_        ___               K 
                      | |      /  /               I
                  ____| |_____/__/__              N
                 /  __| |_________  \             G
                / /  _|_|___/  /  \  \                   
               / /  / _____/  /\   \  \           O     R
              / /  / /| | /  /\ \   \  \          F     E
             | |  / / | |/ _/  \ \   \__\               D
             | | | |  |  _/     | |               C      
             | | | |  |   \_    | |   __          O     D
             | |  \ \ | |\  \  / /   /  /         L     I
              \ \  \ \|_|_\  \/ /   /  /          O     S
               \ \  \______\  \/   /  /           S     C
                \ \___| |___\__\__/  /            S      
                 \____| |___________/             E
                      | |     \  \                U
                      |_|      \__\               M
                                         

                       KING OF COLOSSEUM - RED DISC 
                    Create-A-Wrestler FAQ by Jerrold Ng 
                              jiyau@yahoo.com

                                Version 1.0

 __________________________________________________________________________
|                     _____________________________________________________|
 \_TABLE_OF_CONTENTS_/

  A. INTRODUCTION
  B. MAIN FREE / MAIN WRESTLER EDIT MENU
  C. SUB-MENU 1 - NAMING
  D. SUB-MENU 2 - SELECT MODEL WRESTLER
  E. SUB-MENU 3 - WRESTLER MAKE
  F. SUB-MENU 4 - EDIT SKILL
  G. SUB-MENU 5 - EDIT PARAMETER
  H. SUB-MENU 6 - EDIT MOVES
  I. SUB-MENU 7 - EDIT LOGIC
  J. FINISHING UP
  K. HEAD LIST
  L. SPECIAL SKILLS
  M. ACKNOWLEDGEMENTS

VERSION HISTORY

8th January 2003 - Version 1.0
- This is the first version that was broken off from the main KOC 
  FAQ/Movelist
- Added lots of stuff including pre-made movelists, logic sets and
  partial logic set translations and special skills

 __________________________________________________________________________
|                   _______________________________________________________|
 \_A._INTRODUCTION_/

The Create-A-Wrestler mode of King of Colosseum rates as one of the most
detailed and Japanese-intensive modes in the game. In my main FAQ (that's
the King of Colosseum Red Disc FAQ/Movelist) this section almost took
off a half of the file size! It started looking ridiculous having an 
entire chapter half the size of the FAQ, so I have decided to split that
section off into a separate file altogether, and thus this little
Create-A-Wrestler FAQ is born. 

Note that this FAQ only details the first two modes of Edit Mode - the Free 
Edit Menu, which allows you to create a new wrestler and the Main Wrestler 
Edit which let's you edit almost every aspect of the wrestlers in the game. 
Both menus are pretty much the same in most options.

 __________________________________________________________________________
|                                            ______________________________|
 \_  B. MAIN FREE / MAIN WRESTLER EDIT MENU_/

Enter the Edit Mode and you'll see a whole mess of Japanese menus. This FAQ
contains info on the first two menus, Free Edit and Main Wrestler Edit. 
Free Edit allows you to create up to 100 extra wrestlers to add into the 
game, while Main Wrestler Edit allows you to change any aspect of the 
wrestlers already in the game. The two menus are basically the same :-

FREE EDIT
=========

NAME                    -> Give your wrestler a name
SELECT MODEL WRESTLER   -> Select a wrestler you want base your CAW on
WRESTLER MAKE           -> Change his looks here
EDIT SKILL              -> Change his skills and abilities
EDIT PARAMETER          -> Change his physical attributes
EDIT MOVES              -> Change his movelist
EDIT LOGIC              -> Changes COM's Logic patterns for this wrestler
SAVE/LOAD               -> Save/load/delete a wrestler on a memory card
EXIT                    -> All done? Choose this to exit this mode

MAIN WRESTLER EDIT
==================

RENAME                  -> Renames a wrestler
SELECT MODEL WRESTLER   -> Select the wrestler you want to edit
WRESTLER MAKE           -> Change his looks here
EDIT SKILL              -> Change his skills and abilities
EDIT PARAMETER          -> Change his physical attributes
EDIT MOVES              -> Change his movelist
EDIT LOGIC              -> Changes COM's Logic patterns for this wrestler
UPDATE                  -> Select top option to update this wrestler
EXIT                    -> All done? Choose this to exit this mode

Each of the following sub-menus will be discussed in turn. To exit a sub- 
menu, press ><. A little prompt will come up with three options. Top one 
is EXIT AND SAVE CHANGES, second is EXIT BUT DO NOT SAVE CHANGES, and the 
third is DO NOT EXIT. Incidentally, press /\ here will change a little 
box near the character info box from NORMAL EDIT to EXTRA EDIT. EXTRA 
EDIT is basically an entirely different set of moves you can give to your 
character. Also pressing L1 and R1 will scroll along the four possible 
costumes for each character. You can also pick which moveset each of the 
four costumes will use by selecting that costume and pressing /\ to switch 
between Normal and Extra Edit. Basically, four different costumes and two 
movelists per character. Neat, no?

 __________________________________________________________________________
|                          ________________________________________________|
 \_C._SUB-MENU_1_-_NAMING_/

Here you'll encounter the text entry screen, which, if you have played
Fire Pro Wrestling, you should know plenty about. First four sets of
characters are all Japanese Katakana/Hiragana characters. Fifth set
are English characters and the last set are symbols. The last option
here is Exit. You must choose Exit in order for the game to save the
changes you made in naming! To move between menus, as usual, press 
() to go forward and >< to go back. [] deletes one character. L1 and
R1 moves you between different fields :-

NICKNAME      -> Your wrestlers... nickname. Ahem.
LEFT NAME     -> This is the name that appears in all the menus
RIGHT NAME    -> You other name that doesn't always appear
CHANGE        -> Selects which name, left or right, is your surname
CENTER POINT  -> You can choose to put a space, no space, "." or "=" 
                 between your left and right name

Once you're done, select the last option in the left menu to exit and
save your changes.

 __________________________________________________________________________
|                                         _________________________________|
 \_D._SUB-MENU_2_-_SELECT_MODEL_WRESTLER_/

This one lets you pick whom to model your wrestler after. The game will
then load that wrestler's name, appearance, move list and CPU logic onto
you Free Edit menu - not that this will overwrite every item you entered
previously! Stats and parameters are not loaded.

 __________________________________________________________________________
|                                 _________________________________________|
 \_E._SUB-MENU_3_-_WRESTLER_MAKE_/

Here's where you change your wrestler's appearance and entrance costume
and music. It's separated into four different menus, which you can change
by pressing L1/R1. Use the left analog stick to rotate and zoom to the 
wrestler you are editing to check the finer details. Note that in most 
of the clothing menu options, pressing () allows you to change colors.
From left to right, the menus are :- 

BODY

-> HEAD - Choose your... well... head. The list of available (and hidden)
   heads are found in the section below called HEAD LIST

-> STANCE - Your idle standing animation

-> SIZE - To put it roughly, how fat you are 

-> HEIGHT - How tall you are, from SS/S/M/L/LL

-> COSTUME - Which you can choose from Trunks, Karate Gi, Long Pants,
   Judo Gi, 3/4 Cut Pants, Long pants and belt, Track Suit and Boxing 
   Trunks. The designs and colors, as well as other body wear are in
   separate menus, so don't start whining about the lack of options 
   just yet!

