^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | | | Reobtainable TMs | | (And Move Tutors) | | | | An FAQ by Brian Walsh | | | |_______________________________________________________________| +###############################################################+ + + + Table of Contents (TC-1) + + + +###############################################################+ -Table of Contents TC-1 -Intro IN-1 -Glossary GL-1 -TM FAQ TM-0 -TMs TM-1 -Move Tutors MT-1 -1 time only TM-2 -Sources/Thanks ST-1 -Contact CT-1 +###############################################################+ + + + Introduction (IN-1) + + + +###############################################################+ First off, the legal mumbo jumbo. This guide was made by me, Brian Walsh. No site, besides GameFAQs.com, NeoSeeker.com, and SuperCheats.com, and Pokedream.com has my permission to host this FAQ. This FAQ is not intended for profit. Don't claim my work as your own. I think you all know the drill, so I'll leave it at that. Anyways, I'm one of those people who doesn't like to use TMs if I can help it. Why? Because I never knew if I would be able to get the TM again. Of course there are exceptions like Ice Beam that I knew I could get again, but beyond the core group that I knew I could get over and over again, I did not touch my TM case. And all was good, it wasn't as if I was going to be battling anyone soon. Of course then Diamond and Pearl were announced, which as we all know, supports WiFi. My conserving TM plan was now in jeopardy. Yeah, I could chain breed, but some attacks had to be put into the chain before they could be bred. So I decided to compile a list of all the TMs I could get from the Dept. Store in Lilycove and the Game Corner in Mauville on my Sapphire. Of course there is that distinct possibility that I was missing something (Slateport City), so I set up a list and then started raiding Serebii. Now enough about me. This guide is intended to let people know which TMs they can obtain after they've used them, without restarting their game(or cloning). 'Cause I'm pretty sure battling has become a lot more common, and people will want to fix their teams when they see a weakness exploited. And weather teams are a bit tricky to replace, unless they rely on Sand Stream. So if anyone is like me, they'll look to see what TMs they can replace, to ensure that they didn't waste a TM that could've been put too much better use. +###############################################################+ + + + Glossary (GL-1) + + + +###############################################################+ Games: Generation Region System R/B/Y = Red/Blue/Yellow 1st Kanto Game Boy PS = Pokémon Stadium 1st N/A Nintendo 64 G/S/C = Gold/Silver/Crystal 2nd Johto Game Boy (Color) PS2 = Pokémon Stadium2 2nd N/A Nintendo 64 R/S = Ruby/Saphire 3rd Hoenn Game Boy Advance PC = Pokémon Colloseum 3rd Orre GameCube FR/LG = FireRed/LeafGreen 3rd Kanto Game Boy Advance XD = Gales of Darkness 3rd Orre GameCube E = Emerald 3rd Hoenn Game Boy Advance D/P = Diamond/Pearl 4th Sinnoh Nintendo DS PBR = Pokémon Battle Revolution 4th N/A Wii Plat = Platinum 4th Sinnoh Nintendo DS Types: 1st - 3rd Gen Stat Normal = NRM P Fire = FRE S Water = WAT S Electric = ELE S Grass = GRS S Ice = ICE S Fighting = FTG P Poison = PSN P Ground = GRD P Flying = FLY P Psychic = PSY S Bug = BUG P Rock = RCK P Ghost = GST P Dragon = DGN S Dark = DRK S Steel = STL P ??? = ??? O Stat: P = Physical S = Special O = Other Misc: PD = PokéDollars (The unit of currency in Pokémon) BP = Battle Points Dept. = Department Rt. = Route +###############################################################+ + + + The FAQ (TM-0) + + + +###############################################################+ Note: I only list the reobtainable aspect of the move. I am not including single instances, such as finding the TM in an Item Ball on the ground. ///////////////////////////////////////////////////////////////////////// | | | TMs (TM-1) | | | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ How to Read: |-------------------------------------------------------| |TM## Name of Attack Type Stat | | BA Acc PP % | |Move Description. | | | |Game - Where TM is found Price | |-------------------------------------------------------| Type = Type. Can't say much more than that. Stat = Whether it’s effected by