Jak And Daxter: The Precursor Legacy
FAQ/Walkthrough
by John 'Wntermute' Gall [wntermute@home.com]
Version 1.5 (3-27-02)
(c) 2002 John Gall aka 'Wntermute'


This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2 from the talented developers at Naughty Dog.


Contents:
1. Version History
2. Story
3. Controls
4. Quest Items
5. Eco Types
6. Walkthrough
 A. Geyser Rock
 B. Sandover Village
 C. Sentinel Beach
 D. Forbidden Jungle
 E. Misty Island
 F. Fire Canyon
 G. Rock Village
 H. Lost Precursor City
 I. Boggy Swamp
 J. Precursor Basin
 K. Mountain Pass
 L. Volcanic Crater
 M. Snowy Mountain
 N. Spider Cave
 O. Lava Tube
 P. Gol And Maia's Citadel
 Q. The Large Precursor Door
7. Bosses
 A. Dark Eco Plant
 B. Klaww
8. Mini-Games
 A. 'Catch 200 Pounds Of Fish'
 B. 'Protect Farthy's Snacks'
9. FAQs
10. Glitches & Bugs
11. Conclusion & Copyright

==================
1. Version History
==================
v0.1 (12-07-01) - Initial Revision; all but one Power Cell objective name found. played through the whole game in under 2 days with only 2 Power Cells and 1 Orb remaining to be found. I'll be reworking the Orb Locations portion as this document evolves.

v0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. Removed pieces left over from the Demo FAQ I was working from. Removed incorrect piece in Demo/Game comparison question. Finished Orb & Scout Fly locations up to Rock Village.

v0.3 (12-14-01) - Returned from hiatus; Finished Orb & Scout Fly locations up to Lava Tube. Added dedication in Section 11, added Green & White Eco, added Glitches & Bugs section.

v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel. Added more bugs. Corrected small error in Precursor Robot boss info. Added more special moves to Controls section.

v1.5 (03-27-02) - Long overdue interim update. The old email address was shut off due to the Cox conversion from the @Home network to their own. Moved the area-specific FAQs to their respective areas. Will work on updating for more frequently asked questions later.

========
2. Story
========
Here is the story of the world of Jak & Daxter:

Jak and Daxter are two elf-like friends that live on one of a group of islands. As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent type while Daxter is a seemingly endless source of wisecracks. Before the game begins, Jak and Daxter sneak over to Misty Island where they witness a meeting of Lurkers with their masters, Gol and Maia. Before they're spotted, they sneak off and find a Dark Eco pool and a Precursor artifact. They're discovered and Jak fights off the lurker with the Precursor artifact but knocks Daxter into the Dark Eco. Daxter jumps out of the sludge as an 'ottsel' (part otter, part weasel). They return to the Green Sage, Samos, and are told only one person knows enough about Dark Eco to turn Daxter back. They also find out that the other sages have been out of touch for some time and the way to reach them is very dangerous. At this point, Samos's daughter Keira offers to help with a modified Zoomer that can resist the heat of the fiery Mountain Pass. 

It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter into his normal elf form.



===========
3. Controls
===========
Jak & Daxter  (expanded by request)
 Left Analog Stick     -  Move Jak & Daxter
 Right Analog Stick    -  Move & Zoom Camera
 X Button              -  Jump
 O Button              -  Spinkick
 [] Button             -  Punch / Shoot Yellow Eco burst
 /\ Button             -  Look Around (toggle view)
 L1 / R1 Buttons       -  Duck
 L2 / R2 Buttons       -  Heads-Up Progress Totals
 Start Button          -  Pause / Progress Screen
 Jump then Punch       -  Handstand Dive
 Punch then Jump       -  Uppercut
 Crouch then Punch     -  Uppercut
 Crouch then Jump      -  High jump
 L1 / R1 while moving  -  Roll
 Jump then Jump        -  Double-jump (more distance than a single Jump)
 Jump, Jump, Spinkick  -  Double-jump w/ spin (a little more distance than Double-jump)
 Roll then Jump        -  Rolling jump (more distance than Double-jump w/ spin

Jak's A-Grav Zoomer
 Left Analog Stick   -  Turn Zoomer
 Right Analog Stick  -  Move & Zoom Camera
 X Button            -  Accelerate
 [] Button           -  Brake / Shoot Yellow Eco burst
 L1 / R1 Buttons     -  Jump / Hard turn
 L2 / R2 Buttons     -  Heads-Up Progress Totals
 Start Button        -  Pause / Progress Screen
 
Lurker's Cannon (Misty Island - Arena Area)
 Left Analog Stick  -  Aim Cannon
 X Button           -  Fire Cannon (hold for farther shot)
 /\ Button          -  Leave Cannon
 L2 / R2 Buttons    -  Heads-Up Progress Totals
 Start Button       -  Pause / Progress Screen


==============
4. Quest Items
==============
These items are part of your quest:

Precursor Orbs - These appear as mauve eggs with some writing on them. You can trade these for power cells with various characters and the Oracles along the way; generally 90 Orbs per power cell from people and 120 Orbs per power cell from Oracles. Most Orbs are in plain sight, but some are contained in other objects such as Metal Boxes or the Blue Eco Device.

Power Cells - These are your main objectives in the game. They appear as glowing spheres with smaller spheres surrounding them. On the Progress Screen, you can see which of the power cell objectives you have completed and which you have discovered. 

Scout Flies - These are small helicopter-like objects that were sent to each area by Keira. They do not begin in plain sight; instead, you need to open the red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut Dash). In each location, there are 7 Scout Flies that can be found for another power cell.


============
5. Eco Types
============
There are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching pieces of Eco and the effects (and quantity) of Eco are only for the last color touched. (example: if you have a full meter of Blue Eco and hit a piece of Yellow Eco, your meter will show only one piece's worth of Yellow Eco)

Blue Eco - The effects of Blue Eco are as follows: Jak's movement speed is increased; nearby Orbs and green health crystals will glow blue then gravitate toward Jak; activation of several varieties of Precursor artifacts and devices (Orb Holder Devices, Precursor Doors, Jungle Temple Bridge, etc).

Red Eco - The effect of Red Eco is to increase attack power. Under the influence of Red Eco, Jak can knock down a vertical bone bridge or kill a Skeleton Lurker with one punch; however, his running speed is slightly reduced.

Yellow Eco -  When Jak punches, a ball of Yellow Eco power will shoot from his fist. His running speed is reduced. Generally, Yellow Eco bursts will travel to the nearest place they'll be useful. A jump-shot (shooting a Yellow Eco burst while jumping) will be more accurate than a shot fired while standing or running.

Green Eco - When Jak opens most boxes & barrels and/or kill a lurker, small pieces of Green Eco will emerge. Collect 50 small pieces of Green Eco to gain a level back on Jak's health meter; if it's full, you can collect up to 50 pieces in reserve. Occasionally, you will encounter a large piece of Green Eco, it is worth 50 small pieces by itself. In two areas, there are Green Eco Vents (Sentinel Beach and Precursor Basin), these will return your health to full with 50 pieces' worth of Green Eco in reserve. The only time Green Eco affects the Eco Meter is in the Precursor Basin; the Green Eco Vent there is meant for curing the Dark Eco infected plants.

Dark Eco - This form of Eco is toxic. Contact with a box of Dark Eco will cause the box to explode and take 1 unit of health. Contact with the Dark Eco in the Dark Eco pools in various locations will kill Jak.

White Eco - This form of Eco only exists at ONE place in the game, the Gol & Maia's Precursor Robot boss fight. It appears as a small piece of the White Eco cloud that forms above the Precursor Silo; its only use is to deliver the final blow to the Precursor Robot. Its actual properties are a combination of Blue, Red, Yellow, and Green Eco.


==============
6. Walkthrough
==============
After watching the Intro Movie, you will be at the training area, Geyser Rock.

