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Fan-made Super Kid Icarus imagines Pit on SNES

Browser-based platformer imagines the 16-bit Pit that never was

File this one under “play before the takedown notice:” a fan-made sequel to the NES' Kid Icarus that gussies up the original's temple-climbing gameplay with awfully authentic-looking SNES-style graphics. Is the free-play game (via Silicon Era) a viable alternative to forking out for a copy of Pit's 3D rebirth? Well, not really, but it's awful fun nonetheless.

While the game's basic play will be familiar to veterans of Satoru Okada's 1987 original, the online manual admits “some minor enhancements to improve the feel” and “remove the frustrations of Kid Icarus.” That's a nice way of saying, “we know why this game never existed, and we're here to fix that.”

Designer Flip Industries has also included a tile-based map editor, online high scores and a cheats section, buried in the manual under the heading, “If you must use the Super Kid Icarus Cheats.” If only original NES manuals had been so passive-aggressively understanding of players' limitations.

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Kid Icarus

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3 comments

  • JonLeung - January 5, 2012 3:51 p.m.

    Hi, this is JonLeung of VGMaps.com. I made a map set of "Super Kid Icarus" as an April Fool's joke as the April 2007 "Maps Of The Month", which you can see at my web site, and it's really disappointing to see that some fan game makers have decided to cut corners and blatantly stole my work to create this game. They haven't yet responded, but I wanted everyone to know that VGMaps.com is the true origin of this work.
  • oddprophet - January 4, 2012 6:11 p.m.

    The Skeletons scream at you! Why would they do that?! How could they do that?! Skeletons don't even have vocal chords! I have had bad experiences with screaming dead things and Nintendo franchises ever since a Redead tried to hump me in Ocarina of Time!
  • Austin_SJ - January 4, 2012 5:42 p.m.

    Awful fun or awfully fun?

Showing 1-3 of 3 comments

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