Physical Stats or Special Stats, or neither. (Note: Prior to 4th Gen, Stat was affected by the move type) BA = Base Attack Acc = Accuracy PP = Power Points % = Percent of the time that its secondary effect (if any) will occur. ======================================================= TM01 Focus Punch FTG P 150 100 20 -- A powerful loyalty attack. The user flinches if hit. E - Ability:Pick-Up** FREE D/P - Ability:Pick-Up** FREE Plat - " " ======================================================= TM04 Calm Mind PSY O -- -- 20 -- Raises SP. ATK and SP. DEF by focusing the mind. D/P - Battle Tower BP 48 Plat - Battle Frontier Shop BP 48 ======================================================= TM05 Roar NRM O -- 100 20 -- Makes the foe flee to end the battle. FR/LG - Celedon Dept. Store PD 1000 ======================================================= TM06 Toxic PSN O -- 85 10 -- Poisons the foe with an intensifying toxin.. D/P - Battle Tower BP 32 Plat - Battle Frontier Shop BP 32 ======================================================= TM07 Hail ICE O -- -- 10 -- Summons a hailstorm that strikes every turn. D/P - Rt 212 (House in Center South) Green Shard 10 Plat - " " ======================================================= TM08 Bulk Up FTG O -- -- 20 -- Bulks up the body to boost both ATTACK and DEFENSE. D/P - Battle Tower BP 48 Plat - Battle Frontier Shop BP 48 ======================================================= TM10 Hidden Power NRM S ?? 100 15 -- The effectiveness varies with the user. R/S - Slateport Market PD 3000 E - " " FR/LG - Ability: Pick-Up** FREE PC - Under Shop PD 3000 XD - Realgam Tower PD 3000 D/P - Veilstone Game Corner Coin 6000 Plat - " " ======================================================= TM11 Sunny Day FRE O -- -- 5 -- Boosts the power of FIRE- type moves for 5 turns. D/P - Rt 212 (House in Center South) Red Shard 10 Plat - " " ======================================================= TM13 Ice Beam ICE S 95 100 10 10 Blasts the foe with an icy beam that may freeze it. R/S - Mauville Game Corner Coin 4000 E - " " FR/LG - Celedon Game Corner Coin 4000 PC - Mt. Battle Coupon 4000 XD - Mt. Battle Coupon 4000 D/P - Veilstone Game Corner Coin 10000 Plat - " " ======================================================= TM14 Blizzard ICE S 120 70 5 10 Hits the foe with an icy storm that may freeze it. R/S - Lilycove Dept. Store PD 5500 E - " " PC - Under Shop PD 5500 XD - Realgam Tower PD 5500 D/P - Veilstone Dept. Store PD 5500 Plat - " " ======================================================= TM15 Hyper Beam NRM S 150 90 5 -- Powerful, but leaves the user immobile the next turn. R/S - Lilycove Dept. Store PD 7500 E - " " FR/LG - Celedon Dept. Store PD 7500 PC - Under Shop PD 7500 XD - Realgam Tower PD 7500 D/P - Veilstone Dept. Store PD 7500 Plat - " " ======================================================= TM16 Light Screen PSY O -- -- 30 -- Creates a wall of light that lowers SP. ATK damage. R/S - Lilycove Dept. Store PD 3000 E - " " PC - Under Shop PD 3000 XD - Realgam Tower PD 3000 D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM17 Protect NRM O -- -- 10 -- Evades attack, but may fail if used in succession. R/S - Lilycove Dept. Store PD 3000 E - " " PC - Under Shop PD 3000 XD - Realgam Tower PD 3000 D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM18 Rain Dance WAT O -- -- 5 -- Boosts the power of WATER- type moves for 5 turns. D/P - Rt 212 (House in Center South) Blue Shard 10 Plat - " " ======================================================= TM20 Safeguard NRM O -- -- 25 -- A mystical force prevents all status problems. R/S - Lilycove Dept. Store PD 3000 E - " " PC - Under Shop PD 3000 XD - Realgam Tower PD 3000 D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM21 Frustration NRM P ?? 