##### ####### # # ##### ## ##### # # #### ###### ## # # # # # # # # # # # # # # # ## # ##### # # # # # # # # ##### # # # # # # # ###### ##### # # # # ###### # # # # # # # # # # # # # # # # # # ## ##### # # # # # ####### #### ###### # # # # ======================= +++++The Last Hope+++++ ======================= +=============================================+ ++ Written By: Jennifer N. Rigsby ++ +++ Started: 02/24/09 +++ +++ Completed: +++ ++ Copyright 2009 Jennifer N. Rigsby ++ +=============================================+ =============================================================================== +++Table of Contents+++ =============================================================================== Update History.............(S0001) Walkthrough: Disc 1........(WD100) Walkthrough: Disc 2........(WD200) Quests.....................(WQ100) Private Actions............(WPA00) Battle Trophies............(S4BT00) Collections................(S3C00) Recipes....................(S5R00) Skills.....................(S6SK00) Dictionary.................(S10DIC) Item Lists.................(S2L00) Tips and Tricks............(ES0TT) Legal Information..........(S0LGI) =============================================================================== - - - - - - - - - - - - - Update History - - - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S0001) 03/10/2009: Because of a headache, I just barely completed the Purgatorium. I was hoping to get more done, but that was a long dungeon. 03/09/2009: Massive update! Unfortunately, I didn't get as much done story-wise as I wanted to, though, because I got too distacted trying to get Battle Trophies. I'll have the Purgatorium part up tomorrow, for sure. 03/06/2009: Finally got to Roak in the walkthrough. A large amount of recipes have also been added to the Recipe section... though it is still far from finished. I'm almost finished with midterms and almost over the cold I've had, so I should be able to add a ton of stuff over the weekend. 03/05/2009: Updated the guide up to near the end of the Military Facility and added the tricks and tips section. 03/03/2009: Updated the walkthrough to near the end of the Cardianon Mothership, which is good because I was getting really tired of that place. 03/02/2009: Added a big chunk of the walkthrough, up to the middle of the Cardianon mothership. I don't like stopping a walkthrough in the middle of a place, but I'm really tired. All of the sections have been added to, and I cleared up a couple things in the guide. 02/27/2009: Added a little more to the walkthrough and just about every other section, and fixed up a few things. I plan to get a ton of stuff done over the weekend, when I have more time. 02/26/2009: Submitted the first version of the guide, up to Triom; this guide is very bare-bones at the moment, so all of the lists are barely filled out. =============================================================================== - - - - - - - - - - - - Walkthrough: Disc 1 - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WD100) Calnus...............................(WD101) Aeos: Landing Point..................(WD102) Calnus...............................(WD103) Aeos: Landing Point..................(WD104) Urd Falls Cave.......................(WD105) Aeos: Northern Coast.................(WD106) Urd Falls Cave.......................(WD107) Aeos: Base Area/Northern Coast.......(WD108) Aeos: Exploration Base...............(WD109) Calnus...............................(WD110) Lemuris: Thalia Plains...............(WD111) Triom................................(WD112) Lemuris: Thalia Plains...............(WD113) Lemuris: Alanaire Citadel............(WD114) Lemuris: Van Elm Region..............(WD115) Woodley Village......................(WD116) Lemuris: Van Elm Region..............(WD117) Triom................................(WD118) Lemuris: Thalia Plains...............(WD119) Lemuris: Wind Swallow Valley.........(WD120) Lemuris: Celestial Ship..............(WD121) Calnus...............................(WD122) Cardianon Mothership.................(WD123) Biological Laboratory................(WD124) Subterranean City....................(WD125) Control Tower........................(WD126) Calnus...............................(WD127) Woodley Village: Sidequests..........(WD128) Calnus...............................(WD129) Abandoned Town.......................(WD130) Military Facility....................(WD131) Calnus...............................(WD132) Roak: Northeast Astralian Continent..(WD133) Roak: Tatroi Area....................(WD134) Tatroi...............................(WD135) Roak: Tatroi Area....................(WD136) Astral City..........................(WD137) Tatroi...............................(WD138) Astral City..........................(WD139) Tatroi...............................(WD140) Astral Desert........................(WD141) =============================================================================== Calnus (WD101) =============================================================================== ------------------------------------------------ +Collections: + +----------------------------------------------+ o Weapon Data 122: SRF-Issue F98 Assault Rifle + o Spaceship Data 004: SRF-001 Aquila + o Spaceship Data 001: SRF-003 Calnus + ------------------------------------------------ -------------------- +Items: + +------------------+ o Recipe Memo 05 + -------------------- You will be put in the Battle Simulator after the initial scenes. The tutorials are pretty basic, but if you are new to the series, I recommend going through all of them; if you have played other Star Oceans, make sure to check the Blindside, Bonus Board, and BEAT System tutorials. After completing the tutorials (or not,) you'll be able to walk around the Calnus. By pulling the Right Trigger, you can change Edge's walking speed. Unfortunately, he moves either too fast or too slow, but don't worry; it's much better on the field. Examine the object in the middle of the room if you want to use the battle simulator again. Exit the room you start in; if you go down the hallway, Edge's room is the first door on the left. You can rest here, but you don't need to now. There is also a save point in his room. Aside from opening a door over and over again, there is nothing else in the other rooms. Go down either set of stairs to reach the Recreation Room, where you will find another save point. Go through the east door to reach the Meeting Room, then go through the north door; examine the shelf in this room to get [Weapon Data 122: SRF-Issue F98 Assault Rifle]. Return to the Recreation Room and talk to Reimi for a scene. Talk to Reimi again after the scene... for another scene. Before exploring Aeos, head back into the Calnus. Go to the console that Edge was sitting in and examine it to get [Spaceship Data 004: SRF-001 Aquila]. Examine the console to the right of Edge's for [Spaceship Data 001: SRF-003 Calnus]. Go to the Recreation Room and talk to Van, who is standing in front of the doors to the Meeting Room. He will give you [Recipe Memo 05], but you can't use it yet. After getting everything, leave the ship. =============================================================================== Aeos: Landing Point (WD102) =============================================================================== --------------------------------- ------------------------------------ +Items: + +Collections: + +-------------------------------+ +----------------------------------- o Broken Metal Cutting Blade + o Weapon Data 001: Workman's Blade + o Sniper's Bangle + ------------------------------------ o Blueberries x3 + o Blackberries x2 + o Iron + o Insect Egg x2 + --------------------------------- Before getting intimidated by the large area, press the Start button to bring up the map. There is a chest to the left of the stairs the contains a [Broken Metal Cutting Blade]. Talk to Rich, who is walking around near the chest to get a [Sniper's Bangle]. Across from the chest, is a glowing pod; open it to get [Blueberries x3]. A little bit north from this, in the middle of the path, is a second pod, which holds [Blackberries x2]. Start walking north, hugging the east wall. Eventually, you will come to another pod; this one has [Iron] inside. Keep hugging the same wall to find another pod, which is near the cliff's edge. Open this pod for [Insect Egg x2]. So, why are we getting experience for this...? Go back to where your ship crashed and talk to Reimi, who is standing to the south of it, for a scene. You will be thrown into a fight with two Adephaga, who are extremely weak. You will automatically be given [Weapon Data 001: Workman's Blade] after the scene. Head back to the Calnus when you're finished. =============================================================================== Calnus (WD103) =============================================================================== -------------------------------- +Collections: + +------------------------------+ o Weapon Data 020: Short Bow + o Weapon Data 118: Gesture Rod + -------------------------------- Go to the Flight Deck for a scene. You will be given [Weapon Data: 020 Short Bow] after this. You'll be put back outside, but go back into the ship. Van fixed the Item Creation...thing. This is located in the Meeting Room. There are two short tutorials you can view first, but you don't have enough materials to make anything yet. Before experimenting with creating recipes, use the save point in the Recreation Room in case you do not get the desired results. When you exit from the Item Creation console, you will get [Weapon Data 118: Gesture Rod]. Return to Aeos when you're finished. =============================================================================== Aeos: Landing Point (WD104) =============================================================================== --------------------- ----------------------- +Items + +Enemies: + +-------------------+ +---------------------+ o Bigberries + o 001. Adephaga + o Wind Gem + o 002. Adephaga Drus + o Iron x2 + o 003. Killer Wasp + o 103 Fol + ----------------------- o Insect Leg + o Warped Carapace + -------------------- First of all, Reimi has the Command Skill Harvesting. As you've probably guessed, this skill will allow you to harvest items in the field. I will point out harvest locations as we go. Head south, passing the save point. You should see Jeter a crew member, standing next to a tree with a green glow near it. This is a harvesting point. Possible items received from each harvesting point will be listed, as shown below. Simply go to the Calnus, then return outside to use the harvesting point again. ------------------- Harvesting Point #1: ------------------- o Aquaberries o Blueberries o Insect Egg o Lemon o Pickled Plum o White Rice From the harvesting point, walk around the east side of the circular area for a short scene. Head north, then to the west dead-end. There is a pod in the lower area with [Bigberries] inside. There is also a mining point, but you can't mine yet. Continue along the winding path - use your map for guidance if you need to. When you come to a large net/web, be careful; there is a Killer Wasp here that may charge forward, leaving your party surprised. They can also poison your party members, so either go back to the Calnus to rest, or cure yourself with Aquaberries, if you've managed to acquire any. Inside the net is a pod that contains a [Wind Gem]. Keep moving forward and take the north path when you come to a split. After disposing of the enemies in the vicinity, go to the north-most area, a narrow cliff path. At the end of the path is a pod with [Iron x2] inside. Backtrack a little bit and go east, to the narrow path between two circular hills; there is another pod here that contains [103 Fol]. Head to the northern tip of the top loop of this area to find another harvesting point - north-east then north-west from the pod's location. ------------------- Harvesting Point #2: ------------------- o Blueberries o Lemon o Pickled Plum o Insect Egg o Vegetables o White Rice Continue going east and then north when the path splits again, to the narrow, long cliff path visible on your map. On the east side of path is another harvest point. ------------------- Harvesting Point #3: ------------------- o Aquaberries o Blueberries o Lemon o Vegetables o White Rice Take the eastern-most path south and go up the small hill to reach higher ground. Hug the east wall as you go up the hill and you should run into a pod with an [Insect Leg] and a [Warped Carapace] inside. Enter the cave when you've finished exploring the area. =============================================================================== Urd Falls Cave (WD105) =============================================================================== ------------------------- ---------------------- +Items: + +Enemies: + +-----------------------+ +--------------------+ o 203 Fol + o 001. Adepaga + o Iron Ore x2 + o 002. Adephaga Drus + o Blueberries x2 + o 003. Killer Wasp + o Fresh Sage x3 + o 004. Giant Bat + o Blackberries x4 + o 005. Gerel + o Defense Seeds + ---------------------- ------------------------- Head south upon entering the cave, moving along the west wall. You will come to an area with two pods, which contain [203 Fol] and [Iron Ore x2]. Return to the beginning of the caves and take the north path. Hug the wall while you walk up this path; there is a hole in the wall that you can examine for [Blueberries x2]. Do not examine the hole second time; liquid will spray your character and Killer Wasps will attack. You'll probably notice a side-path that is blocked by rocks, but you can't get in there yet. A little bit further up the path, there is a ledge to the left. Open the pod on this ledge for [Fresh Sage x2]. Begin walking along the east wall; there is another hole in the wall. This one will give you [Blackberries x2]. Head right when the path splits; when you reach a room with blue, glowing plants, check the west wall for another hole with [Fresh Sage]. On the east side of this room is a harvesting point. ------------------- Harvesting Point #4: ------------------- o Blueberries o Seaweed o Vegetables Head back to where the path split earlier and take the other path this time. You should end up in a large room with a pod and a hole in the wall in the north-east corner. In the hole you'll find [Defense Seeds]; check the pod to get [Blackberries x2]. Follow the path west to reach the exit of the cave. =============================================================================== Aeos: Northern Coast (WD106) =============================================================================== ------------------------------------- +Collections: + +-----------------------------------+ o Weapon Data 039: Eldarian Rapier + ------------------------------------- ------------------------ ------------------------ +Items: + +Enemies: + +----------------------+ +----------------------+ o Natural Water x2 + o 002. Adephaga Drus + o Attack Seeds + o 003. Killer Wasp + o Wind Gem + o 005. Gerel + o 81 Fol + o 006. Polyphaga + o Seaweed x2 + o 007. Killer Chelae + o Warped Carapace + o 008. Armaros + o Iron x3 + ------------------------ o Fresh Sage x2 + ------------------------ After exiting the cave, go west, to a dead-end with a pod. Open the pod to get [Natural Water x2]. Start heading south, using the save point located a few steps south of the cave. Go west from the save point, turning south when the path splits. Eventually, you will come to a pod on the edge of the cliff with [Attack Seeds] inside. Continue forward and run along the southern border until you come to another pod; this one contains a [Wind Gem]. Keep walking west; go to the tip of the path when it turns north to find a pod with [81 Fol] inside and the fifth harvesting point. ------------------- Harvesting Point #5: ------------------- o Blueberries o Fresh Sage o Lemon o Vegetables Go east from the harvesting point; skip the first north path and then go slightly up the second north and you should be at another harvesting point. ------------------- Harvesting Point #6: ------------------- o Blueberries o Insect Egg o Lemon o Pickled Plum o Seaweed o Vegetables Continue north to find a refresh point - you can't save here, but it will completely restore your party's HP and MP. Don't jump down to the coast just yet. Instead, go west, towards the other exclamation mark on your map to find another harvest point. It's next to a tree at the south wall, if you're having trouble finding it. ------------------- Harvesting Point #7: ------------------- o Blueberries o Insect Egg o Lemon o Pickled Plum o Seaweed o Vegetables Head back to the refresh point and jump down to the coast. Start moving west, along the shore, and you'll come to a pod with [Seaweed] and a [Warped Carapace] inside. Go straight south from here and you'll run into a harvesting point. ------------------- Harvesting Point #8: ------------------- o Blueberries o Fresh Sage o Insect Egg o Seaweed Start walking north-east, along the edge of the water, to come to another pod; this one has [Iron x3] inside. When you get near the person, shown on the map, there will be a scene, but make sure you have several Blueberries before going over to him. -------------------------------Boss Fight-------------------------------------- Boss: Armaros If you're expecting twenty second boss fights like in Star Ocean 3, you're in for a surprise. This boss will likely take several minutes to defeat. If you're using Edge, try to use Blindsides as much as possible. When you do them, try to position yourself a little bit away from the boss, so it can't mess up your Blindsides as easily. Switch to any character that has a full Rush Gauge and activate it to do more damage to the boss. Since the boss can hit several times and has a wide attack range, Blindsides and Rush Mode will help keep it from being able to act. Make sure to use Blueberries on a party member when their HP gets down to 100. ------------------------------------------------------------------------------- [Achievement Unlocked - Abolished Armaros] [New Item - Meteor Fragment] After the fight, you will get [Weapon Data 039: Eldarian Rapier]. Run east along the shore line and you will eventually run into a chest. Open the chest to get[Fresh Sage x2]. Keep going east until you end up near a cave entrance; a little bit in front of the entrance is a pod, which contains [Seaweed]. Enter the cave after getting the items. =============================================================================== Urd Falls Cave (WD107) =============================================================================== --------------------- ----------------------- +Items: + +Enemies: + +-------------------+ +---------------------+ o Blueberries x3 + o 001. Adephaga + --------------------- o 002. Adephaga Drus + o 003. Killer Wasp + o 004. Giant Bat + o 005. Gerel + ----------------------- Follow the path through the cave until you reach a large chamber. Before jumping down, open the pod for [Blueberries x3]. Jump down and you'll be in the part of the cave you've already been through, so just follow the path to the exit of the cave. =============================================================================== Aeos: Base Area/Northern Coast (WD108) =============================================================================== ---------------------- ----------------------- +Items: + +Enemies: + +--------------------+ +---------------------+ o Bigberries + o 001. Adephaga + o Protection Seeds + o 002. Adephaga Drus + ---------------------- o 003. Killer Wasp + o 005. Gerel + o 006. Polyphaga + ----------------------- Make your way back to the Calnus; when you get near, you'll notice that things are... different. Go north, past the save point, and over a bridge. You'll be back at the Northern Coast, but a different part. Follow along the west wall to find a pod with [Bigberries] inside. Head north along the east wall now, and you will eventually come to another pod, which has [Protections Seeds] inside. Don't jump down to the lower area unless you want to walk all the way back. Also, don't worry about the chest with the purple smoke around it; you can't do anything with it now, but remember its location for later. Go back to the save point near the entrance to the large base. As you approach it, Faize will explain how it got there. Enter the base from the entrance near the save point. =============================================================================== Aeos: Exploration Base (WD109) =============================================================================== ---------------------------------------------------- +Collections: + +--------------------------------------------------+ o Spaceship Data 016: Sol (Eldarian Shuttlecraft) + o Spaceship Data 012: Zagzagel (Eldarian Cruiser + o Spaceship Data 015: Rednuht (Eldarian Battleship)+ o Spaceship Data 007: SRF-004 Dentdelion + o Spaceship Data 008: SRF-005 Eremia + o Spaceship Data 006: SRF-002 Balena + ---------------------------------------------------- ----------------------------------------------------------- +Items: + +Quests: + +---------------------------+ +---------------------------+ o 193 Fol + o Base Shop: Alpha Orders + o Blueberries x3 + o Base Shop: Omega Orders + o Skill Manual "Scan Enemy" + o Leg Collector + o Lemon x3 + o Egg Collector + o Blackberries + o The Missing Patient + o Uncooked Pasta + ----------------------------- o Olive Oil + ---------------------------- Move forward (west) from your starting position. Open the chest that you come to for [193 Fol]. Turn straight around from this chest and walk forward - you should be going north-east. You will walk into a second chest, which has [Blueberries x2] inside. Go northwest from here, and then west when the walkway splits. Inside the nook is a chest that contains [Skill Manual "Scan Enemy"]. Return to the starting point - there is another chest, but a shadow makes it hard to see. Walk towards the door, and then turn right. Walk into the nearby crates and open the chest next to them for [Lemon x3]. Enter the door to the left. As you enter the building, a chest is sitting in plain sight, right in front of you. It has [Blueberries] and [Blackberries] inside. You can examine the little pods in this room if you want to rest. Examine the center console, west from the chest, to get [Spaceship Data 016: Sol (Eldarian Shuttlecraft]. To the left of that, is another chest; this one contains [Uncooked Pasta] and [Olive Oil]. Walk along the both sides of the table; on one side is [Spaceship Data 012: Zagzagel (Eldarian Cruiser)] and on the other side is [Spaceship Data 015: Rednuht (Eldarian Battleship]. If you talk to the Eldarian in the hallway area, he will tell you about the different places on the base. Head north to get to the central area. Use the save point here if you want to, before exploring the rest of the base. From the living quarters (the area you were just in,) enter the first door on the right. This is the sick bay; you can also rest in this room. Return to the central area and enter the north-east door. There are two shops here, where you can buy food, healing items, equipment, and even skills. You should buy the Eldarian Bow for Reimi and a Repair Kit so you can make the Storm Blade Recipe. ********Warning! Make sure to buy an extra Eldarian Bow now - you will need it to make an item for an upcoming missable shop order quest.******** You can also start accepting quests. To do so, go to a shop and select "Accept orders" from the list. You can probably finish at least a couple of these, if you choose to. For those of you who want all of the achievements, the shop orders count as quests, so you will have to complete all of these for the quest achievements. Enter the north door from the central area when you're finished looking around. Examine the first console on the left for [Spaceship Data 007: SRF-004 Dentdelion], then examine the first console on the right for [Spaceship Data 008: SRF-005 Eremia]. Check the last console on the right for [Spaceship Data 006: SRF-002 Balena]. When you're ready to continue the story, talk to Grafton - the creepy mustache guy. After the scenes, enter the south-west room and speak to the purple-haired Eldarian woman, who will give you the [Leg Collector] quest. Finishing the first quest unlocks the second quest, [Egg Collector]. If you finish both of them, you will get Recipe Memo 20, so it's best to do them and you probably already have the items anyway. Enter the south-east room (the sick bay) and speak to the red-headed Eldarian for the quest, [The Missing Patient]. To find him, go outside. Fortunately, you don't have to go far to find him; he's standing near the stairs to the Calnus, across from the chest you got the "Scan Enemy" skill book from earlier. Head back into the north room and talk to Gaghan and then Grafton. =============================================================================== Calnus (WD110) =============================================================================== ------------------------------------------------------ +Collections: + +----------------------------------------------------+ o Spaceship Data 002: Calnus-II (w/Eldarian Upgrades)+ ------------------------------------------------------ ------------------ +Items: + +----------------+ o Monster Jewel + ------------------ Talk to Faize to get a [Monster Jewel]. With this, you can finally turn your monster data into accessories. Private Action - Faize o Item Creation Terminal (examine it) Examine the Item Creation terminal for another scene. Private Action - Reimi: o Urd Falls Cave; in the room with the blue, glowing flowers and a harvesting point; an exclamation point marks the spot. o Choice: "You're really beautiful, Reimi." Stop by the Exploration Base on your way back to the Calnus. Go into the north room from the central area and examine the middle console on the right side for [Spaceship Data 002: Calnus-II (w/Eldarian Upgrades)]. Back in the Calnus, head upstairs, to the floor with the bedrooms. If you examine the Room Directory board, you can assign room-mates. Assign Edge and Faize into the same room for now. Go to the Flight Deck and examine the center console and choose to explore another planet. ****(Note: There will be several Private Actions available; you should save your game before starting these in case you don't like the outcome, accidently talked to the wrong person, etc.)**** Refer to the Private Actions section (WPA00) of this guide if you need to. They basically work like this: there are several different sections of the trip, one Private Action can be viewed during each section. You can view how much of the trip is left by checking Edge's terminal on the Flight Deck. During this trip, there is only one Private Action going on at one time, meaning you won't have to choose between two or anything like that, so just follow Faize and Reimi around and talk to them, until the trip is over. When you are alerted, enter the Flight Deck. After the scene, leave the Flight Deck for another scene. =============================================================================== Lemuris: Thalia Plains (WD111) =============================================================================== ---------------------------------------- +Collections: + +--------------------------------------+ o Weapon Data 132. Kobold's Scimitar + ---------------------------------------- --------------------- ---------------- +Items: + +Enemies: + +-------------------+ +--------------+ o Aquaberries x4 + o 009. Peryton + o Blackberries x2 + o 010. Dryad + --------------------- o 011. Kobold + ---------------- From the Calnus, move along the west/north-west border of the map. You will eventually come to a chest, sitting next to a tree; open it to get [Aquaberries x3]. Head south from here, until you come to a dirt path. Pass up the entrance to the village until you come to a dead-end (but only a dead-end because Edge can't step over a 12-inch rock.) The chest here contains [Aquaberries] and [Blackberries x2]. Enter the village when you're done; we can't get to anywhere else yet. Also, if you defeat a Kobold, you will receive [Weapon Data 132. Kobold's Scmitar]. If the Kobold doesn't show up here, don't worry about it, you'll be fighting plenty of them later. =============================================================================== Triom (WD112) =============================================================================== ----------------------------------- ------------------- +Collections: + +Items: + +---------------------------------+ +-----------------+ o Weapon Data 050: Candy Wand + o Demon Amulet + ----------------------------------- o Blueberries x3 + ----------------------------------- o Basil x3 + +Quests: + o Bigberries x2 + +---------------------------------+ o Blackberries + o Reflected Moon Weapons Orders + ------------------- o Can-Can General Goods Order + ----------------------------------- ******************************************************************************* Warning! If you do not complete the shop orders/quests in this village, you will miss out on them. Do NOT fight the next boss until you have completed them. ******************************************************************************* When the scenes are over, you will have [Weapon Data 050: Candy Wand]. Go back into the village chief's house and open the chest inside for a [Demon Amulet]. Exit his house and go east, then enter the first building - The Tiger Dojo - a skill shop. If you have the Fol, buy the Parapsychology Skill Manual for Lymle to increase item drops from undead enemies. Exit the shop and head southeast and onto the small field. Run around this field a little bit; you should see 'examine' pop up on the corner of the screen. You will get [Blueberries] and [Basil] from examining two different parts of the field. Go south from the field to run into a chest, located next to the weapon shop. Open the chest to get [Blueberries x2]. Enter the weapon shop and buy whatever upgraded equipment that you can afford; it would also be a good idea to buy a few Bowstrings as they are used in Item Creation. Though the Blessed Sword is weaker than the Storm Blade (the first Recipe you got,) it does an extra 20% damage to undead enemies and will be useful later. This shop also has a few orders you can take up. Leave the weapon store and head into the item shop next door. You will find several new items here that are useful for Item Creation. Accept the orders from this shop, as well. We will need to make the items that these two shops want, but we'll finish exploring the viallage, first. You will need the following items to make the recipes needed for the Triom shop orders: Hunting Bow: Custard Pies: Oyakodon: o Bowstring x1 o Fresh Cream x2 o White Rice x4 o Eldarian Bow x1 o Pie Crusts x2 o Raw Animal Meat x2 o Iron x2 o Common Egg x2 o Special Warishita Sauce x2 Flame Sword: Crystal x1 o Blessed Sword x1 Ginseng x5 o Fire Gem x2 Some of these items aren't available right now, so you'll have to move forward in the story a little bit; I'll also give you another warning before these quests expire. Exit the store and go south; talk to the man standing near the exit of the village to get [Basil x2]. If you exit the town and come back (you may have to go to the Calnus) he will give you more items - [Bigberries x2]. Go back north a little, and then west. Enter the first house. There is a save point in this house and the woman will let you rest, if you need to. Head north from this house, and onto another field area. Examine the field to get [Blackberries]. If you want to go back to the Calnus, take the south path out of Triom. If you assigned Faize as Edge's roommate, there should be several Private Actions avialable with him - just talk to him in your room. Otherwise, exit at the northeast. =============================================================================== Lemuris: Thalia Plains (WD113) =============================================================================== ---------------------------------- +Collections: + +--------------------------------+ o Weapon Data 131: Skullbreaker + ---------------------------------- ----------------------- ------------------------ +Items + +Enemies: + +---------------------+ +----------------------+ o 255 Fol + o 009. Peryton + o Darkness Gem + o 010. Dryad + o Blueberries x2 + o 012. Lizard Solider + o Vile Goop x2 + o 013. Wise Lizardman + o Aquaberries x2 + o 014. Mist Grave + o Blackberries x2 + ------------------------ o Monster Jewel + o Bizarre Fruit + o Accuracy Seeds + o 401 Fol + o Skill Manual "Hide" + ----------------------- If you kill a Lizard Solider, you will get [Weapon Data 131: Skullbreaker]. Anyway, go east a little bit; on the other side of the mound is a chest containing [255 Fol]. Go a little further east to find a harvest point. ------------------- Harvesting Point #1: ------------------- o Common Egg o Gambleberries o Lemon o Thornberries o White Rice Go as far east as you can, now, and then south. You should come to a chest on a cliff; open it for a [Darkness Gem]. The bridge on this side is broken, so go northwest and take the northern bridge. After crossing the bridge, immediately go east to find a chest with [Blueberries x2] inside. Turn around and go west, and then up the hill to the south. Behind the big rock on the west side of the hill is a chest, which contains [Vile Goop x2]. Keep going west, and pass up the next bridge that you come to. Open the chest here for [Aquaberries x2]. If you cross the bridge you will be in a different area - the Van Elm Region. You can't progress very far here, but you can use the harvesting pont to the south. ------------------- Harvesting Point #2: ------------------- o Blackberries o Ebony o Fresh Sage o Lacquer o Tasty Mushroom o Tasty Mushroom? o Wooden Stick Leave the area and head back east, and then go north. When the path gets snowy, stick to the west wall to find a chest containing [Blackberries x2]. Head northeast across the frozen lake. Check along the north wall to find a chest with a [Monster Jewel] inside - you will have to get close for the chest to show up. Keep moving east from the chest, through the small gap between the rock and the wall; on the north side of the next rock to the east is another chest, which has [Bizarre Fruit] inside. Walk south from here, taking the narrow path leading south. You will end up at a grassy area with a harvest point. ------------------- Harvesting Point #3: ------------------- o Gambleberries o Lemon o Nectar o Thornberries o White Rice Return to the snowy area and go west across the lake. Before going up the cliffs, open the chest in front of them (to the north of the path up the cliff) to get [Accuracy Seeds]. At the top is a large building and a save point. Hug the west wall as you continue upwards to find a chest in a corner with [401 Fol] inside. Pass up the doors to the building to find a chest containing [Skill Manual "Hide"]. Enter the doors when you're ready to continue. =============================================================================== Lemuris: Alanaire Citadel (WD114) =============================================================================== ----------------------------------------- +Collections: + +---------------------------------------- o Weapon Data 137: Sword of Punishment + o Weapon Data 040: Guardian's Rapier + ----------------------------------------- --------------------------------- ------------------------ +Items: + +Enemies: + +-------------------------------+ +----------------------+ o Anti-Poison Amulet + o 009. Peryton + o Shining Stone x5 + o 011. Kobold + o Skill Manual "Treasure Sense" + o 012. Lizard Soldier + o Guardian's Rapier + o 014. Mist Grave + o Skill Manual "Focus" + o 015. Skeleton Solier + o Guardian's Armor + o 016. Stone Golem + --------------------------------- o 017. Dragon Newt + ------------------------ First of all, after defeating a Skeleton Soldier in this area, you will get [Weapon Data 137: Sword of Punishment]. Skeleton Soldiers also drop Special Warishita Sauce, which you need for a recipe for one of the shop quests. If you got the Parapsychology skill for Lymle as I suggested, upgrade it a few times to increase the chances for item drops. If they do not drop it, you can buy the sauce at the item shop of the next town. The Stone Golems drop Crystals, which you also need for one of the shop quests. Start by going left. Pass up the stairs and open the chest in front of giant, stone pillar, supporting the floor above. The chest contains an [Anti-Poison Amulet]. Keep walking until you get to the next pillar; on it's west side is another chest, which has a [Shining Stone] inside. Keep going around the circular room until you're back at the entrance. Head up the stairs to the west and examine the stone object blocking the rest of the path. Continue up the stairs and enter the first door you come to. Go into the first room on the right to find a chest containing [Skill Manual "Treasure Sense]. Go back into the hallway and enter the last room to the south and open the chest to get another [Shining Stone]. Leave this hallway and continue up the stairs, then examine the object blocking the way to move it. Enter the door at the top of the stairs. Turn right as soon as you can, then enter the south room to find a chest containing [Guardian's Rapier], which will also give you the data for that weapon. Head back to the hallway and exit to the south. Up the stairs is a chest with a [Shining Stone] inside. Go all the way downstairs, to the entrance of the citadel. Examine each stone object around the circular walkway. You may notice that some of them don't have the blue stones in them - this is where the Shining Stones you have been collecting come in. After moving all of the stones, go back up the west stairs. Head to the inner ring on the second floor, moving south. Open the chest on the inner southwest ledge for a [Shining Stone]. Keep following the path to the northern tip of the map, where you will find a chest containing the [Skill Manual "Focus"]. Head all the way back, once again, to the first floor of the citadel. Go up the stairs to the east of the entrance, moving the stones that are in the way. Enter the hallway between the first two stone objects. Enter the last room on the left to find a chest; open it to get [Guardian's Armor]. Leave the hallway and continue up the stairs. Enter the door outside and head up the stairs to the second floor. Go to the left when you can; the room to the south has a refresh point (finally,) and the north room has a chest, which is cursed and can't be opened yet. Go to the inner ring area and walk north, along the curving path. On the ledge sticking out to the east is a chest with another [Shining Stone] inside. Continue forward to the southern tip of the map; you will need to move three stone blocks. After moving the blocks, step on the platform and examine it to reach the next floor. Use the save point and enter the door. After the short scene, you will be forced into a battle with a Dragon Newt. This isn't a boss, it's just a normal enemy that you'll encounter regularly later. Exit through the north door and examine the drapes (marked by an exclamation point) for a scene. =============================================================================== Lemuris: Van Elm Region (WD115) =============================================================================== ---------------------------------- +Collections + o Weapon Data 140: Cheap Dagger + ---------------------------------- ------------------------------- ---------------------------- +Items: + +Enemies: + +-----------------------------+ +--------------------------+ o Skill Manual "Chain Combos" + o 011. Kobold + o Blueberries x5 + o 014. Mist Grave + o Bigberries + o 016. Stone Golem + o Vile Goop x2 + o 018. Mana Yeti + o Aquaberries x3 + o 019. Horned Turtle + o 51 Fol + o 020. Apprentice Scumbag + ------------------------------- o 021. Man-Eating Tree + o 022. Giant Fungus + ---------------------------- Head a little bit to the east to find a chest containing [Skill Manual "Chain Combos"]. Move forward from here; when you get to the columns, hug east wall, going south, to get to a harvest point. It's next to a tree, but the snow may make it a little hard to see. ------------------- Harvesting Point #4: ------------------- o Bizarre Fruit o Caterpillar Fungus o Gambleberries o Ginseng o Lemon o Ripe Berries Remember, you need five Ginseng for one of the shop orders. Move along the southern border of the map and you should come to a small ledge with a chest. Open the chest to get [Blueberries x3]. Keep going west, completely passing the village up. Hug the northern border of the map to find a chest which contains [Bigberries] and [Blueberries x2]. Go straight south from the chest, to the southeast border, where you will find a harvest point. This one is also hard to see, but it will show up on your map if you read the Treasure Skill manual to Lymle. ------------------- Harvesting Point #5: ------------------- o Bizarre Fruit o Caterpillar Fungus o Gambleberries o Ginseng o Lemon o Ripe Berries Around this area, you should start seeing Apprentice Scumbags walking around; defeat one of them to get [Weapon Data 140: Cheap Dagger]. Walk to the west side of the map, to a lower area to find a chest with [Vile Goop x2] inside. Go back to the east border of the map, heading south, and you will eventually come to another harvest point. ------------------- Harvesting Point #6: ------------------- o Bigberries o Bizarre Fruit o Gambleberries o Ginseng o Lemon o Ripe Berries Go south for awhile and you will eventually come to a split in the path; the path to the east is a dead-end now, but there are big tree enemies that you can fight. The tree enemies drop Fire Gems, which is another item you need to complete the Triom shop orders. Take the south path; at the edge of the west border, almost directly across from the east path, is a chest containing [Aquaberries x3]. Move along the east wall after getting the chest to find another chest; this one has [51 Fol] inside. After getting everything, go all the way back north and enter the town from the west entrance. =============================================================================== Woodley Village (WD116) =============================================================================== ------------------------------------ +Collections: + o Weapon Data 119: Oracle's Staff + ------------------------------------ --------------------------------------- --------------------- +Quests: + +Items: + +-------------------------------------+ +-------------------+ o The Little Lost Girl + o Blackberries x2 + o The Curious Kitty + o Hot Chocolate + o Thousand Gods General Store Orders + o Anti-Stun Amulet + o Woodley Weapon Shop VIII Orders + o Curing Sheet + --------------------------------------- o Fresh Sage x2 + o Symbol Stone + --------------------- Lutea lives in the house up the slope, just a little north of the entrance, but we're going to explore the town first. Enter the second building to the north, which is the item shop. When you speak to the shop keeper you will be given the quest [The Little Lost Girl]. Exit the shop - the girl is located near the west exit of the village, standing next to a fence. After speaking to the girl, go back into the item shop and talk to her again; she will give you the [Curious Kitty] quest. Talk to the mother again to finish the first quest so you can access the shop. Special Warishita Sauce can be bought here, if you didn't manage to get one from the Skeleton Soldiers earlier. She also has three shop orders available. You can't go and get the cat quite yet, so exit the shop and head east to find a chest in front of a house with [Blackberries x2] inside. Enter the skill shop, which is the east-most building on the north side of the village. Here you can buy the Pickpocketing skill for only 200 Fol. Exit the skill shop and talk to the woman across from it for [Hot Chocolate]. Enter the Weapon Shop - the building to the west of the woman. Open the chest inside the store, which contains an [Anti-Stun Amulet]. You can buy Iron from the Weapon Shop, which is the last thing you need for the Triom shop orders, unless you still need some Fire Gems or Ginseng. Also, if you want to use the Pickpocketing skill, you will also need to buy the Bandit's Gloves. While you're here, you might as well accept the shop orders. ******Warning! You now have everything you need to pickpocket, however, you will have to be very careful with it, as it will decrease your party members' Affinity to Edge, which determines whether or not you will get their endings. Be careful with it!****** Leave the store and go behind the next building to find a chest with a [Curing Sheet] inside. Go around to the front of this building - the Inn - and enter it. Inside the left room is a chest with [Fresh Sage x2] inside. Now that you've been everywhere else, go to Lutea's house. Enter the door to the left and talk to the girl in the room for a scene. [New Item - Symbol Stone] Go back into the room Lutea is in after the scene, and examine the northeast corner of the room to get [Weapon Data 119: Oracle's Staff]. Leave Lutea's house and head south. Speak to the man standing near the west exit of Woodley to find out how to get back to Triom, and then exit Woodley. =============================================================================== Lemuris: Van Elm Region (WD117) =============================================================================== ------------------------------- ---------------------------- +Items: + +Enemies: + +-----------------------------+ +--------------------------+ o Faerie Orchid + o 011. Kobold + o Curious Cat* + o 014. Mist Grave + o Health Seeds + o 016. Stone Golem + ------------------------------+ o 018. Mana Yeti + o 019. Horned Turtle + *Quest Item o 020. Apprentice Scumbag + o 021. Man-Eating Tree + o 022. Giant Fungus + ---------------------------- Go as far south as you can, to the southern tip of the area, and examine the glowing flower for a [Faerie Orchid]. The flower's location is marked by an exclamation point, if you're having trouble finding it. Once you have the flower, go north until you reach the east path. The barrier is gone, so you can now go through the small forest area. Straight ahead of the entrace, in front of a large mound, is a harvest point. ------------------- Harvesting Point #7: ------------------- o Blackberries o Ebony o Fresh Sage o Lacquer o Nectar o Tasty Mushroom o Tasty Mushroom? o Wooden Stick You should see a yellow icon on your mini-map at the south side of this mound; this is the cat that you need to find for the Curious Kitty quest. 