Gran Turismo 5 final release date revealed (hopefully), along with final, ludicrously long car list

It's not long now. We think. Can you really believe this is coming out?

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Shhh. Don't say it out loud. Don't even think it with too much enthusiasm. We don't want to jinx it at this late stage. But we've just been told that Gran Turismo 5 with definitely, totally, without doubt, even should the vengeful gods strike us down with the apocalypse, be releasing later this month. We've been given the final release date and the lists of all the cars andtracksin the game too, the latter presumably to publically lock down the content so that Polyphony can't decide that it really needs RC monster trucks nowand toddle off to spend another two years putting them in.

So, without further ado (there's been more than enough ado already), here we go with the details...

Gran Turismo 5 will be released on Wednesday, the 24th of November. That's just 12 days from today, which frankly feels surreal given how long this thing's been in development. Regarding the delays, Polyphony Digital President Kazunori Yamauchi says:

"Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologise to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed"

And as for that wealth of experiences, well, we have the full car list over on the next page, and it is bloody wealthy indeed. Like a fat medieval king feasting on roast peasants while sitting on a massive pile of gold. Click over for probably the longest internet page you have ever read. And if your retinas haven't burned out after that, you can read the full track list too.

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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