****************Begin Document************************ Vandal Hearts Walkthrough/Strategy Guide V .9a By Lancel0t [-http://home.ptd.net/~lkepner/vh -] Vandal Hearts UnOfficial Home Page If there are any errors or suggestions, please let me know, as I will try to update the guides accordingly. Thanx. This Guide/walkthrough will be broken down into sections, with each section being added too until I complete the game. Sections include character abilities, magics, secrets, and battle strategy. Be patient with this please This is my first attempt at writting a walkthrough, and its not even a good game to practice on, so please if something is wrong or out of place, email me at ltkepner@planetx.bloomu.edu. Thanks. ------------------------------------------------------------------------ Key: [BATTLE] = This is the point in the story where a battle takes place. Look to the battle section on how to achieve victory. [NOTE] = A special note on chests, or specials. Points of interest. [**SECRET**] = A secret tile, or effect. [KEY] = One of the locations of the 6 keys of Toroah. ======================================================================== ACT 1 : Premonition of War [INTRO] - Watch the introduction as it very clearly defines the story prologue. In which it tells of the Messiah Toroah and his deeds. It also tells the tale of Arris, who 15 years ago defeated the evil empire and formed the Ishtarian Republic. Until now things have been fine. Until now that is, The intro also introduces ( hence the term ) Ash Lambert, Diego Renault, and Clint Picard, whom are part of the DSF, or Democratic Security Force, 3rd Ishtarian division. They are on the way to the Capital, when an ambush party of Thieves attack. And to the first battle you go. 1st [BATTLE] - This first battle is fairly tough to the novice gamer, as most people will be during this time. The main thing to remember is strength in numbers. They key to this battle is killing Zoot the Lord, everyone else is just gold, or in the way. But don't just try to go after Zoot and get surrounded by all the enemies. (That would be bad.) Here's what I did. Turn #1 : Gang up on the soldier behind you (South). you should be able to kill hime with maybe 1 or 2 hits. The best way to attack is on the side or behind, and with your guys 1 step away, so as you get support bonuses. After you kill him, move any remaining guys near your other members. Try to get them against a wall if you can (the south wall/edge of screen so you don't have to worry about back attacks.) And have them face forward. Enemy #1 : The enemy should move in with soldiers and get some archers in position to attack you. Don't worry a few hits souldn't hurt too much. If you get into trouble, wait to use an herb, as they restore 50 HP. Turn #2 : Next try to gang-up on the archer and soldier that are closest to you. Then move Diego up so you can get a good line of fire at the other enemies. Enemy #2...: Watch how the enemy movies and counter-attack, always & attacking from the side, or back, trying (if feasible) to Turn #3..... use support. When the chance arrises kill Zoot, he isn't that tough. [STORY] - After listening to Zoot whine, travel to the Capital of Shumeria, where you will be instructed to goto the Security Force HQ. Once there you will meet Clive. After a brief talk you can go back to town. Goto the Tavern as Diego insists. In the Tavern talk to everyone, when you leave the story continues. Exit the bar and goto Dover. 2nd [BATTLE] - This battle is a little better but not much than the 1st. The overall theme again is defense. And Diego has a bonus against flying, so use him wisely. Turn # 1 : Take a defensive stance on the platform to your character's right. and set your back to the edge of the map. Let the enemies come to you. Enemy #1... : Once the flying beasties are dead, journey over to the & archers and raise a woopin' on them. once they're dead Turn #2.... get on up to the church doors and the battle will be over. [NOTE] : Any chests in battle so far have only been Herbs. [SECRET] : It's an item called mushroom with the listed effect as "???????"... To get the item in battle 2 rotate the screen so that the church is in the bottom left corner of the screen, Now move the screen up by the gate. There should be a house to the left of the gate with one side facing the water.On the walkway on the side of the house facing water you should see a square that shows the sidewalked cracked. Get a guy on that square and examine it. You'll get the mushroom... from the range of it it appears to be a long range, multi-enemy attack spell or something... Thanks to : -Michael Sawyer msawyer@indiana.edu for this info! [STORY] - Inside the church you will again meet Count Crowly. Kane and his crew take over, and a fight almost breaks out. (BTW. the killing of the revolutionists is a nice touch,) Soon