Beyond: Two Souls announced by Quantic Dream, starring actress Ellen Page

David Cage kicks off Sony's E3 press conference by revealing his next title, Beyond: Two Souls, a game that explores what we know about life and beyond.


"Death is the biggest mystery to mankind," he explains. The game stars Jody Holmes, voiced and acted by actress Ellen Page (Juno), who shares a link with an entity that exists between our world and the other side. Cage said that Jody's story will span the course of 15 years, as she discovers more about what lies beyond.

"For the first time in a video game, we will leave the life of the character...go with her through happy and difficult times, and help her become who she is," Cage said.

In the haunting demo, one of the first scenes in the game, we see Jody, sitting quietly at the police station as an officer attempts to get through to her. She remains quiet, but something is clearly troubling her. The cop tells her that he found her on the side of the road and wants to help her. He eventually gives up when a mug flies off his desk suddenly and smashes against the wall.


The officer steps out, and Jody says to someone (who is clearly not in the room physically) that she knows what's coming. A SWAT team storms into the building, gathering outside the door to the room.

The next part of the demo cuts to images of huge explosions, angry dogs, crumbling buildings, cars flipping, and glimpses of some supernatural powers. Jody is clearly the one being chased, and in a brief scene threatens to kill everyone the next time.

Described by Cage using words such as "emotional, mature, unique, epic, spectacular," it looks like we'll be seeing something incredible and new in the months to come.

Stay tuned for more info.




  • rob619 - June 5, 2012 6:27 a.m.

    Anything from the Heavy Rain developers is going to be good. Not really feeling the sci-fi side to be honest. More of the Heavy Rain type, real life emotional experience would have been nice. However the trailer alone shows alot of emotion
  • Tjwoods18 - June 5, 2012 8:19 a.m.

    People on this site that are bashing heavy rain failed to the see real story (morality) between the Oragami killer and his victims(Scott Shelby).
  • FireIceEarth - June 5, 2012 4:42 a.m.

    It's fantastic to see a fresh IP, instead of just more sequels, prequels and restarts, but PAAAAAAAAAAASS.
  • minimaxi - June 5, 2012 1:38 a.m.

    I'd very much like to join an interesting discussion in the posts below, but it's already a massively branched comments inside comments so I'll just post a new one. What innovation did Heavy Rain bring? consequence. an aspect that's usually exclusive to western rpgs, pushed to the limit where main characters that die stay dead and the story continues, and little bits of action where failure doesn't always mean game over, the scene would just play out differently, which I think, is fantastic. the story is horseshit. GR even had an article about how horseshittingly shit the story is (many gaping plot holes), go look it up. even from the trailer I can kinda see that Ellen Page will be the only one not acting like an orange juice. why? because only an oscar nominee has the power to filter the bullshit off a delusional "writer/director" that is david cage, the unfortunate face for the talented people behind quantic dream.
  • RareHero - June 4, 2012 11:15 p.m.

    You don't have to look hard to see innovation in Heavy Rain - or, if you think innovation is too positive a term, you don't have to look hard to see how Quantic Dream went against the status quo. The best example I can give is how it controlled. Most games have one static control scheme that rarely, if ever, changes throughout the course of the game. The same controls apply to all action that is occurring on-screen, regardless of specific situations. Heavy Rain bucked this trend by featuring a control scheme that was fully malleable and consistently adapted itself to whatever scenario was unfolding. Call it one long quick time event if you want, but to some players it added to the immersion of the game. Then there was the camera. At times you had your average third-person POV, but the ever-changing control map allowed the game to take a multitude of cinematic camera angles that you traditionally don't see during gameplay. As a result, instead of watching the cutscenes in Heavy Rain, the player was fully involved. I'm not saying Heavy Rain was the first to do either of these things, but it was so radically different that I think it warrants developers looking at alternative storytelling methods. Obviously it wasn't perfect - there are gaping plot holes that, especially towards the end of the game, made me shake my head in disbelief. But I think that speaks to the emotional effect of the game itself: the fact that Quantic Dream was able to take an admittedly C-level drama script and transform it into what many people would agree on as one of the most powerful and important games of the last generation.
  • samsneeze - June 4, 2012 6:50 p.m.

    David Cage is man trying to see if he can trick people into buying a bad sixty dollar movie again. I think people are crazy enough to do it. I mean, that video had absolutely no player interaction and yet people are excited for it. Why?
  • taokaka - June 4, 2012 7:31 p.m.