'Speak' to the cat to get [Curious Cat]. You might as well go to Woodley and bring the cat to the girl now, but you don't get a reward. From where the cat was, go to the northern border of the map and walk east a little bit; you should end up at another harvest point. ------------------- Harvesting Point #8: ------------------- o Blackberries o Fresh Sage o Lacquer o Nectar o Tasty Mushroom o Tasty Mushroom? o Wooden Stick From this harvest point, go to the souther border of the area and walk as far west as you can. Open the chest here for [Health Seeds]. Follow the path east until you come to a bridge. If you didn't use it earlier, a harvesting point #2 is located at the dead-end to the south. ------------------- Harvesting Point #2: ------------------- o Blackberries o Ebony o Fresh Sage o Lacquer o Tasty Mushroom o Tasty Mushroom? o Wooden Stick Continue across the bridge when you're finished. Head east across the Thalia Plains and then cross the second bridge to get back to Triom. =============================================================================== Triom (WD118) =============================================================================== ------------------- +Items: + +-----------------+ o Basil x6 + o Fire Ring + o Recipe Memo 02* + o Bigberries x3 + ------------------- *Requires Fire Ring Enter Triom then leave through the south exit to get back to the Calnus so you can make the items you need for Triom's shop orders. You don't have to do this quite yet, but if you have all of the needed materials, you might as well do it now. If you're still missing some Ginseng, enter and exit the Calnus and check the appropriate harvest points again. It will also help if Reimi's harvesting skill is maxed out. When you deliver the weapons, you actually have to push the left stick right to set the amount of items you're giving the shop owner to one, instead of zero. When you're finished with Triom's shop orders, talk to the man by the south exit for [Basil x3]. Enter Ghimdo's house and then talk to him for a scene. [New Item - Fire Ring] With the Fire Ring, you can finally open the ice encased chest in the southeast area of Triom, but first you must talk to the Shady Socerer, who is standing between the skill and item shops. Now that the ring is charged, open up the chest for [Recipe Memo 02]. Talk to the man standing near the south exit again and he will give you some more items: [Bigberries x3] and [Basil x3]. Exit Triom from either of the northern exits. =============================================================================== Lemuris: Thalia Plains (WD119) =============================================================================== ------------------------ +Enemies: + +----------------------+ o 009. Peryton + o 010. Dryad + o 012. Lizard Solider + o 013. Wise Lizardman + o 014. Mist Grave + ------------------------ Make your way to the frozen lake area and head east. There are there paths at the eastern end of the lake; take the middle path to get to Wind Swallow Valley (you should see a large boulder of ice on the path.) =============================================================================== Lemuris: Wind Swallow Valley (WD120) =============================================================================== ------------------- ----------------------------- +Items: + +Enemies: + +-----------------+ +---------------------------+ o Blackberries x2 + o 023. Saber-Toothed Tiger + ------------------- o 024. Harpyia + ----------------------------- Use the Fire Ring to destroy the two large blocks of ice in the middle of the path. Behind the third block of ice is a mining point, but you still don't have any characters that can mine. Use the save point and continue forward for a short scene. Walk along the top of the Celestial Ship and open the chest for [Blackberries x2]. Follow the winding path into the Celestial Ship. =============================================================================== Celestial Ship (WD121) =============================================================================== ----------------------------------------------- +Collections: + +---------------------------------------------- o Weapon Data 005: Cardianon Sword + o Spaceship Data 020: Cardianon Landing Ship + ----------------------------------------------- ------------------------------- ----------------------------- +Items: + +Enemies + +-----------------------------+ +---------------------------+ o Plastic Explosive x12 + o 009. Peryton + o Blueberries x4 + o 012. Lizard Soldier + o Bigberries x3 + o 013. Wise Lizardman + o Blizzard Protector* + o 017. Dragon Newt + o Skill Manual "HP Boost"* + o 023. Saber-Toothed Tiger + o Fainting Potion x2 + o 024. Harpyia + o Cardianon Sword + o 025. Lizard Commander + o Cardianon Data Disc + o 026. Barachiel + o Skill Manual "Critical Hit" + ----------------------------- o Power Bracelet* + o Fresh Sage x2 + ------------------------------- *Requires Fire Ring Go to the other side of the row of terminals in front of the entrance and examine the sparkle on one of the terminals to get a [Plastic Explosive]. Examine the sparkle on the southwest row of terminals for another [Plastic Explosive]. If you exit and re-enter the Celestial Ship, you can actually keep getting the Pastic Explosives in case you need more. You can either go south and around a curving path to get into the west room, or simply blow the door off with one of the Plastic Explosives and the Fire Ring. Blowing the door off yields SP and EXP as well. Check the northwest row of terminals in this room for another [Plastic Explosive]. Go as far west as you can, then check the south wall in the last room for a [Plastic Explosive]. Open the chest in this room for [Blueberries x4] and [Bigberries]. If you approach the sparks coming from the broken terminal, your party will be damaged slightly. Go east one room and blow open the door to the north; you will not have to use the Fire Ring for this one. Head up the stairs. It's pointless to go in the west room, as doing so will waste a use of your Fire Ring, but if you do go in, you'll get another [Plastic Explosive]. Go north and then take the first east hallway. Blow up the next east door you come to and grab the [Plastic Explosive x2] from the room. Exit the room and go back north, taking the middle east path this time. Blow up the door at the end of the path. You should be at a part of Wind Swallow Valley that you couldn't previously get to. Walk along the top of the Celestial Ship and open the chest with the Fire Ring for a [Blizzard Protector]. Return to the ship and go back to the large circular room. If you check your map, you should see three small rooms on the west side; go into the north-most west room and use the Fire Ring to open the chest for [Skill Manual "HP Boost"]. Enter the the door to the north; at the top of the stairs, go into the east room for [Plastic Explosive x2] (on the east wall) and a chest with [Fainting Potion x2] inside. Head back to the large circular room and enter the northern- most east door. Follow the hallway for awhile and blow up either of the east doors. Don't bother blowing up the other door, as they both lead to the same room. Examine the southeast part of the room for a [Plastic Explosive] then open the chest on the north side of the room to get a [Cardianon Sword]. Keep moving forward until you reach a large room with a save point. Use the save point, then examine the console to the northeast, which is marked with an exclamation point. [New Item - Cardianon Data Disc] Blow up the north door and then open the chest in the northwest corner of the room for [Skill Manual "Critical Hit"]. After opening the chest, go back to the main room, and then into the west hallway. At the end of the hallway is a [Plastic Explosive] and a chest containing [Bigberries x2]. Go back to the main room and go through the south door, where your party will be ambushed by three groups of enenmies. Go into the west room to find a [Plastic Explosive] and chest that you can't open yet. Go back to the previous room and enter the east door. Examine the console in this room for [Spaceship Data 020: Cardianon Landing Ship]. Open the chest to get [Blackberries x4], then use the refresh point. Enter the center room to get to the next floor. Head south and use the Fire Ring to open the chest for a [Power Bracelet]. Go to the east side of the room to find another chest containing [Fresh Sage x2]. ********Warning! This is your very last chance to complete the Triom shop orders. Leave the ship and finish those quests or else you will miss them!***** ********Warning! This is the only time you can fight Lizard Commanders, so be sure to get them to 100%, unless you want to wait to do it on another play through.****** Save at the save point and enter the door to the north, then examine the glowing crystal-shaped object, which is marked on the mini-map as an exclamation point. -----------------------------Boss Fight---------------------------------------- Boss: Barachiel The two best characters to control for this fight are Reimi and Lymle. With Reimi, you can easily hit Barachiel's weak spot. When he plunges into the ground, make sure to have Reimi spam arrows at him to do critical damage; the effect will be even greater if she is equiped with the Torch Bow. The boss is weak to fire, so Lymle's Fire Bolt can also be very useful. ------------------------------------------------------------------------------- Leave the Celestial Ship and go to Triom for a scene. Make sure to talk to the sorcerer near the center of the town to recharge your Fire Ring. When you're done, go to the Calnus. =============================================================================== Calnus (WD122) =============================================================================== Enter the doors to the Flight Deck for a scene. Afterwards, examine the Item Creation terminal for a Private Action between Welch and Lymle. Return to the flight deck and examine the center console and choose Aeos from the list. When you arrive on Aeos, go talk to Commander Grafton for a Private Action and choose "You knew, sir?" to increase Affinity with Reimi. Afterwards, return to the Calnus and leave for Cardianon. There will be several Private Actions on the way to Cardianon. Refer to the Private Actions section of this guide (WPA00) if you need any assistance. Much like the first time, just wander around the ship and talk to your crew members until you land. None of these events happen at the same time, so as long as you don't rest, you don't need to worry about missing anything. Below is a short list of where you need to go: - Talk to Reimi on the Flight Deck - Talk to Reimi in the Recreation Room (Choose "Your birthday, right?") - Talk to Lymle in the Meeting Room - Talk to Lymle and Faize in the Recreation Room - Talk to Reimi in the Battle Simulator room - Talk to Lymle, Faize, and Reimi in the Recreation Room After these scenes, enter the Flight Deck for another scene, and then exit the Calnus. =============================================================================== Cardianon Mothership (WD123) =============================================================================== --------------------------------------------- +Collections: + +-------------------------------------------+ o Weapon Data 134: Draconic Smasher + o Spaceship Data 021: Cardianon Mothership + --------------------------------------------- ------------------------------- ------------------------------ +Items: + +Enemies: + +-----------------------------+ +----------------------------+ o Bigberries x2 + o 017. Dragon Newt + o Defense Seeds + o 027. Guard Bot "Commando" + o Basil x5 + o 028. Guard Bot "Assaulter" + o Defense Breaker x2 + o 029. Cardianon Soldier + o Thunder Ring + o 030. Lizard Warrior + o Fortitude Potion x2 + o 031. Lizard Shaman + o Blackberries x3 + ------------------------------ o Skill Manual "Taunt" + o Wisdom Bracelet + o Monster Jewel + o 1020 Fol + o Skill Manual "Auto Healing" + o Skill Manual "Chain Combos" + o Crystal* + o Compact Freezing Bomb + o Thunder Armlet + o Silver* + o Universal Device + o Gunpowder + o Cardianon ID Card + o Cardianon ID Card + + o Laser Oscillator + o Li'l Vending Machine No. 1 + ------------------------------- * Requires the Fire Ring ***********Warning! Make sure to open all of the chests before finishing the area!********** Walk down the stairs and use the save point at the bottom. Move along the northern edge of the map until you come to a chest with [Bigberries x2] inside. From this chest, head to the southwest corner of the map and then start going north along the wall; you should run into a chest containing [Defense Seeds]. Enter the door at the southeast corner of the room for a scene and a forced fight. After this fight, you will receive [Weapon Data 134: Draconic Smasher]. Continue down the hallway and enter the left door when the path splits; open the chest in this room to get [Basil x5]. Return to the hallway and continue south. Go north when you reach an intersection, then open the chest in the room to get [Defense Breaker x2]. Return to the intersection and head west. When you come to a second intersection, go into the east room. On the south side of this room is a chest containing the [Thunder Ring]. Leave the room and go back to the hallway, then enter the west room. Go north to find a chest with [Fortitude Potion x2] inside, then go into the south room and open the chest to get [Blackberries x3]. Go back to the hallway and move south, and then south again at the intersection. The door will close and you will have to use the Thunder Ring on the control panel nex to the door to open it. Before going through the door, charge the Thunder Ring at the control panel - you may have to reposition Edge a few times before you can examine it. Go through the door and walk down the hallway. Take the second west path you come to and enter the small room with two chests; open the chests to get [Skill Manual "Taunt"] and a [Wisdom Bracelet]. Exit the room and go north in the hallway, going east when the path splits. Continue down the hallway; in the first room to the east is a chest with a [Monster Jewel] inside. Return to the hallway and enter the next east room to find another chest, which contains [1020 Fol]. When the hallway veers west, stay on the upper level of the area and enter the door. Follow the hallway north, and then go east when you can and open the chest on the balcony to get [Skill Manual "Auto Healing"]. Return to the hallway and enter the north-most west room; open the chest in the northwest corner of the room for [Skill Manual "Chain Combos"]. Go back through the hallway and take the stairs down to the lower area. Hug the east wall of the lower area to find a chest encased in ice. Use the Fire Ring to open it and get a [Crystal]. Go to the west side of the lower area and examine the orange object in-between the two blue, glowing lights to get [Spaceship Data 021: Cardianon Mothership]. Head north and examine the center console in the room, which is marked by an exclamation point. Head west and through the door after the conversation. The two chests in this room contain a [Compact Freezing Bomb] and a [Thunder Armlet]. Leave the room and head back to the center console/exclamation point, then go northeast this time. Walk down the hallway and use the vending machine (marked as an Item Shop on the mini-map) if you need any items. Go west when the hallway splits and enter the doors going south for a scene. Use the Fire Ring to open the chest at the southwest area of this room for [Silver]. Exit the room from the southeast door. You should be in a narrow hallway with a console marked by an exclamation point. Use the Thunder Ring on the console and then open up the chest further up the hallway to get a [Universal Device] and [Gunpowder]. Return to the 'coldsleep room' and examine the lizardman on the floor (marked by an exclamation point) and take his [Cardianon ID Card]. Exit the room through the north door and go east, and then south. Examine the console in this room to register the ID card. Go back to the coldsleep room and go through the southern doors this time. Upon reaching the save point, turn south. Enter the far west room to find two chests containing a [Laser Oscillator] and [Li'l Vending Machine No. 1]. Return to the save point and examine the control panel to the east of it, then go through the doors. Walk through the rooms for a scene. =============================================================================== Biological Laboratory (WD124) =============================================================================== ----------------------------------- +Collections: + +---------------------------------+ o Weapon Data 064: Maser Cannon + o Weapon Data 025: Cardianon Bow + ----------------------------------- ------------------------- ------------------------------ +Items: + +Enemies: + +-----------------------+ +----------------------------+ o Attack Bracelet + o 017. Dragon Newt + o Alchemist's Water x2 + o 027. Guard Bot "Commando" + o Comet Robe + o 028. Guard Bot "Assualter" + o Fresh Sage x3 + o 029. Cardianon Soldier + o Cardianon Bow + o 030. Lizard Warrior + ------------------------- o 031. Lizard Shaman + o 033. Cardianon General + ------------------------------ ***********Warning! Make sure to open all of the chests before finishing the area!********** Talk to your party members to continue the story. Choose the second option for Lymle, the first option for Faize, and the second option for Reimi to trigger another scene. After this scene, you will receive [Weapon Data 064: Maser Cannon]. Bacchus comes with enough SP to max out both his Mining and Robotics skill, and will still have a little left over to upgrade his Special Arts a little, if you choose to. I highly recommend upgrading Bacchus's Robotics skill to the max, as the Guard Bot "Commando" enemies drop Silver, which you need to complete an Aeos shop order. Exit the room you start in and go as far south as you can, where you will find a chest containing an [Attack Bracelet]. Head west after opening the chest and then go into the southern room. There are two chests in this room; open them to get [Alchemist's Water x2] and a [Comet Robe]. Leave then room and continue east, up the stairs. Go down to the lower area of the room and open the chest on the east side for [Fresh Sage x3]. Use the refresh point and buy any items you need from the vending machine. Examine the vending machine a second to initiate a Private Action between Edge, Lymle, and Bacchus. Before walking through the door, make sure Edge is in the party so he can get the Battle Trophy for surviving four ambushes in one battle. Make sure to control him the whole time, just in case. After the battle, continue through the room and open the chest in the southeast area of the room to get a [Cardianon Bow] and the Weapon Data for it. Enter the door to get to the next area. =============================================================================== Subterranean City (WD125) =============================================================================== ---------------------------------------- +Collections: + +--------------------------------------- o Weapon Data 133: Draconic Jamadhars + o Weapon Data 042: Icicle Rapier + ---------------------------------------- ------------------------ ------------------------------- +Items: + + Enemies: + +----------------------+ +-----------------------------+ o Skill Manual "Rage" + o 028. Guard Bot "Assaulter" + o Dragonscale Armor + o 029. Cardianon Soldier + o EM Bomb x4 + o 031. Lizard Shaman + o Icicle Rapier* + o 032. Armed Dragon Newt + ------------------------ o 033. Cardianon General + * Requires Fire Ring o 034. Armed Dragoon + ------------------------------- ***********Warning! Make sure to open all of the chests before finishing the area!********** This part is pretty straight-forward; get into a battle with the red, winged enemy. After winning, you will receive [Weapon Data 133: Draconic Jamadhars]. Move along the narrow walkway; before going down the stairs, open the chest to get [Skill Manual "Rage"]. You will be attacked by a few enemies when you reach the bottom of the stairs. After defeating them, continue along the walkway. Check along the north side of the path to find a chest near the center of the curving path. Inside the chest is [Dragonscale Armor]. Another forced battle will occur shortly after the second chest. Keep moving forward; another chest is sitting before the next set of stairs, but you will be thrown into another battle before you can get the [EM Bomb x4] from inside the chest. As you near the exit, check the west wall to find a chest. Use the Fire Ring to open the chest for an [Icicle Rapier] and it's Weapon Data. Once you have everything, continue through the doors. =============================================================================== Control Tower (WD126) =============================================================================== ---------------------------------- +Collections: + +--------------------------------+ o Weapon Data 052: Booster Wand + o Weapon Data 006: Silvance + ---------------------------------- -------------------------------- ------------------------------- +Items: + +Enemies: + +------------------------------+ +-----------------------------+ o Skill Manual "Energy Shield" + o 028. Guard Bot "Assualter" + o Poison Cider x3 + o 029. Cardianon Soldier + o Sturdy Bracelet + o 031. Lizard Shaman + o Streaked Chainmail + o 032. Armed Dragon Newt + o Compact Stun Bomb x8 + o 033. Cardianon General + o Element Breaker x3 + o 034. Armed Dragoon + o Booster Wand + o 035. Dragon General + o Skill Manual "Stun" + o 036. Sahariel + o Compact Poison Bomb x4 + ------------------------------- o Skill Manual "Mindflare"* + o Silvance + o Power Bracelet + o Skill Manual "Fury Boost" + o Bronto Armor + o Riot Potion + o Anti-Paralysis Amulet + -------------------------------- *Requires Fire Ring ***********Warning! Make sure to open all of the chests before finishing the area!********** Use the save point when you enter the room. This next section can be confusing; I may attempt to make a map after I finish the guide, but for now just bear with me. 1. Start by going north. You will come to a barrier, but you can easily pass it. If you're having trouble, press X to sprint through it. 2. Go west immediately after passing the first barrier. 3. Go south and pass through a second barrier. 4. Go west and then north, through a barrier. 5. Go west immediately after the barrier, and then go south and east, through another barrier. Keep going southeast until you reach a chest with [Skill Manual "Energy Shield"] inside. 6. Go west and north, back the way you came, until you reach a set of stairs leading down. Head down the stairs. Walk through the long hallway for awhile; at the end you'll come to a room with two chest, which contain [Poison Cider x3] and a [Sturdy Bracelet]. Return to the previous floor. 7. Go north, east, a little bit north, and then east again. Open the chest in the corner area next to the barriet to get [Streaked Chainmail]. 8. Head west, and then north. In the northwest corner is a chest containing [Compact Stun Bomb x8]. 9. Head south, then west. You'll be in an area with a vending machine and stairs leading to a higher floor. Buy any items you need from the vending machine and then go up the stairs. Use the Thunder Ring to destroy the pipe near the entrance. This is marked as an exclamation point on the map. Head east, through the barrier, and then into the north door. Go through the next northern door, into the inner-most ring. Go west around the circle, hugging the inner wall; you should run into a chest with [Element Breaker x3] inside. Backtrack south slightly, then go through the west door. Go north in the hallway, passing up the north door, and use the Thunder Ring on the pipe on the north wall. Go through the door you just passed up and open the chest to the west to get a [Booster Wand] and its Weapon Data. Walk west and use the Thunder Ring to break the pipe on the north wall. After this, go back to the inner-most ring and use the Thunder Ring to break the pipe on its east side. Enter the next door on the south side of the wall and go east around the ring. Pass up the west door and continue until you can go south, to the outer ring. Head west to reach a chest with [Skill Manual "Stun"] inside. Return to the middle ring and enter the west door you passed up earlier. You should be standing right in front of another pipe that needs to be broken with the Thunder Ring. From the pipe, head northwest and enter the north door. Walk a little west, and then go through another north door. Move all the way east and up the stairs... to another floor that looks a lot like the floor you were just on. So, move forward, use the Thunder Ring on the pipe, then enter the north door. To the east is a refresh point and another pipe for you to destroy. Go north around the ring from here, and open the chest on the east side of the wall to get [Compact Poison Bomb x4]. Backtrack south a little bit and enter the west door. You'll be right in front of another pipe, so destroy it with the Thunder Ring. Enter the north door on this ring, then go east, skipping the north door. Enter the door to the east and then go north in the inner ring. You should be at a chest; use the Fire Ring on it to get [Skill Manual "Mindflare"]. Go back through the door and go south. Enter the next south door you come to - you should be in the outer-most ring. Open the chest to the west to get a [Silvance] and it's Weapon Data. Return through the previous door and go west around the ring until you can go north. Destroy the pipe to the west and open the chest to the far west for a [Power Bracelet]. Once you have everything, go to the far east side of the hallway and go up the stairs. Go south and ride the conveyor belt until it reaches the northwest section of the area. Get off the conveyor belt at this time and destroy the pipe. At the east end of the hallway is a chest containing [Skill Manual "Fury Boost"]. Get back on the belt and run against it so you can go south, to the inner belt. Ride this belt to the east, then run against the outer belt to get to the southeast hallway. Head north in the hallway to find a chest with [Bronto Armor] inside. Get back to the south area and ride the inner belt to the west, and then the outer belt south, to get to the southwest hallway. Open the chest in the middle of this hallway to get a [Riot Potion] and an [Anti-Paralysis Amulet]. After you have everything, take the conveyor belts to the south exit so we can finally get out of this place... almost. After the conversation, use the save point and enter the door. -------------------------------Boss Fight-------------------------------------- Boss: Sahariel Sahariel's weak point is on his chest, which will glow blue when it's exposed. You'll want to control Edge for this battle and get right in the boss's face. Active Rush Mode (not a Chain Combo) and use Special Arts such as Stampede Slash when this point in exposed. ------------------------------------------------------------------------------- Take the east hallway to exit if you're sure you've opened all of the chests. When you reach the Generator Area, examine the thing sticking out of the floor; it's marked by an exclamation mark on the map. Run through the door that opened, straight through the long hallway. If you aren't fast enough and the doors close, you'll have to fight a couple enemies to get them back open. Board the Calnus when you reach the Dock. =============================================================================== Calnus (WD127) =============================================================================== *****Warning! You must finish the shop orders in Aeos before going to the next planet!***** Speak to Bacchus to find out your next destination. As I said in the warning, the Aeos shop orders expire after leaving for En II, so go to Aeos first. Remember, Gambleberries are found at the Harvest Points near Woodley Village, on Lemuris. If you still need Silver, upgrade Bacchus's Mining skill to the max, if you haven't already, and mine at the mining points around Aeos. After completing the shop orders, go back to Woodley Village. =============================================================================== Woodley Village: Sidequests (WD128) =============================================================================== ------------------- --------------------------- +Items: + +Quests: + +-----------------+ +-------------------------+ o Recipe Memo 07 + o In Need of Nectar + o Basil + o In Search of 'Shrooms + ------------------- o Fang Flute Fabrication + o The Stubborn Matriarch + o Oil for the Cold + --------------------------- As you walk to Woodley Village, remember to mine from the Mining Points along the way to gain access to materials that have been hard to come by thus far. Their locations will be marked on your map if you got the Treasure Sense skill earlier. Go into Lutea's house and speak to her mother to get [Recipe Memo 07]. Leave her house and speak to the sorceror in front of the item shop and make sure to recharge your rings. Speak to the man walking around to the south of the item shop to get [Basil]. Speak to the man standing to the west of the skill shop to get the [In Need of Nectar] quest. You will need to give him sixteen nectars. If you don't have enough, they are dropped by Dryads and Giant Funguses. After giving him the nectars, you will get a second quest: [In Search of 'Shrooms]. You will now have to get sixteen Tasty Mushrooms... these quests are fun... right? Tasty Mushrooms are dropped by Mist Graves and Giant Funguses. Head south from the weapon shop and speak to the girl standing near a tree to the east of the weapon shop. She will give you the [Fang Flute Fabrication] quest. You can't complete this one yet, so go to the Inn and speak to the woman. The woman will give you the [The Stubborn Matriarch] quest. Go back to Triom and speak to the old woman in front of Lymle's house. Choose to tell her, and then go back to Woodley. Speak to the woman in the Inn to complete the quest, then speak to the Chilly Old Crone for another quest: [Oil for the Cold]. You only need one Wolf Oil, which you probably already have. If you don't, go to the Celestial Ship area and fight a few Saber-Toothed Tigers. Get back on the Clanus when you're finished. =============================================================================== Calnus (WD129) =============================================================================== Use the console and select En II from the list of destinations. Go to the Item Creation terminal for a scene between Welch, Bacchus, and Edge. As you have probably guessed, there is another series of Private Actions available: -Talk to Reimi on the Flight Deck -If you check the men's bathroom at this time, you may see Bacchus on the toilet. -Talk to Lymle and Faize in Lymle's room OR -Speak to Bacchus in the Recreation Room (Note: The same PA with Bacchus will also be available again soon, so view the one with Faize and Lymle.) -Speak to Faize in northern storage room of the Meeting Room -OPTIONAL- There is a Private Action you can see at this point if you go to the women's bathroom. Seeing this event will make Reimi lose Affinty towards Edge. This event does not take up a time slot, so you can still view Bacchus's next Private Action. The scene is worth seeing, so you can save before seeing it and then reload the save aftewards if you're really worried about losing Affinity. -Speak to Bacchus in his room. -Talk to Reimi in the Meeting Room -Talk to Lymle in the Recreation Room -Talk to Bacchus in the Recreation Room (Note: The above PA is the same as the one you skipped for the one with Faize and Lymle.) -Speak to Reimi in the Battle Simulator room. Pick the 'marry' option. You can probably room Faize and Lymle together at this point, so do so now. Go to the Flight Deck, as you're told, for a scene. =============================================================================== Abandoned Town (WD130) =============================================================================== ***********Warning! Make sure to open all of the chests before finishing the area!********** --------------------- +Items: + +-------------------+ o Silver Amulet + o Red Herb x2 + o Blueberries x4 + o Aquaberries x2 + o Thornberries x3 + o Bigberries x3 + o Fresh Sage x2 + o Protection Seeds + --------------------- Unfortunately, we don't have Lymle's Treasure Sense right now. Run along the fence to the far west and you will eventually come to a chest, at the end of the fence; inside the chest is a [Silver Amulet]. Walk east from this chest and you will be at a building. On the east side of this building is another chest, which contains [Red Herb x2]. Head northeast to a house with a chest containing [Blueberries x4] behind it. Go to the northeast corner of the map to find another chest with [Aquaberries x2] inside. Head south to the gas station - at it's front, east side is a chest containing [Thornberries x3]. Enter the gas station for a scene. Re-enter it and open the chest in the northwest corner to get [Bigberries x3]. Examine the refrigerator for an endless supply of Blackberries, Fresh Sage, Mixed Syrup, and Aquaberries. Make sure to get at least five Mixed Syrups from the refrigerator for a shop quest on the next planet. Leave the gas station and enter Klaus's house, to the northeast, for a scene. After the scene, enter Klaus's house again. Open the chest near the entrance for [Fresh Sage x2]. You can have an interesting chat with the cat if you want to, then examine the refrigerator for a Private Action involving Edge, Lymle, and Faize. You can also repeatedly examine this refrigerator to receive items. Leave Klaus's house and return to the gas station. Examine the radio on the left side of the counter (marked by an exclamation point) for another Private Action. Head to the southwest part of the map and examine the gate to get Klaus to open it. Move south, past the save point, and open the chest to get [Protection Seeds]. Examine the phone across from the save point for another scene, then speak to Klaus when you're ready to go. =============================================================================== Military Facility (WD131) =============================================================================== ***********Warning! Make sure to open all of the chests before finishing the area!********** --------------------------------------------- +Collections: + +-------------------------------------------+ o Weapon Data 026: Alien Arc + o Weapon Data 135: M26 Hand Grenade + o Weapon Data 076: Iron Claws + o Weapon Data 123: SMG103U Submachine Gun + o Weapon Data 124: S&T-M010 Security Pistol + o Weapon Data 065: Plasma Cannon + --------------------------------------------- ------------------------------ ------------------------ +Items: + +Enemies: + +----------------------------+ +----------------------+ o Aquaberries x2 + o 037. Genomic Beast + o Skill Manual "Scan Enemy" + o 038. Soldier Zombie + o Compact Freezing Bomb x3* + o 039. Little Alien + o Thornberries + o 040. Bigfoot Sam + o Blueberries + ------------------------ o Aquaberries + o Earth Rinng + o Alien Arc + o Skill Manual "No Guard" + o Dragon Scale + o Alien's Robe + o Foal Snaps + o Compact Stun Bomb x2 + o Fresh Sage x2 + o Compact Freezing Bomb x3* + ------------------------------ * Requires Fire Ring Open the chest in the cell you're in for [Aquaberries x2]. Speak to your party members for a scene. Leave your cell and head east down the hallway. Enter the next cell to find a chest containing [Skill Manual "Scan Enemy"]. Continue down the hallway and through the door. Enter the first room on the east and use the Fire Ring to open the chest for [Compact Freezing Bomb x3]. Keep walking down the hallway for a scene and then enter the second east room to find two chests containing [Thornberries], [Blueberries], [Aquaberries], and the [Earth Ring]. Leave this room and enter the west room. Inside is a refresh point and two chests, which contain an [Alien Arc] and it's Weapon Data and [Skill Manual "No Guard"]. Continue south; you should see a new enemy at this point, crawling on the ground. Defeat this Soldier Zombie to get [Weapon Data 135: M26 Hand Grenade]. Enter the next room to the west, just before the save point. Inside this room is a chest with a [Dragon Scale] inside. Save your game and enter the door behind the save point. You will be forced into a fight against a Genomic Beast after the scene. This isn't a boss, it just has a lot of HP. There will be another scene after defeating it. The Genomic Beast drops Iron Claws, which will also give you the Weapon Data. Head south down the hallway and enter the second west room, where you will find a chest containing an [Alien's Robe]. Keep moving down the hallway and into a large room to the south for a scene, after which, you will receive [Weapon Data 123: SMG103U Submachine Gun] and [Weapon Data 124: S&T-M010 Security Pistol]. Speak to Faize and then to Meracle for another scene. Start walking through the hallawy and open the chest in the room after the save point to get [Foal Snaps]. Two rooms from this is another chest, which contains a [Plasma Cannon] and its Weapon Data. On the other end of this same room/hallway is another chest; open it to get [Compact Stun Bomb x2]. Two rooms from here is a chest with [Fresh Sage x2] inside. In the middle of the next long hallway is an ice encased chest; use the Fire Ring on it to get [Compact Freezing Bomb x3]. That's all of the chests, so keep walking through the hallway for a scene. =============================================================================== Calnus (WD132) =============================================================================== Back on the Calnus, you'll be prompted to assign roommates; you can do what you want with this for now, just keep Lymle and Faize together. If you don't care about how many endings you get, then ignore this and do whatever you want. When you're finished, examine the center console on the Flight Deck to get to the next planet. After the scene, go back into the Calnus; there are several Private Actions available. These Private Actions are activated by speaking with each of your party members (except Faize.) -Lymle in the Recreation Room -Examine the Item Creation Terminal to speak to Welch (... You may be better off not having to watch this scene, actually.) -Meracle on the second floor, standing near the room directory. -Reimi in the Battle Simulator room -Bacchus in his room With the Private Actions out of the way, Item Creation is available again. With Meracle, you can make the Fang Flute that you need for a quest. Boost Meracle's Crafting skill to level 3 and add Lymle to the group so the Sense stat will be high enough to make the flute recipe. Exit the Calnus when you're ready to go. =============================================================================== Roak: Northeast Astralian Continent (WD133) =============================================================================== -------------------- ------------------------ +Items: + +Enemies: + +------------------+ +----------------------+ o Holy Water x2 + o 041. Honeybee + o Blueberries x3 + o 042. Unicorn Wolf + o Basil x2 + o 043. Kobold Bandit + o 2986 Fol + o 044. Waving Pincers + o Riot Potion x2 + o 045. Axe Beak + -------------------- ------------------------ Head west from the Calnus; in front of the lake is the first harvest point. ------------------- Harvesting Point #1: ------------------- o Caterpillar Fungus o Lemon o Red Herb o Vegetables Walk along the northern side of the lake to find another harvest point at the very end. ------------------- Harvesting Point #2: ------------------- o Caterpillar Fungus o Lemon o Red Herb o Vegetables Go back to the Calnus and start going east. Hug the north wall and use the Mining Point that you'll eventually come to, when the north wall becomes the west wall. --------------- Mining Point #1: --------------- o Gold o Silver o Thunder Gem Head southeast from the mining point to find a chest near the southern wall, which contains [Holy Water x2]. Continue going east and your party will have a short conversation. There is a chest at the end of the dock on the right side with [Blueberries x3] inside. Take the southwest path at the split and move along the north wall until you come to another harvesting point. ------------------- Harvesting Point #3: ------------------- o Vegetables Continue south, along the east wall, to find a mining point. --------------- Mining Point #2: --------------- o Gold o Thunder Gem Head up the hill to the west of the mining point and open the chest for [Basil x2]. Keep going south, and up the next hill, to find another chest, which contains [2986 Fol]. The path splits at this point, so go south. You will be at another split; going south will take you to the very first split, at the beach area. There is nothing there besides a harvesting point and two mining points, all located along the north and east wall. From east to west: ------------------- Harvesting Point #4: ------------------- o Caterpillar Fungus o Lemon --------------- Mining Point #3: --------------- o Gold o Thunder Gem --------------- Mining Point #4: --------------- o Gold o Thunder Gem Continuing west, you will come to another mining point. --------------- Mining Point #5: --------------- o Gold You can't get over the wall, so head northeast, and then west for a scene. Check along the southern wall to find - you guessed it - another mining point. --------------- Mining Point #6: --------------- o Gold o Thunder Gem Pass up the bridge when you come to it and go as far south as you can. Open the chest at the dead-end to get [Riot Potion x2]. Head back north and cross the bridge. There isn't anything in this area, so move south to the next area. =============================================================================== Roak: Tatroi Area (WD134) =============================================================================== ---------------------------- -------------------------- +Items: + +Enemies: + +--------------------------+ +------------------------+ o Barrier Spiritwater + o 041. Honeybee + o Bunny Feed x3 + o 042. Unicorn Wolf + o DANGER! DO NOT DRINK x3 + o 043. Kobold Bandit + ---------------------------- o 048. Thieving Scumbag + o 049. Albero di Anima + -------------------------- Head south along the east wall to reach a mining point. --------------- Mining Point #7: --------------- o Gold o Iron o Light Gem o Platinum o Ruby o Thunder Gem Keep moving along the east wall and you will come to another mining point. --------------- Mining Point #8: --------------- o Gold o Iron o Light Gem o Platinum o Thunder Gem Next to the mining point is a chest with [Barrier Spiritwater] inside. Go straight west from the chest to find a harvesting point. ------------------- Harvesting Point #5: ------------------- o Blackberries o Blue Seed o Dendrobium o Ebony o Red Seed o Seasonings o White Rice Head south over a small bridge; in front of the large rock in the middle of the path is a harvesting point. ------------------- Harvesting Point #6: ------------------- o Blackberries o Blue Seed o Dendrobium o Ebony o Red Seed Move around the rock and over another bridge. Head south and open the chest next to the tent to get [Bunny Feed x3]. Go to the southeastern tip of the map to find another chest with [DANGER! DO NOT DRINK! x3] inside. Go to the northeast corner of the map to find another harvesting point. ------------------- Harvesting Point #7: ------------------- o Blackberries o Dendrobium o Ebony o Red Seed o Seasonings o White Rice Head southwest from the harvesting point and enter the city. =============================================================================== Tatroi (WD135) =============================================================================== --------------------------------------- +Collections: + +-------------------------------------- o Weapon Data 127: Guardsman's Lance + --------------------------------------- ----------------------------------- ----------------------- +Quests: + +Items: + +---------------------------------+ +---------------------+ o Black Cat Material Shop Orders + o Anti-Curse Amulet + o Tools 'R' Us Orders + o Blackberries x2 + o Roomy Foods Orders + o Ripe Berries + o Ed's Weapons Orders + o Girl's Gift Box + o The Seafarer's Treasure + o Recipe Memo 16 + o Good Grocers Orders + o Aquaberries x4 + o Missing Brother + o 12000 Fol + ----------------------------------- o Note from Fez + o Bigberries x2 + ----------------------- Head south to the item shop after the scene. Carbon Fiber is sold here and is needed to make many recipes. This shop also has some shop orders, though you probably don't have enough materials for it at this time. Start walking north and talk to the Fiercely Resolute Guard, walking in front of an item shop, to get [Weapon Data 127: Guardsman's Lance]. Head inside the shop - Tools 'R' Us - and accept the shop orders. Another scene will occur when you walk further into the city. You'll be in an alleyway after the scene; go southeast, then west, to find a chset at the edge of the city, which contains an [Anti-Curse Amulet]. Start walking back to the main road of the city. Just as the alleyway is about to meet the main road, check the north wall to find a chest with [Blackberries x2] inside. Cross the street and enter the large building. There are actually two shops here; the weapon shop is upstairs. The food shop downstairs doesn't have anything that you haven't seen before, but it does have some shop orders for you to complete. If you got at least five Mixed Syrups from the refrigerators in the Abandoned Town, then you should already have at least one of these finished. Head upstairs to the weapon shop; the Bastard Sword, a new sword for Edge, is sold here. Accept the shop orders and go back downstairs. Leave the building through the back door and speak to the man leaning against the wall to get the quest [The Seafarer's Treasure]. We'll take care of this quest after cleaning out the rest of Tatroi. Head south from the sailor and open the chest near the stairs to get [Ripe Berries]. Return to the sailor and go slightly north, into a building. Once you're inside, turn right and open the chest in the corner of the room for a [Girl's Gift Box]. Exit the tavern from the door you entered from. Head north, up the road, and enter the building to the east. Open the chest to the east of the entrance, which contains [Recipe Memo 16]. Exit the building and continue going north. Turn east again to find a chest with [Aquaberries x4] inside. Enter the mansion at the end of the road; in the northeast corner of the building is a chest containing [12000 Fol]. Leav the mansion and go back down the road, taking the exit to the west, back to the main road. Speak to the blue-haired girl standing in front of the stall on the west side of the road to accept some more shop orders. Take the road slightly to the south of this stall, to the west. Enter the Skill Shop, which is located at the end of this road. Speak to the shopkeeper to get the item [Note from Fez] and the quest [Missing Brother]. You should buy the Ornithology skill manual from the shop for Meracle, to increase the item drop rate for avian enemies. Leave the shop and head west, outside of the walls of the city. Go as far south as you can to find a chest containing [Bigberries x2]. Exit the city when you're finished with everything. =============================================================================== Roak: Tatroi Area (WD136) =============================================================================== -------------------------- ---------------------------------------- +Items: + +Collections: + +------------------------+ +--------------------------------------+ o Platinum + o Weapon Data 087: Seafarer's Harpoon + o DANGER! DO NOT DRINK! + o Weapon Data 028: Bellwether's Bow + o Old Pendant + ---------------------------------------- o Seafarer's Harpoon + o Glowstick + o Bunny Reins + o Bellwether's Bow + -------------------------- Ignore the people by the tent for now and head north to the Northeast Astralian Continent so we can get the pendant for the sailor. Head south after crossing the longer bridge and then go east. Jump off of the cliff and head southeast, along the shore. Hug the edge of the shore, past the docks. Check the ground as you near the northern tip of the map to find a shining object; examine this to get [Platinum]. Keep walking along the shore until you reach the northern tip of the map. Check this area to find a shining object on the ground and examine it to get [DANGER! DO NOT DRINK!]