======================================================================== GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ ======================================================================== Author: Johnny H. H. the 4th (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 2.70 (completed July 11th, 2009) Sites with permission to post this FAQ: GameFAQs.com Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com ======================================================== VERSION HISTORY ======================================================== 1.00 Completed August 22nd, 2006. 1.10 Completed August 23rd, 2006. Fixed an error with the Hotring, and added a couple of things I somehow missed. 2.00 Completed August 28th, 2006. Completed the mission-by-mission breakdown, and confirmed whether a lot of vehicles were special or not. 2.01 Completed August 28th, 2006. Fixed some minor spelling and spacing errors. 2.10 Completed September 13th, 2006. Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it. 2.11 Completed September 14th, 2006. More minor corrections, and rephrased some things. 2.15 Completed October 7th, 2006. Yet more minor stuff, along with rephrasing some things, and elaborating on others. 2.20 Completed October 11th, 2006. Added the absolute garage limit. 2.21 Completed October 23rd, 2006. More minor corrections. 2.25 Completed November 30th, 2006. Added notes about the colors of the white Admiral and CP Admiral. 2.30 Completed December 1st, 2006. Added a note about the Love Fist limo. 2.31 Completed December 27th, 2006. More minor changes. 2.32 Completed August 7th, 2007. More minor changes. 2.50 Completed September 27th, 2007. Added a "Breakdown by special quality" section, added numbers to Mission Breakdown section. 2.51 Completed April 18th, 2008. Added a note to the BP/FP/EP Sabre Turbo. 2.52 Completed May 6th, 2008. More very minor changes. 2.53 Completed May 7th, 2008. Adding info on sites requesting this guide and what is necessary, along with a spoiler warning. 2.54 Completed May 8th, 2008. Changed the formatting of some of the unobtainable vehicles, adding missions they are available in. 2.55 Completed May 9th, 2008. Minor changes. 2.56 Completed May 15th, 2008. Minor changes. 2.57 Completed May 16th, 2008. Added a note to the CP Admiral (about the X-Box version). 2.58 Completed May 25th, 2008. Minor addition to the contact info. 2.59 Completed August 18th, 2008. Minor revisions. 2.60 Completed August 21st, 2008. More minor changes for enhanced readability. 2.61 Completed January 31st, 2009. Some notes about the black Rancher/Sanchez. 2.62 Completed March 2nd, 2009. Removed some sites' permission to host my guides. 2.63 Completed May 22nd, 2009. Added a lot of info on a few vehicles, especially revolving around later versions, courtesy of MC. 2.64 Completed June 10th, 2009. Fixed various small errors. 2.70 Completed July 11th, 2009. Added some info on the black Stretches. Corrected more instances of Check Out at the Check In being reversed. Revised the mission list a bit. Also, discovery of a heavy Admiral and Securicar! ======================================================== ABOUT ======================================================== This guide is to assist those players who enjoy collecting rare or unique vehicles. This guide lists all known proofed, special property, unique, and even rare vehicles (which often have to be unlocked). I'd say more, but I pretty much just summed it up. This guide was written with the original version, NOT the Double Pack version, the Haitian-friendly version, the X-Box version, or the PC version. In these other versions, some vehicles may be different, and I will note any instances I am aware of. By and large however, they are the same. CAUTION! This guide may inadvertently contain spoilers of story missions! While this guide's scope does not really involve spoiling anything, due to what is required of it, the potential for small spoilers, such as names or events is present. Just keep that in mind. ======================================================== TABLE OF CONTENTS ======================================================== 1: Terms in the guide 2: Garage information 3: Proofed vehicles 3.1 - CP Admiral 3.2 - BP/FP/EP Squalo 3.3 - BP/FP/EP Sabre Turbo 3.4 - FP Infernus 3.5 - FP Cheetah 3.6 - FP Banshee 4: Unique vehicles 4.1 - Spand Express (1st of 2) 4.2 - Spand Express (2nd of 2) 4.3 - Love Fist (1st of 2) 4.4 - Love Fist (2nd of 2) 4.5 - Romero's Hearse 5: Specially Colored/Featured vehicles 5.1 - White Admiral 5.2 - Black Washington 5.3 - Silver PCJ-600 5.4 - Black Bobcat with metallic red side panels 5.5 - Black Admiral (1st of 2) 5.6 - White Walton 5.7 - Gold Stretch 5.8 - Black Sentinel 5.9 - Black Pony 5.10- Black Admiral (2nd of 2) 5.11- Black Voodoo 5.12- Lightless Taxi 5.13- Lightless Cabbie 5.14- Lightless Kaufman Cab 6: Unobtainable special vehicles 6.1 - Black Maverick 6.2 - Heavy Admiral 6.3 - PPT/CDP Cuban Hermes (obtainable as just CDP) 6.4 - CP/PPT Voodoo 6.5 - PPT Voodoo 6.6 - Black Stretch (1st of 3) 6.7 - Black Stretch (2nd of 3) 6.8 - Oceanic with briefcases in the back 6.9 - Heavy Securicar 6.10- Taxi with open trunk 6.11- Gold Stretch 6.12- Super Angel 6.13- Black Stretch (3rd of 3) 6.14- EP Hotring 6.15- CP Sanchez 7: Rare vehicles 7.1 - White Infernus 7.2 – Sparrow 7.3 - Deluxo 7.4 - Sabre Turbo 7.5 - Sandking 7.6 - Hotring 7.7 - Cuban Jetmax 7.8 - Zebra Taxi 7.9 - Skimmer 7.10- Sea Sparrow 7.11- Rhino 7.12- Hunter 7.13- Black Sanchez 7.14- Black Rancher 7.15- Bloodring Banger 8: Unconfirmed vehicles 8.1 - Lightless Zebra Taxi 9: Mission-by-mission breakdown 10: Breakdown by special quality 11: Frequently Asked Questions 12: Contact info 13: Credits 14: Boilerplate ======================================================== *1* TERMS IN THE GUIDE ======================================================== This is a listing of all the special terms used in this guide. BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: all 4 classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun. NOTE: This proofing does NOT prevent the windshield from being shattered by gunfire, nor does it stop gunfire from popping the tires. FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. Molotovs cannot hurt this vehicle, and neither they, nor the flame- thrower, can set fire to it. EP - Explosionproof. Immune to explosive damage. This includes grenades, rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles. DP - Damageproof. Immune