A. Geyser Rock
==============
Power Cells: 4
Orbs: 50
 A.i Geyser Rock - Power Cells
 -----------------------------
 "Find The Cell On The Path" - Go straight along the path from the warp portal.
 "Open The Precursor Door" - Use the Blue Eco Vent to fill your Eco Meter, then walk to the door.
 "Climb Up The Cliff" - Follow the path past the Precursor Door pond.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 A.ii Geyser Rock - Orb Locations
 --------------------------------
 Total: 50
 13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell
 8 Orbs: Along path between the Scout Fly platforms and the Precursor Door
 6 Orbs: On the beach below the Blue Eco cluster path
 3 Orbs: Near the Blue Eco Vent
 7 Orbs: In the pond behind the Precursor Door
 13 Orbs: On the path above the pond


 A.iii Geyser Rock - Scout Fly Locations
 ---------------------------------------
 1- The stairstepped area past the "Find The Cell On The Path" Power Cell
 2- The stairstepped area past the "Find The Cell On The Path" Power Cell
 3- The stairstepped area past the "Find The Cell On The Path" Power Cell
 4- The stairstepped area past the "Find The Cell On The Path" Power Cell
 5- The stairstepped area past the "Find The Cell On The Path" Power Cell
 6- The stairstepped area past the "Find The Cell On The Path" Power Cell
 7- The stairstepped area past the "Find The Cell On The Path" Power Cell

 A.iv Geyser Rock - Level Structure
 ----------------------------------
  - To Be Completed -

 A.v Geyser Rock - FAQs
 ----------------------
  - None -


B. Sandover Village
===================
Power Cells: 6
Orbs: 50
 B.i Sandover Village - Power Cells
 ----------------------------------
 "Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to the Mayor.
 "Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk to the uncle.
 "Herd The Yakows Into Their Pen" - Kick, punch, or chase the 5 Yakows to guide them into the corral next to the Farmer's house.
 'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 B.ii Sandover Village - Orb Locations
 -------------------------------------
 Total: 50
 6 Orbs: On the path past the Sculptor's house
 15 Orbs: In the Blue Eco Device near the Birdwatcher's house
 9 Orbs: On the cliffs behind the Farmer's house
 5 Orbs: In the tunnel to the Jungle area
 9 Orbs: On the rock formations between the Farmer's house and the Oracle
 6 Orbs: On the beach below the Jungle area

 B.iii Sandover Village - Scout Fly Locations
 --------------------------------------------
 1- In the Fisherman's house
 2- In the side room of the Mayor's house
 3- On the peninsula below the Sculptor's house
 4- Below the bridge between the Mayor's house and the Sculptor's house
 5- In the Farmer's house
 6- On the first rock formation near the Farmer's house
 7- On the ledge near the Oracle

 B.iv Sandover Village - Level Structure
 ---------------------------------------
  - To Be Completed -

 B.v Sandover Village - FAQs
 ---------------------------
Q. How do I get to the Oracle and Scout Fly in Sandover Village?
A. Using the right timing, you can get across all of the rock formations using the double-jump w/ spin. The rolling jump works as well. [See Section 3 - Controls]


C. Sentinel Beach
=================
Power Cells: 8
Orbs: 150
 C.i Sentinel Beach - Power Cells
 --------------------------------
 "Unblock The Eco Harvesters" - Break the rocks blocking the Green Eco Vents. The Power Cell will pop out of the last vent.
 "Push The Flut Flut Egg Off The Cliff" - Move the egg off the cliff by punching or hitting it, then talk to the Birdwatcher next to the egg.
 "Get The Power Cell From The Pelican" - Climb the pelican's rock formation and hit it. Then quickly run to where the Power Cell landed before the pelican can scoop it up again.
 "Chase The Seagulls" - On the three Sentinel Stairways, the seagulls will be roosting on the left stairway. Run up to them and they will move to the middle stairway. Run up to them again and they will move to the right stairway. Run up to them again and they will fly up to the waterfall and cause a rockslide. The Power Cell will fall onto a step near the Green Eco Harvesters.
 "Launch Up To The Cannon Tower" - This requires the "Find The Blue Vent Switch" event in the Forbidden Jungle area. Use the uncapped Blue Eco Vent to power the Blue Eco Launchers and reach the cannon. The Power Cell will be dropped by the Ape Lurker who was controlling the cannon.
 "Explore The Beach" - This Power Cell is out in the open in an alcove near the strongboxes.
 "Climb The Sentinel" - This Power Cell is out in the open at the top of the middle Sentinel Stairway.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 C.ii Sentinel Beach - Orb Locations
 -----------------------------------
 Total: 150
 7 Orbs: On the beach between the entrance and the strongboxes
 21 Orbs: In the strongboxes on the beach
 10 Orbs: On the steps up to the plateau above the beach
 5 Orbs: On the natural bridge at the waterfall
 5 Orbs: At the bottom of the waterfall
 5 Orbs: On a ledge of the cliff above the two wooden pillars
 10 Orbs: At the bottom of the two wooden pillars
 6 Orbs: Behind the left Sentinel Stairway
 5 Orbs: Between the middle and right Sentinel Stairways
 5 Orbs: At the top of the right Sentinel Stairway
 5 Orbs: On the rock formation above the two wooden pillars
 8 Orbs: On the ledge behind the waterfall
 10 Orbs: In the Blue Eco Device near the Flut Flut egg
 6 Orbs: On the platform at the top of the bridge near the Flut Flut egg's landing spot
 16 Orbs: In the shallows near the pelican's nest
 4 Orbs: On the steps below the pelican's nest
 10 Orbs: In the Blue Eco Device next to the pelican's nest
 6 Orbs: On the rock pillars that have Blue Eco Launchers 
 6 Orbs: In the strongboxes on the rock pillars that have Blue Eco Launchers

 C.iii Sentinel Beach - Scout Fly Locations
 ------------------------------------------
 1- Near the Blue Eco clusters at the entrance to the Beach
 2- On a ledge of the cliff above the two wooden pillars
 3- At the top of the left Sentinel Stairway
 4- On the rock formation above the two wooden pillars
 5- On the beach below the Green Eco Harvesters
 6- On the ledge trail to the Flut Flut egg
 7- On the platform at the top of the bridge near the Flut Flut egg's landing spot

 C.iv Sentinel Beach - Level Structure
 -------------------------------------
  - To Be Completed -

 C.v Sentinel Beach - FAQs
 -------------------------
Q. How do I power the Blue Eco Launcher in Sentinel Beach?
A. There is a capped Blue Eco Vent right by the Blue Eco Launcher. You'll need to go through Forbidden Jungle and activate the Blue Eco Vent switch to turn on the capped vent.


D. Forbidden Jungle
===================
Power Cells: 8
Orbs: 150
 D.i Forbidden Jungle - Power Cells
 ----------------------------------
 "Unblock The Eco Beam"/"Connect The Eco Beams" - Behind the Precursor Temple is a machine with the Eco beam redirection mirror on the top. Break the mirror blocking the beam then position the towers scattered across the level to connect the beam (while positioning the towers, a guide arrow will point to the next tower). Once the beam is connected back to the Mayor's house, talk to the Mayor to get the Power Cell.
 "Get To The Top Of The Temple" - Use the Blue Eco Vent across the river from the Precursor Temple to repair the Blue Eco bridge and open the Precursor Door at the base of the Temple. Use Blue Eco pieces and vents found in the Temple to power the Blue Eco platforms and Blue Eco Launchers to reach the top of the Temple. The Power Cell is sitting at the very top.
 "Find The Blue Vent Switch" - At the top of the Temple, hit the switch in the middle of the roof to lower the platform. This leads you to a room with two locked Blue Eco doors, a capped Blue Eco Vent and a ledge leading to a tunnel; this is the Temple Central Room. Follow the tunnel to the Blue Eco Switch and grab the Power Cell at the top.
 "Defeat the Dark Eco Plant" - See "Bosses" section below
 "Catch 200 Pounds Of Fish" - See "Mini-Games" section below
 "Follow The Canyon To The Sea" - From the Blue Eco Launcher below the Precursor Temple, follow the river through the stone tunnel out to the ocean. The Power Cell is sitting on a small outcropping in the shallows.
 "Open The Locked Temple Door" - There are two methods to open the door. A) Before breaking the mirror on the Blue Eco collecting machine, step into the beam. It acts as a Blue Eco Vent. Run to the locked door at the back of the Precursor Temple. B) Grab the three pieces of Blue Eco near the Blue Eco Launcher below the Precursor Temple. Use the Blue Eco Launcher to jump and guide Jak onto the ledge by the Blue Eco Door. Using either means, the Power Cell is right inside the door in a small chamber.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 D.ii Forbidden Jungle - Orb Locations
 -------------------------------------
 Total: 150
 4 Orbs: On the bridge between the Village and the Jungle
 8 Orbs: On the path between the bridge to the Village and the bridge over the Fisherman's river
 9 Orbs: On the tree stumps along the path between the bridge to the Village and Eco Beam Tower
 2 Orbs: On the tree stumps across the creek between Eco Beam Tower 2 and Eco Beam Tower 3
 5 Orbs: On the Eco Beam collecting machine
 2 Orbs: On the bridge above the Fisherman's river
 8 Orbs: On the circular steps around the Dark Eco Plant escape tube
 4 Orbs: On the tree stumps near Eco Beam Tower 4
 2 Orbs: Near the Blue Eco bridge to the Precursor Temple
 6 Orbs: On ledges outside of the base of the Precursor Temple
 2 Orbs: On an upper floor of the Precursor Temple
 12 Orbs: In the tunnel between the Temple Central Room and the Blue Eco Switch
 12 Orbs: Along the corridor through the Blue Eco doors between the Blue Eco Switch and the Temple Central Room. (Some are in the Blue Eco Switch room itself)
 10 Orbs: Above the Blue Eco Launcher in the tunnel from the Temple Central Room
 10 Orbs: Above the Blue Eco Launcher in the corridor between the Temple Central Room and the Dark Eco Plant
 2 Orbs: On a platform in the corridor between the Temple Central Room and the Dark Eco Plant
 5 Orbs: Step on the head of the Dark Eco Plant 5 times after it is dead
 5 Orbs: Above the Dark Eco Plant escape tube
 4 Orbs: In the open in the valley below the Dark Eco Plant escape tube
 20 Orbs: In the Blue Eco Device in the valley below the Dark Eco Plant escape tube
 3 Orbs: Along the river below the Blue Eco bridge
 15 Orbs: In the shallows near the "Follow The Canyon To The Sea" Power Cell

