________   ________   ________    ________    _______     ________    __
 |   __   | |__    __| |   __   |  |   __   |  |   __  \   |   __   |  |  |
 |  |  |  |    |  |    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 |  |  |  |    |  |    |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 |  |  |__|    |  |    |  |  |__|  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 |  |_____     |  |    |  |_____   |  |__|  |  |  |  |  |  |  |__|  |  |  |
 |   _____|    |  |    |   _____|  |   __  <   |  |  |  |  |   __   |  |  |
 |  |   __     |  |    |  |   __   |  |  |  |  |  |  |  |  |  |  |  |  |  |
 |  |__|  |    |  |    |  |__|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |__
 |________|    |__|    |________|  |__|  |__|  |__|  |__|  |__|  |__|  |_____|

      ________    ________    _______     ________   ________   ________
     |   __   |  |   __   |  |   __  \   |   __   | |__    __| |   __   |
     |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |    |  |    |  |  |  |
     |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |    |  |    |  |  |  |
     |  |  |__|  |  |  |  |  |  |  |  |  |  |  |  |    |  |    |  |  |  |
     |  |_____   |  |  |  |  |  |  |  |  |  |__|  |    |  |    |  |__|  |
     |_____   |  |  |  |  |  |  |  |  |  |   __   |    |  |    |   __   |
      __   |  |  |  |  |  |  |  |  |  |  |  |  |  |    |  |    |  |  |  |
     |  |__|  |  |  |__|  |  |  |  |  |  |  |  |  |    |  |    |  |  |  |
     |________|  |________|  |__|  |__|  |__|  |__|    |__|    |__|  |__|


==============================================================================

                                ETERNAL SONATA

                               FAQ/Walkthrough
                         Copyright (c)2008 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 11/14/08
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
4] - The Basics....................................... [0400]
5] - Walkthrough...................................... [0500]
       5.01] Chapter 1: Raindrops..................... [0501]
       5.02] Chapter 2: Revolution.................... [0502]
       5.03] Chapter 3: Fantaisie-Impromptu........... [0503]
       5.04] Chapter 4: Grande Valse Brilliante....... [0504]
       5.05] Chapter 5: Nocturne...................... [0505]
       5.06] Chapter 6: Tristesse..................... [0506]
       5.07] Chapter 7: Heroic........................ [0507]
       5.08] Final Chapter: Heaven's Mirror........... [0508]
6] - Mysterious Unison................................ [0600]
7] - Trading Sequence................................. [0700]
8] - Equipment........................................ [0800]
       8.1] Weapons................................... [0810]
       8.2] Armor..................................... [0820]
       8.3] Accessories............................... [0830]
9] - Items............................................ [0900]
10] - Special Attacks................................. [1000]
11] - Achievements.................................... [1100]
12] - Bestiary........................................ [1200]
       12.1] Enemies.................................. [1210]
       12.2] Bosses................................... [1220]
13] - Thanks/Credits.................................. [1300]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #32
-------------------

 Version 1.0 (06/13/08) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

 - FIELD SCREEN -

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  Back                       |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  X Button                   |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Open Menu                                   |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Talk, Interact                              |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Cancel                                      |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  N/A                                         |
'-----------------------------'----------------------------------------------'

 - BATTLE SCREEN -

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  Back                       |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Use Item                                    |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Special Attack                              |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Attack                                      |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Defend                                      |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Change View                                 |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  Select Item, Escape (LB + RB)               |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  Select Item, Escape (LB + RB)               |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] CHARACTERS                                                          [0300]
______________________________________________________________________________

 NOTE: Character info taken from the Bradygames Official Guide.

 NOTE: Check out Section 10 for more information on each party member's
       Special Attacks. 


==============================================================================
 POLKA
==============================================================================

Often shunned because of her illness, Polka attempts to use the magic that
comes from it to help those around her. Although she is only fourteen years
old, her kindness and unyielding hope propel her into events that reach far
beyond her small home village of Tenuto.

Polka is a very kind person, but that doesn't stop her from being a formidable 
fighter. Her special attacks inflict a great deal of damage; in fact, her 
Nether Wave attack is very beneficial early in the game. Her healing abilities 
are very useful as well. You will use Orange Glow and Earth Heal throughout
the game.


==============================================================================
 FREDERIC
==============================================================================

Nearing death, Frederic Francois Chopin, the renowned pianist and composer, 
discovers a dream world that is just as real as the one he is leaving, perhaps 
more so. He befriends Polka, a young girl who reminds him of his younger 
sister, Emelia, who was the same age as Polka when she died. Believing this 
world is no more than a fevered dream of his own doing, Frederic becomes 
increasingly invested in it and his new friends, sharing their quest to 
improve his world.

Although likely more accustomed to composing than to fighting, Frederic uses 
his musical skills to execute special attacks that strike just the right chord 
to knock most enemies flat.


==============================================================================
 ALLEGRETTO
==============================================================================

Just a couple of years older than Polka, Allegretto has been living on his own 
in Ritardando most of his life. Together with his younger companion, Beat, 
Allegretto takes care of the other homeless children in the town by stealing 
bread from the bakery. Although his reasons are just, he doesn't want Polka to 
know about his less than illustrious past and goes out of his way to help her.

Allegretto's rough and tumble life on the streets of Ritardando has prepared 
him to fight. He is one of the most powerful characters in the game. His Sky 
Divider and Shadow Assault should be mainstays of any arsenal.


==============================================================================
 BEAT
==============================================================================

Eight-year-old Beat spends his time hanging out in Ritardando with Allegretto. 
When he's stealing bread to help the other kids, he is pursuing his passion 
for photography with a camera left to him by his father. Beat's cheerful 
personality makes it easy for him to get along with almost everyone he meets, 
but he isn't afraid to stand up for himself when necessary.

Although a bit young, Beat is a great addition to your party. In addition to 
his useful attacks, Beat can use his camera to take pictures during battle 
that can be sold at shops.


==============================================================================
 VIOLA
==============================================================================

Along with her faithful pet, Acro, Viola lives quietly in the Chorus Plains 
tending her goats. When she encounters the party and learns of their mission, 
however, she agrees to join the troupe, lending her steady bow to their cause.

With her powerful bow shots, Viola deals out a great deal of damage. Her 
biggest asset, however, isn't her ability to inflict damage, it is her Heal 
Arrow. Other characters can heal, but Heal Arrow is a great healing resource. 
It heals both Viola and any other party members and, unlike other healing 
spells, it has unlimited range. Be prepared to use it constantly upon reaching 
level 15. 


==============================================================================
 SALSA
==============================================================================

One of the young guardians of Agogo Forest, Salsa takes her duties seriously 
and doesn't mind pounding a little sense into anyone or anything that gets in 
her way. Once she meets up with the party in Forte's Dungeon, she becomes a 
staunch ally, using her twin circular blades to cut through enemies.

Don't let Salsa's miniscule frame fool you! Her multi-hit attacks cause a lot 
of damage, making her very useful during any fight. Shadow Silhouette and 
Grand Slam are very efficient attacks early in the game.


==============================================================================
 MARCH
==============================================================================

March, Salsa's more polite sister, is also a guardian of Agogo Forest. Don't 
be fooled by her sweet charm, though. She may relish fighting less than Salsa, 
but March is a more than adequate fighter herself. Her selfless and caring 
nature leads her away from her home in Agogo Forest to join the party on their 
quest.

March has a similar fighting style to Salsa. She uses her circular fighting 
blades to deliver devastating attacks like Super Nova. Her Aurora Curtain is 
also a very helpful attack, as it reduces the enemy's next attack. Like Salsa, 
March's multi-hit attacks are great for building up Echoes!


==============================================================================
 JAZZ
==============================================================================

As the leader of the rebel group Andantino, Jazz has seen his share of 
fighting. His large, two-handed sword makes quick work of any enemies he 
encounters. Jazz believes strongly in Forte's freedom and with his comrades, 
Falsetto and Claves, he stands against Count Waltz, trying to bring an end to 
his unjust, ironclad rule over the city.

Jazz lacks speed when attacking, but the damage he inflicts compensates for 
the lack of speed since every swing counts as two hits! Early on, his Magma 
Pillar and Plasma Chains deal heavy damage to tough enemies. Later, use his 
Heat Blade and Geo Blade to create massive Harmony Chains.


==============================================================================
 FALSETTO
==============================================================================

Falsetto's tough, no-nonsense style serves her well as part of the inner 
circle of Andantino. Like Jazz, she seeks an end to Count Waltz's reign of 
fear and works to bring freedom to the people of Forte. Never one to back 
down from a fight, Falsetto uses her close-combat fighting skills to bring 
disharmony to the lives of anyone who threatens Andantino, their cause, or her 
newfound friends.

Falsetto has a devastating arsenal of melee attacks. Build up Echoes
culminating in massive damage attacks using Snow Claw or Howling Thunder. At 
higher levels, Dragon Blow will annihilate enemies.


==============================================================================
 CLAVES
==============================================================================

Relatively new to Andantino, Claves's impressive fighting skills have helped 
her to become a trusted and valued member of the rebel force. Her sweet and 
pleasing nature is often the first thing people notice, playing counterpart to 
the steel chord of her underlying purpose.

Claves wields her weapon with grace and skill, dancing close to the enemy to 
deliver quick attacks like Feather Spin and Eagle Wing. Her skills culminate 
in Beast Meteor, a high-level attack that gives her enemies a surprise.

______________________________________________________________________________

 4] THE BASICS                                                          [0400]
______________________________________________________________________________

==============================================================================
 BATTLE BASICS
==============================================================================

--- GETTING STARTED ----------------------------------------------------------

Eternal Sonata has a very unique battle system. It is turn-based like many 
RPGs, but it also has some other elements (like the Tales series) thrown in. 
If you collide with an enemy on the screen, you will enter a battle.

There is a lot of stuff on the screen during battle, but I will try and 
explain each thing. The first thing you should notice is your party. Each 
character is represented by the HP bar at the top of the screen. The 
highlighted icon represents the character's turn. Look for "NEXT" over the 
other icons to see who will go next.

When you turn starts, you will be given the option to move around on the 
battlefield. Like the Tales series, you can move your characters in a 360 
degree area. Use the Left Analog Stick to move your character.

When you move around, the Action Gauge will lower. The Action Gauge is the 
vertical blue bar on the left side of the screen. It represents the amount of 
time given for your character to do something. If you move around, attack, or 
use items, it will go down. However, if you want the Action Gauge to stop, 
simply stop moving. So if you want to figure out your attack plan, stop moving 
to conserve time. If the Action Gauge depletes, then your turn will end.

However, you cannot expect to stand still for a ridiculous amount of time and 
get away with it. This is where Tactical Time comes into play. Tactical Time 
is symbolized by the "TT" above the Action Gauge. The time represents how much 
time you have when standing around motionless. If the time runs out, then your 
Action Gauge will start depleting. Tactical Time will stop once you move or 
attack.


--- ATTACK -------------------------------------------------------------------

You have several options when it's your turn. For starters, you can attack 
with A. This is your physical attack, and the Action Gauge will deplete with 
each attack. However, every time you attack an enemy, the Action Gauge will 
fill up a tiny bit. So the more you attack an enemy, the more time you have 
during your turn. This is the most basic form of dealing damage, but remember 
that you have to approach the enemy to use physical attacks (most of the 
time), so keep that in mind.


--- ITEM ---------------------------------------------------------------------

You can also use items during your turn by pressing X. Items are found in your 
Item Set. An Item Set only holds a certain amount of items, so you cannot use 
any item you'd like during battle. You must customize your Item Set in the 
menu and cannot do it while you are in a battle. The number of slots in your 
Item Set depends on your Party Level (I'll talk about that a little later). 
Scroll through items in the Item Set with LB and RB.


--- SPECIAL ATTACK -----------------------------------------------------------

You can also use Special Attacks with Y. Each character has their own Special 
Attacks, so they are truly special for each party member. Since each party 
member has a large list of Special Attacks to choose from, you have primary 
and secondary Special Attacks. To use a primary Special Attack, press Y. If 
you want to use your secondary, hold down Y.

Similar to an Item Set, you must pick which Special Attacks you want to use in 
the menu outside of battle. Since each party member has a wide variety of 
Special Attacks, choose wisely between each battle. You have two primary 
Special Attacks and two secondary Special Attacks (one Light and one Dark). As 
your Party Level increases, the number of slots increases.


--- GUARD --------------------------------------------------------------------

When it's an enemy's turn, you can guard its attacks by pressing B. When the 
foe is about to attack, the word "CHANCE" will appear over your character. 
When you see this, immediately press B to guard. Guarding will lessen the 
damage dealt to you, so it is a very useful tool.

Later in the game, you will have the ability to counterattack instead of just
guarding. When you see the counterattack symbol appear (I can't really make
out what it's supposed to be, but it certainly isn't a shield), hit A instead
of B to successfully pull off a counterattack.


--- RUN ----------------------------------------------------------------------

Of course, you always have the ability to run away if you choose. To flee from 
battle, you must hold down LB and RB. Doing so will deplete your Action Gauge, 
so it may or may not work all the time. To successfully run away, you usually 
need to hold down LB and RB before your turn even starts. Pay attention to the 
upcoming turn (represented by the "NEXT" on the character icons) and start 
holding down LB and RB before the turn starts.


==============================================================================
 OTHER STUFF THAT I DECIDED TO CLUMP TOGETHER
==============================================================================

--- LIGHT AND DARK -----------------------------------------------------------

During battle, some battlefields are split between light and dark areas. The 
entire course of a battle can change regardless of where you or your enemy is 
positioned. All party members have Light and Dark Special Attacks. To use a 
Light attack, stand in the sunlight; to use a Dark attack, stand in the shade 
(represented by the shadows in the battlefield).

Sounds simple enough, but when you tie in the remaining battle controls, it 
becomes fairly complicated. Since you can only use Light and Dark attacks in 
the corresponding areas, you may have to waste a turn or two to enter the 
light or dark.

Enemies are also affected by the light and dark. Some have specific attacks 
that can only be used in the corresponding areas. On top of that, some enemies 
can even morph when they enter the dark. When I say "morph", I mean the enemy 
will change into an entirely new enemy when they enter the shadows. It's very 
strange and really puts a twist on the fight.


--- PARTY LEVELS -------------------------------------------------------------

While individual characters can level up, your party as a whole can also gain 
levels. These are called Party Levels, and they help change the features when 
in a battle. I designed a chart to show the correlation between the two:

 o-------o----------o----------o---------o--------o----------o-------o------o
 |  LVL  | TACT. T. | ACT. GA. | S. ATK. | C-ATK. | H. CHAIN | SPEED | M.C. |
 o-------o----------o----------o---------o--------o----------o-------o------o
 |   1   | Infinite |  5 sec.  |    2    |   --   |    --    | Norm. |  --  |
 |-------+----------+----------+---------+--------+----------+-------+------|
 |   2   | Infinite |  5 sec.  |    2    |   --   |    --    | Norm. |  --  |
 |-------+----------+----------+---------+--------+----------+-------+------|
 |   3   |  3 sec.  |  4 sec.  |    4    |   --   |    --    | Norm. |  --  |
 |-------+----------+----------+---------+--------+----------+-------+------|
 |   4   |  1 sec.  |  4 sec.  |    4    |  ATK.  |     2    | Norm. |  --  |
 |-------+----------+----------+---------+--------+----------+-------+------|
 |   5   |   None   |  4 sec.  |    4    | S. ATK |     3    | x1.5  |  --  |
 |-------+----------+----------+---------+--------+----------+-------+------|
 |   6   |   None   |  4 sec.  |    4    | S. ATK |     6    | x1.5  | Yes  |
 o-------o----------o----------o---------o--------o----------o-------o------o

"LVL" is the Party Level, "TACT. T." is your Tactical Time, "ACT. GA." is your
Action Gauge, "S. ATK." is the number of slots you have for Special Attacks,
"C-ATK." is your Counterattack, "H. CHAIN" is number of Harmony Chains,
"SPEED" is your characters' speed, and "M.C." is the Moving Command.

Moving Commands is a nasty little mode that is designed to keep you on your 
toes. When you reach Party Level 6, Attack, Special Attack, and Guard will be 
assigned to random buttons. As a result, you will actually have to pay 
attention to the screen instead of instinctively hitting the button you are 
used to. I must admit, the Moving Command option is very annoying.


--- ECHOES AND HARMONY CHAINS ------------------------------------------------

When fighting, your party will slowly collect Echoes. Echoes are symbolized by 
the teal number in the lower right corner of the screen. You can collect up to 
32 Echoes at a time and can be used during Special Attacks. While using a 
Special Attack, Echoes will tack on extra damage dealt to the target. So the 
more Echoes you have, the more additional damage your Special Attack deals.

Once you reach Party Level 4, you can use your Echoes to perform Harmony
Chains. If you have at least 24 Echoes, use a Special Attack. When the words
"HARMONY CHAIN" appear onscreen during the animation, hit Y again. Doing so
will pull off the glorious attack. A Harmony Chain is basically a chain of
special attacks delivered to one target. It is a very powerful technique.


--- STATUS EFFECTS -----------------------------------------------------------

What would an RPG be if they didn't have Status Effects? There are nine in 
total and each put a new twist on battles. While unlikely, up to seven Status 
Effects can be used at the same time. Here is a list of all nine:

Shining Body
------------
The character is surrounded by a large circle of light. Any character or enemy 
that steps into the light is subject to its effect. Recovery time: four turns.


Darkness Body
-------------
The character is surrounded by a large circle of darkness. Any character or 
enemy that steps into the darkness is subject to its effect. Recovery time: 
four turns.


Air Body
--------
You are not subject to light or dark and can use both Light and Dark Special 
Attacks. Recovery time: four turns.


Burst
-----
Your ATK doubles, but your DEF is cut in half. Recovery time: four turns.


Passive
-------
You cannot use Counterattacks. Recovery time: none.


Regenerate
----------
You recover a certain amount of HP at the beginning of each turn. The amount 
varies depending on the item used. Recovery time: varies.


Poison
------
You lose HP each time the Action Gauge starts. The only way to recover is by 
using an Antidote. Recovery time: none.


Slow
----
Your speed during battle is cut in half. Recovery time: four turns.


Stop
----
After Tactical Time is over, you cannot move for two seconds. Quickly move the 
Left Analog Stick to lower it to one second. Recovery time: four turns.

______________________________________________________________________________

 5] WALKTHROUGH                                                         [0500]
______________________________________________________________________________

 NOTE: This walkthrough only follows one's first playthrough. Some items and
       Score Pieces can only be obtained in a second playthrough. If that is
       the case, I will note it in the walkthrough.

The opening cutscene is weird at first, but then describes the town of Tenuto. 
Take note of the friggin' gorgeous graphics. After the long opening cutscene,
the first chapter will begin.


==============================================================================
 5.01] CHAPTER 1: RAINDROPS                                             [0501]
==============================================================================

=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 PATH TO TENUTO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Very Very Empty
   Items: Peach Cookie x2

------------------------------------------------------------------------------

South Section
-------------
You will start the game by controlling Polka, a rather odd girl, who needs to 
get back home. Walk up the path and inspect the shiny object. This is a Save 
Point. I'm sure you know how these things work if you have played an RPG 
before. Save your game here.

A Very Very Empty is hopping right past the Save Point. Walk into it to start 
a battle. Polka will go over the basics of battle, but you can also check out 
the one I've written up at Section 4 if you're still confused about anything 
(cheap plug). After winning, go forward to reach a bridge. Head through the
brush on the side of the road and open the treasure chest for a Peach Cookie. 
Return to the main path and cross the bridge to reach the North Section.


North Section
-------------
Kill the enemy up ahead and advance towards the cliff. A question mark will 
appear over Polka's head. Whenever you see one pop up, press A to inspect the 
scenery. She will comment on the ocean. Continue across the next bridge and 
defeat any enemy that stands in your way. It won't be long before a cutscene 
starts. You will learn more about Polka's past.

Once the scene ends, open the chest on the side of the road for a Peach 
Cookie. Defeat the Very Very Empties that populate the area and proceed up the 
hill to reach Tenuto Village.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 TENUTO VILLAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Angel Trumpet, Floral Powder, Peach Cookie

------------------------------------------------------------------------------

Upon entering the village, save your game at the Save Point on the left. Take 
your time exploring the peaceful village and talk to the townsfolk to learn 
about the current events.

 SECOND PLAYTHROUGH: Easygoing Flat is near the entrance to Tenuto Village.
 Talk to him to perform a duet. If you manage to get an A Rank, you will earn
 Score Piece 30. Enter the house behind him and you will find a Fish Incense.
 You can also participate in a trading event in the house; trade your Pot with
 the woman inside to receive Goat Stew.

 SECOND PLAYTHROUGH: Head to the left side of Polka's house to find a cat. As
 strange as this sounds, you can perform a duet with the singing cat!

Go up the steps to the right and enter the house. You can find a Peach Cookie 
inside one of the vases. After, take the path on the left side of the village 
to reach the flower field.


Flower Field
------------
Ooh, very pretty here. Inspect the junk inside the wooden shed to the right of 
the entrance to find Floral Powder. Speak with the two girls in the middle of 
the field as well. Run to the back end of the field and inspect the lone rock 
standing on the edge of the field. You will find an Angel Trumpet. Return to 
the village once you have the two items.

From the path, go north to reach Polka's house. Go inside to trigger another 
cutscene. The story will switch over to the perspective of two young boys 
fresh off of a bakery raid. For now, you will take control of these two.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 RITARDANDO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: 10G, Angel Trumpet

------------------------------------------------------------------------------

 o-------------------------------o   You will now be controlling Allegretto
 |         - ITEM SHOP -         |   and Beat for the time being. Despite 
 o-------------------------------o   raiding a bakery, you can still calmly
 | Angel Trumpet.............200 |   explore the town. I suggest doing so. The
 | Mail Shirt.................50 |   item shop is right next to your starting
 | Hunting Knife..............30 |   point. There's no need to buy anything
 | Arquebus...................20 |   now, but it's nice to at least stop in
 | Peach Cookie...............20 |   and check out what they have in stock.
 o-------------------------------o   
                                     Exit the item shop and walk south to find 
a fountain. You will find 10G at the bottom of the fountain. A Save Point is 
located on the beach to the left of town, so save your game and return to the 
fountain. Walk to the right to find a hole. Inspect the crates next to the 
hole for an Angel Trumpet and climb down the hole.

 SECOND PLAYTHROUGH: Enter the Mandolin Church to find a musician sitting on a
 pew. You can perform a duet with him.


Underground Path
----------------
It's a mess down here, but there's no time for spring cleaning. Walk to the 
right to find another hatch. Climb down to enter the hideout.


Secret Hideout
--------------
Save your game at the entrance. It's a tight fit, but pretty cozy down here. 
Inspect the create behind the Save Point to find a book. It mentions something 
about attacking your enemies from behind, but also remembering to cover your 
own back. This is a good battle tip that you should keep in mind. When in 
battle, try to face your enemies at all time. If your back is facing an enemy, 
you won't be able to guard against their attacks. Well, there isn't really 
much to do down here, so return to the town.

Return to the item shop and go down the path to your right.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 RITARDANDO SEWERS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Florite Mouse
   Items: Angel Trumpet, Peach Cookie x2, Poison Whitecap

------------------------------------------------------------------------------

West Side
---------
The sewers are filled with the rats that Beat was so afraid of, but they are 
the weakest enemies in the game. Save your game and attack the first one. If 
you view the tutorial, you'll learn how to use items, Special Attacks, and the 
concept of Light/Dark. A small note: Beat's default Light Special Attack, 
Vivid Shot, takes photos of enemies. Sell these photos at shops to earn Gold. 
Try it out on the Florite Mice down here in the sewers.

Stay on the left side of the sewers and move forward to eventually reach a 
treasure chest containing a Peach Cookie. Backtrack a little bit to the first 
bridge and cross it to the right side of the sewers. Go south to find a chest 
containing an Angel Trumpet. Return to the bridge and enter the next section 
of the sewers.


Center
------
Cross the bridge and enter the East Side.


East Side
---------
There isn't much here, but you can find a treasure chest. Open it to obtain a 
Poison Whitecap, then return to the center of the sewers.


Center
------
Go forward towards the big gate. The brown switch to the right of the gate 
will open it up. Walk past the makeshift bridge and open the chest ahead for a 
Peach Cookie. Return to the ladder and cross it to the left side. Walk forward 
and go through to the West Side again.


West Side
---------
Save your game and proceed to the Rear End. Check your Item Set in the menu 
and put some Peach Cookies in there. You'll need them for the upcoming fight.


Rear End
--------
Well, I can see why Beat is afraid of the mice down here. This guy is huge!


------------------------------------------------------------------------------
 BOSS: Bread Gang, Florite Mouse x2
------------------------------------------------------------------------------

 HP: 22,920          Recommended Level: 4
 HP: 1,690

This may be your first boss fight, so it is not that difficult. He is big and 
slow, so most of attacks are very easy to guard. His physical attack is no 
biggie, but Exploding Breath and Branch Strike can hit both Allegretto and 
Beat if they are close to each other. However, Break Gang's most powerful 
attack is Cheese Slicer, so definitely try to block that. I hope you put some 
Peach Cookies into your Item Set before the battle.

Of course, the Florite Mice aren't that much of a problem. They will use 
normal attacks that don't deal that damage. Bread Gang is a pretty big guy, 
but ignore him at the start of the battle and concentrate on the two pesky 
Florite Mice. You have been dealing with them all throughout your sewer 
adventure, so they should be no problem. Take them out as quickly as possible.

The good thing about this battle is that the arena is full of shade. The criss
-cross pattern allow you to enter and exit shade quickly, so it's a good idea 
for Beat to take a photo of Bread Gang (possibly with the Florite Mice), then 
move him into the shade for the remainder of the battle so he can use Rapid 
Shooter. For Allegretto, your best bet is to pummel Bread Gang with physical 
attacks, then quickly use Sun Slash. Bread Gang's posture will give you hints 
on how much HP is left. Once the boss battle comes to a close, you'll receive 
a Saber and a Rat Tail. 

------------------------------------------------------------------------------

After beating the Bread Gang, Allegretto and Beat will supply the children 
down here with the stolen bread. At least it was for a good cause. The scene 
will switch back and forth between Polka and Allegretto/Beat for a lil' bit. 
After a long series of cutscenes, the action will begin in Tenuto Village.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 TENUTO VILLAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Angel Trumpet, Floral Powder

------------------------------------------------------------------------------

Flower Field
------------
Exit the field to Tenuto Village


Tenuto Village
--------------
Head towards Polka's house and cross the porch to the left side of the house. 
Inspect the creek to find Floral Powder. Enter the house to have some dinner! 
After, search Polka's room to find an Angel Trumpet inside of a plant. The 
entrance to Heaven's Mirror Forest is on the right side of town. Cross the 
bridge and climb the stairs to find it.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 HEAVEN'S MIRROR FOREST
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: L'Opera Knight
   Items: Angel Trumpet, Copper Necklace, Poison Whitecap x2, Walking Parasol

------------------------------------------------------------------------------

Entrance
--------
Move forward and ascend the stairs, then head down the path to the right 
through the brush. Defeat the L'Opera Knight and open the chest behind its 
remains to find a Poison Whitecap. Return to the main path and continue 
forward to reach the south end of the forest.


South
-----
Move up the ramp to reach an intersection, where you should take a left. In 
the small alcove, defeat the enemy and open up the chest for an Angel Trumpet. 
Go back to the intersection and keep going straight. At the next fork, take a 
right and head up the two flights of stairs to the next section.


Middle South
------------
Same old stuff really. Walk down the trail and take a right once the path 
opens up. Climb the stairs and get rid of the enemy guarding the treasure 
chest, then open it to find a Walking Parasol. Have Polka equip it and return 
to the path. When the next clearing opens up to the left, take it to 
eventually find a chest containing a Poison Whitecap. Once back on the main 
trail, walk forward.


Middle North
------------
From the entrance, go straight ahead to reach a slope and a chest. Open it for 
a Copper Necklace. Give it to either Polka or Frederic, then go back towards 
the entrance and start going to the left. Go up the stairs towards the Save 
Point and save your game. Proceed past the Save Point to the next section.


North
-----
Head into the large, open area. Polka and Frederic encounter a big monster 
guarding the forest path. There's no way around it, so I guess we have to go
right through!


------------------------------------------------------------------------------
 BOSS: Forest Boar
------------------------------------------------------------------------------

 HP: 25,250          Recommended Level: 5

The Forest Boar is one tough-as-hell cookie. His attacks are incredibly strong 
and are capable of tearing through your party in a hurry. His physical attack 
is nasty enough because it hits multiple times. The Forest Boar's head swings 
when it uses Winning Shot, so it can hit both Polka and Frederic if they are 
standing next to each other.

War Cry creates a shockwave that can also hit multiple targets. Charge is 
probably the most powerful attack, but it wastes a lot of time on the Action 
Gauge. Luckily, Charge is rarely used. The attack can deal over 500 damage if 
it's not blocked! The only good thing is that the attack takes up the Forest 
Boar's entire turn. 

Make sure to heal your party with items most of the time as opposed to Special 
Attacks. Though both Polka and Frederic have Light Special Attacks that can 
heal each other, they don't heal that much. To boot, sunlight is very scarce 
in the arena and putting both party members in the light spell trouble when 
combined with the numerous long-range moves the Forest Boar has at hand.

The Forest Boar cannot block when you attack its side or back, so try not to 
aim for his face unless you don't have much of a choice. Another plausible 
strategy is to attack, then run away from him so he cannot use his attacks 
close up. Keep Polka in the shade and have her heal with Peach Cookies every 
so often (she can also use Shade Comet from a distance) and have Frederic use 
physical attacks and Pie Grave up close. Once you win the tough battle, you'll 
earn a Bamboo Shaft. 

------------------------------------------------------------------------------

Your Party Level will increase to Level 2 after defeating the Forest Boar. The 
Action Gauge is now changed to real time. That means that once you make the 
first move, the Action Gauge will decrease no matter what. In short, you won't 
be able to stop it by standing still! However, your Tactical Time is still 
infinite. So at the start of the battle, you can stand still as long as you 
wish until you make your first move.

 SECOND PLAYTHROUGH: After defeating the Forest Boar, search the area to find
 Score Piece 29. Yep, it's that easy!


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 RITARDANDO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: None

------------------------------------------------------------------------------

We're back as Allegretto and Beat. We can participate in the trading sequence 
right now. I will include instructions for it in the walkthrough, but you can 
also check out Section 7 for more info on trading.

Return to the area where you fought Bread Gang in Ritardando Sewers. Trade the 
Rat Tail to the children here to receive a Stick. Now talk to the man to the 
right of the Save Point (in the corner near the closed gate) and give him the 
Stick for the Dentures.

Once you are ready to get going, take the path on the western side of town out 
to Agogo Forest.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 AGOGO FOREST
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Florite Mouse, Great Coconut, L'Opera Knight, Very Very Empty
   Items: Copper Necklace, Glowing Tail, Hunting Coat, Light Guard, Pretty
          Clothes, Serpentine Lock

------------------------------------------------------------------------------

South
-----
Allegretto mentions that this isn't the same as fighting rats, but it's just 
as easy. The only enemies you need to watch out for are Great Coconuts. They 
transform from Very Very Empties when they enter the shade. Also, since you're 
Party Level 2, remember the new advancements and adapt to them when fighting.

Almost immediately upon entering the forest, you can find a treasure chest. 
Walk forwards and go around the bend to find it. Open it up for a Copper 
Necklace. Equip it to whomever and go down the road. There are plenty of foes 
in the clearing ahead, so wipe them all out for great amounts of EXP.


Middle South
------------
When you reach a split in the road, take the path on the right to find a chest 
containing a Serpentine Lock. Give it to Beat and now go left. It's very 
straightforward here. At the second fork, go to the right to find another 
chest. Open it to find Light Guard. Also, talk to the painter to learn that he 
needs more green paint. He's part of the trading event, but we need to get the 
paint first.

Return to the main road and continue onward. Make sure to equip the Light 
Guard to either Allegretto or Beat. I suggest putting it on Beat and giving 
the Copper Necklace to Allegretto. Save your game up ahead at the Save Point 
and head down the slope for a scene and a boss fight!


------------------------------------------------------------------------------
 BOSS: Baby Dragon, Florite Mouse x2
------------------------------------------------------------------------------

 HP: 40,740          Recommended Level: 7
 HP: 1,690

He may be a baby, but don't let that lower your guard. The Baby Dragon is one 
of the toughest enemies yet and certainly proves that with his arsenal of 
attacks. Fiery Breath travels in an arc and can deal a load of damage. His 
physical attack is a two-hit attack and Knock Out also hits multiple times. 
Baby Dragon's most powerful attack is Red Heaven. Lava will sprout from the 
ground in a ring, damaging anything inside the ring (for over 300 damage).

Why is everything accompanied by Florite Mice these days? They are laughable, 
and the best part is that by now their attacks deal zero damage even if they 
are left unblocked. Nevertheless, they are annoying and should be taken out as 
soon as possible. 

Build up your Echoes while attacking the Baby Dragon and his lackeys and use 
Sky Divider and Phantom Wave. Beat should take a few pictures of the Baby 
Dragon before using physical attacks and Rapid Shooter from a distance. The 
only shade is on the left side of the arena aside from the small shadow cast
by the boulder in the center. Leave Beat in the shadows and have Allegretto
stalk the Baby Dragon. You'll receive a Stone Sword Hilt after the battle.

------------------------------------------------------------------------------

After the boss battle, an interesting cutscene will begin. You will gain 
control of Polka and Frederic afterwards.


Middle North
------------
Save your game up ahead and head up the ramp. Enter the alcove to the left to 
find some Pretty Clothes inside of a chest. Take out all of the enemies in 
your way and climb the large staircase. Pass through the clearing into a 
narrow path. Pass the stairs on the right to find a chest containing a Glowing 
Tail.

Now climb the stairs and take the upper path to find a Wet Umbrella. Give it 
to Polka and take the lower path now. Go across the bridge and up the next 
flight of stairs to the next area.


North
-----
Go forward and slay all the monsters in the way. Ignore the road that juts to 
the right and continue straight ahead up the stairs. Defeat the Great Coconut 
guarding the chest and then open it to find a Hunting Coat. Give it to 
Frederic and continue down the main road to find a Save Point. Save your game 
and proceed for a cutscene.

Polka and Frederic encounter Fugue, some jerk who decides to fight the two for 
no reason. He'll make short work of you and leave. Thanks a lot!

The party switches back to Allegretto and Beat, who happen to be in the same 
spot that Polka and Frederic started off. You'll be using the same direction I 
just typed up above for these two. If you missed any chests from before, you 
can now get them with these two.

When you reach the area where Fugue was, you will encounter an angry man 
instead. Give him your Dentures to get some Green Paint in return. I suggest 
going all the way back to the entrance of Agogo Forest and give the painter 
the Green Paint for some Long Johns. It's a long way, but worth it. From this 
spot, run up the hill to Agogo Village.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 AGOGO VILLAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Score Piece 1

------------------------------------------------------------------------------

 o-------------------------------o   When Allegretto and Beat enter Agogo
 |         - ITEM SHOP -         |   Village, they spot a girl named March.
 o-------------------------------o   They also see a rested Polka, who was
 | Breast Guard..............300 |   rescued by March. However, Polka gets
 | Angel Trumpet.............200 |   freaked out by Allegretto and Beat and
 | Cork Baton................200 |   bolts. The party will hear her scream not
 | Light Guard...............150 |   long after. But instead of saving a young
 | Saber.....................150 |   girl from the monsters that lurk in the
 | Guardian Clothes..........140 |   nearby forest, lets stroll around the
 | Floral Powder.............100 |   village first! I'm such a jerk.
 | Hunting Coat..............100 |   
 | Poison Whitecap...........100 |   Inspect the small stand to the right of
 | Serpentine Lock............80 |   March to find Score Piece 1. You can use
 | Wet Umbrella...............70 |   Score Pieces to play music and even earn
 | Glowing Tail...............50 |   items if you play it good enough! They
 | Twilight Feather...........50 |   add to the musical factor of the game.
 | Peach Cookie...............20 |   
 o-------------------------------o   Go inside March's house and inspect the
                                     birdcage for a Twilight Feather. Also 
check the pots inside to find a Club Clover. You can also head over to the 
item shop to find loads of goodies. Inspect the crate inside for a Floral 
Powder and head down the spiral ramp. Pick up a Breast Guard for Allegretto 
and Beat and a Cork Baton for Frederic. Sell your less important weapons and
armor. If you have been taking pictures with Beat, sell them as well. They go
for high prices depending on the quality of the photo. It's an incredibly easy
way to earn money.

 SECOND PLAYTHROUGH: The little boy with the camera is a big wildlife buff. If
 you trade him 20 pictures of 20 different types of monsters, he will give you
 some Agogo Droppings in return.

 SECOND PLAYTHROUGH: You can find Precocious Flute near the entrance to the
 nearby cave. Head over there if you wish to perform.

Save your game and fiddle around with your Item Set, then head towards the 
source of the scream to start a fight.


------------------------------------------------------------------------------
 BOSS: Ogre Champ, L'Opera Knight x2
------------------------------------------------------------------------------

 HP: 45,530          Recommended Level: 8
 HP: 1,900

The Ogre Champ is one big foe, and his massive sword is capable of dishing out 
large amounts of damage. He has a two-hit physical attack and an attack called 
Decapitate that is very nasty. The first hit sweeps the area horizontally and 
then hits twice more. The attack as a whole can deal around 400 damage. His 
other two attacks are close range as well. Ground Strike pummels one enemy and 
radiates from the target. Big Smash also hits one enemy, but the rest of the 
attack circles around the target.

Of course, take out the L'Opera Knights. Their attacks probably don't even 
deal any damage, but they are annoying and stupid. I hate how nearly ever boss 
so far has to have escorts to "help" them out. Plus, killing the L'Opera 
Knights helps build up Echoes that you can use on the Ogre Champ. Try to focus 
on them first, because if you attack the big guy and then attack the knights, 
he will just use Big Gulp to heal himself.

Have Beat stay as far back as possible and snap one or two pictures of the 
Ogre Champ. After, just stick to his long-range physical attack and Rapid 
Shooter. Frederic is very quick with his attacks and the best guy to build up 
Echoes. Either have Frederic use the Echoes with Piu Grave or Allegretto use 
them with Sky Divider. The battle is much easier now that you have three party 
members. After defeating the Ogre Champ, the party gets a Long Sword.

------------------------------------------------------------------------------

The party finds an Agogo after vanquishing the "champ". Everyone introduces 
each other and a conversation brews. Eventually, the entire party agrees to 
head out to Forte City.


==============================================================================
 5.02] CHAPTER 2: REVOLUTION                                            [0502]
==============================================================================

You'll see a scene at Forte Castle of a wealthy young man. Seems that there's
a revolution going on. Makes sense why the second chapter is named so. Just
like the last chapter, a scene describing the history of Chopin will begin.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 AGOGO VILLAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Poison Whitecap

------------------------------------------------------------------------------

Stock up at Agogo Village for any needed supplies. Return to the area where 
you fought the Ogre Champ to find a Poison Whitecap in a patch of mushrooms. 
Now take the exit past the item shop to Chorus Plains.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CHORUS PLAINS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Angel Goat, Earth Shaker, Maledictor
   Items: Club Clover x2, Jezail, Leather Hide

------------------------------------------------------------------------------

South Side
----------
The plains here are very wide and open. Run to the left side of the field 
right across from the entrance to find a chest. Open the chest for a Leather 
Hide. Defeat the Angel Goats and walk towards the bridge to find another 
goat... except this one doesn't want to kick your ass. It just won't let you 
pass the bridge. You will need to feed the goat with paper scattered around 
the plains.