-> GLASSES - give yourself glasses - press () to change its glass and
   frame colors, as well as how opaque the frame is

-> COLORS - The three colors you can set here is the Skin Color, 
   Hair Color, Eye Color and Mask Color (if you're wearing one); 
   note that some hair colors cannot be changed, and even if you 
   do change them, facial hair color usually remains the same

UPPER BODY

-> UPPER WEAR - All sorts of T-shirts and body wear right here. This
   option may or may not be available depending on what costume you
   picked in the previous menu; also you may press () to change 
   colors

-> RIGHT ARM - Choose various elbow pads and arm bands, press () to
   change colors

-> LEFT ARM - Same as above, except it's for the left arm

-> RIGHT HAND - Choose various wristbands, gloves and taping, press 
   () to change colors

-> LEFT HAND - Same as above, except it's for the left hand

LOWER BODY

-> LOWER WEAR - Change designs and colors of your lower body wear;
   depending on what costume type you picked the options here will
   change

-> RIGHT KNEE - Slap on a kneepad here, press () to change colors

-> LEFT KNEE - Ditto, except it's for the left knee

-> FEET - Choose the type and color of your boots

ENTRANCE

-> HEAD GEAR - Choose what kind of headgear you'll be wearing 
   during your ring entrance; not really much choices here

-> BODY GEAR - Choose what kind of body wear you'll be sporting 
   during your ring entrance

-> BODY DESIGN - If you had chosen a body gear, you can change 
   colors and designs with this option

-> ACCESSORIES - Other miscellaneous items you can carry/wear 
   during your entrance. Spotted a chair? No, you can't use it, 
   sorry

-> ANNOUNCE - What will be announced as you enter the ring

-> ENTRANCE MUSIC - Plenty of music here for your entrance music.
   If you haven't noticed, some scores repeat, one normal and one
   with a (C) next to it. The (C) denotes that the music will 
   come with crowd noises and chants

-> PLAY-BY-PLAY ANNOUNCE - What the Play-by-play man will call
   you - some weird names here...

-> RING ANNOUNCE - What will be announced as your height, weight
   and name at the start of the bout - some more weird names here

Once you're done with the editing, press >< to exit. In the pop 
up menu, the top choice is SAVE AND EXIT, second is DO NOT SAVE
AND EXIT, and last is DO NOT EXIT.

 __________________________________________________________________________
|                              ____________________________________________|
 \_F._SUB-MENU_4_-_EDIT_SKILL_/

If you've played Fire Pro Wrestling, you should figure at least some of 
these out by yourself. If you're not familiar, KOC and Fire Pro share the
same point system - improving your wrestler in skills and attributes
will cost you points, and the amount of points you spend ultimately
decide how powerful (or weak) your wrestler is. Now, on with the Edit Skill 
Menu...

- ORGANIZATION - Which organization you belong to, obviously

- WEIGHT CLASS - Ranges from JUNIOR, FREE, HEAVY, SUPER HEAVY
  (thanks to KANEster)

- HOME COUNTRY - Ranges from :- Japan, USA, Canada, Germany, Mexico, 
  England, France, Brazil, Russia, Puerto Rico, India, Sudan, Jordan,
  Cuba, Finland, Georgia, Luxembourg, Ireland, Spain, Switzerland, 
  China, Korea, North Korea, Mongolia, Thailand, Australia, New Zealand,
  Bulgaria, Botswana, South Africa, Tonga, Trinidad & Tobago, Ukraine,
  Latvia, Paraguay, Palau, UAE, Unknown

- SIZE - Your overall size category. I assume this affects how easy
  or hard it is to throw you around. A good idea is to set it the 
  same as the height setting in the Body -> Height menu option

- HEIGHT - In centimeters; self-explanatory

- WEIGHT - In kilograms; also self-explanatory

- BIRTH YEAR - Very self-explanatory

- BIRTH MONTH - Really really self-explanatory

- BIRTH DATE - Do you need to ask?

- WRESTLING STYLE - Affects how you wrestle, and how appropriate are
  the moves you will use. It's in this order (thanks to KANEster and
  Kilroy42 & Melfina) :-
       Orthodox
       Technical
       Power
       American
       High Speed  
       All Round (Lucha + Junior)
       Genius
       Revolution
       Junior
       Luchadore
       Heel
       Mysterious
       Shooter
       Fighter
       Grappler
       Wrestling
       Ground
       Striker
       Free Fighter
       Stacie (Gracie)
       Panther
       Giant
       Vicious
       King's Road
       Animal
       Super Man

- DEFENSIVE STYLE - Affects how you well you defend against attacks;
  choices are identical to the WRESTLING STYLE option above

- COUNTER STYLE - Affects how your counters will look like;
  again the same choices as that of WRESTLING STYLE options, but with 
  a few more items at the end. The new items are (thanks to Kilroy42
  and Melfina) :-
       Orthodox 2
       Orthodox 3
       Technician 2
       Technician 3
       Power 2
       Revolution 2
       Luchadore 2
       Wrestler Shooter
       Wrestler Shooter 2
       Ground 2
       Power 3
       Heel Luchadore
       Junior 2
       Heel Power
       Heel Power 2
       All Round 2
       All Round 3
       All Round 4 
       Power 4
       Power 5

- SPECIAL SKILL PACKAGE - give your wrestler a pre-made package of
  special skills; check the related section below for more info

- MINOR SPECIAL SKILLS - Sets up your special skills individually,
  again check related section below for more info

- POWERBALL - Ranges from 0-4. Obviously, how many Powerballs your
  created wrestler will have. It's quite expensive; you'll spend 
  5/15/25/40 points to increase from 0 to 4 Powerballs.

- CRITICAL TYPE - The type of moves you use than can produce 
  criticals - there's:- Off (no criticals at all - 0 pts), Finisher
  (only finishers can critical - 10 pts), Suplex (suplexes can 
  cause criticals - 20 pts), Power (power moves such as powerbombs
  can cause criticals - 20 pts), Technical (technical moves such
  as small package, backslide pin etc. can cause criticals - 25 pts),
  Striking (punches and kicks can cause criticals - 30 pts) and 
  finally Submission (all submissions can cause criticals - 30 pts)
  (Thanks to Pink Spider)

- RECOVERY - How quickly you recover from an attack. Comes in 
  Weak (0 pts needed), Medium (6pts needed), Strong (12 pts needed)

- RECOVERY (BLEEDING) - Same as above, but when you are bleeding

- BREATHING - How quickly you regain stamina by breathing (L1) and
  also how quickly you get fatigued. Again, comes in Weak (0 pts 
  needed), Medium (6pts needed), Strong (12 pts needed)

- BREATHING (BLEEDING) - As above, but when bleeding

- AWARENESS - How well you counter/kick out of pins i.e. fighting
  spirit. Also comes in Weak (0 pts needed), Medium (6pts needed), 
  Strong (12 pts needed)

- AWARENESS (BLEEDING) - As above, but when bleeding

- NECK STRENGTH - How well you can resist a neck-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2pts needed), 
  Strong (5 pts needed)

