Overblood

Note: This is the HTML adaptation of the Overblood Walkthrough for the Sony PlayStation v1.0 by Henry LaPierre.

Overblood is a 3D adventure game along the lines of the Alone In The Dark series. It is very similar to Resident Evil, but without the monsters jumping out at you all over the place. At the beginning of the game you awake from a cryogenic sleep alone and cold. The temperature in the room where you have awoken is -10 degrees. This is all you know. You must find a way to stop yourself from freezing before you die. The bar at the top right hand side of the screen will slowly diminish from blue (healthy) to red (death). At various points in the game this bar will reappear, letting you know of times of imminent danger. At these points you will have to perform a task before the bar goes completely into the red. There are 4 save slots for use in this game. Each slot takes a space on your memory card (4 saves = 4 spaces used).

Here are a few notes about the controls of the game.

Use/Inspect: Circle
Jump: Square
Crouch/Kneel: Triangle
Move character: D-pad
Cancel: X
Run: Hold X + Left or Right
Push: Hold X + Up or Down while in front of object
Switch character (under your control): R1
Switch view (3 types): L1
Look Up/Down: Hold L2 + Up or Down.
Inspect Inventory: Select
Draw gun (at point where you have gun equipped): Hold R1
Fire gun: While gun is drawn, press the Circle
Unequip: R2 (only when something is in character's hand)
Punch/Kick: At certain points in the game when fighting occurs, press Circle
Pause: Start
Save: Use recording chip, select save slot to use and press Circle

Note: Whenever presented with an item, Circle accepts, X declines.

Now for the walkthrough...

You are on level B-4F of a scientific research facility. You have awoken from your cryogenic sleep and are freezing. You have until the blue bar at the top right corner of the screen turns completely red to find a way to keep from freezing to death.

   1. Go to the auxiliary power generator in the center of the room (between cryo-pods #3 and 4). Kneel in front of it and inspect it. This will turn the generator on, and the heat will rise to 0 degrees(you are still freezing though).
   2. Inspect the door with the round object attached to it(not one of the two main doors). Your character will push it forward.
   3. Enter the room beyond this door and open the case on the floor(you must kneel) in the back right corner. You will find a recording chip inside it. Take the recording chip(you use this to save your game).
   4. Go to the back left corner of the room and open the case on the floor there. You will find a vest and a computer chip in this case. When you take the vest it automatically equips(your character puts it on). Equipping the vest stops your character from freezing to death. Take the computer chip also.
   5. Go to the front corner of the room where the machinelike object is. Use the computer chip here. The chip is actually the Artificial intelligence chip of a robot; putting it in the robot body will reactivate it.
   6. Go back to the room with the cryogenic sleep chambers. Change characters so that you are now controlling the robot. Have the robot interface with the computer between cryo-pod #'s 1 and 2. This will unlock one of the two main doors to this room and give you information about your cryo-sleep.
   7. Inspect the door in front of Cryo-pod # 2; it is now open. You will now enter the hallway on the other side of that door.
   8. Using the robot, go to the broken section of the hallway and inspect the wreckage; you will find a security card. After finding the card, inspecting the wreckage with the male character will allow you to crawl over it and onto the raised section of the hall above. The robot will hop up and follow you. Proceed through the door at the end of the hall.
   9. You have now entered the glass bridge over the computer control center, proceed to the door at the other end of the bridge and enter it.
  10. You are now in a "T" shaped hallway. There are doors up the hallway to the right, left and center, in addition to the one you entered from. Go through the center door, straight up the hall from you.
  11. You are now in a small hallway; go through the door at the end of it.
  12. Now you have entered the elevator room of level B-Use the terminal between the two round doors. This will cause the door to the right to open and a dead mutated man to fall out, landing face down on the floor. Kneel down next to the creature and inspect him. You will find a slip of paper with some numbers written on it. Go back to the "T" shaped hallway.
  13. Upon exiting the small hall after the elevator room take a left(facing the door you just came out) and continue through the door at the end.