. Follow the coastline a little bit further to the west to find another glittering object, which turns out to be the [Old Pendant] that you're looking for. Since you're already so close the the Calnus, you might as well enter it to reset the harvesting/mining points. If you haven't done this already, place the Li'l Vending Machine No. 1 on one of the blue, glowing squares on the floor of the Recreation Room, near the stairs. You can buy the Holy Water, Red Herbs, and Mixed Syrup needed for the shop orders from it. Return to Tatroi and speak to the sailor to complete the quest. He will give you a [Seafarer's Harpoon] (as well as its Weapon Data) for your trouble. Leave the city and approach the tent for a scene. Speak to the person standing near the north side of the tent to get a [Glowstick]. Talk to the people standing at the east side of the tent and ask them about the bunnies. Finally, speak to the elder at the west side of the tent for a scene. [New Item - Bunny Reins] Enter the tent and open the chest inside to get a [Bellwether's Bow] and it's Weapon Data. Cross the bridge and choose to search for bunnies. After the scene, speak to the man at the docks on the east side of Tatroi to leave for Astral City. =============================================================================== Astral City (WD137) =============================================================================== ------------------------------------------ -------------------------- +Collections: + +Items: + +----------------------------------------+ +------------------------+ o Weapon Data 126: Donzel's Sword + o 126 Fol + o Weapon Data 121: Astral Sword + o Riot Potion x2 + o Weapon Data 010: Famed Sword "Veinslay"+ o 8 Fol + ------------------------------------------ o Monster Jewel + ------------------------------------------ o Swept Hilt + +Quests: + o Health Seeds + +----------------------------------------+ o Famed Sword "Veinslay" + o Mobius's One-Stop Shot Orders + -------------------------- o Whole Heart Foods Orders + o The Happy Skip Grocery Orders + ------------------------------------------ Exit the inn and speak to the Terminally Shy Knight, who is walking around to the south of the inn, to get [Weapon Data 126: Donzel's Sword]. Enter the item shop to the west and accept the shop orders from the man on the first floor. Afterwards, examine the glitter in front of the stairs to get [126 Fol]. Head upstairs to find three chests, which contain [Riot Potion x2], [8 Fol], and [Basil x4]. The third chest is behind the tables. Exit the shop and head down the stairs. Go northeast when you reach the bottom of the stairs and talk to the knight standing in front of a building, to the west of the door; you will get [Weapon Data 121: Astral Sword]. Check the east side of this building to find a chest with a [Monster Jewel] inside. Go back up the stairs and turn west, just past the fountain. There are two vendor stalls here that each have shop orders for you to complete. Continue going west; take the narrow path to the north to find a chest behind a building, which contains a [Swept Hilt]. Return to the main road and go north, to the castle. After the scenes, open the chest in the southwest corner of the room (opposite of the save point) to get [Health Seeds]. Head down the stairs for another scene. Afterwards, go back into the castle and check behind the king's throne to find a chest, which contains the [Famed Sword "Veinslay"]. Leave the castle again and then get on the boat back to Tatroi. =============================================================================== Tatroi (WD138) =============================================================================== -------------------------------- ---------------------------------------- +Quests: + +Collections: + +------------------------------+ +--------------------------------------+ o Lovesong Accessories Orders + o Weapon Data 125: Bouncer's Sword + -------------------------------- o Weapon Data 143: Nightslasher + -------------------------------- ---------------------------------------- +Enemies: + +------------------------------- o 050. Black Eagle + -------------------------------- Head north along the main road. Enter the building on the west side of the road, after passing the statue. Talk to the shopkeeper and accept the shop orders. Keep going north, then talk to the bouncers in front of the Colosseum to get [Weapon Data 125: Bouncer's Sword]. You'll have to fight the Black Eagle with only Edge. It shouldn't be too hard - just Blindside him repeatedly if you need to. After the fight, you'll receive [Weapon Data 143: Nightslasher]. Exit the inn to trigger another scene. =============================================================================== Astral City (WD139) =============================================================================== ---------------------------------- ------------------------- +Quests: + +Items: + +--------------------------------+ +-----------------------+ o Musical Mending + o Broken Music Box + o Locked Out + ------------------------- o The Latest Beauty Fad + o The Stray Carrot + ---------------------------------- Leave the inn again and speak to the brown-haired girl standing near the fountain - she will give you a [Broken Music Box] and the [Musical Mending] quest. To repair the music box, you only need a Repair Kit and the Broken Music Box that the girl provided you. However, Bacchus will need to create the recipe (his engineering only has to be at level 1) on the Calnus. Speak to the woman standing in front of the building, to the east of the fountain to get the quest [Locked Out]. Head north and speak to the older woman walking around in front of the stairs. She will give you the quest [The Latest Beauty Fad], for which you will need to collect ten Peryton Droppings. If you don't have enough, fight Axe Beaks outside of Tatroi. Enter the castle and go upstairs. In the hallway, talk to the guard in the corner twice to get the quest [The Stray Carrot]. Go through the north door and onto the balcony to find a harvest point. ------------------- Harvesting Point #8: ------------------- o Blackberries We will need to go to Tatroi to finish many of these quests. Before leaving Astral, make sure to buy a Sweet Fruit from Whole Heart Foods, which is the stall just to the left of the main road. Take the boat to Tatroi when you're ready. When you complete the Locked Out quest, the Treasure Hunter Weapons shop will open, which will give you access to more shop orders. =============================================================================== Tatroi (WD140) =============================================================================== ---------------------------------- ------------------------- +Quests: + +Items: + +--------------------------------+ +-----------------------+ o Treasure Hunter Weapons Orders + o Weapon Shop Key + o The First Errand + o Carrot Doll + o The Second Errand + o Ultimate Bomb x2 + o The Third Errand + o HP Absorption Unit x4 + o Crazy for Grape Juice + o Time Stopper + o The Shoddy Doll + o Wooden Doll + o Food Run + o Recipe Memo 19 + ---------------------------------- o Recipe Memo 06 + ------------------------- When you get to Tatroi, speak to the man standing at the tavern's east entrance; he will give you the [Weapon Shop Key]. Bring this key to the drunken woman in Astral to open Astral's weapon shop, then accept the new shop orders. You can also buy a new weapon for Faize from her. Now, to get the carrot doll, you have to pickpocket someone. If you didn't buy the gloves and skill manual in Woodley, you'll have to wait to do this later. Equip the Bandit's Gloves onto Edge, then save your game at the inn. Go inside the tavern. Increase Edge's pickpocketing skill to at least level 5, then pickpocket the shirtless man in the tavern to get the [Carrot Doll]. Exit the bar from its south door and go north. Enter the house to the east and speak to the woman inside to get the quest [The First Errand]. Give her the Fresh Sage then take your reward - [Ultimate Bomb x2] - from the opened chest. ***Warning! The Ultimate Bombs can be extremely useful in Synthesis, so don't use them!*** Speak to Jasmine again and you will get another quest: [The Second Errand]. Honeybees drop Bee Stingers, if you don't have enough now. Take the [HP Absorption Unit x4] from the opened chest after turning in the bee stingers. Talk to Jasmine to get the next quest: [The Third Errand]. You will need thirteen pieces of wool, which can be bought in Astral. Take the [Time Stopper] from the chest after completing the quest. Leave Jasmine's house and go to Tatroi's main street. Speak to the old man walking around near the statue to get the [Crazy for Grape Juice] quest. Afterwards, speak to the man standing to the west of the statue, near a stall. He will give you a [Wooden Doll] and the [The Shoddy Doll] quest. Before leaving Tatroi, purchase a Repair Kit from Tools 'R' Us so you can fix the music box. Leave Tatroi and approach the tent for a scene. Head for the Calnus, ignoring the creepy bunny for now. When you reach the docks near the Calnus, speak to the girl sitting at the end of the dock to get the [Food Run] quest. Give her the Sweet Fruit and she'll give you [Recipe Memo 19]. Board the Calnus and use Item Creation to fix the music box; you will need Bacchus to create the recipe, if you haven't already. Return to Astral and talk to the knight in the castle, the girl by the fountain, and the weapon shop keeper (if you haven't already) to complete the quests. When you give the music box to the girl, she will give you [Recipe Memo 06]. That's all you can do for now, aside from shop orders, so return to Tatroi... and then exit Tatroi. Cross the bridge to the north and approach the bunny. Ride the bunny back across the bridge and into the desert to the southwest. =============================================================================== Astral Desert (WD141) =============================================================================== ----------------------- -------------------------- +Items: + +Enemies: + +---------------------+ +------------------------+ o Silver Chalice + o 041. Honeybee + o Fainting Potion x2 + o 042. Unicorn Wolf + o Attack Seeds + o 043. Kobold Bandit + o Bandit's Gloves + o 046. Skeleton Armor + o 9856 Fol + o 047. Desert Ogre + o Defense Seeds + o 048. Thieving Scumbag + ----------------------- -------------------------- Head south in the desert. After crossing the sinkhole area, you don't need the bunny anymore, so press B to get off of it. If you accidently step into a sink hole area, though, you will have to go back to get the bunny again. Also, you can not use mining/harvesting points while on the bunny, and there are several new items that you need for shop orders available in the desert. Check the west side of the oasis to find a chest containing a [Silver Chalice]. Go southeast from the oasis and open the chest ontop of the large sand dune to get [Fainting Potion x2]. Head east from here; on the northeastern side of one of the rocks is a chest with [Attack Seeds] inside. Continue east and use the mining point to the northwest of the bridge. --------------- Mining Point #9: --------------- o Light Gem o Platinum o Ruby o Salamanderstone Cross the bridge and go north, hugging the east wall. You will come to another mining point. ---------------- Mining Point #10: ---------------- o Platinum o Ruby o Salamanderstone o Sylphstone Continue north and use the harvest point near the trees. ------------------- Harvesting Point #9: ------------------- o Poison Hemlock o Seasonings o Thornberries Head north from here (to the northwest area) and open the chest to get [Bandit's Gloves], then use the mining point. ---------------- Mining Point #11: ---------------- o Light Gem o Platinum o Ruby o Salamanderstone o Sylphstone Go east and then north. Along the west wall is another harvesting point. -------------------- Harvesting Point #10: -------------------- o Poison Hemlock o Thornberries Continue north and open the chest at the tip of the map for [9856 Fol]. Walk straight south from here, along the shore. Go to the top of the rock ledge and open the chest near the trees, which contains [Defense Seeds]. Return across the bridge, to the main area of the desert and head south. Pay close attention to the ground and walk around the sinking sand, or else you'll be put back to the beginning of the desert. On the beach area, near the eastern edge of the map, is another harvesting point. -------------------- Harvesting Point #11: -------------------- o Poison Hemlock o Seasonings Walk west, along the shore, and use the mining point on the northern wall of the dead-end. ---------------- Mining Point #12: ---------------- o Platinum o Ruby Head back north. You're going to have to switch to Disc 2 in a minute, so you might want to go back to Tatroi and save... You know, just in case. You also probably aquired enough Salamanderstones from the desert mining points to complete the shop order; you will get 26,000 Fol for them. When you're ready, leave the desert via the exit just west of the entrance to the desert. =============================================================================== - - - - - - - - - - - - - Walkthrough: Disc 2 - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WD200) Tropp Area................(WD201) Cave to the Purgatorium...(WD202) Roak: Purgatorium Area....(WD203) Tropp Area................(WD204) Tropp.....................(WD205) Roak: Purgatorium.........(WD206) =============================================================================== Tropp Area (WD201) =============================================================================== --------------------- ------------------------- +Items: + +Enemies: + +-------------------+ +-----------------------+ o Holy Water + o 045. Axe Beak + o Bigberries x3 + o 046. Skeleton Armor + o Magic Capacitor + o 047. Desert Ogre + --------------------- o 048. Thieving Scumbag + o 049. Albero di Anima + o 053. Harpy + o 054. Mandragora + ------------------------- Walk along the southwest wall to find a harvesting point. ------------------- Harvesting Point #1: ------------------- o Ash o Ebony o Fresh Sage o Oak Keep following this wall and you will eventually reach a chest, which contains [Holy Water]. Continue walking along this wall and pay attention to the ground; when you reach another sink hole area, go east and open the chest near the rocks to get [Bigberries x3]. Head east from the chest, to the eastern wall, where you will find a harvesting point to the south of the oasis. ------------------- Harvesting Point #2: ------------------- o Blue Seed o Ebony o Fresh Sage o Oak Follow the east wall north and use the mining point, hidden behind a rock. --------------- Mining Point #1: --------------- o Light Gem Go northwest and use the mining point on the northern wall. --------------- Mining Point #2: --------------- ... I couldn't get anything from here. It's probably Gold and Thunder Gems or something. I'll figure it out for the next update. Now proceed northeast, but before leaving the area, open the chest to the southeast of the exit, near the wall, for a [Magic Capacitor]. Assuming you're bunniless, you can't get to the western part of the area at this time, so exit to the north. =============================================================================== Cave to the Purgatorium (WD202) =============================================================================== ------------------- ----------------------- +Items: + +Enemies: + +-----------------+ +---------------------+ o Riot Potion x3 + o 046. Skeleton Armor + o Basil x2 + o 051. Vomiting Gel + o Health Seeds + o 052. Corpse Bat + ------------------- ----------------------- Walk along the north wall of the cave; you will come to a chest with [Riot Potion x3] inside. Keep walking through the cave. Eventually, you will begin to see bright red objects floating in the air; examine these to get a [Crimson Firefly]. Further along the north wall is a harvesting point. ------------------- Harvesting Point #3: ------------------- o Ebony o Fresh Sage o Poison Hemlock Continue going west when the path splits. Check the north wall, next to the column, to find a chest containing [Basil x2]. Further along the north wall is another chest, which contains [Health Seeds]. Keep moving forward and use the harvesting point on the south wall, near the west exit. ------------------- Harvesting Point #4: ------------------- o Caterpillar Fungus o Ebony o Fresh Sage o Poison Hemlock o White Rice Backtrack through the cave a little bit, then take the northern path. Just before the exit is a mining point, on the east wall. --------------- Mining Point #3: --------------- o Coal o Meteorite o Sylphstone Leave the cave through the north exit. =============================================================================== Roak: Purgatorium Area (WD203) =============================================================================== ---------------------------------- +Collections: + +--------------------------------- o Weapon Data 136: Comet Hammer + ---------------------------------- ------------------------ ------------------------- +Items: + +Enemies: + +----------------------+ +-----------------------+ o Recipe Memo 09 + o 048. Thieving Scumbag + o Resurrection Elixir + o 053. Harpy + o Fresh Sage x2 + o 054. Mandragora + ------------------------ o 055. Spirit Priest + ------------------------- The Spirit Priest enemies in this area will give you [Weapon Data 136: Comet Hammer] if you defeat them. Walk along the east wall and you will come to a harvesting point. ------------------- Harvesting Point #5: ------------------- o Poison Hemlock o Ripe Berries o Seasonings o White Rice Keep walking along the wall to reach a mining point. --------------- Mining Point #4: --------------- o Aluminum o Green Beryl o Shadestone o Thunder Gem Head northwest, and then take the narrow west path to a beach area. Go all the way south to find two chests, which contain [Recipe Memo 09] and a [Resurrection Elixir]. Return to the main path and go up the cliff; at the top, use the mining point to the east. --------------- Mining Point #5: --------------- o Aluminum o Green Beryl o Shadestone o Thunder Gem Pass up the door to the Purgatorium and the save point, and go to the far west. Open the chest here to get [Fresh Sage x2], and then use the nearby harvesting point. ------------------- Harvesting Point #5: ------------------- o Poison Hemlock o Seasonings o White Rice Use the save point and then enter the building for a scene. Exit the Purgatorium - we'll be back here soon enough to clean it out. Exit through the doors of the hallway you're in, then go southwest and down the main stairs. Go back to the cave and take the west exit this time. =============================================================================== Tropp Area (WD204) =============================================================================== ------------------------- ------------------------- +Items: + +Enemies: + +-----------------------+ +-----------------------+ o Resurrection Elixir + o 044. Waving Pincers + o Barrier Spiritwater* + o 048. Thieving Scumbag + o 4445 Fol + o 047. Desert Ogre + ------------------------- o 049. Albero di Anima + *Requires Fire Ring o 053. Harpy + o 054. Mandragora + ------------------------- Head southwest; a bunny is hopping around in the south forest area, in case you need it. Head down the hill and onto a beach area. Follow this shore to the end to find a chest containing a [Resurrection Elixir]. Go back up the hill and immediately turn west to find an ice encased chest, just outside of Tropp's wall. Use the Fire Ring on it to get [Barrier Spiritwater]. Go to the far-east side of the map, and through the small cave. Just before you reach a sink hole area, head southwest to find a chest containing [4445 Fol] and a harvesting point. ------------------- Harvesting Point #6: ------------------- o Ash o Blue Seed o Ebony o Fresh Sage o Oak o Red Seed Go back through the cave and then enter the city at the northwest section of the map. =============================================================================== Tropp (WD205) =============================================================================== ------------------------------------ +Collections: + +----------------------------------+ o Weapon Data 120: Maiden's Staff + o Weapon Data 097: Symbol Staff + ------------------------------------ ------------------------- ---------------------------- +Items: + +Quests: + +-----------------------+ +--------------------------+ o Empty Bucket + o The Second Doll + o Stamina Pie x2 + o Grooming is Essential + o Famous Grape Juice* + o A Symbol of Bravery + o Bizarre Fruit + o Morgan's Weapons Orders + o Exquisite Wooden Doll + o In Search of Anessa + o Magical Clay x2 + ---------------------------- o Bucket of Water + o Potent Attack Seeds + o Intelligence Seeds x2 + o Potent Health Seeds + o Magic Seeds x2 + o Lamp of Guidance + o Recipe Memo 22 + ------------------------- Start walking west, then speak to the man near the big, circular monument. He will give you an [Empty Bucket]. Do NOT speak to him again or he will eat your Note from Fez, and you will have to go all the way back to Tatroi to get another one. Enter the inn and speak to the woman standing near the stairs on the first floor to get the quest [The Second Doll]. Afterwards, go upstairs and enter the east room to find a chest, which contains [Stamina Pie x2]. Exit the inn and speak to the girl in pink, who is standing to the west of the circular monument; she will give you the [Grooming is Essential] quest. Talk to the girl standing next to her to get another quest: [A Symbol of Bravery]. Head southwest and enter the weapon shop. Talk to the guy in the store and buy [Famous Grape Juice] from him for 300 Fol. Accept the shop orders and buy whatever upgraded equipment you need. Leave the store and west to the docks. Open the chest on the southern dock to get a [Bizarre Fruit]. You will find Chaz on the northern dock; give him Fez's note. Go back to the main street and head north. Speak to the woman standing at the top of the short set of stairs to get the [Otherworldly Diet] quest. You will need to make three Otherworldly Cuisines to complete this. Exit Tropp and ride a bunny across the desert and back to Tatroi. Go to the skill shop to let Fez know that you've delivered his letter. Give the grape juice to the old man and then speak to the dollmaker again. The dollmaker will give you a new quest: [In Search of Anessa]. Anessa is in Astral, standing behind a lamppost near the boat. Speak to the dollmaker again, after finding Anessa. Rest at Tatroi's inn and then speak to the dollmaker again; he will give you an [Exquisite Wooden Doll]. Bring the new doll to the woman in Tropp and she will give you [Magical Clay x2]. Ride the bunny into the Astral Desert to start a side-quest involving the Empty Bucket you received earlier. Approach an oasis and fill the Empty Bucket with water; this will give you a [Bucket of Water]. Stay on the bunny for the duration of the following process. With your Bucket of Water, water the tree near the exit to the Tatroi Area. The tree will "point" to a certain direction. Refill the bucket and water the tree that is in the direction that the previous tree pointed to. Repeat this process until you reach a tree that points straight up into the air, and examine it. The last tree is located at the dead-end to the southeast, near a mining point. As a reward, you will receive [Potent Attack Seeds], Intelligence Seeds x2], [Potent Health Seeds], and [Magic Seeds x2]. With that out of the way, return to Tropp and enter the house at the northeast edge of the map for a scene. Talk to Eleyna to get [Weapon Data 120: Maiden's Staff]. Speak to your party memebers, and then to Reimi a second time to trigger another scene. [New Item - Lamp of Guidance] After the scene, you will also have [Weapon Data 097: Symbol Staff]. Before going to the Purgatorium, return to the Calnus with Myuria in tow to initiate a Private Action in her room. While you're at the Calnus anyway, use Meracle, Myuria, and Lymle to make the Feathered Comb you need to complete the Grooming is Essential quest in Tropp. Meracle will need to have at least a level two Crafting skill. Bring the comb to the girl in Tropp to get [Recipe Memo 22]. Exit Tropp and head east, into the cave. Take the cave's north exit and you'll be just outside of the Purgatorium. =============================================================================== Roak: Purgatorium (WD206) =============================================================================== ---------------------------------------------- +Collections: + +--------------------------------------------+ o Weapon Data 142: Bushripper + o Weapon Data 138: Crescent Moon + o Weapon Data 030: Bow of Wisdom + o Weapon Data 066: Ancient Cannon + o Weapon Data 098: Fanatic's Staff + o Weapon Data 144: Staff of the Valiant Eye + ---------------------------------------------- ------------------------------- -------------------------- +Items: + +Enemies: + +-----------------------------+ +------------------------+ o Purgatorium Stone + o 052. Corpse Bat + o Skill Manual "Trap Evasion" + o 055. Spirit Priest + o Skill Manual "Steal" + o 056. Sydonaist Alpha + o Light Ring + o 057. Sydonaist Beta + o Flare Robe* + o 058. Mage Chimera + o Poison Relief Unit x2* + o 059. Fire Corpse + o Bow of Wisdom* + o 060. Succubus + o Holy Water x3* + o 061. Guardian Beast + o Runic Metal x3* + o 062. Tamiel + o Bracteate* + -------------------------- o Quantum Processor* + o Fire Gem x4* + o 8000 Fol + o Recipe Memo 14 + o Intelligence Seeds* + o Fresh Sage x2* + o Ripe Berries* + o Micro Hadron Collider* + o Ancient Cannon + o Skill Manual "Focus" + o Majestic Armor* + ------------------------------- * Requires Light Ring You should start seeing Sydonaist Alpha enemies in the Purgatorium Area, right outside the actual Purgatorium; you will get [Weapon Data 142: Bushripper] after defeating one. Save your game before walking through the doors. Anyway, head up the stairs and examine the sparkle on the ground, which is located next to the second column to the west, to get a [Purgatorium Stone]. In case you don't remember, you need this to complete a quest in Tropp. Continue west and enter the southern-most room; in here, you will find a chest with [Skill Manual "Trap Evasion"] inside. Go to the east side of the area and, again, go into the far south room. Enter the door directly across from you to find two chests, which contain [Wide-Range EM Bomb x3] and [Skill Manual "Steal"]. You have probably been wondering how to get Meracle's "steal" Battle Trophies, and now you can finally get them. To steal with Meracle, she must knock down an enemy with a normal attack. To do this, press forward + attack and remember to equip it as a Battle Skill. Leave the room and head north through this hallway. Examine the unlit urn- shaped object at the north wall to light it, which will open a hidden door to the right. Head down the stairs in this room to reach the next floor. Enter the large room to the west. You'll notice that the statue in the center is "pointing" to an unlit urn. Examine the urn the statue is pointing at until all four are lit. If you do it in the wrong order, you'll be forced into battle, after which, the urns will be reset. After lighting the urns, a secret door to the south will reveal itself. This room is very similar to the previous room, however, there are only three urns this time. Another hidden passage to the south will open up once the urns have been lit. Go through the passage and into the west room. There are two statues and three urns in this room. Both statues are pointing towards the same urn, so pay attention to both of them. If you are having trouble, light them in the following order: southwest, southeast, center. As excpeted, another secret passage will open. Enter the door to the north. ------------------------------Boss Fight--------------------------------------- Boss: Guardian Beast The Guardian Beast is extremely stupid and will likely spend most of the fight simply hopping over your characters. Attacking him from behind will cause the most damage. The isn't hard because, as I said before, the boss is more interesting in hopping around its target, thus exposing its backside. ------------------------------------------------------------------------------- After this fight, you will receive the [Light Ring]. Unfortunately, the Light Ring can only hold one charge at a time. The crystals that you have undoubtedly seen in this dungeon will recharge the ring, but they can only be used once. Head back to the beginning of the Purgatorium to get the chests located in rooms blocked by the dark barriers. (Note: If you run out of charges and get stuck, simply exit and reenter the Purgatorium to reset the crystals.) Go to the west side of the top floor and use the Light Ring on the door to the north. Set Edge to walking speed to make it easier to approach the door. You'll have to complete another two statue urn "puzzle." Light them in the following order: northeast, soutwest, southeast, northwest. There should be a Succubus enemy in the next room; you will get [Weapon Data 138: Crescent Moon]. At the moment, you can only open two of the three chests in this room, in which you will find a [Flare Robe] and [Poison Relief Unit x2]. Head back downstairs and go straight south from the room that had the first statue and urn puzzle. You will run into a crystal; examine this to charge the Light Ring. Head back north, and enter the room to the east of the first puzzle room. Use the Light Ring on the south door and open the chest inside to get the [Bow of Wisdom] and its Weapon Data. Return to the crystal that you just used, then head west. In the room to the far south is another crystal. Recharge your ring here, then return to the first crystal and head east. Use the Light Ring to enter the south door. Before going down the stairs, go into the south room, where you will find another statue puzzle. Light the urns in the following order: center, southwest, southeast. Recharge the Light Ring in the hidden room. Go as far north as you can, then use the Light Ring on the door to the east. Open the chest in this room to get [Holy Water x3]. Head down the stairs that you passed up earlier and go up the stairs to the west. Light the urns with the statue's guidance to open a hidden door to the north, then charge your Light Ring. Head all the way back to the room that you got the Holy Waters from, and go as far west as you can from there. Use the Light Ring to get through the door; you should have ended up in a fenced area, in the room in which you fought the boss. Open the chest in here to get a bunch of useful items: [Runic Metal x3], [Bracteate], [Quantum Processor], and [Fire Gem x4]. Head back downstairs and go north. Check the southwest area of the large room to find a chest containing [8000 Fol]. The sequence for lighting the urns in this room is a bit more complicated. The diagram below should help you figure out when to light each torch. North -------------- | x 8 | |S S| | 3 | | 7 1 | East| 6 | West | 4 x | |S S| | 2 5 | -------------- South # = Urn (1, 2, 3, etc.) x = Urn that has already been lit S = Statue The numbers on the diagram represent the urns as well as the order in which they need to be lit. For example, light the urn marked as "1" on the map first. With that out of the way, open the chest to the west of the northeast statue (behind a column) to get [Recipe Memo 14]. Head down a short flight of stairs and enter the northwest room, where you will find a simple statue and urn puzzle. Recharge your ring with the crystal after completing the puzzle. Exit the room and then use the Light Ring to open the door to the northeast room. Open the chest to get [Intelligence Seeds], then recharge the Light Ring with the crystal in the room. Leave this room and head south, along the lower path, then enter the southeast room. Use the Light Ring to open the door, then head down the stairs. The statue in this room displays some odd mannerisms; he will need not hold his position. Light the urns in the following order: northwest, southeast, southwest, northeast. Head north down the hallway and use the crystal to recharge your ring. Walk west and use the Light Ring to open the first door you come to. Open the chest in this room to get [Fresh Sage x2]. Return to the hallway and charge the Light Ring in the next room to the west. Exit this room and follow the hallway east, and then south. Use the Light Ring to enter the first east room to find a chest with [Ripe Berries] inside. [Achievement Unlocked?] If you have opened all of the chests up to this point, you should have received the Treasure Hunter achievement (50% of the total amount of chests). Return to the hallway and go south. Enter the west room for a scene. Afterwards, head through the north door and then down the stairs. The following map will show the order in which you must light the urns. If you have trouble reading it, please send me an email and I'll try to fix it up. Note that some statues are behind walls, so you'll have to go into the northern and southern hallways to light a few of the urns. North ----------------------------------------- | 5 x 7 | | ______ ________________________________ | | x x | | 2 | West | 8 S 4 | East | x | | 1 6 | | _________________________________ _____ | | 3 | ----------------------------------------- South # = Urn (1, 2, 3, etc.) x = Urn that has already been lit S = Statue __ = Wall Before exploring the lower area, go to the east hallway and enter the north room to the west. Recharge your ring in this room, then use the Light Ring to enter the next room to the east. Open the chest in the lower part of this room to get a [Micro Hadron Collider]. Leave the hallway and use the east stairs to get to the lower area, then recharge your ring with the crystal in the southeast corner. Open the chest in the northwest corner to get an [Ancient Cannon] and its Weapon Data. There is another chest in the northeast corner, which contains [Skill Manual "Focus"]. Finally, head to the southwest corner. Use the refresh point to the far north, then enter the door to the west. Go down the stairs and use the save point, then open the door when you're ready. -------------------------------Boss Fight-------------------------------------- Boss: Tamiel Tamiel is probably the hardest boss up to this point, mostly due to his laser attack, which will do upwards of 1,000 damage to anyone it hits and will hit multiple times. In addition, this attack has a chance of paralyzing and silencing, making it all the more dangerous. Tamiel's weak point is his front side, so try to 'aim' your attacks there. Also, make sure to kill the minions that the boss spawns throughout the fight so your party can focus on the actual boss. ****Warning! Tamiel drops the Fanatic's Staff. I'm not sure if this obtainable in other ways yet, so make sure to get this drop if you're going after 100% Weapon Data, just in case.**** ------------------------------------------------------------------------------- After the fight, you'll also receive [Weapon Data 144: Staff of the Valiant Eye]. Head towards the exit of the Purgatorium. If you still have a charge on your Light Ring, head north on the B2 floor and go into the first west room (located in the southwest corner). Use the Light Ring to open the door, then open the chest in the room to get [Majestic Armor]. That's everything we can get now, so continue to the exit of the Purgatorium. =============================================================================== - - - - - - - - - - - - - - - - Quests - - - - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WQ100) Quests................(WQ101) Shop Orders...........(WQ102) =============================================================================== Quests (WQ101) =============================================================================== -------------------------Aeos: Exploration Base-------------------------------- Leg Collector o Items: Insect Leg x10 o Reward: Blueberries, SP, EXP o Opens Egg Collector quest o Found: Harvest points on Aeos, dropped by Adephaga, Adephaga Drus Lilia, chief of analysis at the Aeos exploration base, wants to examine the local insects' legs. Find some and bring them back to her. Egg Collector o Items: Insect Egg x8 o Reward: Aquaberries, Recipe Memo 20, SP, EXP o Found: Harvest points on Aeos, dropped by Adephaga, Adephaga Drus Lilia, chief of analysis at the Aeos exploration base, wants to check out the eggs the local insects lay. Find some and bring them back to her. The Missing Patient o Reward: SP, EXP o Found: Near the Calnus Rich, SRF-002 crewman, is missing. Find him and report back to Airi, the Eldarian doctor at the Aeos exploration base. -----------------------Lemuris: Woodley Village-------------------------------- The Little Lost Girl o Reward: Item shop opens, SP, EXP o Found: Near the west exit of Woodley A harried mother in Woodley is searching for her missing daughter. Help the poor woman calm down by finding the lost girl, who apparently has a brown bow ribbon tied around her waist. The Curious Kitty o Reward: SP, EXP o Found: Lemuris - Van Elm Region (in the forest area) Find the foolhardy girl's curious cat and bring him back to her in Woodley. The cat was last seen heading for the Silent Forest to the south. In Need of Nectar o Available after completing the Cardianon Mothership o Items: Nectar x16 o Reward: New Quest, SP, EXP o Found: Dropped by Dryad, Giant Fungus Help the people of Woodley get through the cold by bringing a supply of nectar to the worker at Woodley's provisions storehouse. In Search of 'Shrooms o Available after completing the quest In Need of Nectar o Items: Tasty Mushroom x16 o Reward: SP, EXP o Found: Dropped by Mist Grave, Giant Fungus Help the people of Woodley get through the cold by bringing a supply of tasty mushrooms to the worker at Woodley's provisions storehouse. Fang Flute Fabrication o Available after completing the Cardianon Mothership o Items: Fang Flute o Reward: o Found: Item Creation A lonely young girl in Woodley has broken her fang flute. Make a new one for her. The Stubborn Matriarch o Available after completing the Cardianon Mothership o Reward: New Quest, SP, EXP o Found: Triom, in front of Lymle's house A chilly old crone in Triom is stubbornly refusing to move to Woodley. Track her down and report back to the obstinate woman in Woodley. Oil for the Cold o Available after completing The Stubborn Matriach quest o Items: Wolf Oil x1 o Reward: SP, EXP o Found: Dropped by Saber-Toothed Tiger Rubbing wolf oil on your body helps to fend off freezing weather. Get some for the chilly old crone in Woodley. --------------------------------Tatroi----------------------------------------- The Seafarer's Treasure o Items: Old Pendant x1 o Reward: Seafarer's Harpoon, SP, EXP o Found: Roak - Northeast Astralian Continent, near the northern tip of the map, along the shore A dutiful sailor in Tatroi claims to have dropped an important pendant into the ocean. Find it for him. Missing Brother o Reward: o Found: The docks of Tropp Chaz has run off, abandoning his shop. Find him and report back to Fez, his brother. The First Errand o Available after defeating the Black Eagle o Items: Fresh Sage x10 o Reward: Ultimate Bomb x2, SP, EXP o Found: Most item shops Errand #1 from Jasmine, Queen of Inventors in Tatroi. Bring her the fresh sage she asked for. The Second Errand o Available after defeating the Black Eagle o Items: Bee Stinger x9 o Reward: HP Absorption Unit x4, SP, EXP o Found: Dropped by Honeybees Errand #2 from Jasmine, Queen of Inventors in Tatroi. Bring her the bee stingers she asked for. The Third Errand o Available after defeating the Black Eagle o Items: Wool x13 o Reward: Time Stopper, SP, EXP o Found: Bought in Astral Errand #3 from Jasmine, Queen of Inventors in Tatroi. Bring her the wool she asked for. Crazy for Grape Juice o Available after defeating the Black Eagle o Items: Famous Grape Juice x1 o Reward: SP, EXP o Found: Buy from a man in Tropp's weapon store Bring some of Tropp's famous grape juice to the fruit-crazy old man in Tatroi. The Shoddy Doll o Available after defeating the Black Eagle o Reward: SP, EXP o Found: Tropp's inn A pathologically petulant woman in Tropp has ordered a wooden doll. Bring the doll to her, even though it's frankly of disappointing make. Food Run (Note: This quest isn't exactly in Tatroi. Speak to the girl at the docks near the Calnus for this quest.) o Available after defeating the Black Eagle o Items: Sweet Fruit x1 o Reward: Recipe Memo 19, SP, EXP o Found: Buy from Whole Heart Foods in Astral City o A girl on the eastern coast of Roak's Astralian continent is waiting patiently for her friend. She's getting hungry, so bring her a sweet fruit to eat. In Search of Anessa o Available after completing The Shoddy Doll o Reward: Required to complete The Second Doll, SP, EXP o Found: Astral, standing behind a lamppost Anessa, daughter of the shadowy dollmaker in Tatroi, has turned up missing. He can't concentrate on his work like this, so go and conduct a search for the girl. ----------------------------------Astral--------------------------------------- Musical Mending o Items: Music Box x1 o Reward: Recipe Memo 06, SP, EXP o Found: Made using Item Creation Repair the music box that belongs to the teary-eyed girl in Astral. This things's a lot more complex than it looks... Locked Out o Items: Weapon Shop Key x1 o Reward: Weapon Shop in Astral opens, SP, EXP o Found: A man standing outside of Tatroi's tavern A careless shopkeeper in Astral is unable to get back inside her home. Find the key to her weapon shop and bring it back to her. The Latest Beauty Fad o Items: Peryton Droppings x10 o Reward: SP, EXP o Found: Dropped by Axe Beaks They say peryton droppings are good for preserving your skin. Bring some to the heavily made-up lady in Astral. The Stray Carrot o Items: Carrot Doll x1 o Reward: SP, EXP o Found: Pickpocket the shirtless man in Tatroi's tavern It seems like someone stole a precious carrot doll from the overly-cautious knight in Astral. Find the culprit and get the doll back. ---------------------------------Tropp----------------------------------------- The Second Doll o Items: Exquisite Wooden Doll x1 o Reward: Magical Clay x2, SP, EXP o Found: From the dollmaker in Tatroi, after completing In Search of Anessa Bring the exquisite wooden doll to the pathologically petulant woman in Tropp. She'll love it for sure this time... Grooming is Essential o Items: Feathered Comb x1 o Reward: Recipe Memo 22, SP, EXP o Found: Made using Item Creation - Put Meracle, Myuria, and Lymle in a group. Make a feathered comb for the haughty girl in Tropp. A Symbol of Bravery o Items: Purgatorium Stone x1 o Reward: o Found: Fetching a stone from the Purgatorium is a test of bravery around these parts. Go over there in place of the tough-talking girl in Tropp and fetch one for her. Otherworldly Diet o Items: Otherworldly Cuisine x3 o Reward: SP, EXP o Found: Made using Item Creation An overweight woman in Tropp is trying to go on a diet. Feed her some otherworldly cuisine to help break her bad eating habits. The Rebound Queen o Available an hour or so after completing Otherworldly Diet o Items: Pasta Bolognese o Reward: o Found: Made using Item Creation (Recipe Memo 07) It seems like the dieting woman in Tropp is desperate for food she actually likes. Feed her some pasta bolognese, her favorite dish. =============================================================================== Shop Orders (WQ102) =============================================================================== -----------------------Base Shop: Alpha Orders--------------------------------- ***Warning! These shop orders expire when you leave for En II, after going through the Cardianon Mothership*** After completing the following shop orders, you will receive a 10% discount at the store. Gambleberries x3 ---------------- o From: Marie, SRF-004 Crewwoman o Reward: 800 Fol o Found: Harvest Points near Woodley Village An order from Alpha, a shop inside the Aeos exploration base. Pickled Plums x5 ---------------- o From: Marie, SRF-004 Crewwoman o Reward: 500 Fol o Found: Harvest points on Aeos An order from Alpha, a shop inside the Aeos exploration base. Seaweed x5 ---------- o From: Marie, SRF-004 Crewwoman o Reward: 800 Fol o Found: Harvest points on Aeos, dropped by Gerel, Killer Chelae An order from Alpha, a shop inside the Aeos exploration base. White Rice x3 ------------- o From: Marie, SRF-004 Crewwoman o Reward: 300 Fol o Found: Harvest points on Aeos, dropped by Killer Chelae An order from Alpha, a shop inside the Aeos exploration base. ------------------------Base Shop: Omega Orders-------------------------------- ***Warning! These shop orders expire when you leave for En II, after going through the Cardianon Mothership*** After completing the following shop orders, you will receive a 10% discount at the store. Iron x5 ------- o From: Felius, Eldarian Clerk o Reward: 700 Fol o Found: Dropped by Polyphaga An order from Omega, a shop inside the Aeos exploration base. Lemon x5 -------- o From: Felius, Eldarian Clerk o Reward: 300 Fol o Found: Harvest points on Aeos An order from Omega, a shop inside the Aeos exploration base. Lizardskins x5 -------------- o From: Felius, Eldarian Clerk o Reward: 900 Fol o Found: Dropped by Lizard Soldiers, Wise Lizardman An order from Omega, a shop inside the Aeos exploration base. Silver x4 --------- o From: Felius, Eldarian Clerk o Reward: 700 Fol o Found: Dropped by Stone Golem An order from Omega, a shop inside the Aeos exploration base. ----------------------Reflected Moon Weapons Orders---------------------------- ***Warning! These shop orders expire after defeating the boss in the Celestial Ship*** Flame Sword x1 -------------- o From: Taciturn Old Man o Reward: 600 Fol o Found: Make using Item Creation An order from Reflected Moon Weapons, a shop in Triom. Hunting Bow x1 -------------- o From: Taciturn Old Man o Reward: 700 Fol o Found: Make using Item Creation An order from Reflected Moon Weapons, a shop in Triom. Oyakodon x2 ----------- o From: Taciturn Old Man o Reward: 900 Fol o Found: Make using Item Creation An order from Reflected Moon Weapons, a shop in Triom. -------------------------Can-Can General Goods Orders-------------------------- ***Warning! These shop orders expire after defeating the boss in the Celestial Ship*** Crystal x1 ---------- o From: Lively Youth o Reward: 1,000 Fol o Found: Dropped by Stone Golem An order from Can-Can General Goods, a shop in Triom. Custard Pie x2 -------------- o From: Lively Youth o Reward: 700 Fol o Found: Make using Item Creation An order from Can-Can General Goods, a shop in Triom. Ginseng x5 ---------- o From: Lively Youth o Reward: 400 Fol o Found: Harvest points near Woodley Village An order from Can-Can General Goods, a shop in Triom. -----------------------Thousand Gods General Store----------------------------- After completing the following shop orders, you will receive a 10% discount at the store. Caterpillar Fungus x2 --------------------- o From: Harried Mother o Reward: 400 Fol o Found: Lemuris harvest points An order from the Thousand Gods General Store, a shop in Woodley. Mercury x3 ---------- o From: Harried Mother o Reward: 600 Fol An order from the Thousand Gods General Store, a shop in Woodley. Shortcake x2 ------------ o From: Harried Mother o Reward: 800 Fol o Found: Make using Item Creation An order from the Thousand Gods General Store, a shop in Woodley. ------------------------Woodley Weapon Shop VIII------------------------------- Fire Gem x4 ----------- o From: Wise Old Woman o Reward: 2,400 Fol o Found: Dropped by Man-Eating Tree An order from Woodley Weapon Shop VIII, a shop in Woodley. Iron Saber x1 ------------- o From: Wise Old Woman o Reward: 600 Fol o Found: Make using Item Creation An order from Woodley Weapon Shop VIII, a shop in Woodley. Lacquer x5 ---------- o From: Wise Old Woman o Reward: 200 Fol o Found: Lemuris - Van Elm Region harvest points An order from Woodley Weapon Shop VIII, a shop in Woodley. Wolf Fang x3 ------------ o From: Wise Old Woman o Reward: 300 Fol An order from Woodley Weapon Shop VIII, a shop in Woodley. --------------------------Black Cat Materials Shop----------------------------- Cashmere x8 ----------- o From: Smooth-Talking Shopkeeper o Reward: 7,000 Fol An order from the Black Cat Materials Shop, a shop in Tatroi. Holy Water x4 ------------- o From: Smooth-Talking Shopkeeper o Reward: 800 Fol An order from the Black Cat Materials Shop, a shop in Tatroi. Pumpkin Cider x5 ---------------- o From: Smooth-Talking Shopkeeper o Reward: 500 Fol An order from the Black Cat Materials Shop, a shop in Tatroi. Silk x10 -------- o From: Smooth-Talking Shopkeeper o Reward: 10,000 Fol An order from the Black Cat Materials Shop, a shop in Tatroi. ------------------------------Tools 'R' Us------------------------------------- Anti-Silence Amulet x1 ---------------------- o From: Percipient Elder o Reward: 4,000 Fol An order from Tools 'R' Us, a shop in Tatroi. Fire Charm x1 ------------- o From: Percipient Elder o Reward: 2,000 Fol An order from Tools 'R' Us, a shop in Tatroi. Oak x5 ------ o From: Percipient Elder o Reward: 700 Fol An order from Tools 'R' Us, a shop in Tatroi. Silver Amulet x1 ---------------- o From: Percipient Elder o Reward: 1,200 Fol An order from Tools 'R' Us, a shop in Tatroi. -------------------------------Roomy Foods------------------------------------- After completing the following shop orders, you will receive a 10% discount at the store. Caesar Salad x3 --------------- o From: Peppita, Girl Who Loves to Help o Reward: 300 Fol An order from Roomy Foods, a shop in Tatroi. Mixed Syrup x5 -------------- o From: Peppita, Girl Who Loves to Help o Reward: 200 Fol o Found: Can be bought from Li'l Vending Machine No. 1 An order from Roomy Foods, a shop in Tatroi. Pickled Pepper Potion x10 ------------------------- o From: Peppita, Girl Who Loves to Help o Reward: 1,200 Fol An order from Roomy Foods, a shop in Tatroi. Red Herb x3 ----------- o From: Peppita, Girl Who Loves to Help o Reward: 300 Fol o Found: Roak - Northeast Astralian Continent harvest points An order from Roomy Foods, a shop in Tatroi. ------------------------------Ed's Weapons------------------------------------- Gold x5 ------- o From: Knight-Obsessed Shopkeeper o Reward: 7,000 Fol o Found: Roak - Northeast Astralian Continent mining points An order from Ed's Weapons, a shop in Tatroi. Mithril x1 ---------- o From: Knight-Obsessed Shopkeeper o Reward: 1,200 Fol An order from Ed's Weapons, a shop in Tatroi. Nereidstone x2 -------------- o From: Knight-Obsessed Shopkeeper o Reward: 6,000 Fol An order from Ed's Weapons, a shop in Tatroi. Runic Metal x2 -------------- o From: Knight-Obsessed Shopkeeper o Reward: 2,000 Fol An order from Ed's Weapons, a shop in Tatroi. Venom Sword x1 -------------- o From: Knight-Obsessed Shopkeeper o Reward: 1,500 Fol An order from Ed's Weapons, a shop in Tatroi. ----------------------------Good Grocers--------------------------------------- Physical Stimulant x3 --------------------- o From: Cheerful Girl o Reward: 300 Fol An order from Good Grocers, a shop in Tatroi. Ripe Berries x5 --------------- o From: Cheerful Girl o Reward: 200 Fol An order from Good Grocers, a shop in Tatroi. Tasty Mushroom x8 ----------------- o From: Cheerful Girl o Reward: 200 Fol An order from Good Grocers, a shop in Tatroi. Thornberries x3 --------------- o From: Cheerful Girl o Reward: 100 Fol An order from Good Grocers, a shop in Tatroi. --------------------------Mobius's One-Stop Shop------------------------------- Ash x3 ------ o From: Jack-of-All-Trades o Reward: 500 Fol An order from Mobius's One-Stop Shop, a shop in Astral. Coal x10 -------- o From: Jack-of-All-Trades o Reward: 3,000 Fol An order from Mobius's One-Stop Shop, a shop in Astral. Light Gem x4 ------------ o From: Jack-of-All-Trades o Reward: 8,000 Fol o Found: Mining points in the Tatroi Area and Astral Desert An order from Mobius's One-Stop Shop, a shop in Astral. Thunder Charm x1 ---------------- o From: Jack-of-All-Trades o Reward: 2,000 Fol An order from Mobius's One-Stop Shop, a shop in Astral. ----------------------------Whole Heart Foods---------------------------------- After completing the following shop orders, you will receive a 10% discount at the store. Curry Rice x4 ------------- o From: Madonna of the Greengrocers o Reward: 500 Fol An order from Whole Heart Foods, a shop in Astral. Dendrobium x2 ------------- o From: Madonna of the Greengrocers o Reward: 1,000 Fol An order from Whole Heart Foods, a shop in Astral. Nectar x8 --------- o From: Madonna of the Greengrocers o Reward: 300 Fol An order from Whole Heart Foods, a shop in Astral. Poison Hemlock x10 ------------------ o From: Madonna of the Greengrocers o Reward: 3,000 Fol An order from Whole Heart Foods, a shop in Astral. --------------------------The Happy Skip Grocery------------------------------- Bizarre Fruit x1 ---------------- o From: High-Spirited Girl o Reward: 2,000 Fol An order from the Happy Skip Grocery, a shop in Astral. Blue Seed x5 ------------ o From: High-Spirited Girl o Reward: 600 Fol An order from the Happy Skip Grocery, a shop in Astral. Perfect Berries x4 ------------------ o From: High-Spirited Girl o Reward: 400 Fol An order from the Happy Skip Grocery, a shop in Astral. Red Seed x5 ----------- o From: High-Spirited Girl o Reward: 500 Fol An order from the Happy Skip Grocery, a shop in Astral. --------------------------Lovesong Accessories--------------------------------- Green Beryl x3 -------------- o From: Handmade Craftsman o Reward: 9,000 Fol An order from Lovesong Accessories, a shop in Tatroi. Salamanderstone x3 ------------------ o From: Handmade Craftsman o Reward: 26,000 Fol o Found: Mining points in the Astral Desert An order from Lovesong Accessories, a shop in Tatroi. Shadestone x2 ------------- o From: Handmade Craftsman o Reward: 20,000 Fol An order from Lovesong Accessories, a shop in Tatroi. Stallion Snaps x1 ----------------- o From: Handmade Craftsman o Reward: 2,100 Fol An order from Lovesong Accessories, a shop in Tatroi. -------------------------Treasure Hunter Weapons------------------------------- You must complete the Locked Out quest to open this shop. Icecrusher Sword x1 ------------------- o From: Careless Shopkeeper o Reward: 3,000 Fol An order from Treasure Hunter Weapons, a shop in Astral. Meteorite x2 ------------ o From: Careless Shopkeeper o Reward: 3,000 Fol An order from Treasure Hunter Weapons, a shop in Astral. Platinum x4 ----------- o From: Careless Shopkeeper o Reward: 5,000 Fol o Found: Mining points in the Astral Desert An order from Treasure Hunter Weapons, a shop in Astral. Ruby x2 ------- o From: Careless Shopkeeper o Reward: 4,000 Fol o Found: Mining Points in the Tatroi Area An order from Treasure Hunter Weapons, a shop in Astral. ----------------------------Morgan's Weapons----------------------------------- Aluminum x5 ----------- o From: Sharp-Eyed Man o Reward: 1,300 Fol An order from Morgan's Weapons, a shop in Tropp. Composite Bow x1 ---------------- o From: Sharp-Eyed Man o Reward: 2,000 Fol An order from Morgan's Weapons, a shop in Tropp. Ruby Wand x1 ------------ o From: Sharp-Eyed Man o Reward: 2,000 Fol An order from Morgan's Weapons, a shop in Tropp. Sylphstones x3 -------------- o From: Sharp-Eyed Man o Reward: 18,000 Fol An order from Morgan's Weapons, a shop in Tropp. Thunder Gem x5 -------------- o From: Sharp-Eyed Man o Reward: 9,000 Fol An order from Morgan's Weapons, a shop in Tropp. =============================================================================== - - - - - - - - - - - - - - Private Actions - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WPA00) Warning! This section may contain some spoilers. (Note: This section is obviously very incomplete at the moment, and are, more or less, my notes based on my first play through. I also strongly suggest saving before each Private Action in case you don't like the results.) Bacchus.........