The most recent delay of Duke Nukem Forever seems like it couldn't possibly be anything but a tongue-in-cheek gimmick, but developer Gearbox is claiming that it really wasn't in the cards from the beginning.
"No trick %26ndash; we believed May when we announced it," said Gearbox head Randy Pitchford ina recent interviewwith Eurogamer. "There is always uncertainty and we use experience and trends to help us be predictive."
Of course, uncertainty has been the story for DNF since it was first announced around 14 years ago.
Pitchford also assured us that the reason for the delay wasn't that the game wasn't finished, but rather to ensure that the experience was as optimal as possible.
"I think we may have been able to force May, but we think that would've introduced risks that would not have served gamers who have waited as long as we have to finally play Duke Nukem Forever," he said.
Pitchford also thanked the many anxious fans, noting that their continued support "does miracles for our morale and that drives quality and performance."
"It%26rsquo;s for the fans that I am confident this slight schedule adjustment is the right thing to do," he said.
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Mar 28, 2011