The first piece of paper is right behind you. The other two are on the right 
side of the plains. They aren't too hard to find. The second piece is behind a 
rock structure to the right and the third is on the dirt path leading back to 
Agogo Village. Once you feed the goats, they let you pass.


South Lake
----------
There are plenty of strong enemies in this area. Try to keep all characters' 
levels somewhat even. Since you have four party members and only three can fit 
in a party, switch characters out until they are all levels somewhat the same. 
Walk around the slope on the left side and proceed forward. You'll eventually 
come to a chest guarded by an Earth Shaker. Defeat him, then open the chest to 
find a Jezail. Give it to Beat and move forward.

Talk to the goatherd up ahead and give him your Long Johns in exchange for 
Goat's Milk. I'm not sure if we lucked out on that deal or not.

 SECOND PLAYTHROUGH: Give the goatherd your Goat's Milk and he'll hand over a
 nice Coupon.

Continue towards the beautiful lake. Walk towards the left side of the coast 
and inspect the light patch of soil in front of the rock to get a Club Clover. 
Since there's isn't anything else to do at the lake, go right and read the 
sign to find out that there is a detour ahead. Sounds good enough to me.

 SECOND PLAYTHROUGH: Walk onto the dock overlooking the lake to find Twilight
 Juju. He is nice enough to perform with you.


East Lake
--------- 
The narrow path is filled with many enemies, so take them all out. A Save 
Point lies at the end of the dirt trail, so save your game and head down the 
slope to trigger a cutscene. The party spots a girl being harassed by some 
evil thing. The party rushes over to fight.


North Side
----------
The girl will automatically be in your party, so you can test out her attacks 
against the Maledictors. Viola is equipped with a bow and arrow that can be 
used from a distance. It takes a bit to get used to, so you may not do too 
well with her in this battle. The important thing is that you have to have a 
clean shot when targeting an enemy. If an obstacle or another party member is 
in the way, then the arrow will do nothing. The Maledictors are very tough, 
but killing all three will net you a lot of EXP. 

After the battle, Viola mentions that people who use Mineral Powder turn into 
those evil bird creatures. Something fishy is going on, and I blame Count 
Waltz. Anyways, Viola invites the gang inside of her house. They talk about 
what could possibly be going on with Count Waltz and the Mineral Powder. Viola 
agrees to tag along with the party, much to Allegretto's chagrin.

Open the chest in Viola's house for a Club Clover and leave. Save your game 
outside and start towards the incredibly large hill. It's very pretty when you 
get up close to see the two rivers flowing on each side. Ascend the hill to 
Cabasa Bridge.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CABASA BRIDGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: None

------------------------------------------------------------------------------

Fort Fermata is on the other side of Cabasa Bridge. It is the home for people 
that have suffered the deadly effects of Mineral Powder. Rest assured, there 
is no way to fall off the bridge into the canyon below, so take your time when 
crossing the bridge to the fort.

Once halfway across, another cutscene will start with Count Waltz. We learn 
that Fugue is working with Count Waltz, so that's enough to learn that they 
are evil. Once you gain control again, enter Fort Fermata.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FORT FERMATA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Lords of Darkness, Maledictor
   Items: 100G, Maple Baton, Paper Umbrella, Poison Blood, Rapid Fire, Red
          Velvet, Score Piece 2

------------------------------------------------------------------------------

Central Road - South
--------------------
Fort Fermata is split into two sides: the east side and the west side. The 
whole place is a giant labyrinth, and you are in the center of the fort (well, 
the south side of the center). ElevenFour has a great map of Fort Fermata up 
on the site, so you should probably check it out so you don't get lost.

Save your game at the main gate, then go forward across the walkway. Head over 
the bridge towards a locked door. Since it is locked, we might as well go 
another way. Walk across the vines on the left to enter the West Side.


West Side
---------
Fort Fermata's inner portions consist of rings. You are on the bottom floor, 
and since you entered from the central bridge, you're now on what I like to 
call the inner ring. The middle ring is of course in the middle, and the outer 
ring is closest to the perimeter of the fort.

Cross to the middle ring and go to the right to find a ladder. Climb it to the 
upper floor. Go south until you reach another ladder; climb down to the bottom 
floor. Head north to reach a room.


Moving Room
-----------
Well, it sounds like the room moves. Destroy the Maledictors roaming around 
here and leave. Doesn't look like the room is moving now.


West Side
---------
Save at the Save Point and climb the ladder. There is a room that moves the 
Moving Room, but ignore it for now. Just remember where it is. Walk across the 
top of the Moving Room to reach a chest containing a Paper Umbrella. Give it 
to Polka and cross the room to the inner perimeter of the fort.

Move south across the stone ledge to reach the outer ring. Cross the outer 
ring ALL the way to the northern side of Fort Fermata. Now go south across the 
stone ledge and enter the room.


Over Central Road
-----------------
You are over Central Road, which means that you're crossing the center of the 
fort. Use the Save Point and head to the East Side.


East Side
---------
Walk south across the ledge and take the first unbroken path. Save at the Save 
Point, then climb down the ladder and enter the room to the left. Hit the 
button inside to move the Moving Room (gosh woulda never guessed). Return to 
the West Side.


West Side
---------
Proceed to the south end of the West Side (by going around the long outer 
ring) and return to the first switch room. Enter the Moving Room, which has 
moved to the right slightly, and leave.

Open the chest here at the dead end to find a Poison Blood. Equip it to
Allegretto and return to the other side of the Moving Room. Pass the Save
Point and go into the switch room. Hit the switch to move the Moving Room to
the East Side.

Backtrack to the outer ring and take the first ladder you see to the bottom
floor. Enter the room at the end. This is the Switch Reset Room; there is no
need to reset anything, but you can find a chest containing a Red Velvet
inside. Also go down the second ladder along the way and inspect the flowers
to find 100G. Return to the East Side.

 SECOND PLAYTHROUGH: If you go north along the path, you will find a locked
 room. You don't have the key yet, and you won't even be able to open this
 room until a second playthrough. When you go inside, you will find Chord.
 Give him the Heart Pendant to release his soul and receive a Pot. 


East Side
---------
Gosh, this place sucks so hard. Go as far south as possible and take the 
ladder to the right. Now that you're on the bottom floor, go along the path to 
find the Moving Room here. Go through.

Proceed down the path to find a ladder leading to the top floor. Head to the 
roof of the Moving Room and cross to the north side. Walk down the middle ring 
and descend the ladder halfway across. Move south to find another ladder 
leading up to the outer ring. Climb up and go south to find a chest containing 
a Rapid Fire. Give it to Viola and return to the ladder.

Climb down and continue north. Walk across the rubble leading to the middle 
ring and head south to find another switch room. Hit the switch inside to move 
the Moving Room again. Exit and head to the inner ring via the rubble. Climb 
the ladder and cross over the top of the Moving Room. Climb down the ladder 
and go through the room to the other side. Open the chest for a Maple Baton 
and give it to Frederic immediately.

Return to the other side of the Moving Room and go over the roof. Climb down 
the ladder in the middle ring and ascend to the outer ring. Proceed north to 
reach the inner perimeter and a room.


Central Road - North
--------------------
Finally! This place was awful. Descend the ladder and save your game. Make any 
last minute preparations, because it's pretty awful that you need to fight 
that giant monster down the road. Fix your Item Set and change your party 
according to your preference. Definitely take Viola since Heal Arrow is like, 
the best Special Attack out there. When you are ready, confront the beast.


------------------------------------------------------------------------------
 BOSS: Killer Knight, Maledictor x2
------------------------------------------------------------------------------

 HP: 102,100          Recommended Level: 16
 HP: 8,470

The Killer Knight is a very powerful and a very large foe. His twin axes can 
cover a lot of ground and have a long range, so make sure you do not keep your 
party too close to each other. White Swirl can either hit multiple targets or 
one target several times. Either way, it's bad news. Plow hits three times to 
one target as well, and Red Death sweeps horizontally and deals around 500 
damage several times.

Two Maledictors join the Killer Knight in this battle. By now, you should be 
able to take them out in one turn with physical attacks and ending with a 
Special Attack. Since they are so close to the big guy, some Special Attacks 
will hit both targets at once. Have Viola attack up close and finish off with 
Bone Crusher and the other party member take out the second Maledictor.

I rarely had Viola fight in this battle. Since the torches around the room are 
the only source of light, I put Viola in one of the torches around the border 
of the arena. She occasionally attacked from afar with her bow and arrow, but 
mainly she used Heal Arrow. Since Special Attacks are powered up with Echoes, 
her Heal Arrow will heal more if you have more Echoes. Using all 32 Echoes 
with Heal Arrow will heal around 3200 HP to all party members!

I had Allegretto and Frederic team up with Viola in this boss battle. Both are 
powerful and can dish out loads of damage up close. Allegretto attacked with 
Sky Divider and Frederic used Coup de Jarnac. The Killer Knight has a crapload 
of HP and very high ATK, but if you use Heal Arrow virtually every turn (it's 
possible), you cannot really have trouble with the Killer Knight. The party 
gets the Fort Fermata Key and a Lace Veil as a reward for their victory.

------------------------------------------------------------------------------

Guess what? The party has leveled up to Party Level 3! The Action Gauge has 
been lowered to four seconds and you now only have three seconds of Tactical 
Time! No more standing around at the start of battle forever. As a plus, you 
now have four slots for Special Attacks (two Light and two Dark) and 20 slots 
in your Item Set. Just as a reminder, you need to hold down Y to use your 
second set of Special Attacks.

The party learns of the rebel group Andantino and some other junk, like the 
connection between Agogos and Mineral Powder. Once the cutscenes finally stop, 
open the chest past where the Killer Knight once stood to find Score Piece 2. 
Exit Fort Fermata through the door next to the chest.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 HANON HILLS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Earth Shaker, Eternal Green
   Items: Angel Trumpet, Club Clover, Lace Veil, Odd Chocolate

------------------------------------------------------------------------------

 o-------------------------------o   South
 |         - ITEM SHOP -         |   -----
 o-------------------------------o   This entire area is very straightforward,
 | Breast Guard..............300 |   so it's basically impossible to get lost.
 | Coachman's Coat...........300 |   Configure your party after the boss fight
 | Bat Umbrella..............250 |   and equip them with any new accessories.
 | Angel Trumpet.............200 |   You may want to use your lesser-used
 | Fancy Clothes.............200 |   characters here to help them catch up on
 | Red Velvet................180 |   levels. Head along the path and kill the
 | Club Clover...............150 |   Earth Shaker guarding the chest. Open it
 | Floral Powder.............100 |   for an Angel Trumpet.
 | Leather Hide..............100 |   
 | Poison Whitecap...........100 |   It won't take long for you to get stopped
 | Chance Feather.............50 |   by a cutscene. Allegretto will discover a
 | Dawn Feather...............50 |   weird section of the cliff wall. He says
 | Glowing Tail...............50 |   there is a breeze on the other side, but
 | Pure Feather...............50 |   there's no way to move and see if it is
 | Shadow Tail................50 |   a secret passage or not. Get back onto
 | Twilight Feather...........50 |   the main road and continue on. You will
 o-------------------------------o   eventually reach the next area.
                                     
Midway
------
A merchant down the road is being attacked by an Earth Shaker, so help him out 
by dispatching the beast. The merchant will thank you and allow you to access 
his shop. Pick up a Bat Umbrella, Fancy Clothes, Coachman's Coat, and any 
other items you need. On top of that, you can also rest in his caravan to 
fully heal your party!

 SECOND PLAYTHROUGH: Talk to the item merchant and give him your Coupon for
 some Honey. Later in the game, return to him and trade your Glass Ball to get
 an Odd Candy.

Once you are ready to move on, save your game and resume your travels. You can 
find a treasure chest across from the caravan that holds some Odd Chocolate. 
Proceed up the hill towards the big tree. Talk to the traveler sitting on the 
tree root and give him your Goat's Milk. In return, he'll toss a Piggy Bank 
your way. Continue down the other side of the hill and go down the small path 
to find a Club Clover in the chest.


North
-----
Cross the stone bridge up ahead and move along. Take down the Eternal Greens
in your way. There is a chest on the part that juts out of the main road, so
open it to find a Lace Veil. Give it to one of your characters and continue to
Forte City. 

 SECOND PLAYTHROUGH: You will find Strolling Ghost Note near the chest that
 has the Lace Veil inside. You can perform a duet with Strolling Ghost Note. 


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FORTE CITY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: 100G, Lead Slug

------------------------------------------------------------------------------

 o-------------------------------o   As of right now, there isn't much to do
 |         - ITEM SHOP -         |   in Forte City. Save your game and walk
 o-------------------------------o   into the building on the right. This is
 | Full Plate................450 |   the inn, and you will start a cutscene
 | Walloon Sword.............350 |   involving a girl named Koto. She wants
 | Coachman's Coat...........300 |   you to find her friend Phil. The rascal
 | Hell Mustard..............300 |   has a tendency to wander off. Looks like
 | Tailored Clothes..........300 |   we'll have to find him before his scary
 | Oak Barrel................280 |   mom lays the smackdown on him. Before you
 | Rapid Fire................280 |   leave, check the back left corner of the
 | Bat Umbrella..............250 |   inn to find 100G.
 | Wolf's Fang...............250 |   
 | Angel Trumpet.............200 |   Start talking to the inhabitants to try
 | Fancy Clothes.............200 |   and learn where Phil could have possibly
 | Pair Jacket...............190 |   gone. Start off with the women near the
 | Club Clover...............150 |   billboard. After learning a little bit
 | Poison Whitecap...........100 |   about Phil, go to the left and speak with
 | Bubble Straw...............50 |   the man standing in front of the shop
 | Chance Feather.............50 |   (the stand next to the tavern). He asks
 | Dawn Feather...............50 |   for someone to give him 100 Gold. Since
 | Fallen Feather.............50 |   we just found 100G in the inn, we might
 | Glowing Tail...............50 |   as well hand it over to him. Giving the
 | Icy Feather................50 |   money to the moocher causes him to leave.
 | Pure Feather...............50 |   Despite handing over your Gold to a silly
 | Shadow Tail................50 |   drunk, at least you can access the shop.
 | Twilight Feather...........50 |   
 o-------------------------------o   The shop has a lot of great stuff to buy.
                                     First off, sell any of Beat's pictures 
and start stocking up on items. Pick up an Oak Barrel for Frederic, Wolf's 
Fang for Beat, Walloon Sword for Allegretto, and a Pair Jacket for Viola. If 
you need anything else, buy it. You should have loads of money to spend. Now 
go north to reach the Castle Gate.


Castle Gate
-----------
Talk to the heartbroken man wandering around the gate. Next, speak with the 
boy who needs a place to store his money. Trade him your Piggy Bank for his 
Speed Shoes. Don't bother equipping them, because you will need to trade them 
later on. Return to Forte City.


Forte City
----------
Enter the tavern and talk to the proprietress. After you speak with her, leave 
and talk to the tipsy old man in the town square. Keep talking to him to learn 
more information about Phil. Repeatedly talk to him until he mentions 
something about him running out to the cliffs. Sounds like a good lead.

 SECOND PLAYTHROUGH: Search the garbage can next to the Save Point to find a
 Lead Slug. It's a pretty nice piece of equipment. Also search the nook to the
 right of the inn's front door to find Score Piece 26.

 SECOND PLAYTHROUGH: Go inside the inn and talk to Phil's dad. He will want to
 perform with you!

 SECOND PLAYTHROUGH: Enter the tavern and inspect the tables on the top floor
 to find Score Piece 27. Now head to the Castle Gate and talk to Pretty Oud.
 He is a guard that wanders around the vicinity. If you have already played
 Disappointing Note at the Cabasa Bridge, perform Score Piece 32 with him to
 possibly earn a Diamond Bracelet.

 SECOND PLAYTHROUGH: After talking to Granny in Baroque City, return to the
 Castle Gates and speak with the sick man near the stairs. Talk to him to get
 Score Piece 28.

Since we have a lead, now is a good time to set out. Save your game and take 
the western exit to Glissando Cliffs.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 GLISSANDO CLIFFS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Caravan Crab, Sweet Whisper
   Items: Bubble Straw, Celestial Hourglass, Hell Mustard, Larkspur Robe, Reed
          Bow, Silver Necklace, Speed Shoes, Spirit Arrowhead

------------------------------------------------------------------------------

The party finds a shoe on the ground, which must belong to Phil. They assume 
that he fell off of the cliff. Climb the vine near the barricade.


Area 1
------
There is another vine to the right of your starting position, so climb down. 
Slide down the next vine nearby. Walk to the right side of the cliff and press 
A when the exclamation point is above your head to jump down to the next 
ledge. There are two vines here, so climb up the rightmost one. Doing so will 
lead you to a chest containing a Bubble Straw.

Return to the previous ledge and slide down the other vine. Run behind the big 
tree and kill the Sweet Whisper up ahead. Jump off of the first two cliffs to 
find an old man. Talk to him (Wiseman Maracas) and perform. No matter what, 
you'll always get a Rank F.

 SECOND PLAYTHROUGH: If you try performing with Wiseman Maracas again, you'll
 do much better. Use Score Piece 5 to earn an EZI Certificate on an A-Rank and
 play Score Piece 23 to win a Tailored Clothes if you get a B-Rank.

Drop down to the ground and go to the left. Cross the bridge to reach Area 2.


Area 2
------
Jump over the gap and climb down the first vine. Climb down the very long vine 
to a dead end and a chest. You can't cross over to reach the chest, but there 
is a hard-to-see cave to the left of the vine. Enter the tunnel to reach the 
treasure chest. Open it for a Hell Mustard and climb back up.

Now run through the tree to the left and slide down the vine here. Ignore the 
next vine here and run behind the rock. Jump down from the ledge to reach 
another tiny ledge. Climb down the vine to find a chest containing a Silver 
Necklace. Return to the tiny ledge and jump down from the right side. Descend 
the next vine to another seemingly dead end. However, go through the tunnel to 
the right of the vine to reach the other side. Go down the next vine.

The next portion involves you jumping over a series of gaps. After jumping 
over the two, climb down the vine and run to the right. You will see a long 
vine that you cannot reach (you're actually behind it.

Walk to the edge of the cliff near the vine and jump down onto a platform. 
From here, you can access the vine. Ascend the vine to reach a chest 
containing a Reed Bow. Give it to Viola and jump off of the right side to 
reach a Save Point. Save and climb down the vine to the next area.


Area 3
------
Drop down from the cliff on the left side and run through the caves to the 
left to reach a chest. Open it for some Speed Shoes. Now that we have two, you 
can equip one and trade the other one when the time comes. Go back to the 
right to reach the vine leading back up to the starting point. Instead, walk 
down the narrow path and jump down the series of platforms to reach another 
vine. Descend to the next cliffside.

Walk to the left to find a vine and slide down. There is another vine to the 
left, but continue past it. Jump across the gaps to reach a giant tree. Go 
behind it to find a treasure chest containing a Spirit Arrowhead. The chest is 
kinda hard to see due to the dense foliage.

Return to the vine that you passed and use it. Climb down the next vine to 
reach a makeshift bridge. Proceed across to Area 4.


Area 4
------
Go down the rope and head through the large cave on the left. Once on the 
other side of the cliff, jump over the gaps and enter the cave at the end. 
This one will take you down one level. Go down to the next cliff, then walk 
around the side of the rock to reach a chest containing a Larkspur Robe. 
Return to the other side of the cliff and slide down the vines. 

Run to the left for a scene. Looks like the kid got stuck in a tree. The party 
rescues Phil and he thanks the team. You return to the top of Glissando 
Cliffs. If you want a Celestial Hourglass (a really nice item), then return to 
the tree where Phil was to find it. It's a long trip, so the choice is up to 
you. When you're done, backtrack to Forte City.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FORTE CITY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Club Clover

------------------------------------------------------------------------------

Save your game and stock up on any items that you need. Also head to the inn 
for a cutscene. Phil will let you stay and rest for no charge. Once it's 
morning, proceed to the Castle Gate.


Castle Gate
-----------
Walk up the stairs and towards the gate for another scene. The party 
encounters some of Count Waltz's guards. Before they can ask to see him, the 
head guard stops them. Apparently they know our plan, and he plans to put a 
rest to it with brute force!


------------------------------------------------------------------------------
 BOSS: Tuba
------------------------------------------------------------------------------

 HP: 132,530          Recommended Level: 18

It may be a three-on-one battle (that's right, no lackeys to deal with!), the 
battle with Tuba should not be overlooked. Tuba is a powerhouse and easily the 
strongest enemy the party has encountered this far. A lot of his attacks have 
different ranges, so Tuba has one for each situation. His physical attack is 
slow, so it can be easily guarded. Mega Mash is another close-range attack 
that can deal over 400 damage three times!

Gigantic Slam radiates around Tuba, hitting anyone caught in the shockwave. 
The main target is hit with over 400 damage, and anyone caught in the wave can 
be hit for around 200. Demonic Embrace fires at a target and can hit anyone in 
the back. It actually hits the target twice, each for around 300 damage. In 
short, Tuba is a very strong opponent.

The only shade you can find in the arena are the shadows from the big pillars 
on top of the castle gates. The rest of the battlefield is all sunlight, so 
that is a plus when using Viola. Like in the battle with Killer Knight, keep 
her away from Tuba and in the sunlight so she can use Heal Arrow when needed. 
Now since you can use up to four Special Attacks, Viola can also attack with 
Sacred Strike when everyone has enough HP.

Since Tuba's physical attack and Gigantic Slam can hit multiple targets, don't 
try to keep the remaining two party members next to each other. Like in the 
last boss fight (and probably for a long portion of the game), I used Frederic 
and Allegretto in this fight. Have Frederic attack up close with Piu Grave or 
Coup de Grace. Allegretto can stay in the shadows and use Phantom Wave. Or you 
can be reckless and have them both surround Tuba. I mean, Viola should always 
be available to use Heal Arrow. You won't get anything for defeating Tuba.

------------------------------------------------------------------------------

Tuba is clearly pissed off for losing to a kid, a composer, a photographer, a 
sick girl, and a goatherder, so he tosses everyone in jail. What a sore loser.


Forte Dungeon
-------------
The party is thrown into a cell with Salsa, March's twin sister. She's a lot
more rowdy than her sister. Allegretto uses his awesome prison-breaking skills
to free everyone. Search the group of boxes on the right side of the dungeon
to find a Club Clover.

 SECOND PLAYTHROUGH: Perform with Thief Slur down here in the dungeon. Using
 Score Piece 18 will net you an Emerald Bracelet on A-Rank.

Save your game and inspect the hole near the stack of boxes. Since it's the 
only way out, we might as well go through.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ANDANTINO'S SECRET PASSAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Bolbo, Caravan Crab, Sweet Whisper
   Items: Branch Sword, Buffalo Horn, Charmed Scales, Dragon Scale, Frilly
          Umbrella, Poison Whitecap, Star Cookie

------------------------------------------------------------------------------

North Section 1
---------------
Since Salsa is now in your party, you should at least try her out in the 
secret passage. She is pretty tough and can build up Echoes quickly with her 
two chakrams. Kill the enemies populating the tunnel and take the right path 
when you get to the fork.


North Section 2
---------------
Continue down the cave to reach a Save Point. Save your game and you'll reach
another fork not long after. Again, the path to the right is the way to go.


Cave - North
------------
Nothin' to do here other than walk across the walkway and kill enemies.


Cavern - South
--------------
Save your game and follow the trail. Well, there isn't much of a choice as to 
where to go. Continue straight ahead to reach the other side of the cave.


Cave - North
------------
Get rid of the Bolbo up ahead and stop up ahead. Look at the ground for a part
that is exposed to sunlight. You can drop down from there onto a platform.
Fall down and open the chest for some Charmed Scales. Now go straight ahead to
find another patch of sunlight. Drop down from there to another treasure chest
containing a Branch Sword. Defeat the Bolbo and fall down to the next walkway.

Run to the right to find another treasure chest. A Star Cookie is inside. Now 
go left to the next area.


North Section 3
---------------
Move along once you reach the fork and take the left trail. You'll reach a 
chest and a dead end. Open it for a Frilly Umbrella. If you return to the fork 
and go north, you may realize some similar landscapes. You are actually at the 
entrance of the secret passage! Return to the Save Point at Cavern - South and 
follow the path to Cave - North.


Cave - North
------------
Instead of jumping off of the walkway, just follow the path to the next area.


Cavern - South
--------------
Walk along the path and take anyone out in your way.


South Section
-------------
Walk onto the peninsula to find a chest containing a Buffalo's Horn. Take a 
right at the intersection and follow the path until you reach another fork; go 
to the right. Take this path as you start walking back to the fork. There is 
an alcove with a chest inside, so open it for a Dragon Scale and return to the 
second intersection.

From here, start going forward and follow the cliff wall. It will eventually 
take you to a third and final intersection. Go to the right to find another 
treasure chest. Open it for a Poison Whitecap and return to the intersection. 
Go left this time to find a Save Point and the exit.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 HANON HILLS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Earth Shaker, Eternal Green
   Items: None

------------------------------------------------------------------------------

Remember that spot where Allegretto found a possible passage? Well we exit at 
that spot. Though, the members of Andantino are on the other side. The gang 
learns that Salsa was thrown in jail for the same reasons as the party. The 
party and Andantino go together (but you cannot use them in your party).

The enemies here should not give you a problem by now. Go south towards Fort 
Fermata and you should spot a man on the side of the road. Give him your Speed 
Shoes to get a Fruit Basket. Exit to Fort Fermata


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FORT FERMATA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Lords of Darkness, Maledictor
   Items: None

------------------------------------------------------------------------------

You'll see another cutscene of Tuba getting yelled at by Count Waltz. He wants
Tuba to find the prisoners, but bring back the guardian of Agogo Forest alive.
At the fort, the party talks and we learn more about Frederic. He is one weird
dude.

Since we have the Fort Fermata Key, we don't have to take the long way. Go 
south and save your game, then use the key on the locked door. Exit the fort.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CABASA BRIDGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: None

------------------------------------------------------------------------------

 SECOND PLAYTHROUGH: Play Score Piece 19 with Disappointed Note to earn the
 final Score Piece, Score Piece 32.

As soon as you enter the bridge, a cutscene will begin. I'm really liking how 
the plot is turning out. The whole Mineral Powder thing is creative. Before 
anyone can delve too deep into the conversation, Tuba stops the gang. I wonder 
how he managed to catch up to us so fast. We will have to fight Tuba again, 
but due to Beat's short temper, he is automatically included in the party!


------------------------------------------------------------------------------
 BOSS: Tuba
------------------------------------------------------------------------------

 HP: 178,410          Recommended Level: 20

Beat can really make or break your party. If you use him all the time, then 
this battle won't be any more difficult. However, if you think Beat sucks and 
constantly stick him in the corner for more powerful, useful characters, then 
this may suck for you. It also depends on who Beat replaces. If Viola gets 
kicked out of this party for the twerp, then things will suck even more.

Tuba still all has the same attacks. The worst ones are Mega Mash and Gigantic 
Slam, since the former can deal over 900 damage and the latter can hit many 
targets. He also has Demonic Embrace, which can hit a target and anyone behind 
them. Those are the only attacks you really need to watch out for.

There is no permanent shade in the arena, which may hurt or help you. A cloud 
will loom over the bridge and move in and out of position. Since the shadow 
moves (slowly), trying to use Dark Special Attacks may be difficult. If Viola 
is in your party, keep her at a distance and use Heal Arrow or normal attacks 
(remember, repeatedly pressing A will cause her to fire many arrows).

If she is absent, then you will have to either rely on another healer or 
resort to using items. Club Clovers and Floral Powders are your best bet. Oh, 
and also make sure to snap some photos with Beat. They come in handy. Tuba may 
be stronger in this fight, but it's more or less the same boss battle as 
before. Once you put an end to Tuba's madness, you will earn a Crescent Blade.

------------------------------------------------------------------------------

Tuba catches the party off guard by destroying the bridge. Everyone plunges 
into the river below as the chapter ends.


==============================================================================
 5.03] CHAPTER 3: FANTAISIE-IMPROMPTU                                   [0503]
==============================================================================

The group has been torn apart, but Allegretto and Viola have found Andantino. 
Though, Polka and the others are nowhere to be found. You'll be controlling 
this makeshift team for a while.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ADAGIO SWAMP
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Blue Gil, Rare Metal Picker
   Items: Angel Trumpet, Falchion, Fish Incense, Mammoth Armor, Swallow
          Shooter

------------------------------------------------------------------------------

West Side
---------
Since you can use the members of Andantino here, I suggest using all three. 
From the entrance, cross the bridge to the right and go north. Continue 
following the stagnant path until you reach a fork that splits to the left and 
right (it should be the third intersection). Take a right and keep going to 
reach a chest containing a Fish Incense.

Take the path (not the big tree trunk) north, then walk onto the tree branch 
to reach another chest. This one holds an Angel Trumpet. Exit the branch and 
continue to the right. If you go down the right path, you'll reach the East 
Side. Before we do that, continue south and open the chest for a Swallow 
Shooter. Now backtrack to the path and proceed to the East Side.


East Side
---------
When you reach the fork at the base of the big tree, go right. Follow the 
narrow trail and turn to the right. There is a staircase leading into the 
water next to the giant tree branch. Enter the water and continue to 
eventually reach a chest containing Mammoth Armor. Return to the giant tree 
trunk and follow it to the other side of the east side.

There is another path you need to take next to the tree branch, but pass it 
and continue to the right. You will find a dry fish. We cannot help it right 
now, so return to the fork and go north. Just remember the little guy! There 
is a small path jutting out of the road, so take it to find a chest holding a 
Falchion. Give it to Jazz and follow the remainder of the path to a Save Point 
and the exit.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CANTABILE INN
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: 45G, Meat Hook, Score Piece 3

------------------------------------------------------------------------------

Just why is there an inn in the middle of the swamp? Everyone agrees to stay 
the night here. The team is a little concerned about the possibility of a spy 
in Andantino.

Once the sun rises and you gain control again, enter the guest room on the 
right side of the inn. Talk to the traveler to try and catch his pet mouse. 
Allegretto will use the Fruit Basket to catch Mr. Squeakers. The man gives you 
a Winder in return. Search the plant next to the beds for a Meat Hook. 

 SECOND PLAYTHROUGH: Enter the guest room on the right to find Sister Loving
 Trumpet and Tenacious Cornet. You can perform a duet with both of them. 

Exit the inn and inspect the wheelbarrow outside to find 45G. Save at the Save 
Point and cross the dock. Inspect the boat on the side of the road for Score 
Piece 3, then follow the path to your next destination.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 WOODBLOCK GROVES
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Bloody Onion, Leaf Egg, Mushroom Up
   Items: Angel Trumpet, Back Sword, Big Paper Fan, Fencing Saber, Luckless,
          Recovery Gloves, Score Piece 4, Windblow

------------------------------------------------------------------------------

South
-----
The main reason why Woodblock Groves sucks hard is because the entire place is 
filled with poison spores and your party will always start a battle poisoned.
Still, that should not be a reason to avoid enemies here. It is important to
level up your party efficiently!

Walk forward and jump off of the ledge to the ground below. Walk up the stairs 
on the left and cross the bridge. Make your way along the path as it zig-zags 

downward. Pass by the traveler and perform with him if you'd like (you'll earn 
a Brilliant Brooch if you play Score Piece 1 and get an S-Rank) and walk onto 
the bridge. Jump off below and walk south. Climb onto the tree branch and 
follow it to a chest containing a Back Sword. Jump down and enter the arch.


South Center
------------
Ignore the first drop down point and head to the second one. Jump down below 
and cross the stick bridge to an intersection guarded by a Bloody Onion.

 SECOND PLAYTHROUGH: There will be a device on the side of the road here.
 Input the password "3214" to initiate a boss fight with Dolce and her crew.
 If you win, you'll receive Wilderness and Seven Stars.

Plow through the Bloody Onion and go past it. Walk under the bridges as the 
path bends back up. Pass by the first Mushroom Up and jump down to the road 
below (right near another Mushroom Up). Now run up the path and across the 
bridge. Open up the chest to find a Fencing Saber. Now take the left path from 
the point where you jumped down to reach another chest. This one holds 
Luckless. Drop down and follow the path north.


North Center
------------
Jazz will give the party Neutralizing Stones to help repel the poison. Use the 
Save Point and then travel down the path on the right. Drop down to the trail 
below and follow it across the wooden bridge. If you take the winding path to 
the left, you'll eventually reach a cliff overlooking the Save Point. Open up 
the chest for Score Piece 4. Now go to the right across the mushroom bridge to 
reach a fork in the road.

Go to the left to find a Bloody Onion. However, this guy doesn't want to fight 
you. Give him your Winder to receive an Empty Vase. Now is a good time to 
return to the dry fish in Adagio Swamp. If you give the fish the Empty Vase, 
it'll hand over a Power Ring. It's all part of the trading sequence, so now is 
the best time to do it. Return to this point afterwards.

Once you're back at where you got the Empty Vase, go to the left and jump off 
of the bridge. Walk up the winding path to the left to find a chest holding a 
Big Paper Fan on a tree branch. Jump off of the branch and go north.


North
-----
Walk up the path until you reach a bridge. Jump off and open the chest in the 
mess of weeds for a Windblow. Continue along and cross the mushroom bridge to 
find yet another chest. Open it to receive an Angel Trumpet. Leap off of the 
mushroom bridge and continue back up the path. Pass the bridge you jumped off 
before and now drop down from the arch to another path.

Head north to eventually reach another wooden bridge. Drop off and go north 
across a pair of mushroom bridges to find a chest containing Recovery Gloves. 
Drop down from the mushroom bridge next to the chest and go north. When you 
approach the wooden bridge, drop off of this as well and proceed down the dirt 
path to another drop point. Geez, lotta jumpin' in this place!

Go along the path to reach a plateau high up in the air. Drop down onto a tiny 
platform, the jump down to a dirt path. Go forward to the next area. Phew!


Waterfall
---------
The Neutralizing Stones you received have cracked. Boo. Save your game at the 
entrance and move along to find the source of the poison.


------------------------------------------------------------------------------
 BOSS: Trick or Treat, Mushroom Up x2
------------------------------------------------------------------------------

 HP: 225,730          Recommended Level: 23
 HP: 20,480

Odd name for a flying tree stump. While it may not look like much, Trick or 
Treat is not only incredibly powerful, but surprisingly durable as well. He 
has some very strong attacks. Dander Fume can cover a nice range and deals 
around 600 damage to its intended target. When he uses Inevitable Punishment, 
he'll teleport to a character and deal around 800 damage twice, then teleport 
back to the original location. 

Trick or Treat's most powerful attack is Mushroom Party: it'll cause a 
downpour of fungi on a large radius. The primary target will be dealt over 
1800 damage if unblocked! Since Trick or Treat has a few attacks that cover a 
large range, make sure to keep your party away from each other by initiating a 
hit-and-run technique. Viola should stay far back and use rapid-fire arrows 
and Heal Arrow whenever she can. 

The two Mushroom Ups should go down fast. You can take out one with Falsetto 
in one turn if you launch a combo attack culminating in Snow Claw. The other 
one should be taken down just as easily with Jazz. Trick or Treat can actually 
revive its fallen comrades with Heavenly Assist, but instead of devoting a 
turn to defeating one, try to catch them in large-scale attacks. For the 
record, my party consisted of Jazz, Falsetto, and Viola, mostly because Viola 
is awesome and I think Claves is downright terrible. 

There is a nice ratio of light and shade, so you should be fine when wanting 
to use either Light or Dark Special Attacks. Build up Echoes with the party 
and let Jazz use them with Heat Blade or even Viola with Heal Arrow if the 
party is really suffering. This is easily the hardest boss battle yet, so try 
to keep your party's HP up by using items from your Item Set as well. You will 
win Recovery Gloves and a Floral Extract after the fight.

------------------------------------------------------------------------------

Walk forward past Trick or Treat's remains to reach the waterfall. This 
actually the entrance to Andante, the rebel city and Andantino's headquarters. 
Enter the city through the nearby cave.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ANDANTE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Flare Head, Score Piece 5, Score Piece 6

------------------------------------------------------------------------------

 o-------------------------------o   Entrance
 |         - ITEM SHOP -         |   --------
 o-------------------------------o   As of right now, Jazz and Claves have 
 | Dragoon Blade............1000 |   left the party. Save your game and enter
 | Monkey Bow................800 |   the cave to reach the heart of the city.
 | Tiger Armor...............800 |   
 | Power Stroke..............700 |   
 | Silk Dress................600 |   Andante
 | Mammoth Armor.............350 |   -------
 | Big Paper Fan.............300 |   Cross the bridge and enter the second
 | Cloth Dress...............300 |   room on the right to reach the infirmary.
 | Fish Incense..............300 |   Replenish your HP for free and leave. Go
 | Hell Mustard..............300 |   across the bridge and enter the storage
 | Lion's Mane...............300 |   room. Check the shelf on the right to 
 | Odd Chocolate.............300 |   find Score Piece 5. Leave and descend
 | Angel Trumpet.............200 |   the stairs to the bottom floor.
 | Star Cookie...............200 |   
 | Club Clover...............150 |   Check out the shop for some goods. Pick
 | Poison Whitecap...........100 |   up some new weapons, like the Monkey Bow
 | Bubble Straw...............50 |   and Power Stroke. Also purchase the Tiger
 | Chance Feather.............50 |   Armor for Allegretto. Once you're done
 | Dawn Feather...............50 |   window shopping, enter the last room on
 | Fallen Feather.............50 |   the left. The little girl inside is 
 | Glowing Tail...............50 |   bawling since her flower is wilting. It's
 | Icy Feather................50 |   actually a rare flower that can only
 | Pure Feather...............50 |   survive on water at the nearby cemetery.
 | Shadow Tail................50 |   
 | Time Feather...............50 |   Before we can head out on that special
 | Twilight Feather...........50 |   quest, go back inside the house and check
 o-------------------------------o   the bookshelf to find a Flare Head. It's
                                     an accessory for Viola, so give it to her 
immediately. Inspect the pots to the left of the residence to find a 
note: "search around the stone pillar". Hmmm. Go back to the top floor of 
Andante and go across the bridge leading to the entrance. Search the stone 
pillar to find another note and Score Piece 6! Now backtrack to the bottom 
floor and head down the walkway across from the shop to reach a cave.

 SECOND PLAYTHROUGH: Enter the storage room and perform with Sullen Melody. If
 you use Score Piece 28 and get an A-Rank, you'll win an Amethyst Bracelet.

 SECOND PLAYTHROUGH: Lonely Pitch is near the entrance of Andante, across from
 the Save Point. Perform with him and earn an A-Rank with Score Piece 20 to
 win an EZI Photo. Play Score Piece 23 and get an S-Rank to receive an Onyx
 Bracelet as a reward.

When you are ready to continue, enter the cave across from the shop.


Cemetery Entrance
-----------------
It looks pretty spooky already! Walk down the purple road to reach Lento 
Cemetery. I have a feeling I won't like this place...


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 LENTO CEMETERY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Light Antique, Scourger
   Items: Chivalry Armor, Hellstriker, Lion's Mane, Mailed Fist

------------------------------------------------------------------------------

Main Cemetery Road
------------------
At the fork, take a right to find a Save Point up ahead. Walk forward to find 
someone. It's the little boy that ran off to help save his sister's plant. He 
tells the gang that the fog blocks the passage leading to the Simile Spring. 
In order to remove the fog on the gates, you must have both candlesticks at 
the gate lit. You also have to pay attention to the color of the candlestick, 
because only the corresponding flames will be able to light its candlestick.