to physical damage. This includes punching the vehicle, or using a melee weapon on it, as well as running into anything. This also prevents the car from taking cosmetic damage, however, bumps and scrapes CAN cause the doors to open (but they won't take damage). CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to damage the vehicle are flipping it over, getting hit by a Rhino, dunking it in the water, or the Destroy All Cars cheat. PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by spike strips. This is NOT included in CP. CDP - Cosmetic damage proof. This vehicle does not take any cosmetic damage. However, unlike normal damage-proofing, it actually DOES take damage towards being destroyed from physical hits (knocking it around with other cars, running into walls, and melee weapons). Sometimes, only certain features are CDP; in such cases, it will be noted which feature(s) is/are. Unique - This vehicle is only present in story missions, and as such, is not available at the end of the game. Super - A powered-up version of a vehicle. A super vehicle has higher acceleration, top speed, turning, and traction than the normal version. Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and also maintains the very unique property of being unstoppable and immovable, in that it will effortlessly push other vehicles around, and be resistant to the same from other vehicles. Doing that, however, rapidly destroys the car as heavy does NOT shield it from damage. Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or stored with its properties. Whether it's impossible to even drive, or a garage eats its property, you simply cannot acquire and save this vehicle. Confirm - To "confirm" a car is to open and close the door of a garage where you stored a vehicle obtained during a mission. As garages only repair vehicles outside of missions, if you stick it in a garage mid- mission, save, and then re-load, the car won't be there. Confirming is essential to keep vehicles obtained DURING missions, otherwise, expect to lose your spoils. Manual aim weapon - Any gun that can be manually aimed. This includes the AK-47, M4, both sniper rifles, and the M60 heavy machine gun. Technical limit (garages) - At how many vehicles the game stops opening the door. Physical limit (garages) - How many vehicles can actually be squeezed in. Absolute limit (garages) - The maximum number of vehicles that can be stored in a single garage. Trying to fill a garage past this limit results in vehicles being eaten with 100% probability, until only this number is left in the garage. Clearance (garages) - How high the roof is. Necessary to consider for larger vehicles. Large clearance allows any vehicles, whereas medium clearance denies entry to large vehicles, such as trucks like the Yankee and Mule, and most notably, the Rhino. Reliability (garages) - How reliable it is. Low reliability results in cars often getting eaten, or losing their property. Jack - To jack a vehicle means to steal it. This is probably not a necessary entry, but I figured I'd add it just in case. Unlocked - When a vehicle is "unlocked," it means that it acquires a set spawn point. With the exception of missions and high wanted levels, the only way to acquire this vehicle is to unlock it. The fact that it CAN be unlocked, however, is why they are listed as rare only. "Formulated by" - The person who developed the strategy for obtaining the vehicle. NOTE: Vehicles that are given to you (such as the White Admiral) have no strategy credits listed, as it is too simple to warrant credit. In addition to this, I no longer list who created strategies when a vehicle is easy to see and is made clear to you, such as if a target in a mission drives it, meaning you must shoot them out. If anything more is needed, including mission failure, credit will be mentioned however. Common Knowledge (credit) - This is one of the well-known special vehicles, and as such, it is impossible to know who to attribute its discovery to. ======================================================== *2* GARAGES ======================================================== Knowing your garages is essential, as they store your vehicles. Learn them, and it will serve you invaluably. The first number is the technical limit, and the number in parenthesis is the physical limit. The physical limit is assuming a small- to mid-sized car, such as the Blista Compact, or Admiral. If you're looking to store motorcycles, the physical limit is likely double, or even triple, the listed limit. The absolute limit of all garages is four (4). Do not attempt to fill a garage past this number, or you WILL lose the overload. OCEAN BEACH SAFEHOUSE: ~1 (1) space, high clearance, very reliable. (x1) LEAF LINKS CONDO: ~1 (1) space, medium clearance, very reliable. (x1) CASA DE LOCO: ~1 (1) space, medium clearance, very reliable. (x1) VERCETTI ESTATE: ~2 (3) spaces, medium clearance, pretty reliable. (x1) HYMAN CONDOS: ~2 (5) spaces, high clearance, incredibly unreliable. (x1) ~2 (2) spaces, high clearance, reliable. (x2) NOTE: Putting more than one vehicle in the large garage can often cause them to be eaten, and often affects the other two garages' contents. In the worst cases, it can even affect ANY garage in the game, so DON'T USE IT! If you must, putting only one vehicle in usually doesn't cause problems. SUNSHINE AUTOS: ~2 (4) spaces, high clearance, very reliable. (x4) ======================================================== *3* PROOFED VEHICLES ======================================================== These vehicles all have a special proofing, granting them immunity from one or more forms of damage. --------- 3.1 - CP Admiral --------- Mission: Guardian Angels (Juan Garcia Cortez) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Simply complete the mission. After it ends, go to the street just south of where you end up, and then turn east. The Admiral should be waiting there at the intersection, CP and with unlocked doors. Stick it in a garage immediately, as this is without a doubt the BEST vehicle in the game. NOTE: This is NOT the same color as the white Admiral at the start of the game. This is a very light grayish-white, whereas Ken's Admiral is pure white. NOTE 2: I've heard reports that this car vanishes after the final cutscene on the X-Box version, thus requiring you to fail the mission to obtain it on that version. Supposedly parking a car in front of it beforehand allows you to still obtain it, though. --------- 