Metroid Prime 3 100% Guide Table of Contents 1)- Getting started 1.1)- Controls 1.1.1)- Control Options 1.2)- Options Menu 1.3)- Basic Gameplay 1.3.1)- Heads Up Display 1.3.2)- Interactive Devices 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells 1.3.4)- Field Items: Healing and reloading 1.3.5)- Hypermode 1.4)- Suit Upgrade Basics 1.5)- Samus's Ship 1.6)- Scanning Basics 1.7)- Medal Basics 1.7.1)- Extras Basics 1.7.2)- Friend Vouchers 1.8)- Metroid Timeline 1.8.1)- Summery of the story thus far 2)- Walkthrough 2.1)- G.F.S Olympus: Tutorial 2.2)- Norion: Prelude 2.2.1)- Generator A 2.2.2)- Generator C 2.3)- Bryyo: The First Phazon Seed 2.3.1)- G.F.S Olympus (PED Suit) 2.3.2)- Bryyo: Cliffside (Grapple Swing) 2.3.3)- Bryyo: Fiery (Ice Missiles) 2.3.4)- Bryyo: Cliffside (Gunship Missile) 2.3.5)- Bryyo: Fiery (Seed Shield 1) 2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) 2.3.6)- Bryyo: Seed (Final Boss / Hyper Ball) 2.4)- Elysia: Second Phazon Seed 2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam) 2.4.2)- Bryyo Revisited: Ice (Screw Attack) 2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile) 2.4.4)- Elysia: Seed (Final Boss / Hyper Missile) 2.5)- Pirate Homeworld: First Landing 2.5.1)- Pirate Homeworld: Command Center (X-ray visor) 2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage) 2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions) 2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield) 2.5.5)- Pirate Homeworld: Mining Site (Nova Beam) 2.6)- G.F.S Valhalla 2.6.1)- Norion Final Visit (Energy Cell / Expansions) 2.6.2)- Bryyo Final Visit (Energy Cell / Expansions) 2.5.3)- Elysia Final Visit: SkyTown East (Medals and scans) 2.6.4)- G.F.S Valhalla (Pirate Passcodes) 2.7)- Pirate Homeworld: The Final Phazon Seed 2.7.1)- Pirate Homeworld: Command Center (Defense system) 2.7.2)- Pirate Homeworld: Seed 2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions) 2.8)- Phaaze: The Final Battle 2.8.1)- Phaaze: Landing site (Path to the final battle) 2.8.2)- Phaaze: Close Encounters of the Third Kind 2.8.3)- Re-playing your game 3)- Expansion Locations 3.1)- Missile Expansions 3.2)- Energy Tanks 3.3)- Gunship Missiles 3.4)- Energy Cells 4)- Enemy Guide 5)- Logbook 5.1)- Creatures 5.2)- Research 5.3)- Lore 6)- Suit Upgrades 7)- Extras 7.1)- Gold medals and Friend Vouchers 7.1.1)- Red Phaazoids 8)- Tips, Tricks, and Cool little things 9)- Copyright/Contact Info 10)- Version History 11)- Credits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 1)- Getting started ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the wonderful world of Metroid! Er, Metroid Prime. You control the female antagonist Samus in her quest to rid the universe of the Space Pirates and Metroids. In the Prime series though, your goal changes a bit and is more about the elimination of Metroid Prime, and the eradication of Phazon from known space. ====================================================================== 1.1)- Controls ====================================================================== Wii Remote: A - Fire (hold to charge shots) B - Jump (press again to double-jump) D pad: Down - Fire Missile Up - Take Screenshot (if unlocked) - - Hold to bring up visor selection screen + - Hold to active Hypermode 1 - Brings up map screen and options menu 2 - Gives you a hint at your current objective Pointer - Aim/turn Motion sensors: When interacting with objects, twist/push/pull accordingly When in morph ball mode, pull upward to jump Nunchuk: Joy stick - walk/sidestep C - Activate morph ball mode Z - Hold to Lock-on Motion sensors: When locked on to a grapple object, cast forward to throw lasso, pull back to pull the object ---------------------------------------------------------------------- 1.1.1)- Control Options ---------------------------------------------------------------------- - The functions of the A and B buttons can be swapped. - The functions of - and + can be swapped. - There are 3 different levels of turning sensitivity in the options menu: Basic, Standard, and Advanced. Basic makes you turn very slowly, having to point to the very edges of the screen to turn. Standard is a bit quicker, but can still be slow in some situation. Advanced is by far the best for vets of the FPS genre. You turn very quickly, but can be disorienting until you get used to it. - Wii remote sensitivity setting can cancel out interference if your targeting reticule seems to be jumping everywhere. This option can be reached by pressing the Home button on the Wii Remote and selecting Wii Remote Settings. The lower the sensitivity, the more IR light needs to be present before the pointer will sense motion. If you sit really far away from your TV, you should turn the sensitivity all the way up. - Free lock-on, unless you're a really bad shot, should be turned on. Free lock-on means that if you lock on to an enemy, your screen will turn to keep pace with him, but you are free to move your targeting reticule anywhere on screen, allowing for more precise shots. If this feature is off, when you lock onto a target your reticule will also follow him and sometimes make boss fights a bit more complicated. ====================================================================== 1.2)- Options Menu ====================================================================== Press the 1 button to bring up the options menu. You will be brought to a map of your current location. On the left side you have: Map Logbook Inventory Options The right side changes depending on which category you're in. --== Map ==-- Shows a 3D map of the area Right side: - Recenter on Samus (if you've been playing with the map) - World Map Shows you a large map of the planet you're on. - Galactic Map Shows you a map of the galaxy --== Logbook ==-- Allows you to look over descriptions of scans you've made categorized by type on the right side. --== Inventory ==-- Allows you to see what current upgrades you have, and gives a description of each. --== Options ==-- Right side: - Controls Lets you change control options. Rumble: On/off Lock-on/Free aim: On/off Reverse Jump and Fire (swap A and B) Sensitivity (basic, standard, Advanced) Reverse Visor and Hyper (swap - and +) - Sound Change the sound settings Music volume (sound of the music) Speech volume (sound of people voices) Sound Effects volume (sound of effects, explosions, bullets, ect) - Display Change the display settings. Brightness (change the brightness of the game) Helmet Opacity (how visible the top and bottom of your helmet is) Visor Opacity (how visible your HUD is) HUD Lag (not sure what this does) Hint System: On/off (good for your first play through, annoying the second) Bonus Credit Messages: On/off (whether or not you want to be notified when you receive a new medal) - Quit Exits your game and takes you back to the game startup screen ====================================================================== 1.3)- Basic Gameplay ====================================================================== The basic gameplay in Metroid Prime is pretty much a free-roam FPA. This means you are free to roam in any area, at any time, provided you have the upgrades necessary to get there and the current mission permits, and it's in the first-person perspective. The main object is normally get to a certain location and activate some device to help you reach the main boss and causing massive damage to the Space Pirates while doing so. To accomplish this, you use a variety of devices integrated into your Power Suit, most of which you'll pick up in the course of the game. This includes an arm-mounted energy cannon, missiles, bombs, and grapples. ---------------------------------------------------------------------- 1.3.1)- Heads Up Display ---------------------------------------------------------------------- Otherwise known as a HUD, your heads up display tells you whats going on with your suit and your surroundings. The HUD in Metroid Prime 3 is pretty self explanatory. Top left of screen ----------------------------------------- Top right ---------------------------------------------------------------------- OO / \ OOOO ************** 3 | 5 | OOOOOO - 1 2 - 100 -------------- 4 | | OOOO \ / OO ^ < O > - 6 v \ 05 7 ---- / 10 ---------------------------------------------------------------------- Bottom left --------------------------------------------- Bottom right 1) Radar: Radar tells you if there are enemies nearby. You are the dot in the center, while orange dots are enemies around you. Note that the radar is indiscriminate to walls and such, so it may be picking up an enemy on the other side of a door. 2) Current Health: Your health is represented by the number to the right of the health bar. 100 is a full tank of energy, while 00 is empty. If your tank hits zero and you have no extra Tanks left, its game over. 3) Energy Tanks: while your health bar maxes out at 100, you can carry even more via Energy Tanks. How many spare Tanks you have is represented by small cubes over your health bar. A full cube equals 100 energy, while an empty cube means 0. If the tank your are currently using hits zero, a spare tank will automatically be loaded. Tanks can be refilled by collecting health. If you collect more the 100 health in one tank, you will start to fill up the next tank. 4) Health Bar: in addition to the number on the left, your health is also indicated by a bar. It means the exact same thing as the number, just in bar form. 5) Map: your map gives you a 3-D perspective of the room you're in, as well as any surrounding rooms. The green arrow represents you. 6) Targeting Reticule: Marks where you're aiming. 7) Missile Ammo: Very simple. Top number is how many missiles you have, bottom number is the maximum amount you can carry. ---------------------------------------------------------------------- 1.3.2)- Interactive Devices ---------------------------------------------------------------------- Interactive devices are new to Prime 3. They allow you to "interact" with them in other ways then just shooting them (as in more Metroid games). They vary in use, but are normally found in 4 forms: Hand Scanner: Walk up and press A to place your left hand on the scanner. Normally used to activate doors and lifts. Manual Lock: Walk up and press A to grab it. Pull the Wii remote back, twist either clockwise or counterclockwise, then push back in. Most often used for early locked areas and retrieving Energy Cells. Password Terminal: Walk up and press A to activate. The center will have a grouping of letters. Point and press the letters on the outside in the same order. Note that some of these terminals (especially Space Pirate versions) are X-ray encrypted, meaning they can only be used when looking through the X-ray visor. Dial Lock: Walk up and press A to interact. Twist the Wii Remote to line up the notches with the protrusions on the twisty part. When one is lined up, press A to insert, then move on to the next until the rings are complete. Note, like Password Terminals, these can be X-ray encrypted. ---------------------------------------------------------------------- 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells ---------------------------------------------------------------------- Oh my! >.> Ok, four types of powerups in the game: Energy Tanks, Missiles, Gunship Missiles, and Energy Cells. Energy Tanks are greenish blue cylinders. When you pick them up, they will add 100 points to your overall health (one square over your health bar). Missile Expansions look like large missiles in a tube and will add 5 to your overall missile capacity. Gunship Missile Expansions are pretty useless, but needed for 100% completion. They add 1 to the total number of missiles your ship can carry. Energy Cells are a pretty new way of thinking: they power things. Energy Cells look a lot like Energy Tanks. They aren't a suit upgrade, but instead are used to power thing in basses (doors, shields, ect). for the most part, you will remove a cell to power down something. The only time you really ever use cells to power something is on the G.F.S Valhalla, which isn't until much later in the game. ---------------------------------------------------------------------- 1.3.4)- Field Items: Healing and reloading ---------------------------------------------------------------------- There are only 3 types of field items: Health, Missiles, and Gunship Missiles. These randomly appear after defeating enemies and randomly blowing stuff up. You can either walk through them or charge and hold your power Beam to draw them to you. Health is in the form of little round balls of Phazon. The color and size of the ball tells how much it will heal. Purple heals 10, Blue 25, Red 50, and Yellow 100 units of health. Missiles come in 3 sizes, and the only way to tell them apart is the size of the item. Small gives 5, medium 10, and large 25. Gunship Missiles look like your ship, only small and glowing. The restore 1 missile each. You only need to use your ship's missiles like 6 times in the game, so you wont be seeing many of these. ---------------------------------------------------------------------- 1.3.5)- Hypermode ---------------------------------------------------------------------- Hypermode becomes usable just after your mission on Norion. Hypermode is a very important, if not dangerous, part of the game. After Norion, Samus's body starts producing Phazon (a radioactive substance) all on its own. The Galactic Federation installs a PED (Phazon Enhancement Device) into your power suit, allowing you to tap into your Phazon reserves to enhance your abilities. To activate Hypermode, press and hold the + button until it kicks in. Hypermode drains 1 full Energy Tank (100 units of health), and exchanges that for power. When in Hypermode, everything looks blue and your power Beam is replaced with the Phazon Beam. The Phazon Beam is MUCH more powerful, but every shot will drain the energy bar at the top of the screen. Damage will also reduce the bar. When the bar completely drains, you will be forced out of Hypermode and will be missing 1 Energy Tanks worth of health. To end Hypermode on your own, press and hold the + button again. If you willfully come out of Hypermode, some of your health will be restored. Beware though, if you stay in Hypermode for too long, you will become corrupted, and the bar at the top will turn red and slowly start to fill. If the bar fills up, you'll die. When this happens, rapidly press A to vent all the Phazon. Technically, you could stay in corrupted mode for a long time, so long as the bar doesn't fill all the way up. But this isn't the case, as when you are in corrupted mode your health will slowly drain. If you stay in it for too long, all of your health will drain, and you'll die. You don't have a bar to indicate how much health you have left, so its best to vent the Phazon as fast as possible to avoid any problems. At start, the only weapon you have in Hypermode is the Phazon Beam, but you get more with time. **NOTE** Some Space Pirates will throw Phazon grenades at you. If one of them explodes near you, your PED suit will overload and you will be put in a corrupted state. Same rules apply as if you accidentally entered the state: vent the Phazon or die. ====================================================================== 1.4)- Suit Upgrade Basics ====================================================================== Suit upgrades are a very important part of the game, in fact, most of the game you'll spend looking for new suit parts to access new areas. You start with the basic upgrades, and unlike the other Prime games don't lose any of your upgrades early on. Upgrades marked with (Starting Upgrade) mean you start the game with them. Note that a more complete guide to suit upgrades can be found later in the guide. Suit Upgrades: Suits: - Power Suit (Starting Upgrade) - Varia Suit (Starting Upgrade) - PED Suit - Hazard Shield - Space Jump Boots (Starting Upgrade) - Screwattack Arm Cannon: - Power Beam (Starting Upgrade) - Plasma Beam - Nova Beam - Hyper Beam - Missiles - Ice Missiles - Seeker Missiles - Hyper Missiles Visors: - Combat Visor (Starting Upgrade) - Scan Visor (Starting Upgrade) - Command Visor (Starting Upgrade) - X-ray Visor Morphball: - Morph Ball (Starting Upgrade) - Morph Ball Bombs (Starting Upgrade) - Ball Jump (Starting Upgrade) - Boost Ball - Spider Ball - Hyper Ball Grapple: - Grapple Lasso - Grapple Swing - Grapple Voltage - Hyper Grapple ====================================================================== 1.5)- Samus's Ship ====================================================================== Samus's ship is by far not new to the Metroid series, but being able to actually get inside and use the ship is. There are plenty of bright and flashy things in there; enough to keep and idiot entertained for many days. Few of these gizmos are of any use though. To use something in the ship, point at it and press A, then point again and press A (again). Here is a list of gadgets in the ship: Left Side: Left orange button: Game stats (enemies killed, shots fired, ect) Right orange button: Activates attack mode (never used) Big green thing: Thrusters. Only used once. Middle: Lower red square: Map Brings up the map and lets you choose a landing site. Top green circle: Radio. Only actually used once, but several secret messages can be heard with special combos (see secrets section) Right Side: Right orange button: Biohazard scanner. Useless. Left orange button: Activates lockdown. Useless. ====================================================================== 1.6- Scanning Basics ====================================================================== Scanning is preformed by holding the - button and pointing at the top third of the screen to select the scan visor. Then use the lock-on button (Z) to scan an object. Objects that can be scanned are highlighted by the scan visor. Important objects are normally red (but sometimes blue), normal objects that have some purpose or backstory are blue, while green objects have already been scanned before (or at least an object the same as that one). You have to stayed locked on to the object for a few seconds for the scan to complete. Once it has, the game will pause and a brief description will come up in the bottom center of the screen. If the object is one of importance, it will be added to the log book, at which point you can press 1 to immediately view the full profile, or look at it later. ====================================================================== 1.7- Medal Basics ====================================================================== You earn medals throughout the game for accomplishing certain tasks. These include scanning objects, completing special objectives, and defeating enemies. When a medal is earned, it will flash at the top of the screen for a second. There are four different types of medals: Red, Blue, Gold, and Green. The type earned depends on the task completed. Every task has a set medal color associated with it. Medals can be used to buy things in the extras menu. For a full list of medals and their requirements, see the medals section. For a list of extras, see the extras menu section. ====================================================================== 1.7.1)- Extras Basics ====================================================================== When you first enter your profile, you can choose the "Extras" option. In there, you can use your medals to buy extras. Most of these are pretty useless, but there are a few neat ones. The total number of medals you have is shown at the bottom of the screen. Each extra costs a certain amount of medals. ---------------------------------------------------------------------- 1.7.2)- Friend Vouchers ---------------------------------------------------------------------- Friend Vouchers are special. They can be traded in for a Green medal (it's the only way to get green medals), but not in a conventional way. First, you have to have Wiiconnect24 on in the Wii options menu. Second, you need to have some Friends on your Wii Friend list that have Metroid Prime 3. Finally, get them to send you a Friend Voucher. When you start your profile, you will have the option to convert any number of Vouchers you've received from Friends into green medals. Beware, as every profile in the game shares the same Friend list, and as such the same Friend Vouchers received. To send other people Vouchers, select "Friend Vouchers" then select someone whose name is black (as opposed to gray) as that means they've played Metroid Prime 3. You can send them as many Vouchers as you want, but only one at a time. Remember, you don't have infinite Vouchers, you have to earn them in game. ====================================================================== 1.8)- Metriod Timeline ====================================================================== The order in which the Metroid games go chronologically. - Metroid (Zero Mission) - Metroid Prime - Metroid Prime: Hunters - Metroid Prime 2: Echoes - Metroid Prime 3: Corruption - Metroid II: Return of Samus - Super Metroid - Metroid Fusion ---------------------------------------------------------------------- 1.8.1)- Summery of the story thus far ---------------------------------------------------------------------- The rest of the Metroid series doesn't really have much of a bearing on the Prime series. All's you need to know from those games is that the Space Pirates are bad, and Samus has foiled their plots time and time again. As said at the start of the guide, while most Metroids deal with the Space Pirates, Metroid Prime has more to do with Metroid Prime and the Space Pirates just play a bit part; just kind of an annoyance. Ok, onward to Metroid Prime. --== Samus's background ==-- Samus was orphaned during a raid on her homeworld (K-2L) by the Space Pirates. She was rescued by a highly Advanced and philosophical bird- like race called the Chozo, when she was then "infused" with Chozo blood. Regarded as an excellent warrior by the Chozo, they gave her specially designed battle armor: the Power Suit. Weather Samus knows of her past or not is unknown, though some things do suggest that she suffers from amnesia. However, just before the events of the original Metroid, the few remaining Chozo on Zebes are killed (most likely because of the Space Pirates). The Chozo themselves were spread out across the universe, and are a highly regarded race before their death. --== Metroid Prime 1 ==-- In Prime 1, you start out continuing your chase of the Space Pirates from Zebes and land on a seemingly abandoned research frigate above Tallon IV (IV = 4 in roman numerals). Inside, you find mutated creatures from the surrounding planets and strange experiments regarding a new highly-radioactive substance dubbed "Phazon." After a few skirmishes and some rouge mutants, the space station goes haywire and starts to crash into the planet. You escape just in time and give chase onto the planets surface. Once on Tallon IV, you discover that this was once a homeworld of the Chozo. You (as the player) discover much about the Chozo during this game. You also learn that the planet is slowly being destroyed Phazon, and that the Phazon was originally brought to the planet via a meteor (dubbed "Leviathan" in Prime 3) (this Phazon is also what killed the Chozo on Tallon IV). Near the end of your journey, Samus's Power Suit gets infused with Phazon. This infusion grants you invulnerability to the radioactive effects of Phazon. With the so called Phazon Suit, you can finally face off against creature that is creating the Phazon: Metroid Prime, who still lives in the meteor that originally brought him to Tallon IV. After a long battle, Metroid Prime is finally defeated. Just before he dies, he soaks up all residual Phazon from the planet; including Samus's Phazon Suit. --== Metroid Prime 2 ==-- You get a distress signal from Galactic Federation (good guys) troops on the unstable planet of Ather. Some neat stuff happens, and there is a lot background to the planet, but hardly any mentions of the Chozo, and nothing really about Phazon. However, you do learn that Metroid Prime is still alive, and is now called "Dark Samus". He fused himself to Samus's Phazon Suit and copied some of Samus's DNA, thus gaining human like form and some sentient-like abilities. He also has access to several of Samus's weapons, which he powered up through the use of Phazon. His main goal still seems to be the same: absorb and spread as much Phazon as possible. --== Metroid Prime 3 ==-- Well, you'll have to play it and find out :P ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **NOTE** Formatting. --== (Room) ==-- New Scans: (New things to scan in this room) Old Scans: (Old scans are listed for two reasons: 1) to give warning of a danger in the area, IE, pirates mostly 2) To make sure you got a scan that may have been hard to get earlier in the game. Therefor, old scans aren't always listed, reguardless of whats in the room). New Medals: (New medals you can earn) New Pickups: (New upgrades/expansions you can now get) ** NOTE 2 ** Logbook scans are NOT needed for the 100% ending. They ARE needed for bragging rights, however (at least in my book). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2)- Walkthrough ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright, inside Samus's ship. Click on the blinking thing in front of you (the map). HELLO! Now click on the green thing above the map (radio). Click the symbols as follows: Second from the left, second from the right, fourth from the right, first on the left. Look left. Click on the new blinky thing (thrusters), then push the remote forward to active (as prompted). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.1)- G.F.S Olympus: Tutorial ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Bay 5 ==- New Scans: Hunter-class gunship Landing beacon Federation Marine Halberd-class turret Fleet mechanic Galactic federation crates Heavy federation creates Galactic federation door Training drone New Medals: Red x4 Gold x1 Friend Voucher x1 Walk forward. Turn around and scan your ship and the small blue things around it (landing beacons). Continue forward and shoot the targets as prompted. Several things to do in here before we leave. First, scan the Marine right in front of you (federation marine). Next, scan the small blue object overtop of the large door in front of you (halberd-class turret). Turn left and scan the small create and the person in front of it (galactic federation create, fleet mechanic). Walk around to the other side of the transport thing and scan the large create (heavy federation create). Turn around. You should see a blue plate on the ground (when in scan mode). Walk over and stand on it. You should now see two small blue things pop up, scan them (training drone). Time for a mini game. From any angle, shoot one of the training drones. It should pop up into the air. Fire at it again in air to "juggle" it. Keep it up in the air for 10 hits to net you a gold credit. Keep it up for 20 for a Friend Voucher. With that done, go up the ramp on the left. Scan the door before entering (galactic federation door). --== Docking Bay access ==-- New Scans: Female fleet Trooper Male fleet Trooper Galactic federation door Old scans: Halberd-class turret Galactic federation crates Heavy federation creates New Medals: Red x2 Turn left and scan the male and female fleet Troopers. Now turn around and shoot the two large sparking cells with a charged shot. Up the ramps and through the door behind you. --== Docking Bay 4 ==-- New Scans: Blast shield Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door First, walk and turn left to scan the door (blast shield). Now scan the panel beside it to unlock it. Now turn around and scan the red panel to unlock it. Walk up to the second panel and log in. It will give you your access code for the door. While you're here click on the 4 pictures (2 on each side) and listen to the narrator. Exit and walk back to the locked door. Click on the panel and input the code 13576. Go through the now unlocked door. --== Security Station ==-- New Scans: Hunter Ghor Lore: Olympus-class battleship Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door New Medals: Red x1 Blue x1 Quickly turn on your scan visor and scan the specious person on the left in the decam chamber (Hunter Ghor). Walk over to the lever that pops out after Ghor leaves the chamber. Follow the instructions and enter the chamber. Wait for the scan to finish, then use the terminal that comes down. Line up the crosshair looking things by twisting the remote, then hold it there. After, pull the lever at the opposite side you came in on to get out. Before exiting this room, scan the terminal by the door (Lore: Olympus-class battleship). --== Security Access ==-- There actually isn't anything in here but some old scans. Just continue through to the next room. --== Command Lift A ==-- Activate the elevator by clicking the hand scanner. Walk into the hologram. Door. --== Flag Bridge Access ==-- Again, nothing new, so just continue through the right side door. --== Flag Bridge ==-- Some more old scans. Walk forward, turn about, and go up either the left or right ramp. Face the middle locked door. Go through the door on the right. --== lift Access ==-- New Scans: Save station Old scans: Heavy federation create Galactic federation create Galactic federation door Blast shield Use a charged shot to blow away the large create then enter the door it reveals. Scan the glowing object (save station) then enter and save. Back out into the flag bridge. --== Flag Bridge ==-- Talk to the marine across from you. He should let you pass. Enter the door. Through the next hallway (meeting access) and through the door. --== Ready Room ==-- While there are a lot of things to scan here, you don't get the chance. A cut scene takes place and everyone leaves before you regain control of Samus. It's ok, we'll get them later. :) It's also worth noting that the Admiral stresses a few points that you never really end up doing. --== Flag Bridge ==-- New Scans: Admiral Dane New Medals: Red x1 While you're here, scan the Admiral right in front of you. Hop down and enter the door behind you. --== Flag Bridge Access ==-- New Scans: Pirate Militia New Medals: Red x1 Big fight right in front of you. Scan then kill the Pirates. Go through the whole they knocked in the wall and into the door therein. --== Port Observation Deck ==-- New Scans: Space Pirate Boarding Pod New Medals: Blue medal x1 Red medal x1 Quickly enter and round the corner. Take out the two Pirates quickly to save the GF Trooper (blue medal). Scan the thing the Pirates came out off beside the door (Space Pirate boarding pod) and enter the door. --== Xenoresearch Lab ==-- New Scans: Crawltank New Medals: Red x1 Scan and take out the two CrawlTanks on the wall. Go through the door past them. --== Lab Access ==-- New Medals: Friend Voucher x1 Quickly run around the corner. When the wall blows up, save the remaining GF Trooper by quickly shooting the red/yellow thing over the airlock door. Turn back to Xenoresearch Lab. --== Xenoresearch Lab ==-- New Scans: Armored Pirate militia Crawlmine New Medals: Red x2 Ok, now the Pirates steal the Energy Cell and play keepaway with it. Kill all three of them (while scanning the Armored ones) and retrieve the cell. Go put the cell back in the generator by walking up to it and pressing A, then follow the instructions. Great, excellent design GF >.> Start killing the cralMines and CrawlTanks that come out. Eventually a Crawltank will come out of the floor, revealing a space just large enough for your morphball. Curl up and enter. Roll around until you find a passage that leads out. --== Ventilation Shaft ==-- New Pickups: Energy Tank In here, you'll have to use bombs to blow away some propellers, and eventually find an Energy Tank (T1). Roll past it and hop up to fall into a turbo thing. --== Disposal Chamber ==-- New Scans: Bomb Slot Uncurl and scan the red terminal. Now scan the newly opened slot (bomb slot) then curl back up, hop in, and plant a bomb. --== Repair Bay A ==-- Old scans: Pirate Militia Crawltank Heavy federation creates Galactic federation creates That cutscene was just awesome wasn't it? Enter the door. Take out the 3 Pirates that assault you (one up on the ledge). Then look around for a ramp (opposite the door). Use this to jump to the ledge in front of it. 3 CrawlTanks will attack as you work your way around the walkway. When you reach the end, jump to the next ledge. Another Pirate will attack. Turn and face the docked ship. Two more Pirates will jump down and attack from it. Kill them and jump up to where they were, then onto the walkway beside that. Another Crawltank will ambush you beside the door. Enter the door. --== Munitions Storage ==-- New Pickups: Missile Expansion Grab the missile and go back out. (M5) --== Repair Bay A ==-- Remember the debris that fell down blocking the terminal earlier? No? Well use the scan visor and look for something red. Hit it with a missile and use the hand scanner. The bay doors should have just opened. Walk through. --== Repair Bay Shaft ==-- New Scans: Aeromine Old scans: Save station New Medals: Red x1 Blue x1 Shoot the four glowing targets around the door to open it. IF you completed your tasks quick enough, the GF Trooper will still be struggling against the aroMines. Run over and save him for a blue medal. If not, the GF Trooper will die and a bunch of aroMines will assault you. Scan them and either destroy them or use morph ball mode to bypass them. Enter the door on the left to save. Exit and use the hand scanner by the large air lock. --== Docking Bay 5 ==-- New Scans: Berserker Lord New Medals: Gold x1 Red x1 ---------------------------------------------------------------------- !!Boss Fight!! This fight may be hard to you now, but later in the game this guy isn't even classified as a mini-boss. Be sure to scan him, just to get it out of the way. Now for strategy: Strategy: shoot the large red orbs under his arms until they blow, then wait for him to shoot a large glowing blue orb out his mouth. Fire at the orb to send it back to him, thus blowing up in his face. After the armor on his head explodes, start shooting at the exposed area until he goes down. Attacks: Phazon breath: spews phazon at you, very slow and easy to dodge Phazon orbs: shoots blue orbs at you. Fire at them to damage him. Phazon Beam: fires an arching Beam of phazon. Jump to dodge. Fire balls: fires large balls of fire. Quickly dodge left or right to avoid. Ground quake: pounds the ground creating a shockwave. Jump to dodge. HP: Red arms: 12 shots each Head armor: 4 Phazon orbs Head: 40 shots ---------------------------------------------------------------------- With that over, save and enter you ship. --== Samus's Ship ==-- Use you're map and land in Norion Docking Hub Alpha. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2)- Norion: Prelude ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.1)- Generator A ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Hub Alpha ==-- New Scans: Lore: Hunter Rundas New Pickups: Grapple Laso New Medals: Blue x1 Let the GF Trooper yak, then continue past him toward the locked door. shoot the red locks to unlock it. As soon as you pass through, your should be able to lock onto something just ahead. You can shoot it from this angle though, so walk up to it and hit it to open the door. Inside is the grapple lasso upgrade and a terminal to scan containing Lore (Hunter Rundas) Exit and continue around the hall. Scan the terminal beside the door to activate the manual lock. Use it to unlock the elevator. Enter the hologram. Enter the door. --== Hub Access ==-- New Scans: Mounted blast shield Old scans: Crawltank Pirate Militia As soon as you enter, a Crawltank is waiting for you. Kill it and continue down the hall where a Pirate and two more CrawlTanks wait. Take them out and jump around to the next door. Scan it first (mounted blast shield) then proceed to rip it off. --== Cargo Hub ==-- Old scans: Aeromine New Pickups: Missile Expansion Missile Expansion: Take a few steps forward then turn right and scan the suspicious plate opposite the dead marine. You cant do anything else just yet, but remember where this is at. Follow the hall around. You'll be attacked by 3 sets of aroMines. Take out all three. Turn around and go back to that terminal. It's a hand scanner. Use it. Use the morph ball to get into the space that opens up. Roll right and blow up the fan. Continue right and let the jet push you over the top. Carefully jump up the next set of jumps, as the air jets can push you off. Once at the top, destroy the fan again. Fall down and get blasted back up. Destroy the fan. Don't worry about the thing shooting you. Navigate the jets right; one jet will stop you from moving forward while it's on, you'll have to jump while its off which isn't very long. Just after that jet, there is a small jet on the ground. Stop over top of it and wait for it to blow. Destroy the fan at the top and fall off. Another jet should push you right past the Missile Expansion. Go back and get it. Destroy the last fan to be back where you started. Roll right and ride the jet back out. (M10) Follow the path around till you get to some debris blocking your path. Use the grapple lasso to pull it out of the way. Use the morph ball to get through the gap. Enter the door behind you. --== Substation East ==-- New Pickups: Energy Tank Curl up into a ball and park below the Energy Tank (T2). Jump up towards it. Now quickly try to get across. If the things push you off, just uncurl and go back and try again. Enter the door. --== Conduit A/Munitions Storage ==-- New Scans: Red blast shield Lore: Valhalla Incident Lore: Hunter Ghor Lore: Hunter Gandrayda Map station Jumpmine New Medals: Red x1 Blue x3 Walk forward and watch the GF troops get utterly owned by a Pirate militia. Take him out and turn right to find a missile-shielded door. scan it, then use a missile to open it. Scan the hologram (map station) and the three terminals (the three lore's) enter the hologram for the map of the area. Walk out and continue right. Around the next bend some debris will fall in your way. Destroy it with a charged shot. Around the next corner the same thing will happen. Just past the second set of debris are some jumpMines. Scan them, then shoot them to detonate them. Go through the missile door. --== Cargo Dock A ==-- New Scans: Pirate Troopers Space Pirate ATC Shield Pirate militia AeroTrooper New Medals: Red x4 Ok, a real fight is about to break out! :) Walk out into the bay to be ambushed by 2 Pirate militia and 2 Pirate Troopers (be sure to scan the later). I would take out the militia first, as they can get annoying. After you've dispatched all four, look to the right and scan the Space Pirate ATC while it drops off two shield Pirate militia. Take them out by first pulling off there shields. Phase 3: two AeroTroopers. Locking on, then firing a missile normally works well. Finally, you'll start getting shot at by an ATC. Find it and aim for the glowing grill just above the cannon. Missiles don't work so well, and charged shots can be to slow against the wobbly craft. Instead just pour rapid fire into it. .... Rundas is such a showoff.... Well, do as he says and use the command visor to call in your ship. Save and reload, but don't enter. Your next target is the door on the right. --== Generator Access A ==-- Old scans: Crawltank 4 CrawlTanks in the hall. Destroy all four. When you get to the end of the hall, you'll see a strange locked door. When you approach it, one of the lights should turn on. quickly shoot it, followed by the next light and final one. If you don't hit them fast enough, it will reset and you'll have to start over. After, a grappling target should appear. Rip the lock off and open the door. --== Generator A ==-- New Scans: Jolly roger drones New Medals: Red x1 That's a whole lot of Mines O_o Well, after everything blows up, walk into the center of the room. You will be assaulted by 2 waves of 3 jolly roger drones. The easiest way to win this fight is to let the bots circle around you while keeping a close eye on your radar. As soon as you see one of the blips stop, quickly turn in that direction and hit it with a missile. After the fight, some debris should be blown away, granting you access to that ledge. Jump over to it and use a charged blast to destroy the rest of the debris. Use the manual lock to activate the generator, then jump back to the handscanner you just saw in the cutscene. Use that to turn on the generator. Ok, we're done. Go back to your ship two rooms back. Oh, and enjoy that awesome cutscene while you're at it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.2)- Generator C ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cargo Dock A ==-- New Scans: PED Trooper New Medals: Red x 1 Ok, you probably just saw that Trooper demolish those Pirates. Talk to him and scan him to learn how (PED Trooper). Save in your ship and continue back to the Cargo Hub. --== Conduit A ==-- New Scans: Shield Pirate Trooper Old scans: PED Trooper Crawlmine Jumpmine New Medals: Red x1 Ok, as far as I'm aware, this is a one time scan, so no messing up! Make sure you saved in your ship just before, as you might need to restart. As soon as you enter the room, activate your scan visor. As you come up over the ridge in the hall, quickly look down the other side to see the Pirate getting assaulted by a PED Trooper. Scan him QUICK! Theres your shield Pirate Trooper. Past him, there are some jump Mines and a hoard of CrawlMines. Take them all out (or just wade through them) to reach substation east, and finally the cargo hub. Don't forget that in substation east you have to use morphball mode to jump up into the right wall and reach the other side. --== Cargo Hub ==-- Old scans: Hunter: Ghor Curl up into a morphball and enter the small opening on the left. As you some through the other side, watch as Ghor kills the berserker lord. Scan Ghor if you haven't already, as this is the last chance you'll get. Approach him to activate a scene. ... chicken. Ok, the door on the left has a special blast shield. Shoot the four locks on the walls to the left and right of it, then rip the shield off and enter the door. --== Maintenance Station ==-- New Scans: White blast shield Come around the corner and watch the PED Troopers take out the shield Pirates (you don't have enough time to scan them). Look to the left and scan the white door 9white blast shield). It just holds a Missile Expansion, and you cant open it yet anyway, so move on to the next room. --== Conduit C ==-- Old scans: Jolly roger drone Crawlmine Go around the left side. A jolly roger drone will come out of the gap in front of you. After you jump across a bunch of CrawlMines will come around the corner. Continue. Another jolly roger drone. Jump across and enter the glowing hole (in morphball form of course). Continue through the conduit until you drop down. Walk to and through the door ahead on the left. --== Cargo Dock C ==-- New Medals: Gold x1 Go morphball and plant a bomb beside the morphball-sized plate up ahead. Enter the tube. Follow the tube around, then jump into the next tube. ** Gold Medal warning ** This is probably the hardest gold medal to get in the game. You have to fight Ridley (see below), only you cant take any damage while in the tube. This includes running into his claws. Good luck. Oh, and it's not worth reseting over if you don't get it. Really. Ridley will come down and land on top of you. His claws will block the exits. He will try to hit you with lasers fired from his mouth, as well as try to bit you. Dodge the lasers (though they don't do that much damage) and wait for him to bit down a little too hard. When he does, his mouth will get stuck. Quickly plant a couple of bombs beside him to damage him. After a few rounds, his left leg will come up and allow you to pass. A little later in the tube he will be back, and do the same thing. Repeat the above and continue. Through the door once you're out of the tube. --== Generator C Access ==-- Nothing really exciting here. Save station on the left, be sure to use it. Watch out for the couple CrawlTanks and continue to generator C. The door has another blinky light lock on it. Just quickly shoot the lights in order then rip off the shield. --== Generator C and Generator Shaft ==-- New Scans: Meta Ridley New Medals: Gold x1 Red x1 Go go Gandrayda! Do the same thing you did in the last generator. Hop across and use the manual lock. This time, a morphball puzzle activates. Hop back across and enter the tube on the right. Plant a bomb on the glowy purple gas to send you high up into the air. Ignore the jolly roger drone. Active the gas again in the middle here to land in a bomb slot. Plant a bomb and continue right. Don't cross till all the geysers are activated! If you fall down, don't worry. Just go all the way right and wait for that geyser to activate, then roll off right. Ride up again, right, and fall down. Ride up again and go left. Ride up into the bomb slot, activate, then go right, past another geyser bridge. Final bomb slot. Activate and continue right, using three geysers on your way. Roll out onto the bridge (you cant fall off... unless you do something really stupid). Continue all the way across till you're back in the tube. Two geysers later, and you're in another bomb slot. Activate and prepare for a boss fight! ---------------------------------------------------------------------- !!Boss Fight!! Meta Ridley This fight has a timer. You have to kill him before it hits zero. Don't worry too much though, you should have plenty of time. Don't forget to scan him! Part 1: Freefall: In this part, you are falling down a shaft with Ridley in front. Ridley will fire lasers like before, and there will be some bits of debris you have to dodge. Neither of these attacks do a lot of damage, so don't worry about them. Mainly, fire at his mouth (the only vulnerable part of him) (you cant lock on either). You'll know when you hit him, as he'll flash red. Don't bother with charged shots or missiles, as they'll probably just miss anyway. During this part you will have mild control overSamus, but not much. Just try keep her from bashing into the walls. Part 2: Melee combat: To start this part, in the shaft Ridley will lunge up at you and grab you. When this happens, you will be face to face with him (Eew, breath mints much?) During this part, Ridley has 3 attacks. The first of which he will draw back his arm to the left, and try to slap you. Second, he will draw his arm to the right and try to slap you. Finally, he will kind of look up and charge his mouth to fire a laser at you. Again, you cant lock on, so this part is kind of difficult. When he goes to attack, that part of his body will start to glow. When this happens, aim and fire a charged shot at said part. If it hits, his attack wont go through and you'll damage him. If not, start pouring fire on it in hopes you'll damage it enough. Part 3: Great Balls of Fire: After part 2, Ridley will throw you down and he'll be in front you again. This is very similar to part 1, except he will fire fireballs at you instead of lasers. Use the same strategy as part one, only be sure to shoot at the fireballs and blow them up before the hit you. They hurt! After part 3, the fight will reset to part 2, then part 1, and continue in this cycle until the fight ends. ---------------------------------------------------------------------- Enjoy the awesome cutscene (again, Rundas is such a showoff), then activate the generator (the hand scanner on the left). Start running back to the Cargo Hub. You're on a timer now (its not on screen, but every so often a voice will come up and say "X minutes until impact"). You should have plenty of time though. --== Generator C Access ==-- A couple of CrawlTanks. You can save if you want. --== Cargo Dock C ==-- Roll into a ball and enter the same tube you fought Ridley in (plant a bomb to get a ride up). It's a tube, so you cant exactly get lost, just keep hading right until you find a door. --== Conduit C ==-- Jolly Roger drone right inside the door. Go right and watch the Pirate jump through the glass. Kill him and move on. Two CrawlTanks around the bend. When you get to the top of the ramp, jump up then turn around and jump across the gap. --== Maintenance Station ==-- AroMines. Just roll up and go past them. --== Cargo Hub ==-- Right we go. Morphball and go under the debris. Walk up and use the hand scanner. --== Tower elevator ==-- New Scans: Hunter Gandrayda Hunter Rundas New Medals: Red x2 Quickly switch to your scan visor and scan the above (the girl and the big thing on the right). One big and totally awesome cutscene to finally get this game started! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3)- Bryyo: The First Phazon Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.1)- G.F.S Olympus (PED Suit) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You start out in the Olympus. According to the doctor, you've been out cold for a month. She introduces the Hypermode to you. Follow her instructions to continue. There are only two new scans in this ship: New Scans: Lore: Phazon enhancement device Lore: Phazon New Medals: Blue x2 The are both located in medlad delta where you first start out. Use your map (and a little common sense) to get to the Aurora Chamber. You will pass through: Gunnery Station Command Lift B Lift Access (be sure to save while you're here) Flag Bridge Talk to the Trooper in the flag bridge standing by the barricaded door. Continue to the Aurora Chamber. Walk up the panel that pops up and use it to talk with the unit. The gravy thickens.... In your ship, use your map and fly to Bryyo. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.2)- Bryyo: Cliffside (Grapple Swing) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cliffside Airdock ==-- New Scans: Kashh Plant Mature Kashh Plant Bryyo Blue door Walk straight forward off the landing pad ramp. Look right to see a strange little seed on the wall (Mature Kashh Plant). Continue along till you find a door. Scan it first (Bryyo blue door), then turn around to see another mature Kashh plant, and a smaller Kashh plant above it (Kashh plant). Now go through the door. --== Gateway Hall ==-- New Scans: Gragnol Old scans: Kashh Plant Mature Kashh Plant New Medals: Red x1 Walk through the hall, noting the frozen natives. When you come to a frozen bridge, you'll be ambushed by three Gragnols. Scan them and continue. --== Gateway ==-- New Scans: Small Bryyo Coffer Phazon nightbarbs Gel Puffers Hopper New Medals: Red x3 Hop left. Scan the coffer and continue hopping. Once you're standing on the red emblem, (adjacent from where you started) you should see a rickety path up to a locked down door (with a green and red emblem on it). Run across quickly, noting that it falls apart. Look back behind you to see a grapple point. Latch on to it and pull the ledge down. You're not going to use it just yet though. Turn left and jump up on the ledge. Now turn right and jump over to the central pillar. Use morph ball mode to go inside the pillar. At the end of the path, plant a bomb. Note the Phazon Nightbarbs that just flew in. Now would be a good time to scan them, but don't bother fighting them. Turn about and look on your radar. See the door there? Go towards it (by jumping to the ledge), but don't enter it. Follow the ledge around until you reach a dead end. Jump up twice to reach the top. You should see that red and green door again. Turn right and to up that path. Jump to the next ledge, then to the ledge on the right. Finally to the centeral pillar. Use morph ball mode again, and plant a bomb at the end. A new path opens and some Gel Puffers come out. Turn right and scan the puffers, then destroy them and use those ledges to get to the newly opened door. Straight ahead you see a small, well-lit opening for a morph ball. Just to the right of that is a block. Lock onto the block and use the grapple lasso to yank it a few times till it's out. With that done, curl up and jump into the hole. Go right. Two hoppers will jump down once you exit the pipe. Scan them, then continue past through the door. --== Reliquary II ==-- New Scans: Lore: Bryyo: Golden Age New Medals: Blue x1 New Pickups: Energy Tank First, walk forward and pick up the tank (T3). Next, use the scan visor to look around for a red section of wall. You don't have to scan it, but use the grapple lasso to rip it off the wall. Scan the now- revealed text. Ok, we're done. --== Gateway ==-- New Scans: Large Bryyo Coffer Enter the pipe again, and this time go all the way left. As soon as you come out, you will be assaulted by Bryyoian Shriekbats. Sadly, they come at you to fast to fully scan, but scan them a little (it will help later). Scan the coffer and go through the door (if you don't remember, blast the door with a missile first). --== Grand Court Path ==-- New Scans: Shelbug Old scans: Hopper Small Bryyo Coffer Large Bryyo Coffer New Medals: Red x1 As soon as you enter, scan the bug on the wall (shelbug). Jump up and continue. Your path will be blocked by Phazon vines. To destroy them, enter Hypermode and start blasting. Your targets are the blue bulbs, not the vines themselves. Two hopper lay in wait through the tunnel. Go through the door. --== Grand Court ==-- New Scans: Reptilicus Hunter Lore: Bryyo: Age of Science New Medals: Red x1 Blue x1 Jump down to be attacked by two Reptilicus hunters. They aren't that tough, just watch out for their boomerangs. Focus on one at a time and they should go down quick. Continue ahead towards the statue that just moved. Turn left to see a strange plate with a glowing red dot. Shoot the red dot, and 3 more red dots will appear. Shoot the new red dots quickly and in order to open the plate. Scan the lore behind it. Through the door behind you. --== Hillside Vista ==-- New Scans: Snatcher Korba Old scans: Gragnol New Medals: Red x2 New Pickups: Missile Expansion Fall down again and turn about. 