=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-= 360 GT: DeaD AiM 949 CRYSTAL DEFENDERS njdevils09@gmail.com PSN ID: njd09 Full Walkthrough/FAQ AIM: commackballin06 =-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-= Author: xunhallowed Began: June 13, 2009 Completed: UPDATES June 15, 2009: Just started the guide. I need $20, so hopefully I'll get it. I don't think I'll do that much right now, maybe in a week. June 18, 2009: Version .33 released. It's .33 cause it's 1/3 of the way there. I'm working hard on the guide, and I expect it to be done by June 26. June 19, 2009: Version .42 released. Not a big update, but I'm updating this every chance I get. I know people want to see how to beat every map, so I'm not going to wait until I have 2 or 3 maps done to update. I should have 2 new maps done by tomorrow, but don't hold me to that. June 21, 2009: Version .50 released. As I said, don't hold me to anything, and so I present to you my half-finished guide. Six maps remain, and really, it takes a lot of time just to write up one map, so hopefully I'll have it done by my goal of June 26. I can say that this guide WILL be done by July, and that is a guarantee. =============================================================================== ToC =============================================================================== Enter the code of the section you want after hitting CTRL+F. Code Prelude....................................................................... Introduction......................................................(CD-1) Classes...........................................................(CD-2) Power Crystals....................................................(CD-3) Walkthrough.................................................................... Bisga Greenlands..................................................(CD-4) Bisga Greenlands (Adv)............................................(CD-5) Orchise Snowfields................................................(CD-6) Orchise Snowfields (Adv)..........................................(CD-7) Kthili Sands......................................................(CD-8) Kthili Sands (Adv)................................................(CD-9) Melby Point......................................................(CD-10) Melby Point (Adv)................................................(CD-11) Ruins of Delgantua...............................................(CD-12) Ruins of Delgantua (Adv).........................................(CD-13) Zellea...........................................................(CD-14) Zellea (Adv).....................................................(CD-15) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P R E L U D E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CD-1 .Introduction. Crystal Defenders is a game from Square Enix loosely based on the Final Fantasy series. The objective? Kill all enemies before they reach the end of the path. How do you go about doing this? Quite simply, create warriors to defend the path and level them up. Every time a monster makes it to the end of the path, you lose a crystal. If a boss makes it to the end of the path, you'll lose two crystals. It's a very basic concept, but it turns out to be quite fun. Let's jump in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-2 .Classes. There are many different types of party members you can recruit in Crystal Defenders: Soldiers, Black Mages, Archers, White Monks, Time Mages, Thieves, Berserkers, Dragoons, Fencers, Hunters, Flintlocks, and Tinkers. This part of the guide is designed to let you know the strengths and weaknesses of each. -Soldiers and Fencers- The Soldier is extremely powerful. Unfortunately, he cannot attack any monster that flies; he will just sit there and do nothing as it passes. Soldiers also lack good range, so it's best to place them in areas where enemies will be coming from different directions. This way, there will always be an enemy to attack. Fencers have the exact same stats as Soldiers, except Fencers are only in W3 maps. -Black Mage- Black Mages are one of the three ranged classes in Crystal Defenders. The game says that they are the strongest, however, that is only true after they are leveled up a bit. They also have a relatively slow cast time. Regardless, Black Mages have great range and can attack multiple enemies at once, making them the most useful magic class in the game. -Archers and Hunters- Archers are the only ranged class that can deal physical damage, which makes them perfect against aerial enemies that are resistant to magic. Not only is their fire rate admirable, but