(WPABA) Faize...........(WPAFA) Lymle...........(WPALY) Meracle.........(WPAME) Myuria..........(WPAMY) Reimi...........(WPARE) Welch...........(WPAWE) =============================================================================== Bacchus: Private Actions (WPABA) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Cardianon Mothership - Biological Laboratory o When: After examing the vending machine in the Subterranean City twice o Same as Lymle's Private Action #5 ----------------- Private Action #2: ----------------- o Location: Item Creation Terminal o When: After leaving for En II o Same as Welch's Private Action #5 ----------------- Private Action #3: ----------------- o Location: Calnus - Recreation Room o When: From the Cardianon Mothership to En II, with 80% or 30% of the trip left o Happens at the same time as Faize's Private Action #12 and Lymle's Private Action #6 ----------------- Private Action #4: ----------------- o Location: Calnus - Bacchus's room o When: From the Cardianon Mothership to En II, with 60% of the trip left ----------------- Private Action #5: ----------------- o Location: Abandoned Town - Gas Station (examine the radio on the counter) o When: After speaking to Klaus in his house. o Same as Faize's Private Action #17 ----------------- Private Action #6: ----------------- o Location: Calnus - Bacchus's room o When: After landing on Roak ----------------- Private Action #7: ----------------- o Location: Calnus - Myuria's room o When: After Myuria joins and before completing the Purgatorium. o Same as Myuria's Private Action #1 =============================================================================== Faize: Private Actions (WPAFA) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Calnus: Item Creation Terminal o When: After Edge's promotion o Same as Welch's Private Action #1 ----------------- Private Action #2: ----------------- o Location: Calnus: Flight Deck - talk to Reimi o When: After leaving Aeos, at 90% of the trip left o Same as Reimi's Private Action #2 ----------------- Private Action #3: ----------------- o Location: Calnus: Recreation Room - talk to Faize and Reimi o When: After leaving Aeos, at 80% of the trip left o Same as Reimi's Private Action #3 ----------------- Private Action #4: ----------------- o Location: Calnus: Recreation Room - talk to Faize and Reimi o When: After leaving Aeos, at 40% of the trip left o Choice: "Earth really does have all kinds of people." o Same as Reimi's Private Action #5 (Note: I'm not sure which is the best answer, but I think it's the answer listed above, because Edge compliments Faize's swordsmanship, and in Faize's Dictionary entry, it says that Faize looks up to Edge's swordsmanship. However, Reimi might prefer "...I'm sorry that happened, Faize." Feel free to e-mail me with your input on this so we can figure it out.) ----------------- Private Action #5: ----------------- o Location: Calnus: Recreation Room - talk to Faize and Reimi o When: After leaving Aeos, at 20% of the trip left o Choice: "Well, there was a bit of a trauma I went through..." or "No special reason, really." o Same as Reimi's Private Action #5 (Note: I'm also unsure of the best answer for Faize on this choice; he seems happier if you choose "No special reason, really," but he can't really dislike Edge for talking about his trauma, and I think the trauma option is probably the best choice. Again, feel free to email me if you have any insight on this; damn this game for not having an Affinity meter.) ----------------- Private Action #6: ----------------- o Location: Calnus - Edge and Faize's room o When: After being roommates with Faize for awhile, and after Lymle joins o Talks about Earth ----------------- Private Action #7: ----------------- o Location: Calnus - Edge and Faize's room o When: After being roommates with Faize for awhile, and after Lymle joins o Talks about Eldar/Lemuria ----------------- Private Action #8: ----------------- o Only if you chose the 'trauma' answer Private Action #5 o Location: Calnus - Edge and Faize's room o When: After being roommates with Faize for awhile, and after Lymle joins o Choice: "Tell me something about yourself, then." ----------------- Private Action #9: ----------------- o Location: Calnus: Meeting Room - talk to Lymle o When: On the way to Cardianon, with 60% of the trip left o Same as Lymle's Private Action #2 ------------------ Private Action #10: ------------------ o Location: Calnus: Recreation Room - speak to Lymle or Faize o When: On the way to Cardianon, with 40% of the trip left o Same as Lymle's Private Action #3 ------------------ Private Action #11: ------------------ o Location: Calnus - Recreation Room (speak to Lymle, Faize, or Reimi) o When: On they way to Cardianon, with 5% of the trip left o Same as Lymle's Private Action #4 and Reimi's Private Action #11 ------------------ Private Action #12: ------------------ o Location: Calnus - Lymle's room (speak to Lymle) o When: From the Cardianon Mothership to En II, with 80% of the trip left o Happens at the same time as Bacchus's Private Action #3 o Same as Lymle's Private Action #6 ------------------ Private Action #13: ------------------ o Location: Calnus - Meeting Room (the north storage room) o When: From the Cardianon Mothership to En II, with 70% of the trip left ------------------ Private Action #14: ------------------ o Location: Calnus - Meeting Room (talk to Reimi) o When: From the Cardianon Mothership to En II, with 50% of the trip left o Same as Reimi's Private Action #14, Lymle's #7, and Welch's #6 ------------------ Private Action #15: ------------------ o Location: Calnus - Recreation Room (talk to Lymle) o When: From the Cardianon Mothership to En II, with 40% of the trip left o Same as Lymle's Private Action #8 and Reimi's #15 ------------------ Private Action #16: ------------------ o Location: Abandoned Town - Klaus's House (examine the refridgerator) o When: After speaking to Klaus in his house o Same as Lymle's Private Action #9 ------------------ Private Action #17: ------------------ o Location: Abandoned Town - Gas Station (examine the radio on the counter) o When: After speaking to Klaus in his house. o Same as Bacchus's Private Action #5 =============================================================================== Lymle: Private Actions (WPALY) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Calnus: Item Creation Terminal o When: After the events on Lemuris o Same as Welch's Private Action #4 ----------------- Private Action #2: ----------------- o Location: Calnus: Meeting Room - Speak to Lymle o When: On the way to Cardianon, with 60% of the trip left o Same as Faize's Private Action #9 ----------------- Private Action #3: ----------------- o Location: Calnus: Recreation Room - speak to Lymle or Faize o When: On the way to Cardianon, with 40% of the trip left o Same as Faize's Private Action #10 ----------------- Private Action #4: ----------------- o Location: Calnus: Recreation Room - speak to Lymle, Faize, or Reimi o When: On the way to Cadianon, with 5% of the trip left o Same as Reimi's Private Action #11 and Faize's Private Action #11 ----------------- Private Action #5: ----------------- o Location: Cardianon Mothership: Biological Laboratory o When: After examing the vending machine in the Subterranean City twice o Same as Bacchus's Private Action #1 ----------------- Private Action #6: ----------------- o Location: Calnus - Lymle's Room (speak to Lymle) o When: From the Cardianon Mothership to En II, with 80% of the trip left o Happens at the same time as Bacchus's Private Action #3 o Same as Faize's Private Action #12 ----------------- Private Action #7: ----------------- o Location: Calnus - Meeting Room (talk to Reimi) o When: From the Cardianon Mothership to En II, with 50% of the trip left o Same as Reimi's Private Action #14, Faize's #14, and Welch's #6 ----------------- Private Action #8: ------------------ o Location: Calnus - Recreation Room o When: From the Cardianon Mothership to En II, with 40% of the trip left o Same as Faize's Private Action #15 and Reimi's #15 ----------------- Private Action #9: ----------------- o Location: Abandoned Town - Klaus's house (examine the refridgerator) o When: After speaking to Klaus in his house o Same as Faize's Private Action #16 ------------------ Private Action #10: ------------------ o Location: Calnus - Recreation Room o When: After landing on Roak =============================================================================== Meracle: Private Actions (WPAME) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Calnus - Second Floor o When: After landing on Roak =============================================================================== Myuria: Private Actions (WPAMY) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Calnus - Myuria's room o When: After Myuria joins and before completing the Purgatorium. o Same as Bacchus's Private Action #7 =============================================================================== Reimi: Private Actions (WPARE) =============================================================================== ----------------- Private Action #1: ----------------- o Location: Urd Fall Caves - examine the glowing flowers o When: After Edge's promotion o Choice: "You're really beautiful, Reimi." ----------------- Private Action #2: ----------------- o Location: Calnus: Flight Deck - talk to Reimi o When: After leaving Aeos, at 90% of the trip left ----------------- Private Action #3: ----------------- o Location: Calnus: Recreation Room - talk to Faize or Reimi o When: After leaving Aeos, at 80% of the trip left ----------------- Private Action #4: ----------------- o Location: Calnus - talk to Reimi in her room o When: After leaving Aeos, at 60% of the trip left ----------------- Private Action #5: ----------------- o Location: Calnus: Recreation Room - talk to Faize and Reimi o When: After leaving Aeos, at 40% of the trip left o Choice: "Earth really does have all kinds of people." o Same as Faize's Private Action #4 (Note: I'm not sure which is the best answer, but I think it's the answer listed above, because Edge compliments Faize's swordsmanship, and in Faize's Dictionary entry, it says that Faize looks up to Edge's swordsmanship. However, Reimi might prefer "...I'm sorry that happened, Faize." Feel free to e-mail me with your input on this so we can figure it out.) ----------------- Private Action #6: ----------------- o Location: Calnus: Recreation Room - talk to Faize and Reimi o When: After leaving Aeos, at 20% of the trip left o Choice: "Well, there was a bit of a trauma I went through..." o Same as Faize's Private Action #5 ----------------- Private Action #7: ----------------- o Location: Aeos: Exploration Base - talk to Commander Grafton o When: After the events on Lemuris, before going to Cardianon. o Choice: "You knew, sir?" ----------------- Private Action #8: ----------------- o Location: Calnus: Flight Deck - talk to Reimi o When: On the way to Cardianon, at 90% of the trip left. ----------------- Private Action #9: ----------------- o Location: Calnus: Recreation Room - talk to Reimi o When: On the way to Cardianon, at 80% of the trip left. o Choice: "Your birthday, right?" ------------------ Private Action #10: ------------------ o Location: Calnus: Battle Simulator - talk to Reimi o When: On the way to Cardianon, at 20% of the trip left ------------------ Private Action #11: ------------------ o Location: Calnus: Recreation Room - talk to Lymle, Reimi, or Faize o When: On the way to Cardianon, at 5% of the trip left o Same as Lymle's Private Action #4 and Faize's Private Action #11 ------------------ Private Action #12: ------------------ o Location: Calnus: Flight Deck o When: From Cardianon to En II, with 90% of the trip left ------------------ Private Action #13: ------------------ o Location: Calnus - Women's Restroom o When: From the Cardianon Mothership to En II, with 60% of the trip left. This event does not take up any time. o Viewing this Private Action will DECREASE Reimi's Affinity towards Edge ------------------ Private Action #14: ------------------- o Location: Calnus - Meeting Room o When: From the Cardianon Mothership to En II, with 50% of the trip left. o Same as Lymle's Private Action #7, Faize's #14, and Welch's #6 ------------------ Private Action #15: ------------------ o Location: Calnus - Recreation Room (talk to Lymle) o When: From the Cardianon Mothership to En II, with 40% of the trip left o Same as Lymle's Private Action #8 and Faize's #15 ------------------ Private Action #16: ------------------ o Location: Calnus - Battle Simulator room o When: From the Cardianon Mothership to En II, with 20% of the trip left o Choice: Pick the 'marry' option. ------------------ Private Action #17: ------------------ o Location: Calnus - Battle Simulator room o When: After landing on Roak =============================================================================== Welch: Private Actions (WPAWE) =============================================================================== (Note: Because there are special scenes with/involving Welch, I decided to make a Private Action section for her, despite the fact that she isn't a playable character and doesn't have an ending.) ----------------- Private Action #1: ----------------- o Location: Calnus: Item Creation Terminal o When: After Edge's promotion o Same as Faize's Private Action #1 ----------------- Private Action #2: ----------------- o Location: Calnus: Item Creation Terminal o When: After Edge's promotion o This is a scene involving the projector. ----------------- Private Action #3: ----------------- o Location: Calnus: Item Creation Terminal o When: After Lymle joins (possibly after being away for awhile) ----------------- Private Action #4: ----------------- o Location: Calnus: Item Creation Terminal o When: After the events on Lemuris. o Same as Lymle's Private Action #1 ----------------- Private Action #5: ----------------- o Location: Item Creation Terminal o When: After leaving for En II o Same as Bacchus's Private Action #2 ----------------- Private Action #6: ----------------- o Location: Calnus - Meeting Room (talk to Reimi) o When: From the Cardianon Mothership to En II, with 50% of the trip left o Same as Reimi's Private Action #14, Lymle's #7, and Faize's #14 ----------------- Private Action #7: ----------------- o Location: Calnus - Item Creation Terminal o When: After landing on Roak =============================================================================== - - - - - - - - - - - - - - Battle Trophies - - - - - - - - - - - - - - - - - =============================================================================== _______________________________________________________________________(S4BT00) Bacchus.....(S4BTBA) Edge........(S4BTED) Faize.......(S4BTFA) Lymle.......(S4BTLY) Meracle.....(S4BTME) Myuria......(S4BTMY) Reimi.......(S4BTRE) Battle Trophy Rewards: o 30% of a character's Battle Trophies - Extra Battle Voices, Set 1 =============================================================================== Bacchus: Battle Trophies (S4BTBA) =============================================================================== 001. Land four consecutive long-range attacks 002. Guard against five consecutive attacks 003. Defeat an enemy with exact damage 004. Land the battle-winning blow 10 times 005. Win in 90 seconds or less 006. Deal at least 500 points of damage 007. Defeat 10 enemies using jump attacks 008. Defeat 100 mechanical enemies 009. Use Emergency Repairs 16 times 010. Defeat an enemy using a close-quarters attack 011. Win a battle in exactly one minute 012. Guard against eigh consecutive attacks 013. Defeat an enemy using only melee attacks 014. Land the battle-winning blow 30 times 015. Deal exactly 512 points of damage 016. Deal at least 1,000 points of damage 017. Land eight consecutive long-range attacks 018. Activate Rush Mode 30 times 019. Defeat an enemy while in fog status 020. Defeat 30 enemies without being knocked down 026. Win in 70 seconds or less 029. Land 12 consecutive long-range attacks 044. Land 16 consecutive long-range attacks 046. Win in 50 seconds or less 053. Land a long-range hit while in fog status 065. Win in 30 seconds or less 085. Win in 20 seconds or less 095. Win in 10 seconds or less =============================================================================== Edge: Battle Trophies (S4BTED) =============================================================================== 001. Defeat 100 enemies 002. Attack first five times in a row 003. Attack first with a special art 004. Defeat an enemy using a special art 005. Register 10 preemptive attacks 006. Deal at least 100 points of damage 007. Pull off five Blindsides 008. Defeat an enemy using a wake-up attack 009. Land 1,000 hits in total 010. Deal exactly 55 points of damage 011. Defeat 200 enemies 012. Land 20 hits during Rush Mode 014. Land 10 consecutive hits unassisted. 015. Register 30 preemptive attacks 016. Deal at least 500 points of damage 017. Pull off 20 Blindsides 018. Survive three ambushes in one battle 019. Fight as battle leader for 60 minutes 020. Defeat an enemy with a knockdown attack 021. Defeat 400 enemies 022. Attack first 10 times in a row 023. Recover HP to the exact maximum capacity 024. Stay in Rush Mode for 20 seconds 025. Deal exactly 555 points of damage 026. Register 50 preemtive attacks 027. Deal at least 1,000 points of damage 028. Defeat a poisoned enemy 029. Land 10 consecutive hits from in front 030. Land 3,000 hits in total 031. Defeat 100 enemies with Aura Spark 032. Obtain 20 Anthropology item drops 033. Defeat 700 enemies 035. Land 20 consecutive hits unassisted 036. Defeat an enemy using only leg-based attacks 037. Register 100 preemptive attacks 038. Deal at least 4,000 points of damage 039. Pull off 50 Blindsides 040. Land a 5-hit Rush Combo 041. Survive four ambushes in one battle 046. Land 30 consecutive hits from in front 051. Press 10,000 buttons 057. Fight as battle leader for 120 minutes 067. Stay in Rush Mode for 30 seconds 075. Land 30 consecutive hits unassisted 081. Land 50 consecutive hits from in front 094. Stay in Rush Mode for 60 seconds =============================================================================== Faize: Battle Trophies (S4BTFA) =============================================================================== 001. Defeat 10 types of enemies 002. Fight 50 battles 003. Defeat an enemy using only weapon attacks 004. Deal at least 100 points of damage 005. Use an earth symbol on an enemy weak to earth 006. Defeat 100 insect enemies 007. Defeat an enemy using only symbols 008. Get three Bonus Board tiles in one battle 009. Reduce an enemy's HP to 9 010. Cure a poisoned ally 011. Land 10 consecutive hits unassisted 012. Fight 100 battles 013. Get enraged 10 times 014. Deal at least 500 points of damage 015. Defeat an enemy using a close-quarters attack 016. Stun two enemies in a row 017. Blindside two enemies at once 018. Use Antidote within five seconds of poisoning 019. Scan 10 enemies 020. Land 10 critical hits during Rush Mode 021. Defeat 20 types of enemies 022. Fight 200 battles 023. Reduce an enemy's HP to 7 024. Deal at least 1,000 points of damage 025. Defeat 200 insect enemies 026. Stun three enemies in a row 027. Defeat an enemy while in Berserk status 028. Freeze an enemy with Ice Needles 029. Spend a total of 30 minutes airborne 030. Blindside three enemies at once 031. Reduce an enemy's HP to 5 032. Defeat a frozen enemy 033. Fight 333 battles 034. Get enraged 20 times 035. Deal at least 4,000 points of damage 037. Stun five enemies in a row 038. Get four Bonus Board tiles in one battle 039. Win while poisoned 040. Land 20 consecutive hits unassisted 041. Stab enemies 1,000 times with a rapier 042. Reduce an enemy's HP to 4 043. Defeat 40 types of enemies 044. Fight 500 battles 045. Use a water symbol on an enemy weak to water 046. Deal at least 10,000 points of damage 048. Stun seven enemies in a row 049. Defeat 100 enemies using only symbols 050. Blindside four enemies at once 051. Reduce an enemy's HP to 3 052. Defeat 300 insect enemies 053. Land a hit on an enemy's weak point 054. Fight 777 battles 055. Get enraged 30 times 056. Deal at least 30,000 points of damage 057. Stay in Berserk status for two minutes 058. Fail to recover stolen Fol 059. Win without ever moving 060. Use a darkness symbol on an enemy weak to darkness 061. Land eight hits with Stone Rain 062. Blindside five enemies at once 063. Reduce an enemy's HP to 2 068. Get five Bonus Board tiles in one battle 069. Cast Enlighten on one character four times 071. Reduce an enemy's HP to 1 072. Stab enemies 2,000 times with a rapier 082. Land 30 consecutive hits unassisted 094. Blindside six enemies at once 099. Stab enemies 3,000 times with a rapier =============================================================================== Lymle: Battle Trophies (S4BTLY) =============================================================================== 001. Use a fire symbol on an enemy weak to fire 002. Obtain a Bonus Board tile 003. Defeat 10 enemies with Cerberus 004. Become incapacitated 10 times 005. Defeat an enemy using a close-quarters attack 006. Defeat an enemy using only Fire Bolt 007. Get knocked down 40 times 008. Win without being targeted 009. Keep the Rush Gauge maxed out for one minute 010. Allow all enemies to escape from battle 011. Deal at least 100 points of damage 012. Use a thunder symbol on an enemy weak to thunder 013. Defeat 30 enemies with Cerberus 014. Win with 0 MP remaining 015. Silence three enemies in a row 016. Defeat an enemy using only Wind Blade 017. Deal exactly 123 points of damage 019. Earn a total of 10,000 Fol 020. Hide 20 times 021. Defeat a silenced enemy 022. Deal at least 500 points of damage 023. Run one kilometer in battle 024. Defeat 80 enemies with Cerberus 025. Become incapacitated 30 times 026. Use a wind symbol on an enemy weak to wind 027. Use Energy Shield twice in a row 028. Get knocked down 100 times 029. Roll forward a total of 10km 030. Strike three enemies with Lightning Blast 031. Obtain 20 Parapsychology item drops 032. Deal at least 1,000 points of damage 033. Get knocked down 20 times in one battle 034. Defeat 100 undead enemies 035. Defeat 100 enemies with Cerberus 036. Absorb a fire-based attack 037. Silence five enemies in a row 039. Get knocked down 200 times 040. Deal exactly 1,234 points of damage 041. Defeat 200 enemies with Cerberus 042. Defeat 100 "Scumbag" enemies 043. Deal at least 4,000 points of damage 044. Hide 50 times 045. Defeat 10 consecutive enemies with Cerberus 046. Become incapacitated 50 times 047. Defeat 100 enemies with Scorching Star 048. Absorb a thunder-based attack 049. Use Energy Shield three times in a row 050. Get knocked down 333 times 055. Defeat 20 consecutive enemies with Cerberus 057. Roll forward 123 times 058. Summon Cerberus 10 times in one battle 060. Silence 10 enemies in a row 068. Earn a total of 100,000 Fol 073. Defeat 40 consecutive enemies with Cerberus 081. Roll forward 456 times 082. Land 12 hits with Scorching Star 083. Defeat 50 consecutive enemies with Cerberus 093. Defeat 60 consecutive enemies with Cerberus 096. Land 16 hits with Scorching Star =============================================================================== Meracle: Battle Trophies (S4BTME) =============================================================================== 001. Deal at least 500 points of damage 002. Defeat an enemy using only special arts 003. Land 10 consecutive hits unassisted 004. Defeat an enemy using a wake-up attack 005. Land 1,000 hits total 006. Fight a single battle for five minutes 007. Defeat 100 avian enemies 008. Attack first with a special art 009. Steal food 010. Deal exactly 777 points of damage 011. Deal at least 1,000 points of damage 012. Defeat an enemy from behind 013. Land 25 hits during Rush Mode 014. Recover HP with items 20 times in a row 015. Land 20 critical hits during Rush Mode 016. Survive incapacitation via Fury 017. Earn 10 consecutive Bonus Board bonuses 018. Defeat an enemy using only leg-based attacks 019. Steal successfully 10 times 020. Land 15 consecutive hits unassisted 021. Land a critical hit from behind 036. Win without ever standing still 039. Land 20 consecutive hits unassisted 055. Land 25 consecutive hits unassisted 071. Pull off 20 Blindsides 076. Land 30 consecutive hits unassisted 081. Pull off 50 Blindsides 094. Land 35 consecutive hits unassisted =============================================================================== Myuria: Battle Trophies (S4BTMY) =============================================================================== 001. Win without being targeted 002. Use a thunder symbol on an enemy weak to thunder 003. Cast a symbol within close range of an enemy 004. Absorb a total of 200 MP 005. Defeat an enemy using only close-quarters attacks 006. Get engraged 10 times 007. Fight for over one hour in total 008. Activate Rush Mode 30 times 009. Defeat 100 demon enemies 010. Defeat an enemy using only items 011. Take no damage five times in a row 012. Defeat an enemy using only symbols 013. Absorb a total of 1,000 MP 014. Successfully cast a symbol 20 times in a row 015. Deal at least 1,000 points of damage 016. Use a water symbol on an enemy weak to water 018. Defeat an enemy while in Berserk status 019. Defeat a frozen enemy 020. Defeat an enemy over 20 meters away 024. Strike three enemies with Lightning Blast 033. Successfully cast a symbol 20 times in a row 034. Cast a symbol with no casting time 045. Successfully cast a symbol 50 times in a row 090. Successfully cast a symbol 100 times in a row =============================================================================== Reimi: Battle Trophies (S4BTRE) =============================================================================== 001. Win without being targeted 002. Land three critical hits in a row 003. Avoid getting a status ailment 004. Recover from poison 10 times 005. Survive incapacitation via Fury 006. Deal at least 100 points of damage 007. Defeat an enemy using only jump attacks 008. Land four consecutive long-range attacks 009. Deal exactly 111 points of damage 010. Win with the Rush Gauge maxed out 011. Take no damage five times in a row 012. Defeat an enemy using a close-quarters attack 013. Land four critical hits in a row 014. Win 20 battles without using MP 015. Strike two airborne enemies at once 016. Land 20 hits during Rush Mode 017. Survive incapacitation via Fury 10 times 018. Deal at least 500 points of damage 019. Recover from paralysis 10 times 020. Land nine consecutive long-range attacks 021. Defeat an enemy using only leg-based attacks 022. Recover from incapacitation three times in one battle 023. Take no damage 10 times in a row 024. Defeat 200 plant enemies 025. Land five critical hits in a row 026. Interrupt an enemy's casting 027. Defeat 20 enemies using only jump attacks 028. Survive incapacitation via Fury 30 times 029. Deal at least 1,000 points of damage 030. Defeat a paralyzed enemy 031. Land 15 consecutive long-range attacks 032. Obtain 20 Botany item drops 033. Defeat an enemy in exactly one minute 034. Land a critical hit from behind 035. Deal exactly 1,111 points of damage 036. Land six critical hits in a row 037. Interrupt an enemy's casting 10 times 039. Survive incapacitation via Fury 50 times 040. Defeat 100 enemies with Chaotic Blossoms 041. Deal at least 4,000 points of damage 042. Recover from cursed status 10 times 043. Land 22 consecutive long-range attacks 044. Avoid status ailments five times in a row 045. Defeat 300 plant enemies 046. Take no damage 20 times in a row 047. Land a critical hit on an enemy's weak point 048. Land seven critical hits in a row 049. Interrupt an enemy's casting 44 times 054. Land 30 consecutive long-range attacks 062. Land 39 consecutive long-range attacks 064. Take no damage 30 times in a row 073. Land 49 consecutive long-range attacks 076. Win without ever moving 081. Win 100 battles without using MP 082. Land 60 consecutive long-range attacks 092. Land 72 consecutive long-range attacks 099. Land 85 consecutive long-range attacks =============================================================================== - - - - - - - - - - - - - - - Collections - - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S3C00) Spaceships..........(S3C01) Weapons.............(S3C02) Monsters............(S3C03) =============================================================================== Spaceships (S3C01) =============================================================================== ------------------- 001. SRF-003 Calnus: ------------------- Calnus - Flight Deck An interstellar craft developed as part of a space exploration project following the successful warp-drive experiments of A.D. 2087. Equipped with boosters and a warp drive in addition to its primary engine, allowing it to operate in both intra- and extra- atmospheric conditions. Rolled out to the USTA's moonbase in A.D. 2095. A total of five ships of this type have been manufactured. ------------------------------------ 002. Calnus-II (w/Eldarian Upgrades): ------------------------------------ Aeos - Exploration Base (after Calnus is repaired) An upgraded version of the Calnus, extensively repaired and refurbished under the watchful eyes of the Eldarians after the crash-landing on Aeos. The ship's warp engine power output and reliability have been considerably improved, and it now boasts a stabilizer, making it far sturdier than its previous incarnation. The modifications made to the craft have helped it realize a 25% boost in warp speed. ------------------- 004. SRF-001 Aquila: ------------------- Calnus - Flight Deck One of the SRF's five interstellar ships, captained by Edge's long-time friend, Crowe F. Almedio. Rolled out at the same time as the Calnus, its B-series sibling, the Aquila is essentially identical in design save for its coloring. A strengthened frame allows more of the craft's interior to be utilized than in older A-series models. Excess energy from the engines provides a constant interior gravity of 0.98G. ------------------- 006. SRF-002 Balena: ------------------- Aeos - Exploration Base The first 6002-series craft to be deployed. The Balena's central room can be fully partitioned, allowing easy installation of laboratory and probe units. Similar to the Aquila and the Calnus in its overall capabilities. ----------------------- 007. SRF-004 Dentdelion: ----------------------- Aeos - Exploration Base The final evolution of the 6002 series. The operator stations on its flight deck feature double seats, while the sub-engineer seat has been removed. It's upgraded balance unit gives it a 5% stability boost during conventional travel. ------------------- 008. SRF-005 Eremia: ------------------- The last of the 6002-series ships, rolled out simultaneously with the Dentdelion. Of the five SRF ships to take flight, the Eremia was the only one to arrive on Aeos unscathed. However, it was soon destroyed by its own crew for unknown reasons. -------------------------------- 012. Zagzagel (Eldarian Cruiser): -------------------------------- Aeos - Exploration Base The flagship of the Eldarian military fleet. The Zagzagel is a massive craft that boasts advanced cruising capabilities which assist in guiding the Eldarian emigration fleet. Its three giant phase cannons on each side of the ship have the ability to obliterate enemy craft at the molecular level. The ship can also navigate within planetary atmospheres, though this task is normally handled by a pair of shuttles stored inside. Its cone-shell subspace warp engine, an Eldarian invention, makes use of an antimatter-powered gravity ring core to obtain speeds of up to warp 7.5. ---------------------------------- 015. Rednuht (Eldarian Battleship): ---------------------------------- Aeos - Exploration Base A highly mobile battlecraft charged with pursuing and engaging the enemy in combat. Equipped with two rapid-fire phase cannons and six laser guns, its agility allows it to adapt to a wide variety of battle situations. It cannot maneuver within planetary atmospheres, for which it uses a shuttlecraft stored inside. Two of these craft are deployed in every Eldarian battalion. The Rednuhts in the 13th independent Armored Division feature upgraded, fine-tuned mobility and firepower, and are marked by special coloring and the number "004" in their identifiers. -------------------------------- 016. Sol (Eldarian Shuttlecraft): -------------------------------- Aeos - Exploration Base A small shuttlecraft capable of atmospheric entry stored inside many ships in the Eldarian fleet. The original, designed by Faize Sheifa Beleth, can be controlled remotely via brainwave synchronization. The Sol is armed with only a plasma gun and an electromagnetic defense shield, but its engine includes a gravity ring core powered by a small antimatter reactor, allowing the craft to fly at near-lightspeed in normal space and reach speeds of up to warp 5 during subspace flight. --------------------------- 020. Cardianon Landing Ship: --------------------------- o Lemuris - Celestial Ship The battleship that serves as the main muscle of the Cardianon invasion force. With an eerie, daunting exterior, it can storm planets even into their atmospheres. The ship, which is also home to six smaller battlecraft within, uses the Grigori - the root of the Cardianon's rapid evolution - as a propulsion engine. As a result, the Grigori has begun mutating the shape of the craft itself. The ship lost control near Lemuris and crash-landed, leading to the subsequent outbreak of bacculus in the region. ------------------------- 021. Cardianon Mothership: ------------------------- o Cardianon Mothership - B1 A giant, saucer-shaped fortress, over 30 kilometers wide. A city has been built in the saucer's center, but its population is minimal, as half of the Cardianon are in coldsleep. Invading the craft from outside is virtually impossible, and any attempt at an attack is greeted with a phalanx of unmanned battle drones. Its current mission is unknown, but it occasionally uses a tractor beam to capture and seize nearby ships. It is believed to run on energy generated by matter/antimatter annihilation; the reactor where this takes place uses the mysterious particles emitted by the Grigori as its power source. =============================================================================== Weapons (S3C02) =============================================================================== -------------------- 001. Workman's Blade: -------------------- o Aeos - After scene A standard-issue SRF industrial cutting blade. Not meant for use as a weapon. ---------------- 002. Storm Blade: ---------------- o Item Creation (Recipe Memo 20) A sword made by repairing a broken metal cutting blade and imbuing it with the power of a wind gem. ------------------- 003. Blessed Sword: ------------------- o Lemuris - Triom (buy from Reflected Moon Weapons) A demon-slaying sword granted the blessings of the gods. The design on its blade amplifies its destructive power. ---------------- 004. Flame Sword: ---------------- o Item Creation (Smithery S.Lv1) A blessed sword imbued with fire-elemental power. -------------------- 005. Cardianon Sword: -------------------- o Lemuris - Celestial Ship (chest) A soldier's sword crafted with Cardianon technology. Obsolete in modern Cardianon forces, largely replaced by guns. ------------- 006. Silvance: ------------- o Cardianon Mothership: Control Tower (chest) A shiny silver sword forged from mithril ore. ------------------ 008. Bastard Sword: ------------------ o Tatroi (buy from Ed's Weapons) A sword that can be wielded with one or two hands. Powerful, yet easy to use. --------------------------- 010. Famed Sword "Veinslay": --------------------------- o Astral Castle (chest) A famous sword said to carve negative emotions into opponents. -------------- 020. Short Bow: -------------- o Calnus - After scene A portable fold-out bow, an innovation of the SRF. Its userbase is dwindling, as old-fashioned weapons like this are fast becoming obsolete. ----------------- 021. Eldarian Bow: ----------------- o Aeos - Exploration Base (buy from Base Shop: Omega) An Eldarian bow with an automatic trajectory-correction feature that enhances the user's accuracy. -------------- 022. Torch Bow: -------------- o Lemuris - Woodley Village (buy from Woodley Weapon Shop VIII) A bow engraved with fire-crest markings. ---------------- 023. Hunting Bow: ---------------- o Item Creation (Smithery S.Lv2) A bow designed for hunting. The markings on its arrows add extra punch to their impact. ------------------ 024. Earthsoul Bow: ------------------ o Item Creation (Recipe Memo 07 needed, Smithery S.Lv4) A bow engraved with earth-crest markings. Its arrows generate power from the souls of the earth. ------------------ 025. Cardianon Bow: ------------------ o Subterranean City (in a chest) A mechanical bow with a very quick firing rate. Designed by the Cardianon. -------------- 026. Alien Arc: -------------- o Military Facility (chest) A bow believed to have been owned by an alien species. Built much like bows on Earth. ------------------ 027. Composite Bow: ------------------ o Item Creation A bow made from a mixture of materials designed to make it more lethally powerful. --------------------- 028. Bellwether's Bow: --------------------- o Roak - Tatroi Area (chest inside tent) A bow passed down for generations by members of the Black Tribe. Well suited for hunting. ------------------ 030. Bow of Wisdom: ------------------ o Purgatorium (chest) A bow made to help the user always hit their target. the pinnacle of the ancients' skills. -------------------- 039. Eldarian Rapier: -------------------- o Aeos: Northern Coast - After a scene An Eldarian rapier favored by Eldarian warriors ---------------------- 040. Guardian's Rapier: ---------------------- o Lemuris: Alanaire Citadel A rapier used by the defenders of Alanaire Citadel long, long ago. --------------- 041. Iron Saber: --------------- o Item Creation (Smithery S.Lv2) A rapier made of reinforced iron. ------------------ 042. Icicle Rapier: ------------------ o Subterranean City (chest) A rapier imbued with the power of ice. ------------------ 046. Sylph's Saber: ------------------ o Astral City (buy from Treasure Hunter Weapons) A rapier imbued with the power of Sylph, the wind spirit. --------------- 050. Candy Wand: --------------- o Lemuris: Triom - After a scene A training wand given to apprentice oracles. Contains almost no magical power. --------------- 051. Flame Wand: --------------- o Lemuris: Woodley Village (buy from Woodley Weapon Shop VIII) A wand that enhances the power of fire just a bit. ----------------- 052. Booster Wand: ----------------- o Cardianon Mothership: Control Tower (chest) A wand with the capability of boosting its user's symbological skills. Designed by the Cardianon. -------------- 053. Ruby Wand: -------------- o Item Creation A wand with a ruby on the tip. ------------------- 054. Wand of Wonder: ------------------- o Tropp (buy from weapon shop) A common wand used by symbologists on Roak. ------------------ 064. Maser Cannon: ------------------ o Subterranean City (after a scene) A Morphus-built cannon, the right hand (literally) of many a cyborg. ------------------ 065. Plasma Cannon: ------------------ o Military Facility (chest) A cannon cobbled together from parts taken off assorted spaceships. ------------------- 066. Ancient Cannon: ------------------- o Purgatorium (chest) A relic from an ancient civilization. One of the Purgatorium's secret treasures. --------------- 076. Iron Claws: --------------- o Military Facility (dropped by Genomic Beast) Iron claws designed to be used for blunt attacks rather than slashes. -------------------- 077. Vermilion Claws: -------------------- o Tropp (buy from weapon shop) Crimson, beast-like claws made from the skin and nails of real animals. ------------------------ 087. Searfarer's Harpoon: ------------------------ o Tatroi (after completing The Seafarer's Treasure quest) A harpoon made for spearing fish in the ocean. Its aerodynamic shape makes it a formidable thrusting weapon. ----------------- 097. Symbol Staff: ----------------- o Roak (Myuria's default weapon) The preferred staff among Morphus symbologists. -------------------- 098. Fanatic's Staff: -------------------- o Purgatorium (dropped by Tamiel) The staff used by Tamiel, leader of the Church of Sydonai. ---------------- 118. Gesture Rod: ---------------- o Calnus - After using the Item Creation console Welch's favorite rod. The hand can take any form its user desires. Useful for grabbing faraway objects. ------------------- 119. Oracle's Staff: ------------------- o Lemuris - Woodley Village (Lutea's House) A custom-made staff for aspiring oracles. This one was created for Lutea. ------------------- 120. Maiden's Staff: ------------------- o Roak (talk to Eleyna in her hideout) Eleyna's self-made staff, once used to stabilize her spirit during auguries. Not it lies unused. ----------------- 121. Astral Sword: ----------------- o Astral City (speak to a knight in front of a building, near the docks) A sharp sword, the masterwork of a famous Astralian smith. Granted to only the most distinguished members of the Astral Knights. -------------------------------- 122. SRF-Issue F98 Assault Rifle: -------------------------------- o Calnus - Meeting Room A small, recoil-free SRF railgun. Needle ammunition is charged up in its chamber, then dispersed as bursts of plasma fire. --------------------------- 123. SMG103U Submachine Gun: --------------------------- o Military Facility (after a scene) A submachine gun used by forces in the military facility. Uses drum magazines. ----------------------------- 124. S&T-M010 Security Pistol: ----------------------------- o Military Facility (after a scene) An automatic pistol used by forces in the military facility. Uses the same ammo as submachine guns, making switching a snap. -------------------- 125. Bouncer's Sword: -------------------- o Tatroi (speak to one of the bouncers, after going to Astral Castle) An inferior sword that bludgeons better than it slices. Lent out to bouncers hired by the Colosseum. ------------------- 126. Donzel's Sword: ------------------- o Astral City (speak to the Terminally Shy Knight, walking around to the south of the inn) A mass-produced sword passed out to rookie knights. Designed to be heavier than it looks in an effort to strengthen the rookies' conditioning. ---------------------- 127. Guardsman's Lance: ---------------------- o Tatroi (speak to the guard in front of Tools 'R' Us) A guardsman's spear designed to suppress castle attackers. As light as it looks, and often used as a baton weapon. ----------------- 131. Skullbreaker: ----------------- o Lemuris (defeat a Lizard Soldier enemy) A large sword heavy enough to break bones on impact. Mainly used by lizardmen. ---------------------- 132. Kobold's Scimitar: ---------------------- o Lemuris (defeat a Kobold enemy) A knife made by kobolds from discarded materials. Cuts through even thick animal hides with ease. ----------------------- 133. Draconic Jamadhars: ----------------------- o Cardianon Mothership (defeat an Armed Dragon Newt enemy) Close-range weapons that take advantage of a dragon newt's massive strength. Equipped on both arms. --------------------- 134. Draconic Smasher: --------------------- o Cardianon (after a forced fight) A basic Cardianon weapon that fires gas-bonded plasma fireballs. Also usable as as a high-wavelength blade in melee battles. --------------------- 135. M26 Hand Grenade: --------------------- o Military Facility (defeat a Soldier Zombie enemy) An anti-personnel grenade from Earth. Ignites its TNT payload in four seconds, sending shrapnel everywhere. ----------------- 136. Comet Hammer: ----------------- o Roak (defeat a Spirit Priest enemy) A mace designed for wicked priests. Uses mystic energy to expand to three times its size, increasing its attack power. ------------------------ 137. Sword of Punishment: ------------------------ o Lemuris (defeat a Skeleton Soldier enemy) A sword picked up somewhere by a skeleton soldier. Its blade is rusted and falling apart. ------------------ 138. Crescent Moon: ------------------ o Purgatorium (defeat a Succubus enemy) A weapon (and mode of transportation) for succubi. Made of an almost lighter- than-air material, making it easy to swing. ----------------- 140. Cheap Dagger: ----------------- o Lemuris (defeat an Apprentice Scumbag enemy) A short sword stolen from someone by a thieving scumbag. Used primarily to threaten others; rarely sees any real action. --------------- 142. Bushripper: --------------- o Roak (defeat a Sydonait Alpha enemy) A hatchet carried by Sydonaist fighters at all times. Some of them have been cursed by dark gods. ----------------- 143. Nightslasher: ----------------- o Tatroi (automatically, after a certain event) A blade carried by the Black Eagle. They say he spends each night polishing it before going out on his "big jobs." ----------------------------- 144: Staff of the Valiant Eye: ----------------------------- o Purgatorium (after defeating Tamiel) A staff that only the truly evil may wield. When the eyes on it shine, Tamiel's destruction reaches its climax. =============================================================================== Monsters (S3C03) =============================================================================== ------------- 001. Adephaga: ------------- o Race: Insect o Locations Found: Planet Aeos, Urd Falls Cave o Items Dropped: Insect Leg, Insect Egg, Blueberries o EXP: 1 o Fol: 16 A large insect species that developed on Aeos. It lives in large colonies headed by a single queen and consumes other insects and animals for sustenance. This particular type is seen to take a worker-ant position in insect society, gathering food for the rest of the colony. Without the large mandibles an ant possesses, however, exactly how it brings food back to the nest is a mystery. ------------------ 002. Adephaga Drus: ------------------ o Race: Insect o Locations Found: Planet Aeos, Urd Falls Cave o Items Dropped: Insect Leg, Insect Egg, Blueberries o EXP: 2 o Fol: 33 A large insect that is better equipped for battle than the Adephaga, spitting out a sticky, highly acidic substance believed to be stomach fluid. Its job is to escort the worker Adephagas as they transport food; if it finds an edible creature nearby, it will take the front line in the ensuing battle. It is believed to strike even at carnivorous species, leaving not a single living creature in its wake. ---------------- 003. Killer Wasp: ---------------- o Race: Insect o Locations Found: Planet Aeos, Urd Falls Cave o Items Dropped: Accuracy Seeds, Aquaberries, Blueberries o EXP: 1 o Fol: 33 A large, bee-like insect that lives on Aeos. Believed to live in groups, but nothing resembling a nest has been found yet. Highly territorial, it attacks and drives away intruders immediately upon discovery. Its stinger contains a lightly poisonous venom. -------------- 004. Giant Bat: -------------- o Race: Bird o Locations Fond: Urd Falls Cave o Items Dropped: Blackberries o EXP: 2 o Fol: 25 A giant bat whose wingspan extends two meters wide. It spends the daylight hours inside caves and other dark places before flying off in search of food at night. It almost never attacks people, but waking it up in its living space can be extremely dangerous. (And yes, it does feed off the blood of its prey.) ---------- 005. Gerel: ---------- o Race: Plant o Locations Found: Planet Aeos, Urd Falls Cave o Items Dropped: Seaweed, Blackberries o EXP: 1 o Fol: 27 A large mollusk that lives on Aeos, usually in moist areas. Its appetite is voracious, and it will readily consume all forms of organic matter, plant or animal. When its cubic volume reaches double the base level for the species, it splits into two separate creatures. Gerels have recently begun to attack insects, a new behavior that scientists believe is helping keep the planet's bug population in check. -------------- 006. Polyphaga: -------------- o Race: Insect o Locations Found: Planet Aeos o Items Dropped: Fresh Sage, Iron o EXP: 3 o Fol: 58 A large, beetle-like insect that lives on Aeos. Well-adapted for battle, it possesses a hard shell and sharp, protruding horns. It frequently takes to the skies when traveling, as its movement on the ground is very slow. While unrelated by blood to the Adephaga family, it often works in tandem with them, suggesting some sort of symbiotic relationship. ------------------ 007. Killer Chelae: ------------------ o Race: Insect o Locations Found: Planet Aeos o Items Dropped: Fresh Sage, Warped Carapace, Seaweed, White Rice o EXP: 4 o Fol: 29 A large, crab-like crustacean discovered on Aeos. Its gigantic pincers look like they could slice a man in two without a second thought. The bubbles it spits out of its mouth are made of a highly sticky substance; when the bubble bursts, the resulting shockwave is strong enough to cause a concussion if you're caught in the wrong spot. ------------ 008. Armaros: ------------ o Race: Other o Locations Found: Planet Aeos o Items Dropped: Warped Carapace o EXP: 40 o Fol: 609 A sea slug-like aquatic creature that has grown to enormous size due to exposure to some agent or another. It digs its tentacle-like front feet into the earth, using them to attack faraway enemies. The right side of its body is covered by a shell made from pieces of a spaceship; it can remove this shell and use it as an arm of sorts. An organ known as the 'core' lies under the shell; whatever it is, it apparently plays a vital role in its life function. ------------ 009. Peryton: ------------ o Race: Bird o Locations Found: Planet Lemuris: Thalia Plains o Items Dropped: Peryton Droppings, Common Egg o EXP: 5 o Fol: 58 A large bird that lives on Lemuris. Its cute exterior hides a massive beak sharp enough to crush boulders. Its wings have atrophied to the point where it can no longer fly. During mating season, the males spread out their crests wide and engage in courtship. ---------- 010. Dryad: ---------- o Race: Plant o Locations Found: Planet Lemuris: Thalia Plains o Items Dropped: Magic Seeds, Nectar, Blueberries o EXP: 5 o Fol: 49 A plant species discovered on Lemuris that uses its leaves and stalks to achieve a measure of mobility. It usually achieves the size shown approximately one year after sprouting. If its living environment changes for the worse, it uses its unique "walking" ability to search for a better place to live. Emits a terrifying scream if dug out of the earth. ----------- 011. Kobold: ----------- o Race: Animal o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Raw Animal Meat, Hot Chocolate o EXP: 5 o Fol: 114 o A beastman that lives on Lemuris and spends his time attacking and robbing travelers. Kobolds work in large packs, sending one fighter after another at their attackers and retreating only when they realize the battle is unwinnable. They apparently have a habit of collecting shiny objects, but they certainly never seem to try purchasing anything with the riches they steal. ------------------- 012. Lizard Solider: ------------------- o Race: Animal o Locations Found: Planet Lemuris: Thalia Plains o Items Dropped: Lizardskin o EXP: 7 o Fol: 76 A reptillian humanoid that suddenly appeared on Lemuris. Believed to possess a measure of intelligence judging by the armor and weapons it wields, but attempts to communicate with the species have proven worthless. They seem to fight for sport, carrying out the worst of atrocities without hesitation. Despite their cold-blooded circulation, they are highly resilient against the cold. Almost the entire population is left-handed. ------------------- 013. Wise Lizardman: ------------------- o Race: Animal o Locations Found: Planet Lemuris: Thalia Plains o Items Dropped: Lizardskin o EXP: 9 o Fol: 68 A reptillian humanoid that suddenly appeared on Lemuris. Believed to have attained a higher level of intelligence than other lizardmen, judging by the symbology it wields. They are thought to be above Lizard Soldiers in rank, and are often witnessed giving orders to their subordinates. --------------- 014. Mist Grave: --------------- o Race: Plant o Locations Found: Planet Lemuris: Thalia Plains o Items Dropped: Tasty Mushroom, Basil, Tasty Mushroom? o EXP: 6 o Fol: 61 A bouncing mushroom that lives on Lemuris. The spores it scatters cause paralysis, giving the creature time to latch on to its pre and absorb its innards. Sometimes it absorbs so much that it becomes too massive to move; these fattened Mist Graves are both delicious and highly nutritious. --------------------- 015. Skeleton Soldier: --------------------- o Race: Undead o Locations Found: Alanaire Citadel o Items Dropped: Special Warishita Sauce, Rotten Fish, Darkness Gem, DANGER! DO NOT DRINK! o EXP: 7 o Fol: 79 The ghost of a warrior who once guarded Alanaire Citadel. He has lost all memories of his past life; his envy and jealousy of the living drives him to massacre everyone he sees. When he is almost defeated, he fuses with other skeletons in an attempt to keep himself rooted to the human world. The patterns carved when he was still alive may hold more of his story. ---------------- 016. Stone Golem: ---------------- o Race: Demon o Locations Found: Planet Lumeris: Van Elm Region, Alanaire Citadel o Items Dropped: Crystal, Silver, Earth Gem o EXP: 13 o Fol: 160 A stone man created when a symbologist breathed life into boulders and made them do his bidding. Unable to comprehend its master's death, it wanders endlessly in search of its beloved keeper. It approaches any human it meets, believing them to be its master, but often kills the hapless person when it realizes they're the wrong man. ---------------- 017. Dragon Newt: ---------------- o Race: Demon o Locations Found: Alanaire Citadel o Items Dropped: o EXP: 19 o Fol: 176 A reptillian humanoid believed to play a leader role among the lizardmen. Its strength and intelligence are both a cut above average, striking fear into the hearts of many a man. It shares the same tendency for violence seen in its kin, taking the helm during countless attacks on Lemurisian villages. -------------- 018. Mana Yeti: -------------- o Race: Animal o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Ice Gem, Raw Animal Meat, Frozen Cider o EXP: 17 o Fol: 86 A large primate spotted in the snowfields of Lemuris. His massively enlarged right arm is the result of repeatedly breaking the arm and waiting for it to heal, deliberately increasing its size. Highly territorial, he will flail away at any other primate species that enters its turf, sending them a message that making the same mistake again would be a poor idea. ------------------ 019. Horned Turtle: ------------------ o Race: Animal o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Raw Fish, Rotten Fish o EXP: 12 o Fol: 96 A turtle-like reptile with horns on its shell that lives on Lemuris. When surprised, it retreats into its shell. Easily capable of navigating through water and the thickest of ice; like most creatures on Lemuris, the cold hardly seems to bother it at all. ----------------------- 020. Apprentice Scumbag: ----------------------- o Race: Humanoid o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Support Card, Hot Chocolate, Special Warishita Sauce, Peryton Droppings, Tasty Mushroom? o EXP: 13 o Fol: 106 An apprentice thief plying his scummy trade on a daily basis against travelers across the land. He must accrue a certain amount of spoils before he will be recognized as a full-fledged theif, but simply robbing the first rich-looking target he finds is against the rules; he must make his money bit by bit, striking over and over again and humbly building a name for himself. -------------------- 021. Man-Eating Tree: -------------------- o Race: Plant o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Wooden Stick, Aquaberries, Blackberries, Fire Gem o EXP: 18 o Fol: 83 A mobile tree found living near the Silent Forest on Lemuris. Said to be an ancient tree transformed into a monster, it moves by working its roots like a set of feet, flailing its branches like arms to attack. After killing its prey, it spreads its roots over the body to absorb nutrients. ----------------- 022. Giant Fungus: ----------------- o Race: Plant o Locations Found: Planet Lemuris: Van Elm Region o Items Dropped: Tasty Mushroom, Basil, Tasty Mushroom?, Nectar o EXP: 8 o Fol: 63 A bouncing mushroom that lives on Lemuris. Its bionomy is largely the same as the Mist Grave's, but it also has a deadly toxin in its body. If you eat a Giant Fungus in the forest, you'll frequently wind up becoming food for another Giant Fungus. It can be prepared for consumption, but doing so safely requires a great deal of skill. ------------------------ 023. Saber-Toothed Tiger: ------------------------ o Race: Animal o Locations Found: Planet Lemuris: Wind Swallow Valley o Items Dropped: Wolf Oil o EXP: 6 o Fol: 102 Named for its large, protruding canine teeth, this creature is less ferocious and much more endearing than its counterpart in Earth zoology. This is not the animal's young, but rather its full adult size. Its ability to withstand the cold stems from the water-element crystals on its body, a product of evolution. ------------ 024. Harpyia ------------ o Race: Bird o Locations Found: Planet Lemuris: Wind Swallow Valley o Items Dropped: o EXP: 19 o Fol: 85 A race of avians that live on the cliffs of Wind Swallow Valley on Lemuris. Their song has a charming effect that transfixes their prey long enough to snatch them away. They have an insatiable love for shiny objects, often ripping jewelry away from people and flying off with it. Their nests are built where it is difficult for humans to reach, making much of their lifestyle a mystery. --------------------- 025. Lizard Commander: --------------------- o Race: Animal o Locations Found: Celestial Ship o Items Dropped: o EXP: 15 o Fol: 99 A lizardman more powerful in battle than the Lizard Soldier. He is believed to be a crewman of the so-called "celestial ship," a craft piloted by crew from a highly advanced civilization, but just looking at him, intelligence is not the first thing that comes to mind. -------------- 026. Barachiel: -------------- o Race: Other o Locations Found: Celestial Ship o Items Dropped: Monster Jewel o EXP: 833 o Fol: 2403 A monster created when the corpse of a Dragon Newt was absorbed into the Grigori onboard the celestial ship on Lemuris. It floats in the air and can move at high speeds. The bottom half of its body forms a sword that packs a powerful punch when thrust of slashed into the air. Its core is located on its back, but attacking the core is difficult while it's airborne. ------------------------- 027. Guard Bot "Commando": ------------------------- o Race: Mechanical o Locations Found: Cardianon Mothership, Biological Laboratory o Items Dropped: Compact Freezing Bomb, Universal Device, EM Bomb, Micro Circuit, Silver o EXP: 19 o Fol: 102 A security robot that patrols the Cardianon mothership, created to help make up for the loss in defensive ability due to the ship's falling population. Its original mission was to pursue and capture intruders, but nowadays it's frequently deployed to quell disputes between the lizardman forces. It's only a matter of time before that stun gun knocks another lizardman unconscious. -------------------------- 028. Guard Bot "Assaulter": -------------------------- o Race: Mechanical o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon Subterranean City o Items Dropped: Universal Device, EM Bomb, Micro Circuit, Quantum Processor o EXP: 23 o Fol: 123 An internal defense robot that resides on the Cardianon mothership, handling the front lines when hand-to-hand combat breaks out on board. Armed with a variety of deadly weaponry, it eradicates intruders with machine-like precision. Its outfitting far exceeds its stock carrying capacity, however, requiring frequent recharging during long shifts. ---------------------- 029. Cardianon Soldier: ---------------------- o Race: Humanoid o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon Subterranean City o Items Dropped: Strength Potion, Self-Destructor 3000, Gunpowder, Compact Silence Bomb o EXP: 19 o Fol: 153 The footsoldier of the Cardianon people. His standard method of operation is to spray his enemies with his gun as he charges in, then slash away with his bayonet. Has a tendency to fire at random when he falls into panic. Believes humans to be "soft-skinned and weak." ------------------- 030. Lizard Warrior: ------------------- o Race: Animal o Locations Found: Cardianon Mothership, Biological Laboratory o Items Dropped: Iron, Frozen Cider o EXP: 39 o Fol: 144 A lizardman charged with defending the Cardianon mothership. Given that it is able to live alongside the Cardianon, one can surmise that it has either retained its pre-transformation memories or its mind is being controlled by Cardianon scientists. ------------------ 031. Lizard Shaman: ------------------ o Race: Animal o Locations Found: Cardianon Mothership, Biological Laboratory, Cardianon Subterranean City o Items Dropped: Empty Bottle, Darkness Gem, Light Gem o EXP: 30 o Fol: 148 A lizardman charged with defending the Cardianon mothership. Rarely seen on the front lines, it usually provides support for the other fighters. It can use symbology, but is inexperienced with guns and machinery. ---------------------- 032. Armed Dragon Newt: ---------------------- o Race: Demon o Locations Found: Cardianon Subterranean City o Items Dropped: Berserker's Scarf, Mercury, Alchemist's Water o EXP: 68 o Fol: 159 A Dragon Newt granted a defense role in the Cardianon mothership thanks to its outstanding fighting ability. It has retained its pre-transformation intellect, but the enormous size it's grown to prohibits it from using any precision machinery. ---------------------- 033. Cardianon General: ---------------------- o Race: Humanoid o Locations Found: Biological Laboratory, Cardianon Subterranean City o Items Dropped: Barrier Spirtwater, Fortitude Potion o EXP: 24 o Fol: 164 The elite soldiers of the Cardianon force. They are frequently seen leading squadrons of footsoldiers, though some elite-only units have also been formed. Talented marksmen, they usually engage in sniper combat from a distance. ------------------ 034. Armed Dragoon: ------------------ o Race: Mechanical o Locations Found: Subterranean City o Items Dropped: Laser Oscillator, Compact Stun Bomb, Warning Brooch o EXP: 57 o Fol: 270 A powered suit used by the Cardianon, allowing even those who have not yet evolved to enjoy heavyweight power and impervious defense. Originally a piece of heavy construction equipment, this weapon provides an extra level of confidence when facing off against a fully-evolved, fully-grown dragon or Dragon Newt. Some pilots feel so secure inside one, they never want to get out. ------------------- 035. Dragon General: ------------------- o Race: Demon o Locations Found: Control Tower o Items Dropped: o EXP: 135 o Fol: 191 The ultimate evolution of the Cardianon race, a Dragon Newt engineered with an eye toward skill in battle. Not a single Cardianon doesn't wish to become one of these someday. It has high intelligence, but it fights without a trace of emotion, making it essentially a slaughter machine. ------------- 036. Sahariel: ------------- o Race: Other o Locations Found: Control Tower o Items Dropped: o EXP: 10003 o Fol: 7711 A monster created when an Armed Dragoon was absorbed by the Grigori onboard the Cardianon mothership. It attacks with the multitude of weaponry installed in its body. When its upper body is fully upright, it spouts powerful beams and deadly lightning. Its vital core is usually hidden inside its body, but there might be some other way of getting to it... ------------------ 037. Genomic Beast: ------------------ o Race: Demon o Locations Found: Military Facility o Items Dropped: Iron Claws o EXP: 5156 o Fol: 2388 A creature synthesized on Earth from a mixture of animal and alien genes. It was created to be the strongest creature on Earth, but it proved wholly untamable, and its exasperated handlers kept it in cages its entire life. It exhales a flammable gas which it then ignites with static electricity, creating a "fire-breathing" effect. ------------------- 038. Soldier Zombie: ------------------- o Race: Undead o Locations Found: Military Facility o Items Dropped: Natto, Pickled Plum, Gunpowder, Aquaberries o EXP: 76 o Fol: 102 The cumulative result of lengthy human experimentation on soldiers. Nothing one could call intelligence remains; all he thinks about is attacking anything that moves. Most of his internals have atrophied and transformed into poison- generating organs. ----------------- 039. Little Alien: ----------------- o Race: Humanoid o Locations Found: Military Facility o Items Dropped: Bizarre Fruit, Fresh Sage, Bigberries o EXP: 64 o Fol: 81 Aliens that crash-landed on Earth while on a tourist trip. Imprisoned by the people of Earth, they were subjected to forced examinations and cruel experiments, angering them greatly. They have since managed to make contact with their home planet, and as far as they're concerned, something must be done to eliminate this rabble of barbarians as soon as possible. ---------------- 040. Bigfoot Sam: ---------------- o Race: Mechanical o Locations Found: Military Facility o Items Dropped: Bigberries, Basil o EXP: 144 o Fol: 134 An artificial human created in an experimental facility on Earth by splicing together the dead bodies of several different animals. It obeys orders well, but it is incapable of independent behavior. It runs on electric power, and its life-support systems shut down when its batteries run out. One test subject was lost in the Himalayas during an experimental run. ------------- 041. Honeybee: ------------- o Race: Insect o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Accuracy Seeds, Bee Stinger, Aquaberries o EXP: 108 o Fol: 90 A large, bee-like insect that lives on Roak. Its diet consists mainly of the nectar it retrieves from flowers, but it also attacks small creatures for the animal protein its larval form requires. It has even been known to attack people on rare occasions. ----------------- 042. Unicorn Wolf: ----------------- o Race: Animal o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Wolf Fang, Blueberries o EXP: 108 o Fol: 111 A carnivorous animal living on Roak and distributed across the entirety of the Astralian continent. Traveling in groups, they surround and attack their prey, occasionally striking at creatures far bigger than themselves. They are fearless in battle, but share an utter distaste for garlic, to the point where they flee at the mere smell of it. ------------------ 043. Kobold Bandit: ------------------ o Race: Animal o Locations Found: Planet Roak: Astralian Continent o Items Dropped: o EXP: 162 o Fol: 189 A race of bandit beasts that lives on the Astralian continent, attacking travelers and merchant caravans who cross the desert. Posses are formed on regular occasions to quell them, but the bandits seem to all disappear just before the fighters arrive, reappearing from nowhere once they have left the desert. ------------------- 044. Waving Pincers: ------------------- o Race: Insect o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Rotten Fish, Warped Carapace o EXP: 162 o Fol: 163 A large, crab-like crustacean that lives near bodies of water on Roak. Its most notable trait is its method of attack: it flips over, driving the protrusions on its shell into the ground, then spins around rapidly, trying to bash into its enemies. How it managed to evolve such a unique method of attack is a complete mystery. ------------- 045. Axe Beak: ------------- o Race: Bird o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Basil, Giant Bird Feather, Common Egg, Peryton Droppings o EXP: 189 o Fol: 151 A large bird that lives on Roak. Its name comes from the tree cuts made by the bird's highly-developed beak to mark its territory, which happen to look like they were made with an axe. Occasionally, it chops down a tree in one fell swoop and is later found dead under the fallen trunk. Its mastery of symbology suggests a fairly advanced intelligence. ------------------- 046. Skeleton Armor: ------------------- o Race: Undead o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Vile Goop, Solid Protector o EXP: 236 o Fol: 179 The wandering ghost of a dead Roakian soldier. It is said that men killed by a certain monster are turned into these, but the rumors never specify exactly which monster. His will is driven soley by battle; if he ceases fighting, he will disappear into the ether. Not even victory provides him solace - it only spurs him to seek the next battle. ---------------- 047. Desert Ogre: ---------------- o Race: Animal o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Bigberries o EXP: 409 o Fol: 949 a large hominid species that frequents desert areas. The hair that grows all over its body helps stave off water loss and protects against overheating. The males squabble with each other over the females during mating season; these fights can last over five days, until one competitor or the other dies of dehydration. --------------------- 048. Thieving Scumbag: --------------------- o Race: Humanoid o Locations Found: Planet Roak: Astralian Continent o Items Dropped: tri-Emblum, Hot Chocolate, Natto o EXP: 163 o Fol: 237 A full-fledged (?) thieving scumbag. Thieves like these compete over who's the most scummy in the land, although they must be careful not to cross the line and make themselves out as too good to be thieves. If they do, then it's back to being an apprentice scum-hauler. -------------------- 049. Albero di Anima: -------------------- o Race: Plant o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Bigberries, Aquaberries, Basil, Nectar o EXP: 354 o Fol: 290 A mobile tree that lives on Roak and swallows up any animals attracted to the ripened fruit hanging on its branches. Instead of absorbing nutrients via its roots, it literally consumes its prey inside its body, suggesting that it possesses a digestive system similar to that of a Venus flytrap. ---------------- 050. Black Eagle: ---------------- o Race: Humanoid o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Attack Seeds o EXP: 871 o Fol: 2031 A bandit active in Astral, named after the tattoo on hsi back. A highly elusive thief, one story claims that he pulled off robberies in four different places at once. He's also well-versed in the sword, able to hold his own even in one- on-one combat. ----------------- 051. Vomiting Gel: ----------------- o Race: Plant o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Natto, Vile Goop, Blackberries, Glowstick o EXP: 183 o Fol: 248 A mollusk that lives on Roak, often in dark, moist places. The digestive fluid it spits undergoes a chemical reaction when exposed to air, causing it to emit a thick, irritating mist that works like potent tear gas on the naked eye. By the time the Vomiting Gel's victim is able to open its eyes again, it has usually already been swallowed. --------------- 052. Corpse Bat: --------------- o Race: Bird o Locations Found: Planet Roak: Astralian Continent o Items Dropped: Protection Seeds, Raw Animal Meat, Lizardskin o EXP: 97 o Fol: 165 A large bat that lives in caves on Roak. At night, it patrols the skies all the way to the desert, drinking the blood of carcasses and small animals it passes. a naturally timid species, it will flee from humans even at nighttime, but invading its nest will cause mass panic and virtually guarantee a head-on visit from a horde of angry bats. ---------- 053. Harpy: ---------- o Race: Bird o Locations Found: Planet Roak Astralian Continent (Tropp Area) o Items Dropped: Cashmere, Glowstick, Common Egg o EXP: 226 o Fol: 304 A race of avians that frequent western Astral and live off of animal carcasses. They frequently play cat-and-mouse games with adventurers, waiting for them to frow weak and die. This habit has caused people to view them as back luck, an avian harbinger of doom to be avoided. --------------- 054. Mandragora: --------------- o Race: Plant o Locations Found: Planet Roak: Astralian Continent (Tropp Area) o Items Dropped: Faerie Embroidery Thread, Nectar, Dwarven Embroidery Thread, Mixed Syrup o EXP: 187 o Fol: 241 A sentient plant species found on the Astralian continent. It lives in the deserts to the south during the rainy season, then moves north to more temperate climes after the skies clear. Upon reaching full maturity (a process that takes about three years), it begins to emit a pleasant scent, captivating anyone who passes by. ------------------ 055. Spirit Priest: ------------------ o Race: Humanoid o Locations Found: Planet Roak: Astralian Continent, Purgatorium o Items Dropped: Lezard's Flask, Glowstick, Pumpkin Extract, Healing Card, Pumpkin Cider o EXP: 228 o Fol: 304 An oracle that governs over the spirits worshiped by the sentient beast species on Astral. A master of recovery and support symbology, he devotes himself solely to aiding monsters in their times of need. He can communicate with many types of monsters, occasionally endowing them with symbological powers for their own use. -------------------- 056. Sydonaist Alpha: -------------------- o Race: Humanoid o Locations Found: Planet Roak: Astralian Continent, Purgatorium o Items Dropped: Cloudy Cider, Aquaberries, DANGER! DO NOT DRINK!, Static Cider o EXP: 114 o Fol: 117 A combat agent that eliminates anyone who impedes or turns his back to the teachings of teh Church of Sydonai. Since they're recruited from the general population of followers, they are not terribly experiences in battle. They wear masks not to protect their identities, but to symbolize how they serve Asmodeus selflessly. ------------------- 057. Sydonaist Beta: ------------------- o Race: Humanoid o Locations Found: Planet Roak: Astralian Continent, Purgatorium o Items Dropped: o EXP: 125 o Fol: 141 A combat squad leader in the Church of Sydonai. Merely a regular soldier who was promoted, they are not actually all that well-versed in fighting. They live highly conflicted lives, balancing their pride for their social position with their spiritual compulsion to serve their church selflessly at all times. ----------------- 058. Mage Chimera: ----------------- o Race: Demon o Locations Found: Purgatorium o Items Dropped: o EXP: 576 o Fol: 532 A synthesized beast created by Sydonaists. It can carry out commands if trained correctly, but forgets them within three days, requiring constant retraining. Although the process is arduous, a talented trainer can even teach them how to use symbology. ---------------- 059. Fire Corpse: ---------------- o Race: Undead o Locations Found: Purgatorium o Items Dropped: o EXP: 214 o Fol: 156 The ghost of a man who burned to death. He wanders the world searching for an escape from the burning pain. Upon sighting the living, he hurls flames at them, hoping to spread some of his suffering. ------------- 060. Succubus: ------------- o Race: Demon o Locations Found: Purgatorium o Items Dropped: Velvet Ribbon o EXP: 863 o Fol: 299 A small demon accidentally summoned from another world by the Sydonaists. Gifted with the power of the ancient sirens; any man caught in her snare will have his life force sucked dry. ------------------- 061. Guardian Beast: ------------------- o Race: Demon o Locations Found: Purgatorium o Items Dropped: Lezard's Flask o EXP: 5940 o Fol: 4626 A protective beast created by the ancients. It guards the Light Ring inside the Purgatorium, reflecting, refracting, and amplifying the ambient light to produce its searing-hot attack beams. In addition to protecting the ring from evil, it is also charged with choosing the person worthy enough of bearing the artifact. ----------- 062. Tamiel: ----------- o Race: Other o Locations Found: Purgatorium o Items Dropped: Fanatic's Staff o EXP: 4778 o Fol: 14129 The leader of the Church of Sydonai, the cult that has thrown all of Astral into chaos. Tamiel fights to eliminate all who oppose the resurrection of Asmodeus. In addition to symbology, he also has a range of special attacks granted to him by the powers of Asmodeus himself. If he uses too much of his power, he goes out of control, as if the power itself has taken over his body. He looks human, but the truth is far more complicated... =============================================================================== - - - - - - - - - - - - - - - - Recipes - - - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S5R00) Usable Items........(S5R01) Food................(S5R02) Weapons.............(S5R03) Armor...............(S5R04) Neck Accessories....(S5R05) Wrist Accessories...(S5R06) Other Items.........(S5R07) Synthesis...........(S5RSY) =============================================================================== Recipes: Usable Items (S5R01) =============================================================================== ---------------- Fortitude Potion: ---------------- Required Skill: Alchemy (S.Lv3) Ingredients: o Caterpillar Fungus x1 o Earth Gem x1 o Empty Bottle x1 --------------------- Lesser Demon's Fetish: --------------------- Required Skill: Artistry (S.Lv4) Ingredients: o Parchment x1 o Dark Paint x2 ------------- Mental Potion: ------------- Required Skill: Alchemy (S.Lv4) Required Items: Recipe Memo 09 Ingredients: o Ge Gen Tang x1 o Ice Gem x1 o Empty Bottle x1 --------------------- Pickled Pepper Potion: --------------------- Required Skill: Cooking (S.Lv3) Required Item: Recipe Memo 06 Ingredients: o Seasonings x1 o Vinegar x1 o Empty Bottle x1 ----------------- Resistance Potion: ----------------- Required Skill: Alchemy (S.Lv1) Ingredients: o Ge Gen Tang x1 o Light Gem x1 o Darkness Gem x1 o Empty Bottle x1 --------------- Scrambling Unit: --------------- Required Skill: Engineering (S.Lv2) Ingredients: o Universal Device x1 o Barrier Spiritwater x1 --------------- Strength Potion: --------------- Required Skill: Alchemy (S.Lv4) Ingredients: o Ginseng x1 o Fire Gem x1 o Empty Bottle x1 ---------------------- Symbol Card "Antidote": ---------------------- Required Skill: Artistry (S.Lv3) Ingredients: o Healing Paint x2 o Healing Card x1 ----------------------------- Symbol Card "Blast Hurricane": ----------------------------- Required Skill: Artistry (S.Lv3) Ingredients: o Wind Paint x3 o Attack Card x1 ------------------------- Symbol Card "Deep Freeze": ------------------------- Required Skill: Artistry (S.Lv4) Ingredients: o Water Paint x3 o Attack Card x1 -------------------------- Symbol Card "Earth Glaive": -------------------------- Required Skill: Artistry (S.Lv2) Ingredients: o Earth Paint x2 o Attack Card x1 ----------------------- Symbol Card "Explosion": ----------------------- Required Skill: Artistry (S.Lv3) Ingredients: o Fire Paint x3 o Attack Card x1 ----------------------- Symbol Card "Fire Bolt": ----------------------- Required Skill: Artistry (S.Lv1) Ingredients: o Fire Paint x2 o Attack Card x1 --------------------- Symbol Card "Healing": --------------------- Required Skill: Artistry (S.Lv2) Ingredients: o Healing Paint x2 o Healing Card x1 ------------------------- Symbol Card "Ice Needles": ------------------------- Required Skill: Artistry (S.Lv2) Ingredients: o Water Paint x2 o Attack Card x1 ----------------------------- Symbol Card "Lightning Blast": ----------------------------- Required Skill: Artistry (S.Lv1) Ingredients: o Thunder Paint x2 o Attack Card x1 ------------------------- Symbol Card "Sacred Pain": ------------------------- Required Skill: Artistry (S.Lv3) Ingredients: o Mysterious Paint x2 o Support Card x1 --------------------- Symbol Card "Silence": --------------------- Required Skill: Artistry (S.Lv2) Ingredients: o Mysterious Paint x2 o Support Card x1 ------------------------ Symbol Card "Stone Rain": ------------------------ Required Skill Artistry (S.Lv4) Ingredients: o Earth Paint x3 o Attack Card x1 --------------------------- Symbol Card "Thunder Flare": --------------------------- Required Skill: Artistry (S.Lv3) Ingredients: o Thunder Paint x3 o Attack Card x1 ----------------------- Symbol Card "Wind Blade: ----------------------- Required Skill: Artistry (S.Lv1) Ingredients: o Wind Paint x2 o Attack Card x1 ------------------ Wide-Range EM Bomb: ------------------ Required Skill: Engineering (S.Lv5) Required Item: Recipe Memo 16 Ingredients: o Intensified Gunpowder x2 o Micro Circuit x1 o Fire Gem x2 =============================================================================== Recipes: Food (S5R02) =============================================================================== ---------- Beef Steak: ---------- Required Skill: Cooking (S.Lv7) Required Characters: Meracle Ingredients: o Raw Animal Meat x2 o Vegetables x1 o Seasonings x1 -------------- Blueberry Tart: -------------- Required Skill: Cooking (S.Lv6) Required Characters: Meracle Ingredients: o Common Egg x1 o Fresh Cream x1 o Blueberries x4 ------------ Caesar Salad: ------------ Required Skill: Cooking (S.Lv3) Ingredients: o Vegetables x2 o Olive Oil x1 o Lemon x1 o Rich Cheese x1 ---------- Curry Rice: ---------- Required Skill: Cooking (S.Lv4) Required Characters: Meracle Ingredients: o White Rice x2 o Raw Animal Meat x1 o Vegetables x1 o Seasonings x1 ----------- Custard Pie: ----------- Required Skill: Cooking (S.Lv4) Ingredients: o Pie Crusts x1 o Fresh Cream x1 --------------- Fermented Sushi: --------------- Required Skill: Cooking (S.Lv7) Required Characters: Meracle Ingredients: o White Rice x2 o Raw Fish x2 ------------- Hamburg Steak: ------------- Required Skill: Cooking (S.Lv4) Ingredients: o Raw Animal Meat x2 o Vegetables x1 o Common Egg x1 o Seasonings x1 ----------- Lemon Juice: ----------- Required Skill: Cooking (S.Lv1) Ingredients: o Lemon x1 o Natural Water x1 -------- Ochazuke: -------- Required Skill: Cooking (S.Lv2) Ingredients: o White Rice x1 o Pickled Plum x1 o Seaweed x1 o Natural Water x1 -------------------- Otherworldly Cuisine: -------------------- Required Skill: Cooking (S.Lv2) Ingredients: o Insect Leg x2 o Insect Egg x4 o Rotten Fish x1 o Vinegar x2 -------- Oyakodon: -------- Required Skill: Cooking (S.Lv3) Ingredients: o White Rice x2 o Raw Animal Meat x1 o Common Egg x1 o Special Warishita Sauce x1 --------------- Pasta Bolognese: --------------- Required Skill: Cooking (S.Lv5) Required Item: Recipe Memo 07 Ingredients: o Uncooked Pasta x1 o Raw Animal Meat x1 o Vegetables x1 o Rich Cheese x1 -------------- Pasta Genovese: -------------- Required Skill: Cooking (S.Lv7) Ingredients: o Uncooked Pasta x1 o Seasonings x1 o Blue Seed x2 o Olive Oil x1 o Rich Cheese x1 ----------------- Pasta Peperoncino: ----------------- Required Skill: Cooking (S.Lv3) Ingredients: o Uncooked Pasta x1 o Seasonings x1 o Olive Oil x1 ----------------- Pickled Plum Rice: ----------------- Required Skill: Cooking (S.Lv1) Ingredients: o White Rice x1 o Pickled Plum x1 o Seaweed x1 ----------- Ratatoullie: ----------- Required Skill: Cooking (S.Lv8) Required Characters: Meracle Ingredients: o Vegetables x3 o Olive Oil x2 --------------- Salmon Meuniere: --------------- Required Skill: Cooking (S.Lv6) Required Characters: Meracle Ingredients: o Raw Fish x1 o Olive Oil x1 o Lemon x1 ------------------ Salt-Grilled Saury: ------------------ Required Skill: Cooking (S.Lv4) Ingredients: o Raw Fish x1 o Vegetables x1 --------- Shortcake: --------- Required Skill: Cooking (S.Lv5) Ingredients: o Common Egg x1 o Fresh Cream x2 o Blueberries x1 =============================================================================== Recipes: Weapons (S5R03) =============================================================================== ------------- Composite Bow: ------------- Required Skill: Smithery (S.Lv6) Required Characters: Reimi Ingredients: o Carbon Fiber x3 o Aluminum x1 o Aramid Fiber x2 ------------- Earthsoul Bow: ------------- Required Skill: Smithery (S.Lv4) Required Item: Recipe Memo 02 Ingredients: o Torch Bow x1 o Earth Gem x2 o Iron x2 ------------- Elastic Saber: ------------- Required Skill: Smithery (S.Lv4) Ingredients: o Steel x3 o Silver x1 o Carbon Fiber x2 o Swept Hilt x1 ----------- Flame Sword: ----------- Required Skill: Smithery (S.Lv1) Ingredients: o Blessed Sword x1 o Fire Gem x2 ----------- Hunting Bow: ----------- Required Skill: Smithery (S.Lv2) Ingredients: o Eldarian Bow x1 o Bowstring x1 o Iron x2 ---------------- Icecrusher Sword: ---------------- Required Skill: Smithery (S.Lv5) Ingredients: o Runic Metal x2 o Bracteate x1 o Ash x1 o Ice Gem x3 ---------- Iron Saber: ---------- Required Skill: Smithery (S.Lv2) Ingredients: o Iron x3 o Silver x1 o Sharkskin x2 High Quality Version: Iron Saber-R01 ----------- Ocean Claws: ----------- Required Skill: Crafting (S.Lv4) Required Characters: Myuria Ingredients: o Runic Metal x2 o Bracteate x2 o Carbon Fiber x2 o Ice Gem x2 --------- Ruby Wand: --------- Required Skill: Crafting (S.Lv3) Ingredients: o Oak x1 o Taffeta Ribbon x1 o Ruby x1 ---------- Rune Saber: ---------- Required Skill: Smithery (S.Lv6) Ingredients: o Runic Metal x2 o Bracteate x2 o Ash x1 o Swept Hilt x1 -------------- Scumbag Slayer: -------------- Required Skill: Smithery (S.Lv1) Required Characters: Meracle Ingredients: o Meteorite x1 o Swept Hilt x1 o Mana Ribbon x1 o Wooden Stick x2 ----------------- Staff of Freezing: ----------------- Required Skill: Crafting (S.Lv4) Required Characters: Myuria Ingredients: o Ash x2 o Bracteate x1 o Magic Capacitor x1 o Ice Gem x4 ----------- Storm Blade: ----------- Required Skill: Smithery (S.Lv1) Required Item: Recipe Memo 05 Ingredients: o Broken Metal Cutting Blade x1 o Repair Kit x1 o Wind Gem x1 ----------- Venom Sword: ----------- Required Skill: Smithery (S.Lv3) Ingredients: o Steel x3 o Aluminum x1 o Carbon Fiber x1 o Poison Hemlock x2 =============================================================================== Recipes: Armor (S5R04) =============================================================================== --------- Aqua Mail: --------- Required Skill: Smithery (S.Lv4) Ingredients: o Iron x4 o Rivet x8 o Ice Gem x2 --------------- Flame Rune Mail: --------------- Required Skill: Smithery (S.Lv6) Ingredients: o Runic Metal x3 o Bracteate x2 o Rivet x8 o Fire Gem x8 -------------- Iron Protector: -------------- Required Skill: Smithery (S.Lv2) Ingredients: o Iron x4 o SRF Protector x1 ----------- Mirage Robe: ----------- Required Skill: Crafting (S.Lv4) Ingredients: o Cashmere x4 o Handspun Thread x1 o Faerie Embroidery Thread x1 --------------- Protective Robe: --------------- Required Skill: Crafting (S.Lv3) Ingredients: o Silk x4 o Handspun Thread x2 o Dwarven Embroidery Thread x2 --------------- Shell Protector: --------------- Required Skill: Smithery (S.Lv1) Ingredients: o Iron x4 o Warped Carapace x2 ---------------- Traveler's Cloak: ---------------- Required Skill: Crafting (S.Lv1) Ingredients: o Wool x4 o Handspun Thread x2 =============================================================================== Recipes: Neck Accessories (S5R05) =============================================================================== ----------- Earth Charm: ----------- Required Skill: Artistry (S.Lv4) Ingredients: o Parchment x2 o Magical Brush x1 o Earth Gem x4 =============================================================================== Recipes: Wrist Accessories (S5R06) =============================================================================== ----------------- Berserker's Scarf: ----------------- Required Skill: Crafting (S.Lv3) Ingredients: o Manacloth x1 o Pickled Pepper Potion x8 o Giant Bird Feather x4 ------------ Earth Armlet: ------------ Required Skill: Crafting (S.Lv3) Required Items: Recipe Memo 20 Ingredients: o Silver x3 o Earth Gem x4 o Earth Paint x2 o Earth Charm x1 --------------- Energy Bracelet: --------------- Required Skill: Crafting (S.Lv2) Ingredients: o Oak x1 o Light Gem x2 ----------- Fire Armlet: ----------- Required Skill: Crafting (S.Lv3) Ingredients: o Silver x3 o Fire Gem x4 o Fire Paint x2 o Fire Charm x1 -------------- Magic Bracelet: -------------- Required Skill: Crafting (S.Lv4) Ingredients: o Snakeskin x2 o Light Gem x1 -------------- Power Bracelet: -------------- Required Skill: Crafting (S.Lv4) Ingredients: o All-Purpose Ceramic x1 o Silver x1 o Light Gem x1 o Darkness Gem x1 --------------- Sturdy Bracelet: --------------- Required Skill: Crafting (S.Lv3) Ingredients: o Platinum x2 o Earth Gem x1 -------------- Thunder Armlet: -------------- Required Skill: Crafting (S.Lv3) Ingredients: o Silver x3 o Thunder Gem x4 o Thunder Paint x2 ------------ Water Armlet: ------------ Requried Skill: Crafting (S.Lv4) Ingredients: o Silver x3 o Ice Gem x4 o Water Paint x2 ----------- Wind Armlet: ----------- Required Skill: Crafting (S.Lv4) Ingredients: o Silver x3 o Wind Gem x4 o Wind Paint x2 --------------- Wisdom Bracelet: --------------- Required Skill: Crafting (S.Lv7) Required Item: Recipe Memo 19 Ingredients: o Silver x2 o Ice Gem x1 o Intelligence Seeds x1 =============================================================================== Recipes: Other Items (S5R07) =============================================================================== -------------------- Faerie of Protection: -------------------- Required Skill: Alchemy (S.Lv7) Ingredients: o Protection Seeds x1 o Sacrificial Doll x1 o Mercury x2 o Lezard's Flask x1 ---------- Fang Flute: ---------- Required Skill: Crafting (S.Lv3) Ingredients: o Wolf Fang x1 o Lacquer x1 -------------- Feathered Comb: -------------- Required Skill: Crafting (S.Lv2) Required Characters: Myuria Ingredients: o Giant Bird Feather x4 o Lacquer x1 ---- Gold: ---- Required Skill: Alchemy (S.Lv2) Required Characters: Bacchus Ingredients: o Silver x2 o Alchemist's Water x1 ---------- Gnomestone: ---------- Required Skill: Alchemy (S.Lv6) Ingredients: o Mithril x1 o Earth Gem x4 o Lezard's Flask x1 ------------- Monster Jewel: ------------- Required Skill: Alchemy (S.Lv3) Ingredients: o Crystal x1 o Mercury x2 o Alechemist's Water x4 ---------- Mood Stone: ---------- Required Skill: Alchemy (S.Lv8) Ingredients: o Meteorite x2 o Light Gem x8 --------- Music Box: --------- Required Skill: Engineering (S.Lv1) Required Characters: Meracle Ingredients: o Broken Music Box x1 o Repair Kit x1 ----------- Nereidstone: ----------- Required Skill: Alchemy (S.Lv7) Ingredients: o Mithril x1 o Ice Gem x4 o Lezard's Flask x1 ------------- Ominous Metal: ------------- Required Skill: Alchemy (S.Lv6) Ingredients: o Runic Metal x2 o Darkness Gem x9 --------------- Salamanderstone: --------------- Required Skill: Alchemy (S.Lv7) Ingredients: o Mithril x1 o Fire Gem x4 o Lezard's Flask x1 ------ Silver: ------ Required Skill: Alchemy (S.Lv1) Required Characters: Bacchus Ingredients: o Mercury x2 o Alchemist's Water x1 ----- Steel: ----- Required Skill: Alchemy (S.Lv3) Required Characters: Bacchus Ingredients: o Iron x4 o Coal x2 ---------- Sylphstone: ---------- Required Skill: Alchemy (S.Lv6) Ingredients: o Mithril x1 o Wind Gem x4 o Lezard's Flask x1 --------- Thorstone: --------- Required Skill: Alchemy (S.Lv7) Ingredients: o Mithril x1 o Thunder Gem x4 o Lezard's Flask x1 =============================================================================== Synthesis (S5RSY) =============================================================================== This section will help you get the best equipment in the game, using Sarah's Synthesis skill. ------------------------------------------------------------------------------- What You Need to Know About Synthesis ------------------------------------------------------------------------------- ***Thank you to DreadedDarkness for the contents of this section*** Synthesis This is the ability to reforge your equipment to improve it or simply make it stronger. It is easily the most useful tool and the most powerful weapon you will use in this game, however before you can seriously think about it you need to work on inventing items. I'm not going to go in depth on how to invent or who makes what, but I can tell you that there are only 120 possible combinations of inventors, so you can simply do them all and invent every item. The task is a tedious one if you haven't gotten started on it (and you will lose out on 29 combinations if you wait too long) but it is very easy and more than worth it. Please note that the game's best items MUST be made this way and cannot be bought at all, so slacking off here only hurts you. Now then, assuming you've invented some good items (or at the very least found a place to buy some decent ones) you're almost ready to start. When you do Synthesis right you will make extremely powerful items worth many times more than you paid for the materials, and when you do it wrong you will have wasted time and possibly difficult to replace items. The first thing you need to do is Save before you begin, and thankfully there is a Save Point a few yards away from the item creation room on the Calnus. Saving before hand lets you experiment with what