Dreamkiller review

Discarding psychology for simplistic slaughter

GamesRadar+ Verdict

Pros

  • +

    Weapons are fun

  • +

    Inventive story premise

  • +

    Voice work is believable

Cons

  • -

    Unimaginative level design

  • -

    Interchangeable

  • -

    dumb enemies

  • -

    Doesn't capitalize on own premise

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As dream-walking, tough-talking psychologist Alice Drake, you must enter your patients’ nightmares to fight their fears. With a minigun. The world’s only First-Person Freud-’em-up.

Frustratingly, Dreamkiller offers the odd glimpse of potential: after scaling a vertigo-sufferer’s dream-tower, you must cross a high, narrow bridge. Predictably, it starts to collapse. In that entire level, despite all the altitude, it’s the only sequence that attempts to use the patient’s vertigo for suspense. Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice.

Nov 5, 2009

More info

GenreShooter
DescriptionTo complain that it’s ignorant of psychology would be moot; it’s just plain ignorant. Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice.
PlatformPC, Xbox 360
US censor ratingMature
UK censor ratingRating Pending
Release date12 October 2009 (US), 12 October 2009 (UK)
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