Halo Reach armor abilities guide

Above: Halo Reach! Finish the fight! Oh… wait a minute… 

In case you missed the marketing blurb posted up by every single gaming publication on the planet, Halo: Reach introduces a brand new mechanic into the series with armor abilities. Each of these perks adds quite a bit more bang to your run-of-the-mill Halo multiplayer match. While advanced strategies regarding each armor ability are still in their fledgling stages, online play has already demonstrated quite a few “do’s” and “don’ts.”


Above: Haul ass in Halo: Reach 

What is it?

The Sprint armor ability is exactly as it sounds: you run faster when it’s activated. Halo fans have been begging for a sprint feature since Halo: Combat Evolved. Well, it only took around 9 years to get the coding right, but Bungie has finally delivered.


Me First! Me First!!

Sprint affords you a much higher mobility than anyone else on the battlefield (you know; assuming that they aren’t also using Sprint). Take advantage of that to snatch up your favorite startup weapons and vehicles.

Sure, your team of Major League Gaming hopefuls will probably be bitching the entire match about how you don’t know what the hell you’re doing. F#$@ those guys. You’re the one who gets to drive the Scorpion Tank while equipped with the rocket launcher and sniper rifle; not them.

Peace Out

Above: RUN!!! 

While fighting to your last breath over and over again is all heroic and whatnot, living looks much better on the scoreboards. Should an enemy get the drop on you and take out half your shields before you even know what’s going on, don’t turn to face your assailant. Show everybody what a skittish little bunny rabbit you are by hauling ass out of there. Seriously. Leg it to somewhere safe to recover and counterattack.

Melee Marathon Man

The Sprint armor ability is a godsend for all of you plasma sword-wielding sociopaths. The technique is simple enough. Run like Hell towards the person you want to plasma shank. Make sure to stop sprinting once you are within close proximity of your prey, as you cannot attack while sprinting.


The One-Man Army

Being the first one to get a kill is awesome; rushing ahead of your team to engage the enemy is not. You’re fast, not invincible. There’s nothing special about being the first to get a bunch of enemy ordinance lodged in your teeth.

Stick with your team, chief.

Above: Mr. Blue Guy thought he was a badass. Now look at him. LOOK AT HIM!


  • killerhi5 - September 28, 2010 12:47 a.m.

    first.... and awsome article
  • BonafideMyth - September 28, 2010 12:48 a.m.

    Another do of JetPack, hijacking an air vehicle, especially an UNSC helicopter and dropping it off a cliff then jetpacking away, but not after hovering away from the battlefield with two helpless enemy Spartans onboard.
  • killerhi5 - September 28, 2010 12:57 a.m.

    im back and have to say that active camo is my fav.... another do is sorta camping but its fun for awhile in the beginning, rush a power weapon and leave it there, go camo and just wait, when u get ur first bite kill that sucka
  • ThatGuyFromTV - September 28, 2010 12:59 a.m.

    The Don't for the Drop Shield reminds me of a team who was seriously overusing the thing, so I charged into the shield they were hiding in a fired a rocket inside it. Sure, it was a suicide, but I got an Overkill out of it.
  • GammaGames - September 28, 2010 1:14 a.m.

    i want this game! i dont have a 360 though... yet...
  • ChaoticracerX - September 28, 2010 1:16 a.m.

    I can think of a don't for the Hologram, which I use almost exclusively- Don't use it after the enemy already sees you. It wastes valuable time that could have been better spent shooting the enemy.
  • shadowreaper72 - September 28, 2010 1:18 a.m.

    Armor Lock is cheap as hell in invasion as they will ignore all enemies run like hell to the invasion point with only 7 secs and activate armor lock. Needless to say I was pissed for hours afterwards.
  • dontshootthereviewer - September 28, 2010 1:52 a.m.

    You could use the hologram when ur sniping to lure people into the area u r hiding in. this could backfire and show everyone where ur waiting for them.
  • enlargedhousecats - September 28, 2010 2:01 a.m.

    not to mention with sprint you can finally get that assassination rather than chasing someone with the same running speed as you
  • TizzleSniper - September 28, 2010 2:08 a.m.

    another don't for the jet pack is. dont start using it after you get in a gun fight, you become a slow moving, easily predictable, sitting duke. you draw the attention of everyone around you, and make an easy headshot for anything with headshot capability. i see people do this all the time. and i must say, they make an easy 5 shot with the DMR.
  • Metroidhunter32 - September 28, 2010 2:28 a.m.

    Gotta love the puppies.
  • Bagmun - September 28, 2010 2:28 a.m.

    @ChaoticracerX I thought about putting that in, but it seemed way too obvious. Likewise, I've encountered a few dudes online who could consistently spam that move while simultaneously shooting me in the face. It worked. I got confused as Hell.
  • Baron164 - September 28, 2010 3:06 a.m.

    Great article, I'm not a huge melee player but I'll have to try out that evade tactic. Me and my friends were playing some team slayer and 3 of the 4 people on my team were using holograms and it was hilarious how often it fools people and opens them up for grav-hammer strikes.
  • SirManguydude - September 28, 2010 3:09 a.m.

    One good one for the Hologram is meat shield. Nothing is better then using your own hologram to bullet soak as you switch weapons and charge up with a sword.
  • batman5273 - September 28, 2010 3:15 a.m.

    Good Article!
  • p3rf3ct1ns4n1ty - September 28, 2010 4:50 a.m.

    one massive downside to hologram is that if you see a guy staring at a wall, it is most likely a hologram with a person hiding in a corner right behind it. Just trace holograms back to the source, they only run straight. Also armor lock seems to get people stuck more than it actually saves them.
  • elpurplemonkey - September 28, 2010 6:21 a.m.

    Very funny and informative article. And I'll add a couple of tips: the Jetpack works great for evading grenades and also helps in strafing. The grenade part is self-explanatory, but I find it super helpful to mix up my strafing. Instead of just going left and right and jumping around, also try to move vertically with the Jetpack. And the hologram has to be the funniest armor ability. I recommend running behind a corner when you see a red dot on your radar near you, and sending one out where you think he'll see it. He either wastes ammo shooting it, or melee's it- either way you've got the drop on him and have also embarrassed him.
  • PeptoTurismo - September 28, 2010 7:43 a.m.

    I should really think about getting this game.
  • TheElephantManchurianCandidate - September 28, 2010 9:32 a.m.

    Nice article these were some great ideas that I'll have to try out next halo night reCAPTCHA: spanxing aufbruch ???
  • Darkshine34 - September 28, 2010 3:22 p.m.

    Amazing article. Thanks for the tips, I will now be a more well rounded spartan instead of using hologram 24/7.

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