-------------------Begin Document-------------- /--------------------------------\ / Einhander secrets \ | by Somsak Sriprayoonsakul | | (jupost@mailcity.com) | | and Ignacio de Lucas | \ (delucas@hotmail.com) / \--------------------------------/ We've been able to compile this little sheet of cheats for Einhander. The objective of this file is, for the most part, to point out the location of the four secret weapons, and some other stuff. It may become a full secrets guide, if time allows :) Ignacio's note : Most of the info comes from Somsak, but (for reasons that would be too long to explain), I'll do the typing. Remember also that I'm Spanish and my English is not too good... The Action Replay codes are from me, though... Secret Weapons: Juno: In the fourth stage, when you fight against the submarine before the mid-boss, destroy the large part (not the turret) before it even has a chance of shooting anything (a Hedgehog would help here). The turret will then detach from the main body and start shooting. Destroy that too as soon as possible (again, use a Hedgehog) and it will release a Juno. Another Juno: In the seventh stage, destroy all three red fighters that appear before they leave the screen. Besides awarding you all three secrets of this stage, if you destroy the first two, the third one will carry a Juno. Just make sure you don't destroy the Juno before the Fighter! Python: In the first part of stage five, after you get across a huge wall through a hangar-like conduct, you will emerge to the daylight again. Well, just before you rise above the ground level you'll see a huge APC-like vehicle in the background, that just enters the screen and stops before a wall. Well, you can destroy it with homing WASPs, and it contains a Python. You have to time the missiles so you'll destroy it while it's fully on-screen, or else the Python will leave the screen. Also, it will move to the foreground and dissapear, so catch it before it does so. Flash: In the third stage, just after beating the mid-boss, he'll fall through a well. Then you'll follow that well down, while a hexagonal prism-like ceiling above you produces fighters that shoot blue flare-like things. If you destroy the ceiling, a lot of destroyed ships will start to rain down from it. Well, if you manage to destroy every single of these ships (I'd reccomend two Junos, or at least two vulcans), a Flash will appear after them. Another Flash: This is during the confrontation against the fifth stage's mid-boss. Sometimes, the box falling down for him to throw at you will be red, and there will be a Flash inside. I'm not sure about the conditions, but it appears almost every time I shoot at his legs and arms. There's an additional secret weapon called Mosquito. I (Ignacio) have obtained it thanks to an Action Replay code, but I don't have a clue about where it is in the game. It shoots missiles that can be guided with the Joypad. Of course, you'll still be controlling your ship too. Secret Ships: Unknown Fighter Mk. I : This can be obtained via the Action Replay too, but as with the Mosquito, I don't know how to obtain it normally. It's exactly like the police hovercars that attack you in swarms in the first stage (the first enemy that appears in the game). Your firepower will upgrade each time you get a gunpod (don't expect anything spectacular, though), until level 20. The X button activates the police lights :) Unknown Fighter Mk. II : Finish the game on Hard to get this. It's just a red version of the Astraea Mk. II, except that it starts with 9999 ammo on each equipped pod, and obtains 9999 ammo from each pod it gets. Special Gallery There is an option in the configuration menu called special gallery that shows around five rendered images of the ships that can be zoomed (not that much, anyway). I've been able to do this only with an Action Replay, so... Stage secrets: Each time you get a secret, a marker with three spaces will appear at the bottom of the screen. The spaces will be filled in green according to the secrets you have collected in that stage. Stage 1 1 : Destroy all neon lights. A hovercar carring a Riot will appear. 2 : Destroy that hovercar as soon as possible, then the very first ship after the neon lights as soon as it enters the screen. 3 : When fighting the mid-boss, destroy only his hovercraft-like foot. An alternate route will be followed after him. Stage 2 1 : At the very beginning of the stage, destroy the first two UFO-like weapon carriers as soon as possible, then destroy the red weapon carrier that will appear. 2 : Not sure of this (I'm tired of trying), but I think it's awarded when you destroy a given number of those "pop-up" weapon turrets before the structure with the radar on it at the begining of the train. It's awarded just after destroying that structure, anyway. 3 : ??? Stage 3 1 : Shoot down the spinning disc-like weapon carriers that appear in the first part of the stage as soon as you can, then the red one that will appear. 2 : ??? 3 : Destroy all the ships that fall from the hexagonal ceiling-tube after you destroy it. A Flash will fall from it if you do it right. Stage 4 1 : Destroy the submarine's "body", then its turret. See how to get the first Juno for details. 2 : In the labyrinth after the mid-boss, choose the lowest route every time. Destroy the android lying on his back in the uphill. 3 : Destroy the floor in the blue room just before the red upward tunnel that leads to the boss. You will notice if you did it right... Stage 5 1 : ??? (Oddly enough, getting the Python awards no secrets). 2 : Destroy one of the mid-boss' legs and a red box will fall from the ceiling for him to throw at you. There's a Flash inside. 3 : Shoot downy the red central ship of the three that overtake you on the foreground before the boss. However, they don't always actually attack after they overtake you. Does anybody know the conditions for their appearance? Stage 6 1 : If you shoot down enough fighters, a red coored one will appear. Shoot this one too for the first secret. 2 : Destroy the tube-like things that appear above the second reactor. 3 : Shoot the boss' probe-like tiny bit that is on top of him and that pops out from time to time. After destroying the boss itself, another medusa-like boss will appear. Defeat this one for the third secret. Stage 7 1 : Destroy the first red fighter before it leaves the screen. 2 : Destroy the second red fighter before it leaves the screen. 3 : Destroy the third red fighter before it leaves the screen. It will have a Juno if you destroyed the other two. Action Replay/Game Shark codes Infinite Lives 8008109C 00XX Replace the last two digits with the amount of lives you want, PLUS one (instead of the usual minus). Remember each live awards one million points when you finish the game. Infinite Ammo 8008450A 0258 8008465A 0258 Discover all three secrets on each stage 8008182C 0007 Have All Ships 801FBAFE 0003 801FBB00 0004 801FBB04 0005 Have All Weapons 801FDF86 FFFF Have All Gallery Images 801FEC9C FFFF 801FEC9E FFFF Have 999999999 Score 80080FE0 C9FF 80080FE2 3B9A Select Special Gallery in Options Menu 800AC57C 0005 The Special gallery option will be selected in the configuration menu. If you don't have this option yet (as in my case :) ), the cursor will be nowhere to be seen, but you can still select it. If you have something you want to contribute, please send it at either delucas@hotmail.com, or at jupost@mailcity.com. Thanks! *************************END of DOCUMENT****************************************************