-------------------------------------------------- Eretzjavu FAQ for Playstation ver
by Kyo Kusanagi -------------------------------------------------- -=Introduction=- Eretzjavu is a new original fighting game in 3d for the PSX by Yuke's I had a few doubts about this game when i first played it, but the moment i watched the opening anime, i knew anything that looked THAT good had to be good, and i was more or less right. Each character has his/her own unique 'story' in the story mode, and for the first time ever, each 'bout' is arranged like a TV series, one match is one "week's" showing, so to speak ;P. All in all, it's a nice original touch. Enjoy the game, all i can really say is that this is THE-SIMPLEST fighting game EVER to learn (how hard can two buttons be? ;P). But even once you learn the controls, it is damn fun to play as anyone can beat anyone. -=Controls, How to Play=- As i said above, this game is THE-SIMPLEST-DAMN fighting game EVER for a LONG time. It uses TWO, you heard me, *TWO* buttons, attack and guard ;P. What's more, all moves are done with simple tap-forward or tap-back plus attack motions. I didn't lie when i said it was easy to learn ;P. There are no complex motions like in the more popular fighting game series out there, like SF, this game is so simple that you'd kick yourself for needing a faq ;P -=Moves for All Characters=- The attacks are the same for every character, no strings attached, but do them at different distances and the effect changes, making for some DAMN nice effects. Each move has two distances, close and far, but that really doesn't matter as the motion is the same. When your character reaches a certain close distance from his/her opponent, the attack changes from projectiles to punches and kicks. -=Attacks From A Distance=- Attack = Simple shot Attack 2x/3x = Multiple Shot Up+Attack = Lunge Attack or Alternate Shot, Depending on Character 2x Up+Attack = Jumping Attack Down+Attack = Gravity Trap Throw 2x Forward+Attack = body toss dash, knocks opponent into the air Back+Attack = ground projectile, or alternate blast Forward(hold)+ tap attack = Fires a projectile that will dizzy opponent if it lands. *Hold Forward + Attack = launches a barrage of projectiles at opponent *Hold Up + Attack = Likewise for the above *Note: Depending on character, some characters don't have 'powerup' energy blasts. Example Keiya has the hold forward+ attack, whereas Setsuna has the hold Up+attack, to the same effect. Just experiment If one doesn't work, try the other, and if both don't work, then that particular character does not have a powerup blast. #Doubletap Back + attack = uses your character's Ultimate attack Usable at any distance. # Note: only possible if you have a stored 'gem' See Below for info. -=Attacks in Close=- Attack = will throw a standard punch, repeat for a combo Down+Attack = Will make your character attempt a throw (unblockable) but easily dodged. 2x Down + Attack = Launches opponent into the air... ...Doubletap Forward + Attack* =Follow this with the Launcher, and your character will pursue the off balance opponent, punching and kicking. *Note: This attack MUST be timed to hit the falling opponent before they land, if it's executed too late, it becomes the body toss dash, if it's executed too early, the other character will automatically defend it as they fly back. Doubletap Up + Attack = your character will jump over the opponent and land behind, trying to hit them as they land. Attack 2x, Doubletap Up + Attack = two punches, plus the back attack. -=Defense=- Obviously, with a game as simple to learn as this, defense plays a crucial part, while simply holding the Defend button will block anything there are tricks to use that can overcome this, as well as other defensive tricks. Hold Defend = will make your character block, this will also guard back attacks. In short, hold it to block the world, except throws in close and Gravity throws. Throws in close are not defendable, Gravity throws however, are easily escaped just by simply walking back or forward so the red circle misses. Spin Behind = If you hold forward long enough, your character will break into a run toward your opponent, when you reach 'close combat' distance, doubletap Defend to spin behind your opponent to confuse them, blast them then with a big move! Now, as far as blocking projectiles go, there are a few tricks to note. If you simply hold block, your character will erect a ki/magic barrier against all projectiles. However, while this is good vs the bigger blasts, there is a more strategic use vs the simple Normal shots. If you press Defend the second a Normal projectile (press attack), hits instead of simply deflecting it away, you will reflect it back at the attacker. Use this gap in the defense to attack back! Note that when blocking the bigger attacks, you do take block damage. Defense against the Pursuit attack (2x Forward+Attack after Launcher) is not defendable, if the attacker mistimes the move, it will be auto defended, else, your character is off balance in the air and open to a nasty spinning combo. Ultimate attacks are blockable simply by holding Defense (they are always the red/blackish diamond thing). Unlike Normal shots though, they will vanish if blocked, and are not reflectable. When you are knocked off your feet, you can tap Defend rapidly as you are falling to air recover and land on your feet. Coz a point to note is that you *CAN* be hit while down! There is no defense then too ^^;; -=Ultimate Attacks=- If you hold Attack, your character will enter a powerup pose as energy flares around them, you will also note that a yellow bar will grow up the life bar. Once it reaches the top, you will get a red diamond below your character's name, and the powerup begins again. You can store up to 3 'stocks' this way. When you have a Gem, you can use it to do your character's most powerful attack by doubletapping Back and pressing Attack. Each of these attacks are very spectacular to watch. Note though, the Ultimate Attacks are easy to block, very easy. As far as powering up goes, the less life you have, the easier it is to powerup, so use this strategically, as when you are powering up, your character will be wide open for a well timed Gravity Throw. -=Misc Info, Tips and Tricks=- As far as the general fighting engine goes, it's simple enough. Make use of ANY opening to powerup and blast your opponent with an Ultimate. A very good tactic is to powerup while your opponent is downed instead of trying to hit them on the ground, believe me, the Ultimate does far more damage ;P. The best way to land an Ultimate Attack is to throw the Dizzy projectile at your opponent until it hits (you will see him/her reel about for a moment or have spirits around them), then immediately use the Ultimate, and watch the show. This works every single time. If your opponent is dizzy, any attack will knock them off their feet, so the Launcher into Pursue in not possible, go for the big one instead. Now, the good part, Codes! Cheats! Easter Eggs! =Get character info and Gallery mode= Finsih Story Mode =Get Narrator in Extra option mode= Finish 1P mode =Get hidden stage and play as bosses= Finish Story mode using 3 or more different characters =Get Congratulations Mode in Extra Option= Finish all game modes using all characters, then you can see a special movie in Congratulations mode. =Extra winning postures= Each character will gain new winning postures when you use him/her to beat up a number of opponents, each character has 7 extra winning postures, you can get all 7 by beating up around 40 - 60 opponents =================== Well, this more or less wraps up this simple faq for a great game. If you have any questions, additions, stuff i missed, feel free to email me at firstname.lastname@example.org. Enjoy ^^ Kyo Kusanagi.