Allegretto takes the red flame at the gate, so go south and approach the gate 
to the right of the Save Point. The fog here is red, and there is one red 
candlestick at the gate. Place the red flame on the candlestick to remove the 
red fog and clear the path. Proceed through the gate.


Blockheads' Boneyard
--------------------
The enemies in the Lento Cemetery are really easy, so try and clear the areas 
of them for easy EXP. From the entrance, walk to the left and go down the path 
to reach a blue flame floating at the dead end. Take it and leave Blockheads' 
Boneyard.


Main Cemetery Road
------------------
Make sure you take the red flame off of the candlestick. You should now have 
one red flame and one blue flame. Save your game and go to the right of the 
spot where you found the kid. At this next gate, light the candlestick with 
your blue flame and watch the fog dissipate.


Old Age Acres
-------------
Go to the northeast end of the area to find a gate with some red fog. Use your 
red flame to make it go away, then go through the gate to find another red 
flame. Take the flame out of the candlestick; you should have two red flames. 
Now walk to the southeast end of Old Age Acres to find a chest. Open it to 
obtain a Mailed Fist. Return to Main Cemetery Road.


Main Cemetery Road
------------------
Save your game again. From the Save Point, go north and take a left once the 
road opens up. Use one of your red flames to lower the fog and enter.


Warrior's Burial Ground
-----------------------
Defeat the enemies in the area and head towards the northwest corner to find 
some purple fog. In order to get rid of it, place a blue flame and a red flame 
on the candlesticks. Once it disappears, collect the blue flame on the other 
side. Grab the two flames off of the candlesticks and exit.


Main Cemetery Road
------------------
Grab the red flame from here. You should have two red flames and two blue 
flames. Return to the fork near the entrance and take a left this time. Use a 
blue flame and a red flame to open the entrance to Gone Too Soon Graveyard.


Gone Too Soon Graveyard
-----------------------
This place has some neat names. Use the monsters here to build up EXP and head 
to the northwest end of the area. Another purple fog gate lies here. Use your 
final two flames to lower the fog, then enter the next area.


Back Road
---------
Follow the long road until you eventually reach a chest. Open it for a Lion's 
Mane and continue down the stone path.


Entrance to Spring
------------------
Use the nearby Save Point to save your game, then continue to the right to 
find a green flame at the dead end. Take it and return to Gone Too Soon 
Graveyard.


Gone Too Soon Graveyard
-----------------------
DO NOT take the red and blue flames here. Got it? LEAVE THEM THERE. Leave.


Main Cemetery Road
------------------
Take the red and blue flame. Since you left the red flame and blue flame 
behind, you should have one of each flame. 


Entrance to Spring
------------------
You can leave this place right now, but there are some nice items that we can 
pick up here. Save your game and go to the Back Road.


Back Road
---------
Go down the path and enter Gone Too Soon Graveyard (you know, since you left 
the two flames there).


Gone Too Soon Graveyard
-----------------------
Now you can pick up the red and blue flames. Go to the southwest end of the 
area to find another purple fog. Use a red and blue flame to lower it, then 
use your second blue flame to get rid of the blue fog. Open the chest for a 
Hellstriker. This sword gives Allegretto permanent Burst, which doubles his 
ATK but cuts his DEF in half. It's up to you if you want to use it. Grab the 
flames and go through Back Road and the Entrance to Spring until you reach 
Main Cemetery Road.


Main Cemetery Road
------------------
Now you're on the other side of the yellow fog gate. Grab the red and green 
flame, then save your game and return to Blockheads' Boneyard.


Blockheads' Boneyard
--------------------
There's another gate at the southeast end of the boneyard. Lower the red fog 
with one red flame, then use a blue flame and a green flame to lower the light 
blue fog. Open the chest here to get Chivalry Armor. Grab all the flames again 
and head back to the Main Cemetery Road.


Main Cemetery Road
------------------
That's it for the items, mmkay? We're ready to move on. Lower the yellow fog 
with a red and green flame and enter the next area.


Entrance to Spring
------------------
Save your game and use a blue flame to remove the blue fog. 


Simile Spring
-------------
As you can see, something big and intimidating is standing in the middle of 
the spring. Lemme guess, we have to fight that thing? Unfortunately.


------------------------------------------------------------------------------
 BOSS: Death Crow, Light Antique x2
------------------------------------------------------------------------------

 HP: 252,380          Recommended Level: 26
 HP: 14,880

THAT'S a crow?! Looks like a weird dragon thing. The Death Crow is BIG, and is 
accompanied by two Light Antiques. The Death Crow has a lot of attacks at its 
disposal. Intake can deal around 2700 damage unblocked and can also stretch to 
hit other characters. Curdle is another strong attack that can deal over 2000 
damage. Other than that, the Death Crow only has a two-hit physical attack. 
Sweeping can actually be used from behind, so Death Crow will use this move if 
you are hiding behind it.

There are several problems about the Death Crow. First off, it is floating in 
the air, so it can be difficult to hit it every single time when using normal 
attacks or even multi-hit Special Attacks. Try to attack the crow from behind 
at all times. The second annoyance is that despite its massive frame, the 
Death Crow is very fast and has a long range. Even if you attack from behind, 
it can move quickly and swoop its wings out in an arc.

As you know already, there is little sunlight in the Lento Cemetery. Try to 
position Viola in the center of the arena, where there is sunlight. The only 
other light is from the spirits that travel around the place. Since they move 
constantly, using them as a source of light isn't very productive.

The Light Antiques may not look like much compared to the Death Crow, but they 
are powerful on their own rights. They have high DEF and can deal a lot of 
damage with their attacks, so your best bet is to use Dark Special Attacks to 
kill them. Allegretto's Phantom Wave is a good choice. If Death Crow uses 
Warder's Call to resurrect one, then focus your attention to kill it again.

Due to the lack of sunlight, it's best to use Dark Special Attacks on the 
boss. Falsetto's Howling Thunder is a phenomenal attack, especially when you 
use up the Echoes with the attack. Allegretto should stick to Shadow Assault 
and Viola should just use Heal Arrow and possibly Hawk Eye or Sacred Strike. 
The battle against the Death Crow will take a long time, but keep using Heal 
Arrow and recovery items to stay on top. The party will get a Thunder Stir 
once the Death Crow experiences... death.

------------------------------------------------------------------------------

Now that the Death Crow is no more, the party will collect the Simile water. 
Another cutscene will begin, and it's rather informative (and shocking!).

 SECOND PLAYTHROUGH: You can find an Odd Chocolate in this area if you inspect
 the spot near the entrance.


==============================================================================
 5.04] CHAPTER 4: GRANDE VALSE BRILLIANTE                               [0504]
==============================================================================

Damn, that was a quick chapter. Anyways, the perspective changes again to
Polka and the others. Looks like we are going to be playing in a flashback!


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BAROQUE SHIP
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Bubble Straw, Hell Mustard, Piercing Shell, Score Piece 7, Score
          Piece 8

------------------------------------------------------------------------------

 o-------------------------------o   Leave Salsa to her beauty rest and exit
 |         - ITEM SHOP -         |   the bedroom.
 o-------------------------------o   
 | Hoolurge Gun..............800 |   West Hallway
 | Buffalo Horn..............700 |   ------------
 | Jonas's Parasol...........700 |   Save your game and climb up the stairs to
 | Sparkling Clothes.........700 |   the deck.
 | Leather Jacket............500 |   
 | Very Odd Chocolate........500 |   
 | Big Paper Fan.............300 |   Deck
 | Dragon Scale..............300 |   ----
 | Fish Incense..............300 |   Enter the upper left door and inspect the
 | Hell Mustard..............300 |   barrel of liquor for some Hell Mustard.
 | Lion's Mane...............300 |   Head down the other flight of stairs to
 | Mouse Metronome...........300 |   the East Hallway.
 | Floral Extract............250 |   
 | Angel Trumpet.............200 |   
 | Bubble Straw...............50 |   East Hallway
 | Chance Feather.............50 |   ------------
 | Dawn Feather...............50 |   Search the barrel behind the staircase to
 | Fallen Feather.............50 |   get a Bubble Straw and enter the room to
 | Glowing Tail...............50 |   the right. You'll find Score Piece 7 if
 | Icy Feather................50 |   you search the blue stand. Return to the
 | Pure Feather...............50 |   deck.
 | Shadow Tail................50 |   
 | Time Feather...............50 |   
 | Twilight Feather...........50 |   Deck
 o-------------------------------o   ----
                                     Go to the bow (the front of the ship) for 
a scene with Frederic. I'd like to restate that Frederic is one weird guy. 
Explore the bow and check the boxes and barrels to find a Piercing Shell and 
Score Piece 8. Talk to the man near the stairs leading to the West Hallway to 
access the shop. Pick up the Hoolurge Gun for Beat and some Leather Jackets. 
When you are ready to move on, head to the stern (back of the ship) for a 
cutscene. What would an RPG be if it didn't include pirates?


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 PIRATE SHIP DOLCE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Raiding Pirate, Warrior Pirate
   Items: Fish Incense, Floral Powder x2, Glowing Tail, Goddess Bouquet x2, 
          Harmonic Wind, Mercy Breath, Pirate's Key, Sailor's Uniform, Score
          Piece 9, Very Odd Chocolate, Wormwood

------------------------------------------------------------------------------

Deck
----
If you ever need to return to the Baroque Ship, just talk to the blue-clad 
soldier on the deck. For now, save your game and go down the stairs to the 
lower level.


Level 1
-------
Defeat the pirate that charges at you. The pirates are very easy, so they 
should not give you any trouble despite your low levels. Enter the room on the 
left and jump down to the hole to Level 2.


Level 2
-------
Open the chest for a Wormwood and drop down from the balcony. Enter the room 
across the hall and take the stairs back up to the first level.


Level 1
-------
Exit the room and run to the end of the hall for a cutscene. Go inside the 
room to the left to find a chest. Open it to get a Very Odd Chocolate. Leave 
and enter the room across the hall, then descend the stairs.


Level 2
-------
The Warrior Pirates down here are some tough customers. Since you cannot 
access the right side of this room, leave through the door. Head down the hall 
to find a chest containing Floral Powder. Return to the room you came from and 
enter the cabin across from it. Run to the end of the room and open the 
treasure chest to get a Glowing Tail.

Leave and go south. Enter the first door on the right and take the stairs. 
They will lead down to the third level of the Pirate Ship Dolce.


Level 3
-------
Save at the Save Point and exit the cabin. Enter the room directly to the left 
to find another chest. It holds a Goddess Bouquet. Return to the hall and head 
north. Take the door on the left. If you play some Score Pieces with Captive 
Conga, you can earn some nice stuff. Play Score Piece 3 and get an S-Rank for 
a Dark Brooch, and get an A-Rank on Score Piece 4 for an EZI Scarf.

Leave and enter the room across the hall. Go up the stairs to Level 2.


Level 2
-------
Defeat the two pirates here and open the treasure chest to receive Mercy's 
Breath. Give it to Salsa and jump down the nearby hole.


Level 3
-------
Take down the two pirates in the cabin and enter the hallway. Go south and 
enter the door on the right and jump down the hole.


Level 4
-------
Open the chest up on the balcony for a Harmonic Wind and drop down. Kill the 
pair of pirates in the room and leave. Enter the room across the hall and open 
the chest between the bunk beds for a Sailor's Uniform. Return to the hall and 
continue north. Enter the first door on the right to locate a chest containing 
Score Piece 9. 

Enter the room across the hall to find a chest containing Fish Incense. We 
won't take the stairs just yet. Instead, exit and enter the next room on the 
left. Open the treasure chest for a Goddess Bouquet. Return to the previous 
room and climb the stairs.


Level 3
-------
Run across the cargo room and up the stairs.


Level 2
-------
Jump down the two holes to reach Level 4.


Level 4
-------
Open the chest up here for the Pirate's Key. Jump down and save your game, 
then exit the cabin. Go into the room on the right and open the treasure chest 
to receive a Floral Powder. Exit and continue north to reach a locked door. 
Use the Pirate's Key to enter the Back Hallway.


Back Hallway
------------
Use the nearby Save Point and stock the hell out of your Item Set. Next, enter 
the room to find the captain of this pirate ship. Turns out that her name is 
Dolce as well. Like any good pirate, she decides to fight the party.


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 141,080          Recommended Level: 22
 HP: 23,520
 HP: 28,220

This is one hell of a fight. Since we cannot rely on the cheap goodness of 
Viola's Heal Arrow, you will have a very hard time keeping your party's HP in 
check. Polka's Earth Heal does a decent job, and you can use Frederic's Sacred 
Signature as a last resort. Pack your Item Set with Club Clovers, Angel 
Trumpets, and Floral Extracts, because you will need them all.

Dolce has a wide range of attack, most of them being long-range. Her physical 
attack can hit up to five times, and Dead Man's Tale is a long-range musket 
shot capable of dealing over 2300 damage! Burning Spindle hits for around 700 
damage multiple times and Tempest Swirl is her final long-range attack. To 
boot, Captain Dolce can also heal herself with Ruthless!

The two lieutenants are dangerous foes as well. Unlike most escorts, they will 
need several turns to be dealt with. They can heal and use Burst on themselves 
with Rising Power. They can also pack a punch with Splintering Soul and Cruel 
Cutlass, to name a few. Just for the record, the First Lieutenant is the one 
with brown hair and the Second Lieutenant has blonde hair.

Make sure to take out the lieutenants first before they spam Rising Power. 
They are durable, but have Salsa use Grand Slam or Shadow Silhouette and Beat 
can use Rapid Shooter from a distance. Frederic has no choice but to heal or 
attack up close and personal.

Once those two goons are out of the picture, it's time to focus on Dolce. 
Taking her down is a real chore, since she has powerful attacks and is very 
fast. Since Dolce is unlike any other boss for the sole fact that she's a 
human and normal size, she can move around a lot easier. Don't be surprised to 
see Dolce run behind you and start attacking just so you won't be able to 
block. It's friggin' annoying, but there's nothing you can really do.

Have Beat attack from the distance and be the healer, despite having the least 
amount of HP. He can use Rapid Shooter and Fire Blast to help keep Dolce at 
bay. Power Smash also works well if she catches up to him. Frederic can use 
Piu Grave and Coup de Grace against Dolce, though his Special Attacks don't 
seem to be that... good. Salsa should power up anyone close by (probably 
Frederic) with Shadow Silhouette and batter Dolce with Grand Slam. 

It's always important to keep moving in this battle. I know that I have a bad 
habit of clumping everyone together to surround the opponent, but that spells 
bad news when fighting Captain Dolce. Use up turns just to back up or maybe 
stand in the way of the swinging lanterns (since they are your only source of 
light in the entire room).

If Polka is in the party, she can use Nether Wave to attack from afar and heal 
with Earth Heal. It will take a lot of time and a lot of guts, but keep it up. 
This is actually the first time I ever died when playing the game. Defeating 
Captain Dolce and the lieutenants will earn you Pirate's Paper 1, Skull and 
Bones, and a Torn Umbrella.

------------------------------------------------------------------------------

The party discovers a horde of treasure, but Salsa finds the ultimate treasure 
in a new hat! She really loves hats. After some comical moments, the flashback 
ends. Wow, I kinda forgot that whole thing was a flashback.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BAROQUE CASTLE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Goddess Bouquet, Magatama, Mouse Metronome, Score Piece 10, Score
          Piece 11

------------------------------------------------------------------------------

Save outside of the castle and inspect the ice sculpture to the left of the 
door for a Goddess Bouquet. After, go inside for another boring "hey, lets 
talk about Chopin's life story" scene.


First Floor
-----------
Go through the Audience Chamber and take the southern exit to reach the Main 
Hallway. From the entrance, take the first arch on the right to enter the East 
Hallway.


First Floor - East Hallway
--------------------------
Enter the second room on the left and inspect the dresser for Score Piece 10. 
Return to the Main Hallway and take the first entrance on the left to reach 
the West Hallway.


First Floor - West Hallway
--------------------------
Save your game here, then return to the Main Hallway and ascend the stairs on 
the right to reach the second floor.


Second Floor
------------
Go straight ahead and enter the room at the end. Search the grandfather clock 
to find Score Piece 11. Exit and go around the bend to the other side of the 
floor. Enter the lab and speak with the Magic Researcher. Inspect the green 
beaker to get a Magatama.

 SECOND PLAYTHROUGH: After getting the Agogo Droppings, give some Honey to the
 Magic Researcher. He'll hand over some Odd Candy.

Return to the right side of the floor and go inside the room with the guard 
outside to speak with Prince Crescendo and Princess Serenade. They talk about 
Count Waltz's plans to invade Baroque with his mindless drones. The party 
agrees to return to Ritardando, but first they have to scale the big mountain 
that happens to stand in their way. After the cutscene, you will end up at the 
castle gate.


Castle Gate
-----------
Sharp Mountains is to the left, but we should probably stop at Baroque City 
first. First inspect the trash bag on the right side of the gate for a Mouse 
Metronome, then walk south to reach the city.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BAROQUE CITY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Feathered Hat, Score Piece 12, Score Piece 13, Snowpuff Cookie

------------------------------------------------------------------------------

 o-------------------------------o   Main Street
 |         - ITEM SHOP -         |   -----------
 o-------------------------------o   The building on your left is the Hotel 
 | Lohar Cannon.............1000 |   Ensemble, so step inside. In order to get
 | Ebony Shaft...............900 |   a Score Piece later in the game, you'll
 | Elegant Clothes...........900 |   have to speak with Grandma. She is found
 | Mercy Breath..............750 |   on the top floor, in the second room from
 | Jonas's Parasol...........700 |   the left. After the conversation, leave
 | Leather Jacket............500 |   and go down the hall on the left. Enter
 | Stone of the Spring.......500 |   the room and search behind the tea cups
 | Snowpuff Cookie...........300 |   for Score Piece 12.
 | Angel Trumpet.............200 |   
 | Wormwood..................200 |   The shop is to the right of the hotel, so
 | Bubble Straw...............50 |   stop by and see what they've got. The man
 | Chance Feather.............50 |   behind the counter says he'll give you a
 | Dawn Feather...............50 |   discount, but we're never really sure if
 | Fallen Feather.............50 |   he does. Go south to reach a Save Point
 | Glowing Tail...............50 |   and search the median on the left for a
 | Icy Feather................50 |   Snowpuff Cookie. Save your game.
 | Pure Feather...............50 |   
 | Shadow Tail................50 |   Head inside the house across from the
 | Time Feather...............50 |   bar; the one filled with dogs. Search the
 | Twilight Feather...........50 |   barrels to the right to find a Feathered
 o-------------------------------o   Hat.

 SECOND PLAYTHROUGH: In this very same house, talk to the wife inside to learn
 that her husband disappeared in the Sharp Mountains. Continue to the Sharp
 Mountains to find him. He'll be spotted by one of the dogs that you bring
 along. However, you must rescue the injured man from Tracer. After defeating
 Tracer, the party returns to the house and the wife gives you a Score Piece
 31 for a job well done.

Exit the house and go south to reach the entrance of the city.


Entrance
--------
There really isn't much to do here, but you can find Score Piece 13 by 
inspecting the snowman on the side of the road. Once you're done in Baroque 
City, it's time to head off to the Sharp Mountains. Return to the Castle Gate 
and take the left path to reach the base of the mountain.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 SHARP MOUNTAINS 
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Ice Coffin, Swordfish 
   Items: Bird Cloak, Chakram, Elegant Clothes, Score Piece 14, Score Piece
          15, Shard of Sampo, Snowpuff Cookie, Warhammer Gun

------------------------------------------------------------------------------

Base
----
Save your game at the base of the mountains and follow the path until it 
forks. Take the right path to reach another fork. The man at the intersection 
is an amateur comedian, but he offers no help. Search the shrine behind the 
man to find 321G, then go to the left. You will come to a dead end, but search 
through the snow for a Snowpuff Cookie. 

 SECOND PLAYTHROUGH: The amateur comedian's name is Quack Ukelele, and he is
 willing to play a song with you if you so choose.

Now pass the fork and go to the right to reach a very steep slope. It's hard 
to climb slopes at an angle like this, but it's possible (you will just move 
slower). Defeat the Ice Coffin at the top and open the chest it was guarding 
for a Shard of Sampo. 

Return to the first intersection and walk to the left to find another steep 
slope, this one leading to the next area.


Second Point
------------
There is another intersection right in front of you. Go to the right and 
follow the hill up towards a big tree. The path stems to the left, but stay at 
this area right here. There is a slope leading down that's hard to see, but 
it's to the right of a reddish pink flower. Go down the slope and inspect the 
area at the end for Score Piece 14.

To the left is a Swordfish and a dead end. Kill it if you want, but either way 
you will have to return to the intersection. Proceed to the left this time, 
hugging the left wall as you go. If you do so, you should find a steep slope 
leading up to a chest. Open it for a Bird Cloak and slide down the slope. 
Continue up the main trail to reach a wooden bridge. Ignore it for now and go 
up the hill to find a treasure chest; this one containing Elegant Clothes. 
Backtrack to the bridge and cross it to the Sixth Point.


Sixth Point
-----------
From the start, kill the Ice Coffin on the left to find a chest. Open it to 
receive a Chakram. Hm, not very good at all when you compare it to Salsa's 
Mercy Breath. Ah well. Move along the trail to the Eighth Point.


Eighth Point
------------
Go up the slope to the right to find a Save Point and a house. Head inside for 
a cutscene. Ya know, the normal bad guy talk and even some crazy flashbacks. 
Once you regain control, open the treasure chest for a Warhammer Gun and 
search the fireplace for Score Piece 15. Leave and continue up the slippery 
slope.


Summit
------
We will have to enter the intimidating cave in front of us. Strange that a 
place so hot coexists with such a snowy mountain. It's like from one extreme 
to the other. Anyways, enter the cave.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 WAH LAVA CAVE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Coelacanth, Fire Antique, Haken Buchse 
   Items: Cloud Cape, Floral Extract, Goddess Bouquet, Hard Jacket, Mouse
          Metronome, Resonating Wand, Saffron Parasol, Score Piece 16,
          Snowpuff Cookie

------------------------------------------------------------------------------

North Entrance
--------------
Use the Save Point at the entrance to the caves and follow the tunnel. Open 
the chest on the side of the wall to get a Snowpuff Cookie, then continue to 
the next area.


North Side 1
------------
The scene shows just how perilous the Wah Lava Cave is. When the road forks, 
take the southern path to find a chest containing a Saffron Parasol. Now go 
down the northern path. When you reach a small gap, jump across and move on.


North Side 2
------------
Take the southern path to find Score Piece 16, then return to the intersection 
and go down the northern path. When you reach the dead end, jump down onto a 
rock containing a chest. Open the chest for a Floral Extract. Drop the rest of 
the way to reach the middle path and follow it to a Save Point.

Yep, another fork. Again, take the southern path to reach a chest guarded by a 
Haken Buchse. It contains a Resonating Wand. Now head north, dropping down the 
ledges to find a chest containing a Goddess Bouquet. At the fork here, head 
north to find another series of ledges. There are actually two ledges you can 
drop down here. Make sure you jump down the ones on the left in order to reach 
a Hard Jacket.

Geez, ANOTHER intersection. Take the path on the right.


Middle 2
--------
Yep, this road is really long. Defeat the Haken Buchses in your way and you 
will eventually reach Middle 2.


Middle 2
--------
At the end is a chest guarded by an enemy. Kill it and claim your prize: a 
Cloud Cape. Return to the fork.


North Side 2
------------
Once back here, take the left road this time.


Middle 1
--------
Hop across the chasm, defeat the enemies in your way, and walk forward.


Middle 2
--------
A Save Point is in the middle of the area, so save your game and take the 
central path. Hop down the ledges until the path splits. Take the path on the 
left to reach another fork. Now drop down to the right to reach Middle 3.


Middle 3
--------
From here, go to the right to find yourself at another fork. Take the path to 
the right again to eventually reach a chest holding a Mouse Metronome. 
Backtrack to the first intersection and go to the left. When you reach another 
damn intersection, go down the southern path as it twists and turns. 

Make sure to defeat all of the enemies here. One of them is covering up an "X" 
on the ground. For me, it was a Haken Buchse, but I don't know if it's like 
that for all games. When you find the "X" on the ground, inspect it to trigger 
a cutscene. Apparently this is Captain Dolce's hidden treasure, and she isn't 
too thrilled about the heroes finding it!


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 181,050          Recommended Level: 25
 HP: 27,440
 HP: 32,920

This battle is nearly identical to the first battle you had with the trio. 
They all have the same attacks, but naturally, they deal more damage than in 
the first fight. Make sure that your Item Set is stocked up with Snowpuff 
Cookies, Floral Extracts and Angel Trumpets/Goddess Bouquets. As for your 
party, Frederic and Salsa are a must. It's up in the air between Polka and 
Beat for the final spot. Both aren't as helpful as the others.

Make sure to take out the two lieutenants first. They are more powerful than 
before, but still nothing compared to the captain. They all have the same 
attacks that can deal around 1000 damage. They can also resurrect each other, 
so make sure to have your two strongest characters each focus on one of the 
lieutenants.

Afterwards, have everyone focus on Captain Dolce. If Polka is in your party, 
have her stay in the light and use Earth Heal or Orange Glow. If she's absent, 
have Frederic heal on and off between attacking. The light/dark situation 
could be better on the battlefield. There is no set pattern, so you will have 
to find shelter in a random splotches of sunlight. The battle is fairly 
difficult, but just remember: if you did it once, you can surely do it a 
second time. The party will receive a Pocket Watch and Pirate's Paper 2 for 
winning.

------------------------------------------------------------------------------

Once the pirates scatter, continue down the winding path to South Side 1.


South Side 1
------------
Coelacanths will jump out of the lava, so you will have to time your jumps if 
you want to avoid a fight. Once you hop across a number of them, you will be 
at the next area.


South Entrance
--------------
Ah, a Save Point! Save your game and take the southern path outta here.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 AGOGO VILLAGE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: None


------------------------------------------------------------------------------

Woah, we're back here already! Salsa meets up with her sister March and the 
party also encounters Fugue again, who's looking for the glowing Agogos.


------------------------------------------------------------------------------
 BOSS: Fugue
------------------------------------------------------------------------------

 HP: 219,460          Recommended Level: 28

This time, you actually stand a chance against Fugue. His Hit Points may look 
daunting, but this is actually a rather simple fight. If you have enough 
healing items in your Item Set, you can make this battle even easier if you 
turn it into a test of endurance. All you need are some Club Clovers, Floral 
Extracts, and an Angel Trumpet or two.

Fugue only has three attacks aside from his surprisingly slow melee. J'accuse 
is a one-hit attack that travels in a line. Due to the pattern, it can target 
multiple characters. However, the attack itself is fairly weak and only deals 
around 2600 damage. Blood Scent is a multi-hit attack that is also pretty 
weak. Finally, Dark Presence can target you from a distance.

For my party setup, I had Salsa, Frederic, and Beat. Beat concentrated on 
healing the team with Star Cookies and Club Clovers as he kept his distance. 
He can also attack from a distance with his gun if everyone is at tip-top 
shape. Salsa and Frederic should surround Fugue and attack mercilessly; one in 
front and one at his back.

You should have a lot of powerful, close-range Special Attacks. Frederic has 
Piu Grave and Orzel Bialy while Salsa can use Grand Slam/Deadly Orbit. Any of 
your Special Attacks should do, because there is an uneven split of light and 
dark in the arena. Basically, the entire left side of the area is shadowed by 
a large tree. Overall, it comes down to the fact that this is a three-on-one 
battle, so you should really have no problem against Fugue. After the fight, 
you will receive Brisingamen and Torquatus.

------------------------------------------------------------------------------

The party also gains a level, as you are now at Party Level 4. Aside from 
Tactical Time being reduced to one second, your party members can now use 
counterattacks. Like guarding, a counterattack button will appear when you're 
being attacked. Hit it at the right moment to attack back.

Not only that, but your party can also use Harmony Chains. When you have at 
least 24 Echoes stored and you use a Special Attack when the words "HARMONY 
CHAIN" are shown, your character will chain together a specific number of 
Special Attacks. In this case, the Harmony Chain will be two chains long when 
at Party Level 4.

After the informative cutscene, the chapter will end.


==============================================================================
 5.05] CHAPTER 5: NOCTURNE                                              [0505]
==============================================================================

...Aaaand another cutscene begins. The party arrives at Ritardando for 
numerous reasons and Allegretto fills Beat and Frederic about everything that 
went down so far. The three agree to take a nice stroll around town.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 RITARDANDO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Score Piece 17, Score Piece 18

------------------------------------------------------------------------------

 o-------------------------------o   Save your game down here and return to 
 |         - ITEM SHOP -         |   the surface. Stop by at the shop, which
 o-------------------------------o   has gotten a lot of new material since
 | Lunaticus................1300 |   we've last been here. Pick up a bunch of
 | Bastard Sword............1150 |   Diamond Clovers and some Snowpuff Cookies
 | Hatchet Musket...........1100 |   as well as any new weapons or equipment:
 | Battle Shirt.............1000 |   just don't buy anything for Allegretto.
 | Leather Guard.............900 |   
 | Sock Incense..............500 |   Stop by at the bakery, which is left of 
 | Ugly Clothes..............500 |   the shop. Well, I'm sure Allegretto knows
 | Diamond Clover............350 |   where it is considering it's a hot-spot
 | Snowpuff Cookie...........300 |   for his shenanigans *gets pistol whipped*
 | Angel Trumpet.............200 |   Once inside, inspect the shelves and
 | Wormwood..................200 |   crates in the back to find Score Piece 17
 | Bubble Straw...............50 |   and Score Piece 18!
 | Chance Feather.............50 |   
 | Dawn Feather...............50 |   Head towards the Mandolin Church for a
 | Fallen Feather.............50 |   scene. There has been a lot of commotion
 | Glowing Tail...............50 |   here as of late. Despite whatever is
 | Icy Feather................50 |   making the noise down in the catacombs,
 | Pure Feather...............50 |   we have no choice but to check it out.
 | Shadow Tail................50 |   
 | Time Feather...............50 |   Viola, Salsa, and March join the three to
 | Twilight Feather...........50 |   inspect the creepy noises in the church
 o-------------------------------o   basement. Allegretto uses his supposed
                                     fear of ghosts to leave for Tenuto. See? 
That's why I told you to refrain from buying stuff for him. Because we won't 
be able to use him for a little while. You will gain control of him for the 
time being. Head down to the beach to trigger a cutscene.

Now you're back with the ghost hunters. Before entering the church, leave and 
head back to the hideout entrance. Speak with Sym to learn that one of the 
kids in Ritardando Sewers is sick. You're all the way down in the sewers, but 
exit and go to the pharmacy (right of the shop). However, the cold medicine is 
sold out. Head across the street to the house next to the bakery. The woman 
here bought the last cold medicine, but your Power Ring will prompt her to 
trade with you. Trade your Power Ring for the Cold Medicine.

Return to the sewers and deliver the medicine to the sick child. Beat will get 
a Spell Book for curing the kid. Exit and save your game down on the beach, 
then head to the church.


Mandolin Church
---------------
Step onto the altar and talk to the priest to fully heal your party. Enter the 
catacombs through the door behind the priest.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 MANDOLIN CHURCH CATACOMBS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Orange Float, Ruby Eye, Viege
   Items: Diamond Clover x2, Double Crescent, Power Ring, Prophetic Cane,
          Score Piece 19, Scramasax

------------------------------------------------------------------------------

South Section
-------------
The catacombs are actually rather straightforward, but you can find many items 
on the branching pathways. Also, it's a good idea to put March and Viola in 
your party (preferably alongside Salsa) because they are both fairly 
underleveled. Plus, it's neat to see March in action and find out what she is 
capable of.

From the start, walk forward and take a right when the path splits. Follow it 
to the right.


East Section
------------
Alright, we somehow ended up in a crystal mineshaft. Weird. Follow the ruined 
tracks to find a chest on the side. Open it for Score Piece 19 and continue 
south. You'll actually end up at Allegretto's secret hideout in Ritardando! 
Open the treasure chest back here for a Scramasax and return to the fork at 
the South Section.


South Section
-------------
Now take a left at the fork. Defeat the Ruby Eye in your way and head to the 
North Section.


North Section
-------------
Continue north, destroying the enemies that stand in your way. The appearance 
of the catacombs changes the farther you go in. It eventually just turns into 
a giant cave. Entering the next area will start a cutscene.


Grotto: South Section
---------------------
You will find a Save Point here, so save and go to the left. When the road 
splits, take the left trail and kill the two Vieges in front of you. Open the 
chest behind them for a Prophetic Cane.

Inspect the strange pillars around the remains of the two enemies. Inspect all 
of them; once you get a message, return to the church and inspect the third 
pew on the right (from the front door). You will turn on the light and find a 
clue about Dolce's treasure on the pew. Doing all of this will allow you to 
fight Captain Dolce a third time a little later in the game. While you're up 
here, heal at the priest and return to the grotto.

Once you're back at the fork, go to the right this time and you'll eventually 
reach the next area.


Grotto: Middle Section
----------------------
When you come to a chest on the side of the road. Open it for a Power Ring and 
continue forward. When you reach a mine track jutting out into the water, 
cross it to find a small area with two chests. Open them for a Double Crescent 
and a Diamond Clover; give the former to Viola and go back across the tracks.

Follow the main road to the North Section.


Grotto: North Section
---------------------
At the fork, make a right to reach a large, open area. There are a lot of 
monsters here, but it's easy to walk behind them and initiate a back attack. 
Kill every last one and collect the Diamond Clover from the chest on the 
right. Enter the tunnel up ahead to find a Save Point.

After saving your game, go forward to discover the source of the noise. It's 
just some weird, nasty monster. Aren't they always?


------------------------------------------------------------------------------
 BOSS: Root Lurker
------------------------------------------------------------------------------

 HP: 315,790          Recommended Level: 30

The entire dungeon was a giant cake walk, and the same can be said for this 
boss. The Root Lurker may have a ton of HP, but it's a lot easier depleting 
it. The one dangerous thing about this fight is that the Root Lurker has some 
few powerful attacks that you should really watch out for. Bo Peep only deals 
around 2000 damage, but it can inflict Passive on the target. That means you 
cannot counterattack.

Trip to Pain can deal somewhere in the ballpark of 3200 damage, but the attack 
also causes Root Lurker to move across a great distance. A lot of ground is 
covered, so he may use it tactically to reach a party member that's far away. 
Also, that may cause you to move around a lot during this battle. Roar is Root 
Lurker's final attack, which can target all character around him and deals 
around 3000 damage.

Root Lurker can definitely pack a punch, but you still outnumber the beast. 
Have Viola use Heal Arrow every once and a while to keep everyone on track and 
also put those Diamond Clovers to use. She should be the one character that 
stays from afar and acts as a healer. If everyone is healed, Viola can switch 
to using Sacred Strike. If you have the chance, have Viola use a Harmony Chain 
so she can pull off both Special Attacks at once.

The twins should both stalk the Root Lurker and unleash their best Special 
Attacks. Salsa usually does best using Deadly Orbit and March can use Super 
Nova to dish out the most damage. Also try to use Harmony Chains to really 
beat the snot out of the boss. In order to have Salsa use Deadly Orbit, have 
her hide in the Root Lurker's shadow; he is such a large target and the only 
shade is on the outer section of the arena. The party obtains a Crimson Brooch 
and Herebra once they silence the Root Lurker.

------------------------------------------------------------------------------

 SECOND PLAYTHROUGH: Search the large crystal formation at the back of the
 room to find some Ugly Clothes.

The story changes back to Polka. After an incredibly long and annoying scene, 
you are treated to another long and annoying scene about Chopin's life. After 
that (and another scene, LOL), you finally gain control of the party. 


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BAROQUE CITY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Score Piece 20

------------------------------------------------------------------------------

 o-------------------------------o   Main Street
 |         - ITEM SHOP -         |   -----------
 o-------------------------------o   The entire party (aside from Falsetto)
 | Jade Falcon..............1400 |   has banded together, so you have plenty
 | Crystal Suit.............1300 |   of options as of right now. The shop has
 | Gold Baton...............1300 |   stocked up on some new gear, so check it
 | Double Crescent..........1200 |   out. Pick up some Crystal Suits and new
 | Midnight Shell...........1200 |   weapons for your party members.
 | Sabertooth...............1200 |   
 | Lunaticus................1150 |   Go south and save your game, then follow
 | Evening Clothes..........1000 |   the street for a scene. A priest here
 | Leather Guard.............900 |   will inform the gang about the Aria
 | Scorpion's Tail...........300 |   Temple and they decide to head out there.
 | Angel Trumpet.............200 |   Head to the right side of the Castle Gate
 | Bubble Straw...............50 |   and speak with the old woman here. She is
 | Chance Feather.............50 |   a former servant at the castle and will
 | Dawn Feather...............50 |   give you some nice information.
 | Fallen Feather.............50 |   
 | Glowing Tail...............50 |   Now return to Main Street and go inside
 | Icy Feather................50 |   the bar. There is a door on the right
 | Pure Feather...............50 |   that leads to the wine cellar. Go through
 | Shadow Tail................50 |   and talk to the drunk guy back here. When
 | Time Feather...............50 |   you are given conversation options, pick
 | Twilight Feather...........50 |   "Lately, Dolce's skin is starting to sag"
 o-------------------------------o   to start an impromptu battle against
                                     Captain Dolce and her crew. Remember, you 
can only do all of the stuff I described in the past two paragraphs if you 
inspected the pillars and lit the light back at the Mandolin Catacombs. If you 
did not do any of that, you cannot fight Dolce a third time.


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 290,530          Recommended Level: 31
 HP: 31,580
 HP: 31,580

You should know what you're doing by now. I mean, this is the third time you 
have fought this girl and her crew. They all have more HP and are stronger, 
but do not introduce any new attacks. Now that you have a large choice of 
party members, this battle should be the easiest of the three. Now that you 
have Viola with you, you probably won't even need to use items. 

Make sure to take out the two lieutenants first. They are more powerful than 
before, but still nothing compared to the captain. They all have the same 
attacks that can deal around 2000 damage. They can also resurrect each other, 
so make sure to have your two strongest characters each focus on one of the 
lieutenants.

Afterwards, have everyone focus on Captain Dolce. My party consisted of Viola, 
Jazz, and Allegretto. Jazz and Allegretto ripped her to shreds with Heat Blade 
and Sky Divider respectively. Viola can spam Heal Arrow to keep everyone 
healthy. Now that you can use Harmony Chains, the battle should end quicker 
than ever. Really, this is starting to get pathetic. Once the battle ends, you 
will receive a Werewolf Choker and a Peace Earring.

------------------------------------------------------------------------------

 SECOND PLAYTHROUGH: After defeating Dolce, one of the pirates forks over
 Pirate's Paper 3 after being captured by the gang.

Examine the barrels behind where the employee once was to find Score Piece 20. 
Exit and save your game once more, then head to the entrance.

 SECOND PLAYTHROUGH: Show the priest here the Glass Ball and he will tell you
 to bring it to the top of Aria Temple.


Entrance
--------
Go south to reach Celesta Forest.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CELESTA FOREST
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Anathema, Flamea, White Pearl
   Items: Orbis, Score Piece 21, Snow White, Spell Book

------------------------------------------------------------------------------

Entrance
--------
Walk across the bridge to have a nearby merchant stop you. He tells you that 
the Aria Temple Key is needed to enter the temple. In order to get it, you'll 
have to return to Baroque Castle and give the Magic Researcher (second floor, 
west side) the Spell Book to get it. If you do not have the Spell Book for any 
reason, you can find one inside Celesta Forest.