3 Gragnols. Look in the wall on the left. Carefully scan the two creatures therein (Korba, Snatcher) Turn back around and head towards the door. when you reach the bottom of the first ledge, look for a strange cracked rock in the wall. Blow it up with a morph ball bomb and roll inside. Roll to the right and let the little bugs attach to you. After you get so many on you, you'll start to float. Pull hard to the left with the joy stick to float up the path there. You probably see the Missile Expansion on the right by now, that's your target. When you get above the ledge, lay bomb to drop and go pick it up (M15). Jump up the ledge on the left, then jump to the right to land on a ledge above the Missile Expansion. Follow that around till you drop. Roll out and uncurl. Lock on to the statue and pull the plate off. Now fire a charged shot into the center of it (the yellow dot). Enter the door. --== Reliquary I ==-- New Pickups: Grapple swing Walk forward and claim your prize. --== Hillside Vista ==-- New Scans: Grapple swing point Scan the thing hanging over the gap (grapple swing point). Then lock on and swing across. At the apex of your swing, let go to fly to the other ledge. Back up the ledges and through the door. --== Grand Court ==-- Out into the main courtyard, look for a small path on the left. Jump up the ledges until you reach the end (and are outside again). Turn left to see a row of grapple points. First, kill the gel puffers in your way. Now swing from point to point. It can be difficult at first, but you'll get the hang of it. Grab onto the first one, then point at the second one, keep pointing till you reach the apex again, the release Z and quickly press it again to grapple to the next point. Keep doing that till you're on the next ledge. You'll land face to face with a bunch of metal plates. Rip them all off, then use the morph ball to navigate through where they were. Enter the door. --== Grand Court Path ==-- New Scans: Reptilicus New Medals: Red x1 New Pickups: Missile Expansion Back through where the vines were. Turn right and in the wall you should see another explody statue. Fire a charged shot at the center to blow it up. Jump to where it was, then turn around and jump to the next gap. Turn right and across the gap is the Missile Expansion (M20) Hop down and go to the Gateway. Oh, and be sure to track down the teleporting Reptilitcus before you leave. Just run around and keep an eye on your radar. --== Gateway ==-- Old scans: Reptilicus Into the pipe, but this time come out in the middle. Walk out, then jump to the ledge on the right, to the ledge to the right of that (in the wall) and to the ledge to the left of that. Fall down onto the ledge (not the floor). Follow it to the door. --== Crash Site ==-- New Scans: Bryyoian shriekbat Atomic New Medals: Red x2 Come around the corner, and HOLD IT! before jumping down, take out your scan visor and look ahead for the shriekbat. Scan it, then hop down. Use the grapple point to get across. You should see a small cracked panel right in front of you when you land. Use a morph ball bomb to enter. Hop left till you're out of the pipe. --== G.F.S Theseus ==-- New Scans: Atomic New Medals: Red x1 Scan the atomic as soon as you enter. Now this thing is going to get annoying, but you have no way to kill it, so bear with it. When in scan mode, you should also see a large red panel. Scan it to figure out what to do next. Don't use a charged shot, instead, use missiles to destroy the locks. Now you have to grapple the generator parts, but make sure you grapple one on each side (left, right, left, right, or vise versa) or it wont activate. Use the manual lock on the machine to download a map. The door behind you is now unlocked. Use it. --== Crash Site ==-- New Scans: Gragnol Adult New Medals: Red x1 New Pickups: Missile Expansion We're not quite done yet. Go back into the morphball pipe. Now you have to contend with electric bolts in your way. Jump through them when they're off. This time, at the second jump, jump right instead of left. Jump right again, then left. Ok, now you are going to have to perform a double-bomb-jump. It's easy for me, but it will be very hard for you, but it's good you learn it now as you'll need it later. How you do this is easy on paper: Lay a bomb on the ground and just before it goes off lay another one. the first bomb will send you into the air. Just before you reach the apex of your jump lay a third bomb. When you land, the second bomb will explode and send you back up just in time for the third bomb to explode and will send you even higher. Continue right to get outside and get your Missile Expansion (M25). Scan the Gragnol Adult while you're up here and head back to Gateway Hall. --== Gateway Hall ==-- New Scans: Alpha Hopper New Medals: Red x1 As soon as you enter, use the grapple to pull out one of the statues allowing you to jump on them. About halfway out onto the bridge and you get attacked by Alpha Hoppers. One-time scan, so be sure to get it. Hypermode works best here, as you can kill all five of them before it ends (normally). Continue all the way back to your ship. Save and enter. Use your map and select Fiery Airdock ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.3)- Bryyo: Fiery (Ice Missiles) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Fiery Airdock ==-- Noting to do in here. Just go through the door. --== Imperial Hall ==-- New Scans: Fuel gel You see a large disk blocking your path. Aim for the thing spewing out fuel and hit it with a charged blast. When the disk rolls away, scan the liquid under it (Fuel Gel). Continue moving the disks till you reach the door on the right. --== Refinery Access ==-- Old scans: Reptilicus Watch out for the two Reptilicus in this room. You're going to want to kill them so they don't get in the way. After, jump across the gap and turn left. Walk a few steps. See the door up ahead? That's your target. Turn right. Some more things leaking fuel gel. Hit both of them with a charged blast to raise the platform. Use that to rech the door. --== Main Lift ==-- New Scans: Lore: Age of schism New Medals: Blue x1 New Pickups: Missile Expansion Turn right and rip the plate off the wall. Scan to get your lore, then go into morph ball and enter the hole directly in front of the door. Roll right and let snatcher pick you up again. Go left, but go higher then the first ledge, and above the ledge with the plant on it (careful not to get eaten by the korba). Land on the ledge right beside the korba. Roll left, jump, and enter the pipe. Missile Expansion (M30)! Ok, roll back and destroy the plant with a bomb. This time, ride the snatchers up to the ledge just under the plant. Roll through and uncurl. Theres an elevator on the left, but it doesn't look like one. scan it to figure out how it works, then use the grapple lasso to pull the leaver. Blow the blast shield off with a missile and enter the door. --== Corrupted Pool ==-- Old scans: Hopper Kill the two hoppers, then jump down and use Hypermode to destroy the vines. Congrates. You just entered corrupted mode for the first time. For more info, wait for the Aurora unit to get back to you, or read the Hypermode section above. Also note that you can jump into the Phazon pool below and heal yourself. With that done. Jump back up and use the grapple to swing across. --== Gel Processing Site ==-- New Scans: Warp Hound Lore: Age of war Grab Ledge Phazon Pillbug Old scans: Gragnol Gragnol Adult New Medals: Red x2 Blue x1 About the time you reach the center of the floor, you are attacked by three Warp Hounds. They aren't a limited scan, but now is the easiest time to get them. In short, they can breath fire, bite, and warp short distances. Hypermode still works the best, as you can take down several of them (though it's unlikely you'll finish them off). After that, use more rapid fire, as a charged shot or missile isn't going to do you any good if they warp right as it's about to hit them. A gate opposite the door you came through should have just gone down. First scan the red wall (Lore: Age of war), then turn to the morph ball slot. It's not active. Shoot the fuel gel leaking out the sides to turn it on, then use a morph ball bomb to activate it. The platform in the center will rise and some Gragnols will come out. take out the Gragnols, then jump onto the platform. Turn left and grapple the pipe (use your scan visor to find it if you have to). Turn around and do the same to that side. Jump onto the platform you should now be facing. Use the pump (press A and "pump" with Wii remote in and out) to activate the fuel gel. Now step back and aim at the part that is shooting the fuel gel, not the where the gel is hitting. Charged shot or missiles will ignite it and force the barrels back. To the right of the pump there should now be a slot big enough for a morph ball. Enter and follow the pipe around. Uncurl and activate the morph ball slot. Now go back through the pipe. Jump up onto the raised platform. I would take care of the Gragnol adults before continuing. Face opposite the door you came into the room from (south, if you check your map) and pull the grapple point. Use a charged blast to activate the fuel gel. Another fuel gel arm will come out. Burn that one too. Before continuing, look right and scan the Phazon pillbug in the wall. Ok, jump over to the platform in the wall. Note the morph ball pipe on the wall. Curl up and jump in. Head right. Watch out for the pillbug. The first one you can just pass, but the second one you'll have to kill (lay a few bombs to knock it off the wall, then another one to kill it). Jump up on top of the block the second bug was on, then jump to the ledge above that. One more jump then lay a bomb to destroy the sandblock. Another block should fall, blocking the fire below. Use that to jump up and continue right. Uncurl to find another bomb slot up ahead. Charged shots to the fuel gel, then lay a bomb inside. Lots of puffers. Destroy a few, but you don't have to get them all. Walk over to the right side of the platform that was raised up. See that glowing green ledge above it? Scan it first (Grab ledge), then jump onto it. Enter the door. --== Gel Hall ==-- New Pickups: Missile Expansion Shoot the puffers, then notice the large head in the middle of ceiling spewing fuel gel. Now notice the vine on the left overtop of the gel pool. Wait for the head to cycle around so its facing the vine, then fire a charged shot at its mouth to ignite its nose and burn the vine. A platform will fall containing the Missile Expansion (M35). Use said platform to jump across the pool and enter the door. --== Save station A ==-- Finally, a save station. Save and heal, then continue on. --== Cavern Entry ==-- Old scans: Hoppers 4 hoppers. Nothing big. Continue to the next room. --== Gel Cavern ==-- Old scans: Gragnol Couple of gragnols in here. Overall, just time your jumps in between the oozing fuel gel. --== Temple Access ==-- New Scans: Gelbug New Medals: Red x1 Be very careful with the explosive gelbugs in this room. Shoot them ones to dislodge them, then again to detonate. --== Temple of Bryyo ==-- New Scans: Space Pirate Crate Armored Pirate Trooper Large Space Pirate create Rundas Old scans: Space Pirate ATC Pirate Trooper Pirate militia New Medals: Red x2 Gold x1 As soon as you come out of the tunnel, you will be assaulted by: 1 ATC 1 Pirate Trooper 1 Pirate militia 2 Armored Pirate Troopers Take out the ATC first, then the militia and Trooper, then finally use missiles to take out the Armored Pirates (Hypermode also works well, though not recommended). Note that now would not be the best time to scan the Pirate crates, but that's up to you. After, Rundas will come down and "save" you. But he is actually just saving you so he can kill you. How nice of him. >_> ---------------------------------------------------------------------- !! Boss Fight !! Rundas Start by scanning him. Now, Rundas has Ice Armor on. It can be ripped off with the grapple lasso, but you have to stun him first. To do this, hammer away at him with missiles and rapid shots. Eventually he will come to a stop and look dazed. Lock on and rip his armor off as if it was a locked door. Now he is vulnerable to fire. Hit him as many times as possible before he creates new armor and you have to stun him again. Rundas isn't defenseless, however. As we've seen in the past, he is quite powerful. His favorite attack is creating an ice belt in the sky and using it to fly. From this position he will hail missiles down on you. He moves to fast to keep a lock, so just dodge the missiles and wait for him to land. When on land, he likes to shoot Beams of freezing air, usually in sets of 3. If you don't dodge them all, you will become frozen. Rapidly tap B to unfreeze. His final attack is he will launch giant balls of ice at you. If you are low on health or ammo, you can destroy the balls in mid-air and collect the health inside. Otherwise it's best to hid from this attack. His final move isn't really an attack, but he will create large ice pillars on the field. Not much you can do about this one. After you get his health down a ways, he will enter Hypermode. Yes, he, along with just about every other creature in this game, has the ability to enter Hypermode. In this mode, his attacks are a lot more powerful and he moves much faster. ---------------------------------------------------------------------- After the fight, collect your prize: the Ice Missiles. Oh, and a gold medal. Enter the elevator hologram that appears. --== Temple Reservoir ==-- New Scans: Scorchbug Gel Ray New Medals: Red x2 Turn on your scan visor. First scan the bugs on the opposite wall (scorchbug). Fire a missile into the fuel gel to freeze a section of it. Jump onto that, then fire another missile a little farther away. Keep doing that till you reach the other side. Now turn back and look down the hall through your scan visor. Wait for a fish to come flying out of the gel (you may have to exit the room and re-enter). Keep scanning it bit by bit till you have one of the most annoying things to scan in the game. (Gel Ray) --== Temple Hall ==-- Old scans: Shelbug Kashh plant Mature Kashh plant Scorchbug Small Bryyo coffer Walk up to the pump on the right. Pump it, then turn to the left and look across the ravine. The jets of fuel can be frozen with your rockets, allowing them to be used as platforms. Fire at the first one, jump, fire at the next, ect. until across. --== Temple Generator ==-- New Scans: Lore: Downfall New Medals: Blue x1 Scan the red panel on the right wall for your lore. Use the Space Pirate hand scanner on the left. Walk around to the window scan everything that's glowing until the Aurora Unit starts talking. Now head back to Gel Hall. --== Gel Hall ==-- New Pickups: Missile Expansion First things first, take out the gel puffers. Now jump onto the central platform. Look right (opposite the white door) to see a path. Use the ice missiles to get back there and claim your missiles (M40). Back out into the main room, look across the way to see that white door. White doors can be opened with ice missiles, and you can create a path through the gel with the same missiles. You figure it out. --== Gel Purification Site ==-- This is going to test your grapple prowess. To start, shoot the red dot in front of you to activate the first grapple point. Latch on to it, and while swinging shoot the next red dot for the next grapple point. Wait to swing back, then forward again before jumping to the next point. One more time and you're done. --== Gel Refinery Site ==-- New Pickups: Missile Expansion HOLD IT! DON'T FALL DOWN!. Turn right and grapple the gate there. That will reveal your Missile Expansion (M45) and provide you with a way back up. Now head back to your ship. --== Imperial Hall ==-- New Scans: Bryyoian Shriekbat New Medals: Red x1 I stop you here because if you missed the bats earlier, now is probably going to be your last chance to get them. As soon as you enter the room, turn on your scan visor and look left. Carefully edge around the corner and quickly scan the bats on the ledge over the gel pools. **NOTICE** Before leaving, make sure to scan all the indigenous creatures here. By the time you come back, the Space Pirates will have taken over and most of the original creatures will have left. Now into your ship. Save and enter. Your next stop is Bryyo: Cliffside Airdock ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.4)- Bryyo: Cliffside (Gunship Missile) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright. Your destination is the G.F.S Theseus. It's very easy to get there, since you've already solved all the puzzles. --== G.F.S Theseus ==-- Once inside, your going to want to take the door you've never been in before. It leads to... --== Falls of Fire ==-- Destroy the puffers, then use missiles to freeze the gel. Once across, note the large golem with the bomb slot in its chest. Lay a bomb in it and enjoy the ride. --== Hidden Court ==-- Old scans: Warp hound Two warp hounds attack. Ice missiles work very well against them. A bomb slot will open in front of the large statue. Lay a bomb in it. Uncurl and fire a charged shot into the plate he pulled loose. Next, go over to the right of the statue and fire a missile into the stream of fuel gel. This will freeze it allowing you to fit through in morph ball form. Hop up and around till you cant go any farther. Lay a bomb beside the vine to blow it up. Exit. Face the statue again and turn around backwards. There should be a vine in front of a jet of fuel gel. Ignite the gel to break the vine. One left. It's connected to his right arm. Trace it back to see it goings behind a rock. Hit the rock with a missile then jump in and ignite the vine again. Finally free. Go back into the morph ball slot and lay a bomb. Enter the new tunnel. --== Ruined Shrine ==-- New Pickups: Energy Tank First, scan the object on the wall ahead and to the left to find it's a Gragnol hive. Hit it with a charged blast to destroy it. Fall down. You should see a piece of an arm. Lay bombs all around it to blow a hole in it and clam your Energy Tank (T4). Use the arm and subsequent platforms to get back up. Face the gap again. To the right you should see some large crystals. Hit them with a charged blast. Swing across using the new grapple point. Turn to the right and jump up onto the golem. Look to the left a little to see (and destroy) another hive. Cross the bridge and continue up. Turn about facing the gap again. Fire at the crystals right across from you. Look to the left to see another crystal just above the destroyed hive. Shoot that one as well (you may have to jump). Swing across and follow the cave around. Cross the bridge and destroy the debris with a charged shot. Go through the door. --== Federation Landing Site ==-- New Scans: Energy Cell Galactic Federation Orange Door New Pickups: Gunship Missile Energy Cell Wow, makes you wonder how they built this huh? Well, go left and approach the panel across the platform (south on the map) The whole place will go into lockdown because of a couple of warp hounds. Stupid things. By now you should be able to take them out quickly. After, some reptilicus hunters will come down. They're even easier. Look around the ceilings to find two Gragnol hives. Destroy them before they become a problem. After everything is destroyed (except for the hives, which I recommend you destroy), the panel should come back up. Go over and press the up arrow. Across the platform is an elevator. Use the hand scanner to activate it. Ride up. Turn around and jump across. See that glowing vent? Use a morph ball bomb to blow it out. Hop in the vent to get shot up. Look around in this room for a flashy thing on the wall. Scan it (Energy Cell) then remove it from the wall (EC1). Exit through the other vent. You'll likely get shot off the platform, so ride the elevator back up. Jump across and turn left. Jump onto the platform there, but not onto the green ledge. Turn left and grapple pull the glowing panel. Now jump onto the green ledge, then onto the ledge you just pulled out. Turn right and jump onto the ledge there. Turn back around and jump back to the center pillar, only higher. Continue across by jumping straight ahead into the nook with blue paneling. Curl into a ball and jump into the glowing slot. Roll left till out. Now use the red (when looked at through the scan visor) system. Follow the instructions to engage. Roll back out and fall down, back to the panel with the arrows on it. This time press the down arrow. Now use your command visor to make your ship land in the middle of the room. Go back to the panel and press the missile button. You now have three Gunship Missiles (GS1-3). To count how many missiles you have left, look in the bottom right corner of the command visor. Before you leave, look around for an orange door to scan (GF orange door). Enter your ship. We're going back to Fiery. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.5)- Bryyo: Fiery (Seed Shield 1) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Since your return trip isn't much different from your fist trip (only easier, as all the puzzles are already solved) I'll just list the rooms you need to go through and any new enemies found therein (Note: new as in "wasn't there before" not necessarily "new scan") Your final destination is the Temple of Bryyo. Fiery Airdock Imperial Hall Jolly roger drone Gel Refinery Site Shield Pirate Trooper Gel Purification Site Gel Hall Jolly roger drone Save Station A Cavern Entry Pirate Trooper Gel Cavern Crawltank Temple Access Pirate Trooper --== Temple of Bryyo ==-- New Scans: Armored AeroTrooper Space Pirate create Large Space Pirate create New Medals: Red x1 As soon as you enter, you'll notice that the Pirates have set up camp. Time to tear then their tent. Two Armored AeroTroopers will come at you first. Scan them, then take them out with missiles. You should see two objects with bright red disks above them. Ignoring the incoming AeroTroopers, run up to each machine and latch onto the front of it with the grapple lasso. Pull away to deactivate them. They will reactivate before long, so after getting the second one quickly take out your command visor and scan the large object in the center of the area to call in a bombing run. Now would also be a good time to scan the Pirate creates. The elevator will come back online. Use it. --== Temple Generator ==-- Old scans: Pirate Trooper New Medals: Gold x1 Nothing much new on your way over here, cept for some AeroMines in temple reservoir. A Pirate Trooper awaits you in temple generator. Kill him, then walk over to the window. Target the generator with your command visor. --== Temple of Bryyo ==-- New Scans: Advanced Shield Trooper New Medals: Red x1 Back out into the temple, Pirate reinforcements await you. One of which is an Advanced shield Trooper. Be sure to scan him. kill him by ripping off his shield then blasting him. Back to gel hall. --== Gel Hall ==-- New Medals: Friend Voucher: use shortcut After you jump the second puddle in gel hall, turn left to see a continuous stream of gel. Aim up at the thing pouring it out and hit it with a missile. The stream will dry up revealing a statue. Jump across and use morph ball mode to enter the statues mouth. Note that this shortcut is only one way. Back to your ship. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final landing site on Bryyo: Thorn Jungle. --== Thorn jungle Airdock ==-- Nothing to do here, just enter the door. --== Overgrown Ruins ==-- Old scans: Pirate Trooper New Pickups: Energy Tank As soon as you enter, the Pirate Trooper will enter Hypermode. Get used to this, as most of your enemies will from here on out. The easiest (if not only) way to (safely and quickly) defeat a Hypermode creature is to use Hypermode yourself. Take out both Troopers. Now, there are three walls with yellow crystals in them. Hit each with a charged shot to blow it up. The first will provide health. The second (on the right) leads to the Vault (locked with a missile shield) and Energy Tank (T5). The final one is up off the ground, and unearths a morph ball hole that leads to a manual lock used to deactivate the shield around the door. Enter the door after deactivating the shield. --== Ancient Courtyard ==-- New Scans: Assault Pirate Trooper Advanced Pirate Trooper Berserker knight New Medals: Red x3 As soon as you enter an ATC will fly off leaving behind 2 Pirate militia. Kill them then deactivate the jamming device (the radar dish thing, deactivate by pulling the leaver) and use your command visor to blow up the wall beside it. The berserker knight and the assault and Advanced Pirate Troopers will come out from behind the wall. Be sure to scan the Troopers first, as they are rare. The berserker knight might try to pick them up and throw them. If this happens, they will die on impact and you wont be able to scan them. Use Beam attacks on the assault Trooper and missiles on the Advanced Trooper. The berserker knight is pretty much the same as the berserker lord, just weaker. Enter the door behind them. --== Enlightened Walkway ==-- Three CrawlTanks and some creates. --== Jousting Field ==-- New Scans: Pirate Hussar Korakk beast New Medals: Red x2 Gold x1 To start, there is just two AeroTroopers. After they are defeated, the korakk beast comes down. Be sure to scan both the beast and the rider. To start, aim for the rider. He should go down fairly quickly. The beast is a little harder to take down. Stand in front of him till his mouth starts to glow. Hit it with a charged blast. This will daze him (just like Rundas) at which point you need to enter morph ball mode and get underneath him. lay a few bombs then get out. Repeat until he falls over. Once he falls over, get behind him and quickly grapple and pull his tail. After, he will get up on his hind legs and look dazed. This will expose his chest. Fire as many rounds as you can into his chest until he gets back down. Repeat the whole process until he goes down. After the fight, some shield Troopers will attack (did they not see what you just did to the thing that's three times their size? What could they possibly be thinking?) --== Field Access ==-- Some jolly roger drones in here. You're going to want to go right and blast the white shield with a missile. --== Save Station B ==-- Save, then head back through Field Access, this time to Jungle Generator. --== Jungle Generator ==-- New Scans: Lore: The hunted New Medals: Blue x1 New Pickups: Missile Expansion Right as you enter, play the little gong game with the wall (shoot the red circles) then scan the wall for the lore and the Missile Expansion (M50). Walk around and look through the window. Scan the generator just like last time, but this time watch your ship get damaged. Try to exit the room. The walls on either side of the room will open, and out will come two Pirate Troopers. Take the door on the right. --== Generator Hall South ==-- New Scans: Remorse-class turret. Space Pirate blue door New Medals: Red x1 Shoot the yellow things overhead, then jump to the green ledge. Turn around and kill the two Pirates that attack. Jump across the gap and go towards the door. To turrets will come out from above the door. Scan them. They should go down with just a charged blast. Now scan the door and go through. --== South Jungle Court ==-- Another turret attacks in the hall. The large ship-grade turret is a bit tricky to take down. First you have to go underneath it and grapple a small dot on its underside. After, one of the fuel gel canisters will temporarily pop out one of the sides. Go destroy it with a charged shot or missile, then wait for the big explosion in the center to calm down. repeat until all three canisters are destroyed. Don't worry about the Pirates in the room, as they will spawn infinitely. --== South Jungle Hall ==-- New Scans: Phazon Fungus One turret and a bunch of jolly roger drones. Don't even bother with the drones and just head toward the door. Just before the door though there is some Phazon fungus on the walls. Be sure to scan it. --== Auxiliary Dynamo ==-- New Pickups: Gunship Missile Expansion Note right in front of you when you first come in the entrance to a morph ball pipe. Go around the bend and look for a grapple point. Lasso it and pull it down. Now quickly go back to that entrance, curl, jump up and go left. Follow the path (and the piston) to the expansion (GS4). Fall down, uncurl, and enter the door. --== North Jungle Hall ==-- A group of AeroMines will attack as soon as you enter. Destroy them and continue. Watch for round objects on the floor! Those are Mines. Shoot them from a save distance. There are three of them along with another group of AeroMines. --== North Jungle Court ==-- New Medals: Friend Voucher: pull all leavers without the Pirates interfering This generator is a little different from the last. Your target is three leavers up above the generator in their own little nooks. You see the AeroTrooper pull one in the cutscene. Your job is to get behind it and pull it from behind with the grapple lasso. Simple enough, except that the AeroTroopers will come along and pull them back if you take to long. The trick here is that the AeroTroopers come in groups of two with a few second delays in between defeated groups. Get behind the first leaver and quickly kill both Troopers. Pull the first leaver and quickly jump to the second one. Pull that one then wait. Two more AeroTroopers should come down about now. Enter Hypermode and kill them very quickly. Jump to the final leaver and pull that one. If you did all of this without an AeroTrooper touching a leaver, you get a Friend Voucher. After all the leavers are pulled, the fuel gel canisters will be exposed. Destroy them all and move on. --== Generator Hall North ==-- New Pickups: Missile Expansion Kill the Pirate then walk around the path till you find some jolly roger drones. Destroy them, then watch just over the wall ahead. When you see some fuel gel canisters come directly in front of you, hit them with a charged shot to blow the clamps off the draw bridge on the other side of the gap. Cross the bridge and use the pump to gain access to the Missile Expansion. Curl up and use the track that is now right in front of you to reach it (M55). Drop down and use the door. --== Jungle Generator ==-- New Medals: Gold x1 Couple of Pirate Troopers in here. Use your command visor to take out the final generator. Hike all the way back to your ship. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.7)- Bryyo: Seed (Final Boss / Hyper Ball) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final big boss of Bryyo. Fly to the Bryyo seed. --== Landing Site Delta ==-- New Scans: Leviathan door New Medals: Friend Voucher Your first time in a Leviathan... well, unless you played Prime 1 or 2, then this would be your second time (if not third). Only thing to do here is to kill all the little vermin running around on the floor. Once you get all of them, you get a Friend Voucher! Now just hop across the floating platforms to the door. Scan the door though. --== Core Access ==-- The things blocking your path, just hit them in the blue eye with a charged shot or two. --== Leviathan Core ==-- New Scans: Mogenar New Medals: Red x1 Gold x1 ---------------------------------------------------------------------- !! Boss Fight !! This is probably one of the hardest boss fights in the game, just out of shear semantics. To start, Mogenar will grab some red orbs and shove them inside himself. These supply his power and are his weakpoint. There are four of them (three in the front and one in the back). To defeat Mogenar, you have to destroy all four orbs and the generators that house them. The ones in the front will go first. Keep locked on and every time the flaps open pour fire onto one of them. Mogenar will switch the orbs around like a card game, but you have to destroy them all anyway so don't worry about it. After an orb is destroyed, the slot it's in will glow bright white, exposing the generator housing. The only way to destroy the generator housing is to use Phazon based attacks, but since the housing isn't always open you'll find yourself switching in and out of Phazon mode a lot, and that could get dangerous. The one on his back can only be reach when he charges you and you dodge the attack. When this happens, he will be stunned against the way for a sec, exposing the orb for just a few shots. But wait, this fight gets even more annoying. Mogenar will sometimes shoot out telekinetic hands to grab two orbs from nearby pedestals. The hands will slowly bring the orbs back to him, and if you don't destroy the orbs before they do, two of his damaged orbs will be replaced. Now, if a generator housing is blown out, the orb can be replaced, so blow those generators as soon as possible. Attacks: Just when you thought it couldn't get any more annoying, this thing can actually fight back, and with the most annoying attacks known to Metroid Prime. The first of his attacks are shockwaves. He will stomp his feet creating shockwaves that can damage you. Jump to dodge. The next is he fires those telekinetic hands at you as if they were projectiles. The good thing about this attack is you can destroy the hands and sometimes collect health from them. After his health is down a bit, he will absorb Phazon into his feet, allowing him to run fast. You cant do anything to him like this, so to get rid of the shoes use morph ball mode and lay bombs by his feet when he stops. After the above attack and after you've taken out at least two of the orbs on the front, he will start trying to run over you. This attack is only good in that it gives you a chance to shoot at the orb on his back. When he starts to dash, lock on and jump to the side. Circle behind him and fire at his back orb. Again, after about two orbs on the front are down He'll start firing energy-based tri-missiles at you. Not hard to dodge. His final attack only happens once three orbs are down. He'll shoot lasers from his mouth just like Ridley. And like Ridley, they are easy to dodge. ---------------------------------------------------------------------- After he goes down, claim your pirze (Hyper ball). You enter a state of permanent Hypermode. Test out your new toy, then follow the cutscenes and instructions to continue. Note that you cannot scan anything while in this state, so don't bother. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4)- Elysia: Second Phazon Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Do as the big brain says and head to Elysia Main Docking Bay. --== Main Docking Bay ==-- New Scans: SkyTown storage unit Heavy SkyTown storage unit Transportation drone Aerial repair drone Databot Lore: creators SkyTown blue door New Medals: Red x3 Blue x1 Lots of stuff to scan. The creates are easy, the transportation drones are flying around overhead. Everything else is inside the complex. Walk in and scan everything that moves. When you find something called a databot, turn off your scanner and shot it, then scan it again. This is how you get lore in SkyTown. When you're done, scan the door and go through. --== Main Docking Access ==-- Go into morph ball and jump into the hole. Enter Hypermode and hold A to blast away the vines. Uncurl and shoot the window up ahead. Swing to the other side. --== Zipline Station Alpha ==-- New Scans: Zipline cable The only thing I hate about Elysia is the ziplines. >_< Scan the grapple target to learn it's a zipline. Grab on and don't let go! If something (say, a door or a bomb) gets in your way, blast it before you run into it. if you don't, you'll fall off and have to start over. Blasted Chozo. I think your architect needs new glasses, or at least a new straight edge. --== Arrival Station ==-- New Scans: Tinbot Lore: gift New Medals: Red x1 Blue x1 Scan the robots ahead before walking forward (tinbots). Very easily defeated. Around the corner till your outside. Turn left to find more tinbots. The databot with the lore is in the same room as the door. --== Hub Access ==-- Just a hallway. If you're quick you might be able to scan the ghostly steamlord, but I wouldn't worry about it. --== Transit Hub ==-- New Scans: Kinetic orb cannon New Pickups: Missile Expansion Scan the glowing hologram (kinetic orb cannon). Morph ball into the hologram. Upon landing, don't bother uncurling. Roll over to the right and get inside the pipe. Jump up once. To get the Missile Expansion, you'll have to double-bomb-jump (M60). Continue through the pipe. Uncurl and jump across. Use the zipline, again watching out for obstacles. --== Barracks Access ==-- New Pickups: Missile Expansion Just ahead are several rows of lasers. Curl up and fall down into the ditch under them. Go back towards the ledge you fell off of to get the Missile Expansion (M65). Now go under the lasers and through the door. --== Steambot Barracks ==-- New Scans: Steambot Steamlord New Medals: Red x2 Gold x1 New Pickups: Energy Tank Hand scanner and elevator. Morph ball to the right and enter the pipe. Hop through avoiding pistons and using bombs to get rid of obstacles. Yes, there is a Missile Expansion in here but you cant get it yet. There doesn't appear to be anything to do in here, so head for the door. NOT! Door locks and a bunch of animated tin cans appear. Scan he steambots and the ghostly steamlord when he appears. The steamlord can revive the steambots, so it's best to aim for him first. To lure him out, take down a couple of bots. He'll come out to revive them. That's your chance to scan and kill him. Missiles don't work on robots very well by the way. After the fight, the steamlord drops an Energy Tank (T6). Three of the cocoons in the room holds a vent that powers the lock. Pull them to unlock the door. --== Barracks Lift ==-- New Scans: Lore: discovery New Medals: Blue x1 Look around for your databot and lore, then find and use the hand scanner. That should activate the elevator. Ride it up. Enter the door at the top. --== Zipline Station Bravo ==-- Another Zipline. You know the drill. --== Aurora Lift ==-- New Scans: Repair drone New Medals: Red x1 Rolling along the ground is the repair drone. Scan him and move on. The hand scanner activates the elevator, but you're probably going to want to use the save station first. --== Save Station A ==-- Save and exit. Ride the elevator down. --== Aurora Chamber ==-- Just walk through the hall. Nothing you can do here now. --== Maintenance Shaft AU ==-- New Scans: Sky Puffer New Medals: Red x1 Scan the puffers and jump across. --== Spire Dock ==-- Ride the cannon to the spire. Go right and take that zipline across. --== Junction ==-- You want the white door dead opposite from you. You'll have to battle a few tinbots (like that's even worth mentioning) --== Skybridge Hera ==-- New Scans: Dragoon Battle Drone New Medals: Red x1 Friend Voucher: collapse the bridge with steambots still on it. New Pickups: Missile Expansion Alright, time for some real action. Rip off the ornamental gate in front of you. Doing so will call forth a couple battle drones. Scan them first, then destroy them by using the grapple lasso (very fun to defeat). Look around in the pillars on this platform. The one opposite the gate ahead has a morph ball sized hole in it. Jump in (M70). Now rip off the next gate. This bridge is unstable. DO NOT fight the steambots on it. You have plenty of time, but you get a Friend Voucher if you don't. Rip off the gate at the end to tear loose the bridge (why does the steamlord fall? He can fly cant he?) Three more battle drones before the door. --== Maintenance Shaft GP ==-- Nothing to do in here but jump to the next door. --== Construction Bay ==-- This can be tricky. First, jump up the platforms dead ahead. When you reach the final one, look up at the large structure for a target. Use a charged blast to tear down the ledge and jump onto the green part. There's a morph ball sized hole on the right. Go in and trigger all three bomb slots. Jump back down to the ledge you used to blast the higher ledge down. Aim far off to the end of the large structure and snipe the shriekbats (use your scan visor if you're not sure where to aim). Now, grapple onto the points below the structure. Be sure to line up your jumps before letting go, you cant make it on the first swing. Upon landing, use the morph ball to get through the small rigging. Stay in morph ball mode to get inside of and jump up the pillar. Couple of battle drones await you at the top. Use the hand scanner to move the crane, then use morph ball to get across. --== Ballista Lift ==-- New Scans: Lore: slumber New Medals: Blue x1 Scan the databot and use the hand scanner. Ride the elevator down. --== Ballista Storage ==-- New Scans: Defense drone Spinner New Medals: Red x1 Gold x1 And there's the boost ball, right in front of you. Go get it! Pfft, like anything in a video game is that easy. ---------------------------------------------------------------------- !! Boss Fight !! Defense Drone As always, scan him first. His weak point are the antenna on its head. Fire at them till they all retract, at which point he will become dazed. Rip the plating off its head and start firing at its brain (Hypermode works well). Eventually it will lock the plates back on and its antenna will come back up. Repeat till dead. Attacks: Why does every boss have to have attacks? Why cant he just sit there and let you kill him? >_> First, he has a missile barrage. He will fire ~10 missiles consecutively while following you around the room. Sidestep to dodge. Another favorite is the ever-popular shockwave. He'll jump up, and when he lands a shockwave will crease across the floor. Jump to dodge. Sometimes he will shoot a fireball at you. It's very slow, but it homes. Good luck dodging it. Finally, a gooey bomb attack. He will jump up onto one of the nooks in the room and fire several bouncing proximity gooey bombs. Don't do a whole lot of damage, but they do cloud your vision. ---------------------------------------------------------------------- Suck up all the extra health and claim your prize: the boost ball. Use the boost ball in the hologram that appears to build kinetic energy and power the lift. Get used to this, as you'll be doing it a lot. It's pretty easy. Just press and hold the B button, then release. Continue doing this till it stops you. Don't touch the joy stick or you'll mess it up. --== Construction Bay ==-- A few battle drones appear, I wouldn't worry about it. go left and enter the morph ball pipe. --== Skybridge Hera ==-- Another cannon needs kinetic energy just like before. Get going around in circles. --== Junction ==-- New Medals: Friend Voucher: destroy three tinbots in a row with the boost ball You heard the medals section. There are 6 tinbots in here, giving you two chances. Note that you can get this medal later and in other places if you mess up. --== Aurora Chamber ==-- All the way back to the Aurora Chamber. In the center raised section of the hall is a cylinder in the right wall. Hop up in it via morph ball. It's just another kinetic device, tough it's a little harder do to being vertical. Go up and use the panel to talk to the AU. It opens the maintenance shaft. Go through in morph ball form. Upon entering, you will be attacked by 12 tinbots. After they are all destroyed, look for a device in one of the holes they were coming out of. Press A to upload the vaccine. Stupid Ghor. Well, go back up (via morph ball) and talk to the AU. Ok, exit and go back to the spire (left door). --== Spire Dock ==-- After jumping the gap, take the left zipline. Just before you reach the door, you'll get an alert from your ship. High tail it back to the save station above the AU, then back to the main docking bay. No matter how fast or slow you are, you always get there "just in the nick of time" so don't worry to much. --== Steambot Barracks ==-- New Scans: Half-pipe Right as you walk in you'll notice another vertical kinetic energy chamber like in the AU chamber. Hop in and build up some energy! Scan the thing that pops up (half-pipe). If you've every been skateboarding, or even know a little bit of the subject, you should know what a half-pipe is for. Jump into and curl up. Start rolling up one side of the ramp, then charge the boost ball and release to climb higher. As soon as you release, start charging it again. When you hit the center of the pipe, release again. Keep doing this till you build up enough momentum to carry you to the top where you can tilt the joy stick to get off on the upper ledge. Use the dial lock on the gate. Twist the Wii remote to line up one of the rings, then press A to lock in place. Repeat till open. --== Arrival Station ==-- New upgrades: Energy Tank Destroy the tinbots and jump up on the ledge. Go no where yet! Turn around and hop up to the green ledge. Activate the kinetic cannon via the spinner. This will launch you to your Energy Tank (T7). Ride the cannon back and continue to the main docking bay. Oh, and all those tinbots by the door make a good target for the bowling Friend Voucher if you didn't get it earlier (destroy 3 tinbots in a row with the boost ball). --== Main Docking Bay ==-- Hopefully you took my advice and saved, cus we're about to enter a boss fight. New Scans: Ghor New Medals: Red x1 Gold x1 Wander down to your ship, only to have it thrown at you. (you know, if Samus can remotely command her ship like that, why didn't she do it sooner, and have it shoot some missiles at Ghor?) ---------------------------------------------------------------------- !! Boss Fight !! Ghor Again, this fight is only challenging because of the semantics. Oh, and watch out for the molten stuff your ship leaves on the battle field. It burns. When the fight start, Ghor will have a shield. To bypass this, wait for him to ram you and shoot the glowing part of his back. His shield will go down temporarily, and a weak point will flash on his forehead. Aim for that flashing spot. When his shield is up, his attacks are limited to ramming you and creating shockwaves. Both of which we've dealt with many times before. When his shield is down, he has a wider range of attacks. This includes ramming you (side step), a strafing run (side step in the opposite direction that he is moving), a mortar attack (side step rapidly), and finally a laser Beam (jump). Once you get his health past half way, the battle changes a bit. A small disk will appear under him. Use bombs to hit it. Once you do, the weak point on his head will reappear. Continue pounding it. His attacks remain largely the same, except now he has a 360 degree laser attack and his attacks are a little faster. A little lower on health and he'll to Hypermode. The battle doesn't change except that the weak point on his head is permanent and his attacks are a LOT stronger. Phazon attacks work best, and you should be able to take him down with just one Energy Tank. ---------------------------------------------------------------------- After the battle, claim your prize: the Plasma Beam. It's a lot more powerful, and it can melt things! Call your ship back in so you can save, then go see the AU again. If you're wondering how to get back to SkyTown, use your new Beam to melt the metal plate blocking the way. --== Main Docking Bay ==-- New Pickups: Missile Expansion Go up the ramp towards the door. while facing the door, turn around to spot a bit of metal plate in the window. Melt it and jump in for a Missile Expansion (M75) --== Main Docking Access ==-- New Scans: Elysian Shriekbat New Medals: Red x1 As soon as you walk in, switch to the scan visor. Look just past the first grapple point to scan the bats. --== Transit Hub ==-- By now you've probably noticed just how much more powerful the Plasma Beam is. I mean, you're able to melt battle drones in just a few shots... Anyway, in transit hub, after going through the morph ball pipe and jumping to the platform with the zipline, look to the left to see a cannon like thing with melty plates all around it. melt the plates then jump in it via morph ball. --== Aurora Chamber ==-- New Scans: Aurora Unit 217 New Medals: Red x1 Don't bother talking to the AU, just enter the maintenance shaft beside him (where you first found Ghor, or rather he found you). Now walk up to one of the plates Ghor destroyed. Press A to weld. Start at one end, press and hold A and draw a line through the crack to the other end. Don't take to long or the weld will break and you'll have to start over. Do this to all three panels then go back up. Don't talk to the AU just yet, instead scan him (be sure you do! This will be pretty much your only chance). Now talk to him. Not done here just yet. Go to the Spire dock and take the left on the main platform, just like you were before you got interrupted. --== Security Station ==-- New Scans: SkyTown orange door New Pickups: Gunship Missile Expansion Your ship should have repaired itself by now (dang, that was fast). Right across from you is an orange door. Scan it (SkyTown orange door), and continue around to the right. Watch out for the puffers, and you might as well melt that plate. Now use the lift thing to your right to reach a morph ball pipe. Once out, turn around and use the dial lock to unlock the door. Melt all the metal in this room. One of the plates hides a morph ball pipe. Use to reach the Gunship Missile Expansion (GS5). Now go back right, and this time you can use the doorway you unlocked. Enter the door on the immediate right. --== Landing Site A ==-- New Scans: Lore: alone New Medals: Blue x1 Before using the elevator, scan the databot for the lore. Walk forward and the AU will unlock the landing site. Use the bomb slot to lower the roof. Call your ship in. Save and enter. We're heading back to Bryyo. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.2)- Bryyo Revisited: Ice (Screw Attack) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I know the title says Bryyo Ice, but you land at Bryyo Fiery. I know this doesn't make any sense (Bryyo + Fiery = Ice?) but it will soon. --== Gel Refinery Site ==-- New Scans: Bryyo Orange Door First take out the hunter, then blast the ice around the morph ball track under the pillar you collapsed earlier. Enter the track. Jump up and roll right to land on a fuel jet. Lay a bomb to be shot upwards. Continue right and do this twice more till your in the ceiling. Roll around and watch out for the two fire jets blocking your path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the pillar to collapse it (its amazing anything in here still works >_>) Drop back down to the right an use the jet again to be propelled to the door, er, ice sheet. Melt the ice and open the door. Oh, and scan the door for research. --== Refinery Access ==-- New Scans: Lore: prophecy New Medals: Blue x1 Why can the "refinery access" only be gotten to through the refinery? Anyway, play Simon says with the panel ahead of you and scan the lore. Continue till you find a door. --== Imperial Hall ==-- New Pickups: Missile Expansion Be careful here, as if you fall you have to start all back over again. Enter the morph ball track on the right and come out the other side. Uncurl and target the panels in front of you. Use the grapple lasso to pull them down. Use these panels to jump across to the Missile Expansion (M80). It doesn't look like you can make it, but you can. Ok, back to the Main Lift --== Main Lift ==-- Go into the morph ball tunnel and let the korbas pick you up and to the left again. You want the first ledge. Uncurl and turn right. Break all the ice on the statue there. Go through the statues mouth and through the door. --== Warp Site Alpha ==-- Look up and shoot the ice off of whatever is overhead. Jump into the golem and lay a bomb. Use the spinner to spin the room so that there is an opening in front of you (where the gong is). Lay a bomb to get out then activate the golem again. Step though the mysterious glowing light. --== Warp Site Bravo ==-- See? Ice. Oh, and you get a Friend Voucher for coming here. If you'll notice, the music and scenery are from Phadronada Drifts in Metroid Prime 1. Anyway, blast away the ice to reach the door. --== Imperial Caverns ==-- Blast away the icy floors and fall down. --== Imperial Crypt ==-- No one has yet deciphered what that strange voice is saying on your comm. unit. Blast away the floor again and enter the door. --== Hall of Remembrance ==-- Whoa! Big Chozo and Golem. Scan them to find out what's going on. Hop across the platforms to claim your prize: the Screw Attack. For once, it really is that easy. We're still not done here though. All the platforms get destroyed. You better learn how to use this attack, and now. :P You should be facing the door you didn't come through. Screw attack over there and enter. --== Tower ==-- New Scans: Wall jump surface What a creative name for a room >_> Scan the shiny surface right in front of you, then screw attack into it. continue the jump all the way up. Again with the strange voices. I'm going to figure out what they are saying one of these days, you'll see. --== Hall of Remembrance ==-- New Pickups: Gunship Missile Expansion Here we are again, only higher. Fire a shot at the blue part of the Chozo's hand. Screw attack over there. Now turn and face the Golem. Jump up onto his head to get the expansion (GS6). Jump back to the hand, turn left, and jump to the door. Pull the leaver to unlock the door. --== Imperial Crypt ==-- Screw attack across. --== Imperial Caverns ==-- New Scans: Lore: our plea New Medals: Blue x1 Technically you could have gotten this on the way in, but it's much easier to see now. Scan it, then wall jump your way out. Back through the light and back to your ship. Note what the AU says. Save and enter. We're going back to Elysia. You're going to want to touchdown at Landing Site A. Take the elevator up to Security Station. --== Security Station ==-- Go back to the Orange door from before (or use your map). Remember to watch out for the puffers. Even though you went through a door, you're still in the Security Station. Wall jump up to the top and enter the door. --== Security Tube ==-- Same thing as when you first came to Elysia. Go into morph ball and roll onto the slot. Enter Hypermode and hold A to destroy the vines. Through the tube and through the door. --== SkyTram West ==-- Use the spinner to activate the lift. Step in to ride to a new area. