GR+ Live: The making of Owlboy, the world's most gorgeous platformer

Things that are real in 2016. Owlboy  is real. The Owlboy release date is real. D-Pad Studio's gorgeous hand-drawn adventure, after eight years in development, is finally ready to come out. While it may not be coming out on Xbox 360 as originally planned all those years ago, it's just as gorgeous as its creators planned. How did Owlboy finally come together after nearly a decade in production? Simon S. Andersen, creator of Owlboy, joined us to talk about the challenges that come with making a game over eight years, shifts in technology and how to maintain passion for a difficult project.

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I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.


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