________    ______    ___   __   __    _______       __________
     /  _____/   /  __  \  |   \ |  | |  |  /  __  /      /          \
    (  (_____   /  /  \  \ |    \|  | |  | /  /  \/      /________    \
     \____   \ |  /   /  | |     `  | |  |(  (             _______)   |
     _____)  | \  \__/  /  |  |\    | |  | \  \__/\     .∑Ø           /
    /_______/   \______/   |__| \___| |__|  \______\   /   ________.∑'
        ___         ____       ____        ___   ___  /   /__________
  //\  ||  \ \\  / ||_   ||\ |  ||  ||  | ||__) ||_  /              /
 //ØØ\ ||__/  \\/  ||___ || \|  ||  \\__/ ||  \ ||_ /______________/

             COMPLETE
                       GUIDE    _____________
                               | VERSION 0.3 |
      _______________           ØØØØØØØØØØØØØ
     /       |       \
a)  / Nathan | Jason  \              Hey readers! As this FAQ is in
    \  Tsui and Tsui  /              very primitive stages, this title
     \_______|_______/               isn't done yet! So we need your
       | (c) 2001  |                 help deciding which of the two
        ØØØØØØØØØØØ                  author-ship thingies on the left
 ____________or____________          to use. Drop us a line at our
                                     e-mail, or catch us on AIM (see
      _______________                chapter [1c]: Contact Info) and
     /  Nathan Tsui  \               tell us which one YOU like better!
b)  /    _________    \
    |___|copyright|___|
    |   | (c)2001 |   |         / COMPLETE AS OF THIS VERSION:  \
    \    ØØØØØØØØØ    /        |     ALL boss strategies!!!      |
     \  Jason Tsui   /         |     Complete moves lists!       |
      ØØØØØØØØØØØØØØØ           \ Level Up Item location charts /


=======================================================================
   T A B L E   o f   C O N T E N T S
=======================================================================

[ 1] Introduction
         [1a] Welcome!
         [1b] About the Authors
              [1b.1] Nathan Tsui
              [1b.2] Jason Tsui
         [1c] Contact Info
*[ 2] Basics
         [2a] VMU Saves
         [2b] Options
*[ 3] Controls, Moves, and Upgrades
         [3a] Sonic the Hedgehog
         [3b] Knuckles the Echidna
         [3c] Miles "Tails" Prower
         [3d] Shadow the Hedgehog
         [3e] Rouge the Bat
         [3f] Dr. Eggman
**[ 4] Story Mode
         [4a] Hero Side
         [4b] Dark Side
         [4c] Last Side
[ 5] Bosses
         [5a] Hero Side
         [5b] Dark Side
         [5c] Last Side
**[ 6] 2-Player Mode
**[ ?] Emblems
**[ ?] Big the Cat Sightings
*[ 7] F.A.Q.s
[ 8] Credits
         [8a] Special Thanx
[ 9] Version History
[10] Coming Soon
         [10a] Unwritten Chapters
         [10b] Incomplete Chapters
         [10c] Current Work
[11] Copyright Info

*PARTLY FINISHED
**COMING SOON



=======================================================================
 [ 1]  I n t r o d u c t i o n
=======================================================================
This FAQ is still in very VERY primitive stages... You can see that the
final layout isn't done, the ASCII title isn't finished, etc... But
seeing how the game has just been released, this is just a prototype to
get the actual thing going. We're gonna make it bigger, badder, and
better than anything else out there! (we hope) Our vision for this FAQ
is that we'll be able to finish it and make it the definitive complete
walkthrough on the Internet. Also, to my knowledge, this is the first
FAQ/walkthrough ever written for Sonic Adventure 2. :)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* The newest version of this guide can always be found at these sites *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*                        http://gamefaqs.com/                         *
*               http://www.angelfire.com/dc/segaholic2                *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

-----------------------------------------------------------------------
 [1a]  W e l c o m e !
-----------------------------------------------------------------------
Welcome to Nathan and Jason Tsui's Complete Guide to Sonic Adventure 2.
Seeing how the game has just been released, we'll be updating and
writing this walkthrough as we go through the game!

-----------------------------------------------------------------------
 [1b]  A b o u t   t h e   A u t h o r s
-----------------------------------------------------------------------
This section will just introduce us, the two authors of this guide. We
each wrote our own section, and we hope our personal flair shows
throughout this walkthrough. :)

------------------------------
 [1b.1] Nathan Tsui
------------------------------
Name: Nathan "Segaholic2" Tsui
E-Mail: segaholic2@yahoo.com
AOL Instant Messenger: Segaholic2

Yo! I'm Nathan Tsui, also known as Segaholic2! I have been playing
videogames since the old Mario Brothers and Sonic the Hedgehog, but
Sonic is the guy that really got me into videogames... as in hard-core!
And as Sonic Adventure 2 celebrates Sonic's 10th anniversary, I thought
it would be appropriate for us to write a complete guide for what might
be Sonic's biggest game ever... not to mention his last appearance on a
Sega system.

I'm the older of the two of us, and that's about all I can say.

------------------------------
 [1b.2] Jason Tsui
------------------------------
Name: Jason "Double -S-" Tsui
E-Mail: stkrule@yahoo.com
AOL Instant Messenger: DoubleS DX

Jason here, otherwise called (aside from real life) Double -S-. I've
played videogames just about as long as my bro, so I know how big it
is for a videogame mascot to last 10 years. Eagerly anticipating this
game would be a major understatement. Though it is sad to see SEGA
pulling out of the hardware business, the Blue Blur's legend looks
like it'll keep on running.

Bring it on.

-----------------------------------------------------------------------
 [1c]  C o n t a c t   I n f o
-----------------------------------------------------------------------
If you have any comments, questions, or suggestions, please feel free
to send them to Nathan Tsui at segaholic2@yahoo.com or Jason Tsui at
stkrule@yahoo.com. Also e-mail us with any errors or info we don't
already have and you'll get your name in the Credits in the next
update!

Regarding questions: Do NOT ask me questions that are answered in this
guide. READ the guide before sending me questions. I do not enjoy
receiving e-mails asking questions that are clearly answered in this
walkthrough.

If you want to contact me quickly, use AOL Instant Messenger. I
practically live on it now that I have DSL. ;) Anyways, I'm almost
always on Instant Messenger, so give me a ring on that. My handle is
"Segaholic2", and Jason's is "DoubleS DX".


=======================================================================
 [ 2]  B a s i c s
=======================================================================
This section will detail all the basics of the game that you should
know. More coming soon!

-----------------------------------------------------------------------
 [2a]  V M U   S a v e s
-----------------------------------------------------------------------
The Sonic Adventure 2 main save file takes up 18 blocks.
The Chao data file is 52 blocks.
The Chao Adventure 2 mini-game takes up 128 blocks.

