_ ___ K | | / / I ____| |_____/__/__ N / __| |_________ \ G / / _|_|___/ / \ \ / / / _____/ /\ \ \ O R / / / /| | / /\ \ \ \ F E | | / / | |/ _/ \ \ \__\ D | | | | | _/ | | C | | | | | \_ | | __ O D | | \ \ | |\ \ / / / / L I \ \ \ \|_|_\ \/ / / / O S \ \ \______\ \/ / / S C \ \___| |___\__\__/ / S \____| |___________/ E | | \ \ U |_| \__\ M KING OF COLOSSEUM - RED DISC Create-A-Wrestler FAQ by Jerrold Ng jiyau@yahoo.com Version 1.0 __________________________________________________________________________ | _____________________________________________________| \_TABLE_OF_CONTENTS_/ A. INTRODUCTION B. MAIN FREE / MAIN WRESTLER EDIT MENU C. SUB-MENU 1 - NAMING D. SUB-MENU 2 - SELECT MODEL WRESTLER E. SUB-MENU 3 - WRESTLER MAKE F. SUB-MENU 4 - EDIT SKILL G. SUB-MENU 5 - EDIT PARAMETER H. SUB-MENU 6 - EDIT MOVES I. SUB-MENU 7 - EDIT LOGIC J. FINISHING UP K. HEAD LIST L. SPECIAL SKILLS M. ACKNOWLEDGEMENTS VERSION HISTORY 8th January 2003 - Version 1.0 - This is the first version that was broken off from the main KOC FAQ/Movelist - Added lots of stuff including pre-made movelists, logic sets and partial logic set translations and special skills __________________________________________________________________________ | _______________________________________________________| \_A._INTRODUCTION_/ The Create-A-Wrestler mode of King of Colosseum rates as one of the most detailed and Japanese-intensive modes in the game. In my main FAQ (that's the King of Colosseum Red Disc FAQ/Movelist) this section almost took off a half of the file size! It started looking ridiculous having an entire chapter half the size of the FAQ, so I have decided to split that section off into a separate file altogether, and thus this little Create-A-Wrestler FAQ is born. Note that this FAQ only details the first two modes of Edit Mode - the Free Edit Menu, which allows you to create a new wrestler and the Main Wrestler Edit which let's you edit almost every aspect of the wrestlers in the game. Both menus are pretty much the same in most options. __________________________________________________________________________ | ______________________________| \_ B. MAIN FREE / MAIN WRESTLER EDIT MENU_/ Enter the Edit Mode and you'll see a whole mess of Japanese menus. This FAQ contains info on the first two menus, Free Edit and Main Wrestler Edit. Free Edit allows you to create up to 100 extra wrestlers to add into the game, while Main Wrestler Edit allows you to change any aspect of the wrestlers already in the game. The two menus are basically the same :- FREE EDIT ========= NAME -> Give your wrestler a name SELECT MODEL WRESTLER -> Select a wrestler you want base your CAW on WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler SAVE/LOAD -> Save/load/delete a wrestler on a memory card EXIT -> All done? Choose this to exit this mode MAIN WRESTLER EDIT ================== RENAME -> Renames a wrestler SELECT MODEL WRESTLER -> Select the wrestler you want to edit WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler UPDATE -> Select top option to update this wrestler EXIT -> All done? Choose this to exit this mode Each of the following sub-menus will be discussed in turn. To exit a sub- menu, press ><. A little prompt will come up with three options. Top one is EXIT AND SAVE CHANGES, second is EXIT BUT DO NOT SAVE CHANGES, and the third is DO NOT EXIT. Incidentally, press /\ here will change a little box near the character info box from NORMAL EDIT to EXTRA EDIT. EXTRA EDIT is basically an entirely different set of moves you can give to your character. Also pressing L1 and R1 will scroll along the four possible costumes for each character. You can also pick which moveset each of the four costumes will use by selecting that costume and pressing /\ to switch between Normal and Extra Edit. Basically, four different costumes and two movelists per character. Neat, no? __________________________________________________________________________ | ________________________________________________| \_C._SUB-MENU_1_-_NAMING_/ Here you'll encounter the text entry screen, which, if you have played Fire Pro Wrestling, you should know plenty about. First four sets of characters are all Japanese Katakana/Hiragana characters. Fifth set are English characters and the last set are symbols. The last option here is Exit. You must choose Exit in order for the game to save the changes you made in naming! To move between menus, as usual, press () to go forward and >< to go back. [] deletes one character. L1 and R1 moves you between different fields :- NICKNAME -> Your wrestlers... nickname. Ahem. LEFT NAME -> This is the name that appears in all the menus RIGHT NAME -> You other name that doesn't always appear CHANGE -> Selects which name, left or right, is your surname CENTER POINT -> You can choose to put a space, no space, "." or "=" between your left and right name Once you're done, select the last option in the left menu to exit and save your changes. __________________________________________________________________________ | _________________________________| \_D._SUB-MENU_2_-_SELECT_MODEL_WRESTLER_/ This one lets you pick whom to model your wrestler after. The game will then load that wrestler's name, appearance, move list and CPU logic onto you Free Edit menu - not that this will overwrite every item you entered previously! Stats and parameters are not loaded. __________________________________________________________________________ | _________________________________________| \_E._SUB-MENU_3_-_WRESTLER_MAKE_/ Here's where you change your wrestler's appearance and entrance costume and music. It's separated into four different menus, which you can change by pressing L1/R1. Use the left analog stick to rotate and zoom to the wrestler you are editing to check the finer details. Note that in most of the clothing menu options, pressing () allows you to change colors. From left to right, the menus are :- BODY -> HEAD - Choose your... well... head. The list of available (and hidden) heads are found in the section below called HEAD LIST -> STANCE - Your idle standing animation -> SIZE - To put it roughly, how fat you are -> HEIGHT - How tall you are, from SS/S/M/L/LL -> COSTUME - Which