  14. You are in a short curved hallway; continue to the end of this hallway. At the end of this hall inspect the door and you will find a numbered keypad lock. Enter the # 61891 then press the large orange button on the keypad. This is the bottom # on the paper that you got off the dead creature in the elevator room. Go through the now unlocked door.
  15. You are now in the main hallway to level B-There is a giant hole in the floor at the end of the hall opposite to you. Enter the door to the side of the keypad lock door you came in.
  16. You have entered the storage lab. Push the boxes so that you can reach the back left hand corner of the room. Change characters so that you are controlling the robot when you get there. You will find a box with a broken glass faceplate hanging from the wall behind a small box. There are wires showing through the broken glass. Using the robot, inspect the wires. This will cause the robot to reconnect the power, which was shut off. Change characters so you are using the man and go to the green cabinet, just to the right of the power box you just repaired. Look for the card slot on the left hand side of it and use your security card in it. This will open the cabinet's front and allow you to get the laser knife(you must inspect the open cabinet). Exit back into the main hallway.
  17. Proceed straight down the main hallway from the storage laboratory. Go through the door at the far end, to the right of the hole.
  18. You are in the lounge on level B-4F. Stand in front of the floating statue that's just inside the door, and push it over. This is done by the push command. After the statue has fallen, kneel in front of the stand it was on and inspect it(the stand). You will find a green chip looking object; it is an anti-gravity device. Exit the lounge.
  19. Go to the large hole in the floor of the main hallway, and stand on the edge(not too close). Use the anti-gravity device you took from the statue. This will cause the man to be able to jump the distance of the hole and land safely on the other side. The robot however must stay behind at this point. Go through the door on the other side of the hole.
  20. You are now in the computer control center. Go to the terminals to the right of the door(facing), and inspect them until you are shown a cinema in which it gives you the sequence in which to position switches to activate a door(up, down, up). Now go to the terminals to the left of the door and inspect them until you find the switches to activate the lighting, doors and air conditioning. Push the switches until you align them in this way, lighting-off, doors-on, air conditioning-off. Each time you enter a wrong choice you must re-inspect the terminal to make another selection. Doing this correctly will unlock the door across from the keypad lock door and another door you have not come to yet, in the stairway. Now go to the back of the control center and inspect the computer bank there, you will be given information about a malfunction in the main generator, and that you need to do something to turn the generator back on properly. Leave the control center and use the anti-gravity device to jump back over the hole in the floor to rejoin your robot companion. Proceed to the now unlocked door across from the keypad lock door and enter it.
  21. You are now in a long hallway. Halfway down the hall you will come to a grate in the wall, there is a humming sound coming from within. Kneel and use the laser knife in front of the grate. This will let you cut it open. Change characters so that you are controlling the robot and enter open grate. Proceed to the back of the shaft and interface with the generator that is there. Exit the shaft. Switch control back to the male character.
  22. Exit the hall through the door you came into it from, and go back through the keypad lock door into the curved hallway. Proceed out of the curved hall from the door at the other end into the "T" shaped hallway. Once in the "T" shaped hallway, walk straight from where you just entered from and go out through the door you come to.
  23. You are now in a hall with a red emergency light flashing. Continue down this hall, turn the corner and exit through the door at the other end.
  24. You are now in the stairway. Go to the edge of the ledge to the left of where you entered(facing away); you will come to a broken section of railing at the end. Stand at the edge of this broken section and use the anti-gravity device once again. You will jump from the ledge to the girder to the ledge opposite where you are. The robot will hop across after you. Enter the door you are now at(this is the other door that was unlocked by the switches in the computer control center). Continue down the short hallway that follows until you come to a heavy rising door.
  25. Inspect the door and it will rise a bit and then fall back down. Use the anti-gravity device in front of the door; this will attach it to the underside of the door, allowing it to rise halfway. Kneel and crawl forward under the door. When you get directly under the door the anti-gravity device gives out and the door falls down on you. You catch the door with your arms and back, but it is very heavy and you are pinned. At this point the blue health bar returns and you are given control of the robot. You must find a way to raise the door before the blue health meter runs out and the man is crushed.