- ARM STRENGTH - How well you can resist a arm-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2pts needed), 
  Strong (5 pts needed)

- WAIST STRENGTH - How well you can resist a waist-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2pts needed), 
  Strong (5 pts needed)

- FOOT STRENGTH - How well you can resist a foot-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2pts needed), 
  Strong (5 pts needed)

- CORNER - How well you can climb up corners. Comes in Can't Climb 
  (0 pts needed), Can Climb (2 pts needed) and Can Run Up (4 pts 
  needed)

- RETURN COUNT - Ranges from 1-20, and doesn't cost points to raise. 
  It's the speed at which your wrestler will return to the ring 
  after being tossed out

- TAG FREQUENCY - How quickly to tag out to your partner in tag
  matches - comes in Slow, Medium or Fast (thanks to Shoplifter)

- CUT PLAY FREQUENCY - How quickly you come out to help your partner
  when he's in a jam - comes in Slow, Medium or Fast (thanks to 
  Shoplifter)

- VOICE 1 - One of the grunts and groans your wrestler will yell 
  out during a match. Press () to preview

- VOICE 2 - Yet another voice clip for your wrestler. Incidentally,
  you can scroll through these faster by holding down R2

- FAVOURITE COLOR - What it says. These will determine what are the
  colors of the streamers shot out during some intros. Available 
  colors are white, black, six shades of blue, purple, pink, red,
  orange, light red, light orange, another orange, yellow, another
  yellow, light green, green, dark green, blue-green, gold and 
  silver in that order

- POPULARITY - Comes in Low, Normal or High. Basically how much the 
  crowd will chant for you

 __________________________________________________________________________
|                                  ________________________________________|
 \_G._SUB-MENU_5_-_EDIT_PARAMETER_/

Here you get to set your wrestler's basic stats. These will determine how 
strong he is in different move categories, either offensively or 
defensively. They should be (thanks to KANEster for the corrections) :-

            OFFENSE                    DEFENSE
            =======                    =======
                
             PUNCH                     PUNCH

             KICK                      KICK

             THROWS                    THROWS

             JOINT SUBMISSION          JOINT SUBMISSION

             CHOKE                     CHOKE

             INSTANT POWER             FLYING / JUMPING

             MOUNT                     STRIKING

             PHYSICAL STRENGTH         LARIAT

             TECHNICAL                 TECHNICAL

             ROUGHNECK                 ROUGHNECK

             OVERALL OFFENSE           OVERALL DEFENSE

Highlight one category and increase it's stats using the left/right pad. 
Balance out your character, especially in defense! And also, if you're a 
real wrestling fan, don't use up all your points on your CAW. For one 
thing, not all wrestlers have SUPER STATS, so don't give it to your CAWs 
if you want to sim some good matches and not total squashes!

 __________________________________________________________________________
|                              ____________________________________________|
 \_H._SUB-MENU_6_-_EDIT_MOVES_/

This is one huge section that allows you to set your wrestler's moves. In 
the very first menu, the first option let's you jump right into the fray 
setting your moves. The second option let's you load up a sample movelist, 
in case you're lazy. Entering the first menu and you'll encounter all the 
move categories you can set moves to. In all the menus, there's three 
columns. The first one on the right allows you to set that particular move 
as your specialty / finisher. Up to four specials and one finisher can be 
set, and you will be prompted to rename your finisher when you're done. 
The second column adds one of the two sound clips you selected in the Edit 
Skill menu. And finally the last column lets you pick your moves. Press /\ 
to preview them. Also, note that moves that are marked with (PB) are 
Powerball moves - these require a powerball to use.

Remember that you can create up to two movelists per person. Two switch a
costume set to a different movelist, select that costume and press /\. 
You'll notice the NORMAL EDIT change into EXTRA EDIT - that shows you're 
now using another movelist! 

The move categories available are :-

ATTACK STANDING
  -> []
  -> ><
  -> ()
  -> []>< (PB)
  -> Dir + []
  -> Dir + ><
  -> Dir + ()
  -> Dir + []>< (PB)
  -> Corner []
  -> Corner ><
  -> Corner ()
  -> Corner []>< (PB)

ATTACK RUNNING
  -> Run, []
  -> Run, ><
  -> Run, ()
  -> Run, []>< (PB)
  -> Run at ground opponent, []
  -> Run at ground opponent, ><
  -> Run at ground opponent, ()
  -> Run at ground opponent, []>< (PB)
  -> Run at opponent on one knee, []
  -> Run at opponent on one knee, ><
  -> Run at opponent on one knee, ()
  -> Run at opponent on one knee, []>< (PB)
  -> Rebound at Ropes, Run, []
  -> Rebound at Ropes, Run, ><
  -> Rebound at Ropes, Run, ()
  -> Rebound at Ropes, Run, []>< (PB)
  -> Run at cornered opponent, []
  -> Run at cornered opponent, ><
  -> Run at cornered opponent, ()
  -> Run at cornered opponent, []>< (PB)

RUNNING COUNTER
  -> Opponent running at you, []
  -> Opponent running at you, ><
  -> Opponent running at you, ()
  -> Opponent running at you, []>< (PB)

JUMP TO OUTSIDE
-> Slingshot to outside []
-> Slingshot to outside ><
-> Slingshot to outside ()
-> Slingshot to outside []>< (PB)
-> Running Slingshot to outside []
-> Running Slingshot to outside ><
-> Running Slingshot to outside ()
-> Running Slingshot to outside []>< (PB)

APRON ATTACK
  -> Apron to Outside []
  -> Apron to Outside ><
  -> Apron to Outside ()
  -> Apron to Outside []>< (PB)
  -> Apron to Inside []
  -> Apron to Inside ><
  -> Apron to Inside ()
  -> Apron to Inside []>< (PB)

AERIAL ATTACK
  -> Climb Top Rope, []
  -> Climb Top Rope, ><
  -> Climb Top Rope, ()
  -> Climb Top Rope, []>< (PB)
  -> Near Turnbuckle Dir+[]
  -> Near Turnbuckle Dir+><
  -> Near Turnbuckle Dir+()
  -> Near Turnbuckle Dir+[]>< (PB)

CORNER GRAPPLE
  -> Opponent in Corner, R1+[]
  -> Opponent in Corner, R1+><
  -> Opponent in Corner, R1+()
  -> Opponent in Corner, R1+[]>< (PB)

GROUND OPPONENT FACE UP
  -> At Head, []
  -> At Head, ><
  -> At Head, ()
  -> At Head, []>< (PB)
  -> At Sides, []
  -> At Sides, ><
  -> At Sides, ()
  -> At Sides, []>< (PB)
  -> At Feet, []
  -> At Feet, ><
  -> At Feet, ()
  -> At Feet, []>< (PB)

GROUND OPPONENT FACE DOWN
  -> At Head, []
  -> At Head, ><
  -> At Head, ()
  -> At Head, []>< (PB)
  -> At Sides, []
  -> At Sides, ><
  -> At Sides, ()
  -> At Sides, []>< (PB)
  -> At Feet, []
  -> At Feet, ><
  -> At Feet, ()
  -> At Feet, []>< (PB)