Once you're back here, speak with the merchant to get Score Piece 21, then 
follow the cobblestone road to the West Side.


West Side
---------
Save your game and open the chest on the side of the road for a Snow White. It 
is actually at the end of the path that forks off of the road, but you should 
find it if you hug the side of the road. Continue down the road (I don't know 
why this is called a forest if it's just one long road) to the next area.


Middle
------
Go down the road and follow the path as it stems to the left. Go up the tiny 
slope to find a chest guarded by a Anathema. Kill it and open the chest for a 
Spell Book. Now cross the street and go up the slope on the right. Open the 
treasure chest up here for an Orbis and go back down to the road.


East Side
---------
Nothin' here other than some monsters. Continue to the temple entrance.



=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ARIA TEMPLE 
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Ice Melody, Icicle Eaters, Sorbie
   Items: Bubbly Hat, Flintlock Pick, Imperial Guard, Lion Armor, Oracle Cane,
          Recovery Orb, Rib Crusher, Tundra Vest

------------------------------------------------------------------------------

Entrance
--------
Once you arrive at the entrance, a scene will begin. Polka spots someone enter 
the temple just as they arrive. Hm. Save your game and follow the mysterious 
person inside Aria Temple.


Gallery of Earth
----------------
Wow, trippy. Step into the glowing red beacon to go up to the next floor.


Gallery of Air
--------------
Walk forward to reach a fork. Ignore the room straight ahead and walk into the 
hall to the left. Defeat the Sorbie that's guarding the chest. Once you do so, 
the chest will disappear before you can open it! It relocates to another part 
of the temple. Continue down the hall to another room on the left. Open the 
treasure chest inside for Lion Armor. This time it won't disappear on you. :)

Continue down the next hall and notice the treasure chest behind a gate. We 
can't get it right now, but remember its location. Head into the next room and 
ignore the staircase for now. Instead, defeat the Sorbie hiding behind one of 
the pillars. Doing so will cause the imprisoned chest to disappear to another 
location. 

Return to the entrance of the gallery and this time, make a right at the fork. 
Enter the room ahead and kill the two Sorbies inside, then follow the next 
hallway to reach another enemy. The chest it was guarding will teleport to the 
room you were just in. Before going back there, walk forward to find another 
treasure chest containing a Rib Breaker. Now return to the room and open the 
chest for an Imperial Guard, then give it to Viola. Now enter the hall you 
were just in and walk past the opened chest to reach the staircase.


Corridor
--------
Open the chest here for a Bubbly Hat and go back down the stairs.


Gallery of Air
--------------
Return to the entrance of the gallery and when at the fork, enter the room 
straight across. There are a lot of enemies in here, but you only have to kill 
the ones that are standing on the glowing circles. Once all four are dead, a 
rope will appear in the center of the room. Climb up to the next area.


Gallery of Heaven
-----------------
As you can see, this room is identical to the one you were just in. Now the 
Icicle Eaters are standing on the glowing spots. This time, do not fight them; 
instead, kill the ones that AREN'T standing on the glowing spots. Doing so 
will make a chest containing a Recovery Orb appear. If you attack the wrong 
enemies (the Icicle Eaters), the chest won't appear. Just leave the room and 
reenter to try again.

Exit the room and go down the corridor to the right. As you can see, this 
gallery is nearly identical to the Gallery of Air. Kill the two Icicle Eaters 
in here and go down the next hall. Defeat the Sorbie standing guard to make a 
chest appear in the room you were just in. Grab the Flintlock Pick from the 
chest and go back to the intersection at the room with the glowing circles.

From here, go left instead. Enter the room to the left and eliminate the three 
monsters inside. Doing so should make a chest containing an Oracle Cane 
appear. Grab your prize and return to the fork, then go straight ahead and up 
the stairs to the next area.


Corridor
--------
A chest containing a Tundra Vest is near the stairs. Walk through the corridor 
and up the set of stairs to the Gallery of Light.


Gallery of Light
----------------
Save your game here and prepare for the upcoming battle. Just as a little 
"warning", you will get an unwanted party member for this battle. They will
take the place of the character in the first slot, so make sure to organize
your party so that one of your better characters doesn't get replaced. As
another note, the "first" person in your party is actually the the person on
the right when viewing through the menu. So keep you two best party members on
the left and middle slot and leave someone crappy on the right slot. 

Proceed up the stairs for a scene and a battle. I guess Polka WAS right about 
someone entering the temple before us.


------------------------------------------------------------------------------
 BOSS: Rondo
------------------------------------------------------------------------------

 HP: 467,980          Recommended Level: 36

The biggest problem with Rondo is that she is incredibly fast. Sure, her 
attacks are deadly, but she can execute many of them multiple times due to her 
speed and battle and the quickness of her executions. Most of her attacks are 
close-range melee attacks that deal multiple hits. Her physical attack is a 
multi-hit attack that is a pain if you don't block.

Fer De Lance hits twice, the first time for around 1100 damage and the second 
knocking you down as you are hit with around 750 damage. Bombardment can hit 
all targets surrounding Rondo if they are close enough; the attack has a 
decent radius. Hell Eruption is Rondo's most powerful attack and can deal 
close to 3000 damage unblocked overall.

I'm not sure if I'm overleveled or what, but the past few boss battles have 
been incredibly easy. The battle with Rondo is not an exception. Rondo may 
have a load of HP, high ATK, and very quick, but she is no match for three of 
your best fighters. Falsetto hasn't missed a beat since her little panic 
attack and can easily outmatch your trained characters in terms of attacking. 
Have her attack up close with Snow Claw.

If Viola is in your party, you can keep her at a distance while using Heal 
Arrow. Ya know, like every battle. There is plenty of light and the only dark 
areas are on the corners of the arena. Jazz was my final party member (you 
know, to get some much-needed payback) and though underleveled, was able to 
take out big chunks of Rondo's health with Heat Blade.

Even if Viola is not in your party for some strange reason, using the shameful 
tactic of surrounding Rondo and beating the pulp out of her is good enough. I 
did not have Viola the first time I battled Rondo, and I had all three stand 
right next to Rondo and dish out the Special Attacks. That strategy may be 
frowned upon, but it's certainly good enough if you're looking for a win any 
way possible. These three-on-one battles are basically just a test of 
endurance. After the fight, the team earns a Heart Pendant and Death's Head.

------------------------------------------------------------------------------

 SECOND PLAYTHROUGH: Once at the top of Aria Temple, talk to the shade of a
 priest to have your Glass Ball turn into an Orb.

With that said and done, Chapter 5 ends.


==============================================================================
 5.06] CHAPTER 6: TRISTESSE                                             [0506]
==============================================================================

The team decides to check out Prince Crescendo is doing. I totally forgot that 
we did all of this just because we were waiting for his answer. 


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BAROQUE CITY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Warp Room Key

------------------------------------------------------------------------------

 o-------------------------------o   Entrance
 |         - ITEM SHOP -         |   --------
 o-------------------------------o   After the scene, return to Main Street.
 | Zweihander...............1800 |   
 | Doom Guard...............1500 |   
 | Freiturnier..............1400 |   Main Street
 | Elven Sight..............1350 |   -----------
 | Muse Rod.................1350 |   The shop recently stocked up on really
 | Flintlock Pick...........1300 |   good equipment. You might want to pick up
 | Illunis..................1200 |   some weapons or items here. Definitely
 | Land Scales..............1200 |   get the Zweihander and Elven Sight for
 | Leaf Umbrella............1200 |   Jazz and Viola. You can also get some new
 | Eagle Robe...............1100 |   equipment and stock up on Honey Cookies.
 | Orbis....................1100 |   
 | Black Velvet.............1000 |   There really isn't much to do here in
 | Brain Shatterer..........1000 |   Baroque City since you have a task to do,
 | Honey Cookie..............500 |   so head out to the castle.
 | Scorpion's Tail...........300 |   
 | Angel Trumpet.............200 |   Once inside Baroque Castle, go up the
 | Bubble Straw...............50 |   stairs on the right and enter the door
 | Chance Feather.............50 |   that is being guarded by a knight. The
 | Dawn Feather...............50 |   party doesn't find Crescendo, so they go
 | Fallen Feather.............50 |   check the princess's room. Exit and head
 | Glowing Tail...............50 |   around the bend, then enter the third
 | Icy Feather................50 |   room (the one with the purple rug). No
 | Pure Feather...............50 |   princess (she must be in another castle),
 | Shadow Tail................50 |   so leave. You'll learn that the two have
 | Time Feather...............50 |   gone to Forte to surrender!
 | Twilight Feather...........50 |   
 o-------------------------------o   The gang receives the Warm Room Key. Exit
                                     Baroque Castle and enter the building to 
the left. You will be able to get inside using the Warp Room Key. As if the 
key name wasn't enough, this place is clearly called the Warp Room. Save at 
the Save Point and talk to the guide inside. After, step into the red glowing 
spot to teleport to the To Coda Ruins.

 SECOND PLAYTHROUGH: You can use the Warp Room here to teleport to any place
 you have previously been. A very useful tool.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 TO CODA RUINS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Ancient Ruins, Dark Antique, OOPARTS, Strong Glory
   Items: Apollo's Staff, Claimh Solais, Lunar Eclipse, Matchlock Axe, Solar
          Eclipse

------------------------------------------------------------------------------

Betrayal Island
---------------
Get ready to do a lot of warping in these ruins. From the start, go down the 
road to find a red teleporter on the left. Step inside to warp onto a roof. Go 
across the walkways to the next building and step inside the teleporter.

We are now on a second island (still called Betrayal Island). Go down the road 
to a building and walk around the left side of it to find another teleporter. 
Step on in to teleport onto the roof of the building you just walked past.


False Pride Island
------------------
Follow the cobblestone road under the two arches. After passing the second, go 
to the right and into the teleporter. You will end up on a nearby rooftop. 
Walk forward onto the first one, then go to the right and continue across the 
roofs. Once you are at the last one, drop down onto the ground and warp to the 
next area.

Back on another roof. This time, you have the choice of entering two 
teleporters. Ignore the one on the left and step in the one on the right. The 
teleporter drops you off on a tiny rock. Open the chest here for a Matchlock 
Axe and go back through the teleporter. Now use the one on the left.


Conceit Island
--------------
Take a pit stop at the Save Point and walk to the right. Go behind the brick 
wall to find a chest containing a Lunar Eclipse. Now go to the opposite end of 
the island. It's fairly small and there is only one teleporter here, so it's 
hard to get lost here. You will end up on a nearby roof, so walk across and DO 
NOT enter the teleporter on the right. It just brings you right back to the 
entrance of the island.

Instead, go across to the northern roof and drop down to the ground. Go around 
the bend and into the next teleporter. This island is even smaller than the 
last and there is only one teleporter on the opposite end. Slice through the 
monsters in your way and warp to Resentment Island.


Resentment Island
-----------------
Another Save Point, so use it. Head to the right side of the building and pass 
by the teleporter. Instead, go to the right and around a giant hill that we 
cannot reach from down here. Instead, go around the hill and step into the 
teleporter to reach the top. Open the chest up here for a Solar Eclipse, then 
enter the teleporter to reach the bottom.

Now return to the teleporter on the right side of the building and go in. Now 
that you're on the building roof, go across the walkways and into the 
teleporter. 


Jealousy Island
---------------
Another narrow, straightforward island. As you pass by the building, it's 
pretty clear that the next teleporter is just going to bring us to its roof. 
Step into the teleporter at the end for that to happen. Two teleporters are 
found on this roof. Step into the left one to transport to a lone island with 
a chest. Defeat the Strong Glory, who is guarding a chest. Open it for a 
Claimh Solais and return to the previous island. Now take the teleporter on 
the right.


Suspicion Island
----------------
Save your game and walk to the left. Walk all the way until you are stopped by 
a brick wall. Go around it to find a well-hidden chest against some trees and 
barrels. Open the treasure chest to obtain an Apollo's Staff. Now enter the 
teleporter on the northeast side of the island.


Distress Island
---------------
Use the Save Point and step into the lone teleporter here. You will end up on 
a rooftop nearby. Go to the northern roof and drop down here, then enter the 
teleporter to gain access to another island.


Suspicion Island
----------------
You will be back in Suspicion Island, but now in a closed-in area. Enter the 
next teleporter.


Sincerity Island
----------------
No enemies, no chests, just one teleporter. Step inside to exit the ruins.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CELLO TREE
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Saint's Mirror, Score Piece 22

------------------------------------------------------------------------------

It looks very nice here. Proceed up the stairs and towards the cottage for a 
cutscene. After the crazy old lady leaves, inspect the front of the house to 
find a Saint's Mirror. Approach the Cello Tree and search its base to find 
Score Piece 22. Save your game, then head out to Cowbell Heights.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 COWBELL HEIGHTS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: None

------------------------------------------------------------------------------

I can only imagine the number of jokes that stem from this place. Durhur, I 
got a fever!! The actual place is nice compared to its lame name, but it is 
also very short. Walk down the dirt trail and through the plains to reach the 
base of Mt. Rock.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 MT. ROCK
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Gyaman, L'Opera General, Standard Bearer
   Items: Antelope Armor, No Name, Sunbringer

------------------------------------------------------------------------------

 o-------------------------------o   Entrance
 |         - ITEM SHOP -         |   --------
 o-------------------------------o   There is a Save Point and a merchant at
 | Soul Cremator............2200 |   the entrance, so pick up some stuff and
 | Artemis's Bow............2100 |   save your game afterwards. You can even
 | Cursed Armor.............2000 |   rest before taking up the quest. When you
 | Jiao Zhu.................2000 |   are ready, move to the next section of
 | Muspelheim...............2000 |   the mountain.
 | Blossom Parasol..........1900 |   
 | Magnum Arm...............1900 |   
 | Mistleteinn..............1900 |   Base
 | Fog Cloak................1800 |   ----
 | Obscure Jacket...........1800 |   The path here is narrow and filled with
 | Gorgeous Clothes.........1500 |   monsters. It's best to cut through the
 | Goddess Bouquet..........1000 |   crowd instead of avoiding everyone. It
 | Peacock's Feather........1000 |   won't take long to reach the next area.
 | Heart Clover..............700 |   
 | Honey Cookie..............500 |   
 | Stone of the Spring.......500 |   Main Area
 | Wormwood..................200 |   ---------
 | Bubble Ring...............300 |   Again, the Main Area is nothing more than
 | Dark Tail.................300 |   a tiny strip of land. Kill the enemies
 | Shining Tail..............300 |   and the path eventually leads to some
 o-------------------------------o   mine tracks and a cave. Head on in.
                                     
Main Mineshaft
--------------
After Jazz stops talking, go through to the next area.


Secondary Area
--------------
Go along the path and when you see a wooden plank jut across a gap, head over 
to find a treasure chest holding a No Name. Continue across the path to reach 
a fork. Go left and follow the trail to the next area.

 SECOND PLAYTHROUGH: If you go right, you will find a man named Aloof Fiddle.
 Play Score Piece 28 with him to earn a Floral Powder.


Canyon
------
The wind here is strong and will blow you around. Follow the cliffside towards 
a chest. Grab the Antelope Armor inside and continue across the bridge. Go to 
the right as the wind helps you to the next area.


Tertiary Mineshaft
------------------
Open the treasure chest for a Sunbringer and backtrack to the Canyon.


Canyon
------
Now you have to fight the wind as you go to the left. Pass the bridge and 
continue down the path until you eventually reach the next area.


Near the Summit
---------------
Definitely lookin' a lot nicer here than the rest of the scenery in Mt. Rock. 
Save your game and double check your Item Set and such. You always know what's 
about to happen whenever I tell you stuff like this. Yep, a boss battle.


Summit
------
The gang catches up to Crescendo and Serenade. Man are they slow. Before 
anything can be done, Count Waltz shows up with his crew of evil dragons. Some 
stuff goes down, but all you really need to know is that you have to fight 
Count Waltz; right here and now.


------------------------------------------------------------------------------
 BOSS: Count Waltz, Calamity Wilhm
------------------------------------------------------------------------------

 HP: 589,590          Recommended Level: 43
 HP: 77,230

Count Waltz is surprisingly strong, considering he is a whiny purple coat-
wearing punk. He has several high-hitting attacks that you should really watch 
out for. Aure Dominium is one of his weaker and slower attacks. Still, the 
spell can deal around 1900 damage unblocked. Volcano Cuncussio is a rapid fire 
attack that hits many times.

Apocalypse Fall is Count Waltz's most dangerous attack. It is a long-range 
move that can deal around 4500 damage and also shoots out in a straight line, 
possibly hitting more than one target. Make sure to block this, because he can 
target characters afar like Viola, who should spend most of her time healing 
throughout the battle.

Like Captain Dolce, Count Waltz has the annoying tendency to run behind you 
before initiating an attack. In this case, he usually only uses melee attacks, 
but they can hit for around five to six times; each hit dishing out around 
1000 damage. Definitely keep the Flower Extracts and Diamond Clovers close 
while Viola can use Heal Arrow occasionally.

As you can see, Count Waltz is joined by his pet dragon, Calamity Wilhm. He is 
actually fairly strong, but usually resorts to melee attacks. They are slow 
and easily predictable. You should be able to kill Calamity Wilhm in two 
turns. With that said, make it your first priority to eliminate him so all 
three can soon focus on the real threat.

Viola should have learned Night Arrow by now, so now it doesn't really matter 
if you stay in the light or dark. Night Arrow is basically a dark version of 
Heal Arrow, so both can come in handy when you're running away from Count 
Waltz. Always keep Viola at a distance, because you don't want him getting his 
hands on her. She can also attack with her bow or use other Special Attacks to 
hurt him from a distance.

Have your other two characters get up in Count Waltz's face and attack. Jazz 
and Allegretto are probably your two most powerful party members, so they 
should suffice. Jazz has Heat Blade and Geo Blade to dish out the damage, and 
a Harmony Chain involving Allegretto's Starlight Blast and Sun Slash is 
downright dirty. Don't fret if you find yourself healing a lot: Count Waltz is 
a little cheap with his attack methods and you may have to use items or spells 
to keep your HP up. Once you win, you will get a Demon Mask, Jokulsnaut, and 
Vanquisher. 

------------------------------------------------------------------------------

You will reach Party Level 5 after the fight. Tactical Time is now at zero, so 
you have virtually no time to prepare your attacks. You can now use Special 
Attacks as a counterattack and Harmony Chains have been extended to three 
chains long. Basically, that means that you can have a second person perform 
in the Harmony Chain. On top of that, your movement speed also increases.

Legato, Count Waltz's right-hand man, takes over for himself by drinking the 
Mineral Powder/Agogo drink. He turns into a hideous monster and unleashes a 
deafening roar as the chapter ends.


==============================================================================
 5.07] CHAPTER 7: HEROIC                                                [0507]
==============================================================================

As the party wakes up from being attacked, they discover that Legato is gone 
and in his place is a giant rift. Jump inside the portal to be transported to 
a faraway land.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ELEGY OF THE MOON
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: None
   Items: Dark Tail, Shining Tail

------------------------------------------------------------------------------

 o-------------------------------o   Distortion
 |         - ITEM SHOP -         |   ----------
 o-------------------------------o   Run through the sand to trigger a scene.
 | Hecatomb.................3000 |   As the gang enters the strange village,
 | Lugh Lamhfhada...........2500 |   they learn from the floating bubbles that
 | Fragment.................2300 |   this place is like a graveyard of sorts
 | Arc Strike...............2200 |   for people who passed from Mineral Powder
 | Celestial Gloves.........2200 |   consumption. Kinda creepy.
 | Crescent Cloak...........2200 |   
 | Transeo..................2200 |   
 | Golden Parasol...........2100 |   East
 | Sunbringer...............2100 |   ----
 | Muspelheim...............2000 |   Once you get control, enter the shop. It
 | Magnum Arm...............1900 |   doesn't look like a shop, but it's a rug
 | Mistilteinn..............1900 |   to the left of the village run by a blue
 | Concealing Jacket........1600 |   spirit. He has a lot of stuff you can 
 | Floral Essence...........1000 |   purchase, so upgrade your weapons and
 | Goddess Bouquet..........1000 |   sell any photos. You should have loads of
 | Peacock's Feather........1000 |   money by now, so it really isn't an issue
 | Heart Clover..............700 |   in this game. You can also rest here for
 | Sock Incense..............500 |   a small fee.
 | Stone of the Spring.......500 |   
 | Very Odd Chocolate........500 |   After, search the barrel to the left of
 | Bubble Ring...............300 |   the big ramp for a Shining Tail and check
 | Dark Tail.................300 |   the umbrella on the right side for a Dark
 | Shining Tail..............300 |   Tail. Next, proceed up the ramp to the
 | Angel Trumpet.............200 |   west side of town.
 | Chance Feather.............50 |   
 | Dawn Feather...............50 |   
 | Fallen Feather.............50 |   West
 | Icy Feather................50 |   ----
 | Pure Feather...............50 |   Talk to the first red bubble you see for
 | Time Feather...............50 |   a strange conversation. Now use the Save
 | Twilight Feather...........50 |   Point nearby and approach the big tower.
 o-------------------------------o   Talk to the spirit in front of the door.
                                     Looks like the party isn't allowed inside 
unless they have the elder's permission! Lame. Instead, pass the Save Point 
and walk to the right. Follow the road as it turns to reach the Noise Dunes of 
Fantasy. Pretty cool name if you ask me!


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 NOISE DUNES OF FANTASY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Black Goat
   Items: Spade Clover

------------------------------------------------------------------------------

Entrance
--------
Go down the main path and fight the Black Goats here. If you're low on cash, 
spend some time taking pictures and selling them back at Elegy of the Moon. 
You can find the elder at the end of the path. Speak with him to learn some 
info. The party cannot get past the barrier up ahead, which means that they 
cannot pursue Legato. In order to deactivate it, they must climb to the top of 
the Xylophone Tower. The elder gives you permission to enter the tower.

Before leaving, open the chest to the right of the barrier for a Spade Clover. 
Return to Elegy of the Moon. Stock up on any items that you may need, save 
your game, and enter the Xylophone Tower.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 XYLOPHONE TOWER OF THE SHINING KEYS
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Black Gold, Corsesca, Golden Temple, Phacops
   Items: Alice's Watch, Mist Cape, Nidhogg's Fang, Ruthless

------------------------------------------------------------------------------

First Floor
-----------
My, what a mouthful! From now on, I will just refer to this place as the 
Xylophone Tower. Walk forward and inspect the strange device in the center of 
the floor to meet with Trio. Trio is the first guardian of the Xylophone Tower 
and tests the party. He will play a tune on the large keys in front of you; 
each key that he hits will light up. You have to perform the same tune back to 
Trio. In other words, you must hit the same keys in the same order. I will 
provide you with an ASCII diagram of the set:

         __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |__|  |__|  |__|  |  |__|  |__|  |  |__|  |__|  |__|  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |__|  |__|  |__|  |__|__|  |__|  |__|__|  |__|  |__|  |__|__|

A little crude, I know. Notice how that in the game, the keys slant upwards in 
the center. It's not important, but I couldn't pull it off in the diagram. 
Still, those are all the keys in the right order and everything. Trio's first 
tune is very simple, but I will mark the diagram with what keys you should hit 
in what order:

         __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |1 |  |  |  |  |  |  |3 |  |2 |  |  |  |  |  |
        |  |__|  |__|  |__|  |  |__|  |__|  |  |__|  |__|  |__|  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |4 |  |  |  |  |  |
        |__|  |__|  |__|  |__|__|  |__|  |__|__|  |__|  |__|  |__|__|

Notice how one of the keys says "2" and "4" on it. That means you must hit the 
key twice; the second hit and the fourth hit. Once you complete the test, a 
staircase leading to the second floor will appear out of thin air. Head up the 
staircase.


First Floor - Spiral
--------------------
This is just one giant spiral staircase. The steps, which look like keys, will 
light up and make music as you step on them. Cute. 


First Floor - Landing
---------------------
You can find a treasure chest on the right side of the room. Open it for a 
Mist Cape and continue to the northern end of the room. Save your game and 
proceed to the second floor.


Second Floor
------------
Here you will meet Quartet. You will have to perform another memorization test
here, but the catch is that Quartet's song adds onto Trio's song. So you must
first perform Trio's song (the keys won't light up, so either use your brain
or check out the previous ASCII diagram) before playing Quartet's tune. The
diagram here will only show Quartet's song, so refer to the diagram above to
know what keys to play first:

         __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |3 |  |5 |  |  |2 |  |1 |  |4 |  |  |  |  |6 |
        |  |__|  |__|  |__|  |  |__|  |__|  |  |__|  |__|  |__|  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |__|  |__|  |__|  |__|__|  |__|  |__|__|  |__|  |__|  |__|__|

Once you are successful, the next floor will be available.


Second Floor - Spiral
---------------------
Fight the enemies in your way as you make it to the top.


Second Floor - Landing
----------------------
Go to the left and follow the ring around all the way to the other side, where 
you will find Ruthless in a chest. Continue around the second ring to find a 
treasure chest along the way. Open it for Alice's Watch, then head to the 
opposite side of the landing. Save your game and move on.


Third Floor
-----------
Once here, talk to Quintet. You now must play the first two songs before a 
third, brand new song. Refer to the last two diagrams for the pattern of the 
first two songs, then look below for the third song:

         __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |1 |3 |  |2 |  |  |
        |  |__|  |__|  |__|  |  |__|  |__|  |  |__|  |__|  |__|  |  |
        |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
        |__|  |__|  |__|  |__|__|  |__|  |__|__|  |__|  |__|  |__|__|

Quintet doesn't light up the keys when playing the first two songs, so beware. 
If you mess up too many times, he will then light up all the keys. Also 
remember that you can take all the time in the world when playing the songs, 
so there is no need to rush. Once you successfully complete the third trial, 
go up the newly-formed staircase.


Third Floor - Spiral
--------------------
Go up the spiral staircase to the landing.


Third Floor - Landing
---------------------
Step onto the ring and go all the way around to the other side to find a chest 
holding a Nidhogg's Fang. Next, step onto the left half of the second ring to 
reach the Save Point. Save up and move to the top floor.


Top Floor
---------
You will meet up with some unwanted guests on the top floor. 


------------------------------------------------------------------------------
 BOSS: Ogre King, Wicked Shrub
------------------------------------------------------------------------------

 HP: 571,110          Recommended Level: 47
 HP: 590,770

Palette swap much? These guys may resemble the Ogre Champ and Trick or Treat, 
but they are clearly much tougher. Both are very tough foes, and this is the 
first time we've ever been in a battle where we had to tackle two fairly even 
monsters. Usually it was a weakling tagging along, but both of these enemies 
have very high HP. 

Ogre King has basically the same attacks as the Ogre Champ, but he's obviously 
much more powerful than the other. Earth Strike is a simple windup attack that 
will knock the target down on their behind. Guillotine is a powerful three-hit 
move that deals around 800 damage the first two hits, then finishes off with a 
strong blow that can deal over 1700 damage. Big Crush is another powerful move 
that radiates out from the Ogre King's large sword.

Wicked Shrub can use Dander Cloud to spread its poison in a circle, hitting 
anyone in the area. Not only does it deal over 2100 damage, but you will be 
poisoned if you fail to block or counterattack. If you have accessories such 
as Recovery Gloves equipped to your party, it kinda negates the effect. 
Mushroom Brawl will cause many mushrooms to fall onto the party. It has a nice 
range and is powerful.

There isn't a lot of light in the room, so keep Viola in the center of the 
room at all times. If she stays next to the guardian, she should be fine. Then 
again, you can just stay in the shade and use Night Arrow instead. It's 
probably a good idea to take out Wicked Shrub first so he doesn't poison the 
entire party, but don't have all three members attack him. Have two attack 
Wicked Shrub while the other focuses on Ogre King. If you leave all three to 
fight one monster and leave the other by himself, you'll probably end up 
turning your backs to him and exposing yourself.

Viola should attack Wicked Shrub up close (it's hard to run from these bosses) 
and use Heal Arrow or Night Arrow sporadically. The second character, whomever 
that may be, can help Viola attack him as well. The third and final party 
member can keep Ogre King distracted. If you're like me and had plenty of HP-
restoring accessories on your party, healing shouldn't be that big of a 
priority.

Once the Wicked Shrub bites the dust, have all three characters focus on the 
Ogre King. You know what to do here: build up Echoes and unleash your three-
chain Harmony Chains to finish this guy in no time. Once the Ogre King and 
Wicked Shrub are dead, you will win Tyr's Left Arm, Eye of Horus, and 
Thiassi's Bone. Good deal if you ask me.

------------------------------------------------------------------------------

 SECOND PLAYTHROUGH: Use the Orb in the machine nearby to get the Lion's
 Chime. It also teleports you to the entrance of the tower.

The barrier's seal is broken and the heroes transport to the entrance of 
Xylophone Tower. Exit and save your game, then return to the Noise Dunes of 
Fantasy (but not before stopping at the shop if needed).


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 NOISE DUNES OF FANTASY
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Black Goat, Bronze Arm, Sand Seer, Trick Tail
   Items: Tyrant's Crown, Voiceless Scepter, Wheel of Will

------------------------------------------------------------------------------

Entrance
--------
Go down the path, past the elder, through the once activated barrier.


Noise Dunes
-----------
This area is very large and like all deserts, it's nothin' but dunes. Walk 
forward across the majority of the area until you reach a stone tablet on the 
ground. To the right should be a chest containing a Voiceless Scepter. Now 
walk to the left of the stone to find a chest buried in the sand. Open it for 
a Wheel of Will. 

There is a hidden oasis in the Noise Dunes. In order to access it, travel 
through the east or west side of the dunes three times. Every time you go off 
the screen, you will end up in an identical area. Do this three times to reach 
the oasis.


Oasis
-----
Not only is this area the location of the secret dungeon, the Mysterious 
Unison, but you can also find a Tyrant's Crown here. It is behind the giant 
gate, near a pool of water. As for the dungeon, you cannot access it just yet. 
Keep it in the back of your mind though, because it is a place that you may 
want to visit a little later.

Return to the Noise Dunes and go north to reach the entrance of the Double 
Reed Tower of Sand.


Tower Entrance
--------------
This is the entrance to the final dungeon of the game, so make sure you are 
prepared for facing the hazards inside. Make sure your party is at least Level 
50 before you enter the tower. The enemies back at the Noise Dunes give plenty 
of EXP. Step inside when you are ready to continue.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 DOUBLE REED TOWER OF SAND
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Abyss, Black Onyx, Garlic Dad, Steam Horn
   Items: Cerberus Canine, Daybreak Cloak, Lech Blade, Nodus, Spade Clover,
          Storm Shroud, Teardrop

------------------------------------------------------------------------------

West Tower - First Floor
------------------------
Follow the path on the left until you come to two purple walkways. Take the 
northern one up to the second floor.


West Tower - Second Floor
-------------------------
Go around the ring to reach another purple road. Head to the third floor.


West Tower - Third Floor
------------------------
Instead of exploring the third floor, take the ramp right up to the fourth 
floor. Sometimes, in order to get all the items here, we have to do a lot of 
backtracking.


West Tower - Fourth Floor
-------------------------
If you follow the path, you will realize that you cannot access the right side 
of the floor from down here. Instead, take the ramp up.


West Tower - Fifth Floor
------------------------
The section of the floor you're on is totally cut off from any other parts, so 
head up to the sixth floor.


West Tower - Sixth Floor
------------------------
You will soon reach two more walkways you can take. Go down the one on the 
right to head back down to the fifth floor.


West Tower - Fifth Floor
------------------------
You're placed on another desolate section of the floor. Open the chest next to 
you for a Spade Clover and return to the Sixth Floor.


West Tower - Sixth Floor
------------------------
Take the other ramp up to the seventh floor.


West Tower - Seventh Floor
--------------------------
Save your game and make sure everyone is healed before you explore the seventh 
floor. Proceed towards the dead end to encounter the Herculean Boar.


------------------------------------------------------------------------------
 BOSS: Herculean Boar
------------------------------------------------------------------------------

 HP: 911,310          Recommended Level: 54

The Herculean Boar certainly has the most HP out of any enemy we have seen 
before, so this battle might take longer than expected. The good news is that 
it's just him, so all three of your party members can focus on the Herculean 
Boar and no one else. He has all of the same attacks as the Forest Boar waaaay 
back at the beginning of the game, but they are still very dangerous. 

Winning Hit is a multi-hit attack that has short reach and can only target a 
character directly in front of the Herculean Boar. Each hit deals around 1000 
damage and has high knockdown. Rumble creates a circular shockwave around the 
Herculean Boar, so try not to have everyone surround him. Breakthrough is an 
annoying attack where the Herculean Boar will charge at someone from afar. The 
attack wastes a lot of time, but deals around 4700 damage. Plus, he uses the 
attack for a quick getaway since it covers a lot of ground.

Overall, this is a simple battle. You've basically fought this enemy, so you 
should know how to protect or evade all of its attacks. The only shadows in 
the entire arena are on the perimeter, so head to the edge if you want to use 
some Dark Special Attacks. Otherwise, target the Herculean Boar wherever and 
have your two strongest party members whittle its HP away. Viola, like always, 
can be used as a healer. The party receives a Lech Armor for defeating the 
Herculean Boar.

------------------------------------------------------------------------------

After the fight, Frederic questions whether or not this world is really a 
dream or not. Save at the Save Point and return to the third floor.


West Tower - Third Floor
------------------------
Follow the ring around the third floor to reach a Save Point and a treasure 
chest. Save and open the chest for a Cerberus Canine. Continue around the bend 
and up the ramp to the fourth floor.


West Tower - Fourth Floor
-------------------------
Nuthin' here, as you can see. Go up to the next floor.


West Tower - Fifth Floor
------------------------
Walk down the path and take the walkway up to the sixth floor.


West Tower - Sixth Floor
------------------------
Once again, you will encounter two walkways here. Take the southern one down 
to the fifth floor.


West Tower - Fifth Floor
------------------------
Open the treasure chest in the corner for a Storm Shroud, then backtrack to 
the sixth floor.


West Tower - Sixth Floor
------------------------
Proceed to the seventh floor.


West Tower - Seventh Floor
--------------------------
Use the Save Point and head to the dead end for another boss battle. 


------------------------------------------------------------------------------
 BOSS: Hidden One
------------------------------------------------------------------------------

 HP: 742,910          Recommended Level: 57

Hidden One has much lower HP than the Herculean Boar, but he backs it up with 
high DEF. Still, it's not like this boss battle is hard or anything. Heh. Red 
Swirl is a multi-hit attack that really isn't that much of a threat. It hits 
around four times, but each hit only deals around 800 damage. Furrow is 
another attack that can hit numerous times, and it's just as bad as Red Swirl.

Violet Death is a pretty annoying attack. It only deals a grand total of 2000 
damage or so, but the attack is fast and Hidden One can use it twice during 
one turn. As an added bonus, the attack travels in an arc and can hit all 
three characters if they're cluttered together. All you need to do is spread 
your party out or continuously block.

You probably won't have to use Heal Arrow or Night Arrow once in this fight. 
As for me, all three characters had accessories equipped that restored HP at 
the start of each turn, so every turn they would heal for around 3000 HP. I'm 
telling ya, these Recovery Gloves are awesome. Use your Special Attacks and 
some Harmony Chains to put this guy out of his misery. It took me about two 
minutes to win this boss battle. Once you defeat Hidden One, you will be 
rewarded with Tyr's Right Arm.

------------------------------------------------------------------------------

Hidden One explodes and Frederic is still as confused as ever. Now that you're 
done with the west side, go ALL the way back down to the first floor.


West Tower - First Floor
------------------------
The entrance to the East Tower has opened, so return to the entrance of the 
Double Reed Tower of Sand. Save and enter the East Tower on the right.


East Tower - First Floor
------------------------
Walk around the bend and go up the northern ramp to the second floor.


East Tower - Second Floor
-------------------------
Head to the opposite end of the floor and before going up the walkway, open 
the nearby treasure chest for a Teardrop.


East Tower - Third Floor
------------------------
Don't bother exploring the floor just yet and go up the ramp.


East Tower - Fourth Floor
-------------------------
Continue to the other side and proceed up the walkway to the fifth floor.


East Tower - Fifth Floor
------------------------
Same ol' stuff here: head up the ramp at the opposite side of the room.


East Tower - Sixth Floor
------------------------
Walk to the other end to find two purple walkways. Take the southern one to go 
back down to the fifth floor.


East Tower - Fifth Floor
------------------------
Open the treasure chest for a Nodus and return to the sixth floor.


East Tower - Sixth Floor
------------------------
Take the other walkway to the seventh floor.


East Tower - Seventh Floor
--------------------------
Save and run to the end of the hall for a boss fight.


------------------------------------------------------------------------------
 BOSS: Unrest, Fire Antique x2
------------------------------------------------------------------------------

 HP: 764,250          Recommended Level: 60
 HP: 57,580

Here we are with another boss battle that's identical to one earlier in the 
game. Just like the past two battles in this dungeon, the fight against Unrest 
is not too difficult. However, take note of the two Fire Antiques; they are 
stronger than the ones fought earlier in the game. Just like the Death Crow, 
Unrest has an attack called Intake. Curdle is a long-range attack that can 
target multiple characters. The attack itself deals a little over 3000 damage 
to the intended target.

Like the Death Crow, Unrest can attack a character behind it, which is a real 
pain. The main problem with Unrest is that he is hard to target up close. 
Since the beast is floating in the air, the only part of the body you can hit 
are its feet (which aren't very big).

Make sure to take out the two Fire Antiques at the start of the battle. They 
are stronger than the Fire Antiques you fought earlier in the game, but still 
relatively weak. You should probably be able to take each one out in a turn. 
Unrest can revive them using Call of the Guardee, but sacrifice two turns to 
get rid of them again.

Once the two enemies are out of the way, you can focus on Unrest. He usually 
stays in the center of the arena, since the only shadows are on the area's 
perimeter. Unrest's shadow isn't really big either, so you may have to focus 
on using Light Special Attacks. Viola can occasionally heal the group, but 
like the previous two boss battles, you may not have to. You are rewarded with 
a Tyrant Slayer after the boss fight.

------------------------------------------------------------------------------

After the fight comes to a close, Frederic talks to some other party members 
about his situation. Return to the third floor of the East Tower.


East Tower - Third Floor
------------------------
Walk around the side of the room and save your game at the Save Point halfway 
through. Head up to the fourth floor.


East Tower - Fourth Floor
-------------------------
Walk to the end of the hall to find a chest containing a Daybreak Cloak, then 
go up the next ramp.


East Tower - Fifth Floor
------------------------
No treasures on this side of the floor, so take the next ramp.


East Tower - Sixth Floor
------------------------
When you reach a pair of walkways, go down the leftmost one.


East Tower - Fifth Floor
------------------------
Pry open the treasure chest for a Lech Blade and go back up one floor.


East Tower - Sixth Floor
------------------------
This getting on your nerves? Don't worry, we're almost done here. Head on up 
to the seventh floor.


East Tower - Seventh Floor
--------------------------
Save, prepare, and fight yet another boss.


------------------------------------------------------------------------------
 BOSS: White Jewel
------------------------------------------------------------------------------

 HP: 902,280          Recommended Level: 62

Remember this guy? White Jewel looks exactly like the Baby Dragon from Agogo 
Forest, but this monster has ice-based attacks. White Heaven causes icy spires 
to appear all around White Jewel, dealing around 4400 damage unblocked. When 
White Jewel uses Icy Breath, he will breath out a chilly blast in an arc.