  26. Directly to the left(facing) of the door are 3 levers on the wall, have the robot inspect them. You can now position each of the 3 levers in an up or down position. Pull levers #1 and #3, so that they are in this sequence: (1)down (2)up (3)down. This is the same sequence from the computer control center. This will raise the door enough for the man to get out from under the door before it crashes back down.
  27. You are now on a walkway above a large drop; there is an open section of railing leading to a wide girder. Walk onto the girder and start towards the other end of it. Halfway across the girder the robot becomes frightened and runs to the end of it. As the man is asking him what is wrong, the whole complex begins to shake violently. Soon the girder starts to break off in sections. Your blue health meter returns and you have to run to the end of the girder before the sections that are breaking off catch up to you and you fall. When you reach the platform at the end of the girder, look at the back right side and you will see a large white pipe not too much lower than the platform. Walk off the platform above this pipe and you will drop down onto it. Proceed down the pipe towards the dark opening, and enter it.
  28. You are now on the pipe heading towards the main generator. When you come out of the tunnel into the generator room you notice the controls for the generator. Jump down onto the section of the generator to your right; from there hop across the gaps in the sections until you come to the section underneath the controls. Walk to the back edge of this section(careful you can fall off the back too) and jump up. Your character will pull himself up onto the small catwalk with the controls. Inspect the controls to turn the generator on. Doing this causes the sections of the generator to rotate. Jump back down onto the sections and proceed to the right(facing the center of the room). Hop across the sections until you come to where the robot is on a catwalk above you. Jump up there to rejoin the robot. Exit through the door at the back of the catwalk.
  29. You are now in a dark carpeted hallway; go through it to the door at the other end and exit. This takes you back to the hall where you cut the grate open. Go through this hall and the next few halls to return to the elevator room.
  30. When you get to the elevator room a cinema will run, showing your male character noticing some kind of infection on his arm, and connecting it to the mutated creature on the floor. They then get in the elevator and proceed to level B-3F.
  31. When the elevator stops, you are in the B-3F elevator room. Exit through the door in front of you.
  32. You are now in a long hallway with a door at the other end. There is a control box on the wall to your right. Change characters so that you are controlling the robot and have him interface with the control box. This will raise the door at the end of the hallway. When the door raises the control is switched to the man. Have the man walk through the door, the control then switches back to the robot as the door re-shuts. Have the robot press the control box again; this will raise the door again. After the door raises the second time, the control switches once again to the man; switch quickly to the robot and run through the slowly closing door.
  33. You are now in another "T" shaped hallway. There are doors up the hall to the right and left. Go through the door up the hall to the right.
  34. You are now in an "S" shaped hall; there are dead bodies on the floor. A cinema of you finding the bodies is shown. There is a valve on the wall near the first body; ignore it for now. Towards the end of the cinema you hear a woman scream, you are then given back control of your characters. Proceed to the other end of the hall. Towards the 3rd body a mutated creature will jump down from the ceiling and attack you. The fight between your characters and the creature plays out in a cinema. The man is knocked backwards down the hall and your robot jumps at the creature, grabbing it by the neck. The creature proves too strong for the little robot and he is smashed against a wall. The man gets back to his feet and pulls out the laser knife, stabbing the creature in the chest. The creature screams and falls backwards dead. The man then goes to help the robot, but it is too late, he is dying. With a few long blinks, the light in his eye goes out. The man then takes the memory chip out of the robot's body(the one you used to activate him). You are then given back control. When you inspect the door at the end of the hallway you find that it is locked. Go back out of this hall by the door you came in and proceed to the door down the "T" shaped hall in front of you. Go through this door.
  35. You are now in the chemical storage area. There is an open air vent on the wall to your right(ignore everything else here for now). Stand under the vent and jump, this will cause your character to climb into the air vent. Proceed through the air vent to the other end of it. There are twists and turns, but no breakoffs in the passage. At one point you will have to jump down a hole into a lower section of the vent in order to proceed. Remember to crouch again after doing this or you will not be able to fit into the shaft below. Before the final turn in the shaft you will hear a woman scream again. Turn the final corner and proceed to the light at the end of the shaft, this will cause you to jump into the room below.
