Mega Man 9: Boss FAQ by Max_Denworth
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(long life to ASCII title creators... lol)


Mega Man 9 Boss FAQ

By Maxime Gendron

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Greetings,

welcome to my Boss FAQ for Mega Man 9. This guide simply has for objective to 
help you beat the different bosses of the game, starting with the 8 Robot 
Masters, to 4 bosses of Wily's fortress. I will provide several tips to help 
the average and the good players overcome most of the bosses with ease. 
This guide is not perfect but since I beat all of the bosses without getting 
much hit, I believe it should be enough to help most of you overcome the 
difficulties of this game. 

Have fun reading this guide.

If you find anything that could really improve this guide, feel free to 
email me at thunder_max@hotmail.com .

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Summary (Ctrl+F is your friend)

1- Suggested Order (001)
2- Splash Woman (002)
3- Concrete Man (003)
4- Galaxy Man (004)
5- Jewel Man (005)
6- Plug Man (006)
7- Tornado Man (007)
8- Magma Man (008)
9- Hornet Man (009)
10- Wily Boss 1 - The Four Statues (010)
11- Wily Boss 2 - The War Ship (011)
12- Wily Boss 3 - The Blob Devil (012)
13- Final Boss - Dr. Wily (013)
14- Conclusion (014)

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Suggested Order (001)
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Suggested Order

Splash Woman
Concrete Man
Galaxy Man
Jewel Man
Plug Man
Tornado Man
Magma Man
Hornet Man

While the game itself can be considered pretty hard for the casual gamer that 
didn’t play old school games, most of the bosses can be mastered quite easily 
with the normal mega buster (why did they remove the charged shot anyway? 
I think it made a nice addition to the game...). I suggest you start with 
Splash Woman because her stage is pretty easy and herself are pretty easy. 
Too bad for the first robot master girl. Other good choices would be 
Galaxy Man and Tornado Man who are pretty easy with the normal shot, although 
Tornado Man’s stage is without a doubt the hardest of the game. If you don’t 
get the hand of those spinning platform, you might want to 
wait for Rush Jet. For the purpose of this FAQ, I will start with 
Splash Woman,but feel free to do as you like.

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Splash Woman (002)
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Splash Woman

Difficulty: 3/10
Suggested Weapon: Hornet Chaser

As I mentioned earlier, Splash Woman is not really difficult. Her pattern is 
so well defined that once you learn it, you can beat her without getting hit.


Her pattern: 

She will start by signing (she’s a mermaid after all) and 
swimming upward in a wave pattern, closing the two walls. Doing so, she 
will call three waves of three fishes to attack you. The first wave will come
from the side she is, the second from the opposite side and the last from the 
side the first wave came. When she reaches the roof, she will send 
6 Laser Tridents downward to hit you. After that, she will rush downward, 
to the floor, trying to pierce you with her trident. Then she will repeat 
the pattern. Easy to remember.


How to deal with her with the Mega Buster: 

Since she takes 2 damage per normal shot, you can afford to be patient here. 
Start the battle by shooting her twice while jumping over the first wave of 
fishes. If you don’t mind taking a hit, you might take chance hitting her 
while she summons the two other waves, but it’s a bit more difficult to evade 
them while being in the air. So I suggest you let the last two waves of fishes 
pass over your head. When she starts shooting Laser Tridents, run away from 
her. She will follow you: just time your movement carefully and run under her, 
between two shots. You will have to do this once or twice. After that, 
she will rush to the floor. Just remind never to be under her and you will 
evade her easily. Shoot her once two or three times by evading the first wave 
of fishes (try not to get hit by her too while jumping). Rince and repeat. 
Easy as that. 

The weapon of choice against her is the Hornet Chaser.  Keep shooting 
a hornet every second and she will die incredibly rapidly. The best thing 
with hat weapon is that you don’t even have to aim at all.


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Concrete Man (003)
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Concrete Man

Difficulty: 8.5/10
Suggested Weapon: Laser Trident

Without a doubt the hardest of the 8 Robot Masters (ex-aequo with Plug Man) 
in this game since his pattern is variable. You’ll have to learn how to 
anticipate his moves if you want to beat him with the Mega Buster. The most 
frustrating part of this fight is his Concrete Shot, which will cement you on 
place (dealing damage) and giving him the time to hit you a second time. 
So one error can cost you two hits, which is bad.