Knockdown is White Jewel's final attack (aside from his physical attacks) that 
can hit one character multiple times. Like the name implies, the attack has a 
high chance of knockdown. At least White Jewel's attacks are fairly slow and 
easy to counter, because it's been a while since we fought Baby Dragon and you 
might not remember how to evade them.

Like the Herculean Boar, White Dragon has high HP and low DEF. If you're at 
the recommended level, some of your party members can deal close to 100,000 
damage in one turn. Have your entire party crowd around him and use your most 
powerful attacks. Like always, my party consisted of Allegretto, Viola, and 
Jazz. Link together some Harmony Chains to get rid of this boss in a very 
quick fashion. After you win, you'll receive an Alvis Hoop.

------------------------------------------------------------------------------

The only party member that Frederic hasn't talked to yet is Claves, and he 
somehow talks to her about his life and stuff. I don't know how either. Now 
that all four bosses have been taken care of, then tower has been filled with 
sand. Return to the first floor of the East Tower.


East Tower - First Floor
------------------------
Proceed down the southern ramp to the Tower Base.


Base
----
Descend to the center of the base and climb up the giant sand staircase, then 
enter the teleporter to reach the top floor.


Hourglass Road
--------------
This is it! This road leads to Legato, so I hope you are prepared for a tough 
fight up ahead. Save your game, then walk down the road and open the door to 
enter the core of Double Reed Tower of Sand.


Top Floor: Core
---------------
I hope you are prepared to face off against the mutated Legato. Here we go!


------------------------------------------------------------------------------
 BOSS: Ruined Body
------------------------------------------------------------------------------

 HP: 1,178,780          Recommended Level: 64

Yep, that HP count is correct. Ruined Body has a buttload of HP; lucky for us, 
his DEF is less than stellar. He is a giant target and has some very deadly 
attacks. Even his physical attacks can range from 2000 to 4000 for each hit! 
Blood Sink is one attack that you really need to block; it not only deals up 
to 6300 damage, but also lowers the stats of the characters hit!

When Ruined Body uses Purgatory, he breathes out a fiery wave that travels in 
a semi-circle. Anyone hit can take around 4500 damage. Mortal Cleave is a 
three-hit attack that is VERY powerful; you can take around 8000-9000 damage 
at the end of the attack. Make sure to use Spade Clovers/Diamond Clovers or 
Viola's Heal Arrow to keep the party in good shape.

Since Ruined Body is such a big target, his shadow covers a lot of ground. 
There is also some darkness at the north end of the arena, so there is plenty 
of room to lurk in if you wish to use Dark Special Attacks. Viola probably has 
the lowest DEF and HP, so she should probably stay outside the line of fire. 
Use her long-range Special Attacks and heal every once and a while.

You may be accustomed to using Special Attacks after every turn, but it's very 
important to save your Echoes to build up Harmony Chains. Linking together 
three Special Attacks can deal insane amounts of damage in one turn, which 
makes depleting the boss's HP a cakewalk.

To be blunt, this boss battle is actually very simple. Ruined Body is really 
slow and though strong, has many predictable attacks. He uses Blood Sink the 
most frequent, so definitely watch out for the attack and the aftereffects. 
Allegretto and Jazz should each take one side of Ruined Body and constantly 
attack. Their Special Attacks, when used in a Harmony Chain, is very 
effective. Keep slicing n' dicing with your two powerhouses and have Viola 
keep the party at high HP, and this battle should be over in no time. When you 
win, you'll receive a Hero's Crest and Velmungdd's Lust.

------------------------------------------------------------------------------

Woo, you finally did it! A strange portal (and a Save Point) appear right in 
front of you. First off, save your game. Now that Legato is finally out of the 
picture, you have two options:

 OPTION 1: Enter the portal and finish the rest of the game. While this seems
           like the most obvious choice, you may have to think twice now that
           you have the ability to access a secret dungeon.

 OPTION 2: Leave the Double Reed Tower of Sand for now and head to the secret
           dungeon: the Mysterious Unison. You can do so now that you have the
           Hero's Crest, and the powerful monsters and tough bosses in the
           dungeon will help you level up and prepare for the end of the game.

I certainly recommend the second option, because there is a lot of stuff you 
can do in the Mysterious Unison. If you wish to do so, refer to Section 6. If 
not, step inside the strange portal to continue.


==============================================================================
 5.08] FINAL CHAPTER: HEAVEN'S MIRROR                                   [0508]
==============================================================================

The group arrives in a strange, barren world (that's very red). Frederic loses 
it and starts ranting that the people here are nothing but figments of his 
imagination. He figures in order to get rid of these pesky dream figures, he 
must eliminate them himself!


------------------------------------------------------------------------------
 BOSS: Frederic Francois Chopin
------------------------------------------------------------------------------

 HP: 1,493,120          Recommended Level: 86

Technically, I recommended that you went to the Mysterious Unison before you 
came here, so you should be at a ridiculously high level. If not, then you'll 
probably be around level 65. Either way, Frederic is a really powerful fighter 
(at least when he's not on our side). Frederic also has some new tricks up his 
sleeve that you need to watch out for.

Applaudissement Sonique is basically a giant meteor storm that slams down on 
anyone near Frederic. Pala is a weak attack that inflicts Burst on anyone that 
is hit. Whether that's a good or bad thing is primarily up to your fighting 
standards. A familiar move, Orzel Bialy is one of Frederic's signature spells.

There is very little shade in this strange arena; the moving clouds overhead 
provide the only shade and aren't that reliable. If you wish to use Dark 
Special Attacks, move with the clouds and use your Special Attacks when the 
time is right.

Don't take Frederic lightly, because his stats are more impressive than Ruined 
Body. Use your Heart Cloves or Spade Clovers when needed and also have Viola 
use Heal Arrow. Bombard him with Harmony Chains non-stop. If you went to the 
Mysterious Unison beforehand, then you should have absolutely no trouble 
fighting Frederic. 

------------------------------------------------------------------------------

Congratulations on beating Eternal Sonata! Hopefully you have plenty of free
time, because the ending cutscene is about 45 minutes long. It's probably
the weirdest video game ending I've ever seen.

Now you can restart the game as a encore performance! If you go through a
second time, you'll keep all of your items, Score Pieces, and Party Levels.
Prepare yourself for tougher battles. 

Oh, and The Shape of Life = major WTF

______________________________________________________________________________

 6] MYSTERIOUS UNISON                                                   [0600]
______________________________________________________________________________

The Mysterious Unison is a totally optional dungeon filled with new enemies, 
deadly bosses, and plenty of rare items and equipment. Plus, you may encounter 
a certain someone that hasn't been very lively as of late. :)

In order to get to the Mysterious Unison, enter the Noise Dunes of Fantasy 
(the area titled "Noise Dunes"). If you go to the east or west side of the 
Noise Dunes, you will end up right on the opposite side; it's like a 
Never-ending labyrinth. However, if you travel through the main area three 
times, you will reach a hidden oasis instead.

A strange door lies in front of the oasis, and using the Hero's Crest will 
give you access to the Mysterious Unison. I must warn you, the enemies inside 
are tough and I recommend you are around Level 65 before you try and face the 
perils inside.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 MYSTERIOUS UNISON
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

 Enemies: Astral Lied, Mercurius, Perfect Melon, Roaming Pirate, Ryuuguu
   Items: Achilles's Armor, Alfheim, Athena's Shield, Azure Umbrella, Best
          Lot, Bezwell's Sword, Cupid's Head, Dragon Armor, Freudhersch, Iron
          Gloves, Lord's Reign, Nagul Fang, Nemesis Sword, Niflheim, Nil Coat,
          Peacock Dress, Pervius, Retaliator, Score Piece 23, Score Piece 24,
          Score Piece 25, Seven Branched, Sheol Sword, Skofnung, Soloman's
          Ring, Titania's Bow

------------------------------------------------------------------------------

Entrance
--------
Right as the party enters the Mysterious Unison, they encounter Claves. Well, 
her incomplete body. She asks the gang to recover the seven fragments of her 
soul, known as Soul Shards. Since her body is still intact, you can use her 
in your party. The bad news is that Claves is at the level that you last used 
her (probably around Level 20).

If you wish to keep her in your party and level her up (which doesn't take 
that long) it'll really pay off; Claves has some of the best stats out of 
anyone in the entire game. Save your game and walk down the hall to reach a 
teleporter guarded by a Mercurius. Though it is just a normal enemy, it's 
pretty tough. Once you defeat it, the party will reach Party Level 6!

Party Level 6 is a big step up from Party Level 5. Your Harmony Chains now
extend up to six Special Attacks, but the biggest change is the appearance of
Moving Command. When in battle, Attack, Special Attack, and Guard will be
assigned to random buttons. As a result, you will actually have to pay
attention to the screen instead of instinctively hitting the button you are
used to. I must admit, the Moving Command option is very annoying.

Step into the teleporter to the first floor.


Basement Level 1
----------------
                 _             X - Entrance
               ,' `.           S - Soul Shard
               `.S,'           T - Teleporter
                | |            1 - Titania's Bow
         _______| |________
        |  ______________  |   The teleporter leading to Basement Level 2 is
   _    | |      _       | |   right across from the entrance, but we need to
  / \___| |    ,' `.   __| |   pick up some items here. First, take a left at
 | 1 ___  |    `.T,'  |  __|   the fork to eventually reach the western point
  \_/   | |     | |   | |      of the level. Open the chest here for Titania's
        | |_____| |___| |   Bow and immediately give it to Viola. Head to the
        |_______   _____|   northern point of the basement level. Open the
                | |         chest here for a Soul Shard.
                | |
               ,'X'.   There are seven Soul Shards scattered in the Mysterious
               `._,'   Unison, and you now have one of them. The other six are
                       found on the other basement levels. Now that you have 
gotten all the treasures on Basement Level 1, step into the teleporter to 
reach Basement Level 2. Just as a word of the wise, you can return to the 
entrance at any time, because that is the only place in the entire dungeon 
that has a Save Point. The good news is that you can warp through levels that 
you have previously been through.


Basement Level 2
----------------
      _____________         _            X - Entrance
     |  ___   ___  |      ,'T`.          S - Soul Shard
     | |   | |   | |      `.S,'          T - Teleporter
   __| |   | |   | |       | |     _     1 - Iron Gloves
  |  __|  ,'X'. ,' '.    __| |   ,' `.   2 - Pervius
  | |     `._,' `._,'   |  __|   `.2,'
  | |_____       _______| |_______| |   Make sure to pick up the Iron Gloves
  |  ___  |     |  _______________  |   at the southwest end of the level. 
  | |   | |     | |               | |   Also go out of your way to the eastern
  | |   | |_____| |_______________| |   side. You will find another treasure
 ,'1'.  |___________________________|   chest; this one containing Pervius. 
 `._,'                                  Before you try and head to the exit, 
                                        make sure you fight the enemies here 
to get much-needed EXP. A boss is guarding the Soul Shard and the teleporter 
to the next level, so you should definitely train and prepare yourself. Stock 
your Item Set and make sure everyone is healed before heading to the exit. You 
will be stopped by a boss when you do.


------------------------------------------------------------------------------
 BOSS: Deep Lurker
------------------------------------------------------------------------------

 HP: 912,840          Recommended Level: 69

When you look at the Deep Lurker's stats, they aren't all that impressive. His 
ATK and DEF can be compared to the bosses we fought in the Double Reed Tower 
of Sand, and we all know how easy those guys were. However, there can be some 
minor problems when facing the Deep Lurker -- mainly your new Party Level. You 
also have to watch out for his attacks as well.

Nasty Roar is an attack that surrounds the Deep Lurker, hitting anyone in the 
vicinity. Fatal Bite is a little self-explanatory: Deep Lurker reaches out and 
gnaws on the target for a multi-hit attack. His long-range attack is Voyage to 
Pain, which sounds just like the Root Lurker's signature attack. When used, 
Deep Lurker will charge right through an enemy, covering a lot of ground at 
the same time.

It basically comes down to this: if you are used to using the Moving Commands 
obtained from Party Level 6, then you should be fine. If not, then you could 
have some problems. Since building Echoes is so much easier in the new Party 
Level, you can unleash Harmony Chains nearly every turn.

Just remember that when you use a Harmony Chain, the buttons may switch during 
the chain. Just keep your eye on the button commands. A full Harmony Chain can 
deal over 300,000 damage to the Deep Lurker, so this one should end quickly. 
You will win a Soul Shard after the fight.

------------------------------------------------------------------------------

Proceed to the next floor.
  

Basement Level 3                              Basement Level 4
----------------                              ----------------
   _       _                                  
 ,' `.    / \____________                          _______________
 `.X,'   | S __________  |___________             |  ___________  |__________
  | |     \_/          |___________  |            | |     _     |__________  |
  | |                              | |            | |   ,' `.    __________| |
  | |________    __________________| |            | |   `.T,'   |  ________  |
  |  ______  |  |  ________________  |          __| |    | |    | |        | |
  | |      | |  | |_______         | |         |  __|    | |   ,'1'.       | | 
  | |    __| |  |_______  |      __| |         | |       | |   `._,'     __| |
 ,' '.  |  __|          | |     |  __|         | |       | |     _      |  __|
 `._,'  | |     _       | |     | |            | |       | |    / \_____| |
        | |____/ \      | |     | |           ,'A'.     ,'B'.  | C _______|
        |______ A |    ,'B'.   ,'C'.          `._,'     `._,'   \_/
               \_/     `._,'   `._,'

 X - Entrance                Basement Levels 3 and 4 are connected by several
 S - Soul Shard              teleporters. The letters "A", "B", and "C" each
 T - Teleporter              correspond to the teleporters. For example, step
 1 - Score Piece 23          on "A" in Basement Level 3 and you'll be taken to
                             "A" in Basement Level 4. From the start, step in 
the first teleporter to reach the fourth level. Head all the way to the other 
side, and take a left when you reach the intersection. You will find a chest 
containing a Score Piece 23 there. Return to the fork and go south to teleport 
back to Basement Level 3. Go straight at the fork to eventually find your 
third Soul Shard. Return to the fork and step into the teleporter, then leave.


Basement Level 5
----------------
                  _                 X - Entrance
                ,' `.               T - Teleporter
                `.T,'               1 - Athena's Shield
                 | |                2 - Nagul Fang
          _______| |____________
         |  __________________  |   You will encounter Perfect Melons on this
         | |            _     | |   floor. They may look small and harmless,
         | |     ______/ \    | |   but do not overestimate their power. Train
         | |    |  ____ 2 |   | |   here as you go along and make sure to pick
         | |    | |    \_/    | |   up Athena's Shield on the southwest corner
  _______| |____| |______     | |   of the floor.
 |  ____________   ____  |____| |
 | |            | |    |______  |   There is a second treasure chest near the
 | |____________| |           | |   middle of the floor. Open it to find a
 |_______   ____  |         __| |   Nagul's Fang, another powerful weapon.
         | |    | |        |  __|    
         | |    | |        | |          Since there is no Soul Shard on this
        ,'1'.   | |___     | |    _     floor, you can fight the monsters here
        `._,'   |___  |____| |___/ \    a lil' bit after getting the two
                    |____________ X |   items. The next floors are pretty
                                 \_/    tough, so I suggest leveling up a bit
                                        first (until you're around Level 75).


Basement Level 6
----------------
           _              X - Entrance
         ,' `.            S - Soul Shard
         `. ,'            T - Teleporter
   _      | |      _
  / \_____|S|_____/ \    Wow, a very small floor here. There is one Soul 
 | X _____________ T |   Shard here, and it's being held by a spirit named
  \_/             \_/    Mute. He will only give the Soul Shard to the party
                         if you manage to cough up 99,999,999 Gold! I am not 
kidding with the price; he wants A LOT. Needless to say, you don't have nearly 
enough cash right now, so I suggest moving on to the Basement Level 7. The 
good news is that the monsters in the Mysterious Unison drop a lot of Gold, 
especially the Astral Lieds found on Basement Level 11 and 12. Each one drops 
1,500,000 Gold.

Once you reach Basement Level 11, kill a crapload of them and return here once 
you have enough. Talk to Mute and select "Eat". Pay up and you'll get the Soul 
Shard. If you select "Shower" and pay 10,000 Gold, Mute will heal your entire 
party. I find it to be way too pricey, but I s'pose it can be helpful when 
you're in a real pickle.


Basement Level 7
----------------
                                              _             X - Entrance
                                            ,' `.           T - Teleporter
      A       B               C       D     `.T,'
      _       _               _       _      | |
    _| |_____| |_____________| |_____| |_____| |_
 E |_   _____   _____   _____   _____________   _| E
     | |     | |     | |     | |             | |
    _| |     | |_____| |_____| |_____________| |_
 F |_  |     |  _____   _____   _____   _____   _| F
     | |     | |     | |     | |     | |     | |
    _| |_____| |_____| |_____| |_____| |_____| |_
 G |_   _____   _____   _____   _____   _____   _| G
     | |     | |     | |     | |     | |     | |
    _| |_____| |_____| |_____| |_____| |_____| |_
 H |_   _____   _____   _____   _____   _________| H
     |_|     |_|     | |     |_|     |_|
                     | |
      A       B     .'X'.     C       D
                    `._,'

This entire floor is a giant maze. As you can see from the diagram, the sides 
of the floor loop back around to the other end, so it can be virtually 
never-ending if you don’t know where to go. Luckily, you have this map to help 
guide the way. Since there are no items or Soul Shards here, it's a beeline 
from the entrance to the exit.


Basement Level 8                         Basement Level 9
----------------                         ----------------
         _       _           _                   _       _       _         _
   _____/ \     / \_________/ \            _____/ \    ,' `.   ,' `.     ,' `.
  |  ___ A |   | B ___   ___ C |          |  ___ A |   `.B,'   `.T,'     `.C,'
  | |   \_/     \_/   | |   \_/           | |   \_/     | |     | |       | |
  | |          _      | |                 | |           | |_____| |     __| |
  | |_________/ \     | |     _           | |______     |  _______|    |  __|
  |_____   ___ 2 |    | |____/ \          |  ____  |    | |            | |
        | |   \_/     |______ S |         | |    | |    | |            | |
        | |                  \_/         ,'D'.  ,'3'.  ,'E'.     _    ,'G'.
   _    | |    _      _       _          `._,'  `._,'  `._,'   ,' `.  `._,'
 ,' `.  | |___/ \   ,' `.   ,' `.                              `.F,'
 `.D,'  |_____ E |  `.F,'   `.G,'                _       _      | |      _
  | |         \_/    | |     | |           _____/ \     / \_____| |_____/ \
  | |    _      _    | |     | |          |  ___ H |   | I _____________ 4 |
  | |___/ \   ,' `.  | |_____| |          | |   \_/     \_/             \_/
  |  ___ H |  `.I,'  |_______  |          | |
  | |   \_/    | |           | |          | |    _       _       _       _
  | |     _    | |    _      | |          | |___/ \    ,' `.   ,' `.   ,' `.
  | |    / \___| |___/ \     | |          |_____ J |   `.5,'   `.K,'   `.L,'
  | |   | J ___   ___ K |   ,'L'.               \_/     | |     | |     | |
  | |    \_/   | |   \_/    `._,'           _           | |     | |     | |
  | |     _    | |            _            / \__________| |_____| |_____| |
 ,'M'.   / \___| |___________/ \          | M ____________________________|
 `._,'  | X _________________ 1 |          \_/
         \_/                 \_/   

 X - Entrance                Similar to Basement Levels 3 and 4, Basement
 S - Soul Shard              Levels 8 and 9 are connected by teleporters. They
 T - Teleporter              are also much more complex than the former, so 
 1 - Nil Coat                pay close attention to the ASCII diagrams to 
 2 - Seven Branched          avoid getting lost. 
 3 - Score Piece 24          
 4 - Dragon Armor            From the start, pick up the Nil Coat across from
 5 - Azure Umbrella          the entrance, then step in teleporter "K". Pick
                             up the Azure Umbrella nearby, then return to the 
previous area. Go in teleporter "I" and open the chest down the hall for a 
Dragon Armor. Step in teleporter "F" and then go through teleporter "G". In 
this narrow hall, head through teleporter "C" and grab the Soul Shard here.

Enter teleporter "B". The exit is right here, but we can still pick up two 
more items. Step into teleporter "E" and open the chest here for a Seven 
Branched. Now go through teleporter "A" to find Score Piece 24. All you have 
to do now is backtrack (back through teleporter "A", then through 
teleporter "E"). Exit the floor to Basement Level 10.


Basement Level 10
-----------------
                 _       _                              X - Entrance
               ,' `.   ,' `.                            T - Teleporter
               `. ,'   `.1,'                            1 - Freudhersch
   _            | |     | |      _                      2 - Alfheim
  / \___________| |_____| |    ,' `.                    3 - Best Lot
 | X ___   _____________  |    `.2,'                    4 - Cupid's Head
  \_/   | |             | |     | |      _              5 - Peacock Dress
        | |_____________| |_____| |    ,' `.            6 - Nemesis Sword
        |  _____   _____________  |    `.T,'            7 - Skofnung
        | |     | |             | |     | |      _      8 - Niflheim
        | |     | |_____________| |_____| |    ,' `.
       ,'5'.    |  _____   _____________  |    `.3,'
       `._,'    | |     | |             | |     | |
                | |     | |_____________| |_____| |
               ,'6'.    |  _____   _____________  |
               `._,'    | |     | |             | |    _
                        | |     | |_____________| |___/ \
                       ,'7'.    |  _____   ___________ 4 |
                       `._,'    | |     | |           \_/
                                | |     | |
                               ,' '.   ,'8'.
                               `._,'   `._,'

There are plenty of treasure chests in this level, so plunder them all for 
fantastic weapons and accessories. Start on the southern side first, then make 
your way back up to the north end. Once you collect all eight treasures, 
return to the teleporter and warp to Basement Level 11.


Basement Level 11
-----------------
   _                                                      X - Entrance
  / \_______                                      _       S - Soul Shard
 | 2 _____  |____________________               ,'T`.     T - Teleporter
  \_/     |______   ___________  |              `.S,'     1 - Achilles's Armor
                 | |           | |               | |      2 - Lord's Reign
   ______________| |     _     | |               | |      3 - Soloman's Ring
  |  ____________  |    / \____| |_________      | |      4 - Retaliator
  | |            | |   | 3 ____   _______  |     | |
  | |            | |    \_/    | |       | |     | |   Not only is this floor
  | |____________| |_____      | |       | |     | |   much bigger than some
  |  _____   __________  |_____| |     __| |   __| |   of the others, but you
  | |     | |          |_________|    |  __|  |  __|   can also fight Astral
  | |     | |_____             _      | |     | |      Lieds here. Each one
  | |     |_____  |______    ,' `.    | |     | |   drops 1,500,000 Gold, and
  | |           |______  |   `.4,'    | |     | |   you can usually encounter
  | |                  | |    | |     | |     | |   them in pairs. I think you
  | |__________________| |    | |_____| |_____| |   can do the math.
  |_______   __________  |    |  _____________  |
          | |          | |    | |             | |   First off, grab all the
          | |          | |    | |_____________| |   items in the treasure
         ,'1'.        ,'X'.   |_________________|   chests in the room. After
         `._,'        `._,'                         you do so, fight Astral
                                                    Lieds non-stop until you 
have 99,999,999 Gold (you'll probably gain a lot of levels during the process) 
and stop back at Basement Level 6. Pay Mute to get your fifth Soul Shard, then 
proceed to the exit. By now, you should be at a high enough level to tackle 
the familiar face that stands in your way.


------------------------------------------------------------------------------
 BOSS: Rondo
------------------------------------------------------------------------------

 HP: 3,220,090          Recommended Level: 83

The new-and-improved Rondo (with a much better hair color) is by far the most 
powerful foe you have encountered in the game so far. She has a disgusting 
amount of HP, ATK through the roof, very quick, and has some really nasty 
attacks. Rondo has all of the same attacks, but they are much more powerful; 
some dealing almost 20,000 points of damage! For the first time in a while, I 
strongly suggest using both Viola's Heal Arrow and items from your Item Set.

Bombardment is a multi-hit attack with the final hit dealing around 12,000 
damage. Hell Eruption is a very fast attack and can be used twice in one turn. 
However, it is slow and can easily be dodged. Rondo can also use Grand Venom 
to poison one party member (the initial attack deals no damage). Fer De Lance 
hits twice; both dealing around 7000 damage.

For the first time in a long time, you may struggle during this fight. Rondo 
is very quick and all of her attacks are disgustingly powerful. If you are 
using Jazz and have Skofnung equipped (which gives him Burst), you will 
probably have to heal him every turn if he's in the front line. Viola should 
never attack; only when used in a Harmony Chain, because you will need to have 
her heal nearly every turn. Otherwise, keep Viola in the light at the center 
of the room and attack with arrows from a distance.

Have your two other party members (Allegretto and Jazz for me) attack her up 
close and use massive Harmony Chains to deal around 400,000 damage each time. 
It is hard to develop a surefire strategy against Rondo other than have two 
attack while one heals. It's up to you to use the right healing items at the 
right time along with doing your best to guard her attacks. It can become very 
frantic with Rondo's attacks combined with the Moving Command, but you'll fail 
miserably if you cannot guard. Keep at it, and you'll eventually deplete all 
of Rondo's HP. You will get a Soul Shard afterwards.

------------------------------------------------------------------------------

You should have six Soul Shards by now, so head down to Basement Level 12.


Basement Level 12
-----------------
    _                                      X - Entrance
   / \_______________________________      T - Teleporter
  | 3 _______   __________   ______  |     1 - Sheol Sword
   \_/       | |   _      | |      | |     2 - Score Piece 25
             | | ,' `.    | |      | |     3 - Bezwell's Sword
           __| | `.2,'    | |    __| |
          |  __|  | |     | |   |  __|   Another large, yet fairly simple room
          | |     | |     | |   | |      here. When you reach the central
          | |_____| |_____| |   | |   bridge, go south to find a chest holding
          |_______   _______|   | |   a Sheol Sword. The north end of the
                  | |           | |   bridge also holds Score Piece 25. 
            _     | |     _     | |   Finally, you can find Bezwell's Sword at
     ______/ \    | |    / \____| |   the northwest end of Basement Level 12.
    |  ____ X |   | |   | T ______|
    | |    \_/    | |    \_/          This is the final floor before a very
    | |           | |           huge boss battle. It's easily the hardest 
    | |    _______| |_______    fight in the game, so you really need to
    | |   |  _____   _____  |   prepare. If you had trouble with Rondo, fight
    | |   | |     | |     | |   here and level up several more times. This
  __| |   | |     | |     | |   floor in particular is crawling with Astral
 |  __|   | |     | |     | |   Lieds, which is great because they are weak
 | |      | |    ,'1'.    | |   and offer the most EXP out of any monsters in
 | |      | |    `._,'    | |   the Mysterious Unison. Train against them for
 | |______| |_____________| |   a while, then head off to the final floor.
 |__________________________|


Final Floor
-----------
   _          X - Entrance
 ,' `.        S - Soul Shard
 `.S,'
  | |    Yeah, I really hope you are ready for what is up ahead. Notice how
  | |    this is the final floor, yet you only have six of the seven Soul
 ,'X'.   Shards? If you have six of them at this point, you'll be able to face
 `._,'   off against the holder of the final one: the Annihilator. He is by
         far the most powerful entity in this game and is basically a carbon 
copy of Ruined Body (yet much, MUCH more powerful, duh). I suggest your party 
is at tip-top shape (heal at Mute back on Basement Level 6 if needed) and is 
around Level 86. Once you feel like you're ready, tackle it head on!


------------------------------------------------------------------------------
 BOSS: Annihilator
------------------------------------------------------------------------------

 HP: 4,958,710          Recommended Level: 86

And by popular demand, I'll list levels and equipment for my party here.

   Viola (Level 86)         Jazz (Level 86)          Allegretto (Level 86)
   HP: 59,031               HP: 70,698               HP: 60,712
   ATK: 614                 ATK: 665                 ATK: 686
   DEF: 418                 DEF: 523                 DEF: 502
   Titania's Bow            Bezwell's Sword          Sheol Sword
   Peacock Dress            Dragon Armor             Achilles's Armor
   Cupid's Head             Recovery Gloves          Power Ring
   Recovery Gloves          Athena's Shield          Recovery Gloves

Well, this is it! Annihilator is the strongest enemy in the entire game, so 
you should use nearly every item in your Item Set and all of your best Special 
Attacks to keep yourself above water. As you can see, Annihilator is basically 
a green Ruined Body, so you can expect heavy hitting, slow attacks. Hopefully 
you packed your Item Set with extra Spade Clovers and Floral Extracts, because 
you will certainly need them more than Heal Arrow (more on that later).

Crop Top is brutal; the first two hits deal around 5000-8000 damage and the 
final one takes out nearly 13,000 of your HP. Annihilator also uses Blood Sink 
very frequently in this fight, but it deals more than the Ruined Body's 
version (around 16,000).

Scorcher travels in an arc and can deal up to 11,000 damage. It usually hits 
two characters if they are surrounding Annihilator. Heck, even watch out for 
Annihilator's physical attacks, which can deal up to 10,000 big ones! I can't 
stress enough how important it is to guard in this boss fight. Also take note 
that Annihilator can use Reclaim to heal himself for nearly 100,000 HP! He 
usually uses this as an act of desperation when he's nearing death, and he'll 
begin to use it EVERY TURN!

I have some good news and bad news. The bad news is that nearly the ENTIRE 
playing field is covered in darkness; the only spots are tiny lanterns on the 
edges of the arena. The good news is that I saved a bunch of money-- yeah, 
there is no good news. Keep Viola in these small pockets of light so she can 
use Heal Arrow. If Annihilator starts to chase her, have her run to another 
patch of light nearby.

The best plan of action is to surround the big guy and unleash Harmony Chains 
over and over. The best part is that pulling off a five-chain Harmony Chain 
will give you enough Echoes to pull one off the next turn. It's like a 
never-ending chain of well... Harmony Chains! Keep bombarding Annihilator
with them and take some time to heal if Viola can't keep up with healing. 
Spade Clovers are a real life saver in this fight.

This is a very long and difficult boss battle. The Annihilator won't go down 
easily and it'll certainly take a lot of time and effort to take him down. 
Don't ever take your eye off the party's HP and pay attention to the Moving 
Command in this extra-hectic battle. When Annihilator starts using Reclaim 
every turn, bring Viola into the mix and have all three gang up on him. You 
will manage to earn the final Soul Shard after winning this doozy of a fight.

------------------------------------------------------------------------------

Now that you have all seven Soul Shards, Claves will be resurrected. We went
through all that trouble; why couldn't we just have used an Angel Trumpet on
her? :) Anyways, take the teleporter to reach the entrance. Congrats, you have
just completed the Mysterious Unison!

______________________________________________________________________________

 7] TRADING SEQUENCE                                                    [0700]
______________________________________________________________________________

Trading is a sidequest that takes place during your playthrough. The trading 
sequence is basically a long chain that you can participate in. Most of the 
items along the way sound useless, but one man's trash is another man's 
treasure! Plus, the item you receive at the end of the chain may be useful...


--- TRADING ------------------------------------------------------------------

You get the Rat Tail by defeating the Bread Gang.


 o-----------------o---------------------o-----------------------------------o
 |  TRADE THIS...  | ...TO RECEIVE THIS  | LOCATION                          |
 o-----------------o---------------------o-----------------------------------o
 | Rat Tail        | Stick               | Ritardando Sewers                 |
 |-----------------+---------------------+-----------------------------------|
 | Stick           | Dentures            | Ritardando                        |
 |-----------------+---------------------+-----------------------------------|
 | Dentures        | Green Paint         | Agogo Forest                      |
 |-----------------+---------------------+-----------------------------------|
 | Green Paint     | Long Johns          | Agogo Forest                      |
 |-----------------+---------------------+-----------------------------------|
 | Long Johns      | Goat's Milk         | Chorus Plains                     |
 |-----------------+---------------------+-----------------------------------|
 | Goat's Milk     | Piggy Bank          | Hanon Hills                       |
 |-----------------+---------------------+-----------------------------------|
 | Piggy Bank      | Speed Shoes         | Forte City                        |
 |-----------------+---------------------+-----------------------------------|
 | Speed Shoes     | Fruit Basket        | Hanon Hills                       |
 |-----------------+---------------------+-----------------------------------|
 | Fruit Basket    | Winder              | Cantabile Inn                     |
 |-----------------+---------------------+-----------------------------------|
 | Winder          | Empty Vase          | Woodblock Groves                  |
 |-----------------+---------------------+-----------------------------------|
 | Empty Vase      | Power Ring          | Adagio Swamp                      |
 |-----------------+---------------------+-----------------------------------|
 | Power Ring      | Cold Medicine       | Ritardando                        |
 |-----------------+---------------------+-----------------------------------|
 | Cold Medicine   | Spell Book          | Ritardando Sewers                 |
 |-----------------+---------------------+-----------------------------------|
 | Spell Book      | Aria Temple Key     | Baroque Castle                    |
 o-----------------o---------------------o-----------------------------------o


--- ENCORE TRADING -----------------------------------------------------------

You can continue trading during a second playthrough. You get the Heart
Pendant by defeating Rondo in Aria Temple.


 o-----------------o---------------------o-----------------------------------o
 |  TRADE THIS...  | ...TO RECEIVE THIS  | LOCATION                          |
 o-----------------o---------------------o-----------------------------------o
 | Heart Pendant   | Pot                 | Fort Fermata                      |
 |-----------------+---------------------+-----------------------------------|
 | Pot             | Goat Stew           | Tenuto Village                    |
 |-----------------+---------------------+-----------------------------------|
 | Goat Stew       | Coupon              | Chorus Plains                     |
 |-----------------+---------------------+-----------------------------------|
 | Coupon          | Honey               | Hanon Hills                       |
 |-----------------+---------------------+-----------------------------------|
 | Honey           | Magic Researcher*   | Baroque Castle                    |
 |-----------------+---------------------+-----------------------------------|
 | 20 Photos**     | Agogo Droppings     | Agogo Village                     |
 |-----------------+---------------------+-----------------------------------|
 | Agogo Droppings | Glass Ball          | Baroque City                      |
 |-----------------+---------------------+-----------------------------------|
 | Glass Ball      | Orb                 | Aria Temple                       |
 o-----------------o---------------------o-----------------------------------o

* You'll be sent to the Magic Researcher after getting the Agogo Droppings.
** Trade 20 photos of 20 different enemies to get the Agogo Droppings.

______________________________________________________________________________

 8] EQUIPMENT                                                           [0800]
______________________________________________________________________________

This section features all of the equipment in the game, including weapons,
armor, and accessories.


==============================================================================
 8.1] WEAPONS                                                           [0810]
==============================================================================

=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 POLKA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- CUTE UMBRELLA ------------------------------------------------------------

 ATK +5

Very lovely umbrella.


--- WALKING PARASOL ----------------------------------------------------------

 ATK +7

Very light, large umbrella. Can lift someone up if there is a strong wind.


--- WET UMBRELLA -------------------------------------------------------------

 ATK +15

Slightly large umbrella with glossy black cloth.


--- PAPER UMBRELLA -----------------------------------------------------------

 ATK +23

Oriental umbrella soaked in oil to repel the rain.


--- BAT UMBRELLA -------------------------------------------------------------

 ATK +26

Very expensive umbrella of exquisite design.


--- FRILLY UMBRELLA ----------------------------------------------------------

 ATK +31

A frilled black umbrella stitched with gold thread.


--- JONAS'S PARASOL ----------------------------------------------------------

 ATK +41

An oriental umbrella that belonged to a famous traveler.


--- TORN UMBRELLA ------------------------------------------------------------

 ATK +50

Darkness Body. Umbrella that rips in every storm, but does not break.


--- SAFFRON PARASOL ----------------------------------------------------------

 ATK +53

Pale blue umbrella.


--- SNOW WHITE ---------------------------------------------------------------

 ATK +62

Bright white umbrella.


--- LEAF UMBRELLA ------------------------------------------------------------

 ATK +70

Umbrella dyed with very precious green dye.


--- BLOSSOM PARASOL ----------------------------------------------------------

 ATK +85

Pale umbrella that opens and closes softly.


--- GOLDEN PARASOL -----------------------------------------------------------

 ATK +102

Mysterious umbrella that can warm the wind.


--- TEARDROP -----------------------------------------------------------------

 ATK +130

Umbrella of the nymph Eurydice, who longs for her love.


--- AZURE UMBRELLA -----------------------------------------------------------

 ATK +173

The heavens appear to open in this beautiful umbrella.


--- GOLD MOON ----------------------------------------------------------------

 ATK +210

Recover 10% HP at start of turn, increase EXP by 5% for all. A goddess's 
umbrella that protects all people from ill will that falls from the heavens.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FREDERIC
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- PINE BATON ---------------------------------------------------------------

 ATK +8

Baton made with pine from Northern Europe. It is soft and easy to scratch. 


--- BAMBOO SHAFT -------------------------------------------------------------

 ATK +10

Light baton made of a plant from the orient.


--- CORK BATON ---------------------------------------------------------------

 ATK +18

Baton made from cork. Used by beginners.


--- MAPLE BATON --------------------------------------------------------------

 ATK +25

Maximum HP increased by 5%. Baton made from maple.


--- OAK BARREL ---------------------------------------------------------------

 ATK +28

Baton made from oak. Does not bend easily.


--- BUFFALO HORN -------------------------------------------------------------

 ATK +35

Baton made from a buffalo's horn. It is transparent and glitters in the 
sunlight.


--- HARMONIC WIND ------------------------------------------------------------

 ATK +47

Mysterious wand that sings in harmony when wielded.


--- EBONY SHAFT --------------------------------------------------------------

 ATK +52

Maximum HP increased by 5%. Staff adorned with a statue. It has beautiful 
carvings and is rather heavy.


--- RESONATING WAND ----------------------------------------------------------

 ATK +55

Magic wand that confuses the weak.



--- PROPHETIC CANE -----------------------------------------------------------

 ATK +60

Cane that belongs to a prophet. It is able to command the masses.



--- GOLD BATON ---------------------------------------------------------------

 ATK +61

Maximum HP increased by 5%. Small baton adorned with jewels. 



--- ORACLE CANE --------------------------------------------------------------

 ATK +67

MAG +5. A cane belonging to a prophet who was exiled for foretelling the 
future. 



--- APOLLO'S STAFF -----------------------------------------------------------

 ATK +78

Shining Body. Golden staff made by the god Apollo.



--- MUSE ROD -----------------------------------------------------------------

 ATK +86

Rod belonging to the Muses. It gives birth to a poetical imagination.



--- MISTILTEINN --------------------------------------------------------------

 ATK +100

A mistletoe branch. Killed Baldur and started Ragnarok.



--- VOICELESS SCEPTER --------------------------------------------------------

 ATK +143

Scepter of a king with no people.



--- FREUDHERSCH --------------------------------------------------------------

 ATK +180

A baton found after the death of a great conductor.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ALLEGRETTO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- HUNTING KNIFE ------------------------------------------------------------

 ATK +7

A knife that can be used in a wide range of situations. It is small and easy 
to carry.


--- SABER --------------------------------------------------------------------

 ATK +12

A single-edged sword with a large grip. Used exclusively for fighting.


--- DRAGOON BLADE ------------------------------------------------------------

 ATK +20

Inflicts greater damage to dark creatures. Given to aspiring dragoons 
personally by the King.


--- LONG SWORD ---------------------------------------------------------------

 ATK +20

Used by eastern swordsmen, this sword is swung from above the head.


--- POISON BLOOD -------------------------------------------------------------

 ATK +24

Chance o poisoning the enemy on hit. Used by officials for self defense. It 
emits a poison liquid.