you can choose from Trunks, Karate Gi, Long Pants, Judo Gi, 3/4 Cut Pants, Long pants and belt, Track Suit and Boxing Trunks. The designs and colors, as well as other body wear are in separate menus, so don't start whining about the lack of options just yet! -> GLASSES - give yourself glasses - press () to change its glass and frame colors, as well as how opaque the frame is -> COLORS - The three colors you can set here is the Skin Color, Hair Color, Eye Color and Mask Color (if you're wearing one); note that some hair colors cannot be changed, and even if you do change them, facial hair color usually remains the same UPPER BODY -> UPPER WEAR - All sorts of T-shirts and body wear right here. This option may or may not be available depending on what costume you picked in the previous menu; also you may press () to change colors -> RIGHT ARM - Choose various elbow pads and arm bands, press () to change colors -> LEFT ARM - Same as above, except it's for the left arm -> RIGHT HAND - Choose various wristbands, gloves and taping, press () to change colors -> LEFT HAND - Same as above, except it's for the left hand LOWER BODY -> LOWER WEAR - Change designs and colors of your lower body wear; depending on what costume type you picked the options here will change -> RIGHT KNEE - Slap on a kneepad here, press () to change colors -> LEFT KNEE - Ditto, except it's for the left knee -> FEET - Choose the type and color of your boots ENTRANCE -> HEAD GEAR - Choose what kind of headgear you'll be wearing during your ring entrance; not really much choices here -> BODY GEAR - Choose what kind of body wear you'll be sporting during your ring entrance -> BODY DESIGN - If you had chosen a body gear, you can change colors and designs with this option -> ACCESSORIES - Other miscellaneous items you can carry/wear during your entrance. Spotted a chair? No, you can't use it, sorry -> ANNOUNCE - What will be announced as you enter the ring -> ENTRANCE MUSIC - Plenty of music here for your entrance music. If you haven't noticed, some scores repeat, one normal and one with a (C) next to it. The (C) denotes that the music will come with crowd noises and chants -> PLAY-BY-PLAY ANNOUNCE - What the Play-by-play man will call you - some weird names here... -> RING ANNOUNCE - What will be announced as your height, weight and name at the start of the bout - some more weird names here Once you're done with the editing, press >< to exit. In the pop up menu, the top choice is SAVE AND EXIT, second is DO NOT SAVE AND EXIT, and last is DO NOT EXIT. __________________________________________________________________________ | ____________________________________________| \_F._SUB-MENU_4_-_EDIT_SKILL_/ If you've played Fire Pro Wrestling, you should figure at least some of these out by yourself. If you're not familiar, KOC and Fire Pro share the same point system - improving your wrestler in skills and attributes will cost you points, and the amount of points you spend ultimately decide how powerful (or weak) your wrestler is. Now, on with the Edit Skill Menu... - ORGANIZATION - Which organization you belong to, obviously - WEIGHT CLASS - Ranges from JUNIOR, FREE, HEAVY, SUPER HEAVY (thanks to KANEster) - HOME COUNTRY - Ranges from :- Japan, USA, Canada, Germany, Mexico, England, France, Brazil, Russia, Puerto Rico, India, Sudan, Jordan, Cuba, Finland, Georgia, Luxembourg, Ireland, Spain, Switzerland, China, Korea, North Korea, Mongolia, Thailand, Australia, New Zealand, Bulgaria, Botswana, South Africa, Tonga, Trinidad & Tobago, Ukraine, Latvia, Paraguay, Palau, UAE, Unknown - SIZE - Your overall size category. I assume this affects how easy or hard it is to throw you around. A good idea is to set it the same as the height setting in the Body -> Height menu option - HEIGHT - In centimeters; self-explanatory - WEIGHT - In kilograms; also self-explanatory - BIRTH YEAR - Very self-explanatory - BIRTH MONTH - Really really self-explanatory - BIRTH DATE - Do you need to ask? - WRESTLING STYLE - Affects how you wrestle, and how appropriate are the moves you will use. It's in this order (thanks to KANEster and Kilroy42 & Melfina) :- Orthodox Technical Power American High Speed All Round (Lucha + Junior) Genius Revolution Junior Luchadore Heel Mysterious Shooter Fighter Grappler Wrestling Ground Striker Free Fighter Stacie (Gracie) Panther Giant Vicious King's Road Animal Super Man - DEFENSIVE STYLE - Affects how you well you defend against attacks; choices are identical to the WRESTLING STYLE option above - COUNTER STYLE - Affects how your counters will look like; again the same choices as that of WRESTLING STYLE options, but with a few more items at the end. The new items are (thanks to Kilroy42 and Melfina) :- Orthodox 2 Orthodox 3 Technician 2 Technician 3 Power 2 Revolution 2 Luchadore 2 Wrestler Shooter Wrestler Shooter 2 Ground 2 Power 3 Heel Luchadore Junior 2 Heel Power Heel Power 2 All Round 2 All Round 3 All Round 4 Power 4 Power 5 - SPECIAL SKILL PACKAGE - give your wrestler a pre-made package of special skills; check the related section below for more info - MINOR SPECIAL SKILLS - Sets up your special skills individually, again check related section below for more info - POWERBALL - Ranges from 0-4. Obviously, how many Powerballs your created wrestler will have. It's quite expensive; you'll spend 5/15/25/40 points to increase from 0 to 4 Powerballs. - CRITICAL TYPE - The type of moves you use than can produce criticals - there's:- Off (no criticals at all - 0 pts), Finisher (only finishers can critical - 10 pts), Suplex (suplexes can cause criticals - 20 pts), Power (power moves such as powerbombs can cause criticals - 20 pts), Technical (technical moves such as small package, backslide pin etc. can cause criticals - 25 pts), Striking (punches and kicks can cause criticals - 30 pts) and finally Submission (all submissions can cause criticals - 30 pts) (Thanks to Pink Spider) - RECOVERY - How quickly you recover from an attack. Comes in Weak (0 pts needed), Medium (6pts needed), Strong (12 pts needed) - RECOVERY (BLEEDING) - Same as above, but when you are bleeding - BREATHING - How quickly you regain stamina by breathing (L1) and also how quickly you get fatigued. Again, comes