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Version 0.81                Z;Uvqru70;2YUL7117rUr7Zi57k,   i27Oi2JNiULvLikk: :7
by Seth0708                 Z;vUtrq67:LUY23221rUr0sa34k.   .56ol1THzLUkJikk: T9

[BASC] Gameplay Basics
[ACHV] Character/Achievement Guide
[MSGD] Mission Guide
	[NEUT] Neutral Missions
	[KING] Kingdom Missions
[ITEM] Items
	[ARMR] Armor
	[ACRY] Accessory
	[EMBM] Emblem
	[TECH] Tech Skill
	[MTRL] Enemy Drop Data
[CLSG] Closing

Using the search function (Ctrl + F) and typing in the above codes and section
title will skip straight to the applicable section.

For a more detailed listing of individual missions, with search codes, skip to
the Mission Guide section. A complete listing of all missions can be found
there.

|====================================|
| Section 1.0 [BASC] Gameplay Basics |
|====================================|
Spectral Force 3 is a SRPG released by Atlus for the X-Box 360. The title was
released in Japan in 2006, but has finally gotten an American release in
August 2008.

Gameplay breaks down from a central menu giving access to a shop (called the
smithy), the eq. room where you can manage your character's equipment, the
mission meny which offers the main missions, and find work which is where you
can jobs from the ten different kingdoms. The ability to converse with your
commanders is also sometimes available, at times offering a means of unlocking
certain missions.

Combat is a turn-based affair, with different attacks having different
attributes. A breakdown of the possible "burst" attributes are as follows:
Normal: The attack will not move a struck enemy
Launch: The attack will raise a struck enemy into the air
Knockdown: The attack will knock a struck enemy to the ground
Knockback: The attack will knock a struck enemy backwards
Pull: The attack will pull a struck enemy towards the attacker

There are also possible status ailments that can be inflicted by some attacks:
Blind: Accuracy is cut by half
Poison: Damage will be inflicted on the affected character every turn
Silence: Specials and skills are unusable
Slow: Affected character goes last every turn
Overweight: Movement is reduced by two

The friendship gauge, called "morale" at other points in the game as well,
will build up as you inflict damage on enemies. Likewise it will decrease as
your characters receive damage. There are three levels to the bar. At one
level you can perform an "assist" attack with an ally who borders the enemy
under attack, depleting one bar length. For two bars you can perform a
"teamwork" action. This allows you to give a character an extra turn during
another character's attack. For three bars you can perform a "battle formation"
where all of your characters on the battlefield will attack an unlucky enemy
at the same time.

Depending on the elemental alignment of your partymembers, a number of
different effects will follow the attack. Whichever element is most common is
the effect that will occur. If there is a tie, the breakdown is as follows:
[Normal] > [Light] > [Dark] > [Fire] > [Wind] > [Earth] > [Water]
The effects themselves are as follows:
Normal: All partymember's luck goes up
Light: All partymember's resistance goes up
Dark: All partymember's stamina goes up
Fire: All partymember's SP goes up
Wind: All partymember's AP goes up for one turn
Earth: Morale goes up
Water: All partymembers are healed and have any status ailments cured

Your mercenary rank will become important mid-game. By raising it you will
unlock new missions and the ability to knock kingdoms out of the war. By
finishing missions marked "new" under the various kingdoms you will increase
your rank. You also will at times need to replay missions, particularly
the attack missions, but completing untried missions is the quickest way to
raise your rank.

|================================================|
| Section 2.0 [ACHV] Character/Achievement Guide |
|================================================|
There are a total of forty-two characters to be recruited in Spectral Force 3,
although the first six will not unlock any of the achievements. Below is a
listing of the starting statistics, specials, and a brief description of how
to recruit each of the characters.

All characters begin with one special. They learn their second one at level
fifteen, although their third will vary. If you recruit a character with a
starting level above either of these points, they will already have the special
for that level.

There are five additional achievements that do not correspond to recruiting any
of the characters. Instead they are tied to accomplishing a number of different
feats in battle. They are as follows:
Battle Formations: Performed battle formations 50 times
Total Enemies Defeated: Defeated 500 total enemies
Max Combo Hits: Dealt 100 hits or more in a combo during a mission
Total Damage: Dealt 10000 damage or more in a combo during a mission
S Rank: Earn an S rank in a mission

	|=======================|
	| 7th Generation Hamaou |
	|=======================|
To recruit 7th Generation Hamaou, attain the rank of mercenary king. This will
open his mission.

	|====|
	| Al |
	|====|
To recruit Al you must destroy the Nameless Army, but both the Underworld Army
and the New Overlord Army must still be in existence. This will unlock the
mission to recruit Al.

	|=======|
	| Anita |
	|=======|
Class: Fighter
Element: Fire
Starting Level: 20
Starting Stats:
	HP: 2327
	SP: 276
	MOV: 6
	JMP: 1
	STR: 08 => ATK: 128
	STM: 10 => DEF: 60
	INT: 05 => MAG: 45
	RES: 04 => MGR: 42
	AGI: 12 => ACC: 22
	LCK: 08 => EVA: 20
	FIRE+25
	WATER+25
	LIGHT-25
	WIND+25
	EARTH+25
	DARK-25
Weapon: Knuckle
	LV 01 - ATK+56, AGI+2
	LV 02 - 
		3300 Gold, Iron Ore x1
Unique Specials
Drei Geiser
	Type: Normal-Launch-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 450
	SP: 200
	Description: Launch foe with an energy explosion from the ground
Zwei Geiser
	Type: Normal-Launch-A.A.-physical (1 Hit)
	Morale: ---
	Power: 400
	SP: 150
	Description: Launch foe with energy blades from the ground

To recruit Anita you need to perform a twenty-one hit combo total on the
mission Evaluation. I have a more detailed summary of how to do this in the
entry for that mission in this guide, but essentially I accomplished this by
raising Mayura's SP to full and performing living waters four times in a row
on a large group of thieves. Once you have performed the combo, nothing will
happen initially. Complete the mission and Anita will join your band.

	|========|
	| Begina |
	|========|
Class: Fencer
Element: Fire
Starting Level: 01
Starting Stats:
	HP: 1281
	SP: 177
	MOV: 05
	JMP: 01
	STR: 11 => ATK: 61
	STM: 10 => DEF: 22
	INT: 09 => MAG: 28
	RES: 08 => MGR: 25
	AGI: 09 => ACC: 17
	LCK: 07 => EVA: 16
	FIRE+50
Weapon: Dual Swords
	LV 01 - ATK+15
	LV 02 - ATK+30, AGI+1
		800 Gold, Iron Ore x1
	LV 03 - ATK+50, AGI+2
		1900 Gold, Iron Ore x1, Blade Orb x1
	LV 04 - ATK+70, AGI+3
		3300 Gold, Iron Ore x1, Blade Orb x1
	LV 05 - ATK+95, AGI+4
		5400 Gold, Silver Ore x1, Blade Orb x1
	LV 06 - ATK+120, AGI+5
		7300 Gold, Silver Ore x1, Blade Orb x2
	LV 07 - ATK+150, DEF+5, AGI+6
		10000 Gold, Mercury Ore x1, Blade Orb x3
	LV 08 - ATK+180, DEF+8, AGI+7
		13500 Gold, Mercury Ore x1, Blade Orb x5
	LV 09 - 
		18500 Gold, Gold Dust x1, Blade Orb x7
Unique Specials:
Crescent Edge
	Type: Normal-A.A.-Physical (17 Hit)
	Morale: ---
	Power: 600
	SP: 400
	Description: A high-speed dance with Begina's dual swords
Darkness Blade
	Type: Normal-Blind-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 400
	SP: 200
	Description: Blind the enemy with a vacuum blade
Thunder Blade
	Type: Normal-Physical (4 Hit)
	Morale: ---
	Power: 340
	SP: 100
	Description: Slice the enemy with a blade charged with lightning

Begina is the main character of Spectral Force 3 and thankfully he is very
useful. His special alone is good for getting your combo hits up and increasing
your hitting accuracy. As you will be using him in every mission, you should
upgrade his weapon whenever you can.

	|=======|
	| Break |
	|=======|
To recruit Break you must destroy the Underworld Army, but both the Nameless
Army and the New Overlord Army must still be in existence. This will unlock the
mission to recruit Break.

	|=========|
	| Cassius |
	|=========|
Class: Spearman
Element: Wind
Starting Level: 01
Starting Stats:
	HP: 1227
	SP: 163
	MOV: 05
	JMP: 01
	STR: 12 => ATK: 63
	STM: 09 => DEF: 20
	INT: 10 => MAG: 33
	RES: 07 => MGR: 22
	AGI: 08 => ACC: 15
	LCK: 06 => EVA: 14
	WIND+50
Weapon: Knight Lance
	LV 01 - ATK+13, MAG+2
	LV 02 - ATK+26, MAG+4
		800 Gold, Iron Ore x1
	LV 03 - ATK+45, MAG+8
		1900 Gold, Iron Ore x1
	LV 04 - ATK+64, MAG+12
		3300 Gold, Iron Ore x1, Blade Orb x1
	LV 05 - ATK+89, MAG+20
		5400 Gold, Silver Ore x1
	LV 06 - ATK+115, MAG+30
		7300 Gold, Silver Ore x1
	LV 07 - ATK+144, MAG+40
		10000 Gold, Mercury Ore x1, Pierce Stone x2
	LV 08 - 
		13000 Gold, Mercury Ore x1, Pierce Stone x4
Unique Specials:
Ein Geiser
	Type: Normal-Launch-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 280
	SP: 100
	Description: Launch a foe with an energy blade from the ground
Gaia Spear
	Type: Normal-Lauch-A.G.-Physical (1 Hit)
	Morale: ---
	Power: 540
	SP: 200
	Description: Unleash a blade from the earth

Cassius is the first character you will get who can attack more than one enemy
at the same time with his basic attack. If two enemies are in a row, Cassius
can stab through both of them with his regular attack. By the same token, he
can also hit an opponent that is one square away.

	|======|
	| Chic |
	|======|
To recruit Chic, you need to have both Fuya and Shimazwei, at least one of them
must have their weapon at the max level, and you must have attained the rank of
mercenary king. This will unlock the mission to recruit Chic.

	|=======|
	| Chris |
	|=======|
Class: Ranger
Element: Wind
Starting Level: 35
Starting Stats:
	HP: 2851
	SP: 411
	MOV: 6
	JMP: 2
	STR: 07 => ATK: 166
	STM: 08 => DEF: 88
	INT: 10 => MAG: 82
	RES: 10 => MGR: 82
	AGI: 12 => ACC: 21
	LCK: 07 => EVA: 19
	WIND+50
	EARTH-50
Weapon: Daggers
	LV 01 - ATK+28, AGI+1
	LV 02 - ATK+42, AGI+1
		3300 Gold, Iron Ore x1
	LV 03 - 
		5000 Gold, Silver Ore x1
Unique Specials:
Demon Gale
	Type: Wind-Knockback-Normal-Magic (3 Hit)
	Morale: ---
	Power: 320
	SP: 150
	Description: Summon the wind god and cause several tornados
Jagd Dagger
	Type: Normal-A.A.-Physical (1 Hit)
	Morale: 110
	Power: 420
	SP: 400
	Description: Throw an infinite number of energy blades out
Shine Dagger
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 200
	SP: 100
	Description: Unleash the energy stored in the dagger

To recruit Chris, destroy the Espiloia Knights to open the mission Because it's
Midnight. 

	|========|
	| Culcha |
	|========|
Class: Goblin
Element: Water
Starting Level: 22
Starting Stats:
	HP: 2584
	SP: 304
	MOV: 5
	JMP: 1
	STR: 10 => ATK: 154
	STM: 13 => DEF: 82
	INT: 04 => MAG: 45
	RES: 06 => MGR: 51
	AGI: 08 => ACC: 16
	LCK: 09 => EVA: 17
	WATER+50
Weapon: Goblin Axe
	LV 01 - ATK+70, DEF+12
	LV 02 - ATK+95, DEF+25
		3300 Gold, Iron Ore x1
	LV 03 - 
		5400 Gold, Silver Ore x1
Unique Specials:
Ein Geiser
	Type: Normal-Launch-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 280
	SP: 100
	Description: Launch a foe with an energy blade from the ground
Vortex Slash
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 420
	SP: 200
	Description: Attack all surrounding enemies

Complete two level three missions from any kingdom to unlock the mission The
Trouble with Goblins. Start this mission and win to recruit Culcha.

	|======|
	| Diaz |
	|======|
Class: Healer
Element: Earth
Starting Level: 01
Starting Stats:
	HP: 1105
	SP: 195
	MOV: 05
	JMP: 01
	STR: 05 => ATK: 22
	STM: 08 => DEF: 18
	INT: 11 => MAG: 44
	RES: 11 => MGR: 34
	AGI: 07 => ACC: 14
	LCK: 08 => EVA: 15
	EARTH+50
Weapon: Sorcery Book
	LV 01 - MAG+10, FG+10, SP+70
	LV 02 - MAG+15, FG+20, SP+80
		800 Gold, Phantom Incense x1
	LV 03 - MAG+25, EARTH+25, FG+30, SP+90
		2000 Gold, Phantom Incense x1
	LV 04 - MAG+40, MGR+8, EARTH+25, FG+40, SP+100
		3500 Gold, Pixie Dust x1
	LV 05 - MAG+65, MGR+13, EARTH+25, FG+50, SP+110
		5500 Gold, Pixie Dust x1
	LV 06 - MAG+85, MGR+18, EARTH+25, FG+60, SP+120
		7500 Gold, Angel Feather x1, Magic Orb x2
	LV 07 - 
		1100 Gold, Rare Pearl x1, Magic Orb x4
Unique Specials:
Earthen Grave
	Type: Poison-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 600
	SP: 300
	Description: Open the gate to the Underworld
Earth Guardian
	Type: Earth-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 300
	SP: 150
	Description: A spell that summons the king of earth spirits

Diaz is the only inate healer you have for quite some time. He cannot heal
himself, which can be a serious drawback, but he is indispensible nonetheless.
Protect him as much as you can, and as soon as possible equip Eunice, or
another magic user, with a curing prayer to heal Diaz when needed.

	|========|
	| Dragan |
	|========|
Class: Gladiator
Element: Dark
Starting Level: 01
Starting Stats:
	HP: 1427
	SP: 139
	MOV: 05
	JMP: 01
	STR: 13 => ATK: 79
	STM: 12 => DEF: 20
	INT: 06 => MAG: 19
	RES: 04 => MGR: 13
	AGI: 07 => ACC: 14
	LCK: 07 => EVA: 14
	DARK+50
Weapon: Insect Sword
	LV 01 - ATK+25
	LV 02 - ATK+40
		800 Gold, Lead Ore x1
	LV 03 - ATK+63
		1900 Gold, Iron Ore x1
	LV 04 - ATK+86, DEF+5, MGR+2
		3300 Gold, Iron Ore x1
	LV 05 - ATK+110, DEF+8, MGR+3
		5400 Gold, Silver Ore x1
	LV 06 - ATK+135, DEF+12, MGR+4
		7300 Gold, Silver Ore x1
	LV 07 - 
		10000 Gold, Mercury Ore x1, Blade Orb x2
Unique Specials:
Dragon Claw
	Type: Normal-A.G.-Physical (1 Hit)
	Morale: ---
	Power: 240
	SP: 100
	Description: Attack with a vacuum blade
God Sealer
	Type: Normal-Knockback-Physical (1 Hit)
	Morale: ---
	Power: 420
	SP: 300
	Description: Full swing with the vacuum blade

Dragan is your initial "tank." He can take more punishment than your other
starting characters and will be very helpful early in the game because of this.
His special allows him to hit three enemies at once and his hard attack has a
knockback ability.

	|========|
	| Eunice |
	|========|
Class: Mage
Element: Light
Starting Level: 01
Starting Stats:
	HP: 961
	SP: 187
	MOV: 04
	JMP: 01
	STR: 04 => ATK: 18
	STM: 06 => DEF: 14
	INT: 12 => MAG: 47
	RES: 10 => MGR: 31
	AGI: 08 => ACC: 15
	LCK: 07 => EVA: 15
	LIGHT+50
Weapon: Coliea Staff
	LV 01 - MAG+10
	LV 02 - MAG+15
		800 Gold, Phantom Incense x1
	LV 03 - MAG+25
		1900 Gold, Phantom Incense x1
	LV 04 - MAG+35
		3300 Gold, Pixie Dust x1
	LV 05 - 
		5400 Gold, Pixie Dust x1
Unique Specials:
Curing Prayer
	Type: White-Normal
	Morale: ---
	Power: 100
	SP: 100
	Description: Heal an ally with a blessing from heaven
Grand Cross
	Type: Light-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 600
	SP: 200
	Description: Cause an explosion with light magic

Eunice is your first offensive mage, offering you a pseudo-ranged attack, at
least until you recruit Shimazwei. Equip her with a curing prayer as soon as
possible to supplement Diaz's 

	|======|
	| Folt |
	|======|
Class: Swordsman
Element: Wind
Starting Level: 38
Starting Stats:
	HP: 3415
	SP: 418
	MOV: 5
	JMP: 1
	STR: 12 => ATK: 219
	STM: 11 => DEF: 98
	INT: 08 => MAG: 81
	RES: 09 => MGR: 84
	AGI: 08 => ACC: 16
	LCK: 08 => EVA: 16
	FIRE+50
	WIND+50
	DARK-50
Weapon: Bastard Sword
	LV 01 - ATK+95
	LV 02 - 
		
Unique Specials:
God Sealer
	Type: Normal-Knockback-Physical (1 Hit)
	Morale: ---
	Power: 420
	SP: 300
	Description: Full swing with the vacuum blade
Impact
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 300
	SP: 100
	Description: a strike using chi
Tenchihametsuzan
	Type: Normal-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 480
	SP: 400
	Description: A sword thrust of energy

To recruit Folt, recruit Anita, Kiratt, Rato, and Rimm. This will open a
mission called Pure Heart. Complete this mission to recruit both Tina and Folt.

	|======|
	| Fuya |
	|======|
Class: Gunner
Element: Wind
Starting Level: 38
Starting Stats:
	HP: 2920
	SP: 394
	MOV: 5
	JMP: 1
	STR: 09 => ATK: 200
	STM: 08 => DEF: 92
	INT: 07 => MAG: 78
	RES: 06 => MGR: 75
	AGI: 09 => ACC: 19
	LCK: 12 => EVA: 21
	WIND+50
Weapon: Revolver
	LV 01 - ATK+42, LCK+2
	LV 02 - ATK+68, LCK+3
		3300 Gold, Iron Ore x1
	LV 03 - ATK+88, LCK+4
		5000 Gold, Silver Ore x1
	LV 04 - ATK+110, LCK+5
		7200 Gold, Silver Ore x1
	LV 05 - ATK+140, LCK+6
		9500 Gold, Mercury Ore x1
	LV 06 - ATK+170, LCK+7
		12800 Gold, Mercury Ore x1
	LV 07 - ATK+200, LCK+9
		16500 Gold, Gold Dust x1
Unique Specials:
Beowulf
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 300
	SP: 200
	Description: Shoot a laser beam at the enemy
Hurricane Blow
	Type: Wind-A.A.-Magic (3 Hit)
	Morale: ---
	Power: 450
	SP: 300
	Description: Cause a storm of wind and lightning
Zero Shot
	Type: Normal-Physical (6 Hit)
	Morale: ---
	Power: 450
	SP: 150
	Description: Six quick point-blank shots

Fuya can be recruited by destroying the Malimar Knights and having Shimazwei in
your party. This will unlock the mission Two of a Kind. Completing this mission
will nab you Fuya.

	|===========|
	| Gyufee II |
	|===========|
Class: Sorcerer
Element: Light
Starting Level: 37
Starting Stats:
	HP: 2628
	SP: 397
	MOV: 5
	JMP: 1
	STR: 07 => ATK: 102
	STM: 09 => DEF: 92
	INT: 08 => MAG: 144
	RES: 07 => MGR: 76
	AGI: 08 => ACC: 16
	LCK: 08 => EVA: 16
	FIRE+25
	WATER+25
	LIGHT+50
	WIND+25
	EARTH+25
	DARK-100
Weapon: Force
	LV 01 - MAG+25
	LV 02 - MAG+40
		3300 Gold, Pixie Dust x1
	LV 03 - MAG+65
		5400 Gold, Pixie Dust x1
	LV 04 - MAG+85
		7300 Gold, Angel Feather x1
	LV 05 - MAG+110
		10000 Gold, Rare Pearl x1
	LV 06 - MAG+140
		12500 Gold, Rare Pearl x1
	LV 07 - MAG+170
		17500 Gold, Rare Pearl x1
	LV 08 - 
		35000 Gold, Crimson Tear x1, Magic Orb x9
Unique Specials:
Esperanto Wave
	Type: Light-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 480
	SP: 400
	Description: Light magic that causes a tornado
Meteo Crush
	Type: Light-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 300
	SP: 100
	Description: Drop a meteor on the enemy
Meteo Storm
	Type: Light-A.A.-Magic (3 Hit)
	Morale: ---
	Power: 320
	SP: 150
	Description: Drop several meteors on the enemy