3.2 - BP/FP/EP Squalo --------- Mission: Supply & Demand (Ricardo Diaz) Difficulty: * Required: Nothing Discovered by: GTA_Loco Strategy: Simply kill Lance after the race starts, then beach the boat and push it to a garage. Formulated by: GTA_Loco --------- 3.3 - BP/FP/EP Sabre Turbo --------- Mission: The Driver (Malibu asset) Difficulty: **** Required: Adrenaline pill, sniper rifle; Rhino Discovered by: Common knowledge Strategy 1: When the race begins, instead of racing, drive north on the road you're on, until you reach the sharp left turn. Go down the road until you're in front of the pizza shop. Get out, and at about 2:00 into the race, grab the adrenaline pill behind the building to the south, and ready your rifle. When Hilary comes over the bridge, snipe him out. You'll fail the mission for killing Hilary. Now, push the car to your garage. Or better yet, just push it until the door (normally locked) is open enough that you can get in, and then drive it to the garage. Formulated by: Common knowledge Strategy 2 (for later versions of the game - untested): Park a Rhino tank in the Vercetti Estate garage. After the race starts, head there, collecting a police bribe on the way. Fetch the Rhino and drive to the east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza), and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will show up at around 2:10. When he does, make sure he doesn't drive around you. Hit his car with the tank to blow it up and fail. Then proceed to push it to a garage, taking care that it doesn't vanish. Formulated by: MC NOTE: Any feedback on strategy 2, for those with versions where strategy 1 won't work, is appreciated. According to some feedback so far, strategy 2 does indeed work when 1 won't. --------- 3.4 - FP Infernus --------- Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge Strategy: Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage! --------- 3.5 - FP Cheetah --------- Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge Strategy: Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage! --------- 3.6 - FP Banshee --------- Mission: Sunshine Autos Street Races Difficulty: *** Required: Manual aim gun is recommended Discovered by: Common knowledge Strategy: Start a race, then rush to the finish line. Wait for the other cars to finish, then after the race is lost, corner the car you desire. Take out an assault rifle (or sniper rifle), and snipe the driver, then simply get in, and drive to a garage. Just remember, the doors ARE locked, so don't get out until it's in a garage! ======================================================== *4* UNIQUE VEHICLES ======================================================== These vehicles only appear during story missions, and once the game is completed, cannot be acquired without cheating. --------- 4.1 - Spand Express (1st of 2) --------- Mission: Jury Fury (Ken Rosenberg) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Attack the southern juror's car, and he'll flee. Before getting far, he'll be blindsided by the Spand Express truck. Simply stick it in your Ocean Beach garage (the only one big enough), and confirm it after the mission. --------- 4.2 - Spand Express (2nd of 2) --------- Mission: Riot (Ken Rosenberg) Difficulty: *** Required: A weapon capable of destroying the truck Discovered by: Common knowledge Strategy: Complete the mission until you have to destroy the trucks. Destroy two, then take the last one to your Ocean Beach garage (the only one big enough), then once it is inside, destroy it, passing the mission. Let the garage close and open, and there's your truck! Formulated by: Common knowledge --------- 4.3 - Love Fist (1st of 2) --------- Mission: Psycho Killer (Love Fist) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Take the Love Fist limo at the start of the mission to a garage, ignoring the pink marker. Blow it up to fail the mission, then let the garage close and open and there's your Love Fist! Formulated by: Common knowledge NOTE: On the PC version, the Love Fist spawns outside of the V-Rock station after completing their mission string, thus rendering it merely rare (as you unlock it) as opposed to unique. --------- 4.4 - Love Fist (2nd of 2) --------- Mission: Publicity Tour (Love Fist) Difficulty: ** Required: Nothing Discovered by: Common knowledge Strategy: Complete the mission until the bomb is defused, then simply drive it to a garage, destroy it (or snipe Love Fist), and let the garage close then re-open. NOTE: On the PC version, the Love Fist spawns outside of the V-Rock station after completing their mission string, thus rendering it merely rare (as you unlock it) as opposed to unique. --------- 4.5 - Romero's Hearse --------- Mission: Two Bit Hit (Avery Carrington) Difficulty: * or **** Required: Nothing Discovered by: Common knowledge Strategy: This can either be easy or hard to obtain. For easy, simply rush the funeral and jack it. For hard (when obtaining both this AND the black Voodoo), after jacking and storing the Voodoo, simply chase this down, corner it, and snipe the driver (or jack it). Also, one will chase you during the mission, along with any Voodoos left (there are two hearses in the mission; one is taken by the Haitian leader, the other chases you). Formulated by: Lancet Jades NOTES: There are four varieties of this, each with a different setup in the back. There are three varieties of coffin (one blue, and two different brown ones), and one without a coffin. ======================================================== *5* SPECIALLY COLORED/FEATURED VEHICLES ======================================================== These vehicles all have some special color of feature that the vehicle usually does not have. --------- 5.1 - White Admiral --------- Mission: In the beginning (Start of the game) Difficulty: ***** Required: Enough money to buy a safehouse with a garage Discovered by: Common knowledge Strategy 1: This is the car Ken drives in the opening scenes. Tricky to keep. You have no garages, thus storing this is a problem. A good idea is to go do the Paramedic missions while leaving this stored near the hospital. Vice City's engine keeps the last two vehicles you used in memory, so long as the door remains open. So, get out of your Admiral, leaving the door open, and do the Paramedic missions. If you lose the Ambulance though, be careful, as you cannot take any other vehicle, lest your Admiral be deleted. Formulated by: Common knowledge Strategy 2: If the above