GROUND OPPONENT ON ALL FOURS
  -> In Front of Opponent, []
  -> In Front of Opponent, ><
  -> In Front of Opponent, ()
  -> In Front of Opponent, []>< (PB)
  -> Beside Opponent, []
  -> Beside Opponent, ><
  -> Beside Opponent, ()
  -> Beside Opponent, []>< (PB)
  -> Behind Opponent, []
  -> Behind Opponent, ><
  -> Behind Opponent, ()
  -> Behind Opponent, []>< (PB)

GROUND SITTING DAZED
  -> []
  -> ><
  -> ()
  -> []>< (PB)

OPPONENT ON ONE KNEE
  -> []
  -> ><
  -> ()
  -> []>< (PB)

CLUTCH TYPE
  -> Clutch Type of R1+[] (Front)
  -> Clutch Type of R1+>< (Front)
  -> Clutch Type of R1+() (Front)
  -> Clutch Type of R1+[]>< (Front)
  -> Clutch Type of R1+/\() (Front)
  -> Clutch Type of R1+[] (Behind)
  -> Clutch Type of R1+>< (Behind)
  -> Clutch Type of R1+() (Behind)
  -> Clutch Type of R1+[]>< (Behind)
  -> Clutch Type of R1+/\() (Behind)

CLUTCH MANUEVER FOR R1+/\ (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[] (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+>< (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+() (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[]>< (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\() (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\ (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[] (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+>< (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+() (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[]>< (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\() (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

PICK UP OPPONENT (NEAR HEAD)
  -> R1+[] Pick Up Into Front Clutch [] / Back Clutch [] 
  -> R1+>< Pick Up Into Front Clutch >< / Back Clutch ><
  -> R1+() Pick Up Into Front Clutch () / Back Clutch ()
  -> R1+[]>< Pick Up Into Front Clutch []>< / Back Clutch []>< 
  -> R1+/\() Pick Up Into Front Clutch /\() / Back Clutch /\()

SHOOT STYLE
  -> Mounted at Feet []
  -> Mounted at Feet ><
  -> Mounted at Feet ()
  -> Mounted at Feet /\
  -> Mounted at Feet R1
  -> Mounted at Feet []>< (PB)
  -> Mounted at Feet /\() (PB)
  -> Mounted on Body []
  -> Mounted on Body ><
  -> Mounted on Body ()
  -> Mounted on Body /\
  -> Mounted on Body R1
  -> Mounted on Body []>< (PB)
  -> Mounted on Body /\() (PB)
  -> Opponent on all Fours, Behind []
  -> Opponent on all Fours, Behind ><
  -> Opponent on all Fours, Behind ()
  -> Opponent on all Fours, Behind /\
  -> Opponent on all Fours, Behind R1
  -> Opponent on all Fours, Behind []>< (PB)
  -> Opponent on all Fours, Behind /\() (PB)
  -> Opponent on all Fours, In Front []
  -> Opponent on all Fours, In Front ><
  -> Opponent on all Fours, In Front ()
  -> Opponent on all Fours, In Front /\
  -> Opponent on all Fours, In Front R1
  -> Opponent on all Fours, In Front []>< (PB)
  -> Opponent on all Fours, In Front /\() (PB)
  -> Counter Punch []
  -> Counter Punch ><
  -> Counter Punch ()
  -> Counter Punch /\
  -> Counter Punch R1
  -> Counter Punch []>< (PB)
  -> Counter Punch /\() (PB)
  -> Counter Kick []
  -> Counter Kick ><
  -> Counter Kick ()
  -> Counter Kick /\
  -> Counter Kick R1
  -> Counter Kick []>< (PB)
  -> Counter Kick /\() (PB)

SHOOT COUNTER
  -> Counter Feet Mount []
  -> Counter Feet Mount ><
  -> Counter Feet Mount ()
  -> Counter Body Mount []
  -> Counter Body Mount ><
  -> Counter Body Mount ()
  -> Counter On All Fours Opponent Behind []
  -> Counter On All Fours Opponent Behind ><
  -> Counter On All Fours Opponent Behind /\
  -> Counter On All Fours Opponent In Front []
  -> Counter On All Fours Opponent In Front ><
  -> Counter On All Fours Opponent In Front /\

APRON GRAPPLE
  -> Grapple Apron Opponent []
  -> Grapple Apron Opponent ><
  -> Grapple Apron Opponent ()
  -> Grapple Apron Opponent /\
  -> Grapple Apron Opponent []>< (PB)
  -> Counter Apron Grapple []
  -> Counter Apron Grapple ><
  -> Counter Apron Grapple ()
  -> Counter Apron Grapple /\
  -> Counter Apron Grapple []>< (PB)

STRIKE COUNTER
  -> Counters into ... 1
  -> Counters into ... 2

DOUBLE TEAM
  -> Front []
  -> Behind []
  -> In Corner []><

TAUNT
  -> R-Analog Left
  -> R-Analog Down
  -> R-Analog Right
  -> R-Analog Up

ENTRANCE
  -> Walk into Stage Type
  -> Taunt on Stage
  -> Taunt Outside Ring
  -> Enter Ring Type
  -> Stand Idle in Ring (While opponent's stats are announced)
  -> Taunt in Ring (After your stats are announced)

VICTORY TAUNT
  -> Taunt Type

Phew. Once you come down to it, that is a heck of a lot of moves, more
than any wrestling game at the moment! If you're too lazy to fill all
that up yourself, you can use a sample movelist. Select the second 
option in the main Edit Move menu, then pick one of these. Note that
selecting one of these will clear out the moves you've set previously,
unless you're setting an Extra Edit Movelist.

(Thanks to Kilroy42 and Melfina) :-

1) Orthodox
2) Technician
3) Power
4) American
5) High Spot
6) All-Round
7) Genius
8) Revolution
9) Junior
10) Luchadore
11) Heel
12) Mysterious
13) Shooter
14) Fighter
15) Grappler
16) Wrestling
17) Ground
18) Striker
19) Free Fighter
20) Stacie
21) Panther
22) Giant
23) Vicious
24) King's Road
25) Animal
26) Superman
27) Royce Gracie
28) Kazushi Sakuraba
29) Vanderlei Silva
30) Aleksandr Karelin
31) Mark Kerr
32) Mirko Cro Crop
33) Heath Herring 
34) Mark Coleman
35) Gerard Gordeau
36) Renzo Gracie
37) Ryan Gracie
38) Tsuyoshi Kosaka
39) Akira Maeda
40) Igor Vovchanchin
41) Gary Goodridge
42) Semmy Schilt
43) Renato Sobral
44) Gilbert Yvell
46) Gran Hamada
47) Willem Ruska 
48) Muhammad Ali
49) Osamu Takihikari
50) Ken Shamrock
51) Volk Han
52) Kimo 
53) Willie Williams
54) Bas Rutten
55) Jason DeLucia
56) Andrei Kopylov
57) Mike Bernardo
58) Jerome LeBanner
59) Peter Aerts
60) Ernesto Hoost
61) Dos Caras Jr.
62) "The Monster Man" Eddie Everett
63) Minoru Fujita
64) Ryushi Yanagisawa 
65) Kazuki Okubo
66) Kozo Takeda
67) Branco Cikatic
68) Dan Henderson 
69) Quinton Jackson
70) Ricardo Arona
71) Gran Naniwa
72) Wild Pegasus (Chris Benoit)
73) Dynamite Kid
74) Tiger Mask I
75) Tiger Mask II
76) Daijiro Matsui
77) Bruiser Brody
78) Andre The Giant
79) Terry Funk
80) Dory Funk Jr.
81) Johnny Ace
82) Terry Gordy
83) Mil Mascaras
84) Dos Caras
85) Yoshiaki Fujiwara
86) Yoji Anjoh
87) Ric Flair
88) Rick Steiner
89) Tiger Jeet Singh
90) Koki Kitahara
91) Rickson Gracie