Clive breaks it up, and you go back to the DSF HQ. Here Dolf enters and he sends you on a mission to get Magnus. Although ti sounds like a good idea, something is not right. Ohh well.. Go back to town. In town buy some better weapons and armour. [TIP] - Even though you don't yet have a mage, buy the robe. You might just need it. *hint* *hint* *cough* *cough* Goto the Dojo and Bar if you want to get some extra info. Otherwise leave town. 3rd [BATTLE] - This battle just plain sucks. The guys are hard and there is a nice looking chest or two. The Rock Golems have 56 HP. Turn #1 : Kill the rock dude closest to you, but watch out for the monsters on the right and left. Enemy #1 : They monsters to the right and left oth the group start to attack. Watch out. The others won't move. Turn #2 : Get against the edge where you started and put yourself in corner, and wait for the monsters to come to you. Enemy #3... : Kill all the monsters that start to move towards you. I had & to use a heal on everyone, but wait until it is essential. Turn #3.... Anything UNDER 20HP is essential. After most are dead, use your own judgement to defeat the rest, either boulder them, or just gang up on them, your choice. [NOTE] - To get the chest you have to push the crate -> , then into the hole. Then climb around back and onto the crate to get up to the chest. Which contains an Herb. (I know it sucks). Beware though you cannot kill all the monsters or the battle will end. If you need an herb, try luring the last monster away from the guy fetching it. [CHAR]**[STORY] - After the 3rd Battle you will meet Eleni & Huxley. A Mage and a Healer. You will have a choice: 1: Let them join. 2: Refuse. Either one and they still join. So its your choice. Then you learn that Dolf, who sent you on this mission, is a traitor and NOT the Revolutionist Leader he said he was. He also tells you about his secret infiltrator.Hmmm... Goto the Bridge over the River Rhine. 4th [BATTLE] - Here again you meet up with some theives. But these guys brought pets. Demon Bats. Bahh Demons are easily defeated with the bows. Thank God you get another bowman i mean bow-girl. this battle seems easy, that is until every turn the bridge collapses one segment. Neat huh? Actually it isn't hard at all, just protect Ash, a couple sudden hits and its all for nought. Turn #1 : Battle forwards about 3-5 segments, and make some sorta stand there. Nothing should be in range yet. Enemy #1 : The Bats will probably hit you first, so stick your archer up front, he can take out a bat with one defend, or normal shot. Then later replace him with the fighters, Turn #2..... : After you escape the collapsing segments, its a pretty easy & battle, compared to some. Use the new girl to take out the Enemy #2..... other side of enemies and bats. Use Huxely often, and Eleni's magic is very usefull. [STORY] - After you win, the woman wants to join, again you have 2 choices...1:accept 2:But... I choose 1, and I'm pretty sure 2 makes her join also. Well another good archer, and its off to Port City Minato. Here, visit the shop, although I couldn't buy anything new. (very dissapointing), and goto the tavern and talk the talk. Here learn about Hassan the Pirate and some Monster in the Sand. Hmm.. Also learn about Grog, and then leave and go pay him a visit. To get Grog, you ahve to defeat the Sand Monster, How RPG typical. well you ahve no choice. Leave town and head to the Sea of Sand Dunes. 5th [BATTLE] - Ahh the Sand Monster. A buncha legs and a body.( Very cool rise effect though). The monster is kinda tough because of it's power, but easy overall. I started by attacking 1 or 2 legs, to find out that did nothing. So i moved most of my guys to the center near each other, and the monster so kindly rose the ground in front of me, too bad i surrounded it on all sides and got +4 bonus. I just hit it with my 2 archers, then attacked with all 4 guys, killed it in 1 turn. It may take you longer, or it may be easier. But it was cool for a sub-battle. [STORY] - After the monster dies, you go back to Grog where he joins. Before leaving town I went back into the Tavern and talked [KEY] to everyone. The Woman there gave me a Key of NOVA, what it **SECRET** does, I have no idea yet, but I am pretty sure it is one of the 6 keys of Toroah, and a part to a special ending. After this leave town, and goto Gadar Seas. Here guess who you'll meet. Yup, Barney, no O.K., its just Hassan. 