To recruit Gyufee II, complete Unidentified Monsters 2 to unlock the mission
The Hope of a Kingdom. As long as Gyufee II survives the mission, he will join
the Norius Mercenaries when you complete it.

	|======|
	| Hiro |
	|======|
To recruit Hiro, you must recruit 7th Generation Hamou, Inuou, Shimazwei, Trick
Blue, and Gyufee II and attain the rank of mercenary king. This will unlock the
mission to recruit her.

	|============|
	| Hototogisu |
	|============|
Class: Ninja
Element: Normal
Starting Level: 37
Starting Stats:
	HP: 3030
	SP: 405
	MOV: 6
	JMP: 2
	STR: 10 => ATK: 199
	STM: 10 => DEF: 94
	INT: 10 => MAG: 85
	RES: 08 => MGR: 79
	AGI: 16 => ACC: 28
	LCK: 08 => EVA: 24
	LIGHT-50
	WIND+50
	DARK+50
Weapon: Double Kodachi
	LV 01 - 
	LV 02 - 
		
Unique Specials:
Ashura-Jin
	Type: Normal-A.A.-Physical (1 Hit)
	Morale: 120
	Power: 440
	SP: 400
	Description: Mow the enemy down with limitless shuriken
God Hand
	Type: Normal-Physical (1 hit)
	Morale: ---
	Power: 200
	SP: 200
	Description: Steal an item from the enemy while attacking
Kokuu Shuriken
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 300
	SP: 200
	Description: Throw shuriken in rapid succession

To recruit Hototogisu, recruit Rengeki. This opens a conversation with Rengeki
about a "man of mystery." Upon finishing this conversation, a mission called
Hiryu of the Far East will appear. Begin this mission, which requires Culcha,
Eunice, and Rengeki. During the course of the mission, pass each of these
three near Orochimaru so they can converse with him. This is not difficult
given that he begins right next to your party. Doing so, then completing the
mission, will net you both Orochimaru and Hototogisu.

	|=======|
	| Inuou |
	|=======|
Class: Gladiator
Element: Normal
Starting Level: 21
Starting Stats:
	HP: 1801
	SP: 282
	MOV: 5
	JMP: 1
	STR: 04 => ATK: 110
	STM: 04 => DEF: 50
	INT: 04 => MAG: 43
	RES: 04 => MGR: 43
	AGI: 07 => ACC: 13
	LCK: 05 => EVA: 12
Weapon: Dominator Sword
	LV 01 - ATK+52
	LV 02 - 
		3300 Gold, Iron Ore x1
Unique Specials:
Clear

	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Cure ailments
Dragon Claw
	Type: Normal-A.G.-Physical (1 Hit)
	Morale: ---
	Power: 240
	SP: 100
	Description: Attack with a vacuum blade

Complete The Strongest? to recruit Inuou, which in turn is unlocked by
completing Supply Line in the Desert. Most likely Inuou will activate your
first achievement for the game, but other than that his primary ability comes
in the form of an ability to "play dead" when his HP is low, causing enemies to
not attack him.

	|=======|
	| Jadou |
	|=======|
To recruit Jadou, you must be playing on your second playthrough, recruit all
other characters, destroy the New Overlord Army, and attain the rank of
mercenary king. This will unlock his recruitment mission.

	|======|
	| Judo |
	|======|
Class: Gladiator
Element: Normal
Starting Level: 11
Starting Stats:
	HP: 2203
	SP: 246
	MOV: 5
	JMP: 1
	STR: 18 => ATK: 139
	STM: 14 => DEF: 106
	INT: 11 => MAG: 49
	RES: 06 => MGR: 34
	AGI: 12 => ACC: 21
	LCK: 07 => EVA: 19
Weapon: Great Axe
	LV 01 - ATK+45
Unique Specials
Vortex Slash
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 420
	SP: 200
	Description: Attack all surrounding enemies

Judo is only available for the first two missions. Enjoy him while you can.

	|========|
	| Kiratt |
	|========|
Class: Mage
Element: Fire
Starting Level: 20
Starting Stats:
	HP: 1573
	SP: 340
	MOV: 4
	JMP: 1
	STR: 04 => ATK: 56
	STM: 04 => DEF: 48
	INT: 14 => MAG: 92
	RES: 12 => MGR: 66
	AGI: 08 => ACC: 16
	LCK: 08 => EVA: 16
	FIRE+25
	WATER+50
	WIND+25
	EARTH-50
Weapon: Rod
	LV 01 - MAG+20
	LV 02 - 
		3000 Gold, Pixie Dust x1
Unique Specials
Blind
	Type: Normal-Blind-Magic (1 Hit)
	Morale: ---
	Power: ---
	SP: 200
	Description: Create a bubble of darkness to blind the enemy
Earth Crush
	Type: Earth-A.G.-Magic (3 hit)
	Morale: ---
	Power: 400
	SP: 300
	Description: Borrow the power of the spirits and control rocks

The basic requirement for recruting Kiratt is to complete the mission Retrieve
the Baubles. To unlock this mission you need to complete Retrieve Rare
Minerals, which in turn is unlocked by destroying the Meimai Knights. Both of
her initial specials are helpful mid-game, particularly blind.

	|=======|
	| Lamia |
	|=======|
Class: Sorcerer
Element: Wind
Starting Level: 20
Starting Stats:
	HP: 2045
	SP: 324
	MOV: 6
	JMP: 2
	STR: 07 => ATK: 68
	STM: 08 => DEF: 56
	INT: 12 => MAG: 91
	RES: 10 => MGR: 60
	AGI: 11 => ACC: 20
	LCK: 08 => EVA: 19
	LIGHT-25
	DARK+25
Weapon: Force
	LV 01 - MAG+25
	LV 02 - MAG+40
		3300 Gold, Pixie Dust x1
	LV 03 - MAG+65
		5400 Gold, Pixie Dust x1
	LV 04 - MAG+85
		7300 Gold, Angel Feather x1
	LV 05 - MAG+110
		10000 Gold, Rare Pearl x1
	LV 06 - MAG+140
		12500 Gold, Rare Pearl x1
	LV 07 - MAG+170
		17500 Gold, Rare Pearl x1
	LV 08 - 
		35000 Gold, Crimson Tear x1, Magic Orb x9
Unique Specials:
Demon Gale
	Type: Wind-Knockback-Normal-Magic (3 Hit)
	Morale: ---
	Power: 320
	SP: 150
	Description: Summon the wind god and cause several tornados
Hell's Gene
	Type: Poison-Blind-A.A.-Magic (1 Hit)
	Morale: 100
	Power: 360
	SP: 300
	Description: Summon an unknown evil soul
Illusion Circle
	Type: Dark-Silence-Normal-Magic (1 Hit)
	Morale: ---
	Power: 350
	SP: 200
	Description: Beckon the enemy into an illusionary world

To recruit Lamia you must have already recruited Mayura before attempting the
mission Suspicious Neighbors. With Mayura in your party, approach Lamia and
attack her once to engage in dialogue. Lamia will leave the battle, leaving
you to kill the remaining enemy units. If Mayura survives, Lamia will return
and join your forces when you finish the mission.

	|==========|
	| Langeais |
	|==========|
Class: Mage
Element: Light
Starting Level: 36
Starting Stats:
	HP: 2382
	SP: 432
	MOV: 4
	JMP: 1
	STR: 05 => ATK: 92
	STM: 06 => DEF: 84
	INT: 10 => MAG: 124
	RES: 12 => MGR: 90
	AGI: 09 => ACC: 18
	LCK: 09 => EVA: 18
Weapon: Rod
	LV 01 - MAG+20
	LV 02 - 
		3000 Gold, Pixie Dust x1
Unique Specials
Curing Prayer
	Type: White-Normal
	Morale: ---
	Power: 100
	SP: 100
	Description: Heal an ally with a blessing from heaven
Goddess Descent
	Type: Light-A.A.-Magic
	Morale: ---
	Power: 120
	SP: 300
	Description: Summon the goddess of healing
Lightning Wings
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Increase your allies agility

To recruit Langeais, simply destroy the Espiloia Knights. This will open up a
mission called A Wave of Ghosts. Complete this mission to recruit Langeais.

	|============|
	| Lillia Ple |
	|============|
Class: Archer
Element: Wind
Starting Level: 37
Starting Stats:
	HP: 2834
	SP: 397
	MOV: 6
	JMP: 1
	STR: 09 => ATK: 178
	STM: 07 => DEF: 88
	INT: 06 => MAG: 91
	RES: 07 => MGR: 76
	AGI: 09 => ACC: 17
	LCK: 07 => EVA: 16
	WATER+25
	EARTH+25
Weapon: Bow
	LV 01 - ATK+68, MAG+18
	LV 02 - 
		
Unique Specials
Astral Arrow
	Type: Normal-Knockdown-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 550
	SP: 200
	Description: Pummel the enemy with magic arrows from the sky
Healing Prayer
	Type: Light-Normal-Magic
	Morale: ---
	Power 80
	SP: 200
	Description: Heal allies with a blessing from heaven
Piercing Arrow
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 240
	SP: 150
	Description: A piercing arrow shot


To unlock the mission Mixed Blood and recruit Lillia Ple, the Elf Alliance must
be destroyed and you must complete the mission Unidentified Monsters 2. This
will open the mission. If you complete the mission and Dragan, who is required,
survives the battle, you will recruit Lillia Ple.

	|=============|
	| Little Snow |
	|=============|
To recruit Little Snow, the New Overlord Army must be destroyed and you must
have attained the rank of mercenary king. This will unlock her recruitment
mission.

	|=======|
	| Luche |
	|=======|
To recruit Luche, attain the rank of mercenary king. This will unlock his
recruitment mission.

	|=========|
	| Malimar |
	|=========|
Class: Spearman
Element: Earth
Starting Level: 40
Starting Stats: 
	HP: 3272
	SP: 496
	MOV: 6
	JMP: 1
	STR: 04 => ATK: 208
	STM: 08 => DEF: 96
	INT: 05 => MAG: 107
	RES: 05 => MGR: 75
	AGI: 08 => ACC: 15
	LCK: 07 => EVA: 15
	EARTH+50
Weapon: Cat Lance
	LV 01 - MOV+1, ATK+112, MAG+32
	LV 02 - 
		
Unique Specials:
Flame Strike
	Type: Fire-Mormal-Physical-Magic (1 Hit)
	Morale: ---
	Power: 450
	SP: 150
	Description: A fire attack
Thunder Lance
	Type: Normal-A.A.-Physical (1 Hit)
	Morale: ---
	Power: 450
	SP: 150
	Description: Drop a lightning strike on the enemy
Zwei Geiser
	Type: Normal-Launch-A.A.-physical (1 Hit)
	Morale: ---
	Power: 400
	SP: 150
	Description: Launch foe with energy blades from the ground

Destroy the Malimar Knights and complete Unidentified Monsters 2 to unlock the
mission "Brownie." Completing this mission will add Malimar to your growing
party. Like Cassius, Malimar is able to attack two squares at once.

	|==========|
	| Margaret |
	|==========|
Class: Archer
Element: Water
Starting Level: 
Starting Stats: 
	HP: 2963
	SP: 379
	MOV: 6
	JMP: 1
	STR: 08 => ATK: 170
	STM: 08 => DEF: 86
	INT: 04 => MAG: 82
	RES: 06 => MGR: 70
	AGI: 09 => ACC: 17
	LCK: 08 => EVA: 17
	FIRE+25
	WIND+25
Weapon: Bow
	LV 01 - ATK+68, MAG+18
	LV 02 - 
		
Unique Specials: 
Gatling Arrows
	Type: Normal-Physical (5 Hit)
	Morale: ---
	Power: 350
	SP: 150
	Description: Shoot arrows in rapid succession
Healing Prayer
	Type: Light-Normal-Magic
	Morale: ---
	Power 80
	SP: 200
	Description: Heal allies with a blessing from heaven
Lightning Wings
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Increase your allies' agility

To recruit Margaret, the Elf Alliance must be destroyed and you must have
attained the rank of high mercenary. This will open the mission Hunt Elves.
Complete the mission to speak with Margaret. When given the choice, select
"Persuade her to make her join the Norius Mercenaries" to recruit her.

	|========|
	| Mayura |
	|========|
Class: Sorcerer
Element: Water
Starting Level: 21
Starting Stats: 
	HP: 2017
	SP: 346
	MOV: 6
	JMP: 2
	STR: 08 => ATK: 74
	STM: 10 => DEF: 62
	INT: 13 => MAG: 110
	RES: 12 => MGR: 67
	AGI: 09 => ACC: 17
	LCK: 08 => EVA: 17
	FIRE-100
	WATER+100
Weapon: Force
	LV 01 - MAG+25

	LV 02 - MAG+40
		3300 Gold, Pixie Dust x1
	LV 03 - MAG+65
		5400 Gold, Pixie Dust x1
	LV 04 - MAG+85
		7300 Gold, Angel Feather x1
	LV 05 - MAG+110
		10000 Gold, Rare Pearl x1
	LV 06 - MAG+140
		12500 Gold, Rare Pearl x1
	LV 07 - MAG+170
		17500 Gold, Rare Pearl x1
	LV 08 - 
		35000 Gold, Crimson Tear x1, Magic Orb x9
Unique Specials:
Absolute Zero
	Type: Water-Overweight-A.G.-Magic (1 Hit)
	Morale: ---
	Power: 360
	SP: 200
	Description: Freeze the enemy in sub-zero temperatures
Harsh Winter
	Type: Water-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 480
	SP: 400
	Description: An ice spell that freezes and shatters your enemy
Living Waters
	Type: Water-A.A.-Magic (3 Hit)
	Morale: ---
	Power: 280
	SP: 150
	Description: Animate water and drown the enemy

Mayura's specialty is ice magic. She is also one of the first characters you
will recruit who has an expanded movement range and the ability to cross higher
ridges than most of your partymembers. Because of these reasons, I find her to
be much more useful than either Rimm or Eunice. To recruit her, unlock
Sasquatch Rampage by completing Supply Lines in the Desert. Begin the mission
with both Begina and Dragan. Keep them alive while clearing out the sasquatches
until Mayura appears. Once she does, finish off the remaining sasquatches
without losing either Dragan or Begina to recruit her.

	|======|
	| Nyan |
	|======|
Class: Mage
Element: Water
Starting Level: 36
Starting Stats:
	HP: 2195
	SP: 400
	MOV: 4
	JMP: 1
	STR: 04 => ATK: 88
	STM: 04 => DEF: 80
	INT: 06 => MAG: 112
	RES: 08 => MGR: 78
	AGI: 09 => ACC: 17
	LCK: 07 => EVA: 16
	WATER+50
Weapon: Rod
	LV 01 - MAG+20
	LV 02 - 
		3000 Gold, Pixie Dust x1
Unique Specials
Clear
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Cure ailments
Curing Prayer
	Type: Light-Normal
	Morale: ---
	Power: 100
	SP: 100
	Description: Heal an ally with a blessing from heaven
Moonlight Cure
	Type: Light-Normal-Magic
	Morale: ---
	Power: 150
	SP: 400
	Description: Heal allies with holy light

To recruit Nyan, destroy the Malimar Knights to unlock the mission What Lurks
in the Forest? Defeat Nyan in that mission to recruit her.

	|============|
	| Orochimaru |
	|============|
Class: Hiryu
Element: Normal
Starting Level: 38
Starting Stats:
	HP: 3664
	SP: 426
	MOV: 6
	JMP: 1
	STR: 15 => ATK: 248
	STM: 14 => DEF: 106
	INT: 09 => MAG: 91
	RES: 10 => MGR: 93
	AGI: 11 => ACC: 21
	LCK: 09 => EVA: 20
	FIRE+25
	WATER+25
	DARK+25
	WIND+25
	EARTH+25
	LIGHT+25
Weapon: Shouyou
	LV 01 - 
	LV 02 - 
		
Unique Specials:
Kouryu Gouraisno
	Type: Normal-A.A.-Physical-Magic (1 Hit)
	Morale: 120
	Power: 500
	SP: 400
	Description: Unleash the full power of the dragon with Orochimaru
Souryusen
	Type: Wind-A.A.-Physical-Magic (2 Hit)
	Morale: 105
	Power: 400
	SP: 300
	Description: Destroy the enemy with the power of the dragon
Tsuji-Kaze
	Type: Wind-A.A.-Physical-Magic (1 Hit)
	Morale: 100
	Power: 360
	SP: 200
	Description: Create a tornado with your sword

To recruit Orochimaru, recruit Rengeki. This opens a conversation with Rengeki
about a "man of mystery." Upon finishing this conversation, a mission called
Hiryu of the Far East will appear. Begin this mission, which requires Culcha,
Eunice, and Rengeki. During the course of the mission, pass each of these
three near him so they can converse with him. This is not difficult given that
he begins right next to your party. Doing so, then completing the mission,
will net you both Orochimaru and Hototogisu.

	|==========|
	| Primrose |
	|==========|
Class: Mage
Element: Earth
Starting Level: 20
Starting Stats:
	HP: 1646
	SP: 306
	MOV: 4
	JMP: 1
	STR: 04 => ATK: 56
	STM: 05 => DEF: 50
	INT: 11 => MAG: 83
	RES: 08 => MGR: 54
	AGI: 08 => ACC: 16
	LCK: 08 => EVA: 16
	FIRE-50
	WATER+50
	EARTH+50
Weapon: Rod
	LV 01 - MAG+20
	LV 02 - 
		3000 Gold, Pixie Dust x1
Unique Specials:
Holy Barrier
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Raise your allies' defense
Ivy
	Type: Earth-Poison-A.G.-Magic (1 Hit)
	Morale: ---
	Power: 280
	SP: 100
	Description: Attack the enemy with the roots of a giant tree

To recruit Primrose you need to destroy the Elf Alliance, then have the smithy
make you a steel breast. Doing so will add a mission titled Imprisoned Sorcerer
to your mission list. Complete this mission to recruit Primrose.

	|======|
	| Rato |
	|======|
Class: Fighter
Element: Earth
Starting Level: 37
Starting Stats:
	HP: 3002
	SP: 397
	MOV: 6
	JMP: 1
	STR: 10 => ATK: 212
	STM: 09 => DEF: 92
	INT: 09 => MAG: 82
	RES: 07 => MGR: 76
	AGI: 13 => ACC: 23
	LCK: 07 => EVA: 20
	FIRE+50
	WATER-50
	LIGHT+25
	DARK+25
Weapon: Knuckle
	LV 01 - ATK+56, AGI+2
	LV 02 - 
		3300 Gold, Iron Ore x1
Unique Specials:
Fuumasho
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 450
	SP: 300
	Description: Attack using the power of nature
Renkino
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 450
	SP: 200
	Description: Build chi in the body and release it on the foe
Rose Fire
	Type: Earth-A.A.-Physical-Magic (1 Hit)
	Morale: ---
	Power: 480
	SP: 400
	Description: Call upon the fury of the dragon within

To recruit Rato, the Meimai Knights must be destroyed and you must have
attained the rank of high mercenary. Doing so will unlock the mission Dragon
Jewel. Complete this mission to recruit Rato.

	|============|
	| Regal Lily |
	|============|
Class: Sorcerer
Element: Earth
Starting Level: 37
Starting Stats:
	HP: 2538
	SP: 397
	MOV: 5
	JMP: 1
	STR: 05 => ATK: 94
	STM: 08 => DEF: 90
	INT: 08 => MAG: 144
	RES: 07 => MGR: 76
	AGI: 10 => ACC: 18
	LCK: 06 => EVA: 16
	WIND-50
	EARTH+50
Weapon: Force
	LV 01 - MAG+25
	LV 02 - MAG+40
		3300 Gold, Pixie Dust x1
	LV 03 - MAG+65
		5400 Gold, Pixie Dust x1
	LV 04 - MAG+85
		7300 Gold, Angel Feather x1
	LV 05 - MAG+110
		10000 Gold, Rare Pearl x1
	LV 06 - MAG+140
		12500 Gold, Rare Pearl x1
	LV 07 - MAG+170
		17500 Gold, Rare Pearl x1
	LV 08 - 
		35000 Gold, Crimson Tear x1, Magic Orb x9
Unique Specials:
Earth Crush
	Type: Earth-A.G.-Magic (3 hit)
	Morale: ---
	Power: 400
	SP: 300
	Description: Borrow the power of the spirits and control rocks
Flame Flash
	Type: Fire-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 360
	Description: Drop flames on the enemy
Illusion Circle
	Type: Dark-Silence-Normal-Magic (1 Hit)
	Morale: ---
	Power: 350
	SP: 200
	Description: Beckon the enemy into an illusionary world

To recruit Regal Lily, destroy the Elf Alliance and complete Unidentified
Monsters 2. This will open the mission A Royal Request. In this mission there
is a level thirty-five dark elf priest. Attack her once to reveal Regal Lily.
Now you only need to avoid killing her until the end of turn ten, at which
point the battle will end. Regal Lily will ask if she can exact her revenge on
General Ludora, respond with "of course" to recruit her.