 __________________________________________________________________________
|                              ____________________________________________|
 \_I._SUB-MENU_7_-_EDIT_LOGIC_/

This advanced section allows you to edit how wrestlers will react when
played by the computer. Again, those who have played Fire Pro would
be fairly familiar with this mode. This game does make it easier for
the lazier players though - there's a list of pre-made Logic Sets in
the game. In the main menu, the top option lets you directly edit the
CPU, while the second option lets you load the aforementioned pre-made
logic sets. The pre-made logic sets correspond to the pre-made movelists
in the Edit Move menu, so check there for translations; the list is just
above this paragraph!

Liquidalex of the Gamefaqs Board helps out with some translations :-

"I know this is a small bit, and most of you have probably figured it out 
but I am going through the edit logic section and it is set up a lot like 
Fire Pro. Here is the first section I have figured out. The top section is 
the category and the first one is Standing. The section to the left is the 
category of damage. small, medium, large and near death. The stuff within 
that is then Back Away, Circle the opponent, grapple, and then strikes. 
Within the strikes category you choose the strikes by % you want your 
wrestler to do. I am not 100% on the circle and backing away options, but 
I think they are it. 

The next two are kind of weird, but I think they have to do Irish whipping 
or something, not sure. So we will skip those for now. 

The ones after the next two (the 4th and 5th categories) are pretty easy to 
figure out. It is all about the grapples. The first category is front 
grapples and the second category is back grapples. You pick which grapples 
are used the most, then within those grapples which moves are used the most. 
You have to remember what damage you are under when picking these. 

Ok, I did a few more categories. To help out I am going to list them as 
numbers as well. So the first category was # 1 which was standing. 

So category #6 is a running one. I think it is the opponent running towards 
you. The section to the left is now small/med, large and near death. Then 
the choices are strikes, run attack, run at opponent running, and run 
counter. 

Category # 7 is when the opponent is in the corner. The categories are ???, 
???, close attack(getting right next to them and pressing the button), 
running attack (when you just press the button and it runs for you), and 
the grapple attack (R1 and a button). 

Category # 8 and # 9 are when the opponent is laying flat. 

# 8 is face up. The categories to the left are small/med, large, and near 
death. The move categories are the following; ???, ???, ???, pickup into 
grapple, head moves, side moves, leg moves and running downed moves. There 
are subcategories within to choose which moves you want to do. 

Category # 9 is identical to # 8, only your opponent is face down. 

I'm sorry # 8 and # 9 are the same except # 9 (face down) does not have the 
category of picking up into a grapple. 

Ok here are some more edit mode notes. I am sorry that I have a lot of ??? 
areas. I think for the most part we can assume that the first ??? in the 
moves section are "attack normal" but let's not say that is 100%. 

Also the left hand menu is amount of damage your opponent has, in some cases 
it is 4 categories and other times it is combined to make less categories. I 
think you guys can figure those out for the most part. 

Situation # 10 is opponent sitting. The categories are ???, ???, ???, and 
then the moves in a sub-menu. 

Situation # 11 is opponent kneeling. The categories are ???, ???, and moves 
within standing, then moves within running. 

Situation # 12 is opponent on all fours. The categories within are ???, ???, 
head moves (sub-menu), side moves (sub-menu), leg moves (sub-menu). 

The next two are both opponent laying down near corner, but I think the 
second one is when the opponent is laying in a way to allow a pin splash. 
Know what I mean? 

Situation # 13 opponent laying down near corner (not positioned right) The 
categories are ???, climb turnbuckle from outside moves(sub-menu). 

Situation # 14 is opponent laying down near corner (positioned right) The 
categories are ???, climb turnbuckle from outside moves(sub-menu), climb 
turnbuckle from inside moves(sub-menu). 

situation # 15 is Opponent standing dazed near corner. The categories are 
???, climb from out turnbuckle moves(sub-menu), climb from in turnbuckle 
moves(sub-menu). 

Situation # 16 is opponent dazed near ropes laying down. The categories 
are ???, slingshot to inside moves (sub-menu). 

Situation # 17 is opponent dazed near ropes standing. The categories are 
???, slingshot to inside moves (sub-menu). 

Situation # 18 is opponent on outside. The categories are do nothing, ???, 
???, slingshot to outside moves (sub-menu), run to outside moves(sub-menu), 
apron running moves(sub-menu). 

Situation # 19 is opponent on outside and on the apron. The categories are; 
do nothing, grapple moves(sub-menu), strike moves(sub-menu), run attack 
moves(sub-menu), run at running opponent moves(sub-menu). 

Situation # 20 is opponent on inside and you on the apron. The categories 
are; do nothing, grapple moves(sub-menu). 

Situations # 21 - # 26 are all taunt based and have the same choices so I 
will just list the basic menu. 

Situation # 21 - # 26. The categories are; attack normally and taunt
(sub-menu). 

# 21 - opponent dazed in corner or standing. 

# 22 - opponent laying. 

# 23 - opponent sitting.

# 24 - opponent kneeling. 

# 25 - opponent on all fours. 

# 26 - opponent inside dazed near ropes (this one could be way off)

Shoot Edit Logic

# 27 - # 30 are all mounts while # 32 and # 33 are punch and kick 
counters they are all with the categories of; square, X, circle, 
triangle, R1, square and X, triangle and circle. 

The mounts in order are...

# 27 - mounted at feet
# 28 - mounted on body
# 29 - opponent on all fours, you behind
# 30 - opponent on all fours, you in front

The counters in order are..

# 32 - punch
# 33 - kick

# 33 - # 36 are all mount counters and have the categories of; 
square, X, circle. 

The mount counters are...

# 33 - feet mount counter
# 34 - body mount counter
# 35 - mounted from behind on all fours counter
# 36 - mounted from the front on all fours counter

Ok, so this is the bad news part. As of right now I have no idea what 
situations # 37 - # 43 are. If anyone could give me some info that would 
be great. I know that # 37 is taunt based, but I can't figure out why 
there is a taunt section earlier. The remaining ones are most likely the 
old Fire Pro standards of "serious time, touch work, etc.." but like I 
mentioned I tried to match up the language with Fire Pro D with no luck."

 __________________________________________________________________________
|                   _______________________________________________________|
 \_J._FINISHING_UP_/

SAVE/LOAD
=========
Here you can manage your created character's data. Top option is LOAD 
WRESTLER, next option is SAVE WRESTLER, and the third and final option
is DELETE WRESTLER. Don't forget to save your wrestler once you've 
done making him! In this game you can store up to 100 created wrestlers.