you make, and if you make a mistake or aren't happy with what you make you can always just reload to before you tried. Synthesis can improve upon any of the four equipment types, Weapons, Armor, Neck Accessories, and Wrist Accessories, allowing you to use four augmented items at once. You can change the item's basic stats and elemental resistances, but that's only the icing on the cake. The real magic comes from Factors. A Factor is a latent ability the item has and is highlighted in a yellow box when the item you're viewing is selected. Things like "Hit +2" and "Shoots balls of light when attacking" are Factors. All items can have a maximum of four. The best way to show where to go from with that is through an example: Suppose you have four amulets that each grant immunity to a different thing. You have an anti-silence, an anti-paralysis, an anti-fog, and an anti-frozen amulet. Normally you would need to pick between them before a battle if you wanted protection from one of those effects, and if the monsters could inflict multiple effects on you then you were simply out of luck. But no worries, Synthesis has your back. Each of those Accessories has one Factor which grants immunity to one thing, but you can combine those items through synthesis so that all four immunities are carried on one amulet. Now you have an item that protects against just about all of the most dangerous of the game's stat effects, and to top it off the process costs you nothing. Remember that whichever amulet you use for the Base Item the first time is the one you should use as a Base the next two times, this conserves all the boosts to the items basic stats and elemental resistances. The Base Item is the item you start your synthesis with, it is the first you select to begin the process. The second item you choose augments the Base Item and disappears at the end of the synthesis, leaving only the enhanced Base Item. Now, why did that work? When you combine two items of the same type, such as the Neck Accessories in the example, any Factors on the items smoothly combine with no change. However, if you try to combine items of different types, like a weapon with a piece of armor, the effects can be altered. A Factor that is offensive on a weapon, like "Shoots balls of light when attacking", might be changed to a defensive Factor like "Shoots balls of light when guarding". In other cases, like an Attack + Factor being added to armor, the Factor will disappear entirely and you'll have wasted an item. Before you Synth an item the menu on the right will show you what your new item will be like, always pay attention to this so that you don't make a mistake. Fortunately you've already been instructed to save so even mishaps like that shouldn't cause too much trouble. Experiment The game has many items, from food to usables to weapons, accessories, and armor, and while only the last three can work as Base Items all of these can be used in Synthesis. Because there are so many items it would take too long to list the specific effects of each one on each of the four types of equipment, so I won't be providing that information here. I leave it to you to find the Factors you like and think are helpful, and then to combine them to the best of your ability. What I can give you though are a few tips, hints, and ideas. Tip - Every item has a Synthesis limit. This is the number of times that item can be used as a Base Item. But after you've added all four Factors and can't add anymore, what else is there? The basic stats of the item, such as Attack, Defense, Hit, Guard, and Intelligence. By using various items you can raise these stats on the item to further give you a boost. On weapons and armor this is straight forward. For example, the Laser Blade has 900 Attack stock, and a synth limit of 16. After adding four factors there are still 12 synths left. You could leave the weapon as is, or you continue to synth it to raise one of the stats, like attack. Using other weapons will yield the best results, and (generally) the better the weapon the better the results. Some weapons can raise the attack by more than 80 points with every synthesis, meaning that after all 12 you'll have raise the blade's attack my at least 960 if you used that kind of weapon that many times, for a new total of 1860 (not counting whatever your Factors do). You can do similar things with armor and accessories. Different kinds of items give you different results and raise different stats, so again experiment to see what works for you. But now I see a question forming in your mind, "But Dreaded, where am I going to get 12 of the same item to use over and over in Synthesis?" It's a good question. You're going to make it in item creation. As I said before, the best items are those you make, and they are doubly important in Synthesis because after using one you can make another. Many of the items you buy in stores can be made cheaply and you can make items you'll never see in stores. Another reason this is important is because you never want to synth an item that is one of a kind, because you'll have lost out on something irreplaceable. If you can't make very good items in Synthesis because you did not take my advice and haven't invented much you can always just buy the best stuff you can get your hands on, but honestly you'll be wasting your money and losing out on the benefits of the better items you could just make. Hint - I hope you haven't been using up your stat boosting seeds (Attack Seeds, Defense Seeds, Health Seeds, etc.) because they are incredible in Synthesis. Likewise, I hope you haven't been using regular seeds in your synthing because the Potent versions are far and away better. Potent Attack Seeds, when added to your weapon, give you +18% Attack power each. You can add four, for a staggering +72% Attack, this dramatically raises the damage you do. As you might guess you can do the same with your armor, except Potent Defense Seeds add 20% for a total of +80% if you use 4, I would not use those though. Why? Because you could use Potent Health Seeds to give yourself +20% Health each, +80% with four, and at level 80 that should bring your health up to between 60k and 70k by itself. If you have the HP battle skill maxed out (+ 10,000 HP at level 10) your health will be closer to 80k. You can "find" Potent Seeds, but they are astronomically rare. As an alternative you can make them in item creation, and nowhere is my advice about inventing everything you can more relevant than it is right here. In order to create Potent Seeds after inventing them you will need two of any kind of Seed and a specific kind of Vase (there are other ingredients but they cannot be made and can easily be bought or farmed). For the Seeds you will need to refer to the Seed Farming section of the guide, but the Vases are things you must again make in item creation. There are four different types of Vases you will need, each being used to make different Seeds, so make sure to invent this stuff or you cannot attempt this and will not be able to enjoy the vast benefits. Ideas - While I did say it would be up to you to experiment in making the items you want, I would still like to provide you with the "blue prints" for items I found very helpful. All Resist Amulet You Need: - an anti-paralysis amulet - an anti-fog amulet - an anti-freeze amulet - an anti-silence amulet These can be crafted or bought, whichever is easier for you. Using one as a Base Item (I suppose whichever is your favorite color) Synth those items together. You Get: One amulet with all four effects, this is very good as those are the most dangerous effects you're likely to face in the game and certain monsters SPAM those spells. Infinite Mana Armlet, You Need: - Magic bracelet (+5% to maximum mp) - Three Regeneration Symbols (recovers 2% of your maximum MP over time) Combine these with the Magic Bracelet as the base. You Get: An armlet with 5% extra MP that recovers 6% of your maximum MP every few seconds (It seems around 10 or 15 seconds to me, I could be wrong but I know it isn't a long time). With this item you won't have to worry about your MP anymore. I never have to use MP recovery items for any of my characters because even when I constantly use special attacks I regenerate the MP faster than I use it up. ------------------------------------------------------------------------------- The Duplicate Skill and Magical Clay Farming ------------------------------------------------------------------------------- ***Thank you to DreadedDarkness for the contents of this section*** After beating the game and finding the Seven Stars Dungeon you'll be faced with enemies far above any you met in the game before. Taking these down will require skill and, more than likely, you will need to rely on the vast power of Synthesis. Powerful as this tool is to begin with there is a way to drastically improve its usefulness, and that is with the hidden skill Duplicate, found on the 7th floor of the Seven Stars dungeon. "Duplicate" lets you make a perfect copy of nearly any item (key items and skill manuals are on the very short list of things you can't replicate). The process uses the item Magical Clay to make the copies, and the amount you need can range from 1 to 11 pieces. I cannot stress enough how useful this is, as you're able to copy extremely rare items like Seeds, Laser Weapons, and Moonstones, to name a few. The sky is the limit here, as long as your Clay supply doesn't run dry. But you can run out quickly if you aren't careful. When you first acquire the skill be sure to level it to 10 immediately, this drops the amount of Clay you need for each copy. Note that Seeds all cost 11 Clay each (both normal and Potent versions cost the same). Also, it seems that items you've previously Synthesized cost 11 Clays as well, while most regular items (including Rares like the Moonstone and Moonstone Blade) cost only one. Still, 11 pieces of clay is a small price to pay for a copy of a very powerful enchanted item complete with Factors. Unfortunately, Magical Clay is not found everywhere, and hoarding it can be difficult as few enemies drop them and even then they don't drop often. To deal with that problem I worked out a way to quickly farm for as many Clays as you would possibly need. Magical Clay Farming: To get your hands on "Duplicate" you will have to have beaten the game, and that's part of what makes this trick work. Your ship, the Calnus, should be on Nox Obscurus. Go there and board the ship, save onboard at the first save point, and leave. Head to the teleporter and travel to Centropolis on EN II. As you head towards the shopping district you will notice an Inn on your left and another building on your right (the Transport building). Enter and head to the teleporter at the far end of the room, it will automatically take you to the Santuary. This is where you will get your clay. There are two Mining points in the area, and I've always had at least one give up Magical Clay (normally) both. With your clay found head back to Nox Obscuras and the Calnus, repeat the opening instructions: Board, Save, Leave. Boarding the Calnus resets all the Mining and Harvesting points in the game, giving you the ability to go right back to Sanctuary and get more clay. Doing this you should average 1 Magical Clay every 90 seconds, and 9 SP as well which Is a nice little bonus. In no time you'll have everything you need. If you ever go to the Sanctuary and neither point offers you the item you need only to reload at the Calnus and try again. This shaves off about a little over a minute that would have been wasted going back to the Calnus anyway. =============================================================================== - - - - - - - - - - - - - - - - Skills - - - - - - - - - - - - - - - - - - - - =============================================================================== _______________________________________________________________________(S6SK00) Bacchus.........(S6SKBA) Edge............(S6SKED) Faize...........(S6SKFA) Lymle...........(S6SKLY) Meracle.........(S6SKME) Myuria..........(S6SKMY) Reimi...........(S6SKRE) Skill Manuals...(S6SKMN) BEAT: B.........(S6BS0B) BEAT: S.........(S6BS0S) =============================================================================== Bacchus: Skills (S6SKBA) =============================================================================== ------------------------------Field Skills------------------------------------- ----------- Engineering: ----------- Default Item creation skill. Allows you to craft mechanical equipment and items such as bombs. At higher skill levels, more types of items become available. ------ Mining: ------ Default Allows you to mine ores at mining points. Press the B button at a mining point to use. At higher skill levels, the number of items you can mine increases. -------- Robotics: -------- Default Increases the chance of earning items after defeating mechanical enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. ------- Stealth: ------- Default Allows you to hide from enemies on the field for a limited time. At higher skill levels, the duration of the stealth effect increases. If you touch an enemy, you'll enter into battle. ----------------------------Special Arts--------------------------------------- ------------- Force Breaker: ------------- Default Launch a barrage of missiles from behind, exploding on contact and damaging any enemies in the vicinity. -------------- Galvanic Shock: -------------- Default Charge up both arms with electricity, then grab the enemy and shock them with a high-voltage burst. ----------- Irradiation: ----------- Level 30 Lock on to the enemy and call in a massive laser attack from the skies. ----------- Termination: ----------- Level 38 Rend the earth with a devastating chest beam, causing a shockwave. =============================================================================== Edge: Skills (S6SKED) =============================================================================== -----------------------------Field Skills-------------------------------------- -------- Smithery: -------- Default MP Cost: 0 Item creation skill. Allows you to craft metallic weapons and armor. At higher skill levels, more types of items become available. --------- Sprinting: --------- Default MP Cost: 0 Allows you to run faster on the field for a limited distance. Press the X button while running to use. -------------------------------Symbols----------------------------------------- (Note: You must reach a certain part of the story before you can get any of these skills.) ------- Healing: ------- Gained after a cetain story event HP recovery symbol. Recovers at least 31% of one ally's maximum HP. ------- Silence: ------- Level 17 Support symbol. Places the target and nearby enemies in 'silence' status, preventing them from using symbols. At higher skill levels, the chance of success increases. -------------- Cure Condition: -------------- Level 30 MP Cost: 8 Curative symbol. Purifies one ally of all status ailments. -----------------------------Special Arts-------------------------------------- ------------ Rising Blade: ------------ Default Attack with four rapid strikes, then launch the enemy skyward with a final rising thrust. -------------- Stampede Slash: -------------- Level 10 Make a beeline for the enemy, slashing along the way. ---------- Aura Spark: ---------- Level 23 Unleash a wave of focused energy with a downward swipe of the sword. ------------ Mystic Cross: ------------ Level 39 Kick the enemy into the air, then jump up and run them through. =============================================================================== Faize: Skills (S6SKFA) =============================================================================== --------------------------------Field Skills----------------------------------- ------- Alchemy: ------- Default MP Cost: 0 Item creation skill. Allows you to forge metal into other materials. At higher skill levels, more types of items become available. ---------------------------------Symbols--------------------------------------- ------------ Earth Glaive: ------------ Default Attack symbol (Earth). Blades of stone burst forth from under the enemy's feet. -------- Antidote: -------- Level 6 MP Cost: 4 Curative symbol. Purifies one ally of poison. ----------- Ice Needles: ----------- Level 12 Attack symbol (Water). Launches needles of ice at the enemy. ---------- Stone Rain: ---------- Level 21 Attack symbol (Earth). Countless rocks rain down upon he enemy. -------------- Shadow Needles: -------------- Level 26 Attack symbol (Darkness). Launches needles of darkness at the enemy from behind. --------- Enlighten: --------- Level 34 Support symbol. Temporarily boosts one ally's INT by 30%. At higher skill levels, the effect duration increases. ----------- Deep Freeze: ----------- Level 41 Attack symbol (Water). Cools the air surrounding the enemy, freezing them from the ground up. -------------------------------Battle Skills----------------------------------- ----- Pride: ----- Default MP Cost: 0 Boosts status parameters when fighting weaker enemies. At higher skill levels, the effect increases. The effect is only active when set as a battle skill. =============================================================================== Lylme: Skills (S6SKLY) =============================================================================== ------------------------------Field Skills------------------------------------- -------- Artistry: -------- Default MP Cost: 0 Item creation skill. Allows you to create symbol cards and other symbology- related items. At higher skill levels, more types of items become available. --------------------------------Symbols---------------------------------------- --------- Fire Bolt: --------- Default Attack symbol (Fire). Unleashes three enemy-seeking fireballs. ------- Healing: ------- Level 6 HP recovery symbol. Recovers at least 31% of one ally's maximum HP. ---------- Wind Blade: ---------- Level 13 Attack symbol (Wind). Fires swirling blades of wind at the enemy. -------------- Faerie Healing: -------------- Level 21 HP recovery symbol. Summons a faerie to recover at least 26% of all allies' maximum HP. ------- Silence: ------- Level 25 Support symbol. Places the target and nearby enemies in "silence" status, preventing them from using symbols. At higher skill levels, the chance of success increases. --------------- Lightning Blast: --------------- Level 28 Attack symbol (Thunder). Hurls lightning bolts at the enemy. ---- Void: ---- Level 36 Support symbol. Places the target and nearby enemies in "void" status, cancelling all support effects. At higher skill levels, the chance of success increases. ------------------------------Special Arts------------------------------------- ------------ Hatchet Reel: ------------ Default Summon Cerberus to perform a devastating spin attack on the enemy. -------------- Scorching Star: -------------- Level 18 Summon Cerberus to breathe a giant wave of fire that damages any enemies in the vicinity. ------------- Hound Grenade: ------------- Level 32 Summon Cerberus to chase after the enemy and set off an explosion. ----------- Spiral Fang: ----------- Level 41 Summon Cerberus to charge straight ahead in a swirling blaze of flame, knocking back any enemies in its path. =============================================================================== Meracle: Skills (S6SKME) =============================================================================== -------------------------------Field Skills------------------------------------ -------- Crafting: -------- Default Item creation skill. Allows you to craft lightweight equipment and accessories. At higher skill levels, more types of items become available. -------------------------------Special Arts------------------------------------ ------------- Ripper Pounce: ------------- Default Scratch the enemy with feline obstinacy, shredding them to pieces. ------------ Comet Impact: ------------ Default Strike the enemy right where it hurts with a devastating wind-up punch. --------------- Acrobatic Vault: --------------- Level 26 Launch a three-part kick combination that sends both you and the enemy sky- high. ------------- Claws of Fury: ------------- Level 38 Unleash a lethal flurry of scratches, uppercuts, and straight punches. =============================================================================== Myuria: Skills (S6SKMY) =============================================================================== -------------------------------Field Skills------------------------------------ ----------- Compounding: ----------- Default Item creation skill. Allows you to create medicinal items. At higher skill levels, more types of items become available. --------------------------------Symbols---------------------------------------- ------- Healing: ------- Default HP recovery symbol. Recovers at least 31% of one ally's maximum HP (at base level). ----------- Ice Needles: ----------- Default Attack symbol (Water). Launches needles of ice at the enemy. ----------- Deep Freeze: ----------- Default Attack symbol (Water). Cools the air surrounding the enemy, freezing them from the ground up. --------------- Lightning Blast: --------------- Default Attack symbol (Thunder). Hurls lightning bolts at the enemy. ------------- Thunder Flare: ------------- Default Attack symbol (Thunder). Summons a ball of lightning that envelops and damages the enemy. ---- Void: ---- Default Support symbol. Places the target and nearby enemies in "void" status, cancelling all support effects. At higher skill levels, the chance of success increases. -------------- Shadow Needles: -------------- Level 35 Attack symbol (Darkness). Launches needles of darkness at the enemy from behind. -----------------------------Battle Skills------------------------------------- ----- Pride: ----- Default Boosts status parameters when fighting weaker enemies. At higher skill levels, the effect increases. The effect is only active when set as a battle skill. =============================================================================== Reimi: Skills (S6SKRE) =============================================================================== -------------------------------Field Skills------------------------------------ ------- Cooking: ------- Default MP Cost: 0 Item creation skill. Allows you to prepare food items. At higher skill levels, more types of items become available. ---------- Harvesting: ---------- Default MP Cost: 0 Allows you to harvest items at harvesting points. Press the B button at a harvesting point to use. At higher skill levels, the number of items you can harvest increases. ----------------------------Special Arts--------------------------------------- ----------- Sonic Thorn: ----------- Default Fire a charged arrow that slices through everything in its path. ---------------- Seraphic Thunder: ---------------- Level 14 Shoot an arrow into the air, causing lightning to rain down in the vicinity. At higher skill levels, the number of lightning bolts increases. -------------- Crimson Squall: -------------- Level 25 Fire a charged arrow that erupts into a torrent of rapid-fire bolts. At higher skill levels, the number of bolts increases. ---------------- Chaotic Blossoms: ---------------- Level 35 Close in on the enemy with a jump-kick, then launch a flurry of kicks that culminates with a crushing blow. =============================================================================== Skill Manuals (S6SKMN) =============================================================================== Anthropology o Learn: Edge Increases the chance of earning items after defeating humanoid enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Appetite o Learn: Edge, Meracle Adds a bonus to the effect of HP recovery items. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Auto Healing o Learn: Edge, Faize, Lymle, Reimi Gradually restores HP during battle. At higher skill levels, HP is restored more frequently. The effect is only active when set as a battle skill. Botany o Learn: Reimi Increases the chance of earning items after defeating plant enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Chain Combos o Learn: Bacchus, Edge, Faize, Lymle, Meracle, Reimi Allows you to assign multiple skills to a chain combo. At higher skill levles, the number of skill slots and amount of damage dealt increases. Once the skill is learned, its effect is always present. Convert o Learn: Bacchus, Edge, Faize Converts some HP to MP over a period of 30 seconds. At higher skill levels, the effect increases. Use this skill from the battle menu. Critical Hit o Learn: Edge, Reimi Allows you to perform critical hits outside of Rush Mode. At higher skill levels, the chance of success and the amount of damage dealt increases. The effect is only active when set as a battle skill. Demonology o Learn: Myuria Increases the chance of earning items after defeating demon enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Elusion o Learn: Lymle Allows you to run from battles quickly. At higher skill levels, the time needed to escape decreases. The effect is only active when set as a battle skill. Energy Shield o Learn: Lymle, Reimi Occasionally nullifies physical attacks. At higher skill levels, the chance of success increases. The effect is only active when set as a battle skill. Entomology o Learn: Faize Increases the chance of earning items after defeating insect enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. First Aid o Learn: Bacchus, Edge, Faize, Lymle, Meracle, Reimi When taking damage from an enemy, occasionally recovers 20% of damage taken as HP. The effect is only active when set as a battle skill. Focus o Learn: Reimi Boosts HIT and critical hit chance for 30 seconds. At higher skill levels, the effect increases. Use this skill from the battle menu. Fury Boost o Learn: Bacchus, Edge, Faize, Lymle, Meracle, Reimi Increases the chance of surviving via Fury when your HP hits 0. At higher skill levels, the effect increses. The effect is only active when set as a battle skill. Hide o Learn: Faize, Lymle Diverts the attention of enemies, making them target you less often. Use this skill from the battle menu. HP Boost o Learn: Edge, Faize, Lymle, Reimi Adds 100 to your maximum HP (at lowest level.) The effect is only active when set as a battle skill. Mindflare o Learn: Faize, Lymle Boosts INT for 30 seconds, but triples MP costs. Use this skill from the battle menu. No Guard o Learn: Bacchus, Edge, Faize Prevents you from being thrown off balance when taking damage of less than 1% of your maximum HP (at base level.) The effect is only active when set as a battle skill. Ornithology o Learn: Meracle Increases the chance of earning items after defeating avian enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Parapsychology o Learn: Lymle Increases the chance of earning items after defeating undead enemies. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Pickpocketing o Learn: Edge Allows you to steal items and Fol from others. At higher skill levels, the chance of success increases. Press the B button while wearing the Bandit's Gloves to use. Be careful not to steal too much... Rage o Learn: Lymle, Reimi Increases the chance of becoming enraged when an ally falls, and provides an ATK and INT bonus when enraged. At higher skill levels, the effect increases The effect is only active when set as a battle skill. Scan Enemy o Learn: Bacchus, Faize Allows you to view information on the targeted enemy. Use this skill from the battle menu. Steal o Learn: Meracle, Myuria Occasionally steals an item when attacking enemies. At higher skill levels, the chance of success increases. The effect is only active when set as a battle skill. Stun o Learn: Edge, Faize Occasionally adds a stun effect when attacking enemies. At higher skill levels, the chances of success increases. The effect is only active when set as a battle skill. Taunt o Learn: Bacchus, Edge, Meracle, Reimi Attracts the attention of enemies, making them target you more often. Use this skill from the battle menu. Trap Evasion o Learn: Bacchus Reduces the amount of damage taken from traps on the field. At higher skill levels, the effect increases. Once the skill is learned, its effect is always active. Treasure Sense o Learn: Lymle Displays the locations of treasure chests and harvesting/mining points on the minimap. Once the skill is learned, its effect is always active. =============================================================================== BEAT: B (S6BS0B) =============================================================================== Default: Increased critical hit chance during Rush Mode Rank 5: Rush Gauge increase rate up Rank 9: MP cost 25% during Rush Mode Rank 13: Rush Gauge decrease rate down Rank 17: Damage -5% during Rush Mode Rank 20: Rush Gauge increases during Rush Mode =============================================================================== BEAT: S (S6BS0S) =============================================================================== Default: Increased damage to Blindsided enemies Rank 5: Chain Combo entry during Blindsides Rank 9: Double Blindsides enabled (avoids counters) Rank 13: Blindside charging enabled while attacking Rank 17: Freeze nearby enemies when Blindsiding Rank 20: "No Guard" status while Blindside charging =============================================================================== - - - - - - - - - - - - - - - Dictionary - - - - - - - - - - - - - - - - - - - =============================================================================== _______________________________________________________________________(S10DIC) ****Warning! The Dictionary contains spoilers**** Places/Facilities..........(S11DIC) People/Races...............(S12DIC) Organizations..............(S13DIC) Astronomical Bodies........(S14DIC) Science/Technology.........(S15DIC) Miscellaneous/Other........(S16DIC) =============================================================================== Places/Facilities (S11DIC) =============================================================================== -------------- Abandoned Town: -------------- A small town located near the lip of an impact crater caused by a meteor 50,000 years ago. The area was closed off for military use some time ago, leaving the town abandoned and uninhabited. ---------------- Alanaire Citadel: ---------------- A citadel in the northern part of Lemuris. Despite being called a citadel, it was not constructed for war; rather, it was built as a sort of storm wall to block the seasonal winds coming from the northeast, where the bacculus disease originated. It has a very long history, with records found dating back to before Lemurisians even settled in the area, and it is widely known as the traditional birthplace of the planet's symbology. A symbological school for Leurisians is housed inside, along with training grounds built to help students learn and acquire skills. While the source of the school's power is unknown, a symbologist known as an oracle lives on the top floor, charged with passing the skills of symbology on to future generations. ------ Astral: ------ One of Roak's three major continents, located in the central region of the planet. The north is dominated by the forests of the Astral Mountains, while the south is covered in desert. The land is currently under the governance of the king of Astral, whose nation has close commercial ties with the rest of Roak's countries. ----------- Astral City: ----------- A city built around and providing entry into Astral Castle, located deep within the mountains. Home to the headquarters of the Astralian Royal Knights, the most powerful of the castle's knights and the body responsible for maintaining order in the region. Rogues from Tatroi tend to loiter at night when the knights are changing shifts, making it a particularly dangerous time to be outside. -------------- Astral Kingdom: -------------- A kingdom founded by Highlanders on the continent of Astral. Its knights are renowned throughout the land for their great power, consisting entirely of elite warriors hand-picked from the most skilled of Highlanders. -------------------- Cardianon Mothership: -------------------- A giant, 30-kilometer-long saucer-shaped mothership built by the Cardianon. A city exists in the center of the saucer, but only a tiny population lives there; half of the Cardianonn population are in a state of coldsleep. Invasion from outside is nearly impossible, thanks in part to the drone fighters that launch from the mothership and intercept incoming attacks. The ship is also known to occasionally seize spacecraft with its tractor beam for reasons unknown. -------------- Celestial Ship: -------------- The name given by the Lemurisians to Edge's spaceship. To such an undeveloped race, it would not be an exaggeration to say that the ship itself is like a god in their eyes. ----------------- Military Facility: ----------------- A secret military base built inside an impact crater. A research laboratory inside salvages technology from extraterrestrial species and develops it for military use. The building includes an ecological research area and an energy- experiment facility; a 27-kilometer-long particle accelerator is hidden below the crater's surface. -------- Moonbase: -------- Mankind's first space colony, built on Earth's moon in order to mine and manage raw materials for spacecraft construction. It also serves as a command post for deep-space exploration. A second base, slated to serve as a ship-building factory, is under construction in lunar orbit. -------- Muah (3): -------- A continent on Roak believed to be named after ancient visitors who became the ancestors of the planet's intelligent life. Home to an enormous treaure chamber filled with valuable objects. The Metorx Mountains lie in its center, with the towns of Kraat to the south, Portmith to the north, and Haute in the center of the continent. ----------- Purgatorium: ----------- The oldest existing temple on Roak, housing statues that are believed to be representations of the Muah, a race quite unlike the planet's current inhabitants. The temple has numerous floors and extends deep underground; the further down you go, the more remnants of an ancient yet vastly superior scientific culter can be found. --------------- Realm of Demons: --------------- An "alternate dimension" populated by demons and other such creatures fundamentally different from humans. Unlike our world, where life begins when a soul is implanted into physical matter, its denizens function in spiritual form, obtaining a body only in order to manipulate the world around them. ---------- Star Ocean: ---------- An expression used to describe the vastness of space. Its etymology probably stems from the resemblance of the great expanse of space and its uncountable shining stars to the vast, sparkling ocean witnessed by Earth's great explorers, back when much of the world still remained to be discovered. The term is often used even by civilizations unaware of the concept of space. ------ Tatroi: ------ A town in the center of the Astralian continent that skirts the mountainside where Astral Castle sits. Connected to Astral City by a canal. Tatroi is home to the famous Tatroi Colosseum, where the strongest fighters from all throughout the land come to test their skills against one another. ------------- Triom Village: ------------- A small village on the southern end of the planet Lemuris's northern continent. While the local climate isn't as harsh as it is further north, the proclivity of disease in the area has caused most residents to migrate northward. The recent appearance of monsters in the nearby plains has made even leaving the village difficult. It is now home to only a handful of citizens, cowering in fear of the monster threat. ----- Tropp: ----- A port town located on the western coast of Astral. As the main entryway into the Astralian continent, it is home to commercial trade with both Silvalant to the west and Muah to the east. The tallest lighthouse on the continent stands near its docks, built large enough for even the biggest of ferryboats. A large anchor-like symbol sits in its city square, and the town's atmosphere belies its history as a port at every street corner. ------------------- Wind Swallow Valley: ------------------- A valley in the Rinoa Mountains to the north, accessible by crossing a frozen lake. Said to be the place where a "celestial ship" crash-landed several months ago. Its name stems from the resemblance to a great flock of swallows flying off when wind and snow blow through the valley. The mighty columns of ice created by the windswept snow make navigation extremely difficult. --------------- Woodley Village: --------------- A village located on the northwest part of Lemuris's northern continent. Its surroundings are harsh, covered year-round in snow, but it is protected from both invasion by the monsters of the plains and the effects of bacculus thanks to its proximity to Alanaire Citadel. As signs of bacculus have begun to spread across the continent, many of Woodley's newer residents are actually patients from Triom stricken with the disease, seeking treatment. =============================================================================== People/Races (S12DIC) =============================================================================== --------------- Arnold Maverick: --------------- A professor of geology and archaeology who served as head of the USTA's Ancient Sciences Research Department. While leading an expedition across Earth on a study of the planet's postwar environment, he discovered the remains of an ancient civilization on a dried-up seabed - a civilization with a level of science that the human race had yet to achieve. He later combined DNA retrieved from the site with his own Y chromosome to give birth to Edge, one of the Seeds of Hope. In A.D. 2082, he took a young Edge along on a second trip to explore the ancient culture, only to be attacked by an experimental bio-enhanced fighter that escaped from a military facility. He would later die from his injuries. While laid-back in personality, his unbending belief in his convictions as he dealth with thorny problems had a major impact on the way Edge lives his life. -------- Asmodeus: -------- The Archfiend of the demon realm, a powerful sorcerer who maintains dominion over many lesser demonic beings. Originally a seraph from the celestial world, he was banished and put to sleep in the demon realm by an ancient sage, but has since seduced the hearts of enough men to have them stage an attempt to reopen the door to his domain. The stone sickness virus spreading throughout Roak is claimed to be an omen of Asmodeus's return. ------- Autanim: ------- A Fellpool medicine dealer found near a dock on Astral's east coast that serves as an entryway from the Muan continent. His plan is to build a port town around the dock to encourage commerce. ------------ Bacchus D-79: ------------ A native of En II and a member of the Morphus race, though his cyborg body makes it impossible to guess what he once looked like. While his brain and spinal cord are taken from his original body, the remainder is an artificial structure originally developed for medical purposes, covered by an armored shell made from arcanatite alloy. Bacchus was formerly a medical scientist, but he was infected with a previously unknown strain of stone sickness while conducting research on the virus. As his real body began regenerating, he modified and strengthened the replacement body, turning it into a powerful battle machine equipped with a variety of weapons. Two energy generators in the chest provide power for all of his equipment. As one might expect from his appearance, he is straitlaced, doggedly logical, and generally unsociable, but he hides a warm, passionate side as well. ---------------- Bacchus D-79 (2): ---------------- Bacchus has a wife on En II who he hasn't seen since his cyborg modifications, largely due to being busy on assignment. This occasionally leads to bouts of depression, as Bacchus (who loves his wife dearly) is convinced that she has lost her affection for him. Real Name: Bacchus Dexley DOB: May 5 (Taurus) Age: 32 ----------- Black Eagle: ----------- A bandit who built his body to muscular extremes in spite of his Fellpool blood. A conspicuous tattoo of an eagle extends from his head down his back. Appearing and disappearing in a flash, his bold heists have stymied even the most elaborate of security measures. Formerly a bouncer at the Tatroi Colosseum, he used the complex as a hideout from the prying eyes of the Astral Knights. ----- Bunny: ----- A race of mammals that resemble round rabbits and have somehow spread throughout the galaxy. Extremely tame by nature, they possess the odd ability to appear anywhere, at any time, upon hearing a certain sound. Fleet-footed and fairly strong, they are valued as beasts of burden on some planets. --------- Cardianon: --------- Plural: Cardianon. A humanoid species located on the eighth planet of the Arcturus system. Descended from reptiles, Cardianon likewise undergo metamorphosis as they grow into adulthood. Occasionally, some transform into giant dragon-like beings in an apparent case of genetic regression. To a Cardianon, this is seen as an "ideal" form to aspire to. A prehistoric-level species only a few centuries ago, the influence of the Grigori has rapidly transformed the Cardianon into an intelligent race with advanced scientific skill. However, after a failed attempt at completely mechanizing their planet, their homeland was destroyed. The homeless Cardianon proceeded to build a giant mothership and began invading nearby hospitable planets in search of a new land to settle on. All told, the Cardianon are an extremely cruel and merciless people. -------- Cerberus: -------- A demonic monster named after the canine guardian of hell. Its body is covered in hellfire, ensuring it will never bend to the will of the human race...and yet somehow, it has become something like a pet to Lymle. While it is unknown exactly what sort of pact Lymle forged to summon the beast, it faithfully follows her every word and serves as her guardian. ---------------- Crowe F. Almedio: ---------------- Edge's close friend, rival, and one-year senior in the SRF. He captains the SRF-001 Aquila, joining Edge and the other SRF members on their mission of planetary exploration. A richly talented man in many fields, he holds a deep commitment to his crew while retaining a friendly and approachable demeanor. As a result, he has become extremely popular across the breadth of his command. ----------------------- Deputy Director Shimada: ----------------------- An elite bureaucrat who oversees the USTA as deputy director of the Greater United Nations. Serving as Stephen D. Kenny's direct superior, he has built his career out of taking Kenny's achievements and passing them off as his own. ------------- Edge Maverick: ------------- Ever since accompanying his father on an expedition across the wastelands of post-World War III Earth when he was a young boy, Edge has dreamed of traveling across space and finding his own planetary paradise. To realize this dream, he underwent special training at the rigorous USTA Academy and was selected for the inaugural SRF team, a position he had dreamed of attaining for years. A responsible man with a deep-seated sense of right and wrong, Edge often hastily springs into action due to his straight-shooter personality, leading others to brand him as reckless. Perhaps this is one reason why his childhood friend Reimi is always lecturing him. His SRF spacesuit is sleeveless because he apparently volunteered to test a new, heavily-armored prototype; he removes its special arm guard for indoor work to make it easier to move around. ----------------- Edge Maverick (2): ----------------- Edge is one of the Seeds of Hope, born with enhanced genes based on Muan DNA. He himself was unaware of this fact until Reimi revealed the truth, but the news didn't seem to surprise him - if anything, it made him happy. His abilities include instantaneous analytical perception (the likely reason why he tends to shoot first and ask questions later), resistance to the effects of harsh environments, and the ability to use symbology. His skill with a sword and ineptitude with guns is due in large part to his special gifts; because of the time lag involved with aiming at and striking a target, his instantaneous perception often leads to accidental misjudgement. This, combined with a traumatic experience his had as a child, may explain why he instinctively believes that guns don't hit their targets. The crest that appears on the back of his hand is a sign that his unique DNA powers have activated; ofentimes it is a direct response to an emotional situation, though it appears he is unable to control this "awakening" at will. Always striving to blaze his own trail as he presses forward in life, Edge deals with each situation with a positive outlook. In fact, his special DNA may be the very catalyst that has been compelling him to face his cruel destiny since the moment he was born. DOB: July 30 (Leo) Age: 20 -------- Eldarian: -------- A species of intelligent beings based on planet Eldar, fifth planet of the Eldar system, that has no appreciable differences, external or otherwise, from Earthlings. They live in a harsh environment under a sun that has grown to a giant, but their advanced technological skills allow them to overcome the elements and preserve life on their planet. The punishing conditions on Eldar make normal acclimation and evolution too slow to be effective, so life forms are born through DNA management and carefully raised under governmental care. The destruction of the planet itself looms on the horizon, and plans to transport its population to another habitable planet have been underway for years. In A.D. 2074, the Eldarians extended a hand of salvation out to Earth, granting its people vital technological know-how just as they were in danger of extinction. --------------- Eleyna Farrence: --------------- A fortuneteller who lives in Tropp and predicts teh future via auguries she receives from the gods. Despite her good looks, she tends to overwhelm people with her rude behavior and no-nonsense personality, although she also holds a deep inner strength and gentleness. A descendant of hers will become the savior of both Earth and Roak in the far-flung future. ------------------- Faize Sheifa Beleth: ------------------- A young Eldarian, and the first being from another planet that Edge ever met. His looks are indistinguishable from any Earthling; his somewhat large-looking ears are actually a type of Eldarian accessory. A stickler for politeness and harmony, Faize is capable of cool, calculated reasoning, and his engineering talents are vast enough that he designed the Sol (an Eldarian shuttlecraft) on his own. He can also use symbology, a form of magic-like power unavailable to Earthlings. Still, he was deeply moved upon meeting Edge, looking up to his swordsmanship skills and take-charge attitude. Seemingly quiet and calm, he is in fact easily surprised and emotionally swayed, revealing a pure, honest side to his personality. ----------------------- Faize Sheifa Beleth (2): ----------------------- Faize's firm convictions give him difficulty dealing with people who behave unreasonably, which can easily irritate him. The DNA of all Eldarians is modified to allow them to live as efficiently as possible in their planet's extreme conditions; it is perhaps these modifications that have given him such a slavishly logical frame of mind. One notable quirk of his altered DNA is his eye color, which changes as he tries to suppress moments of extreme stress or emotion, suggesting that the genetic modification has had an impact on his psychological makeup. His firm resolve and preference for group harmony has made him a trusted partner for Edge, who sees him almost as a younger brother. DOB: February 3 (Aquarius) Age: 18 ----------- Featherfolk: ----------- A race of people with large wings on their backs, descended from birds. The process of evolution has split the humerus bone of the Featherfolk in two, allowing this remarkable race to possess both wings and arms. Featherfolk are extremely lightweight, and can use the wings on their backs to fly for short periods of time. -------- Fellpool: -------- A race descended from feline animals, particularly cats and lions. A highly curious and exploratory race, Fellpool have animal-like tails that extend from their posteriors. Compared to other species, they have exceptionally sharp senses of smell and hearing, as well as the ability to see well in nighttime conditions. In the future, some will come to refer to members of the Fellpool race as "Felinefolk." ---------------- Ghimdo Triom Phi: ---------------- The chief of Triom Village and Lymle's grandfather. His governance over the humble town has earned him great respect from his villagers, but