More info coming soon.

-----------------------------------------------------------------------
 [2b]  O p t i o n s
-----------------------------------------------------------------------
COMING SOON
(here for layout purposes only)


=======================================================================
 [ 3]  C o n t r o l s ,   M o v e s,   a n d   U p g r a d e s
=======================================================================
This section details the controls for each of the characters in the
game, as well as where to locate all of their upgrades (called "Level
Up Items" by the manual). Now we've got all the character upgrade
charts, and complete move lists for all the characters!

Here are the basic controls for the game:

            __/                           \__
           /   ___        _______            \_______
          / 1 /   \      |       |            \      \
          |  (  o  )     |       |   3 (Y)    |    5. L and R Triggers
          |   \___/      |       |   (X) (B)  |       behind controller
          |       _      |_______|     (A)    |
          |     _| |_                         |
          |    |_   _|                        |
          |    2 |_|                          |
          |                  /\               |
          |               4 /__\              |

+---+---------------------+-----------------------+-------------------+
| # |        Name         |    During the Game    |   Menu Controls   |
+---+---------------------+-----------------------+-------------------+
| 1 |   Analog Joystick   |    move character     |    move cursor    |
+---+---------------------+-----------------------+-------------------+
| 2 | Digital Pad (D-Pad) |     (no function)     |    move cursor    |
+---+---------------------+-----------------------+-------------------+
| 3 |     (A) Button      |         jump          |      select       |
+---+---------------------+-----------------------+-------------------+
| 3 | (B) and (X) Buttons |        action         | cancel ((B) only) |
+---+---------------------+-----------------------+-------------------+
| 3 |     (Y) Button      | switch action window  |   (no function)   |
+---+---------------------+-----------------------+-------------------+
| 4 |    START Button     |      pause game       |   (no function)   |
+---+---------------------+-----------------------+-------------------+
| 5 |  L and R Triggers   |     rotate camera     |   (no function)   |
+---+---------------------+-----------------------+-------------------+


-----------------------------------------------------------------------

To read the Level Up Item charts:
Upgrades are listed in the order you must receive them. Upgrades that
   are not mandatory are listed in Stage order at the bottom.
The # column indicates which number upgrade that item is. NA means the
   upgrade is not mandatory.
The Name column is the name of the upgrade.
The Location column tells which stage you can find the upgrade in.
The Requirements column tells which upgrades you'll need to obtain the
   upgrade.

Example:

+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Light Shoes    | Stage 4:        | (none)           |
|   |                | Metal Harbor    |                  |
+---+----------------+-----------------+------------------+
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+---+----------------+-----------------+------------------+
| N | Magic Gloves   | Stage 1:        | Bounce Bracelet, |
| A |                | City Escape     | Flame Ring       |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3a]  S o n i c   t h e   H e d g e h o g
-----------------------------------------------------------------------
------------------------------
 [3a.1] Moves
------------------------------
Jump -
 Buttons: Press (A). Hold to jump higher.
 Effect: Sonic will leap into the air, flipping a few times.
 Requirements: N/A

Grind -
 Buttons: Jump onto a rail
 Effect: Sonic will grind along the rail, looking extremely cool and
   getting points!
 Requirements: Soap Shoes :P N/A

Jump Dash -
 Buttons: Jump, then press (A) when no target-able objects are around.
 Effect: Sonic will jump and shoot forward, getting you up to running
   speed.
 Requirements: N/A

Homing-Attack -
 Buttons: Jump, then press (A).
 Effect: Sonic zooms at the nearest target-able object, which includes:
   enemies, item boxes, and a various objects in certain levels.
 Requirements: N/A

Somersault -
 Buttons: Press (X) or (B).
 Effect: Sonic will roll and destroy anything in his path. A very
   useful move, not to mention you have to use it to get under tight
   spots.
 Requirements: N/A

Somersault Kick -
 Buttons: Press (X) or (B) three times.
 Effect: Sonic will roll and then roll again (with more force) and
   destroy anything in his path.
 Requirements: N/A

Spin Dash -
 Buttons: Hold (X) or (B), then release.
 Effect: Sonic will stop and spin in place, shooting off when you let
   the button go. His speed depends on how long you hold (X) or (B).
   Don't hold too long, though, or you'll lose the charge!
 Requirements: N/A

Fake Somersault -
 Buttons: Press (X) or (B) and then immediately press (A).
 Effect: Sonic will perform a somersault, then quickly jump backwards.
   Useful against the Shield Hunters.
 Requirements: N/A

Somersault Backflip -
 Buttons: Press (X) or (B) and then press (A) while holding up on the
   joystick.
 Effect: Sonic will perform a somersault, then backflip into a jump,
   letting you Double Jump and get back to running speed.
 Requirements: N/A

Light Dash -
 Buttons: Press (X) or (B) when you're in front of a trail of rings and
   the option appears in the Action Window.
 Effect: Sonic will zoom along the line of rings until it ends. Very
   useful for grabbing all the rings in a line AND speeding up. Can
   also act as an attack, but only if there is an enemy at the end of
   the trail of rings.
 Requirements: Light Shoes

Light-Speed Attack -
 Buttons: Hold down (X) or (B) until Sonic stops spinning and says
   "Ready...". Release to perform the Light-Speed Attack.
 Effect: Sonic will zoom around the screen, attacking any of the
   target-able objects around him and continuing on until there are no
   more objects within a certain vicinity of him.
 Requirements: Ancient Light

Bounce Attack -
 Buttons: Jump, and then press (X) or (B).
 Effect: Sonic will bounce up and down. You can bounce higher and
   higher if you do it repeatedly. Can you say "Water shield?"
 Requirements: Bounce Bracelet

Magic Gloves -
 Buttons: Press (Y) until "Magic Gloves" comes up in the Action Window,
   then press (X) or (B) to use it.
 Effect: If an enemy is close enough to Sonic, Sonic will suck him into
   his arms, ready to throw the enemy at anything else. Not exactly
   useful, since you have to find it in the Action Window and have to
   be close enough to your target.
 Requirements: Magic Gloves

------------------------------
 [3a.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Light Shoes    | Stage 4:        | (none)           |
|   |                | Metal Harbor    |                  |
+---+----------------+-----------------+------------------+
| 2 | Bounce         | Stage 11:       | (none)           |
|   | Bracelet       | Pyramid Cave    |                  |
+---+----------------+-----------------+------------------+
| 3 | Flame Ring     | Stage 15:       | (none)           |
|   |                | Crazy Gadget    |                  |
+---+----------------+-----------------+------------------+
| N | Magic Gloves   | Stage 1:        | Bounce Bracelet, |
| A |                | City Escape     | Flame Ring       |
+---+----------------+-----------------+------------------+
| N | Ancient Light  | Stage 5:        | (none)           |
| A |                | Green Forest    |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 16:       | (none)           |
| A |                | Final Rush      |                  |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3b]  K n u c k l e s   t h e   E c h i d n a
-----------------------------------------------------------------------
------------------------------
 [3b.1] Moves
------------------------------
Jump -
 Buttons: Press (A). Hold longer to jump higher.
 Effect: Knuckles will leap into the air, flipping a few times.
 Requirements: N/A

