___ ___ ____ ___ __ _____ ________ _______ _______ | \ / | .' __ `. | \ | | ,' ___ `.|__ __|| ____| | __ \ | \_/ | / / \ \ | `.| || (___`-' | | | |____ | |__) | | || | | || | `.___ `. | | | ____| | / | |\ /| | \ \__/ / | |`. |,-.___) | | | | |____ | |`. \ |__| \_/ |__| `.____,' |__| \___|'._,-._,' |__| |_______| |__| \__\ .-. \ ) ,--. .-. .-' | / / ,-.___ ( `. | ) ,' ,-. | / /.-. ( __,'__,--. \ \/ \ | (_,' \ / // ) | |_ / __,-',---._ \ |\ \ \___,-._) / // | _ | _,'| (_ / ,--.__) | |`._/ \ \ ,---._/ // /| |( \ ||___ \_ \| (__ | | (_/ / ,--. // / | |/ / | ___) \ \\_ `. | | \ \__/ /(__\ \ / /,' ( `._/ / `. | ,' \ `._ / \/ `.__,'-._,' / \__,' \/ |,-.__,' B A T T L E F O R S U B U R B I A ============================================================================== MONSTER MADNESS: BATTLE FOR SUBURBIA FAQ/Walkthrough Copyright (c)2008-2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 01/20/09 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.1] Suburban Nightmare........................ [0310] 3.11] Zack's House....................... [0311] 3.12] Streets of Suburbia................ [0312] 3.13] A Walk in the Park................. [0313] 3.14] Downtown Invasion.................. [0314] 3.15] Bob's Junkyard..................... [0315] 3.2] The Shopping Maul......................... [0320] 3.21] Parking Lot Go Boom................ [0321] 3.22] Shopping Day....................... [0322] 3.23] Maul Field Tour.................... [0323] 3.3] High School Hell.......................... [0330] 3.31] Track & Field...................... [0331] 3.32] Inside Hell School................. [0332] 3.33] School's Out....................... [0333] 3.4] Cemetery Scary............................ [0340] 3.41] Cemetery Trek...................... [0341] 3.42] Sewers & Swamps.................... [0342] 3.43] Ancient Catacombs.................. [0343] 3.5] Castle of Evil............................ [0350] 3.51] Road to the Castle................. [0351] 3.52] Dungeons of Darkness............... [0352] 3.53] Rooftop Rumble..................... [0353] 3.54] Showdown........................... [0354] 4] - Weapons.......................................... [0400] 4.1] Weapons................................... [0410] 4.2] Melee Weapons............................. [0420] 5] - Achievements..................................... [0500] 6] - Bestiary......................................... [0600] 6.1] Enemies................................... [0610] 6.2] Bosses.................................... [0620] 7] - Thanks/Credits................................... [0700] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #27 ------------------- Version 1.0 (03/08/08) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Assign/Select Weapons | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Dodge (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Turn, Jump (Click) | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | Access Bestiary | |-----------------------------|----------------------------------------------| | X Button | Reload, Interact, Enter Vehicle | |-----------------------------|----------------------------------------------| | Y Button | Change Camera, Exit Vehicle | |-----------------------------|----------------------------------------------| | A Button | Select Next Weapon | |-----------------------------|----------------------------------------------| | B Button | Select Previous Weapon | |-----------------------------|----------------------------------------------| | Right Trigger | Use Weapon | |-----------------------------|----------------------------------------------| | Left Trigger | Use Secondary Weapon | |-----------------------------|----------------------------------------------| | Right Bumper | Select Next Weapon | |-----------------------------|----------------------------------------------| | Left Bumper | Select Next Secondary Weapon | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on the Thriller difficulty. ============================================================================== 3.1] SUBURBAN NIGHTMARE [0310] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.11] ZACK'S HOUSE [0311] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The game starts off with a comic book-like cinema. Zack is a quirky teen that has some strong feelings for his friend Carrie. After a humorous conversation in Zack's empty house, he is visited by his pal Andy. Carrie is about to leave until the popular Jennifer appears looking for her biology report. Zack gets yet another knock on the door, but this time it happens to be some unwanted company... The Zombies will be slamming on the front door, but luckily they cannot enter just yet. There is a small bar on the bottom of the screen, so you will have to find a weapon before the bar fills up. Once it does, the Zombies will smash into the house. You don't have much time to get used to the controls, but scrounge through the rooms to find a weapon to use. There are plenty of items you can use to pick up and throw (pick up with X, then throw with the Right Trigger), but head to the kitchen and pick up the steak knives on the island. Wait for the Zombies to burst in and get ready for a hellish fight. Zombies will come barging into the house, and they can also appear through the walls and out of the ground. They are the weakest enemies in the game, but it is easy to get overwhelmed if you are stuck in a small area. Use the axe that's found in the backyard and any other objects around the house to attack them. There are some special weapons you can activate with X. Enter the tool room and activate the buzzsaw on the ground to have it spin around, slicing up anything in its way (though it can't hurt you). You can also activate the lawn mower in the backyard and the fireplace in the living room. You will have to stand your ground for a few minutes while fighting the Zombies. There are an unlimited amount of them, so keep slicing and dicing. You can pick up the glowing, colored Monster Tokens from enemies and cash them in later for health and upgrades, so do your best in collecting as many as possible. After killing enough Zombies, The Chief will appear out of the backyard. This undead shaman has a powerful tomahawk that he can use as a boomerang. Small groups of Zombies will also appear to deal with you. Continue to use the various tools and traps in the house to deal with the enemies, such as the buzzsaw and the lawn mower. The Chief isn't really that tough, but it is recommended that you keep your distance to avoid his nasty hatchet. Once The Chief is done for, the level will end. You will get to see your progress on the level and continue on. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.12] STREETS OF SUBURBIA [0312] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The four realize that the entire town is overrun by monsters. After Zack exclaims that Zombies have eaten his neighbors (yes!!), the group suggests to head to the police station. You are thrown into the desolate streets of Suburbia, where there are plenty of weapons and ammo to find (as well as Zombies). Head down the streets and use your melee weapons to defeat the Zombies that appear. Remember to collect the Monster Tokens they drop when defeated. You also have a Nailgun in your possession, so you can use the Right Bumper to toggle between it and your melee weapon. You will find a Soda Machine on the side of the road. For a handful of Monster Tokens, you can get an HP-replenishing soda. It's probably a good idea to buy one, because health is very scarce in this game. Also explore the yards and the porches along the way for weapon parts and items. Proceed down the street until you reach a car pileup. Head to the right instead towards an open area. A large group of Zombies will appear, and you are given the task of killing them all. Watch out for the electrical wire on the side of the road and use your basic tactics to wipe out the Zombie horde. One is glowing gold, which means it will drop more Monster Tokens when defeated. Once the Zombies are eliminated, Larry Tools will appear in his massive truck. You can use him to buy weapons, items, and replenish health. If you have been collecting weapon parts along the way, then you should have enough for a Nailgun. If not, no biggie. Continue through the yard where Larry crashed through. If you climb up the slide and onto the overturned car, you can reach the roof of the house next to you. From here, you can probably access other rooftops, where you can find loads of weapon parts. The jumping in this game sucks, but it's good enough to get around. Pass by the Salvation Coffin, which you can use to resurrect a friend in exchange for Monster Tokens. It's also used as a restart point if you happen to die in your journey. Walk past the Salvation Coffin and into the street for a checkpoint. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 38 A cutscene will start showing Zack getting trapped in a large area. Monster Fest! A Monster Fest is a challenge where you will have to survive in a closed area featuring many, many monsters. All you have to do is stand your ground and fend off the Zombie menaces. You will have to face 38 monsters here, so use your weapons and objects to survive. After defeating around ten Zombies, a new monster will appear: Explosive Zombies. These guys will not only toss dynamite at you, but they can activate the bombs attached to their bodies and perform a kamikaze dash. Use your Nailgun, Bombs, Molotov Cocktails, or any other long-range weapon to deal with them. Remember that their corpses will still explode if their bombs were activated, so keep your distance at all times. An easy way to stay alive is to jump on the black van in the center of the arena and toss Bombs and Molotov Cocktails on the enemies below. If the Explosive Zombies throw up their dynamite, then chuck it right back down at them. This Monster Fest is pretty tough, but there is a Soda Machine pretty much straight ahead from where you started, past the large car pileup. ------------------------------------------------------------------------------ Once the Monster Fest ends, search for weapon parts and refill your health and follow the arrow to your next destination. You will come across an Ammo Machine, which looks just like a Soda Machine but is camouflage. If you wish to stock up on ammo, then pay up. If not, continue past it onto the bridge for a checkpoint. Drop down once the bridge abruptly ends to find some cute little... Zombie Dogs?! They are quick, but relatively weak. Go under the bridge while eliminating Zombies and Zombie Dogs to reach a Soda Machine and another open area. Yes, and another new enemy for you to deal with. Yipee. You will be pitted against the Fat Zombie and some regular enemies. This guy is very tough and also surprisingly fast. He can not only punch you up close, but the Fat Zombie will perform a mad dash when afar. Make sure to dodge (click the Left Analog Stick while moving either left or right) his nasty ramming attack. The Fat Zombie will also jump in the air in an attempt to flatten you under his flab. A quick dodge will do the trick. However, you will be stunned if you are too close to the shockwave. To recover, wiggle the Right Analog Stick back and forth. The Fat Zombie's last attack is basically cuttin' the cheese. He will fart and release a cloud of toxic gas in the vicinity. Make sure to use long-range weapons, whether it be the Nailgun or even the Shotgun. If you never had a chance to buy the upgraded version or any at all, then you will have a much tougher time. Use any and all objects around the area to toss at him and use up your Bombs and Molotov Cocktails. You can also use the dynamite thrown by the Explosive Zombies at the Fat Zombie. One last word: ignore all enemies other than the big guy. He will actually do your work for you since his ram and jump attacks will damage the Zombies. Once the Fat Zombie is finally defeated, he will drop a key. Take out any stragglers and walk down the street. Use the trampolines to reach the rooftops where extra weapon parts lie. Once you reach the gate to the park, it will open up, letting you enter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.13] A WALK IN THE PARK [0313] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At least the scenery is nice. Collect the items and weapon parts scattered in the grass, then cross over the wooden bridge. Deal with the Zombies here until some spiders appear. Spiders are quick and deadly, but can usually be taken down in one hit. Their web spit can slow you down, so avoid the projectile. Make your way down the path until you reach another bridge, where some Fire Imps will bring your progress to a halt. At least the scenery is nice. Collect the items and weapon parts scattered in the grass, then cross over the wooden bridge. Deal with the Zombies here until some spiders appear. Spiders are quick and deadly, but can usually be taken down in one hit. Their web spit can slow you down, so avoid the projectile. Make your way down the path until you reach another bridge, where some Fire Imps will bring your progress to a halt. Fire Imps are annoying as hell, since they actually AVOID your attacks instead of running straight into your face like certain enemies in this game. They spend the entire time cartwheeling around the arena, tossing fireballs at you. The fireballs will obviously catch you on fire, sapping away at your health for an extended period of time. The only way to deal with them are with long- range weapons, so stick to the Nailgun or Shotgun. Head for the parking lot to find Larry's truck. However, he won't speak with you until you eliminate the hordes of monsters. Defeat all of the Zombies and Explosive Zombies, then collect the weapon parts and talk to Larry for a checkpoint. He will give you the playground gate key. Stock up on ammo, soda, and buy any new weapons (definitely the Shotgun if you haven't already). Walk past Larry's car to reach a picnic area. Explore the gazebos and pick up the items, then head past the Salvation Coffin towards the tennis and basketball courts. There are many weapon parts and items here, but you will have to deal with Zombies, Explosive Zombies, Fire Imps, Zombie Dogs, and spiders if you enter one of the courts. If you're low on health, then avoid the courts altogether. If you want a new melee weapon, you can find a tennis racket in the tennis court, and I personally find it to be better than the mailbox. Walk past the basketball to reach the enclosed playground. With Larry's key, you will be able to get right in. However, Evil Clowns are here to spoil the fun. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 21 21 monsters in a playground? That doesn't sound so bad. Evil Clowns have a few attacks aside from their basic melee attack. They can use the flower on their suit to shoot a stream of acid. Their most annoying attack is their bubble shot. They will shoot out several pink bubbles which home in onto your location. You'll have to shoot to destroy them, so running away is not an option here. This Monster Fest is actually really tough, since Evil Clowns are durable and annoying. You will have to deal with Evil Clowns, Zombies, Zombie Dogs, and spiders. Spider webs plus really anything equals a deadly combination, so take out the spiders first. Also eliminate the Zombie Dogs, since they only take one hit to be defeated. Use your charged melee attacks on the Evil Clowns to defeat them quickly and use Molotov Cocktails on groups of foes. It's actually pretty tough, and it even took me around four tries to win. ------------------------------------------------------------------------------ The back exit of the playground will open up and you will reach a new path and a checkpoint. Stock up on ammo and health, then walk down the dirt trail. Take out the Zombies and Evil Clowns and follow the arrow towards a circular area. Defeat the pair of Fire Imps that appear, then continue on to meet up with a very angry Big Foot. Boy, this beast is tough. The lucky part is that you have a lot of room to run away from this guy. Big Foot will occasionally throw rocks at you, so they aren't too hard to dodge. He also has an attack similar to the Fat Zombie where he will jump in the air and come slamming down. If you avoid his massive feet, that's great. However, you may get stunned if too close to the impact. Simply jump as he lands to avoid getting stunned. The best way to tackle this monster is shooting him with your Nailgun or Shotgun while taking cover behind the trees. Implement a hit-and-run technique to win. If you hide in the wooded central area, Big Foot will have a hard time tracking you down. Defeat a second one to clear the area. If you continue on, a pack of Zombies will rise from the ground. Either deal with them or run away, it's your choice. When you reach a wooden bridge, two more Big Foots (or is it Big Feet?) will come stomping down from the skies. Lure them back to the wooded area and defeat them both. Concentrate on one and keep pelting it with your Nailgun, then take out the other. Once you make it past the bridge, a Fat Zombie will also drop from the skies. Geez, are we ever gonna get a break?! If you are low on health, I recommend sprinting past the enemies and down the road to a checkpoint, where you can refill your health and ammo. From there, return to the enemies and defeat them all. Another pair of Big Foots are waiting past the checkpoint, so use your regular strategies to defeat them both. Move down the road to reach the beach, where you are greeted by Fire Imps and Evil Clowns. You can use the chairs and beach balls here to knock them around. When the coast is finally clear, head out onto the dock and enter the swan boat by pressing X. Once in the swan boat, move with the Left Analog Stick and fire with the Left and Right Trigger. However, your nice drive is rudely interrupted by a fleet of Undead Pirates. This battle actually isn't that hard. You will have to defeat 12 Undead Pirate ships to cross the lake unscathed. Simply circle around the ship to avoid their cannonball fire and use a one-two punch to sink their ship (press the Left Trigger, then follow up by quickly hitting the Right Trigger to send out two missiles at nearly the same time). Make sure to keep moving to avoid getting cornered by the ships. The little swan icon on the bottom of the screen will show your health. Follow the arrow after the ship battle to reach another dock. Exit the swan boat with Y and get ready to deal with more Explosive Zombies. Enter through the gates and walk to the left to find a Soda Machine, Salvation Coffin, and Larry's truck. Stock up on anything you need and head to the central square. You can use the geysers to reach hard-to-get weapon parts, like the ones up in the trees. If you try and leave the park, you will get stopped by a rather old (and green) lady. ------------------------------------------------------------------------------ BOSS: Granny ------------------------------------------------------------------------------ Despite her age, Granny is one tough customer. She has many different attacks and enlists helpers such as cats and Zombies. Her most common attack is a simple throw of a cat. She will toss a cat at you, and it'll be attacking you similar to that of a Zombie Dog. Cats will get on top of your head and repeatedly scratch your face, sending you into a crazed frenzy. In order to get the cat off of you, repeatedly press X. Use your Shotgun to deal with the frisky felines. Granny will also shoot out toxic goo to stun you. If hit, repeatedly wiggle the Right Analog Stick to recover. It's fairly easy to dodge, so if you see a massive phlegm ball, then hit the bricks. If you get stunned, Granny will usually capitalize with her next attack. She will run up and grab you. When this happens, Granny will begin draining your health with her old, nasty kisses. Furiously press X to escape her clammy grasp. When you hear Granny say something along the lines of "eat your vegetables!", then get ready to dodge her next incoming attack. She will throw various produce items in many directions, so make sure to dodge them. Sometimes Granny will throw health-replenishing items at you. If so, search the ground and grab it to refill your health. Thanks Granny! Granny's final attack is very uncommon and is usually used when you deplete about half of her health. She will summon a group of cats and spin them around her body like a shield. You can slowly eliminate the cats to reach Granny, but tossing a Bomb or Molotov Cocktail in the middle is easier, since she doesn't move during this attack. The battle is very hectic with the constant cat throwing and Zombies walking around. I'm not sure how they factor into this fight, but you can use the four geysers to boost in the air. Maybe a good way to dodge attacks or get to the opposite side of the arena? The enemies can also take a ride on the fountains, but they get hurt upon landing. The boss battle is fairly easy, since you should have plenty of ammo. Spam the Shotgun on the lesser foes and use the Nailgun on Granny from afar. It may take a while with the constant nagging by her lackeys, but this boss battle isn't really that hard at all. ------------------------------------------------------------------------------ Collect the Monster Tokens and the key after defeating Granny, then get the hell out of this damned park! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.14] DOWNTOWN INVASION [0314] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are thrown out on a street, so the journey is pretty straightforward. Proceed down the main street, creaming any Zombies you see. Follow the arrow by taking a left at the intersection and defeating the Zombies here. Conserve your ammo and use the large amount of tires here to get the job done. Continue down the road and eliminate any Zombie and Fire Imp in your way. It's really straightforward, so just walk down the road and kill anything in sight. Make sure to go down the alleys to find weapon parts. Follow the arrow to reach the police station, which is blocked by a large amount of police cars. You'll be instructed to take the highway instead, so turn around and hug the right side to find the highway. Right in front of the highway is a Soda Machine and Ammo Machine, so stock up and head out on the ramp. Make your way up the ramp while defeating lowly Zombies. A Fat Zombie waits at the top, so keep your distance and pelt him with Nailgun and Shotgun ammo. The road is narrow, so getting around the enemy can be challenging. After his defeat, continue down the ramp to find some Undead Bikers on the main highway. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 20 Yeah, this is definitely the toughest Monster Fest yet. You have Zombies, Evil Clowns, and Undead Bikers. Undead Bikers are incredibly fast and use their annoying motorcycles to run you over. They move around like drugged up monkeys, so getting a clean hit can be tough. Use your Shotgun and try to get rid of the lesser enemies first while avoiding the Undead Bikers. They don't have a long-range attack, so all you have to do is avoid them and their motorcycles. Another great strategy is to just spam Molotov Cocktails like hell. It'll get chaotic, but Undead Bikers are sure to speed through a pool of fire and get burned. It would also help to take out the Evil Clowns and Zombies as well. Keep moving and constantly dodge to keep yourself from getting attacked or run over. Constantly moving and shooting is the key to winning. ------------------------------------------------------------------------------ Larry comes to save the day and also drops a little invention of his. Pick up any weapons or ammo, then test out the buggy he gave you. Hop in the driver's seat and take off. Unfortunately, the controls for this vehicle are god-awful, so you will have to do your best. Move with the Left Analog stick while holding down the Right Trigger to accelerate. To go in reverse, use the Left Trigger instead. Hit both triggers to boost. You will be heckled by Undead Bikers and Zombies, but you can ram right through them. If you're playing with friends, you can use them in the turret and in the passenger seat. Boost over the ramps and speed by all enemies, then take the exit ramp to leave the highway. Stay in the buggy and drive through the downtown area. Follow the arrow and make the turn; you should spot a wooden ramp nearby. Boost up the ramp into the construction area for a checkpoint. Turn to the right to find another ramp next to a Salvation Coffin. Boost off the ramp and through the pile of cinderblocks into an unfinished building. Not only do we meet up with some Werewolves, but we get to do it in a... Monster Fest! Bad news bears. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 38 This Monster Fest normally looks tough, but you have your buggy with you. The Werewolves are tough on their own, but you can use your boost to barrel right through them (along with the other enemies). You'll encounter a few of the Werewolves along with Zombies, Zombie Dogs, Explosive Zombies, and some Evil Clowns. If you are a good driver, then you can stay in the buggy the entire time. Reverse if you back into anything and use your boost to plow through groups of enemies. Pay attention to the car-shaped life bar at the bottom of the screen. You die if the buggy explodes, so ditch it once it's about to blow and continue the beating on foot. Most of the enemies stay outside of the construction building, so head out when there aren't any more enemies inside the building. You have much more room out here to drive around, but watch out for the swinging cranes. Also, the only enemy you should be careful of are the Explosive Zombies. Run them over like normal, but if you hear their bombs go off, simply drive away from them and let their bomb go off by itself. ------------------------------------------------------------------------------ The next portion of this level is tough, simply because it's nothing more than a platformer-based section. You have to retrieve the construction gate key from the top of this building. That means we will have to climb stairs, walk on awnings, and balance on construction beams. Exit the buggy and go inside the building. There is a staircase to the right of the entrance, so climb the stairs. From here, look out at the set of red construction beams making up the base of the building. Jump out onto the ledge on the other side of the stairs and carefully make your way across the network of beams to the opposite side. You will be able to access some more sets of stairs, so defeat the Zombies while ascending the stairs. At the top is another set of beams. Walk onto the sheet metal walkway to reach the beams, then cross the beams. The key is laying on a piece of sheet metal on the opposite side of the building. Carefully cross the construction beams and ignore the Zombies; they'll end up falling off of the beams themselves. Once you reach the key, jump onto the sheet metal and collect it. Fall all the way down to the bottom and unlock the gate. Jump in the buggy and race through the new entrance. From the gate, boost your way over the ramp on the left. Continue driving until you reach a traffic light. When it is red, cars will quickly drive through the intersection. Make sure to only go when the light is green (the cars will stop, because Zombies ALWAYS obey the law). Don't try running a red light, because hitting one of those high-speed cars is instant death. It's easier said than done, but don't die unless you want to restart BEFORE the Monster Fest. After crossing the first light, run through the Zombies and Undead Bikers. You will reach a second traffic light. This one is a lot tougher, because there is such a little gap of time to get across. The easiest way is to be patient. Let the first set of cars get across and wait until you see a white van. The van will start to spin out of control, and it's followed up by a black low- rider complete with bumpin' hydraulics. It's hogging up the street and going mad slow, so boost right in front of it to get across. A checkpoint is right beside the second traffic light, so all is well. Two Fat Zombies lie ahead, and it's impossible to run them over since they are so fat. Defeat them however you wish and continue on to spot some nasty demons. I don't know how Zack knows this, but each demon is based on its own element. Blue demons can fire icy shots that freeze you, red demons can shoot fireballs at you, and yellow demons can create massive earth spires from the ground. You know how I deal with them? Run 'em over. ;) Keep driving down the street until you are stopped by a, a... a rainbow?! I have no words... Anyways, exit the buggy and replenish any lost health or ammo at the machines, then enter the basketball court. You are stopped by a leprechaun, who is dying to play some b-ball after all his time spent in the hood. Yes, he actually said that. I'm as confused as you are. Anyways, you'll see a lot of this annoying guy. This time, you will have to show him your basketball skills. There are eight basketballs in the court, and you must pick up and throw each one into the moving golden ring. The ring will slowly move around the entire court, but it is rather simple. The hard part is that there are endless amounts of Zombies and demons. Frankly, ignore the enemies (since they always come back) and concentrate on scoring hoops. It isn't that difficult, and the rainbow will disappear once the game is complete. Continue past where the rainbow once was and head to the police station. Go past the cars towards the crashed helicopter for a scene. Of course, the cops are Zombies, so no luck there. Instead of finding help, we're gonna kill the cops... in a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 42 You can only kill the Zombie cops, and you'll have to take down 42 of them. Larry Tools gives you a free Monster Amulet, which allows you to turn into a monster. He hands you a Werewolf Tooth, which turns you into a... you guessed it. While in werewolf form, press the Right Trigger for a basic melee attack and the Left Trigger for a nasty lunge attack. The effects will wear off in a short amount of time, but you should be able to kill a good 20-30 of the Zombie cops at this time. It's a little harder when you revert back to your human self. Demons will start to appear, but killing them does not count towards your Monster Fest total. It is probably best if you kill them anyways. A good strategy is to lure the enemies towards the helicopter's spinning blades to dice them up real good. Avoid the blades yourself unless you want to get diced up like a vegetable. You should be able to hold on and kill around 15 more foes after the monster transformation wears off. ------------------------------------------------------------------------------ After the Monster Fest comes to a close, a supped-up garbage truck storms into the station. You will have to use the buggy to escape on the highway. It is really difficult to control the buggy when in a top-down view, but do your best to go up the ramp without getting hit. Once you're on the highway, a second garbage truck appears. Drive around the obstacles and run through the enemies. When the Fat Zombie appears, move around him since you cannot run through his fat arse. Use your boost constantly and try not to get annoyed by the Undead Bikers and Explosive Zombies. When you reach a massive wall of fire, boost over and watch those stupid garbage trucks fall to their doom. Level over! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.15] BOB'S JUNKYARD [0315] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level is relatively small, but there are some areas good for exploring. At the start of the level, use the grills and other objects as stepping stones to reach the tops of the car piles. You can find a lot of weapon parts here. Your destination is to the right of the level entrance. This is where you'll find a series of deadly traps that you must get past. There are four different traps, and they are all used together in a nice, deadly assembly line. The first is the horizontal smasher. Two metal bars will come from the left and right and smash together in the middle. This one is pretty slow. Watch out for the conveyor belts in the front and behind. The one in front usually moves extra fast to lure you towards the deadly smashers and sometimes the belt behind the smasher goes backwards to push you back into the evil device. The second trap is the vertical smasher. A bar from above will quickly smash the ground four times, then stop. Stop, smash four times, stop. Not too hard to get past. The third are the spike grinders. They are at the end of the assembly lines and the belt in front goes extra fast. This one isn't too hard to worry about. The fourth and final trap is the flamethrower. A large pipe sticking out of the side of the belt will occasionally shoot a stream of fire. When the flames stop, jump past. You will have to cross several assembly lines full of traps. You also have to deal with Zombies, Zombie Dogs, and spiders along the way. Defeat the spiders first, because they can slow you down and possibly send you right into a trap. I don't really consider them traps, but there are a few swinging cranes that you must avoid as well. After getting past all of the traps, you will reach a checkpoint. Enter the narrow alley to find a bunch of Zombies and Evil Clowns. Toss a few Molotov Cocktails or Bombs to clear out the ground, then face off against the werewolf that eventually appears behind you. Once the coast is clear, talk to Larry and restock. Enter the open area to the left of Larry's truck to meet the owner of this junkyard. He seems to take a liking to Carrie, but he's upset that she isn't dead. Well, no-one's dying if I have to do anything with it. ------------------------------------------------------------------------------ BOSS: Bob Zombie ------------------------------------------------------------------------------ Yah mon! Bob Zombie is definitely one of the coolest bosses I've ever faced, and the sole reason why is because he's a dead version of Bob Marley. He is very quick on his feet, and he'll constantly jump from one spot to another through the arena (usually on top of cars). Bob relies on magic spells to do business. He will float around the arena and cast various spells when still. His first spell is simple enough: Bob Zombie recruits some enemies to do the work for him. He will summon Zombies, Explosive Zombies, and Zombie Dogs to go after you. He will also use telekinesis to throw random objects at you, such as a car or an explosive barrel. The car can cover a lot of ground and basically kills you in one hit. Dodge it or run to the other end of the area. When he conjures up an explosive barrel, shoot it when it's above his head to deal major damage. Bob Zombie can also create a vacuum of sorts. A tornado of random junk will swirl around him as he unleashes it in your vicinity. Getting hit by anything from this attack will take away around half your health, so try not to get hit by it. His close range attack is nothing more than an exhale, breathy his smoky breath at you. The arena is composed of two circular areas connected by several alleys. When Bob Zombie uses his junk tornado attack or his car attack, then run through the alley to the other side where you are virtually unharmed. Bob will fly through either area, so he can cover a lot of ground in a short time. Still, do your best to not stay in one place too long, or you may get hit in the face with a minivan. The best way to attack Bob is when he is about to conjure a magic spell. Shoot him with your Shotgun or Rocket Launcher. However, this will be very difficult if there are many enemies around, for your aiming reticule will be focused on a baddie instead of the boss. As a result, make sure to clear most of the enemies out of the way when trying to attack him. You can try and use the Shotgun up close by jumping. If you're lucky, you can stop one of his spells midway. The fight with Bob Zombie is pretty difficult, but you need to stay durable and keep on your toes. ------------------------------------------------------------------------------ Not only does the level end upon defeating Bob Zombie, but the first chapter also comes to a close. Yay! ============================================================================== 3.2] THE SHOPPING MAUL [0320] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.21] PARKING LOT GO BOOM [0321] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jennifer is just DYING (no pun intended) to go to the mall and pick up some new shoes, and surprisingly, the rest agree. If you've seen a zombie movie, you know that going to the mall is a good idea. They've got everything! You'll start the level in the parking lot of the monster-infested mall, so walk ahead for a cutscene. A Barney-like mascot named Mr. Huggles leaves the kids some C4 and Bouncy Shoes in a shopping cart. Unfortunately, it seems that the monsters have stolen the C4 from the cart. Grab the Bouncy Shoes and get ready to get to the car wash. The Bouncy Shoes allow you to bounce extremely high, so spend a little time in the vicinity to get used to the controls. Try to hop on top of the rubble to collect weapon parts and items. I suggest searching high and low throughout the parking lot and the nearby playground for weapon parts, since you can find a LOT of them here. Watch out for the Zombies and Undead Bikers in the parking lot and the Evil Clowns in the playground. Your destination is the car wash, which is to the left of the level entrance (or you can just follow the arrow). A handful of Gremlins will appear once you reach the car wash, and they are pretty tough. Gremlins like to set up turrets that fire tennis balls, so try to avoid the turrets until they run out of ammo. They can also stun you with a throw of their wrench. They aren't your main focus, though. Your attention should lie on the actual car wash machine in the center of the area. The monsters have hidden the C4 inside, and you won't be able to waltz in and get it out (don't bother trying). You will have to destroy the machine by clogging it. With what, you say? Zombies. Lure the Zombies towards the machine and they will get sucked into the machine (don't get too close to it yourself!). You'll need 50 Zombies to get sucked through the car wash to have it break down; you can check your progress at the bottom of the screen. Make sure to defeat the Gremlins and spiders that get in your way, but don't bother killing the Zombies yourself. There is a Soda Machine near the car pileup, so you should be fine. Of course, the monsters also stole the detonator. Head to the opposite side of the parking lot while nabbing weapon parts to encounter a new enemy: Wheelers. These wagon-toting torsos are tough customers. Like the Undead Bikers, Wheelers will try and run you over with their red wagons. They have the special ability of blocking your projectiles with their wagons. When you see them stand on their hand and use their wagon as a shield, stop shooting and wait for them to drop it. A cowardly Wheeler is holding the detonator, and he will spend most of the time running away from you. Luckily, you can track his position with a detonator-shaped compass. Use your Bouncy Shoes to avoid the other enemies and track him down. He can move fast and possesses an unpredictable moving pattern, but I found it easiest to target him while in midair. Try shooting him with your Rocket Launcher after bouncing in the air. There are plenty of Soda Machines in the parking lot, so run away and find one if you are hurting bad. This part of the level is actually really tough, just because there are so many damn enemies and the game can lag pretty bad when in a crowded area. You can also try standing on top of a bus or another large vehicle, but that kinda leaves you open for Fire Imp attacks. Once you retrieve the detonator, you are given the task of destroying the shopping mall gate. Follow the arrow to the gate and Zack will destroy it with his explosives. Zombies, Evil Clowns, and Werewolves are ready to greet you on the other side. Quickly run through the alley and past Larry's truck. Hop onto the garbage truck, then up onto a large awning. Not only are there many weapon parts here, but you can pick off several enemies from up here. There's another platform above Larry's truck where you can get a good view of the ground. Again, a Rocket Launcher will do wonders on these guys. Once the monsters are toast, Larry will send you on another mission. He orders you to get some parts needed to repair his trailer, but he lets you cruise on a mech to do so. Larry has a lot of new weapons and items in his shop, so check them out. You won't need weapons for the next objective, since you have the mech's destructive power in your grasp. The mech can fire rockets with the Left Bumper, use its machine gun with the Left Trigger, use a melee attack with the Right Bumper, and unleash a flamethrower with the Right Trigger. You can also dash by clicking the Left Analog Stick. You have to use these various weapons to destroy cars and collect the parts left behind. There is a tally at the bottom of the screen showing how many parts you need. It looks like a lot, but most cars drop at least one part. Start off by destroying the garbage truck next to the mech for an easy few parts. It sounds easier than it is, because you will be pursued by endless waves of Werewolves, Big Foots, Evil Clowns, Wheelers, and Zombies. Werewolves are incredibly durable, but I found that a flamethrower/machine gun combo worked nicely. Since you can't jump in the mech, you'll have to use your dash to run away from large clusters of enemies. It's just like the dodge method, so back up, then unleash several rockets or a jet of flames on a group of monsters. When the coast is clear for a few seconds, destroy the car piles and collect the rewards. It can get pretty tough, but try defeating the enemies in sight before going out and collecting car parts. It can be hard to move around in the mech just because the game kinda sucks when it comes to realism. You can plow through a bus in the mech, but the robot stops when you try to walk over a bush? Watch out for needless obstacles, such as bushes, dirt piles, street lamps, and such. Remember to follow the series of arrows to find large pileups where you can find the majority of one certain type of car piece. Start by destroying the massive car pileup to the right of the shopping mall entrance. From there, follow each arrow and destroy the car pileup that it's pointing to. You should be able to find a full set of one or two car pieces in each pileup. Wow, ok, that was definitely the hardest and most painful part of the game. Once you are FINALLY done collecting all the damn car parts, quickly head back to Larry's truck and he will repair the mech. Why repair it? Because we have to use the stupid mech AGAIN. We have to use the ferris wheel to destroy the entrance to the shopping mall. Use the mech to enter the playground to the left of the mall entrance. You can only use your melee attack (Right Bumper) to destroy the support beams holding up the ferris wheel. While you are doing this, the same type of monsters from the car part sequence will be attacking you, plus the occasional Fat Zombie. Your mech can run over any monster if timed enough, so abuse your dash attack to squash enemies, then resume destroying the support beam when you are free of monster hassle. Once the ferris wheel is unhooked, it will roll into the entrance and destroy it. Speed over there with your mech, exit, and enter the mall. Dang, we are finally done with this level! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.22] SHOPPING DAY [0322] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Oh great, is that stupid leprechaun again. Unfortunately, you'll need his help to extinguish a large fire. Your task is to collect five pairs of golden Zombies for him. You are given an infinite amount of Monster Amulets. With the Zombie Brain, you will turn into an undead fiend yourself. Press the Right Trigger for a melee attack, Right Bumper to do a random Zombie dance, Left Trigger to launch a projectile vomit, and the Left Bumper for a vomit mortar! There are two golden Zombies right next to the leprechaun's force field. If you dance in front of a Zombie, they will instantly be swept off their feet and follow you around like a crazed fangirl. Hee hee! *grabs crotch* Dance in front of the two golden Zombies, then have them follow you into the rainbow force field. They will disappear, and that's two less Zombies you need to find. Things get a little harder, since spiders, Evil Clowns, and Explosive Zombies are out to get you while you horde your golden prizes. Most of the time they end up focusing on normal Zombies, but if a golden Zombie ends up getting destroyed, you can just destroyed the stone pillars located in the mall to find new ones. Odd. Recruited Zombies will also attack enemies, so it is best to just dance in front of every Zombie you spot to get new members of your dance troupe. You can even recruit Explosive Zombies to do your undead bidding! Along the way you'll find a new enemy: Chupacabra. These evil punks ride on a goat while firing guns at you. He can shoot his guns or command his goat to ram you. They are pretty tough, so either avoid them or get a lot of Zombie cronies to deal with them. You should find them all with no problem. Remember to smash all the pillars to find some hidden gold Zombies. Once you find them all, the leprechaun will hand you a key and turn you back to normal. There are plenty of Zombies in this mall, but they won't bother you if you don't bother them. Walk past the happy monsters and don't bump into them, or else they will attack. Follow the door to reach the security door. When you enter, a very odd monster will appear. The Ghoul is a freakishly purple monster with a fat man attached to its back. These monsters are strong and very annoying. The purple monster will use its speed to hack and claw at you. It can also climb on walls, making it very sneaky. The human on the Ghoul's back will use his camera to blind you. If blinded, repeatedly tap A to recover. When he says something like "smile for the camera" or "say cheese", then turn around so your back is facing the Ghoul. Defeat three Ghouls that appear out of the door along with a few Zombies. Enter when the monsters are defeated to find a Salvation Coffin and a Soda Machine. Head down to the end of the hall to flip the sprinklers on. When done, Ice Demons and spiders will appear. The Ice Demons continuously appear, so retreat to Huggle's store. Jump over the rubble where the fire was for a checkpoint. Not only are you stopped by a new monster, but it's also time for a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 43 Wow, we haven't had one of these in a while! There are Gremlins, Fire Imps, and Zombies here in the mall Monster Fest. They shouldn't be that big of a problem at first. Keep your distance from the turrets and eliminate the Gremlins first. Once you take out about 10 enemies, Jack-O will step in for some fun. Jack-Os are pretty annoying monsters. Their most basic attack is a whack from their staff, but these pumpkin menaces can also throw their heads at you. The twist is that the head will stay on you, and it explodes when Jack-O dies. So if you're wearing his head when he dies, you will lose a lot of health. A Jack-O can even throw his head on other monsters! Take out the Jack-Os first. If he throws a pumpkin head on you, then stop attacking him. Eventually it will disappear and he will grow a new head; that is when you should start pummeling him again. Now all you have to deal with are Gremlins, Jack-Os, and Zombies. It's pretty tough, if only for the sheer amount of enemies in this Monster Fest. All I did was spam my Rocket Launcher and Molotov Cocktails, and I got out relatively unhurt. ------------------------------------------------------------------------------ Walk towards the toy store, right past the four turrets. Hm? Mr. Huggles has been abducted by evil toys, and the Jack-Os have created an evil pumpkin army! You must use the four turrets to defend Mr. Huggle's toy shop. You have three minutes to stand your ground and gun down the enemies. It's a little challenging since the turrets are very sensitive and there are so many enemies. Gun down the regular pumpkin Zombies so that they don't enter the store. The red bar in the middle represents Mr. Huggle's health, so don't let it empty. Each of the four turrets have their own health bar; if it depletes while you're inside, then it's instant death. You have four, so when the bar starts to get too high, ditch it for another one. I recommend starting on the two inside turrets first. Once it's over, collect all the Monster Tokens and refill at the Soda Machine in the corner. Enter the toy store to check up on Mr. Huggles. He obviously has problems, but then again, he is forced to dress up as a blue dinosaur for his profession. The bottom line is that he wants to kill us now. So why did we just go through the trouble of saving his ass? ------------------------------------------------------------------------------ BOSS: Mr. Huggles ------------------------------------------------------------------------------ This battle is very different, since you can't directly hurt Mr. Huggles with your weapons (his ultra-tough, furry battle armor is too much). Instead, you will have to lure him into various traps throughout the toy store. He isn't just a sitting duck, though; Mr. Huggles has various attacks that you must watch out for. His most common attack is a swing of his fluffy tail. When he hops in the air, he will then swing it. Mr. Huggles will also utter a beautiful melody. Avoid the notes that appear or else you will get stunned. Wiggle the Left Analog Stick to free yourself. Mr. Huggles will also pick you up and hug you continuously if you get too close. Repeatedly tap B to free yourself from his mitts. The crazed dino can also summon Evil Dolls to annoy you, but one hit with your melee weapon can easily put them away. The first trap involves you luring Mr. Huggles onto an electrified portion of the railroad track. It covers the perimeter of the toy store, so climb up the stairs in the far left corner to access the tracks. Lure him up on the tracks, then head to the right side to find the electrified side. Of course, dodge the toy train by jumping over it when it comes around. Jump over the electrified part of the tracks and wait for Mr. Huggles to walk through. One-third of his health is now gone, so you'll have to activate the second trap. There is a keyboard in front of the stairs leading up to the train tracks. Play the green note to lure him over to your position. You will have to keep playing the green notes that appear on the keyboard while dodging Mr. Huggles' attacks. Once you have played a handful of notes, a wire will start to spark. Quickly run behind the water tower with Mr. Huggles standing on the keyboard. Hit the switch with X to have water pour out on the keyboard, electrocuting him a second time. The third and final trap is pretty tricky. Lure Mr. Huggles over to the generator to the right of the keyboard. Hop on top of it (you'll be fine) to get him to walk towards you. With Mr. Huggles stunned by the shock, you will have to flip the four switches to the left in the correct order. The switch that is electrified should give you a hint on which one to pull next. If Mr. Huggles frees himself from the generator, simply stun him again the same way. After successfully electrocuting Mr. Huggles, his life bar will be depleted and the battle will end. ------------------------------------------------------------------------------ The battle may be over, but the war against Mr. Huggles hasn't yet come to a close. We may have destroyed his cozy exterior, but now we have to deal with the monster behind the mask. Just as a side note, you get a checkpoint after winning the first battle, so if you die, you don't have to repeat it. ------------------------------------------------------------------------------ BOSS: Jaba the Huggle ------------------------------------------------------------------------------ What an odd name. Sounds familiar. Jaba the Huggle is tougher than ever, and he has all new attacks to complete his makeover. His most common attack is where he will blow several green bubbles at you, similar to that of the Evil Clowns. If you get hit, your controls will be reversed. Just play it cool until the condition wears off. He will also spin around for a very long time. He goes pretty fast, so use your dodge technique to get away. His third attack is a simple swing of his spiked yo-yo. Jaba the Huggle will spin it at you twice, then stop. It can cover a lot of ground, so make sure to stay back when he launches it. Those are the only three attacks he has, so they aren't that hard to get used to. At least there are no more Evil Dolls in this battle. :) Once again, your weapons have no effect on him. The only way to damage Jaba the Huggle is with his own toys. Hundreds of toys are scattered upon the floor of the store, so you have more than enough ammunition. Just pick up a toy and throw it at him when he is in-between using an attack. All you have to do is keep your distance and never stop moving unless you're picking up a toy. The battle is fairly easy, so it is nothing to worry about. ------------------------------------------------------------------------------ Ah, death by toys. Is there no better way to kick the bucket? Collect as many Monster Tokens as you can before the level ends. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.23] MAUL FIELD TOUR [0323] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Our new mission is to head over to the sporting goods store. There are still Zombies lurking around, but remember: if you don't bother them, they won't bother you. Walk past the Zombies to reach a circular area, where you will be stopped by a new monster. Not only that, but you get to fight it in a Monster Fest! Hoorah! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 11 You only need to kill 11 monsters in this Monster Fest, but it is tougher than it sounds. The new enemies you encounter are Captain Bones. These undead commanders summon skeletons to do its bidding. The only way to damage Captain Bones is to hurl a skull at it. To do so, destroy a skeleton and pick up the skull it leaves behind. One quick toss is enough to destroy the captain. You will have to defeat 11 monsters to win. After taking out around 3 Captain Bones, some Wheelers will drop down. I found it best to use the red explosive barrels to destroy the Wheelers. If you need health, there is a Soda Machine next to the Ammo Machine on the side of the arena. After seven enemies are destroyed, Zeppelins will appear. These blimps will float in the air while dropping bombs and molotov cocktails down below. They are fairly easy enemies to defeat, since they move slow. You can outrun them even when holding a heavy weapon like a Rocket Launcher. They also get stuck behind the light posts too. Just go in reverse while plugging them with rockets; the reticule will automatically lock on to a Zeppelin. Just watch out for a Zeppelin after it is defeated; it will dive-bomb towards you and explode in a gruesome fashion. ------------------------------------------------------------------------------ Larry Tools will drive onto the scene and give you another mission. For no reason whatsoever, Larry gives you a vacuum cleaner and suggests that you clean up. Ehhh, whatever. The vacuum can suck up virtually anything and will make any object in its path swirly in front of you like a junk tornado. You know, kinda like in the battle with Bob Zombie. Follow the arrow to get a checkpoint and you'll approach a large pit. You have to use your vacuum cleaner to suck junk up and deposit it into the pit. For some odd reason, junk will magically fall from the sky, so your task isn't that difficult. However, Zombies and Jack-Os will try and halt your progress. Luckily, one hit from the swirling junk will dispose of them. The only thing you should watch out for are the Jack-Os. Make sure you aren't hit with one of their pumpkins. Remember, if you wear a pumpkin on your head when the Jack-O is killed, it will explode and you will lose around half of your health. To prevent accidentally killing a Jack-O when this happens, let go of the Right Trigger to drop all of the junk. Once the bar at the bottom of the screen fills up, then you are ready to cross the now-filled pit. Refill your health if needed and cross the junk and enter the sporting goods store. Apparently sporting goods stores sell all-terrain vehicle, because it is your duty to find one in here. You still have your vacuum cleaner, so you can use the junk to your advantage. Approach the inflatable raft and suck up the junk. Place it on top of the boxes and use the junk as a stepping stone to reach the floor on the left. From there, you can use the trampoline to reach the ledge. You can walk around the entire perimeter of the store, collecting weapon parts along the way. At one point in time, Samurais will crash the party. They can teleport behind you to deliver a stabbing attack and throw glowing shurikens. Their most dangerous attack is a blue shockwave that emits from their sword. However, they have a difficult time reaching you up on the ledge. Luckily, your vacuum can still reach the junk below. Suck up the junk while standing on the ledge, then unleash it on the Samurais. Chupacabras and Zombies will appear, and the Chupacabras can use their guns to hit you from below; take them out first. Once the coast is clear, drop down and collect any more weapon parts. I really recommend staying in this area for a while, since there are a LOT of weapon parts you can collect, from the shelves to the displays and such. You can also find a croquet mallet (another melee weapon). The ATVs are right behind where the mallet was, so head over to them. They are currently powered down, so you must use the large treadmill to give it some juice. Since no task in this game is ever easy, you must power up the treadmills while avoiding Chupacabras, Samurais, Explosive Zombies, and Zombies. Use your vacuum to create a junk "shield" of sorts so you are protected by the swirling mass of crap. The junk is rarely reliable, so sometimes you might just have to run on the treadmill for a little while, then quickly run to the soda machine near where the croquet mallet was. The battery will slowly power down when the treadmill isn't being used, so get your arse back there to avoid depleting the whole thing. I found using junk very unreliable, so all you need to do is simply kill the enemies while riding on the treadmill. Use the Shotgun on the Samurais and Chupacabras and quickly get a soda if you are on the verge of death. The ATV controls are identical to the buggy from an earlier level, so you should know how to drive it. Hop on an ATV once it is powered up and back up to the right of the treadmill. Boost over the ramp towards the entrance and get the heck out of the store. Ride the ATV over the junk pit towards Larry's truck. You'll see a cutscene of a masked maniac chasing a horde of monsters. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 36 Unfortunately, the phrase "my enemy's enemy is my friend" does not apply here. Billy is a chainsaw-wielding freak that is out to get you as well. He will attack any monster on sight, but he will also attack you as well. So I guess it kinda applies here... >_> Use your ATV to mow down the Werewolves, Ice Demons, Fire Imps, and Wheelers in this Monster Fest. Billy will help you out, but avoid him so that his attention doesn't turn to you. Use the boost to barrel through the enemies. More enemies will appear, such as Explosive Zombies, Evil Clowns, Gremlins, Samurais, and Ghouls. Continue plowing over monsters and watch your ATV's health. You need it for the next area, so make sure it isn't destroyed. This Monster Fest isn't that difficult since you have Billy's help. You will have to kill him once all the monsters are gone, but he should be weakened after all that monster killing he went through. Just know that at one point you will have to fight on foot, because there's no way your ATV can take that much punishment. Make sure it stays safe, because you'll automatically die if it explodes with you in it. ------------------------------------------------------------------------------ Once the Monster Fest is over, hop into your ATV. If it was destroyed, then you can go to the entrance of the sporting goods store to get another one. Stock up in Larry's truck and boost over the fiery ramp. Boost past the Samurais and run into the entrance to the grocery store. ------------------------------------------------------------------------------ BOSS: Possessed Cart ------------------------------------------------------------------------------ Billy may be lacking his signature chainsaw, but he has found a new weapon: a supped-up row of shopping carts. There are five carts in total, and each have their own special attacks and abilities. You can only hurt one cart at a time, and you must start from the back. The grocery store is filled with shelves and objects, so there is a lot of cover here. However, the carts will end up plowing through most of the stuff in the way, since it drives on a set path. I found it best to navigate in an open area, so I drove through some of the shelves to clear them out. Now that you have much more space to drive around, it makes attacking and moving easier. Definitely do NOT destroy everything in the store, because using cover is very crucial in the later stages of the fight. There are also an infinite amount of Explosive Zombies, so maneuvering around them is a lot easier when there isn't a large amount of junk cluttering the store. Like I said, you can only target one cart at a time. You must start with the cart in the back row. A Fat Zombie sits in the cart while tossing out blue, explosive tanks at you. They are bright blue and easy to spot, so use your ATV to avoid them. You can shoot the turret of the ATV by moving the Right Analog Stick, so shoot the cart while avoiding the tanks. Also memorize the track that the carts move on, since it does not change. After destroying the Fat Zombie cart, you will have to deal with the second one. This cart is filled with blue explosive tanks, and three will fall out of the cart at a time. Needless to say, dodging three is a lot harder than one, so make sure to keep your distance and try not to directly follow it. It's easier to drive side by side instead of directly behind the carts. The third cart is piloted by a Gremlin, who throws assorted objects at you. He isn't too dangerous, but the fourth cart will activate and start attacking as well. The fourth cart is a turret controlled by a skeleton. The turret fire is very deadly, so keep your distance and try to shoot the Gremlin cart from afar. You cannot damage the turret cart unless the Gremlin cart is destroyed, so ignore it and focus on the Gremlin cart. Attacking the skeleton turret cart is very difficult, because its turret can hit you from virtually anywhere. Use the shelves and aisles as cover and pop off a couple rounds when it makes its way around the track. Don't stay in one spot too long, because the Explosive Zombies can get very annoying here. If your ATV still has over half of its health left, then don't worry about getting hit TOO much. It's not recommended, but an ATV with a full tank could probably take out the turret cart just by following it around. Once Billy and his Possessed Cart is the only one standing, the battle plan goes out the window. He will no longer move on a set track and goes hell bent on running you down. Billy will frantically drive throughout the grocery store, driving through shelves and other obstacles. His plow in the front of the cart can destroy you in one hit, so always circle around the cart towards its backside. He can also shoot missiles if you're in front, so another reason to constantly get behind the Possessed Cart. Billy's Possessed Cart cannot be damaged in the front due to the heavy metal plow. You can only attack the back and its sides. This portion of the fight is easy because the cart will most likely have trouble driving through the aisles and such. It'll get slowed down every time it hits an object, so getting behind the cart and attacking isn't that hard. You still have to watch out for the Explosive Zombies as well, but circling Billy and attacking the back is all you need to do to win. ------------------------------------------------------------------------------ Once Billy's contraption is destroyed, he will hop out with another chainsaw and start to attack. The funny thing is that like before, Billy will also target monsters as well. Hop out of the ATV if it's almost out of health andlet Billy deal with the Explosive Zombies. While he is doing so, plug him with your Rocket Launcher and Shotgun until he is finally dead. Make sure not to die either. Sounds obvious, but it happened to me once, and I had to fight the Possessed Cart all over again. =( ============================================================================== 3.3] HIGH SCHOOL HELL [0330] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.31] TRACK & FIELD [0331] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The four teens decide to head back to the school, all until a giant saucer crashes down in front of the entrance. Looks like these space invaders *cough cough* are seeking revenge on the people who destroyed their species long ago. Those aliens look familiar... Collect the weapon parts around you and move past the wrecked cars until a UFO stops you. They will deploy some Martians, which prompts a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 31 The UFOs in the skies will constantly drop Martians down to the ground. The Martians usually come in groups of four and will mercilessly attack with their laser guns. These aliens can also call reinforcements in the form of more UFOs. You can normally attack the Martians, but there is a much better strategy right behind you. There is a parked UFO right next to the fire truck, so jump in and get ready to blast these foes back into space! Move using the Left and Right Analog Stick and ascend by clicking the Right Analog Stick. Descend with the Left Analog Stick. Shoot your lasers with the Right Trigger and use your abduction beam with the Left Trigger. This Monster Fest isn't very difficult due to the new vehicle, so use your laser to destroy the UFOs in the sky and your abduction beam to take out the Martians on the ground. There are some Zombies here too, and they are much more deadly than any you have previously dealt with. These are teenage Zombies, so they are stronger, faster, and more durable. You will have to deal with teenage Zombies through the entire chapter, so get used to 'em. ------------------------------------------------------------------------------ Fly to the right of the high school and defeat the Ice Demons and Zombies. Fly under the balcony to meet up with that annoying leprechaun again. He orders you to play another game with him, and this time you have to pilot your UFO through a series of rings. You will have to also avoid UFOs and Zombies below. You have to fly through 15 rings. Only worry about the UFOs, since the Zombies don't pose much of a threat. Defeat the lone UFO that appears and fly through a few rings before another one comes. Once you fly through all 15 rings, the leprechaun will be chased off and you are free to go. If your UFO is almost out of health, then ditch it. Destroy the Zombies and Fire Demons in the courtyard and stock up on HP or ammo in the machines near the courtyard entrance. Once the coast is clear, head through the hall to reach a checkpoint. Defeat the spiders and more Zombies, then proceed over to Larry's truck and see if you can pick up any new weapons. I suggest picking up the Minigun at Larry's truck, and hopefully a Level 2 Nailgun or Shotgun. Walk into the soccer field to start up another, uh... what are they called again? Oh yes, Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 42 There is another parked UFO here, so get in it immediately. You will be dealing with more Martians and their UFOs here, so you should know what to do here. It is a lot tougher, since more UFOs drop down and they usually gang up on you. Concentrate on the UFOs first; it can be tough since your aiming reticule likes to target the Martians on the ground. You can even use your abduction beam and your laser at the same time. Eventually some Zombies will pop out of the ground, but they aren't much easier since they are much tougher than your run-of-the-mill dead guy. After, some Werewolves will show up, but they literally cannot do anything if you are in your UFO. Target the Zombies first and leave the Werewolves for last. It isn't that tough if you keep moving and never stop shooting. ------------------------------------------------------------------------------ After the Monster Fest, a random hobo shows up-- wait, that's not a hobo?! Apparently it's the school's janitor, and out of all the people in this game that could survive, it has to be the incompetent bum. So we have an escort mission in a Zombie-infested school yard. Lovely. Luckily, the janitor only has to get to the door behind the bleachers. He has a health bar of his own, and Zombies will attack him as well. If the janitor gets hurt, he will start to run around in circles for a while, but he'll regain his composure. He is also fairly slow, so it may take a while for him to keep up. The best way to get him from point A to point B is to stick with your melee weapon. Your guns can hurt the janitor, but your melee weapon cannot. Plus, Zombies are still fairly weak. Lure him towards Larry's truck, then walk behind the bleachers once they end. Stock up in the Soda and Ammo Machines back here, then bring him to the second door. While the janitor fiddles around with his ring of keys, continue to defend him from Zombies and the occasional Martian. Before entering the door that the janitor eventually opens, return to the soccer field and collect all the weapon parts here. Refill your HP and ammo again if needed and even stop by Larry's shop for any more goods. When you're ready to go, walk past the janitor and into the gym. As the janitor says his farewell, he gets hit by a dodgeball as the doors close on you. Uh oh. You will have to deal with some Explosive Zombies along with Billy. While he focuses on the monsters, toss Molotov Cocktails and Bombs. Once the monsters are wiped out, take out your Shotgun and focus on Billy. You can use the trampolines to spring out of the way. You will get a checkpoint after defeating Billy. However, the fun isn't over just yet. ------------------------------------------------------------------------------ BOSS: Gym Teacher ------------------------------------------------------------------------------ Yay, a cranky, demanding gym teacher! I hate how they are so serious about their job. Anyways, the Gym Teacher is a little too focused on whipping you into shape that she ends up trying to kill you. This isn't a normal boss fight, since you will be playing a good old fashioned game of dodgeball. Don't bother using your weapons, since a protective force field prevents you from using any guns here. You will be facing off against a team of Zombies that lie on the other side of the gym. The Gym Teacher will constantly throw dodgeballs at you. Avoid getting hit by them and retaliate by knocking out the Zombies with the balls yourself. The spark-like red dogeballs will shock you if touched, so avoid the ones surrounded with red aura. Pick up the others and toss them at the Zombies. Zombies aren't exactly agile, so most just stand there and take the hit. They will occasionally hop out of the way, but that problem is easily solved with another dodgeball. Once a team of Zombies is eliminated, the Gym Teacher will jump to the center of the gym and blow her whistle. This is your chance to throw a ball at her. Once you do, she will summon another team of Zombies. You must be quick, because if not, she will call upon another group and then retreat in the background and watch you take out the next team. After you hit the Gym Teacher with three balls, her strategy slightly changes. Other than calling more Zombies after being hit each time, Zombies will now appear on your side of the gym. They will pick up the balls and throw them at you. Take them out first, because at least the opposing Zombies don't physically attack you. A plus is that you can attack them with your weapons. This battle isn't too difficult, but it can get a little frantic with all the dogeballs coming your way (they are also incredibly bouncy). The game mentions that you can catch them in midair, but I suggest not trying, because you will probably end up messing up and just getting hit (at least I did). Hit the Gym Teacher with five dodgeballs to end the battle. ------------------------------------------------------------------------------ Once you finally kill the squid-like Gym Teacher, collect the Monster Tokens she leaves behind and enter the door to the school. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.32] INSIDE HELL SCHOOL [0332] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you enter the school, Charlie Chaplin will appear from a balcony and sick some Gremlins on you. Wait, I've just received word that that is actually the school's principal! Not exactly a picture-perfect representation, but it'll do. The evil principal has also stolen ALL of your weapons, so you will have to use random objects to fight your way through this... Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 24 You will have to fight hordes of Gremlins and Zombies unarmed. You will have to use the objects around you to win, so it definitely a lot tougher than normal. Luckily they are weak enemies, and the chair can usually take out an enemy in one hit. Avoid the heavy tables, since they take too much time to throw, and the chairs and trays do enough damage. After killing half of the enemies, head up the stairs to find the others. Continue chucking chairs and trays at them; you will take 'em out in one hit. Zombies will appear below and on the upper floor, and they are extra tough. They can also pick up objects and throw them (you probably knew that by now), so they can be a bit more dangerous. Keep using the objects scattered around and you should win. ------------------------------------------------------------------------------ Head up the stairs and go down the hall for a checkpoint. Larry will use another Monster Amulet to turn you into a Demon. Use the Right Trigger for a melee attack and the Left Trigger to roll. You can also teleport with the Left Bumper and use an elemental attack with the Right Bumper. Roll through the doors to start another relatively simply Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 06 Yeah, only six monsters stand in your way. You should be able to breeze right on through them with your new demon form. The best attack is probably your roll, since you can barrel through enemies and cover a nice amount of ground at the same time. Since you are an Ice Demon, your elemental attack will freeze the target. Fire Demons, Ice Demons, and Earth Demons will be your opponents for this Monster Fest. Your Demon form moves very fast, so avoid the patches of fire and use your various attacks to defeat them. It is pretty easy, but eliminate your enemies quickly so that you don't turn back to a human before the Monster Fest ends. Martians will also appear, but they do not count towards your total. In other words, totally ignore any and all Martians. ------------------------------------------------------------------------------ Once the Monster Fest is over, continue down the hall to reach another area. The Principal and his Gremlin goons are patrolling the next few rooms, and you must sneak to his office without getting caught. The stealth in this game isn't comparable to say, the Metal Gear Solid series, but it's very much possible to sneak through undetected. In fact, I recommend getting caught at least once. You will be thrown in a classroom with some Undead Hands. Defeat them to get these rare monsters in your bestiary. From the start, look at the Gremlin to the left of the statue. Wait for him to turn around, then sprint down to the hall to the left. Stop though, since a Gremlin is here as well. He only faces towards your position though. He only forward and to the right. Wait for him to face forward (his back towards you), then run to the right. You will be behind the first Gremlin's position. Wait for him to turn around, then run past and plant yourself against the statue. By now, the Principal is probably away from the statue and towards the railing. Run towards the open room to the left, but don't run in. A Gremlin is standing on the desk. If you press against the wall, you should be able to see into the room. Wait for him to turn around, then quickly make your way through the small classroom and into the office. Now that you have your weapons back, you can go through the school halls with force. Plus, The Principal and his lackeys left, so you can go through the rooms and collect the weapon parts. Head down the hall past the office to find some Ghosts. Ghosts have the ability to possess you. They will halt, then charge at you; if you are hit, repeatedly tap X to free yourself. Ghosts can also summon Zombies to do their bidding. Eliminate the two Ghosts on the balcony, then stop by Larry's truck next to the Salvation Coffin. Many different enemies will approach you past Larry's truck. Eliminate the Undead Hands first, then take out the Jack-Os that appear. After, some Samurais will show up, so teach 'em a lesson with your Shotgun. Enter the classroom on the right to find a new melee weapon: the chair. Exit and continue down the path, defeating some more Ghosts along the way. Once in the library, go down the steps for a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 21 Explosive Zombies will start off this party, so toss the dynamite back at the group and watch the bones fly. The rest of the enemies consist of Gremlins, Ice Demons, Martians, and Horror Books. These flying books will dive into you, and they are very hard to hit. The best way to deal with this Monster Fest is to run up the stairs to the balcony. You can toss Bombs and Molotov Cocktails down at the enemies below. Most are too dumb to follow you, so you only have to worry about the flying Horror Books. You can also use the objects (the blue chairs are the best) to defeat the enemies. It's only 21 enemies, so you should be used to this. ------------------------------------------------------------------------------ Go down the steps and proceed through the next few halls to the science building. Zombies and Ghosts will attack you here, but run up the stairs to get a checkpoint. Take out the Jack-Os and the Gremlins, then enter the chemistry lab to start a very annoying Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 42 This is a very small room, and you are stuck in it with Explosive Zombies and Billy. Billy will usually take down the Explosive Zombies and end up dying on his own relatively early. You will have to deal with these kamikaze punks in this tiny-ass room. I found the Level 2 Nailgun to be the best choice, since it is fast and deals enough damage. The enemies usually appear on one side of the room, so jump to the other side and start attacking. Another good choice is the Cellphone Tazer. Either way, stay away from the Explosive Zombies. Throughout the Monster Fest, the chem bottles will burst, releasing green gas that will prevent you from jumping or firing your weapon. Try to get away from it if possible and keep your attention on the enemies. This is a really tough one, and there is no real good strategy other than keep moving and keep blasting. ------------------------------------------------------------------------------ There is a Fat Zombie and a Fire Imp in the next room. Defeat the imp, then exit the room. The Fat Zombie can't leave because he is so damn... fat, so just target him from outside with your Rocket Launcher or Minigun. Once he is dead, go through the chem lab to the other side of the rubble. Defeat the Zombies and proceed down the hallway while grabbing the weapon parts. Zack will meet up with his robotic creation, however it has been turned into a metallic death machine. There are various sizes to the Evil Robots, some are very small and others are fairly huge. They will target you with a red laser pointer, then fire away with a missile. When you see that red line on your chest, run out of the way. They can also ram you up close and fire a nasty electrical beam at you. This fight is absolutely ridiculous because there is so much going on. You have around ten Evil Robots along with a handful of Gremlins. There is so much going on and so much crap littered in the room. Keep running from one side of the room to the other while attacking with your Rocket Launcher or Minigun. Once the chaos finally subsides, The Principal will appear in a massive mech. However, we can't fight him in this state. The gang runs away, which ends the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.33] SCHOOL'S OUT [0333] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here we go with another very tough level. You're on the roof of the school, and trust me when I say that you shouldn't try seeing what happens if you fall off. Stop by Larry's shop and pick up any essentials. You should really be upgrading your weapons to Level 2 and some of them to Level 3. Pick up the goods, then head to the left to start off a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 27 Don't worry, this one is much, MUCH easier than the last nightmare. You will face off against around 15 Zombies at first. They are fairly easy, but some like to throw the red explosive barrels at you. Simply kill the ones that have the barrel in their hand with your Rocket Launcher or Nailgun. After around 15 are killed, you will have to take out five Explosive Zombies. The roof is very big, so you should have no problem with these guys. An Evil Robot will now drop down, and he is pretty big. Use the remaining explosive barrels on him and especially watch out for his missiles. Once he is a goner, you will have to deal with various Demons. These are all foes that you have dealt with many times, so this Monster Fest isn't a problem. A Soda Machine as well as an Ammo Machine are in the corner of the roof, so use them when needed. ------------------------------------------------------------------------------ Once the Monster Fest is over, recharge at the Soda and Ammo Machine and head to the next rooftop. For a new area comes a new challenge. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 16 If you thought the last Monster Fest was easy, then get a load of this one. You only have to kill 16 enemies, and Billy is here to help you out. Martians and Ghosts are the only other monsters in this one, and there are plenty of explosive barrels to go around. Like always, save Billy for last so he can help with the alien problem. Two Big Foots will appear as the final enemies. Like before, Billy will rush them head on. Of course, help him out while the two monsters are distracted. Use the explosive barrels from afar to hit both Billy and a Big Foot to try and kill two birds with one stone. Not too difficult. ------------------------------------------------------------------------------ Return to Larry's shop (or the machines if they aren't sold out yet) to refill your health and ammo. Next, proceed onto the third roof to face off with a much more powerful enemy. Yes, it is time to take out The Principal once and for all! ------------------------------------------------------------------------------ BOSS: The Principal ------------------------------------------------------------------------------ Part 1 ------ The boss battle against The Principal is broken up into several different sequences. The first part of the battle involves The Principal and his mech. He will use a minigun of his own in an attempt to mow you down. You will have to use the ventilation pipes for cover, but there are plenty of those to go around. The Principal's second attack is a quick dash attack. It literally comes out of nowhere, and the impact is enough to send you off of the roof entirely. This is by far his most dangerous attack. His mech can also call upon Evil Robots. He will call upon two at the maximum, but to be honest, I would recommend ignoring them entirely. He will call more if they are defeated, so it's just a waste of ammo. He will also stop and pound the ground, resulting in three blue shockwaves. All you have to do is back away, and it's a perfect time to unload a set of rockets (you have the Level 2 Rocket Launcher, right?) on his sessile ass. The Principal will also stop and sit on the ground, but I have no idea what in the blue hell it does. He makes for a good target, that's all I know. I managed to beat The Principal's first form with the Nailgun and the Rocket Launcher. Like stated above, the best time to use your Rocket Launcher is when he is using his slow-moving or immobile attacks. Part 2 ------ The Principal will retreat to the next set of rooftop, and you will be able to follow him due to the collapse of a radio tower. However, do not follow him. The game manages to give the player a break for once. You can go back to the first rooftop and stock up on ammo and HP from Larry's shop. Do so, then head to the third roof for a checkpoint. Now if you die, you don't have to replay the first part of the fight. Woohoo! Collect the weapon parts and move on to continue the fight. This fight kinda makes up for the snoozefest that was the first part. It is a lot tougher, mostly because of the decreased playing field and The Principal's new attacks. He now has two new moves: his first is his new laser. This gun can shoot out a large blue ring that slowly homes onto your location before disappearing. Notice that it's a RING; you can jump through it. He can also use his jetpack to boost in the air, then come crashing down on your location. If you are hit, then you will probably get knocked off of the roof. By far, the most annoying part of this battle is the Evil Robot. Like before, another one will respawn if you kill it, so you must try and do your best to ignore/avoid it. There are also plenty of explosive barrels, but there is so little time to actually use them so it's best to ignore them as well. The best way to actually damage The Principal and his mech is again, with the Nailgun. The Level 2 form is powerful enough to put a chink in his armor and light enough to move with. Trust me, you will need to move a lot in this form. You can also use the Evil Robot's homing missile to your advantage. Let him lock on to you with his laser pointer; by now The Principal has probably jumped in the air in order to stomp you. The missile and mech will meet and he will get hurt. It's tricky, but I found it to work (mostly by accident) here. Part 3 ------ Once again, you can return to Larry and refill, however there is no checkpoint in between Part 2 and Part 3. So if you die, you WILL have to replay the second part. That is a bad note, since the final part is kinda annoying. The Principal and his mech will stay in the air throughout the majority of this part. Most of his attacks are composed of missiles. A red target will appear on the ground; avoid it so that you don't get hit with a missile. Usually one target appears, but sometimes five small ones will appear on the ground. Shortly after, he will launch five missiles down on the ground. Make sure to keep away from not only the missiles, but the potentially dangerous explosive barrels. His third attack is a giant drill that comes down onto the ground, but it is pretty easy to avoid. His final attack is possibly the most hazardous. The Principal's mech will drop down to ground level and unleash a large blue laser that combs the roof from one side to the other. When it comes towards you, jump over it. The laser also destroys all the barrels on the field, so stay out of the way of any explosions that occur. The final part of the boss battle isn't that difficult, it's just really tedious. Using a long-range weapon such as the Nailgun is your best choice, but he moves around so much that you can't get a clear shot of him. Keep strafing and following him with your Nailgun fire. Another good opening to attack is when The Principal uses his drill attack. When he drills down to the ground, he may or may not stop and land on the ground. If he takes a breather on the ground, either shoot him with a rocket or throw an explosive barrel. The Principal is toast once the third part ends. ------------------------------------------------------------------------------ There is some bad news and some good news. The bad news is that the school is collapsing in a rather fiery fashion. The good news is that I saved a bunch of money on my car-- wait, no. The good news is that you got a checkpoint, so The Principal is finally in the past. Run past all the monsters and retreat across the rooftops. Ignore the game's very crappy invisible walls (I've been wanting to say that the entire time) and make your way all the way back towards Larry's truck. A large pipe lies where the truck was. Take a leap of faith into the pipe to end the level! ============================================================================== 3.4] CEMETERY SCARY [0340] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.41] CEMETERY TREK [0341] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zack is sick of all the crap that's gone down, but the school burning down is the final thread in the nerd's sanity. Larry helps the kids out and tells them some wacky story about 'Nam or something. In short, we have to defeat the Lord of Demons. First, we have to cross the cemetery to reach his castle. Yay. You are stopped by the ghost of the Janitor at the start of the level. Poor old bum. He can help us out yet again, but first we have to retrieve all of his bones. As a result, this level can be played in virtually any order. You have to collect five bones, and you can do it in any such way. I don't have a recommended order, so I will just list the order that I went through when playing the game. You will get a checkpoint every time you successfully retrieve a bone. If you ever need a pit stop, head to the center of the graveyard to find Larry's truck. Start off by walking down the path, then making a left when it opens up. You will reach a Salvation Coffin along with a Soda and Ammo Machine. This area is split up into small sections complete with graves and monsters. Every time you step into a fenced-in section, monsters will come. They aren't very tough, since you will mostly be fighting Zombies and spiders. You will have to deal with the occasional Ghost and Jack-O. Destroy the graves to find ammo and soda as well. Once you reach the center, pick up the bone and prepare for a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 11 Zombies start this one off, so put your guns away and pull out the melee weapon. You only have to deal with around six Zombies until a Werewolf drops down. Run around the square-shaped arena while plugging him with your Shotgun over and over again. Wow, that's half of the monsters already! If you need HP or ammo, try breaking the gravestones in the center of the area. Some Wheelers will drop down after the Werewolf kicks the bucket. No big deal since you have dealt with these guys for a while now. A Captain Bones and his squad of skeletons will appear next. Remember that you can only hurt him with skulls. Take out a few Ghosts after they appear to trigger an Evil Robot. He is the last enemy here, so unload on him with the big guns. Use your Shotgun or Rocket Launcher and he should break down sooner or later. ------------------------------------------------------------------------------ Now you can leave this portion of the cemetery monster-free. I doubt you'd need to, but you can stock up at the Soda and Ammo Machines back near the entrance. If you go straight down the main path, you will reach another fenced-in graveyard. However, this isn't divided into subsections. There are plenty of Zombies in the graveyard and a LOT of gravestones, so knock them out of your way with your melee weapon. The bone is lying in the far right corner, so scoop it up. You will get a checkpoint when you collect the bone, but Big Foots, Jack-Os, and Martians appear to try and halt your progress. Don't even bother fighting them. Make a beeline for the graveyard exit and leave, smashing all gravestones in your way. That was easy! Head to Larry's truck, where you will encounter Jack-Os, Samurais, and Wheelers. Dispose of them, then stock up at Larry's shop. He has a lot of new weapons, like the Rail Gun and the Boomerang. I recommend upgrading your old weapons before buying new ones though. Walk past Larry's truck to find another Salvation Coffin along with a Soda and Ammo Machine. Enter the next graveyard. There are many Zombies and Explosive Zombies here, but the catch is the graves. Some crumble when you step over it, and you will fall into a coffin and get freaked out. Wiggle the Left Analog Stick to get out of the grave. Exit to reach the mausoleums. Those gargoyle statues look fishy. Anyways, collect the weapon parts inside the mausoleums, then grab the bone inside one of them. Once you have the bone, the gargoyles come to life. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 21 Gargoyles are one of the toughest enemies encountered yet. They are very fast flyers and can scurry around on the ground too. Never use a heavy weapon like a Rocket Launcher because you will just be a sitting duck for them. When Gargoyles flail their feet in midair, then they're getting ready to launch a trio of rocks at your location. They can also dive towards you with their claws ready. Dodge at the last second like when evading Ghosts. The best time to kill Gargoyles is when they are on the ground. They will crawl around, but they aren't as fast as when in the air. When they try and scratch you from the ground, use your Shotgun over and over to take them out. When they are in the air, fire away with your Nailgun when constantly dodging their nasty attacks. There are 21 monsters here; some are Zombies, but six of them are Gargoyles. After defeating the Gargoyles and Zombies, some Martians and a Fat Zombie appears. The graves are very annoying in this area, but you can use them to your advantage. Enemies can get stuck in them too, so lure them in and just toss Bombs in the graves with them. You will first encounter two Gargoyles along with a bunch of Zombies. Ignore the Zombies since most will end up falling in the graves. Lure the two Gargoyles near the entrance of the mausoleums (near the bench) since there are no graves here. Use the Nailgun when they are flying, and immediately upon landing, toss a Bomb at their feet and continue with the Nailgun fire. After two Gargoyles are dead, two more will come. Repeat the process. Once a total of four Gargoyles are killed, no more monsters will come. Leave the Zombies in their graves and use your melee weapon to destroy all of the tombstones. Some hold health and other hold ammo. After stocking up on ammo and HP, reload all of your guns (especially your Rocket Launcher) and use your melee weapon to take out the zombies. Once a total of ten monsters are killed, the next wave comes. Quickly pull out your Rocket Launcher and shoot the Martians immediately. Try and take both of them out before the Gargoyles notice you. Martians can call upon UFOs, and we don't really need ANOTHER enemy on our tail. Once both are dead, focus on the two Gargoyles. The same strategy applies for these two, but you will have to watch our for the Fat Zombie as well. Try your best to avoid him while killing the two. Focus on the big guy once the Gargoyles are toast, then reload and whack the remaining Zombies. After all the monsters are dead, Billy will appear as the last entrant. Try to get him stuck in an open grave too, since he virtually cannot do anything. If not, then just back away while shooting Billy with your trusty Nailgun. The only reason I typed up such an elaborate strategy is because I found this to be one of the toughest Monster Fests in the game so far. At first I could not find a set strategy, but the plan above worked fairly well for me. ------------------------------------------------------------------------------ If you go down the opposite path from Larry's, you will find a large hill. The hill is fenced in, but walk around the entire base to find an opening. Each section of the hill is fenced in, so you will have to run around in circles while looking for the opening. There are plenty of enemies here, such as Samurais, Zombies, Werewolves, and Jack-Os, but it's best to ignore them and run to the top of the hill, where you will start a cutscene. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 12 You will fight Witches along with some other enemies. Witches are annoying because they can cast several spells on you. Each spell is differentiated by the color of the Witch's aura. If the aura is blue, then the Witch is ready to summon a cat. Yep, just like the ones in the fight with Granny. Nothing too alarming. Red means she will shoot a harmful laser beam at you. All you can do is jump or dodge to the side. The green spell is easily the most annoying. If hit, you will turn into a frog. You cannot attack, and you will be killed if hit even once. All you can do is run away. There are several spiders and Zombies with the Witch. Deal with them first, since they are just plain annoying. If you get turned into a frog, then hop around the base of the building until she casts a new spell (once she does, you'll return to normal). There are only a few Witches, an Evil Clown, and one Ghost, so this Monster Fest isn't too difficult. I have heard reports of an odd glitch here, and it actually happened to me when I played through this part. The Monster Fest occurs in a small circular area at the top of the hill. However, sometimes, a monster that you need to kill will spawn on the other side of the gates, making him impossible to reach, meaning you cannot win. The only thing I can recommend is staying near the mausoleum and away from the fence. If you stay away from the fence, the enemies will spawn away from the fence as well. It's usually the Ghost that causes this problem, so hug the perimeter of the mausoleum to prevent this. ------------------------------------------------------------------------------ Okay, you should have four bones right now. Only one more left! If you walk down the path to the left of the area leading to the mausoleums, then you will reach a new area. Stock up on the Soda and Ammo Machine next to the Salvation Coffin; you'll need it. This is The Pit, and you will basically be fending off enemies while riding down a large elevator. Only the corners of the elevator are walled in, so it is very much possible to fall off the elevator. As it slowly descends into the fog, you will be attacked by Jack-Os, Zombies, and Martians. Remember to keep your distance and avoid getting tagged by their exploding pumpkin heads. The explosions can potentially knock you to your doom, so always jump from one side of the elevator to the other. After about three waves of enemies, you are forced to participate in yet another Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 08 The key to winning this Monster Fest is to enter it with a lot of health (in other words, don't get hurt that much on the elevator before the Monster Fest starts). Eight monsters doesn't sound too bad, but the playing field is very small and a lot of the enemies are very dangerous. The first wave is two Martians accompanied by a Witch. Take out the Martians first so they don't call in any UFO reinforcements. The Witch shouldn't cause a problem, but make sure to avoid her magic beams when she is ready to cast a spell. After the Martians and the Witch are done, two Gremlins will appear. They are the easier monster here, so you shouldn't have a problem taking them down with your Shotgun. A pair of Wheelers and a Zeppelin appear next. It's hard to recommend who to take out first since both types of enemies are a real threat. Wheelers can potentially knock you off of the elevator whereas the Zeppelin tosses Bombs and Molotov Cocktails down at you. The fight gets a LOT easier once you stand your ground for a little while. The elevator will pull up to a platform with a Soda Machine. Quickly jump down and refill your health, then get back on. At this point I went a little crazy with the weapons, because I knew that if I needed health, there's a Soda Machine right there. I spammed Bombs, Molotov Cocktails, and my Shotgun and managed to kill most of the enemies. There's also a neat trick you can do to easily kill some monsters. Jump onto the platform with the Soda Machine and wait for some monsters to follow you (usually Wheelers and Gremlins follow you there). Jump back onto the elevator and attack the enemies. Most of them can't actually get back onto it, so they will either stand there confused or actually fall off to their doom. It's a neat little trick that came in hand when things were looking real tough. ------------------------------------------------------------------------------ Hit the elevator switch once the Monster Fest ends. You will have to deal with two waves of Zombies and a Ghost, but they are simple. Once the elevator stops, you will be given another Monster Amulet by Larry. This time you are a vampire, so you can fly around and do cool vampire stuff. Fly by clicking the Right Analog Stick. Use the Right Trigger for a melee attack and a vampire beam with the Left Trigger. There are large tar pits down here, and it can hurt even a vampire like yourself. However, repeatedly click the Right Analog Stick to fly in the air. Fly from platform to platform to reach the final bone. Witches and Zombies will attack you, but they should be no match for you. Grab the bone and return to the elevator. Hit the switch to ride it back up to the surface. Numerous Witches, Zombies, and Explosive Zombies attack you on the ride up. Make sure to stay alive, because you will have to repeat the entire Monster Fest over again. :( Finally, a checkpoint. Once you have gathered all five bones, follow the arrow to reach the mansion. The gang will give The Janitor his bones back, and in turn he opens the door to the mansion. We have to go through the house in order to reach the sewers, so proceed inside. Wait! Before we can, we have to combat in another Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 16 Gosh, another one?! This is starting to get really annoying. Luckily there are no surprises, so you just have to smash your way through Gargoyles and Witches. The arena is very small, so you don't have that much room to move around. Luckily, there aren't very large groups of enemies like the previous ones in this level, so you can usually take them out one by one. First, you'll have to defeat a Captain Bones and his squad. You know the drill. Next, a Witch and some spiders will appear, so get rid of the spiders and quickly eliminate the Witch before she pulls off anything bad. Next, a Gargoyle arrives on the scene. You only have to fight one Gargoyle, so that isn't that bad. Afterwards, a few Explosive Zombies crawl up from the ground. Once again, they should be cake when it comes to your Level 2 Shotgun. I can't believe I'm saying this, but this level actually has an easy Monster Fest! ------------------------------------------------------------------------------ Once the coast is finally clear, enter the mansion for a checkpoint. Restock at the Soda and Ammo Machines, then ascend the stairs. One of your Monster Tokens breaks apart, releasing an odd force. It's the Ghoul Squad! ------------------------------------------------------------------------------ BOSS: The Ghoul Squad ------------------------------------------------------------------------------ They may look like your normal arch rivals, but the Ghoul Squad is a group of four teenagers concocted up by the Grim Reaper. Each kid rivals one of your own, so they have their own odd similarities. However, you will only fight YOUR CHARACTER'S rival. So if you are playing by yourself, then you only fight one member of The Ghoul Squad. If you are playing with friends, then you will fight the same number of enemies (up to four of course). Each member of The Ghoul Squad has their own special weapon, and they are identical to yours. Each member has a Level 2 weapon that can be found in Larry's shop (I wonder how they got them?). They also come equipped with Bombs, Molotov Cocktails, and a melee weapon of their choice. In short, you are basically fighting a clone of yourself. Butch is Zack's rival. He is big, slow, and comes equipped with a Minigun. Yep, just like yours. You know how much impact the Minigun brings to the table, so you will constantly have to find cover to avoid his rain of bullets. If that wasn't a good enough reason to keep your distance, Butch (like all members of The Ghoul Squad) have charged up melee attacks like your own. Mirror his own movements by using your Rocket Launcher and Bombs to deal with Butch. I found the best place to hide is behind the two Gargoyle statues (don't worry, they don't come alive). Clarisse is the arch nemesis of Carrie. Her charged attack is deadly, just like Carrie's, so you have to stay on your toes to avoid it. It can deal well over half of your health, too. She owns a Grenade Slingshot, so you should also take cover and keep your distance from her. You can use your own Grenade Slingshot if you have it, or just stick to the Rocket Launcher. You can be a little more reckless with Clarisse than Butch since her aim isn't that remarkable and two grenades usually fly on both sides of you. Anthony will face off against Andy. He has a Shotgun, so you will have to move a lot to try and force a wedge between the two of you. All you need to do is run around the upper floor in a circle while attacking him with Rocket Launcher fire and Bombs. His only long-range attack are Bombs and Molotov Cocktails, and they are pretty easy to avoid. In fact, a Nailgun works just fine in this fight; all you need to do is get the high ground and you've won. Kelly is Jennifer's rival. She actually uses a Rocket Launcher of her own, and she is a bit more nimble when toting it around. She can move much faster with is equipped than you can, so you will try to have to use speed to your advantage. Kelly won't use them up close, so try and get in her face and spam the Shotgun on her. You can try using your own Rocket Launcher on her, but I don't know how well you would do in that fight. ------------------------------------------------------------------------------ Once the designated member(s) of The Ghoul Squad have been defeated, collect the Monster Tokens left behind and enter the back door on the first floor. Nab the weapon parts in the yard and enter the sewers to finally end the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.42] SEWERS & SWAMPS [0342] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will start off in the murky sewers. Collect the weapon parts and follow the path to reach the main entrance. The sewers are two walkways separated by nasty water in the middle. Falling into the water will kill you instantly, so you can either lunge across the gap or use the stone bridges to get to the other side. Search the boxes and junk for weapon parts and ammo. Defeat the horde of Zombies up ahead, then continue on to find some more enemies. Defeat the Explosive Zombies first, then take out the Jack-O and the Witches. Follow the lit path to find some more boxes, which unfortunately are the makeshift home to some scorpions. Like spiders, the scorpions vary in size, but are usually very small. They exist for the sole purpose of annoying you, so use your melee weapon to smash them to bits. Exit the hall to the second sector. The boxes to the right are indestructible, so you must cross the sewage via the floating boxes. As one floats your way, jump on and hop to the next one. It reminds me of Frogger. Once across, go past the Salvation Coffin and the bridge for a checkpoint. Take out the Red Demon that is commanding the Zombie army and enter the tunnel. Stock up on ammo and soda that are stashed inside the crates and kill the next Red Demon. There are three Gargoyles guarding the stairs, so clear them out and go over the bridge past the staircase. Watch out for the Samurai across the bridge; use your Nailgun or other long- range weapons from afar. The tunnel here is filled with enemies like Witches and Gargoyles, but make sure to keep your distance and destroy crates to find soda or ammo. Continue to the next section of the tunnels to find another pair of Witches and a Ghoul. Joy. Once they are done with, walk past the Salvation Coffin and the Soda/Ammo machines for a checkpoint and continue onto the big room ahead. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 18 Harpies will make their in-game appearance during the Monster Fest. Luckily, this one isn't too tough. The first wave of enemies are Zombies and Explosive Zombies, but the area is so large that the explosions shouldn't pose a real problem to you. Once you clear out a large amount of enemies, some Harpies will join in on the fun. Make sure to clear out the area of crates to give you more room to move about. Harpies are quick and annoying, just like Gargoyles. They will swoop and dash about while in the sky. If a Harpy swoops down at you and makes contact, it will pick you up in the air as you slowly receive damage. Repeatedly tap X to free yourself. They can also shoot out a trio of glowing green feathers your way if you keep away from them. You need to be careful with Harpies, since they will lay an egg once you kill one. If left untouched for a few moments, the egg will hatch into a brand-new Harpy. Once you kill one, quickly destroy the egg before another one can appear. ------------------------------------------------------------------------------ Return to the Soda Machine to refill your health and then return to the circular room. Move on to an area nearly identical to the sewers you have been going through. A crapload of enemies will stop you as you proceed, such as Harpies, Jack-Os, Evil Clowns, Ghouls, and Gargoyles. Remember that you can destroy the crates for soda, and if you can't find any there, then return to the machine. Of course, the enemies don't give you a rest. More Evil Clowns and Ghouls will deal with you in the tunnel. Fire Imps will appear further along. Restock your health and ammo with the many crates tucked in the corner and move on. Go across the bridge and deal with the Zombies in the next tunnel. No biggie. Leave the tunnel to find some more Zombies and two Witches. Take out the Witches first and clean up with your melee weapon. Stock up at the Soda/Ammo Machines and walk past the Salvation Coffin for a checkpoint. Enter the circular room to start a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 14 Some Swamp Boys will appear one by one in this Monster Fest. Along with these gross new enemies, some Explosive Zombies will join in on the fun. Take them out first, then concentrate on the Swamp Boys. Other than a normal physical attack, Swamp Boy can shoot water out of his hand, Spider-Man style. They can also grab a piece of trash growing out of their back and chuck it at you. The most annoying attack of the Swamp Boy is when they burrow underground. When you see one dive under, quickly move before it can spring out from under you. Once 11 monster have been killed, two Harpies will appear. You know how to deal with them from before. Once one of them is killed, a Samurai will appear to finalize the Monster Fest. Try to concentrate on only one of the enemies to make things easier for yourself (preferably the Samurai). Another easy Monster Fest, but I can't complain about it. ------------------------------------------------------------------------------ Return to the area before and refill your health and ammo, then proceed past the room where the Monster Fest took place. Yay, it's Larry! He will tell you to use his new hoverboat to reach the catacombs. First off, pick up any weapons and stuff at his truck, then enter the hoverboat. Moving the hoverboat is the same like other vehicles, but you can use the Right Trigger to jump and the Right Bumper to shoot bombs. The red beam in front of the boat shows the trajectory of the bombs. To be honest, I think the hoverboat is hard to control. It isn't as sensitive as other vehicles, so it will take a bit of time to turn left or right. Some Harpies will attack you as you make your way through the sewers, but ignore them. Exit the sewers to reach the swamps. Gargoyles and Witches will attack your boat, but you should just whizz past them. Follow the yellow arrow until you reach the catacombs. Unfortunately, the Grim Reaper has locked the entrance to the catacombs, so we will have to comb the swamp to find the necessary gems in order to unlock it. Ugh, nothing is ever easy in this game. Enter the hoverboat and retrace your steps until you are stopped by a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 17 This Monster Fest takes place in your hoverboat, so you will have to face Witches, Undead Pirates, and Zeppelins. The Witches are the most annoying out of the bunch, so use your bombs to take care of them first. There are only three of them, so it isn't that tough. Next off, get rid of the Zeppelins. Their attacks are a pain, but the Zeppelins can even hurt the Undead Pirates with their Molotov Cocktails! To be honest, even if you miss a Zeppelin with a bomb, you will most likely end up hitting an Undead Pirate since their ships are so big. Remember that the Zeppelins will suicide bomb once defeated, so jump and avoid them when they release a loud shriek. Try to get out of this Monster Fest as safe as possible, since we have to keep this vehicle alive in the swamps. ------------------------------------------------------------------------------ The Blue Gem lies on a pedestal right next to where the Monster Fest took place, so get out of your hoverboat and grab it. Go across the bridge with the hovercraft to reach a fence with a mausoleum past it. Use the hovercraft to defeat the Red Demon and Zeppelin nearby, then get out and start on foot. Defeat the two Jack-Os and walk behind the mausoleum to find the Red Gem. Easy! Get back into your hovercraft and speed past the mausoleum and over the ramp. The leprechaun will stop you as you enter the large pool of swampy muck. He will challenge you to a race around the swamp. You must beat the fastest Zeppelin in the monster kingdom while going through all of the rings. Frankly, this race isn't too tough. The Zeppelin doesn't have to go through the rings, so sometimes he will get in front of you a lot. Other times he will go really slow and allow you to get in front of him. Not too hard; just go through all the rings to make the Yellow Gem appear. Get off of your hoverboat and pick up the Yellow Gem right next to you. Next up is the Green Gem. It is located right near the Monster Fest not too long ago. The gem is found inside of another tomb, so ride onto land and get off to start a Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 42 Yep, you read that right. We have to deal with 42 monsters is this enclosed area, but it is a lot easier than it sounds. First off, don't worry about using the hoverboat for this challenge; you can do it on foot. The Monster Fest only consists of Zombies, Zombie Dogs, Skeletons, and Undead Hands. Whip out the melee weapon and get crackin'. Things can get a little hectic with all the enemies onscreen, but your power meter should build up quickly, so unleash a charged attack to wipe out large groups of monsters at once. Again, it sounds like a lot, but this is one of the easiest Monster Fests in the entire game up to this point. ------------------------------------------------------------------------------ Enter the tomb and grab the Green Gem. Now all we need is the Purple Gem. Follow the gem onscreen to come to an identical tomb. All you have to do is rush inside and grab it! Unfortunately, Billy appears with some Zombies. One will rise from the ground at the entrance to the tomb, so smack it aside and jump in the hoverboat. You don't have to fight Billy, so speed away and return to Larry's truck. Approach the lock with all five gems to open the door. You'll also get a checkpoint! Continue through the gate and approach the catacombs to trigger the appearance of a monster. Frankie! Frankie will halt your entrance to the catacombs. The big problem with this fight is that the area is small and filled with tombstones. Try to use your melee weapon to destroy them as you avoid Frankie. He will try and slam you to deal massive damage, but keep dodging to try and avoid his huge frame. When Frankie stops moving, he will begin his second attack. He'll try and draw you in using an electrical pulse. When you feel yourself getting sucked in, keep jumping away from him to avoid losing health. He has a lot of health, so use your Rocket Launcher or Grenade Slingshot to hurt the big man. Alternatively, you can use a smaller weapon that will give you more freedom of movement, but that will take a much longer time to defeat him. Once Frankie falls, go into the catacombs to end the level! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.43] ANCIENT CATACOMBS [0343] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ooh, this place looks pretty neat. Get rid of the ancient pottery at the start and use your Nailgun to destroy the Undead Hands guarding the path. Make sure to jump over the spike trap past the hands. Defeat the Harpies and Skeletons in the tunnel, then leap over the buzzsaw trap ahead. Run past the Undead Hands here and defeat the Gargoyles and Ghosts. At the fork, take a right and over the spike trap to find a pair of Captain Bones. You know how to deal with them. Collect the weapon parts here and destroy the stalagmites for some soda and ammo. Return to the intersection and dodge the buzzsaws up ahead to reach a tomb filled with Mummies. Mummies can use their bandages to whip you or spit out a group of locusts out of their mouth that will slow you down. After the Mummies are dealt with, you will have to deal with some Swamp Boys, Gargoyles, and scorpions. Search the area for weapon parts, soda, and ammo, then start going up the spiraling path. Witches, Skeletons, and scorpions will get in your way, so clear them out and you'll reach a checkpoint and a Salvation Coffin. Move forward to make some Skeletons rise from the ground, but before you can attack them, two large walls will seal you into the tunnel! They will slowly move towards you, so shoot at the wall in front of you to destroy it. I'm sure you will know what happens if both walls meet. Once you are freed, defeat the Ghoul on the other side of the wall and proceed down the tunnel. Jump over the spike trap and take out the Swamp Boy and get ready for another set of death walls. They move much faster, but use your Level 3 Nailgun (hopefully you have it) to destroy the one in front. Eliminate the Ghost on the other end, then move into the red-lit room. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 28 Here you will find Vampiresses, which are obviously female Vampires. They are extremely fast and will constantly dash and speed around; they usually try to get behind you. If they manage to bite you in the neck, repeatedly tap A to save your blood. Vampiresses can also turn into bats; they usually fly towards you as a bat, then turn into human form and deliver a devastating uppercut. They are quick, but very weak. Two shotgun blasts can usually put 'em out of their misery. Aside from the Vampiresses, Zombies, Mummies, and Witches will make their appearances. Make sure to target the Vampiresses and Witches first, but if you use your melee attack against the Zombies, you can use a charged attack to kill a large group of foes. Oh, and watch out for the giant pit of lava in the center of the room and the Undead Hands strewn around the arena. This Monster Fest is surprisingly hard and may take you several tries to win. ------------------------------------------------------------------------------ Larry's truck will drive out of the lava and crash into the side of a wall. Pick up anything you need from him and walk towards the tunnel. A Vampiress and some Harpies will attack, so clear them out and enter the tunnel to find some machines and a Salvation Coffin. There are three spike traps up ahead, so avoid them all and destroy the Undead Hands and the Witches. Past the three traps are two Harpies and two Mummies. They are standing right in an intersection; go straight after they're dead. Just after the intersection, another wall trap will appear. You know the drill. Billy will appear after the wall trap, so take him out and take a right at the next intersection. More traps, more enemies. Avoid the spike traps as you kill the Skeletons and Vampiresses, then move ahead for a checkpoint. Finally! Stock up at the machines and enter the next (strange) room. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 56 This room is totally gigantic, and that explains the large amount of monsters here. As you can obviously notice, a humongous metal ball slowly rolls around the room. It kinda reminds me of a Chain Chomp, so I will refer to it as the Chomp Ball. This ball will destroy anything in its path, and Zack suggests that we use the ball to kill the monsters in this Monster Fest. You will be pitted against Wheelers, Big Feet, Werewolves, and other enemies. They will always follow you around, so lure them into the path of the Chomp Ball to have them crushed. Of course, make sure you are out of the way so you don't die yourself. You'll have to try and get a glimpse of the Chomp Ball's movement pattern so you can literally lead monsters to their death. If that gets too annoying for you, you can use weapons on the monsters as well. ------------------------------------------------------------------------------ Follow the arrow to the Soda/Ammo Machines for a checkpoint. Restock the goods and approach the mine cart. You will have to ride this damn thing through the mine shaft while monsters occasionally pop on to give you trouble. Can't wait. Luckily, there is a Soda Machine and an Ammo Machine ON the cart, so you can always refill when needed. As you go across the mine shaft, you will notice signs on the side of the walls. These signs have an arrow on them; either left or right. However, the signs will tell you which way NOT to go. So if the signs on the left side of the wall then you will have to go to the right. I'm pretty sure all you have to do is stand in front of the switch that you want to go towards. So if you want to go right, I think you just stand in front of the switch to the right. You might have to hit the switch with your melee weapon. You will eventually reach a checkpoint, but stay on the cart. The ride is much smoother and there aren't that many turns, but there are plenty of enemies to take care of. Once you reach the end, buy some soda and ammo. Enter the next chamber for a boss fight against none other than the Grim Reaper! ------------------------------------------------------------------------------ BOSS: Grim Reaper ------------------------------------------------------------------------------ The Grim Reaper is no joke, so prepare yourself for the toughest boss battle up to this point. You know why? Because your weapons can't even hurt him! You will have to use the moonlight to your advantage in this battle. But how can we get the light to shine in a cave? At the beginning of the battle, use your Pipe Shotgun to destroy all of the stone spires around the area. Destroy the rocks that the spires are reduced to to make the moonlight shine and for some Moon Orbs to appear. More on that a tad later. However, the Grim Reaper won't let this be a walk in the park for you. He has four different attacks used throughout the battle. The first is simple: he will summon flying skulls that home into your location and explode upon contact. You'll have to run away while shooting them with your Nailgun. His second attack is similar to Frankie's from before. The Grim Reaper will create a red aura that will slowly suck you into him. If you do, you'll quickly lose health. Make sure to keep dodging so you can keep your distance. If you manage to escape, blast him with your Phase Railgun or Rocket Launcher while he is doing nothing. The Grim Reaper can also dive underground and chase you around. Avoid the black portal by basically doing laps around the arena. If you are caught, repeatedly tap X to free yourself. The Grim Reaper's final attack is where he will throw his scythes at you. They will start to swing around and around and seem to follow you wherever you go. This is probably his most dangerous attack, since the scythes tend to stay right in your face while slicin' you up. All I can say is to stay on the other side of the arena when you see his scythes fly. Alright, now for the battle. Each stone spire will release three Moon Orbs along with making the moonlight appear on that section of the arena. The moonlight will help you out during the fight, since the flying skulls cannot enter the light, nor can the Grim Reaper when he goes underground. However, he can fly through when he is above ground. When the Grim Reaper does come in contact with the moonlight, his robe will burn away. Still, you must use the Moon Orbs to actually make the Grim Reaper vulnerable. Throw an orb at the Grim Reaper to lower his shield. However, his shield will only be down for a few seconds, leaving very little room to attack. The best way to go on the offensive is to burn away his robe AND lower his shield. To do so, lure the Grim Reaper into the moonlight and as soon as his robe disappears, throw a Moon Orb to lower his shield. He will be vulnerable for a much longer time, so dish out the Nailgun and Rocket Launcher fire. Since each spire only holds three orbs, you may run out of 'em eventually. The Grim Reaper will repair the stone spires and make new ones, which means that the moonlight will be blocked. If this happens, destroy them again. Make sure not to destroy all of the spires at once, take out one at a time and use up the three Moon Orbs, then move to the next one. Of course, this is nearly not as easy as it sounds, because the Grim Reaper will be attacking you as you try and thwart his evil, undead plans. The best strategy upon entering the fight is to stay alive instead of trying to kill the Grim Reaper. It's best to be safe and avoid any attacks instead of going balls to the wall and taking unnecessary damage. Like I said before, this battle is without a doubt the hardest in the game thus far, so the battle with the Grim Reaper may toy with your sanity. ------------------------------------------------------------------------------ After defeating the Grim Reaper, his robe will burn away and he'll explode after being flustered. Suck it! Collect the Monster Tokens left behind and follow the arrow to the exit. Well, that took a damn long time. ============================================================================== 3.5] CASTLE OF EVIL [0350] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.51] ROAD TO THE CASTLE [0351] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Janitor's ghost will stop by yet again here. Thanks for the help. -_- At the start of the level, use your melee weapon to break through the vines that stand in your way. Proceed into the clearing to get stopped by a Zombie Tank. There is no way we can stop it on our own, so return to the entrance for a cutscene. Larry will barge in and drop off a tank and two ATVs. Hop into the tank so you can take out the enemies. Use the Left Analog Stick to move, the Right Analog Stick to move the turret, and the Left Trigger and Left Bumper to adjust the angle of the cannon. Press the Right Trigger to shoot and the Right Bumper to boost. Destroy the two tanks in front of you, then run over the Zombies and Wheelers. Dispose of the Evil Robots here and destroy the vines in front. Drive down the path, taking out some more Zombie Tanks, until you reach an enemy campsite. You will have to deal with Zombie Gunners and Watch Towers here along with the Zombie Tanks, so be careful. Continue through the forest to reach another clearing. Monster Fest! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 41 Evil Trees will scurry out from the forest. These guys aren't too tough. They will attack with their exploding fruit, but you should be safe if you keep your distance. Remember to adjust the angle of your tank cannon so you can fire from really far away. As you deal with the Evil Trees, run over the Zombies and Chupacabras that get in your way. Some Big Feet, Zombie Tanks, and Evil Robots will appear, but they aren't too much of a threat due to your awesome tank. Continuously boost around them while firing to deal with the enemies. There are a lot of monsters, but most of them are Zombies and other small enemies that you can easily run over. ------------------------------------------------------------------------------ Kill the trio of Evil Trees past the vines and park at Larry's truck. Buy a Vehicle Repair and hop back in. Continue forward for a checkpoint and defeat the Evil Trees ahead. Speed past before more can block the way. The Leprechaun will stop you again and order that you protect his pot of gold. Destroy the two Evil Trees down the trail, continue to find two more, and burst through to find the gold. There are four turrets here, but ignore them and stick with the tank. Run over any small enemies that get in your way and blast the big monsters, such as Evil Robots, Fat Zombies, and Big Feet. It's better to put the health of the tank in danger as opposed to the pot of gold since you can always go back and get a Vehicle Repair from Larry. Once you finish protecting the gold, Martians will abduct it. The Leprechaun is pissed, and he is ready to take out all his anger out on you. ------------------------------------------------------------------------------ BOSS: Leprechaun ------------------------------------------------------------------------------ Shoot him once. He's dead. LOL ------------------------------------------------------------------------------ I have been waiting for this day for a long time. Return to Larry's truck and pick up a Vehicle Repair Kit, then head through the road that was previously blocked by a rainbow. Destroy the whole mess of vines, then take out the Evil Trees and head through. We have reached our destination: The Castle of Evil. You'll get a checkpoint here Destroy the Watch Towers and pass by the Soda and Ammo Machines. You will have to drive up the long, spiraling hill to reach the castle. Along the way you will be bombarded by Zombie Tanks, Werewolves, Zombie Gunners, Watch Towers, Werewolves, Zombies, and even falling rocks. When you reach a drawbridge, hit the moving red target to drop it down. It's more or less the same thing all throughout the hill. Kill/avoid enemies, lower drawbridge, and move on. It's best to just move past the really slow or immobile enemies such as the Zombie Gunners or Watch Towers. Once you reach the entrance to the castle, you will get a checkpoint. Kill all of the enemies in the area and purchase another Vehicle Repair at Larry's truck. As you cross the bridge, two Frankies will attack you. Keep strafing while attacking them both. There is very little room to maneuver, and Frankies can knock you off of the bridge. That is a recipe for disaster. Once both are killed, a Giant Skeleton will appear. This guy is strong, but very slow. One hit from him is enough to send you off of the bridge. He also enlists in help of Zombie Tanks, so deal with them first. Since his movements and attack is slow, just drive around him in a circle while attacking. Boost when you see his arms rise over his head and keep doing laps around the Giant Skeleton to eventually kill him. One the Giant Skeleton falls into the moat and dies, enter the Castle of Evil to end the level. That was a very easy level. Don't get used to it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.52] DUNGEONS OF DARKNESS [0352] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will be greeted by a new monster at the entrance of the castle: the Headless Priest. These foes are interesting: since their heads aren't attached to their body, there are essentially two targets. However, the only way to defeat a Headless Priest is to destroy the head. Aim after the green glowing head as it chases you down! Some Headless Priests and Gargoyles will attack you in the entrance to the castle. Deal with them like you would normally, then go up the ramp to the roof. You must use the cannon here to destroy the door to the main portion of the castle. Walk to the left of the cannon while dodging monsters and pick up a cannonball. Put it inside the cannon and drop down to the ground. Take the gunpowder in the center of the hay and bring it up the ramp to the cannon. Monsters will be attacking you, but it is best to just ignore them. Once you combine all three: a cannonball will shoot out and... fall short of the door. It creates a hole in the ground, so drop down into the dungeons. You'll get a checkpoint as soon as you land, so refill your health at the Soda Machine behind you. Ignore what Zack says about the switches on the wall and just walk straight ahead. You will end up turning into another monster form: Frankenstein. Press the Right Bumper to create an electromagnetic field similar to that of Frankie, and hit the Right Trigger for a melee attack. The Left Trigger fires a laser beam straight ahead and the Left Bumper is used for a charge attack. Go straight ahead and kill the enemies here. You'll deal with Vampiresses, Mummies, and Samurais. Continue forward to face off with some more Vampiresses and Witches. I found it easiest to run past them and through the gate to start the Monster Fest. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 19 This Monster Fest takes place on a spiral staircase, and you will immediately die if you fall off. On top of that, explosive barrels will roll down the stairs and potentially blow up in your face. At the base of the stairs, you will fight Witches, Jack-Os, and Zombies. To be brutally honest, I found a good strategy for winning is to keep your Frankenstein form here. To do this, you must run past all of the enemies before this Monster Fest. Once it is conserved, use your electromagnetic field to draw in all the enemies at once and kill them. I managed to kill around 10 of the enemies here. Start up the stairs while avoiding the barrels to meet up with Zombies and a few Gremlins. Kill them with your melee weapon and head to the top. You'll find a Werewolf and a Big Foot. Watch out for the Big Foot, since one hit from him will send you cruising off of the stairs. Keep your distance and blast him with your Grenade Slingshot or Rocket Launcher. ------------------------------------------------------------------------------ The next room is filled with pendulums. The good news is that the enemies here will most likely kill themselves while trying to hunt you down. Kill any stragglers and run past all of the traps for a checkpoint. Kill the Zombies up ahead and use the Soda and Ammo Machines. Go to the left into the next room. This room is filled with Ghosts, but the real nuisance is the Gremlin behind the barricade. He will toss explosive barrels at you, so use a Rocket Launcher fire to eliminate him first. Clean up the room of Ghosts and move on. Take out the two Gremlins in here and continue. The room is identical to the one before, but leave the Gremlin alone for now. Zombies and Mummies appear in the center of the room, but the Gremlin will do the work for you with his exploding barrels. Let him accidentally kill all the monsters, then go after him last. The next room contains more explosive Gremlins and two Ice Demons. S'more Gremlins appear in this room, but I found it best to use your Grenade Slingshot from the previous room. There is a stone bridge over a large pit of fire, so cross it and jump over any gaps in your way. Defeat the two Gremlins past the bridge and continue forward. Kill the Samurais and Headless Priests and press forward. There are several glowing rings that move across the ground up ahead. Avoid them at all costs: if you touch one, you will fall into a monster-filled prison cell. Defeat the two Gremlins and Gargoyles in the long hall. Just past the barricades is another checkpoint and Soda/Ammo Machines. Eliminate the Jack-Os and Chupacabras in the next room and leave to find a Monster Fest. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 31 Not only are the monsters a hassle, but this room is filled with obstacles. There are fire pits and more teleporter rings on the ground. Avoid both of them at all costs while you take on Skeletons, Werewolves, and Gremlins. It is easy to avoid the giant fire pits, but try and memorize the pattern of the teleporter rings. If you touch one of the rings, you will be transported in the pit of fire. Enemies aren't as smart as you, so some will run right through them in order to get to you (Werewolves especially). Try not to move too much and maybe corner yourself while blasting enemies from all angles. Werewolves are the only real threat here. After killing around 15 enemies, Miss Hiss will introduce herself. These Medusa look-alikes will summon snakes, smack you with their tail, hypnotize you, and squeeze the life out of you. Great. Like I stated earlier, enemies aren't that smart and will probably fall into the pit of fire. Miss Hisses can't get out of the flame pits, so just leave them be while they eventually burn to death. After, some Jack-Os, Mummies, and Swamp Boys will appear as well. The Swamp Boys and Jack-Os will probably fall into the fire and die, but take out the Mummies. Last but not least, Frankie will drop in and say hi. Again, he is a big dude, so try and lure him into the fire pit and watch him fry. This is a very tough Monster Fest, so it may take you several tries. ------------------------------------------------------------------------------ After winning, return to the Soda Machine and heal. Run forward through the next few rooms to get a checkpoint. And hey, it's Larry's truck! Stop by and pick up any new weapons if possible. Pass by the pendulums and take out the spiders and Zombies to reach a really weird room. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 55 I don't really understand the room, but it is totally odd. There are several floating rocks that can serve as platforms here. However, there is some type of gravitational scew up here, allowing you to bounce whenever you fall off of a rock. It's almost like wearing the Bouncy Shoes from an earlier level. So you can actually jump off of each island and bounce around like you're in a giant inflatable moon bounce thing that they have at carnivals. >_> You will need your space, since there are Witches, Explosive Zombies, and all other crazy monsters here. They can defy gravity as well, so expect them to be chasing you around this room. The only places I don't recommend that you go to are the edges of the room, since you can fall through and die if you try and step on the edges near the walls. To be honest, I don't know why you can float in some places and can't in others, so try not to move around that much. There are only Witches, Zombies, and Explosive Zombies here, so it isn't that big of a threat. It's just hard to hit some of the enemies when they're bouncing all over the place. Use the melee weapon against Zombies and use your charged attack around groups. Some Samurais and Big Feet appear as the last wave. I found using the Phase Railgun was helpful when you distance yourself from the monsters. ------------------------------------------------------------------------------ Once that is over with, follow the arrow to the next room. Pass by the pendulums and go up the stairs for a checkpoint. We are out of the dungeons! The side rooms contain weapon parts, but plenty of monsters as well. Avoid the pendulum traps in the main hallway and let the traps kill the monsters that get in your way. At the intersection, Gremlins and Miss Hisses will appear. Lure them back to the pendulums and let 'em kill themselves. Follow the arrow to find more Gremlins. Target them from afar with the Rocket Launcher and let the pendulum take care of the Headless Priest and the Miss Hiss. Run past for a checkpoint and enter the dark room. A bat will use its lantern to guide you through the dark room. This part can be difficult. If you lose the bat and get engulfed in darkness for too long, you will die. Witches, Headless Priests, and Skeletons will follow you around as well. The main problem is that there is so much junk along the way that it is easy to get trapped. Use your melee weapon to knock away the obnoxiously large amount of chairs so you don't get stuck behind. Once you escape the darkness, go forward to reach another fork. To the right is Larry's truck, so stop there and refill on ammo and health. Go straight ahead to reach a pit of fire. Navigate across the moving platforms to find some really rare weapon parts ahead. You can also find a new melee weapon for Zack. Take the left path to continue your journey. When you reach a large foyer, walk straight ahead to start a boss battle. ------------------------------------------------------------------------------ BOSS: Dracula ------------------------------------------------------------------------------ Dracula is a pretty tough customer. He is easier than the Grim Reaper, but still a force to be reckoned with. Everyone knows that Dracula loves blood, and his quench for it will be realized in this fight. Luckily, the odds are on your side. Everything about Dracula is mediocre compared to most boss fights. He will slowly float in the air throughout the massive arena. There is plenty of room and many objects to hide behind. Dracula's most basic attack is a simple laser beam. If he is on the ground, the beam will travel from the left to the right (or vice versa). Simply use your dodge to get out of the way. If Dracula is in the air as he uses the beam attack, it will fire diagonally and usually stop in front of your feet. As he moves towards you, back up until the attack stops. Dracula will also go underground like Swamp Boys. When you see him spin underground, turn around. He will usually pop up behind you to sneak in a quick bite. As soon as you see Dracula spin and disappear, turn around and back up. If Dracula does capture you, repeatedly tap A to free yourself. Just like the Vampiresses, he will stop and lick his lips after the tasty treat, so plug him with your Shotgun. Dracula's most potentially dangerous attack is when he releases many bats out of his cape. A horde of bats will appear, but only three follow you. They are quick, but disappear after a while. The bats that don't home in onto you can still damage you, so try and back up as far away when you see Dracula stop and open his cape. Damaging him is pretty simple. I used my Shotgun throughout the entire battle. He will usually just float in front of you and wait for your attack. Beware though, for Dracula can block your attacks similar to Gargoyles. If you see him shield himself with his cape, stop shooting. You can destroy the suits of armor scattered around the arena for ammo and soda. After depleting most of Dracula's health, he will summon a coffin and hide inside. He will begin refilling his health after staying inside the coffin. The only way to destroy the coffin are with the blue torches. There are torches with blue fire placed around the foyer. Pick one up and toss it at the coffin to stop Dracula's regeneration process. There are six coffins in all, but the number Dracula uses depends on the difficulty level. Dracula is very easy to damage, but the healing process of his can be very irritating. Overall this is a rather simple battle (yay!), but it can be much longer depending on how much Dracula heals (again, which all comes down to the difficulty level you are playing). ------------------------------------------------------------------------------ Now that Dracula is toast (pun very much intended), the level will end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.53] ROOFTOP RUMBLE [0353] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The level begins with you at the bottom of a spiral staircase. Walk two steps to start a Monster Fest. This early?! ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 27 You will be immediately attacked by Samurais. You don't have much room at the bottom, so just blast them with your Shotgun. Whack the Zombies that appear with your melee weapon and start up the stairs. Jack-Os appear behind you, so use the high ground to destroy them with your Grenade Slingshot. As you head up the staircase, you will continuously be pursued by monsters. You'll have to fight Swamp Boys, Jack-Os, Ice Demons, and more Zombies as you head up the spiral staircase. Many of the enemies appear behind you, so that should be some sort of disadvantage towards them I guess. Keep going up the stairs while destroying enemies with your Nailgun or Shotgun. ------------------------------------------------------------------------------ Once at the top, destroy the barrels to find another melee weapon for Zack. Enter the center to find a new enemy. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 20 That has GOT to be a new record or something. Two Monster Fests in the span of... five seconds? This one is actually easier than the previous one, so it's all good I guess. Banshees are simple, weak, and generally dumb enemies. I guess that's cool too! There is limited mobility here, so stick to the Shotgun when fighting these enemies. Banshees will utter an ear-piercing shriek at your direction. If you are hit with the sound wave, wiggle the Left Analog Stick to regain consciousness. They will also attack with their sharp claws. Use your melee weapon against the Zombies and when you build up a charge attack, use it to destroy some Banshees as well. A Werewolf will be the final enemy, so brutalize his ass with your Shotgun to end it. ------------------------------------------------------------------------------ Jump over the gap to the platform, then jump down onto the rooftop. The platform behind you will fall apart, so there is no going back from here. You'll get a checkpoint though. Heal at the Soda Machine and kill the enemies ahead. Go forward and slay the monster here to have a Fat Zombie drop down. He takes up the entire rooftop, so there isn't much navigating around here. Once he is dead, go down the stairs to reach a massive hole. You must cross the hole by walking across the spinning gears. The top-down view might mess you up, but this is rather simple. Cross the hole for a checkpoint and move on. Walk forward to reach a section filled with fans. When they turn on, try to resist by walking forward. If you jump in the air, the fans will blow you off the roof. Take out the Witch that is in the way and slowly cross as the fans are off. Jump over the platforms onto the circular rooftop. Defeat the Swamp Boys and Zombies here and cross the swaying platform to a Salvation Coffin and more machines. Destroy the UFO pair hovering overhead, then refill. Jump across the moving platforms here and kill the Zombies. Climb up the boxes to find Bouncy Shoes! Equip them and start hopping up the castle wall. Gargoyles and Witches will try and halt your progress, but ignore them and keep bouncing. Once you reach the top, stock up at Larry's truck and the machines, then proceed for a checkpoint. We are in for a long trip. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: A lot This is the Monster Fest for the ages. It's so epic, that Billy decided to drop in! Luckily he is on your side for the whole thing. The arena is filled with four Soda Machines, four Ammo Machines, and many explosive barrels. Even though Billy will fight with you, help him out. You cannot hurt him, but he can hurt you, so try and stay away from his chainsaw. First up are 32 Zombies. Easy. Use your melee attack and charged attacks to kill them all. Next up is nine spiders! Yay, more easy. The next challenge is 25 hugs. Hugs?! That's the game's way of saying "it's all of the pansy enemies you've faced in one room!". Scorpions, cats, those enemies. Again, just continue mauling them with your melee weapon. Up next are six Ghosts. Use your Shotgun as they fly towards you. Eight Horror Books will appear next. They are easy, so either let Billy deal with them or use your Nailgun. Seven Gremlins now appear. They are very weak, but try and kill them before they make too many tennis ball turrets. A trio of Captain Bones will appear next. Remember that you have to use the skulls to defeat them. Billy doesn't seem to know that. You'll have to fight 16 Explosive Zombies. There isn't much space here, and dynamite plus explosive barrels equals bigtime damage here. Try to stay in a corner of the room and wait for the monsters to come to you. Shoot them with your Shotgun one by one. Six Fire Imps appear next; they are a cinch. Next are five Jack-Os. Just make sure that they don't stick their pumpkin head on you. Kay? Now we will face off against six Evil Clowns. They are also easy, but just watch out for their bubble attack. The three Zeppelins after are annoying, because they have a lot of firepower and can easily be distributed across the small arena. You will have to replenish your health after this one. Five Undead Bikers drop onto the scene. I don't know about you, but for me, Billy was already dead by now. Use your Grenade Slingshot against these guys, since they are slow at turning/accelerating. Next up are five Wheelers, They can be very tough since they get in your face and won't get out. The six Martins are annoying since they can summon UFOs. Up next are five Banshees. Use your Shotgun from up close. Finally, five Harpies appear. Make sure to destroy their eggs after killing one. The monsters will stop and all of the machines will refill their stock. You will also get a checkpoint. Geez, finally. You have a few seconds to regain your composure before another wave starts. The first wave are five Witches. They can be dangerous if you get turned into a frog. Next up are five Samurais. Get in their face and retaliate with your Shotgun. The two Fat Zombies that appear after are so big, they should be an easy target for your Rocket Launcher. After, six Demons will appear. They are fast and extra tough, so they can be annoying. Next on the list are five Ghouls. They are very fast and their camera flash attack is very annoying. Since the Ghouls are always chasing you, get up close with your Shotgun. When the three Big Feet appear, use all of the explosive barrels on them. If any are still alive, whip out the Grenade Slingshot and do work. Now we'll deal with five Chupacabras. They are strong and fast, but use your Grenade Slingshot when they actually stop moving. Five Werewolves appear after, so stick to your Shotgun for this one. Next up are three Gargoyles. Use the Shotgun/Nailgun combo on all three. Two Swamp Boys will enter the competition. It's only two, so use your Grenade Slingshot or Rocket Launcher. Once the four Evil Trees appear, use all of the explosive barrels on them. Five Headless Priests now stand in your way. Remember to only concentrate on the heads. Next up are three Vampiresses. They can be tough, but they are split up so you don't have to deal with all three at once. Phew! Next you will have to fight two Chiefs. They are really weak, since they were in the very first level. Up next are five Evil Robots. The final three are gigantic, so use all of the explosive barrels you can. Up next is Frankie. He isn't too tough; use Rocket Launcher fire when he uses his electromagnetic field attack. After, kill the two Miss Hisses that appear. Last up are five Mummies. They are relatively weak enemies. Wait, it's not over? Nope, we have to fight The Ghoul Squad! Up first is the team of Butch and Clarisse. Butch's Minigun is very dangerous (especially when you're around exploding barrels) and Clarisse has her deadly Grenade Slingshot. Try to focus on one at a time. I suggest Clarisse first. Butch is very slow and doesn't do much. Clarisse is rarely away from you and tries to dice you up with her sword. Counter with your Shotgun or a melee weapon of your own. When Butch is the only one left, target him with your Grenade Slingshot while ducking for cover. When he reloads, use explosive barrels to deal large amounts of damage to him. Next up is Anthony and Kelly. Anthony only has a Shotgun, so try and kill him first. He can only attack you from up close, so try and keep him away by using a Grenade Slingshot or even a Rocket Launcher. Bombs and Molotov Cocktails also work nicely. Remember to use Soda Machines frequently; you've got four of them and this is the last ride. Once Anthony is killed, target Kelly from afar. She has a rocket launcher of her own, so stay away from any explosive barrel. Use your own Rocket Launcher to do her in. ------------------------------------------------------------------------------ Dear Lord that was the worst thing I have ever participated in. At least the level is over. Billy will try and rush into the lab on his own, but the bridge he is crossing collapses. Poor psycho child... Return to Larry's truck and stock up on anything you need. The final battle is just beyond that castle door, so we are getting down to the nitty gritty. Once you are ready, return to the bridge and enter the door to end the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.54] SHOWDOWN [0354] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Damn, this is a freaky lab. The key (rubix cube?) that Billy gave you creates a portal leading to the Lord of Demons. The kids get sucked in. Here we go! There is a Soda/Ammo machine here, but we don't need anything now of course. Walk up the magma hill to find the ever-so dangerous Lord of Demons! Well, nothing good is on TV, so he might as well find entertainment in killing you. ------------------------------------------------------------------------------ BOSS: Lord of Demons ------------------------------------------------------------------------------ Similar to the fight with Dracula, this is a straight-up brawl. The Lord of Demons has many, many different attacks used to pummel you into the ground. The key is to recognize and avoid all of them at any cost. Other than his close-range physical attack, he can throw fireballs at you. Red ones will simply dissipate when they hit a wall, so strafe to the left or right to avoid them. Yellow ones, however, will bounce off walls and roll on the ground. Needless to say, things can get pretty frantic with all of these fireballs bouncing around. Try your best to avoid them by dodging back and forth. Lord of Demons will smash his fists into the ground, creating a big shockwave. It covers a lot of distance, but all you need to do is jump over it. If you see him uppercut the ground, then run away. A trail of fire will erupt from the floor and continue to follow you. Keep dodging to keep it away from you, since the fire will follow you around for a while. If you see him breathe out a blue fog, avoid it like the plague. Like the Ice Demons, you will be encased in a block of ice if hit. Repeatedly move the Left Analog Stick to break out, or else you will be a sitting duck for the Lord of Demons' other attacks. Lord of Demons can also fly in the air; he will usually send out lots more fireballs when airborne. It is hard to target him when in the air, so use your Nailgun as you dodge the flames. The most powerful attack of his is only used sporadically, but very dangerous. The Lord of Demons