Light of Altair review

The indie Sins of a Solar Empire

GamesRadar+ Verdict

Pros

  • +

    A lot of depth

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    More things to do than expected from an indie game

  • +

    Eases you in gently

Cons

  • -

    Worlds can get cluttered

  • -

    Combat isn't exactly thrilling

  • -

    Needs better zoom capability

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It was always going to be a tall order for an unknown indie developer to steal the solid dilithium crown from Sins of a Solar Empire and developer SaintXi has failed to do so. It’s easy to forget that this is an indie release, as there’s a lot of depth to it and clearly thought has been put into trying to create a believable backdrop to the planet-twirling strategy.

There certainly is enough material here to justify the very reasonable price, but it retains an indie feel – everything is big and clunky. What it does well is guide you in slowly, never overwhelming you with information or tasks. However, a bit more transparency in terms of why you are or aren’t making money and a polishing of all the rough edges would improve things. So while Lights of Altair is good, it’s far from great.

Jun 30, 2009

More info

GenreSimulation
DescriptionSaintXi delivers a surprisingly deep game in this space colonization simulation. However, it is far from perfect with its primitive controls and messy world building system.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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