100 20 -- An attack that is stronger if the TRAINER is disliked. R/S - Pacifidlog Town FREE E - " " D/P - Veilstone Game Corner Coin 8000 Plat - " " ======================================================= TM22 Solar Beam GRS S 120 100 10 -- Absorbs light in one turn, then attacks next turn. D/P - Veilstone Dept. Store PD 3000 Plat - " " ======================================================= TM23 Iron Tail STL P 100 75 15 30 Attacks with a rock-hard tail. May lower DEFENSE. FR/LG - Celedon Game Corner Coin 3500 ======================================================= TM24 Thunderbolt ELE S 95 100 15 10 A strong electrical attack that may paralyze the foe. R/S - Mauville Game Corner Coin 4000 E - " " FR/LG - Celedon Game Corner Coin 4000 PC - Mt. Battle Coupon 4000 XD - Mt. Battle Coupon 4000 D/P - Veilstone Game Corner Coin 10000 Plat - " " ======================================================= TM25 Thunder ELE S 120 70 10 30 A lightning attack that may cause paralysis. R/S - Lilycove Dept. Store PD 5500 E - " " PC - Under Shop PD 5000 XD - Realgam Tower PD 5000 D/P - Veilstone Dept. Store PD 5500 Plat - " " ======================================================= TM26 Earthquake GRD P 100 100 10 -- A powerful quake, but has no effect on flying foes. E - Ability:Pick-Up** FREE D/P - Ability:Pick-Up** FREE Battle Tower BP 80 Plat - " " Battle Frontier Shop BP 80 ======================================================= TM27 Return NRM P ?? 100 20 -- An attack that increases in power with friendship. R/S - Pacifidlog Town* FREE E - " " D/P - Veilstone Game Corner Coin 8000 Plat - " " ======================================================= TM28 Dig GRD P 80 100 10 -- Digs underground the first turn and strikes next turn. FR/LG - Celedon Dept. Store PD 2000 ======================================================= TM29 Psychic PSY S 90 100 10 10 A powerful psychic attack that may lower SP. DEF. R/S - Mauville Game Corner Coin 3500 E - " " PC - Mt. Battle Coupon 3500 XD - Mt. Battle Coupon 3500 D/P - Veilstone Game Corner Coin 10000 Plat - " " ======================================================= TM30 Shadow Ball GST S 80 100 15 20 Hurls a black blob that may lower the foe's SP. DEF. FR/LG - Celedon Game Corner Coin 4500 XD - Mt. Battle Coupon 4500 D/P - Battle Tower BP 64 Plat - Battle Frontier Shop BP 64 ======================================================= TM31 Brick Break FTG P 75 100 15 -- Destroys barriers such as REFLECT and causes damage. FR/LG - Celedon Dept. Store PD 3000 D/P - Battle Tower BP 40 Plat - Battle Frontier Shop BP 40 ======================================================= TM32 Double Team NRM O -- -- 15 -- Creates illusory copies to raise evasiveness. R/S - Mauville Game Corner Coin 1500 E - " " PC - Mt. Battle Coupon 1500 D/P - Veilstone Game Corner Coin 4000 Plat - " " ======================================================= TM33 Reflect PSY O -- -- 20 -- Creates a wall of light that weakens physical attacks. R/S - Lilycove Dept. Store PD 3000 E - " " PC - Under Shop PD 3000 XD - Realgam Tower PD 3000 D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM35 Flamethrower FRE S 95 100 15 10 A powerful fire attack that may inflict a burn. R/S - Mauville Game Corner Coin 4000 E - " " FR/LG - Celedon Game Corner Coin 4000 PC - Mt. Battle Coupon 4000 XD - Mt. Battle Coupon 4000 D/P - Veilstone Game Corner Coin 10000 Plat - " " ======================================================= TM36 Sludge Bomb PSN S 90 100 10 30 Sludge is hurled to inflict damage. May also poison. D/P - Battle Tower BP 80 Plat - Battle Frontier Shop BP 80 ======================================================= TM37 Sandstorm RCK O -- -- 10 -- Causes a sandstorm that rages for several turns. D/P - Rt 212 (House in Center South) Yellow Shard 10 Plat - " " ======================================================= TM38 Fire Blast FRE S 120 85 5 10 A fiery blast that scorches all. May cause a burn. R/S - Lilycove Dept. Store PD 5500 E - " " PC - Under Shop PD 5000 XD - Realgam Tower PD 5000 D/P - Veilstone Dept. Store PD 5500 Plat - " " ======================================================= TM40 Aerial Ace FLY P 60 -- 20 -- An extremely speedy and unavoidable attack. D/P - Battle Tower BP 40 Plat - Battle Frontier Shop BP 40 ======================================================= TM43 Secret Power NRM P 70 100 20 30 An attack with effects that vary by location. R/S - Slateport Market PD 3000 E - " " FR/LG - Celedon Dept. Store PD 3000 ======================================================= TM44 Rest PSY O -- -- 10 -- The user sleeps for 2 turns, restoring HP and status. E - Ability:Pick-Up** FREE D/P - Ability:Pick-Up** FREE Veilstone Game Corner Coin 6000 Plat - " " " " ======================================================= TM45 Attract NRM O -- 100 15 -- Makes the opposite gender less likely to attack. FR/LG - Celedon Dept. Store PD 3000 D/P - Battle Tower