	|=========|
	| Rengeki |
	|=========|
Class: Samurai
Element: Water
Starting Level: 36
Starting Stats:
	HP: 3049
	SP: 432
	MOV: 5
	JMP: 1
	STR: 10 => ATK: 203
	STM: 11 => DEF: 94
	INT: 13 => MAG: 93
	RES: 12 => MGR: 90
	AGI: 12 => ACC: 21
	LCK: 07 => EVA: 19
	LIGHT+50
	DARK+50
Weapon: Katana
	LV 01 - ATK+91, AGI+2
	LV 02 - 
		7200 Gold, Silver Ore x1
Unique Specials:
Dragon Claw
	Type: Normal-A.G.-Physical (1 Hit)
	Morale: ---
	Power: 240
	SP: 100
	Description: Attack with a vacuum blade
Shock Snipe
	Type: Normal-A.A.-Physical (3 Hit)
	Morale: ---
	Power: 420
	SP: 150
	Description: Build up chi and release it at the enemy
Vortex Slash
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 420
	SP: 200
	Description: Attack all surrounding enemies

To recruit Rengeki, attain the rank of high mercenary. This will unlock the
mission Wandering Samurai. Complete this mission to engage Rengeki in a brief
dialogue. When prompted, say "We're mercenaries." More dialogue will follow,
then when prompted again say "I don't mind" to recruit Rengeki.

	|======|
	| Rimm |
	|======|
Class: Mage
Element: Light
Starting Level: 22
Starting Stats:
	HP: 1738
	SP: 320
	MOV: 4
	JMP: 1
	STR: 05 => ATK: 64
	STM: 05 => DEF: 54
	INT: 07 => MAG: 74
	RES: 08 => MGR: 57
	AGI: 08 => ACC: 15
	LCK: 06 => EVA: 14
	FIRE-50
	WATER+25
	LIGHT+50
	EARTH+25
Weapon: Rod
	LV 01 - MAG+20
	LV 02 - 
		3000 Gold, Pixie Dust x1
Unique Specials:
Diamond Palm
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Power up your allies' attack
Lightning Wings
	Type: Light-Normal-Magic
	Morale: ---
	Power: ---
	SP: 100
	Description: Increase your allies' agility

To recruit Rimm, ensure that the Meimai Knights are destroyed and complete the
mission Supply Lines in the Desert to unlock the mission Aid Local Commerce.
Complete the mission, ensuring Diaz does not die, and she will join the party.
Rimm is a mage and her specials are party support in nature.

	|===========|
	| Shimazwei |
	|===========|
Class: Gunner
Element: Fire
Starting Level: 22
Starting Stats:
	HP: 2034
	SP: 352
	MOV: 5
	JMP: 1
	STR: 09 => ATK: 122
	STM: 06 => DEF: 56
	INT: 13 => MAG: 72
	RES: 12 => MGR: 69
	AGI: 08 => ACC: 17
	LCK: 10 => EVA: 18
	FIRE+50
	WATER-50
	DARK+50
Weapon: Revolver
	LV 01 - ATK+42, LCK+2
	LV 02 - ATK+68, LCK+3
		3300 Gold, Iron Ore x1
	LV 03 - ATK+88, LCK+4
		5000 Gold, Silver Ore x1
	LV 04 - ATK+110, LCK+5
		7200 Gold, Silver Ore x1
	LV 05 - ATK+140, LCK+6
		9500 Gold, Mercury Ore x1
	LV 06 - ATK+170, LCK+7
		12800 Gold, Mercury Ore x1
	LV 07 - ATK+200, LCK+9
		16500 Gold, Gold Dust x1
Unique Specials:
Cerberus
	Type: Normal-Physical (1 Hit)
	Morale: ---
	Power: 360
	SP: 300
	Description: Shoot 3 laser beams at the enemy
Flame Flash
	Type: Fire-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 360
	Description: Drop flames on the enemy
Grenade
	Type: Normal-Launch-A.A.-Physical (1 hit)
	Morale: ---
	Power: 550
	SP: 200
	Description: Launch the enemy into the air with a grenade shot

Shimazwei will probably be your first long ranged character. You can recruit
him after completing Supply Line in the Desert by talking to Cassius and
opening up the mission A Former Key Figure. Complete it to recruit Shimazwei
and net an achievement.

	|========|
	| Sugata |
	|========|
Class: Sorcerer
Element: Dark
Starting Level: 37
Starting Stats:
	HP: 3193
	SP: 429
	MOV: 6
	JMP: 2
	STR: 09 => ATK: 115
	STM: 12 => DEF: 160
	INT: 18 => MAG: 179
	RES: 11 => MGR: 111
	AGI: 17 => ACC: 26
	LCK: 07 => EVA: 22
	LIGHT-50
	DARK+50
Weapon: Force
	LV 01 - MAG+25
	LV 02 - MAG+40
		3300 Gold, Pixie Dust x1
	LV 03 - MAG+65
		5400 Gold, Pixie Dust x1
	LV 04 - MAG+85
		7300 Gold, Angel Feather x1
	LV 05 - MAG+110
		10000 Gold, Rare Pearl x1
	LV 06 - MAG+140
		12500 Gold, Rare Pearl x1
	LV 07 - MAG+170
		17500 Gold, Rare Pearl x1
	LV 08 - 
		35000 Gold, Crimson Tear x1, Magic Orb x9
Unique Specials:
Fire Storm
	Type: Fire-Pull-A.G.-Magic (1 Hit)
	Morale: ---
	Power: 420
	SP: 200
	Description: Burn the enemy in a wave of fire
Poison
	Type: Normal-Poison-Magic (1 Hit)
	Morale: ---
	Power: ---
	SP: 200
	Description: Create a poison mist
Soul Summon
	Type: Dark-Normal-Magic (1 Hit)
	Morale: ---
	Power: 450
	SP: 300
	Description: Calls the souls of demons forth

To recruit Sugata you must recruit both Lamia and Mayura, then complete the
mission Unidentified Monsters 2. This will unlock the mission Terror in the
Tundra. Completion of this mission will unlock Sugata for your use.

	|======|
	| Tina |
	|======|
Class: Swordsman
Element: Light
Starting Level: 40
Starting Stats:
	HP: 3123
	SP: 444
	MOV: 5
	JMP: 1
	STR: 08 => ATK: 236
	STM: 08 => DEF: 96
	INT: 12 => MAG: 104
	RES: 11 => MGR: 93
	AGI: 09 => ACC: 17
	LCK: 07 => EVA: 16
	WATER+50
	LIGHT+100
	WIND-50
	DARK-50
Weapon: Falchion
	LV 01 - ATK+124, MAG+8
	LV 02 - 
		
Unique Specials:
Grand Cross
	Type: Light-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 600
	SP: 200
	Description: Cause an explosion with light magic
Meteo Crush
	Type: Light-A.A.-Magic (1 Hit)
	Morale: ---
	Power: 300
	SP: 100
	Description: Drop a meteor on the enemy
Summon Alchie
	Type: Light-A.A.-Magic
	Morale: ---
	Power: 120
	SP: 300
	Description: Guide the god of souls to give peace

To recruit Tina, recruit Anita, Kiratt, Rato, and Rimm. This will open a
mission called Pure Heart. Complete this mission to recruit both Tina and Folt.

	|============|
	| Trick Blue |
	|============|
Class: Ranger
Element: Water
Starting Level: 22
Starting Stats:
	HP: 2250
	SP: 304
	MOV: 6
	JMP: 2
	STR: 11 => ATK: 116
	STM: 10 => DEF: 64
	INT: 05 => MAG: 48
	RES: 06 => MGR: 51
	AGI: 11 => ACC: 20
	LCK: 08 => EVA: 19
	LIGHT-50
	WIND+50
	DARK+50
Weapon: Daggers
	LV 01 - ATK+28, AGI+1
	LV 02 - ATK+42, AGI+1
		3300 Gold, Iron Ore x1
	LV 03 - 
		5000 Gold, Silver Ore x1
Unique Specials:
God Hand
	Type: Normal-Physical (1 hit)
	Morale: ---
	Power: 200
	SP: 200
	Description: Steal an item from the enemy while attacking
Steal
	Type: Normal-Physical
	Morale: ---
	Power: 1
	SP: 100
	Description: Steal an item from the enemy

To recruit Trick Blue, begin the mission Retrieve Rare Minerals, which appears
after destroying the Meimai Knights. On the second turn, Trick Blue will
appear in the north and start heading for the chests you are trying to
retrieve. Inside one of them is an item called Piercing Grass. You need to find
it before him, then when he asks for it, give it to him to enlist his aid.

	|=========|
	| Zakifon |
	|=========|
To recruit Zakifon, the Espiloia Knights must be destroyed and you must have
attained the rank of mercenary king. This will open his recruitment mission.

|==================================|
| Section 3.0 [MSGD] Mission Guide |
|==================================|
Missions are divided between the standard kingdom missions (found in the Find
Work menu on the world map) and neutral missions (found in the Mission menu on
the world map).

Using the search function (Ctrl+F) you can search for the individual mission
you are looking for with the codes in the list below.

Neutral Missions
[PRO1] Prologue 1
[PRO2] Prologue 2
[MHR1] Monster Hunter 1
[POWR] POW Rescue
[GEO1] Geomancy Lines 1
[GEO2] Geomancy Lines 2
[SPLY] Supply Line in the Desert
[STR?] The Strongest?
[MINR] Retrieve Rare Minerals
[FORM] A Former Key Figure
[ADLC] Aid Local Commerce
[SASQ] Sasquatch Rampage
[SUSP] Suspicious Neighbors
[EVAL] Evaluation
[BAUB] Retrieve the Baubles
[IMPR] Imprisoned Sorcerer
[GOBN] The Trouble with Goblins
[UNM1] Unidentified Monsters 1
[UNM2] Unidentified Monsters 2
[MBLD] Mixed Blood
[TTUN] Terror in the Tundra
[GHST] A Wave of Ghosts
[WHAT] What Lurks in the Forest?
[TWOK] Two of a Kind
[HOPE] The Hope of a Kingdom
[MIDN] Because it's Midnight
[BRWN] "Brownie"
[RYRQ] A Royal Request
[FTWM] Forest Watchman
[LWAC] Wandering Samurai
[DNJL] Dragon Jewel
[HTEF] Hunt Elves
[HIRY] Hiryu of the Far East
[PURE] Pure Heart

Kingdom Missions Missions
[PLN1] Hunt in the Plains 1
[MTN1] Hunt in the Mountains 1
[DST1] Hunt in the Desert 1
[SNW1] Hunt in the Snow 1
[FRT1] Hunt in the Forest 1
[PLN2] Hunt in the Plains 2
[MTN2] Hunt in the Mountains 2
[DST2] Hunt in the Desert 2
[SNW2] Hunt in the Snow 2
[FRT2] Hunt in the Forest 2
[ELFA] Attack the Elf Alliance
[MEKN] Attack the Meimai Knights
[UNDW] Attack the Underworld Army
[MURO] Attack Muromachi
[ESPA] Attack Espiloia
[SHIL] Attack Shilineeg
[FLAU] Attack Flauster
[OVER] Attack Overlord Army
[MALI] Attack Malimar
[NAME] Attack Nameless Army
[DEF1] Destroy the Elf Alliance 1
[DEF2] Destroy the Elf Alliance 2
[DMK1] Destroy Meimai Knights 1
[DMK2] Destroy Meimai Knights 2
[SHNZ] Shinzan, Monk
[VAMP] Annihilate Vampires
[BIRD] Pacify Birdmen
[UPML] Uprising of Milria
[BRE1] Block the Reinforcements 1
[RMT1] Rare Materials 1
[SEC1] Secure the Area 1
[DEP1] Destroy Espiloia 1
[DEP2] Destroy Espiloia 2
[DML1] Destroy Malimar 1
[DML2] Destroy Malimar 2
[DOV1] Destroy Overlord Army 1
[DOV2] Destroy Overlord Army 2
[PLN3] Hunt in the Plains 3
[MTN3] Hunt in the Mountains 3
[DST3] Hunt in the Desert 3
[SNW3] Hunt in the Snow 3
[FRT3] Hunt in the Forest 3
[ROGE] Slay the Rogues
[DKEF] Dark Elves
[DFL1] Destroy Flauster 1
[DFL2] Destroy Flauster 2
[DMR1] Destroy Muromachi 1
[DMR2] Destroy Muromachi 2
[DUN1] Destroy Underworld Army 1
[DUN2] Destroy Underworld Army 2
[DSH1] Destroy Shilineeg 1
[DSH2] Destroy Shilineeg 2
[DNM1] Destroy Nameless Army 1
[DNM2] Destroy Nameless Army 2

	|=====================================|
	| Section 3.1 [NEUT] Neutral Missions |
	|=====================================|
As opposed to the missions shared commonly by all the kingdoms, these missions
are the "story" missions that advance the plot of the game or allow you to
recruit new characters. Completing them does not alter your rating with any of
the kingdoms.

		|==================================|
		| Section 3.1.01 [PRO1] Prologue 1 |
		|==================================|
Mission Level: 1
Prerequisites: Begin a new game
Victory Conditions: Eliminate all enemies with 15 turns
Conditions of Defeat: All allies are defeated or incompletion of the victory
	condition
Enemy Units: Hiyoko x2, Killer Bee x3
Chest Items: Blade Orb, Gunpowder, Red Soul

This introductory battle just gets you used to controlling the game. Judo is
your best fighter right now, so use him if you have to, but try and get as much
experience as you can for everyone else.

		|==================================|
		| Section 3.1.02 [PRO2] Prologue 2 |
		|==================================|
Mission Level: 1
Prerequisites: Complete Prologue 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Skeleton Sldr x6
Chest Items: Crystal, Moon Fang, Silver Ore

This follows immediately after the last mission and should be fairly easy.
Once the battle ends you will lose Judo permanently, so spread the experience
to everyone else as much as you can. Cassius and Dragan will also leave for a
while, although you will get them back soon enough that it is not a waste to
try and level them as well.

		|========================================|
		| Section 3.1.03 [MHR1] Monster Hunter 1 |
		|========================================|
Mission Level: 1
Prerequisites: Complete Prologue 2
Victory Conditons: Reach destination or eliminate all enemies
Conditions of Defeat: All allies defeated
Enemy Units: Hiyoko x5, Killer Bee x5, Dogman x1
Chest Items: Earth Band, Fire Band, Force Ring, Healer Ring, Iron Armor,
	Iron Breast, Stamina Ring, Water Band, Wind Band, Wisdom Ring

Once you reach the capital you will have access to this mission. As you cannot
yet find any work, take this mission once you are done with the blacksmith.

There are five waves of enemies to this mission, so don't let the large number
of enemy units fool you. The first wave consists of just one Hiyoko. On turn
two two Killer Bees will appear opposing your starting positon. Kill the Hiyoko
and claim the initial chests, then move Begina to the ledge overlooking the
location of the Killer Bees. Wait for them to approach, then kill them. Keep
Diaz out of their range initially, moving in only to heal as enemies will flock
to him. With the second wave down, move towards the exit, but do not leave. A
single Killer Bee will appear near it, so kill it and claim the chests. Move
back down and to the pond where two Hiyokos and one Killer Bee now wait. Kill
them, moving in to heal only when needed to avoid losing Diaz. Once they die,
the last wave appears, consisting of two more Hiyokos, one Killer Bee, and a
Dogman. Kill the Dogman first, then the Hiyokos. If you want the chests behind
the enemies, you will need to keep one alive and run to them with Begina. This
Is really not that hard to do if you heal Begina with Diaz to full before
heading for the chests.

Upon completion of Monster Hunter 1, Dragan will rejoin the party.

		|==================================|
		| Section 3.1.04 [POWR] POW Rescue |
		|==================================|
Mission Level: 1
Prerequisites: Complete Monster Hunter 1
Victory Conditions: Defeat all guards
Conditions of Defeat: All allies are defeated or the hostage is killed
Enemy Units: Dm Archer x3, Dm Priest x1, Dm Swordsman x8, Dm Warrior x1
Chest Items: Bowstring, Lead Ore

Again you cannot yet find missions and must select this one to continue, Once
you start this mission, Cassius will rejoin the party as well. Equip him with
whatever you can and begin.

Move on the demons on the lower landing first, keeping towards the water to
avoid the enemies on the next landing up. After they are dead, move on the
priest and then the other two demons on the second landing. Once the second
landing is cleared, the Dm Warrior will come after you. Wait for him and take
him out away from his friends. For the final landing, slide in along one wall
or the other and towards a group of enemies. If you stay away from the middle
of the red carpet, the three enemy units on the opposite side of the landing
will not approach you. Once you take out one side, move to the other to finish
the mission.

Once all the demons are defeated, Eunice will be rescued and will join the
party. This will also open up the option to find work with the Army of Flauster
and a number of level one and level two missions with them. Skip down to their
mission section for more information on what they have to offer.

		|========================================|
		| Section 3.1.05 [GEO1] Geomancy Lines 1 |
		|========================================|
Mission Level: 2
Prerequisites: Complete two attacks on enemy nations
Victory Conditons: Reach target destination within 10 turns
Conditions of Defeat: All allies are defeated or failed to arrive at the
	destination in 10 turns
Enemy Units: Dm Archer x3, Dm Sorceror x2, Dm Swordsman x7
Chest Items: Copper Ore

Initially there is only one archer, one sorceror, and three swordsman. After
the second turn, four more swordsman will appear. After the fourth turn, two
archers and one more sorceror will appear.

Rush on the bridge and attack the swordsman as you do. Your goal is to reach
your destination on the other side, so do not focus entirely on fighting.
Instead, send one of your partymembers through, running for the exit, while
the other four focus on thinning the Overlord's ranks. Once you reach the exit,
you will move on to Geomancy Lines 2.

		|========================================|
		| Section 3.1.06 [GEO2] Geomancy Lines 2 |
		|========================================|
Mission Level: 2
Prerequisites: Complete Geomancy Lines 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: Retreat of Diaz
Enemy Units: Dm Archer x3, Dm Sorceror, Dm Swordsman x5, Dm Warrior x9
Chest Items: Blue Soul, God Tree Branch, White Bone, White Soul

Initially you will be facing five swordsman at about half health. Take them
out quickly, as after turn two, four warriors and two archers will appear
near the northern chests. After turn five, five more warriors, another archer,
and a sorceror will appear near the further chests.

Diaz has a new spell, Earth Guardian, so be sure to take full advantage of this
to deal with the demons that keep pouring in. He can only use it when on a
geomancy line right now, but it has a much higher range than anything you have
seen thus far. It also hits everyone within its range, so be ready for any
cluster of enemy forces.

If you keep up with eliminating the groups of enemies before the next one
appears, this mission is not bad. If you fall behind, however, your forces can
be quickly routed. Also keep in mind that the only character who must survive
is Diaz. As long as he lives through the mission, you can still win, so if you
must sacrifice someone, make it someone else.

		|=================================================|
		| Section 3.1.07 [SPLY] Supply Line in the Desert |
		|=================================================|
Mission Level: 3
Prerequisites: Two kingdoms destroyed
Victory Conditions: Begina survives for 10 turns or defeat Jadou
Conditions of Defeat: Retreat of Begina
Enemy Units: Dm Archer x3, Dm Sorceror x3, Dm Swordsman x8, Jadou
Chest Items: Angel Feather, Cotton Thread, Crimson Tear, Crystal, Lead Ore,
	Rare Pearl

If this is your first playthrough, you're not beating Jadou. Instead fall back
to near the chests and wait for the demons to come to you. Slay them as they
approach. Depending on your levels, you may have to sacrifice your other
partymembers to keep Begina alive. Do so by pulling Begina to the back and
creating a human shield if you must. When Jadou starts his tenth turn, the
mission will end.

		|======================================|
		| Section 3.1.08 [STR?] The Strongest? |
		|======================================|
Mission Level: 1
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated or retreat of Inuou
Enemy Units: Hiyoko x4, Killer Bee x4
Chest Items: Copper Ore, Cotton Thread, Lead Ore, Mercury Ore, Moon Fang

Probably the easiest character recruitment mission, Inuou can handle two to
three of the enemies here by himself. Send two of your fighters to go help him
mop up the enemies, while sending the rest to break open the crates and collect
some item making materials.

