------------------------------------------------------------------------------- . . . | | _|_ |---| .-. .--.. ._.-. .--.| | |( ) | \ / (.-' `--.| ' ' `-'`-' `' `--'`--'`-' . . |\ /| | \/ | .-. .-. .--. | |( )( )| | ' ' `-' `-' ' `- .---. .-. | | |.--..-. .-. .-.-|- || (.-'(.-' ( )| '' `-' `-' `-' ' .---. . . | . | . _|_ |.--..-. .--. .-.,. . . | . | . . || ( ) | |( || | | | | | | | '' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--| | ; ' `-' Winner of GameFAQs FAQ of the Month, August 2008! --- | Copyright 2008 -- DetroitDJ | | with substantial aid from | | contributor mister_jmp. | | | | Version - 4.6.0 | | Updated: 02/09/2009 | | FAQ/Walkthrough/Guide | | | | Note: the latest version of | | this file will ALWAYS be at | | www.gamefaqs.com/console/ | | wii/file/933022/53688 | | | | Other places are permitted to | | show this FAQ - however, most | | don't automatically update, | | and I only update my FAQ on | | GameFAQs - so, if you don't | | see something, check that | | URL to see if there's a newer | | version of this file. | | | _________|_______________________________|_________ | | | Navigating This Guide | | | | If : you're here for general information on | | : Harvest Moon: Tree of Tranquility, skip | | : the contents sections below and just | | : start reading. | | | | If : you're here for broad information about a | | : certain topic, like crops, animals, or | | : fishing, find the topic in the box below, | | : hit Ctrl+F and search for the code listed | | : by that section, either in parentheses or | | : angle brackets. | | | | If : you're here for specific information | | : a particular sub-topic, like turnips, the | | : hammer, or animal products, find the | | : topic in the second box below, hit Ctrl+F | | : and search for the code listed by that | | : section, either in box brackets or curly | | : brackets. | | | | If : you have any trouble finding what you're | | : looking for in this guide, please let me | | : know. It's my goal to make this guide as | | : easily navigable as possible, and your | | : input will help. | `_______|___________________________________________________|_______` `| |` `| Broad Topics |` `| |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Particulars (TPA) |` `| |` `| Information about the game, the guide and the |` `| basic controls. |` `| |` `| - - | - - |` `| | |` `| Release Data | Game Summary |` `| | |` `| Information on the game's | A basic summary of the |` `| release date, as well as | game's plot, controls and |` `| this FAQ's release dates | new features. |` `| and version history. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Around the Island (ATI) |` `| |` `| The introductory section, to help you get acquainted |` `| with the island and all the things you can do there. |` `| |` `| - - | - - |` `| | |` `| Welcome to the Island | Passing the Time, |` `| | Filling Your Wallet |` `| | |` `| A general overview of the | An introduction to all the |` `| first few days of the game, | different tasks you can do |` `| the major locations on the | to earn money and pass the |` `| island and how the game | game time along. |` `| is played. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Home Sweet Home: Your Ranch (HSH) |` `| |` `| You, your home, and the things most relevant to it: |` `| crops, animals and tools. |` `| |` `| - - | - - |` `| | |` `| Your Character | Your Property |` `| | |` `| A guide to your character | An overview of the places |` `| and how he or she operates. | you can live and what you |` `| | can do there. |` `| | |` `| - - | - - |` `| | |` `| Farming | The Animals |` `| | |` `| A comprehensive overview of | A comprehensive overview of |` `| everything there is to know | everything there is to know |` `| about every crop, every | about every animals you can |` `| herb and every flower, and | own - including poultry, |` `| how to grow all of them. | livestock and wild animals. |` `| | |` `| - - | - - |` `| | |` `| Tools | Cooking |` `| | |` `| All the tools you can buy | All the information you need |` `| and equip, what they do and | to cook every recipe, and |` `| how they level up. | make some profit, too. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Going Out: The Island (VIL) |` `| |` `| Everything that can be done outside your humble abode, with |` `| everyone you can meet, everywhere you can go and everything |` `| you can do. |` `| |` `| - - | - - |` `| | |` `| Characters | Places and Shops |` `| | |` `| The locations, birthdays, | Price listings for every shop |` `| families and favored gifts | on (and off) the island, as |` `| of everyone you can meet | well as information on |` `| over the course of the game. | seasonal goods. |` `| | |` `| - - | - - |` `| | |` `| Festivals | Fishing |` `| | |` `| All the yearly festivals the | How to fish, all the spots |` `| island holds, including | where you can fish, what |` `| participation instructions | you'll catch, and what you |` `| and price listings for all | can do with what you catch. |` `| seasonal markets. | |` `| | |` `| - - | - - |` `| | |` `| | Mining |` `| | |` `| | How to mine, the different |` `| | mining caves on the island, |` `| | what you'll find and what |` `| | you can do with it. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| As the Days Go By (ADG) |` `| |` `| The important things in life: |` `| friends, family and reviving the goddess tree. |` `| |` `| - - | - - |` `| | |` `| Making Friends and | Family Life |` `| Wooing a Mate | |` `| | |` `| How to make friends, fall in | ...and how to live happily |` `| love and... | ever after. |` `| | |` `| - - | - - |` `| | |` `| Return of the Goddess | |` `| | |` `| How to find the quilt, | |` `| create the rainbows and | |` `| revive the Goddess Tree | |` `| once and for all. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Reference Guides (REF) |` `| |` `| Lists of everything there is to know about anything ever |` `| in Harvest Moon: Tree of Tranquility. |` `| |` `| - - | - - |` `| | |` `| Calendars | Lists |` `| | |` `| Calendars of the critical | Lists of... pretty much |` `| events, dates for reviving | everything there is in the |` `| the Goddess Tree, and every | entire game, such as prices, |` `| villager's birthday. | recipes and gifts. |` `| | |` `| - - | - - |` `| | |` `| Walkthroughs | Miscellaneous |` `| | |` `| Step-by-step help in | Everything that didn't |` `| accomplishing whatever it | belong in the other areas, |` `| is that you want to | such as Part-Time Jobs and |` `| achieve. | Island Arrivals. |` `| | |` `| - - | - - |` `| | |` `| FAQs | |` `| | |` `| Frequently asked questions, | |` `| from readers like you. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Three C's: |` `| Copyright, Credit and Contact Information (CCC) |` `| |` `| The information you need to know about me and this guide. |` `| |` |___________________________________________________________________|` ``````````|_________________________________________________|`````````` `| |` `| Specific Sub-topics |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Release Data |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Game Release [GDA] | FAQ Release [FDA] |` `| Data | Data |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Game Summary |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Controls and [COB] | Plot Outline [POU] |` `| Basic Info | |` `| Basics {BAI} | - - - - - - - - - |` `| Controls {CON} | New Features [NFE] |` What you can | | Saving {SAV} | Brand-New {BNF} |` find on the |--| Information {INS} | Features |` 'pause' | | Screens | Returning {REF} |` screens. | | Map Screen {MAP} | Features |` `| Trashing {TRA} | |` `| Items | |` `| Main Screen {MSC} | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Welcome to the Island |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Getting [GTS] | Day Flow [DFL] |` `| Started | |` `| | - - - - - - - - - |` `| - - - - - - - - - | Weather [WEA] |` `| Daily Routine [DRO] | | | Need help `| Chores {CHO} | - - - - - - - - - | | unlocking an `| Socializing {SOC} | Unlockable [ULA] |--| area? Take `| | Areas | | a look right `| - - - - - - - - - | Brownie {BRA} | | here. `| Locations [ILO] | Ranch Area |` `| Your Farm {YFA} | Shortcut to {STM} |` `| The Village {TVA} | Mine Area |` `| Area | Toucan {TIS} |` `| The Beach {TBE} | Island |` `| Woodlands {TWL} | West Gull {WGI} |` `| Mt. Gelato {TMO} | Island |` `| The Other {TOI} | East Gull {EGI} |` `| Islands | Island |` `| | Mt. Gelato {MGB} |` `| | Base/Spring |` `| | Mt. Gelato {MGP} |` `| | Peak |` `| | |` `| |` Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` acquainted | | |` with all the |--| Passing the Time, Filling Your Wallet |` game's | | -- --- -- |` activities. | | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FMG] | Intro to [RHG] |` `| Farming | Ranching |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [MNG] | Intro to [FRG] |` `| Mining | Foraging |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FHG] | Intro to [PAR] |` `| Fishing | Part-Time Jobs |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Character |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` Knowing | | Character [STA] | Character [CCZ] |` how stamina | | Mechanics | Customization |` works will |--| Stamina {STA} | |` help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger plan your | | | Rucksack [RUC] |--| rucksack! chores. | | | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Property |` `| -- --- -- |` `| |` Need help | | - - - - - - - - - | - - - - - - - - - |` choosing |--| Initial [INL] | Your House [YHO] |` your initial | | Location | Cooking {COK} |` farm spot? | | | Television {TLV} |` Check here | | - - - - - - - - - | |` for advice! | | The Field [TFE] | - - - - - - - - - |` `| | The Coop [TCO] | | Brownie `| - - - - - - - - - | | | Ranch or `| The Barn [TBA] | - - - - - - - - - | | Souffle Farm `| | Farm Ranks [FRA] |--| not selling `| - - - - - - - - - | | | what you `| Extensions [EXT] | | | need? Find `| | | | out why `| | | here! `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Farming |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - | | Looking for `| Preparation [PRP] | Quick-Ref [FQR] | | information `| Choosing {CYF} | | | about a `| Your Field | - - - - - - - - - | | particular `| Clearing {CLF} | Spring Crops [SPR] |--| crop, herb `| Your Field | Turnip {TUR} | | or flower? `| Buying Your {BYS} | Potato {POT} | | Find it here `| Seeds | Breadfruit {BRE} | | to jump `| Seasonal {SSM} | Flax {FLA} | | straight to `| Seed Mixes | Strawberry {STR} | | it! `| Crop {CRF} | Cabbage {CAB} |` `| Formations | Green Herb {GHB} |` `| | Hyacinth {HYA} |` `| - - - - - - - - - | Lavender {LAV} |` `| Mechanics [MEC] | Tulip {TUL} |` `| Soil and {SQU} | Moondrop {MON} |` `| Crop Quality | |` Fertilizing | | Fertilizer {FER} | - - - - - - - - - |` the ground | | | Summer Crops [SUM] |` will yield | | - - - - - - - - - | Watermelon {WAT} |` better crops |--| Trees [TRE] | Onion {ONI} |` and fruit. | | Apple {APP} | Honeydew {HYD} |` Find out | | Cherry {CHY} | Corn {COR} |` more here. | | Chestnut {CHS} | Tomato {TOM} |` `| Grape {GRP} | Cocoa {COC} |` `| Orange {ORA} | Blue Herb {BHB} |` `| Hali {HAL} | Pansy {PAN} |` `| | Sunflower {SUN} |` `| - - - - - - - - - | Pinkcat {PKC} |` `| Field Items [FIT] | Hibiscus {HIB} |` `| Bamboo Shoot{BBS} | Lily {LIL} |` `| Banana {BAN} | Begonia {BEG} |` `| Black Pearl {BPE} | |` `| Blueberry {BLB} | - - - - - - - - - |` `| Clam {CLM} | Fall Crops [FAL] |` `| Coconut {CCN} | Spicy Pepper{SPP} |` `| Coral {CRA} | Rice {RIC} |` `| Dyed Yarns {DYN} | Bell Pepper {BPP} |` `| Fancy Shell {FSS} | Eggplant {EGP} |` `| Honey {HON} | Carrot {CRT} |` `| Mushroom {MUS} | Yam {YAM} |` `| Pearl {PEA} | Spinach {SPN} |` `| Perfume {PER} | Pumpkin {PUM} |` `| Pineapple {PIN} | Red Herb {RHB} |` `| Pontata Root{PON} | Purple Herb {PHB} |` `| Sea Urchin {SEU} | Cosmos {CMS} |` `| Seaweed {SEW} | Morning {MNG} |` `| Shell {SES} | Glory |` `| Toadstool {TOD} | Blue Mist {BLM} |` `| Veryberry {VRB} | Rose {ROS} |` `| | Chrysanthmum{CHR} |` `| - - - - - - - - - | |` `| Profit Study [CRP] | - - - - - - - - - |` `| Spring {SGP} | Winter Crops [WNT] |` `| Summer {SMP} | Buckwheat {BCK} |` `| Fall {FLP} | Snowflake {SNW} |` `| Winter {WTP} | Yellow Herb {YHB} |` `| Overall {OVP} | Green Bell {GRB} |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| The Animals |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Preparation [APR] | Mechanics [AMC] |` `| Accessing {ACC} | Weather {WEA} |` `| Brownie Ranch | Moving {MOV} |` `| Build a {BUI} | Animals | | Information At-a-glance | | Coop/Barn | Death {DEA} | | on cows, guide to all | | Feed {FEE} | | | sheep, the most | | | - - - - - - - - - | | horses, important | | - - - - - - - - - | Livestock [LVS] |--| goats and animal |--| Animal [LQR] | Purchasing {LPU} | | ostriches is information. | | Quick-Reference | Feeding {LFE} | | found here. `| | Affection {LAF} |` `| - - - - - - - - - | Products {LPR} |` Check here |--| Poultry [POL] | Illness {LIL} |` for info on | | Purchasing {PPU} | Breeding {LBR} |` chickens, | | Feeding {PFE} | Transport {LTR} |` ducks and | | Affection {PAF} | | | Did you know silkworms. | | Products {PPR} | - - - - - - - - - | | the goat is `| Breeding {PBR} | Profit [LPA] |--| the most `| | Analysis | | profitable `| - - - - - - - - - | New Animal {PA1} | | animal over `| Animal [ANP] | for a Year | | its lifetime `| Products | New Animal {PA2} | | if you have `| Eggs {EGG} | for a Month | | the Cheese `| Milk {MLK} | Owned Animal{PA3} | | Maker? That `| Wool {WOL} | for a Month | | and more can `| Silk {SLK} | New Animal {PA4} | | be found `| Mayonnaise {MAY} | for its | | here. `| Butter {BUT} | Lifetime |` `| Cheese {CHE} | Profit {PA5} |` `| Wool Yarn {WLY} | Margins |` Dyed yarn | | Flax Yarn {FXY} | Quickest to {PA6} |` and silk are | | Silk Yarn {SKT} | Profit |` the most |--| Dyed Yarns {CCL} | |` profitable | | | |` items in | | |` the game. | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` Find out how | | |` to make them | | Tools |` here. | | -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Upgradeable [TOL] | Non-Upgrade [NUT] |` `| Tools | Tools |` `| Axe {AXE} | Bell {BEL} |` `| Hammer {HAM} | Brush {BRU} |` `| Sickle {SIC} | Medicine {MED} |` Upgrading | | Watering Can{WTC} | Milker {MLR} |` tools has | | Hoe {HOE} | Saddle {SAD} |` changed | | Fishing Pole{FSP} | Shears {SHR} |` a lot in |--| How to {UPG} | |` Tree of | | Upgrade | - - - - - - - - - |` Tranquility. | | | Yarn, Butter [00M] |` Find the new | | | Mayo and |` rules here. | | | Cheese Makers |` `| | |` `| |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | Extra profit `| | | can be made `| Cooking |--| by cooking `| -- --- -- | | your items `| | | into recipes `| - - - - - - - - - | - - - - - - - - - | | - check here `| Recipe [RRC] | Fish Recipe [FRP] | | to see the `| Recommendations | Profits | | most `| | | | profitable `| - - - - - - - - - | - - - - - - - - - | | recipes to `| Ingredient [IRC] | Complete [REC] | | use. `| Recommendations | Recipe List |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` There are | | |` over 50 |--| Characters |` villagers | | -- --- -- |` living on | | |` the island. | | - - - - - - - - - | - - - - - - - - - |` Find the | | Bachelors [BAC] | Bachelorettes [BCE] |` perfect gift | | Calvin {CAL} | Anissa {ANI} |` for every | | Chase {CHI} | Candace {CAN} |` one of them | | Gill {GIL} | Kathy {KAT} |` here. | | Jin {JIN} | Luna {ROM} |` `| Julius {JUL} | Maya {MAI} |` `| Luke {LUK} | Phoebe {PHO} |` `| Owen {OSE} | Renee {LEN} |` `| Toby {TAO} | Selena {SHE} |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Other [OTC] | Villagers' [VLC] |` `| Characters | Children |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Places and Shops |` `| -- --- -- |` `| |` Complete | | - - - - - - - - - | - - - - - - - - - |` price |--| Shops [SHP] | Other Places [OPB] |` listings for | | Town Hall {THA} | |` every shop | | Brownie {BRO} | |` can be found | | Ranch | |` here. | | Souffle Farm{SOF} | |` `| Carpenter's {CAR} | |` `| Shop | |` `| General {SUP} | |` `| Store | |` `| Tailor Shop {TAL} | |` `| Blacksmith's{BLA} | |` `| Shop | |` `| Sundae Inn {SIB} | |` `| and Bar | |` `| Meringue {MRC} | |` `| Clinic | |` `| On the Hook {FSC} | |` `| Pineapple {PNI} | |` `| Inn | |` `| Taylor's {TYS} | |` `| Seeds | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Festivals |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Spring [SPF] | Summer [SMF] |` `| Festivals | Festivals |` `| New Year's {NYD} | Ocean {OCF} |` `| Sunrise | Festival | | Make sure `| Flower {FLF} | Fireworks {FWD} |--| you never `| Festival | Display | | miss the `| Spring {SPK} | Summer {SMK} | | chance to `| Market | Market | | ask your `| Animal {ANF} | Firefly {FFF} |--| beloved `| Festival | Festival | | to one of `| | | | these `| - - - - - - - - - | - - - - - - - - - | | romantic `| Fall [FAF] | Winter [WTF] | | festivals, `| Festivals | Festivals | | held every `| Arts {ARF} | Thanksgiving{THF} | | year in `| Festival | Festival | | various `| Fall {FAK} | Winter {WTM} | | locations `| Market | Market | | around the `| Harvest {HVF} | Starry Night{SNF} |--| island. `| Festival | Festival |` `| | New Year's {NYE} |` `| - - - - - - - - - | Eve Festival |` `| Game-Specific [GMS] | |` `| Your {YBD} | |` `| Birthday | |` `| Anniversary {YAN} | |` `| Child's {YCB} | |` `| Birthday | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` It's not |--| Fishing |` optional | | -- --- -- |` anymore. You | | |` must fish in | | - - - - - - - - - | - - - - - - - - - |` order to | | Mechanics [FMC] | Fishing [LOC] |` complete the | | Obtaining/ {FOU} | Locations |` goddess | | Upgrading | |` quest. Find | | the Rod | - - - - - - - - - |` out how to | | How to Fish {FHT} | Miscellaneous [MFI] |` catch every | | Stamina {FST} | Fish Info |` fish here. | | Why Fish? {FWH} | Fish and {FCR} |` `| Tips {FTP} | Crustacean |` `| | Recipes |` `| - - - - - - - - - | Recipe [FRP] |` `| The Fish [FIS] | Mechanics |` At-a-glance | | | Beach Items {BIT} |` guide to | | - - - - - - - - - | |` fish prices, |--| The Fish [FCH] | |` locations | | Chart | |` and seasons. | | |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Mining |--| For `| -- --- -- | | upgrading `| | | your tools, `| - - - - - - - - - | - - - - - - - - - | | making `| Mechanics [MMC] | The Mines [MIN] | | jewelry and `| Basics {BAS} | Ganache {GAN} | | even `| Stairs, {SHG} | Mine | | reawakening `| Holes and | Mt. Gelato {MGM} | | the goddess, `| Geysers | Mine | | mining is a `| Afflictions {AFL} | | | must. Find `| Ores and {OAW} | - - - - - - - - - | | everything `| Wonderfuls | Ores, Gems, [GOW] | | you need to `| Refining {APR} | Minerals and | | know here. `| Moles {MOL} | Wonderfuls |` `| Why Mine? {WHM} | Ores {ORE} |` `| Descending {DTM} | Wonderfuls {WON} |` `| the Mine | Minerals {MIN} |` `| | Gems {GEM} |` `| - - - - - - - - - | |` `| Other Mine [OMI] | |` `| Items | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` Make |--| Making Friends and Wooing Mates |` friends, | | -- --- -- |` fall in | | |` love, get | | - - - - - - - - - | - - - - - - - - - |` married and | | Raising [AFF] | Heart Events [HEV] |` raise a | | Affection | | | Don't let family. This | | | - - - - - - - - - | | someone else is the | | - - - - - - - - - | Rivals' Heart [RHE] |--| steal your essence of | | Affection [AFM] | Events | | beloved! any Harvest | | Mechanics | | | Check here Moon game. | | | | to find out Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to everything | | | | prevent you need to |--| Family Life | | someone else know to woo | | -- --- -- | | from and wed that | | | | stealing one special | | - - - - - - - - - | - - - - - - - - - | | your beloved someone | | Marriage [PRO] | Married Life [MLI] | | from you! here. | | Proposal | |` `| | - - - - - - - - - |` `| | Your Child [YCI] |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| | | The goddess `| Return of the Goddess |--| has vanished `| -- --- -- | | and only `| | | you can `| - - - - - - - - - | - - - - - - - - - | | bring her `| The Quilt [QUI] | The Five [RAI] | | back. `| | Rainbows | | Find out how `| - - - - - - - - - | Daren's {RA1} | | here. `| Goddess Tree [GST] | (Green) |` `| Finding the {FTS} | Ben's {RA2} |` `| Seedlings | (Blue) |` `| Growing the {GTT} | Collin's {RA3} |` It's two | | Tree | (Yellow) |` islands for | | Your {NG+} | Alan's {RA4} |` the price |--| Child's | (Red) |` of one! | | Journey | Edge's {RA5} |` Find out | | | (Purple) |` how your | | | |` child can | | |` sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` to save a | | |` goddess of | | Calendars |` his own. | | -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Event {EVC} | Birthday {BDC} |` `| Calendar | Calendar |` `| |` `| - - - - - - - - - | |` `| Festival {FEC} | |` `| Calendar | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Lists |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Sale Price {SLP} | Purchase {BYP} |` `| List | Price List |` `| | | Ingredients `| - - - - - - - - - | - - - - - - - - - | | and utensils `| Goddess Item {GIT} | Recipe List {REC} |--| for every `| List | | | recipe in `| | | | the game - `| | | over 200 in `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | all! `| |` `| Walkthroughs |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Island [IAR] | Getting [GTW] |` `| Arrival | Started | | Create the `| | | | first `| - - - - - - - - - | - - - - - - - - - | | rainbow in `| Season-by [SBS] | The Goddess [GTC] |--| first spring `| Season | Tree | | to make sure `| | | | villagers `| - - - - - - - - - | - - - - - - - - - | | arrive as `| Bachelors and [BAB] | Personal [GML] | | soon as `| Bachelorettes | Game Log | | possible. `| | | Find out `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how here. Frequently | | |` asked |--| Frequently Asked Questions |` questions on | | -- --- -- |` a variety of | | |` topics. | | - - - - - - - - - | - - - - - - - - - |` Check the | | Gameplay [QGA] | Commonly [QCO] |` above | | | Requested Advice |` sections for | | - - - - - - - - - | |` general info | | Navigating [QNA] | - - - - - - - - - |` or here for | | the Islands | Characters [QCH] |` answers to | | | |` some | | - - - - - - - - - | - - - - - - - - - |` specific | | Heart Events, [QHE] | The Goddess [QGO] |` questions. | | Proposals, | Quest and Main |` `| Marriage and Family | Plotline |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Animals [QAN] | Crops and [QCR] |` `| | Foraging |` `| - - - - - - - - - | |` `| Shops [QSH] | - - - - - - - - - |` `| | General [QGE] |` `| - - - - - - - - - | Questions |` `| Miscellaneous [QMI] | |` `| |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Miscellaneous |` `| -- --- -- |` Power | | |` Berries are | | - - - - - - - - - | - - - - - - - - - |` crucial. |--| Power Berries {POW} | TV Schedule {TVS} |` Find them | | | |` all here. | | - - - - - - - - - | - - - - - - - - - |` `| Phonebook {PNB} | Mini-Games {MNI} |` `| | |` Part-Time | | - - - - - - - - - | - - - - - - - - - |` jobs earn | | Island {IAR} | Foraging {FOR} |` you extra | | Arrivals | Guide |` money, plus | | | |` brownie | | - - - - - - - - - | - - - - - - - - - |` points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |` villagers | | | |` `|_____________________________________________|` ````````````````````````````````````````````````` #########################################################################(TPA)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | The Particulars | / / \ \ | | / / \ \| "Excellence is in the details. Give attention to the |/ / \ | details and excellence will come." -Perry Paxton | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Release Data |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[GDA]_ | | | Game Release Data | | ___________________________________________________________________________| | / |/ Genre : Simulation (Farming) | Developer : Marvelous Interactive | Publisher : Natsume | Distributor : Nintendo | System : Nintendo Wii | Official Title : Harvest Moon: Tree of Tranquility (English) | : Bokujou Monogatari: Yasuragi no Ki (Japan) | Release Date : June 7th, 2007 (Japan) | : September 30th, 2008 (US) | ESRB Rating : E | |\ | \_____________________________________________________________________[FDA]_ | | | FAQ Release Information | | ___________________________________________________________________________| | / |/Detailed release information on acceptable use of this FAQ can be found | under the Copyright section in this FAQ. | | First of all, let me say this. This Harvest Moon game is HUGE - there's | likely as much information on this game as all previous Harvest Moons put | together. Every feature, from recipes to furniture to fishing and foraging, | exists again in this game, but is exponentially deeper and more involved. | If I'd known how much there was to this game when I started, I wouldn't | have dared to try to write a FAQ about it. But here I am. | | This guide has taken a crapton of work to put together. I've written guides | before, but never one nearly this enormous. Putting together a guide like | this is like a month of full-time work - which is especially interesting to | try to pull off while attending graduate school. So if you find this guide | helpful, I'd really appreciate hearing it. | | A huge portion of the information contained in this guide has been obtained | from the Japanese copy of the game, and thus some of this information may | change when the American version arrives. Special thanks go to all my friends | possessing copies of the Japanese version for their help in accumulating the | wealth of data possessed in this guide. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _ | Version History: | | 4.6.0 (02/09/2009): Major overhaul to the FAQ section. Had some other | corrections I wanted to get into this edition, but ran out of time, and | rather than wait a couple days to get them in I figured I'd go ahead and post | this update with the new and improved FAQ section. | File Size: 1104KB, 1082201 characters, 129108 words, 406 pages | | 4.5.0 (01/26/2009): Pretty major update. Finally finished writing the Places | index, corrected the incredibly incorrect guide to how long it takes to run | from each plot to various locations, added in new info on the Mt. Gelato | Mine, added in out-of-season growth times (thanks, Light Yagami!), added in | animal sale price rules (thanks, mister_jmp!), nearly finished the gift | responses (thanks again, mister_jmp!), completed the Sale Price Index (huge | thanks to MJ for putting the spreadsheet together!), added in the Crop Quick | Reference chart, and completed (mostly) the Season-by-Season walkthrough. | There's minor changes too; Owen's thanksgiving gift has been added (thanks, | Yuliana!), fixed details on typhoons and Swim Shorts (thanks, Thunder Bro), | fixed Pinkcat's purchase season (thanks, MJ!), and clarified the New Game+ | rules (thanks, g_knightley!). This guide, at this point, is almost done. The | only sections left are the Bachelor/ette Walkthroughs and the Purchase Price | list, both of which will be done at some point. After that, I plan to read | through it and make sure no extremely outdated information is still in here, | and then we'll be done. The gift preferences project is still under way, of | course, and we're making good progress - almost at 30% now. I've also run my | extra-space removing program on this guide, lowering the size by a few KB. | File Size: 1051KB, 1030317 characters, 121867 words, 388 pages | | 4.2.3 (01/13/2009): Just a change to the 'Contact Info' section, since my old | note was scaring too many people off contacting me. | File Size: 1004KB, 983776 characters, 115603 words, 369 pages | | 4.2.2 (01/11/2009): Added a note on Jin (thanks, sae12489!), added Candace's | thanksgiving gift (thanks, dabraincoc!), made a few fixes to the shops' | listings (thanks a ton to the mercurial 'm' for these!), fixed the cut-off | time for triggering lunch and confession dates (thanks, rpumilia!), and added | in Renee's 'liked' response (thanks, volcanflame!). Also, the gift listing | has been updated at the URL listed in the update below - special thanks to | g_knightley, who has been actively pursuing testing all the different | flowers. Thanks! | File Size: 1003KB, 982753 characters, 115463 words, 369 pages | | 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added | more