E3 2012: Dishonored trailer features around 30 killings using almost as many methods. Also, bonus haunting ambience!

So there's every chance that this story is strewn with typos. I apologise ion advance, but if it is, then it's only because I'm currently vibrating so hard with excitement that accurate keyboard work is becoming a bit of an issue. Also, I'm too excited to care about making corrections, so I'm afraid you'll just have to deal with any errors you might find until the adrenalin wears off and my eyes stop twitching enough to allow me to read what I've written. The reason for all of this? Having had Dishonored flagged as my pre-emptive 2012 GOTY since its announcement, I've now seen its E3 trailer.

And it's even better than I expected.

Don't go thinking that Dishonored is just going to be a whole load of mindless killing, having seen that. You see it's actually going to be an unfathomably large amount of very intelligent, elaborate, creatively free-form, utterly mindful killing. Dishonored, you see, is coming from men responsible for Deus Ex, System Shock, Thief and Half-Life 2. And it is exactly what you would expect a game from such men to be. If you don't know what that means, allow me to explain. Because explaining why Dishonored is just so bloody important is my primary journalistic quest these days.

Want to stop time and sneak past a guard? Feel free. Want to stop time and kill him? Go for it. Want to charge in, stop time when he fires at you, turn his bullets around and send them hurtling straight back at him? Just do it. 

Fancy possessing a rat and sending it into a room to do some stealthy recon? Fine. Want to send a whole wave of rats in to eat the opposition to death? Yep, you can do that too. Have a hankering for strapping a grenade to a rat, possessing that rat, and then sending it into a room to do some stealthy recon followed by a less stealthy exploding, and then return to your own body, burst in, stop time, turn bullets around, shoot the surviving armed guards with their own weapons, before teleporting to a straggler and stabbing him in the throat? Theoretically not even worth batting an eyelid over.

Deus Ex-meets-Assassin's Creed-meets-Hitman-meets-BioShock-meets-Half-Life 2. That's what you're looking at here. And just how beautifully atmospheric and well-cut is that trailer, too? Between this and the Castlevania: Lords of Shadow 2 promo, it seems that the games industry's video editors are really upping their game for E3 2012.

You'll understand now, if I go back to vibrating and do not stop until at least mid-afternoon.


  • comaqi - June 2, 2012 10:04 a.m.

    I can't wait for this game.... It's my most anticipated game of the entire year.
  • Dadyo238 - June 2, 2012 9:48 a.m.

  • Darkhawk - June 1, 2012 3:42 p.m.

    Wait - so this is the game that used to be called BioShock Infinite? I'm confused.
  • Dadyo238 - June 1, 2012 8:11 p.m.

    No no no. Bioshock Infinite and Dishonored are two different games, even though in some aspects they are similar.
  • BladedFalcon - June 1, 2012 8:27 p.m.

    You're joking... right?
  • Shadow Of Death - June 1, 2012 1:32 p.m.

    Everywhere I turn, I hear of great new games (potential for same at least), and see new content for games I already want. You hear that sound? It's my money, fluttering out the window in huge flocks of bills >_>
  • yoyoguy - June 1, 2012 9:31 a.m.

    It looks like an interesting version of Bioshock Infinite.
  • tr1ggerf1nger - June 1, 2012 9:24 a.m.

    Wow. Looks amazing so far. Loved the music, and I gotta say, that tag line is one of the greatest ever.
  • avantguardian - June 1, 2012 12:02 p.m.

    the tag line is pretty good. even if it makes absolutely no sense whatsoever. also, this game looks awesome. thief...where ya been?
  • jackthemenace - June 1, 2012 3:35 p.m.

    It was alright, I guess. But nothing compared to 'Revenge: with a vengeance!' I really hope the whole game doesn't amount to just 9 or 10 assassinations, like Blood Money. I want it to be long. I know I'm probably expecting a lot, but I want this game to be long enough to explore ALL the methods of killing without having to do 9/10ths of them in one level played over and over. Plu,s I really hope the magic system's good. If it's not fluid and smooth, then it's not going to feel natural, and it's not going to be anything like Mr. Houghton described it as. It'd just feel clunky and dissatisfying. And that's not what anyone wants.
  • ThundaGawd - June 1, 2012 8:24 a.m.

    Dear god, the more and more I see this game, the better and better it looks. The gameplay looks fun and creative, and I'm really interested to see how the story'll work out too. And plus, it's SteamPunk :D, there just aren't enough good SteamPunk games out there O.o
  • StonedMagician99 - June 1, 2012 7:22 a.m.

    If the quality of the story and atmosphere can match that of the gameplay and art direction, I think it's possible that this might just be a contender for game of the year.
  • Rub3z - June 2, 2012 10:04 p.m.

    Y'know, I have to disagree with you on this one. You see, I have had my eye on this game just as long, or perhaps even longer than our dear Sir Houghton has. And no. I, along with Mr. Houghton, absolutely do not think that it's possible that this might be a contender for game of the year. I KNOW that it's VERY UNDENIABLY PROBABLE that this WILL be a contender for Game of the Year 2012.

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