--- WALLOON SWORD ------------------------------------------------------------

 ATK +30

A sword used by mercenaries in the lowlands. The special grip provides added 
control.


--- EZI PADDLE ---------------------------------------------------------------

 ATK +32

A wooden sword filled with EZI's anger for the depraved world.


--- BRANCH SWORD -------------------------------------------------------------

 ATK +38

An old-style knight's sword. It is light, quick and strong. Used mainly for 
stabbing.


--- CRESCENT BLADE -----------------------------------------------------------

 ATK +42

Recover 10% HP at the beginning of turn. An eastern imperial sword. It can be 
very powerful in battle due to its weight.


--- BACK SWORD ---------------------------------------------------------------

 ATK +50

A single-edged sword used by heavy infantry. It is strapped on the back to 
hide it from view.


--- HELLSTRIKER --------------------------------------------------------------

 ATK +65

Charmed with a spell to overcome all enemies. It has passed through the hands 
of three honorable men. Grants Burst.


--- SUNBRINGER ---------------------------------------------------------------

 ATK +70

The sword of the sun. Borrowed from a three-fingered troll by Ahti.


--- JADE FALCON --------------------------------------------------------------

 ATK +73

Increases movement speed in battle. Can be quick as lightning in the hands of 
the right user.


--- SCRAMASAX ----------------------------------------------------------------

 ATK +75

A sword from the northern lands; crafted in the dark ages. It is said to 
freeze the blood of those it touches.


--- DOOM GUARD ---------------------------------------------------------------

 ATK +80

Stolen by Vainamoinen from the keepers of the gates to the afterlife.


--- CLAIMH SOLAIS ------------------------------------------------------------

 ATK +86

Sword of fire and light. It always takes down its target.


--- JOKULSNAUT ---------------------------------------------------------------

 ATK +110

Sent from the hero Grettir to his brother, Atli. It destroys the weapons of 
enemies. 


--- NIDHOGG'S FANG -----------------------------------------------------------

 ATK +128

Chance of poisoning the enemy on hit. The third fang of Nidhogg. It is soaked 
with the sap from Yggdrasil.


--- LECH BLADE ---------------------------------------------------------------

 ATK +149

Sword that led Lech to the eagle's nest and founded a country.


--- VELMUNGDD'S LUST ---------------------------------------------------------

 ATK +160

Sword buried by the King Velmungdd.


--- SEVEN-BRANCHED -----------------------------------------------------------

 ATK +182

Oriental sword that depicts a flame. It is blessed by the god of war.


--- SHEOL SWORD --------------------------------------------------------------

 ATK +200

Recover HP by 10% at the beginning of turn. Sword from another dimension that 
governs light and dark.


--- SILVER STAR --------------------------------------------------------------

 ATK +240

Increase active time and critical hit rate. Sword named after the silver star 
that protects the goddess of the moon. The blade is said to isolate life and 
death.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BEAT
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- ARQUEBUS -----------------------------------------------------------------

 ATK +6

Primitive hook gun. Has a gunstock to stabilize the shot.


--- SERPENTINE LOCK ----------------------------------------------------------

 ATK +8

Old one-handed pistol. Place the curled flint fixture to the burner.


--- JEZAIL -------------------------------------------------------------------

 ATK +15

Front loading rifle. It has a specialized gunstock.


--- LOHAR CANNON -------------------------------------------------------------

 ATK +20

Inflicts greater damage to light creatures. Gun belonging to the warring 
peoples of Khyber Pass.


--- WOLF'S FANG --------------------------------------------------------------

 ATK +23

Gun decorated with a brutal mountain wolf's fang.


--- HOOLURGE GUN -------------------------------------------------------------

 ATK +45

Gun equipped with a steel claw. Responsible for eliminating metal plate armors 
in the field of battle.


--- WARHAMMER GUN ------------------------------------------------------------

 ATK +53

An all-purpose weapon; a sledgehammer attached to a gun.


--- HATCHET MUSKET -----------------------------------------------------------

 ATK +58

Chance of slowing the enemy on hit. Infantry gun equipped with a hatchet for 
ambush. It has no gun barrel.


--- SABERTOOTH ---------------------------------------------------------------

 ATK +63

Action Gauge increases when attack hits. The tooth from a giant tiger hits the 
enemy's weak point. It is traded at a high price.


--- FLINTLOCK PICK -----------------------------------------------------------

 ATK +70

Chance of stopping the enemy on hit. A pickaxe is attached to the gun.


--- MATCHLOCK AXE ------------------------------------------------------------

 ATK +77

Gun belonging to a rebel army that lost in the war. The family crest has been 
shaved off.


--- MAGNUM ARM ---------------------------------------------------------------

 ATK +91

Absorb 10% of inflicted damage as HP. Weapon used by wild animal hunters. It 
is a thick weapon that can withstand powerful gunpowder.


--- CERBERUS CANINE ----------------------------------------------------------

 ATK +138

Increase speed by 10%. Weapon belonging to a royal family and feared as the 
fire of hell.


--- NAGUL FANG ---------------------------------------------------------------

 ATK +170

Increase speed by 10%. Weapon that holds the spirit of Nagul. It is said to 
lead the wielder to the correct path.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 VIOLA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- WORN BOW -----------------------------------------------------------------

 ATK +30

Bow found in storage. Needs a new string.


--- RAPID FIRE ---------------------------------------------------------------

 ATK +40

Longbow that excels at quick firing.


--- REED BOW -----------------------------------------------------------------

 ATK +47

A simple bow made of reed. Easy to aim, but not very powerful.


--- SWALLOW SHOOTER ----------------------------------------------------------

 ATK +59

Increase movement speed in battle. A very beautiful bow.


--- WINDBLOW -----------------------------------------------------------------

 ATK +68

A bow that shoots arrows so fast they cannot be seen by the naked eye.


--- MONKEY BOW ---------------------------------------------------------------

 ATK +77

A bow used to frighten away mountain monkeys.


--- THUNDER STIR -------------------------------------------------------------

 ATK +80

Increase movement speed in battle. Bow used by the imperial guards to kill a 
chimera.


--- DOUBLE CRESCENT ----------------------------------------------------------

 ATK +84

Synthetic bow with metal parts.


--- IMPERIAL GUARD -----------------------------------------------------------

 ATK +91

Increase EXP by 5% for all. Lord's bow. Protected a prince by plucking the 
string.


--- ELVEN SIGHT --------------------------------------------------------------

 ATK +109

A magic bow with perfect aim.


--- ARTEMIS'S BOW ------------------------------------------------------------

 ATK +116

Increase movement speed in battle. Bow that belongs to the goddess Artemis. It 
shot her lover Orion.


--- LUGH LAMHFHADA -----------------------------------------------------------

 ATK +150

Weapon that hungers for the blood of Lugh the Long Hand.


--- TITANIA'S BOW ------------------------------------------------------------

 ATK +178

Bow belonging to Titania, Queen of the Faeries.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 SALSA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- CHAKRAM ------------------------------------------------------------------

 ATK +10

Sharp circular blade used in the orient. It is able to slice through thick 
branches.


--- LARICUS ------------------------------------------------------------------

 ATK +15

Inflicts greater damage to dark creatures. Offered to the Temple of Beauty.


--- TORQUATAS ----------------------------------------------------------------

 ATK +15

Shining Body. A circular blade said to have been invented by the great General 
Manlius.


--- LUNAR ECLIPSE ------------------------------------------------------------

 ATK +25

Shining Body. Made from the fang of Hati, the wolf who chases the man.


--- MERCY BREATH -------------------------------------------------------------

 ATK +56

Bracelet of the Titans.


--- ORBIS --------------------------------------------------------------------

 ATK +73

Weapon made for the army that made 11 pacts. It symbolizes ideal and betrayal.


--- WILDERNESS ---------------------------------------------------------------

 ATK +90

Evil blade that appears every one hundred years from darkness and returns to 
darkness.


--- MUSPELHEIM ---------------------------------------------------------------

 ATK +95

Dropped by the devil from the kingdom of flames. It is encircled with flames.


--- RUTHLESS -----------------------------------------------------------------

 ATK +109

Weapon of the hero Jagiellonka.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 MARCH
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- LUNATICUS ----------------------------------------------------------------

 ATK +20

Dark +60. Inflicts greater damage to light creatures. Weapon said to have been 
a gift from the man in the moon.


--- SOLAR ECLIPSE ------------------------------------------------------------

 ATK +25

Dark +65. Darkness Body. Made from the fang of Skoll, the wolf that is said to 
chase the sun.


--- ARC STRIKE ---------------------------------------------------------------

 ATK +30

Dark +90. A weapon said to have been invented by the great General Manlius.


--- ALVIS HOOP ---------------------------------------------------------------

 ATK +55

Dark +100. Blade forged by the dwarf Alvis.


--- NIGHT WATCHER ------------------------------------------------------------

 ATK +60

Blade belonging to the twin moons that protect the night. It does not appear 
before those who are heartless.


--- NIFLHEIM -----------------------------------------------------------------

 ATK +70

Dark +130. A circular blade brought from the Land of Mists. It is made with 
ice that does not melt.


--- ILLUNIS ------------------------------------------------------------------

 ATK +78

Increase critical hit rate. Dagger that belonged to Persephone, the Queen of 
Hades. It brings about true darkness.


--- NO NAME ------------------------------------------------------------------

 ATK +95

A weapon forgotten by the fates. Does not exist.


--- WHEEL OF WILL ------------------------------------------------------------

 ATK +127

Darkness Body. Fairy hoop that is said to guide the fate of heroes.


--- PERVIUS ------------------------------------------------------------------

 ATK +166

Increase critical hit rate. Weapon brought back from the mouth of Mount 
Vesuvius. It burns the enemy with its high temperature.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 JAZZ
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- BROAD SWORD --------------------------------------------------------------

 ATK +60

A wide and thick double-edged sword.


--- FALCHION -----------------------------------------------------------------

 ATK +73

A weapon with a curved wide blade. It can be wielded one-handed.


--- BASTARD SWORD ------------------------------------------------------------

 ATK +88

A long heavy sword.


--- HEREBRA ------------------------------------------------------------------

 ATK +93

Passive. A long sword used by Phoenician soldiers.


--- ZWEIHANDER ---------------------------------------------------------------

 ATK +98

Two-handed sword used to strike down with force.


--- RIB CRUSHER --------------------------------------------------------------

 ATK +102

Slow. Sword with immense destructive powers. It is swung horizontally to get 
underneath the opponent's shield.


--- PYRO BLADE ---------------------------------------------------------------

 ATK +110

Burst. Bloodthirsty sword that ignites when taken out of the scabbard.


--- SOUL CREMATOR ------------------------------------------------------------

 ATK +118

Fearful sword that devours the soul of any who touch it.


--- HECATOMB -----------------------------------------------------------------

 ATK +125

Sword that sacrificed one hundred bulls in an ancient ritual.


--- VANQUISHER ---------------------------------------------------------------

 ATK +139

Passive. Sword worn by the tyrant of an empire. It symbolizes leadership.


--- THIASSI'S BONE -----------------------------------------------------------

 ATK +158

Slow. Sword crafted from the giant Thiassi's bone. It freezes the enemy.


--- TYRANT SLAYER ------------------------------------------------------------

 ATK +162

Legendary magic sword said to have killed a giant dragon.


--- SKOFNUNG -----------------------------------------------------------------

 ATK +195

Burst. Sword of Hrolfr Kraki. Inflicts a wound only it can heal.


--- BEZWELL'S SWORD ----------------------------------------------------------

 ATK +220

Absorb 20% of inflicted damage as HP. Sword of a legendary king that was used 
only once. It is said to make a terrible sound when it is taken out of the 
scabbard.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FALSETTO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- MAILED FIST --------------------------------------------------------------

 ATK +10

Dark +50. Inflicts greater damage to light creatures. Weapon used by heavy 
infantry.


--- BRASS KNUCKLE ------------------------------------------------------------

 ATK +44

Cheap gauntlets made of brass.


--- MEAT HOOK ----------------------------------------------------------------

 ATK +50

An item used by ordinary butchers. A weapon for assassins.


--- POWER STROKE -------------------------------------------------------------

 ATK +54

Chance of slowing the enemy on hit. An enhanced gauntlet used by heavy 
infantrymen.


--- BRAIN SHATTERER ----------------------------------------------------------

 ATK +70

An item that can only be used by a master.


--- DEATH'S HEAD -------------------------------------------------------------

 ATK +83

An evil weapon. The wearer is said to hear the voice of demons.


--- JIAO ZHU -----------------------------------------------------------------

 ATK +97

A striking weapon that fits in the palm of the hand. It is said to be invented 
by an emperor.


--- CELESTIAL GLOVES ---------------------------------------------------------

 ATK +108

Chance of slowing the enemy on hit. Gloves soaked in a holy oil.


--- TYR'S LEFT ARM -----------------------------------------------------------

 ATK +123

Action Gauge increases when attack hits. The left arm of the one-handed god 
Tyr.


--- TYR'S RIGHT ARM ----------------------------------------------------------

 ATK +140

The arm of the one-handed god Tyr that was bitten off by Fenrir.


--- IRON GLOVES --------------------------------------------------------------

 ATK +160

Slow. A massive gauntlet worn by Thor when he wielded his hammer.


--- LORD'S REIGN -------------------------------------------------------------

 ATK +179

Increase combos when attacking. Faint magic covers the hand and wrist.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CLAVES
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- FENCING SABER ------------------------------------------------------------

 ATK +10

Light +50. Inflicts greater damage to dark creatures. A light sword, great for 
piercing.


--- ESPADA RAPIER ------------------------------------------------------------

 ATK +20

Dark +50. Inflicts greater damage to light creatures. Weapon worn by noble 
ladies of the court.


--- SERAPHIC TOUCH -----------------------------------------------------------

 ATK +156

Heavenly weapon that is lighter than a feather and sharper than steel.


--- NEMESIS SWORD ------------------------------------------------------------

 ATK +180

Sword said to have been born from the breast of the goddess Nemesis.


--- RETALIATOR ---------------------------------------------------------------

 ATK +192

Increases combos when attacking. Sword of the god Lugh. It protects the 
wielder from death.


==============================================================================
 8.2] ARMOR                                                             [0820]
==============================================================================

--- HANDMADE CLOTHES ---------------------------------------------------------

 DEF +4

 Use: Beat, Polka, Salsa

Handmade clothes that have been repeatedly altered over the years.


--- STOLEN CLOTHES -----------------------------------------------------------

 DEF +4

 Use: Beat, Polka, Salsa

Clothes found in a rich merchant's closet.


--- GENTLEMAN'S COAT ---------------------------------------------------------

 DEF +5

 Use: Frederic

Coat for a man with high standards of proper behavior.


--- MAIL SHIRT ---------------------------------------------------------------

 DEF +6

 Use: Allegretto, Beat, Jazz, Claves, March

Chain mail with small rings. It protects the upper body.


--- PRETTY CLOTHES -----------------------------------------------------------

 DEF +10

 Use: Beat, Polka, Salsa

Clothes that are still like new.


--- LIGHT GUARD --------------------------------------------------------------

 DEF +11

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +1. Light armor worn by merchants during their journeys.


--- HUNTING COAT -------------------------------------------------------------

 DEF +12

 Use: Frederic

Coat for hunting. It has many pockets.


--- LEATHER HIDE -------------------------------------------------------------

 DEF +13

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Leather mask that covers the head.


--- GUARDIAN CLOTHES ---------------------------------------------------------

 DEF +17

 Use: Beat, Polka, Salsa

Clother for the guardian of the forest. They are very sturdy.


--- WOOL ROBE ----------------------------------------------------------------

 DEF +18

 Use: Viola, Falsetto

Wool robe that is great for winter.


--- RED VELVET ---------------------------------------------------------------

 DEF +20

 Use: Polka, Salsa, March

A bright, ruby-colored velvet vest. It is soft to the touch.


--- BREAST GUARD -------------------------------------------------------------

 DEF +21

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +1. Light armor that emphasizes guarding the chest.


--- PAIR JACKET --------------------------------------------------------------

 DEF +22

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Reduces chance of becoming Poisoned. A two-piece jacket.


--- FANCY CLOTHES ------------------------------------------------------------

 DEF +24

 Use: Beat, Polka, Salsa

Increase Tactical Time by 5 seconds. Intricately detailed clothes.


--- COACHMAN'S COAT ----------------------------------------------------------

 DEF +28

 Use: Frederic

Coat worn by coachmen.


--- TAILORED CLOTHES ---------------------------------------------------------

 DEF +28

 Use: Polka, Salsa, March

They are made by the best tailor in town.


--- CLOTH DRESS --------------------------------------------------------------

 DEF +30

 Use: Viola, Falsetto

A washable, everyday dress for a woman.


--- FULL PLATE ---------------------------------------------------------------

 DEF +30

 Use: Allegretto, Jazz, Claves

A very heavy, full-body armor. Only the strong can wear it.


--- LEATHER JACKET -----------------------------------------------------------

 DEF +30

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Guard against enemy's critical hit. Heavy leather jacket with rough stitches.


--- LARKSPUR ROBE ------------------------------------------------------------

 DEF +31

 Use: Viola, Falsetto

Robe with swallow feathers sewn into the fabric.


--- EZI PAJAMAS --------------------------------------------------------------

 DEF +32

 Use: All

DEF +32.1 (fake) Pajamas with the face of EZI. You'll have nightmares if you 
sleep in it.


--- CHARMED SCALES -----------------------------------------------------------

 DEF +35

 Use: Allegretto, Jazz, Claves

Scale armor with blessings on each scale.


--- SPARKLING CLOTHES --------------------------------------------------------

 DEF +37

 Use: Polka, Salsa, March

Very gaudy clothes. It is hard to look at.


--- ELEGANT CLOTHES ----------------------------------------------------------

 DEF +42

 Use: Beat, Polka, Salsa

Somewhat expensive clothes for special occasions.


--- BIRD CLOAK ---------------------------------------------------------------

 DEF +43

 Use: Frederic

Black cloak that allows the wearer to hide in the night.


--- HARD JACKET --------------------------------------------------------------

 DEF +45

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Increase Tactical Time. Jacket made with sturdy cloth.


--- MAMMOTH ARMOR ------------------------------------------------------------

 DEF +45

 Use: Allegreto, Jazz, Claves

Thick armor worn by the elephant troops in the south. It repels arrows.


--- LUCKLESS -----------------------------------------------------------------

 DEF +46

 Use: Viola, Falsetto

Mysterious clothes that will not tear in any battle.


--- SILK DRESS ---------------------------------------------------------------

 DEF +46

 Use: Viola, Falsetto

An expensive dress that is soft to the touch.


--- TUNDRA VEST --------------------------------------------------------------

 DEF +47

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Reduces chance of becoming Slow. Blue vest that resembles the tundra.


--- LEATHER GUARD ------------------------------------------------------------

 DEF +50

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Reduces chance of becoming Passive. Combat clothes made with leather.


--- EVENING CLOTHES ----------------------------------------------------------

 DEF +51

 Use: Beat, Polka, Salsa

Clothes for a ball at the castle.


--- SAILOR'S UNIFORM ---------------------------------------------------------

 DEF +51

 Use: Polka, Salsa, March

Very difficult to tell if this is for a captain or a deckhand.


--- UGLY CLOTHES -------------------------------------------------------------

 DEF +53

 Use: Polka, Salsa, March

Prevents enemy's critical hit. Passive. Damp old clothes.


--- TIGER ARMOR --------------------------------------------------------------

 DEF +54

 Use: Allegretto, Jazz, Claves

Armor adorned with the hide of a ferocious evil tiger.


--- BATTLE SHIRT -------------------------------------------------------------

 DEF +55

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +1. High quality armor designed to withstand countless battles.


--- SKULL AND BONES ----------------------------------------------------------

 DEF +55

 Use: Salsa

Stop. It is sewn from a pirate flag. A skull and crossbones are stitched on 
the back.


--- MIDNIGHT SHELL -----------------------------------------------------------

 DEF +56

 Use: Viola, Falsetto

Beautiful clothes worn by the night fairy. It brings special dreams.


--- CLOUD CAPE ---------------------------------------------------------------

 DEF +57

 Use: Polka, Salsa, March

Simple to put on when cold. Easy to get lost in a crowd when worn.


--- CRYSTAL SUIT -------------------------------------------------------------

 DEF +60

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +2. Battle suit made from a large icicle.


--- CHIVALRY ARMOR -----------------------------------------------------------

 DEF +62

 Use: Allegretto, Jazz, Claves

Armor that belonged to a proud knight. It is a great honor to just wear it.


--- BLACK VELVET -------------------------------------------------------------

 DEF +65

 Use: Polka, Salsa, March

A calming black velvet that looks very expensive.


--- LION ARMOR ---------------------------------------------------------------

 DEF +65

 Use: Allegretto, Jazz, Claves

Armor of a hero who stands alone on the battlefield.


--- GORGEOUS CLOTHES ---------------------------------------------------------

 DEF +67

 Use: Beat, Polka, Salsa

Prevent enemy's critical hit. Gaudy clothes adorned with jewels.


--- EAGLE ROBE ---------------------------------------------------------------

 DEF +69

 Use: Viola, Falsetto

Robe covered with eagle's feathers.


--- FOG CLOAK ----------------------------------------------------------------

 DEF +70

 Use: Frederic

A cloak said to have been left in front of a house after a day of heavy fog.


--- LAND SCALES --------------------------------------------------------------

 DEF +70

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +2. Battle suit made of the minerals from Mt. Rock.


--- FREITURNIER --------------------------------------------------------------

 DEF +79

 Use: Allegretto, Jazz, Claves

Ceremonial armor with the helmet attached to the left shoulder.


--- ANTELOPE ARMOR -----------------------------------------------------------

 DEF +80

 Use: Allegretto, Jazz, Claves

Maximum HP increased by 3%. Armor made from the hard horn of an antelope.


--- CONCEALING JACKET --------------------------------------------------------

 DEF +80

 Use: Beat, Polka, Frederic, Viola, Salsa, Falsetto, March

Reduces chance of becoming Poisoned. Magical clothes that blend the wearer 
into his surroundings.


--- OBSCURE JACKET -----------------------------------------------------------

 DEF +80

 Use: Viola, Falsetto

Air Body. Magical jacket that makes the wearer invisible.


--- CURSED ARMOR -------------------------------------------------------------

 DEF +85

 Use: Allegretto, Jazz, Claves

Darkness Body. Cursed armor said to have been soaked in the blood of a chief.


--- CRESCENT CLOAK -----------------------------------------------------------

 DEF +91

 Use: Frederic

An unassuming cloak that shines on nights with a crescent moon.


--- FRAGMENT -----------------------------------------------------------------

 DEF +92

 Use: Allegretto, Beat, Jazz, Claves, March

ATK +3. Light armor made by stringing together the souls of fragmented heroes.


--- TRANSEO ------------------------------------------------------------------

 DEF +104

 Use: Viola, Falsetto

Armor that transforms depending on the opponent.


--- MIST CAPE ----------------------------------------------------------------

 DEF +109

 Use: Polka, Jazz, March

A very light cape. It is like a mist around the wearer.


--- STORM SHROUD -------------------------------------------------------------

 DEF +119

 Use: Allegretto, Beat, Jazz, Claves, March

Increases movement speed in battle. Light armor blessed with the protection of 
the wind fairy.


--- DAYBREAK CLOAK -----------------------------------------------------------

 DEF +120

 Use: Frederic

Shining Body. Cloak the color of daybreak that chills those who see it.


--- STYX'S VEIL --------------------------------------------------------------

 DEF +126

 Use: Claves

Veil of the goddess of the River Styx. Bestows inhuman beauty.


--- NIL COAT -----------------------------------------------------------------

 DEF +136

 Use: Beat, Polka, Salsa

A magical coat that has no ties to reality.


--- LECH ARMOR ---------------------------------------------------------------

 DEF +140

 Use: Allegretto, Jazz, Claves

Lech's armor. It is adorned with the eagle that protects the kingdom.


--- PEACOCK DRESS ------------------------------------------------------------

 DEF +143

 Use: Viola, Falsetto

Prevents all status effects. Extravagant dress with peacock feathers sewn into 
it.


--- DRAGON ARMOR -------------------------------------------------------------

 DEF +148

 Use: Allegretto, Jazz, Claves

Scale armor made by order of a dragon upon its death.


--- ACHILLES' ARMOR ----------------------------------------------------------

 DEF +164

 Use: Allegretto, Jazz, Claves

The armor that belonged to the hero Achilles.


==============================================================================
 8.3] ACCESSORIES                                                       [0830]
==============================================================================

--- ALICE'S WATCH ------------------------------------------------------------

Increase Tactical Time. Pocket watch from a rabbit in Wonderland.


--- AMETHYST BRACELET --------------------------------------------------------

Prevent Burst. The jewel controls peace and promises calm.


--- ATHENA'S SHIELD ----------------------------------------------------------

 DEF +30

Shield that turns the adversary into stone.


--- BEST LOT -----------------------------------------------------------------

 ATK +20

The chosen ammunition.


--- BRILLIANT BROOCH ---------------------------------------------------------

Shining Body. Brooch made by knitting sunlight. It illuminates the 
surroundings.


--- BRISINGAMEN --------------------------------------------------------------

 DEF +8

Beautiful gold necklace made by the dwarves.


--- BUBBLY HOT ---------------------------------------------------------------

Increase speed by 10%. Allows the wearer to become more efficient.


--- CHAPEL EZI ---------------------------------------------------------------

Unknown effect. Statue of EZI as a priest rejoicing at the new beginning of 
newlyweds.


--- CHERRY EZI ---------------------------------------------------------------

 DEF +1

Unknown effect. A cherry-colored EZI that supposedly protects those who are 
pure.


--- COPPER NECKLACE ----------------------------------------------------------

 DEF +2

A very ordinary necklace.


--- CRIMSON BROOCH -----------------------------------------------------------

Burst. A brooch of fire treasured by a hero. It exudes a fighting spirit.


--- CUPID'S HEAD -------------------------------------------------------------

 ATK +30

Arrows of the god of love that have shot down numerous heroes.


--- DARK BROOCH --------------------------------------------------------------

Darkness Body. Brooch born from the abyss. It darkens the surroundings.


--- DEMONIC MASK -------------------------------------------------------------

Prevent enemy's critical hit. Oriental mask that depicts a demon.


--- DIAMOND BRACELET ---------------------------------------------------------

Prevent all status effects. Has a perfect jewel that negates all disasters.


--- ELITE EZI ----------------------------------------------------------------

Unknown effect. EZI wearing a business suit.


--- EMERALD BRACELET ---------------------------------------------------------

Prevent Poison. The jewel detects danger and purifies both body and soul.


--- EYE OF HORUS -------------------------------------------------------------

 ATK +7

Eye of the god who defeated chaos.


--- EZI CERTIFICATE ----------------------------------------------------------

Unknown effect. A certificate sent by the EZI Church when they recognize your 
belief.


--- EZI HANDKERCIEF ----------------------------------------------------------

Unknown effect. A prince's handkerchief. The EZI embroidery was done by his 
fiance.


--- EZI PENDANT --------------------------------------------------------------

Unknown effect. A pendant born of the desire to protect one's beloved EZI.


--- EZI POCKETBOOK -----------------------------------------------------------

Unknown effect. EZI's schedule book. There are a lot of dates in it.


--- EZI SCARF ----------------------------------------------------------------

Unknown effect. Cheap scarf with the mark of EZI. Apparently it is not that 
bad.


--- FEATHERED HAT ------------------------------------------------------------

Increase speed by 5%. Allows the wearer to move lightly.


--- FLARE HEAD ---------------------------------------------------------------

 ATK +5

Magical arrows that burst into flame when shot.


--- GOLD NECKLACE ------------------------------------------------------------

 DEF +5

The beautiful detail grabs attention, but may seem gaudy.


--- HEART PENDANT ------------------------------------------------------------

Increase maximum HP by 10%. A pendant to protect the one you love.


--- HIPPOLYTE'S BELT ---------------------------------------------------------

 ATK +5

Symbol of the Amazons. Wearer is filled with pride.


--- LACE VEIL ----------------------------------------------------------------

Increase maximum HP by 5%. Hair accessory that is popular among young girls.


--- LAUGHING EZI -------------------------------------------------------------

Unknown effect. EZI statue that throws you a kiss.


--- LEAD SLUG ----------------------------------------------------------------

 ATK +3

A lead slug.


--- LION'S CHIME -------------------------------------------------------------

Increase critical hit rate and decrease maximum HP. Bell that rings in a dance 
that awakens the fearful lion.


--- MAGATAMA -----------------------------------------------------------------

 DEF +6

The unique shape depicts the fetus growing inside the mother's womb.


--- OBSIDIAN MIRROR ----------------------------------------------------------

 DEF +9

Mirror that became a god's left leg when he lost it in a battle with a
monster.


--- ONYX BRACELET ------------------------------------------------------------

Prevent Stop. The jewel knows one thousand years of the always moving present.


--- PEACE EARRING ------------------------------------------------------------

Increase defense by 10%. Silver earrings that exude peace.


--- PIERCING SHELL -----------------------------------------------------------

 ATK +5

A sharp penetrating bullet.


--- POCKET WATCH -------------------------------------------------------------

Action Gauge increases when attack hits. Keep it in a pocket to keep track of 
time.


--- POWER RING ---------------------------------------------------------------

Increase attack power by 10%. Ring that exudes power.


--- RAINBOW EZI --------------------------------------------------------------

Unknown effect. Legendary EZI statue that changes color depending on the 
monetary value of the offering.


--- RAPTURE HEAD -------------------------------------------------------------

 ATK +10

Arrows that explode after piercing armor.


--- RECOVERY GLOVES ----------------------------------------------------------

Recover HP by 10% at the beginning of turn. Magical gloves that recover the 
wearer's HP with times.


--- RECOVERY ORB -------------------------------------------------------------

Recover HP by 20% at the beginning of turn. Magical orb that recovers the 
holder's HP with time.


--- RUBY BRACELET ------------------------------------------------------------

Prevent Passive. The jewel embodies passion and protects the honest heart.


--- SEVEN STARS --------------------------------------------------------------

Increase EXP by 20% for all. Charm with the truth of the universe written upon 
it.


--- SHADOW HELM --------------------------------------------------------------

 DEF +11

Hades may come to erase you when the helmet turns you invisible.


--- SHARD OF SAMPO -----------------------------------------------------------

 DEF +7

Fragment of a millstone that was treasured by a witch.


--- SILVER BULLET ------------------------------------------------------------

 ATK +10

A silver bullet that has been blessed.


--- SILVER NECKLACE ----------------------------------------------------------

 DEF +3

A necklace that exudes an air of calm.


--- SKY BLUE BROOCH ----------------------------------------------------------

Air Body. Brooch that has the power of the cloud-walkers. It has the power to 
negate gravity.


--- SMALL EZI ----------------------------------------------------------------

Unknown effect. A small EZI statue. It cries out for attention when everyone 
is asleep.


--- SMILING EZI --------------------------------------------------------------

Unknown effect. Depicts a smiling EZI. Children cry when they see it.


--- SOLOMAN'S RING -----------------------------------------------------------

 ATK +10

Ring that belonged to the king who controlled demons.


--- SPEED SHOES --------------------------------------------------------------

Increase movement speed in battle. Shoes that allow you to run like the wind.


--- SPELL BOOK ---------------------------------------------------------------

Increase MAG by 10%. An ancient book that records everything about magic.


--- SPIRIT ARROWHEAD ---------------------------------------------------------

 ATK +3

Remnant of an arrow shot by a spirit.


--- STONE SWORD HILT ---------------------------------------------------------

 ATK +2

Stone handle for a sword without a blade.


--- SUNLIGHT GUARDS ----------------------------------------------------------

 DEF +10

Armor made by the sun god on a whim.


--- SWIMMING EZI -------------------------------------------------------------

Unknown effect. EZI in just his swim suit. His beer belly is showing.


--- TOPAZ BRACELET -----------------------------------------------------------

Prevent Slow. The jewel beats in time with the heart and lives with the 
beating of time.


--- TYRANT'S CROWN -----------------------------------------------------------

Burst and increase maximum HP by 20%. Worn by a king to symbolize power.


--- WEREWOLF CHOKER ----------------------------------------------------------

Increase Echoes. The fang belonged to a werewolf. The hungry beast adds 
another hit.

______________________________________________________________________________

 9] ITEMS                                                               [0900]
______________________________________________________________________________

--- ANGEL TRUMPET ------------------------------------------------------------

 Single: Recover KO

A trumpet blown by the angels singes through the heavens and heals the
battered body and soul.


--- BIG PAPER FAN ------------------------------------------------------------

 Single enemy: Slow

A fan used in ceremonies in the orient. It creates a very large wind.


--- BUBBLE RING --------------------------------------------------------------

 Single: Recover HP and temporary Air Body

A large bubble that can surround a person and lift them.


--- BUBBLE STRAW -------------------------------------------------------------

 Single: Recover HP and Air Body

A very large bubble surrounds you.


--- CELESTIAL HOURGLASS ------------------------------------------------------

 Recover one turn of the Action Gauge

It measures time with the falling sand. The sand inside is said to be from the 
heavens.


--- CHANCE FEATHER -----------------------------------------------------------

 Single: Heal Slow

Holding this yellow feather will return time to normal. The feather darkens to 
green after usage.


--- CLUB CLOVER --------------------------------------------------------------

 All: Recover 3000 HP

A clover with leaves shaped like a club. Luck restores everyone's energy.


--- DARK TAIL ----------------------------------------------------------------

 Single: Recover HP and temporary Darkness Body

Tail of a rabbit that lives in dream. It lures people to the deep night.


--- DOWN FEATHER -------------------------------------------------------------

 Single: Heal Darkness Body

The wings of the bird that chases away the dark and invites the morning light.


--- DIAMOND CLOVER -----------------------------------------------------------

 All: Recover 6800 HP

A clover with leaves shaped like a diamond. Luck shines from above.


--- DRAGON SCALE -------------------------------------------------------------

 Single: Increase defense by 10%

A scale from a dragon is small, but heavy. It is very effective, but tires the 
user.


--- EZI BUN ------------------------------------------------------------------

 Unknown effect

A bun shaped in the form of EZI. Apparently it is really disgusting.


--- EZI CRACKER --------------------------------------------------------------

 Unknown effect

A cracker in the shape of EZI. There is nothing special about the taste.


--- EZI EGG ------------------------------------------------------------------

 Unknown effect

Egg said to be laid by EZI. Maybe you should eat it before it hatches.


--- EZI PHOTO ----------------------------------------------------------------

 Unknown effect

A picture of the revered EZI, but not worth very much.


--- EZI STRING PHONE ---------------------------------------------------------

 Unknown effect

Allows you to talk to EZI. But the string is out.


--- FALLEN FEATHER -----------------------------------------------------------

 Single: Heal Air Body

The heavy wings of the bird that sinks into the earth with the moonlight at 
night.


--- FISH INCENSE -------------------------------------------------------------

 Single enemy: Decrease defense by 5%

Smells like a dead fish that has been lying around in the sun.


--- FLORAL ESSENCE -----------------------------------------------------------

 Single: Recover full HP

A purified form of floral concentrate.


--- FLORAL EXTRACT -----------------------------------------------------------

 Single: Recover HP by 70%

A medicine made of select flowers from Tenuto.


--- FLORAL POWDER ------------------------------------------------------------

 Single: Recover HP by 50%

A medicine made of fresh flowers from Tenuto.


--- GLOWING TAIL -------------------------------------------------------------

 Single: Recover HP and temporary Shining Body

Tail of a rabbit that lives in the mountains. It shines even in the dark.


--- GODDESS BOUQUET ----------------------------------------------------------

 All: Recover KO

The light from this bouquet blesses the fallen and heals them.


--- HEART CLOVER -------------------------------------------------------------

 All: Recover 12000 HP

A clover with leaves shaped like a heart. Luck sleeps within the heart.


--- HELL MUSTARD -------------------------------------------------------------

 Single: Temporary Burst

The entire body heats up from just one taste.


--- HEROIC FEATHER -----------------------------------------------------------

 Single: Heal Passive

Holding this red feather will bring courage. The feather darkens to blue after 
usage.


--- HONEY COOKIE -------------------------------------------------------------

 Single: Recover 9500 HP

Expensive cookie made by mixing honey and sunlight.


--- ICY FEATHER --------------------------------------------------------------

 Single: Heal Burst

Holding this blue feather will bring calm. The feather darkens to red after 
usage.


--- LION'S MANE --------------------------------------------------------------

 Single: Increase attack power by 10%

A brave lion does not flinch. He only takes a step toward the unknown.


--- MOUSE METRONOME ----------------------------------------------------------

 Single: Increase speed by 10%

Mice hate to sit still, so the metronome keeps moving as well.


--- ODD CHOCOLATE ------------------------------------------------------------

 Single enemy: Decrease attack power by 5%

Eat it and lose strength. Make the enemy swallow it.


--- PEACH COOKIE -------------------------------------------------------------

 Single: Recover 1000 HP

Sweet cookie made by mashing peaches. Popular among children.


--- PEACOCK'S FEATHER --------------------------------------------------------

 Single: Heal all status effects

Holding this rainbow-colored feather will return all to normal. The feather 
turns to ashes after usage.


--- POISON WHITECAP ----------------------------------------------------------

 Single enemy: Poison

A very suspicious looking white mushroom that is poisonous.


--- PURE FEATHER -------------------------------------------------------------

 Single: Heal Poison

Holding this white feather will dissipate the poison. The feather darkens to 
black after usage.


--- SAINT'S MIRROR -----------------------------------------------------------

 All: Recover KO and recover all HP

A nameless mirror that reflects your inner self.


--- SCORPION'S TAIL ----------------------------------------------------------

 Single enemy: Poison

Venom that lies dormant in a scorpion.


--- SHADOW TAIL --------------------------------------------------------------

 Single: Recover HP and temporary Darkness Body

Tail of a rabbit that lives by the coast. It cannot be seen even in light.


--- SHINING TAIL -------------------------------------------------------------

 Single: Recover HP and temporary Shining Body

Tail of a rabbit that lives on the moon. It illuminates dark roads.


--- SNOWPUFF COOKIE ----------------------------------------------------------

 Single: Recover 5000 HP

Crunchy cookie that melts in the mouth.


--- SOCK INCENSE -------------------------------------------------------------

 Single enemy: Decrease defense by 10%

Smells like a pair of socks that have not been washed for a while.


--- SPADE CLOVER -------------------------------------------------------------

 All: Recover full HP

A clover with leaves shaped like a spade. Luck illuminates the future.


--- STAR CLOCK ---------------------------------------------------------------

 Single: Recover one turn of the Action Gauge

Clock made with falling stars. You can hear the stars colliding with each 
other.


--- STAR COOKIE --------------------------------------------------------------

 Single: Recover 3600 HP

It has a star in the middle of the cookie.


--- STONE OF THE SPRING ------------------------------------------------------

 All: Recover 1000 HP

Break it apart to enjoy the water from a magical spring.


--- TIME FEATHER -------------------------------------------------------------

 Single: Heal Stop

Holding this purple feather will bring back the time. The feather darkens to 
brown after usage.


--- TWILIGHT FEATHER ---------------------------------------------------------

 Single: Heal Shining Body

The wings of the bird cover all the light and beckon the night.


--- VERY ODD CHOCOLATE -------------------------------------------------------

 Single enemy: Decrease attack power by 10%

The enemy will melt like chocolate. Time to retaliate!


--- WEEKLY EZI MAGAZINE ------------------------------------------------------

 Unknown effect

A weekly magazine published by the EZI Church.