Inuou joins the Norius Mercenaries upon completion of this mission.

		|==============================================|
		| Section 3.1.09 [MINR] Retrieve Rare Minerals |
		|==============================================|
Mission Level: 1
Prerequisites: Destroy the Meimai Knights and complete Supply Line in the
	Desert
Victory Conditons: Recover the particular treasure
Conditions of Defeat: Retreat of Begina
Enemy Units: Devil Knight x4, Hm Sorcerer, Ninja x4, Rifleman, Thief x4
Chest Items: Blue Soul, Bowstring, Pierce Stone, Piercing Grass, Yellow Soul

This mission is really about recruiting Trick Blue and is somewhat unintuitive.
On turn two Trick Blue will appear in the north and start heading for the
chests you are trying to retrieve. Inside one of them is an item called
Piercing Grass. You need to find it before him, then when he asks for it, give
it to him to enlist his aid.

		|===========================================|
		| Section 3.1.10 [FORM] A Former Key Figure |
		|===========================================|
Mission Level: 1
Prerequisites: Complete Supply Line in the Desert and then converse with
	Cassius about a "former key figure"
Victory Conditons: Begina arrives at the specified area
Conditions of Defeat: Retreat of Begina
Enemy Units: Dogman x4, Goblin Sldr x1, Killer Bee x4, Steel Bug x1
Chest Items: n/a

This mission will probably net you your first achievement and first non-default
character. Shimazwei wields a gun and can attack from long range. To get him,
Begina must make it to the exit area where he is standing. The enemies here are
very easy, at least until you get to the goblin. In order to hurt him, you need
to use Begina to launch him into the air, then use Dragan to knock him back to
the ground. Once the goblin is on its back, it can be hurt and killed.

At the exit is a steel bug. This enemy is invincible. Blow the explosives up
and move across to the exit. Shimazwei will join the Norius Mercenaries when
Begina ends a turn on the exit.

		|==========================================|
		| Section 3.1.11 [ADLC] Aid Local Commerce |
		|==========================================|
Mission Level: 3
Prerequisites: Destroy the Meimai Knights and complete Supply Lines in the
	Desert
Victory Conditons: Eliminate all ghosts
Conditions of Defeat: All allies are defeated or retreat of Rimm
Enemy Units: Big Pol x5, Dark Knight x1, Pol x3, Pol Pol x4
Chest Items: 

The mission begins with just three pols surrounding Rimm. Thankfully she is at
a high enough level that she will kill one or two of them before you even
reach her. When you do reach her, four pol pols will appear to the north. After
you have killed all but one of them, five big pols and a dark knight will
appear. It is best to not split your forces here. The pols can all fly over the
ridge in the center, so hunker down near Rimm and let them come to you.

To recruit Rimm, Diaz must be present and survive the mission.

		|=========================================|
		| Section 3.1.12 [SASQ] Sasquatch Rampage |
		|=========================================|
Mission Level: 3
Prerequisites: Complete Supply Lines in the Desert
Victory Conditions: Defeat sasquatches
Conditions of Defeat: All allies are defeated
Enemy Units: Sasquatch x8
Chest items: Burning Fluid

Make sure you have six partymembers before attemtping this mission and bring
Dragan. Move on the northern group of sasquatches first and make use of your
assist and teamwork abilites. Once they go down, follow suit with the southern
group. Make sure to keep Begina and Dragan alive.

You want to kill them as quickly as possible, save one until Mayura appears.
Most likely this will not be a problem, but if you are at a high enough level
that it is, just wait for the ice witch to appear. When she does, ignore the
ghosts that appear with her and finish off the last saquatch. Once it is
defeated, Begina and Mayura will have a brief conversation and she will join
the party.

		|============================================|
		| Section 3.1.13 [SUSP] Suspicious Neighbors |
		|============================================|
Mission Level: 3
Prerequisites: Complete Supply Lines in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dm Archer x2, Dm Sorcerer x2, Dm Swordsman x6, Lamia
Chest Items: n/a

Do not attempt this mission until after you have recruited Mayura or you will
miss out on recruiting Lamia. When you do try it, bring Mayura. Take out the
two demons in front of Lamia, then move mayura in. Have Mayura attack Lamia,
prompting the two to converse about the old days. Lamia will depart, leaving
you to finish off the demons.

As long as Mayura survives the battle, when you win Lamia will join your
party.

		|==================================|
		| Section 3.1.14 [EVAL] Evaluation |
		|==================================|
Mission Level: 3
Prerequisites: Destroy the Meimai Knights and complete Supply Lines in the
	Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Anita, Hm Archer x2, Hm Sorcerer x3, Thief x12
Chest Items: Burning Fluid, Evil Fingerbone, White Bone

This mission is really annoying if you want to recruit Anita. To do so, you
must perform a 21 hit combo total. Note that this does not mean 21 hits on a
single enemy, just a total combo count of 21 hits. This can be really
frustrating and will probably present your first major troubles in trying to
recruit a character.

Here is how I did it. I took a party of that included Begina, Cassius, and
Mayura. I destroyed the initial group of enemies using standard tactics, except
I used my specials very liberally in order to raise my gauge. Using Diaz I got
Mayura's SP all the way full.

With the first group destroyed,  I moved my forces toward the second group and
put Cassius out in front so he was the only partymember the second group of
thieves could reach. They came in and lined up, each performing their shine
dagger move. This did lower my gauge, but it got them in a line three deep. I
moved Mayura in and used living waters on them four times in a row. This took
me well over the limit, but to be safe I used teamwork and had Begina use his
thunder blade twice in a row.

When you have performed your combo... nothing will happen. Wipe out the
remaining enemies, including Anita, and end the mission. When you do, Anita
will appear and after a short conversation join the party.

		|============================================|
		| Section 3.1.15 [BAUB] Retrieve the Baubles |
		|============================================|
Mission Level: 3
Prerequisites: Destroy the Meimai Knights and complete Retrieve Rare Minerals
Victory Conditons: Recover the particular treasure
Conditions of Defeat: Retreat of either Dragan or Kiratt
Enemy Units: Ninja x6, Rifleman x3, Thief x8
Chest Items: Crystal, Lead Ore, Mercury Ore, Piercing Grass, Pixie Dust

Do not attempt this mission until your whole party is a minimum of level
twenty-five.

This is a lot like Retrieve Rare Minerals, except a lot harder. The mission
begins with three ninjas, four thieves, and two riflemen. However every time
you open a chest, more enemies will appear. Because of this, it is best to
simply avoid opening chests. the item you want is in the chest farthest from
you, so kill the enemies near you and move directly to the other group and
open the chest. Successfully complete the mission to add Kiratt to the party.

		|===========================================|
		| Section 3.1.16 [IMPR] Imprisoned Sorcerer |
		|===========================================|
Mission Level: 3
Prerequisites: Defeat the Elf Alliance and buy a steel breast from the smithy
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated or the retreat of Primrose
Enemy Units: Hm Archer x2, Hm Sorcerer x3, Hm Swordsman x10
Chest Items: White Bone

You'll recognize this as the same map as Monster Hunter 1, only now it is
filled with human soldiers, presumably from the Army of Flauster. Split your
forces, sending about half towards Primrose's position and the other half at
the nearest group of human soldiers.

Once you eliminate the group guarding Primrose, the other two groups will
advance. That is why it is good to take out the smaller group away from her
before the two groups can merge into one.

When there are about three enemy units left, two sorcerers and two swordsman
will appear near Primrose. They do not seem to be interested in Primrose, so
mop them up to recruit her into your growing army.

		|================================================|
		| Section 3.1.17 [GOBN] The Trouble with Goblins |
		|================================================|
Mission Level: 4
Prerequisites: Attain mercenary rank 4
Victory Conditions: Defeat 10 goblins
Conditions of Defeat: All allies are defeated
Enemy Units: Big Mama, Culcha, Goblin Sldr x16
Chest Items: Battle Orb, Copper Ore, Crimson Tear, Crystal, Gold Dust,
	Gunpowder, Lead Ore, Silver Ore, White Bone

If you have recruited Shimazwei, breath a sigh of relief as the goblin soldiers
here do not behave as they did on his recruitment mission; you can kill them
in a normal fashion. The first two times you attack Culcha, all the goblins on
the map will gain SP and become stronger. Taking her down to about a quarter of
her health will cause her to flee.

Your best bet is to stay in the center and let the goblins come to you, killing
them as they climb to the mesa you are on. While it is possible to win with
killing Culcha, doing so will force you to eliminate all enemies, not just ten
of them.

Completing this mission will net you Culcha as a playable character.

		|===============================================|
		| Section 3.1.18 [UNM1] Unidentified Monsters 1 |
		|===============================================|
Mission Level: 5
Prerequisites: Attain mercenary rank 5
Victory Conditions: Defeat fiends
Conditions of Defeat: Retreat of Begina
Enemy Units: Dark Knight x10, Kodama x2, Zog, Zok
Chest Items: Crystal, Empty Shell, Iron Ore, Moon Fang, Pixie Dust, Priest
	Talisman, Silver Breast

Zog and Zok will beat up on the invicible knights until you move into their
range, so approach at your leisure. As soon as you hit one or the other, two
kodamas and six dark knights will appear where you started, so make sure your
whole party is on the bridge before you attack.

Damaging Zog and Zok is not the problem, it's surviving their attacks. Both of
them will likely be able to kill a magic user in one combo and almost kill a
fighter class character. Zog and Zok are the only ones you need to kill to win.
You do not need to go for a S rank here, just focus on them and if you lose
some partymembers, which you probably will, just keep pounding on them until
you win.

Upon completion of this mission Diaz will learn the ability Earthen Grave.

		|===============================================|
		| Section 3.1.19 [UNM2] Unidentified Monsters 2 |
		|===============================================|
Mission Level: 6
Prerequisites: Attain mercenary rank 6
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dark Knight x10, Devil Knight x6, Kodama x3, Zog, Zok
Chest Items: Bowstring, Evil Fingerbone, Iron Ore, Magic Orb, Mithril,
	Pixie Dust

This time you have to kill their friends, so start with the group of dark
knights in the middle. The enemy units around Zog and Zok will start moving on
you as you do, so take them out next. Move to the group of enemies in the far
corner.

Do not open any of the chests as this will cause the enemy reinforcements to
arrive. On turn five, Zog and Zok will begin moving on you. Hopefully you are
fighting the far enemies, forcing them to take a turn or two to get to you and
giving you the time you need to finish them off. When Zok and Zog are in range,
break off whatever attack you have going on the knights and focus solely on
them until you kill them both. With them gone, finish off the remaining enemy
units to secure the win.

		|===================================|
		| Section 3.1.20 [MBLD] Mixed Blood |
		|===================================|
Mission Level: 5
Prerequisites: Elf Alliance destroyed and complete Unidentified Monsters 2
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated or retreat of Lillia Ple
Enemy Units: Hm Sorcerer x4, Hm Swordsman x14
Chest Items: Evil Fingerbone

Lillia Ple is far from defenseless, so the fact that she is surrounded is not
a huge hurdle to overcome. Split your forces, sending three towards the elf
swordsman and three towards Lillia Ple. Make sure you send Dragan in the
group going towards Lillia Ple to engage her in dialogue.

Once the attackers around Lillia Ple are dead, four more enemy units will
appear near her location. The same will occur when you clear those around the
elf swordsman, and again after you clear them from where the elf swordsman is.
If Dragan survives through this whole onslsaught, you will recruit Lillia Ple.

		|============================================|
		| Section 3.1.21 [TTUN] Terror in the Tundra |
		|============================================|
Mission Level: 5
Prerequisites: Recruit Mayura and Lamia and complete Unidentified Monsters 2
Victory Conditions: Defeat Sugata and her troops
Conditions of Defeat: Retreat of Mayura or Lamia
Enemy Units: Dm Archer x2, Dm Sorcerer x2, Dm Swordsman x10, Sugata
Mission Chest: 

To recruit Sugata you must kill all of her minions, then her. To do this,
take out the group immediately in front of you first. From there you need to
make your way around, past Sugata's group, and to the other group. Do this by
hugging the crystal in the middle and moving along it as you pass by Sugata's
group. You need to run along the entire length of the crystal in one go, so
this can be time consuming doing it one at a time.

Alternately, you can draw Sugata's bodyguards out to you by just standing about
level with the crystal's face and kill them, then dash over to the other group
and fighting them with Sugata remains at a distance. She may attack with long
range strikes, but she won't be overly aggressive if you stay off the raised
area she is on.

Either way, you still need to defeat Sugata. She should not be much of a hassle
without her friends, just watch Lamia and Mayura's health and make sure you
don't lose because one of them gets killed.

		|========================================|
		| Section 3.1.22 [GHST] A Wave of Ghosts |
		|========================================|
Mission Level: 5
Prerequisites: Destroy the Espiloia Knights
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated or retreat of Langeais
Enemy Units: Big Pol x8, Zombie x8
Mission Chest: Crystal, Lead Ore, Mercury Ore, Rare Pearl

Enemies are kinda all over the place here and all of them will probably be
moving about from the get-go. Climb up towards Langeais and let them come to
you. On the narrow path they will bunch up, limiting their ability to attack
and allowing you to hit them with group shots.

As you would expect, killing the first group will cause a second group to
spawn. Repeat the same startegy with them as before. Completion of this mission
will add Langeais to the party.

		|=================================================|
		| Section 3.1.23 [WHAT] What Lurks in the Forest? |
		|=================================================|
Mission Level: 3
Prerequisites: Destroy the Malimar Knights
Victory Conditions: Defeat Nyan
Conditions of Defeat: All allies are defeated
Enemy Units: Hiyoko x9, Killer Bee x9, Nyan
Mission Chest: Red Soul, Yellow Soul

To make this mission really easy, run up on Nyan and just attack her, ignoring
her friends. If you kill the hiyokos, the killer bees will appear. Neither
method is really that hard, however, offering one of the easier recruiting
missions. Once Nyan is beaten, she will join the party.

		|=====================================|
		| Section 3.1.24 [TWOK] Two of a Kind |
		|=====================================|
Mission Level: 3
Prerequisites: Recruit Shimazwei and destroy the Malimar Knights
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated or retreat of Fuya
Enemy Units: Hm Priest x2, Hm Sorcerer x3, Hm Swordsman x8, Thief x5
Mission Chest: Copper Ore, Eye Helmet, Flame Broach

Much like the mission for recruiting Nyan, this one is realtively easy. Killing
the initial group of enemies will cause a second group to spawn. Killing them
will cause a third group to spawn. Fuya will also aid you in the battle,
killing about one enemy per turn if he is in range.

As you kill the opposition, be sure to send Shimazwei up to Fuya so they can
talk and you can recruit him at the end of the battle.

		|=============================================|
		| Section 3.1.25 [HOPE] The Hope of a Kingdom |
		|=============================================|
Mission Level: 5
Prerequisites: Complete Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hm Archer x2, Hm Priest x2, Hm Sorcerer x2, Hm Swordsman x12
Mission Chest: Battle Orb, Blessed Glove, Iron Ore, Royal Ring

On turn three the second wave will appear near Gyufee II. To prepare for this,
move as quickly as you can towards the center on the first few turns so you
can make the crossing where the water is shallow and head off the assassination
squad.

On turn seven another batch of reinforcements will appear near Gyufee II, most
likely right on top of you. Just roll right into them. As long as Gyufee II
survives the battle, he will join the party upon completing the mission.

		|=============================================|
		| Section 3.1.26 [MIDN] Because it's Midnight |
		|=============================================|
Mission Level: 5
Prerequisites: Destroy the Espiloia Knights
Victory Conditions: Protect the throne for 10 turns
Conditions of Defeat: All allies are defeated or Chris arrives at the throne
Enemy Units: Chris, Hm Archer x2, Hm Sorcerer x2, Hm Swordsman x12
Mission Chest: Foresight, Hero Glove

The simple way to approach this mission is to form a box around the throne and
wait for the enemy to come to you, killing them as they approach. Do not break
any of the boxes as leaving them be will hinder the enemy's movements.

Once Chris starts moving then things get interesting. If you want to recruit
Chris, you cannot kill him. That means you have to take the blows he deals and
just heal. Do eliminate his posse, but avoid hitting him if possible. At the
end of turn ten you will win, and if Chris is still alive he will join the
party.

		|=================================|
		| Section 3.1.27 [BRWN] "Brownie" |
		|=================================|
Mission Level: 5
Prerequisites: Destroy the Malimar Knights and complete Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated or retreat of Malimar
Enemy Units: Dm Priest x2, Dm Sorcerer x4, Vampire Sldr x12
Mission Chest: Crystal

Unsurprisingly there are three waves of enemies, one after the next. All three
start in the same general area, so you won't be trapsing all over the map at
least. All you need to do is complete the mission to recruit Malimar.

		|=======================================|
		| Section 3.1.28 [RYRQ] A Royal Request |
		|=======================================|
Mission Level: 5
Prerequisites: Destroy the Elf Alliance and complete Unidentified Monsters 2
Victory Conditions: Allies survive for 10 turns
Conditions of Defeat: All allies are defeated
Enemy Units: D. Elf Sldr x13, D. Elf Priest x5, Elf Sldr x4, Elf Priest
Mission Chest: Piercing Grass, Queen Shield, Sorcerer's Stone, Stealth

This is the mission for recruting Regal Lily. She is disguised as a dark elf
priest, the one at level thirty-five. Send Begina towards her and hit her once
to reveal her as the dark elf princess. From now on she is off limits.

Once you have killed about half the enemies, the reinforcements will arrive.
Work on them and ignore Regal Lily. Killing them will result in a third wave
appearing, but by then the battle will almost be over. On turn ten the battle
will end and Regal Lily will talk with Begina. When she asks if she can exact
her revenge on General Ludora, respond with "of course" to recruit her.

		|=======================================|
		| Section 3.1.29 [FTWM] Forest Watchman |
		|=======================================|
Mission Level: 5
Prerequisites: Destroy the Elf Alliance and complete Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: D. Elf Priest x3, D. Elf Sldr x4, Elf Sldr x7, Iceberg, Prominent
Mission Chest: God Tree Branch, Iron Ore, Magic Orb, Proof of Trial

Although this mission features two unique characters, there are no recruitable
partymembers to be found in this mission. With that in mind, just focus on
eliminating the enemy. Iceberg and Prominent are the two biggest threats, but
neither seems overly aggressive here.

		|=========================================|
		| Section 3.1.30 [LWAC] Wandering Samurai |
		|=========================================|
Mission Level: 3
Prerequisites: Attain high mercenary rank
Victory Conditions: Arrive at the specified location
Conditions of Defeat: HP of an ally reaches under 10%
Enemy Units: Foot Soldier x9, Ninja x3, Rifleman x4
Mission Chest: empty Shell, Moon Fang

This mission can be a real pain given that you must bring Eunice, Cassius,
Dragan, and Culcha into battle. If you have been using superior partymembers,
which you probably have, then they are probably underpowered when you get this
mission. If that is the case, level them up a bit on some random hunting
missions until they are about level twenty-five or so.

Unlike most missions, every single enemy unit here will come gunning for you
as soon as the battle starts. Given the defeat condition, it is best to
initially stay put and let the enemy come to you, constantly healing as they
do. The enemy units are all in the mid-teens levelwise and can be picked off
one-by-one as they approach. Once they are all dead, move to the exit to begin
dialogue with Rengeki. When prompted, say "We're mercenaries." More dialogue
will follow, then when prompted again say "I don't mind" to recruit Rengeki.

		|====================================|
		| Section 3.1.31 [DNJL] Dragon Jewel |
		|====================================|
Mission Level: 3
Prerequisites: Attain high mercenary rank and Meimai Knights destroyed
Victory Conditions: Defeat Rato
Conditions of Defeat: Retreat of Begina
Enemy Units: Hm Archer x3, Hm Sorcerer x3, Hm Swordsman x9, Rato
Mission Chest: Crystal, Evil Fingerbone

By the time you manage to rank up, this mission will probably be a walk in the
park. Rato is level thirty-seven, while her allies are all in the mid-teens.
Take out her allies, then defeat her to recruit her.

		|==================================|
		| Section 3.1.32 [HTEF] Hunt Elves |
		|==================================|
Mission Level: 3
Prerequisites: Attain high mercenary rank and Elf Alliance destroyed
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Elf Priest x4, Elf Sldr x13, Margaret
Mission Chest: Moon Fang, Warrior Glove

This mission boils down to the same principles as the mission above. The enemy
units are all weak, with Margaret offering the only real resistence in all
liklihood. when you attack Margaret, five enemy units will appear on the map,
but this should not be too much of a hassle. Once all the enemy units are
defeated, Margaret will engage you in dialogue. When given the choice, select
"Persuade her to make her join the Norius Mercenaries" to recruit her.

		|=============================================|
		| Section 3.2.33 [HIRY] Hiryu of the Far East |
		|=============================================|
Mission Level: 5
Prerequisites: Recruit Rengeki and converse with him about a "man of mystery"
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dm Archer x4, Dm Sorcerer x4, Dm Swordsman x12
Mission Chest: Blade Orb, Lead Ore, Lightning Helemt, Magic Beads,
	Phantom Incense

Recruiting Orochimaru and Hototogisu seems like it would be hard givent that
you must have Culcha, Eunice, and Rengeki all speak with them, but thankfully
they start right next to you. Pass each close to them so they can speak, then
move on the enemy.

