DICE fixing Battlefield 3's incredibly unrealistic, annoying, ridiculous tactical flashlight

One of the most absurdly frustrating parts of Battlefield 3's multiplayer is the tactical flashlight. The attachment can be added to many of the game's weapons, and produces a light so blindingly bright that it honestly has raised questions as to whether or not anyone at DICE has ever seen, or used a flashlight. One look in its general direction and the player is blinded as if he had been hit by a dozen flashbangs at once. At night, during the day, from two feet away or from 20, it didn't matter. The outcry has been tremendous, and thankfully, DICE is going to do something about it.

Alan Kertz, core gameplay designer on Battlefield 3, posted the below images showing off the changes. According to Kertz (who stopped by the Don’t Revive Me Bro community podcast) the new screens have been met with heavy acclaim from fans, who look to welcome the change with open arms. Considering it takes the game from a science fiction shooter, wherein flashlights are akin to wizards casting "Blinding light" spells from magical flashlight-shaped wands, to an actual militaristic shooter, we can't imagine that there are too many that will be upset by the change. Well, except for those who like abusing the flashlight's power, of course.

Above: Over a dozen flashlights shining at you at once is akin to torture

When up close, the flashlight's blinding effect will be the same, which makes sense. But the further away the player is, the weaker the effect will be, as illustrated in the images below. Other elements of the game are also being cleaned up, such as the effectiveness of mobile AA guns, which are currently quite a bit more powerful than the developers intended. These changes will hopefully start rolling out soon, so that we can all have even more excuses to hit the battlefield for some good, old-fashioned shooting fun. 

Above: Before the change it was blinding from far away

Above: With the update the range is much more reasonable


  • Gibsonsg527 - November 15, 2011 11:12 a.m.

    Good I was really getting sick of that weapon.
  • bawrash - November 15, 2011 5:55 a.m.

    Fair enough reduce their effect in the game but stop with all the crap about being unrealistic. These are not flashlights used for seeing around but for causing temporary blurred vision for up to 15 minutes or permanent blindness on the highest intensity. Just because its daytime doesn't mean it going to work any less, try putting your eye up to a car headlamp and putting it on full beam then you'll understand.
  • Redslayer - November 15, 2011 8:24 a.m.

    Now stand 20 feet from that same headlight. It's not gonna make everything you see white.
  • therawski - November 15, 2011 8:52 a.m.

    I'M BLIND!!! Oh wait I can just install a patch.
  • xvart - November 18, 2011 2:05 a.m.

    You know nothing about optics or how the eye works.. you may want to check up on basic optics first, learn some physics as well. In daylight pupil size will render the thing almost mute, also unless aimed directly into the eye the blinding would be minimal, that angular thing again. Not something for the sane but you are suggesting this is akin to staring into an arc welder. Bright they maybe but at 20 meters, not the effect presented in game and I doubt achievable by a strap on light... This was always stupid, except for those who liked to use it or have the knack of ignoring it.
  • TheMasterJeef - November 15, 2011 4:43 a.m.

    Finally, no more torches with the power of a small sun. My retina's can rest easy. In all seriousness, this was fast becoming the noob tube of Battlefield 3, so im glad DICE fixed it.
  • ABACADA6494 - November 14, 2011 2:58 p.m.

    how about they make it so your teammate's flashlights don't blind you. I've been running in corridors with my team and one guy up ahead (on my team) checks to see whats there, he has a tactical on and i flip out cus its so bright and stuff.. yeah that story trailed off. But fix that
  • kingsmikefan - November 14, 2011 5:03 p.m.

    I love your avatar. Anyway, THANK THE LORD JESUS!
  • MidianGTX - November 14, 2011 2:53 p.m.

    Sounds like these whiney bitches have never used a high power torch before. Isn't it supposed to be blinding? Surely that adds yet nother tactical depth to the game? I've never had issues with it, shoot into the middle of the light and the guy dies. Simple.
  • gmcb2011 - November 14, 2011 3 p.m.

    It still blinds. Just not from 50 feet away in broad daylight. It's just toning it down.
  • crazyqazqaz - November 14, 2011 2:36 p.m.

    one other thing they should change is the laser sight. In real life to blind a person with a laser you have to shine the beam directly into the pupil of the victim. I doubt players in battlefield are that accurate tbh. Maybe change it so that it only blinds if aimed close to the face?
  • AxiamWolfe - November 14, 2011 4:25 p.m.

    Unless I'm mistaken, isn't the laser sight already like that?
  • D0CCON - November 14, 2011 2:03 p.m.

    That looks much better. I'm still stuck in my no games other than Skyrim mood right now, but I'll like to play with these improvements hopefully before 2027 (that Skyrim mood might last awhile).
  • mothbanquet - November 15, 2011 5:23 a.m.

    You and me both, buddy.
  • Sentry_Sam - November 14, 2011 1:59 p.m.

    About time! This was such an annoying attachment.
  • SGTCOOL - November 14, 2011 1:57 p.m.

    Strange, I just got done bitching about people abusing the flashlight power. About time! Now will this patch include the ability to play a non-broken version of the campaign on PC??
  • crazyW01F - November 14, 2011 1:56 p.m.

    I don't even own the game, but hallelujah! One of the things I absolutely hated about the beta was more powerful than the sun flashlight.
  • Memph - November 14, 2011 4:23 p.m.

    and speaking of the sun, they should bloody nerf that too. eveen changing the contrast in the ini won't help blinding sun and pitch black shadows. i am in fact 100% behind this little movement on EAs forum:

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