NINJA GAIDEN II XBOX 360
PATH OF THE MENTOR-A TACTICAL GUIDE

Authored by gelgel88


Hello every Ninja Gaiden II fans!
I am writing this guide because it is my impression that there are a 
lot of good players out there who are simply intimidated by the sudden 
leap in difficulties of Mentor compared with Warrior, that they have 
given up playing. In my opinion, the true worth of this game can only 
be appreciated by completing Mentor. I rate myself as merely a 
competent player, so if I can do it, so can you.

As it is a tactical guide, my emphasis is on combat. I would not give 
the location of items unless it is of tactical interest nor would I 
give a step by step description of the quest. The game is fairly linear 
in any case.

Some of the tactics I stumbled upon them by my numerous blunders. 
Others I learned from the Internet. Whenever possible, I shall name the 
origins and authors of these tactics to show my appreciation of their 
efforts and to help readers to view these tactics which are mostly in 
video form.


*General tactical considerations*

1. Weapons
For Mentor, I upgraded the Lunar, Falcon Talons, Dragon’s Claws and 
Tiger Fang(DCTF) and the Eclipse Scythe to the max. The DCTF upgrade is 
not necessary but I am a lazy person and the DCTF have a special place 
against werewolves.
 
My money will go to the Lunar. One can finish the whole Path of the 
Mentor by using this weapon. Its combos are simple. In fact one will 
need to learn just the XXY, jump XXY for large enemies which is very 
powerful, jump XXY(Izuna Drop)for humanoid enemies and Gajas, 360 ET/UT 
and one is good to go. It is the ideal weapon to eliminate van Gelfs 
and let one fights with a reach advantage which is very important in 
Mentor.

2. Ninpos
Use your Ninpos!!! Team Ninja had designed this game to encourage ninpo 
usage. There are a lot more red essence leftovers during fights and 
found in chests than the first game.  

For Mentor I max out the Art of the Wind Blades first, no doubt about 
that. The Art of the Inferno is generally useful but the Art of the 
Piercing Void has a special place of life saving usefulness.

3. Conserve your items
Use your hard earned essence for weapon upgrade only, at least 
initially. The combat can be viewed as a “Battle to the next safe 
point”. Use health items only for boss fights. Don’t spend more than 
you earn!

4. Use the architecture and the landscape
Don’t plunge straight into a fight. The enemies are numerous and 
powerful and they have no qualm about using projectiles. Use building 
corners, stone boulders etc. to shield yourself and to channel enemies 
so that you are not attacked from all directions.

5. Invincibility frame(i-frame)
In Mentor, enemies are numerous and their damage to Ryu is high. The 
enemies, if not stunned, will counter attack during mid-combos which 
will cause Ryu damage and more deadly still, goes into a staggering 
animation, during which he is entirely defenseless. Proper usage of i-
frame is imperative to success in combat. The more common i-frames are 
Windpath(A+X),Reverse Wind, during Essence/Ultimate technique(ET/UT), 
Obliteration technique(OT), during ninpo casting and the various Flying 
Swallow technique. Other weapons will have their special i-frames.

Enough of the talking, let the quest begins! 


              
                           CHAPTER 1


*OUTSIDE MURAMASA’S SHOP*

The storm breaks! IS ninjas!!! They remind me of the ‘Rage’ virus 
infected zombies in the movie ‘28 Days’ in their relentless attacks. 
Death in 10 seconds!!

Tactics :
Don’t be defensive, be offensive! Go immediately into a Flying Swallow 
with the Dragon Sword, then another, then another. If you are lucky and 
good, you can probably do 4-5 swipes and rid yourself of 2 or 3 ninjas. 
If they still give you troubles, consider using the building corner 
where the SAVE STATUE is. This will almost restrict the IS ninja to 
fight you one on one and limit the number of incendiary shuriken(IS) 
that can be thrown at you.


*OUTER SANCTUM*

4 Rocket ninjas will appear. Since this is a straight alleyway, the 
rockets can be fairly accurate. Although you can stun one ninja with 
shuriken to stop him from firing, there is no way to stop four. The 
Flying Swallow will be a death trap with Ryu being blasted like a human 
cannonball.

Tactics :
My suggestion would be to quickly dash through the gate to trigger the 
enemies then dash back to the SAVE STATUE corner and charge a UT. Wait 
for the enemies to follow you. As they come round the corner, usually 
one at a time, because of the proximity of Ryu, they will drop their 
rocket launcher and try to attack with their sword. You can slice them 
to pieces with the prepared UT. Easy and above all, safe.

One word of caution. In Warrior, a common technique would be to break 
the wooden barrels near the gate for essence and use them to charge UT 
for those hapless Black Spider ninjas as they rush through the gate. 
These Rocket ninjas are much smarter. They will remain outside the gate 
where your UT cannot reach them and shoot their rockets through the 
open gate which will definitely reach you. Blast their cursed souls!!


*INNER SANCTUM HALLWAY*

Kick down the door, dash in and a group of Tac ninjas will show up. You 
know, those ninjas with MP5. They are a comparatively easy lot to deal 
with. The main aim here is not to lose too much health while finishing 
them off.

There is a chest with blue essence here. If your health is reasonable, 
I would suggest that you leave it alone as a reserve. There are many 
tough fights ahead and you can always come back for it.

Now quickly run-jump towards the gap on the floor! Why quickly, you may 
ask. Because 4 Rocket ninjas will turn up and you cannot afford to let 
them establish themselves into a firing position.

Tactics :
There are 2 ways to go about it. The hero’s way will be for you to wall 
run across the gap, hopefully fly swallow one of the Rocket ninja and 
fight it out. At any time if you pass beyond the left wall, you will 
trigger another group of Tac ninjas to join in the fight. Even if you 
win the fight, your health will be seriously depleted.

The other way is tedious but safe. Quickly jump down the gap. Go 
towards the side where the Rocket ninjas are lining up above. Now use a 
vertical wall run and at the apex of your run, throw some shuriken. 
These will hit the ninjas and about 100 hits will kill one. WHERE IS 
THE WINDMILL SHURIKEN WHEN YOU NEED IT!!! Don’t go near the other side 
because the rockets can reach you there.


*ENGINE ROOM*

You need to fight through 3 groups of Tac ninjas before you can arrive 
here. Outside the door there is a chest with your very first Herb of 
Spiritual Life. Treat it like gold!

Now kick open the door and dash back round the corner to charge UT. If 
you are quick, your UT will be ready for the Tac ninjas who rush 
through the door. After finishing off these suckers, wall run to the 
next catwalk then go up the stairs and ………

MORE ROCKET NINJAS!!!

Tactics :
Now is a good time to use the Art of the Inferno ninpo. You don’t 
really want to die here with the SAVE STATUE almost within reach.
The Herb is needed later on and shouldn’t be used.

If you are feeling brave, you can jump over the gap which will trigger 
a group of Tac ninjas. Don’t fight here but quickly block dash towards 
the narrow passage. Dash all the way to the SAVE STATUE and finish off 
the Tac ninjas there. The oil tanks will shield you from the rockets. 
The downside is, you have to go back and whack those Rocket ninjas 
before the SAVE STATUE will light up.


SAVE GAME


*THE STEPS BEFORE CHERRY BLOSSOM STAIRWAY*

You arrive at this spot after introducing 3 groups of Tac ninjas to 
your Dragon Sword and obtaining the Life of the Gods(LOTG). There is a 
chest on a sampan down by the stream which will either give yellow 
essence or Mutant bats. This will happen throughout the entire game.

I shall bring up a controversial subject here. This is a safe FARMING 
spot. As you descend these steps, 2 Tac ninjas will run round the 
corner whom you can safely kill with a UT for 700 essences. And they 
will keep re-spawning for as long as you like. Whether to farm or not 
is entirely up to you.

After you kill off the 2 Tac ninjas, you turn round the corner to 
encounter the first batch of Multi-rocket ninjas up on a platform.

Tactics :
Multi-rockets are twice as annoying. It is an area-effect weapon, 
meaning that unless you dodge, it will not miss unlike the single 
rocket which will occasionally miss. These ninjas will keep on firing 
their rockets unless they lost a limb. There is a moment’s delay from 
the last explosion and the next firing, meaning that as you draw nearer 
to them, the more rapid they will fire. 

To fight them properly, you need to dash in a zigzag pattern. At a 
distance, the rockets are harmless since you already dash away when the 
rockets land. As you draw nearer to these ninjas, you must judge your 
attacking range. The best sequence is to lure them into firing, dash, 
stun with a shuriken, terminate. The best combos to use is the Falcon 
Talons’ Flying Swallow Izuna Drop(>AYXY).


*LOWER CATWALKS*

There is a chest down there that contain some blue essence but I would 
suggest that you deal with the Rocket ninjas who appear across the gap 
first. Now you can climb down the stairs. This is another Farming spot.
4 Tac ninjas and 1 Multi-rocket ninja will re-spawn for 1500-2000 
essences per batch.