in Weak (0 pts needed), Medium (6pts needed), Strong (12 pts needed) - BREATHING (BLEEDING) - As above, but when bleeding - AWARENESS - How well you counter/kick out of pins i.e. fighting spirit. Also comes in Weak (0 pts needed), Medium (6pts needed), Strong (12 pts needed) - AWARENESS (BLEEDING) - As above, but when bleeding - NECK STRENGTH - How well you can resist a neck-based attack or submission. Comes in Weak (0 pts needed), Medium (2pts needed), Strong (5 pts needed) - ARM STRENGTH - How well you can resist a arm-based attack or submission. Comes in Weak (0 pts needed), Medium (2pts needed), Strong (5 pts needed) - WAIST STRENGTH - How well you can resist a waist-based attack or submission. Comes in Weak (0 pts needed), Medium (2pts needed), Strong (5 pts needed) - FOOT STRENGTH - How well you can resist a foot-based attack or submission. Comes in Weak (0 pts needed), Medium (2pts needed), Strong (5 pts needed) - CORNER - How well you can climb up corners. Comes in Can't Climb (0 pts needed), Can Climb (2 pts needed) and Can Run Up (4 pts needed) - RETURN COUNT - Ranges from 1-20, and doesn't cost points to raise. It's the speed at which your wrestler will return to the ring after being tossed out - TAG FREQUENCY - How quickly to tag out to your partner in tag matches - comes in Slow, Medium or Fast (thanks to Shoplifter) - CUT PLAY FREQUENCY - How quickly you come out to help your partner when he's in a jam - comes in Slow, Medium or Fast (thanks to Shoplifter) - VOICE 1 - One of the grunts and groans your wrestler will yell out during a match. Press () to preview - VOICE 2 - Yet another voice clip for your wrestler. Incidentally, you can scroll through these faster by holding down R2 - FAVOURITE COLOR - What it says. These will determine what are the colors of the streamers shot out during some intros. Available colors are white, black, six shades of blue, purple, pink, red, orange, light red, light orange, another orange, yellow, another yellow, light green, green, dark green, blue-green, gold and silver in that order - POPULARITY - Comes in Low, Normal or High. Basically how much the crowd will chant for you __________________________________________________________________________ | ________________________________________| \_G._SUB-MENU_5_-_EDIT_PARAMETER_/ Here you get to set your wrestler's basic stats. These will determine how strong he is in different move categories, either offensively or defensively. They should be (thanks to KANEster for the corrections) :- OFFENSE DEFENSE ======= ======= PUNCH PUNCH KICK KICK THROWS THROWS JOINT SUBMISSION JOINT SUBMISSION CHOKE CHOKE INSTANT POWER FLYING / JUMPING MOUNT STRIKING PHYSICAL STRENGTH LARIAT TECHNICAL TECHNICAL ROUGHNECK ROUGHNECK OVERALL OFFENSE OVERALL DEFENSE Highlight one category and increase it's stats using the left/right pad. Balance out your character, especially in defense! And also, if you're a real wrestling fan, don't use up all your points on your CAW. For one thing, not all wrestlers have SUPER STATS, so don't give it to your CAWs if you want to sim some good matches and not total squashes! __________________________________________________________________________ | ____________________________________________| \_H._SUB-MENU_6_-_EDIT_MOVES_/ This is one huge section that allows you to set your wrestler's moves. In the very first menu, the first option let's you jump right into the fray setting your moves. The second option let's you load up a sample movelist, in case you're lazy. Entering the first menu and you'll encounter all the move categories you can set moves to. In all the menus, there's three columns. The first one on the right allows you to set that particular move as your specialty / finisher. Up to four specials and one finisher can be set, and you will be prompted to rename your finisher when you're done. The second column adds one of the two sound clips you selected in the Edit Skill menu. And finally the last column lets you pick your moves. Press /\ to preview them. Also, note that moves that are marked with (PB) are Powerball moves - these require a powerball to use. Remember that you can create up to two movelists per person. Two switch a costume set to a different movelist, select that costume and press /\. You'll notice the NORMAL EDIT change into EXTRA EDIT - that shows you're now using another movelist! The move categories available are :- ATTACK STANDING -> [] -> >< -> () -> []>< (PB) -> Dir + [] -> Dir + >< -> Dir + () -> Dir + []>< (PB) -> Corner [] -> Corner >< -> Corner () -> Corner []>< (PB) ATTACK RUNNING -> Run, [] -> Run, >< -> Run, () -> Run, []>< (PB) -> Run at ground opponent, [] -> Run at ground opponent, >< -> Run at ground opponent, () -> Run at ground opponent, []>< (PB) -> Run at opponent on one knee, [] -> Run at opponent on one knee, >< -> Run at opponent on one knee, () -> Run at opponent on one knee, []>< (PB) -> Rebound at Ropes, Run, [] -> Rebound at Ropes, Run, >< -> Rebound at Ropes, Run, () -> Rebound at Ropes, Run, []>< (PB) -> Run at cornered opponent, [] -> Run at cornered opponent, >< -> Run at cornered opponent, () -> Run at cornered opponent, []>< (PB) RUNNING COUNTER -> Opponent running at you, [] -> Opponent running at you, >< -> Opponent running at you, () -> Opponent running at you, []>< (PB) JUMP TO OUTSIDE -> Slingshot to outside [] -> Slingshot to outside >< -> Slingshot to outside () -> Slingshot to outside []>< (PB) -> Running Slingshot to outside [] -> Running Slingshot to outside >< -> Running Slingshot to outside () -> Running Slingshot to outside []>< (PB) APRON ATTACK -> Apron to Outside [] -> Apron to Outside >< -> Apron to Outside () -> Apron to Outside []>< (PB) -> Apron to Inside [] -> Apron to Inside >< -> Apron to Inside () -> Apron to Inside []>< (PB) AERIAL ATTACK -> Climb Top Rope, [] -> Climb Top Rope, >< -> Climb Top Rope, () -> Climb Top Rope, []>< (PB) -> Near Turnbuckle Dir+[] -> Near Turnbuckle Dir+>< -> Near Turnbuckle Dir+() -> Near Turnbuckle Dir+[]>< (PB) CORNER GRAPPLE -> Opponent in Corner, R1+[] -> Opponent in Corner, R1+>< -> Opponent in Corner, R1+() -> Opponent in Corner, R1+[]>< (PB) GROUND OPPONENT FACE UP -> At Head, [] -> At Head, >< -> At