Punch -
 Buttons: Press (X) or (B).
 Effect: Knuckles will punch, damaging anything in front of him.
 Requirements: N/A

Double Punch -
 Buttons: Press (X) or (B) twice.
 Effect: Knuckles will punch twice, damaging anything in front of him.
 Requirements: N/A

Double Punch to Uppercut -
 Buttons: Press (X) or (B) three times.
 Effect: Knuckles will punch twice, then perform an uppercut, damaging
   anything in front and above him.
 Requirements: N/A

Spiral Upper -
 Buttons: Rotate the joystick in a circle, then press (X) or (B)
   quickly.
 Effect: Knuckles will perform a spiral uppercut. Shoryuken!
 Requirements: N/A

Glide -
 Buttons: Jump, then press and hold (A). Release to drop.
 Effect: Knuckles will glide, similar to Tails' hover, only more
   effective.
 Requirements: N/A 

Wall Climb -
 Buttons: Jump or glide into a wall.
 Effect: Knuckles will grab onto the wall, allowing you to climb up and
   reach otherwise un-attainable heights.
 Requirements: N/A

Dig -
 Buttons: Press (Y) until 'Dig' appears in the Action Window. Press (X)
   or (B) to dig. On walls press (X) or (B). The easier and faster way
   to dig is to jump and press (X) or (B), performing the Drill Claw
   and burrowing yourself underground in one swift action.
 Effect: Knuckles will dig in the ground, possibly finding Item Boxes,
   or Emerald Pieces.
 Requirements: Shovel Claw

Drill Claw -
 Buttons: Jump and press (X) or (B).
 Effect: Knuckles will spiral downwards at great speeds, hitting
   anything in his way and digging if the terrain allows it. A very
   useful move to dig quickly, and great in the fight against Rouge.
 Requirements: N/A (Shovel Claw needed in order to Dig)

------------------------------
 [3b.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Shovel Claw    | Stage 6:        | (none)           |
|   |                | Pumpkin Hill    |                  |
+---+----------------+-----------------+------------------+
| 2 | Hammer Gloves  | Stage 12:       | (none)           |
|   |                | Death Chamber   |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 2:        | Shovel Claw      |
| A |                | Wild Canyon     |                  |
+---+----------------+-----------------+------------------+
| N | Air Necklace   | Stage 8:        | (none)           |
| A |                | Aquatic Mine    |                  |
+---+----------------+-----------------+------------------+
| N | Sunglasses     | Stage 14:       | Hammer Gloves    |
| A |                | Meteor Herd     |                  |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3c]  M i l e s   " T a i l s "   P r o w e r
-----------------------------------------------------------------------
------------------------------
 [3c.1] Moves
------------------------------
Jump-
 Buttons: Press (A). Hold longer to jump higher.
 Effect: The Cyclone will jump.
 Requirements: N/A

Shoot -
 Buttons: Press (X) or (B).
 Effect: Shoots one shot that travels in a straight line.
 Requirements: N/A

Homing Missile -
 Buttons: Hold (X) or (B), then acquire a target by sweeping the laser
   over an object, and release to shoot. Can target multiple objects.
 Effect: Shoots a homing missile that never misses, except on Bosses
   and 2P mode.
 Requirements: N/A

Propeller Punch -
 Buttons: Press (X) or (B) when your target is directly in front of
   you. 
 Effect: Punches the target, knocking them backwards. Looks pretty
   funny in 2P mode. Must be very close to target.
 Requirements: N/A

Hover -
 Buttons: Jump, then press and hold (A).
 Effect: Hovering will slow your fall and makes platform jumping much
   easier.
 Requirements: Booster

------------------------------
 [3c.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Booster        | Stage 7:        | (none)           |
|   |                | Mission Street  |                  |
+---+----------------+-----------------+------------------+
| 2 | Bazooka        | Stage 13:       | (none)           |
|   |                | Eternal Engine  |                  |
+---+----------------+-----------------+------------------+
| N | Laser Blaster  | Stage 3:        | Bazooka          |
| A |                | Prison Lane     |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 10:       | Bazooka          |
| A |                | Hidden Base     |                  |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3d]  S h a d o w   t h e   H e d g e h o g
-----------------------------------------------------------------------
------------------------------
 [3d.1] Moves
------------------------------
Jump -
 Buttons: Press (A). Hold to jump higher.
 Effect: Shadow will leap into the air, flipping a few times.
 Requirements: N/A

Grind -
 Buttons: Jump onto a rail
 Effect: Shadow will grind along the rail, looking extremely cool and
   getting points!
 Requirements: N/A

Double Jump -
 Buttons: Jump, then press (A) when no target-able objects are around.
 Effect: Shadow will jump and shoot forward, getting you up to running
   speed.
 Requirements: N/A

Homing-Attack -
 Buttons: Jump, then press (A).
 Effect: Shadow zooms at the nearest target-able object, which
   includes: enemies, item boxes, and a various objects in certain
   levels.
 Requirements: N/A

Somersault -
 Buttons: Press (X) or (B).
 Effect: Shadow will roll and destroy anything in his path. You have to
   use it to get under tight spots.
 Requirements: N/A

Somersault Kick -
 Buttons: Press (X) or (B) three times.
 Effect: Shadow will roll and then roll again (with more force) and
   destroy anything in his path.
 Requirements: N/A

Spin Dash -
 Buttons: Hold (X) or (B), then release.
 Effect: Shadow will stop and spin in place, shooting off when you let
   the button go. His speed depends on how long you hold (X) or (B).
   Don't hold for too long, though, or you'll lose the charge!
 Requirements: N/A

Fake Somersault -
 Buttons: Press (X) or (B) and then immediately press (A).
 Effect: Shadow will perform one somersault, then quickly jump
   backwards. Useful against the Shield Hunters.
 Requirements: N/A

Somersault Backflip -
 Buttons: Press (X) or (B) and then press (A) while holding Up on the
   joystick.
 Effect: Shadow will perform a somersault, then backflip into a jump,
   letting you Double Jump and get back to running speed.
 Requirements: N/A

Light-Speed Attack -
 Buttons: Press (X) or (B) when you're in front of a trail of rings and
   the option appears in the Action Window.
 Effect: Shadow will zoom along the line of rings until it ends. Very
   useful for grabbing all the rings AND speeding up. Can also act as
   an attack, but only if there is an enemy at the end of the trail of
   rings.
 Requirements: Light Shoes

