NeverDead video preview – meet the Swordpig

A demon hunter by trade, NeverDead's Bryce has plenty of deadly tricks up his sleeve – when he's not dual wielding guns, he's swinging around a massive sword, or even using his own body parts as grenades. We sat down today to slay our way through hordes of hellspawn in the beginning area of the game, and met our match during an intense boss battle against the aptly named Swordpig.

We had a few gripes about the camera and controls, but overall we're eager to find out how NeverDead ultimately shapes up when it releases early next year on January 31. Look for our full review then.


  • Errrrbo - December 2, 2011 10:39 p.m.

    Looks like a lot of fun. I like the banter between characters, and if the gameplay stays fresh I think it'll be a winner.
  • thinkBrigger - December 2, 2011 8:51 p.m.

    I'm so stoked for this game. It's obviously flawed, but it's unique and I love the concept. I can tell it's going to have a lot of bits that are frustrating for the wrong reasons, but it's a day one buy for me. I want to encourage developers to put more games out like this, though I'm sure it'll still fall by the wayside. I just wish Konami would put more into their English voice overs and dialogue. This is going to be rough in a lot of parts, but I'll forgive it if it lives up to my story expectations. Nobody's heard of this game, the only people I know who are familiar with it are because I showed them. It hasn't been very well advertised so far. I'm genuinely hoping they can build some real hype up for NeverDead in the last two months here, but I'm reasonably concerned for what it will draw commercially.
  • FriendlyFire - December 2, 2011 8:49 p.m.

    The initial concept sounded like a lot of fun, but this just doesn't seem like it. I was hoping for a game that'd *actually* do away with death altogether, no matter the form. This just means you have to annoyingly reconstruct your body every five seconds or risk getting in a tedious minigame that means game over if you fail it just once. I guess changing the dynamics such that dying is impossible was too big a challenge for them.
  • pr0tostar - December 3, 2011 6:45 p.m.

    I got the same impression, because that's how it was adamantly pitched at E3 '10. Now it just seems like your stride is broken way too often than your immortality is worth. And now you have to babysit a mortal! Nice -.- Cool hands-on though, definitely looks like a game you'd have to show off and commentate instead of trying to explain it in an article lol.
  • BladedFalcon - December 2, 2011 8:30 p.m.

    Swordpig looked like it was perpetually missing textures... Dammit, this game has potential, but still looks too unpolished. And well... the camera did look like a mess in this demo, but if you can always control it, and if you CAA adjust the sensibility, then it can probably be more manageable.
  • taokaka - December 2, 2011 4:58 p.m.

    Neverdead looks good and definitely has a good enough concept to have me interested but from this preview I think it will be too flawed to be a day 1 purchase. Also it looks rather ugly, is this just beta build or final code?
  • GamesRadarCharlieBarratt - December 3, 2011 12:15 p.m.

    This is a preview build - not final.

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