 D.iii Forbidden Jungle - Scout Fly Locations
 --------------------------------------------
 1- On a tree stump along the path between the bridge to the Village and Eco Beam Tower 2
 2- Next to Eco Beam Tower 1
 3- On a tree stump near Eco Beam Tower 4
 4- On a ledge on the outside of the base of the Precursor Temple
 5- On an upper floor of the Precursor Temple
 6- Near the Blue Eco Device in the valley below the Dark Eco Plant escape tube
 7- Near the Blue Eco Launcher, in the river below the Precursor Temple & Blue Eco collecting machine

 D.iv Forbidden Jungle - Eco Beam Tower Locations
 ------------------------------------------------
 Tower 1 - Next to the Eco Beam collecting machine
 Tower 2 - The end of the path straight off the bridge to the Village
 Tower 3 - Next to the Precursor Temple across the creak from Eco Beam Tower 2
 Tower 4 - At the top of the cliff above the Fisherman's river
 Tower 5 - On the beach near the path back to the Village

 D.iv Forbidden Jungle - Level Structure
 ---------------------------------------
  - To Be Completed -

 D.v Forbidden Jungle - FAQs
 ---------------------------
  - None -


E. Misty Island
===============
Power Cells: 8
Orbs: 150
 E.i. Misty Island - Power Cells
 -------------------------------
 "Catch The Sculptor's Muse" - Catch the Sculptor's Muse and return it to the Sculptor in Sandover Village.
 "Climb The Lurker Ship" - On top of the deckhouse on the Lurker Ship.
 "Stop The Cannon" - Beside the Lurker Cannon after the second Ape Lurker is killed.
 "Return To The Dark Eco Pool" - On bridge above the Dark Eco pool.
 "Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After all of the Balloon Lurkers are killed, the cutscene shows the power cell appearing in the hold of the Lurker Ship.
 "Use Zoomer To Reach Power Cell" - Near the Zoomer stunt bridge.
 "Use Blue Eco To Reach Power Cell" - On a pillar across from the Blue Eco platform.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 E.ii. Misty Island - Orb Locations
 ----------------------------------
 Total: 150
 10 Orbs: On the steps leading from the beach to the plateau the Sculptor's Muse starts on
 5 Orbs: Between two rock pillars in the Mist area
 5 Orbs: On breakaway rocks in the Mist area
 3 Orbs: In the alcove overlooking the Bay in the Mist area
 6 Orbs: On or near the platform at the top of the long backbone bridge
 7 Orbs: At the base of the small backbone bridge
 7 Orbs: On the path up the smoothed bone stairway to the vertical bone bridge
 19 Orbs: Over and under the Zoomer stunt bridge in the Bay area
 8 Orbs: Leading in and out of the hold of the Lurker Ship
 5 Orbs: In the skeleton tunnel in the Bay area
 10 Orbs: On the Lurker Ship
 10 Orbs: On the bridge between the Lurker Ship and the Lurker Cannon
 14 Orbs: In the strongboxes in the Precursor Silo area below the Dark Eco Pool
 5 Orbs: At the top of the steps from the Precursor Silo to the Dark Eco Pool
 3 Orbs: By the side door to the Arena 
 3 Orbs: Along the path between the Arena door and the ribcage tunnel
 8 Orbs: In the alcove above the teeter-totter by the ribcage tunnel
 3 Orbs: On the beach below the ribcage tunnel
 15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay
 4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's bow

 E.iii. Misty Island - Scout Flies
 ---------------------------------
 1- Platform at the top of the long backbone bridge
 2- Alcove overlooking the Bay Area near Mist
 3- Platform along the wall between alcove and Precursor Silo portal.
 4- Alcove overlooking the Bay Area above teeter-totter near beach.
 5- Raised area on the deck of the Lurker Ship.
 6- Side-platform on the bridge between Lurker Ship and Lurker Cannon.
 7- At the end of the Zoomer stunt bridge.

 E.iv Misty Island - Level Structure
 -----------------------------------
  - To Be Completed -

 E.v Misty Island - FAQs
 -----------------------
Q. How is Misty Island different in the game as opposed to the demo?
A. In the full game, you start the area on the boat instead of the beach. Daxter gives an extra comment when approaching the starting beach about getting the creeps. Catching the Sculptor's Muse does not teleport you to the platform at the top of the long backbone bridge; you need to return to Sandover Village and speak to the Sculptor to get the power cell.

Q. How can I catch the Sculptor's Muse on Misty Island?
A. This is what I have found to be the easiest: Pay attention to the Muse's route. There are a couple places where he can be caught relatively easily. On the stairstep platforms at the top and bottom of the long backbone bridge, the Muse takes his time to hop on every step. By skipping steps or hopping down on him from above, you can catch him or get close enough to make a quick dash after him with the Punch button.


F. Fire Canyon
==============
Power Cells: 2
Orbs: 50
 F.i Fire Canyon - Power Cells
 -----------------------------
 "Reach The End Of The Canyon" - Get the Zoomer to the end of the Fire Canyon. The Power Cell is on the trans-pad at the end.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 F.ii Fire Canyon - Orb Locations
 --------------------------------
 Total: 50
 10 Orbs: In a strongbox between the Trans-pad and the first blue balloon
 10 Orbs: In a strongbox on the first bridge
 10 Orbs: In a strongbox on the second bridge
 10 Orbs: In a strongbox on the third bridge
 10 Orbs: In a strongbox at the end of the canyon 

 F.iii Fire Canyon - Scout Fly Locations
 ---------------------------------------
 1- Between the first and second blue balloons
 2- Shortly after the first bridge, near the 2 Ape Lurkers
 3- Between the pair of blue balloons by a jump and a Blue Eco Vent
 4- On the second bridge
 5- Just after the second bridge
 6- On the right just after the fourth bridge
 7- At the beginning of the last bridge

 F.iv Fire Canyon - Level Structure
 ----------------------------------
  - To Be Completed -

 F.v Fire Canyon - FAQs
 ----------------------
  - None -


G. Rock Village
===============
Power Cells: 6
Orbs: 50
 G.i Rock Village - Power Cells
 ------------------------------
 "Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk to the Gambler.
 "Bring 90 Orbs To The Geologist" - Collect 90 Orbs and talk to the Geologist.
 "Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk to the Warrior.
 "Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 G.ii Rock Village - Orb Locations
 ---------------------------------
 Total: 50
 7 Orbs: On the rock ledges past the waterfall between the Blue Sage's hut and the rest of Rock Village
 3 Orbs: Between the Oracle and the Geologist
 3 Orbs: Behind the boulder next to the Geologist
 20 Orbs: In the Blue Eco Device between the Geologist and the Oracle
 6 Orbs: Over the pontoon bridge between the Village deck and the Lost Precursor City
 4 Orbs: On the rock formation next to the coral reef where the Precursor City Chamber surfaces
 7 Orbs: Over the pontoon bridge between the floating ramadas 