their power is significantly better than that of the Black Mages. To put it accurately, Archers are right in between Soldiers and Black Mages in terms of power. Hunters are exactly the same as Archers, except Hunters are only available in W3 maps. -White Monks and Berserkers- White Monks are very effective close-range warriors that can deal physical damage multiple targets at once. They are slightly more powerful than Archers, making them ideal for breaking up large groups of enemies. They tend to be less useful against bosses, and they, like Soldiers, cannot attack aerial targets. Berserkers and White Monks are exactly the same; Berserkers are only available in W2 and W3 maps. -Time Mage- Time Mages are impotent ranged spellcasters that can slow down the movement of enemies. They are quite powerful at Level 1 compared to other similar classes, but they have very slight increases in attack upon leveling up. The primary benefit of leveling up a Time Mage is for a bonus in slow power, which does help, but it really isn't worth having more than one of them fully leveled. -Thief- Perhaps the most useful class in the game, Thieves do nothing but double your gil gained by defeating enemies. They cannot attack; they can only move near defeated enemies and give you double the amount of gil that you would usually get. Unfortunately, Thieves have terrible range, so it's best to put them right in the middle of combat where they can loot from more kills. -Dragoon- Dragoons are only available in W2 and W3 maps. They are the strongest and slowest class in the game. They have incredible range, and can be extremely effective when upgraded to cover the whole map. -Flintlocks- Flintlocks are similar to Dragoons, but rather than dealing physical damage, Flintlocks deal magical damage. Also, Flintlocks are a bit faster than Dragoons. Flintlocks are only available in W3 maps. -Tinkers- Tinkers are creatures with incredible stopping power, literally. They can freeze both enemies and allies dead in their tracks for a few seconds. Unfortunately, they have the worst range in the entire game. Tinkers can be extremely helpful against fast-moving enemies, and when placed properly, can be the difference between stopping your enemies or letting them through. Tinkers are only available in W3 maps. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-3 .Power Crystals. Power Crystals modify the stats of party members located within their range. They affect both physical and magical warriors. There are three types of Power Crystals in Crystal Defenders: -Red Crystals- Red Crystals increase the attack power of nearby units. -Yellow Crystals- Yellow Crystals increase the attack speed of nearby units. -Blue Crystals- Blue Crystals increase the attack range of nearby units. -=-=-=-=-=-=-=-=-=-=-=-=-=-= W A L K T H R O U G H =-=-=-=-=-=-=-=-=-=-=-=-=-=- CD-4 .Bisga Greenlands. This is, of course, the easiest map in the game. Let's get right to it. -Waves 1-9- For the first few waves, it's best to stick to using only Soldiers. Be sure to place them in the middle of the map, right on the thin strip next to the first turn. Once you have gil to spare, have a Thief right next to the Soldiers to increase the amount of money you get from your kills. Once Wave 9 comes, you are definitely gonna need some Archers. Place them under the Soldiers and level them both up to around Level 4. -Boss: Nagaraja- To prepare for Nagaraja, make sure you have at least two Soldiers at Level 4 in addition to the rest of your party. If you've been holding out on placing Thieves, now would be a good time for it. You'll get a lot of money from them. -Waves 11-19- These next few waves require a little more variety. Just use your Soldiers for Waves 11-14, upgrading as necessary. Level 15 is where you'll want to throw in a few more Archers and upgrade them to Level 4. You might need a few more Soldiers for the next few waves, and you'll definitely need them for the Boss. You will need a lot of Black Mages at high levels for Wave 18, however. -Boss: Vrtra- To prepare for Vrtra, level up one of your Soldiers to Level 7. Make sure your other Soldiers are at least Level 4 as well. With a good army of Soldiers, Vrtra is nothing. -Waves 21-29- You may want to start off by making a Time Mage to slow the Hellhounds down. It would also be beneficial to have Archers and Soldiers ready to take them down. You're going to want to level up your Soldiers, cause you're gonna need them for Waves 21-23. For Wave 24, you'll only need two Level 7 Archers, but four or five Level 4 Archers should do the trick, assuming you have them placed in