  36. When you land in the room, you will see another mutated creature is terrorizing a woman. The blue health bar now reappears and you must fight, hand to hand with the creature. After you defeat the creature, kneel and inspect the woman. This will cause her to regain consciousness. She has a sample tube that will now be added to your inventory. Look on the shelf next to the fire extinguisher(on the floor) to find a silver key. Go to the back of the room and look on the desk to find a detonator device. Exit the room by the door(it unlocks when you inspect it). Proceed back through the "S" and "T" shaped hallways to re-enter the chemical storage area.
  37. When you are back in the chemical storage area, have both characters stand on the lift. It will then lower them to the bottom section of this room. Go to the back left hand side of this section and use the silver key on the grey box on top of the other two grey boxes. It will unlock and open. Take the chemical explosives that are inside (red tube). Now, kneel in front of the crate with the brown tarp covering it(just to the left of the boxes with the explosives) and inspect it. You will find a can of oil there. Next, kneel in front of the crate with the white tarp covering it(behind the large glass container), and inspect that. You will find a first aid spray. After that, walk to the device to the right of the lift and inspect it. This will cause the lift to rise. Go to the hydraulics that are now exposed under the lift and use the oil on them. This will make the lift ride smoother(so as not to jostle the chemical explosives... That would be bad :). Go back to the lift control device and lower the lift. Move both your characters onto the lift and ride back to the upper section of the room, then exit through the door on the wall with the air vent.
  38. You are now in the underground subway. Jump down onto the empty tracks on one side of the platform and proceed down them towards the crashed subway car. There will be a hole in the wall above the ledge to your right. Place the detonator device on the ground under this hole. Now place the chemical explosives into the detonator. At this point your blue health meter makes another appearance and you now have 9 seconds to get back up onto the platform at the beginning of the tracks before the blast occurs(press inspect at the platform to jump up onto it). After the explosion, go back down to where the blast occurred and inspect the hole you created, this will allow you to jump up onto the divider between the two sections of track. Jump down onto the tracks on the other side. You are now in front of the parked subway car that was at the platform. Walk down the tracks away from the car. When you reach a certain point in the tracks, the cars brakes let go and the car comes rushing towards you. At this point(very quickly) hit the inspect button to make your characters dive onto the tracks so that the car passes over them and crashes into the wall at the far end of the tracks. The back door of the car opens upon impact. Have your characters enter the car by this door. There is a box on the right hand wall of the car, inspect it to find a gun and the red security card. Exit the car through the front and climb onto the platform that is there. Enter the door that is on this platform.
  39. You are now in the computer room for the air vents. If the man uses the computer here, you will see a map of these three things, Central ventilation, Freight transportation and the Chemical storage area. Use the red security card on the door opposite the one you entered this room from to unlock it, then exit through it.
  40. You are now in a "Y" shaped hallway. Proceed to the door to the left (the one to the right is locked) and enter it.
  41. You are now in a room with a grated floor, large banks of lights to one side and a large window to the other. Attempt to open the door at the back of the room. This will trigger a cinema in which your characters decide to split up to see what is in the room on the other side of the window. After the cinema you regain control of your characters, but the woman no longer follows the man automatically.
  42. Using just the man, leave this room and go back to the air vent in the computer room. Stand under it and jump, this will let him crawl into the vent. Crawl to the blocked passage to the left(after the passage splits) and inspect the door blocking your way. This will cause the door right before where the shaft splits to close, you are now trapped in the air vent. Switch control to the woman and have her go to the computer room. Have her use the computer, this will bring up the maps of the vents. You will now have the ability to open the closed doors inside the air vents. Use the D-pad to choose a door to try to press Circle to open. It will randomly open a door or more. Try different doors until you have opened the 3 lowest doors on the ventilation map(all but the one that closed when you inspected the first door in the shaft). Press X to exit the computer and switch control back to the man. Continue down the now open shaft until you come to a bright light, this is the end of the shaft. Go towards the light and he will jump into the room below the vent's exit. (*Note: if you come to a jet of steam that you cannot pass proceed to step 43, otherwise, continue to step 44.)