His pattern: 

Concrete Man has no definite pattern, although he only has three different 
moves. He can use all of them at any time, in any order. So you will have 
to learn how to react to each of them. First, he can charge at you. He will 
place is elbow toward you for a half second, then will start charging forward. 
Once he hits the wall, he will bounce off a couple of squares (Mega Man is 
1 square width) away. With his second move, he will jump very high and will 
land right where you were when he started jumping. Once he lands, he will 
make the floor shake, stunning you for 2 seconds if you were standing on 
the ground when he landed. With his last move, the most frustrating by far, 
he will shoot between one to three Concrete Shots, which will cement you on 
place if you get hit. You will have a hard time getting out of the cement 
(hit all the buttons quickly), and most of the time, he will have the time 
to hit you a second time. Even more frustrating with this attack is the fact 
that he will often shoot without warning right after one of his other move, 
giving you very little time to react.


How to deal with him with the Mega Buster: 

First things first, learn to evade his moves. The easiest way is to stay 
half the screen away from him at any time, but never immediately next to a 
wall (always at least a block away from the wall. If you do so, it will be 
pretty easy to avoid his charge because he always waits a few instants before 
actually charging, and you will have the time to see him preparing this 
attack. Simply jump over him and get away from the wall he’s charging, of 
you will get hit by his body when he bounces off the wall. Try to him once 
or twice when he’s charging, another time when he’s bouncing off the wall, 
and a last time when he gets back on the floor. For his jump crush, if you 
were standing in the middle of the screen like I told you, it will be pretty 
easy to avoid by walking away from him. If you hesitate between walking 
away from him or right under him, choose as you do not get cornered after 
he lands. If there will be more space to his right after he landed, go 
right. If you get cornered, you won’t be able to evade his next attack.  
As he lands, jump in the air so Mega Man is not on the ground when 
Concrete Man hits the floor, or Mega Man will be stunned. Then hit 
him once and run away from him to stay half a screen away from the brute 
(but not directly next to the wall). Ok, now the tough part: the 
concrete shot. Your best way to avoid this attack is by staying away 
from him, like I told you, and to jump backward away from him, just 
after he shot his weapon. This way, he will aim for you, and his shots 
will hit where you were and in front of you, and you will often evade 
them. If you were standing too close to him or got cornered, forget 
this: you will be hit and cemented. If you successfully evaded his 
shots, try to him before he starts his next move. And don’t try to 
shoot through the cement he made, for your shots will bounce off. 
So the key to win with fight is to stay always a good distance from 
him and to concentrate on your positioning before your offense.

If you don’t manage to get the hang of him, use the Laser Trident from our 
beauty queen of the sea. The good thing with that weapon is that it will 
go through the cement he created.


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Galaxy Man (004)
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Galaxy Man

Difficulty: 2/10
Suggested Weapon: Concrete Shot

Galaxy Man is a wimp. Even your little brother can beat him if he’s a tiny 
little bit cautious.


His pattern: 

Galaxy Man will start on the ground and can do two different things. First he 
can charge at you by flying slightly upward. He can repeat this two or three 
time. Secondly, he can fly to the ceiling, then shooting a Black Hole Bomb 
toward you. Then, once the bomb explodes slightly above you, he will reappear 
right under it, trying to hit you with his body and the suction of the 
explosion. After the Black Hole disappears, he will reappear in the air 
and after a few seconds, will rush down to the ground. Then he will restart 
one of his two moves.


How to deal with him with the Mega Buster: 

Easy. If he charges at you, run toward him while shooting and jump over him 
near the middle of the screen. If you jump over him next to the wall, you’ll 
get hit for sure. Then turn around and shoot him while he prepares his next 
move. If he charges again, shoot him while jumping over him again in the 
middle of the screen. When he goes upward and shoots his Black Hole Bomb, 
there’s not much you can do. Run around the screen, never too close to the 
walls (try to stay in the middle), and once the bomb explodes, run away 
from it. Wimp Man will appear right under it and will hope to hit you 
while you’re getting sucked by the Black Hole. If you’ve you got the 
twist of this game, you can attempt to turn around and shoot once and 
start running again away from the bomb. It’s a bit tricky, but I often 
manage to hit him two or three time doing so. If you don’t feel confident 
with him, simply run away from him. After that, when he’s the air, just 
don’t stand under him, and shoot him once he gets to the ground. Prepare 
yourself to avoid his charge, but he can also immediately get back into 
the air. Just be a bit patient and you will never get hit at all.