strategy doesn't pan out, do whatever else you can for money; robbing stores can be a good alternative, so long as you mind the wanted level. Messing this up can be bothersome, but unless you almost have enough for the safehouse, another try is just a new game away. Formulated by: Common knowledge NOTE: This is NOT the same color as the Diaz's Admiral in Guardian Angels. This car is pure white, whereas the Admiral in Guardian Angels is a light grayish-white. --------- 5.2 - Black Washington --------- Mission: All Hands on Deck! (Juan Garcia Cortez) Difficulty: **** Required: Multiple (at least two) bulky, long vehicles Discovered by: Common knowledge Strategy 1: This strategy is imprecise, cumbersome, and annoying, but it remains the best way. First, pick up a Packer from Viceport, and drive it to the marina. Coming in from the entrance near the Ocean Beach safehouse, along the right you'll see multiple planters. Drive to the 2nd one, and position the Packer perpendicular to the middle of it (put the cab of the Packer against the fence on the ocean side). Then run to the hospital north of this point, grab the Ambulance there, and park it behind the Packer (with the front wheels a little on the back of the Packer (note: an SUV such as the Rancher or Landstalker will work equally well here). Start the mission, and if you're lucky, one of the black Wahingtons will get hung up on your barricade. Kill Cortez to fail the mission, and you'll be returned to the pier with (hopefully) a Washington waiting for you, unlocked and everything. If the strategy fails, just keep attempting it, possibly shifting the position of your barricade until it succeeds. This one can be tricky, but overall is more of an endurance test than anything. Formulated by: Lancet Jades (I did not formulate this strategy originally, however, I have heavily modified it to make it functional) Strategy 2: Upon starting the mission, jump down to the lowest level of the boat (in the back). Various enemy boats should be nearby, including a Speeder. Pull out a rifle (assault or sniper) and take out the driver. Most of the time, the boat should turn towards you; if so, press the vehicle enter button to get in. Once driving the Speeder, head back to the docks with the black Washingtons. DO NOT get in, otherwise the mission will fail. On footk, push a Washington close to where Cortez's mission marker would be, then get inside. This will fail the mission, and like with the first strategy listed, the car will remain, since it is close to where the mission deposits you. Formulated by: MC NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.3 - Silver PCJ-600 --------- Mission: Autocide (Assassination contract) Difficulty: * Required: Nothing Discovered by: Common knowledge Strategy: Simply start the mission, and go to the weapon drop point. The silver PCJ-600 is just sitting there for you. Either complete the mission and store it, or, if you're going for the black Bobcat too, get it, fail the mission, store it, then go for the Bobcat. --------- 5.4 - Black Bobcat with metallic red side panels --------- Mission: Autocide (Assassination contract) Difficulty: ** Required: Manual aim weapon (preferably a sniper rifle) Discovered by: Common knowledge Strategy: Complete the mission up until you get to the two people in the Bobcat, then simply snipe the driver. The passenger will rush you with a shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage. Be careful not to get too close though, as the doors are locked, so if they speed off, the only option is to corner them and snipe the driver - not an easy task. Once the mission is over, go confirm the truck, and gaze at its pretty purple side panel. Formulated by: Common knowledge NOTE: This is the ONLY 'black' special vehicle in the game that CANNOT be obtained via the "Black Traffic" cheat. The cheat colors the side panel black, thus it is not a substitute for the real thing. --------- 5.5 - Black Admiral (1st of 2) --------- Mission: Check Out at the Check In (Assassination contract) Difficulty: *** Required: Fire weapon (flamethrower of molotovs) Discovered by: Common knowledge Strategy: Complete the mission up until the point you must escape the airport and drop the package off at Ammu-Nation. At this point, several black Admirals will chase you, with gunners mounted on the roof. Get to a safe location, and take out the gunner of the target vehicle, then set fire to the car. The driver will get out and run off, leaving the normally locked door open. Get in, drive to a garage (preferably the close Sunshine Auto garage, if you own it), then grab another vehicle and complete the mission. Confirm the car, and it's yours! Formulated by: Common knowledge NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.6 - White Walton --------- Mission: Gun Runner (Phil Cassidy) Difficulty: ** Required: Manual aim weapon Discovered by: Common knowledge Strategy: Simply snipe the driver of one of the white Waltons, then store it in a garage. After collecting all weapons, and destroying all other trucks, destroy this in the garage, then let it close and open, and voila, your very own white Walton, to keep! Formulated by: Common knowledge --------- 5.7 - Gold Stretch --------- Mission: Martha's Mugshot (Film Studio asset) Difficulty: * Required: Manual aim weapon, or nothing Discovered by: Common knowledge Strategy 1: Snipe the driver of the Stretch, then get in. You won't take control of it immediately, as the CPU will still drive it to the destination. Then, simply drive it to a garage before continuing the mission. Be sure to confirm it afterwards. Formulated by: Common knowledge Strategy 2: Wait until the Stretch has reached its destination, then go south on the road, past the Malibu. It should be sitting there, unmanned, just waiting for you. Take it to a garage, complete the mission, then confirm it. Formulated by: Common knowledge Strategy 3: Snipe the driver, then waste all 12 shots of the camera to fail the mission, then take it to a garage. This way, you don't have to worry about confirming it after the mission. Formulated by: Lancet Jades --------- 5.8 - Black Sentinel --------- Mission: Hit the Courier (Print Works asset) Difficulty: **** Required: Manual aim weapon Discovered by: Common knowledge Strategy: After starting the mission, quickly get to the drop site and dispose of the sentries. Get in front (not TOO close though) to the black Sentinel, and aim at the driver's seat. As soon as the woman gets