  43. 42B. This happened because you turned the red valve in the "S" shaped hallway where the robot died. You need to switch control to the woman and then use the computer again, it will alert you that there is trouble in the vent. Go back to the "S" shaped hall and turn the valve again, this will shut the jet of steam off. Switch control back to the man, you should now be able to proceed as noted above.
  44. You are now in a room with 2 giant fans, one blowing towards you from the front of the room and the other sucking you backwards from the rear of the room. Immediately kneel and crawl forward to the front of the room. Kneeling puts you under the air current. Go to the control panel in front of the giant blowing fan, and inspect it. This will turn the 2 fans in this room off and also one other fan in the floor of a room between 2 sections of air vents to the right when the shaft split. Go back to the ladder that you jumped down when you entered the room and inspect it, you will climb back up into the air vents. Go back through the air vents until you reach the other exit(you will have to stand and jump up at one point to proceed to a higher section of the vents). There will be a giant fan in the floor here, you shut it off when you shut down the others,walk over it and inspect the vent on the other side of it to proceed down the shaft. Jump down out of the vent and into the room below.
  45. You are now in the research lab. Kneel in front of the red tank and you will find a first aid spray. Use the DNA sample from your inventory in the sample device on the end of the desk in front of the large window. You will learn about the DNA strand they are developing and a long cinema will follow in which your characters are attacked by another mutated creature. The man breaks the window and jumps through to help the woman defend herself from the creature. The man is hurt in the fight and the woman drags him through the back door of the room with the large bank of lights after the computer unlocks the door.
  46. That door leads to an atrium filled with trees. After the cinema is complete, the man regains consciousness. Push the red button on the light colored steel panel(says warning in the top corner). This will drain the small pool of water in the center of the atrium. Inspect the machinery on the wall to the left of the doorway(facing). You will find a clip of bullets. Climb down the ladder in the hole in the now empty pool.
  47. You are now in a hallway, knee high filled with water. Walk to the opposite end of the hall and kneel and inspect the broken grate there. You will crawl under it into the next room.
  48. You are in a room with a broken water pipe. Go to the valve behind the outpouring of water and attempt to turn it. You will find out that it is stuck. Use your oil can on the valve. After using the oil try to turn the valve again, this time it will turn, raising the door in the rear of the room. Go through the door.
  49. Now your in a long hallway that bends at a corner. After the bend, halfway to the end of the hall you hear a rumbling. All of a sudden a giant object rushes towards your characters. When you regain control of your characters, jump, this will cause your characters to grab onto an open grate above them and pull themselves up out of harms way.
  50. They pull themselves up into a short hallway. As you approach the door out of this hall, another mutated creature jumps from the ceiling. As the man you must fight the creature. After defeating the creature, go through the door and exit this hall.
  51. You have now entered the elevator room for this level. Use the elevator controls, this will start a cinema of your characters entering the elevator. Then another cinema shows what happens to them on their ride to level B-2F.
  52. Exit the elevator room(you are now on level B-2F), and you will now be in an intersection type hallway. There are lasers going across the hallway blocking your way past in that direction. The lasers can be shut off by going to the control box next to them and entering the number 91861(this is the first set of #'s from the paper you got off the creature from the first level). Turning around, the hall to the right of the elevator room door(facing) goes to an unlocked door(remember the sound of rushing water in this hall).
  53. Going through this door brings you to a lounge with a computer. If you look out the window in this room you will see an underground cave. If you kneel in front of one of the coffee tables you will find another clip of bullets. Exit this room through the door you came in.
  54. Go back to the door after where the lasers were and enter it.
  55. You are now on a short bridge. The bridge has been destroyed, there is a broken section in the middle of it. While using the man, run and jump over the gap in the bridge. He will start to fall, but he will grab the other edge and pull himself up. Leaving the woman to stay on the other side, go through the door on your side of the bridge.