Light-Speed Attack -
 Buttons: Hold down (X) or (B) until Shadow stops spinning and says
   "There's no time to play games!". Release to execute.
 Effect: Shadow will zoom around the screen, attacking any of the
   target-able objects around and continuing on until there are now
   more objects with a certain vicinity of him.
 Requirements: Ancient Light

------------------------------
 [3d.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Air Shoes      | Stage 9:        | (none)           |
|   |                | White Jungle    |                  |
+---+----------------+-----------------+------------------+
| N | Flame Ring     | Stage 4:        | Air Shoes        |
| A |                | Radical Highway |                  |
+---+----------------+-----------------+------------------+
| N | Ancient Light  | Stage 11:       | (none)           |
| A |                | Sky Rail        |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 14:       | (none)           |
| A |                | Final Chase     |                  |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3e]  R o u g e   t h e   B a t
-----------------------------------------------------------------------
------------------------------
 [3e.1] Moves
------------------------------
Jump -
 Buttons: Press (A). Hold longer to jump higher.
 Effect: Rouge will leap into the air, flipping a few times.
 Requirements: N/A

Kick -
 Buttons: Press (X) or (B).
 Effect: Rouge will kick, damaging anything in front of her.
 Requirements: N/A

Double Kick -
 Buttons: Press (X) or (B) twice.
 Effect: Rouge will kick twice, damaging anything in front of her.
 Requirements: N/A

Double Kick to High-Kick -
 Buttons: Press (X) or (B) three times.
 Effect: Rouge will kick twice, then perform a rising kick, damaging
   anything in front and above her.
 Requirements: N/A

Screw Kick -
 Buttons: Rotate the joystick in a circle, then press (X) or (B)
   quickly.
 Effect: Rouge will jump up, kicking, doing just about the same thing
   as Knuckles' Spiral Upper move.
 Requirements: N/A

Glide -
 Buttons: Jump, then press and hold (A). Release to drop.
 Effect: Rouge will glide, similar to Tails' hover, only more
   effective.
 Requirements: N/A

Wall Climb-
 Buttons: Jump or glide into a wall.
 Effect: Rouge will grab onto the wall, allowing you to climb up and
   reach otherwise un-attainable heights.
 Requirements: N/A

Dig -
 Buttons: Press (Y) until 'Dig' appears in the Action Window. Press (X)
   or (B) to dig. On walls press (X) or (B). The easier and faster way
   to dig is to jump and press (X) or (B), performing the Drill Drive
   and Digging in one swift action.
 Effect: Rouge will dig in the ground, possibly finding Item Boxes, or
   Emerald Pieces.
 Requirements: Pick Nails

Drill Drive -
 Buttons: Jump and press (X) or (B).
 Effect: Rouge will spiral downwards at great speeds, hitting anything
   in her way and digging if the terrain allows it. A very useful move
   to dig quickly, and great in the fight against Rouge.
 Requirements: N/A (Pick Nails needed in order to dig)

------------------------------
 [3e.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Pick Nails     | Stage 5:        | (none)           |
|   |                | Egg Quarters    |                  |
+---+----------------+-----------------+------------------+
| 2 | Iron Boots     | Stage 12:       | (none)           |
|   |                | Mad Space       |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 2:        | Pick Nails       |
| A |                | Dry Lagoon      |                  |
+---+----------------+-----------------+------------------+
| N | Treasure Scope | Stage 8:        | Iron Boots,      |
| A |                | Security Hall   | Mystic Melody    |
+---+----------------+-----------------+------------------+

-----------------------------------------------------------------------
 [3f]  D r .   E g g m a n
-----------------------------------------------------------------------
------------------------------
 [3f.1] Moves
------------------------------
Jump-
 Buttons: Press (A). Hold longer to jump higher.
 Effect: The Eggmobile will jump.
 Requirements: N/A

Shoot -
 Buttons: Press (X) or (B).
 Effect: Shoots one shot that travels in a straight line.
 Requirements: N/A

Homing Missile -
 Buttons: Hold (X) or (B), then release acquire a target by sweeping
   the laser over an object, and release to shoot. Can target multiple
   objects.
 Effect: Shoots a homing missile that never misses, except on Bosses
   and 2P mode.
 Requirements: N/A

Punch -
 Buttons: Press (X) or (B) when your target is directly in front of
   you.
 Effect: Punches the target, knocking them backwards. Must be very
   close to target.
 Requirements: N/A

Hover -
 Buttons: Jump, then press and hold (A).
 Effect: Hovering will slow your fall and makes platform jumping much
   easier. In Dark Stage 13: Cosmic Wall, hovering at the peak of your
   jump will make you rise.
 Requirements: Jet Engine

------------------------------
 [3f.2] Level Up Items
------------------------------
+---+----------------+-----------------+------------------+
| # |      Name      |    Location     |   Requirements   |
+---+----------------+-----------------+------------------+
| 1 | Jet Engine     | Stage 6:        | (none)           |
|   |                | Lost Colony     |                  |
+---+----------------+-----------------+------------------+
| 2 | Large Cannon   | Stage 7:        | (none)           |
|   |                | Weapons Bed     |                  |
+---+----------------+-----------------+------------------+
| N | Laser Blaster  | Stage 1:        | Large Cannon     |
| A |                | Iron Gate       |                  |
+---+----------------+-----------------+------------------+
| N | Mystic Melody  | Stage 3:        | Jet Engine       |
| A |                | Sand Ocean      |                  |
+---+----------------+-----------------+------------------+
| N | Protection     | Stage 13:       | (none)           |
| A | Armor          | Cosmic Wall     |                  |
+---+----------------+-----------------+------------------+


=======================================================================
 [ 4]  S t o r y   M o d e
=======================================================================
COMING SOON
(here for layout purposes only)

-----------------------------------------------------------------------
 [4a]  H e r o   S i d e
-----------------------------------------------------------------------

-----------------------------------------------------------------------
 [4b]  D a r k   S i d e
-----------------------------------------------------------------------

-----------------------------------------------------------------------
 [4c]  L a s t   S i d e
-----------------------------------------------------------------------


=======================================================================
 [ 5]  B o s s e s
=======================================================================
Here ya go! This section now contain detailed strategies on all the
bosses in the game, making this the first completed chapter in the FAQ!
Woohoo!

-----------------------------------------------------------------------
 [5a]  H e r o   S i d e
-----------------------------------------------------------------------

------------------------------
 [5a.1] F-6t Big Foot
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|    Cockpit    |     4     |
+---------------+-----------+
As a first boss, this guy isn't meant to offer much of a challenge...
and he doesn't. GUN has trapped Sonic in a small parking lot with 4
crates. (There are other crates, but you can't get on them) The boxes
are very useful, so try not to destroy them and keep Big Foot from
destroying them.