in, snipe her. Get in, drive to a garage, then go finish the mission. The doors are locked, so be careful not to let them get closed before it is safe in the garage! Once the mission is over, confirm it, and save. Formulated by: Common knowledge NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.9 - Black Pony --------- Mission: Loose Ends (Assassination Contract) Difficulty: ***** Required: Two (2) Packer trucks Discovered by: Common knowledge Strategy: This can be difficult. First, kill off everyone in the area, making sure NOT to destroy (or even get in) the Admirals or Pony. Once everyone is gone, drive to Viceport and grab the Packer parked there. To reach it, drive straight south on the road that runs by Sunshine Autos until it reaches a point where it turns left as the only route available. The Packer should be waiting there in the dirt lot to the left (before the turn). Drive it back, and position it perpendicular to the gate. RUN (do NOT drive) back to Viceport and jack a second Packer, and drive it back to the first one. Drive it up the first Packer, and over the gate. Then, position it perpendicular to the gate, and simply drive the Pony up the Packer, over the gate, and then to a nearby garage. Don't forget to confirm this after the mission, as with the level of work required, it's both easy and incredibly annoying to forget. Formulated by: Common knowledge NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.10 - Black Admiral (2nd of 2) --------- Mission: Loose Ends (Assassination contract) Difficulty: ***** Required: Two (2) Packer trucks Discovered by: Common knowledge Strategy: See the Black Pony strategy (right above this entry). Just duplicate it, and there's your Admiral, though using this method merely trades one difficult task for another (that is also more tedious). Formulated by: Common knowledge NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.11 - Black Voodoo --------- Mission: Two Bit Hit (Avery Carrington) Difficulty: ** Required: Nothing Strategy 1 (Voodoo only, no Hearse): Simply rush the funeral and jack the Voodoo, then off the leader, and store the car. Strategy 2 (Voodoo and the Hearse, 1): To get this AND Romero's Hearse, jack this car first, then simply swipe a hearse, either from the Haitian leader you're chasing, or, if the other hearse is still functional, a Haitian will pursue you in it. Strategy 3 (Voodoo and the Hearse, 2): The reverse of the above strategy. Jack and store the hearse first, then jack the black Voodoo when the Haitians pursue you. NOTE: This vehicle can also be produced via the "Black Traffic" cheat. --------- 5.12 - Lightless Taxi --------- Mission: None Difficulty: ***** Required: Patience and time Discovered by: Common knowledge Strategy: Simply save at a safehouse with easy access to multiple roads (Ocean Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and eventually you'll find a Taxi that spawns without the taxi light on the roof. Save it in a garage. This can be found at any time, but is greatly a matter of luck. Formulated by: Common knowledge NOTE: In my experience, the longer the game has been running, the more it generates various glitches, and thus, in theory, the greater the chance of producing this vehicle. My game had been running for over two days without rest when I found this and other lightless taxis, and what's more, I've found more than one of a couple of them under that condition. --------- 5.13 - Lightless Cabbie --------- Mission: None Difficulty: ***** Required: Patience and time Discovered by: Lancet Jades Strategy: Same way as the Lightless Taxi, except this one is a Cabbie. NOTE: In my experience, the longer the game has been running, the more it generates various glitches, and thus, in theory, the greater the chance of producing this vehicle. My game had been running for over two days without rest when I found this and other lightless taxis, and what's more, I've found more than one of a couple of them under that condition. --------- 5.14 - Lightless Kaufman Cab --------- Mission: None Difficulty: ***** Required: Patience and time Discovered by: Lancet Jades Strategy: Same way as the Lightless Taxi, except this one is a Kaufman Cab. NOTE: In my experience, the longer the game has been running, the more it generates various glitches, and thus, in theory, the greater the chance of producing this vehicle. My game had been running for over two days without rest when I found this and other lightless taxis, and what's more, I've found more than one of a couple of them under that condition. ======================================================== *6* UNOBTAINABLE SPECIAL VEHICLES ======================================================== These vehicles are unobtainable for whatever reason is listed. This does NOT mean you can't actually drive (or get in) them, but they cannot be stored. Difficulty, required, and strategy will still be listed for those that you can actually drive (and perhaps even use), but there will always be some reason why you can't keep them. --------- 6.1 - Black Maverick --------- Mission: In the beginning (Start of the game) Discovered by: GTA_Loco Unobtainable: It exists only in the cutscene. --------- 6.2 - Heavy Admiral --------- Mission: Jury Fury (Ken Rosenberg) Discovered by: Andreaz1 Strategy: After starting the mission, proceed to the south juror's location. Using a melee weapon, bang up his car, damaging it cosmetically as much as possible. Once it starts smoking lightly, attack the juror and he will get inside, then immediately get back out and run off. The car is now heavy. If you get the cutscene where he hits the Spand Express truck, the car loses the property though! Formulated by: Andreaz1 Unobtainable: It loses its heavy property if stored in a garage, as well as when the mission is over (pass or fail). --------- 6.3 - PPT/CDP Cuban Hermes (obtainable as just CDP) --------- Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Common knowledge Strategy: Complete the mission up until you have to protect Diaz. Fail the mission, then simply take the Cuban Hermes sitting there. The right-hand door on the car is also CDP, and will not fall off, regardless of anything that is done to it. Formulated by: Common knowledge Unobtainable: It loses its PPT once stored in a garage. However, the CDP stays, so it's not completely unobtainable. --------- 6.4 - CP/PPT Voodoo --------- Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Lancet Jades Unobtainable: This is the Voodoo driven by