  56. You are now in the hallways of the personnel quarters. A mutated creature will attack you here. After defeating the creature, go down the right-hand hallway and enter the first door(room R38-2).
  57. In this room you will find a laptop computer and view the report on it. In this report you learn of the cloning project going on at this facility. After the report ends, kneel and grab the metal rods in the middle of the floor. Next go to the grey dresser and kneel and inspect it to find the stun gun. Exit the room.
  58. Go into the room across the hallway, this is room R38-6. Kneel in front of the bed to find another clip of bullets. Exit this room.
  59. Go down the hall a bit farther and enter room R38-5. Pick up the metal grating on the floor in the back of this room. Exit this room.
  60. Return to the broken bridge and lay the 2 metal rods across the gap. Next, lay the grating on top of the metal rods. You have made a small bridge so the woman may now cross the gap. A cinema follows in which your characters go back to room R38-2 and talk about the report. Exit the room.
  61. Go to the kitchen(room at the end of the hall, opposite the door to the broken bridge), and check the strawberry dispenser on the left side of the room a few times. You will find a first aid spray. Exit the kitchen.
  62. Go back to room R38-5 and jump down the hole in the back of the room, behind where you found the grating.
  63. You are now in a dark set of tunnels. Through exploring these tunnels, you find that there are 2 open grates in the ceilings(other than the one you jumped down), one sealed vent on a wall and a broken section of floor with a large pipe sticking out of it. Go to the open grate in the ceiling directly down the tunnel from where you entered. Stand directly underneath it and jump, this will allow you to pull yourself up into the room above.
  64. You are now in room R38-1. There is a steel box on a wooden shelf. Use the stun gun to open it, then get the lasercutter from the box. You can unlock the door to this room from inside it. Go back into the tunnels.
  65. Jump up the other open grate in the tunnels(not the 2 you have used). You will now be in room R38-7. Go through the door(not to the hallway) into the smaller room connected to it and inspect the laptop computer in the back a few times. This will allow you to get the computer CD ROM. Exit these 2 connected rooms from the front door of room R38-7 into the hallway.
  66. Go back to the hallway with the elevator room door and go into the hall to the right(towards the lounge). You will hear rushing water from this hall. Kneel and inspect the grated floor, you will see that there is a card underneath it. Use the lasercutter on the grated floor while still kneeling and you will cut a section of the floor away.
  67. Jump down the hole , then kneel and retrieve the yellow key card. In this underground cavern, there is a clip on the rock to the right of the water(facing). Kneel and inspect the rock to find it. Jump back up the hole you cut in the floor, to exit this cavern.
  68. Start towards the hallway across from where you just cut the grating. When you get to the intersection, the man under your control will mutate into a demonic creature. A cinema follows that shows the woman run to the end of the hall, use the yellow key card to unlock the door and enter the next room. The now mutated man will follow her, but she uses the stun gun to render him unconscious. She then brings him into medlab and heals him. At this point you will regain control of your characters.
  69. Leave medlab and go into the operating room(through the automatic sliding door). Look on the basin(box) to find the crowbar. Exit the operating room into the hallway near the elevator.
  70. Go back into the tunnels under the private quarters.
  71. Use the crowbar on the vent that was on the side wall of one of the tunnels. This will remove the vent and allow you to enter the hole.
  72. You are now on the girders that were below the broken bridge. Walk forward and take your first right, continue down that girder, take your next right (you have made a large "U" turn). Continue to the end of this girder and enter the hole in the wall at the end of it.
  73. You are now in room R38-3, enter the door on the side of this room.
  74. In this next room, push the cabinet to the left, so that it falls into the hole in the other doorway. Walk across the top of the cabinet (now level with the floor) and enter the door you can now reach.
  75. You are now in a control room. Kneel in front of the machine to the right of the door(facing) to find a clip of bullets. Kneel in front of the panel at the back right corner of the room to find a first aid spray. Walk up the steps to the main computer and use the CD-ROM at the center of it. A cinema will follow. Leave the control room and go back to the locked door at the end of the hallway, next to room R38-5.