SAVE GAME


*ROOFTOP BALCONY* 

4 Tac ninjas and 2 Rocket ninjas appear to make your day and my 
impression is that they will re-spawn 2 more times.

Tactics :
As soon as you hear a click sound behind you quickly dash round the 
shrine’s corner to charge a UT. The building will shield you from the 
rockets while you wait for the Tac ninjas to come round. With the 
leftover essence do lots of on-land-charge(OLC) ET/UT for the rest. If 
possible, limit your fighting to that enclosed area. Stun the Rocket 
ninjas with shuriken then hack them to pieces. Be on your guard until 
the cut scene appears.

The shrine where you obtain the Lunar has a chest containing red 
essence. Unless your Ki slots are fully depleted, I would suggest you 
leave it unopened.


SAVE GAME


*FIRST MURAMASA STATUE*

You arrive here after fighting through a group of Tac and Multi-rocket 
ninjas at the cherry blossom bridge, numerous Tac ninjas in the 
courtyard of the guest house and finally 2 Tac ninjas before the 
Muramasa statue.

Now is the big decision – which weapon to upgrade? First upgrade would 
cost 15,000 essences, second upgrade is a staggering 35,000 essences. 
Whatever you do, please remember to go back and charge up your Ki slots 
as once you jump down the well, there is no coming back.


*UPPER METAL CATWALKS*

2 Rocket ninjas will show up on the other side. If you wall run now, it 
is almost a certainty that you will be blasted back. What you should do, 
is quickly dash down the slope and kill the nearer ninja with shuriken 
by rapid jump and throw. The further ninja you cannot reach with your 
shuriken but with only one ninja, it would be safe to wall run across. 
There is a chest down here which will contain either yellow essence or 
Ghost Fish. And you hope that it is Ghost Fish so that their blue 
essences can replenish your health. Why? Because there is a tough 
battle up ahead.


*SKY CITY WALKWAY*

AS you land on the walkway, turn left towards the body. If you turn 
right, the fight will start immediately with 2 Multi-rocket ninjas 
placing far apart from each other and you will be caught in a cross-
fire. If you turn left, at least all the enemies appear in one 
direction initially. Your enemies are Tac ninjas and 2 Multi-rocket 
ninjas and they will re-spawn. The worst bit is, there is no cover. 
Your health will drop rapidly and you will die ……… rapidly! My 
suggestion is fight to satisfy your honor and when your health is 
down ……… RUN!!

Run towards the end of the walkway to trigger the cut scene and your 
health will also be miraculous be restored to its full.


*SKY CITY OFFICE BUILDING*

IS ninjas will rush towards you and to wash away your shame, you also 
rush towards them which will actually set you up for a nice Izuna Drop 
on one of them. Hopefully your effort will not be defeated by the game 
for it is LOADGAME time!! Sometimes, after the load game, Your Izuna 
Drop will be successfully, sometimes not.


SAVE GAME


*BAMBOO ROOM*

After polishing off 2 hordes of Tac ninjas and obtaining the CRACKED 
KEY CARD, you arrive here by way of the elevator shaft. The enemies you 
face will be another bunch of Tac ninjas with one lone Rocket ninja in 
the next room. Now is the time to test out your skill with the Lunar 
360 OLC ET/UT and witness its power. There is a SAVE STATUE where the 
Rocket ninja is, but I would suggest that you kill off the last batch 
of Tac ninjas upstairs first before saving.


SAVE GAME




#  BOSS BATTLE :  RASETSU  # 

Ideally you should go into this battle with 2 Herbs of Spiritual Life, 
2 Grains of Spiritual Life, 1 Devil Way Mushroom, 1 Life of the 
Thousand Gods(LOTTG), full Ki slots and full health. You do not spend 
any essence to buy more health items because money is tight. Rasetsu 
will use IS ninjas to help him.

Tactics :
As soon as the fight starts Rasetsu will charge you. There is no time 
to charge even an ET, so don’t try it. In stead you also charge him and 
give him an aerial XXY with the Lunar. Most times the Y will connect. 
Now watch out for the IS ninjas and their shuriken. Utilize the i-frame 
of block and dash(Reverse Wind) and only jump rarely. If you see 
incendiary shuriken sticking out on Ryu, block and dash, don’t jump. 
For even with holding block, Ryu will get himself blown away from his 
jump. You will see and hear a lot of explosions but keep a cool head 
and don’t panic. While dodging, don’t dodge yourself into a corner 
because Rasetsu already occupies a lot of space and if there is a ninja 
near by, there is simply no room for Ryu to move.

Wait for the right moment to either Izuna Drop the IS ninjas or do a 
quick XXY combos on them. Counter-attack if they use melee attacks but 
don’t stand still. They will grab if you are stationary for even a 
heartbeat. I have heard that a simple X,X with the Lunar will de-limb. 
If the IS ninjas lost a limb, they can only throw ordinary shuriken 
which cannot cancel a UT charge while an incendiary shuriken can. When 
there are essences floating about, do an OLC ET/UT but don’t rush 
yourself. The essence will remain for a reasonable time but Mentor is 
delighted in punishing those who don’t watch the environment. If you 
have no opportunity to perform ET/UT, do an aerial XXY on Rasetsu. The 
time I got through this fight, I actually had performed no ET/UT and to 
my surprise, killed Rasetsu with a Lunar aerial XXY while he still had 
15% health left.

Use your Art of the Inferno ninpo on either Rasetsu or the IS ninjas 
but I would suggest that Rasetsu takes priority. Once Rasetsu dies, the 
fight is over. Don’t use ninpo immediately at the start. It appears 
that the ninpo will take away more health when Rasetsu is injured. The 
moment to unleash your ninpo is when you have use up all your health 
items while Rasetsu still get 30-40% health left.

Hurray!!! The sucker bites the dust……… FINALLY!!


END CHAPTER.





                           CHAPTER 2


*FIRST MURAMASA STATUE – CHAPTER 2*

As you make your way down the path, 2 sorry bunch of Tac ninjas will 
attack you. After sending them to their maker, you descend to the 
castle gate entrance. In stead of the annoying Ninja dogs in Warrior, 
you get hordes of Tac and Rocket ninjas. Kill them all!! 

Enjoy your moment of glory until you reach the SAVE STATUE behind the 
Clan Chief House.


SAVE GAME


*CLAN CHIEF HOUSE*

If your health is still reasonable, I would suggest that you do the 
next bit first. Go up the house patio and you will encounter some Tac 
and Rocket ninjas. By now you should be familiar with the ‘bait and 
hit’ tactics. Dispatch the Tac ninjas first around the house corner, 
then stun the Rocket ninjas with shuriken followed by whacking.

Now go inside the house to get the Falcon Talons. There are only Tac 
ninjas present, so who is going to stop you. And if you are a good boy, 
you should have enough essence to upgrade the Talons immediately.


*THE FRONT COURTYARD*

There are two stairs leading down to the front courtyard. You can run-
jump down the stairs in front of the Clan Chief House, transcend the 
courtyard and Izuna Drop one Multi-rocket ninja at the bottom of the 
hilly stairs before one can say BOO! Unfortunately the LOADGAME monster 
will rear its ugly head here. There is a continuous string of LOADGAMES 
which make the game unplayable.

So it is better to use the other stairs. As you descend into the 
courtyard, a bunch of Tac ninjas will attack. Kill them all around the 
big tree while remaining shielded from the Multi-rocket ninjas. Now 
stun and kill those Multi-rocket ninjas at the bottom of the stairs. As 
one is killed, another Multi-rocket ninja will run down the hill and 
one Tac ninja will jump down the wall on the other side of the 
courtyard. The Multi-rocket ninja won’t fire until he reaches the 
bottom of the stairs, so stick close to this area. Concentrate your 
effort on the Multi-rocket ninjas as they can rapid fire from close 
range. I believe there is a total of 6 Multi-rocket ninjas. When they 
are all killed, it is a simple matter to dispatch the rest of the Tac 
ninjas. ANY MORE! NO?
After the cut scene, you will have THE ROD OF TRIAL!


*SECOND MURAMASA STATUE – CHAPTER 2*

Make your way up the hill to encounter more Tac ninjas. There is a pair 
of Rocket ninjas up on the first set of towers and a pair of Multi-
rocket ninjas on the second set of towers. There is also a SAVE STATUE 
in front of the Muramasa Statue.


SAVE GAME


*CASTLE ROOFTOP*

AS you go up the hill, you will meet more mixed groups of Tac and 
Multi-rocket ninjas. Simply kill them all with the ‘bait and hit’ and 
the ‘dash and stun’ technique. When you jump on the castle rooftop, 3 
IS ninjas will join the party. Now that you should have the Falcon 
Talons at least at Lvl 2, show them your skill with the Flying Swallow 
Izuna Drop. Jump down the gap on the roof to kill off some Rocket 
ninjas.