the middle of several paths. Wave 25 can be handled with a combination of Soldiers and White Monks. You only need one or two White Monks at Level 4 in addition to your Soldiers. As for Wave 26, you will need at least two Level 7 Black Mages, not to mention a Level 4 Time Mage. For Wave 27, upgrade your Soldiers; you'll need two Level 7s in addition to your current party. Wave 28 might cause some trouble since you can't use magic, but two Level 7 Archers, two Level 7 Soldiers, and one Level 7 White Monk will get the job done. You'll need to make another Level 7 Soldier if you want to take on Wave 29 as well. -Boss: Ifrit, Carbuncle, Unicorn- This is exactly what you need if you actually want to beat this without losing any crystals. Six Level 7 Soldiers, a Level 7 White Monk, two Level 7 Black Mages, and three Level 7 Archers. Even if you can't kill any of them, as long as you have 7 or more Crystals, you'll be fine. Congratulations! You beat the Bisga Greenlands! Now let's go for Advanced. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-5 .Bisga Greenlands (Adv). This is definitely harder than the previous map, so if you had trouble with that, you're not gonna like this. -Waves 1-9- Start off with a Soldier on the horizontal strip on the far right. Position him on the leftmost and lowest portion of the strip. After Wave 1, make another Soldier, and position him directly above the other. Upgrade both to Level 2 in preparation for Wave 3. A great setup that will take you through to Wave 9 is to have your two Soldiers at Level 3 and Level 2, have a Thief next to them, and then make another Soldier just above the second corner in the map. For Wave 9, you're gonna want two Archers. Place them in the middle of the long vertical strip and make sure they're as far to the left on the strip as possible. Make them both Level 3 and you're good. -Boss: Nagaraja- In preparation for Nagaraja, place a Thief on the same piece of land as your leftmost Soldier, but make sure he is on the vertical strip below the Soldier. Now, place two more Thieves directly above and below your Archers on the thin vertical strip, and make sure they are as low and high as they can go. Level up one Archer to Level 4 and you're good. -Waves 11-19- Spend some time upgrading your Soldiers. Get the one on the left up to Level 4. With one Level 4 Soldier and two Level 3 Soldiers, you'll cruise through to Wave 15. Here, just make sure you have two Level 4 Archers on that vertical strip. This will last until Wave 18. At Wave 18, place a Time Mage across the Thief on the left of the map; make sure it is on the top edge of the leftmost island, just below your Soldier. Now, place a Black Mage directly below the Time Mage, making sure it is located just barely left of the big plant on the bottom left. Place a Thief below the big plant, then place another Black Mage above the Thief on the top left. Now place another Time Mage on the right side of the vertical strip, just above the Archer. Follow that up with a Black Mage right next to it. Level all of your Black Mages to Level 5, and all of your Time Mages to Level 4. Wave 19 will not be a problem either. -Boss: Vrtra- You're good; seriously, don't change a thing. You can level up a few Thieves if you'd like, but nothing past Level 2. -Waves 21-29- Start off by upgrading your top left Soldier to Level 6. Proceed to upgrade both of your Archers a few levels, then upgrade your right Soldiers to Levels 5 and 6. This should hold until Wave 24. For Wave 24, upgrade your two Archers to Level 6, along with your three Black Mages. This will last until Wave 26, where you'll need to place a Time Mage directly on the left of your bottom left Black Mage, along with a Time Mage below your right Soldiers on the top of the strip across from them. Level the Time Mages up to 4, and level all of your Black Mages to Level 7. For Wave 27, upgrade all of your Soldiers to Level 7. For Wave 28, simply level both of your Archers to Level 7. No upgrading is necessary for Level 29, so get ready for a boss. -Boss: Ifrit, Carbuncle, Unicorn- Alright, you're gonna need some Soldiers. Place one below your bottom left Black Mage, and then place one in the top right corner of the grass at the intersection. Now place a Time Mage in the middle of the horizontal path at the very bottom of the map. Follow that up by placing an Archer below the Time Mage on the tiny vertical strip on the bottom right. Make sure EVERY SINGLE person you have placed on the map is LEVEL 7! Excluding Time Mages and Thieves, which should be Levels 4 and 1 or 2, respectively. With this, you're good. Congratulations, you've