BP 32 Plat - Battle Frontier Shop BP 32 ======================================================= TM52 Focus Blast FTG S 120 70 5 10 May lower foe's SP.DEF one stage. D/P - Veilstone Dept. Store PD 5500 Plat - " " ======================================================= TM53 Energy Ball GRS S 80 100 10 10 May lower foe's SP.DEF one stage. D/P - Battle Tower BP 64 Plat - Battle Frontier Shop BP 64 ======================================================= TM54 False Swipe NRM P 40 100 40 -- An attack that leaves the foe with at least 1 HP. D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM58 Endure NRM O -- -- 10 -- Endures any attack for 1 turn, leaving at least 1HP. D/P - Veilstone Game Corner Coin 2000 Plat - " " ======================================================= TM59 Dragon Pulse DGN S 90 100 10 -- No Added Effect. D/P - Battle Tower BP 80 Plat - Battle Frontier Shop BP 80 ======================================================= TM61 Will-O-Wisp FRE O -- 75 15 -- Inflicts a burn on the foe with intense fire. D/P - Battle Tower BP 32 Plat - Battle Frontier Shop BP 32 ======================================================= TM64 Explosion NRM P 250 100 5 -- Inflicts severe damage but makes the user faint. D/P - Veilstone Game Corner Win 10 Bonus rounds at the slots Plat - " " ======================================================= TM68 Giga Impact NRM P 150 90 5 -- User cannot attack next turn. D/P - Veilstone Game Corner Coin 20000 Plat - " " ======================================================= TM70 Flash NRM O -- 100 20 -- Looses a powerful blast of light that cuts accuracy. D/P - Veilstone Dept. Store PD 1000 Plat - " " ======================================================= TM71 Stone Edge RCK P 100 80 5 -- High critical hit ratio. D/P - Battle Tower BP 80 Plat - Battle Frontier Shop BP 80 ======================================================= TM73 Thunder Wave ELE O -- 100 20 -- A weak jolt of electricity that paralyzes the foe. D/P - Battle Tower BP 32 Plat - Battle Frontier Shop BP 32 ======================================================= TM74 Gyro Ball STL P ?? 100 5 -- Power depends on foe's SPEED. D/P - Veilstone Game Corner Coin 15000 Plat - " " ======================================================= TM75 Swords Dance NRM O -- -- 30 -- A fighting dance that sharply raises ATTACK. D/P - Veilstone Game Corner Coin 4000 Plat - " " ======================================================= TM81 X-Scissor BUG P 80 100 15 -- No Added Effect D/P - Battle Tower BP 64 Plat - Battle Frontier Shop BP 64 ======================================================= TM83 Natural Gift NRM P ?? 100 15 -- Power and type of move depends on the held berry D/P - Veilstone Dept. Store PD 2000 Plat - " " ======================================================= TM89 U-turn BUG P 70 100 20 -- User switches out automatically after attack. D/P - Veilstone Game Corner Coin 6000 Plat - " " ======================================================= TM90 Substitute NRM O -- -- 10 -- Creates a decoy using 1/4 of the user's maximum HP. D/P - Veilstone Game Corner Coin 2000 Plat - " " ======================================================= * Once per week the man who lives in the most South-Western house in Pacifidlog Town will give you either TM 27 Return if your leading Pokémon likes you or TM 21 Frustration if your leading Pokémon dislikes you. **Depending on the game, Pick-Up will have different items available. I'm only going to list TM's though many items are capable of being found using Pick-Up. Game Levels TMs Name Percent chance FR/LG - Lvl 1-100 TM10 Hidden Power 5% E/D/P - Lvl 51-70 TM44 Rest 1% Lvl 71-90 TM01 Focus Punch 1% Lvl 91-100 TM26 Earthquake 1% ///////////////////////////////////////////////////////////////////////// | | | Move Tutors (MT-1) | | | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Though not TMs, they are moves that can be taught multiple times and deserve a mention. How to Read: |-------------------------------------------------------| |Name of Attack Type Stat | | BA Acc PP % | |Move Description. | | | |Game Location Battle Points needed | | OR | |Game Location Shards (R/G/B/Y) | |-------------------------------------------------------| BA = Base Attack Acc = Accuracy PP = Power Points % = Percent of the time that its secondary effect (if any) will