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== SkyTram East ==-- New Medals: Friend Voucher Nothing to do here but soak up a Friend Voucher. --== Concourse Access A ==-- Nothing to do here either. Note the Space Pirate presence however. --== Concourse ==-- Old scans: Armored Pirate Trooper Pirate militia Shield Pirate Trooper This is probably the most confusing room in SkyTown. When you walk out into the main room, you'll be attacked by several different types of Pirates including Armored Pirate Troopers and Pirate militia. After the battle, go back to the door you came in from so I can give you accurate directions. Follow the hall back out into the main room. Walk around the room clockwise (right) (your map will also show it as clockwise). When you reach a dead end, there should be a doorway on your left. Walkthrough and head left. A gate will block your path. Use a charged blast to destroy it and any more gates like it. Use the elevator to go up. Take a left out onto the walkway. You'll probably be attacked by a couple more Armored Troopers. Kill them, but don't fall off! Follow the walkway around to the right. When you enter the next hall, turn left. After a few steps, you will be locked in and attacked by three turrets. Destroy them all and blow away the gates. There should be a door right behind one of them. --== Concourse Ventilation ==-- Old scans: Space Pirate ATC There is a morph ball slot on the left wall. Use it to remove the floor. Do this one more time to reach the bottom. Walk forward and through the doorway outside. Turn left and go towards the door. You'll probably be attacked by an ATC, but you can just ignore it. --== Maintenance Shaft 08 ==-- Just grapple across. A Pirate militia will come out the door, but like he's a threat. --== Chozo Observatory ==-- New Scans: Advanced AeroTrooper New Medals: Red x1 Friend Voucher: rip the jet pack off an AeroTrooper When you walk in, two A. AeroTroopers will attack. Use missiles to break their armor, then hit them with one charged shot from the Plasma Beam. Lock on and throw your lasso around them to rip off their jet packs, earning you another Friend Voucher. Note that you can earn the Voucher on any level with an AeroTrooper, and that this is a very quick way to end a fight with an AeroTrooper as well. Hop down and use the hand scanner to activate the elevator. Enter the door at the bottom. --== Observatory Lift ==-- There is a panel in need of welding on the right. Weld it to activate the elevator. Ride it up. Destroy the jumpmines on the right and enter the door. --== Gearworks ==-- New Scans: Swarmbot New Medals: Red x1 Scan the swarmbots, but don't bother trying to kill them as they will keep coming back. There should be a platform out to the right. Screw attack there, then turn left and screw attack to the door. --== Broken Lift ==-- Old scans: Aeromine Cus, if the lift worked, the game would be much easier. >_> Anyway, a set of AeroMines comes around the corner. Destroy them and enter the door. --== Turbine Chamber ==-- Old scans: Remorse-class turret If you weren't reading this guide, this room will make you scream later in the game. Take out the turret and look for an ornate window. Destroy it and walk on the ledge where it was. The large thing in front of you needs to not be in front of you. On the walls to the left and right of it are cables linking to little plates. Destroy the plates with a charged shot. Now you should be able to jump across. Blow out the window and enter the door. --== Maintenance Shaft TR ==-- New Scans: Lore: Federation Old scans: Sky puffer New Medals: Blue x1 That look like an R on the map to you? It does me.... Anyway, scan the databot for your lore then screw attack across to the door. --== Skybridge Athene ==-- Old scans: Tinbot Ok, if you haven't gotten the bowling for bots Friend Voucher yet, now's your chance. Simply use the boost ball to take out three tinbots in a row. That should be very easy on this bridge. --== Landing Access ==-- Destroy the ornate glass panels in your way then screw attack across. --== Landing Site B ==-- New Scans: Lore: Agreement New Medals: Blue x1 New Pickups: Ship Grapple Right as you enter, look for the databot with the lore, then ride the elevator up. The AU will unlock the landing pad. Use the bomb slot in the middle of the platform to lower the roof. Call your ship in then look around for a console somewhere on the walkway between you and the door (should be on the left). Press the blinking button to get a new upgrade: Ship Grapple. Save in your ship. Now to do some back tracking. We are going to go all the way back to the Chozo Observatory. --== Gearworks ==-- New Pickups: Missile Expansion On your way back to the Observatory, you'll pass through the gearworks. Upon entering, a Pirate ATC will destroy the middle platform, as well as the giant gears on the right. Bad news for whatever those gears were powering, good news for you as now you can reach the Missile Expansion (M85). It will probably take you a few tries, but screw attack right through the Missile Expansion and on to the platform on the other side. --== Chozo Observatory ==-- New Scans: Ship grapple point Ride the elevator up. Jump up onto the ledge and scan the glowing thing in the middle of the platform (ship grapple point). Now call your ship in to pick up the block. After it's suspended in mid-air, go underneath it and weld the plate. Jump back out of the hole and tell your ship to drop it. Use the now-activated morph ball bomb slot. A bunch of bomb slots all over the room will activate, but don't worry bout them till you get the spider ball (you can get a few now, but it's not worth it. The ones you actually need you have to use the spider ball to get). Jump up onto the newly arisen array to reach the doorway shown to you in the cutsene. --== Botanica ==-- Old scans: Dragoon Battle drones New Pickups: Missile Expansion There is a save station on the left around the corner. I would recommend using it. Out of the save station, turn left and grab the block in the wall. Pull it out and use it as a step. You will be attacked by 4-5 battle drones. It's best to take them out. Pull the next block and jump up again. Before entering the door, turn back around. You should see a small nook across from you. Screw attack over there. Turn to the right and you should see a Missile Expansion across the gap. Screw attack over to get it (M90). Fall down and jump back up to the white door. Hit it with a missile and exit. --== Broken Lift ==-- New Scans: Lore: Aurora New Medals: Blue x1 See? This is why it would have been easier if the lift worked. Stupid Chozo. They can build a steam-powered, utopian, self-sufficing city and suspend it in the sky for all eternity, but they cant build a simple elevator. >_> Rants and all, scan the databot and go through the door. --== Turbine Chamber ==-- Old scans: Berserker Lord New Medals: Gold x1 While this is technically a boss battle, it's hardly challenging to you at this point in the game. Aim for his glowing armpits till he starts shooting blue orbs at you. Return to sender by shooting them till his forehead armor breaks. Chip away at his brain till he goes down. Should take all of thirty seconds. HP: Arms: 9 each Armor: 6 orbs Brain: 85 After the battle, use the spinners located around the room (four total). This will activate a dial lock. Completing that will unlock the Theronian Transport Module. Call in your ship to pick it up. The dial lock will turn around to reveal a morph ball slot. Roll in and down. enter the door in front of you. --== Turbine Access ==-- Old scans: Crawltank Ignore the CrawlTanks and enter the door on the other side. --== Piston Hall ==-- This room is very odd. Drop off the ledge in front of you and turn right to see a rotating thing across the gap. You want to land inside it. The trick is to start jumping when the gate is closed, by the time you reach it the gate will have opened. --== Concourse ==-- Here we are again... only lower... weld the plate to your left then walk across the hall and weld the plate on that side. This should activate an elevator, though we're not going to use it just yet. Enter the orange door. --== Maintenance Shaft CC ==-- Turn right to see a huge gap with no place to jump to. Look up a little bit to see a green ledge. Jump to the ledge to pull your self up and into morph ball form. Roll across and through the door. --== Zipline Station Delta ==-- Old scans: Armored AeroTrooper Space Pirate ATC Well, at least there isn't actually a zipline to use... Target the flying Trooper and take him out first. Look to the right for a platform. Screw attack to it. Turn right again to find another platform. When you reach the second platform, and ATC will fly down and attack. Destroy it, and you'll see a platform in the distance behind it. This one is a little trickier to get to, as the gate that is around the outside is spinning and may block your jump. After a few tries and bit of luck you should be able to make it. Jump to the final platform and the door. Open the door for an eerie site: a Space Pirate vaporizes right in front of you. Be ready for more of this later in this part of the level. --== Transit Tube A ==-- On the right is a save station. Use it, then continue through the blue door. --== Research Pod Lift ==-- Again, nothing in here. --== Xenoresearch A Lift ==-- Use the hand scanner then the elevator. Also note the large skeletal bioform in the wall behind the elevator. It is not only still alive, but is a very similar to the first boss battle of Metroid Prime 1 (Queen Parasite). --== Xenoresearch A ==-- By this point you've probably figured out that "Xenoresearch" refers to Metroid research. Anyway, walk around till you reach missile locked door. Take a left and you'll still be stuck as the gate is locked. Lucky for you there is a spinner in this area to lower the gate. Continue on your way to the door. --== Xenoresearch B Lift ==-- Use the hand scanner and ride the lift up. --== Xenoresearch B ==-- New Scans: Steamspider Phazon Metroid New Medals: Red x2 New Pickups: Energy Cell Seeker Missile In here, there is a morph ball hole in between the two Metroid cages. Jump up into it and roll through. Look for a cracked section in the circular room to bomb and drop through. You're going to want to take the right path in this section. It leads to a dead end, but there is a cracked plate in the wall. Bomb it and roll through. Bomb your way out and follow the hall. In the last room, look at the walls to find some very creepy steamspiders roaming around. This would be a good time to get the kills Friend Vouchers, as there is infinite of the spiders and they only take one shot to kill. Anyway, on the left of the room there is a plate you can pull off, and an Energy Cell behind it that you can pull out (EC2). As the power goes out, you can now destroy the shield around the seeker missiles. The door is locked behind you. To open it, use the seeker missiles. Press and hold the down button on the D-pad, then point to all the little nodes on the door. An orange target should appear around ones you've pointed at. Once all five of them are selected, release the button. The gate should lower assuming all your missiles hit. Get used to this, as you'll be doing it a lot. Roll your way back out till you find another missile door blocking you path. At this point, a Phazon Metroid should come down and attack you. Scan him, then kill it. After this, I recommend just ignoring all Metroid that attack you for now. They are very hard to kill and there is a lot of them. Stay in morph ball form as much as possible and just run for it. If one of them attaches itself to you, lay a bomb to get him off. Overall, you're going to take the same path out as you did in, except now you can destroy the missile doors in your way. --== Xenoresearch A Lift ==-- New Pickups: Energy Tank Just before the elevator is an Energy Tank in one of the storage Tanks. Grab the Energy Tank and keep running (T8). --== Research Pod Lift ==-- When you finally make it to the pod lift, turn right and blast the missile door. Ride the elevator up. --== Transit Tube B ==-- A Pirate is in here, but you can ignore him if you want. --== Zipline Station Delta ==-- Here you are again. This time there is a zipline to use. Ignore the Metroids and latch on. --== Concourse Access B ==-- New Scans: Lore: Rebellion New Medals: Blue x1 Blast the databot and continue through. --== Concourse ==-- New Pickups: Missile Expansion Turn right and blast the missile door. Now turn around and go through the morph ball pipe on the ground. Missile Expansion (M95)! Look out the window and seeker missile the locks. Go back through the pipe, and this time take the elevator you unlocked down. Look through the doorway and blast the seeker missile locks overhead. Walk across the walkway to the left. go through the doorway and turnabout to see the final set of locks. Blast them and call your ship in (target the glowing thing in the center of the walkway). Ok, we're headed back to SkyTown West via Skytram East. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.4)- Elysia: Seed (Final Boss / Hyper Missile) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== SkyTown West ====================================================================== One final bomb component. If you could use your ship, this would be easy. Noooo, you have to do it the hard way. >_> Your goal for now is to make it to the Junction. You'll pass through: Security tube Security Station Spire Dock --== Junction ==-- Once in the Junction, take the northern door (right, if you entered from the Spire Dock). --== Hoverplat Docking Site ==-- By now you've probably noticed that the whole place is creaking. No idea why. Anyway, you've seen this before. Screw attack from platform to platform. --== Barracks Lift ==-- Take the elevator up to Zipline Station Bravo --== Zipline Station Bravo ==-- After riding the zipline, turn left to see another cannon. This one has to be unlocked using seeker missiles. Hop in the cannon via morph ball and be shot to... --== Transit Hub ==-- Hop across to the platform in front of you, then to the platform after that. This should be a large platform with a glowing structure at the end of it. Look up at it to see a seeker missile target. Shoot it to disengage the locks. Call your ship in to pick it up. Now that your bomb is assembled, go back to the Spire via the cannon on your left. --== Spire Dock ==-- Call your ship in to set down the bomb. --== AU Chamber Area ==-- Note the above isn't an actual room, just a vicinity. Now go back to the save station above the AU. MAKE SURE TO SAVE YOUR GAME! Before talking to the AU, in the elevator room there are some meltable plates (that you may have already melted) behind them are some containers containing a large amount of missiles and health. Be sure to pick these up as well. Finally, go down and talk to the AU. Answer yes to his questions and head back to the spire dock. --== Spire Dock ==-- New Scans: Space Pirate Assault Skiff (SPAS) Armored shield Trooper Old scans: Armored Pirate Trooper Space Pirate ATC AeroTroopers Jolly Roger Drone New Medals: Red x2 Gold x1 A note before the fight starts: MAKE SURE TO SCAN THE ABOVE TWO CREATURES! This is the ONLY place to get the Armored shield Trooper and the easiest to get the SPAS. Once on the Spire, the cables will blow and the platform will start moving. (Great, no more spire. As if getting around SkyTown wasn't hard enough....) ---------------------------------------------------------------------- !! Boss Fight !! Pirate Assault Squad Your main goal is to take out the SPASs. They are the only thing that can actually destroy the Spire. Some ATCs will come in and drop off troops. Don't worry about the ATC's themselves, and use Hypermode on the troops to take them out quickly (the Spire is no good if you die first). The SPASs are the same to take down as the ATCs. Just aim for the vent above the main cannon. If the AeroTroopers get too annoying, hit them with a charged blast then use the grapple lasso to rip off their jet pack. Its very quick and effective. There really isn't much strategy to this battle, and no real tips to give. Just keep an eye on your radar and health bar, the Spire should be fine for the most part. AND DON'T FORGET TO SCAN STUFF! ---------------------------------------------------------------------- After the battle, you'll need to use the terminal in front of you to start some more action. READ THIS NEXT PART BEFORE PRESSING THE BUTTON! Your on quite the time limit, so you need to know what to do before you head into it. Once you press the button, the escape pod will come up. Hop inside and try to use the terminal in there. There will be a malfunction and a morph ball sized maintenance shaft will open outside the pod on its stand. Curl up and roll down. Melt the debris right outside the pipe. Inside there will be three panels for you to weld. The one on the left is out in the open, one on the right you have to rip a panel off the wall to get to it, and the one in the center is behind a door in the pillar in the center of the room. These welds are the hardest in the game, and you don't have all the time in the world. Don't panic, but don't lollygag either. After you're done, go back out and get in the escape pod. Use the hand scanner to get out before the explosion. After landing, get out of the escape pod bay and go to landing site A. Call in your ship, save and enter. We're headed for the Seed! --== Landing Site C ==-- New Scans: Phazon Leech New Medals: Red x1 Scan the bugs wondering everywhere and hop across the platforms to the door. --== Core Access ==-- You probably remember these things from the last seed, except these have been upgraded a bit. They have seeker missile shielding on them now. Destroy the shielding then the plant itself with a few charged shots. --== Leviathan Core ==-- New Scans: Helios New Medals: Red x1 Gold x1 ---------------------------------------------------------------------- !! Boss Fight !! Helios Helios is one strange boss. He uses swarmbots for protection, and to attack with. Where he is getting all the bolts and water from is beyond me.... After every form, he will reset to starting form. Starting form: At start, he will hover in the middle of the room with a bunch of swarmbots around him. He doesn't attack in the form. Fire as rapidly as you can, and a few of your shots will make it through the swarmbots and damage him. Bowling Ball: He will use the swarmbots to form a semi-solid ball around himself and use that to try to crush you. Do the same thing you did for starting form, only this time while dodging. Orchestra Barrage: He will command his swarmbots to form two lines, each with about 7 rings of swarmbots. If you know anything about swarmbots, you know they will spin in circles to build up energy for a large blast attack. Wait for one of the rings of bots to start glowing, then hit it with a charged shot to break it up before it fires. Gyroscope: In this form, Helios will get in the center of a giant ring of fast moving swarmbots. Inside that ring are 5 sets of charged swarmbots (and they are red for some reason). In this form he has two attacks: he will either fire a giant laser using the power of all five red orbs, or try to cut you with the ring moving in kind of a gyroscopic manner. Your main target are the red orbs. Use seeker missiles to destroy them. Once they are gone, Helios will become destabilized for a few seconds. This is your chance to dish out some heavy damage. Tornado: Helios will get on the ground and spin, and his swarmbots will get caught up in the wind and from a deadly sharp tornado of metal. The force will pull you in as well. To get him out of this form, go into morph ball mode and plant bombs around him. This can be hard as he moves around a lot. Human form: If I only had a brain... er, heart, or something... Anyway, Helios will use his swarmbots to create human like appendages (re: two arms and legs). He will throw large orbs at you and create shockwaves with his feet. Your targets are the glowing red joints where the swarmbots meet Helios. After you take one out, Helios will fall and be dazed for a few seconds, allow you to do quite a bit of damage. Corrupted: To actually damage Helios, you have to first hit him enough times that he losses control over his swarmbots and his armor comes open. Turn this time, he will go into a Hypermode of sorts. Go into Hypermode yourself and aim for the exposed part of his upper half. He will try to ram you, but it wont be very damaging. After just a few seconds he will revert back to starting form, so deal as much damage as you can. ---------------------------------------------------------------------- To the victor go the spoils: Hyper Missiles. Test out your new missiles on the newly formed hyper missile crystals that formed around the room. Note that in real Hypermode, the hyper missiles take up almost half of the Phazon energy. Equally though, they do massive amounts of damage. Listen to the AU yak for a bit (the Space Pirates are supplementing their forces with Phazon?! NO WAY! Hadn't noticed... >_>) And yes, be on the "lookout" for Gandrayda... you're in need of new abilities (here's hoping for a shapeshifting ability!) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5)- Pirate Homeworld: First Landing ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **NOTE** In this section, you will be facing Commando Pirates. I have a habbit of calling them Pirate Commandos. Don't know why (it does sound better...), but just watch out for that. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5.1)- Pirate Homeworld: Command Center (X-ray visor) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ We're landing in the Pirate Homeworld on the right side of the map. Believe it or not, this place it actually slightly less convoluted then Elysia... ON PAPER. It's much easier to read a map of the Pirate Homeworld, FAR more complex to navigate. --== Landing Site Bravo ==-- New Scans: Pirate cargo drone New Medals: Red x1 Scan the cargo drone lifting creates to and from, then enter the door. --== Lift Hub Access ==-- Old scans: Crawltank In here, there are two CrawlTanks. Not normally a threat, except they go Hypermode right off. You'll have to go Hypermode yourself just to keep from getting killed. Get used to it, as this is what you'll be doing for pretty much the all of the Pirate Homeworld. --== Lift Hub ==-- New Scans: Space Pirate orange door Lore: our mission Old scans: Remorse-class turret New Medals: Blue x1 As soon as you enter this thing will start firing at you. Of course, for some reason it is more powerful then other turrets of the same class, so watch out. look on the right wall for some lore. You want the center, non-shielded elevator. Use the console and select the highest button. Take a left through the orange door. --== Command Courtyard ==-- New Pickups: Missile Expansion Energy Cell Watch out for the acid rain. You want to navigate via dry spots on the ground over to the right. Jump up onto the green ledge beside the spinning blades of death. Follow the tube around and through. Eventually you'll reach a fork in the road. Take the left path for the Missile Expansion (M100), then come back and take the right to get out. Pull out the pulsating Energy Cell on the wall (EC3). This will open up a new slot for you to roll in, as well as stop the spinning blades of death. You land right in front of the blades. Roll underneath them into the new pipe. --== Flux Control ==-- This room gets complicated later, but for now just take out the CrawlTanks and drop down the shaft at the end. follow that hall back around and pull the grate beside the morph ball slot to reveal another morph ball slot. Hop through that one right into.... --== Command Station ==-- New Pickups: Missile Expansion When the elevator lands, take a right for the Missile Expansion. Go back around left to get out. --== Command Vault ==-- New Pickups: X-ray Visor Get out of the morph ball pipe and look up to see a seeker missile target. Blast it to claim your prize of the X-ray visor. Turn it on to interface with the console in front of you. It's a password terminal. Select the images shown in the middle. This will divert the highly volatile Phazon capsules into this room. Wait until one is overtop of the white wall there and blast it with a charged shot. The cover on the morph ball pipe will explode, allowing you to pass. --== Defense Access ==-- Another password terminal. Use it to unlock the elevator. Ride it up and into the Command Station. --== Command Station ==-- New Scans: Lore: Stowaway New Medals: Blue x1 Walk up to the window to activate a cutscene. Scan the log on the left wall for the lore, then ride the lift back down. --== Defense Access ==-- Back in here, you get attacked by two assault Pirate Troopers. Take them both out with Hypermode and continue into the next room. --== Security Air Lock ==-- New Pickups: Missile Expansion You get a message from a G.F.S Trooper. Use the X-ray visor on the structure ahead to see a purple dot appear and disappear. Shoot the dot when it appears. After five hits, the spinner in the room will activate. The Missile Expansion is right in front of you by the way (M110). Use the spinner to get out of the room. --== Lift Hub ==-- This time select the lowest button. Watch out for the turret again and use the password terminal to the right. Step in for a map of the area. Head back to your ship. Save and enter. We're going to the Research Facility. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Landing Site Alpha ==-- New Scans: Heavy Phazon canisters Scan the Phazon canisters laying around and enter the door. --== Scrapvault Lift ==-- Use the hand scanner and get on the elevator. Blast the flap on the left and roll inside. Look out the window and shoot the red dot. Roll back out and go through the door. --== Scrapvault ==-- New Scans: Urtragian Shriekbat Phazon Grub New Medals: Red x1 New Pickups: Missile Expansion Turn on your scan visor and walk down the hall carefully. Some bats will come down and attack you. Scan them while backing up to provide more time for scanning. Continue around left until the floor starts spitting out Phazon grubs. Scan them, then turn right to see a platform you can jump onto. Turn right again and jump to the next platform. Some more bats will come at you from the right if you missed them the first time. Jump across to the next platform. Through the tunnel and jump up twice. Walk to the end and look for the green ledge. Don't jump to it just yet, but remember where it is. Turn right a little bit to see a platform off in the distance. Screw attack to it. Turn right to see another green ledge and your Missile Expansion (M115). Jump up and claim it. Jump back off to the right (or in front of you if you had to turn to get the expansion) and land on the platform there. Turn right again and jump to the green ledge overhead. Follow the morph ball pipe till you're in a Phazon room. --== Scrapworks ==-- New Pickups: Energy Tank Jump up and go right. Jump into the bomb slot and lay a bomb. Now jump left. Ride the elevators up to the right. At the end, jump up left. You will see an Energy Tank hovering overhead just before you need to jump right. Use a double bomb jump to reach it (T9). Jump up right, then fall down. jump up into the final bomb slot and fall down left and into the hole. Follow this final pipe around into a command like room. Weld the panel and use the password terminal. Roll back up and go out the way you came. Once you're back in the Phazon pipes, jump up and right, past the final bomb slot. This is one giant half-pipe. Use the boost ball to roll up and down till you can reach the top ledge on the right side. Fall down the first hole and use the bomb slot to open a new hole. Go over left and through it. Use a bomb to get out. --== Scrapvault ==-- New Scans: Commando Pirate New Medals: Red x1 And we're back, with 100% more commando Pirates! Two of them will attack you. They are fierce, and there is no escape. Even if you make it to a door, they will warp into the room with you. Just use Hypermode and take them out quick. Your goal is the orange door on the east side of the room. --== Processing Access ==-- New Scans: Lore: First Disciples New Medals: Blue x1 In the center of the room, scan the lore. If some alarms start buzzing, shoot the glowing sticks at either end of the hall and kill the Commando Pirate that attacks you. --== Metroid Processing ==-- New Scans: Assault shield Trooper New Medals: Red x1 New Pickups: Energy Cell Missile Expansion Yet more alarms and Pirates. Scan them this time for your new logbook enter, then take them out like you would a normal shield Trooper (though Hypermode helps). After, look for a dial lock. You'll have to use your x-ray visor to use it. Ride the elevator down. Weld the panel on the right and take out the Energy Cell on the left (EC4). Ride back up. Ok, the containment cell on the direct right contains your Missile Expansion (M120). Grab it, and make for the morph ball slot in the center pillar in the room. The machine will grab you and pull you up. Uncurl at the top and use the orange door. --== Airshaft ==-- New Scans: Puffer mine Lore: The source discovered New Medals: Red x1 Blue x1 Use seeker missiles to dislodge the green wall. Destroy the four CrawlTanks that come out, then scan the puffer Mines floating around. Then wall jump to the top. When you land, don't move! Jump straight up then a little forward to get onto the next platform. Jump up one more time. One the right wall is the lore. --== Craneyard ==-- Walk around till you see some Pirates shooting. Before you duck for cover, notice they aren't shooting at you (for once). Help out the "GF Trooper" by killing them, then use the manual lock with him. Onto the elevator. --== Proving Grounds Lift ==-- New Scans: Gandrayda New Medals: Red x1 Gold x1 New Pickups: Grapple Voltage ---------------------------------------------------------------------- !! Boss Fight !! Gandrayda It's been quite a while since your last save, so try to conserve Hypermode as much as possible. She moves to fast for it anyway. Gandrayda doesn't normally fight as herself. This is actually a good thing, as in her "normal" form she is to fast to hit very much. Normal form: In this form, she likes doing flips and moving around VERY quickly. Just dodge her flips if she comes near you. Sometimes she will try to jump onto you. If she does, shake the controllers to get her off quickly. She will also create shockwaves and throw small bolts of electricity at you. All and all, you can try to hit her with rapid shots, but probably wont inflict that much damage. AeroTrooper form: *yawn* I'm sure you know how to deal with an AeroTrooper. Berserker Lord form: Same as the berserker lord, minus the armpits. Just shoot the blue orbs (they are actually purple now) as they come, then shoot his brains out. Swarmbot form: One of her strangest forms, she will turn into a pack of swarmbots. They will only try to ram you, so just keep your distance and fire wildly into them. Rundas form: This form fights a lot like Rundas, only with electricity instead of ice. She'll mostly just use his "fly around the room while launching missiles" technique. After a few hits, she will become dazed. Rip her armor off just like Rundas, and start hailing her, just like Rundas. Ghor form: She takes the form of Ghor's battle armor. Her attack are, again, the same as Ghors. She will fire lasers, missiles, and try to ram you. It doesn't have the shield up, but instead starts with the target hanging underneath the armor. Use bombs to hit the target then aim for the glowing spot on its forehead. Samus form: They say imitation is the sincerest form of flattery.... In this form she will mainly use your boost ball to bounce all around the field. She will also fire a Beam that looks like Samus's final smash from Super Smash Bros. Brawl. They only way to hit her is when she uncurls periodically. Hypermode: After her health goes down a ways, she will enter Hypermode. She will only copy you from now on, though that is rare. Mostly she prances around the field extremely fast, and will sometimes go invisible (use the x-ray visor to see her). When she goes invisible, she slows down a bit. Use that to pummel her. If your visor goes all fuzzy, switch back to the combat visor. ---------------------------------------------------------------------- ... I don't know WHAT made her think she could beat you by coping a bunch of losers you've already beaten.... Well, absorb what's left of her into your suit: Grapple Voltage. Not quite done yet. Still need to make it back to your ship. Face the force shield and use the grapple voltage on the terminal. Swing the grapple lasso around it, then pull back on the joy stick to drain the energy from it. Enter the door. --== Transit Station 1-B ==-- Let me explain how a transit station works. First scan the terminal to unlock the hand scanner. Use the hand scanner to call the train. get on the train and use the lifty thing to activate the train. Easy no? --== Transit Station 1-A ==-- New Scans: Lore: the leviathan New Medals: Blue x1 Scan the lore on the wall and exit via the door. Drain the voltage terminal and get in your ship. (Save and enter). Going back to Elysia. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Landing Site A ==-- Use the cannon in the Spire Dock section to jump over to Junction. --== Junction ==-- After entering, your going to want to take the left (south) door. --== Zipline Station Charlie ==-- Latch onto the voltage point and give it all the energy it wants (~20 points). Use the Zipline to get across. Unfortunately, it breaks half way and you have to screw attack the rest the way. --== Powerworks Access ==-- Suck the power from the grapple voltage point and roll through the pipe. --== Powerworks ==-- New Scans: Lore: defeat New Medals: Blue x1 New Pickups: Spider ball Missile Expansion Use seeker missiles on all four targetable points on the wall right in front of you. Roll through the hole. The databot is floating around here somewhere... After you find him, jump up on the ledge in the west. Target the gear on the floor and use the grapple to pull it up. Once it's up to your height, hit it with a missile (you would not believe how long it took me to figure that out). Grab the spider ball and fall down the hole that appears. Fall down again till you're in a room with a morph ball pipe. Hold Z and navigate the track. Release Z and quickly press it again to fall short distances. When the track breaks, time your fall so you don't get hit by one of the flames. Once you reach solid ground again, turn back and look for a second track (not the one you just came off of, the one adjacent to it). Jump up to it and follow it around. When you reach a gap with more track across from you, jump it using the boost ball. After you claim your prize (M125), go back up to that nook you were in before searching for the missiles. There is a third track that leads straight up. Take that out. Go back to Zipline Station Charlie. --== Zipline Station Charlie ==-- New Scans: Spider ball track. New Pickups: Energy Tank Screw attack to the platform on the right. Scan the spider ball track ahead, then use it to go up using the boost ball when needed. When you reach a section that you don't have to use the spider ball to hang on, then you have to jump through sparking electricity. After the first jump through the electricity, there is an Energy Tank over head. You will see a small path overhead, use a double bomb jump to reach that track. Circle around it, then drop down on top of it (T10). Continue down the track (right). Once back on land, screw attack to the door. --== Construction Bay ==-- New Scans: Phaazoid Red Paazoid Lore: phazon New Medals: Red x2 Blue x1 Gold x1 New Pickups: Missile Expansion Once back in Junction, take the left door, then use the cannon on Skybridge Hera to get across. A floating energy mass known as a Phaazoid will be there to greet you. Easily one of the most annoying things I've every fought in ANY game. Scan it first, then enter Hypermode to destroy it. BUT WAIT! It splits into two parts. If you don't destroy the two parts fast enough, they will merge and you'll have to start back over. This time, it's actually worth kill it, as when this Phaazoid splits, one of the offshoots is a red Phaazoid (be sure to scan it). Red Phaazoids leave behind gold medals when destroyed. Just make sure to destroy it in a reachable place. There are several Phaazoids in this area, so that first one might not have been the one carrying the red one. Well, go back to the door and look for a grapple voltage poing. Give it energy and ride up the morph ball elevator. If that first Phaazoid wasn't the red one, there is another one on the platform out behind you (you can probably see it) screw attack over there and find out. Now back at the door to the Ballista Lift. Turn around and look overtop of the large structure out there. You should see a databot floating over it. There lies your Missile Expansion (M130) and your lore. Find a way to jump over there, then jump back and enter the door. --== Ballista Lift ==-- Ride the elevator down. --== Ballista Storage ==-- New Pickups: Energy Cell Ride the lift down. A bunch of steambots and a steamlord. This time, use the x-ray visor to track the steamlord. Destroy him, and all the steambots go as well. Look around for two fans with grapple voltage points on them. Give them energy to overload the lock around the Energy Cell. Grab the Energy Cell and leave (EC5). Head on back to the Junction. From Junction, head to Hoverplat Docking Site. --== Hoverplat Docking Site ==-- New Scans: Lore: invader New Medals: Gold x1 Blue x1 New Pickups: Gunship Missile Expansion Screw attack from platform to platform until you find the Phaazoid. Destroy it, then the red one to get your gold medal. Look around for a spider ball track on the same platform. This track has some insane boost ball jumps, but bear with it and make it to the end for a Gunship Missile Expansion (GS7). On the same platform you roll off on, there is a databot with your lore. Finish jumping across the platforms to get to Steambot Barracks. --== Steambot Barracks ==-- New Pickups: Missile Expansion Use the half pipe to get back up to the top. Roll past the elevator and into the morph ball pipe. Past the pistons and the first three obstacles. Right past the third one is an air jet. Hold Z and ride the jet up. You'll catch on a spider ball track. Follow it up to get your expansion (M135). Now make your way back to the Main Docking Bay. Call in your ship, save and enter. Not quite done with Elysia yet, though we are for now. Go back to the Pirate Homeworld: Research Facility. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Landing Site Alpha ==-- Head right to Transit Station 1-A and ride the train. --== Proving Grounds ==-- From the Transit Station head to the proving grounds. Ride the elevator down. --== Craneyard ==-- New Scans: Assault AeroTrooper Old scans: Assault Trooper Commando Pirate New Medals: Red x1 New Pickups: Missile Expansion Hazard Shield Once in the Craneyard, look for a spider ball track on the wall. Ride it up and follow the tubes around till you reach a puzzle. This puzzle consists of two spinners (one on the left controls the lower portion of the pillar, one on the right controls the upper) and you have to spin the tracks into place. First, leave the bottom as is and spin the top one till all the steam jets are lined up (three rotations) (to get out of a spinner, lay a bomb). Ride the jets up to get your Missile Expansion (M140). Fall back down. Now line up the spider ball tracks. Spin the bottom one once and the top one twice. Ride the tracks up and into the next room. Use the hand scanner to get your next upgrade: the Hazard Suit. But almost no upgrade is without a boss. Some missiles will destroy the glass, and you'll be attacked by two Assault AeroTroopers. Take them out using your arm cannon, as missiles don't have any effect. A hand scanner will activate by the central pillar. Use it to lower some glass so you can escape. Sadly this also give an Assault Trooper and some Commando Pirates access to the room as well. Use Hypermode to take them out quickly. Jump up to where the Pirates came from and take the door on the right. --== Metroid Processing ==-- Skipping through the Airshaft, go back to Metroid Processing. There should be a white door directly across from you. Quickly go through it. --== Creche Transit ==-- New Scans: Lore: Taking Valhalla Old scans: Jolly Roger Drone New Medals: Blue x1 New Pickups: Missile Expansion As soon as you enter, turn left and bomb the suspicious cracked panel to blow it out. Enter the tube and follow it around till you reach a spinner. Spin it so that you have access to the right path. Roll over and jump up to get your expansion (M145). Now roll back out. Turn left and walk across. Jump up to the green ledge. Turn left to see some Phazon crystals. The only thing that can damage them is a hyper missile. Well, blow it up and continue past it. Beside the door is your lore. Enter the door. --== Metroid Creche ==-- New Scans: Metroid Hatcher New Medals: Red x1 Gold x1 New Pickups: Energy Tank In the middle of the room you should see a spinner. Use it to be shot up into the air. Plant a bomb to activate another spinner. Use the second spinner to unleash the Metroid Hatcher. Metroid Hatchers are easier to take out then they appear. And this is the only one you have to fight "fair" against. Its only attack is to try to ram you with a spinning dash. Even if it hits it doesn't do much damage. At this stage, use seeker missiles to lock on to all of its tentacles (you don't have to use seeker missiles, but it is easier). Once all four tentacles retract, it will do one more spinning attack, though it will likely go in the opposite direction of you. It will then turn around and begin to suck in air. If you let it finish, it will spawn several Metroids (hence its name). Fire a charged shot at its mouth while it's taking in air. This will daze it and its tentacles will come back out. Use the grapple lasso to rip off one of the tentacles. Repeat until all four tentacles are gone. After the fight the final spinner will activate. Use it to be shot up into the tube. Roll right. BEFORE the first jump, there is a spider ball track overhead. Jump up to it and ride it around. A few boost jumps, pipes, and tracks later, and you have your Energy Tank (T11). Use the spinner to get back up, then follow the pipe around. Use the bomb slot at the end to turn on the wall jump plates. Use the screw attack to jump up and reach the door. --== Transit Station 3-A and Save Station ==-- Use the save station on the left, then ride the train to the Command Center. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5.5)- Pirate Homeworld: Mining Site (Nova Beam) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ok, technically you are in the Command Center right now, but that will change very soon. Head strait across into the Command Courtyard. --== Command Courtyard ==-- New Scans: Lore: Disaster at Elysia Old scans: Assault Pirate Trooper New Medals: Blue x1 Upon entering, three assault Pirate Troopers will attack you. Hypermode is your best bet. Now before lowering the shield with the grapple voltage point, use the green ledge and morph ball pipe on the right. Follow it back around till your on top of the platform again. This time head left, following the platform around. At the end you'll find your lore. Jump back down and use the grapple voltage terminal to lower the shield around the door. --== Courtyard Passage ==-- New Scans: Scritter New Medals: Red x1 On your way through this small passage, be sure to scan the group of scritters running around. --== Skyway Access ==-- New Scans: Lore: purification Old scans: Crawltank Commando Pirate New Medals: Blue x1 When you enter, you'll trip an alarm. A couple Commando Pirates will enter, and after them a bunch of CrawlTanks. One of the CrawlTanks will destroy a hatch, opening a morph ball slot. After the battle (which goes quick in Hypermode), use the morph ball pipe the Crawltank opened. Oh, and your lore is right beside said pipe. --== Defense Access ==-- Somehow you end up here. Anyway, drain the grapple voltage terminal, then turn around and use the spider ball track. A few jumps and a door later and you're in a transit station. Use the train to finally reach the Mining Site. --== Transit Station 4-B ==-- Make sure to use the save station before continuing. --== Phazon Quarry ==-- Old scans: Commando Pirate Assault Pirate Trooper New Pickups: Missile Expansion Another alarm, another ambush. Two of each this time. Hypermode them and move on. If you need health, the Phazon canisters in the middle of the room pay out petty big. After the fight, look behind the shield for a terminal. Press one of the buttons to lower a giant drill. Then select the green dot on the right to claim your Missile Expansion (though you still have to go pick it up)(M150). Choose the other dot to drill out a half-pipe. Use the half-pipe to reach the door. And don't forget that Missile Expansion! --== Mine Lift ==-- New Scans: Lore: Vanguard Old scans: Crawltank New Medals: Blue x1 When the elevator lowers, it malfunctions. Rip the gate off with the grapple lasso and step in. Two CrawlTanks will attack. Use the spider ball track to go up. At the top, go either left or right. At the end drop down into a spinner. Use the spinner to lower the floor. Go back up and do the same for the opposite side. Fall a long way down. As soon as you land, you should be facing your lore. Enter the door. --== Phazon Harvesting ==-- New Scans: Phazon Harvester Drone New Medals: Red x1 Scan the drone in the air then MOVE IT! start jumping across the platforms. He will sometimes blow up the walkway. If he does, just jump across to the green ledge. Continue this all the way up. Yes, it's true you can get a Friend Voucher by defeating it, but you can only do that after you take out the planetary shield, which isn't till later in the game. --== Drill Shaft 1 ==-- New Scans: Lore: victory and loss Old scans; Jolly roger drone New Medals: Blue x1 Time your jumps so you don't get hit by the Nova Beams coming out of the ceiling. Watch out for the drones, as you should probably take them out before you jump. Once you are facing the door, turn around to see a platform on the right. Jump to it to get your lore. Now jump back and enter the door. --== Main Cavern ==-- Old scans: Several different types of Pirates New Pickups: Nova Beam Continue around to the right until you find a hand scanner. Use it to activate the elevator that will take you to the Nova Beam. ---------------------------------------------------------------------- !! Boss Fight !! Well, not really... K, let me explain how this fight works. The harvester in the middle of the room will go through two phases: drilling and sucking. During the drilling phase, you fight the Pirates like normal, BUT DON'T KILL ALL OF THEM! Keep at least one alive. After a bit it will change to the sucking phase. This will be signified by the pillars around the room retracting. When this happens, back up as far away from the center as you can get, you don't want to get sucked in! The Pirate will do the same. While fighting with the vacuum yourself, fire rounds (preferably seeker missiles) at the Pirate. After a few shots he will lose his grip and fall into the machine. When this happens, the machine will malfunction and several orange cones will come out of the top of it. Shoot one of the orange cones (it should only take a charged shot to take it out). The battle will now reset with more Pirates coming in and the machine resetting to drilling mode. Repeat this process until all four cones are destroyed. ---------------------------------------------------------------------- After all four cones are destroyed, the platform will drop and give you your new upgrade: Nova Beam! Ok, use the X-ray visor to look through the Phazon looking door up ahead. Now use the Nova Beam to shoot into the door at the locks (they should show up as yellow). Use the dial lock that activates and ride the elevator back up. At the top, on the right is another Phazite door. Again, shoot through it and use the dial lock that activate. Go through the door on the other side. --== Drill Shaft 2 ==-- New Scans: Space Pirate Green door Shoot through the Phazite on the malfunctioning drill to raise it and allow you access to underneath it. Find and scan the green door, then go through. --== Phazon Quarry ==-- New Pickups: Energy Cell To the right is an Energy Cell. Grab it (EC6) and head back to the main cavern. --== Main Cavern ==-- Use the green door. --== Phazon Mine Entry ==-- New Scans: Lore: Bryyo falls Old scans: Phazon Metroid Crawlmine New Medals: Blue x1 New Pickups: Missile Expansion On the right is some more Phazite. Shoot through it to unlock it and grab the Missile Expansion inside (M155) and the lore as well. Oh, and try out your deadly new X-ray visor and Nova Beam on the Phazon Metroid. You'll like what you see. :) Now exit through the blue door. --== Landing Site Charlie ==-- Before you can call your ship in, you have to clear the platform of debris. Melt all the metal with your Nova Beam (yes, you can still do that. You can also still weld). Call your ship in. Save and enter. Time for some back tracking. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6)- G.F.S Valhalla ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before going to the Valhalla, you need all nine Energy Cells. Energy Cells are scattered throughout the worlds, and so far you should have 6. One is on Bryyo, and another on Norion, the final is on the Valhalla itself. We're going to Elysia to tie up some loose scans, then finally to the Valhallla. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6.1)- Norion Final Visit (Energy Cell / Expansions) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cargo Dock A ==-- New Pickups: Missile Expansion Land here. On the west wall is a spider ball track. Ride it around to your expansion (M160). Next, head to Maintenance Station. --== Maintenance Station ==-- New Pickups: Missile Expansion In here there is a white door. blast it open and claim the expansion inside (M165). Your next stop starts you on quite a little side quest: Substation West --== Substation West ==-- New Pickups: Missile Expansion Rundas took care of this reactor for you when you were here at the start of the game, so you've never been in this area before. Before you can get into the substation, you have to weld the panel by the door to unlock it. As soon as you enter, curl up and jump into the morph ball track on your left. Use the boost ball to avoid getting knocked off. Make it to the end to claim your prize (M170). --== Conduit B ==-- New Scans: Liquid Phazon Lore: Planet Bryyo Lore: SkyTown Old scans: Phazon Grub New Medals: Red x1 Blue x2 Inside conduit B you'll be exposed to Liquid Phazon for the first time. It's relatively easy to kill: just use the hyper ball. Or you can just avoid it. Up to you. You can also kill it by conventional means, but it's a tad hard to hit. After going down a ramp, look out for a white door on the left side. Enter to get your lore. --== Cargo Dock B ==-- New Scans: Hopping Metroid Lore: planet Norion Multi-lock blast shield New Medals: Red x1 Blue x1 That large Phazon biomass spawns hopping Metroids. To start, switch to your scan visor as soon as you enter and scan the red terminal off in the distance (straight ahead), you'll have to walk forward a bit once your locked on. Next scan and kill all the hopping Metroids. Once they are all gone, the biomass will explode and some landing beacons will appear. Call in your ship to mark the landing site, then scan the scan the seeker missile door (this is your only chance!). Use seeker missiles to unlock the door. Use morph ball mode to get through the next room. --== Generator B ==-- Old scans: Metroid Hatcher New Medals: Gold x1 New Pickups: Energy Cell This time you can cheat against the Hatcher. Use the X-ray visor and Nova Beam to take it out in one shot. Use the revealed morph ball track to get to the Energy Cell (EC7). Track back to your ship and fly to Docking Hub Alpha. --== Docking Hub Alpha ==-- New Pickups: Missile Expansion Once you land, turn around and go behind your ship. You should see a small short walkway extending out past the docking area on the left. Walk out on it and turn right to see your expansion. Either swing or screw attack to get it (M175). Get back in your ship, say goodbye to Norion, and fly to Bryyo: Cliffside. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6.2)- Bryyo Final Visit (Energy Cell / Expansions) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Gateway ==-- New Scans: Nightbarb New Pickups: Missile Expansion New Medals: Friend Voucher: Reptilicus commits suicide Red x1 The nightbarbs appear after the Repilicus are dead. For some reason, they weren't here the first time through but are now... This is an excellent time to get a Friend Voucher. When you enter, wait for a Reptilicus to get close to you. When he draws back his arm to throw his boomerang, hit him with an ice missile. The boomerang will come back and hit him, earning you a Friend Voucher. Now for the expansion. Head up to the door to Reliquary II. Don't enter. Turn around and look for some ice on the wall outside on a walkway. Blast away the ice, then enter the morph ball pipe. Ride this around to your expansion (M180). You should also get a message saying: *75% of all pickups acquired!