SAVE GAME




#   BOSS BATTLE : RASETSU – PART TWO   #

Again Rasetsu will use IS ninjas to help. As they say, they come in the 
same old way and we kill them in the same old way. Only this time, 
Rasetsu may allow you to charge up an ET. Lunar plus ninpo will get the 
job done. For me at least, this boss battle is not particularly 
daunting but rather the grunt battle afterwards. You have to fight 2 
Tac ninjas and 4 IS ninjas before you can reach the SAVE STATUE. With 
your health down from the boss battle, take special care with the 4 IS 
ninjas.



After dispatching the 4 IS ninjas, cut open a paper door to see a SAVE 
STATUE.


SAVE GAME


*BALCONY ABOVE THE GOLDEN DRAGON ROOM*

There is a left and a right balcony here. As you wall run across, 2 
Rocket ninjas will appear on each balcony. Quickly kill off one with an 
Izuna Drop, then tear your way into the main room through the paper 
walls. Don’t tear all the paper walls down if possible, since they act 
as a shield against the rockets which can come from both balconies. 
Finish the fight and after you enter the dragon’s mouth, you will find 
a SAVE STATUE.

Since these two SAVE STATUES are so close to each other and the fight 
in between is not particularly difficult, your health is probably still 
quite intact. Don’t waste the full health restore function here but 
rather use the previous statue to save your game.


*CASTLE PENTHOUSE*

Fight your way through Warlocks, Tac and Rocket ninjas, and finally IS 
ninjas to arrive outside your father’s door. Downstairs, there is 
another SAVE STATUE and a MURAMASA STATUE through a mini-trapdoor. 
Prepare yourself, then enter into your father’s room for a boss battle.


SAVE GAME





#   BOSS BATTLE – GENSHIN   #

Genshin is a purist. No projectiles use what so ever! Bless his soul! 
However he is using IS ninjas for help.

Tactics :
When the fight starts, move away from Genshin and wait for the IS 
ninjas to appear. Quickly Izuna Drop one of them and move into position 
for another. Avoid Genshin for the time being. If the IS ninjas become 
too troublesome, just flame them with your Inferno ninpo. There seems 
to be only 4 of them, so it shouldn’t take long.

Now position yourself at a medium distance from Genshin while holding 
block. This will usually lure him into a Shadow Rush or Flying Swallow 
attack. Simply block and dash, then quickly XXY with the Lunar. The Y 
which is an overhead smash will usually connect even if the XX misses. 
Dash away and reposition yourself once again. It is a small arena, so 
avoid the room edges otherwise Genshin will punish you there.

Before you know it, the fight is over.


END CHAPTER.






                           CHAPTER 3


*TIME SQUARE SOUTH*

4 Green van Gelfs make their appearance. They are the flying version 
that spit fireballs. They will re-spawn as you kill them, so the total 
to kill are 8 or is it 10? The number of enemies I give throughout this 
entire guide is merely my impression of that encounter. I didn’t 
actually count them. The game is quite sneaky that even with the Karma 
counter on and Ryu had done his Chiburi move, it sometimes will spawn 
one or two enemies behind your back and catch you totally by surprise.

Tactics :
Two weapons and two combos are supreme against the van Gelfs. Falcon 
Talon’s >Y, Y and the Lunar’s 360 ET. Why do I not say 360 UT? Because 
the UT is an overkill and the time difference between charging an ET 
and an UT is the difference between killing your van Gelfs and GAME 
OVER. 
(I learned these from reim at Iberians NG realm. There is a very nice 
demonstration video showing how these are done.)

I use both weapons to good effect in Warrior but here in Mentor, the 
van Gelfs appear to be much more aggressive. The Falcon Talons is an up 
close and personal weapon and it is simply too risky for me. Whereas 
with the Lunar, with your back turn away from the van Gelfs which 
happens anyway, the camera being what it is, they usually allow you to 
charge an ET before attacking. Even with just one hit, the Lunar ET 
will kill all versions of van Gelfs. If you are lucky, 2 van Gelfs will 
die at once.
 
Sometimes the van Gelfs will keep in the air, shooting fireballs at you 
and refuse to come down and fight. If it happens, use the broken yellow 
taxi as cover and shoot them down with an Lvl 2 charged arrow. 


*FIRST SAVE STATUE – CHAPTER 3*

After the Green van Gelfs, exterminate first one mixed group of Tac and 
Multi-rocket ninjas. Make your way up the stairs, offing Rocket ninjas 
and Tac ninjas along the way until you reach the first SAVE STATUE in 
Chapter 3. This is a pivotal moment because many say that once you 
reach this spot, you can complete Mentor!!


SAVE GAME


*SECOND SAVE STATUE – CHAPTER 3*

Shoot lots of Mini-dragons on the rooftop. Approach the zip-line and 3-
4 Rocket ninjas will appear from the opposite rooftop. Their rockets 
are not very accurate from such a long distance, so feel safe to kill 
them with Lvl 2 charged arrows. Take the zip-line to the other rooftop 
and be surprised to find a bunch of Rocket ninjas huddling in a corner. 
Take them out of their miseries. Jump down to encounter more Rocket 
ninjas. Since the SAVE STATUE is here, you kill them without a care in 
the world.


SAVE GAME


*THIRD SAVE STATUE – CHAPTER 3*

Jump down the building and practice your Izuna Drop on a bunch of Tac 
ninjas. Approach the sewer entrance and a lone Yellow van Gelf will 
attempt to jump on you after the cut scene. This Yellow van Gelf is the 
upgraded version of the Green van Gelf but it still dies quickly under 
the Lunar 360 ET. Then a whole bunch of Purple van Gelfs will come out 
to make an acquaintance with your Lunar. Now jump down the hole and see 
a SAVE STATUE.


SAVE GAME


*FOURTH SAVE STATUE – CHAPTER 3*

Purple van Gelfs, Green van Gelfs, Yellow van Gelfs, loads and loads of 
them will appear. If they keep staying in the air, you can kill them 
with an Lvl 2 charged arrow to the head with one shot. Just be aware of 
their fireballs. Sometimes they will fly nearer and nearer and will try 
to land on you. This move is unblockable, so listen carefully to the 
sound made by its flapping wings. Make your way to the next SAVE STATUE.


SAVE GAME


*SECOND MURAMASA STATUE – CHAPTER 3*

Make your way to the second Muramasa Statue while killing off 2 Purple 
van Gelfs, 4 Tac ninjas and 1 Rocket ninja. Now you smell something 
sweet amongst the sewage. INCENDIARY SHURIKEN!!! They are just beyond 
the door! Kick open the door and you will encounter 4 IS ninjas and 2 
Explosive Archers.

Tactics :
If you attack the IS ninjas on the upper landing, probably with an 
Izuna Drop, you will most likely drop into the sewer below and Purple 
van Gelfs will spawn. You won’t enjoy fighting IS ninjas couple with 
van Gelfs in close combat while explosive arrows rain down on you from 
above. A better tactics would be to back yourself quickly out the door, 
jump down the broken stairway and wait for the IS ninjas to follow you. 
They will usually follow you one by one which make them easy meat.

Get back to the door and you will see the Explosive Archers doing a 
funny running animation as if trying to follow you. Just kill them with 
charged arrows.

You can of course fight the van Gelfs in the sewer or you can quickly 
climb up the ladder to the other side before they spawn and attack. Now 
you can simply shower the van Gelfs down below with incendiary shuriken 
and blow them to pieces.


*LOWER SEWERS*

As you descend the ladder, you can turn left and enter another sewer 
after blowing up the ventilation fans. There are IS ninjas and 
Explosive Archers present. Although they will shoot their arrows, the 
IS ninjas are caught in a running glitch. With your newly acquired 
incendiary shuriken, you’ll have little problem killing them. There is 
a chest here with the Grains of Spiritual Life or if you have already 
max out on this item, an equal amount in yellow essence. 

By turning right, you will make your way to the next SAVE STATUE. You 
will encounter one group of IS ninjas after you cross the blown out 
fans and 2 more at the SAVE STATUE and some Mutant bats.


SAVE GAME


*FINAL SAVE STATUE – CHAPTER 3*

When you Bird Flip up the vertical subway car, 3 Explosive Archers will 
shoot down at you. Dispose of them quickly by any means you like. There 
is a chest here with red essence. Wall run across to the next cavern 
and Purple Van Gelfs will appear. After dispatching those, jump down to 
the next area to meet Purple van Gelfs and an entire floor of Skeleton 
Bugs. These bugs are very weak and a Lunar UT with flame ring will kill 
4-6 of them. Use the essence to do Lunar 360 ET/UT on the van Gelfs. Be 
careful of the Skeleton Bugs though. First, their leaping attack if hit 
home is very damaging, sometimes even cause instant death from a 
partially depleted health bar. Second, they can crawl very fast, so 
choose the landing place for your OLC carefully.

3 Rocket ninjas and a group of Tac ninjas will appear near the Muramasa 
Statue. Kill them off and you arrive at the final SAVE STATUE of 
Chapter 3.


