You have indeed
accomplished greatness in the sanctuary of Diablo 3, but there is a good chance
Inferno is still problematic for you and your minions. Together, you’ve
dismissed countless demons, revealed exciting treasures, and grinded hours for
gold and upgrades. Here is a guide to help you and your army of zombies cut out the corruption that still infects the land.
Note: This guide is based off of
Patch 1.0.3 (the most current patch while writing this article). Recommended
skills and stat allocations are likely to change in future patches.
Note: Make sure elective mode is
toggled on so you are not limited to one skill per category. To do this go to
Options, select Gameplay, and toggle on Elective Mode.
The Dire Bats rune sends a high damage, AOE flaming bat that can really
pack a punch in Inferno. It travels a great distance and continues through
enemies. This is your main offensive spell and should be promoted to the
almighty left mouse click.
Grasp of the Dead
That very first skill you unlocked at level 2 is oh so
important for your demonic decimation.
Use the Unbreakable Grasp
rune to slow enemies 80 percent. Once the grasp lets up, cast it again. Appoint
this to your right mouse click.
Hands down, this is the best ability this class has access to. The increased
movement speed and invulnerability will get you out of sudden danger. Use the Jaunt rune for three additional seconds
of spirit time. Position your mortal body in a good spot before casting so
enemies can’t break you out of spirit form.
Paired with Sprit Walk, this ability will consistently boost your damage with its
Intelligence boost. Soul To Waste is
our rune of choice, granting an additional 30 seconds of buff time. It’s
amazing versus elite packs and decent in some boss encounters when you enter
with a full 5 stack or the boss spawns adds for you to harvest from.
Big Bad Voodoo
aura offers a 20 percent attack speed boost most effective against bosses or
elite packs. We recommend using the Slam
Dance rune for a 30 percent damage increase.
dagger wielding comedic companions are incredibly useful during elite
encounters. They will engage the attention of your enemies allowing you to spam
your Dire Bats. We prefer the Legion of
Daggers rune for more board presence.
The increased Mana regeneration enables you to infinitely cast Dire Bats when
four of your spells are on cool down. It is encouraged that you are always
using the 300 percent regeneration bonus during boss and elite encounters. You
can cast Soul Harvest without an enemy nearby (you will keep your current
stack) or even Spirit Walk without moving so you can trigger this key ability.
Invulnerability! This is your get out of jail free card…. every 90 seconds.
This is a Witch Doctor staple. A small cool down reduction to Spirit Walk and
Soul Harvest are graciously included.
A 20 percent Maximum Mana increase keeps you from hitting rock
bottom on your blue resource globe. This passive also grants 1 percent Mana
regeneration per second.
In the Inferno world of
Diablo 3, there is no such thing as enough crowd control. We recommend the Enchantress because of her mind
controlling abilities and increased attack speed bonus. She can easily deal
over 5k damage with a 1k + staff or sword. Stack as much Intelligence and
attack speed as you can. Here is a recommended Enchantress progression build.
Spells you should take are in bold:
[Charm] [Focused Push] – Charm is both an offensive and defensive
spell. It can turn the allegiance of a foe every 25 seconds for a short period
time. It is more consistent that Focused Push when it comes to controlling the
[Reflects Missiles] [Powered Armor]– Powered Armor is a 15
percent armor buff that also slows attackers when you are struck. This is a
decent defensive ability that remains active, where the Reflect Missile shield lasts
just 5 seconds with a 20 second cool down.
– Disorient adds a second crowd control ability for our companion. It confuses
multiple enemies every 45 seconds. Erosion is a good damage increase, but
offers no control.
[Mass Control] – Focused Mind is a passive attack speed bonus that is always
active as long as the Enchantress is alive. Although Mass Control is a very
powerful crowd control spell, it’s cool down is too high at 60 seconds. The
consistent attack speed boost is better here.