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============================================================================
FAQ/Walkthrough Guide
By: Justin Weber
Version: 0.2
Platform: Xbox 360
Email: Spiderguides@yahoo.com
============================================================================

This guide has been written and is still being written by Justin Weber of 
Spider Guides, Inc.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, you must ask for permission
first.


[[=========================================================================]]
         Table of Contents
[[=========================================================================]]

This guide enables you to jump from one section of the guide to another using 
the function find. To use find, simultaneously press ctrl and the "f" key. 
This will bring up a prompt box. In the prompt box type the five letter code 
located to the extreme right of the desired section, then select next or hit 
enter.

A. Version History.........................................[VERSH]

B. About Me................................................[ABOME]

C. Guide Detail............................................[GDETA]
 
D. Controls/Tactics........................................[CNTRL]

E. Walkthrough.............................................[WALKH]

	1. Tutorial Mission..................................[WALK1]
		
		a. Carbonell - Lumber Camp.....................[CARLC]

		b. Kankaras - Cock Arena.......................[KANCA]

		c. Purefoy - Fishing Camp......................[PURFC]

		d. Quiepo - Slaughterhouse.....................[QUISL]

		e. Unite - Mike's Bar..........................[UNIMB]

	2. Act 1.............................................[ACT01]

		a. UFLL Missions 1.............................[UFL01]

			1. Destroy the Gear......................[DESTG]

		b. APR Missions 1..............................[APR01]

	3. Act 2.............................................[ACT02]

		a. UFLL Missions 2.............................[UFL02]

		b. APR Missions 2..............................[APR02]

	4. Act 3.............................................[ACT03]
		
		a. End APR.....................................[ENDAP]
		
		b. End UFLL....................................[ENDUF]

F. Side Missions...........................................[SIDEM]
	
	1. Underground Missions..............................[SIDE1]

	2. Convoy Missions...................................[SIDE2]

	3. Assassination Missions............................[SIDE3] 

G. Diamond Locations.......................................[DIAML]

H. Jackal Tapes............................................[JACKT]

I. Guard Post Locations....................................[GUAPL]

J. Safe House Locations....................................[SAFHL]

K. Characters..............................................[CHARS]

L. Weapons and Upgrades....................................[WEAUP]

M. Vehicles................................................[VEHIS]

N. Complete Journal........................................[COMPJ]

O. Achievements............................................[ACHIE]

P. FAQs....................................................[FAQS0]

Q. Special Thanks..........................................[SPECT]

[[=========================================================================]]
         Version History [VERSI]
[[=========================================================================]]

Version 0.001 (12/23/08) - The Setup, basically just the frame of the guide to 
be, so when I begin writing I can hit the ground running.

Version 0.02 (12/25/08) - Started walkthrough, added more to the frame of the 
guide, started character section, finished controls/tactics, finished about 
me, and finished guide details.

Version 0.2 (01/02/09) - Finished all four tutorial missions and added more to 
the frame of the guide, gained new strategy for recording information, 
finished first UFLL mission, started the first APR mission, finished Leboa-
Sako convoy missions, finished character section, finished weapon/upgrades 
section, finished vehicle section, started FAQs section, and finished 
achievement section.
[[=========================================================================]]
         About Me [ABOME]
[[=========================================================================]]

My name is Justin Weber and this is the first of my game guides to be 
published online. I currently have several finished guides in which I hope to 
publish on my own personal site spiderguides.geocities.com; however that is 
still a working progress but hopefully that will be coming up soon. So if you 
like this guide in the future you'll be able to check out some more of my 
work.

I've been an active gamer since I was seven and I have always favored the 
action/adventure type games. Some of my personal all-time favorite games 
include: the Resident Evil series, Metal Gear Solid series, the two Knights of 
the Old Republic games, Halo series, and Fallout 3.

I would like to mention that while my skills as an avid video game player are 
well developed, I do occasionally miss things that others may discover. If 
this happens to be the case as you play the game or if you find some parts of 
the guide to be inaccurate or hard to understand at times, call me out on it 
and let me know, and I will do my best to resolve the problem and give you 
full credit for the assist.

If you find yourself in a situation where you feel you need to contact me do 
so through spiderguides@yahoo.com as listed above. I only ask that you stick 
to questions, comments, or suggestions on the guide and that you state the 
games title in the subject area, so that I don't spam block you. Any hate mail 
or irrelevant messages not pertaining to the guide or the game will just add 
you to my spam list and thus casting me ignorant to any future emails. 