completely conquered the Bisga Greenlands! Next up, the Orchise Snowfields. It's good to get at least a different looking map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-6 .Orchise Snowfields. This is a whole new map, so it'll take a little getting used to. It features two entrances, unlike Bisga, which makes it more challenging. -Waves 1-9- Place two Soldiers on the vertical strip in the middle. These Soldiers will be your main source of defense until Wave 9. Try to upgrade them as much as possible. Try to make a Thief right above your Soldiers around Wave 3, and use all of your Gil to upgrade your Soldiers. When Wave 9 comes, make an Archer at the bottom right corner of the vertical strip your Soldiers and Thief are on. Also, put an Archer at the top left corner of the top right square of the map. I know, that's confusing. Think about it! Now make a Thief at the top left corner of the vertical strip across from your Archer. Level up your Archers to Levels 3 and 4 and you're good. -Boss: Nagaraja- Level up both of your Soldiers to level 4 in addition to your current party and you'll be good. -Waves 11-19- Your current setup will be fine until Wave 15. Upon reaching Wave 15, make sure your two Archers are Levels 4 and 5. This will take you to Wave 18, where you will need to place a Time Mage directly to the right of the plant in the top left of the map. You will also need to place a Black Mage right next to your Soldiers, then place another Time Mage under your Thief in the bottom right. Place a White Monk directly next to that Thief as well. Put a Black Mage right under your new White Monk. Level up both Time Mages to Level 4, both Black Mages to Level 5, and your White Monk to Level 4. This will be good enough to get you up to the Boss. -Boss: Vrtra- Level up your White Monk to Level 6, your Level 4 Archer to Level 5, and your Soldiers to Level 6. This boss shouldn't be a problem at all. -Waves 21-29- You're good until Wave 24. Once you've made it there, make an Archer at the bottom left corner of that square in the top right corner of the map where your other Archer is. Now place another Archer just above where your other Archer is, the vertical strip in the middle. Level all of your Black Mages and Archers up to 6. When Wave 26 comes, make a Black Mage right under your Time Mage in the upper left. Make another Black Mage under your other Time Mage in the bottom right. Promptly level all of your Black Mages up to Level 7. This will take you to Wave 28. Level both of your Soldiers up to 7, then level 3 of your Archers up to Level 7. For Wave 29, make sure all of your Archers are Level 7, then level up your White Monk to Level 7. -Boss: Ifrit, Carbuncle, Unicorn- You're actually good! You need to do nothing at all! Congratulations! You've just beaten Orchise Snowfield! Time for Advanced! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-7 .Orchise Snowfields (Adv). Here it is, the last map of W1. This one's got two entrances AND two exits, so your mistakes will be that much more obvious. It seems complex, but it's not that bad. Let's get started. -Waves 1-9- Place a Soldier at the bottom of the vertical strip in the middle of the map. Now place another Soldier at the top of the L-shaped strip in the bottom right. As soon as possible, place a Thief right next to your Soldier in the bottom right. For Wave 3, level up this Soldier to level 2. For Wave 4, level him up to 3, and level your other Soldier to 2. Now give your other Soldier a Thief; place him a tiny bit above and to the left of the Soldier. This setup will take you to Wave 8, where you'll need to make sure both of your Soldiers are at Level 3. For Wave 9, place an Archer at the bottom right corner of the small rectangle in the middle and level her up to Level 3. Now place another Archer at the bottom left corner of the rectangle in the top right and level her up to Level 4. -Boss: Nagaraja- Make sure both of your Archers and Soldiers are Level 4, then level up the Thief next to your bottom right Soldier to Level 2. -Waves 11-19- Your current setup will take you to Wave 13. Before starting Wave 13, make a Level 2 Thief in the middle of the very bottom strip in the middle of the map. This will be fine until Wave 15, where you'll need to level up your top right Archer to Level 5. Now, you'll be good until Wave 17. Before Wave 17, level up your Thief in the middle right of the map to Level 3. In preparation for Wave 18, place a Time Mage at the bottom right corner of the square with the plant in the top left of the map. Place another Time Mage at the joint of the L-shaped strip where