SAVE GAME


Across from the SAVE STATUE is the first portal to the Test of 
Valor(ToV). Personally I don’t find these ToVs to be very enjoyable at 
Mentor level and one can certainly finish Mentor without doing any 
trial. I’ll simply give the enemies present but shall skip the tactical 
part.

The enemies for ToV 1 are Fiend Ninjas, Fiend IS ninjas and Warlocks.


*LOWER SUBWAY NORTH*

Jump down to the subway and rush towards the subway car. Tac ninjas 
will appear on the ground while 2 Rocket ninjas will start shooting at 
you from the subway car. Avoid the Tac ninjas if possible and quickly 
fling your incendiary shuriken at the Rocket ninjas. Once they have 
their arms blown off, the rocket barrage will stop. Wall run up into 
the subway car, dispatch these one-arm ninjas and let the Tac ninjas 
follow one by one. Kill one quickly and use the essence to ET/UT the 
rest. When the Tac ninjas are no more, 2 Rocket ninjas will spawn at 
the other end of the tunnel and are easily deal with. I would suggest 
that you jump back to the SAVE STATUE to save your game. What comes 
next is one hell of a fight!!

Jump down from the other end of the car and you will be greeted by 4(?) 
Purple van Gelfs and 2 Green van Gelfs. They will re-spawn. My 
impression is, the total of kills is 12. All your previous skills 
gained from fighting them in this Chapter will be needed. Your aim here 
is to finish the fight without using any health items or too much 
health depletion. Once the area is clear, you are plunged immediately 
into a boss battle.





#   BOSS BATTLE : GIGADEATH   #

Many consider this boss to be the most annoying of all. There is 
actually a special technique for him.
(Shinobier at Iberians NG realm has a very nice video showing this 
technique. He uses the Dragon Sword which is less effective in this 
situation than the Lunar)

Tactics :
As soon as the battle starts, immediately charged an Lvl 2 arrow. You 
can aim it but actually the timing is that when you shoot the arrow, 
most times it will catch Gigadeath full in the face even if you just 
let fly. Quickly recharged another arrow and shoot Gigadeath again, 
hopefully in the face as it commences to destroy the pillars.
Now immediately jump to your right and charged a Lunar 360 UT. This UT 
will not harm Gigadeath but simply utilize the particularly long i-
frame of the Lunar 360 UT to prevent Gigadeath from harming you. As it 
travels down the tunnel, quickly follow it part of the way and charged 
another arrow. As it turns around, give it another arrow full in the 
face.

From this point, many things will happen. It may send out its little 
metal fishes which you can destroy with the Lunar YYYY, leaving a lot 
of useful essence behind or it may shoot some blue electric balls at 
you, in which case quickly block and dash. It may send a blue Death 
Mask at you. Although you can jump away, the safest is to use ninpo 
because the sneaky bastard very often will send a wave of its metal 
fishes behind the Death mask and even if the Death Mask doesn’t catch 
you, the fishes will. Use ninpo also when it is almost upon you and 
there is no time even for an ET.

When it turns upside down, it is the moment to do serious damage. One 
well timed Lunar 360 UT will take away a large chunk of its health.

Between your arrows and your Lunar, it doesn’t take long before 
Gigadeath will turns belly up for you to obliterate. 


END CHAPTER.





                           CHAPTER 4


*FIRST SAVE STATUE – CHAPTER 4*

As you travel along the tunnel, you will be attacked by Tac ninjas and 
Rocket ninjas. They are almost like old friends now, don’t they? When 
you reach the station platform, Yellow and Purple van Gelfs will appear. 
The Yellow van Gelf is very agile and very powerful, so you may want to 
lure one back into the tunnel to finish it off. Clear all the van Gelfs 
and you can go up the stairs to the SAVE STATUE.


SAVE GAME


*SECOND SAVE STATUE – CHAPTER 4*

At the top terminal, a vast horde of Tac ninjas will attack you. As you 
try to exit the terminal, Rocket ninjas will show up. Then you need to 
dispatch 2 more Tac ninjas on the stairs before you can finally exit 
the God forsaken place. As soon as you step onto the street, Ninja Dogs 
will arrive. Finish them off with some ninpo and fast combos. Clear the 
next area of 4 Warlocks and you will arrive at the next SAVE STATUE. 
Look down the street, there is a chest with red essence hidden behind 
some oil drums. To get the essence, you need to whack 4 IS ninjas.


SAVE GAME


*THIRD SAVE STATUE – CHAPTER 4*

Climb the ladder to a derelict highway. Look behind you to see another 
derelict highway below you. Jump down and to your right, there is a 
chest with a TALISMAN OF REBIRTH! Get it but don’t equip it. I shall 
tell you why later.

Continue your journey by fighting off Mini-Dragons and Purple van Gelfs 
until you climb up onto the Brooklyn Bridge. Yellow and Purple van 
Gelfs will be there for your pleasure. Climb another ladder to reach 
the SAVE STATUE. There are some Mini-dragons there which you can kill 
or you can skip.


SAVE GAME





#   BOSS BATTLE : BLIND GIANT OGRE   #

This boss is using Tac ninjas as minions.

Tactics :
This battle is not difficult but you need to be patient. Simply bash 
his legs and if he sticks out his jaw, bash that too for extra damage.
All his moves can be blocked. It is safer to use some short and 
powerful combos like the Lunar XXY, XXY then hold block and wait for 
his attacks. They are mostly Ground Pound followed by a Ground Sweep. 
If you are blocking, they will not harm you. Once he has done that, it 
is back to the bashing again. Sometimes he will do a Super Ground Pound 
which can throw you in front of him. If this happens, quickly dash back 
behind him because he may do a scream which can kill instantly. 

The Tac ninjas you can mostly ignore. They are happy to remain on the 
sideline firing their submachine guns. The bullets will do minimal 
damage but they can stun you during mid-combos. What you don’t want to 
happen is while you are stunned, the big sweetie decides to Ground 
Pound or Ground Sweep. After firing off their guns, the Tac ninjas will 
remain quiet for a certain period of time. It would be safer to block 
all bullets and wait for an opportune moment to attack.





*FOURTH SAVE STATUE – CHAPTER 4*

After the cut scene, Green van Gelfs and Mini-dragons will attack. This 
fight can be quite annoying when the game decides to keep them in the 
air and simply shoot fireballs down at you. If it turns out to be too 
unfair, you can always run inside the Museum.

Inside the Museum there is a SAVE STATUE and plenty of good stuffs. The 
portal for ToV 2 is on the other side and the Silver Xbox which 
replenishes health is here too. The Silver Xbox is much more important 
in Mentor than in Warrior. Enemies to fight here are Tac ninjas and 
although there are a lot of them, it shouldn’t be a problem.

Enemies for ToV 2 are Skeleton Bugs and Chain-saw Robots. This trail is 
certainly doable without item use. The reward is a Talisman of Rebirth 
but if you have kept the one obtained earlier, it will give 40,000 
essences which is the price of buying a talisman at Muramasa’s. Now you 
can relax a bit about money.


SAVE GAME


*FIFTH SAVE STATUE – CHAPTER 4*

As you exit the Museum, your first enemies are 3 Rocket ninjas. Once 
you reach the Torch of Liberty Room, another group of Tac and Rocket 
ninjas will show up. A lone Purple van Gelf will fall through a window 
to give you the exit from this room.

It is still a long way to the next SAVE STATUE and you are bound to get 
hurt. When you jump down from this window, do remember that you can use 
a vertical wall run to come back. Whenever your health is low, come 
back to the Museum to access the Silver Xbox to replenish your health.

You have to fight through 3 large groups of Purple van Gelfs. The last 
2 groups have assistance from Mini-dragons. It could be annoying 
because their fireballs can cancel your Lunar 360 ET.

Finally you enter the Statue of Liberty to meet a welcoming committee
Of Tac and Rocket ninjas. There are 2 Tac ninjas up on a steel beam 
doing funny things. Dispose of them at you pleasure. Now you can see 
the SAVE STATUE. Your health at this stage is still high thanks to the 
Silver Xbox, I would suggest that you finish off the rest of the Tac 
and Rocket ninjas from upstairs first before saving.


SAVE GAME





#   BOSS BATTLE : ALEXEI   #

AH, the big softie! I find that both form of Alexei in Mentor poses 
little problems. All your weapons will work well with him and he has no 
minions. Oh yes, you can equip the Talisman of Rebirth now since you 
will get a new one in the next Chapter.

Tactics :
His most damaging move is his almost instant Face Grab. He does raise 
his right hand first before the grab but the rest happen so fast and 
with the time lags in the program, you will mostly be grabbed. From my 
own experience, it seems that he will do a lot less grab if you stay at 
a one dash distance and to the side from him. The Lunar XXY combos will 
own him if you decide to use this weapon.