    Ellen Page, that is why. Seriously though did you hear how much applause David Cage got when he just announced the actress playing Jody, there was too much for my liking.
  • UFAlien - June 4, 2012 7:34 p.m.

    A lot of announcement trailers don't show gameplay. A lot of people liked Heavy Rain, and this looks like something similar with an intriguingly different story and more action. For many people, that will be enough. It's clearly enough for God of War: Ascension to look just like God of War III, and for Far Cry 3 to look exactly like every FPS since 2001. If that's what you like, great. More of what you love is good in entertainment. If people want an alternative to those kinds of action games, this will provide it. I actually also think the story is intriguing, the acting looks good from what's been seen, and the atmosphere in that clip was surprisingly effective and heavy.
  • samsneeze - June 4, 2012 7:50 p.m.

    Every God of War looks the same I'll give you that, but Far Cry 3 in no way feels like a First Person Shooter from 2001 other than being in first person. More of what I love is nice, but I like to try new things as well. And I have no problems with people who look for things less action oriented, but a mildly interesting movie for the full price of a regular game is just robbery on the developer end and stupidity on the consumer end.
  • Kieran712 - June 4, 2012 7:35 p.m.

    Because the guys at Quantic Dream make amazing pieces of art/entertaiment and people cant wait for more of they have to offer. Thats why. Fair enough if you were not a fan of Heavy Rain's style but don't pass it off as a 'bad movie' because the game was if nothing else hugely innovative and in the eyes of a lot of people amazing.
  • samsneeze - June 4, 2012 7:45 p.m.

    If the people at Quantic Dream make amazing pieces of "art/entertainment", then I'm a Space Ninja. How was Heavy Rain innovative, exactly? What did it do that other games hadn't done better before? Was it the gameplay? Well I know for a fact that's not it. Was it the story? You'd have to huff paint to believe something like that. Then what? I'm honestly curious. What did Heavy Rain do that was so innovative and impressive.
  • Tjwoods18 - June 4, 2012 7:51 p.m.

    Sam, Heavy rain presented a dramatic change from the run and gun games that people oh so druel over. Unlike yourself not everybody enjoys the same old iteration of video games. As hideo kojima once said, "Creativity has died", so it is nice to see a change from the definitive norm once and a while. Games to the tune of heavy rain, beyond cater to a more cinematic experience that will undoubtedly, in the end, provide one with their money's worth.
  • samsneeze - June 4, 2012 8:18 p.m.

    When did you come to know me well enought to know that I only enjoy the same type of game over and over? Since when was one person not liking a single a one stop way to knowing exactly how that person thought and what they like? What is it, magic. That seems like the only plausible answer I can think of and even that seems silly. I have no problem with games that are different. I sometimes like them, sometimes love them, and sometimes dislike them and sometimes hate them. The problem with this "game" and Heavy Rain is that they haven't given me a reason to care not in its story nor in its gameplay.
  • Kieran712 - June 4, 2012 7:56 p.m.

    I see instead of bringing valid points you just dismiss others, sign of someone uneducated. As far as innovation and gameplay what other game has made you feel like you actually are the character. In games like Gears or Cod you know your just controlling a guy running around a map, but in Heavy Rain you feel like you are contributing to every action your character makes and thats because you are. Granted the story had some plot holes but if you actually let yourself get attached to the game you really feel for the characters and the struggles they are going through. That coupled with the 'who dunnit' and the fact that every little move and every stone you turn can change the story drastically so much that everyone can die, or you could get the best possible out come makes for a pretty good story. Thats why it was innovative and impressive.
  • samsneeze - June 4, 2012 8:14 p.m.

    When did I dismiss anyone? I asked you to tell me why you thought what Quantic Dream did with Heavy Rain was innovative and all you did was call me uneducated. Pot, meet kettle. What other game has made me feel I was the character? (Long list is long.) Nier Lost Odyssey Dragon Quest V Chrono Trigger Mass Effect 1, 2, 3 Dragon Age: Origins Shenmue 1, 2 Snake Eater Metal Gear Solid 4 Gears of War And the list goes on and on. There are tons of games out there that make you feel the way Heavy Rain was desperately failing to make me feel. Mainly because the story was so poorly told and acted. None of the characters grabbed like the ones from the about listed games did. "This game has multiple endings and is therefore innovative." SEEMS LEGIT.
  • Kieran712 - June 4, 2012 8:25 p.m.