occur. ------------------------------------------------------------ Note: These Move Tutors are only offered in Emerald's Battle Frontier, or in Platinum where you have to trade various shards (Red, Green, Blue, Yellow), which amount to 8 per move. ======================================================= Air Cutter FLY S 55 95 25 -- Hacks with razorlike wind. High critical-hit ratio. Plat - Rt. 212 R(2)/G(2)/B(4)/Y(0) ======================================================= AncientPower RCK S 60 100 5 10 An attack that may raise all stats. Plat - Survival Area R(6)/G(2)/B(0)/Y(0) ======================================================= Aqua Tail WAT P 90 90 10 -- No Added Effect Plat - Survival Area R(6)/G(2)/B(0)/Y(0) ======================================================= Bounce FLY P 85 85 5 30 Bounces up, then down the next turn. May paralyze. Plat - Survival Area R(4)/G(2)/B(0)/Y(2) ======================================================= Counter FTG P ?? 100 20 -- Retaliates any physical hit with double the power. E - Battle Frontier 48 BP ======================================================= Defense Curl NRM O -- -- 40 -- Curls up to conceal weak spots and raise DEFENSE. E - Battle Frontier 16 BP ======================================================= Dive WAT P 80 100 10 -- Dives underwater the first turn and strikes next turn. Plat - Rt. 212 R(2)/G(0)/B(4)/Y(2) ======================================================= Dream Eater PSY S 100 100 15 -- Takes one half the damage inflicted on a sleeping foe. E - Battle Frontier 24 BP ======================================================= Earth Power GRD S 90 100 10 10 May lower foe's SP.DEF one stage Plat - Survival Area R(6)/G(2)/B(0)/Y(0) ======================================================= Endeavor NRM P ?? 100 5 -- Gains power if the user's HP is lower than the foe's HP. Plat - Survival Area R(4)/G(0)/B(0)/Y(4) ======================================================= Endure NRM O -- -- 10 -- Endures any attack for 1 turn, leaving at least 1HP. E - Battle Frontier 48 BP ======================================================= Fire Punch FRE P 75 100 15 10 A fiery punch that may burn the foe. E - Battle Frontier 48 BP Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0) ======================================================= Fury Cutter BUG P 10 95 20 -- An attack that intensifies on each successive hit. Plat - Rt. 212 R(0)/G(0)/B(8)/Y(0) ======================================================= Gastro Acid PSN O -- 100 10 -- Cancels effect of foe's ability Plat - Survival Area R(4)/G(2)/B(0)/Y(2) ======================================================= Gunk Shot PSN P 120 70 5 30 May poison foe Plat - Survival Area R(4)/G(2)/B(2)/Y(0) ======================================================= Heat Wave FRE S 100 90 10 10 Exhales a hot breath on the foe. May inflict a burn. Plat - Survival Area R(4)/G(2)/B(2)/Y(0) ======================================================= Helping Hand NRM O -- -- 20 -- Boosts the power of the recipient's moves. Plat - Snowpoint City R(2)/G(2)/B(0)/Y(4) ======================================================= Ice Punch ICE P 75 100 15 10 An icy punch that may freeze the foe. E - Battle Frontier 48 BP Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0) ======================================================= Icy Wind ICE S 55 95 15 100 A chilling attack that lowers the foe's SPEED. E - Battle Frontier 24 BP Plat - Rt. 212 R(0)/G(2)/B(6)/Y(0) ======================================================= Iron Defense STL O -- -- 15 -- Hardens the body's surface to sharply raise DEFENSE. Plat - Survival Area R(4)/G(0)/B(2)/Y(2) ======================================================= Iron Head STL P 80 100 15 30 May cause opponent to flinch. Plat - Survival Area R(6)/G(0)/B(0)/Y(2) ======================================================= Knock Off DRK P 20 100 20 -- Knocks down the foe's held item to prevent its use. Plat - Rt. 212 R(4)/G(0)/B(4)/Y(0) ======================================================= Last Resort NRM P 130 100 5 -- Only usable when all other attacks have been used Plat - Snowpoint City R(0)/G(8)/B(0)/Y(0) ======================================================= Magnet Rise ELE O -- -- 10 -- Changes own ability to levitate Plat - Snowpoint City R(0)/G(2)/B(2)/Y(4) ======================================================= Mega