will summon a meteor that crashes into the ground. Not only can it hurt you if hit, but the impact will destroy a portion of the arena. He rarely uses this with over half of his health still in tact. If he does, the meteors are usually aimed for obscure locations, like the edges. When the battle is almost over, he will start aiming for the center of the arena. Of course, you will die if you fall through. Like I said, there is no real trick to this battle. The arena is a circle, so you have plenty of room to maneuver (unless it is destroyed by meteor showers). Use long-range weapons against the Lord of Demons as you stay away from him. The Grenade Slingshot and Rocket Launcher are your best bet. Switch to your Nailguns if the Lord of Demons flies up in the air. This battle, surprisingly, is not that difficult. But you'll see why... ------------------------------------------------------------------------------ SPOILERS UP AHEAD! WATCH OUT! The rest of the guide is filled with spoilers, so read at your own risk. The Lord of Demons humorously admits defeat after the fight. You will get a checkpoint, so return to the entrance and stock up at the Soda/Ammo Machines. Exit through the portal for another scene. Turns out Larry Tools is really Laurence Thompson: that evil movie actor! Instead of selling his soul to the devil like other actors, he decided to take the devil's power for himself! He was using us as a ploy to get as many Monster Tokens as possible. Time to take out the real threat! ------------------------------------------------------------------------------ BOSS: Larry Tools ------------------------------------------------------------------------------ Larry Tools? More like Larry... the Tool! Oh man I am GOLDEN! *gets hit by rogue tomato* Okay, lets get ready for battle. And what a battle it will be. How can we fight the man that has been giving us weapons all along? He knows these killing devices inside and out, and Larry has plenty of them to use. He has possession of the Pipe Shotgun, Minigun, Flamethrower, Rocket Launcher, Shield, Grenade Slingshot, and Glue Cannon! Since you have been using many of these weapons, you should be able to develop a defense for them. Obviously stay away from Larry when he has his Shotgun out, and take cover against the Rocket Launcher, Grenade Slingshot and Minigun. His Flamethrower can cover a lot of distance, so that is one of his more dangerous weapons. The Shield can uh, shield him, and the Glue Cannon can stop you in your tracks. However, if you own a Glue Cannon, equip it so you can walk through the glue: even his! On top of all those, Larry Tools also has an attack where he will launch rockets in a circle. If you are too close, he will use a butt smash attack that can send you flying. By now you should realize that keeping your distance is a must in this boss battle. The lab you fight in is a very interesting place, since it is filled with hazards. Lasers will shoot down from the ceiling, which can hurt both you and Larry. There are also two yellow glowing machines that shock whomever touches them. Also, avoid the very center of the lab. If you step into the metal box, a giant laser will shoot down from the ceiling and attack. You can easily lure Larry into these various traps. There are also various pods containing monsters around the perimeter of the room. They are alive and the pods can be destroyed. However, monsters can attack you and Larry. It is a risky move, but monsters can help you out as much as they can hurt you. Frankies are useful, since their electromagnetic field can pull in Larry, leaving him a sitting duck. Like the previous fight, stick with your Grenade Slingshot and Rocket Launcher. They really slow you down, but you shouldn't have a problem making distance between Larry and yourself. After Larry loses around three-quarters of his health, he will start using Bouncy Shoes. Now that he is bouncing around, targeting him is much more difficult. Switch to your Nailgun for the remainder of the fight. ------------------------------------------------------------------------------ After defeating Larry Tools, he will call upon his robot truck. Wait, robot truck?! Yep, it's a robot in disguise. ------------------------------------------------------------------------------ BOSS: Metal Cog Larry ------------------------------------------------------------------------------ We are fighting robot with robot in the laboratory! We have a mech of our own to counter Larry's super robot truck. He has a machine gun and a rocket launcher on both hands, and he'll use them frequently throughout the battle. You can't really dodge a machine gun, but when you see the red laser pointer from the rocket, dodge. He also has a close range attack, but frankly, you should never get close to Metal Cog Larry. Hopefully you remember to control the mech. Probably not though. The mech can fire rockets with the Left Bumper, use its machine gun with the Left Trigger, use a melee attack with the Right Bumper, and unleash a flamethrower with the Right Trigger. You can also dash by clicking the Left Analog Stick. I found myself holding down the Left Trigger the entire time in this battle. Metal Cog Larry can still be damaged by the lasers in the lab. It's much more likely since he is so big. The lasers will stun him, leaving him open for a rocket/machine gun combo. I suggest using your machine gun from afar while occasionally firing rockets. You don't have to worry about your life, since now we are riding in a mech. This boss fight is easy, but don't get too reckless. If you die, you have to replay the fight against Larry Tools. ------------------------------------------------------------------------------ Larry's precious truck is finally destroyed, and it is time to escape! You'll get a checkpoint here, thankfully. Exit through the fiery hole in the garage and stock up on health at the Soda Machine on the left. Pick up some ammo too. Ignore all the Zombies that are flailing around and run straight ahead. Go up to the top of the hangar and jump into the buggy. Boost off the ramp, then out the window. Once on the castle roof, boost through the Zombie army and boost over the ramp (press the Right and Left Trigger simultaneously). The escape route is rather straightforward, so just boost across each ramp until you reach a long path. Keep driving across while avoiding the UFOs. Boost over the last ramp to fall through a tower. Monster Fest?! Yep, the final one. ------------------------------------------------------------------------------ MONSTER FEST! Monsters: 04 You're in a swan boat, and you need to fend off the Undead Pirates. I'm sure you know how to move it around by now. Press the Right Trigger to shoot out rockets. Press the Left Trigger to shoot out rockets. Hit both together to unleash a flurry of rockets! There are only four Undead Pirates, but you must also avoid falling rocks and a giant tidal wave that slowly moves from the back of the area. If the tidal wave hits you, you will automatically die and restart from the buggy portion of the level. Hit both triggers to shoot out double the rockets in order to kill the Undead Pirates faster. It's pretty easy. ------------------------------------------------------------------------------ Once the Monster Fest is over, you'll be taken to a new area with an ATV. You have to escape the catacombs. They are riddled with spike traps, so avoid the spikes. Try not to boost around corners or you'll smash into the wall and waste time. The ride isn't too long. Now you will be thrown into a hoverboat. Time to escape from the sewers! The path is a straight line, but you will have to avoid explosive barrels. The pipes can push you into them, so watch out. It's just a straight path, so nothing too difficult. Once you escape, you will face off against the long-lost member of KISS. No really. Larry Tools will consume all the Monster Tokens to transform into a demon rock star. It's pretty sweet if you ask me. ------------------------------------------------------------------------------ BOSS: Demon Larry ------------------------------------------------------------------------------ Heck, it's a chore just to reach Demon Larry! You have Bouncy Shoes through the entire battle due to the massiveness of this boss (I know, "massiveness" is probably not a word). He will use his guitar to shred, which creates large shockwaves. The horizontal ones are easy to jump over, and the vertical ones will cover half of the arena. Simply move to the other side. Once you reach Larry, you won't be able to do much. The arena is very small, so use the speakers to get away from his giant feet. Demon Larry will shoot lightning out of his guitar. Simply avoid the purple streaks. After a few seconds, the Janitor's ghost will appear. Man, this guy shows up at the weirdest times. He will give you explosive doughnuts to feed Demon Larry. Touch the ghost to get five doughnuts. Hop up to the speaker in the center to reach Demon Larry's head. Demon Larry now has three attacks. He will use his lightning attack like before, but now he will whip his long tongue at you. Jump over as it sweeps across the speaker, then jump again as it comes back. Demon Larry will also send out a soundwave that moves through the center of the speaker. If you get hit, wiggle the Left Analog stick to regain your composure. After unleashing four random attacks, Larry will begin to laugh. Use the Left Trigger to throw a doughnut in his mouth. He will cough and fall to the ground, dazed. A large Monster Token will stick out of his stomach -- his weak point. Hop down and jump on his tummy. You have to attack the Monster Token, but it is hard to target it with a gun. I honestly found the melee weapon to be your best bet. Not only can it connect with every hit, but you can build up charge attacks to deal extra damage. Demon Larry will get up after being abused for a certain amount of time. He will use his satanic guitar to send you back to the beginning of the level. Again, you will have to jump over his guitar soundwaves as you try to reach Demon Larry. Once you're back, it's all about repeating the same process over again. Hop back up to the top speaker and get ready to stun him again. Every time you stun Demon Larry, he will start to build up a resistance to the doughnuts. Now you will need one more doughnut to stun him. The first time you only needed one, but now you will need two to stun him. It will take three the third time. Yeah, you get the point. You will need to repeat the whole doughnut-throwing, Monster Token smashing process four times to defeat Demon Larry. Trust me, he is finally down for the count. ------------------------------------------------------------------------------ The game is FINALLY over. No more Larry, no more monsters. It's over. Watch the ending cutscene. Hopefully you enjoyed this guide! ______________________________________________________________________________ 4] WEAPONS [0400] ______________________________________________________________________________ ============================================================================== 4.1] WEAPONS [0410] ============================================================================== NOTE: In a little twist, all weapons share from the same amount of ammo. Instead of like normal shooters, weapons do not have their own set of ammunition, so you will have to conserve ammo when necessary. ------------------------------------------------------------------------------ Nailgun ------------------------------------------------------------------------------ These weapons are the first ones that you will probably get and they are your basic, all-around firearms. You wield one in each hand and they are fairly quick and somewhat powerful as well. I found myself using the Nailguns most often out of the other weapons, especially on later levels. Level 1 Nailguns will only shoot one nail at a time and have a 30-nail clip. Level 2 Nailguns now shoot three nails at a time and have a 60-nail clip. Level 3 Nailguns are now automatic, so hold down the trigger to continuously fire nails. ------------------------------------------------------------------------------ Pipe Shotgun ------------------------------------------------------------------------------ Just your normal shotgun, this weapon can deal high amounts of damage at a close range. It is very useful throughout the game and probably the second most used weapon behind the Nailguns. Like all shotguns in any FPS game, they are very slow at reloading, so make sure you kill your target before having to reload again. Level 1 Pipe Shotgun has a three-bullet clip and has a three bullet shot, so you can shoot once before having to reload. Level 2 Pipe Shotgun now has a 12-bullet clip and has a four bullet shot, so you can shoot three times before having to reload. Level 3 Pipe Shotgun now has a 25-bullet clip and has a five bullet shot, so you can shoot five times before having to reload. ------------------------------------------------------------------------------ Cellphone Tazer ------------------------------------------------------------------------------ Ehh, not that useful in my eyes. The Cellphone Tazer can be charged up to deal increased damage and when released, will fire a beam of electricity at an enemy. It is basically useless on Level 1, but the weapon can target large groups of enemies on later levels, making it somewhat useful when you are stuck in a crowd of monsters. Level 1 Cellphone Tazer can hit one enemy at a time. Level 2 Cellphone Tazer can hit three enemies at a time. Level 3 Cellphone Tazer can hit five enemies at a time. ------------------------------------------------------------------------------ Rocket Launcher ------------------------------------------------------------------------------ It's a Rocket Launcher, what's not to like? This massive weapon is incredibly strong, but it is so big that you will be slowed down when carrying it. The only downside is that it consumes a lot of ammo, so it's recommended that you only use it against strong monsters or against a large group of enemies. Still, it's one of the better weapons out there. Level 1 Rocket Launcher has a ten-bullet clip, so you can shoot once before having to reload. Level 2 Rocket Launcher now has a 30-bullet clip, so you can shoot three times before having to reload. Level 3 Rocket Launcher now has a 50-bullet clip, so you can shoot five times before having to reload. ------------------------------------------------------------------------------ Flamethrower ------------------------------------------------------------------------------ The Flamethrower is another powerful weapon and really weighs you down as you tote it around. The fiery goodness this weapon produces can really sap your ammo, so in my eyes it is only used in certain predicaments. Definitely good for large groups of enemies, since it can set foes on fire and slowly deplete their health. The real letdown is that the Flamethrower sucks on Level 1, so you need up upgrade it first before it gets really good. As a side note: some enemies are immune to this weapon, such as Fire Imps. Level 1 Flamethrower fires in small, short bursts. Level 2 Flamethrower is automatic. Level 3 Flamethrower is more powerful and has a longer range. ------------------------------------------------------------------------------ Grenade Slingshot ------------------------------------------------------------------------------ Similar to a grenade launcher, the Grenade Slingshot is basically a giant mechanical slingshot that can fire grenades. Every time you fire one shot, two grenades will move diagonally, so it is hard to hit something directly in front of you because both shots will go to the left and right of it. Still, the Grenade Slingshot is incredibly powerful and consumes little ammo, so you should probably pick this one up. Level 1 Grenade Slingshot fires one round at a time and has a two-grenade clip. Level 2 Grenade Slingshot fires two rounds at a time and has a four-grenade clip. Level 3 Grenade Slingshot fires three rounds at a time and has a six-grenade clip. ------------------------------------------------------------------------------ Shield ------------------------------------------------------------------------------ Pah, who uses a Shield in a game like this? It's all about runnin' and gunnin' baby! No, seriously, the Shield isn't even that good of a tool. Unfortunately, it is actually a fairly neat weapon, but it is hard to believe that someone could use this weapon throughout the game and survive. Since it doesn't actually attack enemies, this weapon will get you nowhere fast. Level 1 Shield will simply shield you from enemy attacks. Level 2 Shield has a greater field of cover and deals damage to anything that touches it. Level 3 Shield has a greater field of cover, deals more damage to anything that touches it, and can also reflect some projectiles. ------------------------------------------------------------------------------ CD Launcher ------------------------------------------------------------------------------ A rather neat addition to your arsenal, the CD Launcher can fire CDs that ricochet off of anything they hit (aside from enemies). Unfortunately, you can get hurt if you're hit by a rogue CD. Unleash a few in close quarters and watch the chaos unfold. This weapon is really a toss-up, because it uses very little ammo and is nice for mowing down monsters, but you can also get hurt by it. Level 1 CD Launcher fires one CD at a time. Level 2 CD Launcher fires two CDs at a time. Level 3 CD Launcher fires three CDs at a time. ------------------------------------------------------------------------------ Minigun ------------------------------------------------------------------------------ You'd figure that carrying a massive gatling gun would spell doom out for anything that crosses your path, but not so much. The Minigun works the same way, but it simply does not bring everything to the table. Using this is basically the equivalent of flushing ammo down the can, because it will deplete a clip in seconds. It also takes a few moments to use, since such a powerful weapon takes time to boot up. The killer is that the Minigun simply isn't that damaging, so it is basically a waste. =( Level 1 Minigun has one barrel. Level 2 Minigun has two barrels. Level 3 Minigun has three barrels. ------------------------------------------------------------------------------ Defibrilator ------------------------------------------------------------------------------ This is a really unique weapon. The Defibrilator can be used to charge up an attack. After charging it up, let go to release a large dome of energy around you, which will damage anything inside the field. It is not that powerful but it can damage anything around you, so it's nice for hurting monsters around and behind you. Watch out, because if you overcharge the Defibrilator, it will actually deal damage to you! Level 1 Defibrilator can charge up quicker and deals more damage. Level 2 Defibrilator can charge up quicker and deals more damage. Level 3 Defibrilator can charge up quicker and deals more damage. ------------------------------------------------------------------------------ Glue Cannon ------------------------------------------------------------------------------ The Glue Cannon doesn't directly damage monsters, but it is still a fun weapon. When used, a spurt of glue will be shot out onto the ground. Any enemy that comes in contact with the sticky substance will be immobilized for a short period of time. It gives you a great opportunity to beat the living tar out of an enemy when it cannot move. You will be able to tread through the glue with ease while you have the Glue Cannon equipped. Level 1 Glue Cannon shoots out blue glue that stops enemies. Level 2 Glue Cannon shoots out green glue that stops and hurts enemies. Level 3 Glue Cannon shoots out green glue that stops enemies longer and deals more damage to them. ------------------------------------------------------------------------------ Boomerang ------------------------------------------------------------------------------ Similar to the boomerangs in the Legend of Zelda series, you can lock onto a target and let the Boomerang fly towards its intended target. Since it is a Boomerang, you have the potential to hit the target twice as it comes back to you. It is definitely a fun weapon to use, but you lose ammo every time you hit an enemy. So, uh, that really sucks. Level 1 Boomerang can target one enemy. Level 2 Boomerang can target three enemies. Level 3 Boomerang can target five enemies. ------------------------------------------------------------------------------ Radioactive Flashlight ------------------------------------------------------------------------------ This flashlight will project a radioactive beam that damages anything it touches. Shine the light on an enemy to slowly burn them away. Fun! Similar to the Flamethrower, the Radioactive Flashlight will sap ammo away as it is being used, but it's easy to control and target with. Also, it's Level 3 form is totally badass. Level 1 Radioactive Flashlight damages enemies. Level 2 Radioactive Flashlight damages enemies more and sets them on fire. Level 3 Radioactive Flashlight damages enemies more and makes them explode. ------------------------------------------------------------------------------ Bee Miner ------------------------------------------------------------------------------ This weapon is stupid. The Bee Miner places mines that will damage enemies if they come in contact with it. The mines are not even that strong and you waste a large chunk of ammo for every mine you place. You are probably just better off with guns instead of a strategic approach with the Bee Miner. Level 1 Bee Miner uses normal mines. Level 2 Bee Miner uses stronger mines. Level 3 Bee Miner uses stronger mines that home onto nearby enemies. ------------------------------------------------------------------------------ Phase Railgun ------------------------------------------------------------------------------ Looks like they saved the best weapon for last. The Phase Railgun is totally BA and packs quite the punch. It may really slow you down and it may cost a lot of ammo per shot, but each shot can totally obliterate nearly anything in its line of fire. It's awesome at Level 1, but at Level 3 the Railgun is by far the best weapon in this game. Level 1 Railgun damages enemies. Level 2 Railgun damages enemies and can go through some enemies. Level 3 Railgun damages enemies and can go through ANYTHING. ============================================================================== 4.2] MELEE WEAPONS [0420] ============================================================================== NOTE: Each character can use their own melee weapon, and every level holds a new melee weapon for all four teens. This list was composed of some of the people on the Monster Madness Message Board, so many thanks go out to them. Please note that this list is incomplete. ------------------------------------------------------------------------------ Zack ------------------------------------------------------------------------------ Axe --- Found in Zack's House, right outside in the backyard. Mailbox ------- Found in Streets of Suburbia, when you first meet the Zombie Dogs. After the Zombie Dog encounter, head to the back of the street. It's located to your left in front of the house. Tennis Racket ------------- Found in A Walk in the Park, in the middle of the tennis court. Walker ------ Found in Downtown Invasion, in the same alleyway you find Carrie's weapon. Jump up the trampoline and you'll find this weapon on the rooftops of the buildings. Muffler ------- Found in Bob's Junkyard, on top of one of the junk piles next to the first conveyor belt. Tire Iron --------- Found in Parking Lot Go Boom, underneath a car near the beginning. You will need the robot to break it free. Toy Hammer ---------- Found in Shopping Day, in the toy store where you fight Mr. Huggles. Croquet Mallet -------------- Found in Maul Field Tour, in the sporting goods store across from the ATVs. Crowbar ------- Found in Track & Field, in the alley right before playing the hoop minigame with the leprechaun. Chair ----- Found in Inside Hell School, in one of the classrooms past Larry's truck. Sledgehammer ------------ Found in School's Out, on the second rooftop behind an air vent. Stone Club ---------- Found in Cemetery Trek, inside of the mausoleums where you encounter the Gargoyles. Buster Sword ------------ Found in Sewers & Swamps, just outside the sewers on an island to the side. ??? --- Found in Ancient Catacombs ??? --- Found in Road to the Castle Axe --- Found in Dungeons of Darkness, where you jump across the fire pits to find rare weapon parts and a couple Vampiresses. Right past Larry's truck. Knight Axe ---------- Found in Rooftop Rumble, at the top of the spiral staircase under the group of barrels after the first Monster Fest. Cleaver ------- Found in Showdown, under one of the Swamp Boy tubes when fighting Larry. Thor's Hammer ------------- Can only be found on the Madness difficulty. Found in Showdown, hiding in one of the pillars when fighting Larry. Destroy the pillars to find it. Built in quad-damage, or thereabouts. Also has increased weight/momentum meaning bad guys get flung about the place. ------------------------------------------------------------------------------ Carrie ------------------------------------------------------------------------------ Saw --- Found in Zack's House, in the garage. Katana ------ Found in Streets of Suburbia, in the beginning of the level. Hard to miss. Fishing Rod ----------- Found in A Walk in the Park, next to the swan boat. Broom ----- Found in Downtown Invasion, in one of the alleys behind a dumpster. Broken Bottle ------------- Found in Bob's Junkyard, half way throughout the course in one of the alleys off of the path. Saw --- Found in Parking Lot Go Boom, inside the car wash. Bamboo Stick ------------ Found in Shopping Day, behind the Mr. Huggles sign after you protect the toy store. ??? --- Found in Maul Field Tour, tear down the column at the beginning of the level. ??? --- Found in Track & Field ??? --- Found in Inside Hell School, on one of the shelves in the library. Swordfish --------- Found in School's Out, on the building after your first encounter with The Principal, leaning up against one of the two hard-to-jump on raised roofs by the three vent shafts. Wooden Stick ------------ Found in Cemetery Trek, on one of the wooden planks down in The Pit. ??? --- Found in Sewers & Swamps ??? --- Found in Ancient Catacombs ??? --- Found in Road to the Castle ??? --- Found in Dungeons of Darkness, in the second set of color-coded cells. ??? --- Found in Rooftop Rumble ??? --- Found in Showdown Ancient Sword ------------- Can only be found on the Madness difficulty. Found in Showdown, on the highest platform in the area where you fight the Demon Lord. Special bar recharges about 4x quicker. 2x damage, or thereabouts. ------------------------------------------------------------------------------ Andy ------------------------------------------------------------------------------ Plunger ------- Found in Zack's House, in the bathroom. ??? --- Found in Streets of Suburbia, go behind the houses and look for a picnic table after Larry shows up. ??? --- Found in A Walk in the Park, on the little bridge after fighting the Bigfeet in the woods. Parking Meter ------------- Found in Downtown Invasion, in a car park after the first zombie road crossing, but before the second one. Boot on a Stick --------------- Found in Bob's Junkyard, on top the garage before fighting Bob at the end of the level. Right after it says checkpoint, get on the gas station. Toilet Scrubber --------------- Found in Parking Lot Go Boom, when you find Larry head in the back where the dark room is and hit the light switch. a secret Monster Fest will happen. Beat it and its in the corner. ??? --- Found in Shopping Day, in a junk pile a little off to the right where you first encounter Jack-O. ??? --- Found in Maul Field Tour, at the top of the grocery store after beating the Possessed Cart. Crutch ------ Found in Track & Field, in the gym at the end of the level. After defeating the Gym Teacher, start looking around behind and beside the bleachers. Fish ---- Found in Inside Hell School, in a classroom right after the Monster Fest in the Chemistry lab. Hockey Stick ------------ Found in School's Out, on the roof near Larry's truck. Stack boxes and barrels next to the Salvation Coffin to get up there. Shield ------ Found in Cemetery Trek, in a shallow grave on the way to the mausoleums; the area surrounded by swampy bogs. It cannot be seen in multiplayer. Banjo ----- Found in Sewers & Swamps, on the floor in one of the windy tunnels near the start. Hard to describe, but it is in the sandy side tunnels, not in the main sewage tunnels where the dirty water flows. After the first checkpoint, a bit of chain link fence is visible beside it. Bone ---- Found in Ancient Catacombs, in the crypt surrounded by green mist near where you fight the Mummies. Loaf of Bread ------------- Found in Road to the Castle, behind one of the pillars after a bridge when you are going up the circular path. Crab ---- Found in Dungeons of Darkness, on a table when you're being lead through the darkness by the bat. ??? --- Found in Rooftop Rumble, on a big ledge as you climb up the wall leading to Larry. Wrench ------ Found in Showdown, in the lab during the second boss fight. It's in a pillar you have to destroy. Scythe ------ Can only be found on the Madness difficulty. Found in Showdown, by the vending machines in the corner after beating Metal Cog Larry. I've heard this drains health from the energy when you hit them, but I can't confirm since the game crashes whenever you try to use it! ------------------------------------------------------------------------------ Jennifer ------------------------------------------------------------------------------ Kitchen Knife ------------- Found in Zack's House, in the kitchen. Newspaper --------- Found in Streets of Suburbia, on a porch during the first Monster Fest. Skewer ------ Found in A Walk in the Park, near Larry's truck before fighting Granny. Scalpel ------- Found in Downtown Invasion, in a pile of rubble next to some Undead Bikers outside the fence. It's right after the Monster Fest in the construction site. Swiss Army Knife ---------------- Found in Bob's Junkyard, behind some garbage past the garage. It's where you fight Bob Zombie. Dust Pan -------- Found in Parking Lot Go Boom, on top of the roof near Larry's Truck. Maracas ------- Found in Shopping Day, inside of the pavilions in the middle of the huts. Ping Pong Paddle ---------------- Found in Maul Field Tour, after the Monster Fest, jump down to lower area. They're at the end of the left path. Pom Poms -------- Found in Track & Field, right in front of the bleachers on the soccer field. Pencil ------ Found in Inside Hell School, in one of the classrooms past Larry's truck. Baton ----- Found in School's Out, on the last rooftop where you fight the final battle with The Principal. Neon Stick ---------- Found in Cemetery Trek, on the top floor of the mansion where you fight The Ghoul Squad. Gunblade -------- Found in Sewers & Swamps, in one of the tombs when you get outside looking for the Grim Reaper tokens. Sickles ------- Found in Ancient Catacombs, right by the wall on the outside when fighting the Grim Reaper. Frying Pan ---------- Found in Road to the Castle, right outside of Larry's truck. ??? --- Found in Dungeons of Darkness Claw ---- Found in Rooftop Rumble, sitting on a platform where you keep jumping on the spinning cogs. Nightstick ---------- Found in Showdown, under one of the Swamp Boy tubes when fighting Larry. Flaming Nunchuk --------------- Can only be found on the Madness difficulty. Found in Showdown, in between the speakers when fighting Larry. Unfortunately, there is a glitch that will not allow you to actually collect the weapon. =/ ______________________________________________________________________________ 5] ACHIEVEMENTS [0500] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. ------------------------------------------------------------------------------ "It's Mine! ALL MINE!" (25) ------------------------------------------------------------------------------ Collect 10,000 Monster Tokens across all characters. ------------------------------------------------------------------------------ A Hard Day's Rockin' (25) ------------------------------------------------------------------------------ Play at least 24 hours of the single player adventure. ------------------------------------------------------------------------------ A Little Help Goes a Long Way (20) ------------------------------------------------------------------------------ Grab some buddies and see how many waves you can wade through in the Co-op Dojo! ------------------------------------------------------------------------------ Accessorize to the MAX! (10) ------------------------------------------------------------------------------ Carried all secondary items at once. ------------------------------------------------------------------------------ Archaeologist (45) ------------------------------------------------------------------------------ Collect 72 Specialty Melee Weapons! ------------------------------------------------------------------------------ Are You Crazy?! (10) ------------------------------------------------------------------------------ Frag 4 players in under half a second in any ranked match! ------------------------------------------------------------------------------ Are You Related to a Belmont? (20) ------------------------------------------------------------------------------ Don't just hide. Fight back! Score 30 monster stuns in a single ranked monster hunter match! ------------------------------------------------------------------------------ Block Party! (25) ------------------------------------------------------------------------------ Complete Chapter 1: Suburban Nightmare. ------------------------------------------------------------------------------ Control Freak (20) ------------------------------------------------------------------------------ Perform all flag captures in a ranked CTF match! ------------------------------------------------------------------------------ Demolitions Expert (20) ------------------------------------------------------------------------------ Score all frags using only grenades in a single FFA Deathmatch game! ------------------------------------------------------------------------------ Did Someone Order Chinese? (15) ------------------------------------------------------------------------------ Find a way to deal with that pesky Granny evil cat shield! ------------------------------------------------------------------------------ Dirty Deeds (10) ------------------------------------------------------------------------------ Score 10 frags by summoning homing explosive zombies while in zombie form in a single ranked match! ------------------------------------------------------------------------------ Does Anyone Clean This Roof? (15) ------------------------------------------------------------------------------ Collect all weapon parts on Hell School Rooftops. ------------------------------------------------------------------------------ Exhumed (15) ------------------------------------------------------------------------------ Smash all the gravestones in the hidden graveyard and survive the horror! ------------------------------------------------------------------------------ Fashion Show (70) ------------------------------------------------------------------------------ Unlock every character costume. ------------------------------------------------------------------------------ Go, Speed Boater, GO! (15) ------------------------------------------------------------------------------ Zeppelin Flyer X and The Leprechaun has challenged you to beat his record! ------------------------------------------------------------------------------ Graveyards Creep Me Out Too... (25) ------------------------------------------------------------------------------ Complete Chapter 4: Cemetery Scary ------------------------------------------------------------------------------ Grumpy Old Man (15) ------------------------------------------------------------------------------ He's old and grumpy, so try to show him you care by not letting him get hurt. ------------------------------------------------------------------------------ Have Fun Cleaning the Grill! (10) ------------------------------------------------------------------------------ Take road rage to the extreme and frag 20 players while driving a vehicle! ------------------------------------------------------------------------------ Have Fun Stormin' the Castle! (25) ------------------------------------------------------------------------------ Complete Chapter 5: Castle of Evil. ------------------------------------------------------------------------------ High School Flag Team Captain (20) ------------------------------------------------------------------------------ Become a flag capping beast by using the flag to kill 4 players in a single ranked CTF match! ------------------------------------------------------------------------------ Homemade Weapon Club Card Holder (10) ------------------------------------------------------------------------------ Obtain all Level 1 weapons. ------------------------------------------------------------------------------ Homemade Weapon Club Chairman (20) ------------------------------------------------------------------------------ Obtain all Level 2 weapons. ------------------------------------------------------------------------------ Homemade Weapon Club Founder (30) ------------------------------------------------------------------------------ Obtain all Level 3 weapons. ------------------------------------------------------------------------------ Honed Survival Instincts (10) ------------------------------------------------------------------------------ See if you can get far enough going solo in the Co-op Dojo! ------------------------------------------------------------------------------ I Said Turn Off Your Car Alarm! (15) ------------------------------------------------------------------------------ Destroy all those pesky, loud cars in the parking lot with your mech! ------------------------------------------------------------------------------ I Think We're Being Followed... (15) ------------------------------------------------------------------------------ Bring out the white knuckled driver in you and blast through the escape! ------------------------------------------------------------------------------ JAILBREAK! (15) ------------------------------------------------------------------------------ There has to be something useful in the castle jail cells... right? ------------------------------------------------------------------------------ Junkyards Just Aren't the Same (15) ------------------------------------------------------------------------------ Make a mad dash to Bob Zombie! ------------------------------------------------------------------------------ Killing Machine! (20) ------------------------------------------------------------------------------ Get 50% of the total kills in a ranked FFA Deathmatch game! ------------------------------------------------------------------------------ Leading Noobs to the Slaughter (20) ------------------------------------------------------------------------------ Destroy the opposing team by having your team win with 100% of the kills in a ranked Team Deathmatch. ------------------------------------------------------------------------------ Long, Hard Road Out of Suburbia (20) ------------------------------------------------------------------------------ Travel 1,000 kilometers. ------------------------------------------------------------------------------ Maniac! (30) ------------------------------------------------------------------------------ Kill 10,000 monsters. ------------------------------------------------------------------------------ Master of Your Domain (20) ------------------------------------------------------------------------------ Enter and never leave the hill in a ranked King of the Hill match! ------------------------------------------------------------------------------ Monster Survival Guide Pays Off! (10) ------------------------------------------------------------------------------ Try to win a 10 minute or longer ranked Monster Hunter game without being turned in a monster! ------------------------------------------------------------------------------ Monsterologist (20) ------------------------------------------------------------------------------ Unlock every Bestiary entry. ------------------------------------------------------------------------------ Nice Guys Finish Last (20) ------------------------------------------------------------------------------ Become a saint and win a ranked friendly fire token race match without killing any other players! ------------------------------------------------------------------------------ Prowler On the Roof (15) ------------------------------------------------------------------------------ Collect all weapon parts in Streets of Suburbia. ------------------------------------------------------------------------------ School's Out Foreva! (25) ------------------------------------------------------------------------------ Complete Chapter 3: High School Hell. ------------------------------------------------------------------------------ Shop 'Til You Drop (25) ------------------------------------------------------------------------------ Complete Chapter 2: The Shopping Maul. ------------------------------------------------------------------------------ The Bodyguard (15) ------------------------------------------------------------------------------ These gold zombies trust you with their life. Show them you mean business. ------------------------------------------------------------------------------ They Wouldn't Spend It Properly (15) ------------------------------------------------------------------------------ Let the monsters know that you're looking after their best gold interests. ------------------------------------------------------------------------------ Trap Assassin (15) ------------------------------------------------------------------------------ In Zack's House, use your cunning to defeat all of the enemies with traps! ------------------------------------------------------------------------------ Very Sneaky, Sir (15) ------------------------------------------------------------------------------ Show them you're a ninja of the night when taking back what's rightfully yours. ------------------------------------------------------------------------------ We Don't Need No Stinkin' Ammo! (15) ------------------------------------------------------------------------------ Resupplying is for the weak! Beat the final showdown without buying more ammo! ------------------------------------------------------------------------------ What's That Sound? (15) ------------------------------------------------------------------------------ Why waste ammo when a massive, angry ball of death will do the work for you? ------------------------------------------------------------------------------ When Household Appliances Attack (15) ------------------------------------------------------------------------------ Show the monster masses that vacuuming can be fun... by using excessive force! ------------------------------------------------------------------------------ You Got Fur In the Hyperishdrive (15) ------------------------------------------------------------------------------ Can you escape the garbage trucks of death without boosting? ------------------------------------------------------------------------------ Your Kung Fu Is Strong (20) ------------------------------------------------------------------------------ Defeat all challengers using only your melee weapon in a ranked FFA Deathmatch! ______________________________________________________________________________ 6] BESTIARY [0600] ______________________________________________________________________________ ============================================================================== 6.1] ENEMIES [0610] ============================================================================== NOTE: The enemies will be listed by order of appearance in the game. ------------------------------------------------------------------------------ Zombie ------------------------------------------------------------------------------ "These are the basic units set against you in your adventures. Though slow and generally weak, these enemies do have a projectile vomit attack that can do some good damage. Watch out for this, especially when they are in large groups. They are quite easy to kill with melee weapons and you shouldn't waste ammo on them." Zombies are indeed your basic enemy. They are in every single level and are basically fodder in this game. Slow and unintelligent, Zombies will lumber towards you and smack you around with its lanky arms. They don't do much in order to defend themselves, so mowing through them with a weapon isn't too difficult. However, like the game suggests, using a melee weapon is surprisingly effective, so stick with blunt objects to conserve ammo. Zombies have two attacks. It doesn't seem that bad, but most come in really large groups. Their first is a simple melee attack that does little damage. The game also mentions the Zombies' projectile vomit. They are fairly accurate with their puke and can become very annoying when hit multiple times. Other than those two attacks, Zombies are pretty much pathetic. ------------------------------------------------------------------------------ The Chief ------------------------------------------------------------------------------ "To everyone's dismay, this story is not one of a deranged tribe leader, a corrupted shaman, or even an evil spirit. The Chief is just one man being at the wrong place at the wrong time. Joe Smith was trying out for a big movie lead at The Chief and was killed in a freak head press malfunction. He now returns as a confused Indian zombie with nothing else better to do with his time than try to destroy Zack's house." The Chief is a very powerful enemy, and he is encountered very early in the game (in the first level). I don't think he is a regular enemy since he is only seen a few select times, so he is somewhat like a sub-boss. He floats quickly through the air and is a pain to run away from. He can also throw his hatchet like a boomerang, dealing massive damage if it connects. Since all you have in the first level is a melee weapon, the best way to attack is to use various objects and traps strewn throughout the house. You will not encounter The Chief at any other time in the game, so you don't have to worry about his tribal butt anymore. ------------------------------------------------------------------------------ Explosive Zombie ------------------------------------------------------------------------------ "These guys are low on health, but big on nitroglycerin! Expect them to carry loads of dynamite and throw it at you every chance they get, and keep an eye out for it on the ground. To make matters worse, if you make them too angry they'll viciously kamikaze-style charge you, at which point you need to get rid of them fast... or run!" Explosive Zombies are very weak, but still incredibly annoying. While best known for their graphic suicides, Explosive Zombies also toss dynamite your way. They don't throw it very far; in fact, the explosion damages them. You can pick up the dynamite and throw it away (or at other enemies), but it's a risky move since the thing is live. You're better off backing up and letting the monster getting hit. After getting damaged quite a bit, the Explosive Zombies will use their last resort: suicide run. They will activate their detonators (you can hear them beep) and they'll dash towards you. When you hear them beep, either run away or blast them with a powerful weapon. If not, they will explode upon contact and deal a LOT of damage to you. Obviously, the best way to damage these guys is from far away. Make a note that if you kill an Explosive Zombie after it has detonated itself, the corpse will still explode. ------------------------------------------------------------------------------ Zombie Dog ------------------------------------------------------------------------------ "Being undead can be pretty lonely, so why not have faithful companions? These pooches have long forgotten being man's best friend and now only desire to take a chunk out of your butt! Though physically weak, if you're attacked from behind, they'll clamp on and send you running in a panic. When with groups of other enemies, be sure to deal with them quickly or you'll find yourself in the middle of some unfriendly faces." Zombie Dogs are one of the weakest and least threatening enemies in the game. One smack from your melee weapon is enough to put them out of their misery. However, Zombie Dogs can be quite the pain. Quite the pain in the behind! If one of these mutts locks on to your butt, repeatedly press B to free yourself from its jaws. Like regular Zombies, don't bother wasting ammo on Zombie Dogs when facing off one-on-one. If you are facing a large group of Zombie Dogs, then you can still use a melee attack, but switch to a gun if you are facing off against other, stronger monsters. Kill the Zombie Dogs first to get them out of the way. ------------------------------------------------------------------------------ Fat Zombie ------------------------------------------------------------------------------ "These zombies just show how useless a pure meat based diet really is. After gorging themselves on hundreds of fleshy humans, their girth has gotten out of control. But this has bestowed other powers not seen by lower zombies. Along with a mean belly flop, be sure to watch out for his stunning fart attack. Try to keep your distance to take him down, and keep moving to avoid his charge." Fat Zombies are rare, but powerful monsters. They can soak up a lot of damage before being killed, and that is their most dangerous trait. His melee attack can be used up close, but you should always keep your distance. Fat Zombies use their size to their advantage with their massive slam attack. He will leap high in the air and come crashing down on your location. Even if you dodge him, the impact will stun you; move the Left Analog Stick to recover. He can even use incredible speed to ram you when at a distance. Like the game implies, Fat Zombies can also damage you with their farts. When a cloud of gas appears, back away so that you don't lose your ability to jump or attack. It doesn't actually hurt you, but you are very immobilized when trapped in the fart cloud. To deal with the Fat Zombies, use powerful, long- range weapons such as a Rocket Launcher or Bombs. The good news is that these immense monsters are very scarce. ------------------------------------------------------------------------------ Spider ------------------------------------------------------------------------------ "Aren't they adorable? Ok... maybe not. These eight-legged freaks decided that just laying in wait for prey just wasn't as fun as trying to jump up and eat your face off. Normally encountered in small groups, spiders can vary in size which affects how hard they hit and how much damage they can take before curling up. If hit by their string shot, you'll move at a reduced rate and also lose the ability to dodge, run, and jump. They then seize the opportunity to lunge at you, fangs bared, ready to sink into your flesh. Dodge around them to avoid the lunge and blow them away!" Man, this game really makes spiders sound like formidable foes. They are almost as weak as Zombie Dogs and should probably be taken less seriously as other enemies in this game. They aren't deadly per say, more along the lines of annoying. They can use their webbing to slow you down. Like the game mentions, you cannot dodge, jump, or run when encased in the sticky webbing. Simply move around until it disappears. Take out spiders first, it's that simple. When facing off against a group of foes, the last thing you want to happen is to lose your ability to dodge, jump, and run. Defeat them with your melee weapons, since it's easy enough to wipe them out without the use of ammo. I mean, the only other offensive attack spiders have is leaping at you. Ohhhhh noooooo. Please. ------------------------------------------------------------------------------ Fire Imp ------------------------------------------------------------------------------ "More fun than a barrel of four-armed flaming monkeys! Fire Imps are one of the most annoying monsters you'll encounter. Cowardly at heart, Imps tend to stay just outside of your view range and lob fireballs. When taking fire from a player, Imps will cartwheel out of the way while taunting you for your failed efforts. Fire Imps are also physically frail, and, if encountered in close quarters, will jump backwards, leaving a large firewall to block your path." Well, Fire Imps are indeed very pesky. One of the few enemies that doesn't rush towards you to attack, these freaks actually run away from your attacks. They rarely ever stop moving and are quick on their feet. Fire Imps will toss a ball of fire while cartwheeling around an area, so you are given the task of avoiding their attacks while trying to hit them. If you're hit, then you will also get set on fire aside from being damaged. Stick to the Nailgun when fighting Fire Imps. It has a long range and you can move nearly as quick as they can when holding such a light weapon. Another good weapon are Bombs and Molotov Cocktails, since they can cover a large range and possibly take out a group of enemies along with a Fire Imp or two. The one rule when dealing with Fire Imps is to keep your eye on them. ------------------------------------------------------------------------------ Evil Clown ------------------------------------------------------------------------------ "Isn't Evil Clown kind of redundant? I mean, what clowns aren't evil? We've all seen the movies, never a good clown movie among them. That's because clowns are predisposition to be evil. These Evil Clowns just happen to have a crazy set of weaponry ranging from an acid flower spray to poisonous bubbles that grow larger the longer they are in the air. Do you kids want a balloon animal... of doom?" No one likes clowns. This game certainly doesn't help sway your opinion on them either. Evil Clowns are big nuisances with several nasty attacks. Other than a normal physical attack, they can spray poisonous mist out in front of them in an arc. By far their most annoying attack is their bubble blast, which was mentioned a little bit by the game. When released, the bubbles will slowly home onto you until it makes contact. Not only that, but they will get bigger and bigger until they hit something. You can shoot the bubbles to make them pop, which basically stops the attack. That is your best bet, because that's the main reason why Evil Clowns are so dangerous. Their other abilities are easy to avoid by keeping your distance. Since getting up close and personal is out of the question, stick to weapons like the Nailgun and Rocket Launcher to deal with these clowns. ------------------------------------------------------------------------------ Big Foot ------------------------------------------------------------------------------ "He has big freaking smelly feet. No one can take a picture of him and all the ones that are out there look terrible. People claim they have seen him running through the woods avoiding hunters and the like. You'll only wish they were the skittish type. These behemoths will kick all sorts of stones at you and try to turn you into pancakes before you can make it back alive to prove their existence! A good strategy is to try and use their size against them, but that's the only hint you get!" I guess the plural form of Big Foot is Big Feet. Make fun of me all you want, I don't know anymore. =( Anyways, like the Fat Zombies, these enemies are very large and use that to their advantage. Big Foot will use his massive steppers to stomp down on you from above. Their feet can cover a lot of ground, so when you see him take off, dodge out of the way. Like the Fat Zombie's body slam, you will get stunned if close to the impact. Just wiggle the Left Analog Stick to free yourself. These monsters can also use their feet to kick large boulders (that materialize out of nowhere) at you. The rocks are big, so you will have to dodge to the side in order to avoid them. The funny thing is that Big Foot is so big that he has trouble maneuvering around objects or in close quarters. Use this to your advantage when attacking more than one at a time. You can also use traps like explosive barrels on them, since they aren't exactly hard to miss. ------------------------------------------------------------------------------ Undead Pirate ------------------------------------------------------------------------------ "These casualties of the first Ninja vs. Pirate War still have something to prove. You'll find them patrolling any open stretch of water, so beware when you're in the swan boat or hovercraft. Their basic attack is a hard hitting cannon volley with a nice splash radius. Do your best to stay in front of them to negate their attacks, or they'll have you walk the plank!" Undead Pirates are only found in a few select parts of the game, and you can only encounter them while riding some sort of water vehicle such as a swan boat. They aren't necessarily found alone, but you will have to deal with ships full of Undead Pirates. You don't even damage the pirates themselves, but the pirate ship as a whole. Undead Pirates fire cannonballs at you from the safety of their ships. They don't go particularly fast, so it is easy to strafe and get behind their cannon fire. Use your vehicle's weapons to attack the back of the ship. I find it funny that the easy enemies are the rarest ones in the game, but that is the price you have to pay I guess. ------------------------------------------------------------------------------ Cat ------------------------------------------------------------------------------ "Yep. Cats. E-V-I-L cats! Ok, not really. Turns out all cats are just jerks by default. Have you ever seen a cat rescue a child? Of course not. Scientific studies have shown that cats are naturally attuned to the brainwaves of witches and old women. This helps explain why these cats seem to listen to people for once in their lives. If one gets behind a player, it will latch onto their back, causing them to run around in a panic!" Cats are pathetic. They are the equivalent of Zombie Dogs and are found in one level. You only encounter them in the battle with Granny and with Witches, and both enemies will sick many, many cats on you. They can scratch you, which will send you in a crazed frenzy. To save yourself, repeatedly press B to get the feline off you. Cats are even weaker than Zombie Dogs, so melee weapons are a no-brainer here. Whack a cat upside the head with whatever you got; one hit is enough to kill it. There is nothing more satisfying to a dog lover than plowing through armies of cats with a tennis racket. ------------------------------------------------------------------------------ Undead Biker ------------------------------------------------------------------------------ "Some people weren't lying when they claimed to be 'bad to the bone'! Usually encountered near roadways, these bad boys are out looking for a good time at the expense of your life! Dodge them as they try to run you down. Also, keep your eyes peeled for debilitating smoke grenades and high explosive bombs. Even when defeated a biker's bike is set to explode! Collect those tokens and run!" These undead guys use their motorcycles to plow right over you. Unfortunately, their very high acceleration and top speed makes that fairly easy. They can also kick you when up close or toss various weapons at you. Their smoke grenade makes you temporarily lose the ability to jump, run, or dodge, which is a pain since those techniques are essential to avoiding the Undead Bikers. They can also toss powerful bombs at you. Constantly dodge and hop your way out of their path and retaliate with a Rocket Launcher blast or Bomb. Make sure to take them out first and if possible, find an object to stand on so they cannot run you over. After defeating an Undead Biker, watch out for the motorcycle it leaves behind. It will explode shortly after, so don't get too confident after defeating one! ------------------------------------------------------------------------------ Werewolf ------------------------------------------------------------------------------ "Werewolf? There wolf! With smoother dance moves and a better fashion sense than his movie brethren, one could almost assume that this beast isn't as hostile. Those people had their faces mauled off. With power to match his speed, a Werewolf is not to be taken lightly. When his prey is farther away than he likes, he'll leap through the air and land with a devastating slash and swipe. Teach this beast a lesson with fire!" Werewolves are one of the more dangerous enemies in the game. They are obnoxiously quick, very powerful, and surprisingly durable to boot. They only have one attack, but it’s used in such quick succession that one attack is really all this beast needs. They use their huge claws to tear you to shreds. The worst part is that Werewolves are rarely found alone. Oh yes, they bring friends along, whether it be other monsters or their own kind. Werewolves like to get right in your face and rip you apart, so counter with some powerful close-range weapons like a Shotgun. It's tough to actually get away from a Werewolf, so high impact weapons like the Rocket Launcher are out of the question. Really the only weapon suitable for Werewolves are Shotguns. Unless you have a vehicle at hand in which you can run them over. The best way to attack is to pump them in the face with a Shotgun blast, then try to back up with your dodge ability (click the Left Analog Stick while moving). ------------------------------------------------------------------------------ Demon ------------------------------------------------------------------------------ "Seems like being cooped up in hell for a time will make one pretty angry. The Demon is a fast, twitchy character that specializes in one thing: killing you! Each Demon has its own elemental alignment that effects their attacks based on what color they are. Yellow Demons favor earth and summon a spire from below to crush you. Blue Demons will use ice blasts to freeze you in place, while Red Demons will light you up with their fire attack. If you try and hide then beware! These beasts will teleport and flush you out!" There are three types of Demons like the game states, and all three are equally strong (and annoying). All three types have a regular melee attack which is nothing more than a claw swipe. They can also perform a very fast rolling attack. Lastly, Demons can also teleport to a location of their choice, but they usually just transport behind you. Each Demon has its own elemental affiliation. Red Demons are fire-based. They can shoot fireballs at you. Like Fire Imps, you will catch fire and slowly lose damage if hit. Blue Demons are ice-based. Their icy cool blasts can freeze you in place. Repeatedly move the Left Analog Stick to free yourself from the icy prison. Yellow Demons are earth-based. When you see them glow, move out of the way before a stalagmite comes erupting from the ground. All Demons can be dealt with the same way. It is recommended to deal with them from a distance with your Rocket Launcher or Nailgun, but they love to teleport behind you. If you see one disappear, quickly whip out your Shotgun and shoot one as it appears at your backside. They are usually found in groups, so target one at a time until they all fall. ------------------------------------------------------------------------------ Gremlin ------------------------------------------------------------------------------ "These vulgar, cigar-chomping blue meanies have all sorts of tricks up their sleeves. They will initially try to close the distance to whack you, but if that doesn't work, be prepared for a tennis ball onslaught. While hiding behind their makeshift cannon, watch out for an additional ranged attack that will knock you for a loop and even make you drop your hard earned weapon parts or Monster Tokens. You can use their turret against them by blowing it up in their faces. Just keep moving to confuse them!" Even though they are a pain, I find Gremlins to be pretty badass. They don't focus on attacking you directly as much as you'd think. Gremlins usually start off by building a turret to do their dirty work. These turrets are weak and fire slow-moving tennis balls. You can destroy them if you want, but they will blow up when their ammo is depleted. Gremlins will also toss their wrench like a boomerang. If you get hit, you will get discombobulated. Repeatedly tap B to recover so that the Gremlin doesn't get any cheap shots. I did not know this, but apparently you can lose weapon parts and Monster Tokens if hit by a Gremlin. That gives you all the better reason to take them out quickly. Gremlins are rarely found alone, so you'll usually have to deal with many of them at one time. ------------------------------------------------------------------------------ Wheeler ------------------------------------------------------------------------------ "Born into a tortuous new unlife by the surge of evil afflicting Suburbia, Wheeler claws his way from the grave, tearing himself from his lower body. Finding a new method of locomotion from a derelict wagon, Wheeler propels himself towards the heart of the town to wreak havoc! Wheeler has come to terms with his new life and found out how to use it to his advantage. If given enough room, he will build up incredible speed and mow down anything in his path." Despite their small size, Wheelers are certainly a force to be reckoned with. They use their little red wagons to speed through areas with much force. They can pick up a lot of speed and have the ability to run you over. Wheelers can also do a handstand and spin around and around, building up speed as it goes along. Wheelers don't need long-range attacks because they can move so fast. Wheelers are durable and also use their wagon to shield themselves from bullets. When you see it cover its face with the wagon, then stop shooting. Normal bullets won't do anything to the Wheeler when it is shielded, but powerful blasts from a Rocket Launcher or the like can still damage it. Still, conserve your ammo by waiting until its defenses drop, then continuing on with the assault. ------------------------------------------------------------------------------ Chupacabra ------------------------------------------------------------------------------ "Another reminder why playing with monster genetics is a bad idea. The unholy union goat and crazed cartoonish gun nut, these suckers are just plain old mean. Each goat has a nasty ramming attack coupled with a rapid turret-style gun-firing lunatic on its back. Stay back and take them out with ranged weapons!" Chupacabras can easily take one by surprise. They are tiny, very fast, and pack quite a punch. The goat can use a ramming attack you bash you aside, but the most deadly part of this freakish duo is the crazed madman on the goat's back. He can fire a volley of bullets at you for an extended period of time. Even when attacked, the Chupacabra will continue to fire away at you. They are very durable, and long-range weapons are the key to winning. Getting away from a Chupacabra is hard enough, but killing it is even tougher. The best time to attack is after he tries to ram you, because he will stop for a second or two. This is your opening to unload with a Shotgun blast or two. ------------------------------------------------------------------------------ Ghoul ------------------------------------------------------------------------------ "Mr. Griswald was just looking to have a nice vacation with his loving family. What he got was a free visit to a crazy geneticist. After capturing a wounded monster, the geneticist wanted to created the first man-monster hybrid. Having dropped out of collect and buying his degree online, he ended up with the Ghoul. Ghouls discovered that having a camera happy tourist on your back isn't all bad and will use the overly bright flash to stun its prey. Ghouls are very vulnerable while lunging, so tag them in mid-leap!" Similar to the Chupacabra, you will have to deal with two beasts crammed into one nasty, hate-filled mass. The first monster you should worry about is the Ghoul itself. It is probably one of the fastest monsters in the game and has the distinct ability of running on walls and ceilings. It will then try and execute a jumping slash at you. All you can do to avoid its attack is to back up or attack when it is on a wall or ceiling. The tourist on its back will try and stun you with its camera. When you hear him mutter something like "say cheese" or "smile for the camera", then turn away from the Ghoul. In other words, have your back facing the Ghoul when the camera flashes. If you fail to do so, the camera flash will stun you. If blinded, repeatedly tap A to recover. Don't get too stingy when attacking, because you may accidentally miss the Ghoul's warning and forget to turn away when the camera flashes. Shoot it a few times with the Shotgun, then retreat. ------------------------------------------------------------------------------ Jack-O ------------------------------------------------------------------------------ "Every couple of years, the residents of Halloweenville are called upon to vote for a new face to represent them during Halloween. Even though a certain skeleton had won the popular vote, Jack-O had more electoral votes and thusly won the election. Jack-O is extremely fast, riding around on his purebred stick pony. He will also attempt to throw his head like a pumpkin bomb. If it latches on, be prepared to take some serious damage!" Jack-Os are definitely more annoying than dangerous. Using their stick pony, they will ride off towards a target and whack you with it. Other than that simple melee attack, Jack-O only has one other attack. However, it is very dangerous. He will toss his head onto a target, whether it be you or another monster. If you destroy the Jack-O, then the head will explode. If it's on a monster, then cool, you just killed two birds with one stone. If the pumpkin is on your head, then you'll take a lot of damage. If Jack-O does get his pumpkin head on yours, simply stop attacking him. It will eventually go away, and you will be able to attack once it does. Jack-Os can throw more than one head, and since more than one usually appears at a time, things can get pretty buckwild (yeah, buckwild, I said it). If you can avoid Jack-O's pumpkin head, then there isn't really anything else you should be worried about with this guy. ------------------------------------------------------------------------------ Evil Doll ------------------------------------------------------------------------------ "I always knew dolls were evil. The way they just sit there. No amount of taunting or abuse will change the way they just stare. The whole look of 'innocence'. Yeah, right! More like the look of 'don't go to sleep or I'll eat your face off'. And parents give their own children these things! I really am creeped out by Evil Dolls, and this doesn't help much." Is there any enemy more weak and pitiful than a cat? Ding ding, I think we have a winner here. The game gives Evil Dolls a power of zero, which means it is the most pathetic pile of trash ever to cross your path. They are only found in the toy store when battling Mr. Huggles. All Evil Dolls do are hug you do death. When you see one clamp onto you, use your melee weapon to knock it off. They come in large numbers, considering you are in a toy store, but that still doesn't give you the right to be intimidated. They are the weakest enemy in the game by far. ------------------------------------------------------------------------------ Captain Bones ------------------------------------------------------------------------------ "A decorated war hero in life, Captain Bones is now reduced to slave wages and ordering about a group of mindless skeletons wearing underwear. The captain will summon his band of skellies to do the dirty work for him, but if you get too close, don't expect him to turn tail! He'll deafen you with a sonic blast from his bugle, or just smack you silly. He is also quite sturdy in undeath. Defeat him by smashing one of his dead lackey's skulls on him!" These enemies don't come too often, so that is a relief. Captain Bones will call up a horde of skeletons to do his bidding. While you attack his lackeys, Captain Bones will attack you with his bugle or throw bones at you. Remember that you cannot attack him directly. Captain Bones can only be damaged by the skulls of his comrades. Ignore him for the time being and attack the skeletons. When one is defeated, it will leave its skull behind. Pick it up and throw it at Captain Bones. All you need is one skull to defeat him, so this guy isn't the most durable of foes. ------------------------------------------------------------------------------ Skeleton ------------------------------------------------------------------------------ "When you're dead, no one exactly tells you how to dress anymore, and considering how hard it is to find clothing for a 10-inch waist, it's no wonder these guys are running around in their boxers. Another fodder unit of the undead, it's best not to waste your precious ammo on them. Just smash them into bone meal and get ready for the next real challenge!" Skeletons are probably the closest enemy to a Zombie. They are just as weak, slow, and fragile as the punks you find in every level. The only real difference is that they are nowhere near as common as the Zombies. Skeletons have a melee attack which isn't very deadly. They can also toss bones at you from a distance. To be quite honest, the only time I actually remember fighting skeletons was when they were protecting a Captain Bones. I don't think you actually fight them on their own. It doesn't really matter either way, since they are weak as hell. Smash them apart with your melee weapon and use their skulls as weapons. ------------------------------------------------------------------------------ Zeppelin ------------------------------------------------------------------------------ "Piloted by mindless or just plain stupid monsters, Zeppelins are possibly the most dangerous thing ever to fill the sky. With cargo including highly volatile powder keg bombs and molotov cocktails, this flying folly is one misstep away from a catastrophe. Don't stick too close to a Zeppelin! On defeat, all those wonderful gasses, flames, and explosives will rapidly come crashing down spelling doom for anyone nearby!" The most dangerous thing to ever fill the sky? I guess that's right, because these are pretty much the only enemy that actually flies. Zeppelins will float through the air, dropping bombs and molotov cocktails down below. Avoid the rain of fire by constantly backing away from the ships. They don't move very fast and get stuck behind objects and items fairly easily. Target them with your Rocket Launcher and shoot while backing up. They move so slow that they shouldn't ever catch you unless you slip up. Zeppelins should only take a few rockets before falling. They will dive down and explode upon defeat, so keep away from the Zeppelin as it comes crashing down to the floor. ------------------------------------------------------------------------------ Samurai ------------------------------------------------------------------------------ "Fueled by the souls of great warriors, each undead Samurai is essentially a possessed suit of armor. Formidable on its own, undead Samurai can incorporate squad tactics if grouped together in an area. When encountered from a distance, Samurai will attack with either a volley of ghostly arrows or a katana shockwave. While dodging the ranged attacks, they will close distance to slice their enemies in two." Samurais are tough customers, lemme tell you that. They are very powerful and hold three different attacks that are sure to bring the pain your way. Their most common attack is very hard to notice. They will teleport and appear behind you, from which they will stab you right in the back with their katana. When you see them teleport, run away; they will stop before stabbing so you can move in time. These fiends will also toss some sort of glowing projectile at you. The game says their arrows, but I referred to them as shurikens. Do only ninjas throw shurikens or do samurais do so as well? Hmm. Either way, they hurt. Their third attack is a blue shockwave produced by their katana. When you see them jump, dodge to the side to avoid the incoming shockwave. As for an offensive maneuver, I suggest your strongest weapon. Period. They attack from up close and far away, so you should too. Use the Rocket Launcher and Minigun when they attack from afar and the Shotgun when they come in for the kill. ------------------------------------------------------------------------------ Billy ------------------------------------------------------------------------------ "Marked a loser from birth, Billy was put up for adoption and was denied promptly for being a totally boring, uninteresting, and slightly scary child. Growing up, Billy had many pets... but none of them would play with him. This losing streak continued up to the current monster madness. Seeing an opportunity to finally fit in, he sided with the monsters. Once again rejected, he now takes his frustration out on anything in