Attack either the north or south group first. Once it is destroyed, take out
the other group. Partway through the second group a third group will appear
on the beach. Clean up what's left of the original forces, then move on the
new group. Once all three groups are dead, and assuming you spoke with
Orochimaru and Hototogisu, you will add both as new partymembers.

		|==================================|
		| Section 3.2.34 [PURE] Pure Heart |
		|==================================|
Mission Level: 5
Prerequisites: Recruit Anita, Kiratt, Rato, and Rimm
Victory Conditions: Eliminate all enemies
Conditions of Defeat: Retreat of former Meimai Kingdom general
Enemy Units: Dm Archer x5, Dm Sorcerer x2, Dm Swordsman x3, Dm Warrior x6
Mission Chest: Armor Fragment

The conditions of defeat for this mission includes your former Meimai generals,
not just Folt and Tina, so if you lose Anita, Kiratt, Rato, or Rimm it's game
over. Attack the archers first, as they are blocking your path. Once you have
killed four of them, demon reinforcements will arrive, again blocking your
path. Tina and Folt should be fine handling the swordsman, but once the
warriors appear you need to take some of the heat. Once the last of the demons
goes down, Folt and Tina will join the party.

	|=====================================|
	| Section 3.2 [KING] Kingdom Missions |
	|=====================================|
When initially building your reputation with a nation, all ten kingdoms offer
the same general missions. Each will offer between two to four at a time,
forcing you to complete them in order to open other ones.

The Army of Flauster is the first of the ten kingdoms you can take work from.
All of these missions lead to destroying either the Elf Alliance or the Meimai
Knights. You should beat a few of the hunting missions before taking these on
to build up your levels a bit.

The New Overlord Army is the faction led by Jadou and they serve as the primary
antagonists for much of the game. You can, however, still take jobs from them
once you complete Supply Lines in the Desert.

The Elf Alliance is a political alliance between the forest and dark elves. It
will be destroyed before you can take any missions from them. After they are
destroyed, you can recruit Primrose, Margaret, Regal Lily, and Lillia Ple from
their ranks.

The Meimai Knights will, like the Elf Alliance, be destroyed before you can
take any jobs from them. You can recruit Anita, Kiratt, Rimm, Tina, and Folt
from their ranks after their destruction.

The Underworld Army has been dispatched by Mugen, lord of the Underworld, to
destroy the mortal world. They are led on the mortal plane by Break. They are
a good early choice to take on because of both their lack of unique officers
and if they are destroyed before the Nameless Army you can recruit Break.

The nation of Muromachi is an Eastern themed army. Hiro initially begins as an
officer of Muromachi. They are led by Simba and employ samurai and monks in
battle.

The nation of Espiloia is composed of heroes from the previous war.

The Shilineeg Knights are an order of religious warriors. 

The Malimar Knights are a race of sentient cats in the southwest of the
continent. After defeating the Elf Alliance, many of their officers will align
with the Malimar Knights.

The Nameless Army is similar to the Underworld Army in that destroying it
before the Underworld Army will result in recruiting different characters. In
order to recruit Al, you must destroy the Nameless Army before the Underworld
Army.

		|============================================|
		| Section 3.2.01 [PLN1] Hunt in the Plains 1 |
		|============================================|
Mission Level: 1
Prerequisites: Complete POW Rescue
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
Chest Items: n/a

The hunt missions are the basic mission type initially offered by all factions
until you get you rating up with them to get the unique missions each has to
offer. None of the enemies will offer you any significant trouble with five
partymembers at your disposal and it is a quick source of easy cash and
experience. This mission is also repeatable.

		|===============================================|
		| Section 3.2.02 [MTN1] Hunt in the Mountains 1 |
		|===============================================|
Mission Level: 1
Prerequisites: Complete POW Rescue
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
Chest Items: Crystal, Lead Ore, Moon Fang

Much the same as the other hunt missions, this mission is an easy source of
gold and experience. It is also repeatable and will raise your rank with
whomever you take the mission from.

The biggest obstacle here is getting down from the ledge you start from and to
the enemy units effectively. To this end, the lefthand path is more open and
allows more units to move down than the righthand path.

		|============================================|
		| Section 3.2.03 [DST1] Hunt in the Desert 1 |
		|============================================|
Mission Level: 1
Prerequisites: Complete POW Rescue
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
Chest Items: Battle Ore, Empty Shell, Cotton Thread, Iron Ore, Rare Pearl

As with all the commonly shared level one missions, this mission should be a
walk in the park. Completion of this mission will not unlock anything new on
its own, but it is repeatable.

		|==========================================|
		| Section 3.2.04 [SNW1] Hunt in the Snow 1 |
		|==========================================|
Mission Level: 1
Prerequisites: Complete POW Rescue
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hanabo x2, Pol x2
Chest Items: Battle Orb, Magic Orb, Pixie Dust, White Bone

This time the enemy variety is a little different, but at its core this is
just like the other hunt missions.

		|============================================|
		| Section 3.2.05 [FRT1] Hunt in the Forest 1 |
		|============================================|
Mission Level: 1
Prerequisites: Complete POW Rescue
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Killer Bee, Hanabo, Pol (x2 of two of them)
Chest Items: n/a

Every time I played this mission I started way far away from the enemies and
they were all bunched together. I do not know if this is always the case, but
it seems to work out that way for me. Regardless, this mission is just like
all the others in the hunt series.

		|============================================|
		| Section 3.2.06 [PLN2] Hunt in the Plains 2 | 
		|============================================|
Mission Level: 3
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dead Wolf x3, Zombie x3
Chest Items: Battle Orb, Cotton Thread, Crystal, Silver Ore, White Bone

The second stage hunting missions feature six enemies instead of four and will
add three points to your rating with whichever nation you are fighting them
for.

		|===============================================|
		| Section 3.2.07 [MTN2] Hunt in the Mountains 2 |
		|===============================================|
Mission Level: 3
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dead Wolf, Thief, Werewolf (a combination of six of them)
Chest Items: 

The second stage hunting missions feature six enemies instead of four and will
add three points to your rating with whichever nation you are fighting them
for.

		|============================================|
		| Section 3.2.08 [DST2] Hunt in the Desert 2 |
		|============================================|
Mission Level: 3
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hiyoko, Poison Bug, Thief, Zombie (x3 of two of them)
Chest Items: Blade Orb, Cotton Thread, Crystal, Empty Shell, Yellow Soul

Hunt in the Desert 2 actually offers a different enemy lineup than the first
one. Completing this mission adds three points to your rating with whichever
nation this is performed for.

		|==========================================|
		| Section 3.2.09 [SNW2] Hunt in the Snow 2 |
		|==========================================|
Mission Level: 3
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hell's Crest x2, Pol x2, Pol Pol x2
Chest Items: Blade Orb, Iron Ore, Poison Needle, Red Soul

The second stage hunting missions feature six enemies instead of four and will
add three points to your rating with whichever nation you are fighting them
for.

		|============================================|
		| Sectopm 3.2.10 [FRT2] Hunt in the Forest 2 |
		|============================================|
Mission Level: 3
Prerequisites: Complete Supply Line in the Desert
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hanabo, Killer Bee, Pol (x3 of two of them)
Chest Items: Cotton Thread, Gold Dust, Iron Ore, Lead Ore, Magic Orb, Rare
	Pearl

This is just like the first Hunt in the Forest, only with a couple more enemies
at a little higher level. Completing this mission will raise your friend level
with whoever you took the job from by three.

		|===============================================|
		| Section 3.2.11 [ELFA] Attack the Elf Alliance |
		|===============================================|
Mission Level: 2/4
Prerequisites: Kingdom offering the job borders Elf Alliance
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Azerea, Elf Priest x2, Elf Sldr x6, Faberge, Iceberg, Starina
Chest Items: God Tree Branch, Gunpowder, Lead Ore, Pierce Stone

I have gathered from the GameFAQs message board that most people start
attacking the Elf Alliance before any of the other kingdoms. Personally I think
it is easier to start with the Underworld Army, then move to the Elf Alliance,
but either way this is not a bad place to begin.

Move on Starina's group first. Send someone around the upper path to her party
and kill the priest before he starts healing his elven friends. Next hit
Starina herself, then the soldiers. With her out of the way, move on Faberge
and his group. Kill the priest first, then Faberge, and lastly the soldiers.

For the last group, attack Azerea first. She can heal the others and will
prevent forward progress until you eliminate her. At about a third of her
health she will flee. Next take out the two soldiers. Finally finish off
Iceberg to claim the victory.

		|=================================================|
		| Section 3.2.12 [MEKN] Attack the Meimai Knights |
		|=================================================|
Mission Level: 2/4
Prerequisites: Kingdom offering the job borders Meimai Knights
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Anita, Folt, Kiratt, Knight x6, Rato, Rimm, Tina
Chest Items: Blade Orb, Gunpowder, Pierce Stone, White Soul

The Meimai Knights are all bunched together, but thankfully they prefer to send
their forces at you in waves. Most likely the first wave will consist of two
knights, Anita, and Kiratt. Defeat them as you move forward to face a second
wave, this one cosisting of two more knights, Rimm, and Rato. Take them out,
but make sure you do not get too close to the main group to avoid getting their
attention before you have finished off the second wave. With the second wave
defeated, move on the main group. Once Tina is down to about a quarter of her
health, both her and Folt will flee, leaving only the knights left to deal
with. Kill them to move on.

		|==================================================|
		| Section 3.2.13 [UNDW] Attack the Underworld Army |
		|==================================================|
Mission Level: 2/4/6
Prerequisites: Kingdom offering the job borders Underworld Army
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Camisia, DM Archer x2, DM Swordsman x2, Gigas, Zombie x6
Chest Items: Battle Orb, Crystal

The Underworld Army is one of the easier forces to attack early in the game.
Although they have a very powerful commander in the form of Gigas, their
second commander is much easier to deal with. Couple this with a map laid out
in a very sequential manner and you have a battle with plenty of time between
combat to heal.

Your forces begin this mission split. Bring the force that is further away from
the zombies to the other group. At the same time, do not move this group, but
let the zombies approach you. Once they are close enough, run forward and kill
what you can before they can respond. When the other group arrives, wipe out
the zombies.

With the zombies gone, move around Camisia and Gigas and attack the group of
demons. Take out whoever comes up next in turn order first, effectively cutting
their ability to attack off. Once all four are dead, the two zombies beside
the two Underworld Army commanders should come at you on their own. Kill them
as they approach.

That will only leave Gigas and Camisia. Gigas is the bigger threat, so focus on
him first. Once he falls, Camisia will go down with little effort. At level
four attacking Camisia or Gigas will prompt Break to appear along with six dark
knights, prolonging the battle slightly. At level six two more unique generals
will appear, varying based upon which nations have been destroyed. Apparently
not all the generals manage to escape your exploits alive.

		|========================================|
		| Section 3.2.14 [MURO] Attack Muromachi |
		|========================================|
Mission Level: 2/4/6
Prerequisites: Kingdom offering the job borders New Muromachi
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Afran, Diph, Foot Soldier x2, Hiro, Key Falon, Muromachi Monk x2,
	Muromachi Sldr x3, Ninja x2, Rifleman x2
Chest Items: 

Do not attempt this mission unless you are level forty or higher. If you don't
believe me, then do attempt it and discover why Hiro is a secret character...

The Muromachi do not seem to do much initially, so approach either side and try
to get up to them. This will prompt Hiro to appear on the second level platform
you approach with her own band of soldiers. Depending on your party make-up,
you may get different conversation scenes. Hiro will most likely demolish a
good portion of your party if you are not level forty, but she will flee after
taking a few hits.

		|=======================================|
		| Section 3.2.15 [ESPA] Attack Espiloia |
		|=======================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders the Knights of Espiloia
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Glomyu, Gray, Hm Archer x4, Hm Priest x3, Hm Sorcerer x3,
	Hm Swordsman x4, Knight x3, Luche, Radui, Ryuhein, Zabbroy
Chest Items: Evil Fingerbone, Mercury Ore

If you destroyed the Meimai Knights you will recognize Ryuhein here, now in the
service of the Knights of Espiloia. The map here is set up in such a way that
your route is already chosen for you. Move on Ryuhein and Glomyu, then to
Gray and Luche (and Zabbroy), and lastly to Radui.

After defeating the first group, Radui will order Luche to get reinforcements.
Luche will vanish until you defeat all of Gray's men. She will reappear with
Zabbroy, three sorcerers, and three priests. Zabbroy can heal herself, making
her the bigger threat. Radui will not move until you touch down on to the
grass he is standing on, so use that to your advantage.

		|========================================|
		| Section 3.2.16 [SHIL] Attack Shilineeg |
		|========================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders the Knights of Espiloia
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Clefa, Guriza, Holy Knight x3, Knight x6, Hm Priest x3, Hm
	Sorcerer x3, Meufa, Regain, Shizufa, Yohwan
Chest Items: n/a

The Knights of Shilineeg offer slightly less unique characters than most of
the other kingdoms in the initial fray, and as such offer slighty less
oppositon. Your party is probably strong enough that you can split your forces
and handle both sides of the fountain at once. If not, move to one side and
fight as quickly as you can before the other side starts attacking you. When
you are ready, step on to the main path to the temple doors to aggro the group
of priests and Meufa and Yohwan. If you have living waters, it is entirely
possible to kill all five of them before they can even move if you are over
level twenty-five.

Irregardless, when Meufa is below half health she will flee and Guriza will
appear where you started with three knights, three holy knights, and Regain.
Mop up whatever is left by the temple door and move back to the geomancy point.
Wait for them to come around the fountain, plating Diaz on the geomancy point,
and hit them as they do. Use earth guardian as much as possible and you should
be able to pick them off as they try and squeeze through the narrow path.

		|=======================================|
		| Section 3.2.17 [FLAU] Attack Flauster |
		|=======================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders Flauster
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hm Archer x8, Hm Priest x2, Hm Swordsman x2, Ryuhein, Ziluon
Mission Chest: Gold Dust

I do not recommend taking this mission as weakening and destroying Flauster
will gain you no new recruitment options. If you wish to do so, however, you
will find they are one of the easier attacking missions due to their low
number of unique generals.

You start off in a very bad location, however, with archers above you. If you
have them, use characters with jump levels of two so you can get up to the
enemy archers. Your own archers and gunners can also help to hit them. Those
who cannot get up to the archers will have to eventually make their way all the
way around the plateau and climb up near the generals.

At level six a third unique general will appear with the archers, varying based
upon which kingdoms have been destroyed.

		|============================================|
		| Section 3.2.18 [OVER] Attack Overlord Army |
		|============================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders the New Overlord Army
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Aliwess, Dm Arhcer x3, Dm Priest x3, Dm Sorcerer x3,
	Dm Swordsman x4, golbeliath, Grouse, Jadou, Siegried, Zarack
Mission Chest: 

Probably the hardest of the attack missions, the New Overlord Army is very
fearsome. Thankfully at lower levels Jadou will teleport away as soon as the
battle begins, but it still is not a walk in the park. Attack isolated groups
as usual, moving ahead only as each is destroyed.

		|======================================|
		| Section 3.2.19 [MALI] Attack Malimar |
		|======================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders the Malimar Knights
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Death Bee x4, Fuya, Hiyoko x10, Malimar, Nyan, Poison Bug x4,
	Rafflesia x4, Shiform, Starina, Steel Bug x4
Chest Items: Angel Feather, Burning Fluid, Cotton Thread, Mithril, Moon Fang

Malimar will begin by lowering your morale, so get it back up by taking out
Shiform and his pals near where you start. With Shiform defeated, Fuya will
move on you, so take his party out next.

After you take out these two groups, or sometimes while you are in the process
of doing so, Malimar will call for reinforcements and get ten hiyokos. This can
be problematic if you have not built up your morale high enough to unleash some
large teamwork and assist combos, so it is critical that you do so while you
fight Shiform and Fuya. Adding more trouble, Starina will almost certainly
attack at the same time.

If you get through the hiyokos and Starina, the rest should not be too much
trouble. Just mop up Malimar and Nyan for the win.

		|============================================|
		| Section 3.2.20 [NAME] Attack Nameless Army |
		|============================================|
Mission Level: 4/6
Prerequisites: Kingdom offering the job borders the Nameless Army
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Al, Bam Bam, Chicol, Hm Archer x6, Hm Sorcerer x4,
	Hm Swordsman x6, Wave
Chest Items: Angel Feather, Burning Fluid, Lead Ore, Proof of Trial

Start with the group that does not have any unique characters in it. It is a
little difficult to approach them since there is only a small gap that you can
move through, so send someone with high defense in first to take the brunt of
their initial attacks.

Move on the group led by Bam Bam and Wave. Wave is by far the bigger threat
here, so gain up on him. At about a third of his health he will flee, allowing
you to move on Bam Bam.

The last group is led by Al. As you might guess, Al is the biggest threat but
she is not nearly as powerful as Wave. With the defeat of this last group, the
mission will end.

		|==================================================|
		| Section 3.2.21 [DEF1] Destroy the Elf Alliance 1 |
		|==================================================|
Mission Level: 2
Prerequisites: Miilitary power of the Elf Alliance is zero
Victory Conditons: Arrive at the gates of the enemy's castle / Eliminate all
	enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Azerea, D. Elf Sldr x2, Elf Priest x2, Elf Sldr x8, Faberge,
	Iceberg, Lilia Pie, Margaret, Primrose, Starina
Chest Items: Empty Shell, Green Soul, Magic Orb

Initially there's only one way to go, so move on the soldiers on the bridge and
take them out. Once you do, attack Azerea. When she reaches about half of her
health, both her and Iceberg will flee. End your turn standing on the exit to
start a brief scene, after which Lilia Pie, Primrose, Faberge, Starina, and
Margaret will appear where your forces began, along with a handful of other
enemy units.

Ideally you want to kill the priests as quickly as possible, but in all
liklihood you will have to kill the soldiers first as they move faster. Make
sure you put Diaz on the geomancy line at the edge of the bridge so you can
use Earth Guardian every turn on the approaching elvish forces.

When the regular units are destroyed, or mostly destroyed, focus on Margaret
and Lilie Pie first. When the two archer commanders are gone, defeat Primrose,
then Starina and whatever stragglers might be left. Once all enemies are gone,
you will move on to the second part of the mission.

		|==================================================|
		| Section 3.2.22 [DEF2] Destroy the Elf Alliance 2 |
		|==================================================|
Mission Level: 2
Prerequisites: Complete Destroy the Elf Alliance 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Azerea, D. Elf Priest x2, D. Elf Sldr x2, Elf Priest x2,
	Elf Sldr x2, Faberge, Iceberg, Lilia Pie, Margaret, Primrose,
	Prominent, Regal Lily, Starina 
Chest Items: Blue Soul, Moon Fang, Pierce Stone

The soldiers on either side of the throne room will march towards you from the
get-go, so meet them at the crossroads and take them out before moving further
in. If step on the raised area down either of the paths next, Margaret or Lilie
Pie (depending on which one you approach) will charge in to get you. Lure them
one at a time to where you fought the soldiers and take them out. Now kill both
of their associated priests before moving towards the central platform.

Pick either Prominent or Regal Lily and focus your forces on them. While you do
so, Primrose and Starina will probably march on your position. If they do, stop
attacking Prominent or Regal Lily and take both of the spellcasters out. Once
they are finished, defeat both Prominent and Regal Lily.

With the death of Starina, Azerea and her party will move on you. If your
forces are somewhat split up, hers will follow suit. Azarea is your primary
concern as she can heal, followed by Iceberg as his attacks are more
devestating than Faberge's. Once all three are defeated, the Elf Alliance will
be destroyed.

		|================================================|
		| Section 3.2.23 [DMK1] Destroy Meimai Knights 1 |
		|================================================|
Mission Level: 2
Prerequisites: Miilitary power of the Meimai Knights is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Anita, Hm Archer x4, Hm Priest x2, Hm Sorcerer x4, Hm
	Swordsman x4, Kiratt, Rato, Rimm, Ryuhein
Chest Items: 

Rato will decrease your morale by thirty right off the bat. Move forward and
take on Ryuhein and Anita to begin with. You will need to gain up on Ryuhein
as he heals every turn. When they are defeated, move on Kiratt's group,
although chances are they have already begun moving on you. Lastly move on the
main group at the gate to move on to the second half.

		|================================================|
		| Section 3.2.24 [DMK2] Destroy Meimai Knights 2 |
		|================================================|
Mission Level: 2
Prerequisites: Complete Destroy Meimai Knights 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|=====================================|
		| Section 3.2.25 [SHNZ] Shinzan, Monk |
		|=====================================|
Mission Level: 3
Prerequisites: Appears randomly after two kingdoms are destroyed
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Muromachi Monk x9, Shinzan
Chest Items: Crimson Tear, Crystal

Both groups of monks need to be defeated to complete this mission, so take on
the group without SHinzan first. Keep in mind that the monks have a two square
attack radius when you plan your moves. Probably the most annoying aspect of
this battle will be the monk's ability to heal one another.

		|===========================================|
		| Section 3.2.26 [VAMP] Annihilate Vampires |
		|===========================================|
Mission Level: 3
Prerequisites: Appears randomly after two kingdoms are destroyed
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Grouse, Vampire Sldr x12
Chest Items: Battle Orb

This mission can be difficult in that the enemy starts within attacking range
of you and will immediatelty go for your magic users. If you are below level
twenty-five this means you you will probably lose Diaz by the second turn. If
this happens, you are in a lot of trouble. By now you should have curing
prayers equipped to all your magic users, but if not do so before starting this
mission to avoid this untimely fate.