To deal with him quickly, use the Concrete Shot. The bad thing with 
this weapon is that you have to stand pretty close to him to hit him. 
You can use the Hornet Chaser while he’s in the air. It doesn’t damage him 
much, but it’s the only way to deal damage while he’s in the air.


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Jewel Man (005)
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Jewel Man

Difficulty: 5/10
Suggested Weapon: Black Hole Bomb

Jewel Man is pretty lame, but avoiding all of his jewels and his body at the 
same time may be a bit tricky. However, you shouldn’t have much difficulty 
dispatching him with the Mega Buster.


His pattern: 

He will always run from a wall to the other. He will start by 
summoning his Jewel Satellite around him (4 jewels that will circle around 
him) while running to the other wall. If you attempt to shoot him while he 
has his barrier, about one of three shots will actually hit him while the 
others will hit the jewels. Once a jewel is hit by one of your shot, it 
will charge toward you. After a while of running around, Jewel Man will 
stop and throw all his remaining jewels at you. He will start running 
again and will summon his jewels after a couple of seconds. Note that 
he will only jump when YOU jump. If you never jump, he’ll keep running on 
the ground.


How to deal with him with the Mega Buster: 

It’s not hard to deal him more damage than he will deal to you, but it’s 
pretty difficult to avoid all of his attacks. First thing, learn to 
avoid his body: once he’s getting close to you, do a small jump and 
he will jump pretty high. Use this time to run under him. You will always 
have to run in the opposite direction he runs. Practice a bit and you’ll 
learn the timing. The difficulty is that once you hit one of his jewel 
and it flies right at you, will have to jump to evade it, which will 
trigger Jewel Man’s jump, and might screw your timing to run under him. 
However, I found a trick to evade his jewels easily. Let him run toward 
you and a do a small jump so he leaps over you. Run under him and just 
before he hits the wall and turns back to you, do a normal high jump 
and shoot all your shots: some will hit the jewels while Jewel Man is 
in the air. The jewels will then start flying toward you, but will fly 
over your head. When he lands on the ground, stop shooting, and do a 
small jump so he jumps over you, and repeat the same strategy once he’s 
near the other wall. You should be able to damage him and to dispatch 
2 or 3 (or sometime even 4) jewels, while not getting hit. Once he tries 
to send all his remaining jewels toward you, he will only have 1 or 2 
jewels to send at you, making them really easy to avoid (when he’s got 
4 jewels though, it will be pretty hard to avoid them all). Then he’ll 
start running toward you, without his jewels protecting you. Use the 
opportunity to damage him 4 or 5 times. Rinse and repeat. With this 
strategy, you can easily beat him without getting hit at all.

Use the Black Hole Bomb for a laughable fight. The Bomb will not only 
damage Jewel Man, but will also suck all his jewels away. One bomb 
can hit Jewel Man 3 to 4 times. 


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Plug Man (006)
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Plug Man

Difficulty: 8.5/10
Suggested Weapon: Jewel Satellite

One of the most entertaining fight thanks to a weird landscape and attacks 
coming from above and below. Arguably the most difficult Robot Master of 
the game with Concrete Man. The casual player will probably not be able to 
beat him with the Mega Buster without using an E-Tank. Good players will be 
able however.


His pattern: 

He only has one type of attack, but since you never know when he’ll jump and 
when he’ll shoot, you’re gonna have fun evading all of his Plug Balls. When 
he shoots a Plug Ball, it will follow on the ground the weird landscape then 
climb the wall to the ceiling. Once on the ceiling, the Plug Ball will 
continue its way and one it passes over you, it will head directly down, 
then disappears. There will often be two Plug Balls at the same time, so 
evading the once passing below you, the one falling above you while evading 
Plug Man jumping at you all the same time will be so much fun.