 G.iii Rock Village - Scout Fly Locations
 ----------------------------------------
 1- Behind the Blue Sage's hut
 2- In a niche by the rock platforms at the water's edge near the waterfall
 3- Behind the boulder between the Geologist and the Gambler
 4- Behind the boulder next to the Geologist
 5- On the deck outside the hall near the Warrior
 6- On the floating ramada near the Gambler
 7- At the entrance to Boggy Swamp

 G.iv Rock Village - Level Structure
 -----------------------------------
  - To Be Completed -

 G.v Rock Village - FAQs
 -----------------------
Q. How do I open the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have already collected and have respawned will be automatically drawn to Jak while he is channeling Blue Eco. What you need to do is grab both pieces of Blue Eco and let them run out. Then, grab the piece behind the Geologist and run toward the second piece. When you see the second piece start moving (it will usually make a spiral course toward Jak.. you'll see it flash sideways in your view when it moves), turn toward the Blue Eco Device; don't wait until you actually get the second piece. Make a run for the Blue Eco Device and use 1 or 2 rolling jumps if necessary; more than 2 will waste time while Jak recovers from each to be of any use.


H. Lost Precursor City
======================
Power Cells: 8
Orbs: 200
 H.i Lost Precursor City - Power Cells
 -------------------------------------
 "Raise The Chamber" - In the City Chamber room at the bottom of the first slide, use the Blue Eco to charge all 6 spheres. This will open the door to the Chamber. Hit the switch in the Chamber to raise it to the surface between the entrance and the rock formation. The Power Cell will be on the top of the Chamber
 "Follow The Colored Pipes" - In the second large room, there are three glass cylinders connected to colored pipes. Hit the switch for the red pipe then climb the stairway of retracting platforms to the open end of the pipe.
 "Reach The Bottom Of The City" - At the bottom of the second slide is the Bottom Of The City. This power cell is over a switch in the Bottom Of The City / Slide Tube room.
 "Quickly Cross The Dangerous Pool" - This room is across a hallway from the spinning Lurker room near the Center of The Complex, at the top of the first slide. Hit the switch and cross the timed platform stairway to the power cell.
 "Match The Platform Colors" - This room is across a hallway from the spinning Lurker room near the Center Of The Complex. Light up all of the metal platforms. Once a platform is lit, jumping on it again will turn it off.
 'Climb The Slide Tube" - The platform where the "Reach The Bottom Of The City" Power Cell was on makes Dark Eco fill the vertical tube in that area. Use the Blue Eco vents to activate the Blue Eco Launchers and run up the spiral platform that lines the tube. Riding the third launcher will get you to a small room with a Power Cell.
 "Reach The Center Of The Complex" - This power cell is out in the open in the room next to the second large room
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 H.ii Lost Precursor City - Orb Locations
 --------------------------------
 Total: 200
 4 Orbs: In the first hallway
 6 Orbs: Over the heated pipe above the floating platform in the first large room
 8 Orbs: On the platform under the Flying Lurker in the first large room
 4 Orbs: Over the heated pipe on the ledge in the first large room
 12 Orbs: Over the timed platforms activated by the switches at the bottom of the first large room
 10 Orbs: In the Blue Eco Device in the alcove of the first large room
 3 Orbs: On the ledge by the exit of the first large room
 3 Orbs: In the second hallway
 3 Orbs: In the small room off the second hallway
 4 Orbs: In the third hallway
 6 Orbs: On the platform in the middle of the second large room
 9 Orbs: On the bottom ledge in the second large room
 3 Orbs: On the ledge by the open end of the blue pipe in the second large room
 10 Orbs: In the Blue Eco Device below the flying Lurker in the second large room
 8 Orbs: In the Center Of The Complex
 9 Orbs: In the small room next to the Center Of The Complex with the three spinning Lurkers
 6 Orbs: Over the heated pipe above the floating platform in the "Match The Platform Colors" room near the Center Of The Complex
 3 Orbs: In the Dangerous Pool room
 24 Orbs: On the first slide
 6 Orbs: In the City Chamber room
 31 Orbs: On the second slide
 19 Orbs: In the slide tube between the first and second Blue Eco Launchers
 11 Orbs: In the slide tube between the second Blue Eco Launcher and the top

 H.iii Lost Precursor City - Scout Fly Locations
 ---------------------------------------
 1- On the platform with the Piggyback Lurkers in the first large room
 2- On the platform above the Piggyback Lurkers in the small room off the second hallway
 3- In the green pipe in the second large room
 4- In the blue pipe in the second large room
 5- On the ledge in the middle of the red pipe's retracting platform staircase in the second large room
 6- On the platform below the flying Lurker in the second large room
 7- On the platform across the two steam covers in the room next to the City Chamber room

 H.iv Lost Precursor City - Level Structure
 ------------------------------------------
  - To Be Completed -

 H.v Lost Precursor City - FAQs
 ------------------------------
  - None -


I. Boggy Swamp
==============
Power Cells: 8
Orbs: 200
 I.i Boggy Swamp - Power Cells
 -----------------------------
 "Ride The Flut Flut" - This power cell is on a wooden platform near the Flut Flut pad. Use the Flut Flut to jump across the wooden platforms to reach it.
 "Protect Farthy's Snacks" - See "Mini-Games" section below
 "Defeat The Lurker Ambush" - Past the Yellow Eco Vent after the Obstacle Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark Eco boxes blocking a piece of Blue Eco. Shoot the rock and the Dark Eco boxes with a Yellow Eco Blast. Use the Blue Eco to power the Launcher (this will be one the "third pair"), which will send you to the Ambush Area. Fight off the Ape & Rat Lurkers to get the Power Cell which appears on the Blue Eco Launcher (the second of the "third pair").
 "Break The Tethers To The Zeppelin" - In the clearing after the second retracting spike fence. Shoot the rock holding the tether with a Yellow Eco burst. The power cell is inside the rock.
 "Break The Tethers To The Zeppelin" - At the end of the Obstacle Course. Shoot the rock holding the tether with a Yellow Eco burst. The power cell is inside the rock.
 "Break The Tethers To The Zeppelin" - In the small area at the fourth pair of Blue Eco Launchers. Shoot the rock holding the tether with a Yellow Eco burst. The power cell is inside the rock.
 "Break The Tethers To The Zeppelin" - In the second tar field past Boggy Billy's hut. Shoot the rock holding the tether with a Yellow Eco burst. The power cell is inside the rock.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 I.ii Boggy Swamp - Orb Locations
 --------------------------------
 Total: 200
 5 Orbs: On the rock formation in the first clearing
 18 Orbs: In the boxes in the first clearing
 4 Orbs: Near the first Blue Eco Vent
 4 Orbs: Near the swinging pole after the first retracting spike fence
 6 Orbs: In the clearing after the second retracting spike fence
 28 Orbs: In the Obstacle Course (the side-view only area through the cave before the second retracting spike fence)
 10 Orbs: In metal boxes on the ground by the Yellow Eco Vent after the Obstacle Course
 12 Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle Course
 5 Orbs: In the cave by the blocked Blue Eco Launcher
 9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes (first of the "fourth pair")
 36 Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the Yellow Eco Vent past the Flut Flut pad
 20 Orbs: On the wooden platforms near the Flut Flut pad
 10 Orbs: In metal boxes in the tar past the Yellow Eco Vent near the Flut Flut pad
 10 Orbs: In metal boxes in the Dark Eco box field past Boggy Billy's hut
 10 Orbs: In metal boxes in the tar field past Boggy Billy's hut
 2 Orbs: In the open in the first tar field past Boggy Billy's hut
 5 Orbs: In the second tar field past Boggy Billy's hut
 6 Orbs: In the cave between the 4th Zeppelin tether and the entrance to the swamp
 

 I.iii Boggy Swamp - Scout Fly Locations
 ---------------------------------------
 1- On the log after the first clearing
 2- In the small area at the first pair of Blue Eco Launchers
 3- In the small area at the second pair of Blue Eco Launchers
 4- In the area past the Bat Lurkers near the Yellow Eco Vent after the Obstacle Course
 5- On a wooden platform near the Flut Flut pad
 6- On a wooden platform near the Flut Flut pad
 7- In the Dark Eco box field past Boggy Billy's hut

 I.iv Boggy Swamp - Zeppelin Tether Locations
 --------------------------------------------
 1- In the clearing after the second retracting spike fence
 2- At the end of the Obstacle Course
 3- In the small area at the fourth pair of Blue Eco Launchers
 4- In the second tar field past Boggy Billy's hut

 I.v Boggy Swamp - Level Structure
 ---------------------------------
  - To Be Completed -

 I.vi Boggy Swamp - FAQs
 -----------------------
Q. Where is the entrance to Boggy Swamp?
A. In Rock Village, go past the Gambler to the first floating ramada and the pontoon bridge that the Warrior repairs. You'll arrive at the second floating ramada, which is right by the Levitator. There is a second pontoon bridge off the second floating ramada. This leads to a Scout Fly which is right at the entrance to Boggy Swamp.