his way! Be prepared to deal with him all throughout your adventure. I could never figure out if there are multiple kids named Billy or just one. I mean, it looks like we kill him many times, but he keeps coming back. Anyways, the interesting feature about Billy is that he is on no one's side. He will attack the monsters AND you! He is very fast and wields a nasty chainsaw, so you don't want to mess with him. In order to defeat Billy, you will have to keep your distance. His chainsaw is his only weapon, so if you can somehow eliminate any contact with him, then you're good to go. Constantly backstep and jump out of the way, then shoot him from a distance. He is very tough and at times like a sub-boss, so it will take a lot of firepower to put Billy away. However, it is best to use Billy to your advantage when in a monster-filled area (such as a Monster Fest). Let him do the work for you by ignoring him entirely. Unless he spots you first, Billy will always attack the monsters first. If, for any reason, he starts attacking you, run towards some monsters to draw his attention away from you. Once Billy kills all the enemies in the way, you can pick off him in his weakened state. :) ------------------------------------------------------------------------------ UFO ------------------------------------------------------------------------------ "Behold the pride of the Exornian death fleet: the MNDHMOO all purpose craft. Capable of traveling millions of light years on a single tank of gas and carrying a high tech dearth beam, it's no wonder Exornians are so reliant on these vessels. Each UFO also has the ability to be remotely controlled by ground based forces for a tactical strike or back-up when under fire." UFOs are very, very annoying enemies. They are found hand in hand with Martians and hover in the skies while blasting away at your position with their high-powered laser beams. The most obnoxious attack of them is their abduction beam, which fires right under the ship. If you are caught in the beam, repeatedly tap the button onscreen to free yourself. If you fail to do so, you will get abducted and you'll instantly die. These alien ships are found in waves and can be called in for support by Martians. With that said, eliminate any Martian found in the battlefield to avoid making any more UFOs appear. To deal with any remaining UFOs, use the Rocket Launcher or even the Nailgun to defeat them. Luckily they aren't very durable, so they can be eliminated in a quick fashion. ------------------------------------------------------------------------------ Martian ------------------------------------------------------------------------------ "Back in 1978, the first group of Exornian emissaries were sent in to establish contact with Earth. What should have been a day of celebration for Earth's first step towards a Class 1 civilization turned quickly into a bloodbath. Numerous attempts for peace have failed, so Exornia has sent in their cavalry. These Martians are far from helpless, coming equipped with death beams and jetpacks. If worse comes to worse, they can also call in UFO reinforcements to deal with their foes." No, they are fairly helpless. Martians are weak enemies and terrible shots, so a blast from their laser gun is not too threatening. That is their only attack, but watch out for large groups of Martians. Martians have very good teamwork skills, so they'll work together and enlist in the help of UFOs to do their dirty work. Make sure to eliminate Martians first whenever encountered, since you don't want to have to deal with another enemy in the form of a UFO. They are weak, so a Nailgun or Shotgun is enough to destroy them. Watch out for Martians when defeated, since their jetpack will go nuts and explode. Avoid getting caught in the explosion to avoid taking unnecessary damage. ------------------------------------------------------------------------------ Undead Hand ------------------------------------------------------------------------------ "Dr. Huerbert East, inspired by his late cousin's work, decided to try something for the good of mankind. He developed a tissue replicating technique that could grow human arms that, with the help of a special serum, would never be rejected by the host. Or so he thought. Once the outbreak hit, his vat of grown appendages re-animated and grew a mind of their own! They attack by latching on to the face with the hopes of ripping it off. Wiggle your thumb sticks to break free and lay these arms to rest." Another useless, incredibly weak enemy! Undead Hands are nothing more than hands, so that tells you how much of a problem they give you. Virtually non- existent. I hate how this game throws you enemies that are either incredibly difficult or extremely pathetic. I mean c'mon, a hand?! Undead Hands will grab onto your face and try to rip if off, but we can't let that happen. Wiggle the Left Analog Stick to free yourself from its clutch, then whack it with your trusty melee weapon. I guess the Undead Hand isn't totally useless, since you can use it as a weapon once it's defeated. Neat. ------------------------------------------------------------------------------ Ghost ------------------------------------------------------------------------------ "Who you gonna call? How about a disorganized band of teens? A shell of its former self, the Ghost is clad in burlap, chains, and sweet ectoplasm. Usually grouped with other enemies, it will try to possess your body. While fighting for control, you'll be lifted high into the air. Button mash in order to hopefully cast the spirit out and avoid a nasty drop attack. If possession does take hold, you'll wander around aimlessly, spewing green goop that will hurt friend and foe alike. But is it split pea soup? Hmm..." Ghosts aren't physically powerful enemies, but they are very annoying. Ghosts do not directly attack you, but all they can do is get inside your body. When one flies into you, you will have to button mash to get them out. If you begin to float in the air, button mash to free yourself and avoid taking a nasty spill. If you stay on the ground, quickly tap the button onscreen to avoid getting possessed. If you manage to get possessed by a Ghost, you will wander around and basically vomit green crap like the Zombies found in this game. The puke can hurt enemies and friends, so its kinda useful. However, if you stay possessed for too long, you'll immediately die. In order to free yourself, continuouslyvomit to get rid of the Ghost. Ghosts are commonly found grouped with otherenemies, so take them out first. Since they can float through walls andobjects, wait for one to charge, then fire away with your Shotgun. ------------------------------------------------------------------------------ Horror Book ------------------------------------------------------------------------------ "Reader beware! This frightening tale will give you goose bumps! Or maybe it will fly right off the shelf and try to eat you. The monsters' taint has caused their books to develop a life of their own. Weak as a single enemy, you'll normally encounter these in packs alongside other monsters. Don't ignore them if they fly off though, because they will swoop down and strike when you least expect it." Pah. Horror Books are on par with Cats and Evil Dolls in term of importance. All they do is fly around and occasionally dive into you. They are just as weak as the monsters just mentioned, so you can probably knock one off with a single Nailgun bullet. I scoff at Horror Books! I scoff! Horror Books are only found in the library of the school, so it's not like you will have to worry about them for more than two minutes during the playthrough of this game. I would suggest a melee weapon for such a weak and pathetic monster, but they fly around and are somewhat fast, so just use your Nailgun to defeat them. ------------------------------------------------------------------------------ Evil Robot ------------------------------------------------------------------------------ "Zack's ongoing project at school, the Evil Robot, has taken a mind of its own! Not to mention, he seems to have made duplicates of himself of all sizes since attaining self awareness. Beware of his charges and rocket launcher attacks, and fight him off! Zack, what were you thinking?!?" I wonder why Zack would have made a robot equipped with rocket launchers and electrical tools of destruction? Way to go nerd. Evil Robots come in all shapes and sizes (kidding, they all come in the same shape) and are usually not found alone. They are powerful, durable, and uh... powerful. Their rocket attack is dangerous, but luckily you can spot the red laser sight and use that as a sign to get the heck out of the way. Evil Robots can also charge at you in a very quick fashion, so watch out for when they try to steamroll through you. When up close, these robots can also attack you with a small electrical beam. Other than their charge attack, Evil Robots are incredibly slow. Use this to your advantage by attacking them with bulky, powerful weapons such as the Rocket Launcher and Grenade Slingshot. ------------------------------------------------------------------------------ Witch ------------------------------------------------------------------------------ "Looks like black magic isn't just for the warted and haggard woman anymore. Don't let her looks fool you though. She knows more than enough magic to keep our heroes under control. Flying high above on her broomstick, she'll rain down both a death magic ray and a polymorph beam to turn you into a helpless frog. While under the spell, your only option is to hop out of danger's way and wait for it to pass. Also, keep an eye out for her unlucky black cats falling from the sky." Witches are encountered late in the game, but from that point on, they are found all the damn time. They suck. Not only do they avoid your melee attacks by flying through the air, they can cast three different spells to make your life miserable. The first is a simple death ray. I guess death rays are simple. When you see the Witch glow red, avoid the beam headed towards you. If she glows blue, then the Witch will summon a cat. You know how to deal with cats. If the Witch glows green, then avoid her like the plague. If you are hit with her green magic beam, you will turn into a frog. Your frog form is totally helpless and incredibly weak. All you can do is run and jump, and if you get hit by anything, you will die in one hit. Yep, any attack will KILL YOU IN ONE HIT. So if you turn into a frog, run away from all enemies. Witches can combine with any other enemy into a deadly force due to this spell, so kill all Witches when you enter a battle. ------------------------------------------------------------------------------ Gargoyle ------------------------------------------------------------------------------ "Once again, another creepy inanimate object has been brought to life due to the monster uprising. Unfortunately, for our heroes, a life of stone and immobility has not limited these creatures. Still able to fly, they will come crashing down, trying to smash anything in its way into the ground. Once on land, they will quickly scuttle to the nearest target and tear them apart with their jagged claws. Gargoyles are very hardy, so break out the big guns!" Gargoyles are some of the tougher enemies out there. Despite their size and uh, material, these guys are pretty fast. They can fly through the air at impressive speeds and attack from the air and ground. If you see one kick its feet while in midair, dodge the three rocks that they fling down at you. Gargoyles can of course dive into you from above, so dodge at the last second. When on the ground, Gargoyles are incredibly fast and can swipe at you with their claws. When the going gets tough, they will also shield themselves with their wings to prevent any damage delivered. When they are in the air, use the Nailgun, but switch to the Shotgun when Gargoyles are on the ground. ------------------------------------------------------------------------------ Scorpion ------------------------------------------------------------------------------ "Not even insects were immune to the monster's taint. Normally solitary creatures, these mutated scorpions travel in packs. Everyone knows that there is strength in numbers and it holds true here as well. Use fire or explosive weapons to help destroy the swarm before they overrun you." Scorpions are honestly one of the biggest pains in this game. They deal extremely little damage to you are one of the most frail enemies, so why are they such a pain in the behind? First off, their sting will stun you. If hit, repeatedly wiggle the Left Analog Stick to regain your composure. Second, scorpions are incredibly small and are always found in groups. It seems like every level you encounter them in is the same color as the scorpions themselves, so it's like they are practically invisible. If you do manage to spot one, expect many more nearby. Melee weapons and most guns don't work on such a tiny, pathetic enemy. The only two weapons I use on scorpions are the Flamethrower or Molotov Cocktails. Both offer large splash damage and can wipe out groups of these suckers. ------------------------------------------------------------------------------ Harpy ------------------------------------------------------------------------------ "Harpies are a nasty breed indeed. Along with a long range razor feather barrage, a Harpy can grab you in its large talons and drop you for considerable damage. Button mash when one grabs you to get away faster. Even if you ground them, a Harpy will lay an egg that, if not destroyed, will hatch a new Harpy!" Harpies are annoying enemies, and they fly in the air as well. You making the connection yet? Harpies hover above you and dish out a pair of attacks. The first is from afar; the Harpy will shoot out three feathers towards you. They glow bright green, so they are easy to spot and thus easy to dodge. They can also latch onto you with their talons and take you for a ride. Repeatedly tap the button onscreen before you are dropped on your behind. The Nailgun and Shotgun are both recommended against Harpies. They are quick, so the Grenade Slingshot and Rocket Launcher are no good for these chicks (no pun intended). When a Harpy is defeated, it will lay a large egg. If given around ten seconds of solitude, it will hatch into a baby Harpy! These guys are significantly weaker than the adults, but prevent its birth altogether and destroy the egg once it appears. It only takes one Shotgun blast to scramble the egg. ------------------------------------------------------------------------------ Swamp Boy ------------------------------------------------------------------------------ "Born from a combination of nuclear waste and landfill runoff, Swamp Boy arises from the sludge to kick some butt! All that pollution comes in handy with his sludge bomb and water pump attacks. After the sludge bomb, the surrounding area is coated with a sticky goo that can damage players. Also, watch out for all the garbage he's collected over the years as he tried to knock you cold." This boy is real big, and he can be dangerous. Swamp Boy is quick for his size and has a large amount of attacks at his disposal. Other than his melee attack, he can fire a jet of water that covers a wide distance. If you see Swamp Boy stop and squat, then he is ready to unleash a "sludge bomb". Looks like he's farting, but whatever. The green goo that is left behind can damage you, so avoid the entire stinky field. Swamp Boy will also use the garbage on his back and throw it at you. You can use them as attacks of your own, but they aren't powerful. He can also dig underground and pop up from under you. Watch the trail of dirt and dodge to the side so you aren't hit from below. Use your Shotgun to dispose of Swamp Boy since he is so large. ------------------------------------------------------------------------------ Frankie ------------------------------------------------------------------------------ "Frankie is just a misunderstood re-animated amalgamation of body parts. All he wants in life is to be a renowned broadway star, but fate cursed him by giving him two left feet! While lacking in the song and dance department, he makes up for it in pain. Capable of pulling objects, players, and enemies to him with an electrostatic field, and a vicious grapple and throw move, you'll be wishing it was the final act." Like The Chief, Frankie is much more powerful than normal enemies and rarely seen in the game, so it seems like he is a miniboss of sorts. Frankie's first attack is nasty and has a wide range. He will wind up his fist and punch the ground, which released a blue shockwave. If you are far away from Frankie, he will speed over to you to use the attack. Make sure to run away from his massive arm and leap over the shockwave. Frankie can also use an electrostatic field to draw you in. If you get sucked into his vacuum-like ability, you will keep getting hit and losing damage. Just back away and you shouldn't go anywhere. Use this opportunity to use the big guns as Frankie is a sitting duck. He is very tough and can take a big beating, but luckily you don't have to deal with him that much. ------------------------------------------------------------------------------ Mummy ------------------------------------------------------------------------------ "For some reason, all these pharaohs have decided that our misguided group of teens are to blame for their awakening. A bunch of angry monsters... what else is new? Mummies are quite slow, but have a nasty ranged pestilence cloud attack. While in the swarm of bugs, your character will cough uncontrollably, making them unable to fire their weapons. When a Mummy closes in, they will attempt to ensnare you with a bandage whip. Keep dodging to break distance and remember that cloth is highly flammable." Mummies are not that big of a threat. They usually go solo and they only have two attacks. They can use their bandages as a whip of sorts that can cover a large distance. Not only does it hurt you, but the whip itself can knock you back very far. Mummies can also spew out a cloud of locusts that will render you useless when nearby. Avoid them so you can use your weapons, since they will only go away once the Mummy is defeated. The game stated things nicely. I mean, Mummies are just yet ANOTHER enemy that gets in our way. They aren't strong. They aren't dangerous. They aren't important. Your Shotgun is the best bet, but they are weak against fire, so maybe Flamethrowers or Molotov Cocktails are a better option. Who honestly cares -- Mummies are incredibly weak and only serve as fodder. ------------------------------------------------------------------------------ Vampiress ------------------------------------------------------------------------------ "One of Dracula's many ex-girlfriends, the Vampiress was drawn to his dark power. Giving up her life for undeath has granted her unbelievable speed at the cost of a somewhat frail body. She will attempt to close distance quickly and grab a quick blood snack from the nearest victim. Avoid her clutches at all costs!" Oh gee, these gals pose a real problem to the gang. Their flight pattern is unmatched and totally innovative. They will zig one way and zag the other, making it very difficult to keep an eye on one. As a result, they can cover large distances in virtually no time at all, so you are never really safe from a Vampiress. They will use their speed to try and catch you off guard, usually for a quick feast. When they latch onto you, save all the blood you can by repeatedly tapping A. This attack usually leaves them unguarded for a Shotgun blast, since they'll lick their lips after the meal. Vampiresses can also summon bats and even turn into one themselves. The bats can easily be taken down with your Nailgun, but the Vampiress usually turns into a bat to get in close, then revert back to human form to deliver a devastating uppercut attack. It's hard to solo in one a Vampiress due to their unmatched speed, but your best bet is to use the Shotgun since each shot has a wide range. ------------------------------------------------------------------------------ Zombie Tank ------------------------------------------------------------------------------ "Taking a cue from what they have seen on TV, certain Zombies have decided to go for a little joy ride. After attacking and taking over and unprepared military yard, these war machines of the undead are the first defenses of the evil castle! Don't even attempt to take one out on foot. Tanks do considerable amounts of damage to squishy targets. You know what they say: fight fire with tank!" Zombie Tanks are only found in one level of the game, and for good reason. You cannot damage these tanks on your own, so you'll need a tank of your own to deal with these punks. The Zombie Tanks can easily run you over if you're on foot and can fire bombshells at you to deal considerable damage. Since you only find these enemies in one level, and that happens to be the level where you drive a tank, you can only attack them while in a tank. Use the tank shells of your own to blow them into the sky before they can do the same to you. Rather simple strategy if you ask me. ------------------------------------------------------------------------------ Zombie Gunner ------------------------------------------------------------------------------ "Even in undeath, this soldier never left his post. Now tasked with guarding the evil castle from intruders, he's bunkered down and ready to fight. He repels his attackers with a rapid fire machine gun and solid defenses. While not too scary in a tank, get ready for a tough fight if you're on foot." Zombie Gunners use their machine gun turret to unleash a steady stream of fire on anything that crosses their path. That "thing" happens to be you and your trusty tank. Zombie Gunners will stay behind their bunkers and fire away at you. Their turret is powerful and can really put a dent in your tank if you aren't careful or if you ignore them for too long. Since you only find these enemies in one level, and that happens to be the level where you drive a tank, you can only attack them while in a tank. Use the tank shells to destroy the turret and the Zombie Gunner itself. Since they don't move, this shouldn't be much of a challenge. ------------------------------------------------------------------------------ Watch Tower ------------------------------------------------------------------------------ "Another undead soldier left in charge of castle perimeter defenses, the Zombie Tower is pure trouble. With range longer than any other enemy, be prepared to dodge their attacks as soon as you spot them. Keep strafing in the tank to avoid its powerful exploding cannonball attacks." Geez, this one level sure has a lot of one-time enemies, eh? The Watch Tower is nothing more than a tower that will stay on lookout and fire cannonballs on any intruder. They obviously don't move, so just look for the giant wooden towers. They should not be too hard to find. Since you only find these enemies in one level, and that happens to be the level where you drive a tank, you can only attack them while in a tank. Use the tank shells to destroy the base of the Watch Tower, since you obviously cannot target the gun itself. Blast the base for the tower to come crashing down. Just hope that it doesn't fall on you! ------------------------------------------------------------------------------ Evil Tree ------------------------------------------------------------------------------ "No longer content with passively sitting by and watching their brothers being chopped down or blown to bits, these trees are fighting back. Armed to the leaf with exploding fruit and even more exploding fruit, each Evil Tree is determined to stand its ground. Trees do a considerable amount of damage, even to vehicles. Once destroyed, pass by quickly before another tree can take the place of its fallen comrade." Trees are everywhere. Evil Trees constantly ripsaw once one has been defeated, so essentially there is always an unlimited amount of these guys (except when in Monster Fests). They usually block your path, so quickly slide through once you put a breach in their defenses. Evil Trees attack with exploding fruit. They either lob it at you from a distance or scatter four of them in front of you when up close. Either way, this nasty produce really packs a (fruit) punch! Since you only find these enemies in one level, and that happens to be the level where you drive a tank, you can only attack them while in a tank. Use the tank shells to destroy the Evil Trees that block your path, then drive past their remains before another tree can take its spot. ------------------------------------------------------------------------------ Giant Skeleton ------------------------------------------------------------------------------ "This red, blood drenched beast was constructed from the bones of 10,000 fallen warriors. Trusted as the final outer security measure to protect the Evil Castle, it'll take some heavy firepower to bring this baby down. Shouldn't be a problem for our tank bound heroes, now should it?" The Giant Skeleton is only encountered once, and like The Chief, serves as more of a sub-boss than anything else. He is very strong, but his weak point is his speed. The Giant Skeleton is extremely slow, but one hit is enough to send you flying. He only has one attack: an overhead club. When you see his arms raise above his head, boost out of the way with your tank. Since you only find these enemy in one level, and that happens to be the level where you drive a tank, you can only attack them while in a tank. Use the tank shells to constantly berate the Giant Skeleton while maneuvering around the bridge. Simply boost over and over again, driving in circles around the Giant Skeleton. Not too difficult of an experience. ------------------------------------------------------------------------------ Headless Priest ------------------------------------------------------------------------------ "Here's a little known bit of history about the gang's hometown: during the 15th century, many nations were at war. Whether it be a conflict with another country, or even a country turning against itself, the world was in turmoil. A great unknown mystic of immense power gathered all the warring nations' greatest warriors at the base of Mount Suburbia for a final conflict for ultimate bragging rights. Pirates, chiefs, samurai, and even holy priests duked it out for years on end. This combatant was not so lucky. Now, using his head as his only weapon, he seeks vengeance!" Headless Priests are relatively uncommon enemies, and they are also simple creatures. Carrying their head under their arm, Headless Priests will use their noggin against you -- literally! Their only attack is to toss their head at you. Sometimes it goes right back to the sender, and other times it will follow you around as it chomps away at your flesh. It is easy to distinguish due to its green glow. There may be two targets to the Headless Priest, but the only way to destroy it is by attacking the head. As it follows you, use your Shotgun to attack it. After the head is destroyed, the body will explode in a massive ring of fire. It isn't too difficult to defeat since it only has one attack. ------------------------------------------------------------------------------ Miss Hiss ------------------------------------------------------------------------------ "An ancient predator that has been alive for thousands of years, Miss Hiss has come out of hiding to find more food to satiate her endless hunger. Using magic to remain ageless, she requires more innocent blood to continue the spell. It just so happens that the kids fulfill both of her requirements. She will summon snakes to slow her victims down so that she can slither over and devour them whole. She is also capable of covering large distances by coiling her serpentine body into a spring and bounding forward." Miss Hiss is one massive chick, and I mean that in the nicest way possible. Her reptilian hair and long, scaly tail can strike fear into the eyes of many. She has many attacks at her disposal. She can obviously summon snakes as the game's description notes. Don't let them distract you and focus on the real deal herself. She can spring forward at great speed in an attempt to squeeze the life out of you. Repeatedly press the button onscreen to free yourself from Miss Hiss's grasp. It is best to stay away from Miss Hiss at all costs. Her melee attack has incredible range due to her long tail, and it can really send you back if hit. She can also create a strange pattern on the ground that will follow you. If you touch the insignia, you will become hypnotized. Repeatedly press the button shown to snap out of confusion. Try and use long-range weapons such as the Rocket Launcher or Grenade Slingshot. ------------------------------------------------------------------------------ Snake ------------------------------------------------------------------------------ "Snakes... why did it have to be snakes? A whole entry for snakes? Who are we kidding here? So far, you have killed Werewolves, Martians, possessed shopping carts, a crazed children's show host, Demons, Vampires, and even The Grim Reaper himself! Are snakes really a concern by this point? Look at them, kill them, and move on." ...It's like the game read my mind when writing up the description for snakes. I mean really, snakes. Like cats, scorpions, Undead Hands, Evil Dolls, and any other stupid enemy in this game, snakes are hardly a threat. At least they are rare since they are only found with another enemy in this game (who happens to be encountered very late in the game). Snakes can be summoned by Miss Hisses and try their hardest to annoy the heck out of you. They will slither around and bite at you, and it can be difficult to target them due to their tiny frame. I mean, yeah. C'mon. Just smack them across the face with your melee weapon. That's it. ------------------------------------------------------------------------------ Banshee ------------------------------------------------------------------------------ "To hear the cry of a Banshee signals an ill omen. A song of death, illness, and bad fortune. The Banshees of myth are only messengers. The Banshees of Monster Madness prefer a more hands-on approach, which can only mean trouble for the gang. Banshees prefer to stun their foes with a deafening sonic scream and then proceed to tear them apart with their razor like claws. If in immediate danger, she will teleport behind the player for a surprise attack." Banshees are the final enemy you encounter in Monster Madness, and they aren't as tough as I would have imagined. Banshees are frail enemies that rely on immobilizing their prey instead of brute force. Banshees are swift and can use their blood curdling yell to stun foes. If you are hit by the soundwave, wiggle the Left Analog stick to free yourself. Banshees usually huddle around when in groups and use the attack together, meaning that you will have to free yourself multiple times in mere seconds. The key to winning is avoiding their scream. The only other thing Banshees can do is swipe at you with their nails. It is clearly a close-range attack, so do not let them get close to you. Banshees can also teleport and reappear behind you, giving them the advantage. If you see one spin and disappear in a bluish green tint, turn around and catch them off guard. ============================================================================== 6.2] BOSSES [0620] ============================================================================== ------------------------------------------------------------------------------ BOSS: Granny ------------------------------------------------------------------------------ "You must have forgot to eat your vegetables! This granny's out for more than a kiss from her favorite little scruffy poo, she's out for brains! Watch out for her vegetables, kitchen knives, cats, and spankings if you are going to survive her alive!" Despite her age, Granny is one tough customer. She has many different attacks and enlists helpers such as cats and Zombies. Her most common attack is a simple throw of a cat. She will toss a cat at you, and it'll be attacking you similar to that of a Zombie Dog. Cats will get on top of your head and repeatedly scratch your face, sending you into a crazed frenzy. In order to get the cat off of you, repeatedly press X. Use your Shotgun to deal with the frisky felines. Granny will also shoot out toxic goo to stun you. If hit, repeatedly wiggle the Right Analog Stick to recover. It's fairly easy to dodge, so if you see a massive phlegm ball, then hit the bricks. If you get stunned, Granny will usually capitalize with her next attack. She will run up and grab you. When this happens, Granny will begin draining your health with her old, nasty kisses. Furiously press X to escape her clammy grasp. When you hear Granny say something along the lines of "eat your vegetables!", then get ready to dodge her next incoming attack. She will throw various produce items in many directions, so make sure to dodge them. Sometimes Granny will throw health-replenishing items at you. If so, search the ground and grab it to refill your health. Thanks Granny! Granny's final attack is very uncommon and is usually used when you deplete about half of her health. She will summon a group of cats and spin them around her body like a shield. You can slowly eliminate the cats to reach Granny, but tossing a Bomb or Molotov Cocktail in the middle is easier, since she doesn't move during this attack. The battle is very hectic with the constant cat throwing and Zombies walking around. I'm not sure how they factor into this fight, but you can use the four geysers to boost in the air. Maybe a good way to dodge attacks or get to the opposite side of the arena? The enemies can also take a ride on the fountains, but they get hurt upon landing. The boss battle is fairly easy, since you should have plenty of ammo. Spam the Shotgun on the lesser foes and use the Nailgun on Granny from afar. It may take a while with the constant nagging by her lackeys, but this boss battle isn't really that hard at all. ------------------------------------------------------------------------------ BOSS: Bob Zombie ------------------------------------------------------------------------------ "A leader among the smelly masses of Zombies, Bob has the uncanny ability to summon Zombies and move physical objects (even cars!) with his magical boom stick. His accent reveals something of a Jamaican origin, but his tastes seem similar to Carrie's typical scene. Bob is dangerously powerful, so you better keep your distance!" Yah mon! Bob Zombie is definitely one of the coolest bosses I've ever faced, and the sole reason why is because he's a dead version of Bob Marley. He is very quick on his feet, and he'll constantly jump from one spot to another through the arena (usually on top of cars). Bob relies on magic spells to do business. He will float around the arena and cast various spells when still. His first spell is simple enough: Bob Zombie recruits some enemies to do the work for him. He will summon Zombies, Explosive Zombies, and Zombie Dogs to go after you. He will also use telekinesis to throw random objects at you, such as a car or an explosive barrel. The car can cover a lot of ground and basically kills you in one hit. Dodge it or run to the other end of the area. When he conjures up an explosive barrel, shoot it when it's above his head to deal major damage. Bob Zombie can also create a vacuum of sorts. A tornado of random junk will swirl around him as he unleashes it in your vicinity. Getting hit by anything from this attack will take away around half your health, so try not to get hit by it. His close range attack is nothing more than an exhale, breathy his smoky breath at you. The arena is composed of two circular areas connected by several alleys. When Bob Zombie uses his junk tornado attack or his car attack, then run through the alley to the other side where you are virtually unharmed. Bob will fly through either area, so he can cover a lot of ground in a short time. Still, do your best to not stay in one place too long, or you may get hit in the face with a minivan. The best way to attack Bob is when he is about to conjure a magic spell. Shoot him with your Shotgun or Rocket Launcher. However, this will be very difficult if there are many enemies around, for your aiming reticule will be focused on a baddie instead of the boss. As a result, make sure to clear most of the enemies out of the way when trying to attack him. You can try and use the Shotgun up close by jumping. If you're lucky, you can stop one of his spells midway. The fight with Bob Zombie is pretty difficult, but you need to stay durable and keep on your toes. ------------------------------------------------------------------------------ BOSS: Mr. Huggles ------------------------------------------------------------------------------ "Unable to witness the destructiveness of his co-workers, Jaba the Huggle wanted to start a new life. After many failed attempts at rehabilitation, he found his calling as TV's favorite children's show monster, 'Mr. Huggles'. Over the years, he has helped kids discover who they really are and to reach for their dreams. With the monster uprising, Huggles has been driven insane by the evil he thought he was rid of." This battle is very different, since you can't directly hurt Mr. Huggles with your weapons (his ultra-tough, furry battle armor is too much). Instead, you will have to lure him into various traps throughout the toy store. He isn't just a sitting duck, though; Mr. Huggles has various attacks that you must watch out for. His most common attack is a swing of his fluffy tail. When he hops in the air, he will then swing it. Mr. Huggles will also utter a beautiful melody. Avoid the notes that appear or else you will get stunned. Wiggle the Left Analog Stick to free yourself. Mr. Huggles will also pick you up and hug you continuously if you get too close. Repeatedly tap B to free yourself from his mitts. The crazed dino can also summon Evil Dolls to annoy you, but one hit with your melee weapon can easily put them away. The first trap involves you luring Mr. Huggles onto an electrified portion of the railroad track. It covers the perimeter of the toy store, so climb up the stairs in the far left corner to access the tracks. Lure him up on the tracks, then head to the right side to find the electrified side. Of course, dodge the toy train by jumping over it when it comes around. Jump over the electrified part of the tracks and wait for Mr. Huggles to walk through. One-third of his health is now gone, so you'll have to activate the second trap. There is a keyboard in front of the stairs leading up to the train tracks. Play the green note to lure him over to your position. You will have to keep playing the green notes that appear on the keyboard while dodging