information on Chase (thanks, yhibiki!), and a couple other small fixes. | Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have | been removed and moved to a separate guide. They were taking up far too much | space in this guide. To find them, check out the new guide, which is posted | at: www.gamefaqs.com/console/wii/file/933022/55357 | File Size: 1001KB, 981951 characters, 115338 words, 368 pages | | 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a | couple gift responses (thanks, Mizushimo!), added a note on bird feed and | incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks, | shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's | gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks, | Bullfrog245!), added a Part-Time Job column to the character quick-reference | chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking | section encompassing the summary of some of the things in my new Recipe | Profits Guide. Also, added in some new gift preferences, courtesy of | Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl. | Thanks to all the contributors. | File Size: 1339KB, 1316362 characters, 132647 words, 461 pages | | 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift | responses, mostly. New gift prefences are from Drouge87, Mizushimo and, of | course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2. | The word count has gone down since some duplicate listings and mis-labeled | listings were removed from the Gift Lists. | File Size: 1200KB, 1179969 characters, 120713 words, 413 pages | | 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to | Ganache Mine as the "small mine", fixed the description of horse racing, | added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!), | fixed the date of the Harvest Festival in the several places it was wrong, | made a couple other fixes to the Harvest Festival Cooking Contest, fixed the | perfume recipes, fixed something about honey in the walkthrough and added a | note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool | usage and stamina consumption, moderately rearranged the Making Friends and | Wooing a Mate section, added in the framework for including character | schedules, correct date answers and proposal locations, changed '4-heart | gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly | tough task), and... ok, I'll be honest. This is the point where documenting | every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX | and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous | amounts of information as always, but beyond that, I didn't document the | other changes. If you contributed (and there were several) and aren't | credited at the base of the guide, let me know - I really do appreciate it, | but at this point most people who are contributing have contributed before, | so I'm not paying as much attention. | File Size: 1190KB, 1169660 characters, 120846 words, 412 pages | | 4.0.0 (11/11/2008): Pretty huge update this time around: included in this | update are the profit studies, growth times and profitability rankings for | every crop in every season; an overhaul to the section on Villager Affection | Mechanics; an overhaul to the section on Poultry Affection Mechanics and to | the section on Livestock Affection Mechanics; an overhaul to the Stamina and | Fatigue Mechanics section; and a few other things that I've forgotten. All of | these things were completed with incredible contributions from mister_jmp. | That would be why his name is now listed at the very top of this giant guide. | Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added | that recipes, crops and most anything else can be stored in the toolbox | (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip | on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's | birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye | pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower | thanks, Maggie!), a note on Toby and Renee's heart events (thanks, | Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the | monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks, | voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks | to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some | villager gift preferences. This is likely the last big update. There are a | few sections that still need to be filled out, but almost all the information | there is about the game is now officially in this giant guide. | File Size: 1118KB, 1098509 characters, 113939 words, 392 pages | | 3.7.0 (10/31/2008): The most significant part of this Halloween update is | that one of the most-requested parts of the guide has finally been posted: | a more comprehensive listing of every villager's opinion of every item. Well, | that's the goal at least. At present it's not nearly complete - there are | likely around 50,000 villager-item pairs, and currently we have about 1500 of | them. But with your help, we'll get it! Besides that, I've Fixed Fall | Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle | Farm's Fall produce, added some notes on typhoons and changing the weather, | added in notes about farm rankings in various places, fixed Mt. Gelato Mine's | floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes | (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks | again, mister_jmp!), added a lot of information on watering can upgrades | (thanks again, mister_jmp!), fixed gem availability (thanks, several people), | added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart | event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks, | AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess | Cave fishing availability (thanks, Adam!), added a Renee gift preference and | a note on the blue feather (thanks, Blade Kiri, for both of these!), and as | always, updated the walkthrough and game log. The Getting Started walkthrough | is basically done - it'll lead into a Season-by-Season walkthrough, which is | what I'll be writing next, as well as several other new and exciting things. | There are going to be a few more major additions in the near future as well. | With a lot of help from mister_jmp, there will soon be a comprehensive guide | to the mine, a comprehensive guide to stamina usage, and profit analysis for | every season's crops. The profit analysis should be up by the end of the | weekend, while the other two should follow sometime next week (hopefully). | And that'll take us to version 4. | File Size: 962KB, 944340 characters, 95602 words, 342 pages | | 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a | fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed | Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes | and dislikes (thanks again, mister_jmp!), added a couple time restrictions on | when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed | yellow herb's classification (thanks, ThiefRikku!), clarified something on | coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location | (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the | Watering Can's search code, fixed something about snowy weather, fixed the | sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the | previous four things), fixed a note on the purple wonderfuls (thanks, | Stormfeather!), made a couple changes to the Getting Started walkthrough, | and added to the Personal Game Log. Also, thanks in advance to Stormfeather | for contributing basically every single thing that Julius likes, and Shionite | for many things Toby likes. These will be posted at a later date, but in case | I forget to acknowledge them then, thanks in advance! | File Size: 714KB, 698750 characters, 83511 words, 269 pages | | 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a | note on weather on the other islands (thanks, masterofmon!), added in | Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used | in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth | recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed | something about horses (thanks, masterofmon!), a fix on mining (thanks, | mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on | mushrooms in the mines (thanks, Stormfeather!), a note on the items that | moles can drop (thanks again, Stormfeather!), corrected husband behavior | (thanks, DayWolf!), a note on keeping flowers that have already grown | (thanks, Master Cube 10!), and added to the walkthrough and game log. | File Size: 699KB, 684233 characters, 81490 words, 263 pages | | 3.6.0 (10/14/2008): Changed Julius' description as a thank you for | Stormfeather's contributions, stated more conclusively that a double bed is | NOT required for marriage (thanks, Brittany, for confirming this), fixed the | price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to | finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower | can be purchased (thanks again, akialyn!), mentioned a bug about removing the | root by the mine (and thanks one more time, akialyn!), fixed what happens | when the bell is rung while some animals are in and some are out (thanks, | swimmehdude!), added Pascal to the list of On The Hook villagers (thanks, | DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth | rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift | (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks, | Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!), | fixed the white affliction (thanks, mister_jmp!), added a note on affliction | patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the | Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild | animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event | thanks yet again, Stormfeather!), added in some more thorough acknowledgement | to Master Cube 10, DayWolf and Stormfeather for all their work, completed the | first month of the Getting Started Walkthrough, got the Game Log started, | and fixed something about crop re-growth (thanks, mister_jmp!). | File Size: 688KB, 673918 characters, 80127 words, 259 pages | | 3.5.0 (10/10/2008): The most major part of the update is the re-introduction | of the walkthrough section. It currently consists of three walkthroughs: | an "Island Arrival" walkthrough that functions as a walk through the first | four days on the island (the tutorial section, basically); a "Getting | Started" walkthrough that functions as a walk through the first couple months | of the game, from new farm to established with animals; and a "Goddess | Walkthrough" that functions simply as a walkthrough of the relevant dates in | the goddess quest. The "Getting Started" walkthrough is currently incomplete, | but will be completed as time goes on. New walkthroughs will also include a | "Season-by-Season" walkthrough with suggestions on overall seasonal plans, | and bachelor/ette walkthroughs for wooing each of your eligible bachelors | and bachelorettes. In addition to that, pretty big new notes have been made | on the crops mechanics section and the fishing section on fish-based recipes, | and then there's the fixes: fixes on fertilizer and silkworms (thanks, | Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom- | and toadstool-infested (thanks, pretty much everyone), fixed the formerly | crappy and wrong Meringue Clinic price list and On the Hook price list, | added star ratings for the General Store, fixed Souffle Farm's spring price | list, added the Calvin glitch, pretty much re-did the fish section, fixed | the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's | relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal | Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks, | knititblack!), a note on actually meeting Maya before the Spring Market | (thanks, ellix_warrior!), a fix on where to buy Honey (thanks, | JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list | (thanks, several people), a fix on the upstream river fishing location | (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!), | and some information on Julius (thanks, Stormfeather!). And wow wall of text. | File Size: 632KB, 618869 characters, 72093 words, 239 pages | | 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the | Month on GameFAQs for the Month of August! Thanks to everyone who's | contributed and made this possible. And don't worry, I still plan on updating | the guide. Speaking of which: clarified the Shortcut to Mine section (thanks, | masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix | on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2 | and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix | on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to | the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's | request, fixed the places you can obtain a Grilled Yam for Daren's rainbow | recipe, fixed a navigation system problem (Carrot and Carpenter had the same | quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens | (thanks again, faulc!), a fix on Harvest Festival location (thanks, | North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on | goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy. | File Size: 595KB, 581575 characters, 66617 words, 227 pages | | 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix | on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix | on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda | Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and | Luna's request event descriptions (thanks, WinterKitsune!), fixed something | about snowy weather (thanks, zalbaag!), fixed details on purchasing the | Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow | section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks, | animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!). | Yes, an update full of nothing but fixes. Walkthrough's through to day 7 - | yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it | once it's up to Spring 15. | File Size: 593KB, 579892 characters, 66349 words, 227 pages | | 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand - | hopefully it'll be up in version 3.5.0. Also added in re-growth times for a | couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names | (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple | fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!), | finished re-writing the