Diablo III sells 12 million in 2012

Diablo III sold more than 12 million copies throughout 2012, Activision Blizzard announced today along with its fourth quarter financial statement. The quarter was no slouch, either, with the usual success of Call of Duty: Black Ops 2 and Skylanders Giants' powerful holiday retail presence.

Blizzard Entertainment's other big release this year, World of Warcraft: Mists of Pandaria, was the third best-selling PC title at retail. As of December 31 the heavyweight MMO maintained a player base of 9.6 million members, dipping back down from 10 million immediately after the expansion's launch. Its all-time high remains in 2010, at which point its global subscriber base exceeded 12 million.

The Skylanders dominion of figurines and games has made more than $1 billion in worldwide sales, and more than 100 million of the toys have been sold worldwide as of January 2013. Check out our preview of Skylanders Swap Force before your little sibling/annoying neighbor children/sweatpants-wearing collector friend get their grubby mitts on them.

Getting down to brass tacks, Activision Blizzard brought in $1.768 billion dollars in net revenue, up more than 25 percent from the fourth quarter of 2011. Its net income grew by more than 250 percent from last year to $354 million.


  • sandplasma - February 13, 2013 8:55 a.m.

    I'm near halfway through it maybe, got bored and left it but its a good game. The story is ok.
  • ajmaxx - February 8, 2013 1:02 p.m.

    Good! Now they can fix this terrible game.
  • ultimatepunchrod - February 8, 2013 6:03 a.m.

    That's good. I know I'm in the minority, but I liked D3 for the most part. I thought there were a lot of good new ideas, and a few of them didn't work out. The best thing about any Diablo is that you can constantly replay and find new stuff. Just that one sentence make me want to play it right now.
  • Exiousa - February 8, 2013 11:01 a.m.

    I actually partially agree, I realised my comment was rather short and blunt, they have some really great elements in D3, the feel was certainly good, but the part that aggravated me the most was the Auction part! It almost made everyone need a certain armour/gear arrangement and specific skills to see the higher difficulty levels done to any degree!! That is why I enjoyed Torchlight and even Borderlands 2 more, because they are both more loot driven games, from your own efforts not "Oh I need to grind X amount of money to get this far!" I never once used the AH and found it really pointless to be in such a game. I wish they had stuck with D2's purely loot driven scenario from drops, not combination of AH and drops. I do respect that is also a gamer's choice if to use the Auction or not too, but still that is why accounts got hacked because they included AH into it, how to prevent hackers? Stop putting real money into a game that doesn't require it for the majority of players! Haha I am sure we could all debate this for quite some length, but I do agree there we're some good ideas though :)
  • Exiousa - February 8, 2013 3:59 a.m.

    It is only my own opinion, but I had more fun with Torchlight, biggest waste of a purchase 2012 for me, not going to grace them with a purchase again, better to stick with companies who actually make fun games!

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