* ... it's a good thing. Drop back down. Hike to the Grand Court. --== Grand Court and Reliquary III ==-- New Scans: Geemer New Medals: Gold x1 Red x1 New Pickups: Missile Expansion Walk over to the head of the fallen Golem. Use the x-ray visor to reveal a dial lock. Use the lock to make the Golem move. This will reveal several Phaazoids, one of which releases a Red Phaazoid. Find it for your gold medal. You can step in the Phazon pool afterwards to heal. Now take the path on the right and jump up to the grapple points. Swing to the second point, then turn right. Jump off towards the white door there. Enter for your Geemer scan and the Missile Expansion (M185). You're not done here yet. Go back to your ship and fly to the Federation Outpost. --== Federation Outpost ==-- Head through the orange door. --== Hall of the Golems ==-- New Scans: Lore: victory Fargul Hatcher Fargul Wasp New Medals: Blue x1 Red x2 New Pickups: Missile Expansion Your lore is straight ahead after you play Simon says with the wall. Your other two scans are up on a ledge behind you (just track where the bombs are coming from). I would take out the hatcher if I were you, as they can get annoying during the spider ball puzzle. To kill it, just wait for it to open its mouth and pour in fire. In this room, there are three Golems. Each requires a different ability to use. The first one you want to use has a grapple voltage point on it. Give it energy, then jump in and plant a bomb. It will activate the spider ball tracks around the room. This is probably the most complicated spider ball puzzle in the game. One of the tracks even requires you use a double bomb jump to reach it! I trust you can figure it out. The first part (with the lightning) can be a bit hard, so I'll help with that. When you reach the first bolt, wait for it go stop firing then go past it. You'll circle around behind the pillar (it's a spiral) then come around the next side. Another bolt blocks your path. Wait for it to stop, go where it was and plant a bomb to reach the next part. On this part, the bolts never stop, they just cycle around. Wait for it to reach right above you, then start following it around till you reach the end. drop down to the next track. Jump and boost your way to the expansion (M190). Alright. You should fall right in front of your next Golem: the ice golem. Use a missile to crack the plate, then jump in and plant a bomb. Use the falls he freezes to reach the next door. We'll get the next Golem later. --== Burrow ==-- New Pickups: Missile Expansion Another morph ball puzzle. Roll all the way right and plant a bomb next to the yellow crystal. Fall and plant another bomb next to that crystal. Go left though, not through the path you just cleared. Jump up to the ledge just past the fuel gel, then to the right. Jump into the plant mouth and quickly to the ledge to the left of him. Jump right till your on solid ground right below another crystal. Plant a bomb and jump up. Roll left and fall down one time. Now plant another bomb on top of the crystal there. Kill the pillbug and jump onto the hand. You'll have to execute a perfect double bomb jump to reach the missile (M195). Fall down and plant a bomb to blow up the crystal and roll right. Keep going right till your on a strange grey platform. Wait there for a sec and it will drop you. Roll right to get out. --== Hidden Court ==-- Shoot the two red things to lower the gate. Technically, there is a Missile Expansion in here, but we'll save that for later. For now, use the grapple point to swing across and enter the orange door. --== Hidden Court Hall ==-- New Scans: Lore: salvation New Medals: Blue x1 Follow the hall around and through the morph ball part. After you get out of the morph ball pipe, look to the left to scan some lore. --== Fuel Gel Pool ==-- New Pickups: Missile Expansion x2 There are two Missile Expansions in here and a very important grapple item. Hop to the right, then turn left and go through the tunnel and onto the platform. Use your command visor to call in your ship and pickup the head you just walked through. You'll need it later. Now then, freeze the fuel gel jets and use them as platforms to get across to the first Missile Expansion (M1200). Jump back down to the door. Turn about and freeze the fuel gel jet directly across from you. You should now see a small morph ball hole under it. jump in and go through for your next Missile Expansion (M205). --== Burrow ==-- New Scans: Lore: struggle of the exiles New Medals: Blue x1 As soon as you enter you'll see a Simon says panel. You could have gotten this earlier, but its easier to describe now. Go back through the morph ball part and back to... --== Hall of the Golems ==-- One last Golem. He is on the left side. Melt the plate and plant a bomb. --== Colossus Vista ==-- New Scans: Lore: decline New Medals: Blue x1 New expansions; Gunship Missile That's one big Golem O_o Turn back around to scan the lore. Call in your ship and have it set the head down on the Golem. Grab the missile (GS8) and head through the door. --== Machineworks Bridge New Pickups: Energy Tank This is a very tricky room. Use the spinner to turn the gate and the bridge. The wall jump plates in the center retract, making them hard to jump off of. Time it right and use them to jump to the top to get your tank (T12). Now to get out of here. Turn back to where the spinner was and... wait! We're trapped!!! ... well, not really, but that's what I thought when I first came in here. There is a small morph ball sized hole in the grates that is actually hard to see. Jump through and head back to your ship in the Hanger Bay. Save and enter. Not done with Bryyo yet though. Fly to Thorn Jungle. --== Ancient Courtyard ==-- New Pickups: Missile Expansion This is your first stop in Bryyo: Thorn Jungle. Take out the Phaazoids first. The wall your ship blew up before made a perfect half-pipe. Use it to get your expansion (M210). --== Jousting Field ==-- New Medals: Gold x1 And it comes from a Red Phaazoid. Go crazy, as there is a save (and thereby heal) station in the next room. Your next stop (after the save station) is North Jungle Court. BUT you have go through South Jungle Court to get there. Have fun with that. --== North Jungle Court ==-- Once in the court, jump up onto the old cannon and look around for a large generator. Call in your ship and have it pick it up. Enter the passage that is revealed. --== Machinworks Bridge ==-- And here we are again. Neat huh? Use the spinner to get across. We're going back to the Hidden Court. --== Hidden Court ==-- New upgrades: Missile Expansion Energy Cell We're almost done. Ok, assuming you took the Burrow to get here, turn left to see a half- pipe. Jump over there and use the half-pipe to reach your expansion (its on the right side)(M215). While your still up on top of the pipe, look east (across the room). Use your command visor to call your ship in and drop the generator. That should cause a device to spin around and give you access to the Energy Cell (EC8). There should be a path to it from the opposite side of the half-pipe as the Missile Expansion. Just one more stop and your done here. Go to the Falls of Fire. --== Falls of Fire ==-- New Pickups: Missile Expansion On the right you should see a wall jump plate. Use it to get to your expansion (M220). Now go back to any landing pad (the closets is probably the Hanger Bay), call in your ship, save and enter. You're done with this part of Bryyo, but still have one more place to visit: Bryyo: Fiery and Ice. --== Temple of Bryyo ==-- New Pickups: Missile Expansion Get to the temple via Gel Purification Site. Once in the temple, kill any and all enemies with a bombing run from your ship (use your visor to target an enemy). Look around for a Phazite panel. Use the X-ray visor to shoot the targets on the other side. This will open a gate. Go into morph ball mode and hop in. This can be a bit tricky to navigate, but there is an expansion in this goop. It's on the east side of the room. Find it (M225) and roll back out. Next stop: Gel Processing Site. Get there through Gel Hall. Might want to stop at the save station first though. --== Gel Processing Site ==-- New Medals: Gold x1 Jump to the platform with the pistons on it in the center of the room. Two Phaazoids will attack. One of them splits into a Red Phaazoid. Figure out which one to get yourself a gold medal. Our final stop in Bryyo is Bryyo: Ice. To get there, you have to take teleporter by the Main Lift. --== Tower ==-- New Pickups: Energy Tank Your expansion is in the tower. Use your map to get there, and more specifically the lower floor. Once you enter through the lower door, turn left to spy a spider ball track. Use it, along with bombs and boosts, to get your expansion (T13). Ok. You're done with Bryyo. Go back through the teleporter and back to your ship. Save and enter and say adios to Bryyo. Next stop: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6.3)- Elysia Final Visit: SkyTown East (Medals and scans) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Land at Site B. --== Chozo Observatory ==-- New Scans: Tallon IV Aether There is a Phaazoid in here. You should probably kill it, as it can get annoying. Look for a small plate of Phazite near the elevator. Shoot through it to lower a wall. Go in and use the hand scanner to launch a prob. Now look around the wall on the south end of the room. You should see two slots just above two separate platforms that are just big enough for a morph ball (these holes will have a green rim around them). Use both of these holes to roll around the room and activate the bomb slots. Most of them will just give you scans of areas, but two of them give you new scans. Note that not all the bomb slots are usable. Final stop is Concourse Ventilation. --== Concourse Ventilation ==-- New Medals: Gold x1 New Pickups: Missile Expansion To start, destroy the Phaazoids for your medal. Next, go back to the door you came from and look for a spider ball track on the wall just around the corner. A boost and a bomb later and you have your expansion (M230). Ok, you're done. Hike back to your ship. Save and enter, and say au revoir to SkyTown. Next world is the Gaflar system, otherwise known as the G.F.S Valhalla. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6.4)- G.F.S Valhalla (Pirate Passcodes) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a pretty neat area to roam around and scan stuff, as some of the deaths can be funny. If you'll notice, this is laid out almost exactly like the G.F.S Olympus only more beat up. You even land in the same hanger bay, minus the walls. --== Docking Bay 5 ==-- New Pickups: Energy Cell Walk across the bridge. Pick up the cell on the right (EC9) and place it in the hole in the wall beside the locked doors. Use the hand scanner to enter. --== Hanger A Access ==-- New Scans: Phazon Shriekbat New Medals: Red x1 Don't worry about the things that go floating by, just scan the bats on the other side of the gap. Now either swing or jump across. Use the hand scanner behind the dead marine to continue. --== Repair Bay ==-- On the right side of the room there is a destroyable create. Blow it up to get through the door behind it. --== Stairwell ==-- New Scans: Phaz-Ing Lore: Tallon IV Incident New Medals: Red x1 Blue x1 Two Energy Cells are needed behind meltable plates. Once in place, you'll be attacked by some Phaz-Ing. You can just ignore them and continue on up the ramps. Your lore is opposite the door across the gap. --== Weapons Cache ==-- New Pickups: Missile Expansion Its just sitting there waiting for you to take it (M235). --== Repair Bay ==-- New Scans: Miniroid New Medals: Red x1 Back in the repair bay, look for ramps and walkways that will let you jump up to the top. There are miniroids floating around in the center of the room. Scan them, then jump through the electrical current (when it's off). --== Security Station ==-- You're going to want to kill the Phaz-Ings in this room. Just grapple on to them and pull off their heads. To start, shatter the broken glass. Jump through and shatter the smaller section of glass on the left. Roll through and enter the door. --== Security Access ==-- Turn left and go through the door. --== Auxiliary Lift ==-- New Pickups: Missile Expansion Pull the panel on the wall right in front of you to reveal an Energy Cell station. Put in a cell to activate the lift. Press the up arrow on the terminal to go up. Once at the top turn left and look at the wall where the energy station was. There is now a morph ball pipe. This pipe will take you right to your expansion (M240). Use the lifts to get back out. --== Port Observation Deck ==-- Use morph ball mode to get past the debris. Enter the door. Now enter the first door on the right (it needs an Energy Cell). --== Junction A ==-- New Scans: Galactic Federation Green Door New Pickups: Energy Tank Use the first door on the right to get your tank (T14) (it's technically in the Munitions Locker, but that's ok.) (Yay! Final Energy Tank!) Now go back out and scan the green door on the right and enter. --== Aurora Access ==-- Nothing really to do in here. --== Aurora Chamber ==-- New Medals: Gold x1 First off, walk forward and go up the stairs on the right. At the top, turn around and fire a charged shot into the exposed part of the wall. This will unlock the Energy Cell stations. Put a cell in each and a Metroid Hatcher will appear. Use your X-ray visor to kill it fast. Go back up the stairs and hop from platform to platform till you reach the lift. Continue across to the door. --== Control Room Access ==-- Still nothing to do. --== Control Room ==-- New Scans: Lore: Anhur incident New Medals: Blue x1 Friend Voucher A terminal on the right side of the room gets you your lore. For the Friend Voucher, look for a terminal by the large energy generator part sticking out of the wall. Use it and put in the password 78356 (It is found by one of the dead marines in the room). After listening to the AU talk, turn about and use the grapple voltage console way back there. Give it some power, then use the password terminal that comes down. You don't know what the code is for NOW, but you will very soon. Anyway, go back to the Port Observation Deck. --== Port Observation Deck ==-- This time go right. Destroy the seeker missile panel and continue through the door. --== Xenoresearch Lab ==-- New Scans: Phazon Hopper New Medals: Red x1 Walk around to the right. On the left wall should be a damaged metal plate. Blow it out with a missile and hop down. Your first target should be the Atomic. Next, kill all the Phazon Hoppers (after scanning them of course). After the fight, look for two panels on the small pillar in this room. They should be grapple panels with Energy Cell stations behind. Pull them off, then power up the stations. That will open a morph ball hole. Go through and follow the pipe around. --== Medlab Alpha ==-- New Pickups: Gunship Missile Missile Expansion Without even knowing it, you'll pass into the Medlab. Keep after the Gunship Missile (GS9) for now. Once you get it, blow away the debris blocking your path and continue out of the pipe. You'll end up in Security Access. Go back into the Medlab via the door. At the other end of the room there is a large cracked panel. Use 3 missiles to blow it and the debris behind it away. Some Phazon Hoppers will fall down and attack. Use Hypermode to dispatch them quickly. Back to where the panel was. There is a hatch you can pull open with the grapple lasso. Do so and roll in for you expansion (M245) Alright, you're done with the Valhalla. Go back to your ship, save and enter and say Auf Wiedersehen to the Valhalla. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.7)- Pirate Homeworld: The Final Phazon Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.7.1)- Pirate Homeworld: Command Center (Defense system) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To the Lift Hub! --== Lift Hub ==-- New Pickups: Missile Expansion After taking out the turret, use the grapple voltage point on the right. Give it some power, and the elevator doors will open. Step inside to find out its broke. Jump back out and turn around. Shoot the cable holding the elevator up. Jump across and grab your expansion (M250). Ride the real elevator up. Your next stop is the Flux control via the Command Courtyard. --== Flux Control ==-- New Pickups: Missile Expansion Once in, work your way right. Fall down the shaft and to left down the hall. Once you reach the morph ball pipe, look for a grapple hatch beside it. Pull the hatch and go into the newly opened pipe. Roll around and look for a spider ball track. Use the spider ball to go up and get your expansion (M255)(Yay! Final Missile Expansion!), then use a bomb to reach the track above it. Follow that all the way to the end and drop down. Use the grapple voltage point to activate the elevators in the room. Go back to the morph ball pipe and the grapple hatch. Pull the hatch so you can enter the original pipe (on the left). --== Command Station ==-- New Medals: Gold x1 Follow the pipe around and left. Up the elevator. Fall down to the floor and enter the next pipe just to the right. You should now land in the Defense Access. Uncurl and look for a Phazite wall. Use the X-ray visor to disengage the locks and gain access to the Command Station. Once inside, you'll be attacked by an assault shield Trooper and some turrets. Look for a grapple voltage point opposite the door. Drain the power (though I'm not quite sure what this does) and jump up from ledge to ledge all the way to the top. You'll know when you're at the top as you'll be face to face with a password terminal. Use the terminal to disable the shielding around the Phazite. This will also call in a bunch of Commando Pirates. Use your X-ray visor to not only shoot through the three Phazite panels, but also to dispatch any Pirate that gets in your way. After you destroy all the targets in all the Phazite panels, the shielding around the morph ball slot at the top of the room will go down. Go up and plant a bomb in it to disable the shield. With that done, go back to the Skyway Access through the Command Courtyard. --== Skyway Access ==-- New Scans: Demolition Trooper New Medals: Red x1 This next part is very hard. You can earn a gold medal by keeping all of the marines alive, though I've never actually done it. Read each room's dangers before going in so you know what to do and how to do it. Also note that all twelve marines will not be following you around in every room, rather every large room two to four marines will come through the door behind you. The minimum for completing the mission is four marines left alive by the end. That's relatively easy. ANY TIME you have to face anything that has even mild armor, use Hypermode. You have more then enough health for yourself, so spread the love for your demo dudes. And make sure to scan the marines before you start. To start, talk to the marine by the door. --== Transit Station 1104 ==-- Use the grapple voltage point and give it some energy. Jump up to the area above it. A Pirate Trooper will attack you on the right. Kill him and go through the door behind him. Two demo Troopers are already in this room. Take out the Armored Pirate and Pirate Trooper on the ledge just ahead. At that point the train on the left will finish going by, revealing two more Armored Pirate Troopers on the ledge opposite the ones the other Pirates were on. Some Advanced AeroTroopers will also come over top of the gate that came up. Sometimes, the demo troops will wonder out into the tracks and get crushed by the next train. No idea why they do this, but they do sometimes. After the second train goes by, go through the passage it came out of. More Armored Pirates on each side of you. One on the right and two on the left, plus one Advanced Trooper on the left as well. After they are gone, this area is clear. Follow your troops up the ramp to the next door. --== Transit Station 0203 ==-- Couple of CrawlTanks in this first hall, as well as a Pirate Trooper and a turret. You don't have any demo guys with you though, so destroy all the creates you can find to heal a little. Don't dally to long though. Though the next door there are two more demo Trooper come out. Quickly follow them and try to get ahead of them. When the hall turns into a tunnel, you are near the end. As soon as you are out of the tunnel, turn right and kill the Advanced Pirate Troopers (aren't they the ones that are resistant to Beams? Well, the Phazon Beam still works well against them at the very least). The door to the train will open on the left and an Armored shield Pirate Trooper will come out. Kill him and quickly move through the train. Turn left and look up to the ledge. Two more shield Troopers of some type wait up there, though remember that the Phazon Beam can gnaw through any shield, so don't bother trying to rip them off. You'll hear some beeping. Something on the other side of that ledge will blow, creating a hole for more Pirates straight ahead. Two Advanced Shield Troopers, and the two Assault Troopers behind them. A good Hypermode should take them all out quick. There is one more regular Trooper guarding the door. This area is secure. Moving on. --== Transit Tunnel P68 ==-- Watch out for the Mines in the hall, and the two Troopers at the end. Through the door and out come two more demo Troopers. Quickly turn left and take out the two orange shield Troopers across the track. Now a Berserker knight (note: no armpit orbs) will come through the track gate. He isn't much of a threat to the Troopers, so focus more on the Pirates behind him. If he fires an orb, shoot it back at him. After that, and after you take out the two Advanced Troopers and Assault Troopers behind him, three commandoes will appear. User Hypermode to take them out, but be careful not to cross the threshold of the gate the berserker took out. If you do, the commandos will get behind you and take out your troops right quick. If you stay right in the area where the gate was, you should be able to draw most of their fire. After they go down, the area is clear, and you get a cool cutscene showing the marines blow the gate locks. There is now a hand scanner to the right of the large door. Use it to open the door. --== Transit Tunnel P69 ==-- New Scans: Lore: mistress Gandrayda New Medals: Blue x1 To open the next door, you need to fall down in either the left or right side of the tracks. Down in the pit is the hand scanner to open the door, but there is also a Phazon pool for you to heal in, as well as some lore to scan --== Transit Tunnel P70 ==-- New Scans: Pirate Commander New Medals: Red x1 Gold x1 Upon entering this room, jump to the large structure in the middle then to the green ledge beside that. Approach the terminal only to be knocked off by the Pirate Commander. ---------------------------------------------------------------------- !! Boss Fight !! Pirate Commander At first, the Commander will call in reinforcements in the way of Commando Pirates. Use your X-ray visor to take out the Commandos first, then focus on the Commander. Overall, the Commander isn't that much harder then the Commandos (minus the X-ray visor). He likes to teleport, but since it's such a small room, it doesn't gain him much. If you get to close, he may try to melee you, in which case back up quickly! It hurts! Hypermode doesn't help much during this fight, as he teleports so quickly you'll be constantly switching in and out. Just use rapid fire Nova Beams on him and he'll go down... eventually.... ---------------------------------------------------------------------- The demo team will bring back the platform for you. Use it again to reach the terminal. Lower the roof to the area, then jump back down and call in your ship for a bombing run on the door. It should also land while it's here. Save and heal, then ride it to the Seed! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.7.2)- Pirate Homeworld: Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final Seed! --== Landing Site Delta ==-- Jump across the platforms. --== Core Access ==-- Use the X-ray visor to find the plants weak point. --== Leviathan Core ==-- New Scans: Omega Ridley New Medals: Red x1 Gold x1 New Pickups: Hyper grapple ---------------------------------------------------------------------- !! Boss Fight !! Omega Ridley If you ever fought Ridley in Prime 1, this fight is almost exactly the same. Omega Form, Ground: During this form, your main target is Ridley's mouth when it's glowing. After you hit it a few times, he will become dazed and give you a chance to pull the armor off his chest. Then go into Hypermode and shoot his chest. Attacks: His favorite attack is shooting a 180 degree laser from his mouth. Jump over to dodge. Next is a missile attack fired from the mouth. It comes out really fast, so be careful. Third is his dash attack. He will dash forward and try to ram/bite you. Sidestep to dodge. Next he will jump into the air, float for a second, then come crashing down creating a shockwave. Jump to dodge. Finally he will shoot fireballs out his mouth. They travel slow, but hone in really well. Omega Armored Form: After a few good hits, he will create Phazon armor around his torso. Aim for his mouth as normal, but when he becomes dazed use the X-ray visor to target the weak points in the armor. His attacks stay largely the same as before, if not a little faster. Though he does add a couple: First he will go up on his hind legs and start forming large energy balls in each hand. If you can destroy the balls before he fires them, he will become instantly dazed. Next is a 360 degree laser. He will also extent and drag his tail behind him while he turns, forcing you to jump over two things in a row. Omega Form, Air: After both plates are gone, he will jump into the air. His main attack here is that he will fly outside the seed, then come back in one of the windows and fire off a barrage of missiles at you. They are hard to dodge, though they are weak. He may also come in and stomp the ground, creating a shockwave. The only way to end this form (and the fight) is sometimes he will land and use attacks similar to his Omega Form, Ground, only a little more powerful. While he is on the ground, shoot his mouth to daze him, then use Hypermode to attack his chest. ---------------------------------------------------------------------- After the fight, pick up the Hyper Grapple. Use it to destroy the grapple points that appear (it works the same as the grapple voltage) then destroy the Seed. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final trek for expansions. Also the final chance you get to explore freely. --== Landing Site Alpha (Research Facility) ==-- Land here to start your trek. --== Transit Station 1-A ==-- Take this to the Proving Grounds. --== Proving Grounds ==-- New Medals: Gold x1 Red Phaazoid. 'Nuff said. --== Metroid Creche ==-- New Medals: Gold x1 Take the path through the Airshaft and Metroid Processing. Another Red Phaazoid awaits you in the Metroid Creche. --== Processing Access ==-- New Pickups: Gunship Missile Here there is another Phaazoid. You'll want to kill it to get it out of your way. Now use the X-ray visor on the Phazite panels in the center of the room. Blast the targets to make a wall jump surface appear. Use this to reach the top. Once there, hit the shield with three missiles to collect your prize (GS10). --== Scrapworks ==-- New Pickups: Gunship Missile In the scrapvault, you'll have to use the platforms to jump all the way back up to the green entrance to the scrapworks. Once you have, jump till you find a spider ball track (should be just to the left of the lift things). Fall down and jump into the half- pipe. Use the half pipe to ride up the left wall and the spider ball track therein. Fall down to the platform below the track, then carefully jump to the platform on the right in the middle of the air. From there, double bomb jump to the expansion (GS11). With this, you now have 100 pickups! Yay! But you still have some gold medals to get, as well as a battle station to get to. Head back to the landing site via scrapvault lift. Save, enter, and take off. --== Transit Station Landing ==-- Use the hand scanner behind your ship to open the door, same for the door after that. Quickly run through all subsequent rooms, as there are Phaazoids everywhere. --== Transit Station 0204 ==-- New Medals: Gold x1 There is a Red Phaazoid SOMEWHERE in here. Good luck with that. After, hike back to the Transit Station Landing and fly to.... --== Landing Site Bravo (Command Center) ==-- You are headed up the Lift Hub, past the Security Air Lock, through Defense Access, and into... --== Command Station ==-- In here, go right to see a large Phazon crystal thing. Go into Hypermode and pump it full of Phazon with the hyper grapple. --== Transit Station 2-A ==-- Use this station to reach... --== Leviathan Access Portal ==-- Go around to the right a bomb some cracked plating. Roll through and drain the grapple voltage at the bottom. Walk back up and step through the hologram. --== Leviathan Battle Station ==-- New Medals: Friend Voucher Ok, first things first, shoot the eyes all around the area (if you scan them they will say they are sensitive to weapons fire) like 50 times to earn a Friend Voucher. Now use the console to open the wormhole. --== Transit Station 4-A ==-- Back on planet... erm, Space Pirate Homeworld, go back through the Command Station and into Transit Station 4-A. Ride the train to the next station. --== Phazon Harvesting ==-- New Medals: Gold x1 Friend Voucher Go through the Phazon Quarry, Mine Lift, and finally into Phazon Harvesting. Once here, you will be attacked by many Phaazoids. One of them releases a Red Phaazoid. Kill it, then go back out to Transit Station 4-B. Don't board the train just yet. Head back to Phazon Harvesting. This time, the Phaazoids will be gone, and the Phazon Harvester will be back. Call in your ship for a bombing run on the Harvester, thus earning you a Friend Voucher. Now get back to your ship any way you please. With the Red Phaazoid defeated, and the Pirates gone, going through the Drill Shaft and to Landing Site Charlie would probably be the fastest route. A word of warning: CHECK YOUR LOGBOOK AND OVERALL STATUS NOW! This is the last chance you'll have to freely explore the galaxy. At this point, you should have: 100/100 pickups Rooms Visited: 94% (press the far left orange button in your ship) Logbook: Creatures: Galactic Federation: 13/13 Bryyo: 21/21 SkyTown: 14/14 Space Pirate: 40/42 Phazon: 14/18 Research: Missing 2 Lore: Completely finished (12/12 all round) If you do NOT meet these specs, check the guide and try to figure out were you went wrong and go fix it NOW! You can't once you join up with the fleet. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.8)- Phaaze: The Final Battle ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **NOTE** See above to make sure you really want to join with the fleet at this point. Ready? Alright, select Phaaze on your map above the Pirate Homeworld. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.8.1)- Phaaze: Landing site (Path to the final battle) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note what happens as soon as you exit your ship. You are forced to vent your Energy Tanks, and go into a permanent state of corruption. This is very similar to what happens to you when you defeat a Leviathan boss, only you can still use your visors and this time it is actually deadly. The bar at the top will slowly fill. If it reaches full, you're dead. Shooting things won't help. Taking damage will make it rise faster, but collecting health will lower it a tad. There are also several things on the planet that will suck the Phazon out of you, lowering the bar. Overall, be quick here on the planet, but don't miss any scans. Old scans won't be listed, as if you need them you should rely on your last chance. --== Landing Site ==-- New Scans: Phaaze Door Walk up to, scan, and go through the door. --== Entry Canyon ==-- New Scans: Jelsac New Medals: Red x1 On the walls of this room is the Jelsac. Be careful not to let it explode near you. After fighting through the hoppers, use the hyper grapple to destroy the blob at the end. Fall down. --== Cavern Alpha ==-- New Scans: Phazon Shriekbat Black Phazon Crystals New Medals: Red x1 Use morph ball mode to get past the tentacles. On the wall dead ahead is the black Phazon crystal. Scan them and continue around the bend. Fight past the Phaz-Ings. At the end use a missile to blow up the crystals and jump across. Continue jumping till you reach the door. --== Cavern Beta Access ==-- New Scans: Phazon Puffer New Medals: Red x1 Use the morph ball to enter the hole on the left. Roll in and use the hyper ball to destroy all the red flowers to clear a path. Continue till you reach the end. At the bottom, uncurl to notice your Phazon is being drained. This is the work of the Phazon puffer. Scan it and move on (note: let it suck out all the Phazon, but move away quickly! It will fire it back at you and if it hits, will raise your levels back almost to half). --== Cavern Beta ==-- Jelsacs and Phazon Metroids in here. Carefully jump down, using missiles to clear your way. --== Drop Shaft ==-- New Scans: Tangle Weed New Medals: Red x1 Roll through the hole. Stay curled up and use the hyper ball to destroy all the red flowers in this room. (Oh, but uncurl at some point in this shaft to scan the tangle weed) The large thing in the center will blow up. Enter the pipe that opens, and continue doing this all the way down. In the final room is a Phazon puffer to suck away that extra Phazon, be sure to tip him. After the final hole, you fall a long way down and are then eaten by some large thing. Use the hyper ball to destroy it. --== Metroid Cavern ==-- Fall down and continue around. You'll come upon a strange door, kind of looks like a seeker missile door but its not. One of the pods around the outside will open. Shoot it quickly before it closes. Keep doing this till the door explodes. In the next section, a lot of hoppers will attack. You have to kill them all to destroy the bioform. --== Hatcher Shaft ==-- Drop down the shaft. Something will grab you. Fire at its mouth to destroy it. Enter the door. --== Hatcher Tunnel ==-- Not much to do in here. Just shoot out the red floor and fall down. --== Genesis Chamber ==-- New Scans: Leviathan Infant New Medals: Red x1 This room is a bit odd. To start, you'll be attack by infinite Phazon Metroids. First rip off the hatch on the big thing in the middle of the room. Scan the thing Crawling around inside. BE SURE TO SCAN THE THING INSIDE, NOT THE SHELL! That a very common mistake. Make sure it comes up and says "leviathan infant" not something else. Now use your X-ray visor to get a good lock and fire away at the infant. Sometimes he will retreat to the other side. Jump over there, and rip the hatch off, and continue firing. After a while it will blow up. Absorb all the energy here, as you need as little Phazon as possible for the next room. Jump down the shaft. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.8.2)- Phaaze: Close Encounters of the Third Kind ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Sanctum ==-- New Scans: Dark Samus Aurora Unit 313 New Medals: Red x2 Gold x2 ---------------------------------------------------------------------- !! Boss Fight !! Dark Samus Scan him first. Basically during this fight, you want to fire everything you have at him. Missiles and charged shots work the best. His attacks don't vary that much. Mostly he will just create clones of himself. When he does, use the X-ray visor to find the real one and blast away at him. His attacks pretty much consist of firing varying levels of Phazon at you. Sometimes it will be seeker missiles, others it will be a rapid fire blast. A rarer attack is that he will fly up above the arena and come crashing down in a huge ball of Phazon, creating a shockwave (very anticlimactic). One of his attacks will be to summon these giant pillars. This attack won't damage you even if it hits, and he will constantly recreate them. A good strategy is to continually destroy them, and fire at him as he creates them. This will pretty much get you through the battle without taking damage, though it can take a while to kill him. On a final, more annoying note, he will also fly up and begin absorbing energy to heal himself. Fire as many missiles at him as you can to prevent this. And of course there are the times were he turns invulnerable for seemingly no reason. ---------------------------------------------------------------------- After the fight, he will fuse with 313. ---------------------------------------------------------------------- !! Boss Fight !! Aurora Unit 313 Scan him again. His favorite attack is to shoot a Beam that arcs across the arena. It's very non-threatening. Sometimes Dark Samus clones will come out and attack you, though they are weak. Kill the clones for health. Tentacles will come out of the four holes in 313's head. These are your main target. Hit them with charged shots, and be quick about it. After they retract in pain, the hole they came out of will glow yellow. Fire at that hole! After a few hits, he will become dazed and fall over. Run over to his head and use the grapple lasso to pull the plate off the top of it. He will then get back up and flail around a bit. Use this time to fire at the exposed part of his head, damaging him. Head form: After his health hits zero, his head will detach from his neck. This form is even easier. I'm not even going to bother listing his attacks. Just aim for the weird scanner thing that comes out from under his head to stun him, then get around behind him and aim for the pink spot where his neck was. If he starts spinner during one of his attacks, just dodge him and fire charged shots at him. Odds are you'll hit that spot enough time to daze him and stop the attack. ---------------------------------------------------------------------- Enjoy your ending, and be sure to watch till the end of the credits if you got 100%! So, lets go back to just before the walkthrough, where I gave you a synopsis of the story thus far. We'll add Prime 3 this time: --== Metroid Prime 3 ==-- The impacts that hit both Aether and Tallon IV are dubbed Leviathans, and are meant to spread Phazon corruption across the galaxy. Metroid Prime (AKA Dark Samus) was the original Leviathans guardian, and a resilient one at that. Working with the ever power hungry Space Pirates, Dark Samus puts together a massive attack on the Galactic Federation. This includes the kidnapping and corrupting of an Aurora Unit, the Galactic Federations main means of communication and data storage. Using the corrupted AU, he shut down the lines of communication by spreading a Phazon-based virus through the network, infecting all other AU's in mere minutes. Dark Samus then warps in three more Leviathans, bent on corrupting the nearby planets. After a tough slog through all the planets, defeating the Leviathans and stopping the corruption in its tracks, Samus discovers the Pirates Homeworld, and the origins of Phazon: Phaaze. Samus then strikes back by working with the Galactic Federation to launch a massive assault against the Pirates Homeworld. During the attack, Samus discovers the location of the mysterious planet of Phaaze, and a means to get there. Upon reaching the planets depths, Samus must once again fight Dark Samus. But this time, it's winner takes all. After a fierce battle and the destruction of the corrupted AU, Dark Samus finally falls. Because the AU Samus defeated had linked the planet itself, the Phazon levels on the planet began to swing wildly. Phaaze then collapsed upon itself, taking all the Phazon with it. The Galactic Federations fleet, as well as Samus, manage to get out of local space just in time. The universe saved once again, Samus reflects on the battles on the serene world of Elysia before heading off to the next fight. But a dark figure is shadowing her as she warps through space.... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.8.3)- Re-playing your game ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thought this should be noted somewhere. After the credits, it will give a "mission complete" screen with your overall time and % complete. A photo of this will be sent to your Wii Message Board for bragging rights. After, it will give you a chance to save. If you save your game, you will be taken back to the menu screen and your save file will appear as if you haven't started a game yet. This is because you completed the game and have no outstanding saves. Note that beside your Miis head there is now a black dot with two other circles. The black dot represents what modes you have completed in this save file (first for normal, second for veteran, and third for hyper). When you go back into the same file to start a new game, select your difficulty mode and start. Note that all of your scans are still in your logbook. This is mainly because you cannot earn the same credit (in the case of the logbook, red credits) twice in the same file, regardless of difficulty. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 3)- Expansion Locations ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Expansions and upgrades are the ONLY thing needed for 100% completion. However, I don't think you can truly say "100%" unless you get all scans as well. Anyway, here you'll find all the expansions listed out in an easy to read format. If you think you've missed and expansion, this would be the place to check and see where it's at. Total expansions are: 255 Missiles (51 pickups, five missiles each) 15 Energy Tanks (the one you start with doesn't count as a pickup) 11 Gunship Missiles (8 pickups the first one gives you three missiles) 9 Energy Cells (yes, they count as pickups) The expansions here only add up to 82 pickups. This is because your suit upgrades also count as pickups. Other Notes: - The Nova beam can be used as a substitute for the Plasma beam. - Even if an no upgrades are listed, you still need to be able to access the planet and room that expansion is on. This could include any number of upgrades. - They are listed in order by plant, then by when you get them in the walkthrough. Planet order is: Olympus, Norion, Bryyo, Elysia, Pirate Homeworld, Valhalla. Format: Room: (name of the room it's in) Number: (the number it's given in the guide) Upgrades Needed: (Any upgrades needed to get the expansion, see notes) How to get: (Describes step by step how to pickup said expansion) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 3.1)- Missile Expansions ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== G.F.S Olympus ====================================================================== Room: Munitions Storage Number: M5 Upgrades Needed: None How to get: You cant miss it. Really, you need it to get through the room. ====================================================================== Norion ====================================================================== Room: Cargo Hub Number: M10 Upgrades Needed: None How to get: Enter through the Hub Access off the Docking Hub Alpha. Take a few steps forward then turn right and scan the suspicious plate opposite the dead marine. It's a hand scanner. Use it. Use the morph ball to get into the space that opens up. Roll right and blow up the fan. Continue right and let the jet push you over the top. Carefully jump up the next set of jumps, as the air jets can push you off. Once at the top, destroy the fan again. Fall down and get blasted back up. Destroy the fan. Don't worry about the thing shooting you. Navigate the jets right; one jet will stop you from moving forward while it's on, you'll have to jump while its off which isn't very long. Just after that jet, there is a small jet on the ground. Stop over top of it and wait for it to blow. Destroy the fan at the top and fall off. Another jet should push you right past the missile expansion. Go back and get it. Destroy the last fan to be back where you started. Roll right and ride the jet back out. =============== Room: Cargo Dock A Number: M160 Upgrades Needed: Spider Ball How to get: Land here. On the west wall is a spider ball track. Ride it around to your expansion (M160). =============== Room: Maintenance Station Number: M165 Upgrades Needed: Ice Missile How to get: In here there is a white door. blast it open and claim the expansion inside (M165). =============== Room: Substation West Number: M170 Upgrades Needed: Plasma beam How to get: Before you can get into the substation, you have to weld the panel by the door to unlock it. As soon as you enter, curl up and jump into the morph ball track on your left. Use the boost ball to avoid getting knocked off. Make it to the end to claim your prize (M170). =============== Room: Docking Hub Alpha Number: M175 Upgrades Needed: Grapple Swing How to get: Once you land, turn around and go behind your ship. You should see a small short walkway extending out past the docking area on the left. Walk out on it and turn right to see your expansion. Either swing or screw attack to get it (M175). ====================================================================== Bryyo ====================================================================== Room: Hillside Vista Number: M15 Upgrades Needed: None How to get: When you reach the bottom of the third ledge, turn about and look for a strange cracked rock in the wall. Blow it up with a morph ball bomb and roll inside. Roll to the right and let the little bugs attach to you. After you get so many on you, you'll start to float. Pull hard to the left with the joy stick to float up the path there. You probably see the Missile Expansion on the right by now, that's your target. When you get above the ledge, lay bomb to drop and go pick it up (M15). =============== Room: Grand Court Path Number: M20 Upgrades Needed: None How to get: Enter the room through the Grand Court. Back through where the Phazon vines were. Turn right and in the wall you should see another explody statue. Fire a charged shot at the center to blow it up. Jump to where it was, then turn around and jump to the next gap. Turn right and across the gap is the missile expansion (M20) =============== Room: Crash Site Number: M25 Upgrades Needed: Grapple Swing How to get: Go into the morphball pipe. Now you have to contend with electric bolts in your way. Jump through them when they're off. At the second jump, jump right instead of left. Jump right again, then left. Ok, now you are going to have to perform a double-bomb-jump. It's easy for me, but it will be very hard for you, but it's good you learn it now as you'll need it later. How you do this is easy on paper: Lay a bomb on the ground and just before it goes off lay another one. the first bomb will send you into the air. Just before you reach the apex of your jump lay a third bomb. When you land, the second bomb will explode and send you back up just in time for the third bomb to explode and will send you even higher. Continue right to get outside and get your missile expansion (M25). =============== Room: Main Lift Number: M30 Upgrades Needed: None How to get: Go into morph ball and enter the hole directly in front of the door. Roll right and let snatcher pick you up again. Go left, but go higher then the first ledge, and above the ledge with the plant on it (careful not to get eaten by the korba). Land on the ledge right beside the korba. Roll left, jump, and enter the pipe. Keep going till you find your expansion (M30) =============== Room: Gel Hall Number: M35 Upgrades Needed: None How to get: Shoot the puffers, then notice the large head in the middle of ceiling spewing fuel gel. Now notice the vine on the left overtop of the gel pool. Wait for the head to cycle around so its facing the vine, then fire a charged shot at its mouth to ignite its nose and burn the vine. A platform will fall containing the missile expansion (M35). =============== Room: Gel Hall Number: M40 Upgrades Needed: Ice Missile How to get: First things first, take out the gel puffers. Now jump onto the central platform. Look right (opposite the white door) to see a path. Use the ice missiles to get back there and claim your missiles (M40). =============== Room: Gel Refinery Site Number: M45 Upgrades Needed: Grapple Swing Ice Missile How to get: Enter the Refinery Site via Purification Site. HOLD IT! DON'T FALL DOWN! Turn right and grapple the gate there. That will reveal your missile expansion (M45) and provide you with a way back up. =============== Room: Jungle Generator Number: M50 Upgrades Needed: None How to get: Right as you enter, play the little gong game with the wall (shoot the red circles) then scan the wall for the lore and grab the missile expansion (M50). =============== Room: Generator Hall North Number: M55 Upgrades Needed: None How to get: Enter through the North Jungle Court. Follow the path till you reach a canyon. Watch just over the wall ahead. When you see some fuel gel canisters come directly in front of you, hit them with a charged shot to blow the clamps off the draw bridge on the other side of the gap. Cross the bridge and use the pump to gain access to the missile expansion. Curl up and use the track that is now right in front of you to reach it (M55). =============== Room: Imperial Hall Number: M80 Upgrades Needed: Plasma beam How to get: Start in the Gel Refinery Site. First take out the hunter, then blast the ice around the morph ball track under the pillar you collapsed earlier in the game (via Gel Purification Site). Jump up and roll right to land on a fuel jet. Lay a bomb to be shot upwards. Continue right and do this twice more till your in the ceiling. Roll around and watch out for the two fire jets blocking your path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the pillar to collapse it. Drop back down to the right an use the jet again to be propelled to the door, er, ice sheet. Melt the ice and open the door. In this room, just continue through the next door. Be careful here, as if you fall you have to start all back over again. Enter the morph ball track on the right and come out the other side. Uncurl and target the panels in front of you. Use the grapple lasso to pull them down. Use these panels to jump across to the Missile Expansion (M80). It doesn't look like you can make it, but you can. =============== Room: Gateway Number: M180 Upgrades Needed: Plasma beam How to get: Head up to the door to Reliquary II. Don't enter. Turn around and look for some ice on the wall outside on a walkway. Blast away the ice, then enter the morph ball pipe. Ride this around to your expansion (M180). =============== Room: Grand Court and Reliquary III Number: M185 Upgrades Needed: Grapple Swing Ice Missile How to get: Take the path on the right and jump up to the grapple points. Swing to the second point, then turn right. Jump off towards the white door there. Enter for your Geemer scan and the missile expansion (M185). =============== Room: Hall of the Golems Number: M190 Upgrades Needed: Plasma beam Grapple Voltage Spider Ball How to get: Use the Golem that has a grapple voltage point on it. Give it energy, then jump in and plant a bomb. It will activate the spider ball tracks around the room. This is probably the most complicated spider ball puzzle in the game. One of the tracks even requires you use a double bomb jump to reach it! I trust you can figure it out. The first part (with the lightning) can be a bit hard, so I'll help with that. When you reach the first bolt, wait for it go stop firing then go past it. You'll circle around behind the pillar (it's a spiral) then come around the next side. Another bolt blocks your path. Wait for it to stop, go where it was and plant a bomb to reach the next part. On this part, the bolts never stop, they just cycle around. Wait for it to reach right above you, then start following it around till you reach the end. drop down to the next track. Jump and boost your way to the expansion (M190). =============== Room: Burrow Number: M195 Upgrades Needed: Plasma beam Ice Missile How to get: Another morph ball puzzle. Roll all the way right and plant a bomb next to the yellow crystal. Fall and plant another bomb next to that crystal. Go left though, not through the path you just cleared. Jump up to the ledge just past the fuel gel, then to the right. Jump into the plant mouth and quickly to the ledge to the left of him. Jump right till your on solid ground right below another crystal. Plant a bomb and jump up. Roll left and fall down one time. Now plant another bomb on top of the crystal there. Kill the pillbug and jump onto the hand. You'll have to execute a perfect double bomb jump to reach the missile (M195). =============== Room: Fuel Gel Pool Number: M200 Upgrades Needed: Plasma beam Ship Grapple Ice Missiles How to get: Hop to the right, then turn left and go through the tunnel and onto the platform. Use your command visor to call in your ship and pickup the head you just walked through. Now freeze the fuel gel jets and use them as platforms to get across to the first missile expansion (M1200). =============== Room: Fuel Gel Pool Number: M205 Upgrades Needed: Plasma beam Ice Missiles Hazard Shield How to get: From the door, freeze the fuel gel jet directly across from you. You should now see a small morph ball hole under it. Jump in and go through for your next missile expansion (M205). =============== Room: Ancient Courtyard Number: M210 Upgrades Needed: Boost Ball How to get: Take out the Phaazoids first. The wall your ship blew up before made a perfect half-pipe. Use it to get your expansion (M210). =============== Room: Hidden Court Number: M215 Upgrades Needed: Boost Ball How to get: Ok, assuming you took the Burrow to get here, turn left to see a half-pipe. Jump over there and use the half-pipe to reach your expansion (its on the right side)(M215). =============== Room: Falls of Fire Number: M220 Upgrades Needed: Screw Attack How to get: On the right at the bottom of the shaft you should see a wall jump plate. Use it to get to your expansion (M220). =============== Room: Temple of Bryyo Number: M225 Upgrades Needed: Nova beam Hazard Shield How to get: Get to the temple via Gel Purification Site. Once in the temple, kill any and all enemies with a bombing run from your ship (use your visor to target an enemy). Look around for a Phazite panel. Use the X-ray visor to shoot the targets on the other side. This will open a gate. Go into morph ball mode and hop in. This can be a bit tricky to navigate, but there is an expansion in this goop. It's on the east side of the room (M225). ====================================================================== Eleysia ====================================================================== Room: Transit Hub Number: M60 Upgrades Needed: None How to get: Enter from Hub Access. Scan the glowing hologram (kinetic orb cannon). Morph ball into the hologram. Upon landing, don't bother uncurling. Roll over to the right and get inside the pipe. Jump up once. To get the missile expansion, you'll have to double-bomb-jump (M60). =============== Room: Barracks Access Number: M65 Upgrades Needed: None How to get: In this room are several rows of lasers. Curl up and fall down into the ditch under them. At one of the ends of the ditch is the expansion (M65). =============== Room: Skybridge Hera Number: M70 Upgrades Needed: None How to get: Rip off the ornamental gate in front of you. Doing so will call forth a couple battle drones. Scan them first, then destroy them by using the grapple lasso (very fun to defeat). Look around in the pillars on this platform. The one opposite the gate ahead has a morph ball sized hole in it. Jump in (M70). =============== Room: Main Docking Bay Number: M75 Upgrades Needed: Plasma beam How to get: Go up the ramp towards the door. While facing the door, turn around to spot a bit of metal plate in the window. Melt it and jump in for a missile expansion (M75) =============== Room: Gearworks Number: M85 Upgrades Needed: Screw Attack Ship Grapple acquired How to get: On your way back to the Observatory for your first bomb component, you'll pass through the gearworks. Upon entering, a pirate ATC will destroy the middle platform, as well as the giant gears on the right. Bad news for whatever those gears were powering, good news for you as now you can reach the missile expansion (M85). It will probably take you a few tries, but screw attack right through the missile expansion and on to the platform on the other side. =============== Room: Botanica Number: M90 Upgrades Needed: Ship Grapple How to get: Another one you cant really miss, as you have to pass through this room on your way to the first bomb component. Grab the block in the wall. Pull it out and use it as a step. You will be attacked by 4-5 battle drones. It's best to take them out. Pull the next block and jump up again. Before entering the door, turn back around. You should see a small nook across from you. Screw attack over there. Turn to the right and you should see a missile expansion across the gap. Screw attack over to get it (M90). =============== Room: Concourse Number: M95 Upgrades Needed: Seeker Missile How to get: Definitely cant miss this one, as you have to run into it while you are dislodging the second bomb component. Get to Zipline Station Delta's upper door inside the Concourse. Roll into a ball and go through the pipe beside the door. =============== Room: Powerworks Number: M125 Upgrades Needed: Spider Ball How to get: Roll through the hole. Fall down the hole in the middle of the room. Fall down again till you're in a room with a morph ball pipe. Hold Z and navigate the track. Release Z and quickly press it again to fall short distances. When the track breaks, time your fall so you don't get hit by one of the flames. Once you reach solid ground again, turn back and look for a second track (not the one you just came off of, the one adjacent to it). Jump up to it and follow it around. When you reach a gap with more track across from you, jump it using the boost ball. After you claim your prize (M125). =============== Room: Construction Bay Number: M130 Upgrades Needed: Screw Attack How to get: Go to the door leading to the Ballista Lift. Turn about and look off to the left on top of the large structure. You should see a floating databot and a small platform. Screw attack to it to get your expansion (M130). =============== Room: Steambot Barracks Number: M135 Upgrades Needed: Spider Ball How to get: Ride the elevator down and enter the morph ball pipe on the right. Past the pistons and the first three obstacles. Right past the third one is an air jet. Hold Z and ride the jet up. You'll catch on a spider ball track. Follow it up to get your expansion (M135). =============== Room: Concourse Ventilation Number: M230 Upgrades Needed: Spider Ball How to get: To start, destroy the Phaazoids. Next, go back to the door that leads to the Maintenance Shaft and look for a spider ball track on the wall just around the corner. A boost and a bomb later and you have your expansion (M230). ====================================================================== Pirate Homeworld ====================================================================== Room: Command Courtyard Number: M100 Upgrades Needed: Plasma beam How to get: You want to navigate via dry spots on the ground over to the right. Jump up onto the green ledge beside the spinning blades of death. Follow the tube around and through. Eventually you'll reach a fork in the road. Take the left path for the missile expansion (M100). =============== Room: Command Station Number: M105 Upgrades Needed: None How to get: Enter the Command Station through the Flux Control's morph ball pipe. When the elevator lands, take a right for the missile expansion (M105). =============== Room: Security Air Lock Number: M110 Upgrades Needed: X-ray visor How to get: On your first time through the room, the expansion is sitting right in front of you inside the device. Subsequent times, its on the Defense Access's side of the room (M110). =============== Room: Scrapvault Number: M115 Upgrades Needed: Screw Attack How to get: Go up the series of platforms that leads to the scrapworks. Before entering the tube with the green ledge, turn right a little bit to see a platform off in the distance. Screw attack to it. Turn right to see another green ledge and your missile expansion (M115). Jump up and claim it. =============== Room: Metroid Processing Number: M120 Upgrades Needed: None How to get: After you lower the shields on the containment cells, one of the cells contains your expansion. It's just sitting there (M120). =============== Room: Craneyard Number: M140 Upgrades Needed: Spider Ball How to get: Once in the Craneyard, look for a spider ball track on the wall. Ride it up and follow the tubes around till you reach a puzzle. This puzzle consists of two spinners (one on the left controls the lower portion of the pillar, one on the right controls the upper) and you have to spin the tracks into place. First, leave the bottom as is and spin the top one till all the steam jets are lined up (three rotations) (to get out of a spinner, lay a bomb). Ride the jets up to get your missile expansion (M140). =============== Room: Creche Transit Number: M145 Upgrades Needed: None How to get: As soon as you enter from Metroid Processing, turn left and bomb the suspicious cracked panel to blow it out. Enter the tube and follow it around till you reach a spinner. Spin it so that you have access to the right path. Roll over and jump up to get your expansion (M145). =============== Room: Phazon Quarry Number: M150 Upgrades Needed: None How to get: Look behind the shield for a terminal. Press one of the buttons to lower a giant drill. Then select the green dot on the right to expose your expansion. Go pick it up(M150). =============== Room: Phazon Mine Entry Number: M155 Upgrades Needed: Nova beam How to get: Go through the green door in the Main Cavern, or enter the room via the landing site. On the right is some more Phazite. Shoot through it to unlock it and grab the missile expansion inside (M155). =============== Room: Lift Hub Number: M250 Upgrades Needed: Grapple Voltage How to get: After taking out the turret, use the grapple voltage point on the right. Give it some power, and the elevator doors will open. Step inside to find out its broke. Jump back out and turn around. Shoot the cable holding the elevator up. Jump across and grab your expansion (M250). =============== Room: Flux Control Number: M255 Upgrades Needed: Spider Ball How to get: Once in the Flux control (from the Command Courtyard morph ball pipe), work your way right. Fall down the shaft and to left down the hall. Once you reach the morph ball pipe, look for a grapple hatch beside it. Pull the hatch and go into the newly opened pipe. Roll around and look for a spider ball track. Use the spider ball to go up and get your expansion (M255). ====================================================================== G.F.S Valhalla ====================================================================== Room: Weapons Cache Number: M235 Upgrades Needed: None How to get: Its just sitting there waiting for you to take it (M235). =============== Room: Auxiliary Lift Number: M240 Upgrades Needed: None How to get: Pull the panel on the wall right in front of you to reveal an energy cell station. Put in a cell to activate the lift. Press the up arrow on the terminal to go up. Once at the top turn left and look at the wall where the energy station was. There is now a morph ball pipe. This pipe will take you right to your expansion (M240). Use the lifts to get back out. =============== Room: Medlab Alpha Number: M245 Upgrades Needed: Seeker Missiles How to get: From Security Access, go right into the Medlab. At the other end of the room there is a large cracked panel. Use 3 missile to blow it and the debris behind it away. Some Phazon Hoppers will fall down and attack. Use hypermode to dispatch them quickly. Back to where the panel was. There is a hatch you can pull open with the grapple lasso. Do so and roll in for you expansion (M245). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 3.2)- Energy Tanks ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== G.F.S Olympus ====================================================================== Room: Ventilation Shaft Number: T1 Upgrades Needed: None How to get: Cant miss it. Literally. ====================================================================== Norion ====================================================================== Room: Substation East Number: T2 Upgrades Needed: None How to get: Another one you cant miss. ====================================================================== Bryyo ====================================================================== Room: Reliquary II Number: T3 Upgrades Needed: None How to get: Its just sitting there, waiting for you. =============== Room: Ruined Shrine Number: T4 Upgrades Needed: None How to get: Fall down. You should see a piece of an arm. Lay bombs all around it to blow a hole in it and clam your energy tank (T4). =============== Room: Overgrown Ruins and Vault Number: T5 Upgrades Needed: None How to get: There are three walls with yellow crystals in them. Hit each with a charged shot to blow it up. The first will provide health. The second (on the right) leads to the Vault (locked with a missile shield) and energy tank (T5). =============== Room: Machineworks Bridge Number: T12 Upgrades Needed: Boost Ball Screw Attack How to get: This is a very tricky room. Use the spinner to turn the gate and the bridge. The wall jump plates in the center retract, making them hard to jump off of. Time it right and use them to jump to the top to get your tank (T12). =============== Room: Tower Number: T13 Upgrades Needed: Spider Ball How to get: Bryyo: Ice. Your expansion is in the tower. Use your map to get there, and more specifically the lower floor. Once you enter through the lower door, turn left to spy a spider ball track. Use it, along with bombs and boosts, to get your expansion (T13). ====================================================================== Elysia ====================================================================== Room: Steambot Barracks Number: T6 Upgrades Needed: None How to get: After you defeat the Steamlord, he drops the tank (T6). =============== Room: Arrival Station Number: T7 Upgrades Needed: Boost Ball How to get: Enter the room from Hub Access. Destroy the tinbots and jump up on the ledge. Go no where yet! Turn around and hop up to the green ledge. Activate the kinetic cannon via the spinner. This will launch you to your energy tank (T7). =============== Room: Xenoresearch A Lift Number: T8 Upgrades Needed: Seeker Missiles acquired How to get: Just before (or after, depending) the elevator is an energy tank in one of the storage tanks (T8). =============== Room: Zipline Station Charlie Number: T10 Upgrades Needed: Spider Ball Screw Attack How to get: Enter through Powerworks Access. Screw attack to the platform on the right. Scan the spider ball track ahead, then use it to go up using the boost ball when needed. When you reach a section that you don't have to use the spider ball to hang on, then you have to jump through sparking electricity. After the first jump through the electricity, there is an energy tank over head. You will see a small path overhead, use a double bomb jump to reach that track. Circle around it, then drop down on top of it (T10). ====================================================================== Pirate Homeworld ====================================================================== Room: Scrapworks Number: T9 Upgrades Needed: None How to get: Jump up and go right. Jump into the bomb slot and lay a bomb. Now jump left. Ride the elevators up to the right. At the end, jump up left. You will see an energy tank hovering overhead just before you need to jump right. Use a double bomb jump to reach it (T9). =============== Room: Metroid Creche Number: T11 Upgrades Needed: Spider Ball Boost Ball How to get: Use the spinner on the platform on the right of the room. Roll right. BEFORE the first jump, there is a spider ball track overhead. Jump up to it and ride it around. A few boost jumps, pipes, and tracks later, and you have your Energy tank (T11). ====================================================================== G.F.S Valhalla ====================================================================== Room: Munitions Locker Number: T14 Upgrades Needed: Nova Beam How to get: Use the first door on the right to get your tank (T14). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 3.3)- Ship Missiles ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note that I'm not going to organize these by planet like Missile and Tanks. It's not worth it. I will tell you what planet they are on though (in parentheses beside the room) =============== Room: Federation Landing Site (Bryyo) Number: GS1-3 Upgrades Needed: None How to get: It's part of the main quest. Cant miss them. This first upgrade gives you three missiles instead of just one. =============== Room: Auxiliary Dynamo (Bryyo) Number: GS4 Upgrades Needed: None How to get: Note right in front of you when you first come in the entrance to a morph ball pipe. Go around the bend and look for a grapple point. Lasso it and pull it down. Now quickly go back to that entrance, curl, jump up and go left. Follow the path (and the piston) to the expansion (GS4). =============== Room: Security Station (Elysia) Number: GS5 Upgrades Needed: Plasma beam How to get: Melt all the metal in this room. One of the plates hides a morph ball pipe. Use to reach the Gunship Missile Expansion (GS5). =============== Room: Hall of Remembrance (Bryyo Ice) Number: GS6 Upgrades Needed: Screw Attack How to get: Start on the upper portion of the Hall, from the Tower. Fire a shot at the blue part of the Chozo's hand. Screw attack over there. Now turn and face the Golem. Jump up onto his head to get the expansion (GS6). =============== Room: Hoverplat Docking Site (Elysia) Number: GS7 Upgrades Needed: Spider Ball Screw Attack How to get: Screw attack from platform to platform until you find the Phaazoid. Destroy it, then the red one to get your gold medal. Look around for a spider ball track on the same platform. This track has some insane boost ball jumps, but bear with it and make it to the end for a gunship missile expansion. =============== Room: Colossus Vista (Bryyo) Number: GS8 Upgrades Needed: Must have grappled the Golem head in the Gel Pool. How to get: Call in your ship and have it set the head down on the Golem. Grab the missile (GS8) =============== Room: Medlab Alpha (Valhalla) Number: GS9 Upgrades Needed: None How to get: Start in Xenoresearch Lab. Put the Energy Cells in the slots in the center of the room. Enter the pipe that appears. Without even knowing it, you'll pass into the Medlab. Keep after the Gunship missile for now (GS9). =============== Room: Processing Access (Pirate Homeworld) Number: GS10 Upgrades Needed: Nova beam How to get: Here there is another Phaazoid. You'll want to kill it to get it out of your way. Now use the X-ray visor on the Phazite panels in the center of the room. Blast the targets to make a wall jump surface appear. Use this to reach the top. Once there, hit the shield with three missiles to collect your prize. =============== Room: Scrapworks (Pirate Homeworld) Number: GS11 Upgrades Needed: Boost Ball Spider Ball How to get: In the scrapvault, you'll have to use the platforms to jump all the way back up to the green entrance to the scrapworks. Once you have, jump till you find a spider ball track (should be just to the left of the lift things). Fall down and jump into the half-pipe. Use the half pipe to ride up the left wall and the spider ball track therein. Fall down to the platform below the track, then carefully jump to the platform on the right in the middle of the air. From there, double bomb jump to the expansion (GS11). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 3.4)- Energy Cells ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note that I'm not going to organize these by planet like Missile and Tanks. It's not worth it. I will tell you what planet they are on though (in parentheses beside the room). Also, aboard the Valhalla there are floating terminals that will give you clues as to where the Cell is right now. These are meant to help you track them down. With this guide though, there is little propose for those. Good thing about most Energy Cells is that a lot of them you have to pull out in order to complete the main quest. You can narrow down which ones your missing just by looking at what ones you HAD to have taken out. =============== Room: Federation Landing Site (Bryyo) Number: EC1 Upgrades Needed: None How to get: Across the platform is an elevator. Use the hand scanner to activate it. Ride up. Turn around and jump across. See that glowing vent? Use a morph ball bomb to blow it out. Hop in the vent to get shot up. Look around in this room for a flashy thing on the wall. Scan it (Energy Cell) then remove it from the wall (EC1). =============== Room: Xenoresearch B (Elysia) Number: EC2 Upgrades Needed: None How to get: You have to pull it out to get the Seeker Missile. =============== Room: Command Courtyard (Pirate Homeworld) Number: EC3 Upgrades Needed: Plasma beam How to get: You have to get it to open the morph ball slot on the upper level. =============== Room: Metroid Processing (Pirate Homeworld) Number: EC4 Upgrades Needed: None How to get: Ride the elevator down. Energy Cell is on the left (EC4). =============== Room: Ballista Storage (Elysia) Number: EC5 Upgrades Needed: Grapple Voltage How to get: Ride the lift down. A bunch of steambots and a steamlord. This time, use the x-ray visor to track the steamlord. Destroy him, and all the steambots go as well. Look around for two fans with grapple voltage points on them. Give them energy to overload the lock around the energy cell. Grab the energy cell (EC5). =============== Room: Phazon Quarry (Pirate Homeworld) Number: EC6 Upgrades Needed: How to get: Enter through the Main Cavern's blue door. To the right is an energy cell. Grab it (EC6). =============== Room: Generator B (Norion) Number: EC7 Upgrades Needed: Seeker Missile How to get: Use the revealed morph ball track on the right to get to the Energy Cell (EC7). =============== Room: Hidden Court (Bryyo) Number: EC8 Upgrades Needed: Plasma Beam Ship Grapple Screw Attack Boost Ball How to get: This is the one most people miss. And rightfully so. First, you have to go to Machineworks in Bryyo: Cliffside and extend the bridge there. Now go to Bryyo: Thorn Jungle and the North Jungle Court. Jump up on the platforms and look around for a large generator to scan. Call in your ship and have it pick it up. Jump into the hole created and follow it down in Machineworks. Extend the bridge on this side and follow it across. Now head back to the Hidden Court. Ok, assuming you took the Burrow to get here, turn left to see a half-pipe. Jump over there and use the half-pipe to get up on the left side. While you're up on top of the pipe, look east (across the room). Use your command visor to call your ship in and drop the generator. That should cause a device to spin around and give you access to the Energy Cell (EC8). There should be a path to it from the opposite side of the half-pipe as the Missile Expansion. =============== Room: Docking Bay 5 (Valhalla) Number: EC9 Upgrades Needed: None How to get: Walk across the bridge. Pick up the cell on the right under the plane (EC9). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 4)- Enemy Guide ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemy guide is exactly what it sounds like. A place where I tell you how to deal with the constant threat of death enemy by enemy (and which ones are actually threats). This is in alphabetical order. Format: - Name: (Name) Locations: (World / Room) Strategy: (Best way to beat it) Attacks: (Ways it can annoy you) =============== - Name: Advanced Aerotrooper Locations: SkyTown / Chozo Observatory Pirate Homeworld / Transit Station 1104 Strategy: As with all Aerotroopers, the best strategy is to use missiles to break their armor (if any) then hit em with a charged Plasma beam and rip their jet packs off with the grapple lasso. Attacks: Main threat from the Aerotrooper is its missiles. It also has lasers that can be fired moderately fast. The most annoying thing though is they can break your lock, meaning you'll have to lock back on to accurately hit them. =============== - Name: Advanced Pirate Trooper Locations: Bryyo / Ancient Courtyard Pirate Homeworld / Transit Station 0203 Strategy: Don't get close to him, as he'll try to hit you with a scythe, and it hurts! If you keep your distance and move around, they wont hit you that much with their rifle. Use missiles to take off the armor, then hit em with a few charged shots. Attacks: At close range, they'll use a lunging attack with a scythe. At a distance they'll use a rifle similar to GF troopers. These troopers can also toss a Phazon grenade that will send you into corruption mode if it hits. =============== - Name: Advanced Shield Trooper Locations: Bryyo / Temple of Bryyo Pirate Homeworld / Transit Station 0203 Strategy: Either use the Grapple Lasso to rip off the shield or use Hypermode to eat through it. After, they aren't very threatening at all. A missile to break off the armor, then charged shot or two and they'll go down. Attacks: Fires a very inaccurate rifle. =============== - Name: Aerial Repair Drone Locations: SkyTown / Main Docking Bay Strategy: Not a threat. =============== - Name: Aeromine Locations: G.F.S Olympus / Repair Bay Shaft Norion / Cargo Hub Bryyo / Temple Generator Bryyo / North Jungle Hall SkyTown / Broken Lift Strategy: Backpedal while waiting for one of them to drop its shield. One shot will take it down. If you try to rush through them, they'll all explode. Attacks: Fires a very weak but accurate laser. Will explode if you get to close. =============== - Name: Aerotrooper Locations: Norion / Cargo Dock A Bryyo / Jousting Field Strategy: As with all Aerotroopers, the best strategy is to use missiles to break their armor (if any) then hit em with a charged Plasma beam and rip their jet packs off with the grapple lasso. Attacks: Main threat from the Aerotrooper is its missiles. It also has lasers that can be fired moderately fast. The most annoying thing though is they can break your lock, meaning you'll have to lock back on to accurately hit them. =============== - Name: Alpha Hopper Locations: Bryyo / Gateway Hall Strategy: Your best bet here is really just to use Hypermode. It takes multiple charged shots to take them down otherwise. Attacks: There attacks are relatively quick paced. They will spit acid at you and try to ram you. =============== - Name: Armored Aerotrooper Locations: Bryyo / Temple of Bryyo Bryyo / North Jungle Court SkyTown / Zipline Station Delta SkyTown / Spire Dock Strategy: As with all Aerotroopers, the best strategy is to use missiles to break their armor (if any) then hit em with a charged Plasma beam and rip their jet packs off with the grapple lasso. Attacks: Main threat from the Aerotrooper is its missiles. It also has lasers that can be fired moderately fast. The most annoying thing though is they can break your lock, meaning you'll have to lock back on to accurately hit them. =============== - Name: Armored Pirate Militia Locations: G.F.S. Olympus / Xenoresearch Lab Pirate Homeworld / Probably in one of the transit stations. Strategy: If you keep your distance and move around, they wont hit you that much with their rifle. Use missiles to take off the armor, then hit em with a few charged shots. Attacks: At a distance they'll use a rifle similar to GF troopers. =============== - Name: Armored Pirate Trooper Locations: Bryyo / Temple of Bryyo SkyTown / Concourse SkyTown / Spire Dock Pirate Homeworld / In various transit stations Strategy: Don't get close to him, as he'll try to hit you with a scythe, and it hurts! If you keep your distance and move around, they wont hit you that much with their rifle. Use missiles to take off the armor, then hit em with a few charged shots. Attacks: At close range, they'll use a lunging attack with a scythe. At a distance they'll use a rifle similar to GF troopers. These troopers can also toss a Phazon grenade that will send you into corruption mode if it hits. =============== - Name: Armored Shield Trooper Locations: SkyTown / Spire Dock Pirate Homeworld / Transit Station 0204 Strategy: Either use the Grapple Lasso to rip off the shield or use Hypermode to eat through it. After, they aren't very threatening at all. A missile to break off the armor, then charged shot or two and they'll go down. Attacks: Fires a very inaccurate rifle. =============== - Name: Assault Aerotrooper Locations: Pirate Homeworld / Craneyard Strategy: This trooper is a tad different from the rest. You have to use beam weapons to break its armor... then set him on fire (charged plasma shot) and rip off its jet pack (grapple lasso). Attacks: Main threat from the Aerotrooper is its missiles. It also has lasers that can be fired moderately fast. The most annoying thing though is they can break your lock, meaning you'll have to lock back on to accurately hit them. =============== - Name: Assault Pirate Trooper Locations: Bryyo / Ancient Courtyard Pirate Homeworld / Defense Access Pirate Homeworld / Command Courtyard Pirate Homeworld / Phazon Quarry Strategy: Don't get close to him, as he'll try to hit you with a scythe, and it hurts! If you keep your distance and move around, they wont hit you that much with their rifle. Just used charged shots to take them down. Attacks: At close range, they'll use a lunging attack with a scythe. At a distance they'll use a rifle similar to GF troopers. These troopers can also toss a Phazon grenade that will send you into corruption mode if it hits. =============== - Name: Assault Shield Trooper Locations: Pirate Homeworld / Metroid Processing Pirate Homeworld / Command Station Strategy: Either use the Grapple Lasso to rip off the shield or use Hypermode to eat through it. After, they aren't very threatening at all. A charged shot or two will break their armor. Attacks: Fires a very inaccurate rifle. =============== - Name: Atomic Locations: Bryyo / Jungle Hall Bryyo / GFS Theseus Strategy: Only way to beat it is with the Nova beam. And by that point, you wont run into anymore of them, so it's kind of pointless. Attacks: It just hovers around dropping extra energy it generates. Problem is this energy explodes when it hits the ground. And don't use a charged shot near it, it will draw it to you like a magnet and cause damage on impact. =============== - Name: Aurora Unit 313 Locations: Phaaze / Sanctum Strategy: Boss: His favorite attack is to shoot a Beam that arcs across the arena. It's very non-threatening. Sometimes Dark Samus clones will come out and attack you, though they are weak. Kill the clones for health. Tentacles will come out of the four holes in 313's head. These are your main target. Hit them with charged shots, and be quick about it. After they retract in pain, the hole they came out of will glow yellow. Fire at that hole! After a few hits, he will become dazed and fall over. Run over to his head and use the grapple lasso to pull the plate off the top of it. He will then get back up and flail around a bit. Use this time to fire at the exposed part of his head, damaging him. Head form: After his health hits zero, his head will detach from his neck. This form is even easier. I'm not even going to bother listing his attacks. Just aim for the weird scanner thing that comes out from under his head to stun him, then get around behind him and aim for the pink spot where his neck was. If he starts spinner during one of his attacks, just dodge him and fire charged shots at him. Odds are you'll hit that spot enough time to daze him and stop the attack. =============== - Name: Berserker Knight Locations: Bryyo / Ancient Courtyard Pirate Homeworld / Transit Tunnel P68 Strategy: Same as a Lord, only without the armpits. Now just focus on shooting the orbs back at him, then on his forehead. Attacks: Rarely gets to use anything other then the orbs. =============== - Name: Berserker Lord Locations: G.F.S. Olympus / Docking Bay 5 SkyTown / Turbine Chamber Strategy: Boss: Strategy: shoot the large red orbs under his arms until they blow, then wait for him to shoot a large glowing blue orb out his mouth. Fire at the orb to send it back to him, thus blowing up in his face. After the armor on his head explodes, start shooting at the exposed area until he goes down. Attacks: Phazon breath: spews phazon at you, very slow and easy to dodge Phazon orbs: shoots blue orbs at you. Fire at them to damage him. Phazon Beam: fires an arching Beam of phazon. Jump to dodge. Fire balls: fires large balls of fire. Quickly dodge left or right to avoid. Ground quake: pounds the ground creating a shockwave. Jump to dodge. =============== - Name: Bryyonian Shriekbat Locations: Bryyo / Imperial Hall Bryyo / Crash Site Bryyo / Many places in Thorn Jungle (After Seed) Strategy: Try to pick them off while they are on the wall, but overall just wait for them to assault you and take a couple steps back. =============== - Name: Commando Pirate Locations: Found extensively throughout the Pirate Homeworld Strategy: Your best bet here is to use the X-ray visor / Nova beam combo. If you don't have that yet, use Hypermode. Attacks: At close range, they'll use a lunging attack with a scythe. At a distance they'll use a rifle similar to GF troopers. These troopers can also toss a Phazon grenade that will send you into corruption mode if it hits. Commandoes will also teleport and cloak themselves, making them very hard to track. =============== - Name: Crawlmine Locations: G.F.S. Olympus / Xenoresearch Lab Norion / Conduit A Norion / Conduit C Pirate Homeworld / Phazon Mine Entry Strategy: If you have health to spare, just wade through them. They don't do that much damage. Otherwise, one shot will take them out. Attacks: Will explode on contact. =============== - Name: Crawltank Locations: GFS Olympus / Xenoresearch Lab Throughout Norion during attack SkyTown / Turbine Access Pirate Homeworld / Flux Control Strategy: Stay at a distance and hit them with a couple charged shots. Attacks: Fires a laser from its eye. Not very powerful, but it is accurate. =============== - Name: Dark Samus Locations: Phaaze / Sanctum Strategy: Boss: Basically during this fight, you want to fire everything you have at him. Missiles and charged shots work the best. His attacks don't vary that much. Mostly he will just create clones of himself. When he does, use the X-ray visor to find the real one and blast away at him. His attacks pretty much consist of firing varying levels of Phazon at you. Sometimes it will be seeker missiles, others it will be a rapid fire blast. A rarer attack is that he will fly up above the arena and come crashing down in a huge ball of Phazon, creating a shockwave (very anticlimactic). One of his attacks will be to summon these giant pillars. This attack won't damage you even if it hits, and he will constantly recreate them. A good strategy is to continually destroy them, and fire at him as he creates them. This will pretty much get you through the battle without taking damage, though it can take a while to kill him. On a final, more annoying note, he will also fly up and begin absorbing energy to heal himself. Fire as many missiles at him as you can to prevent this. And of course there are the times were he turns invulnerable for seemingly no reason. =============== - Name: Databot Locations: Most every room in SkyTown Strategy: Not a threat. =============== - Name: Defense Drone Locations: SkyTown / Ballista Storage Strategy: Boss: As always, scan him first. His weak point are the antenna on its head. Fire at them till they all retract, at which point he will become dazed. Rip the plating off its head and start firing at its brain (hypermode works well). Eventually it will lock the plates back on and its antenna will come back up. Repeat till dead. Attacks: Why does every boss have to have attacks? Why cant he just sit there and let you kill him? >_> First, he has a missile barrage. He will fire ~10 missiles consecutively while following you around the room. Sidestep to dodge. Another favorite is the ever-popular shockwave. He'll jump up, and when he lands a shockwave will crease across the floor. Jump to dodge. Sometimes he will shoot a fireball at you. It's very slow, but it homes. Good luck dodging it. Finally, a gooey bomb attack. He will jump up onto one of the nooks in the room and fire several bouncing proximity gooey bombs. Don't do a whole lot of damage, but they do cloud your vision. =============== - Name: "Dragoon" Battle Drone Locations: SkyTown / Construction Bay SkyTown / Botanica SkyTown / Skybridge Hera Strategy: You can melt them pretty quick with the Plasma/Nova beam. Before that, use the grapple lasso to take them out in one move. Attacks: Will fire twin missiles at you. =============== - Name: Elysian Shriekbat Locations: SkyTown / Main Docking Access SkyTown / Construction Bay Strategy: Try to pick them off while they are on the wall, but overall just wait for them to assault you and take a couple steps back. =============== - Name: Fargul Hatcher Locations: Bryyo / Hall of the Golems Strategy: It's really not worth fighting this thing. Really. You have to shoot it in the mouth (when it's open) like ten times before it goes down. Just jump around it and don't worry about it. Attacks: It wont attack you, but it will spawn a great number of Fargul Wasp that will divebomb you. =============== - Name: Fargul Wasp Locations: Bryyo / Hall of the Golems Strategy: They just divebomb you. Backpedal and shoot them as them come. You can also take them out as they spawn from the Hatcher with rapid fire and good aim. Attacks: They divebomb you. =============== - Name: Gandrayda Locations: Pirate Homeworld / Proving Grounds Strategy: Boss: Gandrayda doesn't normally fight as herself. This is actually a good thing, as in her "normal" form she is to fast to hit very much. Normal form: In this form, she likes doing flips and moving around VERY quickly. Just dodge her flips if she comes near you. Sometimes she will try to jump onto you. If she does, shake the controllers to get her off quickly. She will also create shockwaves and throw small bolts of electricity at you. All and all, you can try to hit her with rapid shots, but probably wont inflict that much damage. AeroTrooper form: *yawn* I'm sure you know how to deal with an AeroTrooper. Berserker Lord form: Same as the berserker lord, minus the armpits. Just shoot the blue orbs (they are actually purple now) as they come, then shoot his brains out. Swarmbot form: One of her strangest forms, she will turn into a pack of swarmbots. They will only try to ram you, so just keep your distance and fire wildly into them. Rundas form: This form fights a lot like Rundas, only with electricity instead of ice. She'll mostly just use his "fly around the room while launching missiles" technique. After a few hits, she will become dazed. Rip her armor off just like Rundas, and start hailing her, just like Rundas. Ghor form: She takes the form of Ghor's battle armor. Her attack are, again, the same as Ghors. She will fire lasers, missiles, and try to ram you. It doesn't have the shield up, but instead starts with the target hanging underneath the armor. Use bombs to hit the target then aim for the glowing spot on its forehead. Samus form: They say imitation is the sincerest form of flattery.... In this form she will mainly use your boost ball to bounce all around the field. She will also fire a Beam that looks like Samus's final smash from Super Smash Bros. Brawl. They only way to hit her is when she uncurls periodically. Hypermode: After her health goes down a ways, she will enter Hypermode. She will only copy you from now on, though that is rare. Mostly she prances around the field extremely fast, and will sometimes go invisible (use the x-ray visor to see her). When she goes invisible, she slows down a bit. Use that to pummel her. If your visor goes all fuzzy, switch back to the combat visor. =============== - Name: Geemer Locations: Bryyo / Reliquary III Strategy: They can only be killed with missiles. Don't waist your missiles though. They only appear once and are of no threat to you. =============== - Name: Gelbug Locations: Bryyo / Temple Access Strategy: One shot will knock them off the wall, the next will detonate them. Attacks: Wont really attack you, just bounce up and explode in your face. =============== - Name: Gel Puffer Locations: Bryyo / Falls of Fire Bryyo / Gel Processing Site Bryyo / Gel Hall Strategy: You'll want to take them out from a distance to avoid the splash damage. Attacks: Explodes on contact. =============== - Name: Gel Ray Locations: Bryyo / Gel Hall Bryyo / Reservoir Strategy: Not a threat. =============== - Name: Ghor Locations: SkyTown / Main Docking Bay Strategy: Boss: Again, this fight is only challenging because of the semantics. Oh, and watch out for the molten stuff your ship leaves on the battle field. It burns. When the fight start, Ghor will have a shield. To bypass this, wait for him to ram you and shoot the glowing part of his back. His shield will go down temporarily, and a weak point will flash on his forehead. Aim for that flashing spot. When his shield is up, his attacks are limited to ramming you and creating shockwaves. Both of which we've dealt with many times before. When his shield is down, he has a wider range of attacks. This includes ramming you (side step), a strafing run (side step in the opposite direction that he is moving), a mortar attack (side step rapidly), and finally a laser Beam (jump). Once you get his health past half way, the battle changes a bit. A small disk will appear under him. Use bombs to hit it. Once you do, the weak point on his head will reappear. Continue pounding it. His attacks remain largely the same, except now he has a 360 degree laser attack and his attacks are a little faster. A little lower on health and he'll to Hypermode. The battle doesn't change except that the weak point on his head is permanent and his attacks are a LOT stronger. Phazon attacks work best, and you should be able to take him down with just one Energy Tank. =============== - Name: Gragnol Locations: Bryyo / Hillside Vista Bryyo / Gel Cavern Bryyo / Gel Processing Site Bryyo / Gateway Hall Bryyo / Ruined Shrine Strategy: Lock on and shot it a few times. Attacks: Shoots a ball of energy at you. Not very powerful. =============== - Name: Gragnol Adult Locations: Bryyo / Crash Site Bryyo / Gateway Hall Bryyo / Gel Processing Site Strategy: Quickly lock on and grapple its tail. Pull back to kill it. Attacks: Fire lightning bolts at you. =============== - Name: Helios Locations: Elysia Seed Strategy: Boss: Starting form: At start, he will hover in the middle of the room with a bunch of swarmbots around him. He doesn't attack in the form. Fire as rapidly as you can, and a few of your shots will make it through the swarmbots and damage him. Bowling Ball: He will use the swarmbots to form a semi-solid ball around himself and use that to try to crush you. Do the same thing you did for starting form, only this time while dodging. Orchestra Barrage: He will command his swarmbots to form two lines, each with about 7 rings of swarmbots. If you know anything about swarmbots, you know they will spin in circles to build up energy for a large blast attack. Wait for one of the rings of bots to start glowing, then hit it with a charged shot to break it up before it fires. Gyroscope: In this form, Helios will get in the center of a giant ring of fast moving swarmbots. Inside that ring are 5 sets of charged swarmbots (and they are red for some reason). In this form he has two attacks: he will either fire a giant laser using the power of all five red orbs, or try to cut you with the ring moving in kind of a gyroscopic manner. Your main target are the red orbs. Use seeker missiles to destroy them. Once they are gone, Helios will become destabilized for a few seconds. This is your chance to dish out some heavy damage. Tornado: Helios will get on the ground and spin, and his swarmbots will get caught up in the wind and from a deadly sharp tornado of metal. The force will pull you in as well. To get him out of this form, go into morph ball mode and plant bombs around him. This can be hard as he moves around a lot. Human form: If I only had a brain... er, heart, or something... Anyway, Helios will use his swarmbots to create human like appendages (re: two arms and legs). He will throw large orbs at you and create shockwaves with his feet. Your targets are the glowing red joints where the swarmbots meet Helios. After you take one out, Helios will fall and be dazed for a few seconds, allow you to do quite a bit of damage. Corrupted: To actually damage Helios, you have to first hit him enough times that he losses control over his swarmbots and his armor comes open. Turn this time, he will go into a hypermode of sorts. Go into hypermode yourself and aim for the exposed part of his upper half. He will try to ram you, but it wont be very damaging. After just a few seconds he will revert back to starting form, so deal as much damage as you can. =============== - Name: Hopper Locations: Many places on Bryyo, especially after Seed. Strategy: One charged shot should take it down. Attacks: Shoots acid and tries to ram you. =============== - Name: Hopping Metroid Locations: Norion / Cargo Dock B Strategy: The main danger here is they attack in hoards. One on one is easy, but being surrounded by five of them isn't so. Stay quick on your feet and target one at a time. Stay locked. One charged Nova shot should take it down. Attacks: Fires balls of Phazon from its mouth. Will try to bit you. Can also create shockwaves by jumping (when in Hypermode). =============== - Name: Jelsac Locations: Phaaze / Entry Canyon Strategy: Pretty much the same as a Puffer, only on the ground. Stay at a distance and fire into it until it explodes. If one gets close to you, it will explode. =============== - Name: "Jolly Roger" Drone Locations: Norion / Generator A Norion / Conduit C Bryyo / Field Access Bryyo / South Jungle Hall Bryyo / Generator Hall North SkyTown / Spire Dock Pirate Homeworld / Creche Transit Pirate Homeworld / Drill Shaft 1 Strategy: Your first encounter with the Jolly roger drones is very annoying, as they circle around you at high speeds, forcing you to use your radar to track them when they stop. After that time though, they are really pathetic. They'll just come out of nowhere and fire a round or two at you, just enough time for you to charge up a shot. Attacks: Twin lasers cannons mounted on its arms. Moderately powerful, but don't fire very fast. =============== - Name: Jumpmine Locations: Norion / Conduit A SkyTown / Observatory Lift Pirate Homeworld / Transit Station P68 Strategy: It's a mine. Shoot it before you get to close. Attacks: Jumps up and fires lasers in all directions. =============== - Name: Korakk Beast Locations: Bryyo / Jousting Field Strategy: Semi-boss: To start, aim for the rider. He should go down fairly quickly. The beast is a little harder to take down. Stand in front of him till his mouth starts to glow. Hit it with a charged blast. This will daze him (just like Rundas) at which point you need to enter morph ball mode and get underneath him. lay a few bombs then get out. Repeat until he falls over. Once he falls over, get behind him and quickly grapple and pull his tail. After, he will get up on his hind legs and look dazed. This will expose his chest. Fire as many rounds as you can into his chest until he gets back down. Repeat the whole process until he goes down. =============== - Name: Korba Locations: Bryyo / Hillside Vista Bryyo / Main Lift Strategy: Don't get eaten by it. Attacks: Relies on the snatchers to bring you to it, then chews on you. =============== - Name: Leviathan Infant Locations: Phaaze / Genesis Chamber Strategy: First rip off the hatch on the big thing in the middle of the room. Scan the thing Crawling around inside. Now use your X-ray visor to get a good lock and fire away at the infant. Sometimes he will retreat to the other side. Jump over there, and rip the hatch off, and continue firing. =============== - Name: Liquid Phazon Locations: Norion / Conduit B Strategy: Hypermode works well against them, as the charged shots kind of hone in and you can spread fire it. Other then that, you'll need to be a pretty good shot to hit it enough to kill it. And keep it at a distance. Running into it hurts. Attacks: Rarely attacks you itself, though it can fire small balls of Phazon. Mainly just spawns Phazon Grubs. =============== - Name: Meta Ridley Locations: Norion / Generator Shaft Strategy: Boss: This fight has a timer. You have to kill him before it hits zero. Don't worry too much though, you should have plenty of time. Don't forget to scan him! Part 1: Freefall: In this part, you are falling down a shaft with Ridley in front. Ridley will fire lasers like before, and there will be some bits of debris you have to dodge. Neither of these attacks do a lot of damage, so don't worry about them. Mainly, fire at his mouth (the only vulnerable part of him) (you cant lock on either). You'll know when you hit him, as he'll flash red. Don't bother with charged shots or missiles, as they'll probably just miss anyway. During this part you will have mild control overSamus, but not much. Just try keep her from bashing into the walls. Part 2: Melee combat: To start this part, in the shaft Ridley will lunge up at you and grab you. When this happens, you will be face to face with him (Eew, breath mints much?) During this part, Ridley has 3 attacks. The first of which he will draw back his arm to the left, and try to slap you. Second, he will draw his arm to the right and try to slap you. Finally, he will kind of look up and charge his mouth to fire a laser at you. Again, you cant lock on, so this part is kind of difficult. When he goes to attack, that part of his body will start to glow. When this happens, aim and fire a charged shot at said part. If it hits, his attack wont go through and you'll damage him. If not, start pouring fire on it in hopes you'll damage it enough. Part 3: Great Balls of Fire: After part 2, Ridley will throw you down and he'll be in front you again. This is very similar to part 1, except he will fire fireballs at you instead of lasers. Use the same strategy as part one, only be sure to shoot at the fireballs and blow them up before the hit you. They hurt! After part 3, the fight will reset to part 2, then part 1, and continue in this cycle until the fight ends. =============== - Name: Metroid Hatcher Locations: Norion / Generator B Pirate Homeworld / Metroid Creche G.F.S. Valhalla / Aurora Chamber Strategy: Nova beam + X-ray visor = one shot kill. Otherwise: its only attack is to try to ram you with a spinning dash. Even if it hits it doesn't do much damage. At this stage, use seeker missiles to lock on to all of its tentacles (you don't have to use seeker missiles, but it is easier). Once all four tentacles retract, it will do one more spinning attack, though it will likely go in the opposite direction of you. It will then turn around and begin to suck in air. If you let it finish, it will spawn several Metroids (hence its name). Fire a charged shot at its mouth while it's taking in air. This will daze it and its tentacles will come back out. Use the grapple lasso to rip off one of the tentacles. Repeat until all four tentacles are gone. =============== - Name: Miniroid Locations: G.F.S. Valhalla / Repair Bay Strategy: Not a threat. If they get in your way, a single shot will kill them. =============== - Name: Mogenar Locations: Bryyo Seed Strategy: Boss: This is probably one of the hardest boss fights in the game, just out of shear semantics. To start, Mogenar will grab some red orbs and shove them inside himself. These supply his power and are his weakpoint. There are four of them (three in the front and one in the back). To defeat Mogenar, you have to destroy all four orbs and the generators that house them. The ones in the front will go first. Keep locked on and every time the flaps open pour fire onto one of them. Mogenar will switch the orbs around like a card game, but you have to destroy them all anyway so don't worry about it. After an orb is destroyed, the slot it's in will glow bright white, exposing the generator housing. The only way to destroy the generator housing is to use Phazon based attacks, but since the housing isn't always open you'll find yourself switching in and out of Phazon mode a lot, and that could get dangerous. The one on his back can only be reach when he charges you and you dodge the attack. When this happens, he will be stunned against the way for a sec, exposing the orb for just a few shots. But wait, this fight gets even more annoying. Mogenar will sometimes shoot out telekinetic hands to grab two orbs from nearby pedestals. The hands will slowly bring the orbs back to him, and if you don't destroy the orbs before they do, two of his damaged orbs will be replaced. Now, if a generator housing is blown out, the orb can be replaced, so blow those generators as soon as possible. Attacks: Just when you thought it couldn't get any more annoying, this thing can actually fight back, and with the most annoying attacks known to Metroid Prime. The first of his attacks are shockwaves. He will stomp his feet creating shockwaves that can damage you. Jump to dodge. The next is he fires those telekinetic hands at you as if they were projectiles. The good thing about this attack is you can destroy the hands and sometimes collect health from them. After his health is down a bit, he will absorb Phazon into his feet, allowing him to run fast. You cant do anything to him like this, so to get rid of the shoes use morph ball mode and lay bombs by his feet when he stops. After the above attack and after you've taken out at least two of the orbs on the front, he will start trying to run over you. This attack is only good in that it gives you a chance to shoot at the orb on his back. When he starts to dash, lock on and jump to the side. Circle behind him and fire at his back orb. Again, after about two orbs on the front are down He'll start firing energy-based tri-missiles at you. Not hard to dodge. His final attack only happens once three orbs are down. He'll shoot lasers from his mouth just like Ridley. And like Ridley, they are easy to dodge. =============== - Name: Nightbarb Locations: Bryyo / Gateway Strategy: Wait till they start to form a circle, then hit 'em with a charged shot. Attacks: They will gather into a circle and start spinning to build up energy, then will fire it at you. =============== - Name: Omega Ridley Locations: Pirate Homeworld Seed Strategy: Boss: If you ever fought Ridley in Prime 1, this fight is almost exactly the same. Omega Form, Ground: During this form, your main target is Ridley's mouth when it's glowing. After you hit it a few times, he will become dazed and give you a chance to pull the armor off his chest. Then go into Hypermode and shoot his chest. Attacks: His favorite attack is shooting a 180 degree laser from his mouth. Jump over to dodge. Next is a missile attack fired from the mouth. It comes out really fast, so be careful. Third is his dash attack. He will dash forward and try to ram/bite you. Sidestep to dodge. Next he will jump into the air, float for a second, then come crashing down creating a shockwave. Jump to dodge. Finally he will shoot fireballs out his mouth. They travel slow, but hone in really well. Omega Armored Form: After a few good hits, he will create Phazon armor around his torso. Aim for his mouth as normal, but when he becomes dazed use the X-ray visor to target the weak points in the armor. His attacks stay largely the same as before, if not a little faster. Though he does add a couple: First he will go up on his hind legs and start forming large energy balls in each hand. If you can destroy the balls before he fires them, he will become instantly dazed. Next is a 360 degree laser. He will also extent and drag his tail behind him while he turns, forcing you to jump over two things in a row. Omega Form, Air: After both plates are gone, he will jump into the air. His main attack here is that he will fly outside the seed, then come back in one of the windows and fire off a barrage of missiles at you. They are hard to dodge, though they are weak. He may also come in and stomp the ground, creating a shockwave. The only way to end this form (and the fight) is sometimes he will land and use attacks similar to his Omega Form, Ground, only a little more powerful. While he is on the ground, shoot his mouth to daze him, then use Hypermode to attack his chest. =============== - Name: Phaazoid Locations: See Red Phaazoid Section Strategy: Phaazoids themselves are extremely annoying. They are small balls of energy, similar to Atomics. They fire out large rings of energy, either vertical or horizontal, that will spread across the entire room. The only way to dodge it is to jump (horizontal ring) or sidestep (vertical ring). Killing them is even harder. The only thing that can damage them is Phazon based weaponry, but not missiles. It takes half a tank just to take out the original Phaazoid. After, it splits into two parts. One of which may or may not be the Red Phaazoid we are after (not all Phaazoids split into a Red Phaazoid). If you don't destroy the the two mini Paazoids, they will fuse back together. Each mini Phaazoid takes about a quarter of a tank to destroy, while the Red Phaazoid takes almost a full tank. Enen after you kill the mini Phaazoids, they break into even smaller parts. These parts are like seeker missiles and will try to ram you.you cant kill them, so just try to dodge. =============== - Name: Phaz-ing Locations: G.F.S. Valhalla / Stairwell G.F.S. Valhalla / Security Station Phaaze / Cavern Alpha Strategy: Like Liquid Phazon, only easier. Wait for its head to pop out, then rip it off with the Grapple Lasso. Attacks: Will fire small balls of Phazon from its head. =============== - Name: Phazon Grub Locations: Norion / Conduit B Pirate Homeworld / Scrapvault Strategy: Keep them at a distance and pick them off. A few shots should take them down. Attacks: Mostly tries to bit you. =============== - Name: Phazon Harvester Drone Locations: Pirate Homeworld / Phazon Harvesting Strategy: You cant destroy it till after you lower the shield to the base. In the mean time, just run across the bridges as fast as possible. It's not hard. If he does get annoying, you can aim for that orb thing under it to stun it for a sec. Attacks: Will lock on with a spot light and hail missiles down onto its target. Normally just targets the bridges, but it will try its hand at you once or twice. =============== - Name: Phazon Hopper Locations: G.F.S. Valhalla / Xenoresearch lab G.F.S. Valhalla / Medlab Alpha Strategy: Keeping them at a distance is the best thing. Hypermode is also almost essential to taking them out. Attacks: Will spit large balls of Phazon at you. Will also try to bite you if you get too close =============== - Name: Phazon Leech Locations: Elysia Seed / Landing Site C Strategy: Not a threat. =============== - Name: Phazon Metroid Locations: SkyTown / Xenoresearch A and B Found extensively on the Pirate Homeworld and Valhalla. Strategy: Despite what people say, Ice Missiles don't work well at all against them. They just phase out of time-space and the missile passed right through them. Anyway, Nova + X-ray = one shot kill. Otherwise, you'll have to use many charged shots to take them down. Try to hit them as they are charging for an attack to stop them. If they latch on to you, curl up and lay a bomb to get them off. Hypermode also works really wall against them. Attacks: Most annoyingly, they can phase through walls. Can fire lighting. Will lunge at you and latch on, slowly sucking out health. =============== - Name: Phazon Nightbarb Locations: Bryyo / Crash Site Bryyo / Gateway Strategy: Wait till they start to form a circle, then hit 'em with a charged shot. Attacks: They will gather into a circle and start spinning to build up energy, then will fire it at you. =============== - Name: Phazon Pillbug Locations: Bryyo / Gel Processing Site Bryyo / Burrow Strategy: One bomb to daze it, another to destroy it. Attacks: Rolls around. Not its fault if you get in