Head, () -> At Head, []>< (PB) -> At Sides, [] -> At Sides, >< -> At Sides, () -> At Sides, []>< (PB) -> At Feet, [] -> At Feet, >< -> At Feet, () -> At Feet, []>< (PB) GROUND OPPONENT FACE DOWN -> At Head, [] -> At Head, >< -> At Head, () -> At Head, []>< (PB) -> At Sides, [] -> At Sides, >< -> At Sides, () -> At Sides, []>< (PB) -> At Feet, [] -> At Feet, >< -> At Feet, () -> At Feet, []>< (PB) GROUND OPPONENT ON ALL FOURS -> In Front of Opponent, [] -> In Front of Opponent, >< -> In Front of Opponent, () -> In Front of Opponent, []>< (PB) -> Beside Opponent, [] -> Beside Opponent, >< -> Beside Opponent, () -> Beside Opponent, []>< (PB) -> Behind Opponent, [] -> Behind Opponent, >< -> Behind Opponent, () -> Behind Opponent, []>< (PB) GROUND SITTING DAZED -> [] -> >< -> () -> []>< (PB) OPPONENT ON ONE KNEE -> [] -> >< -> () -> []>< (PB) CLUTCH TYPE -> Clutch Type of R1+[] (Front) -> Clutch Type of R1+>< (Front) -> Clutch Type of R1+() (Front) -> Clutch Type of R1+[]>< (Front) -> Clutch Type of R1+/\() (Front) -> Clutch Type of R1+[] (Behind) -> Clutch Type of R1+>< (Behind) -> Clutch Type of R1+() (Behind) -> Clutch Type of R1+[]>< (Behind) -> Clutch Type of R1+/\() (Behind) CLUTCH MANUEVER FOR R1+/\ (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+[] (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+>< (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+() (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+[]>< (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+/\() (Front) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+/\ (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+[] (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+>< (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+() (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+[]>< (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) CLUTCH MANUEVER FOR R1+/\() (Back) -> [] -> >< -> () -> /\ -> R1 -> []>< (PB) -> /\() (PB) PICK UP OPPONENT (NEAR HEAD) -> R1+[] Pick Up Into Front Clutch [] / Back Clutch [] -> R1+>< Pick Up Into Front Clutch >< / Back Clutch >< -> R1+() Pick Up Into Front Clutch () / Back Clutch () -> R1+[]>< Pick Up Into Front Clutch []>< / Back Clutch []>< -> R1+/\() Pick Up Into Front Clutch /\() / Back Clutch /\() SHOOT STYLE -> Mounted at Feet [] -> Mounted at Feet >< -> Mounted at Feet () -> Mounted at Feet /\ -> Mounted at Feet R1 -> Mounted at Feet []>< (PB) -> Mounted at Feet /\() (PB) -> Mounted on Body [] -> Mounted on Body >< -> Mounted on Body () -> Mounted on Body /\ -> Mounted on Body R1 -> Mounted on Body []>< (PB) -> Mounted on Body /\() (PB) -> Opponent on all Fours, Behind [] -> Opponent on all Fours, Behind >< -> Opponent on all Fours, Behind () -> Opponent on all Fours, Behind /\ -> Opponent on all Fours, Behind R1 -> Opponent on all Fours, Behind []>< (PB) -> Opponent on all Fours, Behind /\() (PB) -> Opponent on all Fours, In Front [] -> Opponent on all Fours, In Front >< -> Opponent on all Fours, In Front () -> Opponent on all Fours, In Front /\ -> Opponent on all Fours, In Front R1 -> Opponent on all Fours, In Front []>< (PB) -> Opponent on all Fours, In Front /\() (PB) -> Counter Punch [] -> Counter Punch >< -> Counter Punch () -> Counter Punch /\ -> Counter Punch R1 -> Counter Punch []>< (PB) -> Counter Punch /\() (PB) -> Counter Kick [] -> Counter Kick >< -> Counter Kick () -> Counter Kick /\ -> Counter Kick R1 -> Counter Kick []>< (PB) -> Counter Kick /\() (PB) SHOOT COUNTER -> Counter Feet Mount [] -> Counter Feet Mount >< -> Counter Feet Mount () -> Counter Body Mount [] -> Counter Body Mount >< -> Counter Body Mount () -> Counter On All Fours Opponent Behind [] -> Counter On All Fours Opponent Behind >< -> Counter On All Fours Opponent Behind /\ -> Counter On All Fours Opponent In Front [] -> Counter On All Fours Opponent In Front >< -> Counter On All Fours Opponent In Front /\ APRON GRAPPLE -> Grapple Apron Opponent [] -> Grapple Apron Opponent >< -> Grapple Apron Opponent () -> Grapple Apron Opponent /\ -> Grapple Apron Opponent []>< (PB) -> Counter Apron Grapple [] -> Counter Apron Grapple >< -> Counter Apron Grapple () -> Counter Apron Grapple /\ -> Counter Apron Grapple []>< (PB) STRIKE COUNTER -> Counters into ... 1 -> Counters into ... 2 DOUBLE TEAM -> Front [] -> Behind [] -> In Corner []>< TAUNT -> R-Analog Left -> R-Analog Down -> R-Analog Right -> R-Analog Up ENTRANCE -> Walk into Stage Type -> Taunt on Stage -> Taunt Outside Ring -> Enter Ring Type -> Stand Idle in Ring (While opponent's stats are announced) -> Taunt in Ring (After your stats are announced) VICTORY TAUNT -> Taunt Type Phew. Once you come down to it, that is a heck of a lot of moves, more than any wrestling game at the moment! If you're too lazy to fill all that up yourself, you can use a sample movelist. Select the second option in the main Edit Move menu, then pick one of these. Note that selecting one of these will clear out the moves you've set previously, unless you're setting an Extra Edit Movelist. (Thanks to Kilroy42 and Melfina) :- 1) Orthodox 2) Technician 3) Power 4) American 5) High Spot 6) All-Round 7) Genius 8) Revolution 9) Junior 10) Luchadore 11) Heel 12) Mysterious 13) Shooter 14) Fighter 15) Grappler 16) Wrestling 17) Ground 18) Striker 19) Free Fighter 20) Stacie 21) Panther 22) Giant 23) Vicious 24) King's Road 25) Animal 26) Superman 27) Royce Gracie 28) Kazushi Sakuraba 29) Vanderlei Silva 30) Aleksandr Karelin 31) Mark Kerr 32) Mirko Cro Crop 33) Heath Herring 34) Mark Coleman 35) Gerard Gordeau 36) Renzo Gracie 37) Ryan Gracie 38) Tsuyoshi Kosaka 39) Akira Maeda 40) Igor Vovchanchin 41) Gary Goodridge 42) Semmy Schilt 43) Renato Sobral 44) Gilbert Yvell 46) Gran Hamada 47) Willem Ruska 48) Muhammad Ali 49) Osamu Takihikari 50) Ken Shamrock 51) Volk Han 52) Kimo 53) Willie Williams 54) Bas Rutten 55) Jason DeLucia 56) Andrei Kopylov 57) Mike Bernardo 58) Jerome LeBanner 59) Peter Aerts 60) Ernesto Hoost 61) Dos Caras Jr. 62) "The Monster Man" Eddie Everett 63) Minoru Fujita 64) Ryushi Yanagisawa 65) Kazuki Okubo 66) Kozo Takeda 67) Branco Cikatic 68) Dan Henderson 69) Quinton Jackson 70) Ricardo Arona 71) Gran Naniwa 72) Wild Pegasus (Chris Benoit) 73) Dynamite Kid 74) Tiger Mask I 75) Tiger