the initial gang of Haitians. It is only CP until it parks and the occupants get out. Failing the mission, or letting it reach that point both cancel its proofing. --------- 6.5 - PPT Voodoo --------- Mission: Guardian Angels (Juan Garcia Cortez) Discovered by: Common knowledge Strategy: See "PPT Cuban Hermes." This car's door is NOT CDP, however. Formulated by: Common knowledge Unobtainable: It loses its PPT once stored in a garage. --------- 6.6 - Black Stretch (1st of 3) --------- Mission: Four Iron (Avery Carrington) Discovered by: Common knowledge Unobtainable: It exists only in cutscenes. NOTE: This vehicle can also be acquired via the Black Traffic cheat. --------- 6.7 - Black Stretch (2nd of 3) --------- Mission: Demolition Man (Avery Carrington) Discovered by: Common knowledge Unobtainable: It exists only in cutscenes. NOTE: This vehicle can also be acquired via the Black Traffic cheat. --------- 6.8 - Oceanic with briefcases in the back --------- Mission: Bar Brawl (Tommy Vercetti) Discovered by: Common knowledge Unobtainable: The briefcases disappear after the mission is over, success or failure. Even destroying the car beforehand doesn't prevent it. --------- 6.9 - Heavy Securicar --------- Mission: Autocide (Assassination Contract) Discovered by: Andreaz1 Strategy: This Securicar houses the second target in this mission. Snipe him out from the opposing roof (where you were stationed in Guardian Angels), then get in. Formulated by: Andreaz1 Unobtainable: Garages eat the power, as does the mission ending (pass or fail). --------- 6.10 - Taxi with open trunk --------- Mission: The Job (Malibu asset) Discovered by: Lancet Jades Strategy: This is the Taxi you use, after Tommy and the others get out, and Hilary begins driving it "around the block a few times." Snipe Hilary out of it to obtain it yourself, but the doors are locked, so be careful. Formulated by: Lancet Jades Unobtainable: Storing it in a garage, or even using a Pay n' Spray "repairs" the trunk. --------- 6.11 - Gold Stretch --------- Mission: Recruitment Drive (Film Studio asset) Discovered by: GTA_Loco Unobtainable: It disappears after the cutscene. You can use the Destroy All Cars cheat to blow it up, but the game stays in the cutscene forever if you do. Just get the one from Martha's Mug Shot. --------- 6.12 - Super Angel --------- Mission: Alloy Wheels of Steel (Mitch Baker) Discovered by: Common knowledge Strategy: Jack the bike of one of the opponent bikers (easiest if one falls off), then end the race and store it in a garage. Unobtainable: Garages eat the bike's powers. --------- 6.13 - Black Stretch (3rd of 3) --------- Mission: Two Bit Hit (Avery Carrington) Discovered by: Common knowledge Unobtainable: It exists only in cutscenes. NOTE: This vehicle can also be acquired via the Black Traffic cheat. --------- 6.14 - EP Hotring --------- Mission: Hot Ring (Hyman Stadium) Discovered by: GTA_Loco Unobtainable: You cannot get it out of the Hot Ring arena. --------- 6.15 - CP Sanchez --------- Mission: Dirt Ring (Hyman Stadium) Discovered by: GTA_Loco Unobtainable: You cannot get it out of the Dirt Ring arena. ======================================================== *7* RARE VEHICLES ======================================================== These vehicles aren't anything inherently special, but are nonetheless unique for various reasons, often requiring completion of a mission or side mission to unlock. These can all be obtained at the end of the game without any problem --------- 7.1 - White Infernus --------- Unlocked: Complete the mission "Rub Out." Found: Parked near the garage of the Vercetti Estate. Missions the car may also be found in: Back Alley Brawl, Guardian Angels --------- 7.2 - Sparrow --------- Unlocked: Complete the mission "Rub Out." Found: In various places around the city. --------- 7.3 - Deluxo --------- Unlocked: Complete the first car list at Sunshine Autos. Found: Parked on the first floor of Sunshine Autos. --------- 7.4 - Sabre Turbo --------- Unlocked: Complete the second car list at Sunshine Autos. Found: Parked on the first floor of Sunshine Autos. Missions the car may also be found in: The Driver --------- 7.5 - Sandking --------- Unlocked: Complete the third car list at Sunshine Autos. Found: Parked on the second floor of Sunshine Autos. --------- 7.6 - Hotring --------- Unlocked: Complete the fourth car list at Sunshine Autos. Found: Parked on the second floor of Sunshine Autos. --------- 7.7 - Cuban Jetmax --------- Unlocked: Purchase the Boatyard asset. Found: At the docks in the Boatyard. Missions the boat may also be found in: Bombs Away! --------- 7.8 - Zebra Taxi --------- Unlocked: Complete the Kaufman Taxi asset string. Found: Parked in the Kaufman Taxi station. Missions the car may also be found in: Cabmageddon --------- 7.9 - Skimmer --------- Unlocked: Complete the mission "Dildo Dodo." Found: In the dock behind the Film Studio. Missions the car may also be found in: Dildo Dodo --------- 7.10 - Sea Sparrow --------- Unlocked: Collect 80 Hidden Packages. Found: In the dock area in the southern outdoor section of Diaz or Vercetti's Estate. --------- 7.11 - Rhino --------- Unlocked (1 only): Collect 90 Hidden Packages. Found (1): Spawns in the Air Force Base. Found (2): Jack a tank during a 6-star wanted level. Missions the car may also be found in: Sir, Yes Sir! --------- 7.12 - Hunter --------- Unlocked (1): Collect all 100 Hidden Packages. Unlocked (2): Achieve 100% game completion. Found (1 or 2 complete): In the northern section of the Army Base. Found (1 and 2 complete): On a helipad in the southern part of Ocean Beach. Missions the car may also be found in: All Hands On Deck --------- 7.13 - Black Sanchez --------- Unlocked: Complete the dirt track on the Sanchez once. Found: On subsequent attempts, three Haitians wielding Machetes will attack you. Their Sanchezs are a special black color. NOTE: Later versions have a quirk for this. You MUST complete Test Track before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will not register. Complete Test Track as slowly as possible, then Trial by Dirt even slower. Apparently Trial by Dirt will never register as any better than Test Track's score, so be careful. Eventually, besting your time repeatedly (you get paid for beating the time, hence the long first tries) should yield the events with these vehicles. Courtesy of MC --------- 7.14 - Black Rancher --------- Unlocked: Complete the dirt track in the Landstalker once. Found: On