two of your Thieves are located. Level both Time Mages up to Level 4. Now level up the Thief that's just above the last Time Mage that you placed up to Level 3. Level up both of your Archers and Soldiers to 6, then level up your Thief at the top to Level 2. This will take you to the Boss. -Boss: Vrtra- Start off by placing a Black Mage directly under or above your Time Mage in the upper left. Now place another Black Mage right above your lowest Thief. Level both of these Black Mages up to 6. -Waves 21-29- Your current setup will last until Wave 24. Once you're at Wave 24, level up both of your Archers to Level 7, along with both of your Black Mages. This will keep you safe until Wave 26. For Wave 26, you'll need to place two Black Mages. Place the first one just below the plant on the middle rectangle, and place the second right above your Archer in the top right corner of the map. Next, place a Time Mage in the top right corner of that rectangle with the plant where you just placed that Black Mage. Make sure every single Black Mage you have is at Level 7, and also make sure that all of your Time Mages are Level 4. For Wave 27, level up both of your Soldiers to Level 7. Wave 28 does not require any changes whatsoever, and neither does 29, so it's Boss time! -Boss: Ifrit, Carbuncle, Unicorn- Let's get started. Place a Time Mage at the left end of the L-shaped strip at the bottom of the map. Place a Soldier directly under the Time Mage. Now, place another Soldier at the top right corner of the square with the plant in the top left of the map. Place one more Soldier at the bottom part of the L-shaped strip's joint, then start leveling your party up. Level up your new Time Mage to Level 4, then level up your new Soldiers on the left to Level 7. Odds are, you won't have enough Gil to upgrade the new Soldier on the bottom right past Level 5, so at least get him there. If you have more Gil, be safe and get him up to Level 7. Congratulations, you've just cleared the last map of W1! Two sections left! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-8 .Kthili Sands. Welcome to W2! Kthili Sands is an extremely simple map with only one entrance and one exit. Hopefully, you read the Classes and Power Crystals section, cause there are a few new options to choose from in W2. Let's get started. -Waves 1-9- First off, let me preface this by saying that upon completion of this map, you will get the Good Samaritan achievement. This is because we are not using any Thieves. Start off by placing two Soldiers, one directly above the other, on the thin strip in the bottom left portion of the map. To clarify, make sure that they are vertically aligned so that they are taking up the entire width of the strip, and place them at the left edge of the strip, just a little left of the jar, and a little right of the plants on the left. Sheesh. Level one of the Soldiers up to Level 2. When Wave 3 starts, level your other Soldier up to Level 2. At the start of Wave 4, level one of them up to 3. This will take you to Wave 7. Create an Archer at the top of rightmost portion of the strip your Soldiers are on, but make sure she's still on the thin part! This means just a little to the right of the jar. Also, she needs to be on the top of the strip, because we're gonna need to place something else under her (har har). Level her up to Level 4 and you're good. At the start of Wave 9, place a Black Mage directly under your Archer (see?) and level him up to Level 3. Now place a Red Crystal right next to your Archer. -Boss: Nidhogg- Don't change a thing. Seriously! -Waves 11-13- Start off by placing a Yellow Crystal right under your Red Crystal. Now, reverse that Crystal formation for your other Soldiers. By that, I mean just place a Yellow Crystal next to your Soldier on the left that's on the top of the strip. Place a Red Crystal right below it. -Boss: Malboro- Boss at Level 14? Yup. Lucky for you, you're already set. -Waves 15-17- Place another Red Crystal directly to the right of your Soldier on the left so that he has Red Crystals to his right and left. Place a Yellow Crystal right above it, flanking your other Soldier as well. Now place an Archer directly below your leftmost Red Crystal, on a plant. Continue by placing a Soldier directly to the right of your rightmost Red Crystal. Go down one space and right one space and place a Blue Crystal there. To clarify, it should be diagonally down and to the right of your new Soldier. Finally, place a Red Crystal right above your other Red Crystal, the rightmost one. As for your Soldiers on the left, have the top one at Level 4 and the bottom one at