  76. Inspect the door and you will now find it unlocked. Enter the door.
  77. You are now in the suit hanger. Check the suits, the one near the box on the wall has a clip of bullets inside it. Go through the door with the round windows at the back of the room.
  78. You have now entered a cavernous tunnel. Inspect the machine in this tunnel and you will find a clip of bullets. Continue to the end of the tunnel and step into the darkness.
  79. You are now at the skimmer launching area. Walk onto the platform near where you entered and inspect the water skimmer there(#03). Doing this will allow you to find and remove the dead battery. Go back across to the tunnel and exit this area by the door to the rear.
  80. You have entered the skimmer storage area. When you enter this area, you are attacked by another creature. After defeating it, check water skimmer # 01 by kneeling behind it and inspecting. You will find the live battery here. Exit by the door you entered.
  81. Go back onto the platform where skimmer # 03 is, and use the live battery(lighter) on it, this will put the battery in the skimmer. You are then given another cinema of your characters escaping into the water on the skimmer.
  82. You are now riding the skimmer, and have control of it. You can move left or right, pushing up will allow you to go forward, while pulling down will slow you down and pull you back into the foreground. There are rocks sticking out of the water at numerous places. The object of this section of the game is to steer the skimmer through the rocky water for a set distance. Your blue health bar appears at this point, and for every rock you hit, you lose a portion of the health bar. After you navigate the rocks for a while, you get a cinema of your characters crash landing the skimmer.
  83. You are now at the skimmer landing pad. Exit through the door to the next room.
  84. You are now on a walkway above some giant cables. When you enter this walkway, you are attacked by another creature. After defeating him, continue down the hallway and round the corner to get to the elevator door. Inspect the door. This will trigger a cinema in which the creature you fought when you entered the walkway, comes back and grabs the woman. As you are about to help her, the elevator door opens behind you and you are clubbed into unconsiousness. When you come to, you are alone. Enter the elevator and ride up to level B-1F. As you ride the elevator, you are given another cinema in which the woman is restrained and seems to be being examined.
  85. When you arrive at level B-1F, proceed down the hall in front of you to the door in the dome shaped section (you may have to kneel to enter the door area the first time you come to it). Enter the door.
  86. You are now in a large cryogenic chamber. Proceed to the exit at the other side of this room and enter it.
  87. You have come to another hallway. Enter the door to the left side.
  88. You have entered the briefing room from the cinemas. Inspect the man hunched over at the left hand wall twice and you will find a clip of bullets. There is also a first aid spray under the table. Inspect the man lying dead on the floor to get the ID passcard (the picture on it looks like you). Go back out into the hallway.
  89. Go to the door at the end of the hallway. Show the red robots guarding the door the ID passcard that you took off the dead man in the briefing room, they will move and let you pass. Enter the door there.
  90. You have now entered the room the woman is being held in. You confront the man responsible, and in a cinema you learn of the fact that you are a clone. The scientist then mutates and you take control of your male character to fight him (do not forget to equip the gun). After defeating the scientist, inspect the computer in the back of the room. After inspecting the computer, use the robot's memory chip from your inventory on it. Doing this will let the robot infiltrate the system and destroy the facility. He will also unlock the door to the right so you can exit. A timer will start to count down, letting you know how long until the blast that will destroy the facility. Exit through the door the robot unlocked for you.
  91. You are now in a freight elevator going up. An old friend shows up to shake up your ride. At the top you exit the elevator.
  92. You are now in the hanger bay. There is an aircraft there. Go to the left side of the aircraft's cockpit and inspect it. At this point the mutated scientist makes another appearance. You must fight him once again, but after defeating him this time he will get back to his feet and come at you again. Lure him to the rear of the aircraft, the woman has gotten into the cockpit and wants you to lead him there. When you get him behind the aircraft, the woman turns on the engine and the mutated scientist is engulfed in flames from the aircraft's exhaust where he is killed.
  93. Your characters escape in the aircraft, and you see the facility explode from the sky.