Q. How do I get into the tar-filled area near where I get ambushed in Boggy Swamp?
A. You don't get in there at all. That area is where the Precursor Artifact (a Precursor Robot arm) the Zeppelin is trying to retrieve is located. Once all four tethers are broken, you'll get a cutscene showing the rope on the arm breaking.

Q. How do I get the boat to one of the two docks in Boggy Swamp?
A. You can't get the Fisherman's boat there at all. It will only ferry you between Sandover Village and Misty Island. The docks in Boggy Swamp are just decoration.


J. Precursor Basin
==================
Power Cells: 8
Orbs: 200
 J.i Precursor Basin - Power Cells
 ---------------------------------
 "Herd The Moles Into Their Hole" - Use the Zoomer to chase the 4 Lightning Moles into the hole.
 "Catch The Flying Lurkers" - Hit the blue Flying Lurkers until one spits out a Power Cell.
 "Beat The Record Time On The Gorge" - Fly through the obstacle course past the checkered tape in under 45 seconds. 
 "Get The Power Cell Over The Lake" - Use the Zoomer to hop across the three tall rock platforms then off the ramp over the lake.
 "Cure Dark Eco Infected Plants" - Use the Green Eco vent near the patch of purple plants to fill your Eco meter and run over the purple plants. Recharge at the vent as necessary until all the purple plants are gone. When they are all gone, a large plant will sprout in the middle and spit out a Power Cell.
 "Navigate The Purple Precursor Rings" - Fly through the purple rings as quickly as you can (there's usually plenty of time, but if you miss one, you may need to start over). A Power Cell will pop out of the last ring.
 "Navigate The Blue Precursor Rings" - Fly through the blue rings as quickly as you can; many will require tricky jumps and one will take you past the Trans-pad (don't get too close to the Trans-pad or Jak will jump off the Zoomer!). A Power Cell will pop out of the last ring.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 J.ii Precursor Basin - Orb Locations
 ------------------------------------
 Total: 200
 42 Orbs: In metal boxes in the Lightning Mole area
 25 Orbs: Out in the open in the Lightning Mole area
 12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco plants area
 30 Orbs: In metal boxes in the Dark Eco plants area 
 13 Orbs: Out in the open in the Dark Eco plants area
 14 Orbs: Up the ramp to the top of the donut arch and the connected platform
 13 Orbs: On the second raised platform (in the open & the metal box)
 16 Orbs: On the ledges in the Dark Eco plant area
 30 Orbs: In the metal boxes on the three tall rock platforms
 5 Orbs: On the rock platform ramp leading to the Power Cell over the lake

 J.iii Precursor Basin - Scout Fly Locations
 -------------------------------------------
 1- Near the Lightning Mole hole
 2- On the bridge over the entrance to the Precursor Basin
 3- Near the first purple Precursor Ring
 4- Near the first blue Precursor Ring (on the ledges in the Dark Eco plant area)
 5- On the donut arch by the Dark Eco infected plants
 6- Under the donut arch by the Dark Eco infected plants
 7- On the last platform across from the three tall rock platforms

 J.iv Precursor Basin - Level Structure
 --------------------------------------
  - To Be Completed -

 J.v Precursor Basin - FAQs
 --------------------------
  - None -



K. Mountain Pass
================
Power Cells: 4
Orbs: 50
 K.i Mountain Pass - Power Cells
 -------------------------------
 "Defeat Klaww" - See "Bosses" section below
 "Reach The End Of The Mountain Pass" - Race the three Gyrocopter Lurkers to the detonator at the other end of the pass. 
 "Find The Hidden Power Cell" - Before the cave entrance to the final stretch, there is a Yellow Eco Vent (which may require activating the Yellow Eco Vent Switch at Snowy Mountain). Power up with the Yellow Eco and fire bursts along the left wall. There is an odd-colored boulder that will get blown away, revealing the hidden Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 K.ii Mountain Pass - Orb Locations
 --------------------------------
 Total: 50
 3 Orbs: On the first ramp
 5 Orbs: On the first ramp from the re-joining of the first split in the path
 5 Orbs: On the second ramp from the re-joining of the first split in the path
 3 Orbs: On the bridge after the second ramp from the re-joining of the first split in the path
 5 Orbs: In the canyon after the bridge before the big jump
 5 Orbs: On the ramp for the big jump
 3 Orbs: The first metal box in the cave
 5 Orbs: Around the left side of the second pit in the cave
 8 Orbs: In the metal boxes by the line of Blue Eco Vents
 3 Orbs: Over the gorge in the middle of the cave
 5 Orbs: In the metal box after the gorge

 K.iii Mountain Pass - Scout Fly Locations
 ---------------------------------------
 1- At the base of the second ramp
 2- At the re-joining of the first split in the path
 3- After the second ramp from the re-joining of the first split in the path
 4- After the big jump
 5- On the left side in the first part of the cave
 6- On the right side after the Blue Eco Vents in the cave
 7- In the middle of the path after the gorge

 K.iv Mountain Pass - Level Structure
 ------------------------------------
  - To Be Completed -

 K.v Mountain Pass - FAQs
 ------------------------
  - None -


L. Volcanic Crater
==================
Power Cells: 8
Orbs: 50
 L.i. Volcanic Crater - Power Cells
 ----------------------------------
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Find The Hidden Power Cell" - There is a strongbox with no visible means to open it near the tunnel to Spider Cave. In Spider Cave, you need to go across the Dark Eco pool with the two spider webs then climb to the small floating platform area to get to a Yellow Eco vent (it's just above and left of the entrance as you go in). Use the vent and make a mad dash back up the tunnel to the box; either a jump shot or a quickly aimed shot will break the box
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 L.ii Volcanic Crater - Orb Locations
 --------------------------------
 Total: 50
 6 Orbs: In the miners' cave
 10 Orbs: On the path between the miners' cave and the Oracle
 15 Orbs: On the minecart track loop near Lava Tube
 15 Orbs: On the middle minecart track loop
 4 Orbs: On the path to Spider Cave

 L.iii Volcanic Crater - Scout Fly Locations
 ---------------------------------------
 1- Near the Miners.
 2- Down near the lava.
 3- Near the minecart track.
 4- In the middle of the minecart track loop near Lava Tube.
 5- In the middle of the minecart track loop near Spider Cave.
 6- In the middle of the minecart track loop near Spider Cave.
 7- In a small niche below the entrance to Volcanic Crater.

