Prior to its release, there was some talk about how Lord of the Rings Online might just be a World of Warcraft clone with better graphics. Even if it were a mediocre game, LOTRO would probably have achieved marginal success just for the fact that it featured Urukai orcs and the occasional Gandalf reference. But criticisms that LOTRO was just another “me too” MMO were soon silenced. In just a little over a month, the game has become quite a success, securing its place as the second largest western MMO operating today. Not bad for a so called WoW clone eh?
But we think the game’s true success is due to the way it was able to step beyond the usual find-the-quest-giving-NPC-and-kill-X-number-of-monsters gameplay - though there’s still a bunch of that - and create a world with personality and flavor fit for both casual and hardcore Tolkien fans and MMO enthusiasts alike. Little details, like being able to compose your own music with in-game instruments, playing as evil monsters in PvP, growing fields of pipe-weed, and earning the coveted title of “Breakfast Connoisseur,” all helped LOTRO stand out from the crowd of generic fantasy-based MMOs.
We recently got to speak with Jeff Anderson, president and CEO of Turbine about LOTRO and the game’s first big update, The Shores of Evendim.
GamesRadar: It seems that due to the time and money one needs to invest in an MMO, it’s not physically possible to play more than one seriously. Yet we’re seeing all these new MMOs are being announced left and right. Do you think publishers and developers are in danger of over saturating the market? Could there be an MMO bubble burst?
Jeff Anderson: Great question. There’s never been an industry where you can be oversaturated with too much great product. The problem is when you get to a point where you have lots of marginal products being released with marginal marketing and marginal support and marginal deployment. Today I think you see very few quality products in development compared to the majority of products which are allegedly in production. But it’s always sort of been that way. And the games business has more or less a terrific market - going back to market economy - [that] votes with their feet for the products they like and the products they don’t like. And we welcome all the competition that we can get because we’re still very much in the growth phase in the industry. And as long as people make quality games that add to the overall experience - what we’re trying to build - nothing could be better. Do I think there’s a glut of poor quality MMOs in production right now? I’d say sure.
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