6th [BATTLE] - The pirates, although numerous, can be quite easy. Just control the flow of them. Since they get stuck on the plank for 2 groups as follows. group 1 : Kira,Eleni,Diego = place them at the top of the screen away from Hassan. And fire at the pirates as they "walk the plank". Finish them off as they get to the other side, by attacking from behind, and using magic. In Middle place Huxley for convinient healing. group 2 : Clint,Grog,Ash = place them on the opposite plank. Do the same thing,only I set up a 3 way bonus flank so that when they attacks anyone, they got support and kicked all thier butts. After all the little pirates die, Hassan comes rushing in. I again let him walk straight into my group 1 trap and killed him in a turn or 2. [STORY] - After the battle you find out that Hassan is really Barney, no I mean Grog's brother. Then he dies. Grog Joins, And that my friends is the end of ACT 1 : Premonition of War ----------------------------------------------------------------------------- ============================================================================= Act 2 : Island of Madness [INTRO] - The opening tells of the Isalnd of Gillbaris, where Magnus went for some unknown reason. It says the Island is mysterious and enchanted. Ohh well, you gotta go anyways. 1st [BATTLE] - The first battle takes place when you get onto the island, and goto the village, only the villagers are zombies. YAY! They only have 13 hit points. YAY! You gotta kill non moving statues too. YAY! But wait... you CAN'T kill the villagers?? BOOOOO! You gotta fight the statues only. Heres how! Take your two archers and kill the statues on either side of you. Now move your other units to the side with the crate. Just move them all over there, and leave the one archer there. I left Kira. Once you all get near the crate, the zombies come after Kira, since they cant get to you, because you push the crate down, so its too high for them to get up. Wait until they are a good 3-4 turns away and then push the crate down, and over, so you block them out of the other area. You will see what I mean. remeber do not attack villagers, only kill the statues. After you get the people blocked off, take your leisure at killin the other statues. Hurry up though, once they get a line of sight, they like to run and attack. Try to get all the chests. [NOTE] - Where the crate nearest to you stands, underneath it is a special square, examine it, or stand on the crate and examine, to find "MOONPIE". [STORY] - You free the villagers when you kill all the statues. (and the people rejoiced..yay!) And they tell you of Magnus who visited the ruins, and turned evil. Bummer. Well now is a great time to goto a DOJO. And ADVANCE yourself. Try to make an even party. I made 1 Hawk Knight, and a Bowman. Also made Clint a Guardsman. and Huxley a Bishop. So advance where you see fit. Dont worry about SHOPin yet, if you advance to a different class you automatically get new weaps pretty cool huh. But after you advance, goto the shop and pickup the latest weaponry and armour. Then goto the Tavern and get the gossip. you learn about Magnus, the Ark, and some fruit? (*I Still do not know where the cross swamp is) Leave town and head for the Ydruza Canyon. Here you meet Doran, Sara, and Amon. 2nd [BATTLE] - This battle is not too bad. You win by defeating all the enemies, you lose when Doran OR Ash dies. Well. Pretty basic, just have the trio on the other side run away, and have them heal,ALOT. Get your team over there ASAP and things should be A.O.K. Make sure you get the MOOD RING in the chest in the far top corner near the dam. [STORY] - Once you defeat the enemy, you learn the truth about Magnus and his men, and find out Dolan is one of them. You go back to the village and learn about Toraoh's Ark, and the Ruins. After visit the Dojo, and Shop as neccessary. Leave town and goto Loris Beach. 3rd [BATTLE] - This battle just plain sucks. SUCKS! You get surrounded immedietly. Try to keep Clint and Kira alive, I took a healer over there right away. everything else is just gang up attack strategy. Take 1 maybe 2 attackers at a time. NO MORE or you will die fast. Watch out for the poison squares. Do not end your turn on one of them. The enemy isnt this bright thank God. [STORY] - After the battle you learn about Clint's Past, and Diego's attraction to Kira. Goto the castle Ruins where you will be thrown into Battle. 4th [BATTLE] - This battle also sucks, but not that bad. The main problem here is the Archers on top of the wall. Hide your guys against the wall as best you can. You will also have to form 2 groups. I put 1 of each type in my groups, archer, soldier, healer, and put the rest where I thought best. You can use your archers to take out the ones on top. Once you get the MadSoldiers down, get up top, and take full advantage of the heal pads.(you have to wait a turn on them) once everyone on top is done, take out the other guys at your liesure. This should be no problem. Once your done, move everyone to the entrance. [STORY] - Once the sequence starts you ahve a choice. 