How to deal with him with the Mega Buster: 

The good thing is that you have plenty of opportunity to attack. In fact, 
you should almost always keep shooting at him. Concentrate on evading his 
attacks and you won’t have to worry about damaging him. There’s not much I 
can tell you for this fight, for a lot of practice is required to get through
this fight healthy. Jump over the Plug Balls, always keeping in mind when 
they’ll be above you, and once they do, jump away. But the Plug Balls aren’t 
the only concern. Avoid his big body is a bigger threat to your self 
preservation.  The trick is to stand on one of the highest platform 
(the one farthest to him, obviously). Even if you cannot hit him from there, 
it doesn’t matter. Jump over the Plug Balls and try to avoid those falling 
on you by slightly walking away. But often, his jump will coincide with his 
Plug Balls falling from above. If he’s far away from you, he will jump very 
high to your exact position: run toward the middle, between the platforms, 
then jump on the other high one. Turn around, shoot and jump over his Plug 
Balls. Sometimes, he will do several small jumps toward you: wait for him 
to be very close and jump from the highest platform to the other, turn 
around then shoot. This way, you can almost always avoid his big purple 
body. NEVER GO IN THE CORNERS OR YOU’LL BE TOASTED. Always stay on the 
highest platform, evading his high jumps by running to the middle, then 
placing you again on the other high platform. If you can manage to avoid 
his big body all the time and avoiding a couple of Plug Balls, 
you’ll be victorious. So concentrate on evading his jumps at first, then 
focus on the Plug Balls.

If you can’t manage to defeat him, use the Jewel Satellite to repel 
the Plug Balls. They won’t even hurt you! Then throw your barrier at 
him 7 times and he’ll die.


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Tornado Man (007)
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Tornado Man

Difficulty: 4/10
Suggested Weapon: Plug Balls

Yay! Spikes on the ceiling! Bad habit Capcom took from Bubble Man. Oh 
well, you shouldn’t worry about them too much, unless you have difficulty 
managing your jumps. 


His pattern: 

Again, he doesn’t have a definite pattern, but since he can only do two 
different things, that’s not too bad. He will always jump in the sky, 
fly, then summon tornadoes from below or jump where you are. Once he’s 
on the ground again, he can fly upward or immediately summon tornadoes 
from below. He’ll alternate between flying, jumping at you and summoning 
tornadoes. When he’ll start summoning tornadoes, he’ll raise his fist in 
the air. If he doesn’t, run toward him or you’ll get crushed. The Blowing 
Tornadoes he summons come in a group of 5 from below, each one will deal 
damage. Try to walk away from them with a combination of running and 
jumping (if you cannot evade them by running, jump). Be careful: when he 
summons tornadoes, you will jump WAY higher and it will be possible 
for you to hit the spiked ceiling quite easily. When you confront him 
again in Wily’s Fortress, all of the ceiling will be spiked, 
so be careful there.


How to deal with him with the Mega Buster: 

The trick is to watch his fist: if he raises his fist, watch out for 
tornadoes, if he doesn’t, move away from him for he’ll land on the 
ground (or start flying in the air if he’s on the ground). He does that
pretty quickly so stay alert. To evade the tornadoes, the best way I 
found is to do small jump away from the first tornado (who is ALWAYS 
below you) then move back right under it. I don’t two tornadoes will come at 
the same place, so once you’re standing below the first tornado, 
you’ll be fine. A small jump is enough, so don’t worry about your height. 
If Tornado Man is high in the sky, don’t worry about attacking him. 
Instead, let him summon his tornadoes and wait for him to come back 
on the ground or at a low altitude. When he’s summoning tornadoes on 
the ground, you can hit him at least 5 times without getting hit. When 
he’s summoning tornadoes just above the ground, evade the tornadoes 

then try to hit 2 or 3 times. Pretty easy.

The Plug Balls is the weapon of choice against him. It might hard 
trying to hit with it, but since the balls follow the walls and the 
ceiling, they will often end up hitting him when he’s in the air. 
So shoot a ball per second and you will have a quick fight.


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Magma Man (008)
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Magma Man

Difficulty: 5.5/10
Suggested Weapon: Tornado Blow

Another weird landscape for this fight, but it will be way easier than 
Plug Man if you know where to place your Blue Bomber. I can beat him 
without getting hit rather easily, though it’s easy to make a small mistake.


His pattern: 

Incredibly simple: jump then shoot in the air. His Magma Bazooka will send 
three flames forward, two in diagonals (upward and downward) and one 
straight forward. The only thing that changes is very he’ll land. That’s all.


How to deal with him with the Mega Buster: 

At first, you might have a hard time dealing with him while evading his 
shots and his jumps. But if you always stay near him, he’ll never hit you 
at all.  When he jumps and shoots, all his shots will pass over your head 
so... The only thing you have to worry is not to stand where he lands. 
Place yourself on ledge next to him (never in the corner, as always) and 
if he jumps where you are, move backward, and if he jumps above you, stay 
there then stand where he was. Try not to stand in the middle of the screen 
for it’s a bit harder to move under him if needed. Just concentrate on 
avoiding his hot body and staying close to him and you’ll beat him without 
getting hit at all. Keep shoot at him and he’s on the ground.