subsequent attempts, a PIG in a black Rancher will assail you as you drive the course. Ram him until he gets out, then kill him, and take the Rancher for yourself. NOTE: Later versions have a quirk for this. You MUST complete Test Track before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will not register. Complete Test Track as slowly as possible, then Trial by Dirt even slower. Apparently Trial by Dirt will never register as any better than Test Track's score, so be careful. Eventually, besting your time repeatedly (you get paid for beating the time, hence the long first tries) should yield the events with these vehicles. Courtesy of MC --------- 7.15 - Bloodring Banger --------- Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman Stadium. Found: Parked outside the stadium. ======================================================== *8* UNCONFIRMED VEHICLES ======================================================== These are vehicles that are as of yet unconfirmed. They are thought to exist with whatever special properties they are mentioned, but whether they can be obtained as such, or even CAN possess said properties is unknown. Credit will go to whomever can provide evidence they exist. --------- 8.1 - Lightless Zebra Taxi --------- Information: This one is thought to exist simply because the other three types of taxis have lightless versions. ======================================================== *9* MISSION-BY-MISSION BREAKDOWN ======================================================== Here is a breakdown of every mission in the game, and any special vehicles within. This is also the mission order that the previous sections follow, in terms of vehicle order. NOTE 1: This lists vehicles found in every mission, with the exception of Rare vehicles, as they can be obtained anytime. NOTE 2: The following order is based on acquiring a "perfect" game. The reason Two Bit Hit is so late in the order is to prevent the Havana Clothes from glitching. Missions that force clothes on you are what cause it to glitch, in particular, Cop Land and The Job. I placed it so late just to ensure that there'd be minimal trouble given by the remaining missions. Not to mention leaving the Cuban/Haitian string of missions for so late in the game prevents the Haitians from bothering you too much. STORY MISSIONS: 1: In the beginning (Start of the game) 5.1 - White Admiral 6.1 - Unobtainable Black Maverick 2: An Old Friend (Tommy Vercetti) 3: The Party (Ken Rosenberg) 4: Back Alley Brawl (Ken Rosenberg) 5: Jury Fury (Ken Rosenberg) 4.1 - Spand Express (1st of 2) 6.2 - Unobtainable Heavy Admiral 6: Riot (Ken Rosenberg) 4.2 - Spand Express (2nd of 2) 7: Treacherous Swine (Juan Garcia Cortez) 8: Mall Shootout (Juan Garcia Cortez) 9: Guardian Angels (Juan Garcia Cortez) 3.1 - CP Admiral 6.3 - Unobtainable PPT/CDP Cuban Hermes 6.4 - Unobtainable CP Voodoo 6.5 - Unobtainable PPT Voodoo 10: Road Kill (Assassination Contract) 11: The Chase (Ricardo Diaz) 12: Phnom Penh '86 (Ricardo Diaz) 13: Sir, Yes Sir! (Juan Garcia Cortez) 14: Waste the Wife (Assassination Contract) 15: Four Iron (Avery Carrington) 6.6 - Unobtainable Black Stretch (1st of 3) 16: Demolition Man (Avery Carrington) 6.7 - Unobtainable Black Stretch (2nd of 3) 17: The Fastest Boat (Ricardo Diaz) 18: Supply & Demand (Ricardo Diaz) 3.2 - BP/FP/EP Squalo 19: Death Row (Kent Paul) 20: All Hands On Deck! (Juan Garcia Cortez) 5.2 - Black Washington 21: Rub Out (Ricardo Diaz) 22: Shakedown (Tommy Vercetti) 23: Bar Brawl (Tommy Vercetti) 6.8 - Unobtainable Oceanic with briefcases in the back 24: Cop Land (Tommy Vercetti) 25: Autocide (Assassination Contract) 5.3 - Silver PCJ-600 5.4 - Black Bobcat with metallic red side panels 6.9 - Unobtainable Heavy Securicar 26: Check Out at the Check In (Assassination Contract) 5.5 - Black Admiral (1st of 2) 27: No escape? (Malibu asset) 28: The Shootist (Malibu asset) 29: The Driver (Malibu asset) 3.3 - BP/EP/FP Sabre Turbo 30: The Job (Malibu asset) 6.10 - Unobtainable Taxi with open trunk 31: Gun Runner (Phil Cassidy) 5.6 -White Walton 32: Boomshine Saigon (Phil Cassidy) 33: V.I.P (Kaufman Cab asset) 34: Friendly Rivalry (Kaufman Cab asset) 35: Cabmageddon (Kaufman Cab asset) 36: Recruitment Drive (Film Studio asset) 6.11 - Unobtainable Gold Stretch 37: Dildo Dodo (Film Studio asset) 38: Martha's Mugshot (Film Studio asset) 5.7 - Gold Stretch 39: G-Spotlight (Film Studio asset) 40: Distribution (Cherry Popper Icecream asset) 41: Spilling the Beans (Print Works asset) 42: Hit the Courier (Print Works asset) 5.8 - Black Sentinel 43: Loose Ends (Assassination Contract) 5.9 - Black Pony 5.10 - Black Admiral (2nd of 2) 44: Love Juice (Love Fist) 45: Psycho Killer (Love Fist) 4.3 - Love Fist (1st of 2) 46: Alloy Wheels of Steel (Mitch Baker) 6.12 - Unobtainable Super Angel 47: Messing with The Man (Mitch Baker) 48: Hog Tied (Mitch Baker) 49: Publicity tour (Love Fist) 4.4 - Love Fist (2nd of 2) 50: Two Bit Hit (Avery Carrington) 4.5 Romero's Hearse 5.11 - Black Voodoo 6.13 - Unobtainable Black Stretch - 3rd of 3 51: Stunt Boat Challenge (Umberto Robino) 52: Juju Scramble (Auntie Poulet) 53: Bombs Away! (Auntie Poulet) 54: Dirty Lickins' (Auntie Poulet) 55: Cannon Fodder (Umberto Robino) 56: Naval Engagement (Umberto Robino) 57: Trojan Voodoo (Umberto Robino) 58: Cap the Collector (Print Works) 59: Keep your Friends Close... (Tommy Vercetti) SIDE MISSIONS: S1: Hot Ring 6.14 - Unobtainable EP Hotring S2: Dirt Ring 6.15 - Unobtainable EP Sanchez S3: Blood Ring S4: Trial by Dirt S5: Test Track S6: Cone Crazy ======================================================== *10* BREAKDOWN BY SPECIAL QUALITY ======================================================== This section gives a breakdown of all special vehicles by what quality they have. Vehicles with multiple properties are listed in each section they belong in. Inspired by GTA_Loco's similar section in his guides. Unique vehicles: 4.1/4.2 - Spand Express (Jury Fury/Riot) 4.3/4.4 - Love Fist (Psycho Killer/Publicity Tour) 4.5 - Romero's Hearse (Two Bit Hit) CP/PPT - Comprehensiveproof/Pop-proof Tires: 6.4 - Voodoo (UNOBTAINABLE - Guardian Angels) CP - Comprehensiveproof: 3.1 - Admiral (Guardian Angels) 6.15 - Sanchez (UNOBTAINABLE - Dirt Ring) BP/FP/EP - Bullet/Fire/Explosionproof: 3.3 - Squalo (Supply & Demand) 3.4 - Sabre Turbo (The Driver) FP - Fireproof: 3.4 - Infernus (Sunshine Auto Races) 3.5 - Cheetah (Sunshine Auto Races) 3.6 - Banshee (Sunshine Auto Races) EP - Explosionproof: 6.14 - Hotring (UNOBTAINABLE - Hot Ring) PPT/CDP - Pop-proof Tires/Cosmetic Damageproof: 6.3 - Cuban Hermes (UNOBTAINABLE - Guardian Angels) PPT - Pop-proof Tires: 6.5 - Voodoo (UNOBTAINABLE - Guardian Angels) Unique color: 5.1 - Admiral (White - In the beginning) 5.2 - Washington (Black - All Hands on Deck!) 5.3 - PCJ-600 (Silver - Autocide) 5.4 - Bobcat (Black w/ metallic purple side panels - Autocide) 5.5/5.10 - Admiral (Black - Check Out at the Check In/Loose Ends) 5.6 - Walton (White - Drug Runner) 5.7 - Stretch (Gold - Martha's Mug Shot) 5.8 - Sentinel (Black - Hit the Courier) 5.9 - Pony (Black - Loose Ends) 5.11 - Voodoo (Black - Two Bit Hit) 6.1 - Maverick (UNOBTAINABLE - Black - In the beginning) 6.6/6.7/6.13 - Stretch (UNOBTAINABLE - Black - Four Iron/Demolition Man/ Two Bit Hit) 6.11 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive) Unique features: 5.12 - Taxi (Lightless - Free Roam) 5.13 - Cabbie (Lightless - Free Roam) 5.14 - Kaufman Cab (Lightless - Free Roam) 6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury) 6.8 - Oceanic (UNOBTAINABLE - Bar Brawl) 6.9 - Taxi (UNOBTAINABLE - The Job) 6.10 - Securicar (UNOBTAINABLE - Heavy - Autocide) 6.12 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel) Unlockable / Rare: 7.1 - Infernus (White - after Rub Out) 7.2 - Sparrow (after Rub Out) 7.3 - Deluxo (after 1st list at Sunshine Auto) 7.4 - Sabre Turbo (after 2nd list at Sunshine Auto) 7.5 - Sandking (after 3rd list at Sunshine Auto) 7.6 - Hotring (after 4th list at Sunshine Auto) 7.7 - Cuban Jetmax (purchase Boatyard Asset) 7.8 - Zebra Taxi (complete Kaufman Can Asset) 7.9 - Skimmer (after Dildo Dodo) 7.10 - Sea Sparrow (collect 80 Hidden Packages) 7.11 - Rhino (collect 90 Hidden Packages) 7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages) 7.13 - Sanchez (Black - after Dirt Track Sanchez once) 7.14 - Rancher (Black - after Dirt Track Rancher once) 7.15 - Bloodring Banger (after Blood Ring) ======================================================== *11* FREQUENTLY ASKED QUESTIONS ======================================================== Q: My car disappeared from the garage! A: Garages ARE known to eat vehicles. The safest way to avoid this is to save frequently over multiple slots, and regularly check garages. In particular, the Silver PCJ-600 seems to have a nasty tendency to vanish. Q: My vehicle lost its property! A: Occasionally, garages DO eat the special properties of vehicles, though it is rare. When checking to see if the vehicle actually exists, also test its proofing. Q: You missed [insert special vehicle]! A: Email me, and let me know. You will receive full credit for it. Q: [Insert special vehicle] doesn't possess a property you said it did! A: Most likely, you did not follow the precise strategy. If you did, and it does not retain its property, contact me and say so, although I personally check each and every vehicle. Q: One of the vehicles you listed is one I discovered first, and here's proof! Thief! A: I attribute vehicles I knew about before writing this to "common knowledge." If you discovered a vehicle, and/or developed a strategy, and you have proof of it (a link to an old forum post somewhere, or possibly an FAQ that credits you), tell me, and I'll give you full credit. Although I wish I could give the proper credit for most vehicles, the need for a consolidated special vehicle guide for VC takes priority over tracking down each and every person beforehand. ======================================================== *12* CONTACT INFORMATION ======================================================== If you wish to contact me, just email me: lancet jades at g mail dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, IM me at: AIM: Lancet Jades YIM: lancetjades (not on often) MSN: psionicsword@hotmail.com (rarely on) I never check my @hotmail.com address, so don't send mail to it. I don't mind being contacted about this game, so don't hesitate if you have a question or comment. But if you're gonna flame me, it won't work (I'll just have a good laugh and ignore you). I also don't check my yahoo email address, so don't bother sending any mail there either. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're pointing out a spelling or grammatical mistake, please do so, no matter how small. Note however, I live in the U.S., and as such, spelling it "color" instead of "colour" is NOT a mistake. If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ======================================================== *13* CREDITS ======================================================== Andreaz1 ~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Common Knowledge ~Findings labeled "common knowledge" are labeled so because they have been so widely known and distributed that it is impossible for me to obtain the true source that found it (I know for a fact that I have read the info on numerous sites, and little of it came from gamefaqs). I do not take or deserve any credit for these vehicles, as I am NOT the person who discovered them, nor the strategies (though I have improved/elaborated on/fixed some of them). If you are the person who found a vehicle and/or developed a strategy for obtaining it, email me with a link to a source that credits you for finding it (such as another FAQ), and I will gladly give you credit. Again, I neither accept nor deserve any credit for this information, and I apologize if you are the finder of a vehicle, or author of a strategy, to whom I have not given credit. GTA_Loco ~For giving me the inspiration to write this guide, and for providing information on the Black Maverick, EP Hotring, and CP Sanchez (as well as reminding me about the FP Sunshine Auto race cars). Jayson Blunt ~Reminding me the black Stretch can be replicated via the black traffic cheat. JBear427 ~Alerted me to the trick that may allow X-Box players to obtain the CP Admiral without failing Guardian Angels. MC ~Info on the black Rancher and Sanchez possibly not being present in later versions of the game. And now, info on how to get the black Rancher and Sanchez in later versions, as well as info on easier black Washingtons, and the later version Sabre Turbo. Seth Gozen ~Various corrections for stuff I misspelled or mistyped, and feedback on the BP/FP/EP Sabre Turbo. ======================================================== *14* BOILERPLATE ======================================================== This document Copyright 2007-2009 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.