[[=========================================================================]]
         Guide Details [GDETA]
[[=========================================================================]]

Far Cry 2 is a huge game and there are numerous ways to complete the game. 
This guide's main goal is to provide the readers with clear, logical, and in-
depth information on every aspect of this game so that players may complete 
the game in totality easily and proficiently.  

This guide will go beyond what is necessary to beat the game by including 
everything necessary to 100% complete the game. In the walkthrough portion 
only what is necessary to beat the game will be discussed, however, when 
opportunities arise in the walkthrough I will forward readers to the 
appropriate section within the guide for those interested in going above and 
beyond what is necessary to beat the game.

Without any further ado, I give you the complete Far Cry 2 Walkthrough and 
Guide.

[[=========================================================================]]
         Controls/Tactics [CNTRL]
[[=========================================================================]]

Controls

On Foot:
		Left Analog Stick.........................Move
		LAS Button................................Sprint
		Right Analog Stick........................Look/Aim
		RAS Button................................Switch Explosive
		Directional Pad...........................Change Weapon
			Up................................Machete
			Down..............................Special
			Left..............................Primary
			Right.............................Secondary
		Start.....................................Notebook
		Back......................................Map/Cell
		"A" Button................................Jump
		"B" Button................................Crouch
		"X" Button................................Reload/Unjam
		"Y" Button................................Interact
		Left Trigger..............................Gun Sight
		Left Bumper...............................Heal
		Right Trigger.............................Fire Weapon
		Right Bumper..............................Throw Explosive

In Vehicle: 	
	
		Left Analog Stick.........................Steer
		RAS Button................................Look Behind
		Start.....................................Notebook
		Back......................................Map/Cell
		"A" Button................................Switch Seat
		"B" Button................................Hand Brake
		"X" Button................................Map Zoom
		"Y" Button................................Enter/Exit
		Left Trigger..............................Reverse
		Left Bumper...............................Heal
		Right Trigger.............................Forward
		Right Bumper..............................Headlights


Tactics

There are basically two main ways of completing this game, either by run and 
gun or sneak in stealth either way you are going to need these tactics to get 
through the game.

First, the game's NPCs have a way of surrounding you if you run in blind, so 
before you enter any crowded area be sure to scout out key locations before 
charging in order to avoid being sniped or blown to bits from explosive piles. 

Second, never wait till it is too late to heal. Waiting until you have only 
one bar left in a fight is a sure way to die. With this be sure to safe often 
you do not want to repeat a two hour session because some sniper took your 
head off.

Third, take advantage of your buddies optional missions they will raise your 
reputation as well as bring many goodies to your hideout. This includes your 
arms dealer missions, these will unlock more weapons.

Fourth, need a bigger gun but can't afford it then visit the diamond location 
section and start hunting cases.

Fifth, replace weapons when they are no longer fit for use. If your weapon is 
consistently jamming or if it jams at all find a replacement and remember your 
guns are of better quality then the enemies.

Sixth, visit the gun shop for increased accuracy and buy new weapons.

Finally, you don't have to drive across the entire 50 sq km map take a bus for 
quick transportation. 


[[=========================================================================]]
         Walkthrough [WALKH]
[[=========================================================================]]

You start off taking a ride in a jeep and the guy driving basically says your 
not leaving anytime soon. You start to feel dizzy towards the end of the drive 
and you pass out.



You awaken in a bedroom which also contains the Jackal. He is going over your 
orders to kill him but luckily he rationalizes that you have failed your 
mission, you are fired, and are no longer a threat to him.

An explosion goes off after the cut scene and you finally get to take control 
of your character.

[[=========================================================================]]
         Tutorial Mission [WALK1]
[[=========================================================================]]



Begin by heading out of the door ahead and up the broken table by crouching 
through the broken wall.

You have four options at this point of the game.

1.  Go Northwest and start with the UFLL. (Carbonell - Lumber Camp Mission)
2.  Go Northeast and start with the UFLL. (Kankaras - Cock Arena Mission)
3.  Go Southeast and start with the APR. (Purefoy - Fishing Camp Mission)
4.  Go Southwest and start with the APR. (Quiepo - Slaughterhouse Mission)

Which ever way you choose start heading that direction. To go north use 
windows on the second floor, to go south go downstairs and out the exit. Do 
not worry about fighting the factions because you are too weak and you are 
about to pass out anyway.



You find yourself being saved by Kankaras, Carbonell, Quiepo, or Purefoy 
depending on the zone you passed out in; I will refer to these four guys as 
your lieutenant for the rest of the guide.

