/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto: San Andreas" Strategy Guide |X X| |X X| [PlayStation 2 and Xbox Versions] |X X| Version 5.0 [Revision 7] (September 2008) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2004-2008 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ EMAIL: rarusk[gnat]netzero[snot]com [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].] NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow San Andreas "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my other GTA (plus Riddick) related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. ***************************************************************************** "Grand Theft Auto: San Andreas" is Copyright 2004-2005 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: San Andreas" Official Strategy Guide - Written by Tim Bogenn. Copyright 2004-2005 by BradyGames, an imprint of Pearson Education, Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Graffiti Tag Map >>Photo-Op Map >>Horseshoe Map >>Oyster Map >>Weapon and Item Location Map >>100% Completion List All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** It has been awhile since this document was updated. I did quite a bit of work for this revision. Listed below are the changes I made to the following items and chapters: >>Added two new chapters in Section I: "PlayStation 3 Data" and "100% Completion List". >>Added a new sub-chapter in the Controls chapter: "With the Jetpack". >>Cane Gift Data. >>"Burglar" Side-Mission. >>"Cesar Vialpando" (Sweet Johnson). >>"High Stakes, Low Rider" (Cesar Vialpando). >>"Wrong Side Of The Tracks..." (Big Smoke). >>"Management Issues" (OG Loc). >>"Wu Zi Mu" (Cesar Vialpando). >>"Snail Trail" (C.R.A.S.H.). >>"Toreno's Last Flight" (Loco Syndicate). >>Moved the entire RS Haul Asset Mission list to the beginning of Section D.I. >>Hunter Quarry Asset (Mission 4 and Mission 7). >>"Dam And Blast" (The Heist). >>"Misappropriation" (C.R.A.S.H.). >>"High Noon" (C.R.A.S.H.). >>"Vertical Bird" (Carl Johnson). >>Territory Acquisition. 0===========================================================================0 /XXXXXXXXXXXXXXXXXX\ 0====================0 | Additional Sources | 0====================0 \XXXXXXXXXXXXXXXXXX/ --"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game Manual) --GameFAQs San Andreas Message Board --The Chadness ("Reuniting The Families" Exploit) --TheLegendaryOne (Chiliad Challenge Exploit) --Malcrasternus (Thermal Goggles Hint) --GTAForums.com Message Board --pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits) --Vehicle Location Map by GamerLady --Vending Machine and Food Cart Map (www.gtasanandreas.net/sam) /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Additional Contributions | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ --Glen T. Winstein --Angela --glenJammin --Steven Eng --Allan Curtis (aka "evilrage") --David Sears --Andy Kim --Andrew Petrie --Jason Vercellone --Phil Carter --Anders Paulson --Craig Kostelecky --Odhita Kamayana --Mxyzptlk --Andrew Mogridge --Randy Russell --CNDW (aka "Evil Bastardo") --Dr. Simon Chan --Monkey Man --rav0 --Nick Markovich --Duke --Vaibhav Naruka --Tom Fang --powerslaves --Joshua Frech --SkippPOP (Skipp Kennedy) --Carl Johnson --rav0 --Stefan Cvetkovic --Apearsall20 --Anurag Sinha --Philip Carstens --Sean McCafferty --Slim --Jay Versluis --quest78 --Haenlomal --Stuart Thomson --Tom Vanpool --Victor Anni --Sarah Jane Marley --Guillermo Caceres --Ben Riemer --GTA_Phreak --Alky Alky2 --Eugene De Guzman --The Illusionist --Kevin Brown --Rebecca Kyte --Shee Soon Theng --Tim Stam --Ron Schock --Siddharth Sharma /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================0 | Other Documents I Have Written | 0================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Strategy Guides *************** >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Liberty City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto IV" (Xbox 360, PS3) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Darkness" (Xbox 360) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. FAQs **** >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" for PlayStation 2 >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC versions) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) ***************************************************************************** Although my guides and FAQs can be found at many sites around the internet the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. ***************************************************************************** /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0================================================0 | A. Introduction And General Information (IAGI) | 0================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 1. Who Am I? (MSTP) 2. My Setup (FRAU) 3. From the Author (ABGD) 4. About The Guide (SBMS) 5. Submissions (GTAS) 6. "Grand Theft Auto: San Andreas" (HCFE) 7. "Hot Coffee" (SDFR) 8. Second Edition Differences A. Xbox Version B. PlayStation 2 Version (XPTV) 9. Xploder HDTV Player (PlayStation 2) Data (PXVD) 10. PS2 and Xbox Version Differences (XBDT) 11. Xbox 360 Data (PS3D) 12. PlayStation 3 Data (STTS) 13. Stats (CTVH) 14. Controls and Vehicles A. On Foot B. First Person Shooting C. Swimming D. Bicycles E. In Cars, Motorcycles, and Boats F. In Planes (and Skydiving) G. In Helicopters H. In the Hunter I. With the Jetpack J. In The Hydra (Military Jet) K. In the Rhino (MNSC) 15. The Main Screen (GMNU) 16. Game Menus (WPOI) 17. Weapons and Other Items (BPBH) 18. Body Armor, Police Bribe, and Health Icons (WSEU) 19. Weapon Skill and Easy Upgrading (ETFD) 20. Eating and Food (RSPT) 21. Respect A. Fat, Muscle Stats, and Gyms B. Clothes and Clothes Stores C. Haircuts and Tattoos D. Sex Appeal E. Girlfriends (LWFM) 22. Law Enforcement (USPS) 23. Using a Pay 'N' Spray (BSTD) 24. Busted (WSTD) 25. Wasted (PVVM) 26. Police Vehicles and Vigilante Missions (BMSH) 27. Bomb Shops (SFHS) 28. Safehouses (EXUA) 29. Exploration and Unwelcome Areas (ERXP) 30. Early Exploration Exploits (ADTI) 31. Advanced Tips And Information (CPLT) 32. 100% Completion List A. Los Santos and Red County Tasks B. Badlands and San Fierro Tasks C. Desert and Las Venturas Tasks D. Global Tasks E. Returning to Los Santos Tasks /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=====================================0 | B. Los Santos and Red County (LSRC) | 0=====================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNLR) 1. Points of Interest List A. Los Santos B. Red County (HULR) 2. Safehouse List A. Los Santos B. Red County (FDLR) 3. Food List A. Los Santos B. Red County (WILR) 4. Weapons And Items List A. Los Santos B. Red County 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.I. Before Doing The Main Story Missions (BDMS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (NTBG) 1. In The Beginning..... (BRGN) 2. "Burglar" Side-Mission (ITBM) 3. Inside Track Betting and Easy Money (KPEO) 4. Keeping An Eye Open For Certain Cars (OSLS) 5. Oysters (Los Santos and Red County) (LSGT) 6. Los Santos Graffiti Tags (CMCA) 7. The Commerce 24-7 Courier Asset Mission (BMCL) 8. BMX Challenge (VGLC) 9. Vigilante Mission (Motorcycle) (TRSN) 10. 8-Track (Los Santos Forum) (PMPN) 11. Pimping Mission (AMBM) 12. Ambulance Mission (FTKM) 13. Firetruck Mission (XMSN) 14. Taxi Mission (TKST) 15. Taking Stock 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.II. The Main Story Missions (Los Santos and Red County) (TMLS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (CRJN) 1. Carl Johnson CJ1. "Big Smoke" (Carl Johnson) CJ2. "Sweet and Kendl" (Carl Johnson) CJ3. "Ryder" (Carl Johnson) (SWTJ) 2. Sweet Johnson SJ1. "Tagging Up Turf" (Sweet Johnson) SJ2. "Cleaning The Hood" (Sweet Johnson) SJ3. "Drive Thru" (Sweet Johnson) (USGM) 3. Using Gyms SJ4. "Nines and AK's" (Sweet Johnson) SJ5. "Drive-By" (Sweet Johnson) SJ6. "Sweet's Girl" (Sweet Johnson) SJ7. "Cesar Vialpando" (Sweet Johnson) (CSVL) 4. Cesar Vialpando CV1. "High Stakes, Low Rider" (Cesar Vialpando) (RYDR) 5. Ryder R1. "Home Invasion" (Ryder) R2. "Catalyst" (Ryder) R3. "Robbing Uncle Sam" (Ryder) (BGSK) 6. Big Smoke BS1. "OG Loc" (Big Smoke) BS2. "Running Dog" (Big Smoke) BS3. "Wrong Side Of The Tracks..." (Big Smoke) BS4. "Just Business" (Big Smoke) (OGLC) 7. OG Loc OL1. "Life's A Beach" (OG Loc) OL2. "Madd Dogg's Rhymes" (OG Loc) OL3. "Management Issues" (OG Loc) OL4. "House Party" (OG Loc) (CRSH) 8. C.R.A.S.H. CH1. "Burning Desire" (C.R.A.S.H.) CH2. "Gray Imports" (C.R.A.S.H.) SJ8. "Doberman" (Sweet Johnson) SJ9. "Los Sepulcros" (Sweet Johnson) SJ10. "Reuniting The Families" (Sweet Johnson) SJ11. "The Green Sabre" (Sweet Johnson) (AFMH) 9. The Aftermath (ORTN) 10. Orientation /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | C. Badlands and San Fierro (BLSF) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNBF) 1. Points of Interest List A. Whetstone B. San Fierro (HUBF) 2. Safehouse List A. Badlands B. San Fierro (FDBF) 3. Food List A. Badlands B. San Fierro (WIBF) 4. Weapons And Items List A. Whetstone B. Flint County C. San Fierro 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.I. Before Going Back To The Story (BGBS) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (OSBD) 1. Oysters (Badlands) (MCCN) 2. Mount Chiliad Challenge (OSSF) 3. Oysters (San Fierro) (SFPO) 4. San Fierro Photo-Ops (HPCM) 5. Hippy Shopper Courier Asset Mission (NRCH) 6. NRG-500 Challenge (BDCS) 7. BloodBowl (Corvin Stadium) (CMTA) 8. Cobra Martial Arts (San Fierro Gym) 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.II. The Main Story Missions (Badlands and San Fierro) (TMBD) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 CH3. "Badlands" (C.R.A.S.H.) ??1. "First Date" $$$1. "Tanker Commander" (Catalina) (THTR) 1. The Truth TH1. "Body Harvest" (The Truth) CV2. "King In Exile" (Cesar Vialpando) (CATL) 2. Catalina CA1. "First Base" (Catalina) $$$2. "Small Town Bank" (Catalina) CA2. "Gone Courting" (Catalina) $$$3. "Local Liquor Store" (Catalina) CA3. "Made In Heaven" (Catalina) $$$4. "Against All Odds" (Catalina) CV3. "Wu Zi Mu" (Cesar Vialpando) CV4. "Farewell, My Love..." (Cesar Vialpando) TH2. "Are You Going To San Fierro?" (The Truth) CJ4. "Wear Flowers In Your Hair" (Carl Johnson) (ZRRC) 3. Zero RC Asset Missions ZRA1. "Air Raid" (Zero RC Asset) ZRA2. "Supply Lines..." (Zero RC Asset) ZRA3. "New Model Army" (Zero RC Asset) CJ5. "555 We Tip" (Carl Johnson) (VHHF) 4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission CJ6. "Deconstruction" (Carl Johnson) (TTDS) 5. "Back To School" (Turning Tricks Driving School) (LSYD) 6. Loco Syndicate LS1. "Photo Opportunity" (Loco Syndicate) LS2. "Jizzy" (Loco Syndicate) LS3. "T-Bone Mendez" (Loco Syndicate) LS4. "Mike Toreno" (Loco Syndicate) LS5. "Outrider" (Loco Syndicate) CH4. "Snail Trail" (C.R.A.S.H.) LS6. "Ice Cold Killa" (Loco Syndicate) LS7. "Pier 69" (Loco Syndicate) LS8. "Toreno's Last Flight" (Loco Syndicate) (WZMU) 7. Wu Zi Mu W1. "Mountain Cloud Boys" (Wu Zi Mu) W2. "Ran Fa Li" (Wu Zi Mu) W3. "Lure" (Wu Zi Mu) W4. "Amphibious Assault" (Wu Zi Mu) W5. "The Da Nang Thang" (Wu Zi Mu) LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===================================0 | D. Desert and Las Venturas (DSLV) | 0===================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ (PNDV) 1. Points of Interest List A. Tierra Robada B. Bone County C. Las Venturas (HUDV) 2. Safehouse List A. Tierra Robada B. Bone County C. Las Venturas (FDDV) 3. Food List A. Tierra Robada B. Bone County C. Las Venturas (WIDV) 4. Weapons And Items List A. Tierra Robada B. Bone County C. Las Venturas 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.I. Before Going Back To The Story (BFGB) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 (OSDT) 1. Oysters (Desert) (BMBS) 2. Bayside Marina Boat School (RSHT) 3. RS Haul Trucking Asset Mission (OSLV) 4. Oysters (Las Venturas) (LVHS) 5. Las Venturas Horseshoes (LVBK) 6. Las Venturas Bike School (BSCM) 7. Burger Shot Courier Asset Mission (KDBS) 8. KickStart and DirtTrack (Blackfield Stadium) A. KickStart B. DirtTrack (FRMS) 9. The Freight Mission (ANCH) 10. The Ammu-Nation Challenge (LVGY) 11. Las Venturas Gym 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.II. The Main Story Missions (Desert and Las Venturas) (TMDV) | 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 CV5. "Zeroing In" (Cesar Vialpando) CV6. "Test Drive" (Cesar Vialpando) CV7. "Customs Fast Track" (Cesar Vialpando) (VEIM) 1. Vehicle Exports And Imports A. List One B. List Two C. List Three CV8. "Puncture Wounds" (Cesar Vialpando) ??2. "Monster" (?) ??3. "Highjack" (?) (MKTR) 2. Mike Toreno T1. "Interdiction" (Mike Toreno) T2. "Verdant Meadows" (Mike Toreno) (LRFL) 3. "Learning To Fly" (Verdant Meadows Flight School) (RCTU) 4. Race Tournaments A. Los Santos Race Tournaments B. San Fierro Race Tournaments C. Las Venturas Race Tournaments (Cars) D. Las Venturas Race Tournaments (Aircraft) (VGMH) 5. Vigilante Mission (Hunter) (VMAG) 6. Verdant Meadows Aircraft Graveyard Asset VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset) VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset) VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset) VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) (FDCS) 7. The Four Dragons Casino FDC1. "Fender Ketchup" (The Four Dragons Casino) FDC2. "Explosive Situation" (The Four Dragons Casino) (HQST) 8. Hunter Quarry Asset FDC3. "You've Had Your Chips" (The Four Dragons Casino) FDC4. "Don Peyote" (The Four Dragons Casino) (THST) 9. The Heist H$T1. "Architectural Espionage" (The Heist) H$T2. "Key To Her Heart" (The Heist) H$T3. "Dam And Blast" (The Heist) H$T4. "Cop Wheels" (The Heist) H$T5. "Up, Up And Away!" (The Heist) (CLPL) 10. Caligula's Palace CP1. "Intensive Care" (Caligula's Palace) CP2. "The Meat Business" (Caligula's Palace) FDC5. "Fish In A Barrel" (The Four Dragons Casino) CP3. "Freefall" (Caligula's Palace) (MDGG) 11. Madd Dogg CH5. "Misappropriation" (C.R.A.S.H.) CH6. "High Noon" (C.R.A.S.H.) CP4. "Saint Mark's Bistro" (Caligula's Palace) H$T6. "Breaking The Bank At Caligula's" (The Heist) FDC6. "A Home In The Hills" (The Four Dragons Casino) /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==============================0 | E. Back To Los Santos (BTLS) | 0==============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/ CJ7. "Vertical Bird" (Carl Johnson) CJ8. "Home Coming" (Carl Johnson) (TRAQ) 1. Territory Acquisition A. Weapon of Choice B. Tips and Strategies C. Small Territories D. Defending Territories CJ9. "Cut Throat Business" (Carl Johnson) SJ12. "Beat Down On B Dup" (Sweet Johnson) SJ13. "Grove 4 Life" (Sweet Johnson) CJ10. "Riot" (Carl Johnson) SJ14. "Los Desperados" (Sweet Johnson) SJ15. "End of the Line" (Sweet Johnson) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=================================0 | F. 100% Completion Score (CMSC) | 0=================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ /XXXXXXXXXX\ 0============0 | G. Credits | 0============0 \XXXXXXXXXX/ /XXXXXXXXXXXXX\ 0===============0 | H. Conclusion | 0===============0 \XXXXXXXXXXXXX/ /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | A. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | A.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I own all eight series on DVD). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | A.2. My Setup [MSTP] | 0===========================================================================0 \=========================================================================/ This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). It is now being maintained using TextWrangler 2.1.3 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play "GTA: San Andreas" on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions I run my Mac (on one monitor) alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. At the time of this revision I have 22 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have fifteen black memory cards specifically dedicated to GTA3, Vice City (Original Version (1.40)) and San Andreas. One of those is dedicated to the Second Edition of San Andreas. I also have four memory cards for the Xbox which I used to archive my game saves for San Andreas. These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have done 100% Completion once on the PS2 (Original Version), Xbox (Original Version), PS2 (Second Edition Version), and Xbox (Second Edition Version). /=========================================================================\ 0===========================================================================0 | A.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions here in San Andreas. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my Vice City guide in 2003, my first one, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow San Andreas "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | A.4. About The Guide [ABGD] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: San Andreas". I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. This guide is designed to help you achieve 100% Completion within San Andreas. Stuff that doesn't directly contribute to it won't be covered in the guide (the exception being the "Burglar" Side-Mission). This is mainly to keep things manageable. Stuff that won't be covered are Girlfriends (although Gifts are listed in the Weapons and Other Items sections), basketball playing, and (surprisingly enough) Unique Stunt Jumps. Because of the large size of San Andreas each major section of the guide (Section B, Section C, and Section D) will have their own Weapon location and Safehouse lists. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. There are a total of 250 objects that must be painted over (Los Santos Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las Venturas Horseshoes, Oysters). Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation to make them easier to identify in this guide. In addition there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): >>Graffiti Tags (Los Santos) will be identified with an "T". Examples: Graffiti Tag XXX-T21. Tag XXX-T32. XXX-T65. >>Oysters (San Andreas) will be identified with an "Y". Examples: Oyster XXX-Y34. XXX-Y16. >>Photo-Ops (San Fierro) will be identified with a "P". Examples: Photo-Op XXX-P27. XXX-P48. >>Horseshoes (Las Venturas) will be identified with a "H". Examples: Horseshoe XXX-H18. XXX-H37. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Neighborhood Prefixes | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ LST - Los Santos SMB - Santa Maria Beach RDO - Rodeo VWD - Vinewood TMP - Temple MRN - Marina MKT - Market VBH - Verona Beach VBF - Verdant Bluffs CMR - Commerce DLS - Downtown Los Santos MIN - Mulholland Intersection GPK - Glen Park JFS - Jefferson LCA - Las Colinas ELS - East Los Santos LFS - Los Flores EBH - East Beach PDS - Playa Del Seville ODK - Ocean Docks WFD - Willowfield LIA - Los Santos International Airport ELC - El Corona LMX - Little Mexico IDW - Idlewood GTN - Ganton RDC - Red County FLC - Flint County WST - Whetstone SNF - San Fierro GBR - Gant Bridge SFB - San Fierro Bay EPN - Esplanade North FNC - Financial CLH - Calton Heights JNH - Juniper Hollow DTN - Downtown GVB - Garver Bridge PLS - Palisades JPH - Juniper Hill CHT - Chinatown CHL - City Hall QNS - Queens KNG - Kings ESB - Easter Basin OFL - Ocean Flats HSB - Hashbury GRC - Garcia DHR - Doherty CRS - Cranberry Station AVC - Avispa Country Club EBA - Easter Bay Airport MHL - Missionary Hill FSV - Foster Valley TIR - Tierra Robada SMR - Sherman Reservoir BNT - Bone County LVN - Las Venturas YBG - Yellow Bell Golf Course PRP - Prickle Pine KAC - K.A.C.C. Military Fuels RSW - Redsands West RSE - Redsands East EMI - The Emerald Isle JTN - Julius Thruway North CRK - Creek RCE - Roca Escalante WHE - Whitewood Estates LVA - Las Venturas Airport OVS - Old Venturas Strip TVS - The Visage STC - The Starfish Casino JTE - Julius Thruway East TCE - The Clown's Pocket PMP - Pirates in Men's Pants RYC - Royal Casino CML - The Camel's Toe GGC - Greenglass College LFD - LVA Freight Depot FDC - The Four Dragons Casino CAL - Come-A-Lot BFC - Blackfield Chapel RIE - Randolph Industrial Estate RKW - Rockshore West RKE - Rockshore East /=========================================================================\ 0===========================================================================0 | A.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Differences between the PC and Xbox versions that may make my some of my strategies ineffective. >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. /=========================================================================\ 0===========================================================================0 | A.6. "Grand Theft Auto: San Andreas" [GTAS] | 0===========================================================================0 \=========================================================================/ What can I say? Rockstar has done it again. They have completely blown my expectations out of the water with San Andreas. San Andreas is much, much larger than GTA3 and Vice City combined with many more things to do whether you want to get 100% Completion or not. There are even more vehicles to play with including earthmovers, tractors, biplanes, jets, street sweepers, and even trains. The one major criticism I have for this game is that they seem to have given us too much of a good thing. Of course, there are a lot of companies that would love to have that kind of criticism. However, though, Rockstar ended up with lots of criticism over their handling over the "Hot Coffee" scandal which leads to the next chapter..... /=========================================================================\ 0===========================================================================0 | A.7. "Hot Coffee" [HCFE] | 0===========================================================================0 \=========================================================================/ Shortly after the PC version was released Rockstar was caught up in a controversy known as "Hot Coffee". Buried within the large mountain of computer code was a little mini-game that allowed the main character to actively please a woman sexually. This was supposed to happen when you got far enough in the relationship with a Girlfriend to have sex with her. The reason for the name "Hot Coffee" is because when she invited you into her house it was for "coffee". During development Rockstar felt that maybe that this mini-game might cause too much trouble so they decided not to use it. However, instead of removing the code, they decided to deactivate it but leave the code within the game. Instead, when you go in for "coffee", you just see the outside of the house and hear a lot of erotic noises. When the PC version came out the mod community went to work to modify San Andreas to suit their desires like changing landscapes, weapons, and cars. But someone in Holland discovered the "Hot Coffee" mini-game and told the gaming community about it. He showed them where it was and how to activate it. Glen T. Winstein wrote to me strongly suggesting that it was placed within the code in such a way that it was meant to be discovered. Jay Versluis also added that Rockstar knew it would cause controversy and would help them gain publicity. However, in some cases, the publicity can come at a high price as Rockstar would soon find out. Here in the United States our views toward sex are Puritan to say the least. It didn't take long for certain activists to get their hooks into this controversy. There was lawyer Jack Thompson (who I think is an attention seeking troll) and Senator Hilary Clinton (who's no better) that made the most noise about "Hot Coffee". Rockstar's stance was that the modders created the mini-game and angrily denounced it. The modders pointed out that the code was within the game and that they simply unlocked it. Rockstar continued to point the finger at the modders for creating the mini-game. In the meantime, Xbox and PlayStation 2 users to begin trying to activate the mini-game within their own copies. And thanks to cheat discs like ARMax they were able to do just that. Since the PS2 and Xbox versions were nearly impossible to mod, Rockstar's house of cards completely collapsed. To make matters worse, the ESRB, which rates the games here in the United States, retroactively changed the rating for San Andreas from M to AO (Adults Only). This was despite the fact that you had to go through a lot of stuff just to activate "Hot Coffee". There were two reasons, I feel, that the ESRB did this. First, this was to punish Rockstar for some of the other stuff they did in the past. And second, the ESRB wanted to get the message across to all the other developers that you will not get away with intentionally circumventing the ESRB. A lot of places here in the US will not carry any game with an AO rating so they quickly cleared the shelves of San Andreas. Rockstar began work to put out a "Hot Coffee" free version as soon as possible to help recoup the losses they suffered, one report said that Take Two Interactive would lose as much as $50 million, over this controversy. These new versions would be called the Second Edition and this leads me to the next chapter..... /=========================================================================\ 0===========================================================================0 | A.8. Second Edition Differences [SDFR] | 0===========================================================================0 \=========================================================================/ Shortly after their releases I acquired the Second Edition versions for both the Xbox and PlayStation 2 consoles. As with the various versions of Vice City the game saves from the previous version of San Andreas will not work with the other. However, as it was pointed out on various forums, whenever you change the main program even a little this will cause the game save incompatibility. There is nothing that anyone can do about it and this is something that we will have to live with. This chapter also addresses two major bugs that appeared in the AO versions of San Andreas ("Supply Lines" (PS2), Pilots License Bug (Xbox)) and have been fixed for the Second Edition Versions. Listed below are the differences between the Original and Second Edition versions. They are categorized by platform. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.8.A. Xbox Version \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Packaging | 0===========0 \XXXXXXXXX/ 0========0 | Box Art \ 0==========0 The only change in the box art is the inclusion, in small letters along the bottom of the front of the case, of the words "Second Edition". Not very helpful but better than nothing. In addition, the Platinum Hits version of San Andreas is also the Second Edition version. 0==========0 | Game Disc \ 0============0 On the game disc itself there should be the words "Second Edition" just underneath the ESRB rating. /XXXXXXXXXXXXXXX\ 0=================0 | Gameplay Issues | 0=================0 \XXXXXXXXXXXXXXX/ 0============================0 | Pilots License Glitch Fixed \ 0==============================0 In the Original Xbox version if you tried get your Pilots License before you open up the Flight School (or, at least, the Desert / Las Venturas area) by flying out over the ocean you will risk triggering this bug (and, according to SkippPOP, this problem also occurs on the PC version). One of the things it does is it prevents you from doing the Taxi Mission. You can activate the Taxi Mission but you will get a message saying "There are no fares nearby. Keep looking." However, you can drive all around the city, literally for hours, and no fares will generate. Ever. Worse, it will also prevent you from completing one of the Main Story Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to find him using a cellphone. You are then told to go to a certain destination. Once there, you are told to go to another destination. The problem occurs when you reach the second destination. No matter from which angle you approach it at or even of you sit on top of it, the game won't recognize that you are at the second destination and you cannot progress further in the mission. And, as a result, you cannot progress further in the Main Story Missions. You either have to start from a point before getting the Pilots License or restart your game from scratch. Reader Zoomzoom Moonchild had this to say about this glitch: "What triggers the glitch is going off of the regular map and going out into the ocean. If you just keep going and going it does something to the game where it can't recognize certain aspects geographically, such as for the passengers in the Taxi Mission. You can trigger this glitch by swimming out too far, or by traveling too far in a boat or helicopter, however it's a lot easier to trigger the glitch it in a fixed-wing aircraft such as a jet (because they move much faster). Once the glitch has occurred there is no way that I know of to correct it, you must restart from a previously saved game (before the glitch occurred) or start a new game." The best way to avoid this problem is to wait until you open the Flight School and get your License then (as well as do the Taxi Mission and the "Mike Toreno" (Loco Syndicate) mission beforehand). However, according to this new information, you can go ahead and obtain the License early as long as you don't fly out over the ocean. It should also be noted that you can trigger this bug without successfully obtaining the Pilots License. But, when I first discovered this problem, it was when I was trying to get the License early and therefore I called it the "Pilots License Bug". However, since this bug has been around for years, I am going to leave the name of this glitch alone to prevent any confusion amongst Xbox players. But, if anybody has suggestions for a new name for this bug, I will be open to it. Thankfully this problem was addressed for the Second Edition version. This was the only major change for the Xbox Second Edition. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.8.B. PlayStation 2 Version \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Packaging | 0===========0 \XXXXXXXXX/ 0========0 | Box Art \ 0==========0 The packaging for the Second Edition is much different than the regular packaging. The case is thicker and the main lettering is in gold. The game comes with two discs. There is the game disc and there is a second disc that contains three movies: >>"The Introduction" ****************** A short film that was originally included with the soundtrack box set. This film chronicles the events leading up to the beginning of the game. >>"Sunday Driver" *************** A short documentary about a low rider club. >>"Grand Theft Auto: Liberty City Stories" **************************************** The trailer for the popular PlayStation Portable (PSP) game. Now also out on PlayStation 2. 0==========0 | Game Disc \ 0============0 On the game disc itself there should be the words "Second Edition" just underneath the ESRB rating. /XXXXXXXXXXXXXXX\ 0=================0 | Gameplay Issues | 0=================0 \XXXXXXXXXXXXXXX/ 0=====================0 | "Supply Lines" Fixed \ 0=======================0 When the Original version of San Andreas came out one of the most frustrating things about it was the mission "Supply Lines". In this mission you flew a RC Baron so you could destroy some couriers on bikes. You used up fuel no matter what you did (gliding, rolling on the ground, etc.) and you ended up doing this mission over and over because you kept running out of fuel. You can still complete this mission but it was quite frustrating to most people. When the PC and Xbox versions came out this problem was addressed. When you played the mission on either the PC or Xbox version you could glide without using any fuel which made the mission far less frustrating. However, this left the PS2 users out of the loop. But when Rockstar was forced to make the Second Edition version they were able to address this problem on the PS2 side leaving only the PS2 AO version with this problem. 0============================0 | Secret Pay 'N' Spray Closed \ 0==============================0 In the Original version there was a secret Pay 'N' Spray just east of The Strip in Las Venturas. This was also a place where you could enter Grey Hell (where the door meets the ground). In the Xbox and PC versions the door remains closed so you can't enter. On the PS2 Second Edition version not only is the door closed but all of the signage has been removed. 0==========================0 | Pool Playing Glitch Fixed \ 0============================0 According to multiple forum posters, Rockstar fixed the Pool Playing Glitch. In the Original version if you pointed a gun at people in a bar where there is a pool table you can play, you would not be able to play pool anywhere in the game ever again. Rockstar went and fixed that. 0=======================0 | Icon For Cluckin' Bell \ 0=========================0 There is now an icon for the Cluckin' Bell south of the Movie Studio in Market (Los Santos). In the Original Version the Icon for this Cluckin' Bell was missing. 0=========================0 | Girlfriend Glitch Fixed? \ 0===========================0 Many people have had problems getting their Girlfriends to show up when they are supposed to in the Original version. However, according to quest78, who posted his find at the GameFAQs Message Boards, he noticed that he no longer had any problems getting the Girlfriends to show up when he got the Second Edition version. I have not verified this myself since I never played around with the Girlfriend feature but this info looked solid enough to include in this document. /=========================================================================\ 0===========================================================================0 | A.9. Xploder HDTV Player (PlayStation 2) Data [XPTV] | 0===========================================================================0 \=========================================================================/ Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: San Andreas" works great in 480p mode. However, the main title intro will be glitchy because of "line meshing issues". This is actually a minor problem since you can easily skip the opening credits by pressing X. Once you get past the intro, all is good. Because the graphics are designed for 480 vertical resolution it is not recommended that you put San Andreas in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. /=========================================================================\ 0===========================================================================0 | A.10. PS2 and Xbox Version Differences [PXVD] | 0===========================================================================0 \=========================================================================/ Here I compare the Xbox and PS2 versions from a technical standpoint: /XXXXXXXX\ 0==========0 | Graphics | 0==========0 \XXXXXXXX/ The graphics on the Xbox version aren't that radically better than the PS2 version but animates more smoothly than on the Xbox version of Vice City. This is probably due to the new engine for San Andreas. In addition the Xbox version has greater draw distance and is much brighter than the PS2 version. Oh, and let's not forget Progressive Scan (Component Video only) for the Xbox version. However, the Xploder HDTV Player disc for PlayStation 2 will at least allow you to play San Andreas in 480p. /XXXXX\ 0=======0 | Sound | 0=======0 \XXXXX/ The sound quality is about the same between the PS2 and Xbox versions of San Andreas. The Xbox version gets a slight edge due to its custom soundtrack feature. /XXXXXXXX\ 0==========0 | Controls | 0==========0 \XXXXXXXX/ This is where the Xbox version is clearly inferior to the PS2 version. The use of the White and Black buttons for flying and drive-bys makes some missions more difficult than on its PS2 counterpart. Rockstar had to make do with what was given to them but the ambitiousness of San Andreas had to have made it difficult for them to come up with a proper control scheme. /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Console Hardware Data | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ >>PlayStation 2 ************* The PS2 version runs fairly well though it tends to chug in a few spots on the map (an intersection in Ocean Docks is one example). Sudden pop-ins are a bit of a problem especially when flying fast aircraft (like smacking into a tree you can't see because it has not loaded yet). Texture loading is pretty smooth but not as fast when using aircraft (within cities). >>Xbox **** The Xbox version also runs fairly smooth though it tends to chug when you fly through clouds. There aren't as much sudden pop-ins but texture loading is slower (you can outrun the texture loading (in a city) when using a fast motorcycle). It is unclear whether the Thompson drives (which did not like my GTA3 and Vice City games thus forcing me to trade in my initial Xbox) would properly load up San Andreas. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Xbox Version Differences | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ At this time there are a couple of differences between the PS2 and Xbox versions: >>Shady Industries in San Fierro is now called Solarin Industries. >>The secret Pay 'N' Spray east of The Strip in Las Venturas (found in the Original PS2 version) has been deactivated. It should be noted that it was completely removed in the PS2 Second Edition version. /=========================================================================\ 0===========================================================================0 | A.11. Xbox 360 Data [XBDT] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto: San Andreas" works with the latest Backward Compatibility updates for the Xbox 360 (you need the Hard Drive to play Original Xbox games on the X360). You can play San Andreas in many different resolutions depending on your monitor or HDTV setup. Unlike "Grand Theft Auto III" and "Grand Theft Auto: San Andreas" the main title intro for San Andreas plays flawlessly. San Andreas looks great in 640x480 (although it is pillarboxed on my NEC MultiSync 3D) and looks better in 1024x768. However, at that high a resolution, you may notice a little bit of jagginess here and there due to the upscaling of the graphics. The emulator for San Andreas runs this game excellently. I have yet to encounter any slowdown (even in the clouds). You can still outrun texture loading but that is due to the DVD-ROM drive not the emulator. Three bad things about playing San Andreas on the X360: >>You can't do custom soundtracks like you could on the Original Xbox. >>You can't transfer game saves to an external memory card for safekeeping. >>You can't transfer games saves from the Original Xbox to the Xbox 360. But one good thing about playing San Andreas on the X360 is that the White and Black buttons (from the Original Xbox controller) are replaced by the Left and Right Buttons which are situated above the Left and Right Triggers on the Xbox 360 pad. This makes it much easier to fly aircraft. Sadly, even if you use a USB-to-Xbox adapter, you cannot use a X360 controller with the Original Xbox. /=========================================================================\ 0===========================================================================0 | A.12. PlayStation 3 Data [PS3D] | 0===========================================================================0 \=========================================================================/ Some of the PlayStation 3 units available offer backwards compatibility with the PlayStation 1 and PlayStation 2 games. At this time I do not have a PlayStation 3. However, I had a reader, Ben Riemer, who has a PlayStation 3, offer me his assessment of San Andreas on the PS3: "I would say the graphics are worst in the PS3 version than the PS2 version because the PS3 does not do a good job on rendering graphics. The HUD does not look as smooth as it would on the PS2 or Xbox version of the game. The games lags in more places too. The game lags when you are going off hills in the NW area of San Fierro. Since the sixaxis controller doesn't rumble, that is a lost too. I haven't tried it with the new dualshock controllers yet, because I do not own one. However, other than that, the game is the same as it was on the PS2. My PS3 is the old 20GB version of the system, and I played at standard defintion (480i)." /=========================================================================\ 0===========================================================================0 | A.13. Stats [STTS] | 0===========================================================================0 \=========================================================================/ One of the major things that has been added to the GTA series is something called Stats. Stats adds an RPG element to your character and there are many things that you can change to make your character better (or worse). Most of the upgrades to your Stats are permanent although some can change one way or the other depending on certain physical activities. From this point forward you will see me write about certain Stats starting with the next chapter..... /=========================================================================\ 0===========================================================================0 | A.14. Controls and Vehicles [CTVH] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of San Andreas that have no manuals. I have also included basic action, vehicle, and Stats information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game there is plenty of things you can do when on foot. And by doing certain activities on foot you can increase your Stamina and Health Stats. Increasing your Stamina will allow you to sprint longer on foot, in the water, and on a bicycle. However you can gain Infinite Stamina by successfully completing the "Burglar" Side-Mission (explained later). Over the course of doing physical activities you may also see your Health Stat increase. This increases your maximum health and you will see the Health Bar lengthen slightly. You can also max out your Health Stat by successfully completing the Ambulance Mission. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................X Button [3] Jump/Climb/Block..........................................Square Button [4] Attack/Fire Weapon........................................Circle Button Enter Vehicle...............................................Triangle Button [5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button Previous Weapon...................................................L2 Button Next Weapon.......................................................R2 Button Crouch............................................................L3 Button [8] Target........................................................R1 Button Look Behind.......................................................R3 Button [9] Gang Active Mode.....................................Directional Pad Up [10] Gang Passive Mode.................................Directional Pad Down [11] Positive Response................................Directional Pad Right [12] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Move Around...............................................Left Analog Stick [1] Look Around..........................................Right Analog Stick [2] Run............................................................A Button [3] Jump/Climb/Block...............................................X Button [4] Attack/Fire Weapon.............................................B Button Enter Vehicle......................................................Y Button [5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger [6] Previous Weapon............................................White Button [7] Next Weapon................................................Black Button Crouch.............................................Left Analog Stick Button [8] Target....................................................Right Trigger Look Behind.......................................Right Analog Stick Button [9] Gang Active Mode.....................................Directional Pad Up [10] Gang Passive Mode.................................Directional Pad Down [11] Positive Response................................Directional Pad Right [12] Negative Response.................................Directional Pad Left Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - There is no First Person Look Around like there was in "Grand Theft Auto III" and "Grand Theft Auto: Vice City". This Camera Control follows the Third Person control style found in most Third Person games. [2] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the more you increase your Stamina Stat. You can get Infinite Stamina by successfully completing the "Burglar" Side-Mission. [3] - When near a wall you press the button to grab the wall and press the button again to climb the wall. When fighting hand-to-hand you press the button to block their physical attacks. [4] - When holding a melee weapon (like a bat) or using your Fist, the Attack Button is used to swing at your target. When using Grenades or Tear Gas, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Silenced Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. When used with a Camera, the Attack Button is used to take pictures. [5] - When outside of a vehicle you can see how your Stats are shaping up. When targeting with a weapon this also becomes a handy fire button depending on your particular comfort level. This button is also used to buy property when you approach a Property Icon. [6] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [7] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. [8] - You can improve your ability to target and move at the same time by upgrading Weapon Skills. [9] - This is used in conjunction with the Target Button to recruit gang members. [10] - This is used to keep your gang from following you. It can also be used to disband your group. [11] - When talking to people you use this to give a positive response to their queries. [12] - When talking to people you use this to give a negative response to their queries. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.B. First Person Shooting \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 These controls only apply to when using a Sniper Rifle or Rocket Launcher. You hold down Target to enter First Person Mode and release it to return to Normal Mode. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* [1] Zoom In.......................................................L2 Button [1] Zoom Out......................................................R2 Button Fire Weapon.............................................Circle / L1 Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck..............................................................L3 Button >>Xbox Version ************ [1] Zoom In....................................................White Button [1] Zoom Out...................................................Black Button Fire Weapon........................................Left Trigger / B Buttons [2] Move Scope/Aim.............................Left and Right Analog Sticks Duck...............................................Left Analog Stick Button 0-----------------------------------------------------------------------0 [1] - This only applies to the Sniper Rifle. [2] - You use the Left Analog Stick to move CJ around (which can be used in aiming) and the Right Analog Stick to move the scope in other directions. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.C. Swimming \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Unlike most of the GTA games your main character can swim. This can be pretty useful for eluding pursuit and general exploring. Swimming underwater will gradually increase your Lung Capacity Stat which will allow you to stay underwater for long periods of time. This is very helpful for acquiring Oysters which are found in the water all around San Andreas. You can also max out your Lung Capacity Stat, and increasing your Sex Appeal, by collecting all of the Oysters found around the San Andreas area. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) X Button Super Sprint.................................................(Tap) X Button Jump..........................................................Square Button Enter Boat/Climb Out........................................Triangle Button [2] Dive Underwater...........................................Circle Button Swim Forward (Underwater)..........................................X Button Swim Faster (Underwater).....................................(Tap) X Button >>Xbox Version ************ [1] Swim Direction........................................Left Analog Stick Sprint......................................................(Hold) A Button Super Sprint.................................................(Tap) A Button Jump...............................................................X Button Enter Boat/Climb Out...............................................Y Button [2] Dive Underwater................................................B Button Swim Forward (Underwater)..........................................A Button Swim Faster (Underwater).....................................(Tap) A Button 0-----------------------------------------------------------------------0 [1] - This is used to turn CJ where you want him to go. When pushed forward he will swim at a leisurely pace. [2] - The more you swim underwater, the more you increase your Lung Capacity Stat. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.D. Bicycles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In San Andreas you can use Bicycles. Bicycles also have skills that can be upgraded. The more you ride a bike, the better you become. The better your Cycling Skill, the less likely you will fall off by going backwards. You will also increase your ability to do Bunny-Hops which is jumping with your bike straight up in the air. When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal faster and you will see him stand on the bike and pedal really fast. You can actually go quite a distance this way. To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your Cycling Skill, the higher you will jump. If you happen to come to a stop when you climbing a steep incline, rapidly tap Pedal to shoot yourself up the incline. This skill will come in handy for the BMX Challenge later. Be careful when going at top speed. If you smack into a pedestrian, you will wreck (as well as killing the pedestrian). When you max out your Cycling Skill you can do very high Bunny-Hops. It is best to max out your Cycling Skill before doing the BMX Challenge in Los Santos. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pedal.......................................................(Hold) X Button Pedal Faster.................................................(Tap) X Button Bunnyhop..........................................................L1 Button Bunnyhop Higher............................................(Hold) L1 Button >>Xbox Version ************ Pedal..................................................(Hold) Right Trigger Pedal Faster............................................(Tap) Right Trigger Bunnyhop...........................................................B Button Bunnyhop Higher.............................................(Hold) B Button /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.E. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs there are plenty of cars and other vehicles to use in San Andreas. From junkers and gang cars to the fanciest sports cars. They are all represented. When you first start the game and enter a car you will see that the car might not handle too well. This is not necessarily because of the car itself but because it is that you don't have any Driving Skill. The more you drive around in a car, the more you increase your Driving Skill. The higher your Driving Skill, the better the car begins to handle (although that is open for debate). I should note that it takes a very long time to max out your Driving Skill but you can speed that up by doing the Driving School which opens up later in the game. The same principle goes for Bike (Motorcycle) Skill. The more you ride around on a Motorcycle, the better the handling. In addition, you won't fall off as easily when struck. Maxing out your Bike Skill doesn't take nowhere near as long as does the Driving Skill but it will take some time to do. You may want to max out your Bike Skill first if you want to do the Vigilante Mission on the Cop Motorcycle. The fastest way to max out your Bike Skill is to do the Bike School in Las Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate). Just like in most of the other GTAs, the motorcycles are great for exploration, jumping, and looking cool on. The single biggest advantage to the bikes is the fact that you can shoot forward (using a submachine gun) while riding one. However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. But let's not forget the boats. Because of the vast amount of water all around San Andreas there are plenty of boats to use. From sailboats and speedboats to yachts and hovercrafts. Although there are no Sailing Stats you still need to complete the Boat School for 100% Completion. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate.........................................................X Button Brake/Reverse.................................................Square Button Handbrake.........................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons [2] Car Weapons/Nitrous Oxide.................................Circle Button Exit Vehicle................................................Triangle Button Change Radio Stations...............................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)...............................................L3 Button [5] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger [5] Handbrake......................................................X Button [6] Look Left..................................................White Button [7] Look Right.................................................Black Button Look Behind...........................................White + Black Buttons [2] Car Weapons/Nitrous Oxide......................................B Button Exit Vehicle.......................................................Y Button [3] Change Radio Stations...........................Directional Pad Up/Down [4] Trip Skip.........................................Directional Pad Right Use Horn (Or Siren)................................Left Analog Stick Button Activate Vehicle Missions.........................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button 0-----------------------------------------------------------------------0 [1] - You use this to control the main Camera inside and outside of vehicles. When in certain vehicles, like the Firetruck, you use this to aim the turret. You also use this to control the camera when in Cinematic Camera Mode. [2] - You use this in conjunction with the Look Left and Look Right Buttons to attack from either side of the car. On a motorcycle you can press this button by itself to fire forward. When not doing a Drive-By this will also activate the Nitros on any Nitros installed vehicle. [3] - When using the User Track Station (custom soundtrack feature) you use the following commands to control your music: Hold Directional Pad Left to go to previous track. Hold Directional Pad Right to go to next track. Hold Directional Pad Up to change to previous user soundtrack. Hold Directional Pad Down to change to next user soundtrack. **NOTE: This is not available when playing San Andreas on the Xbox 360. [4] - According to Allan Curtis, when you fail a mission and start it again you may get the Trip Skip icon. When you press it you will automatically go to the mission location instead of having to drive to it again. However, this only occurs on certain missions like "Badlands" (C.R.A.S.H.) where you have to drive a considerable distance to get to your destination. [5] - On the Monster trucks this activates the 4-Wheel Steering. This will allow you to turn the truck on a dime. [6] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [7] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.F. In Planes (and Skydiving) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Another vehicle related Stat you can increase is the Flying Skill. The more you fly a plane, or helicopter, the more you increase this Skill. When you reach about 20% through maxing your Flying Skill, you will get your Pilot's License and the gates to the runways to all three airports will open and you will have an easier time getting to an airplane. You can increase your Flying Skill quickly by doing the Flight School which is opened up later in the game. However, you can still upgrade your Flying Skill while still confined in Los Santos. Get a car and go to the runway gate near the pink and green Nude Shop in El Corona. Get the vehicle against the wall and climb on top of the car then climb the wall. Then go around the chain-link fences and go to the west end of the airport where you will see a jet (the Shamal). **[NOTE: On the Xbox AO Version you have to be careful when trying to upgrade your Flying Skill early. Otherwise you risk triggering what is known as the Pilots License Bug and you will screw yourself out of game completion. This has been confirmed fixed for the Xbox SE Version.] If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted Rating and you will chased by a fighter jet and be shot at by heat seeking missiles. Maxing out your Flying Skill won't nearly take as long as maxing your Driving Skill especially with a jet. Maxing out your Flying Skill will automatically give you a Parachute every time you jump out of a plane regardless of whether or not you had one when you entered the plane. If you want to skydive, press Exit Vehicle while in an airplane high in the air. Push forward on the Left Analog Stick to fall faster. Press Attack to deploy the Parachute. You can control your direction with the Left Analog Stick. To slow your descent pull back on the stick. You can actually fly pretty far this way. If you have a Wanted Level while in the air you will be vulnerable to Police attacks because you can't use weapons while parachuting. If you haven't maxed out your Flying Skill you may want to find where the Parachute Icons are before flying. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera...........................................Right Analog Stick Thrust.............................................................X Button Reverse Thrust................................................Square Button [1] Raise/Lower Landing Gear/Smoke................................R3 Button [2] Machine Guns..................................................L1 Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [3] Rudder Left................................................White Button [4] Rudder Right...............................................Black Button Control Camera...........................................Right Analog Stick Thrust........................................................Right Trigger Reverse Thrust.................................................Left Trigger [1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button [2] Machine Guns...................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Cropduster and Stuntplane this button will release smoke from the rear of the plane. [2] - This only applies to the Rustler (World War II fighter plane). [3] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [4] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.G. In Helicopters \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There are plenty of helicopters to use in San Andreas. They can be used to quickly fly from one part of San Andreas to another. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button [1] Machine Gun...................................................L1 Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [2] Rudder Left................................................White Button [3] Rudder Right...............................................Black Button Control Camera/Turret....................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button [1] Machine Gun....................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - This is used by the Sea Sparrow. [2] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [3] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.H. In the Hunter \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Hunter is a powerful attack helicopter and an excellent vehicle to do the Vigilante Mission in. You can earn one by completing Flight School or by taking one when doing the "Heli Hell" Vehicle Race. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera/Turret....................