If you use Tornado Blow, you’ll deal about 6 damage. So after four shots 
of Tornadoes (which will empty your ammos), you will only have to attack 
him four times with your normal shots. Easy.


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Hornet Man (009)
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Hornet Man

Difficulty: 7.5/10
Suggested Weapon: Magma Bazooka

If you’re not able to shoot quickly in the air, you’re gonna have fun!! 
If you’re a quick shooter however, this fight is pretty easy.


His pattern: 

Again, not too complicated: he jumps, summon three hornets, lands on 
the ground then run from a wall to the other. Meanwhile, the hornets 
will try to attack you, and after 4-5 attempts, will disappear. Once 
all hornets are gone, Hornet Man will summon more from a wall.


How to deal with him with the Mega Buster: 

The only difficulty here is to deal with the hornets. Each one will 
take 2 normal shots to be dispatched. The trick is be where Hornet Man 
summons his hornets and to shoot them right when they are summoned. 
This way you can kill two of them before they even get the chance to 
move. Always stay on the upper platform and when he prepares to call 
his bees, stand on the edge and jump while shooting. You won’t be able 
to dispatch the higher one, so evade its first attack and kill after. 
Meanwhile, watch out for Hornet Man running around, by jumping over him 
in the middle of the screen, and shooting him in the process. Always 
concentrate on the hornets first and it will be pretty easy. However, 
if you have trouble killing them all, this fight will be hard as hell. 
But the trick I’ve told you, you can destroy them before they even get 
the chance to attack. 

The Magma Bazooka does a great job here, not only on Hornet Man, but 
on his hornets too. One hit will kill them and if you shoot from the 
right spot in the air when he summons them, you can kill the three of 
them with one shot.


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Wily Boss #1: The Four Statues (010)
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Wily Boss #1: The Four Statues

Difficulty: 6/10
Suggested Weapon: Mega Buster (I don’t think you can damage them with another 
mean)

This fight is weird. There are four layers with a small statue at its end. 
Between you and them, there’s a spiked ball (that kills you the moment you 
touch them, be wary). All the statues will keep shooting at the spiked ball 
to push it toward you. Meanwhile, you can shoot at the spiked balls to push 
them toward the statues. If a spiked ball reaches your end of the room, it 
will come back to the center and the statue will start shooting bullets 
right to you, and they’re difficult to dodge. And once a statue has been hit 
by a spiked ball (after you pushed it with your shots), it will become red 
and will push the ball farther with each shot (but will shoot less often). 
So the trick here is to concentrate your shots on the balls that already 
reached your end of the room, so its statue stops hitting shooting at you. 
Start by shooting one spiked ball (any), and once it hits the statue, 
quickly move to another ball and make it hit the statue. The other balls 
will probably be close to reach your end. Let them do so (don’t risk your 
life by being too close to them) and shoot at the first spiked ball you 
shot to damage the same statue again. After that, quickly move to the 
spiked balls that reached your end and deal damage to the two statues, so
they stop shooting at you. Then continue forward by giving more attention 
to the statues shooting at you. It’s not a hard fight.


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Wily Boss #2: The War Ship (011)
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Wily Boss #2: The War Ship

Difficulty: 8.5/10
Suggested Weapon: Laser Trident for the first part, Hornet Chaser for the
second part and a combination of Black Hole Bomb and Laser Trident for the
third part.

This fight is separated into three parts. The first one is easy: Stay on your
end of the room and shoot down the missiles coming at you. Since they don’t 
move fast and always downward, you won’t have trouble destroying them (one 
shot is enough). Then hit the missile trap when it’s opened. You will deal 
two damage per shot, so 14 shots are enough. You shouldn’t get hit during 
this fight. Use the Laser Trident to speed up the process.