1:Go Back or 2: Go ahead. I went back to re-supply. [NOTE] - If you give Ash the Nova Key when you goto the Dojo, do any advancements that are neccessary,and leave. Before you exit the guy will talk to you. Choose transform. Now you fight a wierd battle. In this battle go all the way to the top, leaving you archers one on each end, where the enemy has to come across. I put a healer near each archer. I picked off the first flyers, and then most of the others with archers, and Piercing Light. The others i just attacked as they got over the hill. Put your guys against the hill, so as the enemy archers cannot hit you. Just egt the treasure, and kill the guys. Easy Battle. You get the N.Prism out of it. [STORY] - Once done, restock and head to the ruins for the showdown with Magnus. 5th [BATTLE] - This battle is pretty easy, just be carefull not to over- extend your troops. take out the flyers and archers first with your archers, and healers. After that just let the others come to you, and Super Gangup on Magnus. It should be no problem. [STORY] - After the battle Magnus is hurt, and he starts to tell all the juicy secrets. Then kane comes in and kills him, ..almost..Then Dolf wants you to stand aside, and you do, ..almost..And then you find the infiltrator..almost.. But you do go back to rescue Magnus. So comes battle 6. 6th [BATTLE] - This battle is neat. You gotta beat about 10 guard dogs in 6 turns. but the dogs are very weak. So go get em. No holds barred. For groups of 2 and head them off into the corners, and kill them. I used a Mood Ring to take out about 4 at a time, which helps alot. Overall an easy victory. [STORY] - You go in rescue Magnus and get out. But on your way out you run into Hel Spites and Dolf. They want you dead,and tell you you have been a part of thier plan all along. So Magnus starts to attack Dolf, but he defends and they open a rift in the Space-Time Continuum, and you get sucked in. Act 2 : Island of Madness END ----------------------------------------------------------------------------- ============================================================================= Act 3 : Escape to Tomorrow [INTRO] - Papers in the nation say Magnus was assasinated by Ash and his company, which throws Ronaldo Castille (the good ruler) out of power and puts Hel Spites in charge. Hel becomes Hitler and makes Ishtaria into a Imperial Government. He disbands the councel and proclaims himself emperor. (I think this is the BEST cut scene so far) When you get warped to this strange land, the General dies. and you are attacked by flames. 1st [BATTLE] - This battle is soo easy. Don't move. Let them come to you, and it will be over before you know it. [STORY] - After the battle you will meet Zohar. Then goto town and shop,dojo, whatever you want to do. Goto the Tavern and talk with everyone, and you will learn about the town, and Zohar. Zohar will join you and you will goto his house. He tells you to goto the Plain of Sorrow. So go. 2nd [BATTLE] - This is an interesting idea. 5 turns to protect 4 14HP towers from fire spirits. Not that easy. Well its kinda hard, and kinda easy, just have each guy take a tower and either have them attack the spirits, or guard the tower, its up to you, either works. I lost all but 1 tower, and I choose to attack them on the corners where they appear. As long as 1 survives after turn 5 you win. [STORY] - When the portal appears you will enter. The scene will change. There is now a town, and you see your old buds Diego, Dolan, and the like. Then you appear. Ready for battle. 3rd [BATTLE] - This battle is much harder than it looks. The enemies in this one, like to gang up and kill each of your guys. To prevent this, dont move your Ash party right away, leave them sit against the wall in a defensive stance. Meanwhile have Dolan stand in front of the boulder and wait a turn or two to push it. After this its your own better judgment, the AI acts randomly now. just stay together, watch out for archers, and the warlock, and then kill Zoot. [NOTE] - One chest contains an Elixer and the other a MegaHerb. [STORY] - After the battle old friends re-unite and you find out that 3 years have passed. You talk stuff over and decide to attack the Imperial Prison. Rescuing Clint, freeing political leaders, and striking at the heart of the Imperial Army, is what the rebelion needs to keep going.Goto the shop,dojo and bar, and when done leave town. Head for the Basil Gate. 4th [BATTLE] - This battle is kinda hard. This should be a comon sense battle. Use the pre-defined groups of guys, and do what you think they should do, either push boulders, get chests, or heal. But I took my flying guy and killed the warlock quickly, cuz he sucks. All the chests are MegaHerbs. [STORY] - After the battle Dolf tells his people about the Magic Stone, and the Royal Ring. He says the Magic Stone contains Flames of Justice from the Toroah history. You also learn about Dolf's plans of revolution, and Kira's wavering support of Dolf. You also meet Xeno, a cool lookin dude. Once the story progresses move to the Reed Highway. 