First thing you should do is grab a ring, since you always start with
zero. His first attack is to fold his legs up and start flying around
the arena machine-gunning everything underneath him. A very easy attack
to avoid, and you can even counter-attack it. Jump up on top of one of
the crates before he starts flying. When he comes straight at you, jump
high and towards him, and home attack the cockpit. If you connect,
he'll flash red and back off, and then fly around machine-gunning
again. Holding him in this routine for the whole battle is the easiest
way to beat him. If you don't manage to get a hit in, though, he'll
land. It looks like a nice time to attack him, but you shouldn't. He'll
start shooting missiles at you almost immediately. Run around the arena
to avoid them. Once he stops shooting, jump as high as you can and
home-attack the cockpit. Repeat as necessary.

------------------------------
 [5a.2] Dr. Eggman
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+
Dr. Eggman is pretty much an introduction to Tails' game. The battle
area is an aircraft carrier's deck, and it's so big you probably won't
see all of it during your shootout with Doctor R. Rings are scattered
about in a few places; it's a pretty basic arena.

At the beginning of the fight, immediately lock-on to Robotnik and fire
a homing missile. He usually doesn't move at the beginning of the
fight, so it's a free hit. Once he recovers and starts to fight for
real, don't ever stop moving. One nice strategy is to shoot a homing
missile at him, and when he starts running, blast a regular shot (tap
(X) or (B)) in his path. Repeat this, and don't forget to gather rings
if you're low on health!

------------------------------
 [5a.3] Shadow
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     3     |
+---------------+-----------+
Shadow is also pretty easy, as your greatest danger is not Shadow, but
falling off of the small platform you're battling on. It's a small
grassy square-shaped area, with a circle of rings.

Grab a ring, and let Shadow rush you. The moment he jumps, jump. Let
him home-attack you (you're protected when you're jumping), and then
immediately attack him when he lands. Continue with this tactic, and
you should eventually defeat him. If this doesn't work for you, just
keep in mind that the only time you can damage him is when he is
standing still (which is usually directly after he attacks). This boss
isn't too hard. It is sometimes safer to roll into him instead of home-
attacking him since you might throw yourself over the ledge on
accident.

------------------------------
 [5a.4] King Boom Boo
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|  Shrunk body  |     4     |
+---------------+-----------+
This guy is annoying, not only by his tactics, but with his sound
effects (just listen to that laugh!). This battle arena is a big thick
column in the center with a ring around it. With only a sparse amount
of rings in the arena, you'll want to only pick up one at a time.

To defeat this boss, grab a ring (as always) and run away from him.
Keep on running away from him, around the circle and to his back. See
the little ghost holding the hourglass? Run up and whack him. However,
if you hear King Boom Boo cackle crazily, rotate the joystick in a
quick turn and reverse your direction. DO NOT yank the joystick in the
opposite direction, or you will stop abruptly and Boom Boo will whack
you. Do not put too much distance between you and Boo, just far enough
to be out of his reach, or he will just cackle and turn around again.
If necessary, run in a small circle to keep up your momentum and let
Boom Boo get slightly closer. Keep running away from him when he starts
throwing stuff at you. Avoid them and get ready to put the pedal to the
metal if Boo stops, inhales deeply, roars, and you can hear wind
blowing. Now's your chance to race around the circle and whack the
little ghost behind Boom. Panels will open and light will come into the
room. Boom Boo will go underground and start moving around. Follow his
shadow and Drill Dive (or dig, but that's too slow) him out. He'll pop
out and run - err - float around the circle. Chase him down quickly and
punch him. The panels will close again and Boom Boo will come back out.
Repeat this process. The only thing different is where Boom Boo will
hide after you open the panels.

1st hit: On the ground
2nd hit: On the column in the middle
3rd hit: Either ground or column
4th hit: Both ground and column

TRICK: You can hit King Boo twice in one run by digging him out
quickly, hitting him once, and chasing him at top speed and cutting
corners. When you're right next to him, punch again and you've just hit
a double!

------------------------------
 [5a.5] Egg Golem
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|  Top of head  |     5     |
+---------------+-----------+

This big giant holds bears a resemblance to the Sandopolis Zone boss in
Sonic & Knuckles. He's pretty easy, though, especially since falling
off the circular platform isn't instant death. Nope, you'll drop into
quicksand, which you can escape from by mashing jump (A). There are
also ring capsules and pulleys (which take you back up to the platform)
down there.

Golem has 3 attacks:
The first and most common one is a fist-slam. He'll rear one arm back
(warning sign), and smash it onto the platform you were on (or ARE on,
if you're too slow). He'll immediately do the same for his other arm,
so be careful you don't get whacked by it. The platforms that he hit
will sink one level.

His second attack is to place his hands on the platform circle and
twirl around. This attack is easy to avoid, especially if he has
already knocked a few platforms down. Simply get on the lower platforms
and his arms won't touch you. Otherwise, just run against his arms and
jump over them. Either way, quickly get around to his back.

His third attack only effects a small area, so it's fairly easy to
avoid. He'll rear both his arms backwards, then smash the area directly
in front of him HARD. After that he'll head-butt the ground in between
his arms. This is easy to avoid and a great opportunity to attack him.
Simply run around the platform at top speed, jumping across gaps until
he smashes the walkway. Make your way behind him so you can attack him
using the following method.

Get onto the platforms sticking out of his back. Jump up the 3 bottom
platforms, and then jump and home-attack the 3 yellow lights and the
button on top of Egg Golem's head. Damage him like this 5 times and
he'll give it up.

------------------------------
 [5a.6] Rouge
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+

Knuckles' duel with Rouge is in a square arena, with 4 pillars; one in
each corner. Each pillar is connected to the pillar next to it by a
ledge. 2 levels of this makes it slightly hard to find your opponent
when the fight elevates (hahaha). There's rings on some of the ledges
and a circle of rings on the bottom level. During the fight, the floor
will sometimes open and hot air will you force you upwards. After a
while it will close and the room will return to normal.

This fight's strategy consists mostly of keeping 1-4 rings on you all
the time and being super aggressive. Keep punching Rouge to bounce her
backwards, then pummel her when she's not attacking. Sometimes when the
floor opens and you are both blown upwards, Rouge will say, "Here I
come! Get ready!". Start moving the instant you hear that. The camera
will show her close up and she'll attack you with some weird force. If
you keep moving, though, she won't be able to hit you. Also, be careful
when climbing the pillars, especially if Rouge is above you. She can
drop down and get your unprotected head when you're climbing. That's
about all there is to this fight.

------------------------------
 [5a.7] Dr. Eggman
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+

The small area you are confined to has NO rings. There are 2 things in
this stage that you can shoot at: Eggman, and a radioactive pillar that
comes out periodically and explodes when it's hit.