UPDATE
======
If you're updating existing wrestlers then the SAVE/LOAD option becomes
the UPDATE option. Just pick this and choose the first option to update
your wrestler. And since I have been asked this often - no, updated 
wrestlers do not take up any CAW space, it's stored in the main save file.

EXIT
====
All done with Editing? Saved your creations already? Pick this to get
the heck outta here!

 __________________________________________________________________________
|                __________________________________________________________|
 \_K._HEAD_LIST_/

Stiltsjdg of the Gamefaqs Board has provided a list of all the heads in the 
game. Note that some of these heads only appear after you've earned them in 
Trial Road. They are :-

1) Minoru Toyonaga
2) ??? 
3) Kazuki Okubo
4) Kozo Takeda
5) Branco Cikatic
6) Dan Henderson
7) Quinton Jackson
8) Ricardo Arona
9) Tiger Hattori (NJPW Referee) *
10) Masao Tayama (NJPW Referee) *
11) Tayama (NJPW Referee) *
12) Hiroyuki Uno (NJPW Referee) *
13) Wally Yamaguchi *
14) All Japan Announcer Kihara *
15) New Japan Announcer, Hidekazu Tanaka *
16) Stan Hansen w/ Cowboy Hat *
17) Kokushi w/ Heat Attire 
18) Kensuke Sasaki w/ Bandana
19) Great Muta Red Headgear *
20) Great Muta Black Headgear *
21) Mask I *
22) Mask II *
23) Hiroyoshi Tenzan w/ Head Attire
24) Kodo Fuyuki
25) Keiji Mutoh w/ Hair *
26) Young Tatsumi Fujinami *
27) Young Masahiro Chono *
28) Kensuke Sasaki IWGP Title Reign
29) Young Kensuke Sasaki *
30) Young Riki Choshu *
31) Tadao Yasuda '02
32) Jushin Liger Heavyweight Mask
33) Kevin Nash
34) Dan Severn
35) ????
36) Tom Howard
37) Makai Mask
38) Carlos Newton *
39) Soichi Nishida *
40) Akira Nogami
41) Satoshi Kojima w/ Entrance Mask
42) Young Hiroshi Hase *
43) Young Keiji Mutoh *
44) Kaz Hayashi w/ Longer Hair
45) Jim Steele w/ Blonde Hair
46) Rickson Gracie 
47) Great Muta '02 (Spider Muta) *
48) Koki Kitahara
49) Curry Man
50) Curry Man w/ Hat
51) AKIRA '02
52) Jushin Liger '02
53) Kensuke Sasaki '02
54) Katsushi Takemura '02
55) Great Muta '02 Headgear *
56) Mike Barton '02
57) Kaz Hayashi w/ Short Hair
58) Hiroshi Tanahashi '02
59) Great Koji Headgear
60) Manabu Nakanishi
61) Gran Hamada
62) Yoshiaki Yatsu
63) Ryuki Ueyama (U-File)
64) Minoru Fujita
65) Yutaka Yoshie
66) Blue Wolf
67) Kendo Ka-Shin '01
68) Kenzo Suzuki '94
69) Giant Baba
70) Taiyo Kea w/ Hair
71) Brian Adams
72) Bryan Clark
73) Kendo Ka-Shin '02
74) Mitsuya Nagai 
75) Ryushi Yanagisawa
76) Riki Choshu 
77) Tatsumi Fujinami
78) Masahiro Chono
79) Kensuke Sasaki Bald
80) Power Warrior *
81) Yuji Nagata
82) Manabu Nakanishi
83) Hiroyoshi Tenzan
84) Tadao Yasuda w/ Hair
85) Shiro Koshinaka
86) Takashi Iizuka
87) Yutaka Yoshie
88) Osamu Nishimura
89) Hiro Saito
90) Tatsutoshi Goto
91) Michiyoshi Ohara
92) Junji Hirata
93) Kengo Kimura
94) Super Strong Machine *
95) Jushin Liger
96) El Samurai
97) Koji Kanemoto
98) AKIRA
99) Minoru Tanaka
100) Masayuki Naruse
101) Masahito Kakihara
102) Jado
103) Gedo
104) Shinya Makabe
105) Kenzo Suzuki
106) Hiroshi Tanahashi
107) Wataru Inoue
108) Katsuyori Shibata
109) Katsushi Takemura
110) Blue Wolf
111) Scott Norton
112) Don Frye
113) Super J
114) Dr. Wagner Jr.
115) Giant Silva
116) Giant Singh
117) Black Tiger III
118) Dan Devine
119) Kazuo Yamazaki *
120) Osamu Kido *
121) Seiji Sakaguchi *
122) Masa Saito *
123) Kuniaki Kobayashi *
124) Norio Honaga *
125) Black Cat *
126) GOKU-DO
127) Giant Baba
128) Genichiro Tenryu
129) Keiji Mutoh
130) Great Muta
131) Kokushi
132) Toshiaki Kawada
133) Satoshi Kojima
134) Great Koji
135) Taiyo Kea
136) Masa Fuchi
137) Hiroshi Hase
138) Mitsuya Nagai
139) Arashi
140) Nobutaka Araya
141) Kendo Ka-Shin
142) Tokimitsu Ishisawa *
143) Hideki Hosaka
144) Shigeo Okamura
145) Nobukazu Hirai
146) Kaz Hayashi/ Muto Clone
147) Tomoaki Honma
148) Kazushi Miyamoto
149) Jimmy Yang
150) Stan Hansen *
151) Steve Williams
152) Johnny Smith
153) Mike Barton
154) Abdullah the Butcher
155) George Hines
156) Mike Rotunda
157) Jim Steele w/ Long Hair
158) Giant Kimala
159) Masakatsu Funaki
160) Yuki Kondo
161) Yoshiki Takahashi
162) Minoru Suzuki 
163) Sanae Kikuta
164) Kiuma Kunioku
165) Osami Shibuya
166) Ikuhisa Minowa
167) KENGO
168) KEI Yamamiya
169) Kiyoshi Tamura
170) Akihiro Gono
171) Yuki Sasaki
172) Gran Naniwa
173) Antonio Inoki *
174) Alexandr Karelin
175) Semmy Schilt
176) Bas Rutten
177) Jason DeLucia
178) Mark Kerr
179) Igor Vovchanchin
180) Ken Shamrock
181) Gary Goodridge
182) Vanderlei Silva
183) Volk Han
184) Renato Sobral
185) Andrei Kopylov
186) Gilbert Yvell
187) Willem Ruska
188) Muhammed Ali
189) Willie Williams
190) "The Monster Man" Eddie Everett
191) Shota Chochoshivili
192) Gerard Gordeau
193) Royce Gracie
194) Renzo Gracie
195) Mark Coleman
196) Ryan Gracie
197) Hiromitsu Kanehara
198) Yoshiaki Fujiwara
199) Tsuyoshi Kosaka
200) Akira Maeda
201) Dos Caras Jr.
202) Tiger Mask I *
203) Chris Benoit
204) Gary Albright
205) Hawk
206) Animal
207) Dynamite Kid
208) Hulk Hogan
209) Bill Goldberg
210) Ric Flair
211) Rick Steiner
212) Scott Steiner
213) Tiger Mask II *
214) Bruiser Brody
215) Andre the Giant
216) Karl Gotch
217) Tiger Jeet Singh
218) Johnny Ace
219) Terry Funk
220) Dory Funk Jr. 
221) Mil Mascaras
222) Dos Caras
223) Terry Gordy
224) Fritz Von Erich
225) Yoji Anjoh
226) Nobuhiko Takada
227) Kazushi Sakuraba
228) Daijiro Matsui
229) Mirko Cro Cop
230) Mike Bernardo
231) Peter Aerts
232) Ernesto Hoost
233) Mark Hunt
234) Jerome LeBanner
235) Heath Herring
236) Kimo
237) Osamu Takihikari (SPWF)

All the heads marked with a * are locked at the start. Play Trial Road to
unlock them!