Once the first four vampires are dead, eight more will appear along with their
leader, Grouse. They will all get a turn immediately, so be prepared for four
attacks against your magic users as soon as you finish off the fourth vampire.
Gourse can heal himself, so do not bother attacking him until you are going to
focus on destroying him with everyone.

		|======================================|
		| Section 3.2.27 [BIRD] Pacify Birdmen |
		|======================================|
Mission Level: 3
Prerequisites: Appears randomly after two kingdoms are destroyed
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Birdman Sldr x8, Jahrga, Tarel
Chest Items: Copper Ore, Green Soul, Magic Orb, Mercury Ore, Phantom Incense,
	Proof of Trial

The birdmen are all spearmen and they all start out in the air. Make use of any
anti-air attacks you might have to bring them down from the sky. the longer
range of their spears will probably be the biggest annoyance for you in this
mission. Once Tarel is dead, Jahrga and the other four birdmen will appear.
They behave in the exact same manner as the first group.

		|==========================================|
		| Section 3.2.28 [UPML] Uprising of Milria |
		|==========================================|
Mission Level: 3
Prerequisites: Appears randomly after two kingdoms are destroyed
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Birdman Sldr x8, Bulmak, Kulchum
Chest Items: Copper Ore, Green Soul, Magic Orb, Mercury Ore, Phantom Incense,
	Proof of Trial

This mission is just like Pacify Birdmen, except now you have to fight both
groups at once instead of sequentially, sort of. If you focus on only one side
of the map, the group on the other side will not get involved. Pick a side and
attack them. When they are defeated, move to the other and clean up the
remaining enemy units.

		|==================================================|
		| Section 3.2.29 [BRE1] Block the Reinforcements 1 |
		|==================================================|
Mission Level: 4
Prerequisites: Appears randomly after completing Unidentified Monsters 1
Victory Conditions: Protect the specified area for 15 turns
Conditions of Defeat: All allies are defeated or the enemy reaches the
	destination
Enemy Units: Archer x3, Swordsman x11, Priest x3, Sorcerer x3
Chest Items: Battle Ore, Blade Orb, Copper Ore, Cotton Thread, Gold Dust,
	Gunpowder, Moon Fang, Phantom Incense, Pixie Dust, White Bone

The race of the enemies you face varies by the kingdom you take the job from.
This mission is really boring. Move Diaz to the geo point and put your fighters
in front of the area you need to protect and the magic users in the back. Now
just wait for the enemy units to amble over to you and pick them off as they
approach. At turn fifteen you win.

		|========================================|
		| Section 3.2.30 [RMT1] Rare Materials 1 |
		|========================================|
Mission Level: 4
Prerequisites: Appears randomly after completing Unidentified Monsters 1
Victory Conditions: Recover all treasures or eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Archer x6, Sldr x6, Sorcerer x6
Chest Items: Angel Feather, Armor Fragment, Burning Fluid, Cotton Thread,
	Crimson Skeleton, Gunpowder, Mercury Ore, Phantom Incense,
	Proof of Trial, Silver Ore

The race of the enemies you face here varies by the kingdom you take the job
from, but the strategy is much the same. Enemy units will respawn after you
defeat all of them, so it is best to lower their numbers to one and then run
around and open all the chests. 

		|=========================================|
		| Section 3.2.31 [SEC1] Secure the Area 1 |
		|=========================================|
Mission Level: 4
Prerequisites: Appears randomly after completing Unidentified Monsters 1
Victory Conditions: Hold 4 of the specified areas
Conditions of Defeat: All allies are defeated
Enemy Units: Archer, Priest, Swordsman, Sorcerer (16 total units)
Chest Items: 

Again, the race of the enemy units will vary based on who you took the job
from. Here the unit make-up will vary too. Each of the spots will have four
guards. They will not move on you until you approach their selected spot, so
use ranged attacks to clear each of the plateaus, then move someone to each
spot as you clear them. Once you hold all four, you win.

		|==========================================|
		| Section 3.2.32 [DEP1] Destroy Espiloia 1 |
		|==========================================|
Mission Level: 4
Prequisites: Miilitary power of the Espiloia Knights is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|==========================================|
		| Section 3.2.33 [DEP2] Destroy Espiloia 2 |
		|==========================================|
Mission Level: 4
Prequisites: Complete Destroy Espiloia 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|===============================================|
		| Section 3.2.34 [DOV1] Destroy Overlord Army 1 |
		|===============================================|
Mission Level: 4
Prequisites: Miilitary power of the New Overlord Army is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===============================================|
		| Section 3.2.35 [DOV2] Destroy Overlord Army 2 |
		|===============================================|
Mission Level: 4
Prequisites: Complete Destroy Overlord Army 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|=========================================|
		| Section 3.2.36 [DML1] Destroy Malimar 1 |
		|=========================================|
Mission Level: 4
Prequisites: Miilitary power of the Malimar Knights is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|=========================================|
		| Section 3.2.37 [DML2] Destroy Malimar 2 |
		|=========================================|
Mission Level: 4
Prequisites: Complete Destroy Malimar 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: 
Chest Items: 



		|============================================|
		| Section 3.2.38 [PLN3] Hunt in the Plains 3 |
		|============================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Big Pol, Dead Wolf (combination of 8 monsters)
Chest Items: Black Soul, White Bone

Another boring round of hunting missions, this time with eight monsters and
access to a bunch of basic items.

		|===============================================|
		| Section 3.2.39 [MTN3] Hunt in the Mountains 3 |
		|===============================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: D. Elf Sldr, Kodama, Mandragora (combination of 8 monsters)
Chest Items: White Soul

Nothing you have not seen before here.

		|============================================|
		| Section 3.2.40 [DST3] Hunt in the Desert 3 |
		|============================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Hell's Crest, Poison Bug, Steel Bug, Vampire Sldr, Zombie
	(combination of 8 monsters)
Chest Items: Crystal, Empty Shell, Iron Ore, Rare Pearl

You know the drill from the first two times you went through these things. The
third variety offers very little new.

		|==========================================|
		| Section 3.2.41 [SNW3] Hunt in the Snow 3 |
		|==========================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Dm Archer, Pol Pol, Sasquatch (combination of 8 monsters)
Chest Items: Blade Orb, Burning Fluid, Crystal, Pierce Stone

The enemy combination here is new, but the enemy units themselves offer no
truly new experience. Whatever sasquatch units appear will likely be the most
dominant threat, so focus on them first.

		|============================================|
		| Section 3.2.42 [FRT3] Hunt in the Forest 3 |
		|============================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Death Bee, Kodama, Soldier Bee (combination of 8 monsters)
Chest Items: Battle Orb, Moon Fang

Depending on your mercenary rank, this may be your first experience with the
soldier bees. Fear not, they are much like their weaker cousins the death bees
and should offer only light resistence.

		|=======================================|
		| Section 3.2.43 [ROGE] Slay the Rogues |
		|=======================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Ninja x14, Sato
Chest Items: Phantom Incense

The second wave appears once the first is destroyed. Sato has a nasty ten hit
combo in his specials catalogue, so be sure and go for him before he can use
it. If left alone, the two groups will attack seperately as well.

		|==================================|
		| Section 3.2.44 [DKEF] Dark Elves |
		|==================================|
Mission Level: 5
Prequisites: Appears randomly after completing Unidentified Monsters 2
Victory Conditions: Eliminate all enemies
Conditions of Defeat: All allies are defeated
Enemy Units: Blue Moon, D. Elf Sldr x12, Shiform, Werewolf King
Chest Items: Crimson Tear, God Tree Branch

The enemy groups are all divided up nicely, making it easy to take them out
one at a time. This is also a good place for trying to get that 100 hit combo
achievement using the close quarters to bottle enemies up and having Begina
cast crescent edge.

		|==========================================|
		| Section 3.2.45 [DFL1] Destroy Flauster 1 |
		|==========================================|
Mission Level: 6
Prequisites: Miilitary power of Flauster is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|==========================================|
		| Section 3.2.46 [DFL2] Destroy Flauster 2 |
		|==========================================|
Mission Level: 6
Prequisites: Complete Destroy Flauster 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===========================================|
		| Section 3.2.47 [DMR1] Destroy Muromachi 1 |
		|===========================================|
Mission Level: 6
Prequisites: Miilitary power of New Muromachi is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===========================================|
		| Section 3.2.48 [DMR2] Destroy Muromachi 2 |
		|===========================================|
Mission Level: 6
Prequisites: Complete Destroy Muromachi 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|=================================================|
		| Section 3.2.49 [DUN1] Destroy Underworld Army 1 |
		|=================================================|
Mission Level: 6
Prequisites: Miilitary power of the Underworld Army is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|=================================================|
		| Section 3.2.50 [DUN2] Destroy Underworld Army 2 |
		|=================================================|
Mission Level: 6
Prequisites: Complete Destroy Underworld Army 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===========================================|
		| Section 3.2.51 [DSH1] Destroy Shilineeg 1 |
		|===========================================|
Mission Level: 6
Prequisites: Military power of the Shilineeg Knights is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===========================================|
		| Section 3.2.52 [DSH2] Destroy Shilineeg 2 |
		|===========================================|
Mission Level: 6
Prequisites: Complete Destroy Shilineeg 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===============================================|
		| Section 3.2.53 [DNM1] Destroy Nameless Army 1 |
		|===============================================|
Mission Level: 6
Prequisites: Miilitary power of the Nameless Army is zero
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



		|===============================================|
		| Section 3.2.54 [DNM2] Destroy Nameless Army 2 |
		|===============================================|
Mission Level: 6
Prequisites: Complete Destroy Nameless Army 1
Victory Conditons: Eliminate all enemies
Conditions of Defeat: All allies are defeated 
Enemy Units: 
Chest Items: 



|==========================|
| Section 4.0 [ITEM] Items |
|==========================|
Below is a repository of all the items I have been able to find and catalogue
in Spectral Force 3.

	|==========================|
	| Section 4.1 [ARMR] Armor |
	|==========================|
Angel Cloak
Cost: 8500 Gold, Gold Breast x1
Description: CP+19, DEF+48, MGR+42
Special: If morale's high, physical damage taken -25%
Enemy Drop: 
Mission Chest: 

Apprentice Cloak
Cost: 825 Gold, Cotton Thread x1, God Tree Branch x3, Magic Orb x3
Description: CP+5, DEF+5, INT+2, MGR+5, LCK+2
Special: EXP earned +20%
Enemy Drop: 
Mission Chest: 

Aqua Armor
Cost: 9200 Gold, Silver Armor x1, Soldier Gauntlet x1, Mercury Ore x1
Description: CP+22, ATK+10, DEF+83, MGR+5
Special: Reduces mid-air physical damage by 50%
Enemy Drop: 
Mission Chest: 

Blessed Glove
Cost: 6850 Gold, Silver Plate x1, Crimson Tear x1
Description: CP+19, DEF+62, MGR+18, LIGHT+100
Special: If morale's low, +50 SP each turn
Enemy Drop: 
Mission Chest: The Hope of a Kingdom

Bone Armor
Cost: 6700 Gold, Iron Ore x3, White Bone x2
Description: CP+14, DEF+62
Special: If HP's low, Physical damage +25%
Enemy Drop: 
Mission Chest: 

Bone Plate
Cost: White Bone x3, Poison Needle x1
Description: CP+7, DEF+18
Special: If morale's high, attack damage +25%
Enemy Drop: 
Mission Chest: 

Bronze Armor
Cost: 3500 Gold, Copper Ore x3, Lead Ore x2
Description: CP+7, DEF+36
Enemy Drop: 
Mission Chest: 

Bronze Breast
Cost: 1500 Gold, Cotton Thread x1, Copper Ore x1, Lead Ore x1
Description: CP+3, DEF+12, MGR+12
Enemy Drop: 
Mission Chest: 

Bronze Helmet
Cost: 3000 Gold, Empty Shell x1, Copper Ore x1, Lead Ore x1
Description: CP+6, DEF+29
Enemy Drop: 
Mission Chest: 

Bronze Plate
Cost: 2200 Gold, Copper Ore x2, Lead Ore x2
Description: CP+4, DEF+22, MGR+4
Enemy Drop: 
Mission Chest: 

Bronze Shield
Cost: 4000 Gold, Crystal x2, Copper Ore x1, Lead Ore x1
Description: CP+8, DEF+40
Enemy Drop: 
Mission Chest: 

Copper Armor
Cost: 1000 Gold, Copper Ore x2
Description: CP+1, DEF+11
Enemy Drop: 
Mission Chest: 

Copper Breast
Cost: 470 Gold, Cotton Thread x1, Copper Ore x1
Description: CP+1, DEF+3
Enemy Drop: 
Mission Chest: 

Copper Plate
Cost: 680 Gold, Cotton Thread x1, Iron Ore x1
Description: CP+1, DEF+5
Enemy Drop: 
Mission Chest: 

Crimson Shield
Cost: 4650 Gold, Crystal x2, Crimson Skeleton x2
Description: CP+10, DEF+44, INT+5, RES+5, MGR+6, FIRE+50, EARTH-50
Special: If morale is high, physical damage +25%
Enemy Drop: 
Mission Chest: 

Demon Glove
Cost: 8000 Gold, Gold Dust x2, Evil Fingerbone x1
Description: CP+17, ATK+3, DEF+68, MGR+29
Special: If morale's low attack damage +25%
Enemy Drop: 
Mission Chest: 

Eye Helmet
Cost: 4150 Gold, Empty Shell x1, Crystal x1
Description: CP+13, DEF+40, MGR+12
Special: If HP's low, enemy ACC -10%
Enemy Drop: 
Mission Chest: Two of a Kind

Fairy Glove
Cost: 6500 Gold, Silver Plate x1, Pixie Dust x1
Description: CP+19, DEF+62, INT+5, MGR+18, AGI+3, WIND+25
Special: If HP is low, enemy ACC -10%
Enemy Drop: 
Mission Chest: 

Fairy Robe
Cost: 8500 Gold, Silk Robe x1, Proof of Trial x1
Description: CP+18, DEF+54, MGR+44
Special: FG+25, SP+25 each turn
Enemy Drop: 
Mission Chest: 

Fighter Armor
Cost: 7850 Gold, Bone Armor x1, Warrior Glove x1, Burning Fluid x3
Description: CP+18, MOV+1, STR+5, ATK+10, DEF+76, INT+2, MGR+10, AGI+3, LCK-2
Special: Damage to downed foes isn't scaled
Enemy Drop: 
Mission Chest: 

Fighting Glove
Cost: 8300 Gold, Gold Plate x1, Rare Pearl x1, Sorcerer's Stone x1
Description: CP+25, DEF+83, MGR+18
Special: EXP earned +20%
Enemy Drop: 
Mission Chest: 

Fuuma Shield
Cost: 3500 Gold, Crystal x1, Lead Ore x3
Description: CP+7, MOV-1, DEF+35, MGR+16, AGI-3, FIRE+25, WATER+25, WIND+25,
	EARTH+25
Special: If HP's low, physical damage taken -50%
Enemy Drop: 
Mission Chest: 

Glove
Cost: 350 Gold, Cotton Thread x1
Description: CP+1, DEF+2, RES+1, MGR+12, AGI+1, LCK+1, FIRE+25
Enemy Drop: Dogman
Mission Chest: 

Gold Armor
Cost: 11500 Gold, Silver Armor x1, Angel Feather x1
Description: CP+19, DEF+96, MGR+5
Enemy Drop: 
Mission Chest: 

Gold Breast
Cost: 7000 Gold, Silver Breast x1, Angel Feather x1
Description: CP+16, DEF+50, MGR+46
Enemy Drop: 
Mission Chest: 

Gold Helmet
Cost: 8500 Gold, Silver Helmet x1, Angel Feather x1
Description: CP+18, DEF+80, MGR+10
Enemy Drop: 
Mission Chest: 

Gold Plate
Cost: 7950 Gold, Silver Plate x1, Angel Feather x2
Description: CP+17, DEF+69, MGR+22
Enemy Drop: 
Mission Chest: 

Gold Shield
Cost: 12800 Gold, Silver Shield x1, Angel Feather x1
Description: CP+19, DEF+100, MGR+4
Enemy Drop: 
Mission Chest: 

Health Cape
Cost: 
Description: 
Enemy Drop: Warrior
Mission Chest: 

Heavenly Cloak
Cost: 3000 Gold, Glove x1, Angel Feather x1
Description: CP+17, DEF+32, MGR+16, FIRE+25, WIND+25
Special: If HP's low, all ailments are voided
Enemy Drop: 
Mission Chest: 

Hero Glove
Cost: 7850 Gold, Silver Ore x2, Proof of Trial x1
Description: CP+16, ATK+2, DEF+98
Special: If moral's low, morale rate 2x
Enemy Drop: 
Mission Chest: Because it's Midnight

Ice Cloak
Cost: 3250 Gold, Apprentice Cloak x1, Blue Soul x3
Description: CP+9, DEF+32, MGR+30
Special: If HP's low, all ailments are voided
Enemy Drop: 
Mission Chest: 

Ice Glove
Cost: 8850 Gold, Silver Ore x2, Moon Fang x2, Blue Soul x1
Description: CP+18, ATK+6, DEF+72, MGR+21, WATER+25
Special: If morale's high, physical special damage +25%
Enemy Drop: 
Mission Chest: 

Iron Armor
Cost: 1500 Gold, Iron Ore x3
Description: CP+3, DEF+17
Enemy Drop: Warrior
Mission Chest: Monster Hunter 1

Iron Breast
Cost: 850 Gold, Iron Ore x2
Description: CP+2, DEF+9, MGR+5
Enemy Drop: 
Mission Chest: Monster Hunter 1

Iron Plate
Cost: 1200 Gold, Copper Ore x3
Description: CP+3, DEF+12
Enemy Drop: 
Mission Chest: 

Knight Helmet
Cost: 7980 Gold, Steel Helmet x1, Burning Fluid x3
Description: CP+19, DEF+65, MGR+14
Special: If morale's high, attack damage +25%
Enemy Drop: 
Mission Chest: 

Lightning Helmet
Cost: 8150 Gold, Silver Helmet x1, Green Soul x2
Description: CP+21, DEF+68, MGR+12, WIND+50
Special: If morale's low, HP +5% each turn
Enemy Drop: 
Mission Chest: Hiryu of the Far East

Quka Shield
Cost: 11600 Gold, Crimson Tear x2, Burning Fluid x1, Green Soul x1
Description: CP+19, DEF+83, MGR+5, AGI+5, FIRE-50, WATER+25, WIND+25
Special: If HP's low, physical damage -50%
Enemy Drop: 
Mission Chest: 

Queen Shield
Cost: 10500 Gold, Crimson Shield x1, Angel Feather x1, Pixie Dust x1
Description: CP+19, DEF+76, MGR+10
Special: Damage to downed foes isn't scaled
Enemy Drop: 
Mission Chest: 

Senka Glove
Cost: 4350 Gold, Iron Ore x1, Rare Pearl x1
Description: CP+18, ATK+5, DEF+50, RES+10, MGR+10, LCK+3, WATER-25
Special: EXP earned +20%
Enemy Drop: Sorcerer
Mission Chest: 

Shell Armor
Cost: 750 Gold, Empty Shell x2, Moon Fang x1
Description: CP+1, DEF+8, LCK-1
Enemy Drop: 
Mission Chest: 

Silk Robe
Cost: 3000 gold, Mithril x1, Cotton Thread x1
Description: CP+11, DEF+35, MGR+29
Special: FG+25, SP+25 each turn
Enemy Drop: 
Mission Chest: 

Silver Armor
Cost: 8000 Gold, Silver Ore x3
Description: CP+16, DEF+76
Enemy Drop: 
Mission Chest: 

Silver Breast
Cost: 4500 Gold, Cotton Thread x1, Silver Ore x1
Description: CP+12, DEF+36, MGR+32
Enemy Drop: 
Mission Chest: Unidentified Monsters 1

Silver Helmet
Cost: 6850 Gold, Empty Shell x1, Silver Ore x1
Description: CP+15, DEF+62, MGR+8
Enemy Drop: 
Mission Chest: 

Silver Plate
Cost: 5500 Gold, Silver Ore x2
Description: CP+13, DEF+50, MGR+15
Enemy Drop: 
Mission Chest: 

Silver Shield
Cost: 9500 Gold, Crystal x2, Silver Ore x2
Description: CP+17, DEF+80
Enemy Drop: 
Mission Chest: 

Sorcerer Cloak
Cost: 6500 Gold, Apprentic Cloak x1, Sorcerer's Stone x1
Description: CP+14, DEF+47, INT+7, RES+3, MGR+43
Special: If morale's low, HP +5% each turn
Enemy Drop: Swordsman
Mission Chest: 