 L.iv Volcanic Crater - Level Structure
 --------------------------------------
  - To Be Completed -

 L.v Volcanic Crater - FAQs
 --------------------------
Q. What is the seventh Power Cell in the Volcanic Crater?
A. There is a strongbox with no visible means to open it near the tunnel to Spider Cave. In Spider Cave, you need to go across the Dark Eco pool with the two spider webs then climb to the small floating platform area to get to a Yellow Eco vent (it's just above and left of the entrance as you go in). Use the vent and make a mad dash back up the tunnel to the box; either a jump shot or a quickly aimed shot will break the box (you'll have maybe 1-3 seconds before the Eco runs out). {Thanks to RyanB for the info}


M. Snowy Mountain
=================
Power Cells: 8
Orbs: 200
 M.i. Snowy Mountain - Power Cells
 ---------------------------------
 "Find The Yellow Vent Switch" - Jump across icy ledges and floating platforms while dodging Precursor machines that will push you off to reach the switch. The entrance to the cave is behind a stand of trees near the iced waterfall.
 "Stop the Lurker Glacier Troops" - Use Red Eco to defeat the Glacier Troop Lurkers that use shields and fireballs. There are three of these Lurkers who operate the glacier battering rams.
 "Deactivate The Precursor Blockers" - There are 13 Precursor Blockers (barrel-shaped objects with blue aurora-like shields around them) in this area. Use double-jumps (with spinning sometimes helps) to jump over the blue Eco Shields around the blockers to hit the buttons on top. The last blocker will spit out the Power Cell.
 "Open The Frozen Crate" - After opening the Yellow Eco vent switch, use the Yellow Eco vent in the pass-through cave to blast the frozen crate in the wall.
 "Get Through The Lurker Fort" - Climb onto the structure in the middle of the Lurker Fort courtyard to get to the platforms around the inside of the Lurker Fort walls. at the end of the trail is the Power Cell.
 "Open The Lurker Fort Gate" - Use the Flut Flut to cross the gorge to the button that will lower the gate. The Flut Flut is across the icy bridge from one of the Glacier Troop Lurkers
 "Survive The Lurker Infested Cave" - To get to the Lurker infested cave, go to the icy platform across from icy river by the Lurker Fort and cross the second bridge. On a ledge at the top of the cave is the Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 M.ii Snowy Mountain - Orb Locations
 -----------------------------------
 Total: 200
 3 Orbs: On the first Precursor Blocker
 5 Orbs: Across the jump from the gondola to the base of the snowball ramp
 13 Orbs: In the open on the snowball ramp
 5 Orbs: On the Precursor Blockers on the snowball ramp
 6 Orbs: Near the Glacier Troop at the top of the snowball ramp
 4 Orbs: Down the slope next to the snowball ramp
 5 Orbs: Across the first icy bridge
 5 Orbs: Below the first icy bridge
 5 Orbs: On the icy river to the left of the Lurker Fort gate
 7 Orbs: On the icy platform
 3 Orbs: Near the Red Eco Vent in the Lurker infested cave
 3 Orbs: Near the exit of the Lurker infested cave
 5 Orbs: On the icy river to the right of the Lurker Fort gate
 4 Orbs: Near the Yellow Eco Vent switch
 6 Orbs: On the icy slope with two elevators
 9 Orbs: On the ice roof above the Yellow Eco Vent switch
 3 Orbs: At the upper end of the pass-through cave
 5 Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the bridge to the Flut Flut area
 15 Orbs: In the Flut Flut area
 11 Orbs: On the structure in the middle of the Lurker Fort and the bridge to the first corner structure
 7 Orbs: On the path around the Lurker Fort between the first corner structure and the main structure
 7 Orbs: On the main structure in the Lurker Fort
 2 Orbs: On the path around the Lurker Fort between the main structure and the second corner structure
 45 Orbs: In the three Blue Eco Devices in the Lurker Fort
 9 Orbs: In the pass-through cave with the blocked/unblocked Yellow Eco Vent
 8 Orbs: In the metal boxes at the top end of the pass-through cave

 M.iii Snowy Mountain - Scout Fly Locations
 ------------------------------------------
 1- Down the ramp from the gondola
 2- Below the first icy bridge
 3- Near the iced river by the Lurker Fort
 4- Up the side of the cliff
 5- In the pass-through cave with the capped Eco vent
 6- On the Lurker Fort
 7- The top of the structure in the Lurker Fort courtyard

 M.iv Snowy Mountain - Glacier Troop Locations
 ---------------------------------------------
 1- At the top of the snowball ramp
 2- Near the ice roof above the Yellow Eco Vent switch and the bridge to the Flut Flut area
 3- Across the ledges from the area below the first icy bridge

 M.v Snowy Mountain - Precursor Blocker Locations
 ------------------------------------------------
 1- Near the gondola
 2- On the snowball ramp
 3- On the snowball ramp
 4- On the icy river to the left of the Lurker Fort gate
 5- On the icy river to the left of the Lurker Fort gate
 6- On the icy platform
 7- On the icy platform
 8- At the mouth of the Lurker infested cave across from the icy platform
 9- On the icy river to the right of the Lurker Fort gate 
 10- On the ice roof above the Yellow Eco Vent switch
 11- On the ice roof above the Yellow Eco Vent switch
 12- On the ice roof above the Yellow Eco Vent switch
 13- On the ice roof above the Yellow Eco Vent switch

 M.vi Snowy Mountain - Level Structure
 -------------------------------------
  - To Be Completed -

 M.vii Snowy Mountain - FAQs
 ---------------------------
Q. How do I get across the gap at the start of Snowy Mountain?
A. Using a double-jump w/spin will get you across to hang from the other side if done right. The rolling jump is useful to get across it also. In addition, there is a glitch in the collision detection with the mountain wall that will let Jak simply slide across if he jumps onto the rocks on the cliff. {Thanks to Christopher Beer and David Baranski for this one}


N. Spider Cave
==============
Power Cells: 8
Orbs: 200
 N.i. Spider Cave - Power Cells
 ------------------------------
 "Use Your Goggles To Shoot The Gnawing Lurkers" - In the columned cavern, use the first person view to aim Yellow Eco bursts at the Centipede Lurkers that are gnawing on the columns. Once all of the Centipede Lurkers are destroyed, the Power Cell will fall out of the base of one of the columns.
 "Destroy The Dark Eco Crystals" - There are Dark Eco crystals in the columned cavern, an alcove on the path between the columned cavern and the Lurker Mine structure, a pool of water in the dark cave, across a Dark Eco pool in a cave above the columned cavern, and in a pool of water across another Dark Eco pool in the same cave.
 "Explore The Dark Cave" - In the dark cave, you need to hit the grey crystals to light them up green. The light lasts only for a while, but it's generally long enough to get to the next crystal with time to spare. Follow the path from crystal to crystal to find the Power Cell and an elevator that will take you back down to the beginning of the dark cave. To get across the Dark Eco pool, you need to use the rolling jump. [See Section 3 - Controls]
 "Climb The Giant Robot" - The Lurker Mine structure surrounds the Giant Robot. The quickest way up is to take the ramp by the Blue Eco piece, jump off the ramp onto the rock formation, jump from the rock formation to the next level of the structure, jump back onto the top of the rock formation, across to the elevator, across the unstable platforms around the side of the structure, then up and across the poles and platforms until you reach the top where the Power Cell is. The rotating platform is a red herring.
 "Launch To The Poles" - Near the Lurker Mine structure, there is a piece of Blue Eco, which will activate the Blue Eco Launcher in the pit next to it. The Launcher will send Jak to a set of poles, which have Orbs and more Blue Eco pieces around them. If done right, there will be Blue Eco left to activate the Blue Eco platform at the end of the set of poles. The Blue Eco platform will take Jak to the Power Cell.
 "Navigate The Spider Tunnel" - from the bottom of the Lurker Mine structure, use the spider webbed craters to jump across the Dark Eco to the Yellow Eco vent. Use the Yellow Eco to blast a path through the spiders into the tunnel. The Power Cell is at the deepest part of the tunnel, near a piece of Blue Eco and a Blue Eco Launcher.
 "Climb The Precursor Platforms" - Use the floating platforms in the columned cavern to reach the Power Cell on the platform connected to one of the columns.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 N.ii Spider Cave - Orb Locations
 --------------------------------
 Total: 200
 46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers)
 2 Orbs: In the lower tunnel from the columned cavern
 6 Orbs: In the metal boxes in the lower tunnel from the columned cavern
 16 Orbs: In the spider tunnel
 3 Orbs: At the bottom of the Lurker Mine structure
 50 Orbs: On the first wooden platform level of the Lurker Mine structure
 12 Orbs: In the lower corner of the Lurker Mine structure
 4 Orbs: On the second wooden platform level of the Lurker Mine structure
 29 Orbs: On the third & fourth wooden platform levels of the Lurker Mine structure
 18 Orbs: On the poles above the Blue Eco Launcher near the Lurker Mine structure
 3 Orbs: In the upper tunnel from the columned cavern
 6 Orbs: In the metal boxes by the upper Dark Eco pool
 5 Orbs: In the dark cave

 N.iii Spider Cave - Scout Fly Locations
 ---------------------------------------
 1- Near the Yellow Eco Vent by the entrance
 2- Across bridge from main structure in the columned cavern
 3- On the Lurker Mine structure near the bottom
 4- On the Lurker Mine structure near the top
 5- Near the Yellow Eco Vent by the top of the main structure in the columned cavern
 6- Across the Dark Eco pool in the cave by the top of the columned cavern
 7- In the dark cave