He is also a sucker for Flying Swallow. Your Falcon Talons and Dragon 
Sword will rule. A Lvl 2 weapon can perform 2 attacks in i-frame while 
a Lvl 3 can do 3 but I doubt the last one will hit. After the Flying 
Swallow, if you land in front of him, quickly dash away to prevent him 
doing the grab but if you land anywhere beyond the 3 and 9 o’clock 
position, you can sneak in a short and powerful attack before dashing 
away.

The rest of his attacks even the Whirlwind are nothing to write home 
about. Indeed I find that the minute size of the arena poses more 
problem than Alexei. Be aware of those invisible walls!


END CHAPTER





                           CHAPTER 5


It feels good to be out in the sun again!


*FIRST SAVE STATUE – CHAPTER 5*

A group of Grey ninjas and Fiend Warlocks will attack you. The Grey 
ninjas seem to be a bit more aggressive than the Black Spider ninjas in 
Warrior. The Fiend Warlocks have an extra Fire Wave attack but it 
mostly misses or I don’t notice even when it hit. The Fireball and Fire 
Geyser attacks do come more frequently though. Don’t be cocky, this 
group is dangerous.

After that encounter you will meet the WEREWOLVES. There are 2 mixed 
groups of Brown and Red Werewolves to fight through before you reach 
the SAVE STATUE. If you have an upgraded DCTF, an UT will kill at least 
2, sometimes 3 Werewolves at one go. My impression is that you can 
direct your UT a little bit. So move your left joystick towards another 
Werewolf while Ryu is doing his thing. The Werewolves also give rich 
rewards in yellow essence.


SAVE GAME


*SECOND SAVE STATUE – CHAPTER 5*

As you go along, 2 more groups of Werewolves will attack. After 
disposing of them, cross the little bridge from the outdoor restaurant 
and turn right into an alley. Turn right, then left and you will see a 
little enclosure. Bird Flip to an upper balcony and there is a body 
with a TALISMAN OF REBIRTH. 2 IS ninjas will jump down but you are 
ready for them. Once again, don’t equip the talisman.

Go towards the Pantheon while dispatching one more group of Werewolves.
3 Silver Gajas will meet you outside the Pantheon. One thing to note, 
Falcon Talons’ Flying Swallow Izuna Drop won’t work on Gajas but its 
XX>XXXXXY Izuna Drop will.

Dive and swim to the other side to try out your newly acquired Gatling 
Spear Gun on some jellyfish. Continue along the channel to be greeted 
by some Silver Gajas. These creatures are very agile on water surface 
so don’t try to be the hero. Simply stay in the water and rapid fire 
your Gatling Gun. It usually auto-aim itself but note the word USUALLY. 
After the Silver Gajas, you can shoot or ignore some more jellyfish. 
Now you can water run all the way to the next SAVE STATUE.


SAVE GAME


*THIRD SAVE STATUE – CHAPTER 5*

Kick open the door to meet some Purple and Green van Gelfs. You can 
fight them normal or you can jump back down to the SAVE STATUE. These 
suckers will follow you but mostly will get themselves stuck on the 
stairs. Satisfy you sadistic desire by molesting them with your various 
projectile weapons.

After this piece of fun, progress along the way to dispose of one large 
and one small group of Werewolves. Then it is back in the water after 
opening the Drawbridge. Rid yourself of some more Silver Gajas and 
jellyfish. Do a bit of jump and swing to arrive in front of the SAVE 
STATUE. 4 more Werewolves show up to be made into mincemeat.


SAVE GAME


*LAST SAVE STATUE – CHAPTER 5*

When you enter the garden, hordes of Silver Gajas will turn up. There 
may be some Red Gajas as well but I don’t quite remember. They keep re-
spawning so it is quite a big fight. The gate where you pass through is 
locked permanently so you cannot go back to save after this battle.

After you enter the wine cellar, waves and waves of Purple van Gelfs 
and Silver Gajas will come and try to tear you apart. Luckily there is 
a Muramasa Statue here. If you have money, it is not so bad. Remember 
to stock up on arrows if you supply is low. Break the wooden floor and 
drop yourself down to the SAVE STATUE with the portal to ToV 3 nearby.
If your health is still up, fight the next batch of Green van Gelfs and 
Silver Gajas first. When you finish with them, a last group of Silver 
Gajas will suddenly pop up. Don’t be caught by them.

The enemies for ToV 3 are Ninja Dogs and Werewolves. 


SAVE GAME





#   BOSS BATTLE : WATER DRAGON   #


The Ghost Fish here are unpredictable. Sometimes they are inert while 
other times, they attack when you so much as look at them. There is a 
Talisman of Rebirth on the surrounding steps but since it is still 
present in the next Chapter, I would suggest that you trigger the boss 
battle as quickly as you can.

The Water Dragon is the same as in Warrior except that its health goes 
down a bit slower. This is the tricky bit because even though you 
conserve your arrows and wait until you can shoot him in the head which 
is the most damaging, the number of arrows still don’t seem to get the 
job done. And there is no body sticking with arrows nearby. I finally 
ended up by jumping in the water and bashed it to death. 


END CHAPTER.





                           CHAPTER 6


*FIRST SAVE STATUE – CHAPTER 6*

There are 2 Talisman of Rebirth in this underground cavern. When the 
Chapter starts, look to your left. There is a chest sitting on a flight 
of stairs with a Talisman of Rebirth. After you Bird Flip yourself to 
the top, jump up the ruined roof and go round to the other side. There 
is another chest with a talisman down a hole on the roof. It is fairly 
hidden from view as you have to jump down, turn around before you can 
see it. Now you have 80,000 essences. SWEET!!

Jump your good self to the SAVE STATUE while getting rid of some sorry 
Ghost Fish and Gajas along the way. Since these enemies can do little 
to your health, I would suggest that you finish the next battle before 
saving.

In Warrior when you put but two steps into the narrow cavern, Silver 
Gajas will come out but not here. Something is definitely wrong here! 
You make your way further and further into the cavern until you reach 
the middle of a big underground cave. BOOM!! You are surrounded by a 
large collection of Silver and Red Gajas. The red version is more 
aggressive and they seem to do the deadly tail smack more frequently. 
When you are pinned down by a Red Gaja and it starts doing its frantic 
stabs, it is almost certain death. However you have your trusted Lunar. 
360 ET/UT will own them. Period.


SAVE GAME


Open the heavy door with the Skull Key and enter. There is no going 
back, so if you need anything, remember to stock up at the Muramasa 
Statue first. Go to the other side of the room and a large group of 
Skeleton Bugs will come out. Chain OLC Lunar UT to rid yourself of this 
nuisance. 





#   BOSS BATTLE : SKELETAL T-REX   #

Skeleton Bugs will appear to lend their helping hands or feet.

Tactics :
Although people have said that you should concentrate on the boss, I 
find that it will lead to certain defeat. Kusari-Gama has its moment of 
glory here but you have to upgrade it and then learn how to use it 
properly whereas the old Lunar will work just as well.

Start the fight by dashing sideways and charge a Lunar UT. The dash is 
important because Old Glory here likes to start the fight by kicking. 
If the bone fragments catch you fully, you will be slammed against the 
wall leading often to instant death. Game Over is one second!! The 
actual melee attack of the UT will not harm the boss but its ring of 
flame will. I have seen video where the Lunar 360 UT can cause damage 
but not in my experience. Perhaps when its health is down a bit more, 
the UT melee attacks will have effect. There will be loads of essence 
floating about but don’t go mad. Block and dash your way to a safe spot 
to charge UT again. Do the OLC very carefully, may be not at all 
because the boss is delighted to do his kick and smash while Ryu is in 
the air. The bone fragments will catch you, you may land in the wrong 
spot for the Skeleton Bugs to leap on you thus canceling the UT besides 
doing serious damage and you may be instantly grab by the boss. I have 
the boss literally kick and grab Ryu out of mid-air. Stay on the ground, 
block and dash and wait for an opportune moment to attack.  

After you thin out the Skelton Bugs a bit and the boss health is 
reduced somewhat, you can consider attacking his hind leg. When its 
health is really down, Old glory can go really berserk and starts 
pounding the ground almost nonstop. If it happens to you, just give him 
a taste of the Art of the Inferno.




After the battle, Bird Flip yourself up the narrow path. To leave this 
gloomy place, you have to fight through 3 waves of Silver Gajas and an 
army of Skeleton Bugs. Fighting the Skeleton Bugs in narrow, winding 
passage could be dangerous especially when your health is low after the 
boss battle. The two chests where in Warrior will give Herb of 
Spiritual Life, contain something nasty in Mentor. 

Finally, you Bird Flip yourself up onto a guillotine platform and 
daylight. There is a SAVE STATUE here. 


SAVE GAME


*THIRD SAVE STATUE – CHAPTER 6*

Go up to the watchtower to get some supplies and trigger a cut scene. 
After the cut scene, kill the 2 Werewolves which appear. Now make your 
way into Lycanthrope Castle disposing of first 2 groups of Werewolves, 
then 4 groups of Silver Gajas, the last group accompany by Mini-dragons. 
As you reach the castle entrance, 3 more Silver Gajas will show up. A 
chest on the left will contain red essence. 3-4 Werewolves will jump 
down when you arrive at the SAVE STATUE.