The second part is trickier. You will be beneath the ship and the bottom of 
the ship will be spiked (not spike that one hit kills, but they do damage 
you enough so you want to avoid them). Meanwhile, two hatches (one on the 
left, and one on the right), will shoot thingies at you. They can be killed 
with 3 normal shots. Your goal is to hit each hatches 7 times with a normal 
shot. The problem is that you cannot jump to full height without touching 
the spiked ceiling, so you will have to do small jumps while shooting at the 
hatches. Also, the height always varies, so you will have to change your 
jumps every time. And if the hatch is opened (to release a thingy at you), 
your shot won’t hit it... It’s pretty hard to shoot at the right height 
without getting hit, there is no trick besides practice. At least, do 
not get hit by the thingies following the ground with a couple of quick 
shots, then try to jump at the right height to damage the hatches. If 
you get tired of the spikes, use the Hornet Chaser: the little hornets 
will aim directly for the hatches and you won't have to jump besides 
to avoid the thingies.

The last part is hard too. The front of the ship is equipped with a giant 
cannon that will fire laser beams at you. Your goal is to hit the cannon 
14 times with your Mega Buster. Of course, you will want to shoot at it right 
before the cannon trap opens (if it’s closed, your shots will pass through) 
and just before it closes. Don’t take too many risks there for the laser 
beams hurt a lot. Take it carefully and let most of the beams pass over 
your head. However, you will have to jump sometimes to avoid the beams. 
Try to jump over the first one and land between the first and the second. 
It’s pretty hard though. If you didn’t take too much damage from the second 
part and you managed to evade all the laser beams of the third part except 
for the lowest ones, you’ll get through this fight. The Laser Trident deals
a lot of damage and will make this a quick fight. If you're not confident
with evading the lasers (they're hard to evade when they're low on the 
ground, use the Black Hole Bomb which will suck all the lasers!


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Wily Boss #3: The Blob Devil (012)
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Wily Boss #3: The Blob Devil (how would you call that thing anyway?)

Difficulty: 9.5/10
Suggested Weapon: Black Hole Bomb

Urgh... That one is a toughie. If you’re trying a quick run, it can be the 
nail in your coffin. There are two blobs on each side that will exchange 
together parts of them to eventually reform at the other blob’s place. It 
might sound confusing, but you’ll understand quickly enough once the fight 
starts. So basically, you have to avoid pieces going in and out of the blobs 
and wait for the CPU core (or whatever it is, the grey thing) to get out of 
the green blob. Then shoot it as often as you can without getting it. 
14 normal shots should suffice, but since it’s so painful (literally 
for Mega Man) to wait for it to get out, you won’t want to use the normal 
shots. Instead, use the Black Hole Bomb for a quicker fight. The downside 
with that weapon is that it takes a LONG time before you can shoot another 
time with it but I’ve found a little trick: shoot the bomb and make it 
explode near the core to damage it, press start then get out of the menu 
and your Black Hole will have disappear. Doing so, you will be able to 
shoot another time at the core. You must be pretty quick though because 
once the core reenters the safety of the blob, you will have to wait. 
This battle is really painful because it is pretty difficult to be able 
to understand well where the parts are going. You can let some pass over 
your head, but you need to jump over the good ones. There’s not much I can 
tell about this in this guide to help you, except that you will often be 
able to jump over the green and the orange parts at the same time. 
Practice is the key to win this fight, but using the Black Hole Bombs 
trick, the average gamer should be able to get the better of this thing 
with one E-Tank.


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Final Fight: Wily (013)
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Final Fight: Wily

Difficulty: 8/10
Suggested Weapon: Mega Buster for the first part, Concrete Shot for the 
second part and Plug Balls for the third part.

The last boss is neither too hard nor too easy, but once you get the hang of 
him it becomes pretty easy. The fight is split into three parts and you won’t 
have an energy capsule between the fights to help you, leaving your E-Tanks 
alone to do the healing job. 

The first part is weird and might give some headache to some players. 
Wily will shoot some eggs at you while moving back then forward. The eggs 
will damage you and will bounce off Wily’s robot. When you shoot a normal 
shot at an egg, it will bounce off toward Wily, until it touches him, then 
goes back to you. Once ou shot the egg three times and the egg touches Wily’s 
robot, the egg will explode. If it explodes near the mouth of the robot, the 
boss will take damage. If it explodes beneath it, the egg will explode, 
dealing no damage. Wily will shoot another egg right after the last one 
exploded or disappeared behind you. The trick of this fight is to time 
your shots so the egg bounces directly into Wily’s mouth. Shooting the 
egg in the air or on the ground will change its bouncing timing. You will 
have to play with that accordingly to the situation to damage Wily. It’s 
really hard to describe the proper to shoot the eggs, but experiment by 
shooting the egg in the air and on the ground to see how it behaves. Practice 
and learn the pattern, for it’s the only mean in your possession to deal 
damage to the boss. Once you get the hang of it, you can easily pass this 
part without taking any damage, although the average player might have 
some problems.