--- WORMWOOD ----------------------------------------------------------------

 Single enemy: Poison

A plant believe by pirates to symbolize death.

______________________________________________________________________________

 10] SPECIAL ATTACKS                                                    [1000]
______________________________________________________________________________

=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 POLKA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- ORANGE GLOW --------------------------------------------------------------

 Level: 1     Element: Light     Hits: -      Range: 25ft.          Time: 2.3

Heal one party member.


--- SHADE COMET --------------------------------------------------------------

 Level: 1     Element: Dark      Hits: 1      Range: Infinite       Time: 2.4

Inflict damage on the target and nearby enemies.


--- NETHER WAVE --------------------------------------------------------------

 Level: 8     Element: Dark      Hits: 6     Range: Melee (+30ft.)  Time: 2.8

Close combat attack with the final attack reaching enemies in the back.


--- EARTH HEAL ---------------------------------------------------------------

 Level: 16    Element: Light     Hits: -     Range: 25ft.           Time: 2.3

Heal party members in the vicinity other than yourself.


--- SHOOTING STAR ------------------------------------------------------------

 Level: 20    Element: Light     Hits: 1     Range: Infinite        Time: 2.4

Medium Knockdown. Inflict damage on the target and nearby enemies.


--- ROUNDEL ------------------------------------------------------------------

 Level: 28    Element: Light     Hits: -     Range: Radius: 15ft.   Time: 2.4

Attack nearby enemies with magic.


--- PURE GEYSER --------------------------------------------------------------

 Level: 32    Element: Light     Hits: -     Range: Infinite        Time: 2.8

Attack all enemies with the power of water.


--- DISRUPTION WAVE ----------------------------------------------------------

 Level: 36    Element: Light     Hits: 6     Range: Melee (+30ft.)  Time: 2.8

Close combat attack with the final attack reaching enemies in the back.


--- ZODIAC -------------------------------------------------------------------

 Level: 40    Element: Dark      Hits: -     Range: Radius: 15ft.   Time: 2.4

Attack nearby enemies with lightning.


--- BLOSSOM SHOWER -----------------------------------------------------------

 Level: 48    Element: Light     Hits: -     Range: Infinite        Time: 4.2

Heal all party members.


--- TERRA EXTERNA ------------------------------------------------------------

 Level: 48    Element: Dark      Hits: -     Range: Infinite        Time: 2.8

Attack all enemies with the power of earth.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FREDERIC
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- SACRED SIGNATURE ---------------------------------------------------------

 Level: 1     Element: Light     Hits: -     Range: 25ft.           Time: 1.7

Heal one party member.


--- PIU GRAVE ----------------------------------------------------------------

 Level: 1     Element: Dark      Hits: 3     Range: Melee           Time: 3.4

Auras are collected and shot upward.


--- COUP DE GRACE ------------------------------------------------------------

 Level: 6     Element: Light     Hits: 1     Range: Melee           Time: 1.7

Strong Knockback. Compassionate strike.


--- COUP DE JARNAC -----------------------------------------------------------

 Level: 12    Element: Dark      Hits: 2     Range: Melee           Time: 1.7

A strike in the night. Hits enemies in the back as well.


--- SPIRITS PATHWAY ----------------------------------------------------------

 Level: 12    Element: Light     Hits: -     Range: 25ft.           Time: 1.7

Heal one party member.


--- ORZEL BIALY --------------------------------------------------------------

 Level: 28    Element: Light     Hits: 3     Range: Melee           Time: 3.4

Auras are collected and blown upward.


--- LEGION FULMINANTE --------------------------------------------------------

 Level: 32    Element: Light     Hits: -     Range: Infinite        Time: 1.7

Drop a lightning bolt on the target and nearby enemies.


--- MIRAGE BLOW --------------------------------------------------------------

 Level: 38    Element: Dark      Hits: 1     Range: 15ft.           Time: 1.0

Attack with the light of illusion and decrease enemy's ATK by 10.


--- PHANTOM PAIN -------------------------------------------------------------

 Level: 46    Element: Light     Hits: 5     Range: 15ft.           Time: 2.2

Attack with the light of illusion and increase the enemy's ATK by 20.


--- TRI-CLEMENTIA ------------------------------------------------------------

 Level: 52    Element: Light     Hits: -     Range: Infinite        Time: 1.7

Heal all party members.


--- CRIMSON BLAZE ------------------------------------------------------------

 Level: 60    Element: Dark      Hits: -     Range: Infinite        Time: 1.7

Engulf all enemies in flame.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 ALLEGRETTO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- PHANTOM WAVE -------------------------------------------------------------

 Level: 1     Element: Dark      Hits: 6     Range: 25ft. (+65ft.)  Time: 2.4

Icy breath that engulfs the target and enemies behind it.


--- SUN SLASH ----------------------------------------------------------------

 Level: 1     Element: Light     Hits: 6     Range: Melee           Time: 2.8

Weak Knockdown. Basic close-combat attack by a knight.


--- SKY DIVIDER --------------------------------------------------------------

 Level: 5     Element: Light     Hits: 2     Range: Melee           Time: 1.6

Medium Knockback. Special attack that slices the enemy in two.


--- SHADOW ASSAULT -----------------------------------------------------------

 Level: 10    Element: Dark      Hits: 6     Range: Melee           Time: 2.8

Medium Knockdown. Medium close-combat attack by a knight.


--- FIRE WAVE ----------------------------------------------------------------

 Level: 20    Element: Light     Hits: -     Range: 25ft. (+65ft.)  Time: 2.4

Blazing fire stream that engulfs the target and enemies behind it.


--- STARLIGHT BLAST ----------------------------------------------------------

 Level: 30    Element: Light     Hits: 8     Range: Melee           Time: 3.6

Weak Knockdown. A relentless close-combat attack that overwhelms the enemy.


--- VOID EDGE ----------------------------------------------------------------

 Level: 40    Element: Dark      Hits: 2     Range: Melee           Time: 1.6

Strong Knockback. Sends the enemy into another dimension.


--- BLOODY PLUME -------------------------------------------------------------

 Level: 50    Element: Dark      Hits: 8     Range: Melee           Time: 2.6

Medium Knockdown. A relentless close-combat attack that crushes the enemy.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 BEAT
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- VIVID SHOT ---------------------------------------------------------------

 Level: 1     Element: Light     Hits: -     Range: -               Time: -

Photos taken will develop gradually and can be sold at shops.


--- RAPID SHOOTER ------------------------------------------------------------

 Level: 1     Element: Dark      Hits: 4     Range: 80ft.           Time: 2.4

4 hits for a target within 40 feet.


--- FIRE BLAST ---------------------------------------------------------------

 Level: 4     Element: Light     Hits: 4     Range: 80ft.           Time: 2.4

4 hits for a target within 40 feet.


--- POWER SMASH --------------------------------------------------------------

 Level: 8     Element: Light     Hits: 6     Range: Melee           Time: 3.3

Medium Knockback. Pierce the enemy with a sharp hammer.


--- NIGHT SHOT ---------------------------------------------------------------

 Level: 12    Element: Dark      Hits: -     Range: -               Time: -

Photos taken will develop gradually and can be sold at shops.


--- SLEDGEHAMMER -------------------------------------------------------------

 Level: 24    Element: Dark      Hits: 6     Range: Melee           Time: 3.3

Medium Knockdown. Pierce the enemy with a hard hammer.


--- VITAL DRAIN --------------------------------------------------------------

 Level: 32    Element: Dark      Hits: -     Range: 40ft.           Time: 4.7

Absorb HP from the target and nearby enemies.


--- SKY FIRE -----------------------------------------------------------------

 Level: 48    Element: Light     Hits: -     Range: Infinite        Time: 3.3

A powerful heat blast hits the target and nearby enemies.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 VIOLA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- BONE CRUMBLE -------------------------------------------------------------

 Level: 11    Element: Dark      Hits: 7     Range: Melee           Time: 3.7

Close-combat attack with a finishing blow.


--- SACRED STRIKE ------------------------------------------------------------

 Level: 11    Element: Light     Hits: 1     Range: Infinite        Time: 2.1+

Medium Knockdown. Pierce the enemy with a holy arrow.


--- HEAL ARROW ---------------------------------------------------------------

 Level: 15    Element: Light     Hits: -     Range: Infinite        Time: 3.5

Heal all party members.


--- HAWK EYE -----------------------------------------------------------------

 Level: 20    Element: Dark      Hits: 1     Range: Infinite        Time: 3.5

Mark the target and increase the power of the next attack.


--- WHITE DAGGER -------------------------------------------------------------

 Level: 30    Element: Light     Hits: 7     Range: Melee           Time: 3.7

Close-combat attack with a finishing blow.


--- EVIL STRIKE --------------------------------------------------------------

 Level: 35    Element: Dark      Hits: 1     Range: Infinite        Time: 2.1+

Strong Knockdown. Pierce the enemy with an evil arrow.


--- NIGHT ARROW --------------------------------------------------------------

 Level: 40    Element: Dark      Hits: -     Range: Infinite        Time: 3.2

Heal all party members except yourself.


--- FULL BARRAGE -------------------------------------------------------------

 Level: 50    Element: Light     Hits: -     Range: Infinite        Time: 3.3

Arrows come down on nearby enemies.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 SALSA
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- SHADOW SILHOUETTE --------------------------------------------------------

 Level: 17    Element: Dark      Hits: 3     Range: Melee           Time: 3.0

Rob target of energy and increase the power of next Special Attack.


--- GRAND SLAM ---------------------------------------------------------------

 Level: 17    Element: Light     Hits: 5     Range: Melee           Time: 1.8

Medium Knockback. Quick spinning attack.


--- DEADLY ORBIT -------------------------------------------------------------

 Level: 25    Element: Dark      Hits: 12    Range: Melee           Time: 3.1

Medium Knockdown. Multi-hit attack that slashes the enemy.


--- SOLAR FLARE --------------------------------------------------------------

 Level: 30    Element: Light     Hits: 1     Range: Melee           Time: 2.0

Medium Knockback. Damage the enemy with fire and light.


--- CORONA STREAM ------------------------------------------------------------

 Level: 35    Element: Light     Hits: 4     Range: Melee (+15ft.)  Time: 3.0

Rob target of energy and affect enemies behind it as well.


--- IRON CROSS ---------------------------------------------------------------

 Level: 40    Element: Dark      Hits: 5     Range: Melee           Time: 1.8

Strong Knockback. Quick spinning attack.


--- DEADLY CIRCLE ------------------------------------------------------------

 Level: 50    Element: Light     Hits: 12    Range: Melee           Time: 3.1

Weak Knockdown. Multi-hit attack that crushes the enemy.


--- DARK NEBULA --------------------------------------------------------------

 Level: 60    Element: Dark      Hits: 1     Range: Melee           Time: 2.0

Strong Knockback. Absorb energy from the atmosphere and attack.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 MARCH
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- FULL-MOON BIND -----------------------------------------------------------

 Level: 25    Element: Light     Hits: 1     Range: 10ft.           Time: 3.3

Bind the enemy and immobilize them temporarily.


--- SUPER NOVA ---------------------------------------------------------------

 Level: 25    Element: Light     Hits: 13    Range: Melee           Time: 3.7

Medium Knockback. Multi-slash attack.


--- AURORA CURTAIN -----------------------------------------------------------

 Level: 25    Element: Dark      Hits: 3     Range: Melee           Time: 2.9

Reduce the power of the enemy's next attack against you.


--- ECLIPSE GAZE -------------------------------------------------------------

 Level: 25    Element: Dark      Hits: -     Range: 20ft. (+30ft.)  Time: 1.9

Throw two circular blades. Ricochets to enemies on the sides as well.


--- MIDNIGHT CLOUD -----------------------------------------------------------

 Level: 30    Element: Dark      Hits: 13    Range: Melee           Time: 3.7

Medium Knockback. Multi-slash attack.


--- NEW-MOON BIND ------------------------------------------------------------

 Level: 40    Element: Dark      Hits: 1     Range: 10ft.           Time: 3.3

Bind the enemy and reduce their mobility.


--- LUNA STREAM --------------------------------------------------------------

 Level: 50    Element: Light     Hits: 4     Range: Melee (+20ft.)  Time: 2.9

Scatter the enemy's shadow and any enemies behind it.


--- ILLUMINATION -------------------------------------------------------------

 Level: 60    Element: Light     Hits: -     Range: 20ft. (+30ft.)  Time: 1.9

Throw two circular blades. Ricochets to enemies on the sides as well.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 JAZZ
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- HEAT BLADE ---------------------------------------------------------------

 Level: 19    Element: Light     Hits: 7     Range: Melee           Time: 3.6

Weak Knockdown. The fire on the blade burns oil.


--- MAGMA PILLAR -------------------------------------------------------------

 Level: 19    Element: Dark      Hits: -     Range: Radius: 20ft.   Time: 1.7

Emerging lava attacks nearby enemies.


--- PLASMA CHAINS ------------------------------------------------------------

 Level: 23    Element: Light     Hits: 1     Range: Melee (+30ft.)  Time: 2.0

The second hit damages enemies from behind.


--- GEO BLADE ----------------------------------------------------------------

 Level: 27    Element: Dark      Hits: 7     Range: Melee           Time: 3.6

Medium Knockdown. The ice on the blade crushes the enemy.


--- WHIRLWIND ----------------------------------------------------------------

 Level: 31    Element: Light     Hits: -     Range: 40ft.           Time: 1.7

Create a tornado and attack the enemy.


--- RAVEN BLAST --------------------------------------------------------------

 Level: 43    Element: Light     Hits: -     Range: Radius: 20ft.   Time: 1.7

Attack nearby enemies.


--- MAELSTROM ----------------------------------------------------------------

 Level: 55    Element: Light     Hits: -     Range: 40ft.           Time: 1.7

Create a maelstrom and attack the enemy.


--- DIMENSIONAL TURN ---------------------------------------------------------

 Level: 63    Element: Dark      Hits: 1     Range: Melee (+30ft.)  Time: 2.0

The second hit damages enemies from behind.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 FALSETTO
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- SNOW CLAW ----------------------------------------------------------------

 Level: 18    Element: Light     Hits: 9     Range: Melee           Time: 3.8

Medium Knockback. Close-combat, multi-hit attack.


--- WILLOW STRIKE ------------------------------------------------------------

 Level: 18    Element: Dark      Hits: 3     Range: Melee           Time: 2.1

Kick creates a horizontal shock wave.


--- NIGHT FIST ---------------------------------------------------------------

 Level: 20    Element: Dark      Hits: 2     Range: Melee (+30ft.)  Time: 1.6

Attack the target and any enemies behind it.


--- HOWLING THUNDER ----------------------------------------------------------

 Level: 20    Element: Dark      Hits: 9     Range: Melee           Time: 3.8

Strong Knockback. Close-combat, multi-hit attack.


--- SHADOW LIGHT -------------------------------------------------------------

 Level: 30    Element: Light     Hits: 1     Range: Melee           Time: 1.6

Medium Knockdown. Jump up and attack the enemy in front.


--- PHOENIX RISING -----------------------------------------------------------

 Level: 40    Element: Light     Hits: 3     Range: Melee (+15ft.)  Time: 2.1

Kick creates a horizontal shock wave.


--- DRAGON BLOW --------------------------------------------------------------

 Level: 50    Element: Light     Hits: 2     Range: Melee (+30ft.)  Time: 1.6

Attack the target and any enemies behind it.


--- DEATH CHASM --------------------------------------------------------------

 Level: 60    Element: Dark      Hits: 1     Range: Melee           Time: 1.6

Medium Knockdown. Jump high and attack the enemy in front.


=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
 CLAVES
=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-

--- FEATHER SPIN -------------------------------------------------------------

 Level: 18    Element: Light     Hits: 2     Range: Melee (+15ft.)  Time: 1.8

Close-combat attack on the target and any enemies behind it.


--- EAGLE WING ---------------------------------------------------------------

 Level: 18    Element: Dark      Hits: 2     Range: Melee (+15ft.)  Time: 1.8

Close-combat attack on the target and any enemies behind it.


--- UNICORN HORN -------------------------------------------------------------

 Level: 18    Element: Light     Hits: -     Range: 25ft.           Time: 2.2

Heal party members in close proximity other than yourself.


--- AIATAR HORN --------------------------------------------------------------

 Level: 22    Element: Dark      Hits: 1     Range: Melee           Time: 2.2

Strong Knockback. Attack one enemy with the power of the Aiatar.


--- OBSIDIAN NEEDLE ----------------------------------------------------------

 Level: 56    Element: Dark      Hits: 7     Range: Melee           Time: 3.5

Strong Knockback. Fierce piercing attack.


--- BIRD SWARM ---------------------------------------------------------------

 Level: 60    Element: Light     Hits: -     Range: Infinite        Time: 1.9

Blow away the target and nearby enemies.


--- WOLF FANG ----------------------------------------------------------------

 Level: 64    Element: Light     Hits: 7     Range: Melee           Time: 3.5

Medium Knockback. Fierce piercing attack.


--- BEAST METEOR -------------------------------------------------------------

 Level: 68    Element: Dark      Hits: -     Range: Infinite        Time: 1.9

Blow away the target and nearby enemies.

______________________________________________________________________________

 11] ACHIEVEMENTS                                                       [1100]
______________________________________________________________________________

--- CLAVE'S RESURRECTION (50) ------------------------------------------------

Collect all seven pieces of Claves's soul.


--- EZI WORSHIPPER (321) -----------------------------------------------------

Collect all EZI items in the game.


--- FANTAISIE IMPROMPTU (10) -------------------------------------------------

Complete Chapter 3.


--- GRAND FINALE (70) --------------------------------------------------------

Defeat Frederic with Claves unlocked.


--- GRANDE VALSE BRILLIANTE (10) ---------------------------------------------

Complete Chapter 4.


--- HEAVEN'S MIRROR (10) -----------------------------------------------------

Complete final chapter: Heaven's Mirror.


--- HERO'S GATE (30) ---------------------------------------------------------

Use the Hero's Crest to open the way to Mysterious Unison.


--- HEROIC (10) --------------------------------------------------------------

Complete Chapter 7.


--- NOCTURNE (10) ------------------------------------------------------------

Complete Chapter 5.


--- PARTY LEVEL 2 (10) -------------------------------------------------------

Obtain Party Level 2.


--- PARTY LEVEL 3 (10) -------------------------------------------------------

Obtain Party Level 3.


--- PARTY LEVEL 4 (10) -------------------------------------------------------

Obtain Party Level 4.


--- PARTY LEVEL 5 (10) -------------------------------------------------------

Obtain Party Level 5.


--- PARTY LEVEL 6 (30) -------------------------------------------------------

Obtain Party Level 6.


--- PIRATE'S TREASURE (80) ---------------------------------------------------

Finally obtain Dolce's treasure.


--- RAINDROPS (10) -----------------------------------------------------------

Complete Chapter 1.


--- REVOLUTION (10) ----------------------------------------------------------

Complete Chapter 2.


--- RONDO'S RETURN (50) ------------------------------------------------------

Defeat Rondo in Mysterious Unison.


--- SCORE PIECE COLLECTOR (100) ----------------------------------------------

Collect all 32 Score Pieces.


--- SOUL RELEASED (70) -------------------------------------------------------

Free Chord's Soul from Fort Fermata.


--- TRISTESSE (10) -----------------------------------------------------------

Complete Chapter 6.


--- XYLOPHONE TREASURE (80) --------------------------------------------------

Use your Orb to open the secret door in Xylophone Tower.

______________________________________________________________________________

 12] BESTIARY                                                           [1200]
______________________________________________________________________________

==============================================================================
 12.1] ENEMIES                                                          [1210]
==============================================================================

 o----------------------------------------------------------------+----------o
 | ABYSS (MORPH)                                                  | Level 52 |
 |-----------------------------------------+----------------------+----------|
 | HP: 48010       ATK: 386    DEF: 682    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 17250      GOLD: 300               | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o----------------------------------------------------------------+----------o
 | BLACK ONYX (MORPH)                                             | Level 53 |
 |-----------------------------------------+----------------------+----------|
 | HP: 132040      ATK: 408    DEF: 263    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 21500      GOLD: 0                 | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Star Clock (7%)                                                     |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ANATHEMA                                                       | Level 29 |
 |-----------------------------------------+----------------------+----------|
 | HP: 21790       ATK: 145    DEF: 108    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 2400       GOLD: 80                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Sock Incense (15%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ANCIENT FISH (MORPH)                                           | Level 36 |
 |-----------------------------------------+----------------------+----------|
 | HP: 31990       ATK: 281    DEF: 187    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 5000       GOLD: 90                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Floral Essence (15%)                                                |
 o----------------------------------------------------------------+----------o
 | STRONG GLORY (MORPH)                                           | Level 37 |
 |-----------------------------------------+----------------------+----------|
 | HP: 37120       ATK: 281    DEF: 192    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 5250       GOLD: 90                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Honey Cookie (25%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ANGEL GOAT                                                     | Level 10 |
 |-----------------------------------------+----------------------+----------|
 | HP: 6560        ATK: 69     DEF: 53     | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 120        GOLD: 10                | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Glowing Tail (15%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ASTRAL LIED                                                    | Level 73 |
 |-----------------------------------------+----------------------+----------|
 | HP: 165620      ATK: 1082   DEF: 515    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 48950      GOLD: 1500000           | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BLACK GOAT                                                     | Level 48 |
 |-----------------------------------------+----------------------+----------|
 | HP: 56270       ATK: 376    DEF: 279    | DEF% vs. Light: 0               |
 |-----------------------------------------+---------------------------------|
 | EXP: 9350       GOLD: 140               | DEF% vs. Dark:  100             |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BLACK GOLD                                                     | Level 44 |
 |-----------------------------------------+----------------------+----------|
 | HP: 48490       ATK: 376    DEF: 306    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 7280       GOLD: 170               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BLOODY ONION (MORPH)                                           | Level 21 |
 |-----------------------------------------+----------------------+----------|
 | HP: 28490       ATK: 146    DEF: 176    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 680        GOLD: 25                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Big Paper Fan (15%), Star Cookie (20%)                              |
 o----------------------------------------------------------------+----------o
 | LEAF EGG (MORPH)                                               | Level 21 |
 |-----------------------------------------+----------------------+----------|
 | HP: 17810       ATK: 115    DEF: 94     | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|

 | EXP: 700        GOLD: 12                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Star Cookie (25%)                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BLUE GIL (MORPH)                                               | Level 19 |
 |-----------------------------------------+----------------------+----------|
 | HP: 14280       ATK: 115    DEF: 95     | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 460        GOLD: 20                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Fish Incense (10%), Star Cookie (20%)                               |
 o----------------------------------------------------------------+----------o
 | RARE METAL PICKER (MORPH)                                      | Level 20 |
 |-----------------------------------------+----------------------+----------|
 | HP: 18510       ATK: 145    DEF: 184    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 575        GOLD: 20                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Club Clover (25%)                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BOLBO                                                          | Level 18 |
 |-----------------------------------------+----------------------+----------|
 | HP: 17440       ATK: 108    DEF: 30     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 340        GOLD: 13                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Club Clover (20%), Star Cookie (20%)                                |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | BRONZE ARMS (MORPH)                                            | Level 49 |
 |-----------------------------------------+----------------------+----------|
 | HP: 54530       ATK: 389    DEF: 342    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 11300      GOLD: 175               | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Big Paper Fan (15%)                                                 |
 o----------------------------------------------------------------+----------o
 | TRICK TAIL (MORPH)                                             | Level 49 |
 |-----------------------------------------+----------------------+----------|
 | HP: 50900       ATK: 380    DEF: 471    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 10560      GOLD: 175               | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Scorpion's Tail (10%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | COELACANTH (MORPH)                                             | Level 23 |
 |-----------------------------------------+----------------------+----------|
 | HP: 17860       ATK: 127    DEF: 117    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 815        GOLD: 50                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Fish Incense (15%), Snowpuff Cookie (20%)                           |
 o----------------------------------------------------------------+----------o
 | HAKEN BUCHSE (MORPH)                                           | Level 23 |
 |-----------------------------------------+----------------------+----------|
 | HP: 24800       ATK: 190    DEF: 52     | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 880        GOLD: 50                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Very Odd Chocolate (10%)                                            |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | DARK ANTIQUE                                                   | Level 36 |
 |-----------------------------------------+----------------------+----------|
 | HP: 16000       ATK: 197    DEF: 290    | DEF% vs. Light: 0               |
 |-----------------------------------------+---------------------------------|
 | EXP: 4790       GOLD: 80                | DEF% vs. Dark:  100             |
 |-----------------------------------------+---------------------------------|
 | DROP: Scorpion's Tail (10%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | EARTH SHAKER (MORPH)                                           | Level 10 |
 |-----------------------------------------+----------------------+----------|
 | HP: 9090        ATK: 72     DEF: 21     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 150        GOLD: 15                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o----------------------------------------------------------------+----------o
 | DARK BAT (MORPH)                                               | Level 15 |
 |-----------------------------------------+----------------------+----------|
 | HP: 8780        ATK: 88     DEF: 57     | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 235        GOLD: 10                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Club Clover (10%), Odd Chocolate (10%)                              |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ETERNAL GREEN                                                  | Level 15 |
 |-----------------------------------------+----------------------+----------|
 | HP: 12590       ATK: 97     DEF: 81     | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 280        GOLD: 17                | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Shadow Tail (15%)                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | FIRE ANTIQUE                                                   | Level 24 |
 |-----------------------------------------+----------------------+----------|
 | HP: 11490       ATK: 125    DEF: 189    | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 790        GOLD: 45                | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Floral Extract (20%), Goddess Bouquet (10%)                         |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | FLAMEA (MORPH)                                                 | Level 28 |
 |-----------------------------------------+----------------------+----------|
 | HP: 37900       ATK: 196    DEF: 104    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 1900       GOLD: 70                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o----------------------------------------------------------------+----------o
 | WHITE PEARL (MORPH)                                            | Level 29 |
 |-----------------------------------------+----------------------+----------|
 | HP: 36980       ATK: 231    DEF: 149    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 2250       GOLD: 20                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Celestial Hourglass (7%)                                            |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | FLORITE MOUSE                                                  | Level 1  |
 |-----------------------------------------+----------------------+----------|
 | HP: 1690        ATK: 17     DEF: 12     | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 25         GOLD: 4                 | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Peach Cookie (15%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | GARLIC DAD                                                     | Level 51 |
 |-----------------------------------------+----------------------+----------|
 | HP: 58940       ATK: 373    DEF: 446    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 15800      GOLD: 200               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Spade Clover (25%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | GOLDEN TEMPLE (MORPH)                                          | Level 45 |
 |-----------------------------------------+----------------------+----------|
 | HP: 38050       ATK: 355    DEF: 588    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 7950       GOLD: 0                 | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Star Clock (7%)                                                     |
 o----------------------------------------------------------------+----------o
 | STANDARD BEARER (MORPH)                                        | Level 46 |
 |-----------------------------------------+----------------------+----------|
 | HP: 68310       ATK: 387    DEF: 174    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 8500       GOLD: 150               | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Lion's Mane (10%)                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | GYAMAN                                                         | Level 41 |
 |-----------------------------------------+----------------------+----------|
 | HP: 32790       ATK: 296    DEF: 72     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 6350       GOLD: 110               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Scorpion's Tail (10%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ICE COFFIN                                                     | Level 22 |
 |-----------------------------------------+----------------------+----------|
 | HP: 21050       ATK: 180    DEF: 50     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 650        GOLD: 40                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ICICLE EATER                                                   | Level 32 |
 |-----------------------------------------+----------------------+----------|
 | HP: 22480       ATK: 252    DEF: 183    | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 3340       GOLD: 130               | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Mouse Metronome (20%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | L'OPERA GENERAL (MORPH)                                        | Level 38 |
 |-----------------------------------------+----------------------+----------|
 | HP: 19370       ATK: 368    DEF: 33     | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 5600       GOLD: 100               | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Big Paper Fan (15%)                                                 |
 o----------------------------------------------------------------+----------o
 | STANDARD BEARER (MORPH)                                        | Level 39 |
 |-----------------------------------------+----------------------+----------|
 | HP: 80730       ATK: 165    DEF: 417    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 6200       GOLD: 100               | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Peacock's Feather (10%)                                             |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | L'OPERA KNIGHT                                                 | Level 2  |
 |-----------------------------------------+----------------------+----------|
 | HP: 1900        ATK: 24     DEF: 17     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 60         GOLD: 5                 | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Angel Trumpet (15%), Peach Cookie (30%)                             |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | LIGHT ANTIQUE                                                  | Level 23 |
 |-----------------------------------------+----------------------+----------|
 | HP: 14880       ATK: 127    DEF: 181    | DEF% vs. Light: 100             |
 |-----------------------------------------+---------------------------------|
 | EXP: 800        GOLD: 15                | DEF% vs. Dark:  0               |
 |-----------------------------------------+---------------------------------|
 | DROP: Floral Extract (15%)                                                |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | LORD OF DARKNESS                                               | Level 13 |
 |-----------------------------------------+----------------------+----------|
 | HP: 7090        ATK: 70     DEF: 69     | DEF% vs. Light: 0               |
 |-----------------------------------------+---------------------------------|
 | EXP: 180        GOLD: 15                | DEF% vs. Dark:  100             |
 |-----------------------------------------+---------------------------------|
 | DROP: Floral Powder (25%), Odd Chocolate (10%)                            |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | MALEDICTOR                                                     | Level 13 |
 |-----------------------------------------+----------------------+----------|
 | HP: 8470        ATK: 65     DEF: 45     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 220        GOLD: 20                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | MERCURIUS                                                      | Level 63 |
 |-----------------------------------------+----------------------+----------|
 | HP: 240600      ATK: 810    DEF: 314    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 49999      GOLD: 1000              | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | MUSHROOM UP                                                    | Level 21 |
 |-----------------------------------------+----------------------+----------|
 | HP: 20480       ATK: 140    DEF: 36     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 640        GOLD: 18                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Poison Whitecap (25%), Dragon Scale (10%)                           |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | OOPARTS                                                        | Level 34 |
 |-----------------------------------------+----------------------+----------|
 | HP: 17850       ATK: 228    DEF: 439    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 4440       GOLD: 150               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ORANGE FLOAT (MORPH)                                           | Level 26 |
 |-----------------------------------------+----------------------+----------|
 | HP: 21310       ATK: 260    DEF: 140    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 1050       GOLD: 10                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Lion's Mane (10%)                                                   |
 o----------------------------------------------------------------+----------o
 | RUBY EYE (MORPH)                                               | Level 26 |
 |-----------------------------------------+----------------------+----------|
 | HP: 21310       ATK: 186    DEF: 155    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 900        GOLD: 55                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Goddess Bouquet (10%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | PERFECT MELON                                                  | Level 67 |
 |-----------------------------------------+----------------------+----------|
 | HP: 160340      ATK: 911    DEF: 342    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 45000      GOLD: 1000              | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Saint's Mirror (7%)                                                 |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | PHACOPS                                                        | Level 43 |
 |-----------------------------------------+----------------------+----------|
 | HP: 42450       ATK: 363    DEF: 212    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 7000       GOLD: 140               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Hell Mustard (10%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | RAIDER PIRATE                                                  | Level 19 |
 |-----------------------------------------+----------------------+----------|
 | HP: 7930        ATK: 142    DEF: 105    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 440        GOLD: 5                 | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Wormwood (10%)                                                      |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | ROAMING PIRATE                                                 | Level 65 |
 |-----------------------------------------+----------------------+----------|
 | HP: 161180      ATK: 859    DEF: 381    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 47333      GOLD: 500               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | RYUUGUU                                                        | Level 70 |
 |-----------------------------------------+----------------------+----------|
 | HP: 253320      ATK: 993    DEF: 350    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 46100      GOLD: 600000            | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | SAND SEER                                                      | Level 49 |
 |-----------------------------------------+----------------------+----------|
 | HP: 103240      ATK: 397    DEF: 243    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 9900       GOLD: 50                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Dragon Scale (15%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | SCOURGER                                                       | Level 22 |
 |-----------------------------------------+----------------------+----------|
 | HP: 12350       ATK: 114    DEF: 80     | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 880        GOLD: 35                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | SORBEA (MORPH)                                                 | Level 30 |
 |-----------------------------------------+----------------------+----------|
 | HP: 31720       ATK: 260    DEF: 112    | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 2800       GOLD: 50                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o----------------------------------------------------------------+----------o
 | WHITE PEARL (MORPH)                                            | Level 31 |
 |-----------------------------------------+----------------------+----------|
 | HP: 18700       ATK: 231    DEF: 124    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 3050       GOLD: 50                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Diamond Clover (20%)                                                |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | STEAM HORN                                                     | Level 50 |
 |-----------------------------------------+----------------------+----------|
 | HP: 60090       ATK: 362    DEF: 291    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 14500      GOLD: 180               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | SWEET WHISPER (MORPH)                                          | Level 16 |
 |-----------------------------------------+----------------------+----------|
 | HP: 9410        ATK: 75     DEF: 61     | DEF% vs. Light: 75              |
 |-----------------------------------------+---------------------------------|
 | EXP: 290        GOLD: 20                | DEF% vs. Dark:  13              |
 |-----------------------------------------+---------------------------------|
 | DROP: Angel Trumpet (10%), Fallen Feather (10%)                           |
 o----------------------------------------------------------------+----------o
 | CARAVAN CRAB (MORPH)                                           | Level 17 |
 |-----------------------------------------+----------------------+----------|
 | HP: 12600       ATK: 102    DEF: 154    | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 315        GOLD: 20                | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Bubble Straw (10%), Hell Mustard (10%)                              |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | SWORDFISH                                                      | Level 22 |
 |-----------------------------------------+----------------------+----------|
 | HP: 17990       ATK: 178    DEF: 111    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 730        GOLD: 42                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Mouse Metronome (20%)                                               |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | VERY VERY EMPTY (MORPH)                                        | Level 1  |
 |-----------------------------------------+----------------------+----------|
 | HP: 700         ATK: 11     DEF: 7      | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 25         GOLD: 3                 | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: -                                                                   |
 o----------------------------------------------------------------+----------o
 | GREAT COCONUT (MORPH)                                          | Level 4  |
 |-----------------------------------------+----------------------+----------|
 | HP: 5270        ATK: 40     DEF: 39     | DEF% vs. Light: 13              |
 |-----------------------------------------+---------------------------------|
 | EXP: 25         GOLD: 3                 | DEF% vs. Dark:  75              |
 |-----------------------------------------+---------------------------------|
 | DROP: Floral Powder (20%)                                                 |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | VIEGE                                                          | Level 26 |
 |-----------------------------------------+----------------------+----------|
 | HP: 28790       ATK: 219    DEF: 96     | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 1200       GOLD: 60                | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Dragon Scale (10%)                                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------------------------------+----------o
 | WARRIOR PIRATE                                                 | Level 20 |
 |-----------------------------------------+----------------------+----------|
 | HP: 10940       ATK: 175    DEF: 111    | DEF% vs. Light: 50              |
 |-----------------------------------------+---------------------------------|
 | EXP: 560        GOLD: 150               | DEF% vs. Dark:  50              |
 |-----------------------------------------+---------------------------------|
 | DROP: Lion's Mane (10%)                                                   |
 o---------------------------------------------------------------------------o


==============================================================================
 12.2] BOSSES                                                           [1220]
==============================================================================

------------------------------------------------------------------------------
 BOSS: Bread Gang, Florite Mouse x2
------------------------------------------------------------------------------

 HP: 22,920          Recommended Level: 4
 HP: 1,690

This may be your first boss fight, so it is not that difficult. He is big and 
slow, so most of attacks are very easy to guard. His physical attack is no 
biggie, but Exploding Breath and Branch Strike can hit both Allegretto and 
Beat if they are close to each other. However, Break Gang's most powerful 
attack is Cheese Slicer, so definitely try to block that. I hope you put some 
Peach Cookies into your Item Set before the battle.

Of course, the Florite Mice aren't that much of a problem. They will use 
normal attacks that don't deal that damage. Bread Gang is a pretty big guy, 
but ignore him at the start of the battle and concentrate on the two pesky 
Florite Mice. You have been dealing with them all throughout your sewer 
adventure, so they should be no problem. Take them out as quickly as possible.

The good thing about this battle is that the arena is full of shade. The criss
-cross pattern allow you to enter and exit shade quickly, so it's a good idea 
for Beat to take a photo of Bread Gang (possibly with the Florite Mice), then 
move him into the shade for the remainder of the battle so he can use Rapid 
Shooter. For Allegretto, your best bet is to pummel Bread Gang with physical 
attacks, then quickly use Sun Slash. Bread Gang's posture will give you hints 
on how much HP is left. Once the boss battle comes to a close, you'll receive 
a Saber and a Rat Tail. 


------------------------------------------------------------------------------
 BOSS: Forest Boar
------------------------------------------------------------------------------

 HP: 25,250          Recommended Level: 5

The Forest Boar is one tough-as-hell cookie. His attacks are incredibly strong 
and are capable of tearing through your party in a hurry. His physical attack 
is nasty enough because it hits multiple times. The Forest Boar's head swings 
when it uses Winning Shot, so it can hit both Polka and Frederic if they are 
standing next to each other.

War Cry creates a shockwave that can also hit multiple targets. Charge is 
probably the most powerful attack, but it wastes a lot of time on the Action 
Gauge. Luckily, Charge is rarely used. The attack can deal over 500 damage if 
it's not blocked! The only good thing is that the attack takes up the Forest 
Boar's entire turn. 

Make sure to heal your party with items most of the time as opposed to Special 
Attacks. Though both Polka and Frederic have Light Special Attacks that can 
heal each other, they don't heal that much. To boot, sunlight is very scarce 
in the arena and putting both party members in the light spell trouble when 
combined with the numerous long-range moves the Forest Boar has at hand.

The Forest Boar cannot block when you attack its side or back, so try not to 
aim for his face unless you don't have much of a choice. Another plausible 
strategy is to attack, then run away from him so he cannot use his attacks 
close up. Keep Polka in the shade and have her heal with Peach Cookies every 
so often (she can also use Shade Comet from a distance) and have Frederic use 
physical attacks and Pie Grave up close. Once you win the tough battle, you'll 
earn a Bamboo Shaft. 


------------------------------------------------------------------------------
 BOSS: Baby Dragon, Florite Mouse x2
------------------------------------------------------------------------------

 HP: 40,740          Recommended Level: 7
 HP: 1,690

He may be a baby, but don't let that lower your guard. The Baby Dragon is one 
of the toughest enemies yet and certainly proves that with his arsenal of 
attacks. Fiery Breath travels in an arc and can deal a load of damage. His 
physical attack is a two-hit attack and Knock Out also hits multiple times. 
Baby Dragon's most powerful attack is Red Heaven. Lava will sprout from the 
ground in a ring, damaging anything inside the ring (for over 300 damage).

Why is everything accompanied by Florite Mice these days? They are laughable, 
and the best part is that by now their attacks deal zero damage even if they 
are left unblocked. Nevertheless, they are annoying and should be taken out as 
soon as possible. 

Build up your Echoes while attacking the Baby Dragon and his lackeys and use 
Sky Divider and Phantom Wave. Beat should take a few pictures of the Baby 
Dragon before using physical attacks and Rapid Shooter from a distance. The 
only shade is on the left side of the arena aside from the small shadow cast
by the boulder in the center. Leave Beat in the shadows and have Allegretto
stalk the Baby Dragon. You'll receive a Stone Sword Hilt after the battle.