Mask II 76) Daijiro Matsui 77) Bruiser Brody 78) Andre The Giant 79) Terry Funk 80) Dory Funk Jr. 81) Johnny Ace 82) Terry Gordy 83) Mil Mascaras 84) Dos Caras 85) Yoshiaki Fujiwara 86) Yoji Anjoh 87) Ric Flair 88) Rick Steiner 89) Tiger Jeet Singh 90) Koki Kitahara 91) Rickson Gracie __________________________________________________________________________ | ____________________________________________| \_I._SUB-MENU_7_-_EDIT_LOGIC_/ This advanced section allows you to edit how wrestlers will react when played by the computer. Again, those who have played Fire Pro would be fairly familiar with this mode. This game does make it easier for the lazier players though - there's a list of pre-made Logic Sets in the game. In the main menu, the top option lets you directly edit the CPU, while the second option lets you load the aforementioned pre-made logic sets. The pre-made logic sets correspond to the pre-made movelists in the Edit Move menu, so check there for translations; the list is just above this paragraph! Liquidalex of the Gamefaqs Board helps out with some translations :- "I know this is a small bit, and most of you have probably figured it out but I am going through the edit logic section and it is set up a lot like Fire Pro. Here is the first section I have figured out. The top section is the category and the first one is Standing. The section to the left is the category of damage. small, medium, large and near death. The stuff within that is then Back Away, Circle the opponent, grapple, and then strikes. Within the strikes category you choose the strikes by % you want your wrestler to do. I am not 100% on the circle and backing away options, but I think they are it. The next two are kind of weird, but I think they have to do Irish whipping or something, not sure. So we will skip those for now. The ones after the next two (the 4th and 5th categories) are pretty easy to figure out. It is all about the grapples. The first category is front grapples and the second category is back grapples. You pick which grapples are used the most, then within those grapples which moves are used the most. You have to remember what damage you are under when picking these. Ok, I did a few more categories. To help out I am going to list them as numbers as well. So the first category was # 1 which was standing. So category #6 is a running one. I think it is the opponent running towards you. The section to the left is now small/med, large and near death. Then the choices are strikes, run attack, run at opponent running, and run counter. Category # 7 is when the opponent is in the corner. The categories are ???, ???, close attack(getting right next to them and pressing the button), running attack (when you just press the button and it runs for you), and the grapple attack (R1 and a button). Category # 8 and # 9 are when the opponent is laying flat. # 8 is face up. The categories to the left are small/med, large, and near death. The move categories are the following; ???, ???, ???, pickup into grapple, head moves, side moves, leg moves and running downed moves. There are subcategories within to choose which moves you want to do. Category # 9 is identical to # 8, only your opponent is face down. I'm sorry # 8 and # 9 are the same except # 9 (face down) does not have the category of picking up into a grapple. Ok here are some more edit mode notes. I am sorry that I have a lot of ??? areas. I think for the most part we can assume that the first ??? in the moves section are "attack normal" but let's not say that is 100%. Also the left hand menu is amount of damage your opponent has, in some cases it is 4 categories and other times it is combined to make less categories. I think you guys can figure those out for the most part. Situation # 10 is opponent sitting. The categories are ???, ???, ???, and then the moves in a sub-menu. Situation # 11 is opponent kneeling. The categories are ???, ???, and moves within standing, then moves within running. Situation # 12 is opponent on all fours. The categories within are ???, ???, head moves (sub-menu), side moves (sub-menu), leg moves (sub-menu). The next two are both opponent laying down near corner, but I think the second one is when the opponent is laying in a way to allow a pin splash. Know what I mean? Situation # 13 opponent laying down near corner (not positioned right) The categories are ???, climb turnbuckle from outside moves(sub-menu). Situation # 14 is opponent laying down near corner (positioned right) The categories are ???, climb turnbuckle from outside moves(sub-menu), climb turnbuckle from inside moves(sub-menu). situation # 15 is Opponent standing dazed near corner. The categories are ???, climb from out turnbuckle moves(sub-menu), climb from in turnbuckle moves(sub-menu). Situation # 16 is opponent dazed near ropes laying down. The categories are ???, slingshot to inside moves (sub-menu). Situation # 17 is opponent dazed near ropes standing. The categories are ???, slingshot to inside moves (sub-menu). Situation # 18 is opponent on outside. The categories are do nothing, ???, ???, slingshot to outside moves (sub-menu), run to outside moves(sub-menu), apron running moves(sub-menu). Situation # 19 is opponent on outside and on the apron. The categories are; do nothing, grapple moves(sub-menu), strike moves(sub-menu), run attack moves(sub-menu), run at running opponent moves(sub-menu). Situation # 20 is opponent on inside and you on the apron. The categories are; do nothing, grapple moves(sub-menu). Situations # 21 - # 26 are all taunt based and have the same choices so I will just list the basic menu. Situation # 21 - # 26. The categories are; attack normally and taunt (sub-menu). # 21 - opponent dazed in corner or standing. # 22 - opponent laying. # 23 - opponent sitting. # 24 - opponent kneeling. # 25 - opponent on all fours. # 26 - opponent inside dazed near ropes (this one could be way off) Shoot Edit Logic # 27 - # 30 are all mounts while # 32 and # 33 are punch and kick counters they are all with the categories of; square, X, circle, triangle, R1, square and X, triangle and circle. The mounts in order are... # 27 - mounted at feet # 28 - mounted on body # 29 - opponent on all fours, you