Mr. Huggles' attacks. Once you have played a handful of notes, a wire will start to spark. Quickly run behind the water tower with Mr. Huggles standing on the keyboard. Hit the switch with X to have water pour out on the keyboard, electrocuting him a second time. The third and final trap is pretty tricky. Lure Mr. Huggles over to the generator to the right of the keyboard. Hop on top of it (you'll be fine) to get him to walk towards you. With Mr. Huggles stunned by the shock, you will have to flip the four switches to the left in the correct order. The switch that is electrified should give you a hint on which one to pull next. If Mr. Huggles frees himself from the generator, simply stun him again the same way. After successfully electrocuting Mr. Huggles, his life bar will be depleted and the battle will end. ------------------------------------------------------------------------------ BOSS: Jaba the Huggle ------------------------------------------------------------------------------ "Unable to witness the destructiveness of his co-workers, Jaba the Huggle wanted to start a new life. After many failed attempts at rehabilitation, he found his calling as TV's favorite children's show monster, 'Mr. Huggles'. Over the years, he has helped kids discover who they really are and to reach for their dreams. With the monster uprising, Huggles has been driven insane by the evil he thought he was rid of." What an odd name. Sounds familiar. Jaba the Huggle is tougher than ever, and he has all new attacks to complete his makeover. His most common attack is where he will blow several green bubbles at you, similar to that of the Evil Clowns. If you get hit, your controls will be reversed. Just play it cool until the condition wears off. He will also spin around for a very long time. He goes pretty fast, so use your dodge technique to get away. His third attack is a simple swing of his spiked yo-yo. Jaba the Huggle will spin it at you twice, then stop. It can cover a lot of ground, so make sure to stay back when he launches it. Those are the only three attacks he has, so they aren't that hard to get used to. At least there are no more Evil Dolls in this battle. :) Once again, your weapons have no effect on him. The only way to damage Jaba the Huggle is with his own toys. Hundreds of toys are scattered upon the floor of the store, so you have more than enough ammunition. Just pick up a toy and throw it at him when he is in-between using an attack. All you have to do is keep your distance and never stop moving unless you're picking up a toy. The battle is fairly easy, so it is nothing to worry about. ------------------------------------------------------------------------------ BOSS: Possessed Cart ------------------------------------------------------------------------------ "Ever wonder why shopping carts have wobbly wheels and pull in unnatural directions? Ghosts. Yes. Evil, consumer hating ghosts possessing shopping carts and pretending to be impossible amounts of wear and tear. After hearing that most of their foes were turned into mindless zombies, they decided to throw a party. A party that the gang just happened to crash. Clean up on Aisle 13!" Billy may be lacking his signature chainsaw, but he has found a new weapon: a supped-up row of shopping carts. There are five carts in total, and each have their own special attacks and abilities. You can only hurt one cart at a time, and you must start from the back. The grocery store is filled with shelves and objects, so there is a lot of cover here. However, the carts will end up plowing through most of the stuff in the way, since it drives on a set path. I found it best to navigate in an open area, so I drove through some of the shelves to clear them out. Now that you have much more space to drive around, it makes attacking and moving easier. Definitely do NOT destroy everything in the store, because using cover is very crucial in the later stages of the fight. There are also an infinite amount of Explosive Zombies, so maneuvering around them is a lot easier when there isn't a large amount of junk cluttering the store. Like I said, you can only target one cart at a time. You must start with the cart in the back row. A Fat Zombie sits in the cart while tossing out blue, explosive tanks at you. They are bright blue and easy to spot, so use your ATV to avoid them. You can shoot the turret of the ATV by moving the Right Analog Stick, so shoot the cart while avoiding the tanks. Also memorize the track that the carts move on, since it does not change. After destroying the Fat Zombie cart, you will have to deal with the second one. This cart is filled with blue explosive tanks, and three will fall out of the cart at a time. Needless to say, dodging three is a lot harder than one, so make sure to keep your distance and try not to directly follow it. It's easier to drive side by side instead of directly behind the carts. The third cart is piloted by a Gremlin, who throws assorted objects at you. He isn't too dangerous, but the fourth cart will activate and start attacking as well. The fourth cart is a turret controlled by a skeleton. The turret fire is very deadly, so keep your distance and try to shoot the Gremlin cart from afar. You cannot damage the turret cart unless the Gremlin cart is destroyed, so ignore it and focus on the Gremlin cart. Attacking the skeleton turret cart is very difficult, because its turret can hit you from virtually anywhere. Use the shelves and aisles as cover and pop off a couple rounds when it makes its way around the track. Don't stay in one spot too long, because the Explosive Zombies can get very annoying here. If your ATV still has over half of its health left, then don't worry about getting hit TOO much. It's not recommended, but an ATV with a full tank could probably take out the turret cart just by following it around. Once Billy and his Possessed Cart is the only one standing, the battle plan goes out the window. He will no longer move on a set track and goes hell bent on running you down. Billy will frantically drive throughout the grocery store, driving through shelves and other obstacles. His plow in the front of the cart can destroy you in one hit, so always circle around the cart towards its backside. He can also shoot missiles if you're in front, so another reason to constantly get behind the Possessed Cart. Billy's Possessed Cart cannot be damaged in the front due to the heavy metal plow. You can only attack the back and its sides. This portion of the fight is easy because the cart will most likely have trouble driving through the aisles and such. It'll get slowed down every time it hits an object, so getting behind the cart and attacking isn't that hard. You still have to watch out for the Explosive Zombies as well, but circling Billy and attacking the back is all you need to do to win. ------------------------------------------------------------------------------ BOSS: Gym Teacher ------------------------------------------------------------------------------ "Seems like quite a few of the people in the gang's hometown were already monsters in disguise. Some could hide it better than others though, because the kids always thought there was something amiss with their gym teacher, Mrs. Bendersnap. She is now exacting her revenge for every smart comment and failed pull-up committed by thoroughly beating them in a dangerous game of undead dodgeball!" Yay, a cranky, demanding gym teacher! I hate how they are so serious about their job. Anyways, the Gym Teacher is a little too focused on whipping you into shape that she ends up trying to kill you. This isn't a normal boss fight, since you will be playing a good old fashioned game of dodgeball. Don't bother using your weapons, since a protective force field prevents you from using any guns here. You will be facing off against a team of Zombies that lie on the other side of the gym. The Gym Teacher will constantly throw dodgeballs at you. Avoid getting hit by them and retaliate by knocking out the Zombies with the balls yourself. The spark-like red dogeballs will shock you if touched, so avoid the ones surrounded with red aura. Pick up the others and toss them at the Zombies. Zombies aren't exactly agile, so most just stand there and take the hit. They will occasionally hop out of the way, but that problem is easily solved with another dodgeball. Once a team of Zombies is eliminated, the Gym Teacher will jump to the center of the gym and blow her whistle. This is your chance to throw a ball at her. Once you do, she will summon another team of Zombies. You must be quick, because if not, she will call upon another group and then retreat in the background and watch you take out the next team. After you hit the Gym Teacher with three balls, her strategy slightly changes. Other than calling more Zombies after being hit each time, Zombies will now appear on your side of the gym. They will pick up the balls and throw them at you. Take them out first, because at least the opposing Zombies don't physically attack you. A plus is that you can attack them with your weapons. This battle isn't too difficult, but it can get a little frantic with all the dogeballs coming your way (they are also incredibly bouncy). The game mentions that you can catch them in midair, but I suggest not trying, because you will probably end up messing up and just getting hit (at least I did). Hit the Gym Teacher with five dodgeballs to end the battle. ------------------------------------------------------------------------------ BOSS: The Principal ------------------------------------------------------------------------------ "One of the few remaining adults, The Principal seems to be in league with the monsters. Upon reaching the high school, he confiscates all the children's weaponry and makes them run the monster filled gauntlet that was once a respectable high school. After discovering Zack's science project and soundly defeating it, the true reason for The Principal's odd behavior is explained. He had a forceful alien brain transplant! Of course! We should have known!" Part 1 ------ The boss battle against The Principal is broken up into several different sequences. The first part of the battle involves The Principal and his mech. He will use a minigun of his own in an attempt to mow you down. You will have to use the ventilation pipes for cover, but there are plenty of those to go around. The Principal's second attack is a quick dash attack. It literally comes out of nowhere, and the impact is enough to send you off of the roof entirely. This is by far his most dangerous attack. His mech can also call upon Evil Robots. He will call upon two at the maximum, but to be honest, I would recommend ignoring them entirely. He will call more if they are defeated, so it's just a waste of ammo. He will also stop and pound the ground, resulting in three blue shockwaves. All you have to do is back away, and it's a perfect time to unload a set of rockets (you have the Level 2 Rocket Launcher, right?) on his sessile ass. The Principal will also stop and sit on the ground, but I have no idea what in the blue hell it does. He makes for a good target, that's all I know. I managed to beat The Principal's first form with the Nailgun and the Rocket Launcher. Like stated above, the best time to use your Rocket Launcher is when he is using his slow-moving or immobile attacks. Part 2 ------ The Principal will retreat to the next set of rooftop, and you will be able to follow him due to the collapse of a radio tower. However, do not follow him. The game manages to give the player a break for once. You can go back to the first rooftop and stock up on ammo and HP from Larry's shop. Do so, then head to the third roof for a checkpoint. Now if you die, you don't have to replay the first part of the fight. Woohoo! Collect the weapon parts and move on to continue the fight. This fight kinda makes up for the snoozefest that was the first part. It is a lot tougher, mostly because of the decreased playing field and The Principal's new attacks. He now has two new moves: his first is his new laser. This gun can shoot out a large blue ring that slowly homes onto your location before disappearing. Notice that it's a RING; you can jump through it. He can also use his jetpack to boost in the air, then come crashing down on your location. If you are hit, then you will probably get knocked off of the roof. By far, the most annoying part of this battle is the Evil Robot. Like before, another one will respawn if you kill it, so you must try and do your best to ignore/avoid it. There are also plenty of explosive barrels, but there is so little time to actually use them so it's best to ignore them as well. The best way to actually damage The Principal and his mech is again, with the Nailgun. The Level 2 form is powerful enough to put a chink in his armor and light enough to move with. Trust me, you will need to move a lot in this form. You can also use the Evil Robot's homing missile to your advantage. Let him lock on to you with his laser pointer; by now The Principal has probably jumped in the air in order to stomp you. The missile and mech will meet and he will get hurt. It's tricky, but I found it to work (mostly by accident) here. Part 3 ------ Once again, you can return to Larry and refill, however there is no checkpoint in between Part 2 and Part 3. So if you die, you WILL have to replay the second part. That is a bad note, since the final part is kinda annoying. The Principal and his mech will stay in the air throughout the majority of this part. Most of his attacks are composed of missiles. A red target will appear on the ground; avoid it so that you don't get hit with a missile. Usually one target appears, but sometimes five small ones will appear on the ground. Shortly after, he will launch five missiles down on the ground. Make sure to keep away from not only the missiles, but the potentially dangerous explosive barrels. His third attack is a giant drill that comes down onto the ground, but it is pretty easy to avoid. His final attack is possibly the most hazardous. The Principal's mech will drop down to ground level and unleash a large blue laser that combs the roof from one side to the other. When it comes towards you, jump over it. The laser also destroys all the barrels on the field, so stay out of the way of any explosions that occur. The final part of the boss battle isn't that difficult, it's just really tedious. Using a long-range weapon such as the Nailgun is your best choice, but he moves around so much that you can't get a clear shot of him. Keep strafing and following him with your Nailgun fire. Another good opening to attack is when The Principal uses his drill attack. When he drills down to the ground, he may or may not stop and land on the ground. If he takes a breather on the ground, either shoot him with a rocket or throw an explosive barrel. The Principal is toast once the third part ends. ------------------------------------------------------------------------------ BOSS: The Ghoul Squad ------------------------------------------------------------------------------ "Each member of The Ghoul Squad was summoned by the Grim Reaper as a twisted undead reflection of each kid's dislikes or fears. Muscle bound, arrogant, and stupid, Butch is everything Zack never wanted to be. Butch is the strongest member of The Ghoul Squad and carries a heavy duty chaingun to back it up. He is also the slowest due to this and uses secondary items much less often than other members. Clarisse is an ordinary girl. She doesn't stand out, isn't terribly unique, not an extraordinary bone in her body, and this absolutely terrifies Carrie. How can someone live without defying the norm and expressing themselves? Armed with souped-up nailguns and a katana, Clarisse is the most balanced and ordinary member of The Ghoul Squad. Andy has never been one to live a structured life or be a country bumpkin like his parents, so the fact that this doppelganger is trying to forcefully change Andy's lifestyle isn't something he likes too much. Carrying a powerful shotgun, Anthony is more prone to fight up close and personal while chucking bombs and molotov's from a distance. What could be more terrifying to a rich girl than plastic surgery gone horribly wrong? Kelly's face has been horrifically mutilated by a rogue plastic surgeon and now is devoid of her nose and lips. She uses a modified rocket launcher to hide her hideous visage and blow away anyone who dares to mock her." They may look like your normal arch rivals, but the Ghoul Squad is a group of four teenagers concocted up by the Grim Reaper. Each kid rivals one of your own, so they have their own odd similarities. However, you will only fight YOUR CHARACTER'S rival. So if you are playing by yourself, then you only fight one member of The Ghoul Squad. If you are playing with friends, then you will fight the same number of enemies (up to four of course). Each member of The Ghoul Squad has their own special weapon, and they are identical to yours. Each member has a Level 2 weapon that can be found in Larry's shop (I wonder how they got them?). They also come equipped with Bombs, Molotov Cocktails, and a melee weapon of their choice. In short, you are basically fighting a clone of yourself. Butch is Zack's rival. He is big, slow, and comes equipped with a Minigun. Yep, just like yours. You know how much impact the Minigun brings to the table, so you will constantly have to find cover to avoid his rain of bullets. If that wasn't a good enough reason to keep your distance, Butch (like all members of The Ghoul Squad) have charged up melee attacks like your own. Mirror his own movements by using your Rocket Launcher and Bombs to deal with Butch. I found the best place to hide is behind the two Gargoyle statues (don't worry, they don't come alive). Clarisse is the arch nemesis of Carrie. Her charged attack is deadly, just like Carrie's, so you have to stay on your toes to avoid it. It can deal well over half of your health, too. She owns a Grenade Slingshot, so you should also take cover and keep your distance from her. You can use your own Grenade Slingshot if you have it, or just stick to the Rocket Launcher. You can be a little more reckless with Clarisse than Butch since her aim isn't that remarkable and two grenades usually fly on both sides of you. Anthony will face off against Andy. He has a Shotgun, so you will have to move a lot to try and force a wedge between the two of you. All you need to do is run around the upper floor in a circle while attacking him with Rocket Launcher fire and Bombs. His only long-range attack are Bombs and Molotov Cocktails, and they are pretty easy to avoid. In fact, a Nailgun works just fine in this fight; all you need to do is get the high ground and you've won. Kelly is Jennifer's rival. She actually uses a Rocket Launcher of her own, and she is a bit more nimble when toting it around. She can move much faster with is equipped than you can, so you will try to have to use speed to your advantage. Kelly won't use them up close, so try and get in her face and spam the Shotgun on her. You can try using your own Rocket Launcher on her, but I don't know how well you would do in that fight. ------------------------------------------------------------------------------ BOSS: Grim Reaper ------------------------------------------------------------------------------ "It's not so much that the Grim Reaper is out to get our heroes. It's the fact that they have more than triple Grim's workload with all of the monster slaying! Overworked and stressed out, old boy Grim is ready for all of the unpaid overtime to end by getting rid of the gang. Maybe defeating him will allow him to get some much needed rest." The Grim Reaper is no joke, so prepare yourself for the toughest boss battle up to this point. You know why? Because your weapons can't even hurt him! You will have to use the moonlight to your advantage in this battle. But how can we get the light to shine in a cave? At the beginning of the battle, use your Pipe Shotgun to destroy all of the stone spires around the area. Destroy the rocks that the spires are reduced to to make the moonlight shine and for some Moon Orbs to appear. More on that a tad later. However, the Grim Reaper won't let this be a walk in the park for you. He has four different attacks used throughout the battle. The first is simple: he will summon flying skulls that home into your location and explode upon contact. You'll have to run away while shooting them with your Nailgun. His second attack is similar to Frankie's from before. The Grim Reaper will create a red aura that will slowly suck you into him. If you do, you'll quickly lose health. Make sure to keep dodging so you can keep your distance. If you manage to escape, blast him with your Phase Railgun or Rocket Launcher while he is doing nothing. The Grim Reaper can also dive underground and chase you around. Avoid the black portal by basically doing laps around the arena. If you are caught, repeatedly tap X to free yourself. The Grim Reaper's final attack is where he will throw his scythes at you. They will start to swing around and around and seem to follow you wherever you go. This is probably his most dangerous attack, since the scythes tend to stay right in your face while slicin' you up. All I can say is to stay on the other side of the arena when you see his scythes fly. Alright, now for the battle. Each stone spire will release three Moon Orbs along with making the moonlight appear on that section of the arena. The moonlight will help you out during the fight, since the flying skulls cannot enter the light, nor can the Grim Reaper when he goes underground. However, he can fly through when he is above ground. When the Grim Reaper does come in contact with the moonlight, his robe will burn away. Still, you must use the Moon Orbs to actually make the Grim Reaper vulnerable. Throw an orb at the Grim Reaper to lower his shield. However, his shield will only be down for a few seconds, leaving very little room to attack. The best way to go on the offensive is to burn away his robe AND lower his shield. To do so, lure the Grim Reaper into the moonlight and as soon as his robe disappears, throw a Moon Orb to lower his shield. He will be vulnerable for a much longer time, so dish out the Nailgun and Rocket Launcher fire. Since each spire only holds three orbs, you may run out of 'em eventually. The Grim Reaper will repair the stone spires and make new ones, which means that the moonlight will be blocked. If this happens, destroy them again. Make sure not to destroy all of the spires at once, take out one at a time and use up the three Moon Orbs, then move to the next one. Of course, this is nearly not as easy as it sounds, because the Grim Reaper will be attacking you as you try and thwart his evil, undead plans. The best strategy upon entering the fight is to stay alive instead of trying to kill the Grim Reaper. It's best to be safe and avoid any attacks instead of going balls to the wall and taking unnecessary damage. Like I said before, this battle is without a doubt the hardest in the game thus far, so the battle with the Grim Reaper may toy with your sanity. ------------------------------------------------------------------------------ BOSS: Leprechaun ------------------------------------------------------------------------------ "Unlike most Leprechauns his age, Wally McDoogle never wanted to share. He never cared for his fellow classmates. When tasked with assignments to help children, he'd bully others into doing the work for him. After he got his degree in Political Science, Wally was scouted by the Grim Reaper to be a major player in the monster uprising on Earth. Wally's ambition got the best of him and he ended up stepping on the wrong toes. Now, forced to deal with meddling kids, Wally wishes nothing more than to punch Grim in the face." Shoot him once. He's dead. LOL ------------------------------------------------------------------------------ BOSS: Dracula ------------------------------------------------------------------------------ "Turns out Mount Suburbia is a hotbed for monster related activity. Tired of everyone and their mother knowing where he resides, Dracula decided to find a nice, cozy place to settle down. Little did he know of the monster slayers to be that lived down the road from him. Normally a hospitable host, Dracula is not one to let people barge into his house unannounced and trash the place. Why can't an undead legend just rest in peace?" Dracula is a pretty tough customer. He is easier than the Grim Reaper, but still a force to be reckoned with. Everyone knows that Dracula loves blood, and his quench for it will be realized in this fight. Luckily, the odds are on your side. Everything about Dracula is mediocre compared to most boss fights. He will slowly float in the air throughout the massive arena. There is plenty of room and many objects to hide behind. Dracula's most basic attack is a simple laser beam. If he is on the ground, the beam will travel from the left to the right (or vice versa). Simply use your dodge to get out of the way. If Dracula is in the air as he uses the beam attack, it will fire diagonally and usually stop in front of your feet. As he moves towards you, back up until the attack stops. Dracula will also go underground like Swamp Boys. When you see him spin underground, turn around. He will usually pop up behind you to sneak in a quick bite. As soon as you see Dracula spin and disappear, turn around and back up. If Dracula does capture you, repeatedly tap A to free yourself. Just like the Vampiresses, he will stop and lick his lips after the tasty treat, so plug him with your Shotgun. Dracula's most potentially dangerous attack is when he releases many bats out of his cape. A horde of bats will appear, but only three follow you. They are quick, but disappear after a while. The bats that don't home in onto you can still damage you, so try and back up as far away when you see Dracula stop and open his cape. Damaging him is pretty simple. I used my Shotgun throughout the entire battle. He will usually just float in front of you and wait for your attack. Beware though, for Dracula can block your attacks similar to Gargoyles. If you see him shield himself with his cape, stop shooting. You can destroy the suits of armor scattered around the arena for ammo and soda. After depleting most of Dracula's health, he will summon a coffin and hide inside. He will begin refilling his health after staying inside the coffin. The only way to destroy the coffin are with the blue torches. There are torches with blue fire placed around the foyer. Pick one up and toss it at the coffin to stop Dracula's regeneration process. There are six coffins in all, but the number Dracula uses depends on the difficulty level. Dracula is very easy to damage, but the healing process of his can be very irritating. Overall this is a rather simple battle (yay!), but it can be much longer depending on how much Dracula heals (again, which all comes down to the difficulty level you are playing). ------------------------------------------------------------------------------ BOSS: Lord of Demons ------------------------------------------------------------------------------ "Before the monster invasion of Earth, every day in the Lord of Demons' realm was a crazy party. Monsters abound, throwing hi-fives, sharing stories without a care in the world. Nowadays, the Lord of Demons is alone, accompanied only by a single imp delivering messages throughout the day. When the gang encounters him, he is learning the futility of finding decent daytime weekend programming. Now, with no lackeys to vent his frustrations out on, the kids are the next best target!" Similar to the fight with Dracula, this is a straight-up brawl. The Lord of Demons has many, many different attacks used to pummel you into the ground. The key is to recognize and avoid all of them at any cost. Other than his close-range physical attack, he can throw fireballs at you. Red ones will simply dissipate when they hit a wall, so strafe to the left or right to avoid them. Yellow ones, however, will bounce off walls and roll on the ground. Needless to say, things can get pretty frantic with all of these fireballs bouncing around. Try your best to avoid them by dodging back and forth. Lord of Demons will smash his fists into the ground, creating a big shockwave. It covers a lot of distance, but all you need to do is jump over it. If you see him uppercut the ground, then run away. A trail of fire will erupt from the floor and continue to follow you. Keep dodging to keep it away from you, since the fire will follow you around for a while. If you see him breathe out a blue fog, avoid it like the plague. Like the Ice Demons, you will be encased in a block of ice if hit. Repeatedly move the Left Analog Stick to break out, or else you will be a sitting duck for the Lord of Demons' other attacks. Lord of Demons can also fly in the air; he will usually send out lots more fireballs when airborne. It is hard to target him when in the air, so use your Nailgun as you dodge the flames. The most powerful attack of his is only used sporadically, but very dangerous. The Lord of Demons will summon a meteor that crashes into the ground. Not only can it hurt you if hit, but the impact will destroy a portion of the arena. He rarely uses this with over half of his health still in tact. If he does, the meteors are usually aimed for obscure locations, like the edges. When the battle is almost over, he will start aiming for the center of the arena. Of course, you will die if you fall through. Like I said, there is no real trick to this battle. The arena is a circle, so you have plenty of room to maneuver (unless it is destroyed by meteor showers). Use long-range weapons against the Lord of Demons as you stay away from him. The Grenade Slingshot and Rocket Launcher are your best bet. Switch to your Nailguns if the Lord of Demons flies up in the air. This battle, surprisingly, is not that difficult. But you'll see why... ------------------------------------------------------------------------------ BOSS: Larry Tools ------------------------------------------------------------------------------ "Larry Tools aka Laurence Thompson has been using the kids straight from the beginning! Having tricked the kids into gathering all those precious Monster Tokens to make him more powerful, Larry is now ready to dispose of his 'workers'. But why outfit the gang in return? For better Monster Token gains and a better fight when they found out his secret! Plus, Larry still does love to build things and bake waffles. Delicious, buttery, crispy waffles. Mmmmm..." Larry Tools? More like Larry... the Tool! Oh man I am GOLDEN! *gets hit by rogue tomato* Okay, lets get ready for battle. And what a battle it will be. How can we fight the man that has been giving us weapons all along? He knows these killing devices inside and out, and Larry has plenty of them to use. He has possession of the Pipe Shotgun, Minigun, Flamethrower, Rocket Launcher, Shield, Grenade Slingshot, and Glue Cannon! Since you have been using many of these weapons, you should be able to develop a defense for them. Obviously stay away from Larry when he has his Shotgun out, and take cover against the Rocket Launcher, Grenade Slingshot and Minigun. His Flamethrower can cover a lot of distance, so that is one of his more dangerous weapons. The Shield can uh, shield him, and the Glue Cannon can stop you in your tracks. However, if you own a Glue Cannon, equip it so you can walk through the glue: even his! On top of all those, Larry Tools also has an attack where he will launch rockets in a circle. If you are too close, he will use a butt smash attack that can send you flying. By now you should realize that keeping your distance is a must in this boss battle. The lab you fight in is a very interesting place, since it is filled with hazards. Lasers will shoot down from the ceiling, which can hurt both you and Larry. There are also two yellow glowing machines that shock whomever touches them. Also, avoid the very center of the lab. If you step into the metal box, a giant laser will shoot down from the ceiling and attack. You can easily lure Larry into these various traps. There are also various pods containing monsters around the perimeter of the room. They are alive and the pods can be destroyed. However, monsters can attack you and Larry. It is a risky move, but monsters can help you out as much as they can hurt you. Frankies are useful, since their electromagnetic field can pull in Larry, leaving him a sitting duck. Like the previous fight, stick with your Grenade Slingshot and Rocket Launcher. They really slow you down, but you shouldn't have a problem making distance between Larry and yourself. After Larry loses around three-quarters of his health, he will start using Bouncy Shoes. Now that he is bouncing around, targeting him is much more difficult. Switch to your Nailgun for the remainder of the fight. ------------------------------------------------------------------------------ BOSS: Metal Cog Larry ------------------------------------------------------------------------------ "Larry doesn't need any help to pimp his ride out! Having stolen an experimental mobile weapon platform and modifying it for his own means, Larry Tools aka Laurence Thompson, is ready to put this baby through a final test run. He prefers to peg pest from a distance with his 120mm heavy machine gun, homing rockets, and laser guided railgun. As he takes more damage though, he's prone to becoming reckless and charging in for a face to face encounter. Once systems reach critical mass, he pumps all weapons into full overload for a final onslaught that no one has lived to tell about!" We are fighting robot with robot in the laboratory! We have a mech of our own to counter Larry's super robot truck. He has a machine gun and a rocket launcher on both hands, and he'll use them frequently throughout the battle. You can't really dodge a machine gun, but when you see the red laser pointer from the rocket, dodge. He also has a close range attack, but frankly, you should never get close to Metal Cog Larry. Hopefully you remember to control the mech. Probably not though. The mech can fire rockets with the Left Bumper, use its machine gun with the Left Trigger, use a melee attack with the Right Bumper, and unleash a flamethrower with the Right Trigger. You can also dash by clicking the Left Analog Stick. I found myself holding down the Left Trigger the entire time in this battle. Metal Cog Larry can still be damaged by the lasers in the lab. It's much more likely since he is so big. The lasers will stun him, leaving him open for a rocket/machine gun combo. I suggest using your machine gun from afar while occasionally firing rockets. You don't have to worry about your life, since now we are riding in a mech. This boss fight is easy, but don't get too reckless. If you die, you have to replay the fight against Larry Tools. ------------------------------------------------------------------------------ BOSS: Demon Larry ------------------------------------------------------------------------------ "Witness the true power of Monster Tokens! Consumed by rage with the destruction of his powerful mech, Larry aka Laurence Thompson devours all the tokens that he has been hording thanks to the kids. The tokens transform him into a giant demon rocker with the power to destroy worlds with his killer riffs and licks. Is this the end? Have we discovered the true face behind this monster madness?" Heck, it's a chore just to reach Demon Larry! You have Bouncy Shoes through the entire battle due to the massiveness of this boss (I know, "massiveness" is probably not a word). He will use his guitar to shred, which creates large shockwaves. The horizontal ones are easy to jump over, and the vertical ones will cover half of the arena. Simply move to the other side. Once you reach Larry, you won't be able to do much. The arena is very small, so use the speakers to get away from his giant feet. Demon Larry will shoot lightning out of his guitar. Simply avoid the purple streaks. After a few seconds, the Janitor's ghost will appear. Man, this guy shows up at the weirdest times. He will give you explosive doughnuts to feed Demon Larry. Touch the ghost to get five doughnuts. Hop up to the speaker in the center to reach Demon Larry's head. Demon Larry now has three attacks. He will use his lightning attack like before, but now he will whip his long tongue at you. Jump over as it sweeps across the speaker, then jump again as it comes back. Demon Larry will also send out a soundwave that moves through the center of the speaker. If you get hit, wiggle the Left Analog stick to regain your composure. After unleashing four random attacks, Larry will begin to laugh. Use the Left Trigger to throw a doughnut in his mouth. He will cough and fall to the ground, dazed. A large Monster Token will stick out of his stomach -- his weak point. Hop down and jump on his tummy. You have to attack the Monster Token, but it is hard to target it with a gun. I honestly found the melee weapon to be your best bet. Not only can it connect with every hit, but you can build up charge attacks to deal extra damage. Demon Larry will get up after being abused for a certain amount of time. He will use his satanic guitar to send you back to the beginning of the level. Again, you will have to jump over his guitar soundwaves as you try to reach Demon Larry. Once you're back, it's all about repeating the same process over again. Hop back up to the top speaker and get ready to stun him again. Every time you stun Demon Larry, he will start to build up a resistance to the doughnuts. Now you will need one more doughnut to stun him. The first time you only needed one, but now you will need two to stun him. It will take three the third time. Yeah, you get the point. You will need to repeat the whole doughnut-throwing, Monster Token smashing process four times to defeat Demon Larry. Trust me, he is finally down for the count. ______________________________________________________________________________ 7] THANKS/CREDITS [0700] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. AMSdregor: For letting me use all of the information you composed for your Weapons FAQ. Thanks! DoctorNusbaum: For composing a list of the melee weapons in the game. Sonicdude135: For composing a list of the melee weapons in the game. RollingSkull: For a few of the melee weapons. DigiDev: For the skills of the Madness weapons. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2008-2009. This document was originally written for www.gamefaqs.com, however other sites may use this guide, but only with my permission. Do not edit or alter this document in any way. Do not steal anything from this document either. That is plagiarism, and it's against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please check out my other ones! :] http://www.gamefaqs.com/features/recognition/52173.html ______________________________________________________________________________ END OF DOCUMENT