    Mis-quoting ftw eh? What are you a politician? While yes a agree that some of those (GoW, really bro?) make you feel somewhat in tune with the character its in no way on the same level and this is coming from a massive MGS fanboy. You feel close to the character but, in my viewpoint at least, you still feel as though you are just guiding them rather that being in full control. But I see there is no getting through to you as you have already decided that the game is bad so I'll let you continue believing so in hopes that someone else actually takes in both views and doesnt just dismiss other opinions. Nice chat.
  • samsneeze - June 4, 2012 8:43 p.m.

    Lol, what did I misquote? I will say that this an opinion based topic, but I just don't see how Heavy Rain's characters are more developed/likeable/well written when they are going up against even half of the people on that list. What you want me to do is ignore all the things that make the characters bad so that they can appear to be good characters. No. That's not going to happen. Yes, really Gears of War. Dom is a well written character and if you honestly feel nothing for him at least after following him through three games, the problem lies with you. This is assuming that you've even played the game and aren't just laying down uninformed opinions about the characters. Again, when did I dismiss your opinion, because you honestly got me on this one.
  • Tjwoods18 - June 4, 2012 9:14 p.m.

    No!!! No!!!! No!!!! Literally none of those games allow you the freedom to choose as heavy rain did a few years back. You mistake a morally good or bad option for cinematic drama which is what heavy rain and this future title represents. Nier— a game that was mostly text based so no freedom in emotion there Mass effect series — a handfull of decisions in each title but not amassing to that of heavy rain Dragon age origins — the story is so dull that it is not even funny. How can you compare heavy rain to this? MGS snake eater/ MGS4 — Greater story than heavy rain but it lacks in the presentation of actual emotion. Gears of war — Most dull, linear, non dramatic game you can ever play.
  • samsneeze - June 4, 2012 9:52 p.m.

    Dude. All of those games have better characters than Heavy Rain. Nier - A man is driven to do whatever he can to save his daughter, even destroy the future. He takes in and forms a deep relationship with an uppity talking book, a foul mouthed but kind heart-ed young woman(Hermaphrodite, technically.) and a kid who spent most who his life either alone or destroying the world around him. And even after that he had to kill his sister and lose his body to become an abomination. The emotion that they display in the things they say to each other and their tone of voice when they speak coupled with the music and style of the vastly out weights anything Heavy Rain could try to muster. Mass Effect is the tale of man out to save the galaxy. He's commander Shepard. You are him, and he is you. You decide the future of the galaxy through your actions. You build, or not build bonds with your wonderfully written crew. You take action, you spare the guilty or you kill the innocent. The game is about choice. People will respond and to you, love you, hate you, all based on how you act out the story. Dragon Age: Origins has some of the best character writing in video games, in general. There isn't a single dis-likeable, or rather badly written character in the game. They all have their "problems" and pasts. They all respond in ways that were shaped by their pasts. They are all freshly laid out for the player. They all have reason. They will come and they will go completely depending you. These feel like people. They are people who you'd want with you on life or death excursions. Why? Because they feel alive. Walking through town and hearing them speak to each on various things is always a joy. Gears of War. Linear? Yeah, pretty much. Dull, well that's up to opinion, but I don't think so. It has plenty of exciting moments and slight twists in the story that keep me interested. Non dramatic? Well, at this point it has become clear that you haven't even played the games so explaining it to you would be a bit of waste. Lost Odyssey will most likely be the last great traditional JRPG we have this console generation, and I don't really mind. The story here is so engaging even from the opening moments that you'd have to be daft not to be able to not get involved. There is plenty of character development, mystery and love put into these characters. You are always left wanting to figure the next big thing. You are driven to take out the big bad. You are totally invested by the time the final battle comes and are simply elated when game ends. And the Thousand Years Dreams. Those are in a completely different ballpark altogether.
  • Tjwoods18 - June 5, 2012 8:21 a.m.

    Dude, And heavy rain as somthing that none of those games have. It projected a man's promise to find his lost sone, to risk anything and everything to save his life. No aliens, magic, mythical creatures or sci fi action just a man's unconditional love for his son. That is the emotion that you fail to see.

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