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Hover.............................................................L3 Button Machine Gun.......................................................L1 Button Rockets.......................................................Circle Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [1] Rudder Left................................................White Button [2] Rudder Right...............................................Black Button Control Camera/Turret....................................Right Analog Stick Ascend........................................................Right Trigger Descend........................................................Left Trigger Hover..............................................Left Analog Stick Button Machine Gun........................................................B Button Rockets............................................................A Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [2] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.I. With the Jetpack \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 After completion of the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset) you will be able to use a Jetpack which will spawn near the entrance of the Verdant Meadows Aircraft Graveyard Safehouse. This is the only place where the Jetpack spawns. The Jetpack will allow you to access hard to reach areas of San Andreas. When flying the Jetpack you can use Weapons but with only two: the Tec-9 and the Micro SMG. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Move Around....................................Left Analog Stick + X Button Look Around..............................................Right Analog Stick Ascend.............................................................X Button Descend.......................................................Square Button Sidestep Left.....................................................L2 Button Sidestep Right....................................................R2 Button Hover.......................................................L2 + R2 Buttons Remove Jetpack..............................................Triangle Button Target............................................................R1 Button Fire Weapon...................................................Circle Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Move Around....................................Left Analog Stick + A Button Look Around..............................................Right Analog Stick Ascend.............................................................A Button Descend............................................................X Button [1] Sidestep Left..............................................White Button [2] Sidestep Right.............................................Black Button Hover.................................................White + Black Buttons Remove Jetpack.....................................................Y Button Target........................................................Right Trigger Fire Weapon........................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [2] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.J. In the Hydra (Military Jet) \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you first enter a Hydra you will be in Hover Mode. Go high up in the air before switching modes. To go from Hover Mode to Jet Mode push Up on the Right Analog Stick for several seconds. When you want to go from Jet Mode to Hover Mode pull Down on the Right Analog Stick for several seconds. You can earn this jet by taking one during the "Military Service" Vehicle Race, by completing the mission "Vertical Bird" (Carl Johnson), or by obtaining 100% Completion where one will spawn on top of Sweet's house in Ganton. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Pitch/Roll................................................Left Analog Stick Rudder Left.......................................................L2 Button Rudder Right......................................................R2 Button Control Camera...........................................Right Analog Stick Thrust.............................................................X Button Reverse Thrust................................................Square Button Raise/Lower Landing Gear..........................................R3 Button [1] Rockets.......................................................L1 Button Countermeasures...............................................Circle Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button >>Xbox Version ************ Pitch/Roll................................................Left Analog Stick [2] Rudder Left................................................White Button [3] Rudder Right...............................................Black Button Control Camera...........................................Right Analog Stick Thrust........................................................Right Trigger Reverse Thrust.................................................Left Trigger Raise/Lower Landing Gear..........................Right Analog Stick Button [1] Rockets........................................................A Button Countermeasures....................................................B Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - The Rockets are Heat Seekers and you use Target to lock-on. Then press Attack to launch when the reticle goes from green to red. [2] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [3] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.14.K. In the Rhino \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Although the Rhino looks cooler than in the last two chapters of GTA (it looks similar to an M1 Abrams) it is also clearly the weakest. It is much easier to destroy and the camera is linked to the turret thus making it quite difficult to do the Tank Gun Boost. However, one little advantage, is that you can shoot down low flying helicopters in the Rhino because you can use the Right Analog Stick to aim the gun upward. You can earn this tank by taking one during a 6-Star Wanted Rating, from Restricted Area (Desert), or by obtaining 100% Completion where one will spawn near the Johnson residence in Ganton. 0=========0 | Controls \ 0===========0 >>PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate.........................................................X Button Brake/Reverse.................................................Square Button [2] 4-Wheel Steering..............................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Main Gun................................................L1 or Circle Button Exit Vehicle................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button >>Xbox Version ************ Turn Vehicle..............................................Left Analog Stick [1] Camera Control/Turret Control........................Right Analog Stick Accelerate....................................................Right Trigger Brake/Reverse..................................................Left Trigger [2] 4-Wheel Steering...............................................X Button [3] Look Left..................................................White Button [4] Look Right.................................................Black Button Look Behind...........................................White + Black Buttons Main Gun...........................................................B Button Exit Vehicle.......................................................Y Button Use Horn...........................................Left Analog Stick Button Activate Vigilante Mission........................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode..............................................Back Button [1] - You can aim the gun upward to shoot stuff on bridges or ledges above you. You can even shoot down low flying helicopters. [2] - Just like on the Monster trucks, this feature, when used, will allow you to turn the Rhino on a dime. [3] - On the Xbox 360 this is the Left Button which is situated above the Left Trigger. [4] - On the Xbox 360 this is the Right Button which is situated above the Right Trigger. 0-----------------------------------------------------------------------0 It should be noted that due to the difficulty of flying and doing drive-bys with the standard Xbox controller it is HIGHLY recommended that you use either a third party controller that has extra White and Black shoulder buttons or a PS2-to-Xbox controller adapter (which will map the White and Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller adapter while playing through the Xbox version. Those who play San Andreas (Xbox) on the Xbox 360 will have a much easier time because of where the White and Black buttons are remapped. /=========================================================================\ 0===========================================================================0 | A.15. The Main Screen [MNSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in San Andreas take place. In the center of your screen is your main character, Carl Johnson. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar (when you are in the water), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=========================================================================\ 0===========================================================================0 | A.16. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, you also bring up these menus listed at the bottom of the screen: >>Game **** This is where you load saves, delete saves, or start a new game. >>Brief ***** This is where you can go through the text used in the cutscenes, missions, and outside of missions. >>Map *** This shows the Main Map of San Andreas. This is where you can find your position, mission strands, and other notable places. >>Stats ***** This is where the statistics for everything you do are listed. >>Controller ********** This is where you can see the control scheme. >>Audio ***** This is where you control the audio in San Andreas and listen to some of the radio stations featured in the game (including the one you make yourself (Original Xbox version)). >>Gallery ******* This is where you can look at the pictures you have taken with your Camera and saved to your Memory Card or Hard Drive. >>Display ******* This is where you control some of the visual aspects of San Andreas. /=========================================================================\ 0===========================================================================0 | A.17. Weapons and Other Items [WPOI] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal regardless of sophistication (or lack thereof). There are 32 different weapons, in nine different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type of weapon at a time so you are limited to a maximum of nine weapons. But there are other items you can pick up that can be used for different purposes like picture taking, jumping from high buildings, or fostering relationships with some of the Girlfriends you can date within the game. There are three slots for these items. It should be noted that some of these items can be used as weapons depending on the situation. Most of the weapons listed have Weapon Skills that can be upgraded which will make these weapons far more effective. Some Weapon Classes use the same type of ammo so you can easily get a lot of ammo for a weapon by switching from one type of weapon within that class for another within the same class. The Shotgun class is one example. You can increase your Shotgun ammo by switching from one type of Shotgun to another since they use the same ammo. But not all Weapon Classes allow you to do that (an example would be the Handgun class since the Handguns in that class all use different ammo for each type). Most of these Weapons can be found at Ammu-Nation which will be opened after completion of "Doberman" (Sweet Johnson). More weapons will be available for purchase at Ammu-Nation as you progress through the game. The descriptions of the weapons are listed here and their locations listed in each major section of the guide: /XXXXXXXXXXXXX\ 0===============0 | Slot 1 - Fist | 0===============0 \XXXXXXXXXXXXX/ Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles which can be found in various places around San Andreas. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 2 - Melee Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These weapons are used for pounding, stabbing, and slicing your enemies. Most of these weapons you can run with, some you can't. There are quite a lot of choices of weapons here for the discriminating thugger..... >>Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps. There are no Baseball Bat Weapon Icons in Los Santos but you can get one from a angry pedestrian if he happens to be wielding one. >>Nightstick ********** This can be acquired from a dead Cop which is just as well, he won't be needing it anyway (or the locker room of most of the Police Stations). Great for when you want to enforce your own brand of law. Can't we all just get along?...... >>Golf Club ********* You can improve your swing and work somebody over at the same time..... >>Shovel ****** Good for digging up secrets and burying bodies..... >>Knife ***** A simple effective hand-held weapon. Can be used for stealth kills. Get behind someone, Target them, and then use the Attack button to perform a stealth kill. >>Pool Stick ********** When you want to "cue" up some mayhem..... >>Katana ****** Not as effective as it was in Vice City but still a nice melee weapon to have. >>Chainsaw ******** Be careful using this weapon you can't run while using it, unlike what you can with the other Melee Weapons, so you are vulnerable to being attacked or busted. Therefore, it has limited strategic potential. Good for some sick thrills though..... /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 3 - Handguns | 0===================0 \XXXXXXXXXXXXXXXXX/ There are three Handguns that can be found in the game. These guns have Weapon Skills that can be upgraded. You can also run when holding a Handgun. All three Handguns listed here all use different types of ammo so you will lose the ammo for one type of Handgun if you switch to another. >>9mm Pistol ********** A decent handgun that can be bought or acquired from dead Cops. When Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can run with this weapon while firing it. In addition, you can also use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>Silenced 9mm Pistol ******************* A better version of the Pistol. More powerful and silent too. But you have to stand still while firing it. >>Desert Eagle ************ The best handgun in the game. You have to stand still while firing this gun but if you are quick with your targeting, you can still make fast work of a group of gunmen with little damage. /XXXXXXXXXXXXXXXXX\ 0===================0 | Slot 4 - Shotguns | 0===================0 \XXXXXXXXXXXXXXXXX/ The three Shotguns listed here have Weapon Skills that can be upgraded. All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. >>Shotgun ******* Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Sawnoff Shotgun *************** This Shotgun has had the barrels sawn off to make it easier to conceal. However, this greatly reduces its range. Also, this is the only Shotgun you can run with while holding it. When Hitman Weapon Skill Level is reached you can dual-wield Sawn-Off Shotguns. >>Combat Shotgun ************** This cool looking rapid fire shotgun is the best shotgun in the game. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 5 - Submachine Guns | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These lightweight weapons can take down anyone very quickly. These are the only weapons that can be used while in a car or on a motorcycle. These Weapons have Weapon Skills that can be upgraded. You can run while holding any of the Submachine Guns. All of the Submachine Guns use the same ammo so you can actually increase your Submachine Gun ammo when switching from one type of Submachine Gun to another. >>Tec9 **** This has the largest magazine of this group but is less accurate and has a slower rate of fire. When Hitman Weapon Skill Level is reached you can dual-wield Tec9's. You can also fire this weapon while moving. In addition, you can use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>Micro SMG ********* One of the better guns here, it has a good rate of fire and accuracy. It also has a slightly faster reload than the other guns. When Hitman Weapon Skill Level is reached you can dual-wield Micro SMG's. You can also fire this weapon while moving. In addition, you can use this weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)). >>SMG *** The best Submachine Gun in the group. Has a high rate of accuracy and fire making it perfect for drive-bys. This is the only Submachine Gun that you can't duel-wield at Hitman Weapon Skill Level (plus you have to stand still while firing it) but that doesn't make you any less dangerous..... /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 6 - Assault Rifles | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These weapons are very good for getting rid of a crowd. These Weapons have Weapon Skills that can be upgraded. You cannot run with these weapons while holding one. In addition, they also use the same bullets so you can increase your ammo by switching assault rifles. >>AK47 **** A nice solid Assault Rifle that has been around a long time and is also easy to acquire on the streets. >>M4 ** This Weapon has a very fast rate of fire and is generally better than the AK47. Perfect for most missions and territory acquisition. /XXXXXXXXXXXXXXX\ 0=================0 | Slot 7 - Rifles | 0=================0 \XXXXXXXXXXXXXXX/ The Rifles listed below have no Weapon Skills to upgrade. Plus you cannot run with these weapons while holding one. >>Rifle ***** Good for taking out varmints like rival gang members and Cops..... >>Sniper Rifle ************ This high powered, long distance weapon is very good for taking down people and to explore the surroundings with because of its viewscope. You can even crouch with this weapon making your sight more steady. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Slot 8 - Heavy Weapons | 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ These are some of the most powerful weapons in the game. However, you cannot run while holding them thus making you an easy target for law enforcement. Plus you can't crouch either. These Weapons have no Weapon Skills to upgrade. >>Rocket Launcher *************** A standard issue Rocket Launcher. Hold down the Target button to properly aim the weapon and press Attack to launch. >>Heat-Seeking Rocket Launcher **************************** Better than your standard Rocket Launcher because the rockets will follow any heat source coming from a vehicle. Target your victim until the reticle turns from green to red then press Attack to frag him. >>Flamethrower ************ If you can't stand the heat, then get the hell away from CJ..... >>MiniGun ******* This powerful handheld Gatling Gun (a holdover from Vice City) is made better because of the improved aiming system. You can shred anything in seconds with this puppy! /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | Slot 9 - Projectile Weapons | 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. You can run with these weapons while holding them. These Weapons have no Weapon Skills to upgrade. >>Grenades ******** Toss one of these and watch the crowds scatter (in more ways than one)..... >>Tear Gas ******** This weapon is much better implemented in San Andreas than was in Vice City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus! Outside of a kick to the groin this is probably the best way to make a grown man cry...... >>Molotov Cocktails ***************** Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Fire Truck Mission) to keep yourself cool when everybody else is not..... >>Remote Explosives ***************** This is basically a sticky grenade that you can attach to buildings, vehicles, and even people. Then switch to the Detonator (it has its own slot when the Remote Explosives is used) to detonate. Lots of fun can be had with this weapon. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Slot 10 - Handheld Items | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ These items listed below have multiple uses. >>Spray Can ********* This is used to spray over Graffiti Tags. But it can also be used like Tear Gas to stun an enemy and if you keep spraying him it will even kill him. Not exactly eco-friendly..... >>Camera ****** This is used mainly for the San Fierro Photo-Ops done later in the game. But you can recruit gang members with it and they will even take your picture when you give them the Camera. >>Fire Extinguisher ***************** This is used to put out fires of course. Aim at the base of the flame and press Attack put it out. It can also be used as an effective Tear Gas-like weapon to stun (and kill) enemies and bash them with the unit itself when you get close enough. /XXXXXXXXXXXXXXX\ 0=================0 | Slot 11 - Gifts | 0=================0 \XXXXXXXXXXXXXXX/ These items are used for dating Girlfriends. Strangely enough, you can also use these items as weapons..... >>Flowers ******* For when you want to play nice and sweet you can't go wrong with flowers. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. >>Double-Ended Dildo ****************** For when you're feeling horny and you don't want to beat around the bush about it (so to speak)..... >>Cane **** For some strange reason this particular item is a gift instead of a plain melee weapon. Reader Kevin Brown said "but my idea is it's like a show off thing you know like pimps carry canes." Considering that there is a Pimping Mission in this game this explaination makes sense. >>Vibrator ******** Great for massaging those "special areas"..... /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Slot 12 - Apparel Items | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ These items need to be worn to be used. Some of these items won't appear until after the missions in which they are used are done. >>Parachute ********* When you need to bail from a plane or drop in on some unwanted guests you'll need one of these. Press Attack to pull the ripcord and hope it works..... >>Thermal Goggles *************** These goggles allow you to see the heat signature of objects, especially bodies. According to Malcrasternus, who posted this little find on the GameFAQs Message Boards, you can use these goggles to find the San Fierro Photo-Ops regardless of the time of day. To use them, switch to them and press Attack. To turn them off, switch back to them (you can have them on while using other items) and press Attack again. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. >>Night Vision Goggles ******************** These goggles intensify faint light and allow you to see in the dark. You can also use these to find the San Fierro Photo-Ops regardless of the time of day. These goggles may actually be better than the Thermal Goggles for finding the Photo-Ops. You can see your surroundings better. To use them, switch to them and press Attack. To turn them off, switch back to them (you can have them on while using other items) and press Attack again. It is important to note that once you take them from a location they will NOT respawn so be careful when acquiring them. /=========================================================================\ 0===========================================================================0 | A.18. Body Armor, Police Bribe, and Health Icons [BPBH] | 0===========================================================================0 \=========================================================================/ But Weapon and Item Icons aren't the only things you will find scattered around San Andreas. You will also find these other icons that you can use to help you out. The basic information for each icon is listed here and their locations revealed in each major section of the guide: /XXXXXXXXXXXXXXX\ 0=================0 | Body Armor Icon | 0=================0 \XXXXXXXXXXXXXXX/ This armor-shaped icon will increase your armor rating to its maximum of 100 (the number can be seen in the Stats). When you complete Level 12 of a Vigilante Mission, your maximum will increase to 150. /XXXXXXXXXXXXXXXXX\ 0===================0 | Police Bribe Icon | 0===================0 \XXXXXXXXXXXXXXXXX/ These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. /XXXXXXXXXXX\ 0=============0 | Health Icon | 0=============0 \XXXXXXXXXXX/ This heart shaped icon will restore your health back to its maximum. /=========================================================================\ 0===========================================================================0 | A.19. Weapon Skill and Easy Upgrading [WSEU] | 0===========================================================================0 \=========================================================================/ As mentioned earlier, most of the weapons you can use during the game have skills that can be upgraded. When you first pick up a upgradable weapon it doesn't feel all that special. But when you reach Gangster Weapon Skill Level with it, you will see an improvement like being able to move while aiming and shooting plus longer range. When you reach Hitman Weapon Skill Level you will have reached the weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain weapons you can then duel-wield them, one to a hand, allowing you to inflict a lot more damage. You can find out how far you have upgraded a weapon by pressing the L1 button (PS2) or Left Trigger (Xbox) to see your stats. You can also go into the Stats menu to see the specific point level of your current weapon. The upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each weapon has a maximum skill point level of 1,000. When you reach 1,000 skill points on a weapon you will achieve Hitman Level. You can generally reach Gangster Level at about 200 skill points. The fastest and easiest way to upgrade your Weapon Skill Levels is to do the following: Get a car and place it into a garage (preferably the one at your Safehouse in Mulholland - you won't get harassed this way). Shoot the car until it starts flaming and then run away from the garage. The garage door will then close. Wait a few seconds and when you run back to get the garage door to reopen, you car will be as good as new. Repeat the process until you have achieved Hitman Weapon Skill Level on your chosen weapon. Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I found that you can really speed up the upgrading, and use a lot less ammo, by doing it this way. Then there's this option that was suggested to me by Sean McCafferty: "I've found that the lights and cardboard boxes at Emmet's place will regenerate if you drive down the street to Denise's house and return. So I've been able to get most of my weapons up to Hitman pretty easily by just getting on a bike, riding to Denise's and back, and shooting all the same lights and boxes all over again. Since it's a quiet area, it's good because Cops don't bother you while you're shooting the place up." There's also this option by Victor Anni: "Next get at least 300 ammo for your weapon of choice. Go to the front of one of your safe houses preferably Jefferson or Willowfield. Kill a Cop and keep killing them until the SWAT guys start dropping from the helicopter or when your health is low. Duck into your safe house save and come back out and repeat. Saving helps you get rid of wanted levels and restores your health. Shooting the Cops also has the effect of increasing your respect level (you could even max it out). I used this strategy at the Willowfield safe house to level my silenced pistol, shotgun and sawn-off shotgun to hitman levels within the space of an hour and a half (maybe less wasn't really timing)." /=========================================================================\ 0===========================================================================0 | A.20. Eating and Food [ETFD] | 0===========================================================================0 \=========================================================================/ Another thing you will need to do during the course of the game is to eat. If you go too long without eating you will get hungry and start to lose energy. However, you lose energy very slowly so even if you are out in the middle of nowhere you can easily go and get food without starving to death. And you don't even have to eat a lot either. A simple snack will do to keep from going hungry. Eating is the only way to get your Health back up to its current maximum. There are very few Health Icons this time unlike in "Grand Theft Auto III" and "Grand Theft Auto: Vice City". If you wish to make CJ muscular you will need to eat large amounts of large meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too many meals in one day however (about 11), and he will throw up. You can also eat meals that can keep you from going hungry but without adding to your Fat. A Salad Meal at any of the fast food places will do the trick. There are three types of fast food restaurants in San Andreas. The restaurants listed below are opened during and after "Ryder" (Carl Johnson). Each place has a Map Icon for easy location: >>The Well Stacked Pizza Co. ************************** Map Icon: Pizza Slice. >>Cluckin' Bell ************* Map Icon: Chicken Head. >>Burger Shot *********** Map Icon: Hamburger. There are four meals you can choose from in each place: >>Small Meal (adds a little bit of Fat) >>Medium Meal (adds a little more Fat than the Small Meal) >>Large meal (has the most Fat) >>Salad meal (has no Fat) There are also Snack and Sprunk Machines plus Food Stands and Hot Dog Vans spread throughout San Andreas that you can use to keep from going hungry. They are open from the beginning of the game and their locations will be listed in each major section of the guide. It should also be noted that many of the Snack and Sprunk Machines are located within the 24-7 convenience store chain found within San Andreas. The locations of these store are also listed in each major section of the guide. In addition, there are also Hot Dog Vans where you can get some food. These guys tend to move around so they might not be a a location where you first get to it. You may have to turn around and head back to get them to appear. You can get fat from using these Machines and Vans but it will take awhile to build up a sizable Fat Stat this way. However, you can use these machines, along with the Beach Gym at Santa Maria Beach (Los Santos) to help build up some muscle before you open up any of the restaurants and gyms. /=========================================================================\ 0===========================================================================0 | A.21. Respect [RSPT] | 0===========================================================================0 \=========================================================================/ "Respect is everything" went the tagline for "Grand Theft Auto 2". And it has been resurrected for "Grand Theft Auto: San Andreas". Having respect will allow you to easily recruit gang members for various activities, getting Girlfriends, and will impact how people look at you. Some of the things that change your Respect are: >>Killing Cops and rival gang members. >>Progressing through the Main Story Missions. >>Doing certain Side-Missions. But there are other things that can affect your Respect..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.21.A. Fat, Muscle Stats, and Gyms \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Two of the Stats that will change most often is the Fat and Muscle Stats. If you eat a lot of meals and don't do any physical activities you will get pudgy. This will negatively impact your ability to run and jump plus people will make unflattering comments about you. In addition, the stuff CJ says will change. For example, he will say things like "Lunch money", "This should help keep my belly full", and "I'm gonna spend this on a good meal" when he picks up money. If you get a 100% Fat Stat CJ will be obese. You can change this by doing physical activities like bicycling or working out at the local Gym. When working out at the Gym you can change the Fat into Muscle. If you work out at the Gym long enough you can make CJ really buffed and ripped. This will also make your physical attacks a lot more damaging and you increase your Sex Appeal which will help with getting certain Girlfriends. You can burn off the Fat without building Muscle. You can do things like swimming and bicycling to do this. Once you burn off the Fat, however, you will then start burning off the Muscle until CJ is skinny again. If you want to keep CJ with some degree of muscular build you will have to balance eating and working out. There are four Gyms you can use to work out CJ: >>Santa Maria Beach (Los Santos) ****************************** This is open from the beginning of the game and, with the use of the Snack and Sprunk Machines, you can gain a lot of muscle before doing any of the Main Story Missions. NOTE: There is no Gym Icon for this one on the in-game and printed Map. >>Ganton (Los Santos) ******************* This is opened after doing the mission "Drive Thru" (Sweet Johnson). >>Cobra Martial Arts (San Fierro) ******************************* This is opened after doing the mission "Drive Thru" (Sweet Johnson) but you won't be able to access it until after the mission "The Green Sabre" (Sweet Johnson). >>Redsands East (Las Venturas) **************************** This is opened after doing the mission "Drive Thru" (Sweet Johnson) but you won't be able to access it until after the mission "Ya Ka Boom Boom" (Loco Syndicate). When you enter the Gym there are several activities you can do: >>Stationary Bike *************** You use this to increase your Stamina. There are ten levels you can select to help you get the most from using the bike. >>Treadmill ********* You use this to increase your Stamina. There are ten levels you can select. The higher you go, the faster CJ has to run to keep up otherwise he will fall off the Treadmill. >>Bench Press *********** You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. >>Dumbbells ********* You use this to gain Muscle. Select the weight you want to try and tap X and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ do reps. >>Trainers ******** You can also learn new fighting moves from the Trainers in each Gym (except for the Santa Maria Beach Gym). It is also a requirement for 100% Completion. You have to defeat the Trainer in order to learn the moves. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.21.B. Clothes and Clothes Stores \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In San Andreas you can change clothes to change how you look in the game just like in Vice City. Unlike Vice City, however, you can change your appearance in more ways than you can imagine. You can change shirts, pants, wear necklaces, change shoes, wear hats, etc. For those who want to go topless (if you have muscles and tattoos you want to show off), go into your closet and use Remove Item to take off shirts and jackets. You can also use this method to make CJ go (almost) completely naked if desired. Getting better clothes is one way to increase your Respect (as explained above) and increases your chances of getting a Girlfriend (if you wish to pursue one). And, like in Vice City, you can also change clothes to get rid of Wanted Ratings. But you don't need to change the entire outfit. You can just switch one item to get rid of the Ratings. In San Andreas, there are many places where you can get new clothes once you have opened up the stores. Each store is represented by a shirt icon on your map (and listed in each major section in the guide): >>Binco ***** Opened: After "Nines and AK's" (Sweet Johnson). Motto: "More trash for less cash." Notes: A budget clothes shop that looks like a thrift store more than anything else. But you can get some decent clothes here, just not very stylish clothes. This is where you can get green clothes for representing Grove Street. >>ProLaps ******* Opened: After "Nines and AK's" (Sweet Johnson). Motto: "Train Hard." Notes: A sports clothes shop where you can get anything from expensive sneakers to team jerseys. A lot of gangbangers like to wear sports related stuff. You can gain additional respect with certain items here. >>SubUrban ******** Opened: After "Nines and AK's" (Sweet Johnson). Motto: "...come to where it's apparently at." Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what the hot music acts are wearing. Additional respect can be gained by use of some of the items here. >>Zip *** Opened: After "Are You Going To San Fierro?" (The Truth). Motto: "Clothing to get your teeth into." Notes: A mid-range clothes shop. Better than Binco but not as good as the others. >>Victim ****** Opened: After "Learning To Fly" (Completion of Flight School). Motto: "To die for." Notes: A high class and expensive clothes shop. Clothes based on the rich fashion styles can be bought here. A lot of respect can be bought here too. >>Didier Sachs ************ Opened: After "Saint Mark's Bistro" (Caligula's Palace). Motto: "For those with discriminating taste." Notes: A high class and expensive clothes shop. The best of everything, and the most respect, can be bought here. Of course, you'll also spend the most money but prestige doesn't come cheap. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.21.C. Haircuts and Tattoos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The following places will let you change certain aspects of your physical appearance: >>Barber Shops ************ This is where you can change hairstyles. You open up the Barber Shops when you do the mission "Ryder" (Carl Johnson). There a quite a few hairstyles you can choose from but you can probably get the best results (in terms of increasing your Respect) from getting the most expensive style. You can also get rid of a Wanted Rating by getting a haircut. They are represented by a scissors icon on your map. >>Tattoo Parlors ************** Another way to change appearance is to get tattooed (no, not that kind of tattooed although I don't think you can get drunk or stoned in this game). No, I mean as in ink. Usually the more expensive and elaborate tattoos will be the ones that will increase your Respect the most. These shops open after doing the mission "Ryder" (Carl Johnson). They are represented by a "T" (Olde English Font) on your map. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.21.D. Sex Appeal \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Changing your appearance will not only increase (or decrease) your Respect but will also change your Sex Appeal. The higher your Sex Appeal, the greater your chances of getting a Girlfriend (if you want one) or having "coffee" when you do have one. You can also change your Sex Appeal by getting into a better car as well. A good, solid, pimped-out car will really jack up your Sex Appeal (along with good appearance). You can also greatly increase your Sex Appeal by collecting all 50 Oysters found around San Andreas. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.21.E. Girlfriends \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As noted above, a solid level of respect can help you get a Girlfriend if you wish to have one. However, you will get two of them simply by playing through the Main Story Missions. But there are several more that can be found around San Andreas. Some of them even allow you to gain special abilities (such as being able to keep your weapons if you are Wasted or Busted). However, obtaining additional Girlfriends doesn't contribute to 100% Completion so I am not going to cover them in this guide. /=========================================================================\ 0===========================================================================0 | A.22. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ The main enemies in the Grand Theft Auto games are the Police. They were fairly aggressive but stupid and predictable. They were also fun to mess around with like playing demolition derby with them at the 4-Star Wanted Rating. In San Andreas, however, that's all changed. Here the Cops are FAR more aggressive and intelligent. Even at the lowest wanted level they will take cover, block your physical attacks, and even shoot at you. In other words, playtime's over. Now things get serious when dealing with the law. They even have more vehicles (details a little later) including Motorcycle Cops who will shoot at your car to try to slow you down if they are chasing you (I hate those bastards. They really take the fun out of car chases). When you do something bad near a Cop, like mugging a person, one of the stars at the bottom of the HUD will light up indicating a Wanted Level. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a wanted rating..... >>Hiding out somewhere for a bit (depending on what you've done, this will work for up to 4-Stars). >>Getting a Police Bribe Icon (drops the level down a notch). >>Completing the current mission (if you get a rating during one). >>Getting busted or wasted. >>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N' Spray. You can also get rid of a Wanted Rating by getting a mod done to your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of info. >>Changing clothes at any Safe House. This will work all the way up to 6-Star. It should be noted that you have to change items for this to work. It won't work if you use Remove Item. Thanks to CDNW for that handy bit of information. >>Saving your game at any Safe House. This will work all the way up to 6-Star. Thanks again goes to CDNW. >>Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for that bit of info. There are six Wanted Levels. The higher you go, the more aggressive the pursuit. Below are the six Wanted Ratings and what you can expect..... 0=======0 | 1-Star \ 0=========0 You are of mild interest to the Cops. They will chase you on foot and will whack you with their nightsticks when close enough. They will chase you for some distance on foot unless you get a car and make a fast getaway. If you attack a Cop with your Fist or Melee Weapon a nearby Cop may shoot at you. When fleeing in a car, Motorcycle Cops may shoot at you to try to get you to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating but may take awhile depending on what you've done. 0=======0 | 2-Star \ 0=========0 Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of whacking you with their clubs. Motorcycle Cops will shoot at your car to try to stop you. You may be able to wait things out in a safe area but this may take a long time depending on your crimes. 0=======0 | 3-Star \ 0=========0 More Cops will join the fray and a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. The Cops become more fearless and will stand in the open shooting at you in an attempt to stop you. Don't be surprised to find several Cops standing there using you as target practice if you poke your head out of a safe area. Your best bet to get rid of a 3-Star Wanted Rating is to use a Pay 'N' Spray. 0=======0 | 4-Star \ 0=========0 Now a second helicopter and the SWAT team joins in. They will try to blockade the road with their Enforcers and rappel down from the helicopter. They are heavily armed with powerful submachine guns will make quick work of your vehicle when encountering a SWAT roadblock. I've had a many as eight Cops standing in the open taking shots at me (and making the most of them) at 4-Star. If you're in a aircraft, you will be shot at by missiles and be chased by fighter jets. This is the highest wanted level you can obtain while confined to Los Santos. 0=======0 | 5-Star \ 0=========0 Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is a Stat for how long you can maintain a chase with a 5-Star Wanted Rating. 0=======0 | 6-Star \ 0=========0 The Army finally gets in on the fun here. They will come with Flatbeds and Rhinos and will kill you on sight. Considering how aggressive the Cops are in San Andreas your chances for survival with a 6-Star Wanted Rating for more than a few seconds are very slim and probably none. Of course, that also depends on where you hole yourself up at and what weapons you have at your disposal. A couple of people have written me telling me how much fun they had with a 6-Star Wanted Rating. You can achieve this rating after the completion of "Verdant Meadows" (Mike Toreno). /=========================================================================\ 0===========================================================================0 | A.23. Using a Pay 'N' Spray [USPS] | 0===========================================================================0 \=========================================================================/ As noted above you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted Rating Stars will flash for a short time. While they are flashing you are considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing then your Wanted Rating will be reinstated. /=========================================================================\ 0===========================================================================0 | A.24. Busted [BSTD] | 0===========================================================================0 \=========================================================================/ If you get a Wanted Rating and the Cops end up catching you, you are then Busted. Any mission you were doing at the time will be Failed. When you are Busted, you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons and your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. There are seven Police Stations in the San Andreas area where you may find yourself if you are Busted by the Cops: >>Los Santos Police Department HQ (Los Santos). >>Dillimore Police Department (Red County). >>Angel Pine Sheriff's Office (Whetstone). >>San Fierro Police Station (San Fierro). >>El Quebrados Sheriff's Office (Tierra Robada). >>Fort Carson Sheriff's Office (Bone County). >>Las Venturas Police Station (Las Venturas). /=========================================================================\ 0===========================================================================0 | A.25. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to reduce your Health to zero, like being too close to an explosion or getting shot up a lot, you will then be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted, you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100, and released. You also lose all weapons and your Body Armor. There are eight Hospitals in the San Andreas area where you may find yourself if you are Wasted for any reason: >>All Saints General Hospital (Los Santos). >>County General (Los Santos). >>Crippen Memorial (Red County). >>Angel Pine Medical Center (Whetstone). >>San Fierro Medical Center (San Fierro). >>El Quebrados Medical Center (Tierra Robada). >>Fort Carson Medical Center (Bone County). >>Las Venturas Hospital (Las Venturas). /=========================================================================\ 0===========================================================================0 | A.26. Police Vehicles and Vigilante Missions [PVVM] | 0===========================================================================0 \=========================================================================/ Like in the other Grand Theft Auto games, you can grab Police Vehicles and use them in Vigilante Missions. And there are a lot of Police Vehicles you can use for that purpose: >>Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells)). >>HPV-1000 Police Motorcycle. >>Predator (Police boat - found in the water around San Andreas). >>SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor when entering an Enforcer). >>Police Rancher (in rural countrysides of San Andreas. You can also get Shotgun ammo by getting in a Police Rancher). >>FBI Rancher (at 5-Star Wanted Rating). >>Barracks (at 6-Star Wanted Rating). >>Rhino (at 6-Star Wanted Rating). >>Police Maverick (can be found on the roof of the Los Santos Police HQ. Press R3 (PS2) or Right Analog Stick Button (Xbox) to activate searchlight. Thanks to Nick Markovich for finding that). >>Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all Golds at the Flight School). When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You have to kill all the criminals in the car before moving onto the next level. Sometimes, if you damage the criminal's car enough, the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels, the more criminals you will have to deal with (up to a maximum of three cars per level). In San Andreas, at later levels of the Vigilante Mission, the criminals will shoot at you from their cars while you are chasing them. Some of them will carry Shotguns which can seriously and quickly damage your vehicle (and yourself if you are using a motorcycle). It is best to get Hitman Weapon Skill Level on whatever weapon you plan to use for the Vigilante Mission to increase your distance and rate of fire to deal with these threats quickly. After completing Level 12, you will be rewarded with a permanent increase in your armor (going up to 150 maximum). The Hunter, unlocked later in the game, is definitely the best vehicle to use for the Vigilante Missions although using the Cop Motorcycle is also a good way to do this mission (more details later). /=========================================================================\ 0===========================================================================0 | A.27. Bomb Shops [BMSH] | 0===========================================================================0 \=========================================================================/ Like in most GTA games, you can rig a car with a bomb so you can cause some chaos or leave a nasty surprise for someone you dislike. However, there is no icon on the map for these places so you will have to look around a bit. These Bomb Shops are listed in the Points of Interest chapter at the beginning of each major section. Once a car is modified with a bomb, you prime it by using Circle (PS2) or A/B (Xbox). Then sit back and watch the fun. /=========================================================================\ 0===========================================================================0 | A.28. Safehouses [SFHS] | 0===========================================================================0 \=========================================================================/ There are many places in San Andreas that you can buy. Each of these places serve as save points and each property bought will inch you closer to 100% Completion. Some of these properties have additional features, like garages. All Safehouses have closets where you keep all of the clothes you get during the course of the game. There are several Safehouses that can be purchased at the beginning of the game (they will show green on your map). Other properties won't be accessible until later in the game (they will show red on your map). /=========================================================================\ 0===========================================================================0 | A.29. Exploration and Unwelcome Areas [EXUA] | 0===========================================================================0 \=========================================================================/ In most of the GTA games there were roadblocks that kept you confined to a certain area of the city until you passed a particular mission in which case one of the roadblocks would be removed. Of course, they could be easily circumvented by a variety of exploits so you could explore the rest of the city and obtain items which could be used in the early stages of the game to make things easier on yourself. With the swimming element introduced in San Andreas you can very easily get around the roadblocks that are supposed to keep you confined to Los Santos. However, Rockstar implemented something that will make you think twice about leaving Los Santos early. When you cross the water and enter an Unwelcome Area (like Las Venturas) you will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult Wanted Rating to deal with. Worse still, Pay 'N' Sprays, Police Bribes, and even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area. That's right. You're stuck with it until you go back to where you came from so you can get rid of it. However, more than likely you will end up going back in a body bag because of the very aggressive Police. This also makes early exploration of an area very difficult. However, because of the huge size of San Andreas, being confined to Los Santos really isn't a Bad Thing. The Los Santos / Red County area is much larger than Vice City with plenty of area to explore. San Andreas is also easier to deal with when you just focus on one area at a time instead of trying to absorb it all at once. But you can swim around these Unwelcome Areas without getting a 4-Star Wanted Rating as long as you don't make landfall. The only exceptions are an area on the west side of Los Santos Inlet and the area around the Aircraft Carrier at San Fierro. You can also fly around in the open water all around the San Andreas area without getting the 4-Star Wanted Rating as long as you don't fly over land or over the Aircraft Carrier at San Fierro. You can still do some of the challenges and tasks in the Unwelcome Areas but the 4-Star Wanted Rating will make them much more difficult and frustrating (but if you're looking for a nice challenge this might fit the bill). However, over time, methods to explore the Unwelcome Areas without interference were discovered which leads me to..... /=========================================================================\ 0===========================================================================0 | A.30. Early Exploration Exploits [ERXP] | 0===========================================================================0 \=========================================================================/ In earlier versions of the guide there were two exploits that allowed you to go around all of San Andreas without Wanted Ratings. The first one could be done during the mission "Reuniting The Families" (Sweet Johnson) (discovered by The Chadness). The second exploit can be done during the mission "The Da Nang Thang" (Wu Zi Mu) (discovered by David Sears and Dr. Simon Chan). There was also another mission that you could use to do early exploration, "Are You Going To San Fierro?" (The Truth), but I had not played with that one myself. These exploits froze the Wanted Ratings so, at some point during these given missions, you could leave and do unlimited exploring before completing the mission at hand. I had felt that these were the only missions where you could do early exploration with. I was wrong. I received a letter from pdescobar who was inspired by this guide to go around and find other missions where you could freeze the Wanted Ratings for early exploration or general mischief. With the help of two other gamers, srg and Mxyzptlk, they found quite a few missions where you could get the Wanted Ratings frozen and listed them in a topic at GTAForums.com. Although they listed many missions I will focus only on those that allow for easy early exploration (including those already listed in this guide): >>"Drive-By" (Sweet Johnson) >>"Los Sepulcros" (Sweet Johnson) >>"Reuniting the Families" (Sweet Johnson) >>"Are You Going to San Fierro?" (The Truth) >>"Mike Toreno" (Loco Syndicate) >>"Outrider" (Loco Syndicate) >>"Pier 69" (Loco Syndicate) >>"Amphibious Assault" (Wu Zi Mu) >>"The Da Nang Thang" (Wu Zi Mu) >>"Pier 69" (Loco Syndicate) There are a few other missions where you can go and explore but they are harder to take advantage of and I will leave those alone. Some of these exploits, like the "Reuniting the Families" glitch, can leave San Andreas a ghost town while others, like "The Da Nang Thang", will allow you to kill pedestrians (for example) without generating Wanted Ratings. These exploits are great for obtaining the Photo-Ops, Oysters, and Horseshoes without interference and before the Badlands and Desert areas are officially open. While there are some things you can do while exploring in an Unwelcome Area, there are things you can't do such as: >>Enter Gyms (they don't even appear on the map). >>Do Challenges (such as the NRG-500 Challenge). >>Arena Events. But you can enter restaurants, casinos, and Police stations. You can kill all of the people in these places and not get into trouble (even in Police stations - but you'll have to deal with the guards in the casinos and strip clubs). (I should point out that I had a reader tell me of some problems when he entered and exited buildings when taking advantage of the Early Exploration Exploit during the mission "Los Sepulcros" (Sweet Johnson)). Even if you don't wish to do a lot of things around San Andreas when taking advantage of these exploits, there are some things I highly recommend you do. Normally, you will get at least a 4-Star Wanted Rating by going near the Easter Bay Naval Station in San Fierro. There are two Oysters (SNF-Y26, SNF-Y27), one Photo-Op (ESB-P30), and a Patriot you will need to acquire for later use. With the Wanted Ratings disabled you should go ahead and get these things from the Easter Bay Naval Station so you don't have to fight for them later on. Store the Patriot at the Xoomer Garage across the street west of Cranberry Station. I should note that trying to acquire the Photo-Ops, Oysters, and Horseshoes will take a very long time to do in one sitting since you can't save in the middle of the mission. One option is to do some collecting and then fail the mission (easiest way is to kill yourself). Then save your progress, do the mission again, and reactivate the exploit to continue exploring and collecting. When you are finished exploring and doing the things you want to do, head back to the mission you were in the middle of and finish it. The missions listed above will have a small section called "Early Exploration Exploit" which will show you how to take advantage of the exploits. In addition, there are other missions late in the game where you can freeze the Wanted Ratings: >>"You've Had Your Chips" (The Four Dragons Casino) >>"A Home in the Hills" (The Four Dragons Casino) >>"Los Desperados" (Sweet Johnson) >>"End of the Line" (Sweet Johnson) The missions listed above will have a small section called "No Wanted Rating Exploit" which will show you when they occur. /=========================================================================\ 0===========================================================================0 | A.31. Advanced Tips And Information [ADTI] | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0==============0 | Crack Dealers \ 0================0 Sometimes you will see a black man with a black shirt (or a white guy with a gray jacket with hood) just standing on the sidewalk with his arms crossed. He is a Crack Dealer. You can talk to him and give him either a positive or negative response. However, when you see one, just run over him. When you kill a Crack Dealer he will drop a lot of money (about $2,000). A good way to earn some fast cash. /=========================================================================\ 0===========================================================================0 | A.32. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Listed in this chapter is everything you need to do to get 100% Completion within "Grand Theft Auto: San Andreas". This list is broken down by region and when certain tasks become fully available. The entire 100% Completion list is as follows: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.32.A. Los Santos and Red County Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the first part of the game: ++Completion of the following Main Story Missions: ************************************************ >>From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre" (Sweet Johnson)). ++Complete the following Side Story Missions: ******************************************* >>Cesar Vialpando (one mission). >>OG Loc (four missions). ++Complete the following tasks: ***************************** >>Do all 100 Graffiti Tags. >>Complete the BMX Challenge. >>Complete the Commerce 24-7 Courier Asset Mission. >>Complete the Los Santos Forum Arena Event (8-Track). >>Purchase the six available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing Trainer at the Los Santos Gym (after the mission "Drive Thru" (Sweet Johnson)). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.32.B. Badlands and San Fierro Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the second part of the game: ++Completion of the following Main Story Missions: ************************************************ >From "Badlands" (C.R.A.S.H.) to "Ya Ka-Boom-Boom" (Loco Syndicate)). ++Complete the following Side Story Missions: ******************************************* >>Zero RC Asset Missions (three missions). ++Complete the following tasks: ***************************** >>Do all 50 Photo-Ops (San Fierro). >>Complete the NRG-500 Challenge. >>Complete the three races for the Mount Chiliad Challenge. >>Complete the Hippy Shopper Courier Asset Mission. >>Complete the Corvin Stadium Arena Event (BloodBowl). >>Purchase the eight available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Martial Arts Trainer at the San Fierro Gym. >>Complete the Valet Parking Mission (after the mission "555 We Tip" (Carl Johnson)). ++Pass all tests, with a minimum of Bronze, at the following School: ****************************************************************** >>Turning Tricks Driving School (twelve tests) (after the mission "Deconstruction" (Carl Johnson)). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.32.C. Desert and Las Venturas Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Below is the list of stuff that is specific to this area of San Andreas or opens up in the third part of the game: ++Completion of the following Main Story Missions: ************************************************ >>From "Monster" (?) to "A Home In The Hills" (The Four Dragons Casino)). ++Complete the following Side Story Missions: ******************************************* >>The Heist Missions (six missions). ++Complete the following tasks: ***************************** >>Collect all 50 Horseshoes. >>Complete the Burger Shot Courier Asset Mission. >>Complete the Blackfield Stadium Arena Events ("DirtTrack" and "KickStart"). >>Complete both levels of the Freight Mission. >>Complete all seven missions for the Hunter Quarry Asset. >>Complete the entire RS Haul Trucking Asset Mission. >>Complete the entire Ammu-Nation Challenge (at any Ammu-Nation with a shooting range). >>Purchase the twelve available Safehouses. >>Upgrade your Muscle past the Buff stage and learn new moves from the Kickboxing Trainer at the Las Venturas Gym. >>Complete all three car lists (30 cars total) for the Import / Export crane (after the mission "Custom Fast Tracks" (Cesar Vialpando)). ++Complete the following Checkpoint Races available after finishing the mission "Verdant Meadows" (Mike Toreno): **************************************** >>Los Santos Race Tournaments (nine races). >>San Fierro Race Tournaments (six races). >>Las Venturas Race Tournaments (Cars) (four races). >>Las Venturas Race Tourmaments (Aircraft) (six races). ++Pass all tests, with a minimum of Bronze, at the following Schools: ******************************************************************* >>Bayside Marina Boat School (five tests). >>Las Venturas Bike School (six tests). >>Verdant Meadows Flight School (ten tests) [after the mission "Verdant Meadows" (Mike Toreno)]. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.32.D. Global Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Listed below is the list of tasks that can be done anywhere and anytime in San Andreas: ++Complete the following tasks: ***************************** >>Collect all 50 Oysters. >>Complete the Vigilante Mission. >>Complete the Ambulance Mission. >>Complete the Taxi Mission. >>Complete the Pimping Mission. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | A.32.E. Returning to Los Santos Tasks \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 If you've done everything prior to returning to Los Santos after completion of the mission "A Home In The Hills" (The Four Dragons Casino) then these are the remaining tasks that need to be done to acquire 100% Completion: ++Completion of the following Main Story Missions: ************************************************ >>From "Vertical Bird" (Carl Johnson) to "End of the Line" (Sweet Johnson). ++Complete the following task: **************************** >>Acquire a minimum of 35% of gang territories during Territory Acquisition (after the mission "Home Coming" (Carl Johnson)) so you can open up the last mission of the game, "End of the Line" (Sweet Johnson). With that done, let's move on to the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | B. Los Santos and Red County [LSRC] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Los Santos, based on Los Angeles, is where you will spend a lot of time in. There is plenty to see and do. Most of the rich people live in Richman and Rodeo areas. A lot of the lower class people, including the Families, live in the south and eastern parts of town. To the north is Red County. It has lots of open countryside and small towns. You can find plenty of places to hide from the Cops out here. The open spaces also make it easier to do certain things, like the Vigilante Mission. /=========================================================================\ 0===========================================================================0 | B.1. Points of Interest List [PNLR] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Los Santos and Red County area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.1.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXX\ 0=======0 | Rodeo | 0=======0 \XXXXX/ Clothes Stores ************** >>Didier Sachs: The highest of high end clothing places. This place opens up after the mission "Saint Mark's Bistro" (Caligula's Palace). Map: (E-4). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (E-4). >>ProLaps: This is where you can buy sports related clothes. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-4). /XXXXXXXXXXXXXXXXX\ 0===================0 | Santa Maria Beach | 0===================0 \XXXXXXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Santa Maria Beach Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (E-4). Gyms **** >>Santa Maria Beach Gym: This is open from the beginning of the game and, with the use of the Snack and Sprunk Machines, you can gain a lot of muscle before doing any of the Main Story Missions. NOTE: There is no Gym Icon for this place on the In-Game Map. Map: (E-4). /XXXXXX\ 0========0 | Marina | 0========0 \XXXXXX/ Barber Shop *********** >>Marina Barber Salon: This is where you can have your hair styled to alter your appearance. Across the street north of the Marina Burger Shot. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-4). /XXXXXX\ 0========0 | Temple | 0========0 \XXXXXX/ Pay 'N' Spray ************* >>Temple Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (D-5). Car Modification **************** >>Temple TransFender: This is where you can have your vehicle modified to impress other people. Next door to the Temple Pay 'N' Spray. This place opens up after the mission "Cesar Vialpando" (Sweet Johnson). Map: (D-5). /XXXXXX\ 0========0 | Market | 0========0 \XXXXXX/ Train Station ************* >>Market Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (E-4). Hospital ******** >>All Saints General Hospital: This is where you will end up if you get Wasted in the west half of Los Santos. Map: (E-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Downtown Los Santos | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Clothes Stores ************** >>Zip: A mid-range clothing store. This place opens up after the completion of the mission "Are You Going To San Fierro?" (The Truth). Map: (E-5). Ammu-Nation *********** >>Downtown Los Santos Ammu-Nation: This is where you can purchase weapons and body armor. With it's red, white, and blue paint job you can't really miss this business. This place opens up after the completion of the mission "Doberman" (Sweet Johnson). Map: (E-5). Inside Track Betting ******************** >>Downtown Los Santos Inside Track: This is where you can gamble on the horses and win, but most probably lose, a lot of money. This place is located under the south part of the Mulholland Intersection. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Pershing Square | 0=================0 \XXXXXXXXXXXXXXX/ Police Station ************** >>Los Santos Police Department HQ: This is where you will end up if you are Busted anywhere in Los Santos. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | Los Santos International Airport | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Airport Entrance **************** >>LSI Airport: This is where you can purchase a ticket to fly from one part of San Andreas to another. This opens up after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Map: (F-5). /XXXXXXXXX\ 0===========0 | Jefferson | 0===========0 \XXXXXXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-6). Hospital ******** >>County General: This is where you will end up if you get Wasted in the east half of Los Santos. Map: (E-5). /XXXXXXXX\ 0==========0 | Idlewood | 0==========0 \XXXXXXXX/ Pay 'N' Spray ************* >>Idlewood Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (E-6). Barber Shop *********** >>Reece's Barber Shop: This is where you can have your hair styled to alter your appearance. Across the street west of the Idlewood Well Stacked Pizza. This place opens up during the mission "Ryder" (Carl Johnson). Map: (E-6). Tattoo Parlor ************* >>Idlewood Tattoos: This is where you can get tattoos to alter your appearance. This place is next door to Reece's Barber Salon. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-6). Dance Club ********** >>Alhambra Club: This is where you can take Girlfriends to go dancing or dance by yourself. Map: (E-5). /XXXXXXXXX\ 0===========0 | El Corona | 0===========0 \XXXXXXXXX/ Bomb Shop ********* >>8-Ball Autos: This is where you can have your car rigged with explosives. This is right next door to the Idlewood 24-7 and is at the border of Idlewood and El Corona. Map: (E-5). Train Station ************* >>Unity Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (E-4). /XXXXXXXXXXXXXXX\ 0=================0 | East Los Santos | 0=================0 \XXXXXXXXXXXXXXX/ Strip Club ********** >>The Pig Pen: This is where you can enjoy the company of private dancers. Located at the north side of East Los Santos. Map: (E-6). /XXXXXX\ 0========0 | Ganton | 0========0 \XXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. This place opens up after the mission "Nines and AK's" (Sweet Johnson). Map: (E-6). Gyms **** >>Los Santos Gym: This is where you can gain muscle to alter your appearance or to build up your health related stats. This place opens up after the mission "Drive Thru" (Sweet Johnson). Map: (E-6). Bars **** >>Ten Green Bottles: This run-down place is where one can play a game of pool. Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Willowfield | 0=============0 \XXXXXXXXXXX/ Car Modification **************** >>Loco Low Co.: This small business, located under a bridge, is where you can have your vehicle modified to impress other people. This place opens up after the mission "Cesar Vialpando" (Sweet Johnson). Map: (E-6). Ammu-Nation *********** >>Willowfield Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (E-5). Tattoo Parlor ************* >>Willowfield Tattoos: This is where you can get tattoos to alter your appearance. This place opens up after the mission "Ryder" (Carl Johnson). Map: (E-6). /XXXXXXXXXX\ 0============0 | East Beach | 0============0 \XXXXXXXXXX/ Stadium Events ************** >>8-Track: This Stadium Event, located at the Los Santos Forum, is available at the beginning and you need at least 10% Driving Skill to enter. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Playa Del Seville | 0===================0 \XXXXXXXXXXXXXXXXX/ Barber Shop *********** >>Playa Del Seville Barber Shop: This is where you can have your hair styled to alter your appearance. This place opens up after completion of the mission "Ryder" (Carl Johnson). Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.1.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXX\ 0===========0 | Blueberry | 0===========0 \XXXXXXXXX/ Ammu-Nation *********** >>Blueberry Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (D-4). /XXXXXXXXX\ 0===========0 | Dillimore | 0===========0 \XXXXXXXXX/ Police Station ************** >>Dillimore Police Department: This is where you will end up if you are Busted anywhere in the Red County area. Map: (D-4). Barber Shop *********** >>Dillimore Barber Shop: This is where you can have your hair styled to alter your appearance. This place is located in the central part of Dillimore and opens up after completion of the mission "Ryder" (Carl Johnson). Map: (D-4). Pay 'N' Spray ************* >>Dillimore Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. This place is located at the north part of Dillimore. Map: (D-4). /XXXXXXXXXX\ 0============0 | Montgomery | 0============0 \XXXXXXXXXX/ Hospital ******** >>Crippen Memorial: This is where you will end up if you get Wasted in the Red County area. Map: (C-5). Inside Track Betting ******************** >>Montgomery Inside Track: This is where you can gamble on the horses and win, but most probably lose, a lot of money. Map: (C-5) /XXXXXXXXXXXXXX\ 0================0 | Palomino Creek | 0================0 \XXXXXXXXXXXXXX/ Ammu-Nation *********** >>Palomino Creek Ammu-Nation: This is where you can purchase weapons and body armor. This place opens up after completion of the mission "Doberman" (Sweet Johnson). Map: (D-4). /=========================================================================\ 0===========================================================================0 | B.2. Safehouse List [HULR] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Los Santos and Red County area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.2.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Ganton Safehouse (aka CJ's House) ********************************* Location: East Ganton. Price: None. Available: Beginning. Notes: Has a car garage. Also has multiple Weapon and Handheld Item Icons that will spawn inside during the course of the game. Map: (E-6). >>Willowfield Safehouse ********************* Location: In Willowfield straight south of CJ's House. Price: $10,000. Available: Beginning. Notes: Just a basic save point. Nothing special. Map: (E-6). >>Jefferson Safehouse ******************* Location: Northeast of County Hospital in Jefferson. Cost: $10,000. Available: Beginning. Notes: A basic save point. Good place to save if you wish to do the Ambulance Mission at County Hospital. Map: (E-6). >>El Corona Safehouse ******************* Location: North of Los Santos International Airport. Cost: $10,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (F-5). >>Verona Beach Safehouse ********************** Location: East of the Marina. Cost: $10,000. Available: Beginning. Notes: Has a parking lot where you can get a car. Map: (E-4). >>Santa Maria Beach Safehouse *************************** Location: West of the Santa Maria Beach Pier. Cost: $30,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (E-4). >>Mulholland Safehouse ******************** Location: North part of Mulholland. Cost: $120,000. Available: Beginning. Notes: Has a car garage for storing vehicles. Map: (D-5). >>Madd Dogg's Crib **************** Location: South part of Mulholland just west of the large VINEWOOD sign. Cost: Nothing. Available: After completion of the mission "A Home In The Hills" (Wu Zi Mu). Notes: Has Apparel Items, Body Armor, and Health Icons inside. Map: (D-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.2.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Blueberry Safehouse ******************* Location: On the second floor of the run down apartment complex in the middle of Blueberry. Cost: $10,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Basic save point. Map: (D-4). >>Dillimore Safehouse ******************* Location: At the northeast part of Dillimore. Cost: $40,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. Map: (D-4). >>Fern Ridge Safehouse ******************** Location: In the middle of Fern Ridge. From the entrance of the Dillimore Police Station, head north. Turn left at the next intersection. Follow the road around the west side of Dillimore and turn north at the next intersection. Follow the road which will curve west and out of Dillimore. Turn north at the next intersection. Cross the bridge and continue north through the next intersection. You will start to see a brick wall which will be on the right side of the road. Before that you should see a dirt path on the right side of the road. Turn onto this dirt road and follow it. When you reach an intersection with a smaller dirt road, turn right onto it. This path will lead you straight to the Safehouse (and to a Shovel Icon just before it). Cost: None. Available: After "King In Exile" (Cesar Vialpando). Notes: Basic save point. Map: (C-4). >>Palomino Creek Safehouse ************************ Location: At the northwest part of Palomino Creek. Cost: $35,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Has a car garage for storing vehicles. Map: (C-6). /=========================================================================\ 0===========================================================================0 | B.3. Food List [FDLR] | 0===========================================================================0 \=========================================================================/ This is the list of places in the Los Santos and Red County area where you can get food. Most of these places are available from the beginning of the game. The restaurants won't open until after the mission "Ryder" (Carl Johnson). The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.3.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>In Mulholland just east of the Sex Shop complex. Map: (D-5). >>In the east central part of Marina. Map: (E-4). Cluckin' Bell ************* >>In the north part of Market just south of the large Film Studio in Vinewood. NOTE: The icon for this place does NOT appear on the game map (even on the printed map) for the AO Versions. It has been fixed for the Second Edition versions. Map: (E-4). >>In the south part of East Los Santos just north of the bridge that crosses over the main freeway and leads into Ganton. Map: (E-6). >>In the north part of Willowfield just south of the bridge that crosses over the flood control channel and leads into Ganton. Map: (E-6). Well Stacked Pizza ****************** >>In the south part of Idlewood just northeast of the Idlewood Pay 'N' Spray. Map: (E-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the Carniceria El Pueblo market at the top of the hill (north of the Jefferson Motel) in Los Calinas. Map: (D-6). >>Inside the Alhambra Club in Idlewood. Map: (E-5). >>In front of the little strip mall west of the Jefferson Motel in Jefferson. Map: (E-6). >>In front of the 6th Street Plaza (next to Sushi Man) in Willowfield. From the entrance of the Willowfield Cluckin' Bell, head just southeast and go on the road with the brick crosswalk. Head east along this road. Just before you get to the signal light you should see a strip mall to your right. This is the 6th Street Plaza. The Machine is right next to the Sushi Man shop. Map: (E-6). >>Just west of the main terminal entrance at Los Santos International Airport. Map: (F-5). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>Inside the Alhambra Club in Idlewood. Map: (E-5). >>At the Going Gas Station in Idlewood. From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. The Sprunk Machine is at the front of the building. Map: (E-5). >>At the west side inside the Verona Mall. Map: (E-5). >>At the south side of Unity Station near the tracks. Map: (E-5). >>In the middle of a courtyard in Downtown Los Santos. From the street corner at the entrance of County Hospital in Jefferson, head north up the hill and to the next intersection. Turn left and head to the next intersection. When you reach this intersection, go forward to the building ahead and to the opening. As you head into the courtyard you should see some tables and chairs to your left. Turn left at the corner and you should see the Machine ahead of you against the wall on the left. Map: (E-5). >>At the Liquor Store in East Los Santos. From the entrance of the East Los Santos Cluckin' Bell, head north and to the next intersection. Go left and follow the road, and go through the two curves to the next intersection. You should see the Liquor Store at the northwest part of this intersection. The Machine is just north of the entrance. Map: (E-6). >>At the storefront in north Willowfield south of the Idlewood Pay 'N' Spray. From the entrance of the Idlewood Pay 'N' Spray, head south and cross the bridge. Go through the intersection and to the curve going west. On the inside part of this curve is a small strip mall. The Machine is located here. Map: (E-6). >>At the Ten Green Bottles bar in Ganton. Map: (E-6). >>On the ground floor inside the Jefferson Motel. Map: (E-6). >>On the top floor of Smoke's Crack Palace after completion of "End Of The Line" (Sweet Johnson). Map: (E-6). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>East Mulholland 24-7. Just south of the VINEWOOD sign. Map: (D-5). >>Commerce 24-7. Just west of City Hall. Map: (E-5). >>Idlewood 24-7. East of Unity Station. Map: (E-5). **NOTE: There is another 24-7 in west Mulholland but it does not contain any Sprunk or Snack Machines. /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>On the beach just southwest of the Conference Center. Map: (E-5). >>At the intersection underneath the elevated roadway south of Mulholland Intersection in Downtown Los Santos. From the Downtown Los Santos Ammu-Nation, head north and turn east at the next intersection. Then turn south at the next intersection and turn west at the one after that. When you reach the next intersection, look to your left. You should see the Food Stand. Map: (E-5). >>At the end of the Santa Maria Beach pier. Map: (F-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.3.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Well Stacked Pizza ****************** >>At the south central part of Blueberry. Map: (D-4). >>At the east part of Montgomery. ++NOTE: There is no icon on the in-game map. Map: (C-5). >>In the central part of Palomino Creek next door to the Palomino Creek Ammu-Nation. Map: (C-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the Gasso Gas Station across the street east of the Dillimore Police Station in Dillimore. Map: (D-4). >>At the Library in south Palomino Creek. Map: (D-6). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>In front of Papercuts, north of Crippen Memorial, at the north part of Montgomery. Map: (C-5). >>In the middle of the apartment complex where the Blueberry Safehouse is located. Map: (D-4). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>On the beach on the north part of The Panopticon. Map: (C-3). >>At the intersection just south of Fallow Bridge. Map: (C-4). >>At the intersection just southwest of Dillimore. Map: (D-4). /=========================================================================\ 0===========================================================================0 | B.4. Weapons And Items List [WILR] | 0===========================================================================0 \=========================================================================/ Listed below, by area and neighborhood, are the Weapon, Handheld Item, Apparel Item, Gift, Health, Body Armor, and Police Bribe Icons list for the Los Santos and Red County area of San Andreas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.4.A. Los Santos \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXX\ 0=======0 | Rodeo | 0=======0 \XXXXX/ Gifts ***** >>Cane: In front of the Victim Clothes Store. Map: (E-4). Police Bribe ************ >>In front of an apartment building on the east side of Rodeo. From the south entrance of Interglobal Television Studios (in Vinewood), go west and to the next intersection. When you reach the intersection you will see a large beige building to the southwest. At the front of this building are two large rectangular planters. The Police Bribe is between these planters. Map: (E-4). /XXXXXXXXXXXXXXXXX\ 0===================0 | Santa Maria Beach | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>9mm Pistol: At the lifeguard station just west of the Santa Maria Pier. Map: (E-4). >>Grenades: Behind the wooden building near the "Pizza By The Slice" stand midway down the Santa Maria Pier. Map: (E-4). /XXXXXXXX\ 0==========0 | Vinewood | 0==========0 \XXXXXXXX/ Weapons ******* >>Nightstick: Inside the guard shack at the front of the large Film Studio. Map: (E-4). >>Sawnoff Shotgun: Between Stage A and another unnamed stage in the southwest corner of the large Film Studio. Map: (E-4). >>AK47: Behind Stage B in the northwest corner of the large Film Studio. Map: (E-4). >>Sniper Rifle: At the top of the stairs of Interglobal Television Studios. Map: (E-4). >>Molotov Cocktails: By the "Strain Hard" / Sprunk billboard on the main road in the north part of Vinewood. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and when you reach the next intersection, with the signal lights, turn west. After turning west you should see the billboard on the right side of the street. The Molotov Cocktails are at the base of this billboard. Map: (D-4). Gifts ***** >>Flowers: In the southeast section of the Los Sepulcros Cemetery. Map: (E-4). Police Bribe ************ >>In the middle of an alleyway north of the Country Club (which has a whole bunch of tennis courts). Map: (E-4). /XXXXXX\ 0========0 | Marina | 0========0 \XXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Marina Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (E-4). /XXXXXXXXXXXX\ 0==============0 | Verona Beach | 0==============0 \XXXXXXXXXXXX/ Gifts ***** >>Flowers: By the Chili Dog stand in northeast Verona Beach. Map: (E-4). Police Bribe ************ >>In an narrow alleyway on the block directly across the street north of the east half of the Conference Center. Map: (E-5). /XXXXXXXXXX\ 0============0 | Mulholland | 0============0 \XXXXXXXXXX/ Weapons ******* >>Sniper Rifle: On the upper level of the large white apartment building in Mulholland, not far from a Body Armor Icon, northwest of the Temple Pay 'N' Spray. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and across the main street at the next intersection to reach the complex (this item can be reached by Jetpack, helicopter, or by jumping from the house just northwest of the complex). Map: (D-4). >>Tec9: Behind a house near a little road circle in central Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. Continue along the road until you see another signal light. Just near this signal light is a large white house with brown trim. Go behind the house to find the Tec9. Map: (D-4). >>Rifle: Behind the mansion to the west of the Mulholland Safehouse. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. After crossing the bridge you should approach another mansion (which should be to your left). Go onto the mansion grounds and behind the large house. The Rifle should be near the swimming pool. Map: (D-5). >>AK47: Behind the Mulholland 24-7 (not far from the large VINEWOOD sign). Map: (D-5). >>Golf Club: At the base of the broadcasting tower behind the large VINEWOOD sign. Map: (D-5). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Mulholland Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (D-5). Apparel Items ************* >>Thermal Goggles: In Madd Dogg's Crib inside the barroom on the first floor by the large TV after completion of "A Home In The Hills" (The Four Dragons Casino). Map: (D-5). >>Night Vision Goggles: In Madd Dogg's Crib first floor by the kitchen entrance after completion of "Breaking The Bank At Caligula's" (The Heist). Map: (D-5). Gifts ***** >>Flowers: Near a little road circle in central Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head west and cross the bridge. Continue along the road until you see another signal light. Turn left at this intersection and as you head up the hill you should see the Flowers to your left. Map: (D-4). >>Cane: Behind the "N" at the large VINEWOOD sign. Map: (D-5). Body Armor ********** >>On the upper level of the large white apartment building in Mulholland, not far from a Sniper Rifle, northwest of the Temple Pay 'N' Spray. From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and across the main street at the next intersection to reach the complex (this item can be reached by Jetpack, helicopter, or by jumping from the house just northwest of the complex). Map: (D-4). >>Inside one of the bedrooms on the upper level of Madd Dogg's Crib. Map: (D-5). Police Bribe ************ >>Behind a yellow house across the street north of the saucer shaped house in Mulholland. From the back of the Mulholland Safehouse (where the signal light is, head east and follow the road. It will curve and you will head west. You will cross another bridge. As you near the end of the bridge you should see a large saucer shaped house to your left. When you reach the end of the bridge you should see a driveway to your right. Turn onto that and follow it. You should come across a yellow house. The Police Bribe is north of the garage. Map: (D-5). Health ****** >>In Madd Dogg's Crib inside the kitchen on the first floor after completion of "A Home In The Hills" (The Four Dragons Casino). Map: (D-5). /XXXXXX\ 0========0 | Temple | 0========0 \XXXXXX/ Gifts ***** >>Cane: In the middle of a group of apartments northwest of the Downtown Los Santos Zip Clothes Store. From the Temple Pay 'N' Spray, head east and through the first group of signal lights. Then proceed through the second set of signal lights. Then proceed through a third set of signal lights. After going through the third set of signal lights, you will see a large driveway to your right that goes through a group of small apartment buildings. Go south along this driveway and at the bottom of the incline, to your right, is the Cane. Map: (E-5). /XXXXXX\ 0========0 | Market | 0========0 \XXXXXX/ Weapons ******* >>Knife: On the loading bay ramp directly behind All Saints General Hospital. Map: (E-5). Police Bribe ************ >>In the middle of the apartment complex directly north of All Saints General Hospital. Map: (E-5). /XXXXXXXXXXXXXXXXX\ 0===================0 | Conference Center | 0===================0 \XXXXXXXXXXXXXXXXX/ Weapons ******* >>Silenced 9mm Pistol: At the top of the stairs at the southeast part of the Conference Center (near the parking lot). Map: (E-5). Body Armor ********** >>On the upper level at the northwest corner of the Conference Center. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Verdant Bluffs | 0================0 \XXXXXXXXXXXXXX/ Gifts ***** >>In front of the Observatory. Map: (E-5). Body Armor ********** >>In front of the cafe at the street junction southeast of City Hall and west of where the Sweeper spawns. From the front of the Los Santos Police Department HQ, go south and turn east at the next intersection then turn south at the next intersection. Continue going south until you reach the three-way intersection. You should see a cafe ahead of you. The Body Armor is in this cafe area. Map: (E-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Downtown Los Santos | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Tear Gas: At the top of the front steps of The Opera House (just west of the Mulholland Intersection). Map: (D-5). >>Rocket Launcher: On top of the tall building with the antenna in Downtown Los Santos at the west edge of Glen Park. Can be reached by aircraft but can also be acquired by Parachute by jumping from the tallest building in Downtown Los Santos (to the west of this building). Map: (E-5). Weapons (Downtown Los Santos Ammu-Nation) ***************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Apparel Items ************* >>Parachute: At the top of the tallest building in Downtown Los Santos. From the Downtown Los Santos Ammu-Nation, head north and turn east at the next intersection. Then turn south at the next intersection and turn west at the one after that. Just before you reach the next intersection, and before you reach the freeway overpass, look to your right. You should see a very large round building. There should also be an entrance arrow at the northeast side. This will allow you to go to the top of this building and acquire the Parachute. Map: (E-5). Body Armor (Downtown Los Santos Ammu-Nation) ******************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXX\ 0==========0 | Commerce | 0==========0 \XXXXXXXX/ Weapons ******* >>Brass Knuckles: In the alley beside the Commerce 24-7. Map: (E-5). Body Armor ********** >>Inside the Atrium's lobby. From the front of the Los Santos Police Department HQ, go north and turn east at the next intersection. Proceed under the freeway overpass and through the double intersection. After going through the double intersection, look to your right. You should see some escalators. These escalators will lead you to the door going inside the Atrium. Once inside the lobby, you should see the Body Armor behind a short wall on the south side. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Pershing Square | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Nightstick: In the locker room of the Los Santos Police Department HQ. Map: (E-5). >>9mm Pistol: On the lower floor inside the Los Santos Police Department HQ. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you acquire the weapon - thanks to Haenlomal for that tip). Map: (E-5). >>Shotgun: On the top floor, in one of the interrogation rooms, inside the Los Santos Police Department HQ. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you get the weapon - thanks to Haenlomal for that tip). Map: (E-5). Gifts ***** >>Double-Ended Dildo: In the showers, by the locker room, on the first floor inside the Los Santos Police Department HQ. Map: (E-5). Body Armor ********** >>In the locker room, on the first floor, inside the Los Santos Police Department HQ. Map: (E-5). >>In the middle cell at the basement level inside the Los Santos Police Department HQ. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==================================0 | Los Santos International Airport | 0==================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Tec9: Underneath the freeway ramp near the southwest parking lot for Los Santos International Airport. Map: (F-5). >>M4: In between concrete ramps at the west end of the main runways inside the Los Santos International Airport complex. Map: (F-5). Body Armor ********** >>On the ledge halfway down the ramp (to your right) in the northeast corner of the inner portion of Los Santos International Airport. Map: (F-5). /XXXXXXXXX\ 0===========0 | Glen Park | 0===========0 \XXXXXXXXX/ Gifts ***** >>Flowers: At the east side of the lake within the area of red flowers. Map: (E-6). Police Bribe ************ >>In the small tunnel under the north end of the bridge that goes over the lake. Map: (E-6). /XXXXXXXXX\ 0===========0 | Jefferson | 0===========0 \XXXXXXXXX/ Weapons ******* >>SMG: On top of the west side of the Jefferson Motel. Use the stairs on the south side of the Motel to reach. Map: (E-6). >>Sniper Rifle: At the top of the highest part of County Hospital. NOTE: This weapon can only be reached by helicopter or Jetpack. Map: (E-6). /XXXXXXXX\ 0==========0 | Idlewood | 0==========0 \XXXXXXXX/ Weapons ******* >>Katana: Behind the wooden fence east of the Idlewood 24-7. Map: (E-5). >>Grenades: On the second floor of the 24-Hour Motel (east of the Idlewood Well Stacked Pizza). Map: (E-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Idlewood Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (E-6). Gifts ***** >>Flowers: By the Sprunk Machine at the Going Gas Station in Idlewood. From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. The Flowers are by the Sprunk Machine at the front of the building. Map: (E-5). /XXXXXXXXX\ 0===========0 | El Corona | 0===========0 \XXXXXXXXX/ Weapons ******* >>SMG: Behind the white wall on the south side of Unity Station. From the Idlewood 24-7, head just southwest and enter the parking lot for Unity Station. On the southwest side of the parking lot you should see a white wall. The SMG is behind this wall. Map: (E-5). Gifts ***** >>Flowers: In front of one of the houses south of the Idlewood 24-7 just across the street from the pedestrian bridge over the railroad tracks. From the Idlewood 24-7, head south and turn left at the curve. You should see houses to your left. The Flowers are in the front yard of the second house. Map: (E-5). /XXXXXXXXXXX\ 0=============0 | Las Calinas | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>9mm Pistol: In an empty lot between two houses on the south side of the road leading up to the upper portion of Las Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. After turning east with the curve, you should see a house to your right. After this house is an empty lot. The 9mm Pistol is in this lot. Map: (E-6). >>Tec9: In an open area to the west of a three-way intersection in north Los Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. Follow the road all the way up to a three-way intersection. Turn right at this intersection. Just after you turn right you should see a driveway to your right. Go onto this driveway and angle southwest. The Tec9 should be near the chain-link fence not far from a large billboard (and not far from a Body Armor Icon). Map: (E-6). >>SMG: At the top of the stairs of the house with the brick yard in north Las Colinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. As you proceed along the street you should see a large beige house with an sharply angled brick red rooftop to your left. There is also a set of stairs on the east side of this house where there is a a parking lot made out of red bricks. Go up the stairs and you should run into the SMG. Map: (D-6). >>Grenades: Tucked in a corner in the front of a small house with a dark wooden fence (and a dark wooden house extension). From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. Continue east and you will see some trailers to your left. Continue further east and you will see a small clearing, to your left, beyond the trailers. After this small clearing you will see a small house. This is where the Grenades can be found. Map: (D-6). Handheld Items ************** >>Spray Can: Behind a trailer in north Los Calinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. On the right side of the road you will see some homes. Continue east and the homes will end and a long guardrail will begin. Continue east until the guardrail ends. Where the guardrail ends there will be a trailer. Go east from this point and up the road to the next trailer. This is where the Spray Can can be found. Map: (E-6). Gifts ***** >>Flowers: In the yard east of the Iglesia Pentecostes church. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head northeast and across the street. You'll run into the church. In the yard just east of here is the Flowers. Map: (D-6). Body Armor ********** >>In an open area to the west of a three-way intersection in north Los Calinas. From the Jefferson Motel parking lot, head east through the intersection with signal lights and across the railroad tracks. When you reach the next group of signal lights turn north and follow the road upwards. Follow the road all the way up to a three-way intersection. Turn right at this intersection. Just after you turn right you should see a driveway to your right. Go onto this driveway and angle south. The Body Armor should be in a corner near the chain-link fence not far from a large billboard (and not far from a Tec9 Weapon Icon). Map: (E-6). Police Bribe ************ >>In a sloping alleyway in north Las Colinas. From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. On the right side of the road you will see some homes. Continue east and the homes will end and a long guardrail will begin. The last home before the guardrail begins will be colored green. On the west side of this house is a narrow alley. In this alley is where you can find the Police Bribe. Map: (E-6). >>Suspended in the air over the road going down to the beach road east of a three-way intersection in north east Los Calinas. Map: (E-6). /XXXXXXXXXXXXXXX\ 0=================0 | East Los Santos | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Sawnoff Shotgun: On top of the Pig Pen club in northwest East Los Santos. Go up the hill near the club and climb where the roof is at its lowest. Map: (E-6). >>Molotov Cocktails: In an alley north of Rodriguez Iron Works. From entrance of the East Los Santos Cluckin' Bell, go north. At the intersection you will see Rodriguez Iron Works. In the alley on the north side of this building is where you will find the Molotov Cocktails. Map: (E-6). Police Bribe ************ >>At the edge of the flood control channel. From entrance of the East Los Santos Cluckin' Bell, go east. You will reach a curve that will turn north. Instead of following the curve continue east. You will quickly come to the flood control channel. There will be a gap in the fence. The Police Bribe is in this gap. Map: (E-6). /XXXXXX\ 0========0 | Ganton | 0========0 \XXXXXX/ Weapons ******* >>Brass Knuckles: Underneath the south end of the bridge just west of CJ's house. Map: (E-6). >>Shovel: In the backyard of Ryder's house. Map: (E-6). >>9mm Pistol: In the corner of the back yard of the house north of Sweet Johnson's house. Map: (E-6). >>Tec9: On the roof of Sweet Johnson's house. Map: (E-6). >>Micro SMG: Under the west end of the bridge over the flood control channel just east of CJ's house. Map: (E-6). Inside CJ's house after acquiring all 100 Graffiti Tags ******************************************************* >>Sawnoff Shotgun >>Tec9 >>AK47 >>Molotov Cocktails Handheld Items ************** >>Spray Can: In CJ's room after completing "Tagging Up Turf" (Sweet Johnson). Map: (E-6). >>Spray Can: On top of the Pawn Shop behind CJ's House. Climb onto the awnings of the Pawn Shop then pull yourself up to the roof. Thanks to Randy Russell for that tip. Map: (E-6). >>Camera: In CJ's room after completing "Big Smoke" / "Sweet and Kendl". Map: (E-6). Body Armor ********** >>Under the west end of the road bridge in the flood control channel just northeast of CJ's house. Map: (E-6). Police Bribe ************ >>Behind the Botanica store (which is southwest of the Ten Green Bottles bar). Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Willowfield | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Chainsaw: Behind the large container to the left of the Scrapyard entrance. From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance, turn left, and you should see the Chainsaw. Map: (E-6). Weapons (Willowfield Ammu-Nation) ********************************* ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor ********** >>Behind the building with large red awning (with white and green striping on the top and bottom) southwest of the Willowfield Cluckin' Bell. From the Willowfield Cluckin' Bell parking lot, go to the southwest corner of the parking lot and follow the asphalt path going west. Turn left at the path intersection and then turn right at the corner. The Body Armor should be nearly hidden in some weeds next to the small stairs to your right. Map: (E-6). >>Between the large coal pile and container crate in the Scrapyard. From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance and to the railroad tracks. When you reach the railroad tracks you should see a huge black pile ahead of you and to the left. This is the coal pile. Continue forward to the two very large containers and angle towards the left one. As you get close to the left container, look left. You should see the Body Armor in the gap between the container and the coal pile. Map: (E-6). Body Armor (Willowfield Ammu-Nation) ************************************ ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXXXX\ 0============0 | East Beach | 0============0 \XXXXXXXXXX/ Weapons ******* >>Micro SMG: In the northwest corner of the top floor of the East Beach Parking Garage in central East Beach. Map: (E-6). >>Grenades: In the northeast corner of the third floor of the East Beach Parking Garage in central East Beach. Map: (E-6). Body Armor ********** >>Behind The Golden Palms apartments in north East Beach. The apartments are at the top of the hill just south of a bridge and also borders Los Flores. Map: (E-6). /XXXXXXXXXXX\ 0=============0 | Ocean Docks | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Chainsaw: On the stone pier at water level on the southwest side of the main island. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. Cross the bridge. You will eventually get to a curve turning south. Ignore the curve and continue west. You will get to some container crates. Go through the gap between the crates and you will reach the edge. You should also see some stairs leading down to water level. Behind the stairs, to the south, is where you will find the Chainsaw. Map: (F-6). >>Desert Eagle: Underneath the blank billboard behind where the chain-link fences meet at the curve for the main highway in northeast Ocean Docks. From the southeast parking lot entrance for the Los Santos Forum, go south along the major highway. When the highway curves west, continue south and onto the beach. Once on the beach, head west. You should see the large cranes for Ocean Docks and a large chain-link fence. You should also see a large billboard near a smaller chain-link fence. Where the two chain-link fences meet is where you will find the Desert Eagle. Map: (F-6). >>Sawnoff Shotgun: In one of the train cars inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. The Sawnoff Shotgun is in the first car you come to on the right half of the tracks. Map: (F-6). >>AK47: Inside the large warehouse with the red top at the end of the railroad tracks in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and exit out the west side. After exiting, turn north. You should see a large red warehouse building. There should be an entrance on the southeast side. Go through this entrance and follow the path inside the building. The AK47 is behind the stairs in the west side of this building. Map: (F-6). >>Tear Gas: On the west end (north side) just inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and to the west entrance. As you reach the west entrance, look north. You should see the Tear Gas in the corner where the garage door and the boxes meet. Map: (F-6). >>Molotov Cocktails: Under white stilt building behind fence by the large yellow crane northwest of the signal lights in west Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway and, just after the curve going north, you should see an intersection. When you reach this intersection you should see a large white structure on stilts behind the chain-link fence at the northeast part of this intersection. This is where you will find the Molotov Cocktails. Map: (F-6). Body Armor ********** >>In one of the train cars inside the large blue building where the railroad tracks end in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. The Body Armor is in the last car you come to on the right half of the tracks. Map: (F-6). >>Inside the large warehouse with the red top at the end of the railroad tracks in north Ocean Docks. From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Go in through the east side of this building to find some railroad cars. Go through the building and exit out the west side. After exiting, turn north. You should see a large red warehouse building. There should be an entrance on the southeast side. Go through this entrance and follow the path inside the building. The Body Armor is in the office at the top of the stairs in the west side of this building. Map: (F-6). Police Bribe ************ >>On the north bridge arch on the bridge in south Ocean Docks. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. When you get to the bridge climb onto the arch to your right. The Police Bribe is on the top of this bridge arch. Map: (F-6). >>Behind some crates near a red crane in central Ocean Docks. From the south end of the large ship docked on the east side of Ocean Docks, head west and along the road. Cross the bridge. As you cross the bridge you should see a large red crane to your right. After crossing the bridge turn right and towards the crane. One the north side of the crane is some container crates. On the other side of these crates is the Police Bribe. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | B.4.B. Red County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | The Panopticon | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Shovel: Under the overhang of one of the dingy shacks in the central part of The Panopticon. Map: (D-3). >>Chainsaw: Under the log shelter on the west side of The Panopticon (near the road). Map: (D-3). Police Bribe ************ >>On a short dirt road between hairpin turns in the northern part of The Panopticon. Map: (C-3). /XXXXXXXXXXXXXXX\ 0=================0 | Blueberry Acres | 0=================0 \XXXXXXXXXXXXXXX/ Police Bribe ************ >>At the southeast corner of EasterBoard Farm in the intersection of dirt roads. Map: (D-3). /XXXXXXXXX\ 0===========0 | Blueberry | 0===========0 \XXXXXXXXX/ Weapons ******* >>Pool Stick: In front of a small restaurant. From the entrance of the Blueberry Well Stacked Pizza, head east and through the four-way intersection. Continue until your reach the next intersection which should be a three-way. At the northeast part of this intersection you should see a small restaurant. The Pool Stick is just north of the entrance. Map: (D-4). >>Tec9: Across the street directly east of SpandEx in northern Blueberry. Map: (C-4). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Blueberry Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Weapons (Blueberry Ammu-Nation) ******************************* ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor (Blueberry Ammu-Nation) ********************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. Police Bribe ************ >>In an alley north of the Blueberry Ammu-Nation. Map: (D-4). /XXXXXXXXXXXXX\ 0===============0 | Hampton Barns | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Chainsaw: In front of one of the pink shack on the south side of the road (on top of the hill). Map: (C-4). Body Armor ********** >>Under the overhang at the large gray shack on the north side of the road (and close to the water). Map: (C-4). /XXXXXXXXXX\ 0============0 | Fern Ridge | 0============0 \XXXXXXXXXX/ Weapons ******* >>Shovel: By the makeshift graves just to the west of the Fern Ridge Safehouse. Map: (C-4). /XXXXXXXXX\ 0===========0 | Dillimore | 0===========0 \XXXXXXXXX/ Weapons ******* >>Nightstick: In the locker room of the Dillimore Police Station. Map: (D-4). >>Shotgun: On the top floor, in one of the interrogation rooms, inside the Dillimore Police Station. NOTE: To get this weapon without obtaining a 2-Star Wanted Rating you have to have either a Dildo, Vibrator, or Flowers in your hand when you get the weapon - thanks to Haenlomal for that tip). Map: (D-4). Gifts ***** >>Double-Ended Dildo: In the showers, by the locker room, on the first floor inside the Dillimore Police Station. Map: (D-4). Body Armor ********** >>In the locker room, on the first floor, inside the Dillimore Police Station. Map: (D-4). >>In the middle cell at the basement level inside the Dillimore Police Station. Map: (D-4). /XXXXXXXXXX\ 0============0 | Montgomery | 0============0 \XXXXXXXXXX/ Weapons ******* >>SMG: Behind the wall on the west side of the burned out building, just north of the Montgomery Inside Track, on the north side of Montgomery. Map: (C-5). >>Remote Explosives: In the alley north of the Montgomery Inside Track. Map: (C-5). Body Armor ********** >>In the northeast corner of the small trailer park on the south side of Montgomery. Map: (C-5). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Montgomery Intersection | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ Police Bribe ************ >>Under the Montgomery Intersection on the dirt road. Map: (C-5). /XXXXXXXXXXXXXX\ 0================0 | Palomino Creek | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Shovel: Inside the graveyard in the southwest corner of Palomino Creek. Map: (D-6). >>Sawnoff Shotgun: In the back yard of the house east and across the street from Jazz Mags in south central Palomino Creek. Map: (C-6). >>Molotov Cocktails: On top of the Library in south Palomino Creek. Map: (C-6). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Palomino Creek Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-6). Weapons (Palomino Creek Ammu-Nation) ************************************ ++Becomes available after completion of "Doberman" (Sweet Johnson): >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Body Armor ********** >>Between a white house and a blue garage in northeast Palomino Creek. From the entrance of the Palomino Creek Well Stacked Pizza, head east through the intersection next to the restaurant. Follow the road until you reach a three-way intersection then turn east. Turn north at the next intersection. Follow the road and turn east with the curve. After going through the curve you should see a long white house to your left. To the east of this house is a short blue house. The Body Armor is between these two houses. Map: (C-6). Body Armor (Palomino Creek Ammu-Nation) *************************************** ++Becomes available after completion of "Doberman" (Sweet Johnson): >>Body Armor - $200. /XXXXXXXXXX\ 0============0 | Red County | 0============0 \XXXXXXXXXX/ Weapons ******* >>AK47: On the north side of the FleischBerg beer factory west of Blueberry. Map: (D-3). Body Armor ********** >>By the door on the northeast side of the FleischBerg Beer building west of Blueberry. Map: (D-3). Police Bribe ************ >>On the rock wall on the north side of the river north of Dillimore. From the entrance of the Dillimore Police Station, head north. Turn left at the next intersection. Follow the road around the west side of Dillimore and turn north at the next intersection. Follow the road which will curve west and out of Dillimore. Turn north at the next intersection. Cross the bridge and turn east at the next intersection. Continue until you reach a bridge. You should also see a dirt road intersecting with the road just before the bridge. Turn south onto the dirt road. As you do you should see a rock wall. On the top of this rock wall is the Police Bribe. Map: (D-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.I. Before Doing The Main Story Missions [BDMS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ To start, I'm going to do a lot of the off-story stuff before doing the first official mission, "Big Smoke" / "Sweet and Kendl". Since I can't fully explore the areas outside Los Santos / Red County, at this time, my primary focus is to do as much as possible before going into the Main Story Missions. /=========================================================================\ 0===========================================================================0 | B.I.1. In The Beginning..... [NTBG] | 0===========================================================================0 \=========================================================================/ It is 1992 and Carl Johnson is returning home to Los Santos after a five year self-exile to Liberty City. It is not a happy occasion, however, since he is returning home because his mother has been killed. Upon arrival, it gets worse for him. He encounters two Cops from his gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt and frame him for a Cop's murder to drag him back into the game once again. To top that off, they drop him into Ballas turf. The Ballas are rivals of the Grove Street Families, the gang that Carl used to be affiliated with, and he has to get himself out of there pronto. All he has in front of him is a bicycle and thus the story begins..... /=========================================================================\ 0===========================================================================0 | B.I.2. "Burglar" Side-Mission [BRGN] | 0===========================================================================0 \=========================================================================/ Although you are alerted to this side-mission at the end of the mission "Home Invasion" (Ryder) you can actually do this side-mission at the very beginning of the game (thanks goes to Derrick for this bit of information). In this side-mission you go from house to house and steal items from them. You have to get the Boxville which is parked at the apartment complex south of the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to start and you have until 06:00 to complete it. After 06:00 you can no longer rob houses but you are then given a five minute timer to head to the lockup so you can get paid (thanks to Alky Alky2 for that wonderful bit of information). You have to get a minimum of $10,000 worth of stuff, in one night, in order to successfully complete the side-mission. In Los Santos your dropoff point is LB's garage in Willowfield just north of the Playa Del Seville Barber Shop. The best place to do the mission is on the very short street west of the dropoff point. Get there before 20:00 and the moment the clock says 20:00 press Activate Vehicle Mission. This will maximize the time you have to complete the mission. Find two houses that have arrows on their doorsteps preferably across the street from each other. Better still if they happen to be at the signal light which is as close as possible to the dropoff point. Enter one of the houses. You have to be stealthy when inside a house and creep around in order to keep the Noise Meter from maxing out. If you max out the Noise Meter you will be detected you will have ten seconds before the Cops arrive and you will be hit with a 3-Star Wanted Rating if you don't get out in time. But, once outside, the countdown disappears and you can re-enter the house. When inside a house scope out the place a little bit. There is usually three items worth stealing within a house. Sometimes one of the items is in the bedroom. If an item is in the bedroom, I sneak into the room, take the item, and run out. It doesn't matter if I'm detected or not. I have plenty of time to get out. Once outside with my item I drop it off in the back of the truck. Then I run back inside the same house, grab another item, and run out before the detection timer runs out. Once I clean out this house, I then go and enter the house across the street. Then I repeat the process I used on the first one. Once I clean out the second house I then go back to the first house and repeat the process. You see, once you start robbing another house, all of the items in the first house reset so instead of finding a completely different house to rob you can just go back to this one. By having the two houses you can rob across the street from each other you can quickly accumulate items by just going back and forth between the two houses. You can also kill the occupant of the house so you can rummage through the place without interference. However, if you go to another house then back to the first one, the occupant will be "revived". Skipp Kennedy went one step better. He ran into the first house, grabbed the first thing he saw then ran back out. Dropped off the item in the back of the Boxville then ran into the second house, grabbed the first thing he saw there, then ran back out. Then he dropped off that item and ran back into the first house and repeated the pattern. This was much faster and allowed for the collection of more items. You would definitely be detected using this method but you will be long gone before the Cops show up. Continue robbing houses until you have about ten seconds left on the clock then re-enter the Boxville. When the Daylight Timer runs out then you will be given another five minute timer to get to the lockup so you can successfully complete this side-mission. Once you get to the lockup you will be paid for the items you have stolen plus $3,000 for successful completion. Although this mission doesn't contribute toward 100% Completion there is something you earn that can be very useful and is not documented within the game but works on all versions of San Andreas (I confirmed this on all of my PS2 and Xbox versions). According to Glen T. Winstein, with help from Mxyzptlk and Craig Kostelecky, you earn the Infinite Stamina Feature. This means that you can run and sprint without ever getting tired. This is also why I put this near the beginning. Having Infinite Stamina can be extremely useful. But, you can still earn Stamina on your Stamina Stat but it is now irrelevant. I should point out the on the PC AO Version it may be possible to trigger the Pilots License Glitch by doing this mission (info courtesy of Odhita Kamayana). After completion of this side-mission I head up to Jefferson and purchase the Jefferson Safehouse. And, with my remaining money, I head to my next objective..... /=========================================================================\ 0===========================================================================0 | B.I.3. Inside Track Betting and Easy Money [ITBM] | 0===========================================================================0 \=========================================================================/ Under the raised freeway and just south of the parking lot under the Mulholland Intersection is the Inside Track Betting parlor. Here you can bet on the horses. And it is here you can win a lot of money. A whole lot of money. Walk to the ITB Machine to play the horses. There are five choices and they go from top to bottom from best odds to long odds. The long odds are usually 10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to $10,000. As it turns out, based on info from the message boards, all of the horses have the same chances of winning regardless of the odds posted. It is not skewed to where the worst horse loses 99 time out of a hundred or where the best horse wins most of the time. No, all of the horses have an equal chance to win the races. To start trying to win money bet all of your money on the bottom horse. If you win, go back to the Jefferson Safehouse and save your game. Then go back here to win more money. If you lose, pause, reload from your Jefferson Safehouse save point and come back here to try again. The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that means you can win a maximum of $119,999,936. However, it can become tedious trying to get that 119 million. The maximum increment is $10,000 and you have to press the button once for each ten grand you wish to bet. You can't just hold the button down to get it to increase. You either have to tap fast using two fingers or use a programmable joypad to speed things up. Of course, having $10,000,000 plus is more than enough to get things started so you don't have to try to get $100,000,000 unless you want to but it will be very nice to have. Regardless of whether or not I had over ten million or over a hundred million, I went ahead and purchased the remaining available Safehouses. /=========================================================================\ 0===========================================================================0 | B.I.4. Keeping An Eye Open For Certain Cars [KPEO] | 0===========================================================================0 \=========================================================================/ In the later stages of the game you will need to collect cars for the Import / Export Car Lists to get to 100% Completion. Many of the cars can be easily found. But some of the cars are not so easy to find. Now that I have bought all of the available Safehouses I have four garages to store cars in. Below is the list of vehicles you may want to look out for in your early travels in Los Santos: >>Feltzer (convertible) >>Cheetah (Ferrari Testarossa) >>Stallion (late 70s Ford Mustang) >>Freeway (Harley-Davidson style bike) Although you can store more than one vehicle in a garage I try to put just one car in any garage. This will reduce, but sadly not eliminate, the infamous Car Eating Garage Glitch. /=========================================================================\ 0===========================================================================0 | B.I.5. Oysters (Los Santos and Red County) [OSLS] | 0===========================================================================0 \=========================================================================/ The next thing one can do here is start collecting Oysters which are spread around the San Andreas area. There are fifty of them to acquire and it is required for 100% Completion. You can go swimming around the Unwelcome Areas (without touching land) safely to acquire a lot of the Oysters. You can also max out your Health and Lung Capacity along the way (and increase your Sex Appeal). However, there are faster ways to get both done but it is not a bad way to do some early exploration of San Andreas. The fastest way to acquire all of the Oysters is to use a speedboat and collect them either using an Early Exploration Exploit or by waiting until all of San Andreas is open. You will get $100 for each Oyster you collect and $100,000 (plus maxing out your Lung Capacity Stat) for acquiring all fifty of them. Listed below are the Oysters for Los Santos and Red County. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXX\ 0==================0 | Los Santos (LST) | 0==================0 \XXXXXXXXXXXXXXXX/ [LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD sign (Madd Dogg's Crib). Climb the fence on the north side to gain entrance. Map: (D-5). [LST-Y2] - Inside the lake in Glen Park. Map: (E-5). [LST-Y3] - At the end of the concrete pier at Playa Del Seville. Map: (F-6). [LST-Y4] - At the south end of the pier just southwest of the large docked ship at Ocean Docks. Map: (F-6). [LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6. Map: (F-6). [LST-Y6] - Underneath the bridge just northwest of LST-Y4. Map: (F-6). [LST-Y7] - Just off the beach at the southwest corner of Los Santos International Airport. Near the center of the curve. Map: (F-5). [LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south entrance. Map: (F-5). [LST-Y9] - Underneath the south road bridge in the Marina. Map: (E-4). [LST-Y10] - Underneath the north road bridge in the Marina. Map: (E-4). [LST-Y11] - At the end of the Santa Maria Beach Lighthouse. Map: (E-4). /XXXXXXXXXXXXXXXX\ 0==================0 | Red County (RDC) | 0==================0 \XXXXXXXXXXXXXXXX/ [RDC-Y12] - Under the pier at Fisher's Lagoon. Map: (D-6). [RDC-Y13] - Under the center of Frederick Bridge. Map: (C-6). [RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west of Palomino Creek). Map: (C-6). [RDC-Y15] - Under the road bridge northwest of Dillimore. Map: (D-4). [RDC-Y16] - At the northwest part of the Panopticon. Map: (C-3). [RDC-Y17] - Under the bridge just east of Flint Water. Map: (D-4). [RDC-Y18] - Under the bridge just south of Flint Water. Map: (D-3). [RDC-Y19] - Under the railroad bridge southeast of RDC-Y18. Map: (D-4). [RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster sits in a gully in the area between the two bridges. Map: (E-4). /=========================================================================\ 0===========================================================================0 | B.I.6. Los Santos Graffiti Tags [LSGT] | 0===========================================================================0 \=========================================================================/ In Los Santos there are 100 Graffiti Tags that must be spray-painted over with the Grove Street Families tag. You're supposed to do this after the mission "Tagging Up Turf" (Sweet Johnson) but you can do them all before doing the Main Story Missions. You can find Spray Cans in Las Calinas and Ganton (on top of the Pawn Shop behind CJ's House) so you can do the Tags before doing any Main Story Missions. When doing the "Tagging Up Turf" mission, the six tags you covered up beforehand will be uncovered so you can cover them back up to complete the mission. I played around and found out that you can get all 100 Tags before the Main Story Missions without negatively affecting "Tagging Up Turf". One option is to wait until the mission "Tagging Up Turf" to take advantage of the unlimited Spray Can "ammo" during the mission and do all of the Tags then. Another little tip is to try to get the Tags at night since they tend to be brighter when the sun is down (making them easier to see) and blend into the walls during the daytime (making them harder to see). The Graffiti Tag List is broken up by neighborhood. There are 26 neighborhoods that have Tags in them. When you find a Tag to spray paint, you use Target to aim and use the Attack to paint. Wait until the game prompts that the tag has been successfully painted before stopping. Make sure that no Cops are around when tagging otherwise you will get a Wanted Rating. When all 100 Tags are finished your Respect will increase and the following Weapon Icons will spawn in the kitchen of CJ's House: >>AK47 >>Tec9 >>Sawnoff Shotgun >>Molotov Cocktails And, according to Allan Curtis, your fellow gang members will be armed with more powerful weapons like the SMG, Desert Eagles, and Knives. Listed below, by neighborhood, is the Graffiti Tag list for Los Santos. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Santa Maria Beach (SMB) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east building. Map: (F-4). [SMB-T2] - On the lower level (south side) behind the Santa Maria Beach Pay 'N' Spray. Map: (E-4). /XXXXXXXXXXX\ 0=============0 | Rodeo (RDO) | 0=============0 \XXXXXXXXXXX/ [RDO-T3] - From the south entrance of Interglobal Television Studios (in Vinewood), go west and to the next intersection. When you reach the intersection you will see a large beige building to the southwest. At the front of this building are two large rectangular planters. A Police Bribe Icon is between these planters. Go south until you are past this building and you will see a clearing to your right. This is the parking lot for this building and you will also see a large "Ranch" billboard. Just under the right side of the billboard, on the wall, is the Tag. Map: (E-4). [RDO-T4] - Tucked in a corner left of the doors for the Vinyl Countdown record store in north Rodeo. Map: (E-4). /XXXXXXXXXXXXXX\ 0================0 | Vinewood (VWD) | 0================0 \XXXXXXXXXXXXXX/ [VWD-T5] - From the Temple Pay 'N' Spray, head west to the next intersection and turn north. Continue north and when you reach the next intersection, with the signal lights, stop and look west. You will see a building on the corner with a light blue/dark blue wall. The Tag is on the north side of this corner building facing the main street. Map: (D-4). /XXXXXXXXXXXX\ 0==============0 | Temple (TMP) | 0==============0 \XXXXXXXXXXXX/ [TMP-T6] - On the east side of the yellow TransFender building (that is next door to the Temple Pay 'N' Spray). Map: (D-5). /XXXXXXXXXXXX\ 0==============0 | Marina (MRN) | 0==============0 \XXXXXXXXXXXX/ [MRN-T7] - From the south entrance of Interglobal Television Studios (in Vinewood), go southwest, and across the street, to the sign that says "Jetty Lounge". Go south down some stairs until you reach a small wooden pier. The Tag is on the nearby wall. Map: (E-4). [MRN-T8] - From the entrance of the Marina Burger Shot, go south along the road and on the yellow lines in the middle. Go straight through the intersection at the end of the road, cross the main road, and you should run smack into the Tag (this Tag is at the entrance of the Verona Beach Pier at the corner of a building). Map: (E-4). /XXXXXXXXXXXX\ 0==============0 | Market (MKT) | 0==============0 \XXXXXXXXXXXX/ [MKT-T9] - From the entrance of the Downtown Los Santos Ammu-Nation, stay on the sidewalk and head south. When you get to the next intersection, cross it going southwest to the sidewalk on the west side of the street. Continue south for a little bit and you should see a white futuristic building with green windows to your right. Angle southwest toward this building and you should see a lower level and angled pillars for this building. On the lower level for this building, on the north side between the doorways, is the Tag. Map: (E-5). [MKT-T10] - From the entrance of The Temple Pay 'N' Spray, head east to the second set of signal lights. Go past it and you will notice a large pathway to your right. Go south down this path and you will enter the parking lot for the apartment complexes on this block. As you continue south you will see an alleyway which leads to an intersection with signal lights. The Tag can be found on the large white building on the southwest corner, across the intersection, on your right. Map: (E-5). [MKT-T11] - From the Jim's Sticky Ring doughnut shop, go northeast across the intersection and you should run into the Phat Discs store (it is at the corner with blue and salmon trim). Head just south of the entrance of Phat Discs to find a set of stairs. Go upstairs and follow the way. On the wall at the end of the path is the Tag. Map: (E-5). [MKT-T12] - From the main entrance (north side) of The Verona Mall, go south into the mall and toward the escalators. Go under the overhang just west of the escalators. Turn and head west, through the tunnel, and onto the street going west. Head to the next intersection. As you near the intersection you will see a large white building with blue windows at the corner and on your right side. When you reach the large palm tree next to the white building you will see an alleyway that goes behind the white building. Go into the alleyway and you will see two air conditioning units on the wall to your left. Go between them, jump, and grab onto the roof ledge. Climb up and you should see the Tag on the wall ahead of you. Map: (E-4). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Verona Beach (VBH) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [VBH-T13] - If you go to the northeast corner of the Conference Center complex (in Conference Center) and look north you should see a large white building across the street. Cross the street and on the south side of this building you should see a set of stairs. Go up the stairs and head east. Follow the path and you will see the Tag at the end by the door. Map: (E-5). [VBH-T14] - At the very southwest part of the Conference Center (in Conference Center) is an intersection with signal lights. Go south across the street and you will see the Tag on the corner, west wall, to your left. Map: (E-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Verdant Bluffs (VBF) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [VBF-T15] - On the upper level of the Observatory on the north dome. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Commerce (CMR) | 0================0 \XXXXXXXXXXXXXX/ [CMR-T16] - On the north side (west of the main doors) of City Hall. Map: (E-5). [CMR-T17] - On the south side of the Legal Theatre across the street, north, from the Commerce 24-7. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Pershing Square (PSQ) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [PSQ-T18] - On the south side of the Los Santos Police Department HQ building. Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Downtown Los Santos (DLS) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [DLS-T19] - In the middle of a courtyard in Downtown Los Santos. From the street corner at the entrance of County Hospital in Jefferson, head north up the hill and to the next intersection. Turn left and head to the next intersection. When you reach this intersection, go forward to the building ahead and to the opening. As you head into the courtyard you should see some tables and chairs to your left. Ahead of you is some railings with a couple of trees. Go on the left of these trees and, just past them, you should see the Tag on the wall to your left. Map: (E-5). [DLS-T20] - From the entrance of the Downtown Los Santos Inside Track building, head east to the next intersection then turn south. As you head down the hill you should notice a short wall to your right after you get past the red building. When you reach the end of the wall, turn right, up the stairs and stop between two trees. Turn north, go past the tree, and to the next tree. When you reach this tree turn west and head toward the building. As you get close to the building you should see the Tag to your left. Map: (E-5). [DLS-T21] - From the entrance of the Downtown Los Santos Inside Track building go west past the first set of signal lights. As you near the second set of signal lights you will see a clearing and a building with pillar supports that have dark blue horizontal stripes on your left. Aim toward the corner of the building just inside the pillars. When at the corner turn and head south. The Tag is on the wall straight ahead of you (after the fifth pillar). Map: (E-5). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | Mulholland Intersection (MIN) | 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [MIN-T22] - On the west wall (by the trash containers) of the parking lot under the Mulholland Intersection. Map: (D-5). [MIN-T23] - On the west wall underneath an exit ramp in the northeast section of the Mulholland Intersection. Map: (D-5). /XXXXXXXXXXXXXXX\ 0=================0 | Glen Park (GPK) | 0=================0 \XXXXXXXXXXXXXXX/ [GPK-T24] - From the entrance of the Downtown Los Santos Inside Track building, go north and into the parking lot under the Mulholland Intersection. Continue north until you reach the short retaining wall then head east. Go under the billboard and into the street continuing east. Look to your right. You will see some dumpy looking beige one-story apartments with orange roofs. There are gaps in the fence that serve as an entrance to each building. Go to the second one and turn south to enter. As you enter the small courtyard you should see the Tag on the wall to your right. Map: (E-5). [GPK-T25] - Under the north end of the bridge that goes over the lake in Glen Park. Map: (E-5). [GPK-T26] - In the alleyway at the end of the bridge directly south of Glen Park. Map: (E-5). [GPK-T27] - Inside the northeast corner of the Skate Park west of County General Hospital. Map: (E-5). /XXXXXXXXXXXXXXX\ 0=================0 | Jefferson (JFS) | 0=================0 \XXXXXXXXXXXXXXX/ [JFS-T28] - From the south gate of the Jefferson Church parking lot look south. You are at an intersection with signal lights. Go southwest to the corner of the sidewalk that has a wall with a hedge on top. Go south along the sidewalk and go to the fifth house. If you are at the right house it should be gray with a light red door and a blue house to the right. There is an overhang on the right side of the gray house. Go under the overhang and the Tag should be on the wall to your left. Map: (E-6). [JFS-T29] - On a wall by the stained glass window on the south side of the Jefferson Church. Map: (E-6). [JFS-T30] - Under the stairs at the south side of the Jefferson Motel. Map: (E-6). [JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the fence to enter an alleyway. Go east and you should come across the Tag which is on the fence to your left. Map: (E-6). [JFS-T32] - From the parking pad of the Jefferson Safehouse, go west to the signal lights then turn north. When you get to the second set of lights you should see a store called Discount Warehouse to your right. A little north of that is a store called Diamonds. Right next to it is an alleyway. Go west into this alleyway. When you get to the corner you should see the Tag to your right. This Tag is also behind the SubUrban Clothes Store. Map: (E-6). [JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of County General Hospital. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Las Calinas (LCA) | 0===================0 \XXXXXXXXXXXXXXXXX/ [LCA-T34] - From the entrance of the Jefferson Motel, go into the street and head west through the double set of signal lights. Go west until you reach another set of signal lights at a 3-way intersection. Look right. You should see a orange house with a light blue house just to the east of it. There is an alley between the two houses. Go north into the alley and you should see the Tag on the blue wall to your right. Map: (E-6). [LCA-T35] - From the entrance of the Jefferson Motel, go into the street and head west through the double set of signal lights. Go west until you reach another set of signal lights at a 3-way intersection. Look right. You should see a orange house with a light blue house just to the east of it. There is an alley between the two houses. Go north into the alley, past LCA-T34, and into the street. Angle northeast and you should see an angled pathway leading up. The Tag is on the ground wall of this walkway. Map: (E-6). [LCA-T36] - Just inside the train tunnel, west wall, northeast of the Jefferson Motel. Map: (E-6). [LCA-T37] - From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head east. As you proceed along the street you should see a large beige house with an sharply angled brick red rooftop to your left. There is also a set of stairs on the east side of this house where you can get an SMG Weapon Icon. On the north wall of this house is where you can find the Tag. Map: (E-6). [LCA-T38] - From the Carniceria El Pueblo Market (at the top of the hill at the three-way intersection north of the Jefferson Motel), head west. Just as you get to the gentle curve look left. You should see a orange house with a brick red overhang. Just before this house is a light blue house. There is an alley between them. Go south into this alley and you should see the Tag on on the blue wall to your left. Map: (E-6). [LCA-T39] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go up the stairway and follow the path, and up another set of stairs, until you reach another street. Once on this street turn north. Look to your left and you should see a group of light orange houses and a group of light blue houses. Go into the yard of the light blue house that is right next to an light orange house. Go between the two houses and you should see the Tag on the wall of the light orange house to your right. Map: (E-6). [LCA-T40] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go up the stairway and follow the path, and up another set of stairs, until you reach another street. Head north and past where you found LCA-T39 then turn east at the 3-way T-intersection. Go down the hill and past the Police Bribe. As you get to the bottom of the hill you should see a large blue and white building to your right. There is also an entryway up into the building's entrance at the bottom of the hill. Go south into the entryway and angle right past the pillar. The Tag should be on the wall ahead of you. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | East Los Santos (ELS) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the painting of a woman and the entrance) west of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T43] - In the alley, behind the chainlink fence, just north of the East Los Santos Cluckin' Bell. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [ELS-T44] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel and you should see the Tag to your right as you reach the north end of the tunnel. Map: (E-6). [ELS-T45] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel, past ELS-T44, and out of the tunnel. You should see the Carwash. Turn east to go back to the road then turn north. Go under the bridge, and up the hill. When you reach the top of the hill you should see a set of signal lights. As you near the lights look right. You should see the Tag on the wall near the signal lights. Map: (E-6). [ELS-T46] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. As you get near the curve look left. You should see a tunnel just past the Carnicera market. Go north into the tunnel, past ELS-T44, and out of the tunnel. You should see the Carwash. Turn east to go back to the road then turn north. Go under the bridge, and up the hill. As you go up the hill keep an eye to your left. You should see a yellow sign that says "Super Value". Right where this sign is is an alley. Go west into the alley and turn north at the corner. Look right and you should see the Tag on the wall near the corner. Map: (E-6). [ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the opposite wall, from ELS-T46 is the Tag ELS-T47. Map: (E-6). [ELS-T48] - From the entrance of the Jefferson Motel, go into the street and head east. As you head up the hill you should see a group of three billboards. You should also see a stairway to your left. Go past the stairs and to the lamppost just after it. You should see the Tag on the wall to your left. Map: (E-6). [ELS-T49] - From the entrance of the East Los Santos Cluckin' Bell, go to the building southeast from here. Go to the parking lot on the south side of this building. As you enter the lot look left. You should see a fence, two palm trees, and a gray wall. The Tag is on the gray wall near where it meets the blue wall. Map: (E-6). [ELS-T50] - From the south entrance of the parking lot for the East Los Santos Cluckin' Bell, go into the street and head west toward Lolita's Mexican restaurant then turn north at the signal light. Go north until you reach the next set of lights. Ahead of you is the Liquor Store. At the northeast part of the Liquor Store is a Sprunk Machine. Just north of the Liquor Store is a orange building. Go into the alley between the Liquor Store and this building and you should see the Tag on the wall of the orange building. Map: (E-6). [ELS-T51] - From the entrance of the Jefferson Motel, go into the street and head east. After crossing the railroad tracks take the next right at the signal lights. As you go south along this street, which is parallel to the railroad tracks, look left you should see a salmon colored wall with a fence on top, a gap, and another section of salmon colored wall. On this second section of salmon colored wall is a tunnel, with white walls, leading down. Go into the tunnel and you will enter an underground parking lot. Turn right and go south. Look to your right. You should see the Tag on the wall (usually behind a car). Map: (E-6). /XXXXXXXXXXXXXXXX\ 0==================0 | Los Flores (LFS) | 0==================0 \XXXXXXXXXXXXXXXX/ [LFS-T52] - From the entrance of The Pig Pen Strip Club parking lot go into the street and turn east. Go past the first set of signal lights and up the hill. Go past the second set and stop at the third set of signal lights. This is also the intersection where ELS-T45 can be found. Now turn left and go north up the hill. Look right and you should see a group of blue and white apartments. As you get near the top of the hill get on the sidewalk and go inside the hedge. Continue going up the hill and turn right at the inside corner of the hedge. You'll notice ahead of you is another set of apartments with a beige and white color. The Tag should be on the wall of the beige and white apartment ahead of you. Map: (E-6). [LFS-T53] - From the entrance of the East Los Santos Cluckin' Bell, head east past Mama's Cinema. Follow the curve going north and go under the bridge. As you are under the bridge look right. You should see a set of stairs going up. At the base of the stairs is an alley going east. Go into the alley and turn left when you reach the top of incline. The Tag should be on the wall ahead of you. Map: (E-6). /XXXXXXXXXXXXXXXX\ 0==================0 | East Beach (EBH) | 0==================0 \XXXXXXXXXXXXXXXX/ [EBH-T54] - On the southeast part of the Los Santos Forum building. Map: (E-6). [EBH-T55] - From the southeast entrance of the The Los Santos Forum parking lot go north along the main highway. After the next intersection angle left and go on the road parallel to the main highway. When you get to the pedestrian bridge turn left to enter a parking lot. Turn left again and angle southwest. The Tag should be on the wall of the gray and brick red building ahead of you. Map: (E-6). [EBH-T56] - From the southeast entrance of the The Los Santos Forum parking lot go north along the main highway. After the next intersection angle left and go on the road parallel to the main highway. Go north past the pedestrian bridge and turn left at the intersection after the green and white building. Just as you go up the incline look right. You should see a large multistory carpark. Go just inside the entrance and stop. The Tag should be on the wall to your right. Map: (E-6). [EBH-T57] - From the entrance of the East Beach Parking Garage (near where you found EBH-T56), go east down the hill and turn north at the intersection. Follow the road and to the base of the incline. Look left and you should see the East Pacific apartments. Go to the north part of the apartments and climb onto the roof. Once on the roof go south until you drop down to the roof below you. Turn around and you should see the Tag on the wall. Map: (E-6). [EBH-T58] - From the entrance of the East Beach Parking Garage (near where you found EBH-T56), go east down the hill and turn north at the intersection. Follow the road and up the incline (and past where you found EBH-T57). Just before you reach the bridge you should see two houses to your left. Turn left and go into the parking area between them. You should see a yellow cone at the entrance to the house on your right. This is Colonel Fuhrberger's house. Look left to face the other house and you see the Tag on the wall. Map: (E-6). [EBH-T59] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go east on the road ahead of you and turn left where you see the large Saints Boulevard sign. Go north along Saints Boulevard and up the hill. At the top the road will level out then you go up the hill again. Just as you start going up the hill again look right. You should see a set of small stairs leading up. If you look at the building where the stairs are at you should see the number 2026 above the entrance (this would make it 2026 Saints Boulevard). Go up these stairs and you should see the Tag on the wall on your right. Map: (E-6). [EBH-T60] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go east on the road ahead of you and turn left where you see the large Saints Boulevard sign. Go north along Saints Boulevard and up the hill. At the top the road will level out then you go up the hill again (and past where you found EBH-T59). Continue north until you are at the very top of the hill. Just before the bridge you will see a apartment complex to your right. This is The Golden Palms apartments. You will also see a small clearing between the apartments and the bridge. Go right into this clearing and stop at the wall (you will also see a chunk taken out of it). Go right from here and you will see a Body Armor Icon. Jump the wall beyond it and you should see the Tag on the wall to your right. Map: (E-6). [EBH-T61] - From the northwest entrance of the The Los Santos Forum parking lot, look north. Go north along the road after the intersection, under the bridge, and up the hill. When you get to the next set of signal lights. Turn right and go around the north side of the gray building (with large light blue windows) next to you. Go onto the S-shaped road going south. Just before the next curve look right. You should see the Tag on the wall of the gray building between two of the large light blue windows. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Playa Del Seville (PDS) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [PDS-T62] - From the southeast entrance of the Los Santos Forum parking lot go directly southeast and you should enter what appears to be a parking area for the nearby beach. Find the stairs and go down to the beach. Go north a little bit and you should see the Tag on the wall to your left. Map: (E-6). [PDS-T63] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Usually there is a parked car that rolls onto the highway. On the wall, just before the parked car, is the Tag. Map: (E-6). [PDS-T64] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Just as you get to the south end of the apartments, just past PDS-T63, you should see a gap in the wall leading west. Go up this path and go southwest. You should see a basketball court. On the wall of the building on the west side of the court is the Tag. Map: (E-6). [PDS-T65] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Usually there is a parked car that rolls onto the highway. On the wall, just before the parked car, is PDS-T63. Go up the ramp that the nearby car rolled from and enter the tunnel going west. You should see a road and the other half of the blue and white apartments. Cross the street and into the tunnel for the other half of the apartments. After that you should see another road and a white wall which has some transformers behind it. On the wall at the entrance to the transformers is the Tag. Map: (E-6). [PDS-T66] - From the southeast entrance of the Los Santos Forum parking lot go directly south and towards the blue and white apartments directly south of the Los Santos Forum. Once you cross the street, take the first ramp, going west, that you see. Once you get to the top of the ramp you should be on the north side of the apartments. In the middle of the blue wall, which should be to your left, is the Tag. Map: (E-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Ocean Docks (ODK) | 0===================0 \XXXXXXXXXXXXXXXXX/ [ODK-T67] - From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Turn left at the lights and go south. Go past the next set of signal lights and go up the incline for the bridge. You should also see the large green bridge support for this end of the bridge. Look to your left and you should see the Tag on the bridge support. Map: (F-6). [ODK-T68] - From the southeast entrance of the Los Santos Forum parking lot go directly south and past the apartments directly south of the Los Santos Forum. Follow the main highway along the curve turning west. Just after the curve you will reach a set of signal lights. Look slightly to your right and you should see the Tag on the wall near the corner. Map: (F-6). [ODK-T69] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. And you should see the Tag on the blue wall near the corner. Map: (F-6). [ODK-T70] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Turn right at this intersection and turn right at the next intersection. Just as you get to the large yellow crane you should see a angled path to your left. Take this path and go down the stairs. You should see some buildings to your left. After the first building is a bunch of cargo containers. Turn left between the first building and the containers and then turn right when you reach the edge. You should see the Tag on the container to your right. Map: (F-6). [ODK-T71] - Go into the flood control channel directly east of CJ's House in Ganton and go south. Keep going south and you will reach a bridge that has a large support in the middle of the channel. Go on the left side of the support and you should see the Tag at the corner near the end (and just as you cross into Ocean Docks). Map: (F-6). /XXXXXXXXXXXXXXXXX\ 0===================0 | Willowfield (WFD) | 0===================0 \XXXXXXXXXXXXXXXXX/ [WFD-T72] - From the entrance of the Willowfield Safehouse go west. As you near the intersection look right. You should see a large maroon building. The Tag is on this wall near the intersection. Map: (E-6). [WFD-T73] - From the parking lot of the Willowfield Cluckin' Bell, go south and turn west at the signal light. Continue west until you reach the three-way intersection. Ahead of you is the Scrapyard entrance. Go through the entrance and to the railroad tracks. Right where they merge to become one track angle left. You should see a large pile of coal and a white/gray building. There is a gap between the coal and the building. Go through the gap and you will land in the flood control channel. Once in the channel, stop and rotate your camera to look back at the pile of coal. On the wall right beside the tunnel beneath the coal is the Tag. Map: (E-6). [WFD-T74] - From the entrance of the Willowfield Cluckin' Bell, head just southeast and go on the road with the brick crosswalk. Head east along this road. Just before you get to the signal light you should see a strip mall to your right. This is the 6th Street Plaza. The Tag is between the stores "Hong Kong Deli" and "Sushi Man". Map: (E-6). [WFD-T75] - On the south wall of the Willowfield Cluckin' Bell. Map: (E-6). [WFD-T76] - From the entrance of the Idlewood Pay 'N' Spray, head south and cross the bridge. Go through the intersection and to the curve going west. On the inside part of this curve is a small strip mall. On the north part of this center you will see a Sprunk Machine. The Tag is to the right of the machine. Map: (E-6). [WFD-T77] - From the east end of the large road tunnel south of the Los Santos International Airport, head east. Follow the highway until you reach a set of signal lights. When you get there you should see a large blue building to your left. Turn left at the intersection going north (and crossing the railroad tracks). Continue north until you reach an intersection with signal lights. When you get to the intersection you should also see a chainlink fence to the northwest. There are some medium sized buildings behind the fence. You should also see the Tag on the building closest to the corner. To reach it, continue north until the fence ends then do a U-turn to get behind the fence so you can get to the Tag. Map: (F-6). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================0 | Los Santos International Airport (LIA) | 0========================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ [LIA-T78] - On the south side of the control tower in the center of the Los Santos International Airport complex. Map: (F-5). [LIA-T79] - On the top of the road tunnel entrance (west end, south side) over the main highway south of the Los Santos International Airport complex. Map: (F-5). /XXXXXXXXXXXXXXX\ 0=================0 | El Corona (ELC) | 0=================0 \XXXXXXXXXXXXXXX/ [ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood 24-7. Map: (E-5). [ELC-T81] - From the El Corona Safehouse, go east and take the first left at the three-way intersection and go north. Then take the first right going east. Then take the first left going north. This should lead you to a short dead end street with a bunch of light blue apartment buildings. Go through the end of this street and onto the path between the buildings that leads to a chainlink fence. As you get near the fence look right. You should see the Tag above the entrance to one of the apartment buildings. Map: (E-5). [ELC-T82] - From the El Corona Safehouse, go east and take the first left at the three-way intersection and go north. Then take the first right going east. Continue going east, and past where you found ELC-T81, until you reach another three-way intersection. To your left you should see a beige and brown Bar. On the west side of this Bar is the Tag. Map: (E-5). [ELC-T83] - From the El Corona Safehouse, go east and take the first right at the three-way intersection and go south. Then take the first left at the next three-way intersection going east. Continue going east until you reach another three-way intersection. To your left you should see the pink and white Nude Shop. On the south wall of the Nude Shop is the Tag. Map: (F-5). [ELC-T84] - From the El Corona Safehouse, go east and take the first right at the three-way intersection and go south. Then take the first right at the next three-way intersection going west. Look to your right and you should see a long fence with three colored sections. There is a beige section, a light green section, and a red section. The Tag is on the light green section of this fence. Map: (F-5). [ELC-T85] - From the entrance of the El Corona Safehouse, go east and toward the intersection. As you get near the intersection look left. You should see a house on the northwest corner of the intersection with a red fence and a chainlink fence. Go through the entrance in the chainlink fence and go north along the east side of the house. The Tag should be on the wall to your left. Map: (F-5). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Little Mexico (LMX) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [LMX-T86] - From the entrance of The Alhambra Club (in Idlewood), go north until you reach the signal lights. From there go west. As you near the next set of signal lights, look to your left. You should see the Tag on the curved wall. Map: (E-5). [LMX-T87] - From the entrance of The Alhambra Club (in Idlewood), look west. You should see a large billboard. Below the billboard you should see the fence it sits behind. The Tag is on the building behind this fence. To get to it go south and take the first right just before the signal lights. After turning right you should see the corner of this fence and an entrance between the end of the fence and the white building (with red awnings) which should be on your right. Go north into this entrance and you see the Tag on the wall to your left. Map: (E-5). [LMX-T88] - From the entrance of The Alhambra Club (in Idlewood), go south and turn west at the next intersection. Go to the next set of signal lights. Just after you get past the lights you should see a Church to your left. The Tag is on the wall of this Church. Map: (E-5). /XXXXXXXXXXXXXX\ 0================0 | Idlewood (IDW) | 0================0 \XXXXXXXXXXXXXX/ [IDW-T89] - On the west side of the south end of the bridge north of the Idlewood Well Stacked Pizza Co. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T90] - On the blue house directly across street west of IDW-T89. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag is on the east wall of the alleyway. (This is also one of the Tags featured during the mission "Tagging Up Turf" (Sweet Johnson)). Map: (E-6). [IDW-T92] - From IDW-T91 go north until you hit the intersection. Head northeast toward the white dumpy apartments. Enter the small courtyard and the Tag will be on the wall to your right (just past the line of laundry overhead). Map: (E-6). [IDW-T93] - From the entrance of the Idlewood Well Stacked Pizza Co. head west along the street. As you go down the street you will see a small set of white stairs to your right. Once past the stairs you will see the Tag on the wire window on the wall. Map: (E-6). [IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel east of the Idlewood Well Stacked Pizza Co. Map: (E-6). [IDW-T95] - From the entrance of The Alhambra Club go south and turn east at the intersection at the southwest corner of the building. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. Turn left at this intersection, going north, north and into the group of beige apartments (where the street curves). As you enter the apartment area you will see some vegetation to your right. Once past the second large plant angle right so you are parallel to the wall on your right. Then go right around the corner of the building. Once around the corner you should see the Tag ahead of you. Map: (E-5). [IDW-T96] - From the entrance of The Alhambra Club go north along the side of the building and you should see the Tag on the wall to your right. Map: (E-5). [IDW-T97] - From the Idlewood 24-7, head north and turn east at the intersection with the signal lights. Continue east until you reach the next intersection with signal lights. At this point you should see the Going Gas Station to your right. On the back of the Car Wash sign on the top of the Going Gas Station is the Tag. Map: (E-5). [IDW-T98] - From the entrance of the Idlewood 24-7 go north and angle right so you can enter the flood control channel. When inside the channel you should see a wall in the middle just ahead of you. Go around to the north side of this wall and you should see the Tag on it. Map: (E-5). /XXXXXXXXXXXX\ 0==============0 | Ganton (GTN) | 0==============0 \XXXXXXXXXXXX/ [GTN-T99] - On the south end of the bridge, west side, just west of CJ's House. Map: (E-6). [GTN-T100] - From the entrance of the Ten Green Bottles bar, go southwest toward a blue building named Botanica. Go into the parking lot and to the chainlink fence. Climb the fence and head west. You should see the Tag on the blue wall to your right. Map: (E-6). /=========================================================================\ 0===========================================================================0 | B.I.7. The Commerce 24-7 Courier Asset Mission [CMCA] | 0===========================================================================0 \=========================================================================/ At the southwest part of Commerce is the Commerce 24-7 (just west of City Hall). In front of the 24-7 is a BMX bike. But this one is special. Getting on this bike will trigger the Commerce 24-7 Courier Asset Mission. This is a simple mission. While on the bike you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right Buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the 24-7 when you complete a level. After completing the last corona in the run you then have to go back to the Commerce 24-7 to complete the run. There are a total of four runs to complete: >>Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes >>Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes >>Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes >>Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 10 minutes For the last run you will notice that the packages are really spread out. Start by going west and going clockwise along the course. You can practically sprint all the way through the course even with low Stamina. Just try not to wreck too much. Upon completion you gain a Money Icon outside the 24-7 and it will max out at $2,000. And you will also inch closer toward 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.8. BMX Challenge [BMCL] | 0===========================================================================0 \=========================================================================/ To the west of County Hospital in Jefferson is the Skate Park. By one of the half-pipes on top of the small hill is a BMX bike. Getting on this bike will trigger the BMX Challenge. There are 19 coronas you have to get to complete the challenge. Some of them are really high up in the air so it is recommended that you max out your Cycling Skill beforehand so you can Bunny-Hop to them. There are three of them on the half-pipes and they are the toughest to get. One is actually on the flat top of one of the half-pipes and the other two are in the air on each side of the other half-pipe. To successfully do this Challenge you must have a high Cycling Skill. This will enable you to Bunny Hop really high and go backwards without falling off. You can go and do other things like doing Graffiti Tags and Weapon Collection while building up your Cycling Skill. It is recommended that you max out your Cycling Skill before trying this Challenge. Before doing the BMX Challenge, use the BMX bike you should have saved in CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal really fast. You should shoot up the side and into the air. Learn how to land and how to go up the other side of the pipe. Once you get the hang of it, get onto the other bike to start the challenge. When you start the challenge, you get ten seconds and get an additional ten seconds for each corona you collect. Get all of the other coronas on the ground and air as quickly as possible before doing the half-pipe ones. This will allow you to get enough time so you can get the last three on the half-pipes. If you are having trouble getting the coronas on the half-pipes Philip Carstens gave me this advice: "Go to Ocean Docks and get yourself a Packer (the truck with the tracks on the trailer) and drive to the Skate park with the Packer. Once there go to the half pipe in the north-western corner (the corona is on the flat top of the half pipe). Park the Packer on the south-eastern side with the front of the packer facing towards the flat top (north). Using the side view make sure the truck is not to close to the half pipe otherwise you might end up crashing into the half pipe with the BMX. If parked correctly the corona almost becomes the easiest one to get. With a moderate speed go up the tracks of the Packer and bunny hop to the flat top, if you go to fast you will end up on the road behind the skate park. If you don't succeed the first time you can go back to the hill and activate the challenge again and the Packer will still be there a second time around." Once you complete the Challenge you will inch closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.9. Vigilante Mission (Motorcycle) [VGLC] | 0===========================================================================0 \=========================================================================/ Another thing that can be done here in the Los Santos and Red County area is to do the Vigilante Mission. While there are several kinds of Police vehicles I can use here the best one to use is the Cop Motorcycle. It is also recommended that you max out the SMG Weapon Skill Level and have about 2,000 rounds. I found that the best place to do the Vigilante Mission is in the Red County area. Very little traffic and few Cops to stop you if you get a Wanted Rating during the mission. And even then the Police Ranchers are easy to deal with since the country Cops are not as aggressive as their city counterparts. By doing this mission in the country you are making the mission much easier. By using the Cop Motorcycle I also have the ability to shoot forward which gives me a huge advantage. All I have to do is just get behind my quarry and shoot up the back of their car until it blows up. The downside is that the criminals in the cars, at later levels, will shoot back at you while being pursued. And some of them will wield Shotguns. They can quickly destroy your armor and health if you get too close. This is why you should have Hitman Weapon Skill Level on the SMG. This way you can shoot further and reduce the damage they can do. When you completing level 12 of the Vigilante Mission you will increase your maximum Body Armor from 100 to 150 and inch closer to 100% Completion. Several people have written to me about tricks that can allow you to enter buildings to do the Vigilante Mission. You enter a building, wait a few seconds, and the threat will be gone. Go back, reenter your Police vehicle, get back out and, repeat the process. However, I have not gotten them to work 100% of the time. In addition, these tricks do not seem to work on the Xbox so I will stick to my above strategies for now. However, if you're willing to wait until much later in the game, you can earn the Hunter attack helicopter by getting all Golds in the Flight School or by stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard during the race "Heli Hell". It is much easier, and more fun, to use the Hunter to complete the Vigilante Mission. /=========================================================================\ 0===========================================================================0 | B.I.10. 8-Track (Los Santos Forum) [TRSN] | 0===========================================================================0 \=========================================================================/ At the Los Santos Forum there is a Stadium Event known as "8-Track". You need to have about 10% Driving Skill before you are allowed to go inside. You don't need to max out your Driving Skill before going to do this event but it will help a bit. You can still win this event even with the minimum allowed Driving Skill. This is a 12 lap race around a figure-eight course. There are twelve cars on the course including yourself. The cars used are Hotring Racers. But these are not the same Hotring Racers used in Vice City. They are not as durable and even with maximum Driving Skill it still doesn't handle very well. The starting point is under the bridge over the middle of the course. There is a sharp left and a bottleneck as you get onto the bridge and a sharp right as you head back toward the starting line. These are the places where you can really get messed up if you're not careful. The key thing in doing the race is patience. You can't go too fast otherwise you will slide into the walls at the sharp curves which will damage your car and cause you to lose position. As you head back toward the starting line, go along the wall on the right side. This will allow you to gain position. When you get back underneath the bridge, be careful of the other cars. However, if you hit the rear of the car in front of you, you can cause him to spin out because of the angle you are at when you get under the bridge. This will also allow you to gain position. When you finally get into first place, be conservative. Try not to hit any of the walls from here on out even if you have to really slow down on the sharp curves to do it. This will allow you to keep your car in shape until the end of the race. If you finish in first place you will win $10,000 and inch closer to 100% Completion. In addition, the Hotring Racer and the Monster (which is a big ass monster truck) will spawn outside the Los Santos Forum. I should note that the Monster truck has no Handbrake. It has 4-Wheel Steering in its place. When used it will allow you to do very sharp cornering. /=========================================================================\ 0===========================================================================0 | B.I.11. Pimping Mission [PMPN] | 0===========================================================================0 \=========================================================================/ Behind the Going Gas Station, in Idlewood, you will find a car parked there called the Broadway. Upon entering it you will notice that you can do a vehicle based mission. That mission is called the Pimping Mission. Press the Activate Vehicle Mission button to begin the mission. When you first start you will be prompted to pick up your girl. When you do, you will have a time limit (usually three minutes) to take her to a customer. Once you have dropped her off, you will be prompted to pick up another girl. When you have done that you have about a three minute time limit to take her to her customer. When you have dropped her off, you will be prompted to pick up the first girl. So now you begin alternating between the two girls. When one is finished, you pick her up, take her to another customer, and be prompted to pick up the other girl to repeat the process. There are ten customers to serve during this mission. In addition you may see your Pimping Skill go up even though I haven't found it in the Stats. One of three things will happen when you are prompted to pick up a girl: One, you will get a notice she is finished and waiting to be picked up. Here you can take your time and even repair your car if you have taken too much damage from smacking it around. Second, she is getting roughed up by the customer. You have about three minutes to get to her before the customer kills her. Once you get there, exit your car and kill the customer. Then you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. Third, the customer refuses to pay. You have about three minutes to get to your girl before the customer runs off. When you get there the customer will run for it. Kill him before he gets too far. Just line him up and run him over. If you have to get out and chase him, don't run too far too since you have twenty seconds to get back in the car before the mission ends. Get back in the car, pick up your girl, and head to the next customer. When you pick up a girl, you will get a cut of the earnings. You will always get $300 from the girl but your money will increase due to a multiplier which also serves as a indicator of how many customers you have served regardless of the outcome. When you have served your tenth customer the mission will end successfully. You will get a little closer to 100% Completion plus a little bonus. From now on, whenever you decide to do business with a prostitute she will pay you instead of you paying her for the pleasure. /=========================================================================\ 0===========================================================================0 | B.I.12. Ambulance Mission [AMBM] | 0===========================================================================0 \=========================================================================/ Just like in all the other "Grand Theft Auto" games there is a Ambulance Mission to do in order to get 100% Completion. The rules are still the same. You have to climb into an Ambulance and press Activate Vehicle Mission to begin the mission. You drive around picking up patients and take them to a nearby hospital. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. There are twelve levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. Care must be taken not to smack the Ambulance too much because of the patients inside but it seems that the Ambulance is much tougher in San Andreas than it was in Vice City. There are three Hospitals in the Los Santos and Red County area. How difficult or easy this mission is determined by which hospital you use. So which is the best one to do the mission with? I found that Montgomery Hospital in Red County is a very good place to do the mission. The patients tend to be within the city limits for the early part of the mission which makes it easy because the town is small. But at Level 8 things start to change. You will then start to see patients in Dillimore, Palomino Creek, and Hampton Barns. Even so, it is still not too difficult since there is a lot of room to make your own shortcuts and avoid traffic. When you have to deal with traffic, you can make things easier on yourself by using the Siren to make the cars move out of the way. Within Montgomery city limits your time bonus for each patient is 16-19 seconds. Outside the city limits your time bonus for each patient is at least 45 seconds. However, if you're willing to wait, THE best place to do the Ambulance Mission period is in Angel Pine (Badlands and San Fierro area). All of the patients remain confined to the small town thus making the mission easier (and faster). Once you have successfully completed the Ambulance Mission your Health will be maxed out and take another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | B.I.13. Firetruck Mission [FTKM] | 0===========================================================================0 \=========================================================================/ For this mission you have to get a Firetruck, found at most Fire Stations, and press Activate Vehicle Mission to start the Firetruck Mission. You then have to go from place to place extinguishing fires with the water cannon by using the Attack button. There are twelve levels to complete. On Level 1 you just have to put out a car fire. On Level 2 you have to put out the car fire but when you do that a person will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels a person will be added to a car for each level you pass up to a maximum of three people per car. At Levels 5 and 9 new cars are added up to a maximum of three cars. The game will spread out the cars so you have to go from car to car extinguishing them and the passengers who try to flee. There is no Fire Station in Los Santos but a Firetruck can usually be found by a salmon and blue building west of the Skate Park (which is west of County Hospital in Jefferson). As with the Ambulance Mission I found that doing the mission in Red County was the best place to do it because of the light traffic and open country in which to make shortcuts. Use the Siren to make the traffic move out of the way to speed things up and limit damage to your Firetruck. After completing Level 12 you will then successfully complete the Firetruck Mission. You will get a little closer to 100% Completion and become fireproof. Having the Fireproof Feature will really help you out on the last mission of the game. /=========================================================================\ 0===========================================================================0 | B.I.14. Taxi Mission [XMSN] | 0===========================================================================0 \=========================================================================/ Just like in the other "Grand theft Auto" games you can do the Taxi Mission. The rules are simple. Get a Taxi and press Activate Vehicle Mission to begin the mission. Basically, you pick up a person and take him (or her) to a destination. You are given a time limit to get the person there. After dropping off the passenger you then need to find another fare and repeat the process. The faster you can get and drop off passengers, the more time you can accumulate so you can go and repair the Taxi in a Pay 'N' Spray every so often. This is because you will be smacking into a lot of cars because of the way people drive in San Andreas. I should also point out that you won't be able to pick up any passengers if your cab is trashed but if you trash your cab with a passenger still inside they won't flee like they did in the previous two GTA's I should also note that you can't do the Taxi Mission in Red County. All of the destinations for the Taxi Mission are in Los Santos. There are some differences between the Taxi Mission in San Andreas and the Taxi Missions in the previous two GTA's. First, there is the Tip Line. When you get a passenger there will be a Tip Line beneath the time limit. The line will shorten with time but will shorten faster when you hit cars or other obstacles. If you get to your destination with the Tip Line still on your screen you will get a Time Bonus. Since, because of the way people drive in San Andreas, you will be smacking into a lot of cars and you probably won't be getting a lot of Time Bonuses. Just focus on getting the customer to their destination so you can continue. Second, you only need to do 50 passengers instead of 100 like it was in the last two GTA's. This makes things less tedious but the main reason for the change is that if you try to do all 50 in one run you may start to go hungry because of the amount of time it takes to get 50 in one run. If you want to try to do all 50 in one run you may want to build up on your Fat Stat before attempting the Taxi Mission. After successful completion of the Taxi Mission you will get closer to 100% Completion and will get unlimited Nitros for all of the Taxis. /=========================================================================\ 0===========================================================================0 | B.I.15. Taking Stock [TKST] | 0===========================================================================0 \=========================================================================/ I have reached the point in this guide in where I have done all I could do and am ready to finally go on to the Main Story Missions. >>39 out of 50 Oysters (optional). >>All 100 Graffiti Tags. >>Completed 8-Track (Los Santos Forum). >>Ambulance Mission completed (for maximum health) (optional). >>At least 50 Taxi fares done (getting unlimited Nitros for all Taxis). >>Vigilante Mission completed (for maximum armor) (optional). >>Firetruck Mission completed (Fireproof feature). >>Pimping Mission completed. >>BMX Challenge completed. >>Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the Commerce 24-7). >>"Burglar" Side-Mission completed (for the Infinite Stamina Feature) [optional - NOT required for 100% Completion]. >>All six Los Santos Safehouses purchased. >>At least $130,000,000 and some of my Skills upgraded and Stats maxed. A lot of work but well worth it. This will make some of the Story Missions a lot easier because I have upgraded a lot of my Skills and have a lot of money to purchase things like clothes, food, and additional Safehouses. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | B.II. The Main Story Missions (Los Santos and Red County) [TMLS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Each Story Mission is broken into six parts..... 0=========0 | Overview \ 0===========0 What the mission is about. 0========0 | Weapons \ 0==========0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0============0 Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0========0 Additional information and other musings. 0=========0 | The Plan \ 0===========0 How to do the mission. 0=======0 | Reward \ 0=========0 What you get for your efforts. With that explained, I will now finally move on to the story..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | B.II.1. Carl Johnson [CRJN] | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ His story begins at his house which is represented by the "CJ" icon within Ganton. His missions are pretty easy since they are designed to help you get started within the game. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ1. "Big Smoke" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ When CJ finally enters his mother's house he finds it in disarray. Overwhelmed with emotion he picks up his mother's picture and sits it on the dining room table so he can stare at it for awhile. However, he is suddenly confronted by someone who thinks CJ is a thief looking for trouble. But CJ recognizes this person as Big Smoke, a friend of the family. After a few moments Big Smoke recognizes CJ and they hug and talk. After a few moments they leave the house and head to the cemetery to meet up with the others..... /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ2. "Sweet and Kendl" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Big Smoke takes CJ to the cemetery where he meets up with his big brother Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for Carl, Sweet is a little upset that CJ didn't make it to the funeral and still pissed he ran out on Brian's funeral years ago. This arguing upsets Kendl and she goes off to see her boyfriend Cesar who is Mexican. This doesn't sit too well with Sweet and the two argue. But she still walks off. Sweet is still very upset that everything has gone bad in the hood. When CJ asks, Sweet points out the graves of fellow members who have met an untimely end at the hands of the rival gang: the Ballas. Afterward, they all head back to the car but are ambushed by the Ballas. They manage to destroy the car and now CJ and the rest have to ride bikes back to the hood..... 0========0 | Weapons \ 0==========0 SMG (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Ride the bike back to Ganton while keeping close to your group. Don't get too far behind or ahead. However, the Ballas will chase you in their car. You can either try to outrace them or, better still (if you have enough ammo), let them cut in front of you and then blast the car to smithereens. When you manage to get back to the red circle at CJ's neighborhood you will successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, Sweet will call you on your cell phone and explain that the groups that used to be part of the Families have split and are fighting amongst themselves. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >CJ3. "Ryder" (Carl Johnson) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Carl heads over to Ryder's house where he finds him loading up a gun. Ryder is upset that the local pizza place has covered up the graffiti tags he put on the place and wants to teach them a lesson. CJ decides to tag along..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into Ryder's car to begin the mission. Your first stop is Reece's Barber Shop in Idlewood. When you enter the place you can choose from a variety of hairstyles. Usually the most expensive hairstyles will gain you the most Respect. If you've spent some time playing the horses at the Inside Track Betting then money will be no object. I chose the Cornrow for CJ. After getting your haircut meet up with Ryder who is smoking outside. The comments he makes about your haircut will vary depending on which one you get. He suggests that you get something to eat while he finishes up with his smoke. Enter the Well Stacked Pizza and get something to eat. It can be anything on the menu but it should be noted that the largest meals will contain the most Fat. After choosing your meal, Ryder will then try to rob the place. But the guy behind the counter recognizes Ryder and is not impressed by him. Worse, while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at them. Now you two have to make it back to Ganton. Get back in Ryder's car and go back to his house. You don't need to face the pizza guy, just drive back to Ryder's house to end the mission (Although one time I shot the guy in the face with a Silenced Pistol). Ryder also mentions that Sweet has also been upset about the tags and suggests that CJ see him. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, all of the remaining restaurants, Barber Shops, and Tattoo Parlors open up. You may want to go around and check these places out before going on to the next mission. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | B.II.2. Sweet Johnson [SWTJ] | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ Sweet Johnson is the big brother of Carl Johnson and is the leader of the Grove Street Families gang. He is still upset over the death of his mother and CJ's return to Los Santos hasn't helped matters since there are still wounds over Brian's death that have not yet healed. However, he is willing to give CJ a second chance at things. His missions can be found at his house which is next to CJ's house. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ1. "Tagging Up Turf" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 When you talk to Sweet, he will hand you a Spray Can so you can hit up some tags in the nearby hoods. He also decides to team up with you on this mission..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 If you've done all 100 Graffiti Tags prior to doing the Main Story Missions you will see that six of your Tags have been "uncovered" so you can do this mission. But it will have no negative effect on this mission or your game status. First, drive off to Idlewood. The game will instruct you on how to make a tag since the game designers wanted you to go through this mission first before doing the Graffiti Tags. Get the remaining two Tags in this area then go back to Sweet's car. Now drive to East Los Santos. There are three more Tags in this area. However, if you want, you can take advantage of your unlimited ammo for your Spray Can and get all of the remaining Tags in Los Santos before doing these three Tags in East Los Santos. It will take awhile to get them all in one run but you won't have to worry about running out of spray paint. Back in East Los Santos, get the first one on the restaurant and head to the alley where the second one is located. The second Tag has a couple of Ballas nearby. Instead of confronting them, quickly do the Tag and run. If you try to confront them with the Spray Can you will more than likely attract the attention of a Cop. For the third Tag you will be instructed on climbing the fence to get to it. After getting the third Tag, you need to jump down and enter Sweet's car. Drive back to Sweet's house to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained plus $200. Whatever amount of Spray Can "ammo" you had before you started the mission you will have 500-500 when you finish. You will also get a phone call from Officer Hernandez, who works with Tenpenny and Pulaski, warning CJ not to leave town. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ2. "Cleaning The Hood" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet is upset that drugs have crippled the Families. Sweet tells CJ and Ryder to clean up the hood..... 0========0 | Weapons \ 0==========0 Any melee weapon. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Ryder tells CJ to drive over to a friend's house. The house belongs to B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood even though they haven't seen each other for awhile. Get into the Greenwood and drive over to the apartment. However, when they arrive, they find that B-Dup has become a Crack Dealer. Worse, they also discover that Big Bear has become an addict and B-Dup has turned him into his own personal slave. CJ and Ryder can not count on B-Dup being friends with them anymore. After leaving they decide to find some Crack Dealers. The game will then instruct you to go just north of B-Dup's apartment where a Crack Seller is selling Crack to one of the homies. Confront him and use any weapon to take him down. Me, I used my Silenced Pistol and shot him in the face before he could finish talking to me. Ryder recognizes him as an ex-member of one of the rival gangs and knows where he lives. The place is in Idlewood not far from where they are. Go there and barge in. Your next task is to beat up on the dealer and all of the other gang members that confront you. It is best to use a melee weapon like a Baseball Bat instead of a gun. I found out the hard way when I accidentally shot Ryder in the ruckus (ouch). After beating up everybody head back to Sweet's house to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ3. "Drive Thru" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 The guys decide they want some food and CJ is the one to drive them to the nearest Cluckin' Bell..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk about the death of CJ's mom. They also talk about a green Sabre that ran from the scene. Once they get to the restaurant a cutscene will play showing them ordering their food. However, a Ballas car has spotted them and decides to go after them. Chase the Ballas car. Ryder and Sweet will help out with their weaponry while Big Smoke decides to eat instead. You can help out with your SMG in drive-by mode. Once you get the Ballas car in flames get away before it blows up. Usually the car will blow up before any Ballas can get away. Now drive back to Sweet's house. Big Smoke has eaten all of the food including Ryder's meal. After getting back to Sweet's house, take Big Smoke back to his. He lives in Idlewood not far from Reece's Barber Shop. After dropping him off, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained plus $200. Sweet will call CJ and tell him that he needs to build up his physique to get more respect. This will open up the Los Santos Gym (plus the gyms in San Fierro and Las Venturas). And this will lead into the next chapter..... /=========================================================================\ 0===========================================================================0 | B.II.3. Using Gyms [USGM] | 0===========================================================================0 \=========================================================================/ As mentioned earlier, there are several activities you can do to acquire muscle mass using the Gyms found throughout San Andreas. But, more importantly, now that you've opened up the remaining three Gyms in San Andreas, you can learn moves from the Boxing Trainer which is a requirement for 100% Completion. Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to challenge him. Beat him and you will learn new moves from him. The easiest way to beat him is to target him with the R1 button (PS2) or Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch him around. Once you knock him down on the canvas, switch to the Circle button (PS2) or continue with the B button (Xbox) and start stomping him. Keep stomping him and you will beat him since stomping him won't let him get off the canvas. After beating the Boxing Trainer he will teach you the new moves. You will also need to learn Martial Arts moves at Cobra Martial Arts (San Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ4. "Nines and AK's" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 After some discussion, the Families need some better firepower to go up against the other gangs. Smoke recommends Emmet, an old friend of his that deals with firearms..... 0========0 | Weapons \ 0==========0 Pistol (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 CJ and Smoke head into Willowfield to find Emmet. After nearly getting their heads blown off by him, you begin what is basically a training mission. The instructions on the screen show you how to target with the Pistol. Just follow along. This mission is easy but even easier if you managed to max out your Pistol Skill beforehand. In addition, the Pistol used for this mission has unlimited ammo. But if you leave Emmet's area you will no longer have unlimited ammo. You will have ten rounds for the Pistol. But if you return to Emmet's area your pistol will return to its unlimited ammo status. If you haven't upgraded your Pistol Skill, and it is recommended for the Ammu-Nation Challenge later in the game, this is a good place to do it. For the PS2 version you can just drag a car from the nearby streets into Emmet's area and shoot at the tire until you reach Hitman Weapon Skill Level. For the Xbox version you will need to shoot out the nearby lights and cardboard boxes for starters. You can also go into the nearby streets to shoot cars and people. Then return to Emmet's area to restore your ammo. When you complete the targeting exercises, head back to Big Smoke's house to drop him off. When you do, you will get a call from Sweet who is upset that you haven't gotten some colors yet. You will now be instructed to head over to the Binco store nearby. The Families' color is green so I went and got the Green Hoody, Green Jeans, and a Green Rag Back. After dressing up in the gang's colors and leaving the store, the mission is successfully completed. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, all of the ProLaps, Bincos, and SubUrbans open up. Also, regardless of what Handgun you had before the mission (and whatever amount of ammo it had), it will be replaced by the Pistol you used in the mission (with minimum ammo). Plus, a Pistol Icon will open up at Emmet's place. You will also open up Big Smoke's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ5. "Drive-By" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants to pop some Ballas and needs CJ to drive the gang into Ballas turf..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is the earliest mission where you can take advantage of an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Get in the car and drive into Ballas turf. After the short cutscene, drive near the first Ballas group and let your gang take care of them. You can also get in on the action too by using your Submachine Gun. You will also notice a status line indicating the health of the car. If you get it too low, your car will be destroyed and the mission will be failed. But you can break away from the carnage and go to the Idlewood Pay 'N' Spray to get it repaired so you can go and finish things up. After getting rid of the first group of Ballas, a second group will appear just north of where you finished the first one. After getting rid of the second group, a third group will appear in Glen Park. After getting rid of the third group, you will get a 2-Star Wanted Rating and you have to head to the Idlewood Pay 'N' Spray to get rid of it. After removing the Wanted Rating, go back to Sweet's house to end the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When the mission starts do NOT enter Sweet's car. Just go away from the area on foot and take a nearby car so you can explore and go into Unwelcome Areas. There are plenty of pedestrians around so you can massacre them with impunity if you desire. 0=======0 | Reward \ 0=========0 Respect Gained plus $500. You will also open up Ryder's set of missions but I will do those later. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ6. "Sweet's Girl" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet is with his girl at Playa Del Seville and needs to be rescued from the Seville Boulevard set..... 0========0 | Weapons \ 0==========0 Sniper Rifle (optional), SMG (optional). 0==========0 | Prep Work \ 0============0 Get some Sniper Rifle Ammo from the Interglobal Television Studios. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get a vehicle and drive over to Playa Del Seville before Sweet is killed. When using the Sniper Rifle, you can get out long before you get there and snipe all five assailants from a distance without taking any damage. You can also get in close and use the SMG but you will probably lose some armor in the process. After killing the assailants you will need a four-door car and place it in the red circle. The Greenwood the Seville set was using in their attack is perfect. Just get in and back up a little bit to get it in the red circle. But now the Seville set wants to give chase. Just go straight through the group of cars before they can get going. Then make your way back to Sweet's house to end the mission so he can settle some "unfinished business". 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ7. "Cesar Vialpando" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl leaves and Sweet wants CJ to follow her..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head over to a garage in Willowfield. Once you arrive there you will be greeted by the garage owner who gives CJ a lowrider, a Savannah, with hydraulics as payback for a favor he owes to Sweet. After getting the car, back it up into the Mod Garage. Here you can customize the car any way you want. After customizing the car head over to the lowrider meeting. When you get to the meeting you are asked to make a wager. After making the wager you begin a rhythm based mini-game. You use your Right Analog Stick for this mini-game. At the bottom of the screen is a circle. You will see arrows moving across the bottom of the screen. You must move the stick in the direction of the arrow when the arrow is in the circle. You gain points when you time things just right. You must have more points than your opposition in order to win the wager. Even if you're not good at rhythm games this isn't a difficult mission. After winning the wager CJ confronts Cesar. After some talking, Cesar convinces CJ that he is good with Kendl and they shake hands. 0=======0 | Reward \ 0=========0 Whatever money you win in the wager. You also open up the Loco Low Co. mod garage in Willowfield. However, only certain cars can be modded here: >>Savannah (the car you were just given). >>Broadway. >>Voodoo. >>Remington. >>Blade. >>Tornado. >>Slamvan. You will also get a call from Cesar telling CJ about illegal street racing. This will open up Cesar's house in El Corona. Save your new lowrider in the El Corona Safehouse. In addition, you open up the Lowrider Challenge which can be done at Unity Station. I am not going to be covering it since it does not contribute toward 100% Completion. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | B.II.4. Cesar Vialpando [CSVL] | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders and street racing. He only has one mission in Los Santos and that can be picked up at his home in El Corona. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV1. "High Stakes, Low Rider" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 CJ meets up with Cesar so he can participate in an illegal street race..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Was inspired by a suggestion from The Illusionist who told me that you could use a Broadway for this race. 0=========0 | The Plan \ 0===========0 You need a lowrider car for this race. Although you could use the one used in the previous mission (Savannah) you can use any lowrider car that can be modded at Loco Low Co. (look at the list above from the previous mission - but you can't use the Slamvan because it won't be found until later in the game). I should also note that you do not have to modify it first. You can drive it "plain". After starting the mission with any lowrider car of your choice, follow Cesar to the race and get in the yellow circle to begin. There are five other cars with you and you must finish first to successfully complete the mission. It should be noted that the Savannah doesn't handle very well. When you smack into something, like a light pole, you will end up being spun 180 degrees most of the time. After some experimentation I found, just like The Illusionist, that the best car to use, because it doesn't spin out so easily, is the Broadway (take the one sitting behind the Going Gas Station in Idlewood - where you would normally start the Pimping Mission). When you start the race, you will head west toward Santa Maria Beach. When you get onto the main road, go into the left side to avoid the other contestants. When you turn right and head north along the wide road, go onto the left side and as fast as possible to gain position. When you turn left at the tunnel, you will go through a series of right and left turns. The last turn will put you on the pier itself. If you are not too far behind, or better still, ahead, then put the pedal to the metal to get to the finish line. If you are behind it is possible to finish in first place by making a mad dash on the pier. 0=======0 | Reward \ 0=========0 $1,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | B.II.5. Ryder [RYDR] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Ryder is one of the more loyal members of the Grove Street Families and is always smoking blunts and dissing CJ. He has three missions and they are mostly about acquiring weapons for the Families. He can be found next door to CJ's house. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R1. "Home Invasion" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ryder wants to steal guns from some old retired military guy instead of relying on Emmet. CJ decides to go along..... 0========0 | Weapons \ 0==========0 AK47, M4. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the Boxville and head over to Colonel Furhberger's house in East Beach. You have about eight minutes to get the guns before daylight. When you get there, get inside the house to get the guns. You have to be quiet while inside the house otherwise you wake up the Colonel and fail the mission. Trying to kill the Colonel will also fail the mission. There are five crates of guns in the house but you only need to steal three. There's one in the living room, one in the kitchen, one at the top of the stairs, one near the bedroom door, and one inside the bedroom. There's no bonus for getting all five so get the ones in the living room, kitchen, and at the top of the stairs. Crouch and get the crates. While crouching you can move faster without making sound. Once you pick up a crate, you will stand and you must move slowly to prevent making noise. According to Stefan Cvetkovic if you have your AK47, M4, or Baseball Bat weapon selected you can walk faster, without making more noise, and save some time. Take the crate outside to the Boxville. Drop it into the truck by pressing the Triangle (PS2) or Y (Xbox) button then head back inside. After getting all three, go to the dropoff garage in Playa Del Seville to successfully end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. At the end of this mission you are told about the "Burglar" Side-Mission which can be done in either of the three major cities. However, as you already know at this point, you can do this side-mission prior to doing the Main Story. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R2. "Catalyst" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 While visiting Ryder, Officer Tenpenny drops in to give the boys a hard time. He also gives them an assignment that involves a train..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in Ryder's truck and head north. When you get to the train you will see that the Vagos have beaten them to it. Get out and get rid of the Vagos with the SMG. After that the Ballas come to try to take the train. Get rid of the four Ballas. After that get on the train. The train will begin to move. You now have to throw crates from the train to Ryder following along in his truck. You use the Target button to power up and throw. You have to hit Ryder to get the crate in the truck. You also have to deposit ten crates and a minute and a half to do it in. This is the hardest part of the mission. Ryder is a moving target and you don't have a lot of time. He is fairly close for the first part of this run. It gets harder as you move faster and along the curves. He will get closer to you near the latter end of the tracks. Once you successfully get ten crates to Ryder, you will end up with a 3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it. Then head back to Ryder's house to end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R3. "Robbing Uncle Sam" (Ryder) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ryder wants to hit the local National Guard to steal some weapons and CJ decides to join in..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Tweaked some things a bit based on info given to Glen T. Winstein by Anurag Sinha. Glen then shared that info with me. 0=========0 | The Plan \ 0===========0 Get into the truck and head over to Ocean Docks. Once you get into the red circle you will see a small cutscene with the National Guard. Afterwards, get out of the truck. Instead of heading to the gate, run back up the way and go around the large building that is to your left when you park. Strangely enough, even though this is supposed to be a military facility, there are no walls between the large building and the water so you can go around this building instead of climbing the wall. Once you are near the armory, you will be attacked by guards. Kill the three outside the armory and by the main gate. Then shoot the lock to the armory and kill the two guards within. Also inside are four crates and a Forklift. One of my readers, Joshua Frech, suggested to me that you can move the four crates to the entrance of the armory and move two additional crates outside to where the other four are before you let Ryder in. This will speed up the loading process when he backs the van up so you can reduce damage to him because all of the crates you need are right there ready to be loaded up. If you explore all of the nearby area you will see that there are a lot of crates outside the armory. All in all, there are 17 crates. You can actually destroy the crates, using a melee weapon or hitting it with another crate (when in the Forklift), to get weapons and health. Shoot the lock to the gate to let Ryder in. He will park the truck and stand guard while you load it up. Every so often Ryder will be attacked by the guards. When you either see a guard coming to attack or you hear shooting, drive the Forklift between the guard and Ryder and drive-by the guard before he can kill Ryder. If Ryder dies the mission is failed. One way to reduce the number of soldiers you have to deal with, prior to letting Ryder in, is to take the crates that are outside the armory and use them to block the bottom of the two sets of stairs near the gate. Anurag Sinha noted that the crates were more effective than using the Mesa which I was using before. Carefully line three of the crates, side by side, per set of stairs to block them off. The soldiers come down these two stairs but if they are blocked off they can't reach Ryder. Use the Right Analog Stick to move the lift up and down on the Forklift. You have to load six crates into the truck. Get to a crate and lift the crate about halfway up then drive to the back of the truck to deposit it. After getting all six crates, CJ then gets back in the truck and you need to go to the lockup where Emmet is at in Willowfield. The guards give chase but they are fairly easy to lose even though you have the option to throw crates off the truck to slow them down. The best path to get to the lockup is after the intersection at the end of the bridge you will see the pink building that has the "TG Stages" logo on it to your right. Right after the building is a chain link fence. Where the chain link fence ends turn right. This will lead you right to Emmet's. After reaching the lockup safely, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, this is the last mission for Ryder so now I will move on to..... /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | B.II.6. Big Smoke [BGSK] | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ Big Smoke is a friend of the Johnson family and a loyal member of the Grove Street Families even though he no longer lives on Grove Street. He has four missions and can be picked up at his house in Idlewood. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS1. "OG Loc" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke needs to pick up a member of the Family who is just getting out of prison..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you finally see him you realize that he is a young high-strung gangster wanna-be. He wants to take out some fool who has stolen his rhymes. Drive OG Loc over to East Los Santos. While driving there OG Loc will tell you that his parole officer has lined him up with a job: "hygiene technician". Once you get to East Los Santos, ring the doorbell. The cutscene that plays explains that OG Loc wants to take down the person inside, Freddy, not because he has stolen his rhymes but took advantage of him when he "dropped the soap". Now Freddy is making a run for it on his motorcycle. You and OG Loc now give chase on the provided motorcycle. This part is hard because of the long winding path Freddy takes to elude you. Fortunately, Freddy will slow down in spots to allow you to catch up so he can taunt you. Still, if you get slowed up a lot you will lose Freddy and fail the mission. Use your SMG, in addition to OG Loc's machine gun, to kill Freddy. If you can't manage to kill Freddy during the chase, it will eventually end at the basketball courts in East Los Santos. However, Freddy has three other Vago friends and all four of them will fire on you. But it may be easier to let the chase finish here than trying to kill Freddy during it because he will be off his bike and standing still. Get off your bike and kill all four, including Freddy, with your SMG. One interesting option, according to Glen T. Winstein who was given this information by Anurag Sinha, is when the chase begins get off of the bike. Go out into the street and toward Freddy. Freddy will be waiting for you. You can whip out any weapon and shoot him but you can't destroy him. However, shooting Freddy counts towards your Weapon Stats so you can upgrade your weapons here if you want to. But doing this, out here in the street, will attract Police attention. If you get close enough to Freddy he will tear off. You can run back to the bike and zip off without OG Loc. This will speed up your bike which will allow you to catch up to Freddy and get closer to him so you can destroy him quicker. If you destroy him during the chase a couple of interesting things happen. First, when you get the cutscene with OG Loc and CJ together, it will be in East Los Santos, where the chase would end, regardless of where you killed Freddy. And second, any nearby cars will stand still. In addition, if you drive further away from the nearby cars, there will be no cars on the road. There will be peds but no cars. The only exceptions are Police vehicles when you have a Wanted Rating. When you finally find and pick up OG Loc things slowly start to return to normal. After killing Freddy regardless, you now have to take OG Loc to his job which is the Burger Shot in Marina. After dropping him off the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. You also open up OG Loc's set of missions but I will do those later. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS2. "Running Dog" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag along..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to the meet in East Los Santos you realize that his "cousin" Mary is slang for weed and Big Smoke wants to get some. The two guys they approach are uncooperative so Big Smoke ambushes one of them with a Baseball Bat. The other guy now runs and you have to chase him down. You also need to use the Super Sprint feature to catch up to him. If you maxed out your Stamina or completed the "Burglar" Side-Mission (for the Infinite Stamina Feature), this mission is really easy. Climb over the short fences, go north instead of following him to the Liquor store (you will be shot at by some Vagos), and close in on him on the railroad tracks. Target and kill him with your SMG to end the mission successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS3. "Wrong Side Of The Tracks..." (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke wants to follow a lead that will put them "deep in the game"..... 0========0 | Weapons \ 0==========0 M4 (150 rounds) (optional), Sniper Rifle (40 rounds) (optional). 0==========0 | Prep Work \ 0============0 Get a couple of AK47s then go to Los Santos International Airport and get the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4. (optional). 0======0 | Notes \ 0========0 Got a new suggestion courtesy of GTA_Phreak. 0=========0 | The Plan \ 0===========0 When the mission starts, drive over to Unity Station. From there, you will see some Vagos getting on the top of the train engine and make a getaway. After that, you are supposed to board the Sanchez, let Big Smoke get on, and chase the train so Big Smoke can shoot off the Vagos. The best way to do this is to stay on the right side of the right railroad track. This will give Big Smoke the best angle to kill the Vagos quickly. If done correctly he will be able to kill the last Vago shortly after entering the tunnel. After killing the last Vago, take Big Smoke home to complete the mission. There is also an alternate method to completing this mission. When the cutscene with the Vagos getting on the train ends, get on the Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on. That's right, leave him behind. The first thing you will notice is that you are going much faster without him riding with you so you can zip ahead of the train. However, if you get too far ahead you will fail the mission. But I am not going very far ahead anyway. Follow the track and go through the long left turn. Right after the turn is a road crossing. Just to the left is a small ramp. This goes up to an elevated walkway then to a wide bridge railing. After climbing that, you will see another small ramp that will lead you to the top of the 24 Hour Motel in Idlewood. Once you are on top of the Motel, get off the bike. From here you can jump on top of the train as it passes. Don't get too close to the edge of the roof though, you might jump over the train and land on the ground instead. If you make it to the top of the train, switch to your M4 then target and shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to take down) but, because you are on top of the train instead of on the bike, they will just stand there making it a lot easier to kill them. The M4 is easily the best weapon to take out the Vagos. It is powerful and fast. And you do need to kill them quickly while on the train. Why? Because if you don't kill them quickly you will be knocked off the train by a low hanging pedestrian bridge in East Los Santos. It should be noted that you can't use explosive weapons on the Vagos (even the Rocket Launcher). Once you kill the Vagos, jump off the train then grab another vehicle. Then drive back to the ramp that leads up to the bridge rail and to the top of the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why not just use the vehicle you have? Because Big Smoke won't get in any other vehicle. You NEED to use the Sanchez because the game expects you to ride with Big Smoke throughout the whole mission. Get back up to the Motel roof, get on the Sanchez, jump down to ground level, and ride over to Unity Station to pick up Big Smoke. Then drive Big Smoke over to his house to complete the mission. Then there is this method by GTA_Phreak: What he did was drive NORTH instead of following the train then head east toward the 24 Hour Motel. He stopped on the road intersection just north of the Motel (a Glendale that the train runs into during the mission also appears here). According to GTA_Phreak, the train won't go fast until you get close to it. So, by going this route which takes you away from the train but not far enough to get a mission failure, the train moves slowly. When you get to the intersection just north of the 24 Hour Motel, stop and get off the bike then switch to your Sniper Rifle. At this point you will see the train just making the turn. What you need to do is snipe the train operator. When you do that then the train will stop and the Vagos will be helpless. From your vantage point (DON'T get close to the train or it will move again) snipe the Vagos (it will take four rounds from the Sniper Rifle to take each one down). After that either take Big Smoke back to his place (if you let him on the bike) or go and get him (if you didn't let him on the bike) then take him back to his place to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\ 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 | >BS4. "Just Business" (Big Smoke) | 0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0 \SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/ 0=========0 | Overview \ 0===========0 Big Smoke wants CJ to ride along with him for a little errand..... 0========0 | Weapons \ 0==========0 Micro SMG (provided). 0==========0 | Prep Work \ 0============0 Get about 500+ for your Submachine Gun. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to Downtown. Along the way Big Smoke will tell CJ about one of his cousins who got laid out by some Russians. Big Smoke now wants some payback. The place you end up at is the Atrium. After the cutscene, you now have to barge in. When you do you will be assaulted by several Russians who are trying to kill Big Smoke. You will also notice that whatever Submachine Gun you had in your inventory will be replaced by the Micro SMG. Having Hitman Weapon Skill Level will also help you since that will allow you to duel-wield the Micro SMG. After killing all of the Russians in the lobby, get the Body Armor Icon and then follow Big Smoke outside. Now you have to kill more Russians. Quickly target each one and kill them. Now the hardest part of the mission begins. You and Big Smoke are now on a motorcycle with Big Smoke driving. You now have to shoot at the pursuing Russians. They will come at you with motorcycles and cars. Your targets will be constantly moving which is why this is difficult. The chase will wind through the Downtown streets and continue through the flood control channel. Then it will go through a tunnel and end at East Beach. You also have a bike health line to keep an eye on. If it is reduced to zero, the bike will explode killing both of you and the mission will be failed. When dealing with bikes, shoot the driver which will cause the bike to wipe out. When dealing with cars, shoot the passenger. The driver will not shoot. This will make it easier to pick through your targets. Take advantage of explosive barrels when going through East Beach near the end of the chase. If you manage to make it through in one piece the mission will be completed successfully. 0=======0 | Reward \ 0=========0 Respect Gained. You will notice that you will end up with the Micro SMG with 80 rounds of ammo. If you had a lot of ammo for your Submachine Gun prior to this mission, you will lose it. In addition, this will also end Big Smoke's line of missions. I will now move on to..... /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | B.II.7. OG Loc [OGLC] | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper who is now out of prison and working as a "hygiene technician" (read: dishwasher) over at the Burger Shot in Marina. This is also where you pick up his missions. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL1. "Life's A Beach" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc wants to start advancing his music career and needs a really nice sound system. He tells CJ of a beach party nearby that has what he needs..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to pick this mission up between 22:00 and 6:00. After the cutscene, head down to the beach party. When you get there, you have to talk to the DJ. There are no shortcuts here. The van is locked, indestructible (which means you can't knock off the doors and drive off), and you can't even move it by ramming a car into it. And, of course, you can't kill anybody. Talk to the DJ and give two positive answers (by pressing D-Pad (Right) then pressing D-Pad (Right) again). This will start a dancing mini-game. You use the four main buttons (X, Triangle, Square, and Circle (PS2) - A, B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in "Cesar Vialpando" you have to press the correct button when it gets into the circle. Timing each button right will get you the most points You need 4,000 points to progress further in the mission. There are some long chains of button presses during the middle and later stages of the song. This is where you can trip up the most. If you don't get 4,000 points you will fail the mission. The pattern never changes so if you fail you have a better idea of the pattern so you can do better next time. Just focus on the bottom of the screen and ignore everything else. This will make it a bit easier. Once you get 4,000+ points you are then invited into her office (which is her van - press D-Pad (Right) again to give a positive response). Once inside the van, drive off and steal it. Now you have to take it to a lockup in Commerce. The other partygoers will give chase so put the pedal to the metal. Once the van is in the lockup the mission is completed successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL2. "Madd Dogg's Rhymes" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd Dogg. He decides to do it if it will shut off OG Loc's awful rapping..... 0========0 | Weapons \ 0==========0 Silenced Pistol, Knife (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have to sneak inside the mansion where you found LS-Y2 and steal Madd Dogg's Rhyme Book. Enter the mansion through the main entrance. This mission also provides a tutorial on stealth. You are forced to use the Knife and can't switch to any other weapon at this point. Kill the first guard. Then after being told on how to use the shadows, kill the second guard. After hiding from the third guard, sneak out and stealth kill him. Now crouch and get past the next two guards. As you get near the Rhyme Book, you will also find a room with Body Armor and a nearby guard. Kill the guard and steal the Rhyme Book. After doing that you can now use your other weapons. Switch to your Silenced Pistol. The guards will be carrying Silenced Pistols from this point on so you can get some additional ammo when you kill guards. If you take the time to explore the mansion you will find an exercise room, VidGame Machines, and additional Body Armor (on the second floor). Make your way back to the main entrance killing any guards along the way. After exiting the mansion take the provided bike and ride back to the Burger Shot to end the mission. 0=======0 | Reward \ 0=========0 Respect Gained. You will also get a call from Officer Tenpenny which will open up the C.R.A.S.H. missions. I will do these later. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL3. "Management Issues" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of him..... 0========0 | Weapons \ 0==========0 MP5. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Came up with new ways to complete this mission. 0=========0 | The Plan \ 0===========0 Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd Dogg's manager is eating. You have to steal his car and meet up with the other drivers before 22:00. The game will state that you need to damage the car to force the driver out so you can take it then head to a Pay 'N' Spray to repair the damage. But I came up with a much better method of acquiring the target vehicle. From your starting position, head east all the way to the main road. When you get there, turn north and drive past the Downtown Ammu-Nation. Then drive up the incline just north of the Ammu-Nation. When you get to the top of this incline you should get to an intersection and you will get a phone call from OG Loc about the target car. At this intersection, turn west. You should see two black cars with a large gap between them on the right side of the road (you should also see the Walk of Fame on both sides of this road). After you pass these two cars, head to the SECOND intersection then stop just before you get there. Get out of your car, run into the intersection, and head north in the ONCOMING lane. Stop roughly partway up the hill. You should notice that the target vehicle is heading towards you. When he gets to you he will stop (he won't run over you). When he stops, just jack the vehicle from him and drive away before he can shoot at you. After acquiring the target vehicle you need to drive over to the awards ceremony to pick up the manager. If you damage the car even in the slightest you will have to go back to the Pay 'N' Spray. Once you meet up with the other drivers you will have to park in the red circle as close to the curb as possible. Once you do that you will now drive over to the ceremony keeping in-between the two security cars in the motorcade. Stop at the award ceremony to let in the manager. After the cutscene, quickly drive off. Now you have to drive the car off the Verona Beach Pier (to kill the manager - he can't swim). The two security cars will give chase to stop you. If you jump off of the Pier and the security cars see you then you must kill all of the security personnel, from both cars, to complete the mission. To save you that issue what you need to do is drive a little bit away from the awards ceremony then stop. Usually one of the security cars will stop next to you. Drive-by it to make it flame then drive off before it explodes. Do the same to the other security car. When both security cars are destroyed then you can safely drive to the Pier to get rid of the manager. When you get on the Pier, the game will tell you to go as fast as you can and jump out at the last second. But you can just drive off the Pier, land in the water, and get out of the sinking vehicle to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\ 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 | >OL4. "House Party" (OG Loc) | 0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0 \LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/ 0=========0 | Overview \ 0===========0 OG Loc quits his job at Burger Shot and violates his parole in the process. But, before he goes back to prison, he wants to throw one last party..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 OG Loc will suggest that you get new clothes and a haircut but you don't need to do any of that. The party will start at 20:00 and end at 5:00. When the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel like being there but OG Loc will state that there has been a disaster: the mike is broken. So CJ changes his mind and decides to attend. But when CJ arrives he finds that they managed to find a replacement microphone and OG Loc is doing his rapping. The problem is that OG Loc's rapping is so awful that he has managed to drive the homies into the street where they are chilling out. Suddenly, another member of the Families comes up on a bike. The Ballas are approaching with a large group and looking to attack. The Families gather the homies and blockade the street with their cars as the Ballas approach. Once the Ballas get to the blockade a shootout begins. Now you have to kill all of the Ballas. The first wave consists of the group near the blockade. Another wave comes from the top of the bridge. The last wave comes from the south and north part of the cul-de-sac. Despite their numbers this isn't a very hard mission to do. If you have Hitman Weapon Skill Level, this is a bit easier. Once you have killed the last Balla, the mission ends. 0=======0 | Reward \ 0=========0 Respect Gained. This will also end OG Loc's line of missions. I will now move on to..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | B.II.8. C.R.A.S.H. [CRSH] | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of his dirty work for him and it can be picked up by the Donut Shop in Market. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH1. "Burning Desire" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos..... 0========0 | Weapons \ 0==========0 Molotovs (provided). 0==========0 | Prep Work \ 0============0 Doing the Firefighter Mission and obtaining the Fireproof Feature will be very helpful here. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs to do the mission with. Now drive over to the house in East Los Santos. You have to throw the Molotovs through the five windows to destroy the house and kill the gangbanger. There are several Vagos around the house. Just use the Molotovs against them. If you run out of Molotovs, more will generate so you can complete the mission. Having the Fireproof Feature will really help out here. After throwing Molotovs through all five windows, you will see a cutscene of a girl in danger within the burning building. Now you have to rescue her. Go into the house and make your way to the stairs in the back then to her room. The flames are too intense but there is a Fire Extinguisher in the downstairs kitchen. Go and get it. Go back up to her room and aim the extinguisher and the base of the flame to put it out. Now the both of you have to get out of there but the house is collapsing. The two of you have to go through several rooms to get out of the house putting out some flames along the way. Make sure that the girl is behind you as you progress through the house and toward the door. Once the two of you get out of the burning house you now take her to her house just outside of Grove Street. As you park the car at her house you find out her name: Denise Robinson. Once you drop her off, the mission will end successfully. 0=======0 | Reward \ 0=========0 Nothing other than the fact that Denise is your Girlfriend regardless of whether you wanted a Girlfriend or not. You will also get a call from Sweet. A member of the Family was selling crack to some of the homies and now is hiding out in Glen Park with his new Balla friends. Sweet wants CJ to take over the Glen Park area and force out the traitor. This mission can be picked up at the Downtown Ammu-Nation. I will do this one later. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH2. "Gray Imports" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where the Ballas and the Russians are making a deal..... 0========0 | Weapons \ 0==========0 Sniper Rifle (+50 rounds), SMG, Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got a letter from Gop Tomasz who had a much easier way to do this mission. 0=========0 | The Plan \ 0===========0 Before doing the mission go over and get some Remote Explosives near the Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in Market to start the mission. Get another vehicle and drive to the yellow marker in Ocean Docks. The best way is through the flood control channel. When you get to the marker you will see a red circle at the top of the ramp that leads into the flood control channel. Switch to your Sniper Rifle and go into the red circle. After the cutscene step a little to your left and zoom in with the Sniper Rifle. You will see a bunch of guards and a couple of Forklifts. The first Forklift will be way in the back moving around. The first Forklift will be transporting explosive barrels. Zoom in on him and shoot the barrels to destroy him. The second Forklift will be to the left but not doing anything. He too has explosive barrels. Shoot the barrels to destroy this Forklift. To the right of the second Forklift are two guards. Snipe one of them and this will alert the others. Two more guards will head toward you but are easy pickings with your Sniper Rifle. Another guard will stop near a truck in the background. Remember what I said to step a little to your left before using the Sniper Rifle? Well, there is another explosive barrel sitting near the stairs by the building but if you just stood in the red circle area you can't shoot it. By sidestepping left you can hit the barrel and take down the remaining guards. After doing that switch to your Pistol or Machine Gun of choice and go to the keypad. Damage it and you will open the door. When the door opens you will be greeted by three gunmen. Kill them and proceed inside. You now have to get to the upper office but must go through a few corridors on the lower level killing gunmen as you go. Once you shoot all of the gunmen, you are told to go up to the office where the Russians and the Ballas are dealing. Go up the stairs and kill the Balla in the entrance. Then go to the wall about six feet left of the door. This will trigger the second Balla and the Russian within the office. Do NOT enter the office. Wait for the Balla to either exit the office or get into position for you to shoot him. Once you kill the Balla go back near the wall left of the entrance. If you angle yourself correctly you will see the Russian just standing there inside the office through the sliver of the entrance. Switch to your Sniper Rifle and fire at him through the entrance. It will take several shots but once you kill him the mission is completed successfully (and you didn't even have to chase the Russian). 0=======0 | Reward \ 0=========0 Nothing. In addition this is the last of C.R.A.S.H.'s missions.....for now. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ8. "Doberman" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants you to take over Glen Park and flush out a traitor..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside and have a look around. Go up to the counter and see what you can buy. If you have a lot of money you can get a lot of ammo for your guns. Next, go over to Glen Park. You will note that the Glen Park area is colored purple in the radar. You are then instructed to start a gang war so you can take over Glen Park. Kill about three Ballas to start a gang war. When the gang war starts, all of the pedestrians and nearby cars disappear. In addition, Health and Body Armor Icons will randomly appear in the streets surrounding the area. The Ballas come in three waves. With each successive wave they get better weapons. After destroying all three waves, you win the territory. It is best to find a place where they can only get at you through one path so you can funnel them for easy kills. Backyards are pretty good for this. After completing the third wave, the traitor will come out of his house. Chase him down and kill him to complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you can now start taking over territories. However, it is best to wait until later in the game to start doing this for reasons I will explain later. You will also open up all of the Ammu-Nations and the Ammu-Nation Challenge. But it is best to wait until after Las Venturas is opened up before doing the Challenge because that is when all of the Challenges are available. At this point only two of the four Challenges are available. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ9. "Los Sepulcros" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet wants to make a major hit on the Ballas during the funeral of a fallen gang member..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission where you can do some early exploration. 0=========0 | The Plan \ 0===========0 The game will instruct you on how to recruit members. Switch to your Melee Weapon and target the gang members. Press Up on the D-Pad to recruit them for this mission. Get in the car and drive over to Los Sepulcros. You will have about four minutes to get to the point on the radar. After getting there, you will have to jump the wall and join Sweet and the other gang members. The person targeted for elimination is Kane and he will be wearing Body Armor. Get your new members to follow you and attack Kane. He will have friends at the funeral also so let your homies deal with them so you can focus on Kane. Get him before he can get away. Because of the armor, it will take quite a few rounds for you to kill him. Once you kill Kane, take care of the rest of the Ballas. Then get into the car with Sweet making sure that the rest of the homies get in with you. Then hightail back to Sweet's house to complete the mission (Pay 'N' Spray is optional). 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After you jump the wall and are given instructions on what you can do with your gang tell them to stay put then jump over the wall again to go exploring. You can still get Wanted Ratings but there will be no Cops on the street to harass you. Go to the Pay 'N' Spray near the cemetery to get rid of the Wanted Ratings before finishing the mission. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ10. "Reuniting The Families" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Sweet decides it is time to finally reunite the Families and put an end to the base slinging once and for all...... 0========0 | Weapons \ 0==========0 SMG (1,500+ rounds), Shotgun (provided). 0==========0 | Prep Work \ 0============0 Get a high Weapon Skill Level for the AK47 (optional). 0======0 | Notes \ 0========0 This is a mission with a Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Drive over to the Jefferson Motel where the meeting is being held at. After dropping off Sweet, the Los Santos Police Department barges in and starts storming the place. Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are then given a Shotgun with plenty of ammo but I just switch back to my trusty SMG. Go into the Motel and to the upper level. When you turn the corner and start going down the main hallway for Rooms 1-4 you will see a woman going from right to left between rooms. If you go inside the room she went into she will give you a kiss and restore your health. Sounds good doesn't it? Not really. Even though the game doesn't use a number system for health I will, for the sake of example, say that your maximum health at the start of the game is 100 points and that the absolute maximum is 150. If your health is below 100 points, her kiss will bring it back up to 100 points regardless of your current max health. However, if your health is above 100 points, her kiss will bring it DOWN to 100 points. This means that if your health is 130 points you will LOSE 30 points of health by kissing her. My recommendation is to not kiss her unless your health is real low. You can also use the Sprunk Machine at the beginning of this stage to help restore your health. Take it slow and kill off the SWAT guys as they appear. At the next corner, SWAT guys will rappel down from the skylight. There will also be some more SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After killing them, go upstairs to the level above you for some Body Armor. Proceed down the hallway for Rooms 5-8 and to the next corner. As you get there, you will encounter some more SWAT (there are some on the upper level as well) and another woman who will run past you. Follow her for a kiss if you are low on health. Unlike the last corner there is no Body Armor on the upper level. Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear. Sweet can be found on the room on the right at the end of the hallway. Once you make it to Sweet, the next phase of the mission begins. Now the two of you are on the roof. You must deal with a helicopter with four SWAT members hanging on the sides. Target and kill all four SWAT members then focus on the helicopter itself. There is a health line for Sweet and if it disappears he dies and the mission is failed. But you can usually get through this with him not having any damage. After killing the SWAT guys, destroy the SWAT chopper. After destroying the helicopter, the last phase begins. Follow Sweet and go back down to ground level. Then Big Smoke and Ryder show up. You can finally leave the motel but the Police will give chase. Now you have to protect the vehicle just like in the previous mission "Just Business" (Big Smoke). You are also given an AK47 to use for this stage of the mission. If you have a high Weapon Skill Level for the AK47 you will have a faster firing rate and increased range. It's more difficult to hit the Police gunmen but you can destroy their cars pretty quickly. Focus near the gunman. If you can hit him, good. If you can't, at least you can do damage to their car and destroy it which will damage and slow down the other pursuers. The path is a long and winding one with the targets constantly shifting. You also have to keep your eye on the car health meter. If it disappears, the car is destroyed and the mission is failed. When the gun jams, you are at the end of the path. Watch the cinematic and afterwards the mission is completed. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 The are two points within the mission where you can leave to do some exploring: The first one is right after the cutscene of the Cops raiding the Motel. Just leave the area when you regain control and ignore the SWAT. The second one is when you are on the roof with Sweet. Kill the SWAT guys on the chopper BUT leave the chopper alone. Jump off the roof or go down the stairs to begin exploring. Don't worry about Sweet, he'll be okay. He'll eventually shoot the chopper down himself and will wait for you to come back. This exploit will render San Andreas a ghost state (no peds or vehicles in the street - except for parked cars). A good way to explore without any interference from anybody. 0=======0 | Reward \ 0=========0 Respect Gained. /JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\ 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 | >SJ11. "The Green Sabre" (Sweet Johnson) | 0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0 \JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/ 0=========0 | Overview \ 0===========0 Bolstered by their recent successes, Sweet wants to gather the homies and do some major banging on the Ballas. They're going to meet under the Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he gets a call from Cesar who has something very important to show him. With some reluctance, CJ agrees to meet him..... 0========0 | Weapons \ 0==========0 SMG, MiniGun (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the blip under the freeway which starts a cinematic. Cesar points to an area just across the street. CJ is unimpressed when two Ballas come out of a door. But he is later shocked when he sees Big Smoke and Ryder following them. Then out comes Officer Tenpenny and a green Sabre. The same green Sabre that was seen at the time of Mrs. Johnson's murder. Big Smoke has sold the Families out and CJ needs to tell Sweet of his treachery. CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar to get Kendl and find a safe place. Now CJ must get to Sweet before he is killed. Get out of the car and get back into the car you came up with. Get to the Mulholland Intersection as fast as you can. There is a Sweet health line. If it disappears, Sweet dies and the mission is failed. However, you still can get there in plenty of time to save him. When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ to get out of there but CJ refuses. He is tired of running and now is going to fight back. Now you have to kill all of the Ballas. There are many of them outside of their cars. A full health bar and full armor is pretty much required for this mission. Quickly target and kill the Ballas. After that, another Ballas car will show up. Kill all of the Ballas and another Ballas car will show up. Kill those Ballas and you will complete the mission. If you took advantage of an Early Exploration Exploit and acquired a MiniGun, this mission becomes much easier since you can easily blow up the Balla cars before any of them can get out. The Police finally show up and both CJ and Sweet are captured. This leads into..... /=========================================================================\ 0===========================================================================0 | B.II.9. The Aftermath [AFMH] | 0===========================================================================0 \=========================================================================/ CJ finds himself inside a Police car with Officers Tenpenny and Pulaski. He has been hooded so he couldn't see where he was being taken. When the hood is removed, CJ finds himself in a remote area. CJ is also informed that Sweet is in a prison hospital recovering from his wounds and is awaiting trial. He also finds out that Big Smoke has been working for Tenpenny for a long time and that street loyalty is non-existent. Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ disobeys, Sweet will face a hard time in prison. CJ has no choice but to do Tenpenny's bidding. And now the next phase of the story begins..... /=========================================================================\ 0===========================================================================0 | B.II.10. Orientation [ORTN] | 0===========================================================================0 \=========================================================================/ You are now in Angel Pine which is in Whetstone County of the Badlands region. As of right now the Badlands and San Fierro area are officially open and ready for exploration. As you look on the in-game map, all of the Safehouses in Red County that you couldn't have earlier are now ready for purchase. You can also go back to Los Santos if you want. You will also find that all of the territories that Grove Street Families had will be lost. So if you went and took over territories after "Doberman" (Sweet Johnson), your efforts will be wasted. All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you can get them back. You should also go and get a Sniper Rifle for the next mission. You can go back to Los Santos or, if you did all of the San Fierro Photo-Ops using any of the Early Exploration Exploits, to the Xoomer Garage Safehouse in San Fierro to get one. You are given a free Safehouse near the C.R.A.S.H. icon and there is another Safehouse in Angel Pine that you can, and should, purchase. Now is time to save the game and start exploring this region of San Andreas. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | C. Badlands and San Fierro [BLSF] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Badlands area is sparsely populated and very hilly. A good place to get away from it all. The main landmark is the largest mountain in San Andreas: Mount Chiliad. The largest town in Badlands is the small town of Angel Pine and this is where you start out at for the next phase of the story. San Fierro, based on San Francisco, is to the north of the Badlands area. A tightly packed and hilly metropolis. Very diverse in their neighborhoods and very liberal in their attitudes. With lots of things to see and do it is a tourist paradise. /=========================================================================\ 0===========================================================================0 | C.1. Points of Interest List [PNBF] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Badlands and San Fierro area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.1.A. Whetstone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXX\ 0============0 | Angel Pine | 0============0 \XXXXXXXXXX/ Ammu-Nation *********** >>Angel Pine Ammu-Nation: This is where you can purchase weapons and body armor. Map: (F-1). Police Station ************** >>Angel Pine Sheriff's Office: This is where you will end up if you are Busted anywhere in the Badlands area. Map: (F-1). Hospital ******** >>Angel Pine Medical Center: This is where you will end up if you get Wasted in the Badlands area. Map: (F-1). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.1.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | Juniper Hollow | 0================0 \XXXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Juniper Hollow Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (B-1). /XXXXXXXXXXXX\ 0==============0 | Juniper Hill | 0==============0 \XXXXXXXXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. Map: (C-1). /XXXXXXXX\ 0==========0 | Downtown | 0==========0 \XXXXXXXX/ Police Station ************** >>San Fierro Police Station: This is where you will end up if you are Busted anywhere in San Fierro. Map: (C-2). Pay 'N' Spray ************* >>Downtown Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Just behind Wang's Autos. Map: (C-2). Car Modification **************** >>Downtown TransFender: This is where you can have your vehicle modified to impress other people. Next door to the Downtown Pay 'N' Spray. Map: (C-2). Clothes Stores ************** >>Zip: A mid-range clothing store. This place opens up after the completion of the mission "Are You Going To San Fierro?" (The Truth). Map: (C-2). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (C-2). /XXXXXXXXXXX\ 0=============0 | Santa Flora | 0=============0 \XXXXXXXXXXX/ Hospital ******** >>San Fierro Medical Center: This is where you will end up if you get Wasted in San Fierro. Map: (C-1). /XXXXXX\ 0========0 | Queens | 0========0 \XXXXXX/ Barber Shop *********** >>The Barbers Pole: This is where you can have your hair styled to alter your appearance. Map: (C-1). Dance Club ********** >>Gaydar Station: This is where you can take Girlfriends to go dancing or dance by yourself. Just south of The Barbers Pole. Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Ocean Flats | 0=============0 \XXXXXXXXXXX/ Ammu-Nation *********** >>Ocean Flats Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-1). Car Modification **************** >>Wheels ArchAngels: This is where you can have your vehicle modified to impress other people. Map: (C-1). /XXXXXXXX\ 0==========0 | Hashbury | 0==========0 \XXXXXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. This place is next door to Hemlock Tattoo. Map: (D-1). Tattoo Parlor ************* >>Hemlock Tattoo: This is where you can get tattoos to alter your appearance. This place is next door to SubUrban. Map: (D-1). /XXXXXX\ 0========0 | Garcia | 0========0 \XXXXXX/ Gyms **** >>Cobra Martial Arts: This is where you can gain muscle to alter your appearance or to build up your health related stats. Map: (D-1). Bars **** >>Misty's: This run-down place, just north of Cobra Martial Arts, is where one can play a game of pool. Map: (D-1). /XXXXXXXXXXXXXXXXX\ 0===================0 | Cranberry Station | 0===================0 \XXXXXXXXXXXXXXXXX/ Train Station ************* >>Cranberry Station: This is where you can catch a train to quickly go from one area of San Andreas to another. However, you have to wait until after completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a train. Map: (C-2). /XXXXXXXXXXXXX\ 0===============0 | Foster Valley | 0===============0 \XXXXXXXXXXXXX/ Stadium Events ************** >>BloodBowl: This Stadium Event, located at Corvin Stadium, is available after the mission "The Green Sabre" (Sweet Johnson). Map: (D-1, D-2). /=========================================================================\ 0===========================================================================0 | C.2. Safehouse List [HUBF] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Badlands and San Fierro area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.2.A. Badlands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Angel Pine Trailer Park Safehouse ********************************* Location: Southeast part of Angel Pine. Price: None. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. But there is a Sanchez parked nearby you can use. Map: (F-2). >>Angel Pine Safehouse ******************** Location: North part of Angel Pine. Price: $20,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. Map: (F-1). >>Whetstone Safehouse ******************* Location: North part of Whetstone County. Across the river northeast of the Shady Creeks area. Cost: $100,000. Available: After the mission "The Green Sabre" (Sweet Johnson). Notes: Just a basic save point. Nothing special. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.2.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Xoomer Garage Safehouse *********************** Location: East Doherty across the street west from Cranberry Station. Price: Successfully completing the mission "Farewell, My Love....." (Cesar Vialpando). Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage. Also has multiple Weapon Icons that will spawn outside (south end) during the course of the game. Map: (C-2). >>Paradiso Safehouse ****************** Location: Northwest part of San Fierro. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. Map: (C-1). >>Calton Heights Safehouse ************************ Location: Southeast part of Calton Heights on the west end of the crooked street. Cost: $100,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a car garage for storing vehicles. Map: (C-1). >>Chinatown Safehouse ******************* Location: Northwest part of Chinatown. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. Map: (C-1). >>King's Safehouse **************** Location: On the very east end of Queen's at the Vank Hoff at the Park Hotel. Cost: $50,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: A hotel suite. No garage. Map: (C-1). >>Hashbury Safehouse ****************** Location: Southern part of Hashbury. Cost: $40,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Has a huge car garage for storing multiple vehicles. Map: (D-1). >>Doherty Safehouse ****************** Location: South part of Doherty two blocks south of the Xoomer Garage Safehouse. Cost: $20,000. Available: After the mission "Are You Going To San Fierro?" (The Truth). Notes: Just a basic save point. Nothing special. Map: (D-2). Once you complete "Are You Going To San Fierro?" (The Truth) you will be able to buy the Safehouses in San Fierro. If you have been collecting cars for the Import / Export Car Lists (done later in the game) you can then start moving them from Los Santos to San Fierro so the cars will be closer to where they need to go. /=========================================================================\ 0===========================================================================0 | C.3. Food List [FDBF] | 0===========================================================================0 \=========================================================================/ This is the list of places in the Badlands and San Fierro area where you can get food. The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.3.A. Badlands \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>In the central part of Angel Pine. Map: (F-1). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Whetstone 24-7. On the main highway southeast of Angel Pine. Map: (F-2). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>At the street corner across the intersection northwest of the Angel Pine Sheriff's Office. Map: (F-1). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the 69 Gas Station on the southeast area of Flint County. Map: (F-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.3.B. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>At the east side of Juniper Hollow across the street east of the Juniper Hollow Pay 'N' Spray. Map: (B-1). >>Across the intersection southwest of the Downtown Zip Clothes Store. Map: (C-2). >>At the south part of Garcia just west of the San Fierro Gym. Map: (D-1). Cluckin' Bell ************* >>At the north part of Ocean Flats just south of the City Hall area. Map: (C-1). >>At the south part of Downtown southwest of the San Fierro Police Station. Map: (C-2). Well Stacked Pizza ****************** >>At the front of Pier 69 in Esplanade North. Map: (B-2). >>Across the intersection northwest of the Big Pointy Building in Financial. Map: (C-2). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>Inside the Gaydar Station Nightclub in Queens. Map: (C-1). >>At the north side of a large white building in Garcia. From the Xoomer Garage Safehouse, go west and cut through the middle of the Construction Site to the intersection with signal lights. At the northwest corner of this intersection is a large white building. At the north side of this building is a parking lot. At the west side of this parking lot is the Snack Machine. Map: (C-1). >>Inside the Aircraft Carrier at Easter Bay Naval Station. Map: (C-2). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the Xoomer Gas Station in Juniper Hollow (south of the Juniper Hollow Pay 'N' Spray) (total of 2 machines). Map: (C-1). >>Inside the Gaydar Station Nightclub in Queens. Map: (C-1). >>Inside the Aircraft Carrier at Easter Bay Naval Station. Map: (C-2). >>Outside the entrance to Cranberry Station. Map: (C-2). >>Around Corvin Stadium (total of 10 machines). Map: (D-1, D-2). >>Outside the entrance to Cranberry Station. Map: (C-2). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>Inside the sculpture park at City Hall. Map: (C-1). >>In the middle of the block south of the Chinatown Safehouse. From the entrance of the Chinatown Safehouse, head west then turn south at the corner. Go south down the street and, just past the signal lights, you should come to a alley which should be to your left. Go down the alley and, just as you get to the small stands with red awning, look right. You should see another alley with shopping carts. Go south down this alley and then down the stairs. When you get to the bottom of the stairs look left and you should see five Food Stands. Map: (C-1). >>Between the baseball fields in the park west of Zero RC in Garcia. Map: (C-1). >>In the small park across the street west of the Hashbury SubUrban Clothes Store. Map: (D-1). >>At the parking lot east of the SAN News building at the top of Missionary Hill. Map: (D-1). >>Near the football sculpture at Corvin Stadium (total of 2 stands). Map: (D-1). /=========================================================================\ 0===========================================================================0 | C.4. Weapons And Items List [WIBF] | 0===========================================================================0 \=========================================================================/ Listed below, by area and neighborhood, are the Weapon, Handheld Item, Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Badlands and San Fierro area of San Andreas. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.A. Whetstone \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXX\ 0===============0 | Mount Chiliad | 0===============0 \XXXXXXXXXXXXX/ Apparel Items ************* >>Parachute: At the top of Mount Chiliad at the north end of the parking area. Map: (E-1). Body Armor ********** >>At the top of Mount Chiliad at the east side of the parking area. Map: (E-1). /XXXXXXXXXX\ 0============0 | Angel Pine | 0============0 \XXXXXXXXXX/ Weapons ******* >>Golf Club: In a garage on the southwest side of Angel Pine. From the entrance of the Angel Pine Cluckin' Bell, go into the road and head south. Turn right at the signal light. Go west and through the next intersection. Follow the curve and head north. After the curve you should see a white house, with a closed garage, to your left. To the north of this house is another white house with an open garage. In the open garage is the Golf Club. Map: (F-1). >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go close to the south wall as you proceed east through the facility. After climbing over some large blocky stuff you should see a very large container crate and a pile of coal to your left. Turn left at the corner at the end of the container crate and you should see the Shovel. Map: (E-2). >>Micro SMG: Behind the gray trailer southeast from the Angel Pine Trailer Park Safehouse. Map: (F-2). Weapons (Angel Pine Ammu-Nation) ******************************** >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Gifts ***** >>Flowers: Behind a red trash container next to the "Lovin' A Loan" building and directly across the street northwest of the Angel Pine Cluckin' Bell. Map: (F-1). Body Armor ********** >>Behind a wall just south of the Angel Pine Safehouse (just before J&J's Restaurant). Map: (F-1). Body Armor (Angel Pine Ammu-Nation) *********************************** >>Body Armor - $200. Police Bribe ************ >>In an alleyway southwest of the Angel Pine Safehouse. From the Angel Pine Safehouse, go south and turn right at the next intersection. Then turn left at the next intersection. Just before you get to the road curve, look left. You should see a blue trash container. There should also be an alley to the left of the container. The Police Bribe is in this alley. Map: (F-1). /XXXXXXXXXXXX\ 0==============0 | Shady Creeks | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: In a small group of trees on the east side of Shady Creeks near where the dirt road splits. From the Angel Pine Trailer Park Safehouse, cross the road, going northeast, and onto the dirt road going past the Angel Pine Sawmill. Keep heading northeast and follow the dirt road. After awhile you should encounter a shack. Just past it is a three-way intersection of dirt roads. Go right and head down the hill. At the bottom you should reach a large dirt bridge. After crossing it, and starting uphill, you should see a group of trees ahead and to the left. The Flamethrower in the middle of this group of trees. Map: (F-2). Police Bribe ************ >>On a small dirt bridge on the east side of Shady Creeks. From the Angel Pine Trailer Park Safehouse, cross the road, going northeast, and onto the dirt road going past the Angel Pine Sawmill. Keep heading northeast and follow the dirt road. After awhile you should encounter a shack. Just past it is a three-way intersection of dirt roads. Go right and head down the hill. At the bottom you should reach a large dirt bridge. Once you get to this large dirt bridge head north and follow the waters edge. After a little ways you should encounter a smaller dirt bridge. The Police Bribe is in the middle of this bridge. Map: (E-2). /XXXXXXXXX\ 0===========0 | Whetstone | 0===========0 \XXXXXXXXX/ Weapons ******* >>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go close to the south wall as you proceed east through the facility. After climbing over some large blocky stuff you should see a very large container crate and a pile of coal to your left. Turn left at the corner at the end of the container crate and you should see the Shovel. Map: (E-2). >>Desert Eagle: Inside one of the buildings within the Angel Pine Junkyard. From the Angel Pine Safehouse, go south and turn right at the next intersection. Go through the next two intersections and turn right at the three-way intersection near Mount Chiliad. Follow the road until you see an area with huge machinery on the left side of the road. This is the Angel Pine Junkyard. Enter the Junkyard but go northeast. Go under the large green ramp and climb over the small pile of coal. After that you should reach the entrance to one of the large buildings in the Junkyard. Go through this entrance and turn left to find the Desert Eagle in the corner. Map: (E-2). Handheld Items ************** >>Fire Extinguisher: In front of the Xoomer Gas Station just northwest of the Whetstone 24-7. Map: (F-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.B. Flint County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Beacon Hill | 0=============0 \XXXXXXXXXXX/ Gifts ***** >>Cane: Near a white shack at a farmhouse in the middle of Beacon Hill. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and look for a dirt road which should be to your left. Go up the dirt road and go left at the next intersection of dirt roads. This should lead you to a farmhouse with a large windmill. To your left should be a small white shack. Near this shack is the Cane. Map: (E-3). /XXXXXXXXXXXXXX\ 0================0 | Back O' Beyond | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Rifle: On top of a large rock in the middle of Back O' Beyond. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and go under another bridge. Go up the two hairpin turns and into the Leafy Hollow area. When you get to the next intersection (three-way), turn south. Continue south until you reach the bridge that crosses a dirt road. When you reach this bridge, stop and look northeast. You should see a rock formation. Head directly northeast toward this rock formation and climb it. At the top of this rock is the Rifle. Map: (F-2). /XXXXXXXXXXXX\ 0==============0 | Flint County | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: In front of a group of shacks just west of Beacon Hill. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south until you see another bridge. When you see this bridge, look to your right. You should see a group of small shacks. The Flamethrower is at the southmost shack. Map: (E-3). Gifts ***** >>Flowers: Behind the 69 Gas Station in southeast Flint County. Map: (F-4). >>Flowers: At the end of a hairpin turn just south of the railroad tracks. From the Flint Intersection area, head north and past RS Haul. Go over the bridge crossing the railroad tracks and past the three-way intersection after it. Continue until you see another three-way intersection. Go right and follow the road left until you come to another three-way intersection. Go south and you will go under a bridge. Continue south and go under another bridge. Go up the first hairpin turn and you will find the Flowers on the outside part of the second hairpin turn. Map: (E-3). >>Flowers: In front of the gas station just south of the RS Haul building. Map: (E-3). >>Flowers: On the top level in the middle of the Flint Intersection. Map: (E-3). >>Cane: At the southeast corner of the RS Haul building. Map: (E-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | C.4.C. San Fierro \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Gant Bridge | 0=============0 \XXXXXXXXXXX/ Apparel Items ************* >>Parachute: At the top of the north bridge support tower for the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXX\ 0===============0 | Battery Point | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Tec9: Underneath the Gant Bridge south bridge support just north of the fort (Pleasure Domes). Map: (B-1). /XXXXXXXXXXXXXXX\ 0=================0 | Esplanade North | 0=================0 \XXXXXXXXXXXXXXX/ Weapons ******* >>Micro SMG: On the west side of Pier 69 north of the Esplanade North Well Stacked Pizza. Map: (B-2). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Esplanade North Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (B-2). >>Camera: On the west side of Pier 69 just north of the Esplanade North Well Stacked Pizza. Map: (B-2). >>Camera: On the top level (west side) of the parking garage southwest of Pier 69. From the entrance of Pier 69, head south through the intersection with signal lights. After you turn right, just after the lights, you should see a large white structure to your right. This is the parking garage. Go up to the top level to find the Camera. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Esplanade East | 0================0 \XXXXXXXXXXXXXX/ Body Armor ********** >>On the lower dock by the boat southeast of Pier 69. From the entrance of Pier 69, head southeast. Once you get past the parking lot for Pier 69, look to your left. You should see some trees and a building with a large green garage door. Head towards this building but go along the right side. As you go along the right side of this long building you should encounter some stairs which should be to your right. Go down the stairs to the lower level and you should see the boat and the Body Armor. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Juniper Hollow | 0================0 \XXXXXXXXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Juniper Hollow Burger Shot. NOTE: Not available in the PS2 AO Version. They are available in all other versions. Map: (B-1). Gifts ***** >>Flowers: In front of the Xoomer Gas Station just south of the Juniper Hollow Pay 'N' Spray. Map: (C-1). /XXXXXXXXXXXXXX\ 0================0 | Calton Heights | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>Brass Knuckles: Behind some car garages northwest of the Calton Heights Safehouse. From the entrance of the Calton Heights Safehouse, turn left and head to the nearby signal lights then turn north. Turn west at the next set of signal lights. As you proceed down this road you should see a parking area to your left. You should also see a long white building of nothing but car garages. On the south side of this building is where you can find the Brass Knuckles. Map: (C-1). >>Tec9: Near a big tree west of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. Just past the wall on the west side of the Church is a large tree. The Tec9 is next to this tree. Map: (B-1). Handheld Items ************** >>Camera: On the west side of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. On the west side of the Church is the Camera. Map: (B-2). >>Camera: Near a car garage directly east of the Calton Heights Safehouse at the east end of the very crooked road. Map: (C-2). Gifts ***** >>Flowers: Just northeast of the Calton Heights Safehouse along one of the turns of the very crooked road. Map: (C-1). Police Bribe ************ >>In the alley north of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing. To the west of that is the Calton Heights Church. North of the Church is a large white building and a large green and white building. Go down the alley between these two buildings to find the Police Bribe. Map: (B-2). /XXXXXXXXX\ 0===========0 | Financial | 0===========0 \XXXXXXXXX/ Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Financial Well Stacked Pizza. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-2). >>Camera: At the northwest corner of the base of the Big Pointy Building. Map: (C-2). Apparel Items ************* >>Parachute: At the top of the Big Pointy Building. Map: (C-2). /XXXXXXXX\ 0==========0 | Downtown | 0==========0 \XXXXXXXX/ Weapons ******* >>Sniper Rifle: On top of the roof across the street south of Otto's Autos (which itself is directly south of Pier 69) in northeast Downtown. NOTE: This weapon can only be acquired by helicopter or Jetpack. Map: (B-2). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Downtown Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (C-2). >>Camera: In the lobby of ZomboTech. From the entrance of the Downtown Burger Shot, go south to the next set of signal lights. At the southwest corner of this intersection you should see an open door. This leads into ZomboTech. Further inside you should see a large double-helix sculpture. The Camera is just northwest of this sculpture. Map: (C-2). Gifts ***** >>Cane: In front of the Victim Clothes Store. Map: (C-2). /XXXXXXXXXXXXX\ 0===============0 | Garver Bridge | 0===============0 \XXXXXXXXXXXXX/ Handheld Items ************** >>Camera: On the Garver Bridge (north walkway) southwest of the south bridge support tower. Map: (C-2). Apparel Items ************* >>Parachute: On top of the south bridge support tower for the Carver Bridge. Map: (C-2). /XXXXXXXXXXXXXX\ 0================0 | Kincaid Bridge | 0================0 \XXXXXXXXXXXXXX/ Weapons ******* >>MiniGun: On the top of the south concrete bridge support for the Kincaid Bridge. NOTE: You CANNOT acquire this weapon until you open the Desert and Las Venturas area. Until you do it will be surrounded by a forcefield (because of the roadblock) that you can't get around, even by landing on it. Map: (C-2). /XXXXXXXXX\ 0===========0 | Palisades | 0===========0 \XXXXXXXXX/ Weapons ******* >>M4: In the backyard of some houses directly west of Tuff Nuts Donuts. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Head for the tree that is in the middle of the clearing between two sets of houses. When you get to the tree, look south. You should see the M4 in the southwest corner of the yard. Map: (C-1). Handheld Items ************** >>Camera: Behind the Tuff Nuts Donuts building. Map: (C-1). Gifts ***** >>Flowers: To the north of the fountain in the park in north Palisades. Map: (B-1). >>Flowers: In front of the southernmost group of houses along the coastline in south Palisades. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Then go south along the street until you find the last set of houses. The Flowers is in front of this group of houses. Map: (C-1). Body Armor ********** >>Tucked by the rock face in north Palisades. From the back of the Tuff Nuts Donuts building, go directly west and cross the street. Then go past the tree, over the edge, and to the ground below. Go north for a little ways to find the Body Armor. Map: (B-1). /XXXXXXXXXXXX\ 0==============0 | Juniper Hill | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Remote Explosives: At the top of the stairs in the northwest corner of an intersection southwest of the Juniper Hollow Pay 'N' Spray. From the entrance of the Juniper Hollow Binco Clothes Store, go west along the road at the three-way intersection. Go up the hill and to the next intersection with signal lights. At the northwest corner of this intersection is a small ramp. At the end of this ramp is the Remote Explosives. Map: (C-4). Handheld Items ************** >>Camera: In the large alley across the street directly west of the Chinatown Safehouse. Map: (C-1). Body Armor ********** >>Just to the west of the SupaSave store. From the entrance of the Juniper Hollow Binco Clothes Store, go south along the road and to the next intersection with signal lights. At the southwest corner of this intersection is a large building with SupaSave logos on it. At the west side of the main building is the Body Armor. Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Santa Flora | 0=============0 \XXXXXXXXXXX/ Handheld Items ************** >>Camera: At the northeast corner of the lower level parking garage for the San Fierro Medical Center. Map: (C-1). Gifts ***** >>Flowers: In a backyard on the southeastern part of the block south of the Paradiso Safehouse. From the entrance of the Paradiso Safehouse, head east until you reach a tree. Turn south and cross the street. Continue south and down the hill until you reach the back of the houses facing San Fierro Medical Center. You should also see the fences to these houses. Behind the leftmost fence is the Flowers. Map: (C-1). Police Bribe ************ >>In the middle of the block south of the Paradiso Safehouse. From the entrance of the Paradiso Safehouse, head southwest and cross the street to enter a pathway going south. Turn left at the corner of the fence and you should see the Police Bribe ahead of you. Map: (C-1). /XXXXXXXXX\ 0===========0 | Chinatown | 0===========0 \XXXXXXXXX/ Weapons ******* >>Katana: In a dead-end alley directly south of the Chinatown Safehouse. Map: (C-1). /XXXXXXXXX\ 0===========0 | City Hall | 0===========0 \XXXXXXXXX/ Handheld Items ************** >>Camera: In the middle of the metal sculpture at the center of City Hall. Map: (C-1). Gifts ***** >>Cane: Near the front of the west building at City Hall. Map: (C-1). /XXXXXX\ 0========0 | King's | 0========0 \XXXXXX/ Police Bribe ************ >>Behind the yellow fence and underneath the scaffolding for the building across the intersection northwest of Wang's Autos. From the Xoomer Garage Safehouse, head north to the next intersection. Across the street ahead of you, you should see a building with yellow fence. Cross the street, heading north, until you reach the end of the yellow fence. Do a U-turn around the end of the fence and you should see the Police Bribe under the scaffolding. Map: (C-2). /XXXXXXXXXXXX\ 0==============0 | Easter Basin | 0==============0 \XXXXXXXXXXXX/ Weapons ******* >>Flamethrower: On the south end of the large docked ship just north of the Easter Bay Airport. Map: (C-2). >>Tear Gas: On the west end of the lower cargo deck inside the Aircraft Carrier at Easter Basin Naval Station. Map: (C-2). Handheld Items ************** >>Fire Extinguisher: At the south side of the Xoomer Gas Station. Map: (C-2). >>Camera: At the edge of the dock by the north end of the large docked ship just north of the Easter Bay Airport. Map: (C-2). Gifts ***** >>Flowers: At the south end of the ruined bridge section near the south end of the Garver Bridge. From the entrance of the Downtown Cluckin' Bell, head east to the road curve. But instead of turning, continue east onto the grass and to the north end of the ruined bridge section. Head down to the south end to find the Flowers. Map: (C-2). Police Bribe ************ >>On the railroad tracks west of the Xoomer Gas Station. Map: (C-2). /XXXXXXXXXXX\ 0=============0 | Ocean Flats | 0=============0 \XXXXXXXXXXX/ Weapons ******* >>Shovel: In front of a beige and white house facing the beach. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. Turn south and then turn west at the next intersection. Continue west until you reach the three-way intersection with signal lights. Head south. Look to your left. The third house down should be the beige and white house. The Shovel is in front of this house. Map: (C-1). >>SMG: In the back yard of a light green house not far from a Police Bribe north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter a Police Bribe. When you reach the Police Bribe you should see two gates to your left. Enter the SECOND on to go into the backyard where you can find the SMG. Map: (D-1). Weapons (Ocean Flats Ammu-Nation) ********************************* >>9mm Pistol - $200. >>Silenced 9mm Pistol - $600. >>Shotgun - $600. >>Sawnoff Shotgun - $800. >>Tec9 - $300. >>Micro SMG - $500. >>SMG - $2,000. >>Grenades - $300. ++Becomes available after completion of "Body Harvest" (The Truth): >>Rifle - $1,000. >>Remote Explosives - $2,000. ++Becomes available after completion of "Pier 69" (Loco Syndicate): >>Sniper Rifle - $5,000. ++Becomes available after completion of "Lure" (Wu Zi Mu): >>AK47 - $3,500. ++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco Syndicate): >>M4 - $4,500. ++Becomes available after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset): >>Desert Eagle - $1,200. ++Becomes available after completion of "Don Peyote" (The Four Dragons Casino): >>Combat Shotgun - $1,000. Handheld Items ************** >>Camera: In the back area on the south side of the Ocean Flats Cluckin' Bell. Map: (C-1). Gifts ***** >>Flowers: In an alley north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters. Behind the left one is the Flowers. Map: (D-1). >>Cane: At the top of the stairs in a backyard north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters (behind the left one is some Flowers). Just in front of the left dumpster is the gate leading into the backyard of one of the houses. Go inside and follow the path to the stairs where you will find the Cane. Map: (D-1). >>Cane: In the backyard of the green house with the yellow door in the west side of Ocean Flats. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. At the north side of Wheels ArchAngels is a narrow alley that leads to a larger alley behind the Mod Shop. When you get into the larger alley, head south. Then cross the street to continue through the alley. After crossing the street you should see a green dumpster on the right. Continue until you reach the THIRD green dumpster. Right next to this dumpster is a gate leading into a backyard. It is in this backyard where you will find the Cane. Map: (C-1). >>Cane: In the backyard of the blue house on the west side of the block at the west side of Ocean Flats. From the entrance of the Ocean Flats Ammu-Nation, head west through the intersection and to the three-way intersection where Wheels ArchAngels is located. At the north side of Wheels ArchAngels is a narrow alley that leads to a larger alley behind the Mod Shop. When you get into the larger alley, head south. Then cross the street to continue through the alley. Continue south and cross another street. After crossing the street you should see a green dumpster. Continue south until you reach the THIRD green dumpster (which should be on the right side). Just beyond this dumpster is a gate to a backyard. Go past this gate to the NEXT one. Enter this gate to reach the Cane. Map: (D-1). Body Armor ********** >>In a backyard north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley. You will encounter two green dumpsters (behind the left one is some Flowers). Just in front of the right dumpster is the gate leading into the backyard of one of the houses. Go inside and turn right to find the Body Armor in the corner. Map: (D-1). Body Armor (Ocean Flats Ammu-Nation) ************************************ >>Body Armor - $200. Police Bribe ************ >>In an alley north of the Avispa Country Club. From the entrance of the Avispa Country Club, follow the road north to the next intersection. Ahead of you is a alley. Head north into the alley until you encounter the Police Bribe. Map: (D-1). /XXXXXXXX\ 0==========0 | Hashbury | 0==========0 \XXXXXXXX/ Weapons ******* >>Katana: In the underground pedestrian tunnel behind the Hippy Shopper. Map: (C-1). Gifts ***** >>Flowers: On the lower level of the Cemetery (south of the Hippy Shopper). Map: (C-1). >>Cane: In the small park across the street west of the SubUrban Clothes Store / Hemlock Tattoo Parlor. Map: (D-1). Police Bribe ************ >>In the alley, at the top of the stairs south of the Hashbury Safehouse. Map: (D-1). /XXXXXX\ 0========0 | Garcia | 0========0 \XXXXXX/ Weapons ******* >>Baseball Bat: At the north baseball diamond in the park west of Zero RC. Map: (C-1). >>Chainsaw: At the northwest corner of the FinalBuild Construction lot north of the Garcia Burger Shot in Garcia. Map: (D-1). >>9mm Pistol: In an alley of the block north of Misty's Bar. From the entrance of Misty's Bar, head north and cross the street. After crossing the street, turn east. Turn north into the first alley you come across. Head north through the alley and turn right at the first corner. The 9mm Pistol is in the next corner. Map: (D-1). >>Desert Eagle: In a walled off lot in an alley south of Zero RC. From the entrance of Zero RC, head south and turn east into the alley where you see the yellow STW Books store. When you get into the alley you should see an entrance into a sectioned area to your left. Go through this entrance and head east to find the Desert Eagle in the corner. Map: (C-1). Handheld Items ************** >>Fire Extinguisher: Behind the counter of the Garcia Burger Shot. NOTE: Not available in the PS2 AO Version. It is available in all other versions. Map: (D-1). >>Camera: Next to the entrance of the Garcia Burger Shot. Map: (D-1). Apparel Items ************* >>Thermal Goggles: Inside of Zero RC after completion of "Black Project" (Verdant Meadows Aircraft Graveyard Asset). Map: (C-1). Body Armor ********** >>In the corner of an alley in the block north of the San Fierro Gym. From the entrance of the San Fierro Gym, head north and cross the street. After crossing the street, turn west. Turn north into the first alley you come across. Head north through the alley and turn right when you reach the wall. The Body Armor is in the next corner. Map: (D-1). /XXXXXXX\ 0=========0 | Doherty | 0=========0 \XXXXXXX/ Weapons ******* >>Pool Stick: Underneath a fallen part of the building on the west side of the Construction Site north of the Xoomer Garage Safehouse. From the entrance of the Xoomer Garage Safehouse, go north and turn west when you reach the corner of the Safehouse. Continue west and up the hill into the Construction Site. Continue west and you should encounter a still-standing portion of a building with the floor drooping down. Underneath this fallen floor is the Pool Stick (and a Flamethrower). Map: (C-1). >>Chainsaw: On top of the second floor on the northwest side of the Construction Site. From the entrance of the Xoomer Garage Safehouse, go north and turn northwest when you reach the corner of the Safehouse. Continue northwest and up the hill into the Construction Site. Continue northwest and you should encounter a ramp that leads up to the second floor of a still-standing portion of the building. At the top of the ramp is the Chainsaw. Map: (C-1). >>Shotgun: On the south end of the building south and across the railroad tracks from the Shady / Solarin Industries building. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. As you get near the gentle curve you should see two large white tanks. Head towards these tanks. Go between the tanks and the building to the left of them. Turn left at the corner and you should see the Shotgun at the next corner. Map: (D-2). >>Flamethrower: Underneath a fallen part of the building on the west side of the Construction Site north of the Xoomer Garage Safehouse. From the entrance of the Xoomer Garage Safehouse, go north and turn west when you reach the corner of the Safehouse. Continue west and up the hill into the Construction Site. Continue west and you should encounter a still-standing portion of a building with the floor drooping down. Underneath this fallen floor is the Flamethrower (and a Pool Stick). Map: (C-1). At the Xoomer Garage Safehouse after acquiring all 50 Photo-Ops *************************************************************** >>Shotgun >>Micro SMG >>Sniper Rifle >>Grenades Body Armor ********** >>On the north side of Shady / Solarin Industries at the east side of Doherty. Map: (C-2). Police Bribe ************ >>In a walled lot south of the Harry Plums building in south Doherty. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. Continue until you reach the next intersection. From there, head south. As you move south you should see a medium sized brick building with a Harry Plums sign on it on the left side of the street. Just before this building is an entrance to a small parking area. Enter this parking area and turn north to find the Police Bribe. Map: (D-2). /XXXXXXXXXXXXXXXXX\ 0===================0 | Cranberry Station | 0===================0 \XXXXXXXXXXXXXXXXX/ Handheld Items ************** >>Camera: Inside Cranberry Station at the south side of the building near the ticket booth. Map: (C-2). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Avispa Country Club | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Weapons ******* >>Golf Club: Beside the entrance to the Avispa Country Club building. Map: (D-1). >>Chainsaw: In the tennis courts for the Avispa Country Club. Map: (D-1). >>Remote Explosives: At the east side and behind the Avispa Country Club building. Map: (D-1). Handheld Items ************** >>At the entrance of the Avispa Country Club building. Map: (D-1). Police Bribe ************ >>In the middle of the road tunnel that runs underneath the Golf Course for the Avispa Country Club. Map: (D-1). /XXXXXXXXXXXXXXX\ 0=================0 | Missionary Hill | 0=================0 \XXXXXXXXXXXXXXX/ Handheld Items ************** >>Camera: At the northwest corner of the parking lot for the SAN News building at the top of Missionary Hill. Map: (D-1). Gifts ***** >>Flowers: Inside one of the hairpin turns, the first one, going up Missionary Hill from the Avispa Country Club. Map: (D-1). Police Bribe ************ >>Outside one of the hairpin turns, the second one, going up Missionary Hill from the Avispa Country Club. Map: (D-1). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Easter Bay Airport | 0====================0 \XXXXXXXXXXXXXXXXXX/ Weapons ******* >>Heat-Seeking Rocket Launcher: Behind some tanks in the northeast corner of Easter Bay Airport. From the entrance of Easter Bay Airport, follow the road down to the Guard Shack. Go past the Guard Shack and head east into the tunnel leading up to the airport grounds. Angle northeast and head toward the edge of the Airport. As you near the edge you should see three large tanks with rounded ends. In-between these tanks is the Heat-Seeking Rocket launcher. Map: (D-2). Handheld Items ************** >>Camera: At one of the corners of the intersection just west of the Easter Bay Airport entrance. Map: (D-2). Body Armor ********** >>By the ramp wall south of the parking garage entrance for Easter Bay Airport. Map: (D-2). /XXXXXXXXXXXXX\ 0===============0 | Foster Valley | 0===============0 \XXXXXXXXXXXXX/ Weapons ******* >>Nightstick: Near the top of the pedestrian bridge northwest of Corvin Stadium. Map: (D-1). >>AK47: In the southwest side (behind some rocks) of the shopping mall style office complex in east Foster Valley. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Continue south and to the intersection at the middle of this complex. Continue south from the intersection for a little ways and you should see a cove with some large rocks to your left. Behind these rocks is the AK47. Map: (D-2). Handheld Items ************** >>Camera: In the loading dock of the east building north of the freeway exit loops in south Foster Valley. Map: (E-2). Gifts ***** >>Flowers: On the top level (north end) of the shopping mall style complex in east Foster Valley. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). On the top level, at the north end, by some plants, is the Flowers. NOTE: Can only be acquired by a helicopter or Jetpack. Map: (D-2). Apparel Items ************* >>Night Vision Goggles: In the middle of the shopping mall style office complex in east Foster Valley (after completion of "Breaking The Bank At Caligula's" (The Heist)). From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Continue south and to the intersection at the middle of this complex. Turn east and you should see the Night Vision Goggles under the north end of the pedestrian bridge that connects the two halves of this complex. Map: (D-2). Police Bribe ************ >>Under the elevated freeway east of Corvin Stadium in northeast Foster Valley. Map: (D-2). >>On one of the freeway exit loops in south Foster Valley. Map: (E-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.I. Before Going Back To The Story [BGBS] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Before I resume with the Main Story Missions I am going to do various tasks and challenges. If you haven't done the Ambulance Mission yet you can now go and do it here at Angel Pine. The patients stay within the Angel Pine city limits which makes it much easier to do this mission. /=========================================================================\ 0===========================================================================0 | C.I.1. Oysters (Badlands) [OSBD] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the Badlands area to get Oysters, here is the Oyster list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXX\ 0====================0 | Flint County (FLC) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [FLC-Y21] - In the northwest corner at the north end of the beach in Los Santos Inlet. Map: (E-3). [FLC-Y22] - Under the southernmost road bridge in Flint County. Map: (F-2). [FLC-Y23] - Under the old wooden bridge just north of FLC-Y22. Map: (F-2). /XXXXXXXXXXXXXXX\ 0=================0 | Whetstone (WST) | 0=================0 \XXXXXXXXXXXXXXX/ [WST-Y24] - Under the bridge east of Mount Chiliad. Map: (E-2). [WST-Y25] - Under the middle of the main highway bridge connecting Mount Chiliad and San Fierro. Map: (D-1, E-1). /=========================================================================\ 0===========================================================================0 | C.I.2. Mount Chiliad Challenge [MCCN] | 0===========================================================================0 \=========================================================================/ At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge. The Challenge consists of three downhill bike races. You must finish first in one race before you can do the next. By successfully completing all three races you will inch closer to 100% Completion. The higher your Cycling Skill, the easier this will become because you won't fall off your bike as easily. The first race is the Scotch Bonnet Yellow Route. You go up against five other bikers in this race. It will take some time to get used to the bike as you go downhill. It may be tempting to pedal really fast on the straight-aways but that will cause you to wipe out at the curves and lose position. Let gravity speed you along and brake carefully at the curves. This will allow you to keep up with the pack or keep you ahead if you are in front. There are guardrails to keep you from flying off the course and if you are unlucky to fall off you will be placed near where you tumbled. And, no, you can't use your machine gun on the other competitors. You will be automatically disqualified if you do. When you start to see Angle Pine, you are nearing the end of the race. There is one last hairpin turn to make before going on a long straightaway to the Finish Line. Here you can cut loose to get ahead or stay ahead. The second race is the Birdseye Winder. Like the first race you go up against five other bikers. The same strategy applies to this course as in the last one. One difference in this course is that there are no guardrails for most of the race so you will need to be more careful so you don't fly off. The third and final race is the Cobra Run. Here you go up against just two other bikers and you start way behind them. This course is shorter but harder. You will need to use your brake a lot because of the wooden walkway you have to go on in the first part of the course. After that, it gets easier. Once you navigate the one hairpin turn on the course, you can start to speed up since the course will straighten out and you can catch up to the other competitors so you can finish first. If you get frustrated trying to win any of these races, there is a sneaky method you can use to win the race (as posted on the GameFAQs Message Boards by TheLegendaryOne). Let all of your competitors finish ahead of you. Stop just short of the Finish Line. The race doesn't end until you cross the line. Look ahead of you and you should see your opponents sitting there. Get off your bike and use your Sniper Rifle to snipe them. You can get disqualified for shooting them during the race but once they cross the Finish Line you can do what you want to them. You will notice as you kill each competitor you will climb up in the standings. Once you kill all of them you will be in first place. Get back on the bike and cross the line to finish first and win the race. However, if you are really behind the others, you may find that some of the other competitors won't be at the finish line when you get there. Some of them will leave the area and head out toward the Scrap Yard north of Angel Pine. If you're fortunate you may find them hanging around the wall by the Scrap Yard. But if you go past the entrance to the Scrap Yard you will be disqualified. The thing to do here is go to the trees before the Scrap Yard, get off of your bike, and snipe them. But if they aren't there then you lose the race because you won't be able to complete the exploit. /=========================================================================\ 0===========================================================================0 | C.I.3. Oysters (San Fierro) [OSSF] | 0===========================================================================0 \=========================================================================/ For those who decided to wait until getting to the San Fierro area to get Oysters, here is the Oyster list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXX\ 0==================0 | San Fierro (SNF) | 0==================0 \XXXXXXXXXXXXXXXX/ [SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with any of the Early Exploration Exploits covered earlier). Map: (C-2). [SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26 at the Easter Basin Naval Station (if you waited until now to try to get it you will get a least a 4-Star Wanted Rating. Best acquired with any of the Early Exploration Exploits covered earlier). Map: (C-2). [SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. When swimming to it, hug the wall of the Easter Bay Airport runway while heading to the Oyster and back after collecting it. Map: (C-2). [SNF-Y29] - At the south side of the south bridge support tower for the Gant Bridge. Map: (B-1). [SNF-Y30] - Under the bow of the ship northeast of San Fierro. Map: (B-2). [SNF-Y31] - Under the stern of the ship east of the Gant Bridge. Map: (B-1). [SNF-Y32] - In the lake directly south, and across the freeway, from the Avispa Country Club. Map: (D-1). [SNF-Y33] - Under the north bridge support tower for the Garver Bridge. Map: (B-2). [SNF-Y34] - At the end of the main runway for the Easter Bay Airport. Map: (C-3). /=========================================================================\ 0===========================================================================0 | C.I.4. San Fierro Photo-Ops [SFPO] | 0===========================================================================0 \=========================================================================/ Scattered around the San Fierro and surrounding areas is what is known as Photo-Ops. There are fifty of them and they can only be collected by using a Camera. You can only see the Photo-Op icon by looking through the Camera. The Photo-Ops are easier to spot during the nighttime because they will be glowing purple clouds in front of certain places. If you are having trouble finding Photo-Ops you can wait until you have done the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or "Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles and Night Vision Goggles respectively. You can find the glow of the Photo-Ops regardless of the time of day when you use either of the two Goggles. However, I do recommend the use of the Night Vision Goggle over the Thermal Goggles. You can see your surroundings better. The best time to do Photo-Ops (other than by using any of the Early Exploration Exploits) is after completing the mission "The Green Sabre" (Sweet Johnson) but before doing "Badlands" (C.R.A.S.H.). Here you are given a Camera with an unlimited roll of film so you don't have to worry about trying to find Camera Icons to refill your Camera. Once you find a Photo-Op, zoom in a little and click the Camera to acquire it. On some Photo-Ops you don't have to actually see it to get it (this is handy when doing long range shots) while others are a little bit picky. Another neat thing about Photo-Ops is that, if you stand in the right place, you can acquire more than one. Then it's just a matter of rotating to the right angle to get the next one. This will save time. You will get $100 per Icon and a $100,000 bonus for getting all fifty. You will also spawn the following Weapon Icons at the Xoomer Garage Safehouse where you start the San Fierro missions later on in the game: >>Grenades >>Sniper Rifle >>Shotgun >>Micro SMG Here is the San Fierro Photo-Op list. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXX\ 0===================0 | Gant Bridge (GBR) | 0===================0 \XXXXXXXXXXXXXXXXX/ [GBR-P1] - Halfway up on the south side of the south support tower for the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | San Fierro Bay (SFB) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [SFB-P2] - At the top of the mast for the ship east of the Gant Bridge. Map: (B-1). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Esplanade North (EPN) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69. Map: (B-2). [EPN-P4] - In front of the sign at the entrance of Pier 69. Map: (B-2). [EPN-P5] - At the top of the rock formation next to, and just southeast, of Pier 69. Map: (B-2). /XXXXXXXXXXXXXXX\ 0=================0 | Financial (FNC) | 0=================0 \XXXXXXXXXXXXXXX/ [FNC-P6] - Near a large building east of the Calton Heights Church. From the entrance of Pier 69, head south through the intersection with signal lights. Follow the winding road up the hill until you reach the next set of signal lights. At the southwest part of this intersection is a large clearing (and the Calton Heights Church). Head to the next set of signal lights. At the southwest corner of this intersection is a large building with criss-crossing girders. On the south side of this building, about halfway up, is the Photo-Op. Map: (B-1). [FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel across the street north of the Big Pointy Building. Best acquired from the top of the Big Pointy Building. Map: (C-2). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Calton Heights (CLH) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton Heights Church. Map: (B-1). [CLH-P9] - In the air over the middle of the crooked road about halfway down the hill (and just east of the Calton Heights Safehouse). Map: (C-1). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Juniper Hollow (JNH) | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ [JNH-P10] - In front of the rotating Burger Shot sign. Map: (B-1). /XXXXXXXXXXXXXX\ 0================0 | Downtown (DTN) | 0================0 \XXXXXXXXXXXXXX/ [DTN-P11] - From the corner entrance of the Downtown Burger Shot, look north. You'll see a small park across the street. In the middle of the park is a tall pillar with a statue of a baseball player on top. The Photo-Op is at the top of the statue near the front. Map: (C-2). [DTN-P12] - Inside the large double-helix sculpture inside ZomboTech. From the entrance of the Downtown Burger Shot, go south to the next set of signal lights. At the southwest corner of this intersection you should see an open door. This leads into ZomboTech. Further inside you should see a large double-helix sculpture. The Photo-Op is inside this sculpture. Map: (C-2). [DTN-P13] - From the entrance of the Downtown Cluckin' Bell, look to the southwest. You'll see two large white buildings, one tall and one shorter. The Photo-Op is between these two buildings. Map: (C-2). [DTN-P14] - Directly in front of the clock tower at the large white building in east Downtown and just north of the Garver Bridge. Map: (C-2). [DTN-P15] - On the southwest side, about a third of the way up, of the south bridge support tower for the Garver Bridge. Map: (C-2). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Garver Bridge (GVB) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [GVB-P16] - On the southwest side, almost all the way to the top, of the north bridge support tower for the Garver Bridge. Map: (B-2). /XXXXXXXXXXXXXXX\ 0=================0 | Palisades (PLS) | 0=================0 \XXXXXXXXXXXXXXX/ [PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts. Map: (C-1). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Juniper Hill (JPH) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [JPH-P18] - Above the entrance to the SupaSave store. From the entrance of the Juniper Hollow Binco Clothes Store, go south along the road and to the next intersection with signal lights. At the southwest corner of this intersection is a large building with SupaSave logos on it. The Photo-Op is above the entrance which is on the south side of the building. Map: (C-1). /XXXXXXXXXXXXXXX\ 0=================0 | Chinatown (CHT) | 0=================0 \XXXXXXXXXXXXXXX/ [CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse. Map: (C-1). [CHT-P20] - From the entrance of the Chinatown Safehouse, go west, through the Gateway, and turn south. Go south until you reach the Trolley Station in Kings. When you get there, look north. At the signal lights ahead you will see a white building with green and red chinese trim on it on the northeast corner of the intersection. The Photo-Op is at the corner by this building. Map: (C-1). /XXXXXXXXXXXXXXX\ 0=================0 | City Hall (CHL) | 0=================0 \XXXXXXXXXXXXXXX/ [CHL-P21] - Near the top of the dome on the west side of the main City Hall building. Map: (C-1). [CHL-P22] - Above the entrance to the main City Hall building on the opposite side of CHL-P21. Map: (C-1). /XXXXXXXXXXXX\ 0==============0 | Queens (QNS) | 0==============0 \XXXXXXXXXXXX/ [QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel. Map: (C-1). [QNS-P24] - Near ground level in front of the Vank Hoff Hotel. Map: (C-1). [QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the Ocean Flats Ammu-Nation). Map: (C-1). /XXXXXXXXXXX\ 0=============0 | Kings (KNG) | 0=============0 \XXXXXXXXXXX/ [KNG-P26] - Above the chimney at the west part of the Trolley Station. From the entrance of the Chinatown Safehouse, go west, through the Gateway, and turn south. Go south until you reach the Trolley Station in Kings. When you get there, look west. You should be looking at the Trolley Station. On the west side of this building is a very large chimney. The Photo-Op is above this chimney. Map: (C-1). [KNG-P27] - From the entrance Chinatown Safehouse, go east, up the hill, and turn right at the signal lights. From there go south, down the hill, and through the set of signal lights at the bottom of the hill. Head to the next set of signal lights after this set and stop. On the southwest part of this intersection you will see a building with an awning that is part of a store called "W's". Go onto the grass across the street from "W's". Look up toward the "W's" building. There is an antique looking tower that is part of this building. The Photo-Op is near the top of this tower. Map: (C-1). [KNG-P28] - From the Xoomer Garage Safehouse, go north and through the first set of signal lights. Continue north until you get to a second set of signal lights then stop. Look to the southwest and you should see a very large tall building. At the top of this building should be four spires. Above them is the Photo-Op. Map: (C-2). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Easter Basin (ESB) | 0====================0 \XXXXXXXXXXXXXXXXXX/ [ESB-P29] - Above the Xoomer Gas Station sign. Map: (C-2). [ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft Carrier at Easter Basin Naval Station. Best acquired from the Main Runway at Easter Bay Airport. Map: (C-2). [ESB-P31] - High above the south side of the drydock building, where you pick up the NRG-500 Challenge, north of the east-west railroad tracks. From the entrance of the Easter Bay Airport, go west to the second set of signal lights and turn north. Continue north until you reach another set of signal lights. Turn right and you should see another set of signal lights. Go through them, heading east, then turn north. Continue north until you find some railroad tracks. Go east and follow them. Once you get past the small guard shack you should see a large ship to your right, a large yellow crane ahead of you, and a large building to your left. The building to your left is the drydock building and the Photo-Op is above the south end of this building. Map: (C-2). /XXXXXXXXXXXXXXXXX\ 0===================0 | Ocean Flats (OFL) | 0===================0 \XXXXXXXXXXXXXXXXX/ [OFL-P32] - At the base of the spire at the north part of the Ocean Flats Church (which is southwest from the Hippy Shopper). Map: (C-1). [OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up the Hippy Shopper Courier Mission. Map: (C-1). /XXXXXXXXXXXXXX\ 0================0 | Hashbury (HSB) | 0================0 \XXXXXXXXXXXXXX/ [HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats Hippy Shopper and across the street east of the Ocean Flats Church. Map: (D-1). [HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery and go east. Go up the hill and you will eventually see a banner that says "Hashbury & Garcia Joint Festival" above the street. The Photo-Op is floating above the banner. Map: (C-1). /XXXXXXXXXXXX\ 0==============0 | Garcia (GRC) | 0==============0 \XXXXXXXXXXXX/ [GRC-P36] - Floating above home plate for the north Baseball Diamond in the main park across the street west from Zero RC. Map: (C-1). [GRC-P37] - On the north side, in front of the FinalBuild Construction sign, for the construction project north of the Garcia Burger Shot. Map: (D-1). /XXXXXXXXXXXXX\ 0===============0 | Doherty (DHR) | 0===============0 \XXXXXXXXXXXXX/ [DHR-P38] - Above the center of the large yellow construction crane at the Construction Site north of the Xoomer Garage Safehouse. Map: (C-1). [DHR-P39] - Between the two white tanks south of the main Shady / Solarin Industries building. From the entrance of the Doherty Safehouse, head east through the intersection, down the hill, and across the railroad tracks. As you get near the gentle curve you should see two large white tanks. Head towards these tanks. Go between the tanks and the building to the left of them then turn right. You should see the Photo-Op in front of the tanks. Map: (C-2). /XXXXXXXXXXXXXXXXXXXXXXX\ 0=========================0 | Cranberry Station (CRS) | 0=========================0 \XXXXXXXXXXXXXXXXXXXXXXX/ [CRS-P40] - Underneath the shelter above the railroad tracks. Map: (C-2). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | Avispa Country Club (AVC) | 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ [AVC-P41] - Floating above the east side of the tennis courts. Map: (D-1). [AVC-P42] - Near the top of the tower at the main entrance. Map: (D-1). /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | Easter Bay Airport (EBA) | 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ [EBA-P43] - In front of the large sign above the entrance to the Airport. Map: (D-2). [EBA-P44] - At the very top of the main control tower (which is on the airport grounds) for Easter Bay Airport. Map: (D-2). [EBA-P45] - In between the gas tanks at the east side of the Airport and directly above the Heat-Seeking Rocket Launcher Icon. From the entrance of Easter Bay Airport, follow the road down to the Guard Shack. Go past the Guard Shack and head east into the tunnel leading up to the airport grounds. Angle northeast and head toward the edge of the Airport. As you near the edge you should see three large tanks with rounded ends. In-between these tanks is the Heat-Seeking Rocket launcher and the Photo-Op. Map: (D-2). /XXXXXXXXXXXXXXXX\ 0==================0 | Red County (RDC) | 0==================0 \XXXXXXXXXXXXXXXX/ [RDC-P46] - Above the north end of the bridge that connects the Badlands to the Panopticon. Map: (D-3). /XXXXXXXXXXXXXXXX\ 0==================0 | San Fierro (SNF) | 0==================0 \XXXXXXXXXXXXXXXX/ [SNF-P47] - High above the north end of the main bridge connecting Mount Chiliad to San Fierro. Map: (D-1). /XXXXXXXXXXXXXXXXXXXXX\ 0=======================0 | Missionary Hill (MHL) | 0=======================0 \XXXXXXXXXXXXXXXXXXXXX/ [MHL-P48] - On the west side, and halfway up, of the large red and white transmission tower, for SAN News, at the top of the hill. Map: (D-1). /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Foster Valley (FSV) | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ [FSV-P49] - Floating just above one of the round office buildings (the second building from the north). From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. At the southwest corner of this intersection is a group of five round office buildings. The Photo-Op can be found above the second building from the right. Can be acquired from ground level at the intersection. Map: (D-1). [FSV-P50] - High above the very north end of the shopping mall style office complex. From the entrance of the Easter Bay Airport, go west under the overpass, over the railroad tracks, and turn south at the road that merges with this one. Go south until you reach the intersection with signal lights. At the southeast corner of this intersection is a long shopping mall style office complex (it should also have posters of "Grand Theft Auto: Vice City" in the windows). Above the top level, at the north end, is the Photo-Op. Map: (D-2). /=========================================================================\ 0===========================================================================0 | C.I.5. Hippy Shopper Courier Asset Mission [HPCM] | 0===========================================================================0 \=========================================================================/ In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop off packages at various places around San Fierro then head back to the Hippy Shopper to complete the run. Doing the four runs for this Asset Mission won't take too long because the Freeway is faster than the BMX. A high Bike Skill is helpful so you don't fall off should you wreck. Just like in the Commerce 24-7 Courier Asset Mission you have to throw packages through the red coronas shown on your map. You have do this Drive-By style using the Look Left and Look Right buttons in conjunction with the Attack Button. If you miss you can get a second chance by picking up the package and trying again. Part of your score is determined by how many packages you bring back to the Hippy Shopper when you complete a level. There are a total of four runs to complete: >>Run #1 ****** --Coronas = 3 --Packages = 6 --Time Limit = 3 minutes >>Run #2 ****** --Coronas = 4 --Packages = 6 --Time Limit = 5 minutes >>Run #3 ****** --Coronas = 5 --Packages = 7 --Time Limit = 5 minutes >>Run #4 ****** --Coronas = 6 --Packages = 8 --Time Limit = 7 minutes For the last run go south toward the Avispa Country Club to get the one there then head northeast to get some more. Then head west to get the rest then back to the Hippy Shopper to complete the last run. Upon completion you gain a Money Icon outside the Hippy Shopper and it will max out at $2,000. It should also be noted that the Freeway is on one of the Export and Import lists that you will be doing later in the game. So, after completion of this Asset Mission, go and save the motorcycle so you can use it complete one of the car lists when you get to do them. /=========================================================================\ 0===========================================================================0 | C.I.6. NRG-500 Challenge [NRCH] | 0===========================================================================0 \=========================================================================/ Back where you acquire ESB-P31 is a drydock. Near some crates by the edge, and under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500 Challenge. There are 18 Coronas that must be picked up to successfully complete the Challenge. You start with ten seconds and get ten additional seconds for each Corona picked up. Most of them are on the ground or by a wall and are easy to get. However, there are seven Coronas high above the edge and you must zoom up the wall and fly up to get them. Get all of the ones on the ground first to get enough time so you can go after the ones in the air. Getting the ones in the air is pretty tough (because they can be hard to line up and get the correct speed to get up and acquire them) and it may take you several tries before successfully completing this Challenge. But there is a little trick, from Glen Winstein, that can make this a bit more tolerable. Go up to a corona but stop just before you get there. Wait for the clock to count down to zero. When it reaches zero but before the corona disappears (to indicate a mission failure) tag the corona. If done right you will get the ten seconds but the timer will no longer be there. You now can do the challenge without worrying about running out of time. If you damage the bike too much you can run to the nearby Pay 'N' Spray (near Cranberry Station) to repair your bike. Successfully completing this Challenge will inch you closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | C.I.7. BloodBowl (Corvin Stadium) [BDCS] | 0===========================================================================0 \=========================================================================/ Down in the southern part of San Fierro, in Foster Valley, is Corvin Stadium. Here you can do an Arena Event known as the BloodBowl. The event is similar to the BloodRing event in Vice City. You start with a thirty second timer which counts down. You then go around collecting markers, while getting knocked around by other cars, to get additional time to push your total time over a minute so you can successfully complete the event. It was pretty easy to do in Vice City. But the BloodBowl is much harder. For starters, each car, including yours, has a gunman that will shoot at other competitors. Of course, you are being shot at by others. There are repair icons that appear from time to time that will allow you to repair your vehicle. But the main reason this is much harder is because the marker will constantly jump around the place making it difficult for you to get. This is because of the other cars aggressively going after the markers and getting them before you do. Don't be surprised if you go through several straight attempts before you can actually get any markers. The best thing to do is just focus on the markers and not on trying to destroy any cars. Any car that is destroyed will be immediately replaced. Don't go out of your way to get repair icons unless you are seriously damaged. Once you successfully complete the BloodBowl you will inch closer to 100% Completion and the Bloodring Banger will spawn outside Corvin Stadium. /=========================================================================\ 0===========================================================================0 | C.I.8. Cobra Martial Arts (San Fierro Gym) [CMTA] | 0===========================================================================0 \=========================================================================/ And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn new moves from the Martial Arts Trainer to get closer to 100% Completion. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================================================================0 | C.II. The Main Story Missions (Badlands and San Fierro) [TMBD] | 0===========================================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ After rebuilding my arsenal and doing the above tasks, I am ready to continue with the story..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH3. "Badlands" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and take pictures as proof..... 0========0 | Weapons \ 0==========0 Sniper Rifle, SMG. 0==========0 | Prep Work \ 0============0 Reacquire a Sniper Rifle and about 15+ rounds. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get on the nearby Sanchez (if there is not one then get a nearby car) and go to the blip near the base of the mountain. From there, go up to where the yellow blip is (if you do not have a Sanchez, get one from the building by the Finish Line for the Mount Chiliad Challenge). As you get near the house, you'll see that it is guarded by four FBI agents. Stay as close to the west edge of the plateau as possible and stop at a point northwest of the house. Get off and use the Camera to look at the house. If you stopped correctly, you should see the snitch through the door. Switch to your Sniper Rifle. IMPORTANT: Aim for the body NOT the head. If you shoot him in the head you will blow it off rendering him unidentifiable and you will fail the mission. After killing the snitch, zoom out a little bit. The four FBI agents will make a beeline straight for you and will come into view of your sniper scope. Pick them off as they appear. After killing the agents, go over to the dead snitch, switch to your Camera and take pictures. Then go back out, get on the bike, and head for the dropoff point to complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Cesar. He will tell you to meet a cousin of his at a diner in Dillimore..... /?????????????????????????????????????????????????????????????????????????\ 0???????????????????????????????????????????????????????????????????????????0 | >??1. "First Date" (?) | 0???????????????????????????????????????????????????????????????????????????0 \?????????????????????????????????????????????????????????????????????????/ When Carl arrives at the diner, he finds a fiery hispanic woman fending off a couple of rednecks. After they exit she introduces herself as Catalina. Yes, THAT Catalina. The same one from "Grand Theft Auto III" and she is every bit as bitchy and psychotic here as she was in Liberty City. As they drive off, she informs Carl that she plans to take this county "for every stinking cent". She has cased four soft targets to rob: >>A Liquor Store in Blueberry. >>A Bank in Palomino Creek. >>A Betting Shop in Montgomery. >>A Gas Station in Dillimore. The thing here is that you can hit these targets in any order. But I'm going to go for the nearest target which happens to be the Gas Station..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$1. "Tanker Commander" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Carl and Catalina try to rob the Gas Station but are thwarted by the bulletproof glass. Catalina decides upon another course of action..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher (optional), Remote Grenades (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get in the truck. The game will then instruct you on how to hook up the truck with the gas tank. After hooking the truck up, speed down the street ahead of you and take a right. The destination is in Flint County but the path is pretty straightforward. The station attendants will give chase and try to stop you but if you can get a good enough speed they will not be able to do much of anything. However, if you're having trouble dealing with the attendants, you can get rid of them before driving off. Once you have attached the cab to the truck the attendants will give chase. Get out of the cab and run across the street. The attendants will be trying to detach the cab. Switch to your Heat-Seeking Rocket Launcher, lock onto the car, and wait for it to turn red. When they start backing away to try again, launch the rocket. It should hit the car when it is far enough away from the cab so you don't damage the cab in the explosion. Another option is to use the Remote Grenades. Toss one onto the back end of the attendant's car while he is underneath the tanker. Run far enough away and switch to the Detonator. When he backs out to try again, detonate the Remote Grenade when he is safely away from the tanker. Once the attendant's car has been destroyed, get back in the cab and drive off uncontested. When you get to the RS Haul in Flint County, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $5,000. You will also get a call from someone called The Truth. He is an associate of Officer Tenpenny and you can meet him at a hotel in Angel Pine. In addition, you will also open up the RS Haul Trucking Asset Mission. However, only six of the eight missions are available at this time. So I am going to go over the RS Haul Trucking Asset Mission later in the guide when all of the missions become available (after opening up the Desert and Las Venturas area). Now, let's move on to our next character..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | C.II.1. The Truth [THTR] | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ The Truth is a drug growing, drug using hippy. He claims to know the truth about everything but a lot of what he says sounds a lot like suspicious government conspiracies. /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | >TH1. "Body Harvest" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ 0=========0 | Overview \ 0===========0 When Carl enters the hotel room he finds Officer Tenpenny traveling back in time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth despite being wasted. The Truth is upset about a survivalist farm disturbing his peace and wants Carl to get a harvesting machine from them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Back when they were still known as DMA Design, Rockstar North released a game for the N64. In it, you had to save the earth from a relentless alien species that had eaten mankind to the brink of extinction. You had to go back in time to various points and stop them. You had large countrysides to explore and you could grab any vehicle you needed to use plus you had to do various missions in order to stop the invasions. Sound familiar? You could say that the seeds for what would be later known as "Grand Theft Auto III" were planted here. And the name of this game?....."Body Harvest". I also tried a new way to get to the Combine Harvester which is much simpler than the old method that I was using before. 0=========0 | The Plan \ 0===========0 Get to the blip just outside the farm. You are then instructed to get the Combine Harvester near the back of the farm. You are also supposed to go through the farm, and take out the various workers, to get to the harvester. But there is a way to get to the Harvester without incurring any combat from the workers. When you regain control, angle right and go over the small hill by the large trees. When you get to the fence head east and go around the corner. Once around the corner, and going north, just head straight for the back of the farm where the Combine Harvester is doing its work. When the harvester is close enough, jump over the wall and run to it then jack it. Once you get the harvester, go down the dirt road, running over the workers as you go, and back to the road. Turn east and then turn south onto the next dirt road. Then follow this road back to The Truth's farm to successfully complete the mission. 0=======0 | Reward \ 0=========0 Respect Gained. In addition, you can now purchase Rifles and Remote Explosives at all Ammu-Nations. You will also get a call from Cesar. Things have gone real bad in Los Santos and there's a price on his head. Carl tells him to get himself and Kendl out of the city and into Angel Pine..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV2. "King In Exile" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ This is not a mission but a cutscene in which Carl meets up with Cesar and Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and he gets shipments twice a week from San Fierro. Carl decides to keep an eye out for these shipments. It should be noted that on specific days Cesar will call Carl and let him know about a shipment. You then have the option of going after it. Fortunately, you do not need to go after these couriers for 100% Completion. Therefore, I won't be going into any detail about them. After leaving the trailer, Carl gets a call from an upset Catalina demanding to know where he was. This also opens up..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | C.II.2. Catalina [CATL] | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl has to hook up with this psychotic woman once again and complete the three remaining robberies in Red County. You can pick up her missions at her hideout in Fern Ridge. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA1. "First Base" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ In this cutscene, Catalina professes her feelings to Carl in a rather unusual fashion. Afterwards, you can go ahead and continue robbing the targets she cased. As before, you can hit the three remaining targets in any order. So I am going to go the the furthest target which is..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$2. "Small Town Bank" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Catalina and Carl enter the Bank and begin robbing it..... 0========0 | Weapons \ 0==========0 Shotgun (provided), SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to the bank, you are in charge of crowd control. There are three bank employees and a guard that you have to keep watch over. They have their hands raised in the air and will slowly put them down. If one of them manages to put their hands down, the alarm will be raised. To keep that from happening, you have to target one of them and move the reticle from person to person to keep their hands up. However, no matter how fast you are, they will always manage to sound the alarm. So, the best thing to do is to target and shoot the guard right away so he doesn't shoot back at you. Next, use the Shotgun and shoot open the ATM machines (three of them) and get the cash. Then the two of you make your way through the back door and down the alley. However, the Cops are waiting for you. Kill all the Cops you see and get to the end of the alley. Then two Cops on motorcycles show up. Kill the two Cops and get on the motorcycles. Catalina leads the way and is going to be chased by two other motorcycle Cops. Shoot the Cops to get them off her tail. While you are trying to do that, you will have to make a bridge jump. If you fail the jump and fall in the water, another motorcycle Cop will show up on the shore. Kill him and take his bike so you can catch up to Catalina. Follow Catalina into Montgomery. The Cops then converge and knock her off her bike. You have to kill all of the Cops then get back on the bike so you can take Catalina back to her hideout to complete the mission. 0=======0 | Reward \ 0=========0 $10,000. You will also get a call from Cesar. He informs Carl about street racers from San Fierro who race in the countryside to get away from the Cops. He wants you to get a fast car and meet him south of Montgomery. But for now I am going to finish the rest of Catalina's missions. /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA2. "Gone Courting" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Carl and Catalina have a little get together at her hideout. She then "punishes" him for not keeping in touch with her. Once they finish up they go back to continue robbing..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$3. "Local Liquor Store" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 Both of them arrive at the Liquor Store (in Blueberry) just in time to see it get robbed by another gang riding Quadbikes. As they get away, Catalina shoots down one of them and now they must use the available Quadbike to chase down the others..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The mission here is to chase down the three remaining Quadbikes and kill the riders. Catalina will do some shooting but you can speed things up by using your SMG. The Quadbike handles a little differently than a regular bike and can take some getting used to. Keep up with them the best you can. When you manage to kill a rider, he will drop a briefcase. You don't need to pick it up when he drops it. You can get it when you are finished with the others. You can't let them get too far ahead, or, if you're trying to beat them to their hideout, too far behind otherwise you will fail the mission. One method, and probably the best one, is to chase them but not kill them. They will eventually lead you to a trailer park in north Las Calinas. There they will dismount their Quadbikes. Get off of yours and quickly kill all three would-be-robbers before they enter the hideout. Then pick up the briefcases and take Catalina back to the hideout to end the mission. 0=======0 | Reward \ 0=========0 $1,000. You will also get a call from Catalina who wants you to get to her hideout right away..... /ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA\ 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 | >CA3. "Made In Heaven" (Catalina) | 0CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC0 \ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA/ Catalina, angry with Carl about him not being faithful to her, decides to make their relationship strictly business..... /$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\ 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 | >$$$4. "Against All Odds" (Catalina) | 0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0 \$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/ 0=========0 | Overview \ 0===========0 When they arrive at the Betting Shop (in Montgomery), Catalina gives Carl some Remote Explosives to help with their mission..... 0========0 | Weapons \ 0==========0 Remote Explosives (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get inside, you are to blow open the door with the Remote Grenades. Throw one on the door then go into the furthest corner and detonate it. Once the door is blown off, go into the room and do the same to the safe. After blowing open the safe, Carl will get the money and the both of you exit the Betting Shop. Now you have a 4-Star Wanted Rating and you must go to a Pay 'N' Spray to get rid of it. The closest one is in Dillimore. Make your way to Dillimore, dodging the occasional Police vehicles, to use the Pay 'N' Spray. Once you get to the Pay 'N' Spray, use it and then take Catalina back to the hideout to end the mission. 0=======0 | Reward \ 0=========0 $2,000. This will also complete all of Catalina's robbery missions. Find a fast car then save it before doing..... /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV3. "Wu Zi Mu" (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 When Carl gets to the starting line, south of Montgomery, he is introduced to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be called, appears to be a nice enough gentleman. However, there is a race to be done so Carl gets down to business..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Have a fast car saved in a nearby garage and take it with you to the race. 0======0 | Notes \ 0========0 I had a reader, Tim Stam, suggest to me that you can use any car for this race. He preferred using the Coach because he could knock the other riders out of the race. I decided to try the Firetruck because of its size and speed. However, I found out that you cannot use Police and rescue vehicles for this race. Bummer. 0=========0 | The Plan \ 0===========0 You go up against three other racers. When you start, cut to the right as you get near the first checkpoint and get in first place right off the bat. If you don't get the lead here there is another opportunity under the large rock outcropping where the road is wide enough to pass up cars. Driving on the dirt road makes the car handle a little differently than on the road. Once you get the lead, take it easy on the dirt road especially around corners. Care must be taken when you get underneath the large road bridge. If you're not careful turning underneath the bridge, so you can get on to the small wooden bridge, you can fly off into the water and lose the race. Another bad area is the EasterBoard Farm in Blueberry. Just stick to the road and avoid going into any farm buildings. A nice shortcut is inside the group of hairpin turns leading up the Panopticon. It is a short dirt road with a Police Bribe in it. After going up the hairpin turns on the Panopticon, you'll end up at the shanty town area at the top. This is where the race will end. If you're in first place when you get here, you'll win the race. 0=======0 | Reward \ 0=========0 $5,000. You'll also get a business card from Woozie in case you find yourself in San Fierro. /VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\ 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 | >CV4. "Farewell, My Love..." (Cesar Vialpando) | 0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0 \VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/ 0=========0 | Overview \ 0===========0 Catalina confronts Carl at the starting line and, after explaining her bizarre method for expressing her love for someone, breaks up with Carl. She also introduces him to her new beau who looks strangely familiar. He is GTA3 Guy / Fido / Alex / Claude Speed / or whatever-you-want-to-call-him. After the introduction, it's time to race..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 You'll need to complete all of Catalina's robbery missions before you can do this one. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The race starts where you ended the race in "Wu Zi Mu" (Cesar Vialpando). You'll also note that regardless of what vehicle you came up with, you'll use a black sports car (I believe it's the one you won from Woozie in the last race). The course is exactly the same one as in the last race except you are going in the opposite direction heading back to the farm south of Montgomery. The same strategy from the last race pretty much applies here too. Don't forget the nice little shortcut in the hairpin turns north of the starting line. When you finally win the race, Catalina gives Carl the deeds to a garage in San Fierro. After that, Carl and Catalina say their final good-byes and the mission is completed. 0=======0 | Reward \ 0=========0 Nothing. But you will get another call from The Truth which opens up his next mission..... /HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH\ 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 | >TH2. "Are You Going To San Fierro?" (The Truth) | 0THTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHT0 \HTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTHTH/ 0=========0 | Overview \ 0===========0 After Carl gives The Truth the money he was promised, the sounds of a helicopter fill the air. The Cops are on their way and the weed fields must be destroyed before they get there..... 0========0 | Weapons \ 0==========0 Flamethrower (provided), Rocket Launcher (provided), Remote Explosives (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 You can make this mission easier by doing the Firetruck Mission and obtaining the Fireproof Feature. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. And I found a nice little trick to get rid of the helicopter early. 0=========0 | The Plan \ 0===========0 You have five and a half minutes to destroy the fields and you are given a Flamethrower to torch them. Switch to another weapon, like the SMG, and run to the furthest point then switch back to the Flamethrower. You will also be approached by a Police helicopter which will hover overhead. Sweep the fields for a couple of seconds to start them flaming. They will burn on their own after that. If you have the Fireproof Feature, you can just wade into the fields and set them ablaze. Quickly move from section to section keeping an eye on the radar to see if you missed any. After that CJ will start to get a little high from the smoke but won't cause any problems. But it is also at this point that CJ tells The Truth to fire up the Mothership which is the name for The Truth's van. Head to one end of the fields, arm your Sniper Rifle, and zoom in on the hovering helicopter. Now start shooting at the helicopter. You will notice that your scope will move around due to your dizziness but be patient and take good shots. After you shoot up the helicopter a bit you will hear the engine slow down which indicates the extensive damage you are doing. A few more shots will destroy the chopper and it will go down not far from the Mothership. This will make the mission easier since you don't have to worry about destroying it after you clear the fields. It should also be noted that you cannot destroy the chopper before The Truth enters the Mothership. If you do then the chopper will drop onto The Truth and you will kill him and fail the mission. Another option to destroying the fields, as told to me by Apearsall20, is to buy about 60 Remote Grenades. Then, when the mission starts, use them instead of the Flamethrower. Scatter a few around some of the fields then explode them. This will take a nice chunk out of some of the fields. Repeat where necessary until the fields are destroyed. Regardless of method, after destroying all of the fields, go back to The Truth who is sitting in the Mothership. Enter the Mothership then drive to the Xoomer Garage in San Fierro, which you won from Catalina, to successfully end the mission. If you did not destroy the chopper with the Sniper Rifle then The Truth will give CJ a Rocket Launcher to deal with it. The Truth then starts driving up the road but stops after a short distance. Then use the Rocket Launcher to destroy the chopper which is following the Mothership. By the way, make sure that the Chopper is not too close to the van when you blow it up. I found out the hard way that you can fail the mission if the Chopper crashes near the van. The flames from the downed Chopper will set the van on fire and it will eventually explode killing The Truth and failing the mission. But the newly discovered Sniper Rifle method of destroying the chopper makes this old method unnecessary. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get into the Mothership you can drive it around or leave it to go exploring. Just don't take the Mothership to the marker in San Fierro. With this exploit you can kill everyone, including Cops, without getting any Wanted Ratings (that is, if you want to do any custom rampages). 0=======0 | Reward \ 0=========0 Respect Gained. CJ will also discover that the Xoomer Garage Safehouse is a dump and that he feels he was duped by Catalina. Don't forget to buy the newly available Safehouses in San Fierro. You should also consider moving any cars you have saved for the Import / Export Car Lists from Los Santos to San Fierro. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ4. "Wear Flowers In Your Hair" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Carl blows a gasket about being duped. But Kendl calms him down and tells him that they can make something out of this garage. When Carl asks about getting mechanics to work here The Truth intervenes. He knows about a couple of guys who, despite their weed habit, are very good with engines. Now they head off to get them..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 According to reader Shee Soon Theng, the two dopers you pick up in this mission, Dwaine and Jethro, are the same dopeheads you bought the Boathouse from in "Grand Theft Auto: Vice City". 0=========0 | The Plan \ 0===========0 The first stop is the Xoomer Gas Station in Easter Basin where Jethro works. When you get there, honk your horn and he will join you. The second stop is the San Fierro Medical Center in Santa Flora. Here you sit as a mysterious van passes by. Next is the tram terminal in King's where Dwaine works at a hot dog van. When you get there, honk your horn. Dwaine will join the garage but he has some business to take care of and will join you there. Next stop is the Police Station in Downtown. Again you sit as a mysterious van passes by. No real explanation is given. The next stop is in Garcia where an electronics expert, Zero, is sitting in front of his shop. Honk your horn and he will get in the car. From there, head back to the Xoomer Garage Safehouse to complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Zero complaining about his landlord. His landlord plans to sell his shop. However, CJ is looking to get some more property. Go over to Zero RC to purchase the shop for $30,000. Shortly thereafter Zero calls and opens up the..... /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | C.II.3. Zero RC Asset Missions [ZRRC] | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ Zero is a whiny electronics wizard who has his own shop in Garcia. He is being badgered by a rival named Berkley who wants revenge on Zero who beat him, fair and square, in a science fair many years ago. Zero has three missions and they are some of the more aggravating tasks in the game. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA1. "Air Raid" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 After explaining Berkley's hatred for Zero to CJ, Zero is beset by swarms of small planes remote controlled by Berkley..... 0========0 | Weapons \ 0==========0 MiniGun (provided). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 This mission takes place on the rooftop of Zero RC. Berkley is using remote controlled planes to attack and destroy the four transmitters that Zero owns. Carl is given a MiniGun to destroy the planes and protect the transmitters. In addition, you can't move from your one spot during the attack. The attack lasts for three minutes and you must keep at least one transmitter intact at the end of those three minutes. The best time to do this mission is in the daytime so you can see the planes as they approach. The planes will be carrying bombs to drop on the transmitters. I should note that the bombs can be destroyed without destroying the plane. If you see a black puff of smoke coming from underneath the plane, you have destroyed the bomb and the plane becomes useless. In addition, the red blips on the radar are BOMBS not the planes. Destroy a bomb and the blip disappears. This information will allow you to go from target to target quickly instead of wasting time trying to destroy planes you don't need to. With a minute left, things start to go crazy as multiple swarms of planes attack. If you head into this last minute with all of your transmitters intact you should be okay. You'll end up losing a couple though in all of the craziness but you can still succeed. If you have at least one transmitter intact at the end of the three minute attack, you'll successfully complete the mission. 0=======0 | Reward \ 0=========0 $3,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA2. "Supply Lines..." (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 After being paid an unwelcome visit by Berkley, and getting hung up by his underwear, Zero is encouraged, by CJ, to take revenge on Berkley by destroying his couriers for his mail order business..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 In the past versions of the guide I mentioned that this mission was plagued by Bad Design because you ran out of fuel a lot when trying to do this mission. As it turns out this mission did have a design flaw, or a bug, that Rockstar went and corrected. In the PS2 AO Version you used fuel regardless of what you did. You could use the throttle all the way, you could glide, you could drive forwards and backwards on the ground. Didn't matter. You always used fuel. This made the mission rather frustrating for a lot of people. When the game first came out you could go to the message boards and find at least five topics telling how much this mission sucked. I got an e-mail from Andrew Petrie saying that you could glide without using fuel. I first tried it out on the PS2 AO Version but that didn't work. I tried it out on the Xbox AO Version and it did work. When I got the Xbox SE Version I found that it worked there also. But when it came time for the PS2 SE Version would Rockstar fix this mission the same way for that version? The answer is yes. So only the PS2 AO Version has the fuel problem that has now been corrected on all other versions. 0=========0 | The Plan \ 0===========0 I am going to break things down into three parts. The first part lists the targets in the mission, the second part lists the PS2 AO Version strategy, and the third will list the strategy for the other versions. 0=========0 | Targets | 0=========0 >>Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail when shot at. Will attack the plane on foot. >>Target #2 - Drives a van and starts just southwest of Zero RC. Will bail when shot at. Will attack the plane on foot. >>Target #3 - Drives a van and starts in Hashbury. Will speed up when shot. A passenger will try to shoot down the plane from the speeding van. >>Target #4 - Rides a motorcycle and starts in King's. Will speed up when shot at. A passenger will shoot at the plane from the speeding bike. >>Target #5 - Drives a van and starts in Downtown. Will bail when shot at. Will not attack the plane on foot. 0=====================0 | PS2 AO Version only | 0=====================0 I tried some suggestions that I've seen on the message boards and, after playing around with them, I've polished it into a fairly reliable strategy to dealing with this mission. There is still some element of luck involved so it won't work 100% of the time but I feel that this will increase your chances of successful completion a bit. This strategy is going to broken into three parts. The first part involves dealing with the first three targets. the faster you can get through part one, the better off you will be. As you take off, angle left. You should see Target #2. Angle slightly downward and fire off a burst. The driver should bail but leave him alone. Angle slightly left and head down the street. You should see Target #1. Shoot at him until he bails but leave him alone also. Next, turn right and head west over the building (so the couriers can't get a good shot at you). If you do everything correctly, by the time you get across the street and into the park it should look like you have not used up any fuel. There are two reasons for doing the first two targets this way. One, this is faster than trying to destroy them outright and second, this will keep them from wandering outside the city limits while you take care of the other three targets. They will be chasing you instead of you chasing them. You will deal with them in part three. As you enter into Hashbury you should see Target #3 which will attack you when it is shot at. Once you see him, let go of the gas so you can glide and then start shooting him from afar. This will reduce the chances of the van's gunner hitting you with gunfire. After destroying him, quickly turn northeast. This ends Part One. The faster you get through this, the more fuel you will have for Part Two. Part Two involves the two northernmost targets. Go for Target #5. This target is the one most likely to get out of range by going north and by destroying him quickly will keep things manageable. When you see him, dive while shooting at him. By the time you get to him, his van will be flaming. You'll probably end up on the ground by the time the van explodes. Look and see if the courier exited his van. If he did, then turn, while on the ground, and kill him. Another option is to land behind him then shoot up his van to destroy it. Once that van is taken care of, lift off and go after Target #4. Land behind them and get as close as you can. Make sure they are past an intersection before doing anything. Fire off a long burst and that should be enough to get the cycle flaming so it will blow up. This is the toughest target because when you fire on him he will quickly speed off (and if you are at an intersection he will turn and get out of your line of fire). Also, they are quite accurate with their machine guns so if you try to take them from the air you'll more than likely be shot down and fail the mission. This ends part two. The last part involves getting the last two couriers you caused to bail and fly back to Zero RC. Hopefully you should have enough fuel to head back towards the street by the park in Garcia (that also runs in front of Zero RC). Look and see on the map where the remaining two couriers are. Then land on the ground near their position and let them come to you. They should still be fairly close to Zero RC. Once you see a courier, angle your plane and shoot them when they get close enough to you. When you kill them both, fly up and land on Zero's rooftop to end the mission. 0=================================================================0 | All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) | 0=================================================================0 Because you can glide without using fuel this mission becomes much easier. I usually try to get rid of the most difficult targets first so once I lift off from the roof of Zero RC I turn north and head for Target #4. I use the throttle just enough to get up above the buildings and then let go so I can glide. When I get to Target #4 I land behind them so I can destroy them. This is actually the most difficult part of this mission. Even though you are on the ground and just behind them they are tough to destroy. And they are quite good with their machine guns too. Once I know that they are past a signal light and going straight down a street, I let out a long burst of machine gun fire. If they end up being destroyed by that initial barrage, good. If not, then I just let them get way ahead then fly back up and get high above the street. Once I am in glide mode I chase them down but remain way behind them so I can limit the damage they do. Once they have been destroyed I move on to Target #5 in Downtown. You can either land behind him or dive down while shooting to destroy Target #5. From there I go back to Hashbury and go after Target #3 which is the second hardest to destroy. Keep way behind him while firing, but remain in glide mode, so you can limit the damage he does to you. After getting rid of him I go after the remaining two targets. I usually go after Target #2 next. After taking care of him I finish up by landing behind Target #1 and then fire. I turn the plane slightly while on the ground to aim my guns so I can get rid of the rider before he can do any real damage to me. Once all of the targets are destroyed I fly back up the roof of Zero RC to complete the mission. If you are real good at flying and knowing when to glide you can complete this mission with at least 80% fuel remaining. Some people have been known to do this mission with as little as 5% fuel consumed. 0=======0 | Reward \ 0=========0 $5,000. /ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ\ 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 | >ZRA3. "New Model Army" (Zero RC Asset) | 0ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ0 \ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/ 0=========0 | Overview \ 0===========0 Zero and Berkley engage in one last battle to determine who stays in San Fierro..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The "battle" takes place on a model battlefield. Each of the "combatants" has a base (one on each side). In order for Zero to win he has to drive his RC Bandit into Berkley's base. He also has to follow a long winding road to get there and it has several obstacles in it. This is where CJ comes into play. You have to fly an RC Goblin (helicopter) that has a magnet attached to the bottom so you can move items into place or out of the way. You fly down low to an object and press Attack to get it. In Zero's base there are five metal planks and one bomb. The planks are used to bridge gaps (there are two) and the bomb can be used on the three tanks that are on Berkley's side of the field. In addition to the three tanks, Berkley controls an RC Goblin which will place barrels in the way of Zero's car. If Zero's RC Bandit gets too close to the tanks, they will open fire on it and will most likely destroy it. Luckily, Zero has three Bandits (and you have three Goblins) but it takes time to get back up the path and that's bad. That's because you have eight minutes to clear a path and allow Zero to drive his Bandit into Berkley's base. When the mission starts, the first thing you should do is go left and find the planks. Grab one and head for a bridge gap. As you head for a bridge gap you will hear Zero complaining. There is a barrel blocking his path right out of the gate. Leave the barrel there. Once you bridge one gap, go back, get another plank, and bridge the other gap. Next, find a nearby barrel and grab it. Then go over to one of the tanks and drop the barrel on it. Dropping a barrel on a tank will damage it. Dropping the barrel a second time will cause the tank to flame. Back away quickly before it explodes. Repeat for the two other tanks. After that, remove the barrel that was blocking Zero. Go along the path and clear the barrels as you come to them so Zero can proceed. Once Zero's RC Bandit enters Berkley's base Zero will finally banish Berkley from San Fierro once and for all. 0=======0 | Reward \ 0=========0 $7,000. This will also finish up all of the Zero RC Asset Missions. You will earn a Money Icon outside Zero RC that maxes out at $5,000. You will also open up the Beefy Baron mini-game. You pick this up in the back of Zero's shop. You will be given control of an RC Baron (like the one used in "Supply Lines...") but has no fuel limit. You have about three minutes to destroy as many of Berkley's vans as you can. You don't have to do this for 100% Completion but it makes for a nice diversion (my record is 25). By the way, if you have a Wanted Rating when you start Beefy Baron you can get rid of it by playing through the mini-game. /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ5. "555 We Tip" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the weed that they got from The Truth, put it in somebody's car, then call the Cops using We Tip. Carl won't do it. Code of the Streets: you don't snitch. But when Tenpenny tells Carl that the intended victim is the DA (District Attorney), he is more than happy to participate..... 0========0 | Weapons \ 0==========0 Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Head on over to the blip across the street from the Vank Hoff Hotel in Financial. Next you have to go down to the parking garage and wait for the valet. If you have a Wanted Rating and go down into the garage, you will fail the mission. After the valet gets out of the car, cap him and then pick up the Valet Uniform. Next, go up to the surface and to the red circle. You will then be informed that the DA drives a blue Merit. Get close to the roadway island and wait. Usually the first blue car that comes up is the Merit. Take it and go. If another valet gets to it first, jack it from him. You now have two and a half minutes to get back to the Xoomer Garage Safehouse to plant the drugs. From there you have to go back to the entrance of the parking garage. You cannot damage the car in any way. If you do, you have to go all the way back to the garage. Once you get back to the parking garage entrance, park the car in the designated spot. From there, go back up and to the red circle and watch the fun..... 0=======0 | Reward \ 0=========0 Nothing. But you gain the Valet Uniform and open up the..... /=========================================================================\ 0===========================================================================0 | C.II.4. Vank Hoff Hotel (Financial) Valet Parking Asset Mission [VHHF] | 0===========================================================================0 \=========================================================================/ Go to the Calton Heights Safehouse and save your game. Go into your closet and select Special then Valet Uniform. Then go back to the entrance of the Vank Hoff Hotel. When you step into the red circle (while wearing the Valet Uniform) you will start the Valet Parking Mission. You have to take the cars as they come up and then park them. There are five levels to the mission. You are required to park a certain number of cars within two minutes. When you start you'll see a Damage Bonus which starts at 45. If you damage the car, you'll lose some of the bonus. You'll also get a Parking Bonus when you park the car. The more accurate you park the car, the larger the bonus (up to about 15). You get extra time with these bonuses. If you're good, you can get up to about a minute of time with each car parked. Killing the other valets will get you 20 second penalty. The game will eventually replace the killed valets. But it will do so only at the beginning of the next level. So you can kill the valets early on and not have any competition for cars for the remainder of the level. This mission is very easy and should be completed in one try. One tip: when you get a car, go straight through the gap ahead of you and curve right into the garage. This will save time. Below are the five levels and the tip you receive at the end of each level: >>Level 1 ******* --3 cars in two minutes with a $100 tip. >>Level 2 ******* --4 cars in two minutes with a $200 tip. >>Level 3 ******* --5 cars in two minutes with a $300 tip. >>Level 4 ******* --6 cars in two minutes with a $400 tip. >>Level 5 ******* --7 cars in two minutes. After finishing level five you will successfully complete the Valet Parking Mission. You will then gain a Money Icon in front of the Vank Hoff Hotel that maxes out at $2,000. It should be noted that most of the cars used on the Valet Mission are Feltzers. If you don't already have one for the upcoming Import / Export Car Lists you can get one from here after mission completion (info courtesy of Phil Carter). /JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\ 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 | >CJ6. "Deconstruction" (Carl Johnson) | 0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0 \JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/ 0=========0 | Overview \ 0===========0 Kendl is upset that the workers in the nearby construction area are talking smack to her and treating her as if she was a hooker. Carl decides to teach them some respect..... 0========0 | Weapons \ 0==========0 SMG, Remote Grenades (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are six portable buildings that you have to destroy. You'll also need a Dozer. You also have the option of using the giant crane. The most you can destroy is three of them but it will keep the workers off of your case for awhile. The moment you either grab a Dozer, destroy a building with a crane, or attack the workers, a three minute timer will begin. This is how long you have to destroy the buildings before the Cops are alerted. Some of the buildings have explosive barrels that must be avoided otherwise you will end up destroying the Dozer and yourself with it. According to Tom Fang you can also use Remote Explosives on the buildings. However, some of them may take two Remote Grenades to destroy. After destroying the six portable buildings, you will see a cutscene. In it you will see the Foreman getting out of a Porta-Potty and looking to see what the racket is about. When he sees the destruction you have caused, he goes and hides in the Porta-Potty. Now take your Dozer and push the Porta-Potty (with the Foreman inside) into the large hole. Once that is done, move away from the red circle and get out. Enter the nearby Cement Truck and back up to the large hole (and into the red circle) to bury the Foreman and complete the mission. 