5th [BATTLE] - Let no one escape, even dogs. (Maybe there like Lassie in-breeds or something) Pretty basic fight. And its fun, cuz the enemy doesnt attack. Wait until Ash says nothing, NOT, I do not mean he says "........", the turn after that, he doesn't say anything. Thats turn 5, thats when you attack. Basically surround them, try to kill as many of them as you can, and after that just cut them off from escaping. On the turnt hat you start your attack have Huxely lower the bridge,a nd get over to the crate to push it so that they cant escape that way. Then trap em and kill em. Simple. [STORY] - When the battle is over you will see a scene in the jail, which involves Clint. Kira saves the crew, and Darius joins. The following battle takes forever, 6th [BATTLE] - This one sux. You can't hurt the Juggernaughts from the front or side. You HAVE to hit them from behind, and in these close quarters its up to you to decide where and how you want to do that. Heres what I did. In the area where you start you can place one guy against a wall and another facing him at the opposite end, and as the enemies come after you, you can let them attack 1, and hit them from behind. All hits except attack by Eleni and magic by Eleni kills a Juggy. Below is a drawing (crude) that will help you make your way through the maze, /---------\ /----------\ /---------------\ | \ / \ / \ | \___________/ \____________/ | | /--\ || || S | | | | a|| ||c D | | | | || C3 C4 || / | | | ----- /-\ / | \__/ C1 C2 \ \ / \ / | \ \ / / / \ \ \--/ / / \ \ / / | ||\________/ / | /---\ || | | / \ || C5 | | / \----\ S ||d | | / \ B || ____ | / / \-----\ || / \ | / / \----_|| / \ | / / /-----------\ \ | | | | | / \ / | | \ | \ / S \_________/ | | \ | \__/ C || \ / \ \ || --------- c|| \____/ \ \ S b|| / \ || ---- \ \ A || / \ || / \ C6 | \______||__/ \_____||___________/ \_______________| LEGEND: / - _ \ = Walls S A..B.. = Switch with label underneath C1..C2..= Chests a..b.. = Gate that opens to corresponding switch. INFORMATION : S = Opens door a S = Opens door b S = Opens door c S = Opens d A B C D C1 = Mimic Monster C2 = MegaHerb C3 = Mimic Monster C4 = S.Staff C5 = MegaHerb C6 = GrimHelm (Armour) [STORY] - After the battle you escape to the outside where the dungeon keeper tells you you are about to die. Looks bad at first. 7th [BATTLE] - Fight to wherever you feel comfortable. I used Eleni's Phase Shift magic to kill some creatures. After the first turn, Ash's party arrives,a dn they battle on the battlements. I went directly to the Dungeon Keeper. I had to gang up on him with Grog, Dolan, Ash, Zorah to kill him, he does MEGA damage. I killed hte guys, especially warlocks who got in my way. Eventually you will reach the Keeper and you can kill him. Act 3 : Escape to Tomorrow END ----------------------------------------------------------------------------- ============================================================================= Act 4 : The Successor [INTRO] - You learn about the Southern Area being retaken by the rebellion after the fall of the prison. Eleni learns her father is dead. You are told to goto the town of Karachi and find the Royal Ring. In town buy everything. All my were loaded and fully armoured. 1st [BATTLE] - ESCAPE!! Just run!. If you want to, there a couple chests contents unknown. Also near the top chest, is a special tile. I didn't try to figh them, I just ran.Most of my guys died anyway. [STORY] - After you escape you find out that Dolf captures Kira, and tells her about his revolution plans. He also sends Xeno to get you. Goto the Great Masi Forest abd watch Xeno talk. 2nd [BATTLE] - There is a special tile near the top of the waterfall. There is also one at the NE corner. Both are very obvious. NE=Kingfoil(healing) TOP=Aura Gem(attack damage) Besides that its a very fun and basic fight. [STORY] - Now you learn of Xeno's past. Goto the Kerachi village. Goto the tavern to learn about things, and 3 secret treasures. Now goto Carlo's House. learn that Diego is Carlo's son. You also find out that supposedly Carlo has the ring, and is exchanging it at an old warehouse. So goto the Old Town Warehouse. 3rd [BATTLE] - This battle is kinda hard. I lost all but 4 guys to the spitters. Watchwho they gang up on, make sure to protect Ash. I used Phase Shift alot. [STORY] - After the battle you find out that Carlo set you up, and him and Xeno are in cohoots. But Carlo defends the company and saves you. He then recovers later, and talks with Diego. You take off after the ring. [NOTE] - Most of my guys were now Lev20 or higher. [STORY] - Goto the Train station. 4th [BATTLE] - Time to fight on a train. Pretty simple battle. I found that using Piercing Ray hurts the ARMOUR guys alot. Also at the top on the engine there is a tile that looks liek a grate. Examine it to find RAMEN (one of 3 the secret treasures) [STORY] - After the battle find out about Kira and Xeno. Now go Back to Kerachi village. 