SAVE GAME


The portal to ToV 4 is under a Pantheon on the right side pf the pond. 
Enemies are Hoverbots and Robot Spiders.


*FOURTH SAVE STATUE – CHAPTER 6*

Shoot all the Mini-dragons as you work your way up to the castle’s  
rooftop. After killing 4 more Werewolves, you arrive at three flagpoles.  
Swing inside the Cathedral to encounter a large group of Silver and Red 
Gajas. After getting the Bronze Key, jump down into the kitchen and 
kill the 2 Werewolves there. Make your way out of the kitchen to find a 
SAVE STATUE.


SAVE GAME


*FIFTH SAVE STATUE – CHAPTER 6*

Work your way through the castle by killing 3 groups of Werewolves. 
When you enter the royal Room of Knights, Silver and Red Gajas will 
show up. Dispose of them to get the Cast Iron Key. There are no more 
enemies so just go to the SAVE STATUE. 2 IS ninjas are lurking just 
beyond the SAVE STATUE. Kill them at your pleasure.


SAVE GAME


*SIXTH SAVE STATUE – CHAPTER 6* 

Kick open the door to find a meeting of IS ninjas. Crash the party and 
Bird Flip up through the fireplace. Enter the marble floor room to 
dispose of a large group of Silver and Red Gajas. The next room has IS 
ninjas. Another Bird Flip up and you arrive at the SAVE STATUE. You may 
want to go to the Muramasa Statue on the other side but you have to 
kill 3 Werewolves on the way back.


SAVE GAME


*FINAL SAVE STATUE – CHAPTER 6*

Go to the Throne Room door to find that it is locked. When you come 
back down about 8 Werewolves will attack. Rid them all to get the 
Golden Key. 

Enter the Throne Room and Volf will invite you to party at the 
Colosseum. After that, 8-10 Werewolves will make an acquaintance with 
your DCTF. Jump through the trapdoor and some Silver Gajas will Show up. 
There is a SAVE STATUE here. But your blood rage is up, so you rush 
right down to the drawbridge. One wave of Silver Gajas and Two waves of 
Red Gajas will try to block your way but they are no match for you. 
When you arrive at the drawbridge, Mini-dragons will pop out but you 
shoot all of them to pieces.


SAVE GAME


 


#   BOSS BATTLE : VOLF   #

Lunar, Falcon Talons, DCTF, Dragon Sword all work well with Volf. He is 
quite slow and fairly easy to hit.

Tactics :
Flying Swallow will work fine. The best time to do a Flying Swallow is 
when Volf is about to start an attack or finishes an attack.

At the start of the battle, Volf will rush you. You can either dodge or 
counter with a Flying Swallow. From there it is just a simple matter of 
doing the Flying Swallow, block and dash to a medium distance from Volf, 
wait for him to do his antics while repositioning yourself, then repeat 
the Flying Swallow. If you land behind him, you can usually sneak in a 
fast combos too.

With the Lunar, it is simply charging 360 UT at a safe distance, wait 
for him to rush near then release. 





After Volf topples, a large gang of Werewolves will jump down to avenge 
the leader. Simply spam the Scythe UT while watching out for thrown 
bodies until the cut scene occurs.


END CHAPTER






                           CHAPTER 7


Everything in Chapter 7 is the same in Mentor as in Warrior. So I am 
not going to do any tactical guide but simply would like to say that it 
is a Chapter that I enjoy and I hope you do too!

Tov 5 here has a mixed bag of Four-Leg Machine Gun Mech and Missile 
Mech. There is also an army of Silver Bugs. As you have got a fully 
upgraded Scythe, you finish this trial with no item usage. The reward 
is a JEWEL OF THE DEMON SEAL.





                           CHAPTER 8


After the relaxing air cruise, it is back to the meat grinder again! To 
many, this Chapter can be brutal.


*FIRST SAVE STATUE – CHAPTER 8*


Hand out some deaths to those blasted Multi-rocket ninjas with your 
incendiary shuriken. As you turn round the street corner, quickly go to 
the second row of sandbags and charge an Lvl 2 arrow. If you are fast, 
you can usually beat the Multi-rocket ninjas by a split second. Don’t 
move the joystick because they usually re-spawn in the same spot. If 
two re-spawn at the same time, you can shoot the oil drums there to 
give them a fiery death.

Jump over the sandbags to trigger the appearance of a gang of Humanoid 
Mech. One on one I consider them to be the most dangerous non-boss 
enemies in the whole game. All its attacks can either guard break, 
guard lock or simply unblockable. Fighting them in a group is suicide. 
While you are still worrying about these Mech, those annoying Multi-
rocket ninjas will appear in the distance. So it would be best to lure 
1-2 of these Mech all the way back round the street corner to destroy. 
Unfortunately you have to stay quite close to the Humanoid Mech for 
them to respond. Luckily there are some covers like the destroyed tank 
near the building and some of the building entrances.

After finishing off all the Humanoid Mech, dash from cover to cover to 
draw yourself nearer to those Multi-rocket ninjas. Blow them to pieces. 
There are several waves of Multi-rocket ninjas to deal with before you 
hear a click which signals the opening of the gate to the first SAVE 
STATUE.

(WuXuzairen has done a no hurt run of this part of the fight at 
Iberians NG realm.)


SAVE GAME


*SECOND SAVE STATUE – CHAPTER 8*


Kill a large pack of Ninjas Dogs with ninpo and OLC before entering the 
shopping center. Tac ninjas will appear on the ground while Multi-
rocket ninjas will rain down rockets on you from above. You can either 
Bird Flip yourself up and fight both groups on the first floor which is 
bothersome or you can dash into the shop with the Muramasa Statue and 
wait for the Tac ninjas to follow you one by one. After you kill all 
the Tac ninjas, go back outside to fling some incendiary shuriken to 
blow up those Multi-rocket ninjas.

If you have the money and you should, stock up to the max here for 
there will be a LONG TIME before you see another Muramasa Statue and 
numerous tough enemies to vanquish.

Exit the shopping center and you will see mines, lots of them. By some 
twisted logic, mine explosions can actually be blocked. Get through the 
minefield to enter an alley. A whole bunch of Rocket ninjas will start 
shooting at you from the end of the alley. You can stay near the 
sandbags to exchange fire with them or you can quickly dash through the 
minefield to Izuna Drop the lone ninja on the ground.

Two gun turrets will start shooting, so it is another quick dash 
through the minefield to wipe them out. There is a DEVIL WAY MUSHROOM 
on the right gun platform which could prove significant. Open the gate 
to find a SAVE STATUE.


SAVE GAME


*THIRD SAVE STATUE – CHAPTER 8*

Before you enter the Chapel, take a look at your Ki slots. If they are 
more or less full, you should probably be fine. If they are all empty, 
you will be in for a rough time. Lucky you find that Devil Way Mushroom, 
don’t you think?

Enter the Chapel and a large gang of IS ninjas will assault and molest 
you. My impression is they come in 3 waves of either 4 or 6. Use your 
incendiary shuriken, Art of the Wind Blades ninpo and all your skills 
to survive. Here you should also start thinking about items 
conservation. Don’t use up a significant portion of your items just for 
this fight.

After a long trek, you arrive at the train station. Another group of IS 
ninjas will attack. The number in this group is less than the previous 
one and they seem to be less aggressive as well. Finish here then go 
upstairs to find a SAVE STATUE.


SAVE GAME





#   BOSS BATTLE : BLIND GIANT OGRE – PART TWO   #

This battle gives me a lot of problems because of the two Humanoid Mech. 

Tactics :
For this battle, I used the Lunar. I was killed so many times using the 
Scythe that I was getting frustrated. If you fight close to the edge of 
the arena, because of the size of your enemies, it is very easy to be 
blocked from moving. And I can assure you that half the time if you 
can’t move, a Humanoid Mech will stomp down on you. Their machine gun 
fire can also guard lock you, so that if you are near the big boss, you 
are in trouble.

At the start of the battle, the Giant Ogre is roaring away in a corner. 
Quickly dash over to him and do an aerial XXY. Continue having your way 
with the boss until his health is down by about 20%. Then the two Mech 
will arrive. Quickly dash away from the boss and do an OLC 360 ET. 
Don’t expect you will have time for an UT unless you are lucky. Two 
good Lunar 360 ET hits will destroy a Mech. Damage the other Mech a 
little but don’t kill it. If you kill both Mech and the boss doesn’t 
die quickly enough, 2 new Mech will come. When doing this, avoid the 
boss as best you can. With only one Mech, life is a bit easier.

My impression is the Giant Ogre is a lot more berserk than its first 
form. The window of opportunity for bashing his legs is quite small, so 
you really don’t want the Mech to stick around to ruin it for you. I 
did catch him once with the Lunar 360 UT and it did give some damage.