The second part is more simple: shoot Wily directly. He has two types of 
attacks. With the first, the robot will open its mouth and will fire a 
line of flames toward you (just like that cat thingy in Wood Man’s stage 
in Mega Man 2). If you jump at the last second, the flames will pass 
right under you, leaving you unharmed. However, the timing is pretty 
difficult to get, so you might get hurt a lot at first. If you don’t 
feel confident, you might always use Rush Coil to get over the flames 
(good old dog doesn’t mind the heat!). Sometimes, Wily will go really 
far backward and will rush toward you, stopping really close to you. 
Then, he will shoot fire at you, but since the area is so small, it will 
really hard to find the good place and the good timing to avoid the flames. 
The trick to avoid the flames in that position is to be in the air, in front 
of the mouth, the moment it opens: Wily will aim toward that spot and the 
fire will pass over your head. If you’re able to master this move, you 
shouldn’t have a problem passing the second part. With his last move, Wily 
will go really high in the air and will follow you. After a few moments, he 
will drop on the ground, trying to damage you. Not much to say here, just 
run to the right, a little passed the middle and run left when he stops 
moving. You should never get hit by this technique. Once you get the hand of 
these moves, you shouldn’t have any problem beating that part. Use the 
Concrete Shot (if you have any left, stupid short stage before the bosses) 
to kill him faster, but the normal buster works well.

The last part is a classic: Wily’s saucer. Every Mega Man since the fourth 
ends with a fight with that legendary saucer. This part is rather tricky, 
and you will probably have to use an E-Tank because he hits rather hard. 
Wily will appear and disappear into the air, leaving you about 5-6 seconds 
to hit him in the face. While waiting for Wily to reappear ALWAYS stand in 
the middle of the screen, then move slightly away from him once he appears. 
Meanwhile, he will shoot two different things at you. The first weapon is 
the purple balls, which I find easier to evade than the other weapon. 
These balls will move toward you, then stop, then move a second time 
toward then disappears. Once the balls appear, move away from Wily and stop 
a few length from the end of the screen. Once the balls start their second 
movement, jump toward the wall with the good timing and you should avoid 
them all. Depending of the position of Wily’s saucer, the operation might 
become a little more difficult, but most of the time, you will have the 
possibility to avoid the purple balls. His other attack is composed of 
6 orange balls: 3 will follow the ground and three others will go upward, 
then fly over you. Once the flying balls pass over you, they will head 
toward the floor, trying to hit you. The difficulty here is that you have 
to jump over the orange balls on the ground while the flying one will try 
to hit you. And all of that happens within 1.5 sec., so it’s pretty hard to
avoid them all. The only trick I can give you is to try to jump at the last 
second over the floor balls and place Mega Man between two flying balls 
heading to the ground. It’s pretty hard and you will get hit most of the 
time, but eh, it’s the final boss.  The only weapon that deals more than 
1 unit of damage is... the Plug Balls, yeah. Wily is always weak to the
short ranged weapons (Bubble Man, Snake Man, Top Man, Ring Man...).
But since you must shoot Wily in the head and the range of this weapon 
is terrible, you will have to be directly next to him to deal damage. 
It will therefore be nearly impossible to avoid his attacks while 
damaging him with that weapon. If you have one or two E-Tanks left 
and do not mind getting hit, you can hit Wily with the Plug Balls two 
or three times per appearance. Otherwise, use your normal Mega Buster 
to deal with him.


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Conclusion (014)
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That's it folks. I hope this guide helped you overcome all those meanies in 
this short but sweet game.

If you find anything good that deserve to be added in this guide, 
feel free to email me at Thunder_Max@hotmail.com .

Feel free to link to this page. If you want to use some info on this page 
for your website, just ask me and I will give you the right to do so if you 
give me the credit for. I don't bite.

Special thanks to GameFaqs for posting it.

Special thanks to Capcom and Inti Creates to have finally made a sequel to
Mega Man 8... it was about time!

Thank you for reading this guide!

- Maxime Gendron

Copyright 2008 Maxime Gendron.


Mega Man 9: Boss FAQ by Max_Denworth
Last Updated 2008-09-23 View/Download Original File
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