the spread of bacculus has been a major cause of concern. To make matters worse, Ghimdo contracted the disease himself, and both of his legs have been petrified. He has seen off many a villager as they fled for northern latitudes, but his deep sense of responsibility has steeled his resolve to remain in Triom until the very end. ------- Grafton: ------- Captain of SRF-003 Calnus. Before being appointed to the SRF, he captained a lunar-orbit transport ship for the USTA. A highly committed man who always gets the job done, he has a compassionate side as well, always concerned for the well-being of those under his command. With his extensive experience working in space, he serves as a mentor as well as a superior for Edge and his friends. ------- Grigori: ------- A mysterious form of matter from parts unknown, exhibiting high levels of energy and capable of modifying the structure of matter at the atomic level. The Morphus consider it a danger substance and are currently investigating its origins. Voice-like waves can be heard among the energy it emits; the name "Grigori" comes from a similar-sounding pattern among those waves. ----------- Grigori (2): ----------- The Grigori are capable of reforming from their original, inorganic state to adapt to the local environment and conditions. The resulting form depends on the host it uses, but differences can be seen among the individual Grigori as well, and it has been determined that they possess individual self-awareness. To function within our world, they apparently require a host life form, which they then transform, suggesting that they once existed in another dimension unlike ours. Exactly where they came from remains a mystery. ----- Heinz: ----- An elite member of the USTA who serves as assistant commander of the USTA moonbase under Stephen D. Kenny, sharing a deep trust with the commander he serves. His cool, analytical style makes him seem difficult to approach, but this first impression is highly inaccurate, as his numerous female fans in the USTA will attest. He has a habit of fidgeting with his eyeglasses while talking. ---------- Highlander: ---------- A sturdy, athletic race of Fellpool descended from tigers who live in great numbers on the Astralian continent. Known for extreme belligerence and a love of solitude, but also highly disciplined and self-critical, with a chivalrous side as well. Their warrior knights easily surpass those of all other races. ----- Kevin: ----- The name Milla Bachtein gave to the experimental antimatter reactor in the military facility. Also the name of the Bachteins' son, who passed away in an accident. -------------- King of Astral: -------------- The tenth successor to the throne of Astral, a young man highly popular with his subjects. A devoted believer in justice, his good-natured personality is rare amoung Highlanders, and he governs his country with brilliant leadership and decisive action. His black-tiger ancestry is uncommon even within the Highlander race. -------------- Klaus Bachtein: -------------- A genius physicist who lives in the abandoned town near the military facility. Formerly engaged in space development research with the military (where he secretly worked on extraterrestrial technology), he decided to abandon his work there as it conflicted with humanitarian ideals and his own beliefs. He was placed under house arrest by the military soon afterward. Despite his mild- mannered nature, he is very hard on himself, believing in the credo that you cannot advance down your life's path until you figure out what that path is for yourself. Records indicate that the man responsible for developing warp drive, Trillas Bachtein, may have had an ancestor named Klaus as well. ---------- Lemurisian: ---------- A friendly race of humans that lives on Lemuris. Externally, Lemursians are indistinguishable from Earthlings, though their generally short stature is notable. Their culture includes a unique form of symbology, though its use seems to be limited to the females of the race. Structures resembling ancient ruins exist throughout their land, and much of their history remains unexplored. --------------- Lesser Fellpool: --------------- Members of the Fellpool race who have retained an especially large number of external traits from their progenitors. Sometimes they are even capable of transforming into the forms of their animal ancestors. ----------- Lias Warren: ----------- A Highlander swordsman affiliated with the Astral Knights. Realizing his sword talents and mastering the Edarl blade arts at a young age, he now holds the captaincy of an entire platoon. A dutiful and wise knight. ----- Lutea: ----- A resident of Woodley Village who has been friends with Lymle since childhood. A candidate for the oracle position, she uses her powers to practice medicine sevices in Woodley. Her friendly demeanor and ability to relate with everyone she meets makes her an obvious choice for the oracle post. ----------- Lycanthrope: ----------- An extremely rare race of individuals who possess two independent bodily cell structures: ordinary human cells and special beast cells that have been mutated by an internal virus. When a Lycanthrope's heart rate exceeds a certain threshold, their human cells and beast cells contract and expand, respectively, and this distributed change transforms their external appearance. Many types of Lycanthrope exist, including wolves, bears, tigers, dogs, rats, and pigs. ---------------- Lymle Lemuri Phi: ---------------- A mysterious girl from Triom Village who is apparently 15 years old but doesn't look a day over six. Allegedly the greatest symbologist in the village, she draws symbol-like patterns on walls all over town, though only she knows what they actually do. A generally expressionless girl, she rarely opens her heart to anyone, although she has taken a shine to both Edge and Reimi. Like any child, she has both an innocent personality and a penchant for getting in trouble, but the way she never wears any of it on her face is a source of uneasiness for others. She can summon Cerberus with her symbology, causing the other villagers to fear her a bit. For some reason, she acts very cold and distant toward Faize. -------------------- Lymle Lemuri Phi (2): -------------------- Lemurisians are generally small in size, a product of the environment they live in, but there is another reason why Lymle looks so much younger than her 15 years: At the age of six, an errant symbol pattern she drew opened a portal to the demon realm, sending several decades' worth of hatred and fear flowing into her heart all at once. To keep herself from breaking down, she shut off all emotional outlets in response. Since then, she has not aged one bit, her body and behavior frozen at a state of being six years old. Cerberus, a denizen of the demon realm, extracted her from the portal upon sensing her fear, thus becoming her servant and guardian. Fearless and strong to the core, she is thoughtful and considerate of others, but while she doesn't show it on her face, she also craves attention and is emotionally dependent on others to a large degree. DOB: June 20 (Gemini) Age: 15 ----------------- Meracle Chamlotte: ----------------- A dynamic young Lesser Fellpool. Her birthplace is unknown but likely to be Roak, judging by her race. Always brimming with energy, Meracle is bright and amiable, though she hates being left alone. She apparently crash-landed on Earth after inadvertently stowling away on a spaceship; attracted by the smell of food, she boarded the ship, which then took off with her in tow. After the crash, she was apprehended and held captive in a military facility on Earth. -------------- Milla Bachtein: -------------- A female physicist and the head of the military facility; also Klaus's wife. While examining pieces of a crashed extraterrestrial spaceship ten years ago, radiation from the material cost the life of her beloved two-year-old son, who happened to be with her on the expedition. Since then, she has devoted herself to her research like a woman possessed, seeking out the unknown with an almost abnormal stoniness. ------- Morphus: ------- The name of the race of people who hail from Bacchus's homeworld. Similar in shape to Earthlings (cybernetic bodies liek Bacchus's are not the norm), the Morphus are descended from a group who called themselves "observers of space." They departed on an eternal journey over three billion years ago, distressed by their crumbling fortunes and a war-torn universe following a rebellion on their home planet. Highly advanced scientifically, the Morphus deliberately avoid cultural and historical interference, preferring to work behind the scenes to resolve pressing issues in outer space. They never discuss their home planet or their ancestors. ---- Muah: ---- A term used by a Cardianon officer when speaking to Edge and Reimi. Who exactly it refers to remains a mystery. -------- Muah (2): -------- A highly advanced race believed to have lived on Earth 12,000 years ago. Legend has it that their homeland, a continent located in the middle of the Pacific Ocean since the Pangaean era, sunk into the sea over the course of a single night. --------------- Myuria Tionysus: --------------- A wielder of thunder symbology on a neverending quest to pursue Crowe, the man she says killed her beloved. Although she was born on En II, she had never met Bacchus before. She confronts Crowe with a frigid, suspicious demeanor, but behind her face lies a heart filled with sadness and fear. She approached Edge's party while on the hunt for Crowe, inadvertently saving them from doom in the process. ------------------ Oracle of Alanaire: ------------------ The head of all symbologists on Lemuris, residing on the top floor of Alanaire Citadel. Chosen as the inheritor of the planet's symbology, an oracle serves until her abilities begin to fade, at which point she is replaced with a symbologist picked from the following generation. She is charged with solving problems arising on Lemuris that require a symbological approach. -------------------------- Professor Trillas Bachtein: -------------------------- The first man on Earth to develop a working subspace warp drive, completed in A.D. 2087. The descendant of a well-known physicist, Bachtein's technology allowed mankind to explore star systems outside its own for the first time, opening up a new chapter in Earth's history. ------------- Reimi Saionji: ------------- A young woman from the Saionji family, one of the most prestigious on Earth. Her parents serve as boardmembers of the Space Development Division of the USTA. Upon passing the USTA's examination, she was selected along with Edge as a member of the inaugural SRF team. A woman of both literary and martial talent, Reimi always looks out for those around her. Her skill with the bow is second to none, having mastered both Western and Asian forms of archery, and she uses it as her weapon of choice in battle. Friends with Edge since her childhood, she grew up with him like a sister, though her heartfelt concern for his well-being suggests a different sort of relationship may be blossoming. ----------------- Reimi Saionji (2): ----------------- Reimi may wear a bright, constant smile, but she's often very hard on herself, never complaining about her lot in life. Even so, she sometimes finds carrying the burden of the secret behind her birth to be nearly unbearable. She, along with Edge and Crowe, are Seeds of Hope - superhumans who were born with enhanced DNA. The environmental adaptation and cell-regeneration abilities she developed were first brought to light after a childhood accident; the reaction from others at the scene was enough to traumatize young Reimi. Upon learning the truth behind her birth, she resolved never to tell anyone, bearing the pain of the secret all by herself. She cursed her own existence, unable to accept herself for who she was, and she'll continue to carry that pain with her until the day comes when her powers are finally accepted... DOB: March 28 (Aries) Age: 19 ------- Roakian: ------- Any of the various species that live on Roak. Fellpool, Lesser Fellpool, Featherfolk, Lycanthropes, and Highlanders have been noted in reports. ------------ Sarah Jerand: ------------ A landbound Featherfolk who hails from her people's homeland on Roak. She was saved by Edge's party from a mysterious band of kidnappers in Tatroi while staying there as a goodwill ambassador to the kingdom of Astral. Her carefree, charitable demeanor lets her confer on an equal footing with those from all walks of life; while she often seems to act off-kilter, she occasionally surprises others with her straightforward responces to thorny questions. Her simple, almost naive kindness is completely guileless. ---------------- Sarah Jerand (2): ---------------- Sarah has the power to see the future in her dreams, something that tormented her as a child; it wasn't until she met Lady Eleyna in Tropp that she found solace in her ability. She has since become close friends with Eleyna, working with her behind the scenes to protect Roak from danger. She shares her last name with a man named Ioshua who appears in a sotry from a far later era, but the two are not directly related; Ioshua is more likely descended from one of Sarah's two younger brothers. DOB: September 15 (Virgo) Age: 19 ---------------- Stephen D. Kenny: ---------------- The first person in Earth history to break the speed of light. A former Federation air force pilot, he personally volunteered for the dangerous manned test flight of Professor Trillas Bachtein's warp drive, and he successfully carried out a faster-than-light warp in an A.D. 2087 experiment, a feat long dreamed of by all mankind. The experiment made clear numerous issues with manned warping, and was a great leap forward in mankind's pursuit of the vast expanse of space. His exploits earned him the nickname "Lightspeed Kenny," and instantly made him one of the era's most iconic heroes. Currently he serves as commander of the USTA's moonbase, overseeing space development and administration while offering behind-the-scenes support and inspiration for the SRF's efforts. ------------------------ Supreme Commander Gaghan: ------------------------ National representative of Eldar and supreme commander of its forces. A charismatic leader, his renowned virtues have seen him become the all-but- permanent leader of all things Eldarian. Since Eldarians have relatively long lifespans and experience few of the destructive side effects of aging that Earthlings encounter, Gaghan may be an extremely old man judging from his appearance. His full name begins with "Gaghan Belhaichtreicht" and continues for a total of 76 fixed names and 23 historical titles, though he normally goes by just Gaghan. -------------- Welch Vineyard: -------------- A beautiful, if tomboyish, young operator who provides external support for the Calnus from the USTA's Earth headquarters. She appears in holographic form on the Calnus, but since nobody has ever met her in person before, the question of whether the image is authentic or a fabrication remains up in the air. What can be said for sure is that, for better or for worse, her presence on the ship is indispensable. =============================================================================== Organizations (S13DIC) =============================================================================== --------------------------------- 13th Independent Armored Division: --------------------------------- The Eldarian military consists of twelve battalions, each composed of a set of platoons designated A through Z. However, the 13th Independent operates on its own, conducting special missions under the governmental decree of Eldar's supreme commander. Their behind-the-scenes operations make them unique even among Eldar's own forces, and the heavy losses they often sustain have caused many an Eldarian to fear them as the "Death Squadron." The division is manned by the best Eldar has to offer, and their work always puts them deep in the midst of danger. ---------------------- Greater United Nations: ---------------------- Also "Greater U.N" The government of Earth, formed in A.D. 2065 after an accord was signed between assorted international factions with the stated goal of preserving the human race and protecting Earth's environment. The Greater U.N. has proposed large-scale space development and emigration projects to help restore Earth's ecosystem, establishing the USTA (Universal Science and Technology Administration) to focus on those issues. --- SRF: --- Short for "Space Reconnaissance Force." A USTA project team charged with exploring and colonizing habitable planets to aid mankind's emigration into space. Its handpicked members have gone through an intense training regimen to ensure they can withstand the harsh environments they may face. The SRF does not participate in any military affairs, but the dangers its staff must deal with make combat training a necessity, and every team member has been granted special permission to carry weapons. --------- Sydonaism: --------- A heretical theology founded on the principle of worshipping the Archfiend Asmodeus. On the surface, it may seem like just another creepy religious cult, but in fact, it is a sinister organization aiming to resurrect Asmodeus by any means necessary. ---- USTA: ---- Short for "Universal Science and Technology Administration." An organization established by consensus vote in the Greater United Nations to research peaceful uses for outer space and to help preserve the human race. The USTA is composed of several project teams, each performing research and development on a variety of technologies. To prevent wars and arms races between nations, the organization avoids any involvement in military affairs. ------------------------- World Republic Federation: ------------------------- An organization of countries that grew out of the former United Nations, which proposed aggressive space development and colonization as an answer to Earth's worsening environmental and energy crises. Territorial disputes over the planets of the solar system placed it in conflict with an opposing alliance of nations. =============================================================================== Astronomical Bodies (S14DIC) =============================================================================== ---- Aeos: ---- A minor planet located in the Sirius system, 8.7 light years from Earth. Gravitational interference from Sirius's binary companion prevented the planet's discovery by Earth until A.D. 2021. Its atmosphere and environment closely match those of Earth, and it had long been investigated as a potential candidate for terraforming. Once interstellar travel became a reality, it was chosen as Earth's first colony planet. Unmanned exploration reports turned up no signs of dangerous creatures or intelligent life, and the environmental samples examined revealed no harmful elements or unknown viruses, leading early researchers to dub the planet "Second Earth." ------------------------- Arcturus VIII (Cardianon): ------------------------- A planet located 36 light years from Earth that orbits Arcturus, a red giant with high proper motion. It was unknown on Earth before being discovered in the Eldarian's database and through alien information taken from the celestial ship on Lemuris. No intelligent life is known to exist on this planet, though references to a primitive reptile-like species appear in a centuries-old Eldarian expedition report. ----- Earth: ----- The third planet of the Sol system. Located 1 AU from its sun, with an orbital period of 365.25 days and a rotation period of 23 hours, 56 minutes. Home to the Earthling race of humans, whose population on the planet exceeds six billion. One astronomical unit (AU) is defined as the distance between Earth and its sun, approximately 150 million kilometers. ----- En II: ----- Pronounced "ee en two." An artificial planet that serves as the Morphus' base of operations as well as their home. The planet houses a complete natural ecosystem along with a residential area and an artificial sun shining in the center. En II travels freely through space, carrying out its mission of watching over the universe. It is never in one place for long, and a subspace shield cloaks its surface, making it impossible to detect from the outside. Morphus emissaries use smaller craft when travelling to perform their assigned duties; after their work is done, they receive updated coordinates and return to their home. ------- Lemuris: ------- A small planet, about half the size of Earth, discovered in the area of star HIP 57092 during a search for planets with Earth-like environments. The planet is located 1.6 AU from its star, with an axial tilt of 16.7 degrees and a surface gravity of 1.3G (1.3 times Earth's gravity.) Its atmosphere is roughly the same as Earth's. There are two continents, one each on the planet's northern and southern hemispheres, though only the northern one is inhabited by humans. Its level of civilization is approximate to that of 14th-century Earth, and its total population is unknown. ---- Roak: ---- A planet located in Sector Theta of the Milky Way, relatively close to the Sol system. Three continents dominate its landscape, occupied by a variety of intelligent life. Its level of civilization is roughly comparable to that of Earth in the 16th century, but some aspects of its culture are unhead of even on Earth. In the future, Roak will serve as the stage for several notable moments in space history. =============================================================================== Science/Technology (S15DIC) =============================================================================== Annihilation Energy: ------------------- Energy created by colliding particles of matter with particles of antimatter. The resulting cancellation of positive and negative quanta destroys all mass, but leaves the particles' latent energy behind. The energy produced is directly proportional to the mass used, following the equation E=mc2. ----------------- Antimatter Engine: ----------------- A system that produces vast quantities of energy from the annihilation of antimatter with normal matter. The energy can then be used to act upon gravitons and create a subspace gravitational field. Used in plasma-propulsion engines as well as warp drives. ------------------ Antimatter Reactor: ------------------ A reactor that collides antimatter with normal matter to convert it into energy. Numerous systems and technologies exist to keep the volatile antimatter stable, the energy reactions efficient, and the energy extraction process as safe as possible. ------- Archery: ------- A type of combat art whose practitioners use a bow to fire arrows at a target. Although archery is mainly recognized as a form of sport today, the strict rules and motions behind bringing the arrow to its target are also seen as beneficial in spiritual and moral development. As in many other combat arts, several varying styles exist. ---------- Black Hole: ---------- When a star reaches the end of its lifespan and goes supernova. the remnants of the resulting explosion are compressed into an extremely dense neutron star, or - if the remaining mass is great enough - a singularity from which not even light can escape. This lightless region is known as a black hole. ------------------ Cardianon Terminal: ------------------ A terminal console installed inside the Cardianon mothership. These terminals allow the user to survey the situation inside the ship; the ship itself cannot be controlled from one, but a variety of internal environment controls can be adjusted. Built for Cardianon, the terminal is controlled via light emitted from its touchless panel. The monitor's output includes infrared signals that are invisible to the human eye, but an Eldarian terminal can be used to convert the output for human use. ------------------------ Cause-and-Effect Paradox: ------------------------ If the past and the present were connected within the same spacetime, you could theoretically travel back to the past and prevent your own birth, thus ceasing to exist. But if you did not exist, you could not have traveled back in time to prevent your birth in the first place, leading to the paradox. What would happen in such an event? The answer remains a mystery. --------- Coldsleep: --------- The act of preserving a body at low temperatures, reducing its vital functions to a bare minimum. This slows down the organism's metabolism, essentially halting the aging process. As cold-blooded creatures, Cardianon are born with the ability to suppress their internal systems when in temperatures of 30 degrees Celsius or less, meaning their coldsleep systems do not require much functionality dedicated to life support. --- DNA: --- Short for "deoxyribonucleic acid." DNA is stored inside cell nuclei and contains sequences of four bases - adenine, cytosine, guanine, and thymine - lined up in a double helix. These sequences of bases form the genetic code for all living things. Some theologists believe that DNA is the 'program' for life, as written by a higher power. ---------------------- Epiphanies of Guidance: ---------------------- The Cardianon name attatched to a top-secret data file stored in their systems. Its exact content is unknown, and multiple layers of protection make acquisition impossible, but whatever it refers to appears to have played a major role in the history and development of the Cardianon species. The Cardianon seem to revere the objects as gods. ---------- Ergosphere: ---------- A warped section of space observed around rotating black holes. All matter inside the ergosphere, including light, is dragged along by the rotation; it is impossible to stand still. An object in this region can use the rotational energy to escape the influence of the black hole without crossing its event horizon. ------------- Event Horizon: ------------- The boundary between a black hole and normal space is known as the event horizon. An object falling toward a black hole experiences time dilation which goes to infinity as the object approaches the event horizon; to an outside observer, the object will appear to slow down as it falls, never seeming to actually cross the event horizon. ------------------ Exalithium Crystal: ------------------ A manmade crystal, also known as a warp drive core, used in a warp drive's energy supply system. Formed by refining exalithium ore, a mineral that does not exist on Earth, into microscopic crystals which are then concentrated and recrystallized. The resulting crystal is then used in a warp drive to create antimatter and annihilate it with matter, producing large quantities of energy. The previous method of creating antimatter on Earth (via an antiproton decelerator) was incapable of producing enough energy for warp travel; the use of exalithium crystals, introduced to Earth by the Eldarians, was the key to building a practical warp drive system. ------------------- Gravitational Radar: ------------------- A system that observes the gravitational field and wave around a ship in realtime, keeping track of the local area during warp navigation. ------------------ Gravitational Wave: ------------------ The general theory of relativity states that any object with mass warps spacetime around itself. If the object moves in any way, these warps in space- time expand and contract, creating a waveform and generating what are known as gravitational warps. ------------- Hydrogen Bomb: ------------- Also "H-bomb." A bomb that uses the fissile energy from a nuclear explosion to trigger a fusion reaction with lithium and deuterium, creating a thermonuclear chain reaction and emitting an immense amount of energy. ---------------- Lamp of Guidance: ---------------- A keycard required to open a hidden door in the Purgatorium that cannot be unlocked by normal means. One of the many such mysterious objects related to the Purgatorium; exactly why these technological constructions were created is unclear. The card's exterior is decorated with tarot-like images and patterns. ------------------ Optical Camouflage: ------------------ Eyesight works by processing the way light is reflected off of an observed object. By projecting the light blocked by an object onto th eother side of the object, an observer can be fooled into thinking the object does not exist; this is the principle behind optical camouflage. Further altering the object's heat radiation and the sounds it makes can completely disguise it from outside observation. Normally, this system is only effective on the object on which it is installed, not other objects in the vicinity. Bacchus, however, can place a spatial screen over the objects he touches, camouflaging them as he does himself. Large objects like spaceships can also hide by warping their surrounding space and refracting light around themselves in a form of gravitational camouflage, but this method requires significant energy expenditures. --------------------- Planetary Exploration: --------------------- Earth's transmigration plans require finding a planet whose environment resembles its own, which is reasonably safe to live on, and which does not harbor indigenous life that would be harmed by an influx of humans. After a long period of earthbound observation and exploration, several Earth-like planets were found within five light years of its own solar system, but these were later deemed unsuitable for terraforming due to the presence of hostile life forms or previously unknown viruses. ------------- Seeds of Hope: ------------- The term Stephen D. Kenny used for the SRF team members, referring to them as 'seeds' bearing the future of the human race on their shoulders. ----------------- Seeds of Hope (2): ----------------- In A.D. 2072, an environmental research team on Earth led by Dr. Arnold Maverick discovered a sarcophagus that belonged to an ancient civilization from approximately 12,000 years ago. DNA samples take from it revealed a lost genome, one that has no counterpart in modern humans. Later studies conducted by Dr. Saionji's group found that combining this genome with dormant portions of the modern genome could produce a race of people highly resistant and adaptable to harsh environments. The Federation government, faced with the extinction of the human race, saw the potential to save mankind in these findings and conducted further experimentation on a top-secret basis. The so- called "Project Hope," carried out through the cooperation of Dr. Saionji, Dr. Maverick, and the Almedio conglomerate, produced a group of three superhuman babies - the children of the three benefactors. -------- Subspace: -------- A space-time continuum that exists outside of normal time and space. Refers specifically to the area of spacetime navigated through when using gravitational waves as a form of propulsion. Indispensable when trying to attain faster-than-light speed. --------------- Subspace Bubble: --------------- A method of attaining faster-than-light warp travel. Devised at a time when warp drives were seen as impractical to install on ships (warp travel via bending space-time itself was thought to require over ten times the amount of energy that exists in the entire universe) and the effects of gravitational fields were not yet fully understood. In this method, gravitational waves are emitted within the gravitational field around the craft, constricting space in the direction of motion and expanding space on the opposite side. This creates a cycle of gravitational waves, enveloping the craft in a closed-off subspace and allowing it to travel at extremely high speeds relative to normal space. ---------------------- Subspace Communication: ---------------------- An extremely long-range communication network used to send information across interstellar space. Both sender and receiver use a warp system to open a synchronous port in warp space, sending packetized data as electromagnetic pulses. Transmission delays depend on the distance and amount of data being sent, but the system is capable of supporting realtime video communication without difficulty. ---------------------- Subspace Flight Tracer: ---------------------- A navigational system that monitors the gravitational waves around a ship and maintains a fixed speed and course during warp travel. Even if secondary waves interfere with the ship's gravitational field, this system can predict them and recalculate a route without affecting navigation. ------------- Subspace Warp: ------------- A method of interstellar faster-than-light travel developed by Professor Trillas Bachtein in A.D. 2087, the first of its kind on Earth. By enveloping a spacecraft in several layers of subspace fields, the craft can travel beyond the speed of light relative to normal space, even though it is actually moving below the speed of light. ------------ Symbol Stone: ------------ A stone created by Lutea that is etched with a symbol. Treating bacculus symbologically requires obtaining the disease's original constituent elements; the stone's symbol resonates with the energy generated by the disease, allowing a practiced symbologist to seal its elements inside the stone. --------- Symbology: --------- A technology whereby certain phenomena can be induced through the combination of invocation, marking, and mental power near an inscription of a special type of design called a symbol. ------------ Terraforming: ------------ The process of modifying a planet's environment to more closely match that of Earth, opening the door for human settlement. Mars, Earth's closest neighbor, would require an estimated 1,000 years or more to terraform, making it preferable to select a planet already close to Earth's type that would support human life with a minimum of time and modification. The advent of interplanetary travel after 2087 led people to consider transmigration outside of Earth's solar system, opening up the range of exploration to planets within ten or so light years away. ----------------- Topological Space: ----------------- A geometrical space of homeomorphic construction consisting of objects and the distance between them, created to define mathematically the continuity and connectedness of a given spacetime. The "space" Bacchus mentions is thus a "paradigm" rather than a specific physical area. ------------ Tractor Beam: ------------ A beam installed on the Cardianon mothership's outer circumference. It can detect any object within 100km of the ship, disable its control engines, and use gravitational polarization to pull it into a holding dock located along the edge of the ship. ---------- Translator: ---------- A portable Eldarian device that translates in realtime between two people conversing in different languages. The device analyzes the speaker's brain waves and emotions as well as the words themselves, translating in sync with the speaker's enunciation and thus allowing communication with no time lag. The humans of Earth installed Eldar's language-analysis tools into their own communication and portable equipment soon after making contact with the Eldarians. ---------- Warp Drive: ---------- The engine component required to perform warp travel. Also called a warp engine; the term 'warp drive" is used to differentiate it from the propulsion engine that gives a ship its thrust. ---------- Warp Speed: ---------- A method for calculating faster-than-light speed that expresses how much distance an object in warp space traverses in relative normal space within a given time. This figure is derived purely from the object's starting and ending points in normal space, and has nothing to do with the actual speed of the object itself. An object traveling at warp speed n can traverse (2n-1) times the distance that light traveling in normal space can cover in the same amount of time. -------- Wormhole: -------- A tunnel that connects two divergent points together in spacetime. Its name comes from a hypothetical worm burrowing through an apple to reach the opposite side instead of traveling along its surface. The tunnel's interior lies on a continuous plane with normal space, but the constricted gravitational field housed inside causes fluctuations in relative time between the two ends of the wormhole. =============================================================================== Miscellaneous/Other (S16DIC) =============================================================================== -------- Bacculus: -------- An endemic disease unique to Lemuris, spread by toxins that appeared in its atmosphere. Its chief symptoms are petrification of the limbs, paralysis, and dermal mutation, but if the toxins are neutralized during this period, the patient may still recover. Acute cases result in further mutation of the skin and muscles, leading to dehydration and hardening of the internal organs, and eventually resulting in death. Once internal petrification begins, random muscle spasms can cause the victim to become violent and uncontrollable before finally passing away. ------------ Jurassic Era: ------------ A geologic period in the middle of the Mesozoic era on Earth, extending from approximately 200 million years ago to 135 million years ago. The global climate during the Jurassic was generally warmer and more humid than today, leading to a large rise in flora and fauna species. It is theorized that the processes of evolution had similarly large and varied effects on the ecosystem. This period is also well known as the Age of Dinosaurs. ----------- Premonition: ----------- According to one theory, dreams are the cerebral cortex's perception of certain brain activity, a side effect of the elimination of unnecessary information and the storage of useful data in long-term memory. This is only one theory among many, however, and the truth remains uncertain. Dreams that depict events which later happen in real life are known as premonitions. This is different from paramnesia or "deja vu," the sense of having already experienced something one is experiencing for the first time. --------- Spacedate: --------- A chronological numbering system first instituted on Earth, third planet of the Sol system. Its starting point (S.D. 1) is set at A.D. 2087, the year when Prof. Trillas Bachtein developed his warp drive system and made the idea of faster-than-light (FTL) interstellar travel a reality. The calendar was adopted on March 7, 2090, in commemoration of mankind's first FTL interstellar flight. -------------- Stone Sickness: -------------- A viral disease that paralyzes and hardens the limbs, eventually solidifying the entire body into a stone-like state, causing death. Current strains of the virus are not highly contagious, and can be cured with the injection of a vaccine. In recent years, several cases of disease brought on by a newer, mutated version of the virus have raised new concerns. In responce, shcolars in Astral have taken up the duty of researching and developing a new vaccine. ------------- World War III: ------------- The third global military conflict in Earth's history, fought in A.D. 2064 between the World Republic Federation and an alliance of opposing nations after a fracturing of views over space-development rights. An initial attack with electromagnetic weapons designed to disable information networks and paralyze urban areas triggered a malfunction in unmanned drone bombers, causing them to launch nuclear missiles at cities. The chaos that prevailed over the next few hours resulted in the widespread use of weapons of mass destruction in retaliation, devastating the planet's environment and putting the human race in danger of total annihilation. A cease-fire agreement was signed between both sides two weeks later in the interest of preserving mankind, marking an official end to the war. =============================================================================== - - - - - - - - - - - - - - Item Lists - - - - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S2L00) Usable Items.........(S2L01) Food.................(S2L02) Weapons..............(S2L03) Armor................(S2L04) Neck Accessories.....(S2L05) Wrist Accessories....(S2L06) Valuables............(S2L07) Other Items..........(S2L08) =============================================================================== Usable Items (S2L01) =============================================================================== ----------- Aquaberries: ----------- Rarity: * Cures poison Wild berries with a fresh, minty taste. ----- Basil: ----- Rarity: * Cures paralysis An annual herb of the mint family. Delectable when crushed into a paste and used as seasoning. ---------- Bigberries: ---------- Rarity: * Restores 70% of HP Jumbo-sized blueberries. by no means bland, their taste strikes a perfect balance of sweetness and sourness. ------------- Bizarre Fruit: ------------- Rarity: ** Restores 5% of HP/MP, Generates a seed when used. A fruit containing unusually lage seeds. The seeds are edible as well. ------------ Blackberries: ------------ Rarity: * Restores 40% of MP Wild berries with a strong, bitter taste due to their high tannin content. Known to sooth mental fatigue. ----------- Blueberries: ----------- Rarity: * Restores 40% of HP Wild berries with a perfect balance of sweetness and sourness similar to that of grapes. ------------ Cloudy Cider: ------------ Rarity: *** Places drinker in fog status A potent stimulant that blinds anyone who drinks it. --------------------- Compact Freezing Bomb: --------------------- Rarity: ** Freezes an enemy, 90 HP damage to target and nearby enemies A bomb imbued with the power of a frozen cider. ------------------- Compact Poison Bomb: ------------------- Rarity: ** Poisons an enemy, 90 HP damage to target and nearby enemies A bomb imbued with the power of a poison cider. -------------------- Compact Silence Bomb: -------------------- Rarity: ** Silences an enemy, 90 HP damage to target and nearby enemies A bomb imbued with the power of a silencing drink. ----------------- Compact Stun Bomb: ----------------- Rarity: ** Stuns an enemy, 90 HP damage to target and nearby enemies A bomb imbued with the power of peryton droppings. --------------------- DANGER! DO NOT DRINK!: --------------------- Rarity: *** Sets drinker's HP to 1 A potent concoction that puts anyone who drinks it into critical condition. --------------- Defense Breaker: --------------- Rarity: ** Enemy DEF -40% for 60 seconds, 90 HP damage to target and nearby enemies A bomb imbued with the power of a fortitude potion. --------------- Element Breaker: --------------- Rarity: ** Enemy elemental resistance -4 for 60 seconds, 90 HP damage to target and nearby enemies A bomb imbued with the power of a resistance potion. ------- EM Bomb: ------- Rarity: ** 2500 HP damage to target and nearby enemies An electromagnetic bomb imbued with the power of a fire gem. --------------- Fainting Potion: --------------- Rarity: ** Invincible but can't act for 60 seconds An elixir made from a mixture of poison hemlock and ginseng. ---------- Fresh Sage: ---------- Rarity: * Revives from incap and restores 30% HP/MP Freshly-picked sage. ------------ Frozen Cider: ------------ Rarity: *** Places drinker in frozen status A potent stimulant that freezes anyone who drinks it. ------------- Gambleberries: ------------- Rarity: *** Restores all HP or causes incapacitation Wild berries that have the ability to restore even the weakest being to perfect shape. Unless they're unlucky... --------- Glowstick: --------- Rarity: ** Cures fog status A stick-shaped object. When broken, the resulting chemical reaction emits a light that illuminates the area. ---------- Holy Water: ---------- Rarity: ** Cures curse status Sacred water that wards off curses. ------------- Hot Chocolate: ------------- Rarity: ** Cures frozen status A warm drink that's great for warming up a chilly body. ------------------ HP Absorption Unit: ------------------ Rarity: *** Absorbs HP from an enemy A disposable device that absorbs enemy HP. ----------- Mixed Syrup: ----------- Rarity: * Restores 20% of HP/MP A glass bottle containing a sparkling silver liquid. --------------------- Pickled Pepper Potion: --------------------- Rarity: ** Grants "Berserk" status for 60 seconds Extremely spicy peppers, pickled and made into an elixir. ------------ Poison Cider: ------------ Rarity: *** Places drinker in poison status A potent stimulant that poisons anyone who drinks it. ------------------ Poison Relief Unit: ------------------ Rarity: ** Cures poison (party) A small device that disperses the effects of aquaberries upon the surrounding area. --------------- Pumpkin Extract: --------------- Rarity: * Cures pumpkin status An extract made from pumpkins. -------- Red Herb: -------- Rarity: * Cures silence An herb often found growing near bodies of water. Useful for throat illnesses. ------------------- Resurrection Elixir: ------------------- Rarity: ** Revives from incap and restores 60% HP/MP Medicine with a refreshing, pleasant scent. ----------- Riot Potion: ----------- Rarity: ** Symbols cost 0 MP for 60 seconds An elixir made from a mixture of nectar and sweet fruit. ------------ Ripe Berries: ------------ Rarity: ** Restores 30% of HP (party) Fully ripened wild berries with a perfect balance of sweetness and sourness similar to that of grapes. --------------- Scrambling Unit: --------------- Rarity: ** Allows instant escape from battles A disposable device that creates a smokescreen by dispersing barrier spiritwater around the area. -------------------- Self-Destructor 3000: -------------------- Rarity: *** Causes the user to self-destruct A bomb imbued with the power of a drink that you probably wouldn't want to drink. ------------ Silent Cider: ------------ Rarity: *** Places drinker in silence status A potent stimulant that silences anyone who drinks it. -------------- Silver Chalice: -------------- Rarity: ***** Restores 30% HP (usable once every five battles) A chalice containing water that can restore HP. After each use, it takes time to refill before it can be used again. --------------------------- Skill Manual "Anthropology": --------------------------- Rarity: *** Teaches the "Anthropology" skill A book about the passive skill "Anthropology," which increases the item drop rate from humanoid enemies. Read it to learn the skill. ----------------------- Skill Manual "Appetite": ----------------------- Rarity: * Teaches the "Appetite" skill A book about the passive skill "Appetite," which increases the effect of recovery items. Read it to learn the skill. --------------------------- Skill Manual "Auto Healing": --------------------------- Rarity: *** Teaches the "Auto Healing" skill A book about the passive skill "Auto Healing," which gradually restores HP. Read it to learn the skill. --------------------- Skill Manual "Botany": --------------------- Rarity: *** Teaches the "Botany" skill A book about the passive skill "Botany," which increases the item drop rate from plant enemies. Read it to learn the skill. --------------------------- Skill Manual "Chain Combos": --------------------------- Rarity: **** Teaches the "Chain Combos" skill A book about the passive skill "Chain Combos," which allows you to chain multiple special arts or symbols together. Read it to learn the skill. ---------------------- Skill Manual "Convert": ---------------------- Rarity: *** Teaches the "Convert" skill A book about the action skill "Convert," which allows you to convert some HP to MP. Read it to learn the skill. --------------------------- Skill Manual "Critical Hit": --------------------------- Rarity: **** Teaches the "Critical Hit" skill A book about the battle skill "Critical Hit," which increases your chances of landing critical hits. Read it to learn the skill. ------------------------- Skill Manual "Demonology": ------------------------- Rarity: *** Teaches the "Demonology" skill A book about the passive skill "Demonology," which increases the item drop rate from demon enemies. Read it to learn the skill. ---------------------- Skill Manual "Elusion"; ---------------------- Rarity: ** Teaches the "Elusion" skill A book about the battle skill "Elusion," which allows you to escape from battles more quickly. Read it to learn the skill. ---------------------------- Skill Manual "Energy Shield": ---------------------------- Rarity: **** Teaches the "Energy Shield" skill A book about the battle skill "Energy Shield," which occasionally nullifies damage taken. Read it to learn the skill. ------------------------- Skill Manual "Entomology": ------------------------- Rarity: *** Teaches the "Entomology" skill A book about the passive skill "Entomology," which increases the item drop rate from insect enemies. Read it to learn the skill. ------------------------ Skill Manual "First Aid": ------------------------ Rarity: ** Teaches the "First Aid" skill A book about the battle skill "First Aid," which occasionally restores HP when taking damage. Read it to learn the skill. -------------------- Skill Manual "Focus": -------------------- Rarity: ** Teaches the "Focus" skill A book about the action skill "Focus," which increases your accuracy and chances of landing critical hits. Read it to learn the skill. ------------------------- Skill Manual "Fury Boost": ------------------------- Rarity: ** Teaches the "Fury Boost" skill A book about the battle skill "Fury Boost," which increases your chances of surviving incapacitation via Fury. Read it to learn the skill. ------------------- Skill Manual "Hide": ------------------- Rarity: *** Teaches the "Hide" skill A book about the action skill "Hide," which makes enemies less likely to target you. Read it to learn the skill. ----------------------- Skill Manual "HP Boost": ----------------------- Rarity: *** Teaches the "HP Boost" skill A book about the battle skill "HP Boost," which increases your maximum HP. Read it to learn the skill. ------------------------ Skill Manual "Mindflare": ------------------------ Rarity: *** Teaches the "Mindflare" skill A book about the action skill "Mindflare," which greatly increases the power of symbols. Read it to learn the skill. ----------------------- Skill Manual "No Guard": ----------------------- Rarity: *** Teaches the "No Guard" skill A book about the battle skill "No Guard," which can prevent you from being thrown off balance when taking damage. Read it to learn the skill. -------------------------- Skill Manual "Ornithology": -------------------------- Rarity: *** Teaches the "Ornithology" skill A book about the passive skill "Ornithology," which increases the item drop rate from avian enemies. Read it to learn the skill. ---------------------------- Skill Manual "Parapsychology: ---------------------------- Rarity: *** Teaches the "Parapsychology" skill A book about the passive skill "Parapsychology," which increases the item drop rate from undead enemies. Read it to learn the skill. ---------------------------- Skill Manual "Pickpocketing": ---------------------------- Rarity: *** Teaches the "Pickpocketing" skill A book about the command skill "Pickpocketing," which allows you to steal items from others. Read it to learn the skill. ------------------- Skill Manual "Rage": ------------------- Rarity: ** Teaches the "Rage" skill A book about the battle skill "Rage," which increases your chances of becoming enraged when an ally is incapacitated. Read it to learn the skill. ------------------------- Skill Manual "Scan Enemy": ------------------------- Rarity: *** Teaches the "Scan Enemy" skill A book about the action skill "Scan Enemy," which allows you to view information on an enemy. Read it to learn the skill. -------------------- Skill Manual "Steal": -------------------- Rarity: *** Teaches the "Steal" skill A book about the battle skill "Steal," which allows you to steal items from enemies. Read it to learn the skill. ------------------- Skill Manual "Stun": ------------------- Rarity: ** Teaches the "Stun" skill A book about the battle skill "Stun," which causes attacks to occaasionally stun the target. Read it to learn the skill. -------------------- Skill Manual "Taunt": -------------------- Rarity: ** Teaches the "Taunt" Skill A book about the action skill "Taunt," which attracts the attention of enemies. Read it to learn the skill. --------------------------- Skill Manual "Trap Evasion": --------------------------- Rarity: *** Teaches the "Trap Evasion" skill A book about the passive skill "Trap Evasion," which reduces damage taken from traps on the field. Read it to learn the skill. ----------------------------- Skill Manual "Treasure Sense": ----------------------------- Rarity: ** Teaches the "Treasure Sense" skill A book about the passive skill "Treasure Sense," which displays the locations of treasure chests on the minimap. Read it to learn the skill. ------------ Static Cider: ------------ Rarity: ** Places drinker in paralyzed status A potent stimulant that paralyzes anyone who drinks it. --------------- Strength Potion: --------------- Rarity: ** ATK +20% for 60 seconds A secret elixir made from a combination of ginseng and fire gems. ------------------------- Symbol Card "Ice Needles": ------------------------- Rarity: *** Casts "Ice Needles" at level 5 A card that casts its symbol when thrown into the air. Usable even by those without symbological skills. --------------------- Symbol Card "Silence": --------------------- Rarity: *** Casts "Silence" at level 5 A card that casts its symbol when thrown into the air. Usable even by those without symbological skills. ---- Tent: ---- Rarity: ** Restores 100% of HP/MP (party) A large, disposable tent that can hold up to eight people. A nice long nap will fully restore HP and MP. ------------ Thornberries: ------------ Rarity: * Restores 50% of HP; sometimes causes poison Semi-poisonous berries. Edible, but only recommended under dire circumstances. ------------ Time Stopper: ------------ Rarity: **** All time stops for one second One of Jasmine's inventions. It stops time, but not for very long. ------------- Ultimate Bomb: ------------- Rarity: **** Detonates a wide-area explosion in one minute. One of Jasmine's inventions. The explosion it produces is gigantic, but one can never be quite sure when it'll go off. --------- Vile Goop: --------- Rarity: ** Grants "Symbolic Weapon" status for 60 seconds Creepy-looking glop that nobody wants to touch. Grease your weapon with it to gross out enemies and dampen their spirits. ------------------ Void Recovery Unit: ------------------ Rarity: ** Cures void status A small device that uses several types of herbal medicine to cure its user of void status. =============================================================================== Food (S2L02) =============================================================================== -------------- Accuracy Seeds: -------------- Rarity: **** HIT +4 (permanent) Mysterious seeds with the power to slightly raise HIT. ------------ Attack Seeds: ------------ Rarity: **** ATK +4 (permanent) Mysterious seeds with the power to slightly raise ATK. ---------- Beef Steak: ---------- Rarity: *** ATK +30% for five battles, Restores 5% of HP Thickly-sliced meat grilled to perfection. -------------- Blueberry Tart: -------------- Rarity: ** +30% Fol for three battles, Restores 20% of MP A handmade tart with blueberries placed on top. ------------ Caesar Salad: ------------ Rarity: ** MP Cost -30% for 10 battles, Restores 5% of HP A salad made of lettuce topped with cheese, croutons, and white dressing. ---------- Curry Rice: ---------- Rarity: ** +20% EXP for three battles, Restores 20% of HP Sauteed meat and vegetables mixed with a boiled roux of herbs, spices, and flour, then spread on top of cooked rice. ----------- Custard Pie: ----------- Rarity: ** +20% Fol for three battles, Restores 20% of MP Custard cream wrapped in a flaky pie crust. ------------- Defense Seeds: ------------- Rarity: **** DEF +4 (permanent) Mysterious seeds with the power to slightly raise DEF. ------------------ Famous Grape Juice: ------------------ Rarity: ** Restores 70% of HP Tropp's world-famous grape juice, distributed throughout all of Roak. --------------- Fermented Sushi: --------------- Rarity: *** Elemental resistence +3 for five battles Salted fish fermented in rice. ------------- Hamburg Steak: ------------- Rarity: ** ATK +20% for five battles, Restores 5% of HP A cooked mixture of onions, eggs, bread crumbs, and ground beef. ------------ Health Seeds: ------------ Rarity: **** Maximum HP +50 (permanent) Mysterious seeds with the power to slightly raise maximum HP. ------------------ Intelligence Seeds: ------------------ Rarity: **** INT +4 (permanent) Mysterious seeds with the power to slightly raise INT. ----- Lemon: ----- Rarity: ** Restores 20% of HP, Restores 5% of MP The sweet fruit of a lemon tree. ----------- Lemon Juice: ----------- Rarity: ** Restores 40% of HP, Restores 20% of MP Juice made from fresh lemons. Soft and sweet to the palate. ----------- Magic Seeds: ----------- Rarity: **** Maximum MP +30 (permanent) Mysterious seeds with the power to slightly raise maximum MP. ----- Natto: ----- Rarity: ** Cures all status ailments A traditional Japanese dish made of fermented soybeans. ------ Nectar: ------ Rarity: * Restores 5% of MP A healthy serving of sweet flower nectar. -------- Ochazuke: -------- Rarity: ** +10% EXP for three battles, Restores 5% of HP Rice with pickled plums and seaweed placed on top, then soaked in tea. -------------------- Otherworldly Cuisine: -------------------- Rarity: * Prevents enemy targeting for 10 battles A strange, abominable-tasting food. Is it really from this world? -------- Oyakodon: -------- Rarity: ** +20% EXP for three battles, Restores 5% of HP A bowl of rice with chicken and an egg placed on top. --------------- Pasta Bolognese: --------------- Rarity: ** DEF +30% for 10 battles, Restores 20% of MP Long pasta with a sauce made from boiled ground beef and tomatoes. ----------------- Pasta Peperoncino: ----------------- Rarity: ** DEF +30% for three battles, Restores 5% of MP Long pasta with a sauce made from garlic, peppers, and olive oil. ------------ Pickled Plum: ------------ Rarity: * Restores 20% of HP/MP A plum packed in salt, then dried in the sun and pickled. The scourge of children everywhere. ----------------- Pickled Plum Rice: ----------------- Rarity: ** +5% EXP for three battles, Restores 5% of HP Rice with a pickled plum on top. Simple, but a perennial favorite. ------------------- Potent Attack Seeds: ------------------- Rarity: ***** ATK +10 (permanent) Mysterious seeds with the power to raise ATK. ------------------- Potent Health Seeds: ------------------- Rarity: ***** Maximum HP +200 (permanent) Mysterious seeds with the power to raise maximum HP. ---------------- Protection Seeds: ---------------- Rarity: **** GRD +4 (permanent) Mysterious seeds with the power to slightly raise GRD. ----------- Ratatoullie: ----------- Rarity: *** MP cost -30% for 10 battles, Restores 20% of HP Simmered and boiled tomatoes, zucchini, green peppers, and other vegetables. ----------- Rich Cheese: ----------- Rarity: ** +20% Fol for three battles, Restores 5% of MP Highly flavorful cheese, aged for at least two Earth years. ----------- Rotten Fish: ----------- Rarity: * Restores 50% of HP; sometimes causes poison Fish fermented in salt. Its smell is pungent, but technically speaking, it's not *actually* rotten. --------------- Salmon Meuniere: --------------- Rarity: ** INT +20% for five battles, Restores 20% of MP Fish seasoned with salt and pepper, then covered in flour and sauteed in olive oil before being sprinkled with lemon juice. ------------------ Salt-Grilled Saury: ------------------ Rarity: ** INT +20% for five battles, Restores 5% of MP Salted fish cooked straight and served with grated daikon radish. ------- Seaweed: ------- Rarity: * Restores 5% of MP Seaweed dried for consumption. --------- Shortcake: --------- Rarity: ** +30% Fol for three battles, Restores 5% of MP A sweet treat made by spreading cream on sponge cake, then topping it with berries. ----------- Stamina Pie: ----------- Rarity: *** Revives from incap and restores 90% of HP/MP A pie packed with ingredients that help increase stamina. A favorite of bunnies. ----------- Sweet Fruit: ----------- Rarity: * Restores 100% of HP Fruit so sweet, it almost tastes like pure sugar. Difficult to finish off without a serious love for sweets. -------------- Tasty Mushroom: -------------- Rarity: * Restores 20% of HP A delicious mushroom ready for consumption. Highly preservative. --------------- Tasty Mushroom?: --------------- Rarity: * Restores 50% of HP; sometimes causes poison A mushroom that looks edible, but is actually highly poisonous. Some have lost their poison, however. =============================================================================== Weapons (S2L03) =============================================================================== --------- Alien Arc: --------- Rarity: **** ATK +118 Adds light element to attacks, Shoots a blast of light energy when attacking A bow believed to have been owned by an alien species. Built much like bows on Earth. -------------- Ancient Cannon: -------------- Rarity: **** ATK +249, INT +80 A relic from an ancient civilization. One of the Purgatorium's secret treasures. ------------- Bastard Sword: ------------- Rarity: ** ATK +198 A sword that can be wielded with one or two hands. Powerful, yet easy to use. ---------------- Bellwether's Bow: ---------------- Rarity: **** ATK +155 +20% damage to birds, +20% damage to animals A bow passed down for generations by members of the Black Tribe. Well suited for hunting. ------------- Blessed Sword: ------------- Rarity: ** ATK +36 +20% damage to undead A demon-slaying sword granted the blessings of the gods. The design on its blade amplifies its destructive power. ------------ Booster Wand: ------------ Rarity: ** ATK +60, INT +34 A wand with the capability of boosting its user's symbological skills. Designed by the Cardianon. ------------- Bow of Wisdom: ------------- Rarity: **** ATK +230, INT +30 Increases critical hit chance A bow made to help the user always hit their target. The pinnacle of the ancients' skills. ---------- Candy Wand: ---------- Rarity: * ATK +17, INT +12 A training wand given to apprentice oracles. Contains almost no magical power. ------------- Cardianon Bow: ------------- Rarity: *** ATK +101 +20% damage to humanoids A mechanical bow with a very quick firing rate. Designed by the Cardianon. --------------- Cardianon Sword: --------------- Rarity: ** ATK +60 +20% damage to humanoids A soldier's sword crafted with Cardianon technology. Obsolete in modern Cardianon forces, largely replaced by guns. ------------- Composite Bow: ------------- Rarity: *** ATK +194 Increases critical hit chance, HIT +3% A bow made from a mixture of materials designed to make it more lethally powerful. ------------- Earthsoul Bow: ------------- Rarity: *** ATK +89, DEF +5 Adds earth element to attacks A bow engraved with earth-crest markings. Its arrows generate power from the souls of the earth. ------------ Eldarian Bow: ------------ Rarity: ** ATK +35, HIT +10 Increases critical hit chance An Eldarian bow with an automatic trajectory-correction feature that enhances the user's accuracy. --------------- Eldarian Rapier: --------------- Rarity: ** ATK +22, INT +10 An Eldarian rapier favored by Eldarian warriors. ---------------------- Famed Sword "Veinslay": ---------------------- Rarity: **** ATK +220 HIT +60 A famous sword said to carve negative emotions into opponents. --------------- Fanatic's Staff: --------------- Rarity: **** HIT -40, ATK +195, INT +114 Adds darkness element to attacks, Adds curse effect to attacks, Causes attacks to damage allies as well The staff used by Tamiel, leader of the Church of Sydonai. ----------- Flame Sword: ----------- Rarity: *** ATK +78 Adds fire element to attacks, Shoots a blast of fire when attacking A blessed sword imbued with fire-elemental power. ---------- Flame Wand: ---------- Rarity: ** ATK +30, INT +20 Adds fire element to attacks, Shoots a blast of fire when attacking A wand that enhances the power of fire just a bit. ----------------- Guardian's Rapier: ----------------- Rarity: **** ATK +40, INT +13, GRD +10 INT +10 A rapier used by the defenders of Alanaire Citadel long, long ago. ----------- Hunting Bow: ----------- Rarity: *** ATK +81 Increases critical hit chance A bow designed for hunting. The markings on its arrows add extra punch to their impact. ------------- Icicle Rapier: ------------- Rarity: *** ATK +78, INT +23 Adds water element to attacks A rapier imbued with the power of ice. ---------- Iron Claws: ---------- Rarity: *** ATK +170 Iron claws designed to be used for blunt attacks rather than slashes. ---------- Iron Saber: ---------- Rarity: ** ATK +75, INT +20 Increases critical hit chance A rapier made of reinforced iron. -------------- Iron Saber-R01: -------------- Rarity: ** ATK +81, INT +20, HIT +3 Increases critical hit chance A rapier made of reinforced iron. ------------ Maser Cannon: ------------ Rarity: ** ATK +110, HIT +10 A Morphus-built cannon, the right hand (literally) of many a cyborg. ------------- Plasma Cannon: ------------- Rarity: ** ATK +145 Adds thunder element to attacks A cannon cobbled together from parts taken off assorted spaceships. --------- Ruby Wand: --------- Rarity: ** ATK +98, INT +78, GRD +5 +15% damage for fire symbols A wand with a ruby on the tip. ------------------ Seafarer's Harpoon: ------------------ Rarity: ** ATK +222, INT +90, HIT +20 Increases critical hit chance A harpoon made for spearing fish in the ocean. Its aerodynamic shape makes it a formidable thrusting weapon. --------- Short Bow: --------- Rarity: ** ATK +19 A portable fold-out bow, an innovation of the SRF. Its userbase is dwindling, as old-fashioned weapons like this are fast becoming obsolete. -------- Silvance: -------- Rarity: ** ATK +103, DEF +2 A shiny silver sword forged from mithril ore. ----------- Storm Blade: ----------- Rarity: ** ATK +44 Adds wind element to attacks A sword made by repairing a broken metal cutting blade and imbuing it with the power of a wind gem. ------------- Sylph's Saber: ------------- Rarity: **** ATK +170, INT +48, HIT +40 Adds wind element to attacks, Shoots a blast of wind when attacking A rapier imbued with the power of Sylph, the wind spirit. ------------ Symbol Staff: ------------ Rarity: ** ATK +130, INT +74 The preferred staff among Morphus symbologists. --------- Torch Bow: --------- Rarity: ** ATK +47 Adds fire element to attacks A bow engraved with fire-crest markings. --------------- Vermilion Claws: --------------- Rarity: ** ATK +231 Crimson, beast-like claws made from the skin and nails of real animals. -------------- Wand of Wonder: -------------- Rarity: ** ATK +120, INT +85 A common wand used by symbologists on Roak. --------------- Workman's Blade: --------------- Rarity: ** ATK +22 A standard-issue SRF industrial cutting blade. Not meant for use as a weapon. =============================================================================== Armor (S2L04) =============================================================================== ----------------- Alchemist's Cloak: ----------------- Rarity: * DEF +180, WA RES +2, F RES +2, T RES +4 Clothing worn by Morphus symbologists. Numerous designs are known to exist. ------------ Alien's Robe: ------------ Rarity: *** DEF +108 A robe with a rather unique design. Its fabric is guaranteed never to tear. ------------ Astral Armor: ------------ Rarity: ** WI RES -2, DEF +193, E RES +4 Heavy armor equipped by Astralian knights. The crest on its front protects its wearer. ------------------ Blizzard Protector: ------------------ Rarity: *** F RES -4, DEF +56, WA RES +8 A protector designed to be resistant to cold. ------------ Bronto Armor: ------------ Rarity: ** HIT -20, E RES -2, DEF +144, WI RES +2, T RES +8 Insulated armor built to withstand high voltage. The silver lines along its exterior ground any electrical surges. ---------- Comet Robe: ---------- Rarity: ** DEF +77, T RES +2, L RES +2 Maximum HP +40 A robe made from shining fabric. Believed to have been worn by a nameless alient from another planet. ----------------- Dragonscale Armor: ----------------- Rarity: *** WA RES -4, DEF +138, F RES +4, T RES +2 40% immunity to poison Armor fabricated from the scales of a dragon. Heavy, but its natural heat insulation is unrivaled. -------------- Eldarian Armor: -------------- Rarity: ** DEF +20, Earth RES +2 Eldarian body armor made from a highly resilient material. ---------- Flare Robe: ---------- Rarity: ** WA RES -4, DEF +175, F RES +8 A robe modeled after flickering flames. Highly heat-resistant. ---------------- Guardian's Armor: ---------------- Rarity: **** D RES - 4, DEF +45, L RES +4 GRD +4 Armor once worn by the defenders of Alanaire Citadel. -------------- Majestic Armor: -------------- Rarity: **** D RES -4, DEF +250, L RES +8 Imperial heavy armor, reputedly the property of a great leader long ago. ---------------- Mystic Chainmail: ---------------- Rarity: ** DEF +23, GRD +10 Chainmail woven with magic-infused links. ----------- Shell Armor: ----------- Rarity: ** DEF +38, F RES -2, WA RES +4 Armor fabricated from a shell and strengthened with iron. --------------- Solid Protector: --------------- Rarity: ** DEF +148 A protector believed to have been worm by an alien species. --------- SRF Armor: --------- Rarity: * DEF +14 Standard-issue SRF male body armor. Slightly heavy and tough to move around in. ------------- SRF Protector: ------------- Rarity: * DEF +12 A standard protector issued to all female SRF crew. ------------------ Streaked Chainmail: ------------------ Rarity: ** E RES -4, DEF +119, T RES +8 Chainmaill interwoven with insulators to protect against electrical damage. ------------------ Symbologist's Robe: ------------------ Rarity: * DEF +13, F RES +2 A robe with protective symbols woven in that safeguard the body. ---------------- Traveler's Cloak: ---------------- Rarity: * DEF +96 Maximum HP +200 A breathable yet sturdy coat. Good for long journeys. -------- Varigear: -------- Rarity: * DEF +110 Sturdy armor plating that can deflect even light rays. Meant to be worn on top of cyborg bodies. ------------------ Volcanic Chainmail: ------------------ Rarity: *** WA RES -4, DEF +220, F RES +8 Chainmail modeled after a volcano and built to withstand high temperatures. Those who wear it will feel no heat whatsoever. =============================================================================== Neck Accessories (S2L05) =============================================================================== -------------- Adephaga Jewel: -------------- Rarity: ** INT -2, GRD -2, WI RES -2, DEF +5 ATK +2, Maximum HP +20 A jewel created from Adephaga data. ------------------- Adephaga Drus Jewel: ------------------- Rarity: ** INT -2, GRD -2, WI RES -2, ATK +1, DEF +5 ATK +5, Maximum HP +100 A jewel created from Adephaga Drus data. ----------------- Anti-Curse Amulet: ----------------- Rarity: **** DEF +10 Grants immunity to curse status An ebony charm applied with a mixture of darkness gems and the power of holy water. --------------------- Anti-Paralysis Amulet: --------------------- Rarity: **** DEF +10 Grants immunity to paralysis An ebony charm applied with a mixture of thunder gems and the power of basil. ------------------ Anti-Poison Amulet: ------------------ Rarity: **** DEF +10 Grants immunity to poison An ebony charm applied with a mixture of light gems and the power of aquaberries. ---------------- Anti-Stun Amulet: ---------------- Rarity: *** DEF +8 Grants immunity to stun status An ebony charm applied with a mixture of earth gems and the power of vinegar. ------------ Demon Armlet: ------------ Rarity: *** INT +10, DEF +5 Nullifies damage from demons 20% of the time An amulet with an inscription that repels demon enemies. ----------------- Killer Wasp Jewel: ----------------- Rarity: ** INT -2, E RES -2, ATK +2, DEF +5, HIT +2 30% immunity to poison A jewel created from Killer Wasp data. ---------------- Sacrificial Doll: ---------------- Rarity: *** DEF +1, All Element RES +1 Automatically revives from incap. then vanishes. A mysterious doll that takes the place of its owner when he falls. ------------- Silver Amulet: ------------- Rarity: ** DEF +5 Nullfies damage from undead 20% of the time An amulet with an incription that repels undead enemies. -------------- Warning Brooch: -------------- Rarity: ** DEF +8 GRD +2, Prevents surprise attacks A brooch that lights up when danger is near. =============================================================================== Wrist Accessories (S2L06) =============================================================================== --------------- Attack Bracelet: --------------- Rarity: ** ATK +10, DEF +2 ATK +4% A gold-based bracelet. --------------- Bandit's Gloves: --------------- Rarity: * DEF +2 HIT +6, Required to use the Pickpocket Command Fingerless gloves tailor-made for using the Pickpocketing skill. ----------------- Berserker's Scarf: ----------------- Rarity: ** DEF -30, F RES +2 Causes attacks to damage allies as well, ATK +4% A scarf created by soaking manacloth in pickled pepper extract. ----------- Fire Armlet: ----------- Rarity: *** INT +2, DEF +1, F RES +6 Nullifies fire symbols 20% of the time A silver-based armlet painted with molten fire gems. ---------- Foal Snaps: ---------- Rarity: *** DEF -30 INT -20%, +15% Fol after each battle A gold-based accessory decorated with citrine. -------------- Power Bracelet: -------------- Rarity: ** DEF +3 Maximum HP +100, Maximum MP +50 A ceramic bracelet with silver highlights. ------------- Silver Bangle: ------------- Rarity: ** DEF +5, GRD +2 DEF +10 A silver-based bangle imbued with the power of a wind gem. --------------- Sniper's Bangle: --------------- Rarity: * DEF +2, HIT +10 HIT +6% A silver-based bangle that improves its wearer's concentration. --------------- Sturdy Bracelet: --------------- Rarity: * DEF +10 DEF +5% A platinum-based bracelet. -------------- Thunder Armlet: -------------- Rarity: *** INT +2, DEF +1, T RES +6 Nullifies thunder symbols 20% of the time A silver-based armlet painted with molten thunder gems. ---------- tri-Emblum: ---------- Rarity: * ATK +2, INT +2, DEF +1, HIT +1, GRD +1 HIT +2 The crest of a certain god... is nothing like this cheap imitation. --------------- Wisdom Bracelet: --------------- Rarity: *** DEF +2 INT +4% A silver bracelet imbued with magic that raises its wearer's intelligence. =============================================================================== Valuables (S2L07) =============================================================================== --------------- Bucket of Water: --------------- Rarity: * A wooden bucket full of water. Heavy. ----------- Bunny Reins: ----------- Rarity: **** Reins obtained from a girl from the Black Tribe. Useful for taming field bunnies. ------------------- Cardianon Data Disc: ------------------- Rarity: *** A disc containing data from the ship that crashed on Lemuris. ----------------- Cardianon ID Card: ----------------- Rarity: *** A Cardianon corporal-class officer's ID card whose ID has not yet been registered. Required to access the security area. ------------------- Cardianon ID Card +: ------------------- Rarity: *** A Cardianon corporal-class officer's ID card whose ID has been registered. Required to access the security area. ----------- Carrot Doll: ----------- Rarity: ***** An adorable carrot doll that looks like it could start moving by itself at any moment. ----------- Curious Cat: ----------- Rarity: ** A curious cat with a terrible sense of direction. Loves wandering off on his own, regardless. ---------- Earth Ring: ---------- Rarity: ***** A disintegration ring. Allows you to remove earth-elemental objects with the B button if you have charges remaining. ------------ Empty Bucket: ------------ Rarity: * A plain old wooden bucket. --------------------- Exquisite Wooden Doll: --------------------- Rarity: *** A wooden doll handcrafted by a professional dollmaker. Even a layman can tell it's an impressive piece of work. ------------- Faerie Orchid: ------------- Rarity: *** A rare orchid plant that grows only on lakeshores. Its aroma works on the visual nervous system to banish mirages. --------- Fire Ring: --------- Rarity: ***** A disintegration ring. Allows you to remove fire-elemental objects with the B button if you have charges remaining. ---------------- Lamp of Guidance: ---------------- Rarity: **** A keycard needed to explore the inner depths of the Purgatorium. Far too advanced to have been invented by Roakians. ---------- Light Ring: ---------- Rarity: ***** A disintegration ring. Allows you to remove light-elemental objects with the B button if you have charges remaining. --------------- Meteor Fragment: --------------- Rarity: **** A meteor fragment with an eerie, mesmerizing glow. Those who look upon it feel as if they're literally being sucked in. ------------- Note from Fez: ------------- Rarity: ** A note written by Fez for his brother Chaz. ----------- Old Pendant: ----------- Rarity: ** The cherished keepsake of a certain fisherman. The time it spent in the ocean has rusted it a bit. ----------------- Purgatorium Stone: ----------------- Rarity: **** A stone found in the Purgatorium. ------------- Shining Stone: ------------- Rarity: *** A stone that shines with an eerie light. Symbols are engraved on its surface, and its power is palpable. ------------ Symbol Stone: ------------ Rarity: ***** A stone used as a vessel to store the source of the bacculus disease. Infused by Lutea with the power of symbology. ------------ Thunder Ring: ------------ Rarity: ***** A disintegration ring. Allows you to remove thunder-elemental objects with the B button if you have charges remaining. --------------- Weapon Shop Key: --------------- Rarity: * A key with the weapon shop's mark etched clearly in its bow. Isn't that a little unsafe? ----------- Wooden Doll: ----------- Rarity: ** A wooden doll handcrafted by a professional dollmaker. A layman wouldn't understand its value. =============================================================================== Other Items (S2L08) =============================================================================== ----------------- Alchemist's Water: ----------------- Rarity: ** A liquid used in alchemy to atomize and reconstitute metals. -------- Aluminum: -------- Rarity: * Chemical symbol: Al. An easy-to-manufacture metal that's resistant to corrosion, making it popular for a variety of uses. ------------ Aramid Fiber: ------------ Rarity: ** Strong, resilient nylon fiber. Used to string archery bows in item creation. --- Ash: --- Rarity: ** Wood from an olive tree. Said to be the kind wood found in Yggdrasil, a tree that appears in Norse mythology on Earth. ----------- Attack Card: ----------- Rarity: ** A card that houses low-level attack symbology. ------------------- Barrier Spiritwater: ------------------- Rarity: **** A liquid with the power to create a protective shield. ----------- Bee Stinger: ----------- Rarity: * A bee stinger with the venom still inside. --------- Blue Seed: --------- Rarity: * A bright blue seed that falls to the ground when ripe. Be careful not to get hit by one when it falls. --------- Bowstring: --------- Rarity: * A sturdy line used for stringing bows. --------- Bracteate: --------- Rarity: *** A piece of metal with runic writing engraved on it. -------------------------- Broken Metal Cutting Blade: -------------------------- Rarity: ** A broken piece of SRF equipment. ---------------- Broken Music Box: ---------------- Rarity: * A broken-down music box. In this shape, it won't be playing any music. ---------- Bunny Feed: ---------- Rarity: ** A pie made soley from ingredients that bunnies crave. ------------ Carbon Fiber: ------------ Rarity: ** Acrylic fiber carbonized in high temperatures. Strong and light, making it useful for a variety of purposes. -------- Cashmere: -------- Rarity: ** Fabric made from the fur of a special type of goat. ------------------ Caterpillar Fungus: ------------------ Rarity: *** A fungus that feeds off insects. Often dried and used as food or medicine. ---- Coal: ---- Rarity: * Carbonized plant matter buired under the earth, created after thousands of years of intense heat and pressure. ---------- Common Egg: ---------- Rarity: * A standard egg, useful in preparing all kinds of dishes. --------------- Crimson Firefly: --------------- Rarity: *** A firefly that shines a soothing crimson light known to cause sleepiness in those who look upon it. ------------ Curing Sheet: ------------ Rarity: *** Ship furnishing. A sheet with a curing symbol on it. Cures the illnesses of those who stand on it. ------- Crystal: ------- Rarity: ** A quartz crystal. Normally clear, but impurities can cause it to appear yellow or purple. ------------ Darkness Gem: ------------ Rarity: ** A crystalized form of darkness-elemental magic. ---------- Dendrobium: ---------- Rarity: *** An orchid plant. ------------ Dragon Scale: ------------ Rarity: *** A scale from a dragon. Unbelievably tough. ------------------------- Dwarven Embroidery Thread: ------------------------- Rarity: **** Thread used by dwarves when decorating their clothing. ---------- Earth Gem: --------- Rarity: ** A crystallized form of the element of earth. ----------- Earth Paint: ----------- Rarity: *** Paint infused with earth-elemental magic. ----- Ebony: ----- Rarity: ** Wood from an evergreen tree. Solid and durable. ------------ Empty Bottle: ------------ Rarity: * A vessal suitable for storing compounded medicine. ------------------------ Faerie Embroidery Thread: ------------------------ Rarity: **** Thread used by faeries when decorating their clothing. ---------- Fang Flute: ---------- Rarity: *** A flute fabricated from the fang of a wolf and then lacquered. -------------- Feathered Comb: -------------- Rarity: * A hair accessory made by fashioning the barbs of bird feathers into the teeth of a comb, then adding lacquer. -------- Fire Gem: -------- Rarity: ** A crystallized form of fire-elemental magic. ---------- Fire Paint: ---------- Rarity: *** Paint infused with fire-elemental magic. ----------- Fresh Cream: ----------- Rarity: * Fresh cream made from cow's milk. -------- Fur Pelt: -------- Rarity: ** Fabric made from a natural pelt of fur. ----------- Ge Gen Tang: ----------- Rarity: ** A mix of several herbal medicines, including Puerariae radix. ------------------ Giant Bird Feather: ------------------ Rarity: * A large feather from an even larger bird. ------- Ginseng: ------- Rarity: ** A medicinal plant from the Aralia family. --------------- Girl's Gift Box: --------------- Rarity: *** Ship furnishing. A mysterious box; leave it out, and someone comes and places a present inside. ---- Gold: ---- Rarity: * Chemical symbol: Au. One of the costliest metals used when crafting jewelry in item creation. ----------- Green Beryl: ----------- Rarity: **** A clear, light-green mineral made from beryllium. --------- Gunpowder: --------- Rarity: ** Matter that undergoes an explosive reaction when exposed to heat or sudden shocks. --------------- Handspun Thread: --------------- Rarity: ** A twin-ply silk fabric. ------------- Healing Paint: ------------- Rarity: *** Paint infused with healing magic. ------- Ice Gem: ------- Rarity: ** A crystallized form of water-elemental magic. ---------- Insect Egg: ---------- Rarity: * The egg of a giant insect. Not quite ready to hatch. ---------- Insect Leg: ---------- Rarity: * The leg of a giant insect. Thick hairs abound. ---- Iron: ---- Rarity: * Chemical symbol: Fe. One of the transition elements. ------- Lacquer: ------- Rarity: * Sap taken from urushiol-producting trees. Often used as a coating compound in item creaton. ---------------- Laser Oscillator: ---------------- Rarity: ** A device that can emit lasers at any given wavelength. -------------- Lezard's Flask: -------------- Rarity: **** A magic flask used in alchemy. -------------------------- Li'l Vending Machine No. 1: -------------------------- Rarity: ** Ship furnishing. A handy vending machine for buying and selling items at any time. --------- Light Gem: --------- Rarity: ** A crystallized form of light-elemental magic. ----------- Light Paint: ----------- Rarity: *** Paint infused with light-elemental magic. ---------- Lizardskin: ---------- Rarity: * A piece of lizard skin. ------------- Magical Brush: ------------- Rarity: * A brush infused with magic. Needed to imbue paper or metal with magic power. ------------ Magical Clay: ------------ Rarity: *** Magical clay used to duplicate items. The amount required depends on the level of the Duplication skill. --------- Manacloth: --------- Rarity: *** Fabric imbued with a mystical force. ------------- Map of Astral: ------------- Rarity: *** A souvenir map of the continent of Astral. Even a total klutz could find his way around the land with this. ------- Mercury: ------- Rarity: ** Chemical symbol: Hg. A metal that takes liquid form in Earth's standard environment. --------- Meteorite: --------- Rarity: *** A solid meteor chunk with a mysterious sheen and texture. ------------- Micro Circuit: ------------- Rarity: ** A small, general-purpose electronic circuit. --------------------- Micro Hadron Collider: --------------------- Rarity: *** A small accelerator that utilizes hadrons. ------------- Monster Jewel: ------------- Rarity: *** An Eldarian jewel that can store data on monsters encountered in battle. --------- Music Box: --------- Rarity: ** A formerly-broken music box that's been fixed with a repair kit. ---------------- Mysterious Paint: ---------------- Rarity: *** Paint infused with support magic. ------------- Natural Water: ------------- Rarity: * Underground water that has not been processed outside of filtration, sifting, and heat sterilization. ---------- Neck Chain: ---------- Rarity: ** Chain used primarily to make accessories for the neck and chest area. Just long enough to serve as a necklace. --- Oak: --- Rarity: * Wood from an evergreen tree. Strong and durable, making it useful for a variety of purposes. --------- Olive Oil: --------- Rarity: * Vegetable oil taken from the fruit of an olive tree. --------- Parchment: --------- Rarity: ** Thin paper made from sheepskin, often used for transcription purposes. ----------------- Peryton Droppings: ----------------- Rarity: * They say you can learn a lot from an animal by examining its excrement, but uh... ---------- Pie Crusts: ---------- Rarity: * A variety of crusts used in the baking of pies. ----------------- Plastic Explosive: ----------------- Rarity: ** A bomb crafted from malleable plastic and an explosive trigger. -------- Platinum: -------- Rarity: ** Chemical symbol: Pt. One of the costliest metals used when crafting jewelry in item creation. -------------- Poison Hemlock: -------------- Rarity: ** A poisonous umbellifer plant. ------------- Pumpkin Cider: ------------- Rarity: *** Places drinker in pumpkin status A potent stimulant that turns anyone who drinks it into a pumpkin. ----------------- Quantum Processor: ----------------- Rarity: ** A data-processing device whose design is based on the principles of quantum mechanics. --------------- Raw Animal Meat: --------------- Rarity: * Uncooked animal meat. Not edible in this state. -------------- Recipe Memo 02: -------------- Rarity: *** A piece of paper with the Earthsoul Bow recipe written on it. Show it to Welch. -------------- Recipe Memo 05: -------------- Rarity: *** A piece of paper with the Storm Blade recipe written on it. Show it to Welch. -------------- Recipe Memo 06: -------------- Rarity: *** A piece of paper with the Pickled Pepper Potion recipe written on it. Show it to Welch. -------------- Recipe Memo 07: -------------- Rarity: *** A piece of paper with the Pasta Bolognese recipe writton on it. Show it to Welch. -------------- Recipe Memo 09: -------------- Rarity: *** A piece of paper with the Mental Potion recipe written on it. Show it to Welch. -------------- Recipe Memo 14: -------------- Rarity: *** A piece of paper with the Volcanic Gear recipe written on it. Show it to Welch. -------------- Recipe Memo 16: -------------- Rarity: *** A piece of paper with the Wide-Range EM Bomb recipe written on it. Show it to Welch. -------------- Recipe Memo 19: -------------- Rarity: *** A piece of paper with the Wisdom Bracelet recipe written on it. Show it to Welch. -------------- Recipe Memo 20: -------------- Rarity: *** A piece of paper with the Earth Armlet recipe written on it. Show it to Welch. -------------- Recipe Memo 22: -------------- Rarity: *** A piece of paper with the Anti-Fog Amulet recipe written on it. Show it to Welch. -------- Red Seed: -------- Rarity: * A bright red seed that falls to the ground when ripe. Be careful not to get hit by one when it falls. ---------- Repair Kit: ---------- Rarity: ** A set of tools and supplies for repairing precision equipment. ----- Rivet: ----- Rarity: * A metal rivet used to fasten multiple plate-shaped objects together. ---- Ruby: ---- Rarity: ** A type of corundum. Its scarlet appearance comes from the chromium contained inside. ----------- Runic Metal: ----------- Rarity: *** Metal strengthened and mutated by the power of symbology. --------------- Salamanderstone: --------------- Rarity: **** A stone infused with the unique powers of the element of fire. ------------ Satin Ribbon: ------------ Rarity: *** A ribbon made from satin-weave cloth. ---------- Seasonings: ---------- Rarity: * A selection of colorful powdered spices. ---------- Shadestone: ---------- Rarity: **** A stone infused with the unique powers of the element of darkness. --------- Sharkskin: --------- Rarity: * Tanned shark skin used to make grips in item creation. ---- Silk: ---- Rarity: * Fabric made from silkworm cocoons. ------ Silver: ------ Rarity: * Chemical symbol: Ag. Often used when crafting jewelry in item creation. --------- Snakeskin: --------- Rarity: * A piece of snake skin. ----------------------- Special Warishita Sauce: ----------------------- Rarity: ** A broth seasoned with cooking wine and soy sauce. ------------ Support Card: ------------ Rarity: ** A card that houses low-level support symbology. ---------- Swept Hilt: ---------- Rarity: ** A specialized hilt mainly used on rapiers. Designed to protect the hand. ---------- Sylphstone: ---------- Rarity: **** A stone infused with the unique powers of the element of wind. -------------- Taffeta Ribbon: -------------- Rarity: ** A ribbon made from plain cloth. ------------- Thunder Paint: ------------- Rarity: *** Paint infused with thunder-elemental magic. -------------- Uncooked Pasta: -------------- Rarity: * A selection of different types of uncooked pasta. ---------------- Universal Device: ---------------- Rarity: ** A device whose controls allow for a great deal of applications. ---------- Vegetables: ---------- Rarity: * A selection of assorted vegetables. ------------- Velvet Ribbon: ------------- Rarity: *** A ribbon made from cloth with small feathers woven into it. --------------- Warped Carapace: --------------- Rarity: **** A piece of Armaro's outer covering. ----------- Water Paint: ----------- Rarity: *** Paint infused with water-elemental magic. ---------- White Rice: ---------- Rarity: * A food made by removing the seeds of a rice plant from its husk and polishing the grain that results. ------------------ Wide-Range EM Bomb: ------------------ Rarity: ** 2000 HP wide-area damage An electromagnetic bomb with extended range. -------- Wind Gem: -------- Rarity: ** A crystallized form of wind-elemental magic. ---------- Wind Paint: ---------- Rarity: *** Paint infused with wind-elemental magic. --------- Wolf Fang: --------- Rarity: * The canine tooth from a wolf. -------- Wolf Oil: -------- Rarity: * Oil made from the fatty tissue of a wolf. ------------ Wooden Stick: ------------ Rarity: * An plain old piece of wood. Burns easily. ---- Wool: ---- Rarity: * Plain wool fabric. =============================================================================== - - - - - - - - - - - - - - -Tips and Tricks - - - - - - - - - - - - - - - - - =============================================================================== The following sections are tips and tricks you can use to exploit items and SP, and hopefully more in the future. Currently, this section comprises of two tips that someone was nice enough to email to me, followed by random commentary by me. =============================================================================== SP Farming on Aeos =============================================================================== ****Thank you to Dreaded Darkness, who sent me the following tip**** At the beginning of the game I realized that SP was going to be very important, and that I would need a lot of it, so I came up with a system of farming massive amounts of the stuff. You can do this in Aeos, after beating the first boss. After exiting Urd Falls Cave on the save point side you need to save. Left of the cave entrance you'll notice two bug enemies of the same type (Drus I believe) patrolling very close together. If your bonus board is clear start a battle with one of them when they are both very close, this starts a battle that leads to an ambush and gives you one green bonus chip, good for 1 SP per fight. If your board was not clear you should load up at that spot and then start the battle (loading clears the board). After finishing the fight go back into the cave and then come right back out, the monsters will be there again and you can have your ambush again, along with a second shiny green chip. Be sure not to do much with the character in your control so that you don't gain other bonuses along the way. If you're doing well in a few minutes you will have a full board, which is good for 14 SP every single fight, and getting it should at least bag you 105 SP. Reenter the cave and come back out, be sure to save. Now fight every single enemy in the area, working your way to the the beach where you fought the boss. Clear the beach of all enemies and then enter Urd Falls Cave, once there you should kill everything along your path back to the exit with the save right outside. Now, back where you started this, you should have between 500 and 600 extra SP, and that shouldn't take you more that 20-30 minutes if you're doing well. Save again and continue as long as you like. As you grow stronger the fights will get shorter, be sure to max out the skills for all your characters as soon as you can to make them stronger still (I liked waiting till I had 1000 SP and then using as much as I needed). Sprinting helps cut down on the time this process takes. This is a trick that can be used all through the game, even to the very end. (Note: I recommend using Faize to kill the enemies while doing this so you can knock out his insect killing Battle Trophies at the same time.) =============================================================================== Stat Seed Farming on Lemuris =============================================================================== ****Thank you to DreadedDarkness, who sent me the following tip**** I'm currently looking for a more efficient way to do this, but as it stands you can get an infinite (if slow) flow of stat boosting seeds (Attack Seeds, Defense Seeds, etc.) this way. On Lemuris there is the town of Woodley, covered in snow. Outside you will find a place for Harvesting, and, as you head away from the frozen lake (beyond which is the Celestial Ship) and towards the the greenery of the forest, you will find two more. There are still more Harvesting points beyond these but don't waste your time. One (usually all) of these three Harvesting points will give up a Bizarre Fruit (this assumes your Harvesting skill is at 10), and eating Bizarre Fruit gives you a randomly generated seed. Save before eating the fruit if you want to get a specific Seed, just reload and try again. After Havesting return to the Calnus, the act of entering the ship resets the Harvesting points and you can go back to Woodley to grab more fruit. If you've reached the third disk the process actually involves real-life work. Teleporting Nox Obscuras (which requires physically swapping disks) and entering the Calnus, then teleporting right back (again making you swap disks) resets the Harvesting points and lets you grab more Seeds. It's a hassle, but these items are extremely valuable and incredibly rare if you're not using this technique. I'll be looking for a faster approach to this." (Note: Stat Seeds and Bizzare Fruits are dropped by some enemies. If you have the appropriate skill maxed out (Anthropology, Entomology, etc.), spend some extra time fighting enemies that drop the seeds.) =============================================================================== - - - - - - - - - - - - - Legal Information - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S0LGI) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is only to be hosted by the sites listed below: GameFAQs.com SuperCheats.com Neoseeker.com Gamesradar.com The newest version will always been found on GameFAQs first. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- I would like to thank... - Tri-Ace and Square-Enix, for making and publishing the game - Microsoft, for weasling their way to getting quality RPGs on the 360 - GameFAQs and other sites, for hosting the guide - My fiance, for having to put up with hearing Sarah - My three ferrets, for ocassionally dashing across my laptop in an attempt to help with the guide - DreadedDarkness, for contributing numerous sections to this FAQ - Everyone who has emailed me; whether it was to help with the guide, or to simply thank me, I appreciate it all. Before emailing me with a question, please make sure it isn't answered in this FAQ. You can email me at BeautyFiend66ATgmail.com Replace the AT with @. Be sure to make the subject of your email Star Ocean or it may be deleted.