behind # 30 - opponent on all fours, you in front The counters in order are.. # 32 - punch # 33 - kick # 33 - # 36 are all mount counters and have the categories of; square, X, circle. The mount counters are... # 33 - feet mount counter # 34 - body mount counter # 35 - mounted from behind on all fours counter # 36 - mounted from the front on all fours counter Ok, so this is the bad news part. As of right now I have no idea what situations # 37 - # 43 are. If anyone could give me some info that would be great. I know that # 37 is taunt based, but I can't figure out why there is a taunt section earlier. The remaining ones are most likely the old Fire Pro standards of "serious time, touch work, etc.." but like I mentioned I tried to match up the language with Fire Pro D with no luck." __________________________________________________________________________ | _______________________________________________________| \_J._FINISHING_UP_/ SAVE/LOAD ========= Here you can manage your created character's data. Top option is LOAD WRESTLER, next option is SAVE WRESTLER, and the third and final option is DELETE WRESTLER. Don't forget to save your wrestler once you've done making him! In this game you can store up to 100 created wrestlers. UPDATE ====== If you're updating existing wrestlers then the SAVE/LOAD option becomes the UPDATE option. Just pick this and choose the first option to update your wrestler. And since I have been asked this often - no, updated wrestlers do not take up any CAW space, it's stored in the main save file. EXIT ==== All done with Editing? Saved your creations already? Pick this to get the heck outta here! __________________________________________________________________________ | __________________________________________________________| \_K._HEAD_LIST_/ Stiltsjdg of the Gamefaqs Board has provided a list of all the heads in the game. Note that some of these heads only appear after you've earned them in Trial Road. They are :- 1) Minoru Toyonaga 2) ??? 3) Kazuki Okubo 4) Kozo Takeda 5) Branco Cikatic 6) Dan Henderson 7) Quinton Jackson 8) Ricardo Arona 9) Tiger Hattori (NJPW Referee) * 10) Masao Tayama (NJPW Referee) * 11) Tayama (NJPW Referee) * 12) Hiroyuki Uno (NJPW Referee) * 13) Wally Yamaguchi * 14) All Japan Announcer Kihara * 15) New Japan Announcer, Hidekazu Tanaka * 16) Stan Hansen w/ Cowboy Hat * 17) Kokushi w/ Heat Attire 18) Kensuke Sasaki w/ Bandana 19) Great Muta Red Headgear * 20) Great Muta Black Headgear * 21) Mask I * 22) Mask II * 23) Hiroyoshi Tenzan w/ Head Attire 24) Kodo Fuyuki 25) Keiji Mutoh w/ Hair * 26) Young Tatsumi Fujinami * 27) Young Masahiro Chono * 28) Kensuke Sasaki IWGP Title Reign 29) Young Kensuke Sasaki * 30) Young Riki Choshu * 31) Tadao Yasuda '02 32) Jushin Liger Heavyweight Mask 33) Kevin Nash 34) Dan Severn 35) ???? 36) Tom Howard 37) Makai Mask 38) Carlos Newton * 39) Soichi Nishida * 40) Akira Nogami 41) Satoshi Kojima w/ Entrance Mask 42) Young Hiroshi Hase * 43) Young Keiji Mutoh * 44) Kaz Hayashi w/ Longer Hair 45) Jim Steele w/ Blonde Hair 46) Rickson Gracie 47) Great Muta '02 (Spider Muta) * 48) Koki Kitahara 49) Curry Man 50) Curry Man w/ Hat 51) AKIRA '02 52) Jushin Liger '02 53) Kensuke Sasaki '02 54) Katsushi Takemura '02 55) Great Muta '02 Headgear * 56) Mike Barton '02 57) Kaz Hayashi w/ Short Hair 58) Hiroshi Tanahashi '02 59) Great Koji Headgear 60) Manabu Nakanishi 61) Gran Hamada 62) Yoshiaki Yatsu 63) Ryuki Ueyama (U-File) 64) Minoru Fujita 65) Yutaka Yoshie 66) Blue Wolf 67) Kendo Ka-Shin '01 68) Kenzo Suzuki '94 69) Giant Baba 70) Taiyo Kea w/ Hair 71) Brian Adams 72) Bryan Clark 73) Kendo Ka-Shin '02 74) Mitsuya Nagai 75) Ryushi Yanagisawa 76) Riki Choshu 77) Tatsumi Fujinami 78) Masahiro Chono 79) Kensuke Sasaki Bald 80) Power Warrior * 81) Yuji Nagata 82) Manabu Nakanishi 83) Hiroyoshi Tenzan 84) Tadao Yasuda w/ Hair 85) Shiro Koshinaka 86) Takashi Iizuka 87) Yutaka Yoshie 88) Osamu Nishimura 89) Hiro Saito 90) Tatsutoshi Goto 91) Michiyoshi Ohara 92) Junji Hirata 93) Kengo Kimura 94) Super Strong Machine * 95) Jushin Liger 96) El Samurai 97) Koji Kanemoto 98) AKIRA 99) Minoru Tanaka 100) Masayuki Naruse 101) Masahito Kakihara 102) Jado 103) Gedo 104) Shinya Makabe 105) Kenzo Suzuki 106) Hiroshi Tanahashi 107) Wataru Inoue 108) Katsuyori Shibata 109) Katsushi Takemura 110) Blue Wolf 111) Scott Norton 112) Don Frye 113) Super J 114) Dr. Wagner Jr. 115) Giant Silva 116) Giant Singh 117) Black Tiger III 118) Dan Devine 119) Kazuo Yamazaki * 120) Osamu Kido * 121) Seiji Sakaguchi * 122) Masa Saito * 123) Kuniaki Kobayashi * 124) Norio Honaga * 125) Black Cat * 126) GOKU-DO 127) Giant Baba 128) Genichiro Tenryu 129) Keiji Mutoh 130) Great Muta 131) Kokushi 132) Toshiaki Kawada 133) Satoshi Kojima 134) Great Koji 135) Taiyo Kea 136) Masa Fuchi 137) Hiroshi Hase 138) Mitsuya Nagai 139) Arashi 140) Nobutaka Araya 141) Kendo Ka-Shin 142) Tokimitsu Ishisawa * 143) Hideki Hosaka 144) Shigeo Okamura 145) Nobukazu Hirai 146) Kaz Hayashi/ Muto Clone 147) Tomoaki Honma 148) Kazushi Miyamoto 149) Jimmy Yang 150) Stan Hansen * 151) Steve Williams 152) Johnny Smith 153) Mike Barton 154) Abdullah the Butcher 155) George Hines 156) Mike Rotunda 157) Jim Steele w/ Long Hair 158) Giant Kimala 159) Masakatsu Funaki 160) Yuki Kondo 161) Yoshiki Takahashi 162) Minoru Suzuki 163) Sanae Kikuta 164) Kiuma Kunioku 165) Osami Shibuya 166) Ikuhisa Minowa 167) KENGO 168) KEI Yamamiya 169) Kiyoshi Tamura 170) Akihiro Gono 171) Yuki Sasaki 172) Gran Naniwa 173) Antonio Inoki * 174) Alexandr Karelin 175) Semmy Schilt 176) Bas Rutten 177) Jason DeLucia 178) Mark Kerr 179) Igor Vovchanchin 180) Ken Shamrock 181) Gary Goodridge 182) Vanderlei Silva 183) Volk Han 184) Renato Sobral 185) Andrei Kopylov 186) Gilbert Yvell 187) Willem Ruska 188) Muhammed Ali 189) Willie Williams 190) "The Monster Man" Eddie Everett 191) Shota Chochoshivili 192) Gerard Gordeau 193) Royce Gracie 194) Renzo Gracie 195) Mark Coleman 196) Ryan Gracie 197) Hiromitsu Kanehara 198) Yoshiaki Fujiwara 199) Tsuyoshi Kosaka 200) Akira Maeda 201) Dos Caras Jr. 202) Tiger Mask I * 203) Chris Benoit 204) Gary Albright 205) Hawk 206) Animal 207) Dynamite Kid 208) Hulk Hogan 209) Bill Goldberg 210) Ric Flair 211) Rick