When the boss dies, finish off the Mech first before dispatching the 
Rocket ninjas otherwise it could sneak in an off screen landing on you 
which is instant death from an 80% full health bar. 





*FOURTH SAVE STATUE – CHAPTER 8*

After this battle, make your way to the next SAVE STATUE. The enemies 
along the way are 2 groups of 3 IS ninjas, some Silver Gajas and some 
Ghost Fish. At this stage in the game, they shouldn’t pose any problem.
After you reach the SAVE STATUE, when you go up to the Muramasa Statue, 
another group of IS ninjas will show up. Come back down the stairs to 
finish off one more group of IS ninjas.

Outside the door of this Clock Tower Building is the portal to ToV 6. 
Enemies for this trial are Purple van Gelfs and Red Dragons.


SAVE GAME


*CLOCK TOWER GEARS*

Jump on the first gear and a group of IS ninjas will jump down. Don’t 
be caught by surprise. Jump on the second gear and another group of IS 
ninjas will appear. This is quite different from Warrior. In Warrior, 
IS ninjas won’t appear until much further up. There are 4 waves of IS 
ninjas in total, the number in the last wave being the largest. Finally 
you jump to the SAVE STATUE.


SAVE GAME




#   BOSS BATTLE : ZEDONIUS   #

Zedonius may summon some Silver Gajas as help or he may not. It depends 
on you luck really. Fighting Zedonius in Mentor is a lot more difficult 
than Warrior.

Tactics :
The Lunar again is the better weapon. Its XXY combos, the final Y which 
is an overhead smash can often catch Zedonius when he rises in the air.

He will shoot 3 fireballs compare to 2 in Warrior. The fireballs are 
also slightly faster because while I can dodge the fireball in Warrior 
by dashing, here I need to jump.

If he stays up in the air, try a Lunar aerial XXY, sometimes it will 
connect. But you must lure him to fight you on the ground by tempting 
him to do the Flaming Pounce. After the Pounce, quickly dash in for a 
XXY. Now stand still and just hold block. Ideally this should happen in 
the middle of the arena so that Zedonius can move. He will actually 
stalk you by taking one step forward and one or two steps back. Adjust 
the camera angle to see what he is doing. Now he will twist his body 
and give a lightning fast attack. Just when he twists his body, dash 
towards his back, then do a quick XXY. Hopefully he will do 3-4 of this 
before attempting something else.

If he brings help, don’t despair. Quickly kill those Silver Gajas with 
your Inferno ninpo. You must aim your ninpo at the Gajas instead of 
Zedonius although Inferno does hurt him a little.


END CHAPTER






                           CHAPTER 9


All enemies are the same in Warrior and Mentor. I shall limit my 
discussion to one trouble spot in the Chapter and the final boss battle.


*RIVER STRONGHOLD*

This is the area you enter after the first SAVE STATUE. Once you are in 
the water, Multi-rocket ninjas will start firing from the opposite 
bungalows. If you attempt to run up the gangplank to attack, you will 
be shot at from all directions.

Tactics :
Do a Water Run and pay attention to where the rockets are coming from.
When you are near, fling an incendiary shuriken. If you hear a grunt, 
then an explosion, that means you have blown off an arm. Continue doing 
this until all lost their arms. Kill at your leisure. They do re-spawn 
but one rocket launcher is no problem.

After the ninjas, Hoverbots will appear. These are fairly weak and a 
good YYYY with the Scythe will finish one.

The rest of the Chapter should be quite simple to those who completed 
Warrior.





#   BOSS BATTLE : TWIN YELLOW DRAGONS   #

For this battle, I max out the Art of the Piercing Void. By this stage 
of the game, you should have found enough Jewels of the Demon Seal. 
There is an easily missed one not far away, on a tiny piece of land at 
the left hand side of the pond where you kill those big Red Fish.  

Tactics :
A max out Art of the Piercing Void will take away 60% of health from a 
Yellow Dragon so that two hits are more than sufficient to kill one. 
The main problem is the aiming. There is a really short time interval 
where you can move the left joystick to aim. It is actually better to 
position Ryu first before casting the ninpo. Ryu should stand facing 
the target, not too far and not too near. No other distraction should 
be present because the auto-aim is very stupid and will usually aim at 
something unimportant. The ninpo circle should be placed squarely on 
the target. There is little margin for error.

The first dragon is quite easy. As soon as the battle starts, cast a 
ninpo and aim to the left of the distant mountain. In fact it requires 
little adjustment, so use a steady hand. It will catch the dragon 
mostly likely on the tail as it circles back. Now the dragon will hover 
in mid-air. Adjust Ryu’s position slightly so that he is facing the 
dragon more or less squarely. Cast your ninpo and you should have one 
dead dragon.

The second dragon is not so simple. If you are lucky, it may flap 
around a bit before deciding to hover. You need to be quick in order to 
get into the right position. Most of the time, it will bring up some 
Mini-dragons. Stay calm, shoot down all the Mini-dragons. When Mini-
dragons are present, don’t attempt to use ninpo, you will only waste it 
and there is a definitely limited supply. Concentrate on your shooting 
while avoiding damage. Sooner or later an opportune moment will arrive.

(There is a nice piece of video by Kl1n3 on YouTube to show you how it 
is done.)   


END CHAPTER






                           CHAPTER 10


*FIRST SAVE STATUE – CHAPTER 10*

It is a long way to the first SAVE STATUE. To get there, you have to 
get rid of, in this order, 2 waves of Red Gajas, 1 wave of Green van 
Gelfs and a final wave of Red Gajas. When you reach the large circular 
area near the SAVE STATUE, a large group of Green van Gelfs and Red 
Gajas will do their best to rip you apart. But don’t worry, your Lunar 
360 ET/UT will save the day.


SAVE GAME 


After the SAVE STATUE it is Rasetsu time!! You have to fight 3 Rasetsu 
at the same time. And they keep coming and coming until you are totally 
exhausted.

Tactics :
When the battle starts, 3 Rasetsu will rush at you and you will rush at 
them. Try to gain as much distance as you can before charging a Lunar 
360 UT. Wait until the first Rasetsu is almost on top of you before 
unleashing it. Dash-jump away to prepare another 360 ET/UT. Watch out 
for their Wind Blades attacks. Adjust your camera angle if you can. If 
you have to release your ET/UT blind, listen to their footsteps. Watch 
the edges of your screen, sometimes it will show just a tip of their 
hairy legs.

(Bigalski has a video at Iberians NG realm showing this battle.)

The rest of the Chapter is more or less the same as in Warrior. I would 
not bore you with a re-cap except to say that in the epic staircase 
fight, Grey ninjas take the place of the Black Spider ninjas.





#   BOSS BATTLE : ELIZEBET   #

Elizebet uses no minions in this battle.

Tactics :
Not much to say really. Elizebet fights no differently from Warrior. I 
used the Lunar for this fight and basically just the XXY combos. It is 
all a matter of dodging her attacks, wait for the right moment then a 
quick XXY and never mind the XX, I only need the Y.

When she does the Blood Drain attack, you can either jump away and 
hopefully land a Flying Swallow, not with the Lunar of course, or you 
can cast ninpo. I tried to land an Art of the Piercing Void on her but 
no luck. The Inferno ninpo can damage her though.


END CHAPTER





                           CHAPTER 11


COOL!!!
Chapter 11 is combat at its most intensive. Action is almost non- stop 
from start to finish and you probably would be a better player at Ninja 
Gaiden II at the end of it. For this chapter, I relaxed my rule of not 
using items for non-boss fights. I went in with 270K of essence and 
finished the Chapter with 280K. Considering the number of enemies I 
killed and the number of ET/UT/OT I performed, the number of items used 
was staggering.

In Warrior, I can rip through the enemies with the Falcon Talons but 
not here. For the entire Chapter I used the Lunar because of its longer 
reach, crowd control ability and above all its powerful 360 ET which is 
the most powerful ET of all the weapons. I only switched to the True 
Dragon Sword inside the Ninja fortress because of its clamped 
environment. 

A max out Art of the Wind Blades and Art of the Inferno is 
indispensable.

The enemies you face are Fiend IS ninjas, Grey ninjas, Explosive 
Archers, Warlocks and Fiend ninja dogs. Don’t forget our old friend 
Rasetsu too. 

Fiend IS ninjas in my opinion are the second most dangerous non-boss 
enemies. They are very aggressive and powerful. Even without their legs 
and one arm, they can still chuck the occasional incendiary shuriken at 
you. The crawling ones are particularly dangerous. Normally I don’t 
even dare go near them for an OT but kill them at a distance with the 
Windmill Shuriken.

If you think that the Multi-rocket ninjas are a nuisance, think again 
when compare with the Explosive Archers. 

Fiend ninja dogs are much more agile and twice as aggressive than their 
normal counterparts. When it gets you on the ground to bite you, if you 
don’t break out in time, it will howl and blow itself up.  