Getting Started section (which will likely evolve | into one of the walkthroughs), made a change on the Main Screen section, | fixed some things about grass growing and moving animals (thanks, | Majes_wandar and arcaneja!), fixed something with the navigation system | (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks, | kdg0189!), and fixed everything about the Initial Possessions section. | File Size: 591KB, 578032 characters, 66104 words, 226 pages | | 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks, | XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in | another way to complete Jin's heart event (thanks again, XReikaX!), a tip on | finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!), | extra information on the axe upgrades (thanks, FullMetalPanic!), more of | Anissa's gift preferences, a correction on Request events, and a little | glitch on the date heart events (thanks, Shadow, for all three of these!), | rewrote the "Getting Started" portion, and fixed one of the phone numbers | (thanks one more time, Shadow!). | File Size: 589KB, 576140 characters, 65791 words, 226 pages | | 3.1.0 (10/02/2008): With the game's release, lots of questions are being | asked. Many of these have now been added to the FAQ section. Additionally, | corrections have been made to the Controls section, a 'Screen' section has | been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added | in the Scavenger Hunt section, and added an attractive decorative border to | the navigation system above (because things can always look prettier). | File Size: 584KB, 571473 characters, 64991 words, 224 pages | | 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there | emerges a few little issues. Minor fix to the Goddess Tree calendar, minor | gender correction submitted by WinterKitsune, a new 'credit' section to | accomodate the soon-to-be-numerous contributors, and a tip from amishlou on | getting the 20-item rucksack. | File Size: 578KB, 565502 characters, 64216 words, 222 pages | | 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the | Mining section, the Fishing section and the Part-Time Jobs section, overviews | of each bachelor/ette's gifts and request events, updates to all characters' | item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps, | fixed some goddess rainbow ingredients, dropped the walkthroughs section, | wrote a calendar of reminders for reawakening the goddess as fast as | possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a | list of forageables, and fixed various other little details. This guide is | pretty much complete: all that's left to be done is compiling together the | information in this guide into the Purchase and Sale price lists, and to | complete the comprehensive gift-giving gifts. And to fix dozens and dozens of | errors that I'm sure are here. Oh, and the navigation system was completely | revamped too. Now does it make since how this guide's length increased by | almost 100 pages since the last update? | File Size: 576KB, 563405 characters, 63881 words, 221 pages | | 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial | property options, added Flax Yarn and Silk Yarn to the Animal Products | list, finished reformatting everything with a colon in it, added birthdays | to the character list (not sure why it took so long, I've had the birthday | list for ages), and temporarily dropped the Animals section, pending a | major overhaul. | File Size: 362KB, 353262 characters, 38204 words, 146 pages | | 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the | market festivals, added in Classic Controller controls, added more detail on | the map screen, added in the unlockable areas, added a note on the weather, | and started reformatting some of the colon lists. | File Size: 378KB, 368897 characters, 40890 words, 153 pages | | 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the | versioning system to something a bit more systematic. First digit are major | versions, second digit represents minor updates, third digit represents tiny | fixes. Like this one! | File Size: 353KB, 345045 characters, 37831 words, 143 pages | | 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a | couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes | section, and a few translation fixes. Up next are Taylor's Seeds listings | and stall listings for all the Festival stalls. | File Size: 353KB, 344344 characters, 37725 words, 143 pages | | 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types | of fish, as well as some translation corrections. | File Size: 336KB, 327405 characters, 35589 words, 137 pages | | 2.00 (09/02/2008): A minor redesign (the double lines on the left looked | great in Notepad, but not so good in Firefox and IE), added a question to the | FAQ, elaborated a bit on how specifically the stamina and fatigue system | works and nearly completed the Farming section of the guide. The Farming | section is one of the largest sections there will be in this guide (thus the | +.40 in this latest release's version number), and currently comprises 66129 | of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of | this guide's 133 printed pages. The official BradyGames guide has only 176 | pages, and that's with pictures. Aren't you glad you're here instead? | File Size: 324KB, 315737 characters, 34451 words, 134 pages | | 1.60 (08/28/2008): Changed several names to reflect the newly confirmed | names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena, | Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to | Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene, | Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha | to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota), | added some birthdays, added to the General Store price list, corrected the | price of land plots, removed the farm rank requirements from the | General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn, | renamed the 'Supermarket' the 'General Store', renamed 'Southern Island' | to 'Toucan Island', included names for West and East Gull Island, and | renamed Koron to Collin. | File Size: 272KB, 266227 characters, 27926 words, 101 pages | | 1.50 (08/26/2008): Additional information on the initial state of the house | and on gemstone appraisals, added in the names of the sprites, added in a | reference list of the goddess items, wrote the final sequence of | reawakening the goddess, added usage information on tools, added a note | about the Hot Spring, added some information on upgrading tools, and | finally added the non-upgradeable tools section. | File Size: 268KB, 262393 characters, 27322 words, 99 pages | | 1.40 (08/22/2008): Completed the controls and informational screens | section, changed some names to their Americanized translations (Miori to | Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and | Thyme to Taylor), added in a couple notes on Day Flow, added "Basic | Information" section, added some Power Berries, and added info on the 00 | Makers. | File Size: 253KB, 247955 characters, 25470 words, 94 pages | | 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon | popularity poll into the FAQ and another FAQ about the Harvest Moon series, | included the Recipe Guide (also posted separately on GameFAQs), fixed | a couple notes about ostriches, added to the Plot Outline and Getting | Started section, fixed some things in the Goddess section, added in the | starting plots, and added in the 'Controls and Other Basic Information | section'. Also, experimenting with some different layouts on a couple later | sections since the vertical bar appears so differently in-browser than it | does in Notepad. | File Size: 245KB, 239636 characters, 24319 words, 91 pages | | 1.20 (08/16/2008): Finished most of the shop price lists and added some new | information on recipes. Up next should be the recipes list. | File Size: 206KB, 201029 characters, 20941 words, 76 pages | | 1.15 (08/15/2008): Added several shop price lists and began work on the | recipe guide; shop price lists will be completed by version 1.20. | File Size: 202KB, 197617 characters, 20488 words, 75 pages | | 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation | easier, added produce to the Souffle Farm list and added a Supermarket | price list. | File Size: 194KB, 190089 characters, 19680 words, 72 pages | | 1.00 (08/11/2008): Lots of new information (too much new stuff to list it | all) and a major, major redesign. At this point, every section is complete | (although there's certainly stuff to add all over the place when I come | across it) except for the Reference and Walkthrough sections, which will be | next (though neither will be complete until the English version is | released). Contributions are always welcome, by the way. | File Size: 187KB, 182407 characters, 19070 words, 69 pages | | 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains | significant data that has been released, as well as a framework to fill | in once the game arrives. Please note, this guide will undergo | significant changes once the game is released states-side. | File Size: 67KB, 58996 characters, 9877 words, 27 pages | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Game Summary |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest | Moon game for the Nintendo Wii (although Magical Melody was re-released | for Wii in Europe and Australia). Gameplay requires use of the WiiMote and | a Nunchuk, or the Classic Controller. | | Although the specific plot line for the different Harvest Moon games | differs, Tree of Tranquility retains the same general goals as previous | Harvest Moon games. You play the role of a farmer, given the task of | running a farm. As part of this task, you grow and sell crops and raise | animals to sell their products (milk for cows, eggs for chickens, etc.). | In addition to these goals, you also interact with the villagers, both for | commercial purposes (buying seeds, selling products, etc.) and social | reasons. Festivals play a key role in the game, giving your character a | chance to socialize and meet the neighbors. You even can meet and woo one | of the local bachelors or bachelorettes, get married and have children. | |\ | \_____________________________________________________________________[POU]_ | | | Plot Outline | | ___________________________________________________________________________| | / |/As mentioned, the "plot" of Harvest Moon games tends to change from | edition to edition. | | In Tree of Tranquility, the plot objective (like in Magical Melody) is to | reawaken the Harvest Goddess. This is performed by helping the Harvest | Sprites create rainbows and collecting certain "badges". Once all the | rainbows are created, the Harvest Goddess will reawaken, and the game | continues indefinitely. A more complete plot outline can be found in the | "Getting Started" section below (note that after the opening sequences, | the plot is mostly fluidly determined by how you play, and therefore there | is no overall summary). | | You'll also have the opportunity at one point to discontinue your current | game and start over as your child, while keeping your possessions, items and | money. Unfortunately, though, the villagers don't react to you any | differently, and your character sprite is the same. You can even marry your | new character's mother from your previous play-through. Creepy. | |\ | \_____________________________________________________________________[NFE]_ | | | New Features | | ___________________________________________________________________________| | / |/As has become traditional in the Harvest Moon franchise, each iteration of | the game introduces several new features. Some features carry over into | subsequent games, some do not. Here are some the new additions to this | game, as well as features from certain previous games that are present in | ToT: | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _ | Brand New Features | | All-New Livestock: Goats, Ducks, Ostriches and Silkworms. | All-New Crops and Flowers: Including rice and a half-dozen new flowers. | Character Customization: The ability to modify your character's clothing. | Villager Appearances: Villagers change clothing based on their settings. | New Game+: Ability to play as your own player's child. | Stay Up Past 6AM: No more is your character sent to bed at 5:50AM. | Motion Controls: Obvious for a Wii game, but tool use and other actions are | executed by motion controls rather than buttons. | More Robust Family: Your spouse actually does something (makes you a lunch | box), and your child can help on the farm. | Wild Animal Adoption: Your character has the ability to adopt wild animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _ | Returning Features | | Multiple Land Plots (MM): the ability to buy new land plots, as well as | choose the initial location of your farm. | Crop Quality (MM, AWL): different crops are of different quality depending | on multiple factors; better crops sell better. | House Customization (MM): in addition to simply having multiple house | "levels", there are added layers of house customization, from furniture | to new rooms. | Different-Look Children (AWL): Different children actually look different. | Play as Boy or Girl (MM): You'll choose your character's gender at the | beginning of the game. | Trees (MM, AWL): In addition to standard crops, you can also plant trees | that stay grown and reproduce fruit every year. | |\ | \_____________________________________________________________________[COB]_ | | | Controls and Other Basic Information | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _ | Basic Information | | Let's get down to the over-detailed basics. In Harvest Moon, you play a | farmer. You run around, do chores, talk to people, give gifts, grow crops | and raise animals. You can play as a boy or a girl, but to avoid s/he and | other annoying gender-neutral terms, I'll most likely refer to the | character as a 'he'. | | Your character stays the same the entire game: this is you. He can do a | variety of actions, like walking, talking and using tools. He can hold | either items or tools. Items can be given or thrown away, whereas tools | can be used. He can only hold one item or tool at a time. | | He can run or walk according to how much the control stick is tilted. | He can talk to people by going up to them and pressing A. If he has an item | when he talks to a person, he'll automatically give it to them. If he has | a tool, he'll show it to them, but he might also use it on them - and yes, | they react. Don't do that. | | You can pick things up in the game. Just walk up to them and press A to | pick them up. On your back is the world's most space-efficient backpack, | able to hold dozens of items at a time, including all your tools. | | I think that about covers it. If you don't see something here, feel free | to ask. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _ | Controls | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote/Nunchuk Button Controls | | A Button : Talk, pick up items, choose options from menus, examine objects, | : and use your currently equipped tool (hold down before release to | : charge). | B Button : Get out latest tool, put away current tool, cancel in a menu. | A and B : Press together to whistle. | C Button : Press to open rucksack, hold to open info screens, described | : below. | Z Button : Confirm field square selection. | + Button : Open the map screen, described below. | - Button : View controls. | D-Pad : Select items and objects from your rucksack (left/right), control | : the camera (down). | Joystick : Move (run by tilting all the way, walk by tilting slightly). | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote Motion Tool Controls | | These controls are only applicable when the corresponding tool is equipped. | | Watering: Hold the WiiMote upright (think of a watering can handle) to | charge, then tilt to the side (not to the front) to pour. | | Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge, | then quickly drop it to horizontal. | | Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it | here to charge, then drop it back down to horizontal to hoe. | | Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it | back towards you (vertical), then back towards the screen (horizontal) to | cast. Hold the WiiMote vertical for longer in the middle to charge. | | Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the | nunchuk as fast as you can. | | Ringing the Bell: Shake the WiiMote back and forth. | | Less standard tools (milkers, shears, etc.) do not currently have active | movement controls, though they have been rumored to have been added for the | English version. | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Classic Controller Controls | | A Button: Talk, pick up items, choose options from menus, examine | objects and use your currently equipped tool (hold down | before release to charge). | B Button: Get out latest tool, put away current tool, cancel in a menu. | X Button: Open rucksack view. | Y Button: Open informational screens, described below. | Right Joystick: Controls camera. | Left Joystick: Move (run by tilting all the way, walk by tilting slightly). | Right Shoulder: Open map screen, described below. | Left Shoulder: Confirm field square selection. | + Button: Open the map screen, described below. | - Button: View controls. | D-Pad: Select items and objects from your rucksack. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _ | Main Screen | | The main screen - that is, the screen when you're just out and around - has | quite a few notable items. | _ _ _ _ | Center | | You : The most obvious characteristic, you! | _ _ _ _ _ | Top Left | | Time Meter : A graphic depiction of the time of day. Really not all that | useful. | Clock : A clock displaying the current time. | Day : The day of the season and current day of the week. | Season : Display as an image: green leaf for spring, sun for summer, red | leaf for fall and snowflake for winter. | _ _ _ _ _ | Top Right | | Tips : A and - buttons appear when there's something your character | can do. | _ _ _ _ _ _ _ | Bottom Right | | Money : How much Gold you have on hand. | Stamina : How much stamina you currently have. | Portrait : A picture of you. Aren't you cute? The portrait will reflect | : how much stamina you currently have. | _ _ _ _ _ _ | Bottom Left | | Tracker : After activated from the informational screens (see 'Heart', | : below), appears in the bottom left and points to where a certain | : character is. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _ | Saving | | Saving the game is done at the nightstand next to your bed. To save, simply | press A while standing next to the nightstand and choose where you'd like | to save the game. Note that unlike in some past Harvest Moon games, you are | not required to go to bed once you've saved. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _ | Informational Screens | | Bringing up the menu (pressing the + button) introduces you to a sequence | of several informational screens with details about your farm, your | relationships and your tools. Which screen you're on is represented by the | icon on the wheel of icons in the top left; you can navigate amongst the | screens by using the D-Pad (for some stupid reason), and the control stick | to navigate within a screen. | | Silo : Overall status screen. Displays general farm information (farm | : name, house level, amount of animal feed on hand, number of | : each animal), character information (name, birthday, general | : information), and tool skill levels. | | Heart : Relationships with wild animals/pets, livestock and the local | : villagers (measured out of 10 hearts). Also features the new | : creepy Harvest Moon stalker utility, which will tell you where a | : particular villager is at any time (select their name to open the | : tracking meter, which will appear in the bottom left and always | : point to where that character can be found). | | Rucksack : Identical to the rucksack screen. | | Chest : Recipes for individual rainbows, if obtained, and progress through | : the Goddess quest. | | Tools : All your financial information, including total money, money per | : season, and money gathered through each method. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _ | Map Screen | | The map screen initially displays a broad map of the area you are in - if | you're inside a building, it shows the area that contains that building. | Included in this map is a list of the pets and characters currently in the | area, as well as icons on the map showing the precise location of the | characters. | | Above this main screen is a broader map of the entire island. Here you can | select a particular area to view it in greater detail. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _ | Trashing Items | | In past Harvest Moon games, a major problem was that if you were holding | an item and accidentally pressed A (either just by slipping or by trying to | give a gift and the person moving at the last second), it would get thrown | on the ground and disappear. | | Tree of Tranquility has fixed this annoyance. If you try to throw an item | away (meaning press A when not facing a person or the shipping box), you'll | receive a confirmation screen, which gives you the option of either | throwing it away, or putting it in your backpack. And even then, if you | throw it away by accident, you'll have a momentary opportunity to pick it | up again. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(ATI)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Around the Island | / / \ \ | | / / \ \| "Oh, it's a snug little island! |/ / \ | A right little, tight little island!" -Thomas Dibdin | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Welcome to the Island |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Welcome to the game! And welcome to the village, the island, and the world | of Harvest Moon. If you're new to Harvest Moon, this section will help to | to get you up-to-speed on some of the mechanics of the game as a whole. If | you consider yourself a seasoned vet, though, skip down to the next section | (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this | section will mostly re-hash what you likely already know (or could easily | figure out). | | Like many Harvest Moon games, Tree of Tranquility opens with a substantial | tutorial section. The one here is actually even more substantial than most: | it involves a couple days of service at the local farm, as well as some | chores and errands for the Mayor. | | The majority of it is fairly self-explanatory, and you're more than | encouraged to experience it yourself. However, if you really want some help, | there's a walkthrough provided in the Walkthroughs section. To see it, search | for [ IAR ] without the spaces. | | This section, though, will get you acquainted with the island, the locations, | unlockable areas, and generally how the game works. | |\ | \_____________________________________________________________________[ILO]_ | | | Locations | | ___________________________________________________________________________| | / |/The village is divided into several large areas; these areas will be | further explained later in this guide. But for now, knowing the broad | groups should help you find your way around this brave new world. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _ | Your Farm | | Be it ever so humble, there's no place like home. Initially, your farm sure | qualifies for the label "humble" - a house, a field, and little else. But | have no fear, with your help (and maybe a little of mine) your humble abode | will soon be a bustling commercial hub. | | The three key things to note on your farm at this point are your house, | your field and the shipping box. While the house and field may be fairly | self-explanatory (or if they aren't, read on), the shipping box may be the | most crucial: anything you put in here will be sold by the next morning. | This is how you make money - put goods in the shipping bin. You'll find | later that there are also shipping bins available in the barn and chicken | coop for convenience. | | At the beginning of the game, you'll be given the option of where you would | like to put your initial farm, with three locations to choose from. For | information on the benefits and drawbacks of each plot, see under Initial | Location (search for [ INL ] without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _ | The Village Area | | The hustling, bustling town center of the island. Well, it will be, at | least. Early on it can be fairly quiet - new villagers arrive as the game | progresses. Eventually, the village area will be the central commercial | location for buying seeds, buying clothes, celebrating festivals, meeting | the villagers, and pretty much everything else you could think of doing | in a small town such as this. Play your cards right, and you'll eventually | have your wedding in the church nearby. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _ | The Beach | | The beach to the southwest (well, and just west, and just south - it is an | island, after all) is home to a fishing pier, soft sands, seashells and | the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly | quiet area that you likely won't be visiting on a daily basis. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _ | The Woodlands | | The woodlands, to the northeast of the main area of the island, serve as a | midpoint between the bustling town center and the mountain peaks that | overlook the island. Here you'll find numerous wild animals as well as some | great spots to forage for herbs, mushrooms and either goodies for sale or | cooking. You'll also find several stumps and logs to jump for lumber for | use in your eventual home expansions. And don't forget about the peaceful | stream running through, there are certainly some notable fish jumping | around in there. | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _ | The Mountain | | And finally, up beyond the woodlands lies the mountain. Here you'll find | more foraging and animals, but more notably you'll find the mines where | you can dig (well, hammer) for precious stones and ores. Some festivals | occur up here as well, though it's notable that certain areas of the | mountain will be unaccessible until you complete certain other tasks. | | The mountain area also contains the Hot Spring - a single dip in the | Hot Spring will completely restore your stamina, but you can only utilize | the Hot Spring once per day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _ | The Other Islands | | If you look at a map, you'll see there are three small islands off the | coast to the south. These islands are home to some of the Harvest Sprites, | key characters in your quest to reawaken the Harvest Goddess that has | left the island. | | The two islands directly south are named East and West Gull Island; the | island further to the east is named Toucan Island. This island is | especially notable, as Selena arrives from here and there is a small inn | on the island, selling rare seeds and fruits. You'll gain access to these | islands as you progress through the goddess quest. | |\ | \_____________________________________________________________________[ULA]_ | | | Unlockable Areas | | ___________________________________________________________________________| | / |/Unlike several Harvest Moon games, all areas aren't initially accessible in | Tree of Tranquility. Instead, certain areas will only unlock after a certain | amount of time has passed, or after you've completed a certain task. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _ | Brownie Ranch Area | | Brownie Ranch is the home to all your ranching needs: buying animals, | animal feed, and all the animal care-taking tools. It is also the home of | Kathy, Renee, Cain, Hanna and Gray. | | But unfortunately, at the beginning of the game, it's blocked by a giant | boulder. You'd think someone would take care of that, wouldn't you? | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | More information on upgrading tools comes later, but what you need to know | for this is that the hammer reaches level 3 strictly through use - you don't | need to upgrade it at all. But, it takes a ton of uses to level the hammer | to level 3. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day by using your hammer to level it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _ | Shortcut to Mine Area | | At the beginning of the game, the hilltop area and the mine area border each | other, but yet aren't accessible directly from one another: a log blocks the | way. | | Unlike the boulder in front of Brownie Ranch, moving the log (which, as | you later learn, is actually a root) only requires you to talk to people. | After examining the log by pressing A next to it (and automatically talking | to Gill), simply go to the Carpenter's Shop during operating hours. You'll | automatically experience a few scenes that will trigger the root's removal. | | Be warned, however. Do NOT examine the root before meeting Dale at the | Carpenter's Shop. Doing so may trigger a glitch where the scene will never | trigger, and therefore the root will never be removed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _ | Toucan Island | | Toucan Island is unlocked by completing the first rainbow, and is probably | the most significant unlockable area. | | Unlike the other areas unlocked by rainbows, Toucan Island is not directly | accessible through the rainbow. Instead, unlocking the first rainbow simply | starts the Ferry back running, and the Ferry takes you to the island. This | Ferry also ushers new characters onto the island. | | Given that the Ferry is required to access the island, Toucan Island is only | accessible while the Ferry is running. Fortunately, it's open almost all the | time (6:00AM to 10:00PM), but is closed on Mondays. | | Toucan Island is the home to several new characters: Sue and Samson run the | inn on the island, while Selena is their daughter (but spends most of her | time on the main island). The inn on the island also sells several new and | rare seeds, and certain items found on the beach can't be found anywhere | else, like bananas and coconuts. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _ | West Gull Island | | West Gull Island is also unlocked by completing the first rainbow. It's | accessible directly by walking over the rainbow. | | Unlike Toucan Island, West Gull Island introduces no new characters. Its | only features are a few fruits (grapes, oranges) and the third rainbow tree. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _ | East Gull Island | | East Gull Island has even fewer features than West Gull Island: its only | practical purpose is as a new fishing spot. | | East Gull Island is actually the destination of the third rainbow tree | (Collin's, the yellow one). However, it's also where you find the second | sprite's badge (the item that creates the rainbow), so it must be accessed | before the second rainbow is created. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _ | Mt. Gelato Base and the Goddess Spring | | The base of Mt. Gelato is accessible once you get the second sprite's (Ben, | the blue one) badge from East Gull Island. While it doesn't introduce any | new characters, it's the home of several adoptable pets, some new forageable | items, and most notably, the second mine and the goddess spring. | | The mine is fairly straightforward, but the spring might present some | trouble. At first, it isn't accessible either - a big bear blocks the path. | In order to get past the bear, you have to befriend her. And call this bear | 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get | past it (and remember, Honey may be hard to grow on your farm, but can be | purchased from Brownie Ranch). | | Once you befriend the bear, you can access the goddess spring and its first | treasure: a power berry, the sparkle on the ground. | | Once you've access the base of Mt. Gelato the first time, you can create | a shortcut back to the main island so you don't have to walk up the rainbow | every time. There's a boulder between Mt. Gelato and the hilltop area, but | there's no room to smash it from the hilltop side (thus why you haven't | smashed it yet), but it can be smashed from the Mt. Gelato side. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _ | Mt. Gelato Peak and Tree Top | | The final unlockable area is the top of Mt. Gelato, accessed by completing | the fourth rainbow (Alan's, the red one). The only thing here is the fifth | and final sprite - completing his rainbow leads to the top of the tree, | where you'll discover there's much more to do before the goddess tree is | revived. But that's a topic for another section. | | For information on the rainbows, see the goddess section (search for < GOD > | without the spaces). | |\ | \_____________________________________________________________________[DFL]_ | | | Day Flow | | ___________________________________________________________________________| | / |/One of the key details that separates Harvest Moon from the vast majority | of other video games in the world is that time actually flows as you play. | Whenever you're not inside your own house (where time mysteriously stops), | you'll find that time is continuously progressing. The exact ratio is: | | 10 Real-Time Seconds = 20 Game-Time Minutes | | Or, essentially, one second real-time is two minutes in the game. It's a | pretty easy conversion. | | You'll wake up each morning promptly at 6AM, regardless of when you went | to bed, though the longer you sleep, the more stamina you'll recover; see | the Character Mechanics section for more information (search for [ STA ] | without the spaces). | | Time is critical in the game. Depending on the time of day, different | characters are in different spots - for example, a character might take | a stroll in the morning before going to work, then spend the evenings at | the beach. The time of day will dictate where you can find them. | | Time of day also plays a role in store opening and closings; stores aren't | open all hours of the day, they have hours just like in real life. Make | sure to plan accordingly or you might find yourself arriving at a store | after it's closed for the night. | | Just as time flows through the day, the days change also. Just like in our | real world, there are 7 days in a week, with 4 weeks in each month and 4 | months in each year. The day of the week impacts the game just like time | of day does: some stores will be closed on certain days, and some villagers | will have specific routines for specific days. For example, a villager | might go to the church on Sundays, but work the rest of the days of the | week. | | Certain days of the year will also have specific events, like festivals. | Festivals typically occur on a specific day, at a specific place, at a | specific time, so make sure you're there at that time to take part in the | festivities. | | The four months in the game go along with the four seasons: Fall, Winter, | Spring and Summer. The months significantly impact your routine: certain | crops will only grow in certain seasons, for example. Weather patterns | change from season to season as well - hurricanes are possible in the | summer, whereas blizzards are a constant threat in the winter. And don't | forget, you can't leave the cows and sheep outside to graze in the winter | because the grass doesn't grow. | |\ | \_____________________________________________________________________[WEA]_ | | | Weather | | ___________________________________________________________________________| | / |/Weather plays an important role in Tree of Tranquility. Depending on the | weather outside, you may find that you don't need to water crops for the | day, but that you should also avoid heavy labor to reduce the chance of | getting sick. Don't worry if you don't understand some of the things this | section is referring to yet, though - you will as you play the game. | | Weather falls into several different categories, with different weather types | happening in certain seasons. An interesting note about the weather in this | game is that Toucan Island is always sunny, even during typhoons and | blizzards. | | The weather for the next day is set when you wake up the previous day; so, if | you save every night, you can reload your game from the night before if the | weather turns out to be very bad the following day - for example, if on Fall | 10 you observe through the weather channel or telephone that the weather on | Fall 11 will be a typhoon, you can reload your save from the night of Fall 9 | to reset Fall 11's weather. This can be annoying when you don't have the | phone since you have to wait until 6:00PM to find out the next day's weather. | Additionally, Gill will alert you if the following day is going to be bad | weather. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunny | | Appears as... a bright, sunny, clear day. | Happens in... all seasons | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (except in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cloudy | | Appears as... a cloudy, gray, overcast day. | Happens in... all seasons | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (except in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rainy | | Appears as... rain, with wet ground, muted music and rain sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Thunderstorm | | Appears as... rain, with wet ground, muted music, rain and thunder sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Snowy | | Appears as... snowfall (on the already-snowy ground). | Happens in... Winter. | Plants... need to be watered by hand. | Animals... should be kept inside (as they should all winter long). | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Typhoon | | Appears as... extremely heavy rainfall, lightning. | Happens in... Summer/Fall (and may last multiple days). | Plants... don't need to be watered, but might be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will avoid going outside at all costs (although you can). | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blizzard | | Appears as... extremely heavy snowfall and strong winds. | Happens in... Winter (and may last multiple days). | Plants... don't need to be watered, but almost certain will be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | and try to stay indoors to avoid getting sick. | | Note : unlike in past Harvest Moon games, though, you CAN leave the house | : during the worst weather patterns (typhoons and blizzards). There | : may be consequences to how long you spend outside though. | |\ | \_____________________________________________________________________[DRO]_ | | | The Daily Routine | | ___________________________________________________________________________| | / |/As the game goes on, tasks to be completed will separate themselves out | into two groups: tasks to be completed once (or once-in-a-while), and tasks | to be completed daily. Tasks to be completed once are tasks like planting | crops (which you plant, then water for a few days before they grow), buying | certain tools, and breeding animals. These are tasks where completing them | once has implications for several days or weeks afterwards. | | The other type of task is daily tasks. These are tasks that can or need | to be completed every day for maximum impact. Some of them might need to be | completed every day to avoid consequences (e.g. feeding animals, watering | plants), whereas others can be completed once a day to reap rewards (e.g. | giving gifts, brushing animals). | | As you progress in the game, try to settle into a daily routine of | tasks you want to complete every day. Below is a list of such actions that | could become part of your routine. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _ | Chores | | Watering the Plants: when you're growing crops (which should be most of | the time), make sure to water them on every non-rainy day. If you miss | a day, it will take one day longer for the crop to eventually produce | the final fruit/vegetable. If you miss several days in a row, the plant | may die altogether. For more information, see the Farming section. | | Taking Care of the Animals: this is a pretty broad category and largely | dependent on what, if any, animals you have. But some tasks under this | heading that can be done once you have the corresponding animals are: | - Feeding the chickens/ducks/ostriches | - Feeding the cows/sheep/goats | - Brushing the cows/sheep/goats/horse | - Talking to the cows/sheep/goats/horse | - Collecting the eggs | - Collecting milk | - Take animals outside/put animals inside (depending on the weather) | For more information, see the Animals section. | | Extra Money-Making: if you have the time and need the money, there are | other activities that can be done every day to get extra items to ship | or give. These activities are things like Mining (see Mining section), | Foraging (see Foraging section), Fishing (see Fishing section) or | working part-time jobs (see, you guessed it, Part-Time Jobs). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _ | Socializing | | Giving Gifts to Villagers: villagers are so vain, they probably think this | guide is about them. The chief way of making friends (and wooing mates) | is giving gifts, so try to make giving gifts part of your daily routine | (note: not giving gifts to EVERYONE every day, but a few gifts per day). | These can be things you find (like flowers and herbs), products from | your farm, or things you buy. Check the Villagers section for more | information on what each villager likes and where you can find them. | | Giving Gifts to Possible Mates: basically the same as above, but you may | want to put a special focus on giving your beloved a gift every day to | help woo him/her faster. Again, check the Villagers section for | information on what each bachelor and bachelorette likes. | | Giving Birthday Presents: and again, basically the same as above, but you | receive an extra friendship boost for giving a villager a gift on their | birthday, so you might try to make it a point of giving every villager | a gift on their special day. The Villagers section has every birthday | listed, and the reference section has a calendar of just birthdays. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Passing the Time, |/ / \ | Filling Your Wallet | / \| __________________________|/ _______________________| | | ________________________| | / |/Although it's oftentimes the social scene that people are most interested | in, the chief objective of any Harvest Moon game is to build a prosperous | farm - or, in Tree of Tranquility, to be prosperous in general. There are | numerous ways to spend your time and make money in Harvest Moon: Tree of | Tranquility; below you'll find an overview of each one. | |\ | \_____________________________________________________________________[FMG]_ | | | Introduction to Farming | | ___________________________________________________________________________| | / |/Farming is where it all begins, in more ways than one. It's the cornerstone | of the game's early development (although cows later take the crown as most | profitable), and it's likely to take the largest portion of your in-game | time. | | The concept behind farming is simple: plant crops, water them daily, and | wait for them to grow. When they mature, pick the fruit or vegetable from | them and sell it (or give it, or use it in a recipe - whatever you'd like | to do, though the majority of your crops will likely end up getting sold). | | In planting crops, there are a couple aspects to pay attention to. First | of all, pay attention to seasons. Different crops grow in different | seasons. If you try to plant a crop in the wrong season, the seeds will be | buried in the ground and never sprout. And if a crop is still growing when | the season ends, it'll be dead by the next morning - so take special care | when planting crops and pay attention to their growth times (for example, | don't plant a crop that takes 6 days to grow after the 22nd day of the | 28-day month). | | Secondly, there are two types of crops: there are one-time sprouting crops | and there are re-growing crops. One-time crops are crops whose soil is | returned to normal after picking them - a new crop can be planted in its | spot once it's picked. Re-growing crops are more like vines - when you | pick the fruit or vegetable, the vine stays behind and grows another fruit | after a few more days. Typically, re-growing crops are more profitable, as | the time to grow a second fruit from a single vine or stalk is usually | much shorter than the time to grow a whole-new crop. | | If this is still confusing, consider this example: potatoes vs. corn. | For potatoes, you plant a single seed in the ground, wait a few days and | pull the potato: one seed, one potato. For the corn, though, you plant | a single seed in the ground and a corn stalk grows. The corn grows from | this stalk, but when you pick the corn, the stalk remains - allowing | another ear of corn to grow a couple days later. | | Farming is especially prevalent in spring and summer, and has become more | relevant in fall in recent Harvest Moon games. Winter, though, is the down | season for farming - with snow on the ground, not much will grow, so make | sure you either have enough money saved up or enough animals in your barn | to keep you through winter. | | For more information on farming (specific crops, growth times, prices), see | the Farming section. | |\ | \_____________________________________________________________________[RHG]_ | | | Introduction to Ranching | | ___________________________________________________________________________| | / |/Second only to farming comes ranching. Ranching (in my terminology at | least) is the animal side of running your farm. | | At the beginning of the game, you lack any of the necessary accouterments | begin running a ranch. However, these can be built by talking to the | carpenter (and paying him, of course). There are two ranch buildings: a | bird coop (which houses the chickens, ducks and silkworms) and | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are | you'll build the bird coop first - it's cheaper, and the animals that live in | it are cheaper as well. | | After building the necessary buildings, Brownie Ranch in the village is the | place to go. initially you'll only be able to buy select animals and | products, but as you sell more ranch products (milk, eggs, etc.), they'll | grow as well. | | The chief reason for raising animals is that they yield enormous returns | on the investment: a single cow gives milk every single day And they operate | through all seasons as well, with every animal giving products all the way | through the winter. | | Almost every animal can be bred. Cows, sheep, horses and goats are bred | through the use of something called a "Miracle Potion". After using a | Miracle Potion on an animal and waiting a few weeks, it will give birth to | a baby of its own type. | | Chickens, ducks and ostriches are bred differently though - instead of | a potion, simply place one of their eggs in an incubator and wait a week. | After a week, a chick will hatch. After another week, the chick will mature | and start giving eggs of its own. | | For more information on the Animals, see the Animals section. For more | information on the buildings, see the 'Home Sweet Home' section. For more | information on having the buildings built, see the Carpenters' section | (under the Shops section). And for more information on Brownie Ranch, | see the shops section (also under the Shops section). | |\ | \_____________________________________________________________________[MNG]_ | | | Introduction to Mining | | ___________________________________________________________________________| | / |/Beyond those two activities, there are several other ways to make money in | your spare time - they just require venturing a little further away from | your farm. | | The first of these is mining. Mining involves going to the mine and | breaking apart rocks, many of which hold ores, precious gems or other items | that can be sold or used in a variety of ways, such as jewelry-making. | | For more information on mining, see the full mining section by searching for | < MIN > without the spaces. | |\ | \_____________________________________________________________________[FRG]_ | | | Introduction to Foraging | | ___________________________________________________________________________| | / |/Foraging? How can foraging be a viable moneymaking option? What are we, a | bunch of squirrels? | | So many things grow in the woodlands around the village that foraging for | little goodies can actually bring in a substantial supplement to your | income early in the game. Mushrooms, herbs, and bamboo shoots are some of | the dozens of items that can be found growing in the wild around the | island. Some items, like specific herbs, actually sell for a notable amount | of cash, so if you find yourself with some free time, head up to the hills. | | These items serve other purposes as well: certain recipes require them, and | they also can make great gifts if you choose the recipient well. And while | you're at it, don't forget to pick some flowers for your prospective | spouses as well. | | A complete listing of all the forageable items, their sale prices, and | their locations is in the Reference section. | |\ | \_____________________________________________________________________[FHG]_ | | | Introduction to Fishing | | ___________________________________________________________________________| | / |/Fishing is a favorite past time in Harvest Moon. After obtaining the | fishing rod from Toby, you'll be able to fish in any of the bodies of water | around the island: the ocean, the river, the lake, or the lakes at the | bottoms of the mines. | | Fishing plays an extremely large role in Tree of Tranquility, as every | rainbow recipe involves a fish, and multiple characters' entire professions | and lives are based around fishing. There are 41 different fish that can | be caught of varying sale prices, rarity and cooking usage. There are also | some crustaceans that can be caught. | | For more information on fishing, see the full mining section by searching for | < FSH > without the spaces. | |\ | \_____________________________________________________________________[PAR]_ | | | Introduction to Part-Time Jobs | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting part-time job system to the | Harvest Moon franchise. Different stores in the village possess the ability | to allow you to perform part-time jobs for the store, doing small tasks and | receiving compensation. | | The benefits of these part-time jobs aren't limited to just monetary | rewards; if you work in the shop where you prospective spouse works or | lives, you'll gain affection points towards increasing their heart level. | | Additionally, the more you work at a single store, the higher your pay will | be - so, there's a benefit to working at the same store on a consistent | basis. | | For more information on part-time jobs, see the full mining section by | searching for { PTJ } without the spaces. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(HSH)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Home Sweet Home: Your Ranch | / / \ \ | | / / \ \| "Home is an invention on which |/ / \ | no one has yet improved." -Ann Douglas | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Character |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \___________________________________________________________________________ | | | Background | | ___________________________________________________________________________| | / |/Yes, you're a character too. You come to the village at the start of the | game to manage a farm you read about in a newspaper. Within a few days, | you're given the farm by the mayor and you're on your way. | | That's really all there is to your character:. no back story and doesn't | actually speak except for the very rare choice of statements you're given. | | However, Tree of Tranquility does provide for a bit more character | customization than past Harvest Moon games - you're actually able to dress | your character how you want with clothes purchased from the tailor and | other shops; more information on this is available later in this section. | |\ | \_____________________________________________________________________[STA]_ | | | Character Mechanics | | ___________________________________________________________________________| | / |/Typically, your character operates based on two variables: stamina and | fatigue. In Tree of Tranquility, the presence of stamina as a variable has | been confirmed; however, fatigue may operate differently (or not exist at | all). Until this is confirmed one way or the other, this section will | detail the way fatigue traditionally operates; however, take note that | fatigue may operate differently, or be absent altogether. More thorough | experimentation is needed to verify this. | | At this point, I should note the terms "stamina" and "fatigue" are | borrowed from Sky Render's terminology from his incredible guide to Harvest | Moon: Back to Nature. If you're ever playing either Back to Nature or Boys | and Girls, his guide comes highly recommended - you can find it over on | Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c | Incidentally, the most up-to-date version of this guide will also always | be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other | sites like to claim they have the most up-to-date version, but only that | URL is guaranteed to have it (as that's the only place I upload it too). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _ | Stamina | | Your character operates on a type of points system that indicates how much | stamina he has at a given time. Stamina, in turn, controls how much work | your character can perform. You begin the game with 500 stamina points (which | are typically restored every night), and your actions throughout the day | will drain your stamina. | | There are two actions that consume stamina: | - Using any tool (certain tools, like the axe or hammer, use more stamina | than others, like the watering can or fishing pole). However, it's notable | that the charge level of the tool does not impact how much stamina it | consumes, surprisingly enough. That means using a Level 1 axe takes the | same amount of stamina as using a Level 5 axe, even when fully charged. | - Picking up objects, especially weeds. | | As you lose stamina, two animations will take place: at 150 points, your | character will say "I'm tired" and begin to look tired in his portrait. At | 50 points, he will say "I could collapse at any moment" and begin to look | dead in his portrait. | | Likewise, there are four actions that restore stamina: | - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap"). | - Eating (different foods restore different amounts of stamina). | - The Hot Springs (restores all stamina, but can only be used once per day). | - Eating a Power Berry (restores all stamina and permanently raises stamina | by 100 points) | | mister_jmp has done a lot of research on how exactly stamina operates in | Tree of Tranquility. He has come up with the following information, presented | to you in convenient chart form: | | Action Stamina | Eating/Drinking +/- the stamina value listed for the food | Sleeping + 3 per minute slept | Using the Hot Spring +999 | Eating a Power Berry +999 | Get Hit by Yellow Mine Gas +100 | Get Hit by Green Mine Gas +300 | | Picking Up an Item - 1 | Sowing Seeds - 2 | Pulling a Weed - 40 | Watering Can | Standard - 20 | Iron - 15 | Copper - 10 | Silver - 5 | Gold - 3 | Hoe/Axe | Standard - 30 | Iron - 25 | Copper - 20 | Silver - 15 | Gold - 10 | Hammer/Sickle | Standard - 25 | Iron - 20 | Copper - 15 | Silver - 10 | Gold - 5 | Brush - 5 | Milker/Shears - 15 | Get Hit By Red Mine Gas - 20 / - 50 (varies) | Falling Off Mt. Gelato Log - 50 | | The bar at the bottom right of the screen corresponds to your stamina. When | it is depleted, your character will collapse. You'll show up in the clinic, | where Jin will exhort you for working too hard. Then you'll wake up the next | morning with full stamina. | | There's really no negative consequences to running out of stamina besides | losing the rest of the day and not being able to save or ship the stuff you | haven't put in the shipping bin. So, if you're working late in the mine or | fishing, you don't need to be too afraid of running out of stamina. | | To increase total stamina, you can obtain Power Berries that lengthen your | stamina meter. Each Power Berry you obtain increases your stamina by 100 | points, for a maximum of 1000 stamina points. For information on