Steiner 212) Scott Steiner 213) Tiger Mask II * 214) Bruiser Brody 215) Andre the Giant 216) Karl Gotch 217) Tiger Jeet Singh 218) Johnny Ace 219) Terry Funk 220) Dory Funk Jr. 221) Mil Mascaras 222) Dos Caras 223) Terry Gordy 224) Fritz Von Erich 225) Yoji Anjoh 226) Nobuhiko Takada 227) Kazushi Sakuraba 228) Daijiro Matsui 229) Mirko Cro Cop 230) Mike Bernardo 231) Peter Aerts 232) Ernesto Hoost 233) Mark Hunt 234) Jerome LeBanner 235) Heath Herring 236) Kimo 237) Osamu Takihikari (SPWF) All the heads marked with a * are locked at the start. Play Trial Road to unlock them! __________________________________________________________________________ | _____________________________________________________| \_L._SPECIAL_SKILLS_/ Every wrestler can have special skills - additional abilities that aid or afflict your wrestler when certain conditions are met. They use their own point system which, for a lack of a better term, I will call Special Points. When you start off, your created wrestler will have 20 Special Points, meaning those 30 Special Point Skills are out of your reach. Anything above "Long Title Reign" is therefore unavailable from the start. Play Trial Road long enough and you'll unlock the option for more of these points. There are two Special Skill options in the Edit Menu - the first option, Skill Sets, are simply packages of different skills for those who are lazy in setting their own special skills - however this too is unavailable from the start since all the packages cost more than your basic 20 Special Points. The second lets you customize your own by picking up to three different skills. Kilroy42 and Melfina supplied a list of all the special skills you can add to your character. Check here if you want to add in your skills individually. It's listed in this particular format :- Name of Skill (Point Costs) - Condition : What will trigger this skill - Effect : What is the effect this skill has when triggered - Usage : How often it can be used This listing is in the order at which it appears in the game (i.e. from left to right in the menu) :- Weak Neck (0) - Condition : Neck Damage - Effect : Neck Strength 1 rank down - Usage : Once a match Weak Arm (0) - Condition : Arm Damage - Effect : Arm Strength 1 rank down - Usage : Once a match Weak Waist (0) - Condition : Waist Damage - Effect : Waist Strength 1 rank down - Usage : Once a match Weak Leg (0) - Condition : Leg Damage - Effect : Leg Strength 1 rank down - Usage : Once a match Short Lived Reign (0) - Condition : During a Title Match - Effect : All Parameters -1 - Usage : First three title defenses Party Man (10) - Condition : League/Tournament Entry - Effect : Recovery / Spirit +1 - Usage : All matches, entire match length Sleeping Volcano (10) - Condition : League/Tournament Entry - Effect : Random Parameters +2 - Usage : All matches, entire match length Favorite (10) - Condition : League/Tournament Entry - Effect : Spirit +1 - Usage : All matches, entire match length Underdog (10) - Condition : League/Tournament Entry - Effect : Random All Parameters +1 - Usage : All matches, entire match length Real Champion (10) - Condition : Title Match - Effect : All Defense Parameters +2 - Usage : Entire match length Long Title Reign (10) - Condition : Title Match - Effect : All Defense Parameters +1 - Usage : After 3rd Successful Title Defense Stardom (30) - Condition : Health at 5%, Taunt - Effect : Move damage +30% - Usage : Once per Taunt Quick Return (30) - Condition : Health at 5% to 30#, Spirit 40%+ - Effect : Down Time 1/8th of normal - Usage : While conditions are met One-Hit Reversal (30) - Condition : Energy under 10%, Spirit over 30%, use Powerball Move - Effect : Critical Rate x2 - Usage : While conditions are met Start Dash (30) - Condition : Health 80%+ - Effect : All Parameters +2 - Usage : While conditions are met Fortitude (30) - Condition : Health & Spirit at 0% - Effect : Give Up Rate 1/10th normal - Usage : While conditions are met Comeback (30) - Condition : Health below 20% - Effect : All parameters +2 - Usage : While conditions are met One-Hit Finisher (30) - Condition : Health below 20%, Spirit above 40%, Use Powerball Finisher - Effect : Finisher Damage Up - Usage : Once Bleeding (30) - Condition : Player is Bleeding - Effect : Move Damage up 30% - Usage : Until end of match Concentration (30) - Condition : Opponent uses Strike, Submission or Technical Moves - Effect : Opponent's critical rate -50% with these moves - Usage : Until end of match Flexibility (30) - Condition : Opponent uses Suplex or Power Moves - Effect : Opponent's critical rate -50% with these moves - Usage : Until end of match Tough (30) - Condition : Health below 20% - Effect : Damage done to you -30% - Usage : While conditions are met Cruelty (30) - Condition : When opponent is bleeding - Effect : Opponent's Powerball moves damage -30% - Usage : Until end of match Take a Bump (30) - Condition : Health below 30% - Effect : All Defense parameters +2 - Usage : While conditions are met Instant Kill (30) - Condition : Use a Powerball - Effect : Critical Rate x2 - Usage : Only during the first minute of the match Breathing (30) - Condition : None - Effect : Breathing Recovery x2 - Usage : Until end of match Flash (30) - Condition : Health and Spirit below 15%, Powerballs remaining - Effect : Random Reversals x2 - Usage : Once a match for 40s duration Evil Rhythm (30) - Condition : None - Effect : No loss of Spirit while outside the ring - Usage : Until end of match Roaring of Soul (30) - Condition : Energy and Spirit below 5%, no remaining Powerballs - Effect : All Powerballs regained - Usage : Once a match Exquisite Skill (30) - Condition : Health above 60% - Effect : Weak moves +30% damage - Usage : While conditions are met If you want package deals (that's the first Special Skills menu) try this (also credit to Kilroy42 and Melfina). It's in this particular format :- Combination Set Name - Skill(Level), Skill(Level), Skill(Level) This is in the order at which they appear in the menu (I've broken them into different point packages for easier reading) :- 30 Point Packages ================= Superstar 1 - Stardom(1), One-Hit Finisher(1) Unstoppable Warrior 1 - Start Dash(1), Quick