==========================================
= Phantasy Star Portable Photon Arts FAQ =
= Version 0.02                           =
= by Hahnsoo                             =
= Last Updated:                 03/13/09 =
==========================================

This guide is a work-in-progress, and may take some time to complete.
I felt that it was sufficiently complete to post on GameFAQs for now.
If you have any questions, corrections, or concerns, e-mail me at:
hahnsoo(^at^)gmail(^dot^)com

The latest version will always be at Gamefaqs!

Note: This FAQ pertains to the US version of Phantasy Star Portable.  The
information listed below may not be the same in the JP or EU versions.

===============================================================================

=====================
= Table of Contents =
=====================

1) Introduction......................[PAint]
2) Sword Skills......................[PAswd]
3) Knuckle Skills....................[PAknu]
4) Spear Skills......................[PAspe]
5) Double Saber Skills...............[PAdsa]
6) Axe Skills........................[PAaxe]
7) Twin Saber Skills.................[PAtsa]
8) Twin Dagger Skills................[PAtda]
9) Twin Claw Skills..................[PAtcl]
10) Saber Skills.....................[PAsab]
11) Dagger Skills....................[PAdag]
12) Claw Skills......................[PAcla]
13) Whip Skills......................[PAwhi]
14) Slicer Skills....................[PAsli]
15) Rifle Bullets....................[PArif]
16) Shotgun Bullets..................[PAsho]
17) Longbow Bullets..................[PAlon]
18) Grenade Bullets..................[PAgre]
19) Laser Cannon Bullets.............[PAlas]
20) Twin Handgun Bullets.............[PAtha]
21) Handgun Bullets..................[PAhan]
22) Crossbow Bullets.................[PAcro]
23) Card Bullets.....................[PAcar]
24) Machinegun Bullets...............[PAmac]
25) Fire TECHNICs....................[PAfir]
26) Ice TECHNICs.....................[PAice]
27) Lightning TECHNICs...............[PAzap]
28) Ground TECHNICs..................[PAgro]
29) Light TECHNICs...................[PAlig]
30) Dark TECHNICs....................[PAdar]
31) FAQ..............................[PAfaq]
32) End notes........................[PAend]

===============================================================================

========================
= Introduction (PAint) =
========================

Photon Art Basics
-----------------
Photon Arts are special attacks and "spells" that your character uses to boost
damage output and inflict status effects on enemies.  They appear as "discs"
which can be purchased in any Shop: Discs (usually near the Shop: Weapons).
Several Photon Arts are earned as drops in missions, while others are given to
you for completing various titles and story missions.

To use Photon Arts, you first must upload it to your character by selecting the
disc in your inventory, then selecting Learn.  After that, you need to link the
Photon art to an appropriate weapon by selecting the weapon in your inventory
and selecting Link Photon Art.  Multiple weapons can be linked to the same
Photon Art, if so desired.

There is a limit of 36 Photon Arts that can be learned by any character.  You
can unload the Photon Art by selecting Player information > Photon Arts list
and selecting the Photon Art you want to remove.  This will turn the Photon
Art back into a disc, which can then be placed in your Storage.  The Photon
Art will retain its level and any stats that you have earned while using it.

Photon Arts are divided into three categories:  Skills (melee weapons), Bullets
(ranged weapons), and TECHNICs (spells).  Skills give an additional attack to
melee weapons, and at higher levels they give powerful combo attacks.  Bullets
replace the default attack of a ranged weapon and often add status or elemental
effects to the damage.  TECHNICs can be linked to any Rod, Wand, or TECH-Mag
and have a large variety of damaging effects.  Up to two TECHNICs can be linked
to a Wand or TECH-Mag, and up to four TECHNICs can be linked to a Rod.

Photon Art Experience
---------------------
As you use a Photon Art, you will gain experience and raise the level of your
Photon Arts.  Every successful hit (non-zero damage or change in status) will
add experience to the Photon Art.  At level 11 and level 21, the Photon Art
typically gains new abilities (more shots for a Shotgun, higher Status Effect
levels, additional Combo attack, etc.).