The pillar proves to be a very useful asset in your strategy. First
off, blast both the pillar and Eggman with homing missiles. As Eggman's
running around, shoot regular shots at him. More likely than not,
Eggman will be hit by something. After 2 hits, Robotnik will begin to
use his special attacks. He'll say, "All right, no more games!", then
he'll say either "Take this!" which means he'll be shooting a barrage
of missiles, or he'll say "You're no match for me!", signaling he's
going to shoot a super big beam that resembles the Shinkuu Hadouken. :P
The missiles are easy enough to avoid, but the beam... jump and hover
to the left or right IMMEDIATELY after he says "You're no match for
me!". If you successfully avoid it, you can get a free potshot at him
while he shoots the big beam. This guy is pretty hard, so be patient.

------------------------------
 [5a.8] Shadow
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     5     |
+---------------+-----------+

Sonic's battle with Shadow takes place on a straight, average width
(never ending) walkway. Rings will come in the middle, on the left, or
on the right. All you do this fight is run.

However, the strategy is to NEVER get ahead of Shadow. And don't fall
too far behind either; the pathway will break up, and Shadow might use
Chaos Spear! There are 2 ways to attack him: either run up and home-
attack him until you connect, or you can run DIRECTLY behind him and
roll. The latter is safer, since Shadow can bounce you backwards (and
sometimes dangerously close to edges) when you home-attack. After the
first 3 hits, though, he becomes much harder to whack. For the second
last hit, the same strategy will work... it's just harder to pull off.
For the last hit, you could get really lucky and have him Chaos Control
right in front of a line of rings, allowing you to Light Speed Dash
through them and hit him, but that's way too rare.

The more reliable tactic for the last hit is to stop and charge up your
Spin Dash until Shadow says, "Time to put this to rest!", then let go
and zoom towards him. As you rush towards him, jump up and home-attack
him. That should put it to rest, all right.

-----------------------------------------------------------------------
 [5b]  D a r k   S i d e
-----------------------------------------------------------------------

------------------------------
 [5b.1] B-3x Hot Shot
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|    Cockpit    |     4     |
+---------------+-----------+

This guy is just the same as Sonic's Big Foot, just with one extra
attack. The arena is pretty much the same, too, with a few rings and
some wooden crates.

First thing you should do is grab a ring, since you always start with
zero. His first attack is to fold his legs up and start flying around
the arena machine-gunning everything underneath him. A very easy attack
to avoid, and you can even counter-attack it. Jump up on top of one of
the crates before he starts flying. When he comes straight at you, jump
high and towards him, and home attack the cockpit. If you connect,
he'll flash red and back off, and then fly around machine-gunning
again. If you don't manage to get a hit in, tough, he'll land. It looks
like a nice time to attack him, but you shouldn't. He'll start shooting
missiles at you almost immediately. Run around the arena to avoid them.
Once he stops shooting, jump as high as you can and home-attack the
cockpit. After 2 hits, he'll start using a laser beam. You have plenty
of preparation time for this attack, though, as he has to target you.
Just keep running until he shoots it. Easy enough.

------------------------------
 [5b.2] Tails
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+

Tails is exactly the same as Eggman. The battle area is an aircraft
carrier's deck, and it's so big you probably won't see all of it during
your shootout with Tails. Rings are scattered about in a few places;
it's a pretty basic stage.

At the beginning of the fight, immediately lock-on to Tails and fire a
homing missile. He usually doesn't move at the beginning of the fight,
so it's a free hit. Once he recovers and starts to fight for real,
don't ever stop moving. One nice strategy is to shoot a homing missile
at him, and when he starts running, blast a regular shot (tap (X) or
(B)) in his path. Repeat this, and don't forget to gather rings is
you're low on health!

(Exactly same as Tails' version)

------------------------------
 [5b.3] R-1/A Flying Dog
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|    Cockpit    |     4     |
+---------------+-----------+

Flying Dog is almost identical to Hot Shot, except he doesn't have
legs, so he is always flying. The arena is identical, except for
different crate placements and 2 walls to climb up.

The walls are very useful in avoiding Flying Dog's machine gun attack.
Just climb up to the top and he can't touch you. When he stops and
shoots missiles at you, glide around the room, and then Drill Drive or
glide into him when he stops. Later when he starts using the laser
beam, simply glide from the wall over to him and attack the cockpit.

------------------------------
 [5b.4] Sonic
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     3     |
+---------------+-----------+

Sonic is easy, as your greatest danger is not Sonic, but falling off of
the small platform you're battling on. It's a small grassy square-
shaped area, with a circle of rings.

Grab a ring, and let Sonic rush you. The moment he jumps, jump. Let him
home-attack you (you're protected when you're jumping), and then
immediately attack him when he lands. Continue with this tactic, and
you should eventually defeat him. If this doesn't work for you, just
keep in mind that the only time you can damage him is when he is
standing still (which is usually directly after he attacks). It is
sometimes safer to roll into him instead of home-attacking him since
you might throw yourself over the ledge on accident.

(Exactly same as Sonic's version)

------------------------------
 [5b.5] Egg Golem
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|Targets in body|    ??     |
+---------------+-----------+

The Egg Golem turns against Robotnik after Sonic destroys the
restraining device Eggman planted on it. This fight would be rather
hard if it weren't for the bottom level... however, the bottom level
has changed too. Watch out for the quicksand, because since Eggman's
walker is alot heavier than Sonic, you can't escape once you fall in.
Good thing there's a bunch of small square platforms down here... The
capsules are still here: 6 ring capsules, and better, a Health Kit and
an Extra Life.

This version of Golem has lost the spinning attack, leaving him with
only 2 attacks, which are:

The first one is the fist-slam. He'll rear one arm back (warning sign),
and smash it onto the platform you were on (or ARE on, if you're too
slow). He'll immediately do the same for his other arm, so be careful
you don't get whacked by it. The platforms that he hit will sink one
level. If they get hit enough times they'll break.

His second attack is the head-butt. It only effects a small area, but
it's harder to avoid since the Eggman's walker is slower than Sonic.
He'll rear both his arms backwards, then smash the area directly in
front of him HARD. After that he'll head-butt the ground in between his
arms.

This version is very different from Sonic's (in the way you damage it).
Simply shoot the Golem a whole bunch with regular shots, and weak spots
will open up on its chest. There are 3 weak spots (which only appear
one at a time), and each target has 3 "target"-able spots. When you
destroy all of them Golem will die (again).

------------------------------
 [5b.6] Knuckles
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+

Knuckles' duel with Rouge is in a square arena, with 4 pillars in each
corner. Each pillar is connected to the pillar next to it by a ledge. 2
levels of this makes it slightly hard to find your opponent when the
fight elevates (hahaha). There are rings on some of the ledges and a
circle of rings on the bottom level. During the fight, the floor will
open and hot air will you force you upwards. After a while it will
close and the room will return to normal.

