Inversion, Namco Bandai's
gravity-bending shooter originally intended for a 2010 release, has
hit another delay which will prevent the game making its revised street date. The title was most recently set to debut on Feb 7, but “additional
development time” will see developer Saber Interactive “polish
several key aspects of the game ensuring Inversion is of the highest
quality,” says the publisher.
Now set for an “early
2012” release, Inversion still hasn't managed to claim the title of
longest-delayed gravity-based shooting title. 3D Realms' Prey, from
which Inversion looks to take more than a few cues, was first
announced in 1995 with a planned release in the N64 era; the game
didn't see release until 2006. In comparison, Inversion's delays are
a mere trifle – and if more development time is what's needed to
bring out the potential we saw in our most recent preview, so be it.