 N.iv Spider Cave - Dark Eco Crystal Locations
 ---------------------------------------------
 1- The top of the main columned cavern
 2- Near the Dark Eco pool in the tunnel between the columned cavern and the Lurker Mine cavern.
 3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of the columned cavern.
 4- In the bottom of the water pool in the dark cave area.
 5- In the bottom of the water pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the info}

 N.v Spider Cave - Level Structure
 ---------------------------------
  - To Be Completed -

 N.vi Spider Cave - FAQs
 -----------------------
Q. Where is the last Dark Eco Crystal in the Spider Cave?
A. I have found all five Dark Eco Crystals (this information is the same as section 6.N.iv): 
 1- The top of the main columned cavern
 2- Near the Dark Eco pool in the tunnel between the columned cavern and the Lurker Mine cavern.
 3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of the columned cavern.
 4- In the bottom of the water pool in the dark cave area.
 5- In the bottom of the water pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the info}

Q. Where is the Dark Cave in Spider Cave?
A. Near the top Yellow Eco Vent in the main columned cavern area of Spider Cave is a smaller cavern containing: a large Dark Eco pool with 4 floating platforms in it, a raised ledge with Dark Eco crystal 3, and two ledges on the other side (one of the floating platforms moves in between them). The right ledge leads to Dark Eco crystal 5 (in the water across the Dark Eco pool). The left ledge leads to the Dark Cave area (which contains Dark Eco crystal 4, a power cell, and Scout Fly 7).


O. Lava Tube
============
Power Cells: 2
Orbs: 50
 O.i. Lava Tube - Power Cells
 ----------------------------
 "Reach The End Of The Lava Tube" - Fly the Zoomer through the Lava Tube area to reach the end near Gol & Maia's Citadel
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 O.ii Lava Tube - Orb Locations
 ------------------------------
 Total: 50
 7 Orbs: On the first bridge
 5 Orbs: On the right embankment after the bridge
 4 Orbs: On the left embankment after the bridge
 21 Orbs: In metal boxes and in the open on the right side of the path of the second bridge
 13 Orbs: On the path between the second bridge and the Precursor door-lock room


 O.iii Lava Tube - Scout Fly Locations
 -------------------------------------
 1- Shortly after the first bridge
 2- In the middle of the second bridge 
 3- On the left path after the Precursor door
 4- In the upper Mine & Dark Eco conveyer area
 5- In the upper Mine & Dark Eco conveyer area
 6- In the lower Mine & Dark Eco conveyer area
 7- In the lower Mine & Dark Eco conveyer area

 O.iv Lava Tube - Level Structure
 --------------------------------
  - To Be Completed -

 O.v Lava Tube - FAQs
 --------------------
  - None -



P. Gol And Maia's Citadel
=========================
Power Cells: 5
Orbs: 200
 P.i. Gol And Maia's Citadel - Power Cells
 ----------------------------
 "Free The Blue Sage" - From the entrance, cross the spinning platform and head left. Continue to the wooden platform at the base of the Precursor Robot's cage and follow it around to the path off to the left that continues as a color tile walkway. Cross this and through the door is a set of two moving platforms leading to a rotating block. Use the next to moving platforms to reach the next rotating block with the fire vent over it. Drop down to the wooden platform and jump to the donut-shaped spinning platform. Use the last moving platform to reach the Blue Eco Vent. Get the Blue Eco and this will cause a stairway of floating platforms to rise. Quickly cross here and get through the floating tiles that move around under more fire vents. These lead to the door by the shield generator for the Blue Sage's cage. Breaking the shield generator will cause the power cell to pop out.
 "Free The Red Sage" - From the entrance, cross the spinning platform and head right. Cross the color tile walkway and cross the wooden walkway to the partial spinning platforms. Climb and cross these to find another color tile walkway. Cross this and fight through the lurker-infested hallway then smash the three generators in the room at the end to open the door. Cross more partial spinning platforms to reach the shield generator for the Red Sage's cage. Breaking the shield generator will cause the power cell to pop out.
 "Free The Yellow Sage" - From the entrance, cross the spinning platform and head left. Cross the Pacman-shaped spinning platform to the two partial spinning platforms. These lead to a small hallway. Through the door at the end of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Guide Jak's descent from each launcher's boost so he will land on the next launcher safely, gathering Blue Eco pieces if needed along the way. After the launchers is the door that leads to the shield generator for the Yellow Sage's cage. Breaking the shield generator will cause the power cell to pop out.
 "Free The Green Sage" - Once the other three Sages are freed, a set of floating platforms will appear leading up to a ladder of partial spinning platforms. From the wooden platform at the top, jump across the platforms that rotate on arms above the Precursor Robot's cage to reach the wooden platform at the top of the inner portion of the Citadel. At the end of the wooden platform is the shield generator for the Green Sage's cage. Breaking the shield generator will cause the power cell to pop out.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 P.ii Gol And Maia's Citadel - Orb Locations
 ------------------------------
 Total: 200
 3 Orbs: Floating over the color tile walkway to the right of the spinning platform near the entrance door
 5 Orbs: Floating over the color tile walkway at the end of the partial spinning platforms to the right of the entrance
 37 Orbs: In the metal boxes in the lurker-infested hallway
 3 Orbs: Floating over the one-way color tile walkway below the Red Sage's cage
 5 Orbs: Floating over the color tile walkway leading to x from the wooden walkway around the base of the Precursor Robot's cage
 9 Orbs: Floating over the platforms that rise near the Blue Eco Vent
 30 Orbs: In the Blue Eco Device past the floating tiles under the fire vents
 30 Orbs: In the Blue Eco Device near the Blue Eco Vent on the path to the Yellow Sage
 28 Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage
 30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the path to the Yellow Sage
 20 Orbs: On the wooden platform around the top of the inner portion of the Citadel near the shield generator for the Green Sage's cage.

 P.iii Gol And Maia's Citadel - Scout Fly Locations
 -------------------------------------
 1- Next to the entrance door
 2- Across the color tile walkway and 2/4 spinning platform to the right of the entrance
 3- Across the partial spinning platforms from Scout Fly #2
 4- Between the rising Blue Eco platforms and the floating tiles under the fire vents
 5- Next to the Blue Eco Device near the Blue Eco Vent off the small hallway on the path to the Yellow Sage.
 6- Across the partial spinning platforms from the Yellow Sage's cage
 7- On the wooden platform around the top of the inner portion of the Citadel near the shield generator for the Green Sage's cage.

 P.iv Gol And Maia's Citadel - Level Structure
 ---------------------------------------------
  - To Be Completed -

 P.v Gol and Maia's Citadel - FAQs
 ---------------------------------
Q. How do I cross the color tile walkways in Gol & Maia's Citadel?
A. Use the double-jump & spin to cross these. If you notice while you're crossing, whatever color tile you land on as you jump across will disappear. Each walkway consists of up to 5 colors: red, blue, yellow, green, and brown (uncolored). This means that it is possible to cross each section successfully in 5 jumps or less. Using the double-jump with a spin will maximize the distance you can jump each time. The rolling jump will not help at all on these sections since you need more time and room to start the jump than you get on each tile.


Q. The Large Precursor Door
===========================
 This is a boss fight but will not give a Power Cell once it is defeated. See the "Bosses" section below.

Once the credits finish rolling, you'll have your attention brought to the large Precursor Door at the top of the Citadel. Here's what happens:
 - Less than 100 Power Cells:  Keira tells you that you need at least 100 Power Cells to open the door and then gameplay control is returned.
 - Return with 100 or 101 Power Cells:  All the Power Cells will jump into spots on the door and it will open. Inside is something surrounded by a bright white light, but whatever it is isn't shown. Keira will say it's beautiful and the credits will roll again.


=========
7. Bosses
=========
A. Dark Eco Plant
=================
This one is relatively simple. While the Dark Eco Plant's head is down, stay out of the area near him (try to stay out of the circle on the floor). While dodging the plant, kill the Hedgehog Lurkers that come at you. When the Dark Eco Plant raises its head and sprouts the two stair-step leaves, climb up and hit its head. Repeat this until he's dead.