0=======0 | Reward \ 0=========0 Nothing. You will also get a call from Jethro. Apparently everybody thinks that you need to improve your driving skills and this opens up..... /=========================================================================\ 0===========================================================================0 | C.II.5. "Back To School" (Turning Tricks Driving School) [TTDS] | 0===========================================================================0 \=========================================================================/ After "Deconstruction" (Carl Johnson), you'll see three red "S" symbols on the map. There's one in Tierra Robada (Boat School) and one in Las Venturas (Bike School). The last one is in San Fierro and that is the Driving School (it is south of the Doherty Safehouse). Enter into the building and you'll end up in a waiting room. You'll see a woman with a blue arrow above her. She is Michelle and she can become your Girlfriend if you want. Near the desk is a Mechanic. He will tell you about the Driving School. In order to pass the Driving School you will need to pass twelve tests and they can be picked up at the nearby VCR. You will need to pass one test before moving onto the next. You will need to have an Overall Score of 70% in order to pass. There are three things that determine your Overall Score: >>Final Heading - Your car has to point due south or due north. The straighter your car, the higher the score. >>Final Position - The closer your car gets to where it is supposed to stop, the higher your score. >>Damage Penalty - If you damage the car or run over a cone, this will subtract points from your Overall Score. When you pass a test, you'll earn either a Bronze, Silver, or Gold certificate. At 70% (the minimum), you'll earn a Bronze. At 90%, you'll earn a Silver. And at 100% (a perfect score), you'll earn a Gold. To complete the Driving School (and have it count toward 100% Completion), you'll need to get a Bronze in all twelve tests. You DO NOT need to get all Golds for 100% Completion. Just get a passing grade in the twelve tests. You will also get an increase in Driving Skill by completing the Driving School. However, there are bonuses for getting all Silvers and all Golds. You will earn extra cars that will spawn in the Driving School parking lot: >>All Bronzes - Super GT. >>All Silvers - Bullet. >>All Golds - Hotknife. The best thing to do after passing a test is to get out of the school, save at the Doherty Safehouse, then go back and do the next test. This will save you some headaches in case something bad happens while in the Driving School. Here are the twelve tests: >>The 360 ******* You need to do one complete revolution and stop (and it must be done within a ten second time limit. Very easy to pass and get a Gold in. >>The 180 ******* You need to go up the track, do a 180 through some cones, and return to where you started in under ten seconds. >>Whip And Terminate ****************** You need to go along an L-shaped course and stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. >>Pop And Control *************** Now things start to get a little more challenging. You need to go along a crooked course and stop in the assigned area in under five seconds. However, at the beginning of the course is a spike strip and you will have to go through the course with your tires blown. >>Burn And Lap ************ You have to do five laps around an oval course in under 40 seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This isn't too hard to pass but if you want Gold you will have to get your time under 36 seconds. >>Cone Coil ********* You have to weave through some cones, do a 180, swerve back through them, and stop where you started in under ten seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. Keep your movements small while swerving otherwise you'll swing wildly and lose time. >>The '90' ******** You have to stop your car using a powerslide (and going 90 degrees) so you end up between, and perfectly aligned, between two parked cars. You also have a five second time limit. >>Wheelie Weave ************* This is probably the hardest test to pass let alone Gold in. You have to get your car on two wheels and stop in the assigned area. The car is very hard to control on two wheels and you have to get the car back on four wheels when at the assigned area. You'll end up failing time and time again because you'll end up on four wheels long before you can get to the red circle. Perseverance is what will get you through this one. >>Spin And Go *********** You have to go backwards through the first half of the course then spin around 180 degrees and go forward so you can stop in the assigned area in under five seconds. You are also given a choice of either a Clockwise or Counterclockwise direction. This is made more challenging on the Xbox version because of the controls. You need to Look Behind to see what you are doing and that is made more difficult on the Xbox version. >>P.I.T. Maneuver *************** You have to go up alongside the rear of another car and cause him to spin out with minimal or no damage. The closer to the other car you are, the better your score. >>Alley Oop ********* You need to do a barrel roll over some cars and land on all four wheels. When you manage to land perfectly, brake gently to slow the car down some so you can straighten it out then stop. This will increase your chances of passing the test and possibly getting a Gold. >>City Slicking ************* This final test involves driving to a point near Pier 69 and heading back to the Driving School in under two minutes with minimal damage. This is made more challenging because the car you are given handles like shit and will spin out at the slightest provocation. Worse, you can't come to a complete stop otherwise the test will end. The best course is this. Go north up the street that runs past Cranberry Station and the Xoomer Garage. When you see the large white buildings going into Downtown and it opens up to your right a bit, cut across and go north along the street parallel to the one you were just on. This will lead you to the checkpoint. As you get near the checkpoint, you'll need to carefully go down the curved street that is in front of the entrance for the parking garage to Pier 69. Once you get the checkpoint, go south along the wide street, past the Easter Basin Naval Station and Xoomer Gas Station, and turn right at the signal light south of Shady / Solarin Industries. This will lead you back to the Driving School. To get a Gold here you must do this with no damage in under 1:40. Good luck! /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | C.II.6. Loco Syndicate [LSYD] | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ At the Xoomer Garage Safehouse you'll notice a dragon-like symbol. This will begin a group of missions concerning the Loco Syndicate. This is the group responsible for supplying Big Smoke with the crack that he is distributing in Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying to get rid of the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS1. "Photo Opportunity" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 CJ gets a call from Cesar who is following on a tip from his cousin concerning a Balla car going to San Fierro to get drugs to take back to Los Santos. Cesar has been following them since the Mulholland Intersection. CJ wants to find out who's been supplying the Ballas and goes to meet Cesar..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get any car and meet Cesar who is waiting at FleischBerg Beers near Blueberry. Get into his car and then drive to Angel Pine where these guys are to meet. When you get there, stop at the Lovin' A Loan building and climb onto the roof. Go to the pink circle. Here, you will be given a Camera. You need to zoom in, using the L2 and R2 buttons (PS2) or Y and X buttons (Xbox) in conjunction with the Target button, and take pictures of the people involved using the Attack button. You must get their faces in order to succeed. You will be facing the Cluckin' Bell. The first car will appear in the parking lot to the left. Ryder will exit this car and head into the restaurant. Take his picture. Another car will come up after that and park next to Ryder's car. A guy by the name of T-Bone Mendez will get out. Take his picture. Turn to the right. Another car will come and park in the street. An unnamed person will get out and head for the Cluckin' Bell. Take his picture. Another car will come and park next to the last one. Another unnamed person will get out of the car but he appears to be a pimp. Take his picture. After taking the picture of the pimp the two of you will leave the rooftop and go to a nearby gas station. Here you will split up and you will need to get back to San Fierro on your own. After this the mission will end successfully. 0=======0 | Reward \ 0=========0 Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS2. "Jizzy" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 With a little help from Woozie, Carl identifies the three men they got pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a kind of middleman. Carl decides to use this to his advantage..... 0========0 | Weapons \ 0==========0 SMG, Heat-Seeking Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Go to Easter Bay Airport and pick up the Heat-Seeking Rocket Launcher Icon (optional). 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the Pleasure Domes under the Gant Bridge. Once there Carl will introduce himself as a new guy looking for work. Once he impresses Jizzy, Jizzy will tell CJ that he needs to find out who has been killing his girls. CJ is more than happy to oblige. As CJ is leaving Jizzy wants him to drop off one of his girls at the hotel Downtown. He is also giving you the use of his Broadway. Take the girl to the hotel and drop her off. Afterwards CJ will be told to get rid of a rival in Hashbury. You have two minutes to go over there and kill him. Get over there, get out of the car, and kill this rival. Afterwards Jizzy will tell CJ to go over to Foster Valley and find out who's been killing his girls. You will now see a health bar with the word "HO" next to it. You need to get over to Foster Valley and save her as quickly as possible. Once under the freeway bridge take out both punters who are attacking the girls. After that CJ will call Jizzy. But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up there and make an example of them. As you approach the blip try to approach it from the west. When CJ gets to the hotel he sees the girl getting into a limo with a preacher. In addition there is another vehicle providing protection for the limo. Now you need to take out the limo and his protection. You can chase and drive-by them but the Broadway is not a good vehicle to do this. You can do it but there are better ways to handle this. If you approached the blip from the west, turn left at the next intersection. Then turn right and stop at the southeast corner of the Big Pointy Building. Get out and look south. The limo should be turning your way. Arm the Heat-Seeking Rocket Launcher and lock in on the limo. When locked in, launch a couple of rockets to take out the limo. After that, the other vehicle stops and the occupants come out to confront you. Kill them to complete the task. After that CJ will call Jizzy. Jizzy will be pleased with your work. However, the Pimpmobile will be posted on an APB and Carl can keep the car as long as he keeps it away from Jizzy and the club. After the call the mission will successfully end. 0=======0 | Reward \ 0=========0 $3,000 plus Respect Gained. You also have a 2-Star Wanted Rating you need to get rid of before proceeding to the next mission. In addition, a "W" mission icon appears in Chinatown. This is where you pick up Woozie's set of missions but for now I will continue with the Loco Syndicate. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS3. "T-Bone Mendez" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 After Carl is introduced to T-Bone Mendez by Jizzy they have to go out and rescue an ambushed shipment..... 0========0 | Weapons \ 0==========0 SMG, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from Skipp Kennedy. 0=========0 | The Plan \ 0===========0 You need to go over to the Pleasure Domes to pick up this mission. After the introduction Carl needs to go to where the ambushed van is at. It is under the bridge not far from the Pay 'N' Spray. Once you get there you will be placed on a FCR-900 and you have to chase the four ambushers. However, according to Skipp Kennedy, there is a slightly different way you can do this. Go on top of the hill north of the Pay 'N' Spray (this is also over the small tunnel beneath you). You can see the ambushed van and most of the ambushers. Use your Sniper Rifle and kill one of the ambushers. You will automatically be transported and placed onto an FCR-900. The remaining three bikers will speed off. Turn around and grab the package of the biker you killed with your Sniper Rifle. This method reduces the number of bikers you will need to chase around San Fierro. You need to chase one of the bikers, get up close behind him, and press Attack to snatch it from his bike. However, he will then try to follow you and shoot you. But, if you try to destroy the bike, you run the risk of destroying the package and end up with a mission failure. After getting the packages from all four bikers, take them to the Pleasure Domes. Once you get there, the mission will end successfully. It should be noted that the FCR-900 you use is on one of the Import / Export Car Lists (done later in the game). After the mission go and save it in one your of your garages so you can use it later (info courtesy of Phil Carter). 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS4. "Mike Toreno" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 After Carl gets back to Jizzy and T-Bone, T-Bone gets a call from their partner Mike. Mike is inside a another van that has been ambushed and now needs to be rescued..... 0========0 | Weapons \ 0==========0 SMG, Shotgun. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 You need to go over to the Pleasure Domes to pick up this mission. After the cutscene you have five and a half minutes to find Mike. Mike can hear seagulls and heavy machinery. So go over to the building site in Doherty. After getting near the building site Mike will hear a truck reversing. Carl thinks that he is over at a freight depot. Now go to the docks at Easter Basin. As Carl gets to the docks Mike reports gunfire and that these thugs may have shot their way through a security gate. The only place that has one is at the Easter Bay Airport. Go to the airport. Once on the airport grounds T-Bone activates a tag. After the last mission the Loco Syndicate decided to put tracers in the drugs to find out who has been stealing them. But something has happened and now they need to use the tags to find Mike. You will notice a Signal line below your Health line. The closer you are to Mike, the more the line will fill up. It should be noted that Mike's position will change randomly with each attempt. Once you find the van that Mike has been hiding in, you will need to chase the van. You can't shoot it because if you destroy it you will fail the mission. Deal with the two motorcycles. Eventually the van will stop and their occupants will exit and confront you. Get out and kill all of the nearby goons with any weapon (excluding explosive) you choose. After that, you will get a hostile introduction to Mike. Mike needs to destroy the van before the Cops arrive. Now destroy the van with any weapon (Shotgun works well here) and get into the nearby car. Go over to the blip outside the airport. Once there you will be hit with a 3-Star Wanted Rating. Go over to the Pay 'N' Spray to get rid of it. After that, head back to the Pleasure Domes. Once you get there, the mission will end successfully. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get to the part where you have to destroy the van just get back in the car you used to get here and drive away. You can get Wanted Ratings but the Cops will completely ignore you. 0=======0 | Reward \ 0=========0 $7,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS5. "Outrider" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Jizzy gives CJ a call and tells him that his business associates need a little assistance. So he wants CJ to help out..... 0========0 | Weapons \ 0==========0 Rocket Launcher, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be waiting in a sedan. After being interrogated by T-Bone, CJ has to drive the car to meet a shipment. When you get to the shipment, you will see a Sanchez and a Rocket Launcher. You need to get ahead of the van and clear a path for it to get to the factory. Get on the Sanchez and quickly get up to the first roadblock. Use the Rocket Launcher to get rid of the cars and use the Sniper Rifle on the survivors. The second roadblock is near the construction site. Do the same thing on this roadblock but you may want to aim at the ruined building on the left with the Rocket Launcher so you can get the gunmen hidden in the upper part of the ruined building. The third roadblock is at the southwest corner of the construction site. Rocket the cars and snipe the survivors. The last roadblock is a couple of blocks south of the third roadblock. Once this has been destroyed, you need to escort the van to the factory which is next door to the Driving School. Once the van has been safely escorted to the factory, the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you get to the Sanchez do NOT get on the bike. Just leave the area and go exploring. Cops will still be generated but you cannot get Wanted Ratings with this exploit. 0=======0 | Reward \ 0=========0 $9,000 plus Respect Gained. You will also be hit with a 3-Star Wanted Rating so you need to get rid of that before going onto the next mission which will reunite you with..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >CH4. "Snail Trail" (C.R.A.S.H.) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want CJ to kill a snooping reporter and the snitch that is supplying him with information..... 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Ron Schock and Shee Soon Theng. 0=========0 | The Plan \ 0===========0 Go get the Sniper Rifle that Tenpenny has hid in the nearby construction site. Even if you already have a Sniper Rifle you must get this one before you can proceed any further. After acquiring the Sniper Rifle, you need to make your way to Cranberry Station where the reporter is about to get on the train. When you get close enough, the train will depart for Market Station in Los Santos and you have to follow it. However, if you use the nearby Sanchez, you don't have to wait for the train to start. Just get on the tracks and go ahead of the train. The Sanchez is faster than the train and you can get a nice head start. If you decide not to use the Sanchez, you can get a car and speed your way to the station or, if you have your pilot's license, go to the airport and use a Maverick. You can't use the airport terminal (to get a ticket to jet to Los Santos) - it won't let you in. You also can't use cars in garages either - they won't open. Once you get to Los Santos, you need to get to Market Station. If you used the Sanchez you can climb up the stairs leading out of Market Station and use it to follow the reporter (thanks to Ron Schock). If you used the chopper, you have to land and get a car. Once the reporter arrives at the station, he will head up to street level and get a cab. You will also notice a Spook-O-Meter beneath your health line. If you stay too close for too long, the reporter will abandon the interview and you will fail the mission. Reader Shee Soon Theng noticed that you can fill the Spook-O-Meter when the cab is stopped at a red light but doesn't fill up when traveling even if you are at the same distance. Because of this it is best to remain almost a full block away from the cab. The cab will take different paths on each attempt. But it will go to the same place - the Santa Maria Beach Pier. The reporter will meet the snitch at the end of the pier. Keep your distance and kill them both with the Sniper Rifle. If one of them manages to get out of range, chase him down and kill him with any other weapon. He can't really get away because he's on the pier. Once both of them are dead, the mission will end successfully. If you thought about using the taxi trick used in the mission "Cutting The Grass" (Salvatore Leone) in "Grand Theft Auto III" (where you can get a taxi and drive the rat yourself to Portland Harbor), forget it. It won't work here. If you also thought of going to the Santa Maria Pier ahead of the cab, forget that too. You will fail the mission. 0=======0 | Reward \ 0=========0 Nothing. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS6. "Ice Cold Killa" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 CJ needs to get the phone from Jizzy after he makes the call then ambush the meet and take down the Balla pushers. Cesar gives CJ the use of his Silenced Pistol to help in the mission..... 0========0 | Weapons \ 0==========0 SMG, Silenced Pistol. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 I had three people (Angela, Phil Carter, and Steven Eng) tell me that you can shoot out the tires of the Pimpmobile before you enter the Pleasure Domes. This would make the mission much easier since it is impossible for him to get away. However, I did a couple of tweaks with interesting results..... 0=========0 | The Plan \ 0===========0 This mission can only be picked up between 20:00 and 6:00. To start go over to the Pleasure Domes. When you get there there will be a couple of guards by the door and a red circle. When you enter the red circle you will not be able to enter but will be instructed to go up the nearby scaffolding and enter through the skylight. To limit any interference run over the guards before entering the red circle. Before going up the scaffolding shoot out all four tires on the nearby Pimpmobile. But you should also move the Pimpmobile so that the front of the car is up against the right side of the nearby limo. After that go up the scaffolding so you can jump down to the skylight and enter the Domes. Now make your way down to the bar area. Once there, a cutscene will play showing CJ confronting Jizzy. Jizzy will then run for his life. Use any weapon to clear the club of guards before exiting the club to chase Jizzy. When Jizzy leaves the club and enters the Pimpmobile he will try to drive forward but the limo is in the way. With the tires shot out he won't be able to back up very fast so run over to the Pimpmobile and jack him from the vehicle. Go into drive-by mode and shoot him until he dies. Another option is to just blow up the Pimpmobile outright. When Jizzy leaves the club there will be a Pizzaboy from Well Stacked Pizza sitting where the Pimpmobile was. Jizzy will knock the rider off then drive away. The Pizzaboy is slower than the Pimpmobile plus he is the only one on it. With the Pimpmobile there is also a guard who comes along and shoots back at you. Enter into a nearby car in the parking lot and go after Jizzy. You can knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't run him over then go and jack the Pizzaboy. He won't try to get any other vehicle so you can either run him over with the Pizzaboy or shoot him from it. Regardless of method, collect the phone Jizzy drops when he dies to successfully complete the mission. 0=======0 | Reward \ 0=========0 $12,000 plus Respect Gained. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS7. "Pier 69" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Now it's time to ambush the Ballas and put an end to their operation..... 0========0 | Weapons \ 0==========0 Sniper Rifle, SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that? This is also another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 Go to the red circle across the street from Pier 69 to pick up this mission. When you enter the red circle, Cesar will yell at you from the top of the building. Go up the stairs in the back to get up and meet him. When you get there, Cesar will get a call from Woozie's men who are waiting near the entrance. Then they go and head up to the roof. But they are ambushed by T-Bone's security who got there early. Use your Sniper Rifle to pick off the six security guards before they can kill all of the Triad men. If the Triads are killed, you fail the mission. After killing off T-Bone's security, T-Bone will drive up. So will Ryder and some Ballas. They meet up at the end of the pier but Toreno is nowhere to be seen. Then Toreno comes in on a helicopter. But he sees the bodies on the rooftop and the meet is off. The Ballas throw Smoke Grenades and now CJ and Cesar need to kill T-Bone quickly. After the cutscene, switch to your SMG. Then run down to Pier 69. Run along the right side of the pier (avoiding the gunmen in the middle of the pier), go to the end of the pier, run right up to T-Bone, and kill him your SMG. If you do this quickly enough, he won't be able to hurt you. Don't worry about Cesar, he'll catch up. After killing T-Bone, Ryder will jump off the pier and try to swim away. The game prompts you to jump in after him. But all you need to do is go up to the railing, switch to your Sniper Rifle, and kill Ryder long before he can get to the nearby boats to successfully end the mission. NOTE: If you have any Rocket Launcher ammo left over from "Outrider" (Loco Syndicate) you can also blow up the boats and Ryder. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 When you start the mission, just walk away and explore. Don't even go up to Cesar. Cops will still be generated but you cannot get Wanted Ratings with this exploit. 0=======0 | Reward \ 0=========0 $15,000 plus Respect Gained. In addition, you can now purchase Sniper Rifles at all Ammu-Nations. /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS8. "Toreno's Last Flight" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Woozie gives CJ information concerning Toreno. Toreno is at a helipad Downtown loading boxes up onto a helicopter and preparing to cut out. CJ decides to investigate..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher. 0==========0 | Prep Work \ 0============0 Get some Heat-Seeking Rocket Launchers from the Easter Bay Airport grounds before the mission. 0======0 | Notes \ 0========0 Got some additional information from Siddharth Sharma. 0=========0 | The Plan \ 0===========0 The helipad is at the San Fierro Police Station in Downtown. It will have two gunmen on the pad, two near the stairs, and two roaming nearby outside the compound. One of the two gunmen on the pad will have a Rocket Launcher. The best way to do this is to go up the road that goes by the Easter Basin Naval Station and enter the parking lot for the San Fierro Police Station. Get out near the base of the hill. As you approach the blue van you may hear a couple of explosions. The gunman on the helipad with the Rocket Launcher is firing at you but can't hit you. He will simply fire into the helipad. Switch to your Heat-Seeking Rocket Launcher and, while ignoring the nearby gunmen, climb up the stairs. When you get near the top, you will see the helicopter take off. After the cutscene, immediately lock-on to the helicopter. When the reticle turns from green to red, fire off as many missiles as you can. You should be able to launch enough missiles to follow and destroy the helicopter to successfully complete the mission. If you miss that opportunity then you will have other chances to bring him down. If you chase him you may find that the helicopter will pause every so often allowing you a chance to destroy it. According to Siddharth Sharma, if you keep following the chopper it will eventually land at your Whetstone Safehouse (although it will take awhile to get there). Stay far away and fire several Heat Seeking Rockets at the helicopter before it has a chance to fly away again. 0=======0 | Reward \ 0=========0 $18,000 plus Respect Gained. There is still one more mission for the Loco Syndicate but you can't get to it until you deal with..... /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | C.II.7. Wu Zi Mu [WZMU] | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys Triad clan. He has rapidly become good friends with CJ and has provided him with help and opportunities here in San Fierro. He has his own line of missions that you need to do in order to proceed further in the story. His missions can be picked up at his apartment in Chinatown not far from the Chinatown Safehouse. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W1. "Mountain Cloud Boys" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie wants to show CJ how the Triads handle business amongst themselves..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 Get a car and take it with you to Woozie's place. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 As you drive to the Blood Feather Triad storehouse on the opposite side of the block, Woozie will tell CJ about some troublesome Vietnamese gangs that have been making him nervous. When you get there, follow Woozie into the alleyway. Eventually you will come to a gate. The Blood Feather Triad has been wiped out. Except for one member who hid and was able to tell Woozie who did it - a Vietnamese gang.....and then the gang comes back to finish the job. Now you have to shoot your way out and protect Woozie at the same time. Use your SMG and kill all of the gunmen who came through the gate. There will be some more that will come in on motorcycles just as you exit the gate. Kill them and proceed around the corner. Now there will be a bunch more gunmen including a sniper. Rapidly target and kill them all. Then get into a nearby car that some of the gunmen you killed came in with. As you back out of the alley, you will be chased by a couple of cars. However, you need to let Woozie destroy the cars. So let the cars come close behind you so he can shoot them up and destroy them. When he destroys both cars, take him back to his place to successfully end the mission. 0=======0 | Reward \ 0=========0 $5,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W2. "Ran Fa Li" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also informs CJ that the gang responsible for the attack on the Blood Feather Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a package retrieved from the Airport and Woozie recommends CJ for the job..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Found a way to simplify this mission. 0=========0 | The Plan \ 0===========0 The package is in a car that is parked in the Easter Bay Airport parking garage. Go to and get in the car. When you get in the car, the Da Nang Boys spring an ambush and cover the exits. You need to get the car to a pier west of Pier 69 in Esplanade North. A Damage Meter will also appear under the Health Line. Go straight and turn left to enter Lot E. When another truck cuts you off turn left so you can go back to the main path then turn right to exit the parking garage. Turn left, or right, and either run over the guy in the middle of the road or make him move out of the way. Next is a roadblock with a truck and a couple of gunmen. You can either go right or left of the truck and run over the gunman. As you near the airport entrance you will be ambushed by a couple of motorcycles. The thing to do is, as you get up onto the road bridge that connects the airport with San Fierro, go on the sidewalk on the right side of the street (be careful not to run anybody over) as close to the water as possible and stop right at the signal light. When the two motorcycles approach, because of where you are positioned, at least one of them will go behind you, go off the bridge, and end up in the water. If the other one doesn't do the same he may stop in front of you and shoot the car. Just back up. Because he is facing the edge of the bridge when he moves forward he will go off the edge and into the water. After taking care of the motorcycles hang the first right to go north along the street that goes past the Easter Basin Naval Station and Pier 69 to go almost uncontested (save for one car that tries to intercept you at Pier 69 - stay on the left side of your side of the street so he can't hit you) to the dropoff point. Once at the red circle the mission will end successfully. 0=======0 | Reward \ 0=========0 $6,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W3. "Lure" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he leaves, they will attempt to kill him. CJ offers to serve as a decoy to help deal with the Da Nang Boys..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get into the Decoy Car and drive over to the sawmill in Angel Pine. You cannot leave the car for any reason or you will fail the mission. When you get to the sawmill, you will be attacked by the Da Nang Boys who will come, in pairs, on motorcycles. You have to go along a checkpoint course and lure them along. You cannot let them do too much damage to the car or let them look at you for too long or they will know you are a decoy and you will fail the mission. To reduce the amount of damage they can do, stop the car and let them get up alongside you. Then quickly kill them in drive-by mode, both right and left sides. Then proceed along the path until another group comes along to attack you then repeat the process. Eventually the path will end at the Whetstone 24-7. When you get here in one piece, you will successfully complete the mission. If you fail the mission during the checkpoint course you can use the Trip Skip feature when you redo the mission. In addition, the Rancher is also one of the cars on the Import / Export Car Lists (done later). You can save the Rancher for that use in any garage if you want. 0=======0 | Reward \ 0=========0 $8,000 plus Respect Gained. In addition, the AK47 can now be purchased at all Ammu-Nations. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W4. "Amphibious Assault" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 Woozie convinces CJ to swim out to a boat to plant a bug..... 0========0 | Weapons \ 0==========0 Heat-Seeking Rocket Launcher, Silenced Pistol. 0==========0 | Prep Work \ 0============0 Get some Heat-Seeking Rocket Launcher ammo from the Easter Bay Airport prior to starting this mission. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 You need to get to the blip which is east of Pier 69 in Esplanade North. From there you jump into the water, swim out of the rock formation, and into open water. When you swim out of the rock formation, swim south and toward the small platform. Stay under the surface for as long as possible. When you surface, a cutscene will play informing you of the Da Nang patrol boats. If they see you in the water, they will shoot you. Once you get to the small platform, get up and switch to your Heat-Seeking Rocket Launcher. There are two boats here you can target. Aim at one of the boats ahead of you and fire when the reticle turns red. Do the same to the other boat. After destroying both boats swim to the small island. When you get onto the island go to the northeast part of the island and actually go into the water up to your waist. Aim toward the east part of the ship and you should be able to lock onto the boat sitting there. Destroy him when the reticle turns red. Go back onto the island and aim north. You should be able to lock onto the boat on the west side of the ship. Fire at the boat when the reticle turns red. A side benefit is that the explosions will knock out the searchlights on the ship. But with all of the boats destroyed it doesn't matter since you will not get any interference when you swim to the ship. Swim toward the landing platform on the north side of the ship and head up to the deck. Kill all of the guards you encounter with your Silenced Pistol as you head to the back of the ship. You don't have to sneak around because all these goons have Knives so they are of little threat to you. When you get to the back of the ship, head down to the next level through a door. Get into the red circle to plant the bug. Get back outside, head back toward where you came up on the deck, and jump into the water. Then swim to the red circle and successfully end the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After swimming through the maze climb ashore and begin exploring. However, the constant fog throughout this mission will make it hard to see if you want to do some flying. 0=======0 | Reward \ 0=========0 $11,000 plus Respect Gained. /WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\ 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 | >W5. "The Da Nang Thang" (Wu Zi Mu) | 0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW0 \WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW/ 0=========0 | Overview \ 0===========0 The Da Nang Boys are arriving on a container ship and CJ decides to tag along for a flyby of the ship..... 0========0 | Weapons \ 0==========0 Silenced Pistol, SMG, Heat-Seeking Rocket Launcher. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 This is another mission with an Early Exploration Exploit. 0=========0 | The Plan \ 0===========0 As you fly to the container ship you are given control of a MiniGun. When you get to the ship you are attacked by armed guards. Use the MiniGun to kill as many of them as possible. Unfortunately, the helicopter is shot down by missiles fired from one of the gunmen (you can shoot at him but can't kill him). When you land in the water, you lose all of your weapons but are given a knife. The level designers wanted you to go on the ship and sneak your way around using the Knife to kill any guards you encounter. Screw that. I swam out of the water and back into San Fierro. Then I jacked a nearby car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal especially my Silenced Pistol and SMG ammo. I also went to the nearby Cluckin' Bell and regained my lost health. Then I went back to Easter Bay Airport to pick up some Heat-Seeking Rocket Launchers. After getting what I needed I went back into the water and swam to the ship. When you go onto the deck, crouch and use the Silenced Pistol to take out all of the guards you see. Proceed carefully and look around each corner. Jump around the corner and quickly kill any guards you encounter before they can make enough noise to alert others. Along the way you will find Tec9 ammo and a Health Icon in various nooks. Soon you will find a way into the interior of the ship. After the cutscene, you will be attacked by guards. You can switch to your SMG and kill them rapidly. I should also note that there is Body Armor and a Tec9 hidden in a corner behind a couple of container crates near where you drop in at. You will find four guards when you get to the first turn going right. Kill them and continue. After going past the second turn, you will encounter a Grenade throwing guard. Run up to him so you can avoid the blast. Then kill him. You will then be prompted to open the container crate containing the prisoners. After opening the crate, you will be told to go back up and onto the bridge. You need to kill everybody on the bridge including the leader (Snakehead). Go back the way you came and climb up onto the deck. You will also notice that a third of your health has been removed for some reason. When you get back up to the deck switch to your Heat-Seeking Rocket Launcher and aim at the bridge. Launch a rocket and you will kill Snakehead without ever needing to enter the bridge area (somebody posted a topic where a plane crashed into the bridge that killed everybody and that is what inspired me to try this tactic out). After killing Snakehead, you will be prompted to go to the freed prisoners who are waiting for you below deck. When you get back to them you will successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 | Early Exploration Exploit | 0XXXXXXXXXXXXXXXXXXXXXXXXXXX0 After landing in the water you can go and do some exploring without generating any Wanted Ratings. Of course, I noted that I go to the Ammu-Nation to replenish my ammo but it was David Sears and Dr. Simon Chan that informed me of this exploit. One interesting thing about this exploit: nobody says anything or scream when you run them over or shoot them. 0=======0 | Reward \ 0=========0 $15,000 plus Respect Gained. This will also end Woozie's line of missions.....for now. This will also open up the last of the Loco Syndicate missions which is..... /SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS\ 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 | >LS9. "Ya Ka-Boom-Boom" (Loco Syndicate) | 0LSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSL0 \SLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLSLS/ 0=========0 | Overview \ 0===========0 Woozie informs CJ that the Syndicate still has a crack factory in operation. If he takes it out he will put them out of business for good..... 0========0 | Weapons \ 0==========0 SMG. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start you'll get a call from one of Woozie's men. They are rigging a car with explosives so you can take out the factory. Go on over to the garage in Downtown to get the car. Now drive over to the Crack Lab which is next door to the Driving School in Doherty. When you get there, you will see a couple of guards. Kill them to get the gate to open. When the gate opens, drive in a little bit, get out, and kill the nearby guards. This will reduce damage to the car. You may want to stay out of the car and go into the main building so you remove potential interference. When you get back in the car, drive over to the main building. When you get inside, you have to drive through the building and park the car in the red circle. Arm the bomb. Now you have 40 seconds to get out of the building. But there will be additional gunmen to deal with. Quickly kill the gunmen with your SMG as you proceed through the factory. When you get to a door, the bomb will explode and the factory will be destroyed. Now you have to get out of the main gates on foot. As you make your way there, you'll encounter two groups of three gunmen each. The first group will be at the first set of container crates. The second group will be at the next set of container crates. Kill them and continue. When you get to the gates, a car will drive up. Kill the two occupants when they come out. When you get near the car, the gate will close. Now you are prompted to use the car and jump out of the facility. Before getting in the car, run toward the ramp and kill all of the gunmen you encounter so you can clear a path to the ramp. Then get back to the car and drive to the main building. Turn around and drive up the ramp. You should land on the container crates and bounce into the street. Once back on the street, drive over to the Garage to end the mission. 0=======0 | Reward \ 0=========0 $25,000 plus Respect Gained. In addition, you can now purchase M4's at all Ammu-Nations. Also, CJ will no longer get messages from Cesar about couriers taking drugs to Los Santos. By destroying the factory you have shut down the drug courier side-missions. You will also get two phone calls. The second phone call is from Jethro. Him and Cesar have compiled a wish-list of cars and need to turn them around quick. He suggests that CJ purchase the car dealership not far from the Xoomer Garage Safehouse to make things look legitimate. The "CV" icon should now appear at Wang's Autos. But the first phone call comes from a mysterious person using an electronic voice masker. He has information on CJ's brother and demands that CJ go over to a ranch in Tierra Robada. And with that, you finally open up the..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | D. Desert and Las Venturas [DSLV] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ The Desert area is mysterious and barren. There are plenty of small towns and wide open areas. The major tourist attraction in this area is the Sherman Dam. Fort Carson, to the south, is the largest town in this region. When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the United States. Fort Carson is also my birthplace (4/24/1967). Las Venturas, based on Las Vegas, is every bit as glitzy as its real life counterpart. Plenty of money can be won, and lost, in the city's many casinos. The outskirts of the city are much more mundane and quiet. /=========================================================================\ 0===========================================================================0 | D.1. Points of Interest List [PNDV] | 0===========================================================================0 \=========================================================================/ Below is a list of Points of Interest (excluding restaurants and Safehouses) in the Desert and Las Venturas area. The list is broken down by area and neighborhood. Some of these places will appear on the in-game map during the course of the game. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXX\ 0==============0 | El Quebrados | 0==============0 \XXXXXXXXXXXX/ Barber Shop *********** >>El Quebrados Barbers: This is where you can have your hair styled to alter your appearance. Just west of the El Quebrados Pay 'N' Spray. NOTE: No icon on in-game map. Map: (A-2). Pay 'N' Spray ************* >>El Quebrados Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (A-2). Ammu-Nation *********** >>El Quebrados Ammu-Nation: This is where you can purchase weapons and body armor. Map: (A-2). Hospital ******** >>El Quebrados Medical Center: This is where you will end up if you get Wasted in the Tierra Robada area. Map: (A-2). Police Station ************** >>El Quebrados Sheriff's Office: This is where you will end up if you are Busted anywhere in the Tierra Robada area. Map: (A-2). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXX\ 0================0 | Lil' Probe Inn | 0================0 \XXXXXXXXXXXXXX/ Bars **** >>The Lil' Probe Inn: This is a place is where one can play a game of pool. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Fort Carson | 0=============0 \XXXXXXXXXXX/ Pay 'N' Spray ************* >>Fort Carson Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (B-3). Ammu-Nation *********** >>Fort Carson Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-3). Hospital ******** >>Fort Carson Medical Center: This is where you will end up if you get Wasted in the Bone County area. Map: (B-3). Police Station ************** >>Fort Carson Sheriff's Office: This is where you will end up if you are Busted anywhere in the Bone County area. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Bone County | 0=============0 \XXXXXXXXXXX/ Ammu-Nation *********** >>Bone County Ammu-Nation: This is where you can purchase weapons and body armor. Map: (B-4). Strip Club ********** >>The Big Spread Ranch: This is where you can enjoy the company of private dancers. Located just west of the Bone County Ammu-Nation. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.1.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | Yellow Bell Station | 0=====================0 \XXXXXXXXXXXXXXXXXXX/ Train Station ************* >>Yellow Bell Station: This is where you can catch a train to quickly go from one area of San Andreas to another. Located in the middle of Prickle Pine. Map: (A-5). /XXXXXXXXXXXXX\ 0===============0 | Redsands East | 0===============0 \XXXXXXXXXXXXX/ Pay 'N' Spray ************* >>Redsands East Pay 'N' Spray: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. Map: (A-5). Barber Shop *********** >>Gay Gordo's: This is where you can have your hair styled to alter your appearance. Map: (A-6). Tattoo Parlor ************* >>Redsands East Tattoos: This is where you can get tattoos to alter your appearance. Map: (A-6). Gyms **** >>Las Venturas Gym: This is where you can gain muscle to alter your appearance or to build up your health related stats. Map: (A-5). Bomb Shop ********* >>Weldings and Weddings: This is where you can have your car rigged with explosives. This is right next door to the Las Venturas Gym. Map: (A-5). /XXXXXXXXXXXXXXXX\ 0==================0 | The Emerald Isle | 0==================0 \XXXXXXXXXXXXXXXX/ Clothes Stores ************** >>Binco: A low-end clothing store. Map: (A-6). >>Zip: A mid-range clothing store. Map: (A-6). /XXXXXXXXXXXXXX\ 0================0 | Roca Escalante | 0================0 \XXXXXXXXXXXXXX/ Police Station ************** >>Las Venturas Police Station: This is where you will end up if you are Busted anywhere in Las Venturas. Map: (A-6). /XXXXXXXXXXXXXXXXXX\ 0====================0 | Old Venturas Strip | 0====================0 \XXXXXXXXXXXXXXXXXX/ Ammu-Nation *********** >>Old Venturas Strip Ammu-Nation: This is where you can purchase weapons and body armor. Map: (A-6). Strip Club ********** >>Live Nude Girls: This is where you can enjoy the company of private dancers. Located just northwest of the Old Venturas Strip Ammu-Nation. Map: (A-6). Bars **** >>The Craw Bar: This run-down place is where one can play a game of pool. Located next door to the Old Venturas Strip 24-7. Map: (A-6). /XXXXX\ 0=======0 | Creek | 0=======0 \XXXXX/ Clothes Stores ************** >>SubUrban: A trendy hip-hop clothes store. Map: (A-6). >>Victim: A high end clothes store. This place opens up after "Learning To Fly" (Completion of Flight School). Map: (A-6). /XXXXXXXXXXXXXXX\ 0=================0 | Starfish Casino | 0=================0 \XXXXXXXXXXXXXXX/ Clothes Stores ************** >>Zip: A mid-range clothing store. Located at the north end of a large chinese style strip mall on the east side of Starfish Casino. Map: (B-6). /XXXXXXXXXX\ 0============0 | Blackfield | 0============0 \XXXXXXXXXX/ Stadium Events ************** >>KickStart: This Stadium Event is available at the Blackfield Stadium on Sunday, Tuesday, Wednesday, Thursday, Friday, and Saturday. Map: (B-5). >>DirtTrack: This Stadium Event is available at the Blackfield Stadium on Monday and Wednesday. Map: (B-5). /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | Las Venturas Airport | 0======================0 \XXXXXXXXXXXXXXXXXXXX/ Airport Entrance **************** >>Las Venturas Airport: This is where you can purchase a ticket to fly from one part of San Andreas to another. Located on the east side of the main terminal building. Map: (B-5). Clothes Stores ************** >>Binco: A low-end clothing store. Map: (B-5). Hospital ******** >>Las Venturas Hospital: This is where you will end up if you get Wasted in Las Venturas. Located in the northern portion of the Las Venturas Airport area just west of the Las Venturas Airport Binco Clothes Store. Map: (B-5). /XXXXXXXXXXXXXXX\ 0=================0 | The Camel's Toe | 0=================0 \XXXXXXXXXXXXXXX/ Dance Club ********** >>The Camel's Toe Club: This is where you can take Girlfriends to go dancing. From the entrance of The Camel's Toe Safehouse entrance, head south and to the three-way intersection with signal lights. Go left and head east. Go forward through the next three-way intersection then turn left at the next intersection (which should be a four-way). Then turn right at the next three-way intersection. Go forward to the next intersection. When you get there, look to your right. You should see a building with a large mural on the top half of the building. This is the Dance Club (and it should have a Sprunk Machine near the entrance). Map: (B-6). /XXXXXXXXXXXXXX\ 0================0 | Linden Station | 0================0 \XXXXXXXXXXXXXX/ Train Station ************* >>Linden Station: This is where you can catch a train to quickly go from one area of San Andreas to another. Map: (B-6). /XXXXXXXXXX\ 0============0 | Come-A-Lot | 0============0 \XXXXXXXXXX/ Ammu-Nation *********** >>Come-A-Lot Ammu-Nation: This is where you can purchase weapons and body armor. Map: (C-6). Strip Club ********** >>Nude Strippers Daily: This is where you can enjoy the company of private dancers. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge, go over Julius Thruway South, go through a three-way intersection then stop at the next three-way intersection where the road ends. Just ahead of you, across the intersection, is the Strip Club. Map: (C-6). Car Modification **************** >>Come-A-Lot TransFender: This is where you can have your vehicle modified to impress other people. Located east of the main Come-A-Lot main building area. Map: (B-6). /=========================================================================\ 0===========================================================================0 | D.2. Safehouse List [HUDV] | 0===========================================================================0 \=========================================================================/ Here's a rundown of the Safehouses you can acquire in the Desert and Las Venturas area. The list is broken down by area. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>El Quebrados Safehouse ********************** Location: West El Quebrados. Price: $20,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Just a basic save point. Nothing special. Map: (A-2). >>Tierra Robada Safehouse *********************** Location: West of Las Barrancas. Price: $20,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Just a basic save point. Nothing special. Map: (B-2). >>Mike Toreno's Safehouse *********************** Location: South part of Tierra Robada. Cost: Nothing. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: A basic save point. However, it will have multiple Weapon Icons that will spawn inside the Safehouse during the course of the game. Map: (C-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Fort Carson Safehouse ********************* Location: Northwest part of Fort Carson. Cost: $30,000. Available: After completion of the mission "Ya Ka-Boom-Boom" (Loco Syndicate). Notes: Has a car garage for storing vehicles. And a boat dock nearby to the west. Map: (B-3). >>Verdant Meadows Aircraft Graveyard Safehouse ******************************************** Location: North of Restricted Area. Cost: $80,000. Available: After completion of the mission "Verdant Meadows" (Mike Toreno). Notes: Has a car garage for storing automobiles and a huge hangar for storing aircraft and other vehicles. In addition, you will spawn additional aircraft here for personal usage during the course of the game. Map: (A-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.2.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 >>Prickle Pine Safehouse ********************** Location: Southwest section of Prickle Pine. Cost: $50,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (A-5). >>Old Venturas Strip Safehouse **************************** Location: At the Casino in the central part of the area. Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (A-6). >>Creek Safehouse *************** Location: South of the Creek Mall. Cost: $10,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic apartment. Map: (A-6). >>Whitewood Estates Safehouse *************************** Location: At the western half of Whitewood Estates. Cost: $30,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (B-4). >>Redsands West Safehouse *********************** Location: Just north of Las Venturas Airport. Cost: $30,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (B-5). >>The Clown's Pocket Safehouse **************************** Location: At The Clown's Pocket casino on The Strip. Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-6). >>Pirates In Men's Pants Safehouse ******************************** Location: At the Pirates In Men's Pants casino on The Strip (Las Venturas). Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-5). >>The Camel's Toe Safehouse ************************* Location: At The Camel's Toe casino on The Strip (Las Venturas). Cost: $6,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Just a basic hotel suite. Map: (B-6). >>The Four Dragons Casino Safehouse ********************************* Location: At The Four Dragons Casino on The Strip (Las Venturas). Cost: None. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: A basic save point. However, you will spawn Weapon Icons nearby during the course of the game. Map: (B-6). >>Rockshore West Safehouse ************************ Location: At the eastern part of Rockshore West. Cost: $20,000. Available: After completion of "Learning To Fly" (Verdant Meadows Flight School). Notes: Has a car garage for storing vehicles. Map: (C-6). /=========================================================================\ 0===========================================================================0 | D.3. Food List [FDDV] | 0===========================================================================0 \=========================================================================/ This is the list of places where you can get food in the Desert and Las Venturas area. The list is broken down by area and neighborhood. The Map co-ordinates refer to the printed map that comes included with the game disc: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.A. Tierra Robada \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>West of The Sherman Dam area. Map: (B-2). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>Next to El Quebrados Barbers in El Quebrados. Map: (A-2). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the north side of The Smokin' Beef Grill in Las Barrancas. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>By the Dam Camper RV Park entrance in north Las Barrancas. Map: (B-3). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the parking lot on the west side of The Sherman Dam. Map: (B-3). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.B. Bone County \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Cluckin' Bell ************* >>Just west of Fort Carson. Map: (B-4). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the large tourist building in south Las Payasadas. Map: (A-3). >>In-between the two halves of the U Get Inn Motel in north Fort Carson. Map: (B-3). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>At the large tourist building in south Las Payasadas. Map: (A-3). >>In front of the small restaurant (with the cow on top) in east Fort Carson. From the garage at the Fort Carson Safehouse, head east along the dirt road then go onto the paved road heading east. Go through both signal light intersections. After the second signal light intersection, and after some distance, look to your right. You should come upon a barn-like building with a cow on top. The Sprunk Machine is located in front of this building. Map: (B-3). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Fort Carson 24-7. Just northeast of the Fort Carson Sheriff's Office. Map: (B-3). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>Just east of the large Pecker's Feed & Seed chicken in Las Payasdas. Map: (A-3). /XXXXXXXXXXXX\ 0==============0 | Hot Dog Vans | 0==============0 \XXXXXXXXXXXX/ >>At the parking lot for the large tourist building in south Las Payasadas. Map: (A-3). >>At the parking lot for Regular Tom. Map: (B-3). >>At a parking lot just southwest of the Bone County Ammu-Nation. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | D.3.C. Las Venturas \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 /XXXXXXXXXXX\ 0=============0 | Restaurants | 0=============0 \XXXXXXXXXXX/ Burger Shot *********** >>At the east part of Whitewood Estates. Map: (A-5). >>In the south part of Redsands East. Map: (A-5). >>In the middle of Spinybed. Map: (A-6). >>Just south of the Old Venturas Strip Safehouse. Map: (A-6). >>Just southwest of the Old Venturas Strip Ammu-Nation. Map: (A-6). Cluckin' Bell ************* >>At the Creek Mall in Creek. Map: (A-6). >>At The Emerald Isle Mall. Map: (A-6). >>At the southern part of Old Venturas Strip between the two Burger Shots. Map: (A-6). >>At the southern half of the chinese style strip mall in Pilgrim. Map: (B-6). Well Stacked Pizza ****************** >>Just inside Julius Thruway North. Map: (A-6). >>At the Creek Mall in Creek. Map: (A-6). >>At The Emerald Isle Mall. Map: (A-6). >>At the northern half of the chinese style strip mall in Starfish Casino. Map: (B-6). /XXXXXXXXXXXXXX\ 0================0 | Snack Machines | 0================0 \XXXXXXXXXXXXXX/ >>At the north side of Las Venturas Stadium. Map: (A-5). >>By the Binco Clothes Store at the Las Venturas Airport area. Map: (B-5). >>Inside the basement of Caligula's Palace. Map: (B-6). >>Inside The Camel's Toe Club. Map: (B-6). >>At Linden Station. Map: (B-6). >>At the Xoomer Gas Station in southeast Las Venturas. From the Rockshore East Safehouse, head north through the nearby three-way intersection and turn east at the road curve. Continue east through the first three-way intersection then turn left, and go north, at the next three-way intersection. Cross the bridge, go over Julius Thruway South, go through a three-way intersection then turn right at the next three-way intersection where the road ends. Follow the road curve going north and stop at the next intersection. To your right is the Xoomer Gas Station. Enter the Xoomer Gas Station area and head north past the gas pumps to the main building where you can find the Snack Machine (and some Flowers). Map: (B-6). /XXXXXXXXXXXXXXX\ 0=================0 | Sprunk Machines | 0=================0 \XXXXXXXXXXXXXXX/ >>Outside the Julius Thruway North Well Stacked Pizza. Map: (A-6). >>In front of the Sex Shop at Redsands East. Located across the street south of Gay Gordo's. Map: (A-6). >>By a strip mall in central LVA Freight Depot. From the entrance of the Las Venturas Airport, head south along the road that runs in front of the main terminal and turn right at the intersection. Follow the road curve going south and turn right at the next three-way intersection. Go forward through the first intersection with signal lights and turn left at the second intersection with signal lights. As you go south you should see a large touristy strip mall to your left. The Sprunk Machine is near the southwest corner of this building. Map: (B-5). >>Inside the basement of Caligula's Palace. Map: (B-6). >>Outside (and inside) The Camel's Toe Club. Map: (B-6). /XXXX\ 0======0 | 24-7 | 0======0 \XXXX/ >>Creek 24-7. At the Creek Mall. Map: (A-6). >>Old Venturas Strip 24-7. Located between the two Old Venturas Strip Burger Shots and right next door to The Craw Bar. Map: (A-6). >>The Emerald Isle 24-7. Located in The Emerald Isle Mall. Map: (A-6). >>Redsands East 24-7. Located west of the Las Venturas Gym. Map: (B-5). >>(West) Starfish Casino 24-7. Located right next to the main Starfish Casino building. Map: (B-6). >>(East) Starfish Casino 24-7. Located across the street north of the chinese style strip mall where the Starfish Casino Zip Clothes Store is found. Map: (B-6). /XXXXXXXXXXX\ 0=============0 | Food Stands | 0=============0 \XXXXXXXXXXX/ >>North of the Erotic Wedding Chapel in Roca Escalante. From the entrance of the VROCK Hotel, go south on the road, and turn west at the curve. When you reach the signal lights you will notice a heart shaped sign at the northwest part of this intersection. This sign is for the Erotic Wedding Chapel and the Food Stand is located just north of the Chapel on the east side of the street. Map: (A-6). >>On the south side of the block where the Las Venturas Police Station is located in Roca Escal