:33 p.m.

    Its nice to see an FPS that extends the singleplayer experience rather than just give us more forgetable multiplayer maps. Bioshock 2 has a singleplayer campaign that truly deserves to be extended. I thought the Little Sister protecting sections were brilliant, especially when you make full use of all your weapons and plasmids. Mini Turrets, Insect swarms, hypnotizing the Big Brutes, shooting fire out your hands...its absolutle carnage!
  • Jax - August 2, 2010 11:06 p.m.

    Good, I always found that I prepared way too much and ended up wasting all my proximity grenades. This looks like it will be worth the $5.
  • killerrpgfan - August 2, 2010 10:37 p.m.

    I agree with db1331 on this one. I didn't like it either.
  • grizzly311 - August 2, 2010 10:26 p.m.

    good lord, I'm behind enough on cheevos as it is. just keep adding to the pile
  • sleepy92ismypsn - August 2, 2010 10:17 p.m.

    I don't know about this. It seems like more of the same. How will this be different than protecting little sisters in the story mode? are there at least going to be new weapons or plasmids?
  • AlpineGuy - August 2, 2010 9:39 p.m.

    Sure beats the hell out of buying maps for the multiplayer. I'll be sure to pick this up. Drill-charging a surprised splicer in the back of the head never gets old. EVER.
  • db1331 - August 2, 2010 8:55 p.m.

    Defending the little sisters was actually my least favorite part of BioShock 2. After about the 6th time I got tired of it and just started harvesting them.

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