B. Klaww
========
This one's a bit harder since the lava is instantly fatal. Klaww will send a number of boulders at you. Jump between the three platforms on the lava until the last boulder cracks to reveal a piece of Blue Eco. Grab the Blue Eco, which will build a bridge across where Klaww was to two pieces of Yellow Eco. Grab the Yellow Eco and fire Yellow Eco bursts at Klaww until he forms a glowing bounder over his head and it falls. The boulder will strike Klaww's head and bounce over to & roll along the bridge, breaking it as it goes. At this point you will be back to the first three platforms. Repeat this until Klaww gets hit for the third time (there's pieces missing from the bridge the second and third time it forms).

C. Gol & Maia's Precursor Robot
===============================
Once the four sages are free, enter the Precursor door by the Samos's shield generator (you'll be right next to it by the time you're able to free Samos). This will take you up outside the Citadel tower which is next to a nearby Precursor Silo. Take the Blue Eco Platform to the silo and gather the Yellow Eco. Fire Yellow Eco bursts at the robot while jumping; the bursts will target the blue laser Gol and Maia are using to open the silo. Once the laser is destroyed, they will send out a Mine Drone. Use the reactivated Blue Eco Vent and Blue Eco Launcher to safely get out of the Drone's range when it blows up. On landing, the silo doors are open slightly and the Robot will fire green bursts into the Dark Eco inside. Grab the Yellow Eco to shoot at the Dark Eco Monsters that jump out. After they're gone, another Mine Drone will come out and the Blue Eco Vent will be on again; just launch to safety and land again. The doors will open a little more and the robot will fire out about 5 or 6 Red Eco Mines. When they explode, they send out shockwaves that you'll have to jump over. Grab the Yellow Eco and fire at the robot some more. When the next Mine Drone comes out, launch to safety and land. This time the robot will fire large yellow bursts, so you just have to dodge them and return fire. After the Yellow Eco Cannon explodes, the four towers around the silo will light up with each of the Eco colors and generate a White Eco cloud. Dodge the robot's fire and simply grab a small White Eco cloud when one falls and hit Spinkick. Sit back and enjoy the ending cinema and the credits. (Be sure to watch all the credits, there is a second cinema about the large Precursor door on the top of the Citadel afterward).


=============
8. Mini-Games
=============
Mini-Games will always give you a "Do You Want To Play" prompt. Though you may play them as many times as you want until you win, once you win you can't start them again.

A. 'Catch 200 Pounds Of Fish'
=============================
Location: Forbidden Jungle
Referee: Fisherman
Description: You will control the net that Jak is holding off the bridge over the river between the two waterfalls. You need to catch 200 pounds of fish by catching the 1 pound fish and 5 pound fish. 
Game Over: If you catch one poisonous eel or miss 20 pounds of fish.

B. 'Protect Farthy's Snacks'
============================
Location: Boggy Swamp
Referee: Boggy Billy
Description: Using the first-person view, shoot Yellow Eco bursts at the Rat Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can return.
Game Over: If a Rat Lurker reaches and steals a snack.


=======
9. FAQs
=======
Here are some questions about the game:

Q. How many lives do I get?
A. In the game, there are unlimited lives. You start out at the nearest starting point to where you last died. Since I'm not mapping the game, there's no point in finding all of the starting points for each location.

Q. How do I save?
A. The game saves automatically whenever you: get a Power Cell, when you capture the Sculptor's Muse, and when you defeat Gol & Maia's Precursor Robot. You can also manually save from the Options menu.

Q. Are there any Gameshark codes for this game?
A. For Gameshark codes, please check the official Gameshark site ( http://www.gameshark.com ); although as of 1-3-02 there are no codes for this game listed there. IMHO, the only code that would seriously be of any use would be a code that resets the Precursor Basin Race record to 45.00 seconds for those players who were unfortunate enough to stumble onto the 00.01 second record bug. As a record holder at the Twin Galaxies official scoreboard ( http://www.twingalaxies.com ), I do not use these devices during normal gameplay on any of the systems I use nor do I endorse modifying games.


===================
10. Glitches & Bugs
===================
Here are some glitches and bugs I've noticed and heard of (anything with a - was reported to me, anything with a + I have encountered myself, and anything with a * was reported to me and verified):

A. Precursor Basin Race Bug
===========================
Several people have encountered a bug that will set the starting record for the race at 00.01 seconds instead of 45.00 seconds. NOTE: While the record reads 00.01, you will NOT get the power cell if you finish the race in less than 45 seconds.
 - Some have been able to leave and work on other objectives then later return to have the record reset to normal.
 - Some have left the area and returned to have the record still at 00.01.
 - I have read on the Jak & Daxter message board at the official Jak & Daxter site that SCEA claims this to be the result of "a random series of actions" and is unrecoverable.
 - Some people who have encountered this bug have been able to start over ant NOT encounter it their second time around.
 - This bug does not happen all the time to everyone.. I have NOT encountered this bug myself.

B. Other Minor Glitches
=======================
 + On Misty Island, punching the Skeleton Lurker by the Scout Fly above the ribcage tunnel will sometimes push him INTO the solid platform and lose the Green Eco pieces he'd drop.
 + Shifting directions frequently will often leave the camera in awkward viewing angles. Using the right analog stick to relocate the camera generally helps correct this.
 + Sometimes reloading from a manual save in Gol & Maia's Citadel will place you next to the door by the shield generator for the Green Sage's cage.
   - When the glitch that causes Jak to start by the Green Sage in Gol & Maia's Citadel occurs and the Green Sage is rescued first, the game may freeze when other Sages are rescued. {Thanks to PODarkTerrain for this one}
 + At the bottom of the small backbone bridge on Misty Island is a small invisible ramp that leads from the bottom vertebra to the ground
 + There are collision detection glitches in practically every area, most notable are: 
   + The bottom of the backbone bridge extends farther onto the platform than the backbone graphics do.
   + The ramp chains on the Lurker Ship's cargo bay make a "wall" rather than a "window"
   * The cliff that borders the gap at the beginning of Snowy Mountain will let Jak slide across instead of falling {Thanks to Christopher Beer and David Baranski for this one}
   * The Green Eco collector tethers have more mass than they appear; in many cases, diving into one will cause a slight pause before sliding down its length.
   * There is an outcropping from the wall across the entryway from the first light crystal in the Dark Cave on the Spider Cave level. Jumping off the ledge onto this outcropping while the light crystal is off gives the appearance that Jak is suspended in mid-air. {Thanks to BoneCollector11 for this one}


==========================
11. Conclusion & Copyright
==========================
If you have anything to add or correct (typos, suggestions, etc.) send me an email:  wntermute@home.com

Special thanks to:
 - RyanB from the GameFAQs forum for help on the "Destroy The Dark Eco Crystals" Power Cell and confirmation of how to get the seventh Power Cell in Volcanic Crater. Thanks also go out to those who sent the same info afterward.
 - The users at the GameFAQs forum and the official SCEA Jak & Daxter message board that helped with the details of the FAQ: the Precursor Basin Race Bug.
 - The users at the GameFAQs form that pointed out the error in Eco Types.
 - Everyone who emailed about Jak & Daxter help, suggestions and corrections for the FAQ, and for the additional glitches.

This document is copyright (c)2001, 2002 John Gall aka 'Wntermute', although this information is simply gathered by observation from playing the game. This document is to be kept in its entirety when displayed or posted. You may use the information in this document however you want, but do not claim it verbatim as your own. 

The following sites are sent the most up-to-date version:
 - A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}
 - Cheat Code Central ( http://www.cheatcc.com ) {Full}
 - CheatCodes ( http://www.cheatcodes.com ) {Demo & Full}
 - Cheat Planet ( http://www.cheatplanet.com ) {Full}
 - Game Dungeon Zero ( http://gamedungeon0.tripod.com ) {Full}
 - GameFAQs ( http://www.gamefaqs.com ) {Demo & Full}
 - Hype.se ( http://www.hype.se ) {Full}
 - Neoseeker ( http://www.neoseeker.com ) {Demo & Full}
 - PS2 Domain ( http://www.ps2domain.net ) {Full}
 - PSX Codez ( http://www.psxcodez.com ) {Demo & Full}
If you run a PS2 gaming site and wish to post this FAQ, please notify me so that I can get the most up-to-date version to you on a timely basis.

> > Do NOT send this to Gamespot.com; I have demanded that they take it down. < <
> > Do NOT send this to 911cheats.com; I have sent them several updates which they have ignored. < <

In memory of Thomas "JediMasterThomas" Perry (1976-2001); May The Force Be With Him.