New Killzone 3 screens appear, are snowy, pretty

We knew it was coming, we knew it had jetpacks, we knew it had snow, and we knew it was in 3D. But now you can see all of that for yourself (except for the 3D bit), as some new screenshots of Killzone 3 have appeared via the European PlayStation blog. We have them, and you really should see them.

Above: Guerilla has taken onboard criticisms about Killzone 2's corridor shooting, and wants to mix things up with more unique levels this time. Hence the snow.

Above: Apparently the jetpack works more like an extreme double-jump, rocketing you skyward, before allowing you to boost forward.

Above: A man. In a zone. With killing on his mind. Probably.

But what did you reckon to Killzone 2? Do you want more, and if so, what else do you want in it? Or could you not give a meerkat's arse either way? Let us know in the comments, or via our thriving GamesRadar colonies on Facebook and Twitter.


  • Baron164 - May 26, 2010 2:40 p.m.

    I love my 360 and I've played pretty much every AAA FPS to come out on the 360. I just recently got a PS3 and the first retail game I picked up was Resistance which I think was a huge mistake on my part. However I just recently picked up Killzone 2 and I've been loving it. I'm finding everything about the game to be pretty tight. I would like a wider range of environments. I'm about half way through Killzone 2 and it's brown gray corridor followed by brown gray bridge area and it all just seems to blend together. But from this it looks like they will at least be adding some snow levels which help change up the environments. Another minor complaint is that the voice acting in Killzone 2 could have been better. Some characters are done well and some like Rico just fall flat so I'm hoping they improve on that. The other thing I hope they improve on is the cover mechanic. It's not a bad system but it seems inconsistent and it's very hard to tell when you have adequate cover or not.
  • sleepy92ismypsn - May 25, 2010 6:48 p.m.

    that'd be so epic to play in 3d too bad i just bought a 40 in" sony bravia hdtv for $500. i probably couldn't have even gotten a 3dtv without 3d glasses for $500. At least the snow will look good on my hdtv. i just hope for once we'll have a triple A ps3 exclusive that has native 1080p resolution gameplay. Either way i'm excited. didn't you guys say in an article a couple months ago that killzone 3 would have move support. you know the one with the picture of the 2 helghast and someone pointed a move controller at them and helghast 1 said whats that thing he's pointing at us and helghast 2 said i dont know but i think my wife has one.
  • ultimatepunchrod - May 25, 2010 4:20 p.m.

    the only thing i would really want to change from the 2nd one is offline co-op.
  • Ninja-KiLLR - May 25, 2010 4:13 p.m.

    i just want co-op and more guns. other wise i cant wait for this game.
  • thedisagree - May 25, 2010 3:55 p.m.

    PLEEEEEEEEEEEEEEEEEEEEEEAZE keep custom soundtracks!!
  • itkonlyyou80 - May 25, 2010 3:21 p.m.

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  • Fiirestorm21 - May 25, 2010 1:37 p.m.

    @crumbdunky -- Well, I agree the sloppy controls were probably intentional, that doesn't make it good. I didn't even like Call of Duty, but the reality is that with any game, the more you artificially limit the player, the more frustrating your game is going to become. Even Gears of War, the game this in reality apes the most, a game with a very similar style and pacing of combat, had smoother and more precise aiming. The problem with your argument is that it reeks of the same bad designer's logic that was passed off by Capcom for Resident Evil 5. Your meta-design should be good enough on its own that it doesn't need frustrating controls to make it work better. If you're relying on that, you honestly suck as a game designer.
  • jakery22 - May 25, 2010 1:35 p.m.

    I'm rather looking forward to this game. Played every killzone game and this one looks just as good. :D. I personally didn't mind running through corridors as there were some quite open areas. Like when you got the tank or the exo skeleton. I'd liek more of those levels too. The vehicle ones.
  • crumbdunky - May 25, 2010 1:29 p.m.

    @oufor-that's NOT an issue with the game though. At least, however, you had the decency to accept that not every game is made with your tastes in mind and didn't cry about the controls for nopt being the usual floaty,twitchy, aim assisted COD and Halo clones. To me, and I suspect the game designers, the heavier controls were in there to give the game it's own, more realistic shooting feel. When people, pre release, were calling it "Halo killer" and "COD in space" I think it was also wise to distance themselves from the oppo too. thing is, we have a TON of shooters that aped the mechanics of COD and Halo already so if that's your bag(and I like both series just fine myself) you are already very well catered for anyway so why did so many cry until GG ruined the game patching in generic controls and losing much of what made KZ2 unique? For instance, I much preferred the balance between shooting and RPG of the first ME game but didn't tell B/W they'd "broken" it for the sequels more shooter heavy trappings! I just wish more people(who would always jump ship next COD release anyway)had taken yor attitude and accepted the game just didn't appeal that much to THEIR TASTE and allowed those who loved the original feel of the beta controls to remain. What eventually happened was GG killed the game for those who loved it and the COD fans were off at the next installment from IW/Treyarch and the servers were left very sparse. Seriously, I'm really looking forward to where they take KZ3 and hope they find a way of keeping it apart from the raft of COD copyists. Hopefully, should they manage it, this time people will either love or dislike the game for what it is and not demand it be changed when, in all fairness, it was a design choice and not an error on the dev's behalf in the first place. We all get a bit over-entitled sometimes but the amount of criticism GG took and responded to(unwisely)for their controls just because people had the idea every game HAD to be tailored towards what they like/are used to and those who couldn't be bothered with anything like a learning curve saddened me no end. Should be cool.
  • oufour - May 25, 2010 10:31 a.m.

    i thought the sensitivity was too unresponsive, i thought he had whiplash or something. i'm sure if i had kept playing, i would get use to it, but i quit in the first level.
  • TENAXIS - May 25, 2010 9:31 a.m.

  • WillisTron - May 25, 2010 9:09 a.m.

    I own an XBOX 360 ACTUALLY

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