its way... =============== - Name: Phazon Puffer Locations: Phaaze / Cavern Beta Access Strategy: These puffers are different. They are actually good for you. On Phaaze, they will suck out your Phazon, thereby healing you. Just be sure to move away after they get done draining you, as they'll fire it back at you with like 10 times the power. Attacks: Will drain Phazon from you then fire it back. =============== - Name: Phazon Shriekbat Locations: G.F.S. Valhalla / Hanger A Access Strategy: Try to pick them off while they are on the wall, but overall just wait for them to assault you and take a couple steps back. =============== - Name: Pirate Cargo Drone Locations: Pirate Homeworld / Landing Site Bravo Strategy: Not a threat =============== - Name: Pirate Commander Locations: Pirate Homeworld / Transit Station Leviathan Strategy: Boss: At first, the Commander will call in reinforcements in the way of Commando Pirates. Use your X-ray visor to take out the Commandos first, then focus on the Commander. Overall, the Commander isn't that much harder then the Commandos (minus the X-ray visor). He likes to teleport, but since it's such a small room, it doesn't gain him much. If you get to close, he may try to melee you, in which case back up quickly! It hurts! Hypermode doesn't help much during this fight, as he teleports so quickly you'll be constantly switching in and out. Just use rapid fire Nova Beams on him and he'll go down... eventually.... =============== - Name: Pirate Hussar Locations: Bryyo / Jousting Field Strategy: This is the Pirate that rides the Korakk beast. Aim for him first. He'll go down before he can fire off more then two attack. Attacks: Will try to spear you with his lance. Can also fire lasers from said lance. =============== - Name: Pirate Militia Locations: GFS Olympus / Flag Bridge Access Throughout Norion during the pirate attack Various sites on all planets, though are amongst other Pirates Strategy: I might as well put "not a threat" here. A couple regular shots will take them down. Attacks: Even more inaccurate and underpowered version of the pirates rifle. =============== - Name: Pirate Trooper Locations: Norion / Cargo Dock A Bryyo / Temple of Bryyo Bryyo / Entry Cavern Bryyo / Temple Generator Bryyo / Overgrown Ruins Bryyo / Jungle Generator Pirate Homeworld / Various Transit Stations Strategy: Don't get close to him, as he'll try to hit you with a scythe, and it hurts! If you keep your distance and move around, they wont hit you that much with their rifle. Use missiles to take off the armor, then hit em with a few charged shots. Attacks: At close range, they'll use a lunging attack with a scythe. At a distance they'll use a rifle similar to GF troopers. These troopers can also toss a Phazon grenade that will send you into corruption mode if it hits. =============== - Name: Puffer Mine Locations: Pirate Homeworld / Airshaft Strategy: You'll want to take them out from a distance to avoid the splash damage. Attacks: Explodes on contact. =============== - Name: Red Phaazoid Locations: See Red Phaazoid Section Strategy: Phaazoids themselves are extremely annoying. They are small balls of energy, similar to Atomics. They fire out large rings of energy, either vertical or horizontal, that will spread across the entire room. The only way to dodge it is to jump (horizontal ring) or sidestep (vertical ring). Killing them is even harder. The only thing that can damage them is Phazon based weaponry, but not missiles. It takes half a tank just to take out the original Phaazoid. After, it splits into two parts. One of which may or may not be the Red Phaazoid we are after (not all Phaazoids split into a Red Phaazoid). If you don't destroy the the two mini Paazoids, they will fuse back together. Each mini Phaazoid takes about a quarter of a tank to destroy, while the Red Phaazoid takes almost a full tank. =============== - Name: Remorse-Class Turret Locations: Bryyo / Generator Hall South Pirate Homeworld / Lift Hub Pirate Homeworld / Command Station Strategy: These turrets will pop out of the ceiling with little warning. Fast back-and-fourth movements should be able to dodge its fire. They are actually really resilient, so prepare for a relatively long fight. Attacks: Fires Nova beam-like lasers in three round bursts. Fairly powerful and accurate. =============== - Name: Repair Drone Locations: Seen in almost every room in SkyTown Strategy: Not a threat =============== - Name: Reptilicus Locations: Bryyo / Grand Court Path Bryyo / Gateway Bryyo / Refinery Access Strategy: Ice missiles and the x-ray visor work best, though you wont have those upgrades by the time you start fighting them. So just keep your eye on your radar and use charged shots to take them out. The Phazon beam and Nova beam actually have less effect on them then the Power beam. Attacks: There ability to teleport gets annoying. As for attacks, they will normally use a boomerang-like device called a "chakram." At close range they will sometimes use a whip. =============== - Name: Reptilicus Hunter Locations: Bryyo / Grand Court Strategy: Ice missiles and the x-ray visor work best, though you wont have those upgrades by the time you start fighting them. So just keep your eye on your radar and use charged shots to take them out. The Phazon beam and Nova beam actually have less effect on them then the Power beam. Attacks: There ability to cloak gets annoying. As for attacks, they will normally use a boomerang-like device called a "chakram." At close range they will sometimes use a whip. =============== - Name: Rundas Locations: Bryyo / Temple of Bryyo Strategy: Boss: Rundas has Ice Armor on. It can be ripped off with the grapple lasso, but you have to stun him first. To do this, hammer away at him with missiles and rapid shots. Eventually he will come to a stop and look dazed. Lock on and rip his armor off as if it was a locked door. Now he is vulnerable to fire. Hit him as many times as possible before he creates new armor and you have to stun him again. Rundas isn't defenseless, however. As we've seen in the past, he is quite powerful. His favorite attack is creating an ice belt in the sky and using it to fly. From this position he will hail missiles down on you. He moves to fast to keep a lock, so just dodge the missiles and wait for him to land. When on land, he likes to shoot Beams of freezing air, usually in sets of 3. If you don't dodge them all, you will become frozen. Rapidly tap B to unfreeze. His final attack is he will launch giant balls of ice at you. If you are low on health or ammo, you can destroy the balls in mid- air and collect the health inside. Otherwise it's best to hid from this attack. His final move isn't really an attack, but he will create large ice pillars on the field. Not much you can do about this one. After you get his health down a ways, he will enter Hypermode. In this mode, his attacks are a lot more powerful and he moves much faster. =============== - Name: Scritter Locations: Pirate Homeworld / Courtyard Passage Strategy: Not a threat. =============== - Name: Scorchbug Locations: Bryyo / Temple Reservoir Strategy: Not a threat =============== - Name: Shelbug Locations: Bryyo / South Jungle Hall Bryyo / Temple Hall Bryyo / Grand Court Path Bryyo / Many placed in Thorn Jungle after Seed. Strategy: One or two shots normally take them down. Attacks: Will launch shotgun-like spin barrage from its back. doesn't do a lot of damage, but it is hard to dodge. =============== - Name: Shield Pirate Militia Locations: Norion / Cargo Dock A Strategy: Either use the Grapple Lasso to rip off the shield or use Hypermode to eat through it. After, they aren't very threatening at all. A charged shot or two and they'll go down. Attacks: Fires a very inaccurate rifle. =============== - Name: Shield Pirate Trooper Locations: Norion / Conduit A Bryyo / Gel Refinery Site SkyTown / Concourse Strategy: Either use the Grapple Lasso to rip off the shield or use Hypermode to eat through it. After, they aren't very threatening at all. A missile to break off the armor, then charged shot or two and they'll go down. Attacks: Fires a very inaccurate rifle. =============== - Name: Sky Puffer Locations: SkyTown / Security Station SkyTown / Maintenance Shaft TR SkyTown / Maintenance Shaft AU Strategy: You'll want to take them out from a distance to avoid the splash damage. Attacks: Explodes on contact. =============== - Name: Snatcher Locations: Bryyo / Hillside Vista Bryyo / Main Lift Strategy: Not a threat. They will pick you up and carry you (when in morphball form) =============== - Name: Space Pirate Assault Skiff Locations: SkyTown / Spire Dock Strategy: Doesn't attack you, they attack the Spire. Just aim for the vent on its nose above the turret. Charged shots and missiles aren't fast enough for this quick moving craft, so just use rapid bursts. Attacks: A very powerful tri-cannon mounted on the front. Good thing it doesn't attack you with it. =============== - Name: Space Pirate ATC Locations: Norion / Cargo Dock A Bryyo / Temple of Bryyo Bryyo / Ancient Courtyard SkyTown / Concourse Ventilation SkyTown / Gearworks SkyTown / Zipline Station Delta SkyTown / Spire Dock Strategy: Just aim for the vent on its nose above the turret. Charged shots and missiles aren't *normally* fast enough for this craft, so just use rapid bursts. Attacks: Mostly just used to air drop pirates to attack you. When they do assault you, they have a small cannon mounted on the front. It looks menacing, but it really isn't. =============== - Name: Steambot Locations: SkyTown / Ballista Storage SkyTown / Steambot Barracks SkyTown / Skybridge Hera Strategy: Not that much of a threat, especially since they melt real easy with the Plasma beam. Their aim is shoddy to, so fast movements work well against them. Attacks: Carries a sort of energy gun you'd expect to find in an old Sci-Fi film. Not very accurate, and not very powerful. =============== - Name: Steamlord Locations: SkyTown / Ballista Storage SkyTown / Steambot Barracks SkyTown / Skybridge Hera Strategy: X-ray visor works well, but overall he's not really a threat. Hit him with charged shots when you can. Watch your radar to see when he appears (an orange dot will come out of nowhere) Attacks: They will rarely attack you, and mostly focus on repairing steambots. When they do attack, they will do it with a short burst of electricity. Not very powerful. =============== - Name: Steamspider Locations: SkyTown / Escape Pod Bay SkyTown / Xenoresearch B Strategy: Not a threat. =============== - Name: Swarmbot Locations: SkyTown / Gearworks Strategy: Wait till they start to form a circle, then hit 'em with a charged shot. Attacks: They will gather into a circle and start spinning to build up energy, then will fire it at you. =============== - Name: Tangle Weed Locations: Phaaze / Drop Shaft Strategy: You cant kill it. You just have to avoid it. Attacks: Wont attack you, but it will cause damage if you touch it. =============== - Name: Tinbot Locations: SkyTown / Arrival Station SkyTown / Junction SkyTown / Skybridge Athene Strategy: Not that much of a threat, especially since they melt real easy with the Plasma beam. Their aim is shoddy to, so fast movements work well against them. Can also be destroyed with the Boost Ball. Attacks: Carries a sort of energy gun you'd expect to find in an old Sci-Fi film. Not very accurate, and not very powerful. =============== - Name: Transportation Drone Locations: SkyTown / Main Docking Bay Strategy: Not a threat =============== - Name: Vrtragian Shriekbat Locations: Pirate Homeworld / Scrapvault Strategy: Try to pick them off while they are on the wall, but overall just wait for them to assault you and take a couple steps back. =============== - Name: Warp Hound Locations: Bryyo / Hidden Court Bryyo / Gel Processing Site Bryyo / Temple of Bryyo Strategy: X-ray visor works well, as you can track them in transit. But before that the best way to kill them is with Hypermode. Ice missiles also work well. Attacks: Will shoot flames at you mostly, but can try to ram you. Watch out for its teleport ability. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 5)- Logbook ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The logbook is an important part of the game. Here you can look up old scans and read them for information, like if you forgot how to defeat an enemy or want some background info on something. Not all scans are recorded into the logbook though. Note that obtaining all the scans isn't nessasary for the 100% ending, it is needed for bragging rights :) While each section has its individual notes, here is the basic layout: - Name: (name of the scan) Location: (Normally World then Room below) Description: (the text seen in the game when you look up the scan) The scan are listed in order by your logbook. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 5.1)- Creatures ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Creature data is probably the most useful data in the game. It tells you about an enemy, and more specifically its weak points. Creature data isn't always an enemy though, it just refers to just about anything organic or organic like. Note that if a scan does not have a "first scan" or "best scan" that means the location listed is almost the only place and likely the best place. ====================================================================== Galactic Federation ====================================================================== - Name: Aurora Unit 217 Location: World: SkyTown Room: Aurora Chamber *LIMITED* Description: Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years ago. 217 has served admirably in its role as SkyTown administrator. Vast amounts of tactical intel have been delivered from SkyTown under AU 217, along with valuable stellar and interstellar research data. It has interfaced well with the Elysian mechaniods, and enjoys a productive working arrangement with them. How to scan: This scan must be taken AFTER you weld the circuits under the AU, but BEFORE you drop the bomb on the Leviathan. =============== - Name: Demolition Trooper Location: World: Pirate Homeworld Room: Skyway Access *LIMITED* Description: Demolition Troopers are not especially combat savvy and often rely on others to cover them in battle. They are outfitted with explosive weaponry for special mission. When the only way to the objective is straight through everything, the troopers in this unit are called upon to make it happen. While capable of destroying the strongest of barriers, these troopers are not as capable in combat as traditional marines. How to scan: Scan them BEFORE you start your march through the Transit Stations for the first time. After that, you have one more chance in the final station and they are gone. =============== - Name: Federation Marine Location: First Scan: World: GFS Olympus Room: Docking Bay 5 Best Scan: World: Pirate Homeworld Room: any docking bay after the assault Description: Federation Marines wear advanced suits of powered armor, allowing them to use potent weapons and resist heavy damage in battle. Few can match them in combat. How to scan: Best time is really after you take out the Pirates Homeworld, as they are stationed at all the docking bays. =============== - Name: Federation PED Marine Location: World: Norion Room: Cargo Dock A *LIMITED* Description: The Federation has created a system that utilizes Phazon to increase the power of the armor worn by GF Marines. While active, the Phazon unit enhances the attack and defense systems of the armorsuit. How to scan: After you get the first generator back online, these guys will be all over Norion. The best time is between Cargo Dock A and Docking Hub. You meet at least two of them. =============== - Name: Female Fleet Trooper Location: World: GFS Olympus Room: Docking Bay Access *LIMITED* Description: Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge. How to scan: You must scan her on the Olympus at the start of the game. =============== - Name: Fleet Admiral Dane Location: World: GFS Olympus Room: Flag Bridge *LIMITED* Description: Fleet Admiral Castor Dane is known for his utmost dedication to protecting the Federation from its enemies. He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge. How to scan: Again, you must scan him on your first time in the Olympus after he talks to you in the AU chamber. =============== - Name: Fleet Mechanic Location: First scan: World: GFS Olympus Room: Docking Bay 5 Best Scan: World: Norion Room: Anywhere near the main bay Description: Fleet Mechanics are responsible for maintaining and repairing all Federation equipment. Because of the vast amount of devices and vehicles the Federation utilizes, skilled mechanics are highly sought after and often overpaid. How to scan: After the attack on Norion, these guys can be found repairing stuff all across Norion. =============== - Name: Halberd-Class Turret Location: World: GFS Olympus Room: Docking Bay 5 *LIMITED* Description: The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an effective point-defense system for most security zones. It is lightly armored, and nimble targets can evade its tracking system. How to scan: Again, you have to get this in the Olympus before you leave. =============== - Name: Hunter Gandrayda Location: World: Norion Room: Hub Access *LIMITED* Description: Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat capabilities. Details on the subject's origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions. How to scan: In that elevator after the final generator. =============== - Name: Hunter Ghor Location: World: GFS Olympus Room: Security Station *LIMITED* Description: Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation. How to scan: Your final chance is in that elevator after the final generator. =============== - Name: Hunter Rundas Location: World: Norion Room: Hub Access *LIMITED* Description: Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phrygis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and rarely works with others. How to scan: In that elevator after the final generator. =============== - Name: Male Fleet Trooper Location: World: GFS Olympus Room: Docking Bay Access *LIMITED* Description: Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn't always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge. How to scan: Only on the Olympus =============== - Name: Training Drone Location: World: GFS Olympus Room: Docking Bay 5 *LIMITED* Description: The Training Drone is used in all branches of the GF military. They are designed to improve hand-eye coordination and accuracy. One popular training exercise is to score as many consecutive hits on a drone as possible. Gambling on shooting contests involving Training Drones is frowned upon, but fairly popular throughout the GF armed forces. How to scan: Only on the Olympus ====================================================================== Bryyo ====================================================================== =============== - Name: Alpha Hopper Location: World: Bryyo Room: Gateway Hall *LIMITED* Description: Alpha Hoppers are characterized by their unique color and durable hide. They are highly territorial and will attack any creature who wanders too close to their nests. When hunting in packs, they will often keep their distance while others move in to attack at close range. Like all Hoppers, their legs end in sharp talons and can be used to shred through any prey that gets close enough. How to scan: A minor boss fight. This is your only chance. =============== - Name: Atomic Location: First scan: World: Bryyo Room: G.F.S. Theseus Best Scan: World: Bryyo Room: North Jungle Hall Description: Atomics are creatures comprised entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively. How to scan: After destroying the Seed, they can be found in North Jungle Hall =============== - Name: Bryyonian Shriekbat Location: First scan: World: Bryyo Room: Crash Site Best Scan: World: Bryyo Room: Imperial Hall or anywhere in Thorn Jungle after the Seed Description: One of the many types of Shriekbats found across the solar system, the Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will nest in small groups and make their home in a sheltered environment. Dwelling on the top of caverns and ruins, the Shriekbat will hunt nearby insects and small creatures for food. Once a nesting area has been found, it will be fiercely protected from any intruder. The territorial Shriekbat will dive-bomb any creature that wanders too close, no matter what the size. How to scan: After you destroy the Seed, Imperial Hall will be full of shelbugs. Work your way though to the Gel Processing site or something, then come back to the Hall. They should be there waiting for you. ============== - Name: Fargul Hatcher Location: World: Bryyo Room: Hall of the Golems Description: Within a Fargul Hatcher's maw is an organ cluster that is vulnerable to attack, but only when exposed. Fargul Hatchers are capable of giving birth to dozens of young in a matter of moments. These offspring will immediately swarm in on any nearby attacker. Their skin is incredibly resilient and will deflect most weapon fire. =============== - Name: Fargul Wasp Location: World: Bryyo Room: Hall of the Golems Description: Fargul Wasps are highly protective of their parent Hatcher. Even moments after birth, they will swarm together and attack any nearby organism. They are often used as a defense mechanism by the Fargul Hatcher, and as a result, few live to adulthood. =============== - Name: Geemer Location: World: Bryyo Room: Reliquary III Description: The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases. =============== - Name: Gelbug Location: World: Bryyo Room: Temple Access Description: Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling bugs have come to rely on Fuel Gel as a source of sustenance. Over time their shells have become saturated and crystallized with Fuel Gel. As a result, their bodies have become highly unstable. Weapon fire will disrupt the gel and cause the creature to detonate. =============== - Name: Gel Puffer Location: World: Bryyo Room: Falls of Fire Description: The exposure to Fuel Gel has left the shell of the Gel Puffer highly susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors given off by Fuel Gel for sustenance. They process these gasses and then expel the excess to stay afloat. The brittle shell of the Puffer, while durable in appearance, is rather thin and easily damaged. =============== - Name: Gel Ray Location: World: Bryyo Room: Temple Reservoir Description: Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few creatures who make their home within the caustic pools of Fuel Gel. The unique exterior and shape of the Gel Ray allow it to withstand and glide through rivers of gel. Their main source of sustenance is small organisms that exist within Fuel Gel, but they are known to occasionally leap out to feed on insects that fly near the gel's surface. How to scan: Rather hard things to scan. Best bet is to stay on shore and just wait for them to jump. =============== - Name: Gragnol Location: World: Bryyo Room: Hillside Vista Description: Gragnols are vulnerable to most weapons, as they have not developed the durable exoskeleton found on adults members of the species. They often travel and attack in groups. If they sense a nearby threat to their hives, they will not hesitate to advance. Their offensive capabilities are underdeveloped, leaving the ability to fire pulses of Phazon energy their only form of attack. =============== - Name: Gragnol Adult Location: World: Bryyo Room: Crash Site Best Scan: World: Bryyo Room: Gateway Access Description: The large tail that characterizes Gragnol Adults is also their weakness: if pulled with enough force, it will tear them apart. An explosive blast will temporarily incapacitate them, making them easier to target. They possess the ability to generate an energy shield around their bodies, preventing Beam shots from damaging them. They are cunning predators, flying through their turf in search of unwary prey. They use bursts of Phazon energy to overwhelm their targets, and then swoop down to finish them. Maturity has provided them with a very durable exoskeleton. =============== - Name: Hopper Location: First scan: World: Bryyo Room: Gateway Access Best Scan: World: Bryyo Room: Anywhere in Thorn Jungle after Seed Description: These aggressive insectoids use small hops to get within striking distance and then pounce, using their talons to tear away at their prey. From a distance they will fire bursts of venom at their target. Despite their aggressive nature, they are somewhat fragile and can be easily dispatched. Because of this they will commonly hunt in packs. =============== - Name: Korba Location: World: Bryyo Room: Hillside Vista Description: The Korba is a vicious, resilient bioform. It prefers to lurk above its hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers to levitate victims to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Korba and Snatchers. =============== - Name: Mogenar Location: World: Bryyo Room: Bryyo Leviathan Core *LIMITED* Description: Corrupted War Golem reanimated and energized with Phazon. Relies on socketed energy orbs as a source of power. The orbs themselves have a fragile exterior but contain pure Phazon energy within. This energy must be completely overloaded before it will be destroyed. Eliminating all power sources is the only way to bring Mogenar offline. =============== - Name: Nightbarb Location: World: Bryyo Room: Gateway Description: Nightbarbs are predators, traveling in packs to search for prey. They have the ability to generate a protective field of energy around their bodies. The ability is unstable, however. If the field makes contact with another life force, it will overload. This also consumes the life force of the Nightbarb, much like a bee's sting ends its life. =============== Name: Reptilicus Location: World: Bryyo Room: Gateway Description: Scans indicate a mutation that allows the Reptilicus to teleport over short distances. Commonly used as a combat tactic to corner and trap their prey. The Reptilicus appear to suffer from Phazon corruption, and all higher thought processes have been replaced by savage bloodlust. This corruption has also increased their resistance to heat-based attacks and Fuel Gel. ================ - Name: Reptilicus Hunter Location: World: Bryyo Room: Grand Court *LIMITED* Description: Phazon corruption has granted Reptilicus Hunters the ability of cloaking themselves. They use this to their advantage and will hide or move positions while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly organized despite their primitive nature. Usually attacking in small groups, they patiently wait for their prey to become isolated in a locked area before attacking. Their weaponry consists of an energy whip for close-range assaults and a throwing chakram for long-range attacks. They have adapted to the harsh climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks. How to scan: As far as I'm aware, your only chance to get these is when they ambush you in the Grand Court. =============== - Name: Scorchbug Location: World: Bryyo Room: Temple Reservoir Description: Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo. The tiny insects subsist entirely on the volatile gel. Like many creatures with this diet, they have taken on the ignitable characteristics of their food source. When shot with any type of weaponry, they burst into a small explosion, leaving behind only a scorch mark. It is from this trait that they have earned their name. =============== - Name: Shelbug Location: World: Bryyo Room: Temple Hall Best Scan: World: Bryyo Room: South Jungle Hall Description: Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged. Until they reach maturity they will not develop their Phazite shell. Unable to retract into a shell to avoid damage, they must aggressively attack any potential threat. They will extend sharp spines to fend off attackers or propel these spines at enemies. =============== - Name: Snatcher Location: World: Bryyo Room: Hillside Vista Description: Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey on their own, they rely on the stronger Korba to do the work for them. Snatchers will swarm onto a target until it is overwhelmed. Once they have their prey, they use their power to levitate, lifting the victim to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Snatchers and the Korba. =============== - Name: Warp Hound Location: First scan: World: Bryyo Room: Gel Processing Site Best scan: World: Bryyo Room: Temple of Bryyo Description: Warp Hounds are susceptible to low-temperature attacks, due to the nature of their thermal-energy-driven biosystem. They are often used by Reptilicus as guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts of converted thermal energy to attack and defend. The creatures can teleport over short distances, disrupting many forms of electronic targeting in the process. ====================================================================== SkyTown ====================================================================== =============== - Name: Aerial Repair Drone Location: World: SkyTown Room: Main Docking Bay Description: An evolved version of the ground units, these drones were designed to perform basic maintenance and repair tasks. Their small size and flight capabilities allow them access to the hardest-to-reach areas of SkyTown. Repair drones are manufactured and activated every 200 years, with the previous unites being recycled for construction materials. ============== - Name: Databot Location: World: SkyTown Room: Anywhere there is Lore Description: Databots were designed by the Elysians as a means to record and pass on historical data. They patrol along their set area until disrupted, and then project a holographic datafile. However, only those equipped with Chozo-based visor technology can access this information. =============== - Name: Defense Drone Location: World: SkyTown Room: Ballista Storage *LIMITED* Description: The Defense Drone is used to secure key areas within SkyTown. The externally mounted antennas are tied into the unit's optic array. By destroying all of the antennas, the optic array will overload and be vulnerable for a short period. The machine's Control Unit is also vulnerable, but must be exposed to be targeted. Its armor is immune to small-arms fire. =============== - Name: "Dragoon" Battle Drone Location: World: SkyTown Room: Skybridge Hera Description: The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of the unit are vulnerable and can be easily ripped off. Originally designed to keep local aerial bioforms away from delicate instruments, the "Dragoon" is now used in a combat role. It carries twin Rocket Pods for offense. Durable armor and a Missile-jamming system help keep the unit safe. =============== - Name: Elysian Shriekbat Location: World: SkyTown Room: Main Docking Access Description: Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that wanders too close and detonate on contact. However, these are not actual creatures, but machines made to mimic their real-life counterparts. Designed centuries ago, their original purpose is unknown. They now roam the hovering facilities over Elysia, often in small flocks. How to scan: They don't appear your first time through, but if you ever pass through this room after getting the Boost Ball they are here. =============== - Name: Helios Location: World: Elysia Room: Elysia Leviathan Core *LIMITED* Description: Helios's exterior armor is well shielded, but still vulnerable to Beam weaponry. Inflicting enough damage will cause him to overheat and expose his Phazon-enhanced core. This core can be overloaded with Phazon-based energy. Destruction of the core unit should prove fatal, but is difficult to achieve. Target is the prime bot of a large group of Swarmbots, all of which are energized by Phazon. Helios will use the Swarmbots for both offensive and defensive measures. Assuming different formations will allow for various forms of attack. =============== - Name: Repair Drone Location: World: SkyTown Room: Aurora Lift Description: The original version of the Elysian Repair Drone. Because of their limited movement systems, these units quickly proved to be insufficient in performing the necessary maintenance duties. Used as a base design, the aerial model was created to address all flaws with the original version. Made obsolete by the aerial model, all production and manufacturing was halted over 150 years ago. Only a handful of these unites remain active. =============== - Name: Sky Puffer Location: World: SkyTown Room: Maintenance Shaft AU Description: The external shell of a Sky Puffer is incredibly fragile, susceptible to most small-arms fire. Only a few shots from basic weapons can damage it. Sky Puffers are native to the planet Elysia. They feed on the various noxious gasses in the atmosphere. They are especially fond of Phazon gas. ============== - Name: Steambot Location: World: SkyTown Room: Steambot Barracks *LIMITED* Description: The Steambot's lightly armored exterior can be damaged by any weapon. High-temperature weapons are particularly effective, and can render them inert and beyond repair. Unlike their lightweight cousins, they are made of durable metals and cannot be tossed around. Steambots serve as combat units for Steamlords. They are armed with kinetic beam pistols, Missile racks, and can use their tool-arms in close combat. Damaged units can be restored by Steamlords. How to scan: These are actually a limited scan. Make sure you get them either in the Barracks or in Ballista Storage when you go back for the energy cell. =============== - Name: Steamlord Location: World: SkyTown Room: Steambot Barracks *LIMITED* Description: Steamlords command the worker drones of SkyTown. They also repair them when they malfunction or break down. Lightly armored, they rely on their cloaking field to evade their enemies. They can generate localized EMP fields to hinder enemy visor systems. How to scan: These are actually a limited scan. Make sure you get them either in the Barracks or in Ballista Storage when you go back for the energy cell. =============== - Name: Steamspider Location: World: SkyTown Room: Escape Pod Bay Description: Steamspiders were created by the Steamlords as basic light laborers. They have since went rogue, and now run wild in SkyTown. Though of minimal threat alone, a swarm of them can be a nuisance. =============== - Name: Swarmbot Location: World: SkyTown Room: Gearworks Description: Swarmbots tend to travel in groups. They can evade many inbound attacks, and can perform aerial maneuvers that make them nearly impossible to damage. They can generate pulses of energy to damage or disrupt enemy targets. As a desperate measure, they will perform suicide runs on an enemy. =============== - Name: Tinbot Location: First scan: World: SkyTown Room: Arrival Station Best Scan: World: SkyTown Room: Skybridge Athene Description: Tinbots are made from a lightweight metal an can easily be knocked around from explosions or high-speed impacts. This metal is also quite vulnerable to heat and can be melted by high- temperature weapons. Converted for security duty, the Tinbots now patrol SkyTown tirelessly. They are armed with kinetic-beam pistols and can use their tool-arms in close combat. =============== - Name: Transportation Drone Location: World: SkyTown Room: Main Docking Bay Description: Class D Transportation Drones are used for the distribution of supplies and materials across all of SkyTown. Upon activation each unit is assigned a set position along a transit route that it will use exclusively. The constant upkeep of the facility requires that they continuously deliver their shipments to their destinations at a steady pace. ====================================================================== Space Pirate ====================================================================== Most all the Pirate scans are limited, if not one time only, so scan them when you first encounter them. Pirates wont normally appear until after you completed the first area on a planet, and will disappear after you destroy the Seed. =============== - Name: Advanced Aerotrooper Location: World: SkyTown Room: Chozo Observatory *LIMITED* Description: When the going gets tough, the tough puts on armor. Advanced Aerotroopers wear an extra layer of ablative armor that is susceptible to explosive blasts. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. These are outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs. =============== - Name: Advanced Pirate Trooper Location: World: Bryyo Room: Ancient Courtyard *LIMITED* Description: Advanced Pirate Troopers wear an additional layer of ablative armor. Explosive attacks are recommended to break the armor away. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. =============== - Name: Advanced Shield Trooper Location: World: Bryyo Room: Temple of Bryyo *LIMITED* Description: Advanced Shield Troopers wear an extra layer of ablative armor; it is susceptible to explosive attacks. In addition to their armor, they wield a portable battle shield. While the shield provides excellent protection against incoming fire, it can also be easily ripped off. Phazon-based attacks are capable of destroying the shield. =============== - Name: Aeromine Location: World: GFS Olympus Room: Repair Bay Shaft *LIMITED* Description: Aeromines suffer from a design flaw--their shield-and beam- weapon units use the same power source, allowing only one to function at a time. This exposes the unit to damage when it fires at enemies. Aeromines were originally designed to take the role of sentry for Space Pirates, but have since been put to use in combat as well. Because of the initial design flaw, these units do not pose much of a threat. After the executions of the first design team, the new pirate designers swore to correct this flaw with great haste. =============== - Name: Aerotrooper Location: World: Norion Room: Cargo Dock A *LIMITED* Description: Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. =============== - Name: Armored Aerotrooper Location: World: Bryyo Room: Temple of Bryyo *LIMITED* Description: Armored Aerotroopers are deployed in harsh combat zones. Their armor is resilient, but susceptible to explosive blasts. In battle they use twin Remote Attack Pods to engage targets. They are equipped with a Particle Cannon and a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. A weakness lies in the jet pack: ignite and separate it from the pilot to neutralize the target. =============== - Name: Armored Pirate Militia Location: World: GFS Olympus Room: Xenoresearch Lab *LIMITED* Description: Members of the Armored Pirate Militia have been granted lightweight armorsuits for combat use. While this provides some additional resistance to Beam weapons, they are still vulnerable to explosive attacks. Members of the Armored Pirate Militia are mostly inept soldiers who have yet to die in combat. =============== - Name: Armored Pirate Trooper Location: World: Bryyo Room: Temple of Bryyo *LIMITED* Description: Armored Pirate Troopers are equipped with a standard armorsuit. It provides adequate protection against Beam attacks but is vulnerable to explosive blasts. They are outfitted with all the basic pirate armaments. This includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. =============== - Name: Armored Shield Trooper Location: World: SkyTown Room: Spire Dock *LIMITED* Description: Armored Shield Troopers are equipped with a standard armorsuit. It is resilient, but still vulnerable to explosive attacks. In addition to their armor, they wield a portable battle shield. Removing the shield leaves them open to all attacks. The shield is also vulnerable to Phazon-based attacks. =============== - Name: Assault Aerotrooper Location: World: Pirate Homeworld Room: Craneyard *LIMITED* Description: Only the best can join the ranks of the Assault Aerotroopers. Heavily armored, they are resistant to most weapon systems. Their unique armor is able to deflect all Missile attacks, but can still be damaged by Beam weapons. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. One is equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs. =============== - Name: Assault Pirate Trooper Location: World: Bryyo Room: Ancient Courtyard Description: The Assault Pirate Troopers are some of the best the pirate military has to offer. They are heavily armored and are resistant to most attacks. Their unique armor will deflect all Missile fire, but is still damaged by Beam attacks. Basic armaments includes an assault rifle and energy scythe, both powered bye Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. =============== - Name: Assault Shield Trooper Location: World: Pirate Homeworld Room: Metroid Processing *LIMITED* Description: Assault Shield Troopers are heavily armored and resistant to most weapon systems. Their unique armor will deflect Missile attacks, but not Beam fire. In addition to their armor, they wield a portable battle shield. Their battle shield provides protection against all standard weapon fire, but can be easily torn off. Phazon-based weapons are capable of destroying the shield. =============== - Name: Aurora Unit 313 Location: World: Phaaze Room: Sanctum *LIMITED* Description: Aurora 313 has somehow been fused with bioessence of Dark Samus. While combat shields protect most of the unit, a weak spot has been detected at the cable junction. Damaging the unit's core will expose this point, but the core itself is protected by an armored hatch. Tentacle ports can be damaged to initiate stunning cerebral-feedback pulses within the target. While incapacitated, the hatch will be unprotected and able to be pulled open. This unit has been heavily mutated by Phazon exposure. It appears to be symbiotically connected to the planet Phaaze as well. =============== - Name: Berserker Knight Location: World: Bryyo Room: Ancient Courtyard *LIMITED* Description: A Berserker Knight's Phazite armor must be removed before unit can be damaged: only the Phazon-based projectile attacks the creature fires can destroy it. The Berserker Knight serves as a shocking example of the lengths the Space Pirates will go to in their quest for dominance. Heavily mutated by Phazon exposure, the unit is nearly mindless, driven by battle lust. =============== - Name: Berserker Lord Location: World: GFS Olympus Room: Docking Bay 5 *LIMITED* Description: Berserker Lords are highly resistant to damage. Their shoulders are the only unprotected area vulnerable to standard weapon fire. Their main defense lies in their head-mounted Phazite plating, which can only be destroyed by the projectiles it fires. Berserker Lords are a desperate measure, designed to exploit Phazon as much as possible. The few Berserker Knights that survive the highest level of corruption are promoted to Lord status. Lords are distinguished by their ornate Phazite plating and the Phazon reserves they carry on their backs. =============== - Name: Commando Pirate Location: First scan: World: Pirate Homeworld Room: Scrapvault Best scan: World: Pirate Homeworld Room: Any room you can trigger an alarm in Description: Commando Pirates use the best gear available: only Beams of the highest temperature can penetrate the layer of Phazite in the armorsuit. All of the weaponry is powered by Phazon. Each commando has a combat cloaking field, along with boost thrusters and a personal teleporter. The Phazite armor they wear makes them extremely resistant to damage in combat. =============== - Name: Crawlmine Location: First scan: World: GFS Olympus Room: Xenoresearch Lab Best scan: World: Pirate Homeworld Room: Phazon Mine Entry Description: Crawlmines are not terribly bright and rely on suicide strikes as their main form of attack. They were designed to patrol small areas such as ventilation shafts and maintenance tunnels. Though relatively harmless alone, they can be dangerous in large numbers. =============== - Name: Crawltank Location: First scan: World: GFS Olympus Room: Xenoresearch Lab Best scan: World: Pirate Homeworld Room: Flux Control Description: Crawltanks are mobile, ground-based defense drones, but are easily destroyed by standard weapon fire. They can be equipped with different cannons, including a Phazon Beam system. They are not built for sustained combat, and are better suited for light patrol and security roles. =============== - Name: Dark Samus Location: World: Phaaze Room: Sanctum *LIMITED* Description: Target is comprised of pure Phazon energy and is highly unstable. Scans indicate that Hypermode attacks are capable of disrupting her, likely a result of Hypermode being energized by Samus's body. Dark Samus is capable of generating "echoes" of herself to aid her in battle. These units will be used as increased firepower and act as distractions while she replenishes her energy: they should be destroyed immediately. She is capable of absorbing energy from Phaaze to replenish her own. ============== - Name: Gandrayda Location: World: Pirate Homeworld Room: Proving Grounds *LIMITED* Description: Gandrayda's ability to shape-shift has been greatly enhanced by Phazon exposure, allowing her to assume a number of deadly forms at will. These new forms come with a cost, as she also inherits their weaknesses. A mistress of stealth, she will employ her personal cloaking field often, setting up her next deadly attack. An advanced visor system may be able to detect her location. ============== - Name: Ghor Location: World: SkyTown Room: Main Docking Bay *LIMITED* Description: Ghor's energy shield is capable of repelling all weapon fire, but the back-mounted generator is exposed to attack. Overloading the generator could expose the well-protected critical systems behind his battle armor. Ghor's arsenal is considerable. Plasma- based beam weapons, attack claws, and a multimissile system are at the cyborg's disposal in battle. These battle systems can be combined and fired at once as a devastating alpha strike. Target is also capable of a high-speed ramming attack, although this is potentially dangerous if performed over a slippery surface. =============== - Name: "Jolly Roger" Drone Location: First scan: World: Norion Room: Generator A Description: The "Jolly Roger" Drone is designed for quick aerial maneuvers, but this comes at the cost of survivability. The fragile armor the unit is vulnerable to weapon fire of any type. The Jolly Roger is based on Federation tech, but has been considerably upgraded. Powered by Phazon, the mechanoid can be a serious threat in battle, especially in groups. =============== - Name: Jumpmine Location: World: Norion Room: Conduit A *LIMITED* Description: The Jumpmine was developed by the Space Pirates as a cheap alternative to an armed trooper. The Jumpmine scans its surroundings until it detects an enemy target. It then triggers small thruster, "jumping" a set distance in the air. Once launched, its weapon pod is engaged, saturating the local area with fire. It explodes afterward to prevent use by enemy forces. =============== - Name: Korakk Beast Location: World: Bryyo Room: Jousting Field *LIMITED* Description: Korakks are prized by the Space Pirates, who use them as cavalry mounts. Their belly is occasionally vulnerable, but guarded from all sides. Finding a way to get underneath it and attacking would be effective. Nerve ending in the tail can be stressed through grappling, but only when the tail is extended. The interior of a Korakk's mouth, as well as the tip of their tongue, contains sensitive nerve clusters. Attacking these points could temporarily incapacitate the creature. They can emit Phazon energy through their feet and tongue. The Phazite armor they wear will repel most damage. =============== - Name: Meta Ridley Location: World: Norion Room: Generator Shaft *LIMITED* Description: Target's body is covered with incredibly durable armorskin, making it difficult to damage. All parts of the body are protected except for the mouth, where Meta Ridley fires his plasma-powered weaponry. Observing target may reveal additional target points. Target will use powerful plasma-based ranged attacks, along with potent melee strikes. =============== - Name: Omega Ridley Location: World: Pirate Homeworld Room: Pirate Homeworld Leviathan Core *LIMITED* Description: Revived and regenerated through Phazon exposure, Omega Ridley has been energized to a new combat threat level. Target retains extremely durable, Phazon-enhanced armorskin, as well as protective armored plating. Scans indicate that a recent injury has not fully healed: expose and target wound to inflict damage. Target will act to protect this vulnerability: seek ways to stun the enemy and leave it open for deadly attacks. =============== - Name: Phazon Harvester Drone Location: World: Pirate Homeworld Room: Phazon Harvesting *LIMITED* Description: Man-portable weaponry cannot penetrate the thick hull of the Phazon Harvester. The anti-air weapon system is vulnerable, but overloading it with weapon fire will only disable the drone temporarily. The pirates converted several Goliath-class heavy assault drones into Phazon-collecting units. The drone can use its Harvesting Beam Cannon for defense, and is equipped with an anti-aircraft missile defense system. =============== - Name: Pirate Cargo Drone Location: World: Pirate Homeworld Room: Landing Site Bravo Description: Pirate Cargo Drones were designed to assist with the transporting of supplies throughout the Pirate Homeworld. Their aerial capabilities allow them to navigate the underground catacombs with relative ease. Cargo often consists of items too dangerous or volatile to be moved by hand. =============== - Name: Pirate Commander Location: World: Pirate Homeworld Room: Transit Station Leviathan *LIMITED* Description: Commanders make heavy use of their personal teleporter, moving to favorable positions and across the battlefield, giving orders and support as needed. They carry all of the weaponry and gear used by commandos, with the exception of their armor, which is forged out of ultrarare Red Phazite. A rare breed, Pirate Commanders have lived to rise to the ruling caste on the Pirate Homeworld. Each has been a commando for at least ten years. =============== - Name: Pirate Hussar Location: World: Bryyo Room: Jousting Field *LIMITED* Description: Hussars are unusually brave for Space Pirates, willing to ride the deadly Korakk beast into combat. Their Phazon Energy Lances are deadly at any range. Hussars and their mounts have a strange bond. If a Hussar is slain, his Korakk will fight to avenge his death. =============== - Name: Pirate Militia Location: World: GFS Olympus Room: Flag Bridge Access *LIMITED* Description: The pirates have not enhanced all of their fighting forces. They continue to use militia units in battle. These groups are made up of slaves and criminals, and do not receive the Phazon enhancements given to regular army troopers. They are surprisingly obedient to the upper castes within the pirate military. Rumor has it that disobedient militia members often find themselves as dinner for regular army troopers. =============== - Name: Pirate Trooper Location: World: Norion Room: Cargo Dock A *LIMITED* Description: The Space Pirate military forces continue to use Phazon, including a new Phazon enhancement system. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility. =============== - Name: Puffer Mine Location: World: Pirate Homeworld Room: Airshaft Description: Avoid contact with the Puffer Mine. These creatures are a cybernetically enhanced version of the Puffers native to the Pirate Homeworld. Engineered by Space Pirates, they are now used as patrol animals. Their bodies have been filled with Phazon gas to be used as a defensive measure. If their shell is broken, their bodies explode and send a cloud of toxic gas out all around them. Nearby attackers rarely escape the volatile fumes. =============== - Name: Remorse-Class Turret Location: First scan: World: Bryyo Room: Generator Hall South Best scan: World: Pirate Homeworld Room: Lift Hub Description: Fast targets can evade the limited targeting system of the "Remorse" turret. The Space Pirates have replaced their dated "Humility" turrets with a new unit designed by top engineers. Powered by Phazon, the "Remorse" unit is capable of withstanding more damage than the earlier model. =============== - Name: Rundas Location: World: Bryyo Room: Temple of Bryyo *LIMITED* Description: Phazon exposure has greatly enhanced Rundas and his ability to generate ice, making him deadly at any range. His durable ice armor has one weak point--the neck. Serious physical stress can weaken and remove it, exposing Rundas to attack. This weak point cannot be seized as long as Rundas is active. He can create frozen objects at will, and can freeze Missiles in midflight. Smaller ice-based projectiles can be shot down, but it is recommended to evade larger attacks. Be advised: Rundas can trigger a Hypermode state, elevating his threat level to match your own. =============== - Name: Scritter Location: World: Pirate Homeworld Room: Courtyard Passage Description: Scritters are common vermin that are usually found underground. They tend to nest in dark places and come out only to feed. Their main source of sustenance is Phazon, a weakness pirate slaves use against them. Scritters will often be caught in simple traps set out by the starving pirate slaves who then feed on the small creatures. But the pirates rarely have the last laugh, as some internal organs of the Scritter will release a toxic fluid when bitten. Those who become violently ill because of this are often said to have a case of "the scritters." =============== - Name: Shield Pirate Militia Location: World: Norion Room: Cargo Dock A *LIMITED* Description: Some members of the Pirate Militia have been granted use of regular army-trooper equipment. This unit has been given the portable battle shield. Its portability is its weakness, however. Remove it from the pirate's grip to eliminate its primary defense system. The shield is also susceptible to Phazon-based attacks. ============== - Name: Shield Pirate Trooper Location: World: Norion Room: Maintenance Station *LIMITED* Description: The Space Pirates have developed a man-portable battle shield that is resistant to most small-arms fire. Its portability is its weakness, however. Remove it from the pirate's grip to eliminate its primary defense system. Phazon-based attacks are capable of destroying the shield. =============== - Name: Space Pirate Assault Skiff Location: World: SkyTown Room: Spire *LIMITED* Description: The fast-moving Space Pirate Assault Skiff is used to support troops in combat. The skiff is mounted with a tribeam cannon, which is capable of firing powerful charged shots. However, the cannon itself is unprotected and can be easily overloaded. This modified version of the ATC has sacrificed durability for speed, and often employs hit-and-run tactics. =============== - Name: Space Pirate ATC Location: World: Norion Room: Cargo Dock A *LIMITED* Description: The Space Pirate Armored Tactical Carrier (ATC) is surprisingly well built and armored. A forward-mounted heat vent is its only vulnerable spot. Tribeam cannons help the unit deal out damage while on missions as well. Designed for rapid transit to and from hot zones, the unit is not designed for long-term engagements. It has a relatively small fuel supply, a sacrifice made for heavier armament and armor. =============== - Name: Space Pirate Boarding Pod Location: World: GFS Olympus Room: Port Observation Deck Description: Pirate boarding pods are crude, even by their standards. They are composed of an aged propulsion drive, a cramped crew-transport module, and a nose cone packed with high explosives. The pilot guides the pod toward the target ship, then rams it, detonating the explosives upon impact in an attempt to breach the hull. If a breach is created, the crew within exits the pod. Of course, mishaps occur. Sometimes the explosives go off prematurely, exposing the crew to vacuum. Other times the detonation fails to occur, leaving the pod to bounce off the target's hull. The shielding between explosives and crew is substandard, and often fails to protect the crew from the explosion. The pod's nickname of "Space Coffin" is well earned. =============== - Name: Vrtragian Shriekbat Location: World: Pirate Homeworld Room: Scrapvault *LIMITED* Description: Vrtragian Shriekbats are fiercely territorial insectoids and will dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy. Because of their high internal temperatures, they tend to seek cool climates to dwell in. They have come to seek shelter inside the many pirate facilities located on the Pirate Homeworld. ====================================================================== Phazon ====================================================================== =============== - Name: Hopping Metroid Location: World: Norion Room: Cargo Dock B *LIMITED* Description: Radical mutation has removed the ability to fly from this strain of Metroid, but its vulnerability to cold remains. Subject now uses its powerful legs for locomotion. Legs contain sharp formations of Phazite, which the creature uses to slice through enemy defenses. =============== - Name: Jelsac Location: World: Phaaze Room: Entry Cavern Description: Jelsacs are aggressive creatures, roaming their territory and defending it from all comers. When provoked, a Jelsac will begin to expand its body, quickly filling it with a caustic, Phazon- based venom. This continues until the Jelsac explodes, sending a spray of deadly fluid in all directions. =============== - Name: Leviathan Infant Location: World: Phaaze Room: Genesis Chamber *LIMITED* Description: Leviathans are the children of Phaaze. They are bioforms that begin life deep within the planet, inside the base of a serpentine organ that serves as a womb. The Leviathan will remain in here, feeding on an endless supply of Phazon, until it has developed its Phazon core. The developed core marks the Leviathan's transition into adolescence and its departure from the womb. The serpentine organ moves the adolescent from deep inside Phaaze and releases it closer to the planet's surface. Here the bioform will continue to grow and mature beneath its older siblings. As time passes and the older ones are launched into space, the Leviathan will slowly make its way to the planet's surface. It is here the Leviathan will reach full maturity. Once Phaaze has located a planetary target to corrupt, it will launch the Leviathan into space. The Leviathan is capable of interstellar travel, creating wormholes in space to expedite the journey. Instinctively, it homes in on its planetary target. Shortly after impact, the bioform dies, leaving its armored shell to protect the Phazon core. Before it dies, the bioform often attracts and enthralls a large local predator. After mutating it through intense Phazon exposure, it compels the creature to protect the core. The core then begins to seep into the planet, replacing the local ecosystem with one based on Phazon. How to scan: He is as much of a pain to scan as he is to kill. Do your best and make sure after the scan it comes up and says "Leviathan Infant" or else you scanned the wrong thing. =============== - Name: Liquid Phazon Location: World: Norion Room: Conduit B Description: Liquid Phazon appears to be a semisentient glob of Phazon. Their young are known as Phazon Grubs, and eventually metamorph into their adult, or "puddle" form. They exude a toxic chemical to protect themselves from predators. Contact with the substance can be deadly. They can alter their shape in a limited fashion, usually to avoid incoming attacks. =============== - Name: Metroid Hatcher Location: World: Norion Room: Generator B *LIMITED* Description: Mutation has robbed the Metroid Hatcher of its ability to phase, but provided it a hardened outer shell which has identical attributes as Phazite. This shell protects the creature's heart located at the core of its head. The Hatcher's tentacles are quite dangerous, and can leech energy from any targets they connect to. However, the tentacles are also the creature's weak point. If all its tentacles are ripped from its body, it will perish. As such, it will attempt to recover energy by retracting them into its shell when they take damage. While the Hatcher's tentacles are retracted, it is unable to attack, relying on the Phazon Metroids it spawns from its mouth for protection. If the interior of the creature is hit while its mouth is open, it loses its strength. The Hatcher's tentacles can be ripped off if they are pulled at this time. How to scan: He can also be found in the Valhalla and on the Pirate Homeworld, though Norion is the best place to scan him. Regardless, that still only gives you three chances to scan it. =============== - Name: Miniroid Location: World: GFS Valhalla Room: Repair Bay Description: Miniroids, tiny and weak, will travel in a flock for protection. They float and fly about in search of sustenance. Those that survive will grow quickly, becoming the feared parasites known throughout the cosmos as Phazon Metroids. =============== - Name: Phaazoid Location: World: Bryyo Room: Grand Court Description: Phaazoids are masses of Phazon energy that form after a Leviathan has been destroyed. They still retain a small bit of sentience and are mindlessly aggressive. The only way to damage a Phaazoid is by attacking it with Phazon-based attacks. However, this has a side effect of causing the creature to split into two smaller forms. Once the Phaazoid has split small enough, it will simply fly at a target and detonate on contact. It is said that some Phaazoids may split into a rare, crimson-colored form. How to scan: After you destroy the Seed for a planet, the Phaazoids will appear. After you destroy the Red Phaazoid for a given area, all the Phaazoids around that area will disappear. =============== - Name: Phaz-ing Location: World: GFS Valhalla Room: Stairwell Description: Phaz-ing bodies are weak to physical stress and can be easily pulled apart. These morphing blobs of Phazon often prefer to stay in puddle form and will only shift out to attack. Their ability to move over all types of terrain allows them to position themselves at a distance before assaulting with bursts of Phazon energy. =============== - Name: Phazon Grub Location: World: Norion Room: Conduit B Description: Phazon Grubs are drawn to bioenergy in all forms, especially Phazon. They are immune to its mutagenic effects, and carry it in their bodies as they roam. Their bite can infect the victim with Phazon corruption, making them plague bearers of a sort. =============== - Name: Phazon Hopper Location: World: GFS Valhalla Room: MedLab Alpha Description: Phazon Hoppers are more resilient than other Hoppers, but can still be damaged by standard weaponry. The crystallized Phazon covering their bodies provides additional protection from attack. Like other Hoppers, these are capable of long-range assaults. They will spit bursts of Phazon venom at prey from a distance. =============== - Name: Phazon Leech Location: World: GFS Valhalla Room: Security Station *LIMITED* Description: Phazon Leeches thrive on the bioenergy drained from weakened and dead prey. They often roam in groups, leaving behind toxic trails as they slide across terrain in search of sustenance. Their bodies are soft and unprotected, making them very easy targets to dispatch. =============== - Name: Phazon Metroid Location: First scan: World: SkyTown Room: Xenoresearch B Best scan: Any place on the Valhalla Description: Like all Metroids, great cold can immobilize the Phazon Metroid and leave it vulnerable to attacks. If the creature begins to feed, a concussive blast should be able to knock it away. Heavy exposure to Phazon energy has mutated this strain of Tallon Metroid. Subject can shift its body into a phased state, allowing it to ignore solid matter. The creature can emit bursts of Phazon energy, and will drain the life energy from its prey. =============== - Name: Phazon Nightbarb Location: World: Bryyo Room: Crash Site Description: Phazon Nightbarbs have enhanced aerial mobility that makes them all but impossible to hit with normal shots. The group will work together to create a powerful energy burst that they will fire at their prey. Detonating the energy charge with normal attacks before it fires should destroy them. Phazon Nightbarbs are the result of Nightbarbs being exposed to Phazon radiation. These mutations look similar to their uncorrupted counterparts, but are characterized by their greatly increased offensive and defensive capabilities. =============== - Name: Phazon Pillbug Location: World: Bryyo Cliff Room: Gel Processing Site Description: Pillbugs are commonly found in small spaces, often making traveling through tunnels troublesome. Bombs are effective against them, however. They are underground vermin, able to energize their hard shelled bodies with Phazon. Once charged, they will roll into a defensive shape and charge their enemies. =============== - Name: Phazon Puffer Location: World: Phaaze Room: Caver Beta Access *LIMITED* Description: This particular breed of Puffer has been heavily mutated by exposure to Phazon, giving it strange new abilities. As it flies, it searches the area for Phazon energy to consume. The Puffer will absorb this energy out of any nearby bioform and energize itself. The Puffer will then use the energy to fire a powerful attack back at their target. This ability comes with a price--the Phazon energy comprising their body is rather unstable and easily disrupted by any type of weapon fire. =============== - Name: Phazon Shriekbat Location: World: GFS Valhalla Room: Hanger A Access Description: Even more aggressive than normal species, Phazon Shriekbats will not hesitate to attack any creature that wanders too close. Their dive-bomb attacks erupts in a burst of Phazon energy, which usually proves fatal to weaker organisms. These Shriekbats are mainly found in areas with high amounts of Phazon. Instead of the usual insects and small creatures Shriekbats usually feed on, these have come to rely on Phazon as a food source. =============== - Name: Red Phaazoid Location: See Red Phaazoid section Description: Red Phaazoids, like their more common siblings, can only be damaged by Phazon-based weaponry. They are wildly aggressive and will split into smaller forms when attacked. Their reddish appearance is the result of an unstable energy core, an uncommon mutation that occurs when a Phaazoid is formed. Overloading their core with Phazon energy will destroy them, causing them to yield a rare item. How to scan: After you destroy the Seed on a planet, the Phaazoids will appear. Inside some Phaazoids is a Red Phaazoid. Destroy the main Phaazoid to make is split and see if one of the smaller ones is red. =============== - Name: Tangle Weed Location: World: Phaaze Room: Drop Shaft *LIMITED* Description: A simple bioform of plant life of which there are many species across many worlds. While each breed may have characteristics native to their respective ecology, they all possess identical behavior. Tangle Weeds constantly sway their brightly colored leaves to attract potential prey to land on them. The thousands of microscopic barbs lining the Tangle Weed's body will snare and inject a paralyzing toxin into their victim. While small organisms are unable to escape, Tangle Weeds lack the strength to do anything more than hinder the movement of larger life-forms. When attacked, they will retract into the ground until they no longer sense a threat. How to scan: A hard one to scan, as you probably aren't paying that close attention when you find it. You'll be in morph ball mode and the grass kind of blends in. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 5.2)- Research ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Research data gives you information on objects and how to use them. It can be vital early on when your just getting started, but later (or if you've played other Prime games) it becomes more of just something to scan. Research data is rarely one time only, though is normally limited. Scan it when you can, if just to get it out of the way. Note that you only log objects that Samus knows how to use. The best example of this is the Spider Ball track; you find it in many places throughout the game, but you cant scan it for the data till after you obtain the Spider Ball. =============== - Name: Acid Rain Location: World: Pirate Homeworld Room: Is given to you by the AU Description: Acid rain is prevalent on the Pirate Homeworld, where the constant pollution has fully corrupted the environment. The caustic effect of the rain are incredibly volatile and will severely damage your suit. Exposure to the rain for any extended period of time will prove fatal. Avoid all contact with the rain. =============== - Name: Black Phazon Crystals Location: World: Phaaze Room: Entry Canyon *LIMITED* Description: The hardened exterior of Black Phazon Crystals is resistant to normal attacks. These structures will form naturally over time areas with high amounts of Phazon. It is commonly mined by Space Pirates for use in producing trooper armor, but loses its darkened appearance in the process. =============== - Name: Blast Shield Location: World: GFS Olympus Room: Docking Bay 4 *LIMITED* Description: Blast Shields are invulnerable to all types of weapon fire. So are engaged when hostiles are detected and will only open once the threat has been eliminated. Others will sometimes remain shut a force you to find an alternate route. =============== - Name: Bomb Slot Location: First scan: World: GFS Olympus Room: Disposal Chamber Best scan: Any place that has a bomb slot. Description: Bomb Slots are powered system-control units. To use, insert the Morph Ball into the slot and detonate a Bomb. This will transfer energy from the slot to the device connected to it. =============== - Name: Bryyo Blue Door Location: World: Bryyo Room: Cliffside Airdock Description: Bryyo doors are carved from heavy stone native to the planet. Each door has been designed with a low-level energy shield. Shooting the shield with any weapon will open the door. =============== - Name: Bryyo Orange Door Location: World: Bryyo Room: Hidden Court Description: Bryyo doors are carved from heavy stone native to the planet. Each door has been designed with a low-level energy shield. This shield is specially designed to only be disrupted by high-temp shots. =============== - Name: Energy Cell Location: See Energy Cell section Description: Energy Cells were designed as a portable power source for the Federation. Their high power-to-energy ratio makes them ideal for powering a wide variety of equipment. Throughout the environment you may encounter stations that contain an Energy Cell. Removing the cell will leave these stations permanently offline. You will then be able to place the collected Energy Cell into a new station that is empty. Your collected and used Energy Cells are recorded in your Logbook. =============== - Name: Fuel Gel Location: World: Bryyo Room: Fiery Airdock Description: Fuel Gel is used to power most modern starships in the cosmos. It is extremely rare, and worlds that produce it tend to be quite prosperous. The exception to this is planet Bryyo, a Federation protectorate--and the largest supplier of Fuel Gel. Proceeds from Bryyonian gel sales go directly to the Federation military forces protecting that sector of space. The sheer value of Fuel Gel is very attractive, and has led to an uprise in piracy over the last 20 years. Today, raids on gel transport convoys are common, especially in frontier regions of space. The Galactic Federation has increased antipiracy operations, and planets with Fuel Gel resources are protected by Federation fleets and ground forces. =============== - Name: Galactic Federation Blue Door Location: World: GFS Olympus Room: Docking Bay 5 Description: All Federation doors are designed with a low-level energy shield to prevent accidental activation. Shooting the energy shield will activate and open the door. Blue-colored energy shields may be disrupted by weapon fire of any type. =============== - Name: Galactic Federation Crate Location: World: GFS Olympus Room: Docking Bay 5 Description: Galactic Federation Crates are used to store basic supplies. Because they are lightly armored, the crates are unable to withstand basic weapon fire. Destroy them to discover their contents. =============== - Name: Galactic Federation Green Door Location: World: GFS Valhalla Room: Junction A Description: The green-colored energy shield of this type of Federation door can only be disrupted by a high-frequency Beam. Shooting the shield with the proper Beam will activate and open the door. =============== - Name: Galactic Federation Orange Door Location: World: Bryyo Room: Hanger Bay Description: All Federation doors are designed with a low-level energy shield to prevent accidental activation. Shooting the energy shield will activate and open the door. Orange-colored energy shields may only be opened with high-temperature shots. =============== - Name: Grab Ledge Location: World: Bryyo Room: Gel Processing Site Description: Certain ledges are composed of unique magnetic alloys that react to your suit. By jumping toward and grabbing on to them, a surge of energy will course through your suit and allow you to pull yourself up. Ledges that shimmer green are able to be grabbed on to. =============== - Name: Grapple Swing Point Location: World: Bryyo Room: Hillside Vista Description: To use the Grapple Swing, lock on to the Grapple Swing Point C with Z. Release Z to let go. You can fire your weapons while attached to a Grapple Swing Point. =============== - Name: Half-Pipe Location: World: SkyTown Room: Steambot Barracks Description: Half-pipes are U-shaped channels with incredibly smooth surfaces that Samus can boost along. Charge the Boost while descending in a half-pipe and then release the Boost as you ascend the opposite side. This will allow you access to areas that are too high to reach otherwise. =============== - Name: Heavy Galactic Federation Crate Location: World: GFS Olympus Room: Docking Bay 5 Description: Heavy Galactic Federation Crates are often used to store ammunition and energy supplies. These units are made of very durable metals. Only heavy weapons and explosives can destroy them. =============== - Name: Heavy Phazon Canister Location: World: Pirate Homeworld Room: Landing Site Alpha Description: Heavy Phazon Canisters are used by Space Pirates to transport large amounts of Phazon. Unlike the smaller versions, these are made and reinforced with durable metals. Only a strong impact will destroy them. =============== - Name: Heavy SkyTown Storage Unit Location: World: SkyTown Room: Main Docking Bay Description: Heavy SkyTown Storage Units are made of metals manufactured exclusively on SkyTown. These metals are very durable and can only be damaged by heavy weapon fire. =============== - Name: Hunter-Class Gunship Location: World: GGS Olympus Room: Docking Bay 5 Description: Based on the previous version, the new Hunter-class gunship is a fusion of Federation and Chozo technology. Designed by Samus Aran, this one-of-a-kind vessel was custom built at the Federation shipyard of Aliehs III. It is equipped with a powerful Chozo biotech computer that can interface with Aran via a Command Visor unit. The ship contains a mobile energy-recharge system, microfactories designed to produce ammunition, and an advanced medical bay. ============== - Name: Kashh Plant Location: World: Bryyo Room: Cliffside Airdock Description: The Reptilicus use Kashh plants as a means to store supplies. Shooting them with any weapon will reveal their contents. =============== - Name: Kinetic Orb Cannon Location: World: SkyTown Room: Transit Hub Description: The Kinetic Orb Cannon's original purpose is unclear, but they are capable of firing spherical objects at high speeds to a set target. Entering a cannon while in Morph Ball will allow you to reach new areas and traverse great distances quickly. The Kinetic Orb Cannon appears in various locations in SkyTown. However, most units have shut down and require a kinetic charge to reactivate. =============== - Name: Landing Beacon Location: World: GFS Olympus Room: Docking Bay 5 Description: Landing Beacons will appear only in locations where your ship can land. Automated sensors detect whether hostiles or obstructions are nearby, and the beacons will retract until the area is free of all hazards. When the beacons are extended and blinking, you may use the Command Visor to summon your ship. =============== - Name: Large Bryyo Coffer Location: World: Bryyo Room: Gateway Hall Description: Large Bryyo Coffers were originally designed to store items and supplies in locations where Kashh plants wouldn't survive. Their hardened plating makes them resistant to all but the heaviest of weapon fire. =============== - Name: Large Space Pirate Crate Location: World: Bryyo Room: Temple of Bryyo Description: Large Space Pirate Crates are made of durable materials. Only heavy weapon fire will damage them. Destroy them to discover their contents. =============== - Name: Leviathan Door Location: World: Seed Room: Landing Site *LIMITED* Description: Leviathan doors function in the same way normal doors do. Shooting the energy shield will cause the bone plates to retract and allow you to walk through. =============== - Name: Mature Kashh Plant Location: World: Bryyo Room: Cliffside Airdock Description: Mature Kashh plants are used for storage by Bryyo natives. Unlike the younger versions, these have developed a think bark that is only vulnerable to heavy weapon fire. =============== - Name: Mounted Blast Shield Location: World: Norion Room: Access Hub *LIMITED* Description: Mounted Blast Shields are unique in that they often have a primary locking system. These systems commonly come in the form of multiple release locks that must be hit in a sequential order.Once this locking system is disengaged the shield can be removed. Weapon fire is insufficient to damage the shield, but it can easily be torn off with a strong pull. =============== - Name: Multi-Lock Blast Shield Location: World: Norion Room: Cargo Dock B *LIMITED* Description: The type of Blast Shield is characterized by its multiple locking mechanisms. A simultaneous blast to all the targets is required to deactivate the locks and remove the shield. =============== - Name: Phaaze Door Location: World: Phaaze Room: Landing Site *LIMITED* Description: Phaaze doors appear to be organic maws contained within a thin layer of Phazon energy. Disrupting the energy with Phazon-based attacks will cause the maw to open and allow you to pass through. =============== - Name: Phazon Fungus Location: World: Bryyo Room: South Jungle Hall Description: The soft bodies of Phazon Fungus are easily damaged by weapon fire. These organisms are commonly found in areas that are highly concentrated with Phazon. The growths can be highly destructive and will feed on any organic matter. As the fungus grows, it corrupts the surrounding area further and will continue to spread out. =============== - Name: Planet Aether Location: World: SkyTown Room: Chozo Observatory Description: Satellite information shows that Aether is slowly recovering from a cataclysmic event. A stellar object struck the planet with an incredible force, burning Aether's fertile plains and destroying the lush forests covering her surface. The planet's own energy supply, once torn in two by the impact, is now stable. The inhabitants of the world, the starborne Luminoth, have begun the long task of mending Aether back to its former self. How to scan: Activate one of the bomb slots in the room. =============== - Name: Planet Tallon IV Location: World: SkyTown Room: Chozo Observatory Description: Tallon IV appears to be a utopia for biological life, containing an oxygen-rich and hospitable atmosphere. The planet is home to countless species of flora and fauna. Satellite scans detect numerous structures on the planet's surface, with closer examination revealing many of these structures to be of Chozo origin. Tallon IV's scar, the result of a celestial body impacting the planet's surface decades ago, is still visible. Satellite scans are unable to determine the extent of the original damage, but the planet appears to have recovered from any negative effects of the object's impact. How to scan: Activate one of the bomb slots in the room. =============== - Name: Red Blast Shield Location: World: Norion Room: Conduit A *LIMITED* Description: Red Blast Shields contain high amounts of Brinstone within their metals, and are easily damaged by explosive blasts. Once shattered, the Blast Shield will remain destroyed. =============== - Name: Save Station Location: World: Room: Description: Enter these stations to save your game and fully restore your energy. =============== - Name: Ship Grapple Point Location: World: SkyTown Room: Chozo Observatory Description: Objects with a Ship Grapple Point are capable of being lifted by your gunship. By using the Command Visor and targeting the icon over these points, you will be able to lift and move large objects. Objects in the environment that shimmer purple are able to be moved with your gunship. =============== - Name: SkyTown Blue Door Location: World: SkyTown Room: Main Docking Bay Description: All SkyTown doors contain a low-level energy shield behind their ornate carvings. Shooting the energy shield will activate and open the door. The centuries-old design has served as a blueprint for what is now standard across all planets. Blue- colored energy shields can be opened with any weapon. =============== - Name: SkyTown Orange Door Location: World: SkyTown Room: Chozo Observatory Description: All SkyTown doors contain a low-level energy shield behind their ornate carvings. Shooting the energy shield will activate and open the door. The centuries-old design has served as a blueprint for what is now standard across all planets. Orange- colored energy shields can only be disrupted with high-temp Beams. =============== - Name: SkyTown Storage Unit Location: World: SkyTown Room: Main Docking Bay Description: SkyTown Storage Units contain various useful supplies. Their thin plating does not provide much protection, and they are easily damaged. Any type of weapon fire will destroy them. =============== - Name: Small Bryyo Coffer Location: World: Bryyo Room: Gateway Hall Description: Small Bryyo Coffers were designed to be easily transported. Their outer plating is lightweight and vulnerable to standard weapon fire. =============== - Name: Space Pirate Blue Door Location: World: Bryyo Room: Generator Hall South Description: Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Blue-colored shields can be shot with any type of weapon. =============== - Name: Space Pirate Crate Location: World: Bryyo Room: Temple of Bryyo Description: Space Pirate Crates are mainly used as storage units by pirate troops. They will often contain energy supplies and ammunition. Standard weapon fire is capable of destroying them. =============== - Name: Space Pirate Green Door Location: World: Pirate Homeworld Room: Defense Access Description: Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Green shields may only be disrupted by a high- frequency Beam. =============== - Name: Space Pirate Orange Door Location: World: Pirate Homeworld Room: Lift Hub Description: Space Pirate doors are based on stolen Federation technology. They all include a low-level energy shield that will open the door when shot. Orange shields will only react to high-temp shots. =============== - Name: Spider Ball Track Location: World: SkyTown Room: Powerworks Description: While in Morph Ball mode, press and hold Z when close to a magnetic rail. Use [the analog stick] to move the Ball along the track. Release Z to disengage from the track. Using a Bomb will briefly disengage the Morph Ball from the track. =============== - Name: Spinner Location: World: SkyTown Room: Ballista Storage Description: Use the Boost ability of the Morph Ball when inside a Spinner to activate the device in powers. =============== - Name: Wall Jump Surface Location: World: Bryyo Room: Tower Description: This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching the wall to do a Wall Jump. =============== - Name: White Blast Shield Location: World: Norion Room: Maintenance Station *LIMITED* Description: While Blast Shields are extremely resilient against all but cold-based attacks. The alloys within the shield will shatter immediately if exposed to extreme cold. Once broken, the Blast Shield will remain destroyed. =============== - Name: Zipline Cable Location: World: SkyTown Room: Zipline Station Alpha Description: Zipline Cables were designed as a transit system between pods on SkyTown. Connect and hold on to the cable by pressing and holding Z while targeting the C at either end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 5.3)- Lore ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lore serves as the main storyline in the Prime games. By scanning certain objects, you get a "diary" of the planets species for a certain event. The lore isn't always found in order on the field, often you will have pieces missing and wont be able to see the big picture. It is defiantly recommended that you read the Lore as you scan it, then look back over it after you have all of them; it makes the story line a lot clearer and deep. Every world has its own way of storing lore: Galactic Federation - Consoles Bryyo --------------- Holographic wall paintings Elysia -------------- Databots (shoot them once to be able to scan it) Space Pirate -------- Weird holographic round plates Lore will show up as red in your scan visor until you scan it, then it turns green. ====================================================================== Galactic Federation Data ====================================================================== =============== - Name: Phazon Location: World: GFS Olympus Room: MedLab Delta *LIMITED* Description: Phazon is a substance of extragalactic origin. It is a highly radioactive ore with extreme mutagenic properties. It has certain biological qualities, including the ability to reproduce itself. Exposure to Phazon often affects the brains of sentient beings, causing erratic, destructive behavior. It is also a potent source of energy, surpassing even Fuel Gel in pure output potential. It must be handled carefully, as it can cause "Phazon sickness" if used incorrectly. =============== - Name: Phazon Enhancement Device Location: World: GFS Olympus Room: MedLab Delta *LIMITED* Description: The Phazon Enhancement Device is designed to harness the energy of Phazon minerals, originally discovered on Aether, for a new Federation weapon system. It is being tested by a GF Marine battalion stationed in the Norion system. Marines can initiate an energy siphon from a supply of Phazon carried in a backpack into their armorsuits. This allows them to temporarily enhance the exoskeletal and weapon systems of their armorsuits. To date, no marines have displayed signs of "Phazon sickness." How to scan: You must get this when you first get you PED in the Olympus. =============== - Name: Planet Norion Location: World: Norion Room: Cargo Dock B Description: Though located on the fringe of the Federation, the planet Norion is of great importance. The military maintains a strong presence in the sector, and the base on Norion is often the first line of defense against enemies that operate outside of GF space. Originally a barren orb incapable of sustaining life, a sophisticated terraforming project designed by Aurora Unit 486 has turned Norion into a hardy forest world. =============== - Name: Planet Bryyo Location: World: Norion Room: Data Storage Description: Federation scouts discovered the planet Bryyo ten years ago. The planet's alignment makes most of its surface uninhabitable: 48% of the world is always exposed to the sun, with another 48% shrouded in permanent night. The remaining 4% lies in an equatorial ring of fertile jungle, where the bulk of Bryyo's bioforms dwell. Fuel Gel is common on Bryyo, which makes it extremely important to the Federation. The local bioforms are quite primitive, though there are ruins that indicate an advanced culture thrived on Bryyo in centuries past. =============== - Name: SkyTown Location: World: Norion Room: Data Storage Description: SkyTown is a network of advanced structures floating in the atmosphere of planet Elysia. Most of the base is dedicated to research, from a local to interstellar level. The powerful sensors of SkyTown provide useful military intelligence data along with research information. An Aurora Unit analyzes the vast amount of data collected by the station: it is supported by the Elysians, a group of sentient mechanoids that live within the base. =============== - Name: Hunter Rundas Location: World: Norion Room: Docking Hub Alpha Description: Subject is a native of Phrygis, a moon of planet Bes III known primarily for ice mining. The Phrygisian ability to manipulate and generate ice has come in handy in subject's career as a Bounty Hunter. Intel suggests he enjoys hunting, to the point where he keeps trophies from all of the targets he's successfully captured or killed in his career. Subject is proud, cocky, and arrogant, and considers himself without rivals in his field. =============== - Name: Hunter Ghor Location: World: Norion Room: Munitions Storage Description: Subject is a veteran of the liberation war of Wotan VII. Only 6% of subject's birth-body remains: the rest is state-of-the-art cyberware. Despite his career and heavy cybernetic modification, subject is known for his high level of empathy and compassion. Ghor is rather gentle and approaches situations logically, but is not the most skilled of fighters. Intel suggests he even has a sense of humor. Subject has often championed the weak, poor, and downtrodden, working for free or giving bounty money earned to the victims of his targets. Subject can merge his cybernetic body into larger mechanisms, including gunships and fightercraft. This merging will alter Ghor's personality, and he will become incredibly aggressive and violent. Data indicates a high proficiency with computer infiltration and manipulation. High level of mechanical empathy with artificial intelligence. =============== - Name: Hunter Gandrayda Location: World: Norion Room: Munitions Storage Description: Subject homeworld unknown. Possesses metamorphic ability similar to the biomorphs of Jovia XII. Can assume the form and abilities of most living things, including bioforms considerable larger than the subject. Scans are unable to determine subject's age, but psych eval suggests a high degree of youthfulness. Intel suggests that bounty hunting is akin to a sport for her, one she enjoys considerably. Subject perceives the veteran Hunter Samus Aran as her chief rival, a rival she intends to surpass as soon as possible. =============== - Name: Olympus-Class Battleship Location: World: GFS Olympus Room: Security Station Description: The Olympus-class battleship is the first Federation capital ship designed to use an onboard Aurora Unit. They are the flagships of the fleets they serve in, usually commanded by an officer of flag rank. Battleships of this class have smaller crews than most ships of a similar size due to the presence of the Aurora Unit. The space saved in crew support is used for more battle systems. The enormous vessels are powered by Fuel Gel, making the scarce commodity of extreme value to the Federation military. =============== - Name: Tallon IV Incident Location: World: GFS Valhalla Room: Stairwell Description: Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. Object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost. =============== - Name: Valhalla Incident Location: World: Norion Room: Munitions Storage Description: The G.F.S. Valhalla was on a training mission after receiving new crew at Tivus. We believe the Valhalla was ambushed en route to the training base by a fleet of pirate vessels. Data suggests the pirates were using upgraded starships powered by Phazon: that plus superior numbers were more than the Valhalla could handle. Current whereabouts of the Valhalla are unknown: she is presumed destroyed in action. =============== - Name: Antur Incident Location: World: GFS Valhalla Room: Control Room Description: Planet Aether, home of the Luminoth, was struck by a "Phazon Meteor" five decades ago. The impact had catastrophic effects on the already unstable planet, creating a "dark twin" of the planet and a dire race known as the Ing. A brutal war between the win planets took place, with the Ing gaining the upper hand. The G.F.S. Tyr went to the sector to investigate pirate activity, but were forced to make an emergency landing on Aether. Shortly after, the entire crew of Tyr was attacked and annihilated by the Ing. Hunter Samus Aran was sent to investigate, and wound up entangled in the local conflict. Aran fought against both Space Pirates and Ing, and arose victorious. Aether's "dark twin" vanished, taking with it the Ing horde, and the planet's peace was finally restored. After the Aether Incident, the Federation sent the G.F.S. Anhur back to Aether to deal with the pirate base. Upon arrival, the crew and marines of the Anhur assisted the native Luminoth in dismantling an abandoned Space Pirate mining facility. During the operation, the crew detected the presence of Phazon. The ship's crew investigated and collected several kilograms of ore, which would later lead to the development of the PED. ====================================================================== Bryyo Data ====================================================================== =============== - Name: Golden Age Location: World: Bryyo Room: Reliquary II Description: Look now to the past, and to the time of peace on Bryyo. See the age of gold, when our world was a paradise unrivaled. Hear the songs of joy fill the streets of the Royal City, as the people honor the coming of Bryyus the First, the Liberator. Behold the launch of our first ship to the stars on that day, and witness the rise of Science, of a New Bryyo. See this, and see the beginning of our downfall. =============== - Name: Age of Science Location: World: Bryyo Room: Grand Court Description: The ships of Bryyo sped to the stars, in all directions, bearing the banner of peace. Soon we found stellar brethren in the Chozo, the Luminoth, and the Vlla. Starborne knowledge came to Bryyo, and we gladly sent our wisdom to our new friends in return. The hearts of Bryyo were filled with pride, and they honored the Lords of Science for all the wonders we provided. As the time of New Bryyo came to be, the old ways faded. The cries of joy from those who honored Science covered the angry shouts of those who mourned the old ways, the Primal Traditions. =============== - Name: Age of Schism Location: World: Bryyo Room: Main Lift Description: In time, the wonders of Science were not enough for those who held the Primal Traditions in their hearts. The warnings of the Chozo--to seek balance between old and new ways--were not heeded by the Lords of Science, myself included. We forged on, ignorant of the rage in the hearts of the Primals. The time came when Sfimas, First Lord of Science, denounced the Primals and their Traditions in the center of the Royal City. It was as flame to a dry forest. The Age of Science ended, and the Age of Schism was born. =============== - Name: Age of War Location: World: Bryyo Room: Gel Processing Site Description: In the beginning, the conflicts were small, out of sight for most on Bryyo. But they grew, slowly but as steady as the coming sun. Diplomacy gave way to brutality, and war came to our world. The Lords of Science turned their minds from exploration to destruction, and unleashed horrors unknown upon their Primal enemies. In retaliation, the Primals turned to the darkest of ancient powers, cursing us, the Science Lords, and all who served our cause. Friends from the stars tried desperately to end the conflict, all in vain. The people of war would not be denied. =============== - Name: Downfall Location: World: Bryyo Room: Temple Generator Description: Look now to the time of battle, tribe against tribe. See fertile land swept clean of all living things by arcane nightmares or the hellish blasts of Science. See the giant stone Mogenars do battle, destroying the land with their titanic blows. And hear the undying scream of a planet wracked by darkest war. The battles waged endlessly, and the resources needed to sustain our war machines were great. Bryyo too had become a casualty of the war: the air was filled with the smoke of battle and the soil soaked with the toxins of pollution. Calamity after calamity visited the folk of Bryyo, until a world once known for wonders became a scarred husk under the stars. Only a small region remained habitable, and to it the survivors went, bringing the war with them. =============== - Name: Victory Location: World: Bryyo Room: Hall of the Golems Description: We, the Lords of Science, mishandled the use of our knowledge. The devastation of the war robbed us of the rare resources necessaryto fuel our war engines. Without our machines we were unable to stand up to the Primal armies, and they overran the enclaves of many Science Lords. What few remained fled into dark places, polluted wastelands even the bravest of Primal warriors would not dare enter. Whatever joy there may have been amongst the victorious was quickly stamped out by the grim reality surrounding them. Bryyo, their cradle, their sacred home...was on the verge of death. =============== - Name: Struggle of Exiles Location: World: Bryyo Room: Burrow Description: As the followers of the Primal Traditions celebrated their victory, a number of surviving Science Lords gathered in a hidden sanctuary. It was there that our foolishness became obvious, and we regretted ignoring the Chozo's warning. We realized the folly of following the ways of Science with blind faith--and the peril of all Bryyo. The contamination left from the battles was spreading, and would soon scour the remaining fertile lands, leaving naught but ash. If left unaided, Bryyo would lose what few safe lands and water remained. Once more, our great minds turned to a grand task...planetary salvation. As our enemies searched the lands for us, the last Lords of Science, we created our final machines and launched them into the heavens. =============== - Name: Salvation Location: World: Bryyo Room: Hidden Court Hall Description: The great machines of the Science Lords performed flawlessly. They absorbed the toxins and pollution in the air and soil, preserving the remaining fertile land of Bryyo. Yet the planet's climate was forever changed, leaving one side eternally scorched by the sun, the other forever in the icy grasp of darkness. The launch of the machines revealed the hidden enclave of the Science Lords to their former enemies. The bright lights in the skies caused by the decontamination equipment stirred old hatred in the hearts of the Primals. Fearing a new attack, the Primals sent their warriors forth to hunt their hated foes. We were now marked for death. =============== - Name: The Hunted Location: World: Bryyo Room: Jungle Generator Description: The Primals crafted new magics to protect their warriors, and sent them into the burning wastelands to hunt the Lords of Science hiding there. Though we tried to avoid contact, many Science Lords were found and ended by Primal war bands. I was but the sole survivor, the last remaining Lord of Science. In order to protect myself, I adopted the wisdom once shared by the Chozo. I merged the ways of the new--Science--with the ways of old--Magic. I built mighty Mogenars out of stone, and placed them outside the walls of my home, there to silently protect me fromall enemies. =============== - Name: Decline Location: World: Bryyo Room: Colossus Vista Description: Forgotten in exile, a creature of myth, I, the last Lord of Science, worked tirelessly to protect myself and this world. I crafted magics and machines to bring life back to the wastelands. I found a new source of natural energy in the land and called it Fuel Gel. I vowed to atone for the devastation inflicted upon Bryyo, caused by both science and war. Yet, while I toiled, the Primals slipped slowly into barbarism. With no Science Lords to hunt, they turned on each other, tribe against tribe. Magic was lost to them, and they became as savage as the predator beasts of the wild. =============== - Name: Prophecy Location: World: Bryyo Room: Refinery Access Description: As time slowly passed, I grew old: even the combined power of magic and science couldn't cheat death forever. In order to preserve Bryyo's environment, I would need a successor. Finding one was a daunting task, for most of the folk saw me as a monster. Time passed quickly as I searched, and my efforts appeared to be in vain. Seemingly by chance, I found a young Primal wondering the wastelands and rescued her. But this was not a chance encounter. She was a prophetess, tirelessly searching for the last Lord of Science to speak to about her visions. In her dreams, she saw a starborne death coming to Bryyo, and with her vision came a plea to save her world. Based on her information, I began work on improving the existing decontamination equipment to help prepare a defense for Bryyo against the eventual catastrophe. =============== - Name: Our Plea Location: World: Bryyo Room: Imperial Caverns Description: Sadly, disaster came to us before we could finish our work. An accident caused our supply of Fuel Gel to explode, sending fire to the sky and exposing our position. It was not long before a Primal war band saw the great fire, and rushed to attack. Without a way to power my great Mogenars, I had no way to defend myself from their assault. Fleeing would only drive them to pursue us to no end, and they would show no mercy to either one of us once caught. I had no other choice except to stand my ground while the prophetess fled to safety. With her I sent my records of the past, in hopes they would both find sanctuary. You now read my last words, etched in stone and placed by the prophetess. We speak to you from beyond the grave, to plead with you... Save our world from the starborne plague. Lift the veil of hate from the eyes of our people. May our remaining relics serve you well in this struggle. ====================================================================== SkyTown Data ====================================================================== =============== - Name: Creators Location: World: SkyTown Room: Main Docking Bay Description: I am Elysian, descendent of both the Chozo and the First. I am facing the last moments of my life and transferring my memory to the data pod. In a way, our chronicle begins nearly 1500 years ago. That was when our noble creators, the Chozo, began to build that which would become our home. A place of exploration and knowledge, floating in the clouds of planet Elysia, a fitting home for its great Chozo builders. They built many linked, hovering pods: in time they formed a net in the skies across the globe, instruments peering out in all directions, studying the cosmos. We did not exist then: only the Chozo walked these hallowed halls. To the distant stars they looked, and a great many things they discovered--including that which would later spell grim disaster for all. =============== - Name: Gift Location: World: SkyTown Room: Arrival Station Description: Several decades passed for the Chozo here at Elysia. The harsh winds and storms began to take their toll on the station, and upkeep began to take up more and more of their precious time. Seeing a need for assistance, they created us. The first Elysian, built by Chozo hands, stepped out of the mechanicreche 1,450.82 years ago. Crude by our current standards, the First was soon given the greatest gift of all by the Chozo. To better assist the creators, the First was given self-awareness. To all other Elysians, the First shared the Chozo gift. This event marks year One of the Elysian reckoning. =============== - Name: Discovery Location: World: SkyTown Room: Barracks Lift Description: The Chozo were watchers, studying the depths of space tirelessly to quench their thirst for knowledge. From this facility they launched observation satellites, firing them into the heavens toward distant worlds. These satellites returned information that allowed them to analyze the various phenomenon occurring across the cosmos. Through this process they were able to satisfy their intellectual appetite, one planet at a time. One day, a Chozo Searcher happened upon a very rare discovery. A once-thought-lost satellite delivered information on a distant world. It was incredibly far away, even by Chozo reckoning. Study of the stellar object revealed that is was, in many ways, a planet--and yet also sentient. Alive. This chance event was brief, and the information being collected was lost before the true identity of the planet was revealed. =============== - Name: Alone Location: World: SkyTown Room: Landing Site A Description: In the year 400 of Elysian reckoning, the time for our Chozo creators to leave had arrived. To us they entrusted the station and its purpose. We were to stand vigil and watch over the station until the time when others seeking knowledge and enlightenment arrived. With their departure came one last request from the Chozo Searcher--to continue exploring the skies for the answers to the mysterious planet. We gave her our word and resumed her tireless search. Day after day we hunted for the answers she desperately sought, but our efforts yielded nothing. We failed. =============== - Name: Slumber Location: World: SkyTown Room: Ballista Lift Description: By the year 600, we of Elysia were low on critical supplies and fuel. We created smaller mechanoids to process fuel from the atmosphere of Elysia, but they proved unable to produce a sufficient supply. Unable to secure the necessary resources to sustain ourselves, we entered a state of hibernation to preserve our remaining stores of energy and parts. While we slumbered, the data collected by the station's equipment was fed to us in dreams. During this long period of sleep, we had many dreams. Countless great events came to us, including a reunion with our creators, who had come to call a new planet their home. It was not long before disaster struck. A stellar object hit planet Tallon IV, bringing with it a catastrophic corruption that sent the Chozo world into chaos. We watched helplessly as our creators perished, the few survivors fleeing to an unknown location. Powerless, we slept, and in our dreams we lamented the deaths of our creators. This was our final vision, after which we were never able to see our creators again. =============== - Name: Federation Location: World: SkyTown Room: Maintenance Shaft TA Description: Time passed slowly as we suffered through our bad dreams. We endured their visions until finally, in year 1435, our automated defense systems were triggered. A number of aliens, well armed and armored, had penetrated our battle screens and entered Elysia Station. Per protocol, we were revived from stasis to defend our home. As we mustered for battle, the aliens communicated with us and declared themselves to be under the banner of peace. A truce was called, and soon we began negotiations with the Galactic Federation. The Treaty of Elysia began a new era of prosperity for us. =============== - Name: Agreement Location: World: SkyTown Room: SkyTown Federation Landing Site Description: The treaty brought us new supplies, fuel, and parts from the Federation. In return, we allowed them to use Elysia Station as they saw fit. They were glad to use the station's powerful scientific systems, and gleaned a great deal of knowledge from our data banks. Unfortunately, the harsh atmosphere of our world was dangerous for the Federation researchers. They proposed to replace the humanoids with a single artificial intelligence unit, which they called Aurora. =============== - Name: Aurora Location: World: SkyTown Room: Broken Lift Description: Aurora was placed within one of our floating pods and connected into the station's network. This connection allowed Aurora to control not only the facility, but us as well. Our link allowed us to reap the benefits of the Aurora's own connection to the Federation's Aurora network. The units were capable of communication with one another regardless of the distance, and vast amounts of information were passed down to us. As the years went by we aided the Aurora and our Federation allies in their research. We studied potential enemy threats and collected data on their activities. It was, in some small way, a means to atone for our inability to help our creators years ago. Through our alliance with the Federation we were able to prevent many disasters, and bring an end to numerous threats in the cosmos. We are not certain if that was what our creators would have wished to happen, but it was certainly a peaceful life. =============== - Name: Loss Location: World: SkyTown Room: Concourse Access B Description: It was approximately five months ago that our systems detected a meteor-like object collide with a planet in a nearby galaxy. The impact was followed by a spreading corruption, identical to the one we saw devour our creators' planet. More so than ever, we were determined to aid the Aurora and discover the source of these objects. Months passed before we could uncover its origin- -it had come through a wormhole from an incredibly distant planet. We studied this link between the tear in space and the location it was connected to. As we delved deeper it became clear to us that this was the