Kick NRM P 120 75 5 -- An extremely powerful kick with intense force. E - Battle Frontier 24 BP ======================================================= Mega Punch NRM P 80 85 20 -- A strong punch thrown with incredible power. E - Battle Frontier 24 BP ======================================================= Mud-slap GND S 20 100 10 100 Hurls mud in the foe's face to reduce its accuracy. E - Battle Frontier 24 BP Plat - Survival Area R(4)/G(0)/B(4)/Y(0) ======================================================= Ominous Wind GST S 60 100 5 10 May raise all user's stats one stage Plat - Rt. 212 R(0)/G(2)/B(6)/Y(0) ======================================================= Outrage DGN P 120 100 15 -- A rampage of 2 to 3 turns that confuses the user. Plat - Survival Area R(6)/G(0)/B(0)/Y(2) ======================================================= Psych Up NRM O -- -- 10 -- Copies the foe's effect(s) and gives to the user. E - Battle Frontier 48 BP ======================================================= Rock Slide RCK P 50 90 15 30 Large boulders are hurled. May cause flinching. E - Battle Frontier 48 BP ======================================================= Rollout RCK P 30 90 20 -- An attack lasting 5 turns with rising intensity. Plat - Survival Area R(4)/G(2)/B(2)/Y(0) ======================================================= Seed Bomb GRS P 80 100 15 -- No Added Effect Plat - Survival Area R(4)/G(4)/B(0)/Y(0) ======================================================= Seismic Toss FTG P ?? 100 20 -- Inflicts damage identical to the user's level. E - Battle Frontier 24 BP ======================================================= Signal Beam BUG S 75 100 15 10 A strange beam attack that may confuse the foe. Plat - Survival Area R(2)/G(2)/B(2)/Y(2) ======================================================= Softboiled NRM O -- 100 10 -- Recovers up to half the user's maximum HP. E - Battle Frontier 16 BP ======================================================= Snore NRM S 40 100 15 30 A loud attack that can be used only while asleep. E - Battle Frontier 24 BP Plat - Snowpoint City R(2)/G(2)/B(0)/Y(4) ======================================================= Spite GST O -- 100 10 -- Spitefully cuts the PP of the foe's last move. Plat - Snowpoint City R(0)/G(0)/B(0)/Y(8) ======================================================= Sucker Punch DRK P 80 100 5 -- Always strikes first, but fails if foe is not using attacking move Plat - Rt. 212 R(0)/G(0)/B(6)/Y(2) ======================================================= Superpower FGT P 120 100 5 -- Boosts strength sharply, but lowers abilities. Plat - Survival Area R(8)/G(0)/B(0)/Y(0) ======================================================= Swift NRM S 60 -- 20 -- Sprays star-shaped rays that never miss. E - Battle Frontier 24 BP Plat - Snowpoint City R(0)/G(4)/B(2)/Y(2) ======================================================= Swords Dance NRM O -- -- 30 -- A fighting dance that sharply raises ATTACK. E - Battle Frontier 48 BP ======================================================= Synthesis GRS O -- -- 5 -- Restores HP. The amount varies with the weather. Plat - Snowpoint City R(0)/G(6)/B(0)/Y(2) ======================================================= Thunder Wave ELE O -- 100 20 -- A weak jolt of electricity that paralyzes the foe. E - Battle Frontier 48 BP ======================================================= Thunderpunch ELE P 75 100 15 10 An electrified punch that may paralyze the foe. E - Battle Frontier 48 BP Plat - Rt. 212 R(2)/G(0)/B(6)/Y(0) ======================================================= Trick PSY O -- 100 10 -- Tricks the foe into trading held items. Plat - Rt. 212 R(0)/G(0)/B(4)/Y(4) ======================================================= Twister DGN S 40 100 20 20 Whips up a vicious twister to tear at the foe. Plat - Survival Area R(6)/G(2)/B(0)/Y(0) ======================================================= Uproar NRM S 50 100 10 -- Causes an uproar for 2 to 5 turns and prevents sleep. Plat - Snowpoint City R(0)/G(2)/B(0)/Y(6) ======================================================= Vacuum Wave FGT S 40 100 30 -- Always strikes first Plat - Rt. 212 R(2)/G(2)/B(4)/Y(0) ======================================================= Zen Headbutt PSY P 80 90 15 20 May cause foe to flinch Plat - Rt. 212 