Return(1) Life or Death1 - One-Hit Reversal(1), Quick Return(1) Super Come Back 1 - Quick Return(1), Come Back(1) Abandonment 1 - One Hit Reversal(1), Concentration(1) U Spirit 1 - One-Hit Reversal(1), Fortitude(1) 35 Point Packages ================= Superstar 2 - Stardom(2), One hit Finisher(1) Unstoppable Warrior 2 - Start Dash(1), Quick Return(2) Life or Death 2 - One-Hit Reversal(2), Quick return(2) Super Counterattack 2 - Quick Return(1), Come Back(2) Abandonment 2- One-Hit Reversal(1), Concentration(2) U Spirit 2 - One-Hit Reversal(2), Fortitude(1) Toukon1 - Stardom(1), One-Hit Reversal(1), Come Back(1) Monster1 - Stardom(1), One-Hit Finisher(1), Flexibility(1) Wrestler Spirit 1 - Stardom(1) - Start Dash(1) Restoration Spirit 1 - Fortitude(1), Concentration(1), Tough(1) Hiryuu Sappou 1 - One-Hit Reversal(1), Breathing(1), Concentration(1) Revolution Spirit 1 - One-Hit Finisher(1), Fortitude(1), Tough(1) Tournament Warrior 1 - One-Hit Reversal(1), Come Back(1), Breathing(1) Wizard 1 - Stardom(1), Exquisite Skill(1), Flash(1) Unbreakable Spirit 1 - Quick Return(1), Come Back(1), Tough(1) Tribal Pride1 - Fortitude(1), Concentration(1) Instant Kill(1) Inherited Toukon 1 - Stardom(1), Fortitude(1), One-Hit Finisher(1) Mouko spirit 1 - Quick Return(1), Fortitude(1) One-Hit Finisher(1) 40 Point Packages ================= Superstar 3 - Stardom(2), One-Hit Finisher(2) Unstoppable Warrior 3 - Start Dash(2), Quick Return(2) Life or Death 3 - One-Hit Reversal(2), Quick Return(2) Super Counterattack 3 - Quick Return(2), Come Back(2) Abandonment3 - One-Hit Reversal(2), Concentration(2) U Spirit 3 - One-Hit Reversal(2), Fortitude(2) Toukon 2 - Stardom(1), One-Hit Reversal(1), Come Back(2) Monster 2 - Stardom(1), One-Hit Finisher(1), Flexibility(2) Wrestler Spirit 2 - Stardom(2), Start Dash(1) Restoration Spirit 2 - Fortitude(2), Concentration(1), Tough(1) Hiryuu Sappou 2 - One-Hit Reversal(1), Breathing(2), Concentration(1) Revolution Spirit 2 - One-Hit Finisher(1), Fortitude(1), Tough(2) Tournament Warrior 2 - One-Hit Reversal(2), Come Back(1), Breathing(1) Wizard 2 - Stardom(1), Exquisite Skill(1), Flash(2) Unbreakable Spirit 2 - Quick Return(1), Come Back(2), Tough(1) Tribal Pride 2 - Fortitude(2), Concentration(1), Instant Kill(1) Inherited Toukon 2 - Stardom(1), Fortitude(1), One-Hit Finisher(2) Mouko spirit 2 - Quick Return(1), Fortitude(2), One-Hit Finisher(1) 45 Point Packages ================= Superstar - Stardom(3), One-Hit Finisher(2) Unstoppable Warrior - Start Dash(3), Quick Return(2) Life or Death - One-Hit Reversal(3), Quick Return(2) Super Counterattack - Quick Return(2), Come Back(3) Abandonment - One-Hit Reversal(3), Concentration(3) U Spirit - One-Hit Reversal(3), Fortitude(2) Toukon 3 - Stardom(1), One-Hit Reversal(2), Come Back(2) Monster 3 - Stardom(1), One-Hit Finisher(2), Flexibility(2) Wrestler Spirit 3 - Stardom(2), Start Dash(2) Restoration Spirit 3 - Fortitude(2), Concentration(2), Tough(1) Hiryuu Sappou 3 - One-Hit Reversal(2), Breathing(2), Concentration(1) Revolution Spirit 3 - One-Hit Finisher(2), Fortitude(1), Tough(2) Tournament Warrior 3 - One-Hit Reversal(2), Come Back(2), Breathing(1) Wizard 3 - Stardom(1), Exquisite Skill(2), Flash(2) Unbreakable Spirit 3 - Quick Return(2), Come Back(2), Tough(1) Tribal Pride 3 - Fortitude(2), Concentration(1), Instant Kill(2) Inherited Toukon 3 - Stardom(2), Fortitude(1), One-Hit Finisher(2) Mouko Spirit 3 - Quick Return(2), Fortitude(2), One-Hit Finisher(1) 50 Point Packages ================= Toukon - Stardom(2), One-Hit Reversal(3), Come Back(2) Monster - Stardom(2), One-Hit Finisher(2), Flexibility(3) Wrestler Spirit - Stardom(3), Start Dash(2), Roaring of Soul(1) Restoration Spirit - Fortitude(3), Concentration(2), Tough(2) Hiryuu Sappou - One-Hit Reversal(2), Breathing(3), Concentration(2) Revolution Spirit - One-Hit Finisher(2), Fortitude(2), Tough(3) Tournament Warrior - One-Hit Reversal(3), Come Back(2), Breathing(2) Wizard - Stardom(2), Exquisite Skill(2), Flash(3) Unbreakable Spirit - Quick Return(2), Come Back(3), Tough(2) Tribal Pride - Fortitude(3), Concentration(2), Instant Kill(2) Inherited Toukon - Stardom(2), Fortitude(2), One-Hit Finisher(3) Mouko Spirit - Quick Return(2), Fortitude(3), One-Hit Finisher(2) __________________________________________________________________________ | ___________________________________________________| \_M._ACKNOWLEDGEMENTS_/ - To the good old Fire Pro Programmers (all five of them) for making the friggin' best wrestling game yet! - To SPIKE for releasing said friggin' best wrestling game! - To Gamefaq's own CjayC for hosting my little creations! http://www.gamefaqs.com/ - To Dave of Cheat CC for also hosting my creations! http://www.cheatcc.com/ - Also to Al Amaloo of About.com Video Game Strategies as well! http://vgstrategies.about.com/ - KANEster for supplying HUGE amounts of info, especially for the edit menu and movelists - he almost a co-writer! - Yet another in the "almost co-author" category, Kilroy42 and Melfina! Huge amounts of stuff from them as well - To all the veterans of the King of Colosseum Gamefaqs board who helped out - in no real order :- souledge 316, sonnybonne4, Ligerbusa, Crocopfan, BattleRoyale1Fan, Monkboon, wasp911, DynastyMode and others I've probably forgot to mention for all their help, intentional or otherwise - Doublek for some menu translation helps - check his website for some visual translations of the menus - quite handy :- http://www.angelfire.com/wrestling3/double_k/ - Liquidalex for all those logic set translations - that's a lotta stuff he typed! - Shoplifter of the Gamefaqs Board for a couple of corrections - Pink Spider for the critical type translations - Stiltsjdg for supplying the almost-complete list of edit mode heads - PWMontly for telling me that the "fictional small gym" is mostly based on Tokyo's Differ Ariake Gym, among other things - And special thanks to Kojikoji for giving us all the KOC news when things started looking grim for this game! We'll miss you friend __________________________________________________________________________ |__________________________________________________________________________| King Of Colosseum Red Version By SPIKE. Bring on KOC Green!