 __________________________________________________________________________
|                     _____________________________________________________|
 \_L._SPECIAL_SKILLS_/

Every wrestler can have special skills - additional abilities that 
aid or afflict your wrestler when certain conditions are met. They use
their own point system which, for a lack of a better term, I will call
Special Points. When you start off, your created wrestler will have 20
Special Points, meaning those 30 Special Point Skills are out of your
reach. Anything above "Long Title Reign" is therefore unavailable from
the start. Play Trial Road long enough and you'll unlock the option 
for more of these points. There are two Special Skill options in the 
Edit Menu - the first option, Skill Sets, are simply packages of 
different skills for those who are lazy in setting their own special
skills - however this too is unavailable from the start since all the
packages cost more than your basic 20 Special Points. The second lets 
you customize your own by picking up to three different skills. 

Kilroy42 and Melfina supplied a list of all the special skills you can 
add to your character. Check here if you want to add in your skills 
individually. It's listed in this particular format :- 
  
Name of Skill (Point Costs)
- Condition : What will trigger this skill
- Effect    : What is the effect this skill has when triggered
- Usage     : How often it can be used

This listing is in the order at which it appears in the game (i.e. 
from left to right in the menu) :-

Weak Neck (0)
- Condition : Neck Damage 
- Effect    : Neck Strength 1 rank down 
- Usage     : Once a match

Weak Arm (0) 
- Condition : Arm Damage
- Effect    : Arm Strength 1 rank down
- Usage     : Once a match

Weak Waist (0)
- Condition : Waist Damage
- Effect    : Waist Strength 1 rank down
- Usage     : Once a match

Weak Leg (0)
- Condition : Leg Damage
- Effect    : Leg Strength 1 rank down
- Usage     : Once a match

Short Lived Reign (0)
- Condition : During a Title Match
- Effect    : All Parameters -1
- Usage     : First three title defenses

Party Man (10) 
- Condition : League/Tournament Entry
- Effect    : Recovery / Spirit +1
- Usage     : All matches, entire match length

Sleeping Volcano (10)
- Condition : League/Tournament Entry
- Effect    : Random Parameters +2
- Usage     : All matches, entire match length

Favorite (10)
- Condition : League/Tournament Entry
- Effect    : Spirit +1 
- Usage     : All matches, entire match length

Underdog (10)
- Condition : League/Tournament Entry
- Effect    : Random All Parameters +1 
- Usage     : All matches, entire match length

Real Champion (10)
- Condition : Title Match
- Effect    : All Defense Parameters +2
- Usage     : Entire match length

Long Title Reign (10)
- Condition : Title Match
- Effect    : All Defense Parameters +1
- Usage     : After 3rd Successful Title Defense

Stardom (30)
- Condition : Health at 5%, Taunt
- Effect    : Move damage +30%
- Usage     : Once per Taunt

Quick Return (30)
- Condition : Health at 5% to 30#, Spirit 40%+
- Effect    : Down Time 1/8th of normal
- Usage     : While conditions are met

One-Hit Reversal (30)
- Condition : Energy under 10%, Spirit over 30%, use Powerball Move
- Effect    : Critical Rate x2
- Usage     : While conditions are met

Start Dash (30)
- Condition : Health 80%+
- Effect    : All Parameters +2
- Usage     : While conditions are met

Fortitude (30)
- Condition : Health & Spirit at 0%
- Effect    : Give Up Rate 1/10th normal
- Usage     : While conditions are met

Comeback (30)
- Condition : Health below 20%
- Effect    : All parameters +2
- Usage     : While conditions are met

One-Hit Finisher (30)
- Condition : Health below 20%, Spirit above 40%, Use Powerball Finisher
- Effect    : Finisher Damage Up
- Usage     : Once

Bleeding (30)
- Condition : Player is Bleeding
- Effect    : Move Damage up 30%
- Usage     : Until end of match

Concentration (30)
- Condition : Opponent uses Strike, Submission or Technical Moves
- Effect    : Opponent's critical rate -50% with these moves
- Usage     : Until end of match

Flexibility (30)
- Condition : Opponent uses Suplex or Power Moves
- Effect    : Opponent's critical rate -50% with these moves
- Usage     : Until end of match

Tough (30)
- Condition : Health below 20%
- Effect    : Damage done to you -30%
- Usage     : While conditions are met

Cruelty (30)
- Condition : When opponent is bleeding
- Effect    : Opponent's Powerball moves damage -30%
- Usage     : Until end of match

Take a Bump (30)
- Condition : Health below 30%
- Effect    : All Defense parameters +2
- Usage     : While conditions are met

Instant Kill (30)
- Condition : Use a Powerball
- Effect    : Critical Rate x2
- Usage     : Only during the first minute of the match

Breathing (30)
- Condition : None
- Effect    : Breathing Recovery x2
- Usage     : Until end of match

Flash (30)
- Condition : Health and Spirit below 15%, Powerballs remaining
- Effect    : Random Reversals x2
- Usage     : Once a match for 40s duration

Evil Rhythm (30)
- Condition : None
- Effect    : No loss of Spirit while outside the ring
- Usage     : Until end of match

Roaring of Soul (30)
- Condition : Energy and Spirit below 5%, no remaining Powerballs
- Effect    : All Powerballs regained
- Usage     : Once a match

Exquisite Skill (30)
- Condition : Health above 60%
- Effect    : Weak moves +30% damage
- Usage     : While conditions are met

If you want package deals (that's the first Special Skills menu) try this 
(also credit to Kilroy42 and Melfina). It's in this particular format :-

Combination Set Name - Skill(Level), Skill(Level), Skill(Level) 

This is in the order at which they appear in the menu (I've broken them
into different point packages for easier reading) :-

30 Point Packages
=================
Superstar 1 - Stardom(1), One-Hit Finisher(1) 
Unstoppable Warrior 1 - Start Dash(1), Quick Return(1) 
Life or Death1 - One-Hit Reversal(1), Quick Return(1) 
Super Come Back 1 - Quick Return(1), Come Back(1) 
Abandonment 1 - One Hit Reversal(1), Concentration(1) 
U Spirit 1 - One-Hit Reversal(1), Fortitude(1) 