You can speed up Photon Art learning by taking on higher level enemies, hitting
bosses, and gaining the various Photon Art Master titles.  Skill Master will
double the speed at which you gain Photon Art experience for Skills, for
example.  Of course, to gain these Master titles, you have to raise 10 Photon
Arts of the appropriate type to level 30!

Photon Art Maximum Level
------------------------
The maximum level that a Photon Art can reach is based on your current battle
type.  If you equip a Photon Art that exceeds the maximum level of your type,
then the stats will be reduced to a level equal to the maximum (although the
base level of the Photon Art remains the same).  For example, if you equip the
skill Tornado Break at level 21 on a Masterforce, it will have stats as if it
were a level 10 Photon Art.  This will show up as LV21->LV10 on the Photon Art
stats window.

Furthermore, the Photon Art limits for TECHNICs are broken down into offensive
(damaging) and support (buffs, healing).

Photon Art Maximum Level Table
------------------------------
                              Offensive  Support
Type         Skills  Bullets  TECHNICs   TECHNICs
-------------------------------------------------
Hunter       20      10       10         10
Ranger       10      20       10         10
Force        10      10       20         20

Fighmaster   30      20       10         10
Gunmaster    20      30       10         10
Masterforce  10      20       30         30

Acromaster   30      30       10         20
Protranser   30      30       20         10

Status Effects
--------------
Photon Arts often inflict a variety of status effects.  Nearly all Skills have
either Launch, Knockback, or Stagger as part of their attack combos.  Unless
otherwise noted, these particular effects only occur on the last hit of the
listed combo.  While most of these are self-explanatory (Raise ATT increases
your attack power), here are some details:

* Burn (Fire) deals (1+Burn LV)% of max health every 2s. 5 hits total.
  ** Does not stack with Freeze, Poison, or Virus/Infection.
* Freeze (Ice) prevents the creature from attacking or moving.
  ** Does not stack with Burn.
* Shock (Lightning) prevents the creature from attacking.
* Silence (Ground) prevents the creature from using TECHNICs.
* Confuse (Light) causes the creature to attack teammates.
* Poison (Ground) deals 2% of max health every 3s. 3+(Poison LV*2) hits total.
  ** Does not stack with Burn or Virus/Infection.
* Virus (Dark) deals 5% of max health every 4s. 4+(Virus LV) hits total.
  ** Does not stack with Poison or Burn.
* Stun prevents the creature from attacking or moving.
* Sleep prevents the creature from attacking or moving. Broken with damage.
* Charm/Taunt causes the creature to only attack the charmer/taunter.
* Incapacitate has a chance for an instant kill.
* Auto-recovery
  ** LV1 - 1% HP Recovery every 4 seconds.
  ** LV2 - 2% HP Recovery every 5 seconds.
  ** LV3 - 3% HP Recovery every 6 seconds.
* HP steal returns damage dealt as HP.
  ** LV1 - 6.67% damage returned as HP.
  ** LV2 - 10% damage returned as HP.
  ** LV3 - 16.67% damage returned as HP.
* Reflect damage causes some damage dealt to be returned.
  ** LV1 - 12.5% damage returned.
  ** LV2 - 15% damage returned.
* Negate phys blocks several hits of physical damage.
* Negate TECH blocks several hits of TECHNIC damage.
* Raise all stats boosts stats, but also takes 7% HP every few seconds.
* Launch throws an enemy straight up into the air.
* Stagger knocks the enemy straight down. Recovery time is shorter than Launch.
* Knockback tosses an enemy away from you. Recovery time is longer than Launch.

Tables are listed in the following format:

SKILLS
------
Name of skill
 |            Rarity
 |             |    Photon Point cost
 |             |         |    Meseta cost or acquired from
 |             |         |     |                Special effects
 |             |         |     |                 |
Tornado Break (4*)      16 PP 1500 meseta        |
Combo         Num  Hit  LV1   LV11  LV21  LV30  Other
-------------------------------------------------------------------------------
Accuracy      -    -    55%   66%   76%   85%