Steel Armor
Cost: 4500 Gold, Iron Ore x3, Lead Ore x2
Description: CP+10, DEF+56
Enemy Drop: Dark Knight
Mission Chest: 

Steel Breast
Cost: 2500 Gold, Cotton Thread x1, Iron Ore x1, Lead Ore x1
Description: CP+6, DEF+24, MGR+25
Enemy Drop: 
Mission Chest: 

Steel Helmet
Cost: 4000 Gold, Empty Shell x1, Iron Ore x1, Lead Ore x1
Description: CP+9, DEF+44, MGR+8
Enemy Drop: 
Mission Chest: 

Steel Plate
Cost: 3500 Gold, Iron Ore x2, Lead Ore x2
Description: CP+7, DEF+36, MGR+8
Enemy Drop: 
Mission Chest: 

Steel Shield
Cost: 5000 Gold, Crystal x2, Iron Ore x1, Lead Ore x1
Description: CP+11, DEF+58
Enemy Drop: 
Mission Chest: 

Swordsman Glove
Cost: 4100 Gold, Copper Ore x1, Blade Orb x1
Description" CP+8, STR+10, ATK+3, DEF+50, AGI+5
Special: If morale's high, crtical rate +25%
Enemy Drop: 
Mission Chest: 

Warrior Glove
Cost: 4200 Gold, Iron Ore x1, Burning Fluid x1
Description: CP+16, ATK+3, STM+5, DEF+50
Special: If morale's high, physical damage -25%
Enemy Drop: 
Mission Chest: Hunt Elves

	|==============================|
	| Section 4.2 [ACRY] Accessory |
	|==============================|
Angel Talisman
Cost: 13000 Gold, Crystal x3, Angel Feather x5
Description: CP+6
Special: Recover 3% of HP each turn
Enemy Drop: 
Mission Chest: 

Aqua Mask
Cost: 12500 Gold, Silver Ore x1, Blue Soul x3
Description: CP+5, HP+60, SP+15, MGR+5, WATER+25
Special: Voids launch
Enemy Drop: 
Mission Chest: 

Blessed Ring
Cost: 2100 Gold, Silver Ore x1, Crystal x2
Description: CP+4
Special: Prevents poison
Enemy Drop: 
Mission Chest: 

Bushin Ring
Cost: 10000 Gold, War Monster Ring x1, Lead Ore x2, Proof of Trial x1
Description: CP+6, ATK+10, STM+3, DEF+5
Special: Voids knockback and pull
Enemy Drop: 
Mission Chest: 

Crystal Band
Cost: 2000 Gold, Crystal x1, Red Soul x1, White Soul x1
Description: CP+5, FIRE+25, LIGHT+25
Enemy Drop: 
Mission Chest: 

Dark Band
Cost: 600 Gold, Lead Ore x1, Black Soul x1
Description: CP+3, DARK+25
Enemy Drop: 
Mission Chest: 

Demon Mask
Cost: 13000 Gold, Moon Fang x5, Gold Dust x1, Crystal x2
Description: CP+7, HP+200, SP+75
Enemy Drop: 
Mission Chest: 

Disciple Band
Cost: 4850 Gold, Mithril x1, White Soul x5
Description: CP+6, LCK+5, LIGHT+50, DARK-25
Enemy Drop: 
Mission Chest: 

Disciple Ring
Cost: 5500 Gold, Wisdom Ring x1, Rare Pearl x1
Description: CP+6, INT+1, RES+3, LCK+1
Special: Prevents blind
Enemy Drop: 
Mission Chest: 

Earth Band
Cost: 600 Gold, Lead Ore x1, Yellow Soul x1
Description: CP+3, EARTH+25
Enemy Drop: 
Mission Chest: Monster Hunter 1

Fire Band
Cost: 600 Gold, Lead Ore x1, Red Soul x1
Description: CP+3, FIRE+25
Enemy Drop: 
Mission Chest: Monster Hunter 1

Flame Broach
Cost: 3500 Gold, Poison Needle x1, Red Soul x3
Description: CP+4, SP+15, INT+1, RES+2, AGI+1, FIRE+25
Enemy Drop: 
Mission Chest: Two of a Kind

Floral Crown
Cost: 25000 Gold, Silver Ore x1, Pixie Dust x3, Crimson Tear x1
Description: CP+9, MOV+1, SP+200, INT+1, RES+1, MGR+5, LCK+1
Enemy Drop: 
Mission Chest: 

Force Ring
Cost: 1000 Gold, Silver Ore x1, White Bone x2
Description: CP+2, STR+3
Enemy Drop: 
Mission Chest: Monster Hunter 1

Fuujin Ring
Cost: 10000 Gold, Shinobi Ring x1, Lead Ore x2, Angel Feather x1
Description: CP+6, ATK+5, INT+1, MAG+5, MGR+5, AGI+2
Special: Voids launch
Enemy Drop: 
Mission Chest: 

Gold Band
Cost: 2000 Gold, Silver Ore x1, Black Soul x1
Description: CP+5, EARTH+25, DARK+25
Enemy Drop: 
Mission Chest: 

Hana Ring
Cost: 2100 Gold, Silver Ore x1, Pixie Dust x2
Description: CP+4
Special: Prevents mute
Enemy Drop: 
Mission Chest: 

Harmony Ring
Cost: 5000 Gold, Gold Dust x1, White Soul x2, Black Soul x2
Description: CP+6, LIGHT+50, DARK+50
Enemy Drop: 
Mission Chest: 

Healer Crown
Cost: 8000 Gold, Empty Shell x3, Magic Orb x2
Description: CP+6, SP+100, LCK+2
Enemy Drop: 
Mission Chest: 

Healer Mask
Cost: 8000 Gold, Moon Fang x3, Silver Ore x1
Description: CP+6, HP+120, SP+50
Enemy Drop: 
Mission Chest: 

Healer Ring
Cost: 1000 Gold, Silver Ore x1, Empty Shell x2
Description: CP+2, INT+1, AGI+1
Enemy Drop: 
Mission Chest: Monster Hunter 1

Heal Talisman
Cost: 4000 Gold, Crystal x1, Angel Feather x1
Description: CP+4
Special: Recover 1% of HP each turn
Enemy Drop: 
Mission Chest: 

Health Cape
Cost: 4000 Gold, Cotton Thread x1, White Bone x2
Description: CP+5, HP+150
Enemy Drop: 
Mission Chest: 

Holy Band
Cost: 600 Gold, Lead Ore x1, White Soul x1
Description: CP+3, HOLY+25
Enemy Drop: 
Mission Chest: 

Jade Band
Cost: 2000 gold, Magic Orb x1, Green Soul x1, Blue Soul x1
Description: CP+5, WATER+25, WIND+25
Enemy Drop: 
Mission Chest: 

Knight Cape
Cost: 12500 Gold, Warrior Cape x1, Moon Fang x3, Phantom Incense x2
Description: CP+8, HP+280, STR+1, STM+1, DEF+10, LCK+1
Enemy Drop: 
Mission Chest: 

Magic Beads
Cost: 25000 Gold, Piercing Grass x1, Armor Fragment x2, Proof of Trial x2
Description: CP+8
Special: MOV not deducted when climbing
Enemy Drop: 
Mission Chest: Hiryu of the Far East

Magic Talisman
Cost: 4000 Gold, Crystal x2, Pixie Dust x1
Description: CP+4
Special: Recover 10 SP each turn
Enemy Drop: 
Mission Chest: 

Mental Crown
Cost: 4000 Gold, Empty Shell x1, Crystal x2
Description: CP+5, SP+50
Enemy Drop: Dogman
Mission Chest: 

Mighty Ring
Cost: 2250 Gold, Silver Ore x1, Burning Fluid x1, Phantom Incense x1
Description: CP+4, STR+1, STM+1, INT+1, RES+1, AGI+1, LCK+1 FIRE-25, WATER-25,
	WIND-25, EARTH-25
Enemy Drop: 
Mission Chest: 


Mole Greaves
Cost: 17000 Gold, Iron Ore x1, Yellow Soul x3, Moon Fang x3
Description: CP+6, MOV+1, HP+120, SP+15, EARTH+25
Special: Voids knockback and pull
Enemy Drop: 
Mission Chest: 

Mithril Band
Cost: 2300 Gold, Green Soul x1, Yellow Soul x1, Black Soul x1
Description: CP+5, LIGHT-25, WIND+25, EARTH+25, DARK+25
Enemy Drop: 
Mission Chest: 

Necklace
Cost: 28000 Gold, Sorcerer's Stone x1, Angel Feather x5
Description: CP+9
Special: Can move again at the cost of 1 AP
Enemy Drop: 
Mission Chest: 

Phantom Band
Cost: 2300 Gold, Red Soul x1, Blue Soul x1, White Soul x1
Description: CP+5, FIRE+25, WATER+25, LIGHT+25, DARK-25
Enemy Drop: 
Mission Chest: 

Phantom Plate
Cost: 1500 Gold, Iron Ore x2, Phantom Incense x1
Description: CP+9, DEF+15, MGR+4, LCK+3
Special: Voids A.G. effects
Enemy Drop: 
Mission Chest: 

Platinum Band
Cost: 2000 Gold, Gold Dust x1, Red Soul x1, Green Soul x1
Description: CP+5, FIRE+25, WIND+25
Enemy Drop: 
Mission Chest: 

Priest Talisman
Cost: 8000 Gold, Crystal x2, Angel Feather x3
Description: CP+5
Special: Recover 2% of HP each turn
Enemy Drop: 
Mission Chest: Unidentified Monsters 1

Royal Ring
Cost: 5500 Gold, Stamina Ring x1, Pixie Dust x1
Description: CP+6, STR+2, STM+3
Special: Prevents mute
Enemy Drop: 
Mission Chest: The Hope of a Kingdom

Shinobi Mask
Cost: 4000 Gold, Moon Fang x1, Copper Ore x1
Description: CP+5, HP+60, SP+25
Enemy Drop: 
Mission Chest: 

Shinobi Ring
Cost: 2100 Gold, Silver Ore x1, Crimson Tear x2
Description: CP+4
Special: Prevents overweight
Enemy Drop: 
Mission Chest: 

Sight Ring
cost: 2100 Gold, Silver Ore x1, Rare Prearl x2
Description: CP+4
Special: Prevents blind
Enemy Drop: 
Mission Chest: 

Soldier Gauntlet
Cost: 3500 Gold, Copper Ore x1, Phantom Incense x1
Description: CP+7, MOV+1, ATK+2, DEF+40, MGR+8, AGI+5
Special: If morale's high, ACC +25%
Enemy Drop: 
Mission Chest: 

Sorcerer Ring
Cost: 5500 Gold, Wisdom Ring x1, Crimson Tear x1
Description: CP+6, STM+1, INT+2, RES+2
Special: Prevents overweight
Enemy Drop: 
Mission Chest: 

Sorcery Talisman
Cost: 8000 Gold, Crystal x2, Pixie Dust x3
Description: CP+5
Special: Recover 20 SP each turn
Enemy Drop: 
Mission Chest: 

Stamina Ring
Cost: 1000 Gold, Silver Ore x1, Burning Fluid x2
Description: CP+2, STM+3
Enemy Drop: 
Mission Chest: Monster Hunter 1

Swordsman Cape
Cost: 8000 Gold, Cotton Thread x3, Burning Fluid x2
Description: CP+6, HP+300
Enemy Drop: 
Mission Chest: 

Tenma Talisman
Cost: 13000 Gold, Crystal x3, Pixie Dust x5
Description: CP+6
Special: Recover 30 SP each turn
Enemy Drop: 
Mission Chest: 

Thief Ring
Cost: 1000 Gold, Silver Ore x1, Poison Needle x2
Description: CP+2, AGI+1, LCK+2
Enemy Drop: 
Mission Chest: 

Tyrant Soul
Cost: 13000 Gold, Crystal x3, Burning Fluid x5
Description: CP+6
Special: Start battle with 80 SP
Enemy Drop: 
Mission Chest: 

War Crown
Cost: 13000 Gold, Empty Shell x5, Mercury Ore x2, Lead Ore x1
Description: CP+7, SP+150
Special: Prevents overweight
Enemy Drop: 
Mission Chest: 

War Monster Ring
Cost: 2100 Gold, Silver Ore x1, Phantom Incense x2
Description: CP+4
Special: Prevents slow
Enemy Drop: 
Mission Chest: 

War Monster Soul
Cost: 8000 Gold, Crystal x2, Burning Fluid x3
Description: CP+5
Special: Start battle with 60 SP
Enemy Drop: 
Mission Chest: 

Warrior Cape
Cost: 13000 Gold, Cotton Thread x5, Mercury Ore x2, White Bone x2
Description: CP+7, HP+400
Enemy Drop: 
Mission Chest: 

Warrior Ring
Cost: 1000 Gold, Silver Ore x1, Moon Fang x2
Description: CP+2, STR+1, AGI+1
Enemy Drop: 
Mission Chest: 

Warrior Soul
cost: 4000 Gold, Crystal x2, Burning Fluid x1
Description: CP+4
Special: Start battle with 40 SP
Enemy Drop: 
Mission Chest: 

Water Band
Cost: 600 Gold, Lead Ore x1, Blue Soul x1
Description: CP+3, WATER+25
Enemy Drop: 
Mission Chest: Monster Hunter 1

Wind Band
Cost: 600 Gold, Lead Ore x1, Green Soul x1
Description: CP+3, WIND+25
Enemy Drop: 
Mission Chest: Monster Hunter 1

Wisdom Ring
Cost: 1000 Gold, CP+2, INT+1, RES+2
Description: Silver Ore x1, Cotton Thread x2
Enemy Drop: 
Mission Chest: Monster Hunter 1

	|===========================|
	| Section 4.3 [EMBM] Emblem |
	|===========================|
AGI Up
Cost: 2000 Gold, Mercury Ore x1, Empty Shell x2
CP: 3
SP: 100
Description: AGI up till next turn

Aim
Cost: 10000 Gold, Mercury Ore x1, Crystal x2, White Soul x1
CP: 6
SP: 50
Description: Next attack will not miss

AP Up - 1
Cost: 7500 Gold, Mercury Ore x1, Burning Fluid x1
CP: 6
SP: 110
Description: AP +2

AP Up - 11
Cost: 14000 Gold, Mercury Ore x1, Burning Fluid x3
CP: 7
SP: 210
Description: AP +4

Berserker
Cost: 13000 Gold, Mercury Ore x1, Evil Fingerbone x2, Phantom Incense x2
CP: 6
SP: 50
Description: Next normal attack or assist damage +25%

Cloudless Mind
Cost: 12000 Gold, Mercury Ore x1, Crimson Tear x1, Rare Pearl x1
CP: 7
SP: 100
Description: Recover from ailments

Concentrate
Cost: 5000 Gold, Mercury Ore x1, Phantom Incense x1, Green Soul x3
CP: 7
SP: 50
Description: Dodge the first normal attack

Counter
Cost: 8500 Gold, Mithril x1, Crimson Tear x1, Blue Soul x1
CP: 11
SP: 100
Description: Counter attacks with a medium attack

FG Up - 1
Cost: 10000 Gold, Mercury Ore x1, Angel Feather x1
CP: 5
SP: 125
Description: FG +50

FG Up - 11
Cost: 18000 Gold, Mercury Ore x1, Angel Feather x3
CP: 6
SP: 220
Description: FG +100

Focus
Cost: 11000 Gold, Mithril x1, Red Soul x3, Green Soul x3
CP: 7
SP: 200
Description: Raise ACC and EVA by 10%

Foresight
Cost: 25000 Gold, Mithril x1, Proof of Trial x2, White Soul x3
CP: 12
SP: 300
Description: Counter light attacks till next turn

Godspeed
Cost: 8500 Gold, Mercury Ore x1, Angel Feather x2, Green Soul x3
CP: 5
SP: 100
Description: MOV +3

HP - 1
Cost: 7500 gold, Mercury Ore x1, Poison Needle x1
CP: 5
SP: 130
Description: Recover 30% of HP

HP - 11
Cost: 14000 Gold, Mercury Ore x1, Poison Needle x3
CP: 6
SP: 250
Description: Recover 60% of HP

Hurry
Cost: 9000 Gold, Mercury Ore x1, Red Soul x3, Burning Fluid x3
CP: 5
SP: 100
Description: Your next turn will come faster

INT Up
Cost: 2000 Gold, Mercury Ore x1, Cotton Thread x2
CP: 3
SP: 100
Description: INT up till next turn

Morale Up
Cost: 8000 Gold, Mercury Ore x1, Phantom Incense x5, Angel Feather x2
CP: 4
SP: 125
Description: Morale +5

Morale Up+
Cost: 8500 Gold, Mercury Ore x1, Crimson Skeleton x4, Evil Fingerbone x3
CP: 4
SP: 200
Description: Morale +10

RES Up
Cost: 2000 Gold, Mercury Ore x1, Moon Fang x2
CP: 3
SP: 100
Description: RES up till next turn

Revenge
Cost: 15000 Gold, Mithril x1, Armor Fragment x2, Black Soul x3
CP: 12
SP: 150
Description: Counter attack with a hard attack

Step Up
Cost: 7500 Gold, Mercury Ore x1, Pixie Dust x1, Phantom Incense x1
CP: 5
SP: 100
Description: Increase JMP by 1

Stealth
Cost: 12000 Gold, Mithril x1, Phantom Incense x2, Black Soul x3
CP: 6
SP: 200
Description: Enemies won't attack till next turn

STM Up
Cost: 2000 Gold, Mercury Ore x1, White Bone x2
CP: 3
SP: 100
Description: STM up till next turn

STR Up
Cost: 2000 Gold, Mercury Ore x1, Burning Fluid x2
CP: 3
SP: 100
Description: STR up till next turn

War Instinct
Cost: 18000 Gold, Mithril x1, Crimson Skeleton x2, Burning Fluid x2
CP: 6
SP: 50
Description: Next hard attack or assist will be a crit

	|===============================|
	| Section 4.4 [TECH] Tech Skill |
	|===============================|
Absolute Zero
Cost: 
Type: Water-Overweight-A.G.-Magic (1 Hit)
Morale: ---
Power: 360
SP: 200
Description: Freeze the enemy in sub-zero temperatures
Enemy Drop: 
Mission Chest: 

Aqua Wave
Cost: 1500 Gold, Magic Orb x1, Blue Soul x1
Type: Water-A.A.-Magic (1 Hit)
Morale: ---
Power: 300
SP: 100
Description: Absorb water from the ground and unleash it on an enemy
Enemy Drop: 
Mission Chest: 

Ashura-Jin
Cost: 
Type: Normal-A.A.-Physical (1 Hit)
Morale: 120
Power: 440
SP: 400
Description: Mow the enemy down with limitless shuriken
Enemy Drop: 
Mission Chest: 

Astral Arrow
Cost: 4000 Gold, Bowstring x6, Pixie Dust x5, Green Soul x2
Type: Normal-Knockdown-A.A.-Physical (1 Hit)
Morale: ---
Power: 550
SP: 200
Description: Pummel the enemy with magic arrows from the sky
Enemy Drop: 
Mission Chest: 

Bakurenki
Cost: 4500 Gold, Battle Orb x3, Magic Orb x2, White Soul x2
Type: Normal-Slow-Physical-Magic (5 Hit)
Morale: ---
Power: 520
SP: 200
Description: Hit the foe's vital points and slow them down
Enemy Drop: Hm Sorcerer
Mission Chest:

Beowulf
Cost: 4800 Gold, Gunpowder x4, Crystal x3, White Soul x2
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 300
SP: 200
Description: Shoot a laser beam at the enemy
Enemy Drop: 
Mission Chest: 

Blind
Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Phantom Incense x2
Type: Normal-Blind-Magic (1 Hit)
Morale: ---
Power: ---
SP: 200
Description: Create a bubble of darkness to blind the enemy
Enemy Drop: 
Mission Chest: 

Cerberus
Cost: 
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 360
SP: 300
Description: Shoot 3 laser beams at the enemy
Enemy Drop: 
Mission Chest: 

Clear
Cost: 8000 Gold, God Tree Branch x4, Pixie Dust x2, Angel Feather x2
Type: Light-Normal-Magic
Morale: ---
Power: ---
SP: 100
Description: Cure ailments
Enemy Drop: 
Mission Chest: 

Crescent Edge
Cost: 
Type: Normal-A.A.-Physical (17 Hit)
Morale: ---
Power: 600
SP: 400
Description: A high-speed dance with Begina's dual swords
Enemy Drop: 
Mission Chest: 

Curing Prayer
Cost: 2000 Gold, God Tree Branch x1, White Soul x1
Type: White-Normal
Morale: ---
Power: 100
SP: 100
Description: Heal an ally with a blessing from heaven
Enemy Drop: 
Mission Chest: 

Curse Field
Cost: 1500 Gold, Magic Orb x1, Black Soul x1
Type: Dark-Blind-Normal-Magic (1 Hit)
Morale: ---
Power: 280
SP: 150
Description: The grudge of ghosts blinds foes
Enemy Drop: 
Mission Chest: 

