Final Fantasy Versus XIII: You control the cutscenes

It's easy (and fun!) to rag on Final Fantasy XIII for its less-than-immersive gameplay-to-story ratio. Spinoff Final Fantasy Versus XIII will still be heavy on the cutscenes – but rather than just making players sit there and like it (or wander off to get a drink while the pathos plays out onscreen), Famitsu reports that director Tetsuya Nomura's come up with some tricks to keep those cutscenes engaging.

Echoing earlier titles' clever integration of FMV and playable character models, Final Fantasy Versus XIII uses two sets of character models – in-game and cutscene versions – with only slight differences, mainly in the modeling of things like hair. This will enable high-quality models to remain playable within the cutscenes, while reportedly keeping cinematics at the ridiculously watchable quality to which fans are accustomed.

Above: Control your character as he's dragged through the streets

Above: Control your character as he struts toward the camera like a boss

FF-Reunion brings (all-Japanese, sorry) news of new, secretly-unveiled screenshots which reportedly look indistinguishable from real photographs. Please join us in shrugging non-acceptance of the idea that the playable cutscenes will look that good (and if you can find anyone who plays Final Fantasy for its flawless realism, we'll give you both a free chocobo), but it's exciting nonetheless to hear that the series continues to find ways to combine “epic cinematic narratives” with “any reason to stay in the same room while the plot's unfolding.” Looking forward to seeing more?

Jul 13, 2011

Source: Silicon Era