5th [BATTLE] - Free Kira in 8 turns. One chest had a L.Mask in it. The Key is to immedietly go for the Statues. I used Diego ( who is my Sky Lord) to go for the far side, and used Eleni to use Phase Shift and most of them. [STORY] - After thye battle Kira rejoins. You learn about the Torog mountains, and some hidden power within. Act 4 : The Successor End ----------------------------------------------------------------------------- ============================================================================= Act 5 : The Legacy [INTRO] - You head off to the Torog Mountains, while Dolf carries out his plan for gaining power. He kills Hel Spites. 1st [BATTLE] - This first Battle is very basic, the chest contains plate armour. Use your best skills, try not to let people die. [STORY] - After the battle move to the Pioneer Town of Sorbo. Rest and Sara has a dream. Visit the Dojo, tavern and the shop, if neccessary and leave. Goto the Torog Mountains. Meet Kane. You are about to fight him, when Sabrina tells Kane that his father was murdered. Kane runs off, leaving you to fight Kratz. 2nd [BATTLE] - To the back of you there is a special tile, which looks like paw prints, its near the Armour Company. Move your guys across, unless you want to get the special. I didn't get it in time. This is actually quite hard. But i managed to kill Kratz and leave about 3 monsters alive. Watch out those healers suck. [STORY] - After, Kira tells about Dolf's little takeover plan. Now Move to the Frontier Village. Visit the shop..etc.. Remeber that the guys you picked up along the way, may be dying alot cuz you havent upgraded them fully. They can be upgraded at any time, and after 20, you can upgrade them twice in a row. After you exit the Tavern Eleni thinks the town is burning (delusions). You meet Orosius, then you learn there are monsters attacking the fields. Run to the rescue. 3rd [BATTLE] - Pretty easy battle compared to some. The chest is a mimic, and I didn't notice any tiles. I formed 2 groups, with a healer in each. It was pretty easy, with 2 enchanters. [STORY] - After you will notice the markings, and confront Oroius about them. You want the power, but Orosius won't let you have it until you defeat Salamander the Red Dragon. Take Leena as your guide and go fight him 4th [BATTLE] - This ones also relatively easy. I got a group over to the enemies directly across from you right away, and killed them in 1 turn. Then just marched ahead. [SECRET] - Use a Sky Lord to look in the center tile of the smallest [KEY] lava lake near Salamander. It contains the LOGOS KEY. The chest contains a D.Spear. [STORY] - Go back to Frontier Vilage. It's now on fire. Yay! 5th [BATTLE] - This one is defiently hard, but do-able. There are 2 special squares. One near the 1st burning house, east of where you start, and one next to Sabrina, south of her. Now i attacked that large group of armours, and lived. I think what you are supposed to do is, move your guys across the river and wait until the armours are in it, and flip the switch. Dunno if it kills them or what. Might make your lives easier. Also I got suprised when Kane showed up. Really both Kane's and Sabrina's troop are easy, just take em slow. After the battle you get Sabrina's Rune Bow, which is very powerful. I only lost 2 guys. The specials contain, Mithril(??) and ShivBook(??). [STORY] - Now you learn about a sword that can beeat the Flames of Judgment, Vandal Heart. Orosius tells Ash to get it. You see Dolan confide his thoughts in Sara, and Leena crys to Eleni. After goto the Orome Lake. Leena will raise the temples. 6th [BATTLE] - I thought this was too easy. Sure you raise more enemies, but they are gluttons for punishment. You just Salamander them, and Phase Shift em, and shoot em and there dead. All in all an easy victory, I only lost 1 guy to a gang up thrashing. The chests contain Wyrmfang, and a Gold Axe. After you kill the guys, let lena move to the entrance. [STORY] - Leena opens the Temple and in you go. You are about to unlock the sword, then gues who shows up...Xeno(The Warrior Princess) he creates a Space-Time fracture, and zaps poor Leena into it. (*Note:At this time, me and Diego said the SAME EXACT THING!*) Then the trump card is played. Eleni is really Leena, and Leena is really Eleni. 18 years ago Eleni was an orphan, this Leena is Eleni 18 years in the future. Hmm intersting. Anyway eleni opens up the case and you take the sword. Act 5 : The Legacy End ----------------------------------------------------------------------------- ============================================================================= Copyright 1997 by Lancel0t, All Rights Reserved. Lancel0t:ltkepner@planetx.bloomu.edu *************************END of DOCUMENT****************************************************