mysterious planet the Chozo Searcher had been seeking. The living planet was aggressively attacking other worlds, hurtling parts of itself across the cosmos like missiles. We had finally discovered the source of these corrupted meteors. It was about one month ago that we made our revelation, but all attempts at transmitting the critical data to the Federation were unsuccessful. It appeared that the Aurora Unit had become disabled. We tried desperately to restore the Aurora, but it had been corrupted by an unknown virus. Our only means of communication with the Federation were severed. =============== - Name: Phazon Location: World: SkyTown Room: Construction Bay Description: One week after we had lost communication with the Aurora Unit, we witnessed the living planet strike again. It sent forth several stellar objects, one aimed directly at us. It streaked through the clouds of Elysia, destroying a large portion of our home, ultimately striking the distant core below. Soon our sensors detected the presence of strange energy. Our readings matched with the Federation's data--this was the same toxin that corrupted countless other planets and our creators' world--the galactic scourge called Phazon. =============== - Name: Invader Location: World: SkyTown Room: Hoverplat Docking Site Description: We watched as Elysia fell victim to the meteor's corruption, its Phazon beginning to consume her. High above the noxious surface, we continued to collect data on the object. It was not long before we met a new enemy. Space Pirates, hostile alien life- forms and sworn enemies of the Federation, entered the station and attacked. The pirate forces struck swiftly, their numbers and weapons dwarfing our own. After their initial assault, they began construction of a massive energy shield around the meteor. They referred to the fallen object as a "Seed" and quickly built the protective barrier. Any resistance they met from us was crushed, and the massive shield was built without interruption. Our attention then turned to the pirates themselves. If we could not stop them through combat, perhaps there was another way. Our studies quickly yielded unexpected results. All of the Space Pirates were corrupted with Phazon, but unlike other life-forms, they were actually being sustained by it. This Phazon kept them alive, and it appeared to control their minds with a will of its own. =============== - Name: Defeat Location: World: Room: Description: The two weeks following the Seed's impact were disastrous. Like the Aurora Unit, we too were infected with a Phazon-based virus. The spreading corruption consumed many of us, putting us under Space Pirate control. It was not long before only a handful of us remained. During this time there was but a moment that we received aid. Ghor, the Hunter dispatched by the Federation, arrived here to restore the Aurora Unit. Our hope quickly vanished as he too was corrupted by Phazon and lost his own will. He now leads the assault on the remaining survivors, taking more and more of the station over with each passing day. There is no hope left for us. Soon, we too will be among the enemy forces. The last of us now stand before the brink of our history's end, silently waiting out our final hours. I am Elysian, descendent of both the Chozo and the First. I am facing the last moments of my life and transferring my memory to the data pod. ====================================================================== Space Pirate Data ====================================================================== =============== - Name: Our Mission Location: World: Pirate Homeworld Room: Lift Hub Description: Phazon was discovered two stellar years ago, and since that moment, Command has been driven to control it all. Two operations have been established, at tremendous cost. Both have failed, thanks to the accursed Hunter, Samus Aran. Her Federation allies now move to secure what little Phazon remainson the planet Aether. This we cannot allow. We, the crew of the battleship Colossus, swear to take that Phazon or die trying. =============== - Name: Stowaway Location: World: Pirate Homeworld Room: Command Station Description: Our attempts to intercept the Federation ship departing Aether were unsuccessful. With them went a collection of Phazon, the first to fall into Federation hands. They foolishly left most of the Phazon behind, allowing us to quickly collect what we could. But in our haste we took more than mere Phazon. Our scanners have detected the remains of Dark Samus, who has revived herself within our Phazon storage. Surely, we are cursed. The fiendish shrew consumed all of the Phazon, then wiped out a third of the crew in a matter of minutes. Now she moves at will through the halls of Colossus, using her witchery to beguile the minds of the crew. We are unable to call for aid, and only a few of us remain to stand against her. All is lost. =============== - Name: First Disciples Location: World: Pirate Homeworld Room: Processing Access Description: Our struggles have ended. She has shown us the error of our ways. The way is now clear. All previous vows of fealty have been forsworn: we now pledge sole allegiance to our liberator, the great one, Dark Samus. We bear a singular honor, we lucky few, for we are her first disciples. Our burden is a happy one, for we will pave the way to her glorious victory and cosmic rule. Let the light of Phazon lead us! =============== - Name: The Source Discovered Location: World: Pirate Homeworld Room: Airshaft Description: After our liberation, she left us adrift. We thought this a test of our loyalty, and so we endured. Some said she abandoned us. They were promptly shot. Disciples do not doubt their leader. When she returned, it was on the back of a titanic starborne beast! As we groveled in awe, she ordered us to follow the beast through a rift in space, a wormhole. Some refused to follow, afraid of the unknown. They too were shot. Disciples must be fearless. Once through the rift, we saw a singular wonder...Phaaze, the source of all Phazon in the cosmos. Phaaze, the home of our glorious leader! =============== - Name: The Leviathan Location: World: Pirate Homeworld Room: Transit Station 1-A Description: Our leader provided us with great wisdom on many subjects, including the improvement of our mighty battleship, Colossus. We followed her teachings, and turned our vessel into a ship without peer. But more work remained! Dark Samus required a mighty flagship, one to strike terror in the hearts of her enemies. The might of Colossus was not enough. She demanded more! Her solution was unique and most excellent. We took her great star-beast and fitted it with cybernetic weapon systems. Crew quarters and command consoles were placed within the beast's skull. In time, we created a mighty dreadnaught, and called it Leviathan. The great leader was pleased. =============== - Name: Taking Valhalla Location: World: Pirate Homeworld Room: Creche Transit Description: The vision of our leader is vast indeed. As we prepared for war with the hated Galactic Federation, she decided she required one of their great machines to better control her living planet. We then set out to bring an Aurora Unit to Dark Samus. Bribes led us to the location of our prize: the battleship Valhalla. Crewed with green recruits on a training mission, she was ours for the taking. One of the mightiest ships in the cosmos was no match for the Phazon-powered weapons of the Colossus. We rendered Valhalla helpless, then sent raider to claim our prize. The Aurora was ours! There was no mercy for the Federation dogs. At the command of Dark Samus, we jettisoned the crew into the frigid depths of space, leaving the wreck of Valhalla as a warning to the Federation. Let them tremble before our might! =============== - Name: Purification Location: World: Pirate Homeworld Room: Skyway Access Description: Our great leader, with the aid of our captured Aurora Unit, has discovered many of Phaaze's secrets. Dark Samus can now command the living world to send forth Phazon Seeds! She was eager to test this new power. When we heard the first world to receive this blessing was our Homeworld, we rejoiced. The Seed was sent into the void, and quickly made its way to our Homeworld. Our brethren foolishly tried to repel it, but their efforts were in vain. To think, once we were as pathetic as them! Now the deed is done, and slowly, our Homeworld becomes like Phaaze. Soon, there will be two living planets, two Phazon sources for our great leader to use as she sees fit. Soon, there will be thousands of new disciples for her to command. =============== - Name: Vanguard Location: World: Pirate Homeworld Room: Mine Lift Description: The time has come. Our leader commands. We go to war at last! Three worlds will be attacked, each important to the Federation. We shall destroy the spy base at Elysia, the fuel production of Bryyo, and the naval station at Norion. Each of those wretched worlds will become as Phaaze...each a foothold into the territory of the hated Federation. From those worlds, our vanguard will go forth. At long last, our enemies will be humbled, then enslaved. Three Phazon Seeds will be sent, and an armada will accompany each of them. Dark Samus herself will lead the attack on Norion. Victory is ours for the taking! =============== - Name: Victory and Loss Location: World: Pirate Homeworld Room: Drill Shaft 1 Description: Today is a day of celebration and woe. Our forces have taken planet Bryyo, leaving the Federation outpost there in cinders. Though we missed their spy base at Elysia, the planet itself was struck with a Phazon Seed. But Norion...Norion was a failure...all thanks to the accursed Hunter, Samus Aran. All is not lost, however. Our great leader defeated Aran and her mongrel allies in battle. If they aren't dead, they'll soon wish they were. Each of them bears her mark of corruption. Soon they, like we disciples, will bow to her will. =============== - Name: Bryyo Falls Location: World: Pirate Homeworld Room: Phazon Mine Entry Description: Command has received disturbing reports from Bryyo. Contact with our outpost there has been terminated. A coded bliptrans showing Commander Rundas falling in battle to Samus has arrived. Worst of all, the Bryyonian Seed has been demolished. The Hunter's might is great, and she is as efficient as ever when it comes to disrupting our operations. Our spies within the Federation tell us she travels to Elysia soon. We plan on having an appropriate welcoming party in place for her when she arrives. Commander Ghor is a very...accommodating host. =============== - Name: Disaster at Elysia Location: World: Pirate Homeworld Room: Command Courtyard Description: The march of the Hunter continues, much to our dismay. She has smashed our line at Elysia, taking down Commander Ghor in the process. The accursed Elysian machines were no match for Aran's guns, and now the Federation has control of their spy station once again. It is only a matter of time before they find the location of the Phazon source and send their fleets to lay siege. Our great leader does not seem to mind these setbacks. If Samus comes to our Homeworld, she will find us ready. =============== - Name: Mistress Gandrayda Location: World: Pirate Homeworld Room: Transit Tunnel P70 Description: Mistress Gandrayda is the last of our leader's field commanders. We hope that she will succeed where the others have not. We hope that she will slay the wretched Hunter! Gandrayda tests our mettle often. She moves among us in our form, watching us, looking for signs of weakness. Several unfaithful disciples have been ended...violently. Those who survive will be stronger, ready for the Hunter that comes for them from the void. Gandrayda has vowed to present Aran's bloody helmet to Dark Samus as tribute. We hope she fulfills that vow! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 6)- Suit Upgrades ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upgrading your suit is an integral part to all Metroid games. Suit upgrades grant you new abilities and access to new places. If the name is marked with (starting upgrade) after it, it means you have this ability at the start of the game. Formatting is as follows: Name: Location: (world, room) Description: (A description, mostly made by me) Actual Use: (What you are actually going to use this for in the game) How to Use: (How to activate and use this power) =============== *** Suits *** =============== Name: Power Suit (Starting Upgrade) Description: Top of the line Chozo armor. Is completely air tight with life-support features. Amplifies the wearers strength and is equipped with a basic energy-based arm cannon. Can be outfitted with many other Chozo and Chozo-like devices to augment its abilities and attributes. Actual Use: Its your suit. How to Use: Always active. =============== Name: Varia Suit (Starting Upgrade) Description: An upgrade to the Power Suit, this adds a little more bulk to the suit, as well as two large cooling units to the shoulders, allowing the wearer to survive in extreme heat environments. This suit is the one pictured on the cover of most Metroid games. Actual Use: Its your suit. How to Use: Always active. =============== Name: PED Suit Location: G.F.S Olympus, Med Lab Delta Description: PED stands for Phazon Enhancement Device. It allows the user to inject reserves of Phazon into the suit, thus amplifying its power 10 fold. This is not a Chozo upgrade, rather the Space Pirates invented it and the Galactic Federation refined it. Actual Use: Allows you to use Hypermode. How to Use: Press and hold the + button ============== Name: Space Jump Boots (Starting Upgrade) Description: By mounting air jets to heels of the power suit, this upgrade allows the user to jump in mid air. This (or similar) upgrades can be found in most modern standard-issue army equipment in all factions. Actual Use: Allows you to reach high and far off places How to Use: Press B, then in air press B again. =============== Name: Hazard Shield Location: Pirate Homeworld, Craneyard Description: By adding an external power supply to the back and modifying the cooling units on the Varia Suit, this suit upgrade will allow the cooling units to project a shield around the Varia Suit. This shield activates when a corrosive substance is detected. It cannot protect from physical or energy-based attacks, however. Actual Use: Allows you to walk around in Fuel Gel and Acid Rain without taking damage. How to Use: Always active =============== Name: Screw Attack Location: Bryyo, Hall of Remembrance Description: Erm, I don't even have any guesses on this one. Actual Use: Allows you to jump 7 consecutive times in air, and to perform the wall jump off of green, shiny walls. How to Use: Press B to jump, then again to double jump, then a third time to activate the screw attack. You can jump 5 more times before falling. =============== *** Arm Cannon *** =============== Name: Power Beam (Starting Upgrade) Description: The power Beam is the main offensive weapon of the Power Suit. It fires concentrated blasts of energy, and can be "charged" by holding the fire button. Safety limits have been set, however, so that it can only be charged so much and is then just held there until the user fires. Actual Use: Your base weapon. How to Use: Press A to fire, hold A to charge. =============== Name: Plasma Beam Location: Elysia, Main Docking Bay Description: Plasma Beam is an upgrade to the power Beam. It fires concentrated blast of molten Plasma, burning opponents. It can also be refined to work as a wielders tool or used to clear away scrap metal. Like the power Beam, it to can be charged. Actual Use: Your (new) base weapon. Can melt certain materials. How to Use: Press A to fire, hold A to charge. =============== Name: Nova Beam Location: Pirate Homeworld, Main Cavern Description: Nova Beam replaces the Plasma Beam as the next power Beam upgrade. It fires ultra sonic blasts of energy that can penetrate certain materials. It is mainly used in mining, as its ability to gnaw through substances is unparalleled. Given the high frequency of the blasts, it to can burn on contact. Like its predecessors, it can also be charged. Actual Use: Your (new) base weapon. Can shoot through certain materials, as well as melt things. Best used in conjunction with the X-ray visor. How to Use: Press A to fire, hold A to charge. =============== Name: Hyper Beam Location: G.F.S Oylimpus, Med Lab Delta Description: By using the PED suit to pump Phazon into the Power Suit, the arm cannon functions as a cooling vent; blasting concentrated Phazon from the suit to keep the wearer from becoming poisoned. The arm cannon still retains its normal abilities, that is, rapid fire and charging. Actual Use: Allows you to dispatch enemies very quickly and to destroy certain Phazon-based substances. How to Use: Press and hold + to enter Hypermode, then pres A to fire or hold A to charge. =============== Name: Missiles Location: G.F.S Olympus, Munitions Storage Description: Not a Beam, but still a weapon. Missiles are exactly what they sound like: and explosive warhead launched from the arm cannon. But unlike energy which can be generated by the Power Suit, only a finite number of missiles can be carried at once. Where these missiles are stored is a mystery, but expansions can be found, allowing the wearer to carry more. These are also smart missiles, in that they can track targets... to an extent. Actual Use: Blast away heavy debris and causing charged-Beam damage to enemies. How to Use: Press down on the D-pad =============== Name: Ice Missiles Location: Bryyo, Temple of Bryyo Description: And upgrade to the standard missiles, this adds a special cooling agent to the missile once it's armed in the cannon. On impact, the missile will explode, then release the agent and freeze its target. It still retains all of the standards missiles abilities. Actual Use: Freeze enemies, more damaging to Brryo creatures, and destroying white blast shields. How to Use: Press down on the D-pad =============== Name: Seeker Missiles Location: SkyTown, Xenoresearch B Description: This upgrade allows multiple missiles to be armed at once, allowing for the near simultaneous firing of up to five missiles. This will allow the wearer to hail fire down on opponents with near unparalleled destructive capabilities. Actual Use: Mostly just used for unlocking seeker missile doors, though they can be used rather effectively against slow moving enemies. Just lock on, charge, and point. The longer you hold the reticule on them the more missiles with arm. How to Use: Press and hold the down arrow on the D-pad. Point at the targets you want to hit, then release the button to fire. =============== Name: Hyper missiles Location: Elysia, Seed Description: By using the PED suit to pump Phazon into the Power Suit, the arm cannon acts like a vent to protect the wearer. With this upgrade, the Phazon can be routed into the missile compartment, amplifying the missiles power by untold amounts. Actual Use: Causing MASSIVE damage to enemies and destroying Phazon-based alloys. How to Use: Press and hold + to enter Hypermode, the press down on the D-pad =============== *** Visors *** =============== Name: Combat Visor (Starting Upgrade) Description: The combat visor is the basic visor used in combat. It gives a heads up display, that is, it tells you what is happening within the Power Suit. This includes how much ammo you have, how much damage you can take versus how much you have already taken, and sonar to track enemies. Actual Use: Your main visor. How to Use: Your default visor. If you have another visor active, press and hold - and highlight the center area before letting go. =============== Name: Scan Visor (Starting Upgrade) Description: This visor is made to download data into the Power Suit (this includes shape recognition software). The Power Suit can then do a number of things with the data, including decipher it, cross- check it with stored records, or send asked-for information back to the object. Actual Use: Allows you to scan things for the logbook. How to Use: press and hold - and highlight the top area before letting go. =============== Name: Command Visor (Starting Upgrade) Description: This allows the user to command his or her ship using spatial coordinates obtained by the visor, and a command pad located on the side of the arm cannon. Actual Use: Allows you to call your ship into a landing zone or to mark a target for pick up/drop off. How to Use: Press and hold - and highlight the right area before letting go. =============== Name: X-ray Visor Location: Pirate Homeworld, Command Vault Description: As its name suggests, this visor emits X-rays to see through objects. The heads up display from the combat visor is still visible, as this visor is often used in combat to locate an enemies weak point. Actual Use: In conjunction with the Nova Beam, you can target an enemies weak point and take them out in one hit. Also allows you to interface with certain machines and generally see through things. How to Use: Press and hold - and highlight the left area before letting go. =============== *** Morph Ball *** =============== Name: Morph Ball (Starting Upgrade) Description: The morph ball upgrade, somehow, allows the wearer to curl up into a ball not more them a foot or two in diameter. Technology surrounding this ability is unknown, and all attempts to copy it have failed. Actual Use: Allows you to fit in small spaces. How to Use: Press the C button =============== Name: Morph Ball Bombs (Starting Upgrade) Description: These bombs can only be used while in morph ball form. The allow for some offensive capabilities while in morph ball form, but are mainly defensive. They aren't actually explosive bombs, per-se, but are more of an electrical bomb. This allows them to be used as a power source for certain devices. Actual Use: Used to activate morph ball slots and attack enemies. How to Use: Press C to activate morph ball mode, the press A. =============== Name: Ball Jump (Starting Upgrade) Description: Concentrates the same electrical power that forms morph ball bombs, then releases it in one burst to propel the user upwards. Great for quick escapes or in navigating pipes. Actual Use: Jumping while in morph ball form. How to Use: Press C to enter morph ball mode, then pull the Wii remote up. =============== Name: Boost Ball Location: Elysia, Ballista Storage Description: The boost ball upgrade is for morph ball form only. It allows the user to store up energy, then release it to provide a burst of speed. While aiding greatly in escapes, it can also be used offensively, as well as to built up kinetic energy. Actual Use: Climbing half-pipes and activating spinners How to Use: Press C to enter morph ball mode, then hold B to charge =============== Name: Spider Ball Location: Elysia, Powerworks Description: Using electrical power, this upgrade creates a magnetic field around the morph ball. This allows the user to cling to magnetic devices. Actual Use: Used to climb spider ball tracks. While climbing, use bombs to jump up and the boost ball to jump across. How to Use: Press C to activate morph ball mode, then hold Z to activate the spider ball. =============== Name: Hyper Ball Location: Bryyo, Seed Description: The PED suit not only augments the Power Suit's arm cannon, it also enhances the morph ball. The morph ball streams Phazon through its electric outputs, creating a lightning storm of electrified Phazon that can home in on opponents. Actual Use: Can clear away Phazon branches in areas only accessible while in morph ball form. Also has great offensive power. How to Use: Either activate moprh ball mode then Hypermode or vise-versa, then press and hold A to shoot Phazon. =============== *** Grapple *** =============== Name: Grapple Lasso Location: Norion, Docking Hub Alpha Description: The grapple lasso uses a small generator attached to the arm of the Power Suit to generate a Beam of malleable energy. The "rope" of energy can be attached to an object and used to pull things, though it is not powerful enough to pull anything large. This upgrade is favored more by construction workers then fighters. Actual Use: Pull shields and locks off. How to Use: Lock on with Z then cast the nunchuk forward to activate, then pull back to pull the object. =============== Name: Grapple Swing Location: Bryyo, Reliquary 1 Description: An upgrade to the grapple lasso's generator, this allows the Beam to lift more weight, including that of the suit and the wearer. This allows the wearer to use it as a grappling hook of sorts. Actual Use: Attach to a grappling point and swing across. How to Use: Point at a grappling point and press Z. =============== Name: Grapple Voltage Location: Pirate Homeworld, Proving Grounds Description: Yet another upgrade to the grapple lasso's generator, this allows for the exchange of power to and from the Power Suit; making the Power Suit a sort of mobile battery charger. Caution is strongly urged with this upgrade, as too much power taken from the Power Suit can endanger the wearer. Actual Use: Drain power from / give power to machines, depending. How to Use: Lock on with Z, then cast the nunchuk to throw the lasso. Use the joy stick to stream power: forward gives power, back takes away. =============== Name: Hyper Grapple Location: Pirate Homeworld, Seed Description: With the PED suit pumping Phazon through the Power Suit, the Phazon can be routed to the grapple lasso's generator as well. This allows for not just the exchange of energy, but the exchange of Phazon between the wearer and the target. Actual Use: To overload and destroy certain Phazon-based masses. How to Use: Press and hold + to activate Hypermode. Lock on with Z, then cast the nunchuk to throw the lasso. Use the joy stick to stream power: forward gives power, back takes away. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 7)- Extras ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ First, a list. Then, some explaining. Name Red Blue Gold Green --------------------------------------------------- |++ Concept Gallery ++++++++++|++++|+++|++++|+++++| |-----------------------------|----|---|----|-----| | Samus Package | 3 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Creature Package 1 | 3 | 1 | 1 | 0 | |-----------------------------|----|---|----|-----| | Creature Package 2 | 3 | 2 | 2 | 1 | |-----------------------------|----|---|----|-----| | World Package 1 | 3 | 1 | 1 | 0 | |-----------------------------|----|---|----|-----| | World Package 2 | 3 | 2 | 2 | 1 | |-----------------------------|----|---|----|-----| |-----------------------------|----|---|----|-----| |++ Bonus Gallery ++++++++++++|++++|+++|++++|+++++| |-----------------------------|----|---|----|-----| | Ship Bumper Stickers | 3 | 1 | 3 | 2 | |-----------------------------|----|---|----|-----| | Screen Shot Tool | 3 | 1 | 3 | 2 | |-----------------------------|----|---|----|-----| | Mii Bobble Head | 3 | 1 | 3 | 2 | |-----------------------------|----|---|----|-----| | Diorama 1 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| | Diorama 2 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| | Diorama 3 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| | Diorama 4 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| | Diorama 5 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| | Diorama 6 | 3 | 1 | 3 | 1 | |-----------------------------|----|---|----|-----| |-----------------------------|----|---|----|-----| |++ Soundtrack Gallery +++++++|++++|+++|++++|+++++| |-----------------------------|----|---|----|-----| | Omega Ridley | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Helios | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Steamlord | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Bryyo | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Bryyo: Thorn Jungle | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | The Corruption | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | MP3 Title Music | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Gandrayda | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Pirate Homworld | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Metroid Battle Theme | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | GF Battle Theme | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | In the Cockpit | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | SkyTown | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Phaaze | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| | Valhalla | 4 | 2 | 1 | 0 | |-----------------------------|----|---|----|-----| Now for some explaining. Some things you will not be able to buy right off. This is because you have to experience what is depicted in the art before you can view it. IE, you cant buy Diorama 6 until you fight AU 313 and Dark Samus. In order to buy every extra in the game, you have to earn every credit in the game, as well as get 14 green medals. Explanation of galleries: The "Concept" gallery is all concept art. Hand drawn, and most of it colored. Kind of neat to look at, as you can see the original designs for certain areas before they were edited into their final shape. "Bonus" gallery contains the three most popular items (bobble head, bumper stickers, and screenshot tool), and the dioramas. Note that for the first three, after buying them you have to turn them on via the same menu you bought them in. - The bobble head bonus will add the head of the Mii use selected for your profile onto Samus's Viara suit with the helmet off. This will appear in the cockpit of Samus's ship. - The bumper stickers will add various stickers to the side of your ship equal to the save files you have on your Wii. The following is a list of games that will make a sticker appear on your ship: -- Zelda Twilight Princess -- Wario Ware Smooth Moves -- Super Paper Mario -- Wii Sports -- Wii Play -- Excite Truck -- Mario Party 8 -- Metroid Prime 3 - The screenshot tool will take a picture of the screen by pressing the up button on the D-pad. This image will then be sent to your Wii Message Board in the Wii channels menu. - The dioramas are like concept art, only in 3-D like the trophies in Super Smash Bros Melee. A list of the dioramas are as follows: - Diorama 1: Samus falling after Ridley in the shaft. - Diorama 2: Samus sitting on an alter with the Reptilicus bowing before her, and one of them offering her a stone. - Diorama 3: Samus zipping around Mogenar in morph ball form - Diorama 4: Samus using the wreckage from the Defense Drone to jump up and attack a Steamlord. - Diorama 5: Samus climbing up Ghor's armor suit (similar to what she did to Ridley), with several Chozo ghost on the edge. - Diorama 6: Samus fighting AU 313 Soundtrack gallery just lets you buy and then listen to music from the game. Really pointless, as you cant even listen to it outside the gallery menu. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 7.1)- Medals ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Medals are used to buy things in the extras menu. You earn medals throughout the game for accomplishing certain tasks. These include scanning objects, completing special objectives, and defeating enemies. When a medal is earned, it will flash at the top of the screen for a second. There are four different types of medals: Red, Blue, Gold, and Green. The type earned depends on the task completed. Every task has a set medal color associated with it. Red: Scan a creature Blue: Scan Lore/saving GF Troopers Gold: Defeat a special enemy/accomplish an objective Friend Vouchers: Friend Vouchers are special. They can be traded in for a Green medal (it's the only way to get green medals), but not in a conventional way. First, you have to have Wiiconnect24 on in the Wii options menu. Second, you need to have some Friends on your Wii Friend list that have Metroid Prime 3. Finally, get them to send you a Friend Voucher. When you start your profile, you will have the option to convert any number of Vouchers you've received from Friends into green medals. Beware, as every profile in the game shares the same Friend list, and as such the same Friend Vouchers received. To send other people Vouchers, select "Friend Vouchers" then select someone whose name is black (as opposed to gray) as that means they've played Metroid Prime 3. You can send them as many Vouchers as you want, but only one at a time. Remember, you don't have infinite Vouchers, you have to earn them in game. Below is a complete list of Gold medals and Friend Vouchers. ====================================================================== 7.1.1)- Gold medals and Friend Vouchers ====================================================================== The medals are listed in order by planet. Note that you cannot always get a medal the first time you enter a room. **NOTES** 1) for any medal with "Red Phaazoid" listed, see the Red Phaazoid section below. 2) For medals stating "on Veteran" means you must be playing on the Veteran or Hypermode difficulty setting. This means you have to beat the game at least twice, once on Normal and once on Veteran, to get all the medals. 3) There are a few blue medals on the Olympus that have special requirements. These are listed as well. ------------------- Any Planet ------------------- - Any room Name ### Kills Medal: Friend Voucher Obtained by: Getting a total number of kills. Every 100 kills up to 1000 gets you another voucher, that's 10 total. - Any room Name: Crash Landing Medal: Friend Voucher Obtained by: Rip jetpack off an AeroTrooper. Set him on fire with the Plasma Beam, then lock on and grapple him. - Landing Site on any Leviathan Name: Exterminator Medal: Friend Voucher Obtained by: Kill all creatures at Landing Site ------------------- G.F.S Olympus ------------------- - Docking Bay 5 Name: Juggling Bonus 10 Medal: Gold Obtained by: Juggle 10 drones - Docking Bay 5 Name: Juggling Bonus 20 Medal: Friend Voucher Obtained by: Juggle 20 training drones - Xenoresearch Lab Name: GF Trooper Saved Medal: Blue Obtained by: Save the Troopers -Port Observation Deck Name: GF Trooper Saved Medal: Blue Obtained by: save the Trooper - Lab Access Name: GF Trooper Saved Medal: Friend Voucher Obtained by: quickly shoot the emergency door button - Repair Bay Shaft Name: GF Trooper Saved Medal: Blue Obtained by: Save Trooper by getting the missiles and getting across the bridge as fast as possible. - Docking Bay 5 Name: Berserker Lord Defeated Medal: Gold Obtained by: Defeat Berserker Lord - Docking Bay 5 Name: Berserker Lord Defeated Medal: Gold Obtained by: Defeat Berserker lord on Veteran ------------------- Norion ------------------- - Cargo Dock C Name: Flawless Escape Medal: Gold Obtained by: Escape Meta Ridley without taking damage - Generator Shaft Name: Meta-Ridley Defeated Medal: Gold Obtained by: Defeat Meta Ridley - Generator Shaft Name: Meta-Ridley Defeated Medal: Gold Obtained by: Defeat Meta Ridley on Veteran - Generator Shaft B Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher - Generator Shaft B Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher on Veteran ------------------- Bryyo: Cliffside ------------------- - Grand Court Name: Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Bryyo: Fiery ------------------- - Temple of Bryyo Name: Rundas Defeated Medal: Gold Obtained by: Defeat Rundas - Temple of Bryyo Name: Rundas Defeated Medal: Gold Obtained by: Defeat Rundas on Veteran - Temple Generator Name: Generator Destroyed Medal: Gold Obtained by: Destroy eastern energy signature - Gel Cavern Name: Short-cut Discovered Medal: Friend Voucher Obtained by: Use shortcut behind the Fuel Gel spout on the right side - Any place in Bryyo Name: Icy Reptilicide Medal: Friend Voucher Obtained by: Reptilicus commits suicide. Freeze a Reptilicus with an ice missile just after he throws his boomerang. The boomerang will come back and kill him. - Gel Processing Site Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Bryyo: Thorn Jungle ------------------- - Jousting Field Name: Korakk Beast Defeated Medal: Gold Obtained by: Defeat Korakk Beast - Jousting Field Name: Korakk Beast Defeated Medal: Gold Obtained by: Defeat Korakk Beast on Veteran - North Jungle Court Name: Perfect Execution Medal: Friend Voucher Obtained by: Throw all three switches without a Pirate resetting one - Jungle Generator Name: Generator Destroyed Medal: Gold Obtained by: Destroy western energy signature - Jousting Field Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Bryyo: Seed ------------------- - Leviathan Core Name: Mogenar Defeated Medal: Gold Obtained by: Defeat Mogenar - Leviathan Core Name: Mogenar Defeated Medal: Gold Obtained by: Defeat Mogenar on Veteran ------------------- Bryyo: Ice ------------------- - Warp Site Bravo Name: New Area Discovered Medal: Friend Voucher Obtained by: Discover new area ------------------- Elysia: SkyTown West ------------------- - Steambot Barracks Name: Steamlord Defeated Medal: Gold Obtained by: Defeat Steamlord - Steambot Barracks Name: Steamlord Defeated Medal: Gold Obtained by: Defeat Steamlord on Veteran - Skybridge Hera Name: Stylish Kill Medal: Friend Voucher Obtained by: Drop bridge with Steambots on it - Ballista Storage Name: Defense Drone Defeated Medal: Gold Obtained by: Defeat Defense Drone - Ballista Storage Name: Defense Drone Defeated Medal: Gold Obtained by: Defeat Defense Drone on Veteran - Main Docking Bay Name: Ghor Defeated Medal: Gold Obtained by: Defeat Ghor - Main Docking Bay Name: Ghor Defeated Medal: Gold Obtained by: Defeat Ghor on Veteran - Any room Name: Bowling for Bots Medal: Friend Voucher Obtained by: Bowl over three Tinbots in a row with boost ball - Construction Bay Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid - Hoverplate Docking Site Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Elysia: SkyTown East ------------------- - Concourse Ventilation Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid - SkyTram East Name: New Area Discovered Medal: Friend Voucher Obtained by: Ride SkyTram West here. - Turbine Chamber Name: Berserker Lord Defeated Medal: Gold Obtained by: Defeat Berserker Lord - Turbine Chamber Name: Berserker Lord Defeated Medal: Gold Obtained by: Defeat Berserker Lord on Veteran - Escape Pod Bay Name: Seed Shield Destroyed Medal: Gold Obtained by: Destroy seed shield ------------------- Elysia: Seed ------------------- - Leviathan Core Name: Helios Defeated Medal: Gold Obtained by: Defeat Helios - Leviathan Core Name: Helios Defeated Medal: Gold Obtained by: Defeat Helios on Veteran ------------------- Pirate Homeworld: Research Facility ------------------- - Proving Grounds Name: Gandrayda Defeated Medal: Gold Obtained by: Defeat Gandrayda - Proving grounds Name: Gandrayda Defeated Medal: Gold Obtained by: Defeat Gandrayda on Veteran - Metroid Creche Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher - Metroid Creche Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher on Veteran - Metroid Creche Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid - Proving Grounds Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Pirate Homeworld: Mining Site ------------------- - Phazon Harvesting Name: Harvester Destroyed Medal: Friend Voucher Obtained by: Defeat Phazon Harvester Drone - Phazon Harvesting Name: Harvester Destroyed Medal: Friend Voucher Obtained by: Defeat Phazon Harvester Drone on Veteran - Phazon Harvesting Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid ------------------- Pirate Homeworld: Command Center ------------------- - Command Station Name: Defense System Obliterated Medal: Gold Obtained by: Destroy defense system - Transit Tunnel P70 Name: All Troopers Survived Medal: Gold Obtained by: Keep all the Demolition Troopers alive [12/12] - Transit Station Leviathan Name: Commander Squad Defeated Medal: gold Obtained by: Defeat Pirate Commander - Transit Station Leviathan Name: Commander Squad Defeated Medal: Gold Obtained by: Defeat Pirate Commander on Veteran - Transit Station 0204 Name: Red Phaazoid Defeated Medal: Gold Obtained by: Defeat Red Phaazoid - Leviathan Battleship Name: Leviathan Humiliated Medal: Friend Voucher Obtained by: Repeatedly shoot the large eye-like thing - Any room Name: 20 Commandos Defeated Medal: Friend Voucher Obtained by: kill 20 Commando Pirates ------------------- Pirate Homeworld: Seed ------------------- - Leviathan Core Name: Omega-Ridley Defeated Medal: Gold Obtained by: Defeat Omega Ridley - Leviathan Core Name: Omega-Ridley Defeated Medal: Gold Obtained by: Defeat Omega Ridley on Veteran ------------------- G.F.S Valhalla ------------------- - Aurora Chamber Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher - Aurora Chamber Name: Metroid Hatcher Defeated Medal: Gold Obtained by: Defeat Metroid Hatcher on Veteran - Control Room Name: Secret Message Discovered Medal: Friend Voucher Obtained by: Activate secret Aurora 313 dialogue by using the keypad and the code gotten from a pad beside a fallen GF Trooper in the same room. ------------------- Phaaze ------------------- - Sanctum Name: Dark Samus Repulsed Medal: Gold Obtained by: Repulse Dark Samus - Sanctum Name: Dark Samus Repulsed Medal: Gold Obtained by: Repulse Dark Samus on Veteran - Sanctum Name: Aurora Unit 313 Defeated Medal: Gold Obtained by: Defeat Aurora Unit 313 - Sanctum Name: Aurora Unit 313 Defeated Medal: Gold Obtained by: Defeat Aurora Unit 313 on Veteran ====================================================================== 7.1.2)- Red Phaazoids ====================================================================== Phaazoids themselves are extremely annoying. They are small balls of energy, similar to Atomics. They fire out large rings of energy, either vertical or horizontal, that will spread across the entire room. The only way to dodge it is to jump (horizontal ring) or sidestep (vertical ring). Killing them is even harder. The only thing that can damage them is Phazon based weaponry, but not missiles. It takes half a tank just to take out the original Phaazoid. After, it splits into two parts. One of which may or may not be the Red Phaazoid we are after (not all Phaazoids split into a Red Phaazoid). If you don't destroy the the two mini Paazoids, they will fuse back together. Each mini Phaazoid takes about a quarter of a tank to destroy, while the Red Phaazoid takes almost a full tank. Enen after you kill the mini Phaazoids, they break into even smaller parts. These parts are like seeker missiles and will try to ram you.you cant kill them, so just try to dodge. Anyway, back to the Red Phaazoid. After the first Phaazoid splits, one of its minis will have a red hue to it. That is your target. BUT BE WARNED! After defeating the Red Phaazoid, a gold medal will appear in the air (it wont give it to you automatically). This means you have to go pick it up, so be sure to kill it in a reachable place. Red Phaazoids *normally* appear after the Seed for that planet is destroyed. Some of them have a couple other requirements for tracking them down. They are listed in the walkthrough, but they can be hard to track down. So here is a list of all the Red Paazoids in the game. A few of them it is known how and when they appear, for these the that time is listed so you can choose when to track them down. ------------------- Bryyo: Cliffside ------------------- - Grand Court Can be found after: Obtaining the X-ray visor To find: On the Golem in the middle of the area, walk up to the top of its head and use the dial lock when looking through the X-ray visor. ------------------- Bryyo: Fiery ------------------- - Gel Processing Site To find: There are several of them in the room. It's best to work your way back up to the top of the structure in the middle of the room so you can get a clear shot at all of them. ------------------- Bryyo: Thorn Jungle ------------------- - Jousting Field To find: Several of them in the field. Watch your health carefully. ------------------- Elysia: SkyTown West ------------------- - Construction Bay To find: There are two of them. One right as you enter, and the other is on the platform across from the entrance to the Ballista Lift. If you go over to the door and look across, you should be able to see it. - Hoverplate Docking Site To find: It's a few platforms in, at the large elongated platform in the center. ------------------- Elysia: SkyTown East ------------------- - Concourse Ventilation ------------------- Pirate Homeworld: Research Facility ------------------- - Proving Grounds To find: Again, multiple Phaazoids, though only a few. ------------------- Pirate Homeworld: Mining Site ------------------- - Phazon Harvesting ------------------- Pirate Homeworld: Command Center ------------------- - Transit Station 0204 To find: MAKE SURE YOU ARE IN THE RIGHT ROOM! All of the transit stations are full of Red Phaazoids, and I mean FULL! Most of them have 5- 8 Phaazoids in it, and even just one can drain a full tank. The actual Red Phaazoid is going to be hard to track down, so just blaze away till something red pops up, kill it and RUN! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 8)- Tips, Tricks, and Cool little things ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This section isn't really in any particular order just yet. That may change. Also note that some of them have the original author listed after them (no, they aren't all mine). - if a Pirate hits you with a Phazon grenade, it is actually detrimental to the Pirate. It wont do much (if any) damage to you, but you can now annihilate him with the hyper Beam. - the screw attack isn't just for jumping, it is actually an attack. When it is activated, you become pretty much invincible and can cause massive damage to anything you touch. - every time you fire a seeker missile, you have to fire one missile before it starts charging, thus wasting a missile. To prevent this, start charging you Beam weapon, then, without letting go of the A button, press down on the d-pad to start charging the seeker missile. At that point, let go of the A button and seeker missile will charge without you wasting that first shot. - equally, if you start charging your seeker missile but decide not to use it, press and hold the A button to cancel the seeker missile's charge. - Once you get the Nova Beam and the X-ray visor, you can not only shoot through enemies, but see through them as well; this includes their weak points. Commando Pirates, Phazon Metroids, Metroid Hatchers, and many other enemies can all be taken out in one shot with this combo. Just lock on to zoom in and fire. - scanning objects doesn't have to be done all at once. If you start scanning something and get interrupted, you can scan it the next time you see it and the scanning will pick up right where you left off. - "Elysia" means "delightful place" and is often used as a name for Heaven, which is often portrayed as a floating city in sky. The overall feel of Elysia and SkyTown support this. - peteyboo - the four light at the top of Samus's visor represent the battery life left in your Wii remote. 4 lights for full, 1 for almost dead. Both Prime 1 and 2 had these lights as well, but they weren't used for anything and just faded on and off randomly. - In the spire dock on Elysia after you've shut down the engines, there is a digital countdown timer just outside the rear of the escape pod. - You really don't need more then three Gunship Missiles in the game, making the expansions pointless. But you have to get them for 100% completion, which is kind of annoying. - The Power Bomb upgrade (a staple in Metroid games, and has been in every one I can think of) doesn't appear in Prime 3. Reasoning behind this in unknown, though there really isn't any puzzle that could have been added to by implicating the power bomb. - The Plasma Beam in Prime 3 is in the same shape (expanding the arm cannon vertically) as the ice Beam from Prime 1 (the original Plasma Beam elongated the arm cannon). Kind of humorous. - Samus's ship, while not having a name, undergoes a major redesign in Prime 3. Reasoning behind this is unknown, it is also unknown how her ship gets changed back to normal before the next game in the series (currently) (Metroid II). - "Valhalla" is a Norse (religion) version of Heaven. It is said that is where the spirit of warriors who are slain gloriously on the battlefield go. Good name for the destroyed frigate, especially after seeing the damage the G.F.S Troopers did to the Space Pirates, even though the Pirates got a jump on them. - "Olympus" is the name of the place the Greek gods were supposed to reside. It's fitting because it's the ship that doesn't get its ass kicked, and is also Admiral Dane's, a known god, ship. - night447 - If you scan one of the terminals in the "Metroid Research" room in the Homeworld, it says "Metroid project 'Dread' nearing completion." This is obviously an Easter egg. It hints at the long-thought canceled Nintendo DS 2-D-sidescroller Metroid title. To date, the project has yet to be confirmed as canceled, though no one has absolutely confirmed its existence either. - Death_Born - if you shoot someone on the Olympus, and destroy the first 2 turrets that come out of the ceiling, the third one will explode a nuclear bomb and kill you instantly. This is for plot reasons, and is exactly like the original Halo (the Super Marines). - Death_Born - If you look at the cliff opposite the Federation wreck when you first exit (on Bryyo) you will see Rundas spying on you. Then he quickly files away. - Death_Born - In the area where you have to disable the giant shield in Pirate Homeworld, there are screens with Ridley's picture on the walls. - Death_Born - When first arriving on Bryyo, those two Reptilicuses (Reptilici?) who attack you just before you get the grapple swing can be seen stalking you before the fight. For instance, when you get to the ice bridge, one of them is hopping about to the right and the other is up above. They dance for a few moments and then warp away. - 1shadetail1 - On the final planet, Phaaze, if you look skyward while at the landing site, you can see flashes that represent explosions in the space battle going on above. - 1shadetail1 - If you stand in a pool of phazon, your PED suit absorbs it and restores your life power. Scanning a phazon pool with the scan visor gives you this little bit of information. - 1shadetail1 - As a note to the above, there are three pools of Phazon in the game. One in the trench on the Pirate Homeworld just before the fight with the Commando leader, the other two are on Bryyo: on in the "Corrupted pool" and the other in "Ruined Shrine" (beneath the Golem). - At the end of the game, you see Samus at SkyTown. She takes off her mask and looks off into the sky. Chozo lore (Agreement) clearly states that the air around SkyTown is toxic to humans (GF troopers at least). There are two plausible theories for the ending: 1) Samus was infused with Chozo blood, and the Chozo were obviously immune to this poison, thus making Samus immune as well. 2) The Federation was in SkyTown for a few months at least before leaving. This means the atmosphere isn't instantly poisonous, and takes time to build up in a subjects lungs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 9)- Copyright/Contact Info ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Copyright 2007 Shawn Vernier (SPV999) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. In other words this is mine, don't steal it and put your name on it. Email: scooterspv@yahoo.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 10)- Version History ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 0.1 09/21/07 Yay! Another guide from me! Unfortunately, school has started so I have very little time on my hands (for once). That makes progress on this guide painfully slow >_< Got the "basics" sections finished (more or less), and I'm up to Bryyo: Fiery for the walkthrough. Started work on the logbook and enemies sections, not much progress though. Got the chapters named. Got the suit section done. IF I actually decide to upload this guide somewhere at this point, PLEASE don't email me with tips. This guide is very much under construction, and odds are I already know what you're about to say and just haven't gotten around to typing it yet. -------- Version 0.2 09/23/07 Ok, didn't do anything except walkthrough stuff. Made it all the way up to SkyTown East I also tricked, I mean, "recruited" a Friend, Starfox062090, to do the logbook sections editing. Pretty happy about that, as it means I don't have to do it ^_^ Pretty good day overall, especially since I listened to various music (including GO!!, Ready, Steady, Go!, Scenario, and Re:member), ate pizza and drank Coke all day while writing this. Hey, I deserve a lazy day after what I've been doing the last three weeks. Tests pretty much every day at school, and two (TWO!) book reports already >_> -------- Version 0.3 09/25/07 Got a day off school, though it was a sick day so it wasn't very enjoyable *cough* *sneeze* :/ Though I did make great progress in the guide, making it all the way almost past the final visit to Elysia. Oh, and Halo 3 came out today. Not hearing very good things about it, though I will get the Legendary Edition eventually (probably Christmas so I don't have to pay for it. I could, I'm just cheap >.>). -------- Version 0.4 09/26/07 Zero work done on the walkthrough, but I got the medals section finished (still need Red Phaazoids), reorganized the starting section so that it actually makes sense, and added the tips and tricks section that I've been working on for a while now. No word on how far along the logbook section is, though SF claims to be working on it nightly. Hope to get the Red Phaazoid section finished tomorrow, as well as the enemy list OR expansions OR re-edit some parts in the walkthrough (specifically the scans) by the end of the week. -------- Version 1.0 09/28/07 Well, got a lot more done then I thought I was going to be able to do. Another sick day. Now I have a fever, so I cant just tough it out as I had been. :/ Got the Red Phaazoid section finished, worked a lot on the enemy guide (though it is in a separate document for now), and finished the walkthrough ^_^ --------- Version 2.0 09/29/07 Spent six hours working on the expansion locations. That took WAY longer then I though :( I figured 4 hours TOPS. Also finished the enemy guide and some editing. This guide is finished, aside from some minor editing stuff and the logbook. And the logbook is my fault for finishing WAY ahead of when I told SF I would be. Logbook section will be another week or so. -------- Version 3.0 10/01/07 Logbook section finished ^_^ Still have some editing stuff, and some other minor things, but overall the guide is usable. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 11)- Credits ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thanks to: Starfox062090 for editing the Logbook section. That was a huge help. Various people in the tips and tricks section, who are credited in said section.