This fight's strategy consists mostly of keeping 1-4 rings on you all
the time and being super aggressive. Keep kicking at Knuckles to bounce
him backwards, then pummel him when he's not attacking. Sometimes when
the floor opens and you are both blown upwards, Knuckles will say, "Now
witness my power!". Start moving the instant you hear that. The camera
will show him close up and he'll zap you with lighting (How? HOW?!). If
you keep moving, though, he won't be able to hit you. That's about all
there is to this fight. Drill Driving him works pretty well, too.

(Exactly the same as Knuckles' version)

------------------------------
 [5b.7] Tails
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     4     |
+---------------+-----------+

The small area you are confined to has NO rings. There are 2 things in
this stage that you can shoot at: Tails, and a radioactive pillar that
comes out periodically and explodes when it's hit.

The pillar proves to be a very useful asset in your strategy. First
off, blast both the pillar and Tails with homing missiles. As Tails is
running around, shoot regular shots at him. More likely than not, Tails
will be hit by something. After 2 hits, Tails will begin to use his
special attacks. He'll say, "I'll show you how powerful the Cyclone
is!", then he'll say either "Fire!" which means he'll be shooting a
barrage of missles, or he'll say "High powered laser!", signaling he's
going to shoot a super big beam. The missiles are easy enough to avoid,
but the beam... jump and hover to the left or right IMMEDIATELY after
he says "You're no match for me!". If you successfully avoid it, you
can get a free potshot at him while he shoots the big beam. "Fox boy"
is pretty hard, so be patient.

(Exactly the same as Tails' version)

------------------------------
 [5b.8] Sonic
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|      N/A      |     5     |
+---------------+-----------+

Shadow's battle with Sonic takes place on a straight, average width
(never ending) walkway. Rings will come in the middle, on the left, or
on the right. All you do this fight is run.
 
However, the strategy is to NEVER get ahead of Sonic. Don't fall too
far behind; the pathway will break up, and he might use Sonic Wind!
There are 2 ways to attack him: either run up and home-attack him until
you connect, or you can run DIRECTLY behind him and roll. The latter is
safer, since he can bounce you backwards when you home-attack. After
the first 3 hits, though, he becomes much harder to whack. For the
second last hit, the same strategy will work, it's just harder. for the
last hit, stop and charge up your Spin Dash until Sonic says, "I'm not
done with you yet!", then let go and zoom towards him. As you rush
towards him, jump up and home-attack him.

(Exactly the same as Sonic's version)

-----------------------------------------------------------------------
 [5c]  L a s t   S i d e
-----------------------------------------------------------------------

------------------------------
 [5c.1] Biolizard
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
| Life support  |     6     |
+---------------+-----------+

This big lizard is not happy. The arena is a big ring around the boss
and is surrounded by orange water. There are 2 breaks in the ring,
which have water rushing through them and will suck you out if you fall
in it (and that will kill you). So don't fall in. Obviously.

At the beginning of the fight, run backwards, away from the monster,
and grab a few rings along the edge of the circle. Keep away from the
its gaping mouth, but not too far, or he'll suddenly switch to his
tail, and you probably won't be able to change direction fast enough.
When he stops and opens his mouth, gasping, run up to him, jump, and
grind up the pipe near his mouth with red lights flashing on it. Jump
up when you reach the big red light, and home-attack it. As you fly
off, make sure you don't fall into a gap in the arena and get sucked
out (it can happen, and it sucks! :P).

After this, the lizard will repeat the chasing part, then it'll stop
and shoot black/blue energy balls at you. They will fly towards you
either low or high; jump over the low ones, and somersault under the
high ones. If you get hit by one, the boss will stop for a few seconds,
allowing you to scoop your rings back up. After he's done spitting
stuff at you, he'll gasp again, so go grind and whack the life support
system again. He'll repeat the chasing and spitting part again with
slightly faster movements. Go and bash the life support system again
(same tactic).

After this he'll repeat the chasing and spitting again, even faster,
and then he'll call out a BUNCH of little pink floating balls. These
will fly at you, one at a time, and damage you if they hit you. Home-
attack these all the way up near the life support system (HINT: jump
high and wait a bit to make sure you target a pink ball accurately),
then fall down as close to the red button as you can before home-
attacking again, so you don't target anything else. After you hit him,
he'll repeat the chasing, spitting, and pink blob sequence again. Hit
him another time and he'll change his strategy. Without chasing you or
shooting blobs of energy, he'll roar and call up the pink balls again,
this time removing gravity somehow. Don't sit around or the balls will
hit you, and you can't get the rings back since they'll fall to the
floor (in other words you can only take two hits before you die). Rush
towards the life support system, navigating around the balls, and whack
the red light for the final hit.

------------------------------
 [5c.2] The FinalHazard
------------------------------
+---------------+-----------+
|  Weak Point:  |   Hits:   |
|   Red Sores   |     6     |
+---------------+-----------+

The Biolizard is really determined to pull off the Professor Gerald's
plan, isn't he? Well, for the last boss, your controls are very
different. Use the joystick to navigate backwards and forwards, and use
(A) to ascend and charge, and (B) or (X) to descend and charge. That's
all! The only other thing you need to know about the battle area is
that if you go under or over the boss, you'll switch places. Any player
who knows Sonic knows what he needs to do now. If you don't... you'll
figure it out soon enough. There are no rings lying around in this
battle.

For the first hit, all you have to do is navigate around the red balls
and hit the red blister on Biolizard's side while charging. On the
second and third hit, he'll shoot a beam at you, which is also rather
easy to avoid. On the fourth hit, he'll shoot two beams. After this,
he'll have a combo of 2 beams and lots of red balls. These last two
hits can be very annoying, but keep at it. Switch characters as needed
during the fight if you're running low on rings, since you lose the
battle if you lose a character.

Once you beat him, sit back and enjoy the ending!


=======================================================================
 [ 6]  2 - P l a y e r   M o d e
=======================================================================
COMING SOON
(here for layout purposes only)


=======================================================================
 [ ?]  E m b l e m s
=======================================================================
COMING SOON
(here for layout purposes only)


=======================================================================
 [ ?]  B i g   t h e   C a t   S i g h t i n g s
=======================================================================
COMING SOON
(here for layout purposes only)

((**FINAL STAGE: Cannon's Core
With rouge, it's when you start off and climb the poles there is a big
spike hanging from the ceiling, hes at the top of that. and with tails
it's in the begining when you go down while attached to the small
square platform, you get to the end and you stop in front of a wall
with 5 pieces of dynamite.  he is down to the top right of your view.))
**info submitted


=======================================================================
 [ 7]  F . A . Q . s
=======================================================================
These are some of the more common questions that people ask.