------------------------------------------------------------------------------
 BOSS: Ogre Champ, L'Opera Knight x2
------------------------------------------------------------------------------

 HP: 45,530          Recommended Level: 8
 HP: 1,900

The Ogre Champ is one big foe, and his massive sword is capable of dishing out 
large amounts of damage. He has a two-hit physical attack and an attack called 
Decapitate that is very nasty. The first hit sweeps the area horizontally and 
then hits twice more. The attack as a whole can deal around 400 damage. His 
other two attacks are close range as well. Ground Strike pummels one enemy and 
radiates from the target. Big Smash also hits one enemy, but the rest of the 
attack circles around the target.

Of course, take out the L'Opera Knights. Their attacks probably don't even 
deal any damage, but they are annoying and stupid. I hate how nearly ever boss 
so far has to have escorts to "help" them out. Plus, killing the L'Opera 
Knights helps build up Echoes that you can use on the Ogre Champ. Try to focus 
on them first, because if you attack the big guy and then attack the knights, 
he will just use Big Gulp to heal himself.

Have Beat stay as far back as possible and snap one or two pictures of the 
Ogre Champ. After, just stick to his long-range physical attack and Rapid 
Shooter. Frederic is very quick with his attacks and the best guy to build up 
Echoes. Either have Frederic use the Echoes with Piu Grave or Allegretto use 
them with Sky Divider. The battle is much easier now that you have three party 
members. After defeating the Ogre Champ, the party gets a Long Sword.


------------------------------------------------------------------------------
 BOSS: Killer Knight, Maledictor x2
------------------------------------------------------------------------------

 HP: 102,100          Recommended Level: 16
 HP: 8,470

The Killer Knight is a very powerful and a very large foe. His twin axes can 
cover a lot of ground and have a long range, so make sure you do not keep your 
party too close to each other. White Swirl can either hit multiple targets or 
one target several times. Either way, it's bad news. Plow hits three times to 
one target as well, and Red Death sweeps horizontally and deals around 500
damage several times.

Two Maledictors join the Killer Knight in this battle. By now, you should be 
able to take them out in one turn with physical attacks and ending with a 
Special Attack. Since they are so close to the big guy, some Special Attacks 
will hit both targets at once. Have Viola attack up close and finish off with 
Bone Crusher and the other party member take out the second Maledictor.

I rarely had Viola fight in this battle. Since the torches around the room are 
the only source of light, I put Viola in one of the torches around the border 
of the arena. She occasionally attacked from afar with her bow and arrow, but 
mainly she used Heal Arrow. Since Special Attacks are powered up with Echoes, 
her Heal Arrow will heal more if you have more Echoes. Using all 32 Echoes 
with Heal Arrow will heal around 3200 HP to all party members!

I had Allegretto and Frederic team up with Viola in this boss battle. Both are 
powerful and can dish out loads of damage up close. Allegretto attacked with 
Sky Divider and Frederic used Coup de Jarnac. The Killer Knight has a crapload 
of HP and very high ATK, but if you use Heal Arrow virtually every turn (it's 
possible), you cannot really have trouble with the Killer Knight. The party 
gets the Fort Fermata Key and a Lace Veil as a reward for their victory.


------------------------------------------------------------------------------
 BOSS: Tuba
------------------------------------------------------------------------------

 HP: 132,530          Recommended Level: 18

It may be a three-on-one battle (that's right, no lackeys to deal with!), the 
battle with Tuba should not be overlooked. Tuba is a powerhouse and easily the 
strongest enemy the party has encountered this far. A lot of his attacks have 
different ranges, so Tuba has one for each situation. His physical attack is 
slow, so it can be easily guarded. Mega Mash is another close-range attack 
that can deal over 400 damage three times!

Gigantic Slam radiates around Tuba, hitting anyone caught in the shockwave. 
The main target is hit with over 400 damage, and anyone caught in the wave can 
be hit for around 200. Demonic Embrace fires at a target and can hit anyone in 
the back. It actually hits the target twice, each for around 300 damage. In 
short, Tuba is a very strong opponent.

The only shade you can find in the arena are the shadows from the big pillars 
on top of the castle gates. The rest of the battlefield is all sunlight, so 
that is a plus when using Viola. Like in the battle with Killer Knight, keep 
her away from Tuba and in the sunlight so she can use Heal Arrow when needed. 
Now since you can use up to four Special Attacks, Viola can also attack with 
Sacred Strike when everyone has enough HP.

Since Tuba's physical attack and Gigantic Slam can hit multiple targets, don't 
try to keep the remaining two party members next to each other. Like in the 
last boss fight (and probably for a long portion of the game), I used Frederic 
and Allegretto in this fight. Have Frederic attack up close with Piu Grave or 
Coup de Grace. Allegretto can stay in the shadows and use Phantom Wave. Or you 
can be reckless and have them both surround Tuba. I mean, Viola should always 
be available to use Heal Arrow. You won't get anything for defeating Tuba.


------------------------------------------------------------------------------
 BOSS: Tuba
------------------------------------------------------------------------------

 HP: 178,410          Recommended Level: 20

Beat can really make or break your party. If you use him all the time, then 
this battle won't be any more difficult. However, if you think Beat sucks and 
constantly stick him in the corner for more powerful, useful characters, then 
this may suck for you. It also depends on who Beat replaces. If Viola gets 
kicked out of this party for the twerp, then things will suck even more.

Tuba still all has the same attacks. The worst ones are Mega Mash and Gigantic 
Slam, since the former can deal over 900 damage and the latter can hit many 
targets. He also has Demonic Embrace, which can hit a target and anyone behind 
them. Those are the only attacks you really need to watch out for.

There is no permanent shade in the arena, which may hurt or help you. A cloud 
will loom over the bridge and move in and out of position. Since the shadow 
moves (slowly), trying to use Dark Special Attacks may be difficult. If Viola 
is in your party, keep her at a distance and use Heal Arrow or normal attacks 
(remember, repeatedly pressing A will cause her to fire many arrows).

If she is absent, then you will have to either rely on another healer or 
resort to using items. Club Clovers and Floral Powders are your best bet. Oh, 
and also make sure to snap some photos with Beat. They come in handy. Tuba may 
be stronger in this fight, but it's more or less the same boss battle as 
before. Once you put an end to Tuba's madness, you will earn a Crescent Blade.


------------------------------------------------------------------------------
 BOSS: Trick or Treat, Mushroom Up x2
------------------------------------------------------------------------------

 HP: 225,730          Recommended Level: 23
 HP: 20,480

Odd name for a flying tree stump. While it may not look like much, Trick or 
Treat is not only incredibly powerful, but surprisingly durable as well. He 
has some very strong attacks. Dander Fume can cover a nice range and deals 
around 600 damage to its intended target. When he uses Inevitable Punishment, 
he'll teleport to a character and deal around 800 damage twice, then teleport 
back to the original location. 

Trick or Treat's most powerful attack is Mushroom Party: it'll cause a 
downpour of fungi on a large radius. The primary target will be dealt over 
1800 damage if unblocked! Since Trick or Treat has a few attacks that cover a 
large range, make sure to keep your party away from each other by initiating a 
hit-and-run technique. Viola should stay far back and use rapid-fire arrows 
and Heal Arrow whenever she can. 

The two Mushroom Ups should go down fast. You can take out one with Falsetto 
in one turn if you launch a combo attack culminating in Snow Claw. The other 
one should be taken down just as easily with Jazz. Trick or Treat can actually 
revive its fallen comrades with Heavenly Assist, but instead of devoting a 
turn to defeating one, try to catch them in large-scale attacks. For the 
record, my party consisted of Jazz, Falsetto, and Viola, mostly because Viola 
is awesome and I think Claves is downright terrible. 

There is a nice ratio of light and shade, so you should be fine when wanting 
to use either Light or Dark Special Attacks. Build up Echoes with the party 
and let Jazz use them with Heat Blade or even Viola with Heal Arrow if the 
party is really suffering. This is easily the hardest boss battle yet, so try 
to keep your party's HP up by using items from your Item Set as well. You will 
win Recovery Gloves and a Floral Extract after the fight.


------------------------------------------------------------------------------
 BOSS: Death Crow, Light Antique x2
------------------------------------------------------------------------------

 HP: 252,380          Recommended Level: 26
 HP: 14,880

THAT'S a crow?! Looks like a weird dragon thing. The Death Crow is BIG, and is 
accompanied by two Light Antiques. The Death Crow has a lot of attacks at its 
disposal. Intake can deal around 2700 damage unblocked and can also stretch to 
hit other characters. Curdle is another strong attack that can deal over 2000 
damage. Other than that, the Death Crow only has a two-hit physical attack. 
Sweeping can actually be used from behind, so Death Crow will use this move if 
you are hiding behind it.

There are several problems about the Death Crow. First off, it is floating in 
the air, so it can be difficult to hit it every single time when using normal 
attacks or even multi-hit Special Attacks. Try to attack the crow from behind 
at all times. The second annoyance is that despite its massive frame, the 
Death Crow is very fast and has a long range. Even if you attack from behind, 
it can move quickly and swoop its wings out in an arc.

As you know already, there is little sunlight in the Lento Cemetery. Try to 
position Viola in the center of the arena, where there is sunlight. The only 
other light is from the spirits that travel around the place. Since they move 
constantly, using them as a source of light isn't very productive.

The Light Antiques may not look like much compared to the Death Crow, but they 
are powerful on their own rights. They have high DEF and can deal a lot of 
damage with their attacks, so your best bet is to use Dark Special Attacks to 
kill them. Allegretto's Phantom Wave is a good choice. If Death Crow uses 
Warder's Call to resurrect one, then focus your attention to kill it again.

Due to the lack of sunlight, it's best to use Dark Special Attacks on the 
boss. Falsetto's Howling Thunder is a phenomenal attack, especially when you 
use up the Echoes with the attack. Allegretto should stick to Shadow Assault 
and Viola should just use Heal Arrow and possibly Hawk Eye or Sacred Strike. 
The battle against the Death Crow will take a long time, but keep using Heal 
Arrow and recovery items to stay on top. The party will get a Thunder Stir 
once the Death Crow experiences... death.


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 141,080          Recommended Level: 22
 HP: 23,520
 HP: 28,220

This is one hell of a fight. Since we cannot rely on the cheap goodness of 
Viola's Heal Arrow, you will have a very hard time keeping your party's HP in 
check. Polka's Earth Heal does a decent job, and you can use Frederic's Sacred 
Signature as a last resort. Pack your Item Set with Club Clovers, Angel 
Trumpets, and Floral Extracts, because you will need them all.

Dolce has a wide range of attack, most of them being long-range. Her physical 
attack can hit up to five times, and Dead Man's Tale is a long-range musket 
shot capable of dealing over 2300 damage! Burning Spindle hits for around 700 
damage multiple times and Tempest Swirl is her final long-range attack. To 
boot, Captain Dolce can also heal herself with Ruthless!

The two lieutenants are dangerous foes as well. Unlike most escorts, they will 
need several turns to be dealt with. They can heal and use Burst on themselves 
with Rising Power. They can also pack a punch with Splintering Soul and Cruel 
Cutlass, to name a few. Just for the record, the First Lieutenant is the one 
with brown hair and the Second Lieutenant has blonde hair.

Make sure to take out the lieutenants first before they spam Rising Power. 
They are durable, but have Salsa use Grand Slam or Shadow Silhouette and Beat 
can use Rapid Shooter from a distance. Frederic has no choice but to heal or 
attack up close and personal.

Once those two goons are out of the picture, it's time to focus on Dolce. 
Taking her down is a real chore, since she has powerful attacks and is very 
fast. Since Dolce is unlike any other boss for the sole fact that she's a 
human and normal size, she can move around a lot easier. Don't be surprised to 
see Dolce run behind you and start attacking just so you won't be able to 
block. It's friggin' annoying, but there's nothing you can really do.

Have Beat attack from the distance and be the healer, despite having the least 
amount of HP. He can use Rapid Shooter and Fire Blast to help keep Dolce at 
bay. Power Smash also works well if she catches up to him. Frederic can use 
Piu Grave and Coup de Grace against Dolce, though his Special Attacks don't 
seem to be that... good. Salsa should power up anyone close by (probably 
Frederic) with Shadow Silhouette and batter Dolce with Grand Slam. 

It's always important to keep moving in this battle. I know that I have a bad 
habit of clumping everyone together to surround the opponent, but that spells 
bad news when fighting Captain Dolce. Use up turns just to back up or maybe 
stand in the way of the swinging lanterns (since they are your only source of 
light in the entire room).

If Polka is in the party, she can use Nether Wave to attack from afar and heal 
with Earth Heal. It will take a lot of time and a lot of guts, but keep it up. 
This is actually the first time I ever died when playing the game. Defeating 
Captain Dolce and the lieutenants will earn you Pirate's Paper 1, Skull and 
Bones, and a Torn Umbrella.


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 181,050          Recommended Level: 25
 HP: 27,440
 HP: 32,920

This battle is nearly identical to the first battle you had with the trio. 
They all have the same attacks, but naturally, they deal more damage than in 
the first fight. Make sure that your Item Set is stocked up with Snowpuff 
Cookies, Floral Extracts and Angel Trumpets/Goddess Bouquets. As for your 
party, Frederic and Salsa are a must. It's up in the air between Polka and 
Beat for the final spot. Both aren't as helpful as the others.

Make sure to take out the two lieutenants first. They are more powerful than 
before, but still nothing compared to the captain. They all have the same 
attacks that can deal around 1000 damage. They can also resurrect each other, 
so make sure to have your two strongest characters each focus on one of the 
lieutenants.

Afterwards, have everyone focus on Captain Dolce. If Polka is in your party, 
have her stay in the light and use Earth Heal or Orange Glow. If she's absent, 
have Frederic heal on and off between attacking. The light/dark situation 
could be better on the battlefield. There is no set pattern, so you will have 
to find shelter in a random splotches of sunlight. The battle is fairly 
difficult, but just remember: if you did it once, you can surely do it a 
second time. The party will receive a Pocket Watch and Pirate's Paper 2 for 
winning.


------------------------------------------------------------------------------
 BOSS: Fugue
------------------------------------------------------------------------------

 HP: 219,460          Recommended Level: 28

This time, you actually stand a chance against Fugue. His Hit Points may look 
daunting, but this is actually a rather simple fight. If you have enough 
healing items in your Item Set, you can make this battle even easier if you 
turn it into a test of endurance. All you need are some Club Clovers, Floral 
Extracts, and an Angel Trumpet or two.

Fugue only has three attacks aside from his surprisingly slow melee. J'accuse 
is a one-hit attack that travels in a line. Due to the pattern, it can target 
multiple characters. However, the attack itself is fairly weak and only deals 
around 2600 damage. Blood Scent is a multi-hit attack that is also pretty 
weak. Finally, Dark Presence can target you from a distance.

For my party setup, I had Salsa, Frederic, and Beat. Beat concentrated on 
healing the team with Star Cookies and Club Clovers as he kept his distance. 
He can also attack from a distance with his gun if everyone is at tip-top 
shape. Salsa and Frederic should surround Fugue and attack mercilessly; one in 
front and one at his back.

You should have a lot of powerful, close-range Special Attacks. Frederic has 
Piu Grave and Orzel Bialy while Salsa can use Grand Slam/Deadly Orbit. Any of 
your Special Attacks should do, because there is an uneven split of light and 
dark in the arena. Basically, the entire left side of the area is shadowed by 
a large tree. Overall, it comes down to the fact that this is a three-on-one 
battle, so you should really have no problem against Fugue. After the fight, 
you will receive Brisingamen and Torquatus.


------------------------------------------------------------------------------
 BOSS: Root Lurker
------------------------------------------------------------------------------

 HP: 315,790          Recommended Level: 30

The entire dungeon was a giant cake walk, and the same can be said for this 
boss. The Root Lurker may have a ton of HP, but it's a lot easier depleting 
it. The one dangerous thing about this fight is that the Root Lurker has some 
few powerful attacks that you should really watch out for. Bo Peep only deals 
around 2000 damage, but it can inflict Passive on the target. That means you 
cannot counterattack.

Trip to Pain can deal somewhere in the ballpark of 3200 damage, but the attack 
also causes Root Lurker to move across a great distance. A lot of ground is 
covered, so he may use it tactically to reach a party member that's far away. 
Also, that may cause you to move around a lot during this battle. Roar is Root 
Lurker's final attack, which can target all character around him and deals 
around 3000 damage.

Root Lurker can definitely pack a punch, but you still outnumber the beast. 
Have Viola use Heal Arrow every once and a while to keep everyone on track and 
also put those Diamond Clovers to use. She should be the one character that 
stays from afar and acts as a healer. If everyone is healed, Viola can switch 
to using Sacred Strike. If you have the chance, have Viola use a Harmony Chain 
so she can pull off both Special Attacks at once.

The twins should both stalk the Root Lurker and unleash their best Special 
Attacks. Salsa usually does best using Deadly Orbit and March can use Super 
Nova to dish out the most damage. Also try to use Harmony Chains to really 
beat the snot out of the boss. In order to have Salsa use Deadly Orbit, have 
her hide in the Root Lurker's shadow; he is such a large target and the only 
shade is on the outer section of the arena. The party obtains a Crimson Brooch 
and Herebra once they silence the Root Lurker.


------------------------------------------------------------------------------
 BOSS: Captain Dolce, First Lieutenant, Second Lieutenant
------------------------------------------------------------------------------

 HP: 290,530          Recommended Level: 31
 HP: 31,580
 HP: 31,580

You should know what you're doing by now. I mean, this is the third time you 
have fought this girl and her crew. They all have more HP and are stronger, 
but do not introduce any new attacks. Now that you have a large choice of 
party members, this battle should be the easiest of the three. Now that you 
have Viola with you, you probably won't even need to use items. 

Make sure to take out the two lieutenants first. They are more powerful than 
before, but still nothing compared to the captain. They all have the same 
attacks that can deal around 2000 damage. They can also resurrect each other, 
so make sure to have your two strongest characters each focus on one of the 
lieutenants.

Afterwards, have everyone focus on Captain Dolce. My party consisted of Viola, 
Jazz, and Allegretto. Jazz and Allegretto ripped her to shreds with Heat Blade 
and Sky Divider respectively. Viola can spam Heal Arrow to keep everyone 
healthy. Now that you can use Harmony Chains, the battle should end quicker 
than ever. Really, this is starting to get pathetic. Once the battle ends, you 
will receive a Werewolf Choker and a Peace Earring.


------------------------------------------------------------------------------
 BOSS: Rondo
------------------------------------------------------------------------------

 HP: 467,980          Recommended Level: 36

The biggest problem with Rondo is that she is incredibly fast. Sure, her 
attacks are deadly, but she can execute many of them multiple times due to her 
speed and battle and the quickness of her executions. Most of her attacks are 
close-range melee attacks that deal multiple hits. Her physical attack is a 
multi-hit attack that is a pain if you don't block.

Fer De Lance hits twice, the first time for around 1100 damage and the second 
knocking you down as you are hit with around 750 damage. Bombardment can hit 
all targets surrounding Rondo if they are close enough; the attack has a 
decent radius. Hell Eruption is Rondo's most powerful attack and can deal 
close to 3000 damage unblocked overall.

I'm not sure if I'm overleveled or what, but the past few boss battles have 
been incredibly easy. The battle with Rondo is not an exception. Rondo may 
have a load of HP, high ATK, and very quick, but she is no match for three of 
your best fighters. Falsetto hasn't missed a beat since her little panic 
attack and can easily outmatch your trained characters in terms of attacking. 
Have her attack up close with Snow Claw.

If Viola is in your party, you can keep her at a distance while using Heal 
Arrow. Ya know, like every battle. There is plenty of light and the only dark 
areas are on the corners of the arena. Jazz was my final party member (you 
know, to get some much-needed payback) and though underleveled, was able to 
take out big chunks of Rondo's health with Heat Blade.

Even if Viola is not in your party for some strange reason, using the shameful 
tactic of surrounding Rondo and beating the pulp out of her is good enough. I 
did not have Viola the first time I battled Rondo, and I had all three stand 
right next to Rondo and dish out the Special Attacks. That strategy may be 
frowned upon, but it's certainly good enough if you're looking for a win any 
way possible. These three-on-one battles are basically just a test of 
endurance. After the fight, the team earns a Heart Pendant and Death's Head.


------------------------------------------------------------------------------
 BOSS: Count Waltz, Calamity Wilhm
------------------------------------------------------------------------------

 HP: 589,590          Recommended Level: 43
 HP: 77,230

Count Waltz is surprisingly strong, considering he is a whiny purple coat-
wearing punk. He has several high-hitting attacks that you should really watch 
out for. Aure Dominium is one of his weaker and slower attacks. Still, the 
spell can deal around 1900 damage unblocked. Volcano Cuncussio is a rapid fire 
attack that hits many times.

Apocalypse Fall is Count Waltz's most dangerous attack. It is a long-range 
move that can deal around 4500 damage and also shoots out in a straight line, 
possibly hitting more than one target. Make sure to block this, because he can 
target characters afar like Viola, who should spend most of her time healing 
throughout the battle.

Like Captain Dolce, Count Waltz has the annoying tendency to run behind you 
before initiating an attack. In this case, he usually only uses melee attacks, 
but they can hit for around five to six times; each hit dishing out around 
1000 damage. Definitely keep the Flower Extracts and Diamond Clovers close 
while Viola can use Heal Arrow occasionally.

As you can see, Count Waltz is joined by his pet dragon, Calamity Wilhm. He is 
actually fairly strong, but usually resorts to melee attacks. They are slow 
and easily predictable. You should be able to kill Calamity Wilhm in two 
turns. With that said, make it your first priority to eliminate him so all 
three can soon focus on the real threat.

Viola should have learned Night Arrow by now, so now it doesn't really matter 
if you stay in the light or dark. Night Arrow is basically a dark version of 
Heal Arrow, so both can come in handy when you're running away from Count 
Waltz. Always keep Viola at a distance, because you don't want him getting his 
hands on her. She can also attack with her bow or use other Special Attacks to 
hurt him from a distance.

Have your other two characters get up in Count Waltz's face and attack. Jazz 
and Allegretto are probably your two most powerful party members, so they 
should suffice. Jazz has Heat Blade and Geo Blade to dish out the damage, and 
a Harmony Chain involving Allegretto's Starlight Blast and Sun Slash is 
downright dirty. Don't fret if you find yourself healing a lot: Count Waltz is 
a little cheap with his attack methods and you may have to use items or spells 
to keep your HP up. Once you win, you will get a Demon Mask, Jokulsnaut, and 
Vanquisher. 


------------------------------------------------------------------------------
 BOSS: Ogre King, Wicked Shrub
------------------------------------------------------------------------------

 HP: 571,110          Recommended Level: 47
 HP: 590,770

Palette swap much? These guys may resemble the Ogre Champ and Trick or Treat, 
but they are clearly much tougher. Both are very tough foes, and this is the 
first time we've ever been in a battle where we had to tackle two fairly even 
monsters. Usually it was a weakling tagging along, but both of these enemies 
have very high HP. 

Ogre King has basically the same attacks as the Ogre Champ, but he's obviously 
much more powerful than the other. Earth Strike is a simple windup attack that 
will knock the target down on their behind. Guillotine is a powerful three-hit 
move that deals around 800 damage the first two hits, then finishes off with a 
strong blow that can deal over 1700 damage. Big Crush is another powerful move 
that radiates out from the Ogre King's large sword.

Wicked Shrub can use Dander Cloud to spread its poison in a circle, hitting 
anyone in the area. Not only does it deal over 2100 damage, but you will be 
poisoned if you fail to block or counterattack. If you have accessories such 
as Recovery Gloves equipped to your party, it kinda negates the effect. 
Mushroom Brawl will cause many mushrooms to fall onto the party. It has a nice 
range and is powerful.

There isn't a lot of light in the room, so keep Viola in the center of the 
room at all times. If she stays next to the guardian, she should be fine. Then 
again, you can just stay in the shade and use Night Arrow instead. It's 
probably a good idea to take out Wicked Shrub first so he doesn't poison the 
entire party, but don't have all three members attack him. Have two attack 
Wicked Shrub while the other focuses on Ogre King. If you leave all three to 
fight one monster and leave the other by himself, you'll probably end up 
turning your backs to him and exposing yourself.

Viola should attack Wicked Shrub up close (it's hard to run from these bosses) 
and use Heal Arrow or Night Arrow sporadically. The second character, whomever 
that may be, can help Viola attack him as well. The third and final party 
member can keep Ogre King distracted. If you're like me and had plenty of HP-
restoring accessories on your party, healing shouldn't be that big of a 
priority.

Once the Wicked Shrub bites the dust, have all three characters focus on the 
Ogre King. You know what to do here: build up Echoes and unleash your three-
chain Harmony Chains to finish this guy in no time. Once the Ogre King and 
Wicked Shrub are dead, you will win Tyr's Left Arm, Eye of Horus, and 
Thiassi's Bone. Good deal if you ask me.


------------------------------------------------------------------------------
 BOSS: Herculean Boar
------------------------------------------------------------------------------

 HP: 911,310          Recommended Level: 54

The Herculean Boar certainly has the most HP out of any enemy we have seen 
before, so this battle might take longer than expected. The good news is that 
it's just him, so all three of your party members can focus on the Herculean 
Boar and no one else. He has all of the same attacks as the Forest Boar waaaay 
back at the beginning of the game, but they are still very dangerous. 

Winning Hit is a multi-hit attack that has short reach and can only target a 
character directly in front of the Herculean Boar. Each hit deals around 1000 
damage and has high knockdown. Rumble creates a circular shockwave around the 
Herculean Boar, so try not to have everyone surround him. Breakthrough is an 
annoying attack where the Herculean Boar will charge at someone from afar. The 
attack wastes a lot of time, but deals around 4700 damage. Plus, he uses the 
attack for a quick getaway since it covers a lot of ground.

Overall, this is a simple battle. You've basically fought this enemy, so you 
should know how to protect or evade all of its attacks. The only shadows in 
the entire arena are on the perimeter, so head to the edge if you want to use 
some Dark Special Attacks. Otherwise, target the Herculean Boar wherever and 
have your two strongest party members whittle its HP away. Viola, like always, 
can be used as a healer. The party receives a Lech Armor for defeating the 
Herculean Boar.


------------------------------------------------------------------------------
 BOSS: Hidden One
------------------------------------------------------------------------------

 HP: 742,910          Recommended Level: 57

Hidden One has much lower HP than the Herculean Boar, but he backs it up with 
high DEF. Still, it's not like this boss battle is hard or anything. Heh. Red 
Swirl is a multi-hit attack that really isn't that much of a threat. It hits 
around four times, but each hit only deals around 800 damage. Furrow is 
another attack that can hit numerous times, and it's just as bad as Red Swirl.

Violet Death is a pretty annoying attack. It only deals a grand total of 2000 
damage or so, but the attack is fast and Hidden One can use it twice during 
one turn. As an added bonus, the attack travels in an arc and can hit all 
three characters if they're cluttered together. All you need to do is spread 
your party out or continuously block.

You probably won't have to use Heal Arrow or Night Arrow once in this fight. 
As for me, all three characters had accessories equipped that restored HP at 
the start of each turn, so every turn they would heal for around 3000 HP. I'm 
telling ya, these Recovery Gloves are awesome. Use your Special Attacks and 
some Harmony Chains to put this guy out of his misery. It took me about two 
minutes to win this boss battle. Once you defeat Hidden One, you will be 
rewarded with Tyr's Right Arm.


------------------------------------------------------------------------------
 BOSS: Unrest, Fire Antique x2
------------------------------------------------------------------------------

 HP: 764,250          Recommended Level: 60
 HP: 57,580

Here we are with another boss battle that's identical to one earlier in the 
game. Just like the past two battles in this dungeon, the fight against Unrest 
is not too difficult. However, take note of the two Fire Antiques; they are 
stronger than the ones fought earlier in the game. Just like the Death Crow, 
Unrest has an attack called Intake. Curdle is a long-range attack that can 
target multiple characters. The attack itself deals a little over 3000 damage 
to the intended target.

Like the Death Crow, Unrest can attack a character behind it, which is a real 
pain. The main problem with Unrest is that he is hard to target up close. 
Since the beast is floating in the air, the only part of the body you can hit 
are its feet (which aren't very big).

Make sure to take out the two Fire Antiques at the start of the battle. They 
are stronger than the Fire Antiques you fought earlier in the game, but still 
relatively weak. You should probably be able to take each one out in a turn. 
Unrest can revive them using Call of the Guardee, but sacrifice two turns to 
get rid of them again.

Once the two enemies are out of the way, you can focus on Unrest. He usually 
stays in the center of the arena, since the only shadows are on the area's 
perimeter. Unrest's shadow isn't really big either, so you may have to focus 
on using Light Special Attacks. Viola can occasionally heal the group, but 
like the previous two boss battles, you may not have to. You are rewarded with 
a Tyrant Slayer after the boss fight.


------------------------------------------------------------------------------
 BOSS: White Jewel
------------------------------------------------------------------------------

 HP: 902,280          Recommended Level: 62

Remember this guy? White Jewel looks exactly like the Baby Dragon from Agogo 
Forest, but this monster has ice-based attacks. White Heaven causes icy spires 
to appear all around White Jewel, dealing around 4400 damage unblocked. When 
White Jewel uses Icy Breath, he will breath out a chilly blast in an arc.

Knockdown is White Jewel's final attack (aside from his physical attacks) that 
can hit one character multiple times. Like the name implies, the attack has a 
high chance of knockdown. At least White Jewel's attacks are fairly slow and 
easy to counter, because it's been a while since we fought Baby Dragon and you 
might not remember how to evade them.

Like the Herculean Boar, White Dragon has high HP and low DEF. If you're at 
the recommended level, some of your party members can deal close to 100,000 
damage in one turn. Have your entire party crowd around him and use your most 
powerful attacks. Like always, my party consisted of Allegretto, Viola, and 
Jazz. Link together some Harmony Chains to get rid of this boss in a very 
quick fashion. After you win, you'll receive an Alvis Hoop.


------------------------------------------------------------------------------
 BOSS: Ruined Body
------------------------------------------------------------------------------

 HP: 1,178,780          Recommended Level: 64

Yep, that HP count is correct. Ruined Body has a buttload of HP; lucky for us, 
his DEF is less than stellar. He is a giant target and has some very deadly 
attacks. Even his physical attacks can range from 2000 to 4000 for each hit! 
Blood Sink is one attack that you really need to block; it not only deals up 
to 6300 damage, but also lowers the stats of the characters hit!

When Ruined Body uses Purgatory, he breathes out a fiery wave that travels in 
a semi-circle. Anyone hit can take around 4500 damage. Mortal Cleave is a 
three-hit attack that is VERY powerful; you can take around 8000-9000 damage 
at the end of the attack. Make sure to use Spade Clovers/Diamond Clovers or 
Viola's Heal Arrow to keep the party in good shape.

Since Ruined Body is such a big target, his shadow covers a lot of ground. 
There is also some darkness at the north end of the arena, so there is plenty 
of room to lurk in if you wish to use Dark Special Attacks. Viola probably has 
the lowest DEF and HP, so she should probably stay outside the line of fire. 
Use her long-range Special Attacks and heal every once and a while.

You may be accustomed to using Special Attacks after every turn, but it's very 
important to save your Echoes to build up Harmony Chains. Linking together 
three Special Attacks can deal insane amounts of damage in one turn, which 
makes depleting the boss's HP a cakewalk.

To be blunt, this boss battle is actually very simple. Ruined Body is really 
slow and though strong, has many predictable attacks. He uses Blood Sink the 
most frequent, so definitely watch out for the attack and the aftereffects. 
Allegretto and Jazz should each take one side of Ruined Body and constantly 
attack. Their Special Attacks, when used in a Harmony Chain, is very 
effective. Keep slicing n' dicing with your two powerhouses and have Viola 
keep the party at high HP, and this battle should be over in no time. When you 
win, you'll receive a Hero's Crest and Velmungdd's Lust.


------------------------------------------------------------------------------
 BOSS: Frederic Francois Chopin
------------------------------------------------------------------------------

 HP: 1,493,120          Recommended Level: 86

Technically, I recommended that you went to the Mysterious Unison before you 
came here, so you should be at a ridiculously high level. If not, then you'll 
probably be around level 65. Either way, Frederic is a really powerful fighter 
(at least when he's not on our side). Frederic also has some new tricks up his 
sleeve that you need to watch out for.

Applaudissement Sonique is basically a giant meteor storm that slams down on 
anyone near Frederic. Pala is a weak attack that inflicts Burst on anyone that 
is hit. Whether that's a good or bad thing is primarily up to your fighting 
standards. A familiar move, Orzel Bialy is one of Frederic's signature spells.

There is very little shade in this strange arena; the moving clouds overhead 
provide the only shade and aren't that reliable. If you wish to use Dark 
Special Attacks, move with the clouds and use your Special Attacks when the 
time is right.

Don't take Frederic lightly, because his stats are more impressive than Ruined 
Body. Use your Heart Cloves or Spade Clovers when needed and also have Viola 
use Heal Arrow. Bombard him with Harmony Chains non-stop. If you went to the 
Mysterious Unison beforehand, then you should have absolutely no trouble 
fighting Frederic.


------------------------------------------------------------------------------
 BOSS: Deep Lurker
------------------------------------------------------------------------------

 HP: 912,840          Recommended Level: 69

When you look at the Deep Lurker's stats, they aren't all that impressive. His 
ATK and DEF can be compared to the bosses we fought in the Double Reed Tower 
of Sand, and we all know how easy those guys were. However, there can be some 
minor problems when facing the Deep Lurker -- mainly your new Party Level. You 
also have to watch out for his attacks as well.

Nasty Roar is an attack that surrounds the Deep Lurker, hitting anyone in the 
vicinity. Fatal Bite is a little self-explanatory: Deep Lurker reaches out and 
gnaws on the target for a multi-hit attack. His long-range attack is Voyage to 
Pain, which sounds just like the Root Lurker's signature attack. When used, 
Deep Lurker will charge right through an enemy, covering a lot of ground at 
the same time.

It basically comes down to this: if you are used to using the Moving Commands 
obtained from Party Level 6, then you should be fine. If not, then you could 
have some problems. Since building Echoes is so much easier in the new Party 
Level, you can unleash Harmony Chains nearly every turn.

Just remember that when you use a Harmony Chain, the buttons may switch during 
the chain. Just keep your eye on the button commands. A full Harmony Chain can 
deal over 300,000 damage to the Deep Lurker, so this one should end quickly. 
You will win a Soul Shard after the fight.


------------------------------------------------------------------------------
 BOSS: Rondo
------------------------------------------------------------------------------

 HP: 3,220,090          Recommended Level: 83

The new-and-improved Rondo (with a much better hair color) is by far the most 
powerful foe you have encountered in the game so far. She has a disgusting 
amount of HP, ATK through the roof, very quick, and has some really nasty 
attacks. Rondo has all of the same attacks, but they are much more powerful; 
some dealing almost 20,000 points of damage! For the first time in a while, I 
strongly suggest using both Viola's Heal Arrow and items from your Item Set.

Bombardment is a multi-hit attack with the final hit dealing around 12,000 
damage. Hell Eruption is a very fast attack and can be used twice in one turn. 
However, it is slow and can easily be dodged. Rondo can also use Grand Venom 
to poison one party member (the initial attack deals no damage). Fer De Lance 
hits twice; both dealing around 7000 damage.

For the first time in a long time, you may struggle during this fight. Rondo 
is very quick and all of her attacks are disgustingly powerful. If you are 
using Jazz and have Skofnung equipped (which gives him Burst), you will 
probably have to heal him every turn if he's in the front line. Viola should 
never attack; only when used in a Harmony Chain, because you will need to have 
her heal nearly every turn. Otherwise, keep Viola in the light at the center 
of the room and attack with arrows from a distance.

Have your two other party members (Allegretto and Jazz for me) attack her up 
close and use massive Harmony Chains to deal around 400,000 damage each time. 
It is hard to develop a surefire strategy against Rondo other than have two 
attack while one heals. It's up to you to use the right healing items at the 
right time along with doing your best to guard her attacks. It can become very 
frantic with Rondo's attacks combined with the Moving Command, but you'll fail 
miserably if you cannot guard. Keep at it, and you'll eventually deplete all 
of Rondo's HP. You will get a Soul Shard afterwards.


------------------------------------------------------------------------------
 BOSS: Annihilator
------------------------------------------------------------------------------

 HP: 4,958,710          Recommended Level: 86

And by popular demand, I'll list levels and equipment for my party here.

   Viola (Level 86)         Jazz (Level 86)          Allegretto (Level 86)
   HP: 59,031               HP: 70,698               HP: 60,712
   ATK: 614                 ATK: 665                 ATK: 686
   DEF: 418                 DEF: 523                 DEF: 502
   Titania's Bow            Bezwell's Sword          Sheol Sword
   Peacock Dress            Dragon Armor             Achilles's Armor
   Cupid's Head             Recovery Gloves          Power Ring
   Recovery Gloves          Athena's Shield          Recovery Gloves

Well, this is it! Annihilator is the strongest enemy in the entire game, so 
you should use nearly every item in your Item Set and all of your best Special 
Attacks to keep yourself above water. As you can see, Annihilator is basically 
a green Ruined Body, so you can expect heavy hitting, slow attacks. Hopefully 
you packed your Item Set with extra Spade Clovers and Floral Extracts, because 
you will certainly need them more than Heal Arrow (more on that later).

Crop Top is brutal; the first two hits deal around 5000-8000 damage and the 
final one takes out nearly 13,000 of your HP. Annihilator also uses Blood Sink 
very frequently in this fight, but it deals more than the Ruined Body's 
version (around 16,000).

Scorcher travels in an arc and can deal up to 11,000 damage. It usually hits 
two characters if they are surrounding Annihilator. Heck, even watch out for 
Annihilator's physical attacks, which can deal up to 10,000 big ones! I can't 
stress enough how important it is to guard in this boss fight. Also take note 
that Annihilator can use Reclaim to heal himself for nearly 100,000 HP! He 
usually uses this as an act of desperation when he's nearing death, and he'll 
begin to use it EVERY TURN!

I have some good news and bad news. The bad news is that nearly the ENTIRE 
playing field is covered in darkness; the only spots are tiny lanterns on the 
edges of the arena. The good news is that I saved a bunch of money-- yeah, 
there is no good news. Keep Viola in these small pockets of light so she can 
use Heal Arrow. If Annihilator starts to chase her, have her run to another 
patch of light nearby.

The best plan of action is to surround the big guy and unleash Harmony Chains 
over and over. The best part is that pulling off a five-chain Harmony Chain 
will give you enough Echoes to pull one off the next turn. It's like a 
never-ending chain of well... Harmony Chains! Keep bombarding Annihilator
with them and take some time to heal if Viola can't keep up with healing. 
Spade Clovers are a real life saver in this fight.

This is a very long and difficult boss battle. The Annihilator won't go down 
easily and it'll certainly take a lot of time and effort to take him down. 
Don't ever take your eye off the party's HP and pay attention to the Moving 
Command in this extra-hectic battle. When Annihilator starts using Reclaim 
every turn, bring Viola into the mix and have all three gang up on him. You 
will manage to earn the final Soul Shard after winning this doozy of a fight.

______________________________________________________________________________

 13] THANKS/CREDITS                                                     [1300]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 Bradygames Official Guide: For enemy info and character bios.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
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This document is copyright (c) DomZ Ninja 2008. 

This document was originally written for www.gamefaqs.com, however other sites
may use this guide, but only with my permission. Do not edit or alter this
document in any way. Do not steal anything from this document either. That is
plagiarism, and it's against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please check out my other ones! :]

 http://www.gamefaqs.com/features/recognition/52173.html

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                                                               END OF DOCUMENT