Darkness Blade
Cost: 
Type: Normal-Blind-A.A.-Physical (1 Hit)
Morale: ---
Power: 400
SP: 200
Description: Blind the enemy with a vacuum blade
Enemy Drop: 
Mission Chest: 

Dark Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Black Soul x2
Type: Dark-Mormal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: A darkness attack
Enemy Drop: 
Mission Chest: 

Delta Shot
Cost: 1000 Gold, Gunpowder x1, Lead Ore x3
Type: Normal-A.A.-Physical (3 Hit)
Morale: ---
Power: 300
SP: 100
Description: A 3-shot burst with long range
Enemy Drop: 
Mission Chest: 

Demon Gale
Cost: 3000 Gold, Magic Orb x3, Green Soul x3
Type: Wind-Knockback-Normal-Magic (3 Hit)
Morale: ---
Power: 320
SP: 150
Description: Summon the wind god and cause several tornados
Enemy Drop: 
Mission Chest: 

Diamond Palm
Cost: 2000 Gold, God Tree Branch x2, Red Soul x2
Type: Light-Normal-Magic
Morale: ---
Power: ---
SP: 100
Description: Power up your allies' attack
Enemy Drop: 
Mission Chest: 

Discus
Cost: 1500 Gold, Magic Orb x1, Green Soul x1
Type: Wind-Normal-Magic (3 hit)
Morale: ---
Power: 300
SP: 100
Description: Summon a tornado
Enemy Drop: 
Mission Chest: 

Double Attack
Cost: 1000 Gold, Battle Orb x1, Copper Ore x1
Type: Normal-Physical (2 Hit)
Morale: ---
Power: 300
SP: 100
Description: A 2 hit combo
Enemy Drop: 
Mission Chest: 

Dragon Claw
Cost: 1500 Gold, Battle Orb x2, Iron Ore x2
Type: A.G.-Physical (1 Hit)
Morale: ---
Power: 240
SP: 100
Description: Attack with a vacuum
Enemy Drop: 
Mission Chest: 

Drei Geiser
Cost: 
Type: Normal-Launch-A.A.-Physical (1 Hit)
Morale: ---
Power: 450
SP: 200
Description: Launch foe with an energy explosion from the ground
Enemy Drop: 
Mission Chest: 

Earth Crush
Cost: 
Type: Earth-A.G.-Magic (3 Hit)
Morale: ---
Power: 400
SP: 300
Description: Borrow the power of the spirits and control rocks
Enemy Drop: 
Mission Chest: 

Earthen Grave
Cost: 
Type: Poison-A.A.-Magic (1 Hit)
Morale: ---
Power: 600
SP: 300
Description: Open the gate to the Underworld
Enemy Drop: 
Mission Chest: 

Earth Guardian
Cost: 
Type: Earth-A.A.-Magic (1 Hit)
Morale: ---
Power: 300
SP: 150
Description: A spell that summons the king of earth spirits
Enemy Drop: 
Mission Chest: 

Earth Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Yellow Soul x2
Type: Earth-Mormal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: An earth attack
Enemy Drop: 
Mission Chest: 

Ein Geiser
Cost: 5500 Gold, Battle Orb x2, Blue Soul x2, Red Soul x1
Type: Normal-Launch-A.A.-Physical (1 Hit)
Morale: ---
Power: 280
SP: 100
Description: Launch a foe with an energy blade from the ground
Enemy Drop: 
Mission Chest: 

Encumber
Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Empty Shell x5
Type: Normal-Overweight-Magic (1 Hit)
Morale: ---
Power: ---
SP: 150
Description: Weigh the enemy down slowing their movement
Enemy Drop: 
Mission Chest: 

Esperanto Wave
Cost: 
Type: Light-A.A.-Magic (1 Hit)
Morale: ---
Power: 480
SP: 400
Description: Light magic that causes a tornado
Enemy Drop: 
Mission Chest: 

Fireball
Cost: 1500 Gold, Magic Orb x1, Red soul x1
Type: Fire-A.A.-Magic (1 Hit)
Morale: ---
Power: 300
SP: 100
Description: Drop a ball of fire on the enemy
Enemy Drop: 
Mission Chest: 

Fire Storm
Cost: 
Type: Fire-Pull-A.G.-Magic (1 Hit)
Morale: ---
Power: 420
SP: 200
Description: Burn the enemy in a wave of fire
Enemy Drop: 
Mission Chest:

Flame Flash
Cost: 3000 Gold, Magic Orb x3, Red Soul x3
Type: Fire-A.A.-Magic (1 Hit)
Morale: ---
Power: 360
Description: Drop flames on the enemy
Enemy Drop: 
Mission Chest: 

Flame Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Red Soul x2
Type: Fire-Mormal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: A fire attack
Enemy Drop: 
Mission Chest: 

Fuumasho
Cost: 3000 Gold, Battle Orb x2, Magic Orb x2, Black Soul x2
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 450
SP: 300
Description: Attack using the power of nature
Enemy Drop: 
Mission Chest: 

Gaia Spear
Cost: 4000 Gold, Pierce Stone x4, Burning Fluid x1
Type: Normal-Lauch-A.G.-Physical (1 Hit)
Morale: ---
Power: 540
SP: 200
Description: Unleash a blade from the earth
Enemy Drop: 
Mission Chest: 

Gatling Arrows
Cost: 1500 Gold, Bowstring x3, White Bone x3
Type: Normal-Physical (5 Hit)
Morale: ---
Power: 350
SP: 150
Description: Shoot arrows in rapid succession
Enemy Drop: 
Mission Chest: 

Goddess Descent
Cost: 
Type: Light-A.A.-Magic
Morale: ---
Power: 120
SP: 300
Description: Summon the goddess of healing
Enemy Drop: 
Mission Chest: 

God Hand
Cost: 
Type: Normal-Physical (1 hit)
Morale: ---
Power: 200
SP: 200
Description: Steal an item from the enemy while attacking
Enemy Drop: 
Mission Chest: 

God Sealer
Cost: 5500 Gold, Blade Orb x4, Burning Fluid x1
Type: Normal-Knockback-Physical (1 Hit)
Morale: ---
Power: 420
SP: 300
Description: Full swing with the vacuum blade
Enemy Drop: 
Mission Chest: 

Grand Cross
Cost: 
Type: Light-A.A.-Magic (1 Hit)
Morale: ---
Power: 600
SP: 200
Description: Cause an explosion with light magic
Enemy Drop: 
Mission Chest: 

Green Blessing
Cost: 4000 Gold, God Tree Branch x3, White Soul x2, Pixie Dust x2
Type: Light-Normal-Magic
Morale: ---
Power: 80
SP: 200
Description: The power of nature heals allies
Enemy Drop: 
Mission Chest: 

Grenade
Cost: 2000 Gold, Gunpowder x2, Burning Fluid x1, Red Soul x1
Type: Normal-Launch-A.A.-Physical (1 hit)
Morale: ---
Power: 550
SP: 200
Description: Launch the enemy into the air with a grenade shot
Enemy Drop: 
Mission Chest: 

Harsh Winter
Cost: 
Type: Water-A.A.-Magic (1 Hit)
Morale: ---
Power: 480
SP: 400
Description: An ice spell that freezes and shatters your enemy
Enemy Drop: 
Mission Chest: 

Healing Prayer
Cost: 8000 Gold, God Tree Branch x5, White Soul x3, Angel Feather x2
Type: Light-Normal-Magic
Morale: ---
Power 80
SP: 200
Description: Heal allies with a blessing from heaven
Enemy Drop: 
Mission Chest: 

Hell's Gene
Cost: 
Type: Poison-Blind-A.A.-Magic (1 Hit)
Morale: 100
Power: 360
SP: 300
Description: Summon an unknown evil soul
Enemy Drop: 
Mission Chest: 

Holy Barrier
Cost: 2000 Gold, God Tree Branch x2, Yellow Soul x2
Type: Light-Normal-Magic
Morale: ---
Power: ---
SP: 100
Description: Raise your allies' defense
Enemy Drop: 
Mission Chest: 

Hurricane Blow
Cost: 
Type: Wind-A.A.-Magic (3 Hit)
Morale: ---
Power: 450
SP: 300
Description: Cause a storm of wind and lightning
Enemy Drop: 
Mission Chest: 

Ice Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Blue Soul x2
Type: Water-Mormal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: An ice attack
Enemy Drop: 
Mission Chest: 

Illusion Circle
Cost: 3000 Gold, Magic Orb x3, Black Soul x3
Type: Dark-Silence-Normal-Magic (1 Hit)
Morale: ---
Power: 350
SP: 200
Description: Beckon the enemy into an illusionary world
Enemy Drop: 
Mission Chest: 

Impact
Cost: 2000 Gold, Battle Orb x2, Crimson Skeleton x1
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 300
SP: 100
Description: a strike using chi
Enemy Drop: 
Mission Chest: 

Ivy
Cost: 1500 Gold, Magic Orb x1, Yellow Soul x1
Type: Earth-Poison-A.G.-Magic (1 Hit)
Morale: ---
Power: 280
SP: 100
Description: Attack the enemy with the roots of a giant tree
Enemy Drop: 
Mission Chest: 

Jagd Dagger
Cost: 
Type: Normal-A.A.-Physical (1 Hit)
Morale: 110
Power: 420
SP: 400
Description: Throw an infinite number of energy blades out
Enemy Drop: 
Mission Chest: 

Kikoudan
Cost: 2000 Gold, Battle Orb x2, Phantom Incense x1
Type: Normal-A.A.-Physical (1 Hit)
Morale: ---
Power: 300
SP: 100
Description: A chi attack
Enemy Drop: 
Mission Chest: 

Kokuu Shuriken
Cost: 1250 Gold, Battle Orb x2, Blade Orb x1
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 300
SP: 200
Description: Throw shuriken in rapid succession
Enemy Drop: 
Mission Chest: 

Kouryu Gouraisno
Cost: 
Type: Normal-A.A.-Physical-Magic (1 Hit)
Morale: 120
Power: 500
SP: 400
Description: Unleash the full power of the dragon with Orochimaru
Enemy Drop: 
Mission Chest: 

Lightning Wings
Cost: 2000 Gold, God Tree Branch x2, Green Soul x2
Type: Light-Normal-Magic
Morale: ---
Power: ---
SP: 100
Description: Increase your allies' agility
Enemy Drop: 
Mission Chest: 

Light Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, White Soul x2
Type: Light-Mormal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: A light attack
Enemy Drop: 
Mission Chest: 

Living Waters
Cost: 3000 Gold, Magic Orb x3, Blue Soul x3
Type: Water-A.A.-Magic (3 Hit)
Morale: ---
Power: 280
SP: 150
Description: Animate water and drown the enemy
Enemy Drop: 
Mission Chest: 

Marionette Tree
Cost: 3000 Gold, Magic Orb x3, Yellow Soul x3
Type: Earth-Poison-A.G.-Magic (3 Hit)
Morale: ---
Power: 280
SP: 150
Description: Cover the land with nature's anger
Enemy Drop: 
Mission Chest: 

Meteo Crush
Cost: 1500 Gold, Magic Orb x1, White Soul x1
Type: Light-A.A.-Magic (1 Hit)
Morale: ---
Power: 300
SP: 100
Description: Drop a meteor on the enemy
Enemy Drop: 
Mission Chest: 

Meteo Storm
Cost: 3000 Gold, Magic Orb x3, White Soul x3
Type: Light-A.A.-Magic (3 Hit)
Morale: ---
Power: 320
SP: 150
Description: Drop several meteors on the enemy
Enemy Drop: 
Mission Chest: 

Moonlight Cure
Cost: 
Type: Light-Normal-Magic
Morale: ---
Power: 150
SP: 400
Description: Heal allies with holy light
Enemy Drop: 
Mission Chest: 

Piercing Arrow
Cost: 1000 Gold, Bowstring x1, Pixie Dust x1
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 240
SP: 150
Description: A piercing arrow shot
Enemy Drop: 
Mission Chest:

Poison
Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Poison Needle x5
Type: Normal-Poison-Magic (1 Hit)
Morale: ---
Power: ---
SP: 200
Description: Create a poison mist
Enemy Drop: Dark Knight
Mission Chest: 

Poison Arrow
Cost: 2000 Gold, Bowstring x4, Poison Needle x5
Type: Normal-Poison-Physical (1 Hit)
Morale: ---
Power: 280
SP: 100
Description: Shoot an arrow coated with poison
Enemy Drop: 
Mission Chest: 

Quadruple Attack
Cost: 3000 Gold, Battle Orb x5, Silver Ore x2
Type: Normal-Physical (4 hit)
Morale: ---
Power: 600
SP: 200
Description: A 4-hit combo
Enemy Drop: 
Mission Chest: 

Quintuple Attack
Cost: 7500 gold, Battle Orb x7, Gold Dust x2
Type: Normal-Physical (5 Hit)
Morale: ---
Power: 750
SP: 250
Description: A 5-hit combo
Enemy Drop: 
Mission Chest: 

Renkino
Cost: 
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 450
SP: 200
Description: Build chi in the body and release it on the foe
Enemy Drop: 
Mission Chest: 

Rose Fire
Cost: 
Type: Earth-A.A.-Physical-Magic (1 Hit)
Morale: ---
Power: 480
SP: 400
Description: Call upon the fury of the dragon within
Enemy Drop: 
Mission Chest: 

Rune Seal
Cost: 2000 Gold, God Tree Branch x2, Blue Soul x2
Type: Light-Normal-Magic
Morale: ---
Power: ---
SP: 100
Description: Raise your allies' magic defense
Enemy Drop: 
Mission Chest: 

Shine Dagger
Cost: 800 Gold, Battle Orb x1, Blade Orb x2
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 200
SP: 100
Description: Unleash the energy stored in the dagger
Enemy Drop: Thief
Mission Chest: 

Shock Snipe
Cost: 4000 Gold, Battle Orb x4, Phantom Incense x2, Angel Feather x1
Type: Normal-A.A.-Physical (3 Hit)
Morale: ---
Power: 420
SP: 150
Description: Build up chi and release it at the enemy
Enemy Drop: 
Mission Chest: 

Shockwave
Cost: 4000 Gold, Battle Orb x4, Crimson Skeleton x3, Evil Fingerbone x1
Type: Normal-Physical (3 Hit)
Morale: ---
Power: 420
SP: 150
Description: a blow using built-up chi
Enemy Drop: 
Mission Chest: 

Silence
Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Moon Fang x3
Type: Normal-Silence-Magic (1 Hit)
Morale: ---
Power: ---
SP: 150
Description: Prevent the enemy from casting spells
Enemy Drop: 
Mission Chest: 

Soul Summon
Cost: 
Type: Dark-Normal-Magic (1 Hit)
Morale: ---
Power: 450
SP: 300
Description: Calls the souls of demons forth
Enemy Drop: 
Mission Chest: 

Souryusen
Cost: 
Type: Wind-A.A.-Physical-Magic (2 Hit)
Morale: 105
Power: 400
SP: 300
Description: Destroy the enemy with the power of the dragon
Enemy Drop: 
Mission Chest: 

Spread Arrow
Cost: 1250 Gold, Bowstring x2, Empty Shell x3
Type: Normal-A.A.-Physical (1 Hit)
Morale: ---
Power: 400
SP: 200
Description: Shower the enemy with arrows
Enemy Drop: Swordsman
Mission Chest: 

Steal
Cost: 1500 Gold, Battle Orb x3, Green Soul x2
Type: Normal-Physical
Morale: ---
Power: 1
SP: 100
Description: Steal an item from the enemy
Enemy Drop: 
Mission Chest: 

Summon Alchie
Cost: 
Type: Light-A.A.-Magic
Morale: ---
Power: 120
SP: 300
Description: Guide the god of souls to give peace
Enemy Drop: 
Mission Chest: 

Tenchihametsuzan
Cost: 
Type: Normal-A.A.-Physical (1 Hit)
Morale: ---
Power: 480
SP: 400
Description: A sword thrust of energy
Enemy Drop: 
Mission Chest: 

Thunder Blade
Cost: 
Type: Normal-Physical (4 Hit)
Morale: ---
Power: 340
SP: 100
Description: Slice the enemy with a blade charged with lightning
Enemy Drop: 
Mission Chest: 

Thunder Lance
Cost: 
Type: Normal-A.A.-Physical (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: Drop a lightning strike on the enemy
Enemy Drop: 
Mission Chest: 

Triple Attack
Cost: 2000 Gold, Battle Orb x3, Iron Ore x2
Type: Normal-Physical (3 Hit)
Morale: ---
Power: 450
SP: 150
Description: A 3-hit combo
Enemy Drop: 
Mission Chest: 

Tsuji-Kaze
Cost: 
Type: Wind-A.A.-Physical-Magic (1 Hit)
Morale: 100
Power: 360
SP: 200
Description: Create a tornado with your sword
Enemy Drop: 
Mission Chest: 

Vacuum Spark
Cost: 2000 Gold, Pierce Stone x2, Iron Ore x2
Type: Normal-Knockback-Physical (1 Hit)
Morale: ---
Power: 440
SP: 200
Description: Release a blade that pierces through the enemy
Enemy Drop: 
Mission Chest: 

Vortex Slash
Cost: 
Type: Normal-Physical (1 Hit)
Morale: ---
Power: 420
SP: 200
Description: Attack all surrounding enemies
Enemy Drop: 
Mission Chest: 

Wind Strike
Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Green Soul x2
Type: Wind-Normal-Physical-Magic (1 Hit)
Morale: ---
Power: 450
SP: 150
Description: A wind attack
Enemy Drop: 
Mission Chest: 

Zero Shot
Cost: 3000 Gold, Gunpowder x3, Moon Fang x2, Yellow Soul x1
Type: Normal-Physical (6 Hit)
Morale: ---
Power: 450
SP: 150
Description: Six quick point-blank shots
Enemy Drop: 
Mission Chest: 

Zwei Geiser
Cost: 6000 Gold, Battle Orb x5, Blue Soul x3, Red Soul x2
Type: Normal-Launch-A.A.-physical (1 Hit)
Morale: ---
Power: 400
SP: 150
Description: Launch foe with energy blades from the ground
Enemy Drop: 
Mission Chest: 

	|====================================|
	| Section 4.5 [MTRL] Enemy Drop Data |
	|====================================|
Big Pol
-Black Soul
-Phantom Incense

Birdman Sldr
-Pierce Stone
-Rare Pearl

Break
-Sorcerer's Stone

Bulmak
-Pierce Stone

Camisia
-Crimson Tear

Clefa
-Battle Ore

Dark Knight
-Crimson Skeleton
-Steel Armor

Dead Wolf
-Moon Fang

Death Bee
-Poison Needle

D. Elf Sldr
-Blue Soul
-Cotton Thread

Devil Knight
-Armor Fragment

Dm Archer
-Bowstring

Dm Sorcerer
-Magic Orb

Dm Swordsman
-Battle Ore
-Blade Orb

Dm Warrior
-Blade Orb
-Health Cape
-Iron Armor

Dogman
-Glove
-Mental Crown

Elf Priest
-Magic Orb

Elf Sldr
-Battle Ore
-Blade Orb

Foot Soldier
-Blade Orb

Goblin Sldr
-God Tree Branch
-Lead Ore

Guriza
-Proof of Trial

Hanabo
-Rare Pearl

Hell's Crest
-Empty Shell
-Red Soul

Hiyoko
-Empty Shell
-Red Soul

Hm Archer
-Bowstring

Hm Priest
-God Tree Branch

Hm Sorcerer
-Bakurenki
-Proof of Trial
-Senka Glove

Hm Swordsman
-Battle Ore
-Blade Orb
-Iron Ore
-Rare Pearl
-Sorcerer Cloak
-Spread Arrow

Holy Knight
-Battle Ore

Iceberg
-Blade Orb

Killer Bee
-Poison Needle

Knight
-Blade Orb
-God Tree Branch

Malimar
-Pierce Stone

Mandagora
-Yellow Soul

Margaret
-Bowstring

Muromachi Monk
-Battle Ore
-Magic Orb

Ninja
-Gunpowder

Nyan
-Magic Orb

Poison Bug
-Empty Shell
-Red Soul

Pol
-Phantom Incense

Pol Pol
-Phantom Incense

Prominent
-Crimson Tear

Regal Lily
-Magic Orb

Rifleman
-Gunpowder

Ryuhein
-Pierce Stone


Sasquatch
-Burning Fluid

Shiform
-Blade Orb
-Rare Pearl

Shizufa
-Magic Orb

Skeleton Sldr
-White Bone

Starina
-Magic Orb

Steel Bug
-Empty Shell
-Red Soul

Thief
-Battle Ore

Vampire Sldr
-Blade Orb

Zabbroy
-Rare Pearl

Zog
-Proof of Trial

Zok
-Proof of Trial

Zombie
-Lead Ore
-White Bone

|============================|
| Section 5.0 [CLSG] Closing |
|============================|
Spectral Force 3 is (c) Atlus