35 Point Packages
=================
Superstar 2 - Stardom(2), One hit Finisher(1) 
Unstoppable Warrior 2 - Start Dash(1), Quick Return(2) 
Life or Death 2 - One-Hit Reversal(2), Quick return(2) 
Super Counterattack 2 - Quick Return(1), Come Back(2) 
Abandonment 2- One-Hit Reversal(1), Concentration(2) 
U Spirit 2 - One-Hit Reversal(2), Fortitude(1) 
Toukon1 - Stardom(1), One-Hit Reversal(1), Come Back(1) 
Monster1 - Stardom(1), One-Hit Finisher(1), Flexibility(1) 
Wrestler Spirit 1 - Stardom(1) - Start Dash(1) 
Restoration Spirit 1 - Fortitude(1), Concentration(1), Tough(1) 
Hiryuu Sappou 1 - One-Hit Reversal(1), Breathing(1), Concentration(1) 
Revolution Spirit 1 - One-Hit Finisher(1), Fortitude(1), Tough(1) 
Tournament Warrior 1 - One-Hit Reversal(1), Come Back(1), Breathing(1) 
Wizard 1 - Stardom(1), Exquisite Skill(1), Flash(1) 
Unbreakable Spirit 1 - Quick Return(1), Come Back(1), Tough(1) 
Tribal Pride1 - Fortitude(1), Concentration(1) Instant Kill(1) 
Inherited Toukon 1 - Stardom(1), Fortitude(1), One-Hit Finisher(1) 
Mouko spirit 1 - Quick Return(1), Fortitude(1) One-Hit Finisher(1) 

40 Point Packages
=================
Superstar 3 - Stardom(2), One-Hit Finisher(2) 
Unstoppable Warrior 3 - Start Dash(2), Quick Return(2) 
Life or Death 3 - One-Hit Reversal(2), Quick Return(2) 
Super Counterattack 3 - Quick Return(2), Come Back(2) 
Abandonment3 - One-Hit Reversal(2), Concentration(2) 
U Spirit 3 - One-Hit Reversal(2), Fortitude(2) 
Toukon 2 - Stardom(1), One-Hit Reversal(1), Come Back(2) 
Monster 2 - Stardom(1), One-Hit Finisher(1), Flexibility(2) 
Wrestler Spirit 2 - Stardom(2), Start Dash(1) 
Restoration Spirit 2 - Fortitude(2), Concentration(1), Tough(1) 
Hiryuu Sappou 2 - One-Hit Reversal(1), Breathing(2), Concentration(1) 
Revolution Spirit 2 - One-Hit Finisher(1), Fortitude(1), Tough(2) 
Tournament Warrior 2 - One-Hit Reversal(2), Come Back(1), Breathing(1) 
Wizard 2 - Stardom(1), Exquisite Skill(1), Flash(2) 
Unbreakable Spirit 2 - Quick Return(1), Come Back(2), Tough(1) 
Tribal Pride 2 - Fortitude(2), Concentration(1), Instant Kill(1) 
Inherited Toukon 2 - Stardom(1), Fortitude(1), One-Hit Finisher(2) 
Mouko spirit 2 - Quick Return(1), Fortitude(2), One-Hit Finisher(1) 

45 Point Packages
=================
Superstar - Stardom(3), One-Hit Finisher(2) 
Unstoppable Warrior - Start Dash(3), Quick Return(2) 
Life or Death - One-Hit Reversal(3), Quick Return(2) 
Super Counterattack - Quick Return(2), Come Back(3) 
Abandonment  - One-Hit Reversal(3), Concentration(3) 
U Spirit - One-Hit Reversal(3), Fortitude(2) 
Toukon 3 - Stardom(1), One-Hit Reversal(2), Come Back(2) 
Monster 3 - Stardom(1), One-Hit Finisher(2), Flexibility(2) 
Wrestler Spirit 3 - Stardom(2), Start Dash(2) 
Restoration Spirit 3 - Fortitude(2), Concentration(2), Tough(1) 
Hiryuu Sappou 3 - One-Hit Reversal(2), Breathing(2), Concentration(1) 
Revolution Spirit 3 - One-Hit Finisher(2), Fortitude(1), Tough(2) 
Tournament Warrior 3 - One-Hit Reversal(2), Come Back(2), Breathing(1) 
Wizard 3 - Stardom(1), Exquisite Skill(2), Flash(2) 
Unbreakable Spirit 3 - Quick Return(2), Come Back(2), Tough(1) 
Tribal Pride 3 - Fortitude(2), Concentration(1), Instant Kill(2) 
Inherited Toukon 3 - Stardom(2), Fortitude(1), One-Hit Finisher(2) 
Mouko Spirit 3 - Quick Return(2), Fortitude(2), One-Hit Finisher(1) 

50 Point Packages
=================
Toukon - Stardom(2), One-Hit Reversal(3), Come Back(2) 
Monster - Stardom(2), One-Hit Finisher(2), Flexibility(3) 
Wrestler Spirit - Stardom(3), Start Dash(2), Roaring of Soul(1) 
Restoration Spirit - Fortitude(3), Concentration(2), Tough(2) 
Hiryuu Sappou - One-Hit Reversal(2), Breathing(3), Concentration(2) 
Revolution Spirit - One-Hit Finisher(2), Fortitude(2), Tough(3) 
Tournament Warrior - One-Hit Reversal(3), Come Back(2), Breathing(2) 
Wizard - Stardom(2), Exquisite Skill(2), Flash(3) 
Unbreakable Spirit - Quick Return(2), Come Back(3), Tough(2) 
Tribal Pride - Fortitude(3), Concentration(2), Instant Kill(2) 
Inherited Toukon - Stardom(2), Fortitude(2), One-Hit Finisher(3) 
Mouko Spirit - Quick Return(2), Fortitude(3), One-Hit Finisher(2) 

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 \_M._ACKNOWLEDGEMENTS_/

- To the good old Fire Pro Programmers (all five of them) for making the 
  friggin' best wrestling game yet!

- To SPIKE for releasing said friggin' best wrestling game!

- To Gamefaq's own CjayC for hosting my little creations!

  http://www.gamefaqs.com/

- To Dave of Cheat CC for also hosting my creations!

  http://www.cheatcc.com/

- Also to Al Amaloo of About.com Video Game Strategies as well!

  http://vgstrategies.about.com/

- KANEster for supplying HUGE amounts of info, especially for the edit
  menu and movelists - he almost a co-writer!

- Yet another in the "almost co-author" category, Kilroy42 and Melfina!
  Huge amounts of stuff from them as well

- To all the veterans of the King of Colosseum Gamefaqs board who helped
  out - in no real order :- souledge 316, sonnybonne4, Ligerbusa, 
  Crocopfan, BattleRoyale1Fan, Monkboon, wasp911, DynastyMode and others 
  I've probably forgot to mention for all their help, intentional or 
  otherwise

- Doublek for some menu translation helps - check his website for some
  visual translations of the menus - quite handy :-

  http://www.angelfire.com/wrestling3/double_k/

- Liquidalex for all those logic set translations - that's a lotta stuff
  he typed!

- Shoplifter of the Gamefaqs Board for a couple of corrections

- Pink Spider for the critical type translations

- Stiltsjdg for supplying the almost-complete list of edit mode heads

- PWMontly for telling me that the "fictional small gym" is mostly 
  based on Tokyo's Differ Ariake Gym, among other things

- And special thanks to Kojikoji for giving us all the KOC news when things
  started looking grim for this game! We'll miss you friend

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|__________________________________________________________________________|

King Of Colosseum Red Version By SPIKE. Bring on KOC Green!