Level 3. Now level your Archer in the bottom right up to Level 4, then level your Soldier in the right portion of the map up to Level 3. -Boss: Great Malboro- You're already set up fine, so you don't need to worry. Notice that you've had two boss fights within 3 waves of each other. Yeah, that's it. -Waves 18-19- Start off by placing a Black Mage directly to the right of your rightmost Yellow Crystal. Your Yellow Crystal should have Black Mages to its immediate left and right. Now place a Red Crystal right above your only Blue Crystal, and place a Yellow Crystal directly below that other Yellow Crystal with the Black Mages on its left and right. Following that, place a Red Crystal directly to the left of your Archer in the right portion of the map, then place a Yellow Crystal directly below it. Level your new Black Mage and your Soldier on the bottom of the strip in the lower left corner up to Level 4. -Boss: Gilmunto- Yup, another boss. And yup, you're already prepared. Crazy, huh? -Waves 21-22- We'll begin with Wave 22; no changes need to be made for Wave 21. Place one Red Crystal directly above your Level 3 Soldier, another Red Crystal just to the left of your leftmost Yellow Crystal, and yet another Red crystal just below the one you just placed. Level up your Soldier on the right to Level 6, your Archer on the right to Level 5, make sure both of your Soldiers on the left are Level 6, then level up your Archer on the left to Level 5. Energize your two leftmost Red Crystals and you're done. -Boss: Malboro King- I know what you're thinking: "Let me guess, I'm already prepared." ....Yeah. -Waves 24-28- Start off by placing a Yellow Crystal just below your leftmost Red Crystal on the bottom, then place another Yellow Crystal below that. Follow that up by placing a Red Crystal directly to the right of your new Yellow Crystal, just below your bottom left Archer. Now place a Yellow Crystal just above your two vertically stacked Red Crystals in the right portion of the map. Energize this new Crystal. This will bring you to Wave 26. Place a Red Crystal below your only Blue Crystal, then place a Time Mage just to the left of this new Crystal so that it has a Yellow Crystal to its left and a Red Crystal to its right. Now place a Blue Crystal just below the Time Mage, then place a Yellow Crystal to the left of it and energize it. Place another Blue Crystal to the right of the new Blue Crystal. Finally, level your Time Mage up to Level 4, the Black Mage above it to Level 5, and your Level 3 Black Mage to Level 4. This will take you to Wave 28, where ALL you'll need to do is simply level both of your Soldiers on the left up to Level 7. -Boss: Cassie- ...You guessed it. No, nothing needs to be done in order to prepare for this Boss. -Boss: Shiva, Kirin, Maduin- Finally, a Boss that requires preparation! Place a Time Mage just right of the jar at the top part of the bottom strip, then place a Yellow Crystal directly left of the Time Mage and left of the jar. Place another Yellow Crystal below that one, then place a Blue Crystal just right of the vertical stack of Crystals that runs six crystals high in the right portion of the map. Place an Archer below your new Time Mage, then place a Soldier directly above your rightmost stack of Crystals. Place one more Soldier just to the right of your Red Crystal in the bottom right corner of the map, then level up your Level 6 Soldier to Level 7. Follow this up by leveling up your new Time Mage up to Level 4, energizing your new Yellow Crystals to the left of the jar, leveling your new Archer up to Level 3, then leveling your new Soldier up to Level 2. You shouldn't have much, if any, Gil remaining, so start the wave. As you defeat the Bosses, you'll get Gil. Use this time to stop the wave by hitting X, so that you can level up your Level 5 Archer in the bottom left corner of the map. Level her up to 6, then level up your Level 4 Black Mage to Level 5. Now focus on your Level 2 Archer. Level her up to Level 4, and you're done! Congratulations! You completed a difficult map without using any Thieves at all! Enjoy the achievement and know that from now on, we'll be using Thieves again, which should really make things easier. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CD-8 .Kthili Sands (Adv). The Advanced version of Kthili Sands looks just like the normal version, except it is actually going to be easier since we're using Thieves. -Waves 1-9- Start off by placing a Soldier on the bottom right of the strip with the jar on it. To clarify, place him as far to the right as you can while keeping him on the thin part of the strip. Also make sure he is on the bottom of the strip. After Wave 1, place another Soldier above him. In the middle of Wave 2, once you reach 50 Gil, place a Thief directly left of your Soldier on the top part of the strip. After Wave 2, level up both of your Soldiers to Level 2. In preparation for Wave 4, level up your bottom Soldier to Level 3. Before Wave 5, level your Thief up to Level 2. This will take you to Wave 7, where you'll need to place a Yellow Crystal diagonally down and to the right from your Level 3 Soldier. Make sure it is as close as possible to the Soldier. Now place a Black Mage directly under it, then place a Red Crystal directly under the Black Mage. Finally, level the Black Mage up to Level 4. For Wave 8, level up your Level 2 Soldier and your Thief to Level 3. After the wave, level your Thief up to Level 4. -Boss: Nidhogg- Start off by placing a Red Crystal directly under your Thief. Follow that up by placing a Yellow Crystal just to the right of your top Soldier, placing another Red Crystal next to your lowest Red Crystal, then leveling both of your Soldiers up to Level 4. -Waves 11-13- Start off by placing a Blue Crystal next to your leftmost Red Crystal, then place another Blue Crystal above it. Now place a Thief around where your lowest Red Crystals are. Place him as far to the right as possible while making sure that he is one space from the bottom. Place a Black Mage next to your other Black Mage, then energize both the Yellow Crystal next to your Level 4 Black Mage and the Yellow Crystal above it. Level up your new Thief to Level 2 and your new Black Mage to Level 3. For Wave 12, place an Archer above your new Black Mage, then place a Red Crystal above the Archer. Level the Archer up to Level 4 along with your Level 3 Black Mage. This will hold until Wave 14. -Boss: Malboro- This isn't so bad. Just level up both of your Soldiers to Level 5. -Waves 15-16- Start off by placing a Time Mage just above your highest Yellow Crystal. Place a Red Crystal directly above the Time Mage. Next, place a Yellow Crystal just above your Archer. Level up your Time Mage to Level 4, then energize your new Yellow Crystal. For Wave 16, energize your highest Red Crystal, then level up your leftmost Black Mage and your Archer to Level 5. -Boss: Great Malboro- Level up both of your Black Mages once so that the one on the left is Level 6 and the one next to him is Level 5. That's it! -Waves 18-19- Start off by leveling your Level 6 Black Mage up to Level 7. For Wave 19, level your other Black Mage up to Level 7. -Boss: Gilmunto- Er...level up your Archer to Level 6. I apologize if you were expecting more. -Waves 21-22- Level your Archer and both of your Soldiers up to Level 7. This will take you to Wave 23, where you'll have a Boss to deal with. -Boss: Malboro King- You have to do absolutely nothing, yet again! -Waves 24-29- Start off by placing an Archer next to your Black Mage and placing a Red Crystal above her. Next, place a Yellow Crystal under the Archer. Level the Archer up to Level 7, then energize both the new Yellow and Red Crystals that you just placed. This will hold until Wave 26. For Wave 26, place a Black Mage just above your highest Yellow Crystal and level him up to Level 7. Before Wave 27, place a Soldier directly above your highest Red Crystal, then place another Red Crystal right next to him. Level up the new Soldier to Level 7 and you're good. For Wave 28, place a Yellow Crystal above your newest Soldier, then place another Yellow Crystal next to it. Following that, place yet another Yellow Crystal next to your Archer, then place one final Yellow Crystal one space diagonally northwest (that's up and to the left, for those of you with no compass skills). Place a Soldier to the left of your newest Yellow Crystal, then place a Red Crystal directly next to your Thief. Follow that up by placing another Red Crystal next to your lowest Yellow Crystal, leveling up your Soldier to Level 7, then finishing it off by energizing your newest Red Crystal. Whew. -Boss: Cassie- A horde of Cassies appears! Oh no, what to do! Absolutely nothing. -Boss: Shiva, Kirin, Maduin- Start off by placing two Time Mages above and below your Thief. Place a Yellow Crystal next to your Time Mage on the bottom and energize it, then energize the Red Crystal above it. Level up both of your new Time Mages to Level 4 and you're done! Congratulations, you've beaten both versions of Kthili Sands! This marks our halfway point through the game! Only two W2 maps remain, but there are still four W3 maps as well, so let's continue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=