------------------------------------------------------------------------------ | ---------------------------------------------------------------------------- | || /-\ /-\ || || |@| S T A R C R A F T |@| || || \-/ \-/ || || Game Script || || || || By : || || Admiral Po || || (admiral_popovsky@yahoo.com) || || Version : || || /-\ 1.02 /-\ || || |@| (update 31/07/08) |@| || || \-/ \-/ || | ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------ ||||| Introduction ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Okay, first of all, I would like to answer this question (not from anyone, but from myself, which maybe most of you will also ask it) : "Why would I make a guide for a game that released 10 years ago?". In other word, this guide could be outdated, and maybe only little still playing that game anymore. I will give the following reasons to clear everything out (I hope so) : First, I love this game! Okay, that should be obvious: I like it, I play it, and now I write a guide of it. Why would I make a guide for a game that I don't even like? If I make it, I love it. Second, there is no such "game script" guide yet for this game, so it's a good chance to make and submit one. Third, Starcraft II is coming!!! As a Starcraft fans, I couldn't wait when the game is going to be completed and released. Everytime I browse starcraft2.com the more I want to play it ASAP, but when? TBA (To Be Announced) is the only answer for the mean time. To cure that desire, I decided to replay the first sequel again (Starcraft & Starcraft: Brood War), doing the entire campaign again. Based on the reason number 2, I also write a note of the script. Why? Because I would like to relive the moment I enjoy playing this game, and to enjoy the twisted story plot, the battle, the quotes, Kerrigan "-you pig!" or Mengsk "I'm not asking you to like it, I'm asking you to do it", or Raynor "Guess you wouldn't be a Confederate if you weren't a complete pain in the ass", or Duke "I'm a general, for God's sake!" and so on... It's my first time writing a guide, so I'm sorry if there are some mistakes or flaws. Should you notice something is wrong or misspelled or anything, feel free to email me at : admiral_popovsky@yahoo.com However,I don't check my email too often...so your email subject should indicate about this guide or anything related to it, so that I can quickly notice it (for example, mention "[starcraft]" in the subject). Also, please be patient if your email don't get replied fast enough... :) So... here's the main part of this guide! Hope you enjoy it! ||||| Version History ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 27/07/08 - v 1.00 first full completed version 29/07/08 - v 1.01 added version history, and permitted host sites 31/07/08 - v 1.02 added permitted host sites (and some minor fixes) ||||| Tabel of Contents |||||||||||||||||||||||||||||||||||||||||||||||||||||||| To quickly find a mission, use the find/search command in your text browser then type the corresponing letter followed by dash and the number. T = Terran, Z = Zerg, P = Protoss. Or you can input the mission title directly (if you remember...) Ex. for Zerg campaign mission #7 you type Z-07 in the find/search input, or "the culling" (with or without the quotes). (or, if you just remember the famous quotes, you can input it directly too to go to the corresponding mission) The mission number and title refers to the following list : =============================== I. TERRAN CAMPAIGN : REBEL YELL =============================== --- PROLOGUE --- T-00. Tutorial : Boot Camp T-01. Wasteland T-02. Backwater Station T-03. Desperate Alliance T-04. The Jacobs Installation --- INTER --- T-05. Revolution T-06. Norad II T-07. The Trump Card --- INTER --- T-08. The Big Push --- INTER --- T-09. New Gettysburg T-10. The Hammer Falls ============================ II. ZERG CAMPAIGN : OVERMIND ============================ --- PROLOGUE --- Z-01. Among the Ruins Z-02. Egression --- INTER --- Z-03. The New Dominion Z-04. Agent of the Swarm --- INTER --- Z-05. The Amerigo Z-06. The Dark Templar Z-07. The Culling Z-08. Eye for an Eye --- INTER --- Z-09. The Invasion of Aiur Z-10. Full Circle ================================ III. PROTOSS CAMPAIGN : THE FALL ================================ --- PROLOGUE --- P-01. First Strike P-02. Into the Flames P-03. Higher Ground --- INTER --- P-04. The Hunt for Tassadar P-05. Choosing Sides P-06. Into the Darkness P-07. Homeland --- INTER --- P-08. The Trial of Tassadar P-09. Shadow Hunters P-10. Eye of the Storm --- EPILOGUE --- ================================================================================ <<<<<<<<<<<<<<<<<<<<<<< I. TERRAN CAMPAIGN : REBEL YELL >>>>>>>>>>>>>>>>>>>>>>> ================================================================================ PROLOGUE : In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonized space. All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara. The Confederacy, fearing that the alien fleet's next target will be the colony of Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their panic from escalating any further. [------------------------------------------------------------------------------] [ T-00. TUTORIAL : "BOOT CAMP" ] [------------------------------------------------------------------------------] [ Office of the Colonial Magistrate ] [ Mar Sara Colony ] [ 2:25 SCT, 12.12.2499 ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Build 3 Supply Depots - Build a Refinery - Gather 100 Vespene Gas Advisor : Welcome to Mar Sara, Magistrate. The equipment demonstration you requested is prepared and may be initiated at your convenience. Simply select "Start" to begin the demonstration. You may skip the demonstration by selecting "Skip Tutorial." *** the following will occur if no action is taken for a long period *** Whenever you feel you are ready you may select "Start." Anytime is fine. You're okay to go. Magistrate? Are you all right? End of Briefing. End of Briefing. (Really.) End of Briefing. (This time I mean it!) End of Briefing. (Hey, it's your dime anyway.) End of Briefing. CHINESE LEMON CHICKEN 1 pound sliced chicken brst. 1 tsp corn starch. 3 tbsp soy sauce (dark). 1 sliced lemon. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** ADVISOR The T-280 SCV is the cornerstone of our hostile-enviroment construction and resource gathering operations. SCV Roger That ! ADVISOR In order to build a thriving colony, numerous SCVs are necessary. ADVISOR You can build additional SCVs at a Command Center. - Select the Command Center. - Click on the Build SCV button. *** After making one additional SCV *** ADVISOR In order to equip additional personel you must have enough supply depots to support them. ADVISOR You can use SCV's to build additional suply depots. - Select an SCV. - Click on the Build Structure button. - Click on the Build Supply Depot button. *** After building additional supply depot (and deplete your stockpile) *** TIP After receiving a transmission, you can use the SPACE BAR to center on the source of the transmission. ADVISOR Magistrate, our stockpile of minerals has run out. TIP Your resource total is displayed in the upper right corner of the screen. ADVISOR Select an SCV and use the gather command on the crystals to collect more minerals. *** After finished building a Refinery *** Vespene Gas counter activated. ADVISOR The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather. NOTE Multiple SCVs can gather Vespene from the same Refinery, but only one SCV can be inside the Refinery at a time. *** If you move your marines far from base *** MARINE Permission to speak freely, sir? I'm not sure you know what you're doing. If you're going to send us into hostile territory and you want us to defend ourselves, use the ATTACK command. If you want us to ignore enemy fire and go exactly to the spot you've targeted, use the MOVE command. TIP You can click with the Right Mouse Button to issue Auto Commands. - Right clicking on the ground issues a move command. - Right clicking on an enemy issues an attack command. *** After successfully gather 100 Vespene Gas *** ADVISOR This concludes the equipment demonstration. There will now be a fully catered reception at Mar Sara Base. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-01. "WASTELAND" ] [------------------------------------------------------------------------------] [ Office of the Colonial Magistrate ] [ Mar Sara Colony ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Find Raynor - Build a Barracks - Train 10 Marines Advisor : Adjutant Online. Good evening, Magistrate. I'll fill you in on what's been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara Colony. The Confederates have tightened security on all outlying systems, and it's likely that this colony will be locked-down as well. An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission: Duke : Greetings, Magistrate. I'm General Edmund Duke of the Confederate Security Forces, Aplha Squadron. The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours. You're to relocate your core colonists to the outlying wastelands. Now I know there won't be any problems with these new arrangements. Advisor : Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** TIP You can select multiple units by clicking and dragging a box around them. Alternatively, you can hold CTRL and click on a unit to select multiple units of that type. TERRAN SCV I can't believe we're being sent to the Wasteland. These Confederates think they can push anybody around. *** After meeting James Raynor *** RAYNOR Howdy, boys. I'm Jim Raynor, the Marshal of these parts. NEW MISSION OBJECTIVE: - Raynor must survive. *** After building a Barracks *** ADVISOR Infantry units, such as Marines, can be trained at this facility. Marine counter activated. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-02. "BACKWATER STATION" ] [------------------------------------------------------------------------------] [ Office of the Colonial Magistrate ] [ Mar Sara Colony ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Eradicate the alien infestation - Raynor must survive Advisor : Receiving incoming transmission. Com-link established: Raynor : Hey, what's up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time. Advisor : Priority Alert! Backwater station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis... Stand by for incoming transmission. Duke : We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight. You'll be notified if there's anything we think you need to know. Raynor : Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there now, do what I can. You send in some militia, and we'll save those folks. Trust me. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** RAYNOR Glad to see you, boys. Time to kick some serious butt. *** Bring unit to Zerg colony *** RAYNOR What the hell is that? Looks like the ground there is alive. *** Bring unit to bunker and rescue base *** RESCUED SCV Thanks for the rescue. We've been holed up in these bunkers for days hiding from the Zerg! RAYNOR These things have been out here awhile. But they could be pretty useful. *** Bring unit to rescue Command Center *** RESCUED FIREBAT Need a light? *** Bring unit to Infested Command Center *** MARINE What the hell did they do to that Command Center? RAYNOR Whatever it is, it ain't natural. Burn it, boys. *** After destroying Infested Command Center *** ADVISOR Receiving incoming transmission... DUKE Marshal Raynor, by destroying a vital Confederate installation, you and your men have violated standing colonial law. As of right now, you're all under arrest. I suggest you throw down your weapons and come peaceably. RAYNOR Are you outta your mind!? If we hadn't burned that damn factory, this entire colony could have been overrun! Maybe if you hadn't taken your sweet time in getting here - DUKE Now I asked you nice the first time, boy. I didn't come here to talk with you. Now throw down them weapons! RAYNOR Guess you wouldn't be a Confederate if you weren't a complete pain in the ass. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-03. "DESPERATE ALLIANCE" ] [------------------------------------------------------------------------------] [ Office of the Colonial Magistrate ] [ Mar Sara Colony ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Survive for 30 minutes Advisor : Receiving incoming transmission. Com-link established: Duke : I got your message, Magistrate, and frankly I don't care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don't know where your loyalties lie. Y'all have a real good day now, y'hear? Advisor : Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We've been unable to locate any source of military relief except... the extremist faction known as The Sons of Korhal. Their liaison is holding on line. Mengsk : Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal. You're familiar with the COnfederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, Magistrate. I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors. You know, of course, that my organization operates outside the bounds of Confederate law. That's why they spread their lies and misinformation. If you decide to accept our help, you'll be branded as an outlaw too. But, it's a chance to save those people. Time to make a stand, Magistrate. Advisor : Ending transmission. Priority Alert! Evacuation ZOne under attack by Zerg forces. Distress beacon activated at 1220. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** VULTURE Hey, this thing's on fire! You oughta' send an SCV out here and repair it, and fix my bike up too while he's at it. MARINE We can take cover in these bunkers if things get too dicey. *** 10 minutes remaining *** ADVISOR Ten minutes until dropship arrival. *** 5 minutes remaining *** ADVISOR Five minutes until dropship arrival. *** 1 minutes remaining *** ADVISOR One minute until dropship arrival. *** Time counter reaches 0:00 ( and you're still alive... ) *** ADVISOR Sons of Korhal dropships approaching. DROPSHIP PILOT Strap yourselves in, boys. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-04. "THE JACOBS INSTALLATION" ] [------------------------------------------------------------------------------] [ Office of the former Colonial Magistrate ] [ Mar Sara Colony ] [ Three hours after colonial evacuation ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Retrieve data disc from the Confederate network - Raynor must survive Advisor : Your tenure as Colonial Magistrate is suspended, pending an official investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission... Raynor : Hey, man. Arcturus' boys sprung me from the prison ship. Apparently, they're as frustated with the Confederates as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you... Mengsk : Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I'd like to do before we leave. I want you to raid this colony's Confederates outpost and retrieve whatever design or weapons' schematics that you can find in their networks. With the chaos of the Confederates' evacuation, you shouldn't have any trouble getting in or out of their installation. Raynor : I'm into it. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring unit to Teleporter Sector 5 *** Teleportation field activated. YOU HAVE TELEPORTED TO SECTOR 5. *** Bring unit near security camera computer *** CIVILIAN Hey! You're not allowed in here! *** Bring unit to security camera computer *** ADVISOR Security Camres Activated. *** Bring unit to Teleporter Sector 6 *** Teleportation field activated. YOU HAVE TELEPORTED TO SECTOR 6. *** Bring unit to defense system computer *** Automatic Defense System Deactivated. *** Bring unit near cell lock *** CIVILIAN You rebel scum! *** Bring unit to cell lock *** Cell Doors Open. *** Bring unit to cell containing Zerglings *** RAYNOR Zerg! I don't believe this! MENGSK Believe it. I saw Zerg within Confederate holding pens myself, and that was over a year ago. It's clear the Confederates have known of these creatures for some time. For all we know they could be breeding the things! Be that as it may, our priority here is accessing the Confederates nework.We'll deal with the Zerg another day. *** Bring unit to Teleporter Sector 1 *** Teleportation field activated. YOU HAVE TELEPORTED TO SECTOR 1. *** Bring unit to Sector 1 *** MARINE It's them! Blast them! ADVISOR Unauthorized entry detected. *** Bring unit to main computer *** DOWNLOADING FILES>... ... ... ... FILE TRANSFER COMPLETE>... RAYNOR Hey, we've found the plans, man. Have the transports waiting when we come out. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : In the wake of the chaos resulting from the Zerg invasion, The Sons of Korhal escaped with the stolen data discs. Fleeing to the border colony of Antiga Prime, Arcturus' group now plans its next crucial moves against the Confederacy. Thirtheen hours after the evacuation of Mar Sara, Protoss warships took up orbit around the colony and unleashed a massive planetary bombardment. All life upon the surface was extinguished. [------------------------------------------------------------------------------] [ T-05. "REVOLUTION" ] [------------------------------------------------------------------------------] [ Secret Staging Area ] [ Second moon of Antiga Prime ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring Kerrigan to the Antigan Command Center - Defend the Antigan rebels - Raynor and Kerrigan must survive Raynor : Hey, man. Headquarters has begun analysis of the discs. They expect to have them decoded shortly. I hope whatever's on those discs is worth it. Advisor : Receiving incoming transmission from Arcturus Mengsk: Mengsk : You and Captain Raynor have done well, commander. I believe our efforts have weakened the Confederacy's grip on the fringe worlds, but our job out here isn't done yet. Lieutenant Kerrigan, my second in command, will elaborate. Kerrigan : I'll get straight to the point. Our sources tell us that Antiga Prime is ready to begin open revolt against the Confederacy. Unfortunately, the Confederates seem to be aware of this as well. They've stationed a large detachment of Alpha Squadron troops there, under the command of General Duke. Mengsk : It will be your job, Commander, to free this colony and show our good intent to the Antigan people. Lieutenant Kerrigan will help you deal with Duke's officers. The rest of the Confederates are yours to deal with. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Meeting with Kerrigan *** KERRIGAN Captain Raynor, I've finished scouting out the area, and-you pig! RAYNOR What? I haven't even said anything to you yet! KERRIGAN Yeah, but you we're thinking it. RAYNOR Oh yeah, you're a telepath. Look, let's just get on with this, okay? KERRIGAN Right. *** Bring unit to enemy turrets *** KERRIGAN I hate these things. They can sense me even when I'm cloaked. We should take these out. *** Bring unit near Antigan base *** HINT Kerrigan can use her Cloaking ability to sneak by most enemy forces. Only "detectors" such as Missile Turrets can be used to spot cloaked units. *** Bring Kerrigan to Antigan Command Center *** (Kerrigan kills the Confederate Officer) KERRIGAN I've taken care of business on this end, Commander. I think the Antigans are ready to back us up, too. ANTIGAN MARINE That's right. We've tolerated these Confederate goons long enough! ADVISOR Commander, I'm picking up a large Confederate strike force advancing on our position. KERRIGAN Well, they're not wasting time. NEW MISSION OBJECTIVES - Destroy the Confederate base. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-06. "NORAD II" ] [------------------------------------------------------------------------------] [ Secret Staging Area ] [ Antiga Prime Colony ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Protect Battlecruiser Norad II - Bring Raynor and 2 dropships to Norad II Advisor : It appears that the Confederates are in a state of panic about the Antigan revolt. I'm picking up a high number of Confederate transmissions going back and forth between their outposts and their headquarters on Tarsonis. Most of the transmissions are heavily coded, but wait, here's something: Duke : This is General Duke calling from Alpha Squadron Flagship Norad II! We've crash-landed and are being hit hard by the Zerg! Request immediate backup from anyone receiving this signal! Repeat, this is a priority one distress call- Raynor : Zerg? Here? Serves 'em right. 'Bout time they got a taste of what it's like to be in there mixin' it up. Mengsk : Jim, I want you to move in and save that base. Raynor : I'm positive I didn't hear that right. Kerrigan : Arcturus, have you lost your mind? Mengsk : Listen, I know Duke's a clod hearted bastard, but an entire colony shouldn't have to suffer for that. Besides, a Confederate general could prove to be a powerful ally. This is an opportunity we cannot miss. Kerrigan : I don't like this at all. Mengsk : I'm not asking you to like it. I'm asking you to do it. Kerrigan : Yes, Sir. Raynor : Great. Let's get this over with. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Arrived at the base *** NOTE A Terran building with hit points "in the red" will burn down unless it is repaired. *** Beginning of the mission *** RAYNOR If we're doin' this, we'd better hurry. That ship won't last long against those Zerg. *** Bring Raynor and 2 dropships to Norad II *** DUKE You're about the last folks I expected to show up. What's your angle here, Mengsk? RAYNOR Our angle? I'll give you an angle, you slimy Confederate piece of - MENGSK Jim, enough! I'll handle this. The Confederacy is falling apart, Duke. Its colonies are in open revolt. The Zerg are rampaging unchecked. What would have happened here today if we hadn't shown up? DUKE Your point? MENGSK I'm giving you a choice. You can return to the Confederacy and lose, or you can join us and help save our entire race from being overrun by the Zerg. I don't think it's a difficult decision. DUKE Join forces? With you? I'm a general, for God's sake! MENGSK A general without an army. I'm offering you a position in my cabinet, not just some backwater post. Don't test my patience, Edmund. DUKE All right, Mengsk. You've got a deal. MENGSK You've made the right choice, General Duke. RAYNOR I Can't believe you're really going to trust this snake! MENGSK Don't worry, Jim. He's our snake now. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-07. "THE TRUMP CARD" ] [------------------------------------------------------------------------------] [ Secret Staging Area ] [ Antiga Prime Colony ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring the Psi Emitter to the enemy base - Kerrigan must survive Advisor : Commander, our position has been discovered. As of two hours ago, a large Confederate strike force arrived on Antiga Prime and established a base camp within our defensive perimeter. Arcturus Mengsk is calling a meeting. Mengsk : Greetings. I know you're all concerned about the Confederate strike force, but first we have a grave matter to discuss. It seems our data discs didn't hold weapon designs after all. Lieutenant Kerrigan will explain. Kerrigan : You all know that the Confederates run a program for psychically gifted humans, training them to be Ghosts. Those running the program found that the Zerg are attuned to the psychic emanations of Ghosts. Raynor : So the Zerg are here for you, darlin'? This keeps gettin' better and better. Kerrigan : Shut up. There's been a lot of secret Confederate research surrounding Ghosts and the Zerg. What we stole was a small but critical piece of the puzzle: designs for a Transplanar Psionic Waveform Emitter. The emitters broadcast the neural imprint of a Ghost, but at a much greater magnitude. These things reach accross worlds. Mengsk : The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas. Your colony-Mar Sara-Commander, was one such location. Raynor : What are you saying? Mengsk : I'm saying the Zerg are a secret weapon developed by the Confederacy. I'm saying you were all subjects of a Confederate weapons test. Just as they destroyed Korhal with nuclear weapons to establish dominance a generation ago, they would use the Zerg to put an end to their other rivals. Only this time there'd be no outrage: who could suspect the aliens were their creation? No, they'd be lauded as heroes for coming in and destroying the Zerg. It's time the Confederacy paid for its crimes. And I know just the way. Lieutenant Kerrigan is going to plant an emitter at the Confederate base camp. Commander, you will provide her with an escort. When the Zerg arrive, they'll break the blockade for us and we'll make our escape. Now get moving. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** KERRIGAN I'm having doubts about this, Arcturus. I just don't think anyone deserves to have the Zerg unleashed on them. MENGSK I know you have personal feelings about this, but you can't let your past cloud your judgement. Carry out your orders, lieutenant. KERRIGAN Yes, sir. TIP Use the Liftoff command to move your buildings. *** After successfully bring the Psi Emitter to enemy base *** KERRIGAN Psi-Emitter in place. Just promise me we'll never do anything like this again. MENGSK We will do whatever it takes to save humanity. Our responsibility is too great to do any less. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : The Zerg, lured by the Psi Emitter's signal, descended upon the unsuspecting Confederate forces and annihilated them. Once again, the Protoss fleet, under the command of High Templar Tassadar, arrived and incinerated the planet. [------------------------------------------------------------------------------] [ T-08. "THE BIG PUSH" ] [------------------------------------------------------------------------------] [ Command Ship Hyperion ] [ Holding perimeter orbit over ] [ Confederate Capitol World Tarsonis ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Eliminate the Confederate forces - Duke must survive Advisor : Greetings, Commander. Receiving incoming transmission: Mengsk : The time of our final strike against the Confederacy is close at hand. Before we can strike at Tarsonis itself, however, we must break through the Confederacy's most potent defenses. General Duke will brief you. Duke : I've defended Tarsonis in over thirty major battles, so I know its defenses inside and out. There are three primary orbital platforms that serve as staging areas for the Confederate fleet. If we assault the central platform, we should cause enough of a ruckus to allow a small force to break through the planetary defenses. Raynor : General, I'm impressed. I never figured you for the frontal assault type. Duke : Well, the Confederates have Omega and Delta Squadron troops defending the platform. They're nothing compared to my Alpha Squadron boys. Raynor : Right. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring unit to landing area *** DUKE I can't believe this! Alpha Squadron never would've left this equipment behind! That's what I call sloppy! *** Acquire Nuclear Silo *** TIP Use ghosts to target Nuclear Missiles. *** After wipe out the Confederate forces *** DUKE This is Duke. The emitters are secured and on-line. KERRIGAN Who authorized the use of Psi-Emitters? MENGSK I did, lieutenant. KERRIGAN What? The Confederates on Antiga were bad enough, but now you're going to use the Zerg against an entire planet? This is insane. RAYNOR She's right, man. Think this through. MENGSK I have thought it through. Believe me. You all have your orders. Carry them out. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : Like a beacon, the combined power of the Psi Emitters reached out to the far corners of the Terran Sector, luring billions of Zerg to the capitol world of Tarsonis. The Zerg, overrunning the Confederacy's best defences, proceeded to lay waste to Tarsonis' major cities and industrial centers. [------------------------------------------------------------------------------] [ T-09. "NEW GETTYSBURG" ] [------------------------------------------------------------------------------] [ Command Ship Hyperion ] [ Holding close orbit over ] [ Confederate Capitol World Tarsonis ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Protoss force - All Zerg buildings must survive - Kerrigan must survive Advisor : I've picked up several dozen Protoss warships descending upon Tarsonis. They seem to be heading on a direct course to the primary Zerg Hive. Mengsk : If they engage the Zerg, the Confederates may escape. Commander, send Lieutenant Kerrigan with a strike force to engage the Protoss. Captain Raynor and General Duke will stay behind with the command ship. Raynor : First you sell out every person on this world to the Zerg, then you ask us to go up against the Protoss? And you're goin' to send Kerrigan down there with no backup? Mengsk : I have absolute confidence in Kerrigan's ability to hold off the Protoss. Raynor : This is bullshit. Kerrigan, are you reading this? Kerrigan : I heard. I'm going down there. Arcturus knows what he's doing. I can't back out on him now. Raynor : Funny. I never thought of you as anyone's martyr. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** RAYNOR Why are you doing this, Kerrigan? Look. I know about your past. I mean, I've heard the rumors. I know you were a part of those experiments with the Zerg; that Mengsk came and saved you, but you don't owe him this! Hell, I've saved you butt plenty of times. KERRIGAN Jimmy, drop the knight-in-shining-armor routine. It suits you sometimes. Just not ... not now. I don't need to be rescued. I know what I'm doing. The Protoss are coming to destroy the entire planet, not just the Zerg. I know that because ... well I just know it. I am a Ghost, remember? Once we've dealt with the Protoss, we can do something about the Zerg. Arcturus will come around. I know he will. RAYNOR I hope you're right, darlin'. Good huntin'! *** After destroying the Protoss forces *** ADVISOR Receiving incoming transmission: KERRIGAN This is Kerrigan. We've neutralized the Protoss, but there's a wave of Zerg advancing on this position. We need immediate evac. MENGSK Belay that order. We're moving out. RAYNOR What? You're not just gonna leave them? MENGSK All ships prepare to move away from Tarsonis on my mark. KERRIGAN Uh, boys? How about that evac? RAYNOR Damn you, Arcturus! Don't do this. MENGSK It's done. Helmsman, signal the fleet, and take us out of orbit. Now! KERRIGAN Commander? Jim? What the hell's going on up there- ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ T-10. "THE HAMMER FALLS" ] [------------------------------------------------------------------------------] [ Command Ship Hyperion ] [ Holding perimeter orbit over ] [ Confederate Capitol World Tarsonis ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Ion Cannon - Raynor must survive Advisor : The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across the core continent of Tarsonis. Receiving incoming transmission: Raynor : I can't believe he actually left her down there! I'm gone, and you'd better come with me. There's no tellin' who Arcturus'll screw over next. Advisor : Receiving incoming transmission: Mengsk : Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sewn, and if we hope to reap - Raynor : Aw, to hell with you! Arcturus Mengsk : You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart. Raynor : You mean like you sacrificed Kerrigan? Mengsk : You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederated, or the Protoss or anyone! I will rule this sector or see ir burnt to ashes around me. If you try to get in my - Advisor : The fleet is prepped and ready, Commander. Awaiting orders. Raynor : The hell with him. We're gone. Advisor : It appears that General Duke has successfully activated Tarsonis' primary defensive weapon, the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** RAYNOR Well, Commander, it looks like we're on our own. It's funny... it seems like yesterday Arcturus was the idealistic rebel crusader. Now he's the law, and we're the criminals. It kills me to know that we helped him achieve his goals of conquest. RAYNOR Damnit! I shouldn't have left her go alone. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ================================================================================ <<<<<<<<<<<<<<<<<<<<<<<<< II. ZERG CAMPAIGN : OVERMIND >>>>>>>>>>>>>>>>>>>>>>>>> ================================================================================ PROLOGUE : The Swarms have crushed the meager human resistance and laid waste to nine of the thirteen Terran worlds. Shortly after the fall of the Terran capitol world of Tarsonis, the main Protoss fleet abandoned the Terran Sector. Now, efforts continue on Tarsonis to weed out the remaining Protoss forces. [------------------------------------------------------------------------------] [ Z-01. "AMONG THE RUINS" ] [------------------------------------------------------------------------------] [ Confederate Capitol World Tarsonis ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Create a Spawning Pool - Create a Hydralisk Den - Protect the Chrysalis Overmind : Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me. Behold that I shall set you amongst the greatest of my Cerebrates, that you might benefit from their wisdom and experience. Yet your purpose is unique. While they carry forth my will to the innumerable Broods, you have but one charge entrusted to your care. For I have found a creature that may yet become the greatest of my agents. Even now it resides within a protective Chrysalis, awaiting its rebirth into the Swarm. You must watch over the Chrysalis, and ensure that no harm comes to the creature within it. Go now and keep safe my prize. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** DAGGOTH The Hatchery is the heart of any Zerg colony. It spontaneously generates larva, which in turn are used to spawn your various warriors and minions. DAGGOTH Now, create a Drone and start gathering resources. TIP Using the Select Larva button on the Hatchery can make it easier to select the larvae. *** After food limit reach 9 (max) *** DAGGOTH Overlords provide control for your minions. As your forces grow in number, you must hatch more Overlords to control them. *** Accumulate at least 100 ore (and current food limit is 9) *** DAGGOTH You have enough minerals. Select a larva and mutate it into an Overlord. *** After creating more Overlord *** DAGGOTH To create new warrior strains, you must generate the various hive structures. DAGGOTH The Drones themselves mutate into these structures. Yet be careful. Never use your last Drone to make a building. *** Accumulate at least 200 ore *** DAGGOTH Now, order your Drone to become a Spawning Pool. DAGGOTH You'll notice that structures can only implant themselves upon the creep. DAGGOTH You can make Creep Colonies to extend the creep, but only a Hatchery can be built upon open ground. *** After building a Spawning Pool *** ZASZ Greetings, I am Zasz. I too am a Cerebrate of the Overmind. I have located a small band of terrans who could threaten the chrysalis and the hive cluster. You must not allow them to leave here alive. NEW MISSION OBJECTIVE -Destroy the Terran encampment. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-02. "EGRESSION" ] [------------------------------------------------------------------------------] [ Confederate Capitol World Tarsonis ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring the Chrysalis to the beacon Overmind : I am well pleased young Cerebrate, and so long as my prize remains intact, I shall remain pleased. Thus, its life and yours shall be made as one. As it prospers, so shall you. For you are part of the Swarm. If ever your flesh should fail, that flesh shall be made anew. That is my covenant with all Cerebrates. Now you have grown strong enough to bear the rigors of warp travel with the Swarm. Thus we shall make our exit from this blasted world and secure the Chrysalis within the Hive cluster, upon the planet Char. Zasz : Remnants of the Protoss fleet still linger within this planet's orbit. They will attempt to block our exodus at every turn. Daggoth : My Brood shall aid you, Cerebrate, should you require assistance. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring unit to the Hunter Killer *** DAGGOTH Do with my minions as you will Cerebrate. They will serve you unqestioningly. Go and bring swift wrath to all who would oppose the Swarm. *** Bring the Chrysalis to the beacon *** ZASZ Prepare yourself, Cerebrate. Your first jump through warp space could be... unsettling. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : With the Protoss forces beaten and scattered, the Overmind has withdrawn the Swarms to the remote ash world of Char. [------------------------------------------------------------------------------] [ Z-03. "THE NEW DOMINION" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Protect the Chrysalis - Eliminate the Terran presence Overmind : Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power. Zasz : The psionic emanations of the Chrysalis have rached out into the depths of space and lured our enemies to us! Even now, we are aware of their plans: Duke : All right. All squadrons close formation and scan for hostiles. Emperor Arcturus believes that there's Zerg out here, so it's our job to flush 'em out! I don't want any slip-ups this time! We'll show these critters that they can't run from the Terran Dominion! Daggoth : Engage the Terran forces with care. Your priority is to protect the Chrysalis at all costs. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** After destroying most of the Terran buildings *** DUKE All right you sorry bastards! Fall Back! Fall Back! DAGGOTH Hold, Cerebrate. Do not pursue them. ZASZ Cerebrate you must stay and relocate the Chrysalis to a more secure location. Daggoth shall deal with the remaining Terran Forces. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-04. "AGENT OF THE SWARM" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Protect the Chrysalis until it is ready to hatch Zasz : Cerebrate, be warned. While Daggoth is occupied with the forces of the Dominion, the emanations of the Chrysalis have called even more of our enemies to Char! Overmind : These too shall be eradicated by your hand, Cerebrate, for you grow more cunning with each passing battle. Indeed, you are a testament to my will and the fury of the Swarm. Yet first must you stay your wrath, and watch over the Chrysalis a while longer. For the very hour of the sleeper's rebirth is at hand, and soon my greatest creation shall be loosed. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** RAYNOR All right. All crews, stay frosty, and keep your eyes peeled for our target. Remember, not only are we up against the Zerg here, but our old pal General Duke may be creepin' around too. Let's hope this trip wasn't a big mistake... *** 30 seconds to Chrysalis hatching *** Zasz: Cerebrate! The chrysalis is opening! Do not allow any Terrans near it! *** Chrysalis hatching *** OVERMIND Arise, my daughter. Arise... Kerrigan. KERRIGAN By your will, father, I live to serve... Let all who oppose the Overmind feel the wrath of the Swarm. OVERMIND Well done, Cerebrate! What I have wrought this day shall be the undoing of my enemies! Let not a Terran survive... RAYNOR Mother of God... Kerrigan what have they done to you? NEW MISSION OBJECTIVES: - Infest or destroy Raynor's Command center - Kerrigan must Survive *** Destroy or infest Raynor's Command Center *** RAYNOR Sarah... Is that really you? KERRIGAN To an extent... I'm far more than I once was, Jim. You shouldn't have come here. RAYNOR But the dreams... I dreamed you were still alive... that somehow... you were calling to me. KERRIGAN I was. While I was in the Chrysalis, I instinctively reached out to you and Arcturus telepathically. Apparently, Arcturus sent Duke here to reclaim me. But that was then, Jim. I'm one of the Zerg, now. And I like what I am. You can't imagine how this feels... RAYNOR So what? Are you goin' to kill me now, darlin'? KERRIGAN It is certainly within my power. But you're not a threat to me, Jim. Be smart. Leave here now, and never seek to confront the Zerg again. RAYNOR Doesn't look like I have much choice. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : Kerrigan, the newest and most powerful agent of the Overmind, has arisen from her embryonic Chrysalis, but her formidible powers are still not fully functional. Kerrigan must now seek to unravel the Ghost conditioning that keeps her powers in check. Once done, she will lead the Overmind's minions to complete domination over the unsuspecting Protoss. [------------------------------------------------------------------------------] [ Z-05. "THE AMERIGO" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring Kerrign to the Supercomputer - Kerrigan must survive Kerrigan : Cerebrate, you watched over me during my incubation, and I am grateful to you. It is my wish that you continue your vigil, so that I might strengthen my powers to better aid the Swarm. I have been unable to access the totality of my latent powers, and as such, I would like to infiltrate a Terran science vessel and uncover the secrets of their abandoned Ghost projects. If I can learn more about their mental conditioning, I can undo the damage their tinkering scientists have done to my mind. Zasz : Though you be the favored servant of the Overmind, you would do well to remember that you are just a servant. You know of our grand mission, Kerrigan. Would you put your personal whims before the will of the Overmind? Kerrigan : Do not cross me, Zasz. I will do as I see fit, and not you or any other Cerebrate shall stand in my way. Overmind : Let her go, Zasz. The greatness of her spirit has been left to her; that the Swarms might benefit from her fierce example. Fear not her designs, for she is bound to me as intimately as any Cerebrate. Truly, no Zerg can stray from my will, for all that you are lies wholly within me. Kerrigan is free to do as she desires. Zasz : By your will, Overmind. Cerebrate, you must see that she comes to no harm. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** DAGGOTH Cerebrate, take these, the deadliest of my minioins. They shall aid you in your search. *** Bring unit to entry door *** ADVISOR Unauthorized entry detected. *** Entering the facility *** MARINE We got company! CIVILIAN Call for Help! *** Bring unit to Security Camera Computer *** ADVISOR Security cameras activated. SUPERCOMPUTER LOCATED IN SECTOR 6! *** Entering the lab *** CIVILIAN She's infested, stay away from her. *** Bring unit near trapped Zerglings *** MARINE See, they ain't so tough. These critters bleed just like anybody else. *** Bring unit to Prison Door Computer *** PRISON DOORS OPENED. *** Bring unit near groups of marines *** MARINE All right, let's wax these critters. *** Bring unit to door to Supercomputer but still locked *** DOOR IS LOCKED! *** Bring unit near Computer that open all doors *** MARINE You'll never make it out of here alive, bitch! *** Bring unit to Security Camera Computer *** ADVISOR Security cameras activated. A TELEPORTER LOCATED IN SECTOR 5! *** Bring unit to Computer that unlock all doors *** YOU HAVE UNLOCKED ALL DOORS! *** Bring unit to Sector 5 Teleporter *** TELEPORTATION FIELD ACTIVATED. YOU HAVE TELEPORTED TO SECTOR 6. *** Bring unit to Sector 6 Teleporter *** TELEPORTATION FIELD ACTIVATED. YOU HAVE TELEPORTED TO SECTOR 5. *** Bring Kerrigan to Supercomputer *** Accessing Dominion Network>... Downloading files>... ... ... ... File Transfer Complete>... KERRIGAN Cerebrate, I've located the records I sought. We have everything we need here. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-06. "THE DARK TEMPLAR" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Exterminate the Protoss intruders - Kerrigan must survive Kerrigan : Do you feel that, Cerebrate? The Protoss are here. On Char. They have been for some time... Hiding. Protoss commander, it was folly of you to come here. For I am Kerrigan, and I am Queen of the Zerg! Tassadar : I know of you well, O Queen of the Zerg, for we have met before. I am Tassadar, of the Templar. I remember your selfless exploits, defending humanity from the Zerg. Unfortunate it is, to see that one who was once so honorable and full of life would succumb to the twisted wiles of the Overmind. Kerrigan : Do not presume to judge me, Templar. You'll find my powers to be more than a match for yours. In fact, I sense that your vaunted power has diminished since last we met. Tassadar : Mayhap, O Queen. Or it is only that I need not flaunt my power in such an infantile test of will? Kerrigan : Foolish Templar. Prepare your defenses! I will come for you soon. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** ZASZ Kerrigan, I sense something strange about this Templar. Perhaps you should reconsider your attack. KERRIGAN For the last time Zasz, you question my motives and authority at your own peril. ZASZ You dare threaten a Cerebrate? You will be the doom of us all! *** After destroying the Protoss base *** KERRIGAN Where are you Tassadar? Do your undelings always do your fighting for you? TASSADAR This shall be our battleground, O Queen. Face me here, and I will defeat you myself. NEW MISSION OBJECTIVES: - Bring Kerrigan to Tassadar's challenge, alone *** Bring Kerrigan to the battleground and defeat him *** KERRIGAN An illusion? Are you afraid to face me, Templar? TASSADAR So long as you continue to be so predictable, O Queen, I need not face you at all. You are your own worst enemy. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-07. "THE CULLING" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [ One hour later ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Eradicate every last remnant of the Garm Brood Kerrigan : Insufferable Protoss coward! Tassadar cannot evade my wrath forever! I shall find him and- Daggoth : Kerrigan, Zasz is dead! Infested Kerrigan : Oh? It is a pity that Cerebrates cannot truly be killed. I expect that the Overmind will reincarnate him soon. Daggoth : No. He will not! The Protoss have devised some new attack. An attack powerful enough to nulify our reincarnation and give pause to the Overmind itself! Kerrigan : So. Tassadar's plan was merely a diversion. I should not have underestimated him so. Daggoth : Without its master, Zasz's Brood has run amok and even now threatens the Hive cluster. Cerebrate, you must eradicate the rampaging Brood and stem any further damage it might cause. I shall deal with the Protoss myself. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [ no script exist during the mission ] ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-08. "EYE FOR AN EYE" ] [------------------------------------------------------------------------------] [ Primary Hive Cluster ] [ Planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Protoss bases - Let no Dark Templar escape - Kerrigan must survive Overmind : Behold, my long silence is now broken, and I am made whole once more. The cunning Protoss have dared strike down that which was immortal. For the Protoss who murdered Zasz are unlike anything we have faced before. These Dark Templar radiate energies that are much like my own, and it is by these energies that they have caused me harm. Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld. At long last, my children, our searching is done. Soon we shall assault Aiur directly. Daggoth : For now we must ensure that the Dark Templar can cause no more harm. Cerebrate, you shall set a trap for our foes. Kerrigan will lead them to you. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** TIP You can move ground forces between colonies quickly using the Nydus Canal. *** Destroying one Protoss base *** KERRIGAN Once again, I grow tired of slaughtering your servants. Have the mighty Templar lost their infallible courage? ZERATUL Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light. You would do well to abandon this attack. KERRIGAN You seem overconfident of your abilities, dark one. I am no helpless Cerebrate to be assailed under cover of darkness. I am the Queen of Blades, and my stare alone would reduce you to ashes. You and your ilk cease to amuse me. Prepare yourself for oblivion's embrace. *** Destroying all Protoss base *** KERRIGAN Now, Protoss, you shall know my wrath. Now you will know the fury of the Queen of Blades! ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : Tassadar and the Dark Templar Zeratul survived Kerrigan's vicious attacks, but their Templar armies have been decimated. Kerrigan, left behind to hunt down and eradicate the remaining Protoss warriors, begin to scour the burning wastelands of Char for her elusive prey. Meanwhile, the entirety of the extended Zerg Swarm teleported through space-time and began its long awaited invasion of the hated Protoss Homeworld of Aiur. [------------------------------------------------------------------------------] [ Z-09. "THE INVASION OF AIUR" ] [------------------------------------------------------------------------------] [ Zerg Swarm ] [ High orbit over ] [ Protoss Homeworld of Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring a Drone to the Khaydarin Crystal Formation Overmind : My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect. Yet before I can be made manifest upon this world, the way must be prepared. You must seize the Khaydarin Crystals. For within them lies power undreamed of by the Protoss. Go now, my Cerebrate. Secure the crystals, and bring swift wrath to all who oppose the Swarm! ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring Drone to Khaydarin Crystal Formation *** DAGGOTH The Crystal is being harvested. - 10 minutes until harvesting is complete. MISSION OBJECTIVES: - Hold off the protoss forces while the drone harvests the Khaydarin Crystals. *** Khaydarin Crystal harvesting is done *** Harvesting Complete. MISSION OBJECTIVES - Bring Khaydarin Crystal to the Beacon. *** Bring harvested Khaydarin Crystal back to base *** DAGGOTH Cerebrate, the Khaydarin Crystals are now in our possession. Now, all shall tremble before the might of the swarms. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ Z-10. "FULL CIRCLE" ] [------------------------------------------------------------------------------] [ Zerg Swarm ] [ High orbit over ] [ Protoss Homeworld of Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Protoss Temple Overmind : You have done well, my Cerebrate. The Protoss can do nothing but flee before the onslaught of the Swarm. But now you must assault one final site before our conquest is assured. Behold, there is a temple, not far from here, that lies upon ground most hallowed. Though I have born witness to the passing of countless millenia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga, and it marks the site where the Xel'Naga first set foot upon Aiur. The temple must be cleared, and the Khaydarin Crystal set in its place. Only then shall the way be made ready. For it is upon that ground alone that I may be manifest. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Destroying the Protoss Temple *** DAGGOTH Cerebrate, the Protoss have launched a final offensive to keep us from the ruins. You must hold them at bay for awhile longer! NEW MISSION OBJECTIVE : Bring Khaydarin Crystal to the remains of the Protoss Temple *** Bring the crystal to the beacon *** OVERMIND Now shall the events set into motion so long agi be made complete. For the Protoss too, were created by the Xel'Naga. They were the first creation, gifted with a purity of form. And we were the second creation, blessed with a purity of essence. Indeed, our two species are but opposite facets of a greater whole. Soon shall our two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm... For the hour of judgement is come! ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ================================================================================ <<<<<<<<<<<<<<<<<<<<<<< III. PROTOSS CAMPAIGN : THE FALL >>>>>>>>>>>>>>>>>>>>>>> ================================================================================ PROLOGUE : The Zerg Overmind has succeeded in invading the Protoss Homeworld of Aiur and has embedded itself into the crust of the planet. Now, as the agents of the sinister Overmind spread chaos and destruction across the face of Aiur, the stalwart Protoss defenders prepare themselves for the coming onslaught. [------------------------------------------------------------------------------] [ P-01. "FIRST STRIKE" ] [------------------------------------------------------------------------------] [ Citadel of the new Protoss Executor ] [ Two days after the Zerg invasion ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Meet Fenix at Antioch - Destroy the Zerg base - Fenix must survive Aldaris : En Taro Adun, Executor. I am Judicator Aldaris, and I have been sent by the Conclave to serve and counsel you. The former Executor, Tassadar, was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds. Unfortunately, he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly, Tassadar has failed us. You must not. The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade, Praetor Fenix, will meet you there an assist you in this endeavor. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring unit to Antioch base *** FENIX Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle. FENIX Alas, all of our Probes were lost in the last Zerg attack, and we had no resources with which to replace them. NOTE Robotic Probes - which are use to warp in buildings and gather resources - can be built at a Nexus. *** Build 1 Probe *** FENIX I had intended to construct Photon Cannons here for defense, but without Probes, we could not do so. NOTE Protoss buildings can only be placed within the blue area of influence of a Pylon. *** Warping in a building *** NOTE After it has started a building's warp rift, a Probe can be given new commands. The building will finish warping in on its own. *** Destroying the Zerg base *** FENIX You know, Executor, although we two have marched across hundreds of worlds together, I never imagined that we would be fighting on Aiur. The Zerg are indeed worthy foes. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-02. "INTO THE FLAMES" ] [------------------------------------------------------------------------------] [ Citadel of the Executor ] [ The following night ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Distract the Zerg while Fenix gets into position - Kill the Zerg Cerebrate - Fenix must survive Aldaris : En Taro Adun, Executor. Your defense of Antioch has restored my faith in the Templar caste. I admit that Tassadar's desertion had shaken my faith. Tassadar : Indeed, Aldaris? I would hope that the Judicator would put more faith in their Templar brethren. Aldaris : Tassadar! Where have you been? Tassadar : Be silent, Judicator. There is no time to waste, and I have much to tell you. As you know, the Zerg vanished after the fall of the Terran world of Tarsonis, and though the Conclave bid me return home, I was compelled to remain. A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar. Aldaris : Consorting with the Fallen Ones is heresy! Tassadar : Enough! Hear me, Executor, for I have learned much from the Dark Templar Prelate, Zeratul. The Overmind controls its minions through agents called Cerebrates. Strike down the Cerebrates, and the Swarms will surely fall. Fenix : Executor, Tassadar may be right. If you can keep the Zerg occupied, my force may be able to penetrate their perimeter and slay the abomination. Aldaris : I pray we can trust you, Tassadar. Already I can sense the taint of the Fallen Ones' influence on your mind. You must return to Aiur at once! Tassadar : My concern is for the safety of Aiur, not the judgements of the Conclave. I will return when the time is right. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** 15:00 minutes until Fenix is in position. TIP Build a Shield Battery to recharge your units' shields. *** Fenix reinforcement has arrived *** FENIX Executor we are in position. I await your orders. TIP You must build Scarabs for your Reavers before you can attack with them. *** Kill the Zerg Cerebrate *** FENIX I will remain behind and observe the effects of our attack. Return to the Citadel. I shall notify you when the Broods becomes erratic. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-03. "HIGHER GROUND" ] [------------------------------------------------------------------------------] [ Citadel of the Executor ] [ Two hours later ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Zerg colonies Fenix : Executor, I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its Brood in preparation for their next offensive. Aldaris : It is as I feared. It was folly to believe Tassadar could be trusted. The Conclave will not soon forget his wanton betrayal. Nevertheless, we must stand resolute. For attacking defenseless Cerebrate is not the way of true Protoss warriors! We shall overcome the entire Swarm with the might and the fury that is our heritage! Executor, we shall lead our main strike force to the province of Scion which has fallen to the Zerg. It's time the Zerg felt the wrath of the Sons of Aiur! Praetor Fenix will remain here with a small detachment and guard Antioch from any further assaults. Fenix : Adun be with you, Executor. Bring swift death to the enemies of Aiur. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Destroying the Zerg base *** FENIX Executor! Antioch is under attack by overwhelming Zerg forces! ALDARIS Praetor, you must hold your position for as long as possible. Fight on, brave Fenix. And know that the gods watch over you. En Taro Adun! ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : The Zerg Hive cluster near the Scion province was destroyed, but the Protoss forces paid a high price for their victory. Praetor Fenix, hero and Steward of the Templar, was killed during the assault. The Conclave, convinced that its strategems are winning the war against the Zerg, have let down their guard and turn their attention to personal matters. The Judicator Aldaris was ordered to find and arrest the wayward Tassadar and bring him home to stand trial for his crimes of treason. Now, with only a small fleet for protection, Aldaris and the Executor have traveled to the ash world of Char, hoping that Tassadar is still somewhere to be found. [------------------------------------------------------------------------------] [ P-04. "THE HUNT FOR TASSADAR" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Holding orbit over the planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Find Tassadar - Bring Tassadar to the beacon Judicator Aldaris : Executor, I know that you were reluctant to leave Aiur in this dark hour, and that you still grieve for the lost of your comrade, Fenix. But remember that he lived and died as a Templar. He has reached the Khala's end. There is no greater glory than that. We Judicator are called to look beyond such matters; to ensure the safety and future of our people. It is not the Zerg, but the rouge Tassadar, who represents the greatest threat to us now. If he is allowed to spread the Dark Templar's tainted influence to Aiur, all will be lost. We will find him and bring him to judgement. Tassadar claimed that this world was abandoned by the Zerg just prior to the invasion of Aiur. Yet, I still sense a lingering darkness here. Be prepared for anything, Executor. If there are still Zerg on this world, then they must surely know of our arrival. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Bring unit to Tassadar location *** TASSADAR Aldaris? Executor? How is it that you've come here? I was about to abandon all hope of rescue! ALDARIS I have come to arrest you and bring you home to Aiur to stand trial. TASSADAR Arrest me? Aiur burns at the touch of the Zerg, and you travel all this way to arrest me? RAYNOR Don't let it get to you, man. This happened to me once... ALDARIS Who is this human, Tassadar? RAYNOR The name's Jim Raynor, pal. And I won't be talked down to by anybody. Not even a Protoss. ALDARIS Amusing... Tassadar, your taste in companions grows ever more inexplicable. Executor, prepare to take Tassadar into custody. TASSADAR Executor, wait. I do not know what they have told you about me, but what I've done, I've done for Aiur. Help me find Zeratul and his Dark Templar. They alone can defeat the Overmind's Cerebrates. Once we've won I'll gladly submit myself to the judgement of the Conclave. ALDARIS Unthinkable! You presume that we would side with the Dark Ones as you have? You have gone quite mad, Tassadar. TASSADAR You shall speak of them with respect, Aldaris. Executor, there is much that I can explain to you, if only you'll help me find Zeratul. NEW MISSION OBJECTIVES: - Bring Tassadar and Raynor to the Beacon HIGH TEMPLAR We've been surrounded! *** Bring Tassadar and Raynor to the beacon *** TASSADAR You have my thanks, Executor. Now let's find Zeratul and speed our way home. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-05. "CHOOSING SIDES" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Low orbit over the planet Char ] [ One hour later ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Bring Tassadar and two Zealots to the installation entrance Aldaris : Executor, by following Tassadar and attempting to rescue the Dark Templar, you have openly defied the will of the Conclave. Abandon this mad scheme now, and the Conclave may show you mercy. Tassadar : Don't let him control you, Executor. The Judicator have long since steered the actions of the Templar to their own ends.It's time we acted of our own accord. Aldaris : Ah, Tassadar, have you fallen so far? To think that you were our brightest hope; our most beloved son. Now you are everything that we are not. You are lost to us. Not only have you damned yourself, but you have damned those who have followed you. Tassadar : Such is the price for our race's salvation, Judicator! I have been here with the Dark Templar, these last few months. While I helped them in their fight against the Zerg, I learned many of their secrets from their Prelate, Zeratul. Apparently, the energies which empower the Dark Templar also course through the Overmind and its Cerebrates. Aldaris : The same Cerebrate which you told us to destroy. Your advice was useless, for the creature was reincarnated before our eyes! Tassadar : Unfortunately, yes. Your attack on the Cerebrate failed because the energies that you wield are useless when used directly against the Overmind and its Cerebrates. Only the Dark Templar's power can truly harm the Zerg. That is why we must rescue Zeratul and return him to Aiur! Aldaris : You were warned, Executor. The Conclave will not be pleased. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Destroy a Terran building (why would you do that anyway? ...) *** DUKE Protoss Commander, this is General Edmund Duke of the Terran Dominion Armada. You are in violation of our air-space and have endangered human lives in your reckless attack against the Zerg. I order you to withdraw your ships immediately. If you fail to comply, I will not hesitate to open fire upon your vessels. TASSADAR General Duke, I am Tassadar, and you are well known to me. Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man. DUKE I'm going to have to assume that was a hostile response... ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-06. "INTO THE DARKNESS" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Low orbit over the planet Char ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Rescue Zeratul - Tassadar must survive Tassadar : Executor, I sense that Zeratul and his brethren are close by. But I have been unable to make contact with them. I fear they may be in grave danger. We must scour this area immediately and find the Dark Templar, lest they be overcome by the Zerg. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Rescue Terran Marine (near entrance and later on) *** TERRAN MARINE Mind if we tag along? *** Bring unit to a certain area *** TERRAN MARINE Did you hear that? *** Rescue Terran Marine near the cranes (with many burrowed Zerg) *** TERRAN MARINE We gotta move! *** Bring unit to a certain area *** TERRAN MARINE What was that? *** Bring unit to Security Door computer *** Security Doors unlocked. *** Bring unit to cell door but still locked *** This door is locked. *** Bring unit to Cell Door computer *** Opening cell doors. *** Bring unit to Zeratul location *** TASSADAR Greetings, Dark One. I have come to bring you home. ZERATUL Greetings to you mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us, you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus you alone have found completeness beyond the scope of the Khala. But I fear that the Conclave, in It's pride, could never bring itself to welcome outcasts such as we. TASSADAR Outcasts though you may be, it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you, Zeratul, return with us to Aiur. Though they are petty, and have, in ignorance cursed your kind for generations... help me save our people. ZERATUL Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-07. "HOMELAND" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Holding Orbit over the planet Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the heart of the Conclave - Fenix, Zeratul and Tassadar must survive Fenix : Greetings Executor! And greetings to you, Tassadar. I am overjoyed to see you both return home in this dark hour. The Zerg have redoubled their efforts, and it seems- Tassadar : Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe? Fenix : Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon. Tassadar : Old friend-would that this never came to pass... Fenix : Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this. There is much you both need to know. You have been branded as traitors by Aldaris and the Conclave. Even now they seek to arrest you and execute the Dark Templar, Zeratul. Tassadar : I never believed that they would go so far. In the face of total annihilation they still cing to their failing traditions! Fenix : Yes, and that makes them all the more dangeours. They hunt you even now, Tassadar. And though I damn myself by doing so, I shall stand by you till the end. Tassadar : En Taro Adun, noble Fenix. Executor, it seems that if our world is to live, we must protect the Dark Templar from our own brethren. Although it pains me greatly, not even the Conclave shall stand in our way. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** ALDARIS Executor, you and the traitor Tassadar are to cease your resistance and surrender yourselves to the judgement of the Conclave. We will take the outlaw, Zeratul, into custody and deal with him as is written by the Khala's law. TASSADAR Flee back to your masters, Aldaris, and huddle with them in darkness! For your actions shall set us all unto the Zerg! *** Destroying most of the Conclave base *** TASSADAR Executor! Aldaris! This madness must stop! The sight of my brethren slaughtering one another is more than I can stand. Though I fear you would doom us all, Aldaris, I surrender myself to the Conclave. En Taro Adun, Executor. Don't give up the fight! ALDARIS Tassadar of the Templar, by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the Terran worlds as was commanded. You have questioned time and time again, the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones and learned to utilize their profane powers in tandem with our own! What say you, oh fallen Templar? TASSADAR Aldaris, I submit myself to the Conclave's judgement. But know this, given the same choices again, I would surely have made them. I have sacrified my rank and standing, and I have even broken our own most ancient traditions. But never think that I would, for one moment, regret my actions. For I am Templar, and above all else, I have sworn to Protect our Homeworld 'till the end. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| INTER : Tassadar was taken into Judicator custody and sentenced to stand trial for his crimes against the Conclave. Fenix, Raynor and Tassadar's followers escaped form the Conclave's agents, as the Dark Templar slipped away in the chaos. [------------------------------------------------------------------------------] [ P-08. "THE TRIAL OF TASSADAR" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Holding Orbit over the planet Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Stasis Cell - Fenix and Raynor must survive Fenix : En Taro Adun, Executor. All seems lost now, but still we must fight on. We must find Tassadar and secure his release from the Judicator before they can execute him for treason. Without him, I fear there is no way to defeat the Zerg and their Overmind. Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them. We are receiving a transmission from Captain Raynor's command ship. Raynor : This is Raynor. I'd like to help if I can. Tassadar laid it on the line for me and my crew on Char. I'd like to repay the debt. Besides, I'm a long way from home, surrounded by hostile aliens. I've got to do something. Fenix : Than you shall, bold human. You shall. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** TIP Carriers can not attack without Interceptors. To build additional Interceptors select the Carrier and click "Build Interceptor". *** Reach the Stasis Cell perimeter *** FENIX Executor, we hve found Tassadar's Stasis Cell. We will atempt to free him now. *** Destroy the Stasis Cell *** ALDARIS I expected you to attempt to retrieve your hero. You will learn that the will of the COnclave is absolute. Make peace with Adun. ZERATUL Stay thy hand, Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise. ALDARIS I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors. ZERATUL Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? Your Conclave believes that they are winning this war, but all they've succeeded in doing is helping the Overmind to win. ALDARIS What could you possibly know about our designs, blasphemer? ZERATUL You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting drem. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare. ALDARIS We shall see... ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-09. "SHADOW HUNTERS" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Low orbit over the planet Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Use Zeratul to destroy the Zerg Cerebrates - Zeratul and Fenix must survive Tassadar : En Taro Adun Executor! My gratitude to you, for having secured my release, knows no bounds. By all the gods, we may win yet! The time has come to let loose the fury of the Dark Templar. Zeratul, perhaps the time has come to tell our friends of the foe we face. Zeratul : Indeed. When I slew the Cerebrate on Char, I touched briefly with the essence of the Overmind. In that instant, my mind was filled with its thoughts, and I tell you now our worst fears have come true. The Zerg were indeed created by the ancient Xel'Naga, the same beings that empowered us in our infancy. But the Overmind grew beyond their constraints. and has at last come to finish the experiments they began so long ago. Tassadar : So you see my friends, we fight not only to save Aiur, but all creation! If we fall to the Zerg then the Overmind will run rampant throughout the stars, consuming all sentience-all life. It is up to us to put and end to this madness, once and for all. Fenix : Our forces shall engage the primary Zerg Hive clusters in an attempt to weaken their defenses. Once their numbers have thinned out, Zeratul and his companions can infiltrate the clusters and assassinate the Cerebrates. Adun willing, the Cerebrates' deaths will distract the Overmind long enough for us to assault it directly. ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [ no script exist during the mission ] ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| [------------------------------------------------------------------------------] [ P-10. "EYE OF THE STORM" ] [------------------------------------------------------------------------------] [ Protoss Command Ship Gantrithor ] [ Low orbit over the planet Aiur ] [------------------------------------------------------------------------------] ||||| Mission Briefing ||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Objectives : - Destroy the Overmind - Tassadar, Raynor, and Zeratul must survive Fenix : Executor, our plan worked perfectly. The Zerg defenses are broken, and the way to the Overmind is laid bare! The time for our stand has come. Tassadar : Indeed. My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path. And now it has reached the end of its long journey. The Overmind has come to destroy all that we hold dear and assimilate us into itself. And I say to thee, this shall not come to pass! Aiur shall not fall! Executor, I stand ready! Zeratul : As do I. Raynor : Well, I guess all I have left is to see this through. The Zerg have taken everything from me: my home, my family, my friends. I know that nothing I do can bring those things back, but I'll be damned if I just sit on my hands and wait for the end. I want a piece of 'em, all right. I'm in. Tassadar : Then let our actions speak for us! For Adun! For Aiur! ||||| Mission Start |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| *** Beginning of the mission *** ALDARIS Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the Cerebrate. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you, while it was we who were in error. You represent the greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur! RAYNOR Wow. Does that mean they're goin' to send some back-up for us? *** Successfuly destroy the Overmind (its outer shell only though...) *** TASSADAR Executor, the Overmind has been weakened, but I fear we have sustained severe damage ourselves. I will steer the Gantrithor into a collision course with the Overmind. If I can channel enough of the Dark Templars' energy through the hull of the Gantrithor, I should be able to bring swift death to the accursed abomination. Remember us, Executor. Remember what was done here today. May Adun watch over you. ||||| Mission End |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| EPILOGUE As the chaotic, swirling energies subsided, a heavy silence settled over the battlefields of Aiur. Due to Tassadar's noble sacrifice, the Overmind was now dead and the Zerg Swarms were scattered and broken. But as the heroes surveyed their once glorius homeland, they realized that their victory had cost them all but their lives. Aiur was left nothing more than a smoldering ruin. Those few Protoss who survived the final battle could only wonder what the future would hold for their race. And far away, on the distant planet Char, Kerrigan, the self-styled Queen of Blades, knew that the time of her ascension was at hand. ||||| Thanks & Special Thanks |||||||||||||||||||||||||||||||||||||||||||||||||| - GameFAQs ; Neoseeker ; Supercheats for accepting and hosting this guide - Blizzard for their marvelous game - myself for making this guide ||||| Copyright |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| The web sites that this guide is available on are : > GameFAQs.com (primary host site) > neoseeker.com > supercheats.com This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Need to contact me? Send email at : admiral_popovsky@yahoo.com Copyright (c) 2008, Admiral Po. All rights reserved. |||||||||||||||||||||||||||| T H E E N D |||||||||||||||||||||||||||||||||||