how to find | these Power Berries, see the Power Berries section (search for { POW } | without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _ | Fatigue | | Fatigue operates similar to stamina; however, fatigue corresponds to | something different: the easiest analogy is that Stamina corresponds to | tiredness while Fatigue corresponds to sleepiness. | | When your fatigue hits a certain value, you'll start to walk extremely | slowly, about on the same order as when you have less than 50 stamina points. | Typically, after one full night's sleep, you'll have enough energy to stay | awake all through one day and into the next, but early the second day you'll | hit your limit and get fatigued. Basically, your character sucks at | all-nighters. | | Fatigue is accumulated two ways: staying up all night, and eating mushrooms | (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy. | Additionally, if you eat too many mushrooms you'll become drowsy as well. | Both these operate on a points system (detailed below). | | The actual points system behind stamina is not fully known, but mister_jmp | and I have devised a fatigue system that seems to model it accurately. | | Your character begins the day with 20 fatigue points, similar to the initial | 500 stamina points. When your character's fatigue points drop to 5 points, | your character will become drowsy and start to shuffle around slowly. Note | that fatigue points cannot drop below 0, but there are no additional ill | effects to falling below 5. | | Action Fatigue | Eating One Mushroom - 1 | Eating One Toadstool -10 | Staying Up All Night -20 | | Using the Hot Springs + 0 (no effect) | Sleeping +20 | Eating One Herb (Any Color) + 1 | Eating One Pontata Root + 4 | | Drinking One Tomato Juice, + 4 | Veryberry Juice, Coconut | Juice or Vegetable Juice | | Drinking One Pineapple Juice + 6 | Drinking One Herbal Tea + 6 | Drinking One Stay Awake +10 | Drinking One Super Stay Awake +20 | Drinking One Bodigizer XL +20 | | Mushrooms are still effective for stamina restoration when you're in the | mine, but pay attention to how many you're eating if you don't have a | restoration item on you. Note, however, that pontata roots can be found in | the mines, and moles will occasionally drop Stay Awakes when you hit them | with a hammer. | | Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue | dropping below 5 points) while it's raining or snowing will result in illness | even if you don't go outside. The exception appears to be working in the | mine, which never results in illness. | | After three days of all-nighters, your character will be forced to go to bed | regardless of your fatigue. | |\ | \_____________________________________________________________________[CCZ]_ | | | Character Customization | | ___________________________________________________________________________| | / |/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room | for character customization and personalization. The most obvious example | is the ability to choose your farmer's gender (initially available in | Magical Melody), but ToT expands upon this. | | In Tree of Tranquility, as the game progresses you eventually receive the | ability to purchase alternate outfits for your character, including hats, | shirts, pants and jewelry. These are then kept in your house for your own | use. | | Clothing is purchased from the tailor (see the shops section for more | information), while other clothing can be gathered from multiple locations. | For more information on clothing, see the Tailor Shop section by searching | for { TAL } without the spaces. | |\ | \_____________________________________________________________________[RUC]_ | | | Your Rucksack | | ___________________________________________________________________________| | / |/Like in A Wonderful Life, rather than having specific parts of your | rucksack for tools and for items, your rucksack has simply a maximum | capacity and every item takes up one space. Slots are stackable though, | meaning that having 10 of an item (usually a crop) takes up the same amount | of rucksack space as having only one of that item. | | At the beginning of the game, you have 10 spots in your rucksack; the | maximum obtainable is 30, with several intermediate sizes (15, 20 and 25). | | Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools | are upgraded at the Blacksmith. To upgrade your rucksack, you need to | supply the required amount different types of yarn. For more information | on obtaining rucksack upgrades, see the Tailoring Shop price list (search for | { TAL } without the spaces). | | There is also a special rucksack obtainable later in the game; if you hold | this rucksack in your possession and reawaken the Harvest Goddess, you'll | receive the option to continue on in a type of New Game+ mode. Under this | mode, you'll play as your "child", retaining your money, livestock and | items, but everything else will be reset. Your personal character won't | look any different though, so besides the name change this functions | exactly as a standard New Game+. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Property |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[INL]_ | | | Initial Location | | ___________________________________________________________________________| | / |/Before you can manage your property, you have to choose where you want your | initial house to be located. You'll initially have three farm plots to | choose from, and there's a fourth that you can have the option of | purchasing later. | | All four farm plots lie on the eastern side of the island, and all four | border each other (this is quite nice later on if you buy all four farm | plots as it forms a type of "superfarm" spanning all three areas). | | Each plot has some advantages and disadvantages, but every plot has certain | characteristics. Note that the fourth plot (available later) also has these | characteristics. | | - All plots can fit your three main buildings (level 5 house, bird coop and | barn) - this isn't like Magical Melody where one of the plots couldn't fit | everything. | | - All plots have a field for crops, and the soil quality of all plots is | rather random. | | - All plots have a field of grass. This starts growing automatically when | you build a barn or coop. Yes, the grass is psychic. | | Beyond this, the plots have two subtle differences: field size and proximity | to other areas of the island. Field size isn't as relevant as you'd expect: | early in the game you won't have the time, strength or funds to plant your | entire field, and by the time you do have enough you'll be able to afford | to buy another plot if you need it. | | So the most relevant detail about which plot you choose is its proximity to | different locations. Each of the locations below has some notable | characteristic that it can be useful to have nearby. | | - The Town is probably most useful, given that it's where most of the shops | and villagers can be found. | | - The Hot Spring is important early, given that it can completely your | stamina once per day. | | - The Mine area holds the couple shops that aren't in Town - mainly the | Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine | itself. | | - Different fish can be caught in the river and the ocean. The river runs | through the island, while the ocean lies along the south edge. | | - The only location of frequent interest in the Gelato area is the second | mine, so it doesn't present a huge interest as far as initial location. | | Personally, I choose the Town Plot, but it and the Hilltop Plot are about | equal in their pros and cons. If you plan to be very social, the Town Plot is | better suited; if you plan to mostly work early, the Hilltop is probably | better for its proximity to the Hot Spring. | | Later in the game, it's good to remember that when you own multiple plots, | you can sleep in the house nearest your first chore the next day. So if you | plan to spend a day mining, you can sleep in the Mountain Plot's house, or | if you plan to spend a day fishing, you can sleep in the Seaside Plot's | house. If you're married, though, you'll want to stay home most nights given | that your spouse will only stay at your main home. | | The locations listed below correspond to the location relative to the others | in the farmland half of the map. The four plots are arranged somewhat like | a diamond, allowing one to be called 'North', one 'South', etc. | _ _ _ _ _ _ | Hilltop Plot | | Location : North | Field Size : 100 squares | | Walk time to... | Waffle Town : 45 minutes | Town Square : 65 minutes | | Maple Lake : 45 minutes | Nearest Ocean : 55 minutes | Nearest River : 20 minutes | | Brownie Ranch : 80 minutes | Carpenter's Shop : 20 minutes | | Ganache Mine : 40 minutes | Mt. Gelato Mine : 120 minutes | Praline Forest : 10 minutes | Hot Spring : 85 minutes | | _ _ _ _ _ _ | Seaside Plot | | Location : South | Field Size : 120 squares | | Walk time to... | Waffle Town : 35 minutes | Town Square : 55 minutes | | Maple Lake : 65 minutes | Nearest Ocean : 0 minutes | Nearest River : 0 minutes | | Brownie Ranch : 120 minutes | Carpenter's Shop : 60 minutes | | Ganache Mine : 80 minutes | Mt. Gelato Mine : 80 minutes | Praline Forest : 60 minutes | Hot Spring : 90 minutes | | _ _ _ _ _ | Town Plot | | Location : West | Field Size : 92 squares | | Walk time to... | Waffle Town : 15 minutes | Town Square : 35 minutes | | Maple Lake : 45 minutes | Nearest Ocean : 25 minutes | Nearest River : 10 minutes | | Brownie Ranch : 100 minutes | Carpenter's Shop : 40 minutes | | Ganache Mine : 60 minutes | Mt. Gelato Mine : 100 minutes | Praline Forest : 40 minutes | Hot Spring : 80 minutes | | _ _ _ _ _ _ _ | Mountain Plot | | Location : East | Field Size : 226 squares | | Walk time to... | Waffle Town : 45 minutes | Town Square : 65 minutes | | Maple Lake : 75 minutes | Nearest Ocean : 0 minutes | Nearest River : 10 minutes | | Brownie Ranch : 130 minutes | Carpenter's Shop : 70 minutes | | Ganache Mine : 90 minutes | Mt. Gelato Mine : 70 minutes | Praline Forest : 70 minutes | Hot Spring : 100 minutes | | |\ | \_____________________________________________________________________[YHO]_ | | | Your House | | ___________________________________________________________________________| | / |/Your house, your home, your humble abode. Your house is initially home to | only your character, but will eventually (if you so choose) accommodate | your spouse, child and pets. | | The house is expanded in levels, with each level costing a certain amount | of gold and wood to complete. Certain other events in the game - like | marrying and having a child - are dependent on your house being at a | certain level in order to have room to house your expanding family. | | The house has 5 levels, each bigger and more expensive than the last. The | first three extensions simply expand the house, while the fourth adds a | second floor. Home extensions are relatively cheap, however, with the top | level costing "only" 12,000 gold. More information on the intermediate stages | can be found under the Carpenter's shop in the Shops section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Initial Possessions | | Initially your possessions are pretty meager. You have your bed and a dresser | where your diary is kept, a bookcase, a toolbox, a wardrobe and a table with | some chairs. You also have a kitchen counter-type thing, but it's not | movable. So initially your possessions are rather slim - unlike past Harvest | Moon games, you don't even start with a television or calendar, let alone a | dog or horse. | | You do start with the ability to get free tools from several sources, | however. You obtain the watering can and hoe during the opening scenes, and | you can get the fishing rod for free from Toby (meet him by walking down the | stairs near the beach), axe from Luke (meet him in Praline Forest), hammer | from Owen (meet him outside the blacksmith's shop) and the sickle from the | folks at Brownie Ranch, once you can access it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _ | Cooking | | One major task that can only be performed in your house is cooking. Since you | have a kitchen in your new house, you can immediately start buying cooking | tools from the General Store. These tools allow you to cook different dishes. | | Cooking is a relatively simple process. First, choose which cooking utensil | you'll be using (note that these tools must be set out in your house before | you can use them); every recipe requires only one utensil. Then, add in | your ingredients from either your rucksack or your refrigerator. If your | ingredients (with that utensil) are a viable recipe, you'll receive one of | it; if not, you'll receive a "cooking fiasco", which you'll find under that | list of "gifts no one likes". | | Obtaining recipes is rather simple and can be done in a multitude of ways, | including: | - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays). | - Examine other peoples' kitchen utensils. | - Purchase a dish (or receive it as a gift). | - Experiment! If you "accidentally" make a real dish, it's added as well. | | When you've obtained a recipe, it's added to your list of available recipes | for easy selection later. | | Cooking doesn't have to be done in the kitchen; it can also be done in the | fire boxes on every beach. Simply toss some matches in the box, then toss | one of the other ingredients (see Recipes reference section) for a Roasted | version of that item. | | For more information on kitchen utensils, see the General Store section | under Shops (search for { SUP } without the spaces); for recipes, see the | recipe list under References (search for { REC } without the spaces). | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _ | Television | | Your house is also home to your television. Your TV only gets one channel, | but what's shown on that channel varies from day to day. The TV schedule | is: | | 6:00AM - 10:00AM : Current Weather Forecast | 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends) | 2:00PM - 6:00PM : News (Festival Announcements, etc.) | 6:00PM - 10:00PM : Tomorrow's Weather | 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays) | / Mastery of Beauty (