R(0)/G(0)/B(4)/Y(4) ======================================================= ------------------------------------------------------------ Note: All the following moves require the receiving Pokémon to have a high happiness level. ======================================================= Frenzy Plant GRS S 150 90 5 -- Powerful, but leaves the user immobile the next turn. D/P - Man on Rt. 228 FREE Plat - " " ======================================================= Blast Burn FRE S 150 90 5 -- Powerful, but leaves the user immobile the next turn. D/P - Man on Rt. 228 FREE Plat - " " ======================================================= Hydro Cannon WTR S 150 90 5 -- Powerful, but leaves the user immobile the next turn. D/P - Man on Rt. 228 FREE Plat - " " ======================================================= Draco Meteor DGN S 140 90 5 -- Lowers users SP.ATT two stages. D/P - Lady on Rt. 210 FREE Plat - " " ======================================================= ///////////////////////////////////////////////////////////////////////// | | | 1 Time Only (TM-2) | | | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ These are TMs that can only be gotten once. If you want these moves on more than one Pokémon, you will most likely have to chain breed. LightSpecter's FAQ does a good job giving you the fathers. http://www.gamefaqs.com/portable/ds/file/925601/48695 How to Read: |-------------------------------------------------------| |TM## Name of Attack Type Stat | | BA Acc PP % | |Move Description. | |-------------------------------------------------------| ======================================================= TM02 Dragon Claw DRG P 80 100 15 -- Slashes the foe with sharp claws. ======================================================= TM03 Water Pulse WAT S 60 100 20 20 Attacks with ultrasonic waves. May confuse the foe. ======================================================= TM09 Bullet Seed GRS P 10 100 30 -- Shoots 2 to 5 seeds in a row to strike the foe. ======================================================= TM12 Taunt DRK O -- 100 20 -- Taunts the foe into only using attack moves. ======================================================= TM19 Giga Drain GRS S 60 100 10 -- An attack that steals half the damage inflicted. ======================================================= TM34 Shock Wave ELE S 60 -- 20 -- A fast and unavoidable electric attack. ======================================================= TM39 Rock Tomb RCK P 50 80 10 100 Stops the foe from moving with rocks and cuts SPEED. ======================================================= TM41 Torment DRK O -- 100 15 -- Torments the foe and stops successive use of a move. ======================================================= TM42 Facade NRM P 70 100 20 -- Boosts ATTACK when burned, paralyzed, or poisoned. ======================================================= TM46 Thief DRK P 40 100 10 -- While attacking, it may steal the foe's held item. ======================================================= TM48 Skill Swap PSY O -- -- 10 -- Steals the effects of the move the foe uses next. ======================================================= TM49 Snatch DRK O -- -- 10 -- Steals the effects of the move the foe uses next. ======================================================= TM50 Overheat FRE S 140 90 5 100 Allows a full-power attack, but sharply lowers SP. ATK. ======================================================= TM51 Roost FLY O -- -- 10 -- Restores half of max HP. ======================================================= TM55 Brine WAT S 65 100 10 -- Power doubles if foe's HP is less than half. ======================================================= TM56 Fling DRK P ?? 100 10 -- Hurls out held item, power depends on held item. ======================================================= TM57 Charge Beam ELE S 50 90 10 70 High chance of raising user's SP.ATT one stage. ======================================================= TM60 Drain Punch FTG P 60 100 5 -- User recovers half the damage inflicted. ======================================================= TM62 Silver Wind BUG S 60 100 5 10 A powdery attack that may raise abilities. ======================================================= TM63 Embargo DRK O -- 100 15 -- Foe is unable to use held items. ======================================================= TM65 Shadow Claw GST P 70 100 15 -- High critical hit