Once you take control of your character heal yourself by pressing the left 
bumper.



Before you can load up with the weapons and health though, you must save using 
the blue box to the left of the exit. After saving, the guy will leave and you 
are free to collect the goodies.

You will find a hand gun, a rocket launcher, and an assault rifle on the table 
straight ahead. Then proceed to the left and take the syrettes from the 
medical kit. Then use them on yourself to heal.



Leave the building and use your GPS to navigate your way to the car using the 
red circle. Once you make it there move around to the front of the car so that 
you are facing the hood. Then interact with the hood to fix it. (Oh, and by 
the way that socket wrench you use fixes everything and I do mean EVERYTHING! 
I got to get me one of those!)

After fixing the car the game will familiarize you with the map, sprinting, 
and answering the phone.



*************************************NOTE************************************
Do NOT travel anywhere else except straight to the location if you do then you 
will pass out! I will let you know when it is safe to travel!
*************************************NOTE************************************

Jump in the car and start driving to the safe house as marked on the map. Once 
there jump out of the car and begin shooting there should only be about 2 guys 
there. Once you have killed them the safehouse is unlocked. You will get a 
call from your lieutenant telling you to get some more sleep before 
continuing.

 

You may wish to trade your assault rifle for one of the faction soldiers 
shotguns but be reminded that their weapons will jam easier than yours will.

Inside you will find a Molotov and a grenade to the right. Collect both. Then 
notice the 3 gun cases, those are for storing weapons that will reappear in 
any other safe house you unlock. For the moment you will not need to use them 
though unless you wish to store an enemy's shotgun in one.

Turn around to the bed-roll and get some sleep after you select what time you 
would like to get up. Once you wake up, head outside of the safe house.



Once you are out of the safe house, your lieutenant will call and tell you to 
check out one of four possible locations depending on where you passed out. 
Regardless head towards the red circle and pull out your map. You need to find 
something of importance like a gun turret or health kit to add to your map. 
You know when you have found it when the target reticule turns green.

*************************************NOTE************************************
For advanced help in freeing the captive, go to the chapter with you 
lieutenant's name. You can use quick find on Carbonell [CARLC], Kankaras 
[KANCA], Purefoy [PURFC], or Quiepo [QUISL].
*************************************NOTE************************************

[[=========================================================================]]
         Carbonell - Lumber Camp [CARLC]
[[=========================================================================]]




Your lieutenant will call you and tell you to free the prisoner at the APR 
camp. Head down the slope and over to the log pavilion to the left. You will 
find ammo there if you need it. From there make your way up the left grassy 
side crouching. You will find a health kit in that little shack to the right.

At this point you can go in guns blazing or you could sneak a little further 
before pouncing, the choice is yours. There should be about 4 guards in this 
area. You will find water to help with the health under the shed. Enter the 
small house, there is a health kit and a save box on the wall. Open the door 
on the right to save the prisoner.



Your prisoner will tell you that you have malaria, and in case you didn't 
know, you need medicine. But first you must return to Carbonell to get your 
award.

Exit the building and Carbonell will tell you to return to the fishing camp 
(where you started). Hop in your car if it still works and follow your map 
back using the red circle as a guide.



Inside you can save or get more health. Carbonell will tell you to find the 
diamond case outside for your reward then go to Mike's bar for your medicine.

Head outside when you are ready. Once you are out open your map and notice the 
green flashing light this indicates that a diamond case is nearby. When the 
green light is steady you are facing the correct direction of the diamond 
case. I will do my best to guide you through all of them in the process of the 
game but you can find them whenever you want if you go to the diamond section 
at the end of this guide. Remember do not explore until AFTER you receive your 
medicine.

Go straight ahead and you will find the diamonds in the small garage.

From here we will reunite with the other alternative missions from the other 
lieutenants. Use fast find for travel to United - Mike's Bar with [UNIMB].

[[=========================================================================]]
         Kankaras - Cock Arena [KANCA]
[[=========================================================================]]



Kankaras will call telling you that there is a foreign national in a bricked 
up building in the APR camp. He wants you to take him out. The best way to 
approach this is to sneak up the left side and establish yourself a position 
in a cabin and lead the men to you.

Using this tactic it is easy to avoid being surrounded and it also easy to 
kill many of them at the same time with a well placed grenade. 

After you have killed them all proceed to the objective building. Inside you 
will find a health kit and save box use them as you see fit. Then rescue the 
hostage in the back room. Leave the arena and Kankaras will call telling you 
to come to the slaughterhouse.