Some argue that Diablo III’s Witch Doctor is essentially an evolution of the Necromancer from Diablo II – and that's a claim we dispute wholeheartedly. Though both have summons and spooky spells, we believe that there was something special about the gloomy (some might say emo), white-haired D2 character, and it’s something we think we’d like to see return in Diablo III.
If Blizzard adds the Necromancer into the game, we think he should be more focused than he was before. The class was spread too thin in D2, with an assortment of complicated spells, golems, debuffs, and summons. Strip all of that unnecessary fluff away (or make it less of a focus) and bring it back to the core necromancy experience: raising armies of the dead. Skeletons, zombies, corpses of fallen foes – the Necromancer should be surrounded by shambling undead at all times, protecting him from enemies while dealing damage back. He should still have some spells and debuffs (Corpse Explosion and Bone Spirit are a must), but they should totally be secondary to his main role as *lightning crash* LORD OF THE UNDEAD HORDE *lightning crash*.