I have actually got a list of enemies you will meet as you progress 
through the Chapter but it would be boring. There is no special tactics 
for these encounters except the general tactics at the beginning of 
this guide. I shall therefore limit myself to only discuss the big 
fight at the Open Range.


*OPEN RANGE*

For this battle you will need your ninpo, so make sure that your Ki 
slots are not empty. I use the DCTF as a starting weapon because I love 
the killing power of its UT.

Jump towards the three bull’s eye target and 3 Rasetsu will pop down. I 
only have time to charge an OLC ET and Rasetsu is almost on top of me. 
After the animation of the ET, quickly dash away. Now cast a Wind 
Blades. Block and dash continuously but don’t jump. You will have an 
explosion up your backside if you jump. Cast another Wind Blades. 
Essences will start floating in the air. If the coast is clear, do a 
quick OLC UT. If you are lucky this one won’t be cancel by an 
incendiary shuriken. Hopefully it will catch some Fiend IS ninjas. You 
can direct the UT a little bit by the left joystick. More essences will 
appear. If the Fiend IS ninjas are giving you troubles, cast another 
Wind Blades. Now that the Fiend IS ninjas are thinned out somewhat, it 
is easier to do OLC UT.

Once all the ninjas are dead, switch to the Lunar whose 360 ET/UT are 
very effective against Rasetsu. I believe there are a total of 6 
Rasetsu to fight.

After this battle you enter the building with the Muramasa Statue. You 
should stock up to the max and pay serious attention to items 
conservation during fights. Before you can see the next Muramasa Statue, 
you have to vanquish a vast horde of enemies including the big battle 
where you receive the rice ball from Muramasa himself. There are 4 SAVE 
STATUES for you to restore your health – one outside the Hayabusa 
village, another is outside the Ninja Fortress, the next is where you 
drop down from the zip-line and the final one is after the big battle.

Assuming you survive to reach the Muramasa Statue, the same 
consideration will apply. Once you slide down the mountain, there is no 
going back and no SAVE STATUE. You have to survive attacks from Fiend 
ninja dogs, Explosive Archers, Grey ninjas and Fiend IS ninjas before 
the boss battle with Genshin.




#   BOSS BATTLE : GENSHIN – PART THREE   #


Genshin is still his good old self. Do whatever you do best with him 
previously and the fight would end without too much frustration. There 
are no minions this time.


END CHAPTER





                           CHAPTER 12


The enemies in chapter 12 are more or less the same as in Warrior 
except that Yellow van Gelfs will take the place of Purple and Green 
van Gelfs at the beginning of the Chapter and replace Green van Gelfs 
at the battle before you meet Zedonius.




#   BOSS BATTLE : ZEDONIUS – PART TWO   #

For this battle, Zedonius may or may not summon Red Gajas to help, 
again it is unpredictable. My impression is that he does call up help 
more frequently than in the first encounter. He appears to be angrier 
this time and will dealt out more damage.

Tactics :
For this battle I switch my weapon to the True Dragon Sword(TDS). 
Although I am getting good results with the Lunar, I am not killing him 
fast enough. As I said he dealt out more damage this time and I find 
that I am using up my health items at an alarming rate. The TDS YYYY 
combos will tear away a large portion of his health each hit.

Again the ‘hold block and stand still’ technique will work.




After killing Zedonius permanently, you enter a foggy forest with Robot 
Spiders. They are very weak and not very aggressive and are easy prey 
for the Scythe UT. 





#   BOSS BATTLE : VOLF – PART TWO   #

Volf comes with friends this time, Centaurs. After the tough Zedonius 
battle, this fight is quite relaxing. You can either concentrate on 
Volf and ignore the Centaurs or you can kill the Centaurs first with 
your Inferno ninpo and Lunar 360 UT. All weapons will work well with 
Volf.

Volf is still vulnerable to the Flying Swallow. With your TDS he will 
quickly become dog food.


END CHAPTER





                           CHAPTER 13


There is only one Muramasa Statue in this Chapter and it will be locked 
out once combat starts. Items conservation is paramount and with only 
two SAVE STATUES to restore your health, do manage your fights with 
some care.

The enemies are basically the same as in Warrior with two exceptions. 
First, Yellow van Gelfs will replace the mixed bag of van Gelfs in the 
Antechamber. Second, in the cavern where the first SAVE STATUE is, 
Ghost Fish will replace the Skeleton Bugs. The 3 chests in there all 
contain Ghost Fish which is rather welcoming since you can utilize 
their blue essences to replenish your health. Other than that, it is a 
matter of fighting through all your familiar enemies in Warrior until 
you reach Alexei.




#   BOSS BATTLE : ALEXEI – PART TWO   #

Alexei appears to be less vulnerable to the Flying Swallow than 
previously otherwise he is the same old self with the same old tricks. 
Now that you have the True Dragon Sword, simply YYYY him to an early 
grave.


END CHAPTER





                           CHAPTER 14


The game seems to have gone soft after the Zedonius battle because 
Chapter 14 is in fact quite easy. You meet the same old enemies, Robot 
Spiders and Centaurs, then those big Red Fish in a bloody pond. These 
fishes you can either shoot with your Gatling Gun or if you simply 
don’t want to bother, run yourself over the pond. 




#   BOSS BATTLE : FIEND GENSHIN   #


Fiend Genshin is not much different than normal Genshin except that he 
has gained some flame and a bit more agile. Your controller also seems 
to vibrate with a bit more force when you block his hits, so I assume 
that he will do more damage. Fight him in the same way as before with 
your True Dragon Sword and he will quickly yield up his Blade of the 
Archfiend. 




#   BOSS BATTLE : ELIZEBET – PART TWO   #

To vanquish Elizebet, there is the hero’s way and there is the fast way. 
In the hero’s way, you fight her normally, blocking and dodging while 
waiting for the right moment to attack. Elizebet also is angrier here 
so you will probably be pierced 3-4 times by her tail.

The fast way is to fight her across Genshin’s body. You may have some 
trouble finding it as Elizebet’s attacks are relentless. Once you find 
it, simply face Elizebet across the body and discharge your Scythe UT. 
All her melee attacks can’t harm you and she won’t fly up or do 
anything funny. This being Mentor, sometimes she will move to your side 
and give you a fast and furious bashing. So don’t get too carry away 
with your UT.




Now you are standing in front of the last SAVE STATUE in the whole game. 
Take stock of your supplies then Judgement Day!

Some van Gelfs will try to hinder your progress. Who do they think they 
are? Dispose of them!




#   BOSS BATTLE : DAGRA DAI   #

Dagra Dai will summon some Purple van Gelfs to help. May be I was lucky 
or may be I am really better but I find the battle to be surprisingly 
easy.

Most of the time he wants to do his electric thing so you just fly into 
him and do a Scythe XXYYY combos. When he is lying on his tentacles, it 
is another aerial XXYYY with the Scythe. When he attacks you with his 
swords, dodge and counter attack. Just make sure that you don’t get 
caught at the edge of the arena. You can kill the van Gelfs if the 
opportunity arises but hurting Dagra Dai takes priority. And he is 
dead!!




#   BOSS BATTLE : ARCHFIEND INCOMPLETE FORM   #

Same tactics as in Warrior. Stand yourself right in front of him so 
that all his Fist Slams will miss you. Auto-aim your arrow, charge it 
to Lvl 2, shoot his head, dodge his last night’s dinner, charge, shoot 
his glowing orb, repeat. If he vomits some blue thingies at you, bash 
them with either the Lunar or the Flail for some essences, use them for 
a quick recharge. Then it is quick Bird Flip to the next level, repeat 
the same until he drops. There is one more level to do in Mentor than 
in Warrior but otherwise this is it!




#   BOSS BATTLE : ARCHFIEND MATURE FORM   #

Everyone knows about his weak right claw. Dash there and start bashing. 
Some of his laser won’t even reach you there but if it is coming near, 
dash under it. You will not be harmed. I have read somewhere that if he 
slams, do a Scythe aerial XYY on his second slam to prevent he from 
doing some more.

When he is on the ground, use a Scythe aerial XXY to hurt him some more.

And then there is the animation where you burst open his skull and the 
final credits!!!


END GAME




The character on the Achievement Icon when you completed Mentor can be 
translated as THE INITIATED!! Coming from Team Ninja it is high praise 
indeed.




*ACKNOWLEDGEMENT*

I use some of the place names from the walkthrough written by 
VampireHorde posted here at GameFAQS. My thanks go to him for writing 
such a detailed walkthrough. My thanks also go to many of the 
contributors to the Discussion Board who provided many valuable details 
about Ninja Gaiden II.




This guide is only for use on GameFAQS. You may not copy, reproduce or 
link to this guide without permission. If you want to use this guide on 
your website or publication, please e-mail me at ymtdc@netvigator.com. 
I have no objections to anyone who asks. NOVEMBER 2008.