ratio. ======================================================= TM66 Payback DRK P 50 100 10 -- Power doubles if user receives damage first. ======================================================= TM67 Recycle NRM O -- -- 10 -- Recycles a used item for one more use. ======================================================= TM69 Rock Polish RCK O -- -- 20 -- Raises users SPEED two stages. ======================================================= TM72 Avalanche ICE P 60 100 10 -- Power doubles if user receives damage first. ======================================================= TM76 Stealth Rock RCK O -- -- 20 -- Causes damage when foe switches Pokémon. ======================================================= TM77 Psych Up NRM O -- -- 10 -- Copies the foe's effect(s) and gives to the user. ======================================================= TM78 Captivate NRM O -- 100 20 -- Lowers opposite gender foe's SP.ATT two stages. ======================================================= TM79 Dark Pulse DRK O 80 100 15 20 May cause foe to flinch. ======================================================= TM80 Rock Slide RCK P 75 90 10 30 Large boulders are hurled. May cause flinching. ======================================================= TM82 Sleep Talk NRM O -- -- 10 -- Uses an own move randomly while asleep. ======================================================= TM84 Poison Jab PSN P 80 100 20 30 May poison foe. ======================================================= TM85 Dream Eater PSY S 100 100 15 -- Takes one half the damage inflicted on a sleeping foe. ======================================================= TM86 Grass Knot GRS S ?? 100 20 -- Power increases if foe is heavy. ======================================================= TM87 Swagger NRM O -- 90 15 -- Confuses the foe, but also sharply raises ATTACK. ======================================================= TM88 Pluck FLY P 60 100 20 -- Power doubles if foe is holding a berry. ======================================================= TM91 Flash Cannon STL S 80 100 10 10 May lower foe's SP.ATT one stage. ======================================================= TM92 Trick Room PSY O -- -- 5 -- Slower Pokémon attacks first in 5 turns. ======================================================= +###############################################################+ + + + Sources + + + +###############################################################+ Pokémon Sapphire, Pearl, PC, XD ~ Gave me the easy TMs, like the ones you get at Game Corners, Dept. Stores, Battle Tower, and Mt. Battle. Serebii - http://www.serebii.net ~ Especially the Mew pages. They list all the TMs and Move Tutors and give the descriptions you see on this page for each. Also helped with the Emerald and PBR information. Bulbapedia - http://bulbapedia.bulbagarden.net/wiki/Main_Page ~ Gave me the Pick-Up percentages and Platinum Move Tutors. -------- /Thanks\ -------- Blizzard120 - For preliminary checking, review, and gave the idea of 1 time only TMs. Sharpedo22 - Reviewing and gave the idea for the XD elemental hyper beams. SubonicXP - Reviewing OracleLink - Informed me of the weather TMs and informed me of a couple mistakes that I overlooked. Pikachallenge - Informed me that the girl on top of the Celedon Dept. Store can only drink so much, as well as the XD Johto starters only being available once. 0aoshi0 - Informed me of a mistake I overlooked. MetalMrHat - Informed me of Dig's base power change. LightSPecter - Made a guide that makes the one time only TMs somewhat reobtainable. the better1 - Told me that the PBR TMs weren't reobtainable TurtleBoy3840 - Told me about Explosion at the Game Corner Serebii and Bulbapedia - Couldn't have done it without your expert advice. Nintendo - For so many hours spent on one little cheese-it sized game cartridge. And of course, the rest of you. No point in making a guide if no one reads it. +###############################################################+ + + + Contact (TC-1) + + + +###############################################################+ If you want to ask for some clarification on an issue, have a recommendation, noticed a TM I missed, or want to host this FAQ on your site, contact me through E-mail brian_walsh_151@yahoo.com or AIM me brian0link. Just make sure in the subject line you write something along the lines of Pokémon TM FAQ.