Q. Where is Shadow's Bounce attack upgrade?
A. He doesn't have one!

Q. Where can I get the Birthday Pack??!
A. Sorry... Looks like most places have sold out by now. :(

Q. Is Big the Cat really in the game?
A. YES! Look for a section dedicated to him coming soon!

Q. What's this fifth 2-Player Mode I've been hearing about?
A. This is just a false rumor being spread around. There is no fifth 2-
   Player Mode featuring Super Sonic and Super Shadow.

Q. Why the !@#$ is Knuckles' part in Cannon's Core so hard??!
A. Get the Air Necklace upgrade so you can breathe underwater forever.
   (see Chapter [3b.2])


=======================================================================
 [ 8]  C r e d i t s
=======================================================================

Nathan "Segaholic2" Tsui-
   E-Mail: segaholic2@yahoo.com
   AOL Instant Messenger: Segaholic2
   Web Site: http://www.angelfire.com/dc/segaholic2
I conceived the idea and did a lot of the work. I did some of the hard-
writing, as in actual FAQ content. Mostly though I did clean-up work,
layout design, and editing. Oh yeah, we both did work on the ASCII
title... and playing the game. ;)

Jason "Double -S-" Tsui-
   E-Mail: stkrule@yahoo.com
   AOL Instant Messenger: DoubleS DX
He'll write his stuff here soon enough... Right now he's sleeping and
I want to submit this ASAP. >:P

Isambard-
A fellow GHZer with me (Segaholic2). Good thing I gave him a preview
version; this guy pointed out that I was missing such important stuff
like Credits and Version History! Man, I'm rusty... Anyways, he's a
|_337 PSO player who wants to give credit to Sonic Team for creating
such awesome games! ...and taking away his social life. >:P

Valentin Zukovsky "Micky"-
   E-Mail: Bigfisher8888@aol.com
   AOL Instant Messenger: Bigfisher8888
So far he's been the one finding Big the Cat's cameos for me... I'll
have the section up soon enough. :)

-----------------------------------------------------------------------
 [8a]  S p e c i a l   T h a n x
-----------------------------------------------------------------------
Here's where the kudos go. :) Thanx y'all!

Our parents-
Without them, we wouldn't be here. 'Nuff said, don't you think? ;)

S.W.G. (MadDog SOC)-
   AOL Instant Messenger: GrasshopperLvl3
He da man! He helped us get and build our PC, not to mention he also
helped us track down and obtain the elusive Sonic Adventure 2 Birthday
Pack. Give him your respect! Also, big thanx to his mom. She rox! :)

Nathan (Segaholic2)'s online friends-
I love y'all. Moral support, comedy relief, advice, inspiration, and
just flat-out being my friends and playing online games with me... You
guys provide it all. Scott, Clayton, Roger, Ben, Rob, and Jason... you
know who you are. ;)


=======================================================================
 [ 9]  V e r s i o n   H i s t o r y
=======================================================================

Version 0.1 beta- Work Started 10:22 AM 6/13/2001
                  Work Completed 9:47 PM 6/18/2001
I (Nathan) was rushing to get this version of the FAQ out before Sonic
Adventure 2 actually hit the shelves... So sorry if this is short or
looks incomplete (as it is) or anything. We should be updating this
much more often over the course of the next few days.
   -Basic ASCII art created
   -Finished essential Chapters (Introduction, Credits, Version
      History, and Copyright Info)
   -Finished Chapter [2]: What We Know
   -Added Isambard to Credits

Version 0.2- Update Completed 1:36 AM 6/22/2001
Looks like the 0.1 beta version was never released. Guess there wasn't
enough info in it... Oh well. :\ After receiving the game and playing
it straight for a whole night and day, we've beaten the Hero and Dark
Sides, and also finished up the Last Side with the final bosses. Well,
we got the Hero Side bosses section finished. Also all the charts with
basic locations of the Level Up Items. Some other info here and
there... Much more coming very soon! Here's hoping this version makes
it through... O_O
   -Removed Chapter [2]: What We Know
   -Finished basic layout of Table of Contents
   -Finished Hero Side boss strategies
   -Finished Level Up Item charts
   -Updated Credits and added Special Thanx

Version 0.3- Update Completed 7:56 AM 6/23/2001
Dangit I need sleep now... I am extremely tired after working all night
on this update as well as other stuff. On a good note, I have already
received three IMs from people about this FAQ. :) Keep the comments and
questions comin'! Now I really need to take a rest... @_@
   -(Hopefully) fixed the ASCII title
   -Finished Dark Side boss strategies
   -Finished Last Side boss strategies
   -Finished complete moves list for all characters
   -Added Chapter [7]: F.A.Q.s


=======================================================================
 [10]  C o m i n g   S o o n
=======================================================================
Here's the stuff that needs to be added and what we're currently
working on. If you want us to work on a specific section, just tell us!
We'll start working on it right away! ;)

-----------------------------------------------------------------------
 [10a]  U n w r i t t e n   C h a p t e r s
-----------------------------------------------------------------------
The following chapters haven't been written yet:
-Basics (options)
-Story Mode
-Multi-Player Mode
-Secrets
-Downloads
-Chao (maybe)

-----------------------------------------------------------------------
 [10b]  I n c o m p l e t e   C h a p t e r s
-----------------------------------------------------------------------
The following chapters are incomplete:
-Characters (precise upgrade locations)
-Basics (VMU saves)

-----------------------------------------------------------------------
 [10c]  C u r r e n t   W o r k
-----------------------------------------------------------------------
We are currently working on these sections/chapters:
-Characters (precise upgrade locations)
-Basics (options)
-Story Mode


=======================================================================
 [11]  C o p y r i g h t   I n f o
=======================================================================

Sonic Adventure, Sonic the Hedgehog, and all other related characters
and titles are (c)Copyright and Trademark Sega Enterprises, Ltd.

This FAQ is Copyright (c)2001 Nathan Tsui (segaholic2@yahoo.com) and
Jason Tsui (stkrule@yahoo.com). You may distribute this FAQ as long as
it is unaltered and NOT SOLD FOR MONEY. Nathan and Jason Tsui alone
reserve the right to make changes to or update this FAQ. Any un-
authorized changes are not approved of by Nathan and Jason Tsui and
are prohibited by law.

What that basically means is that you can give it to whoever you want
as long as you do not change one letter of it and don't put your name
where ours are (a.k.a. stealing).


                   /##===--------------------===##\
                  {      Sonic Adventure 2 FAQ     }
                   \-> by Nathan and Jason Tsui <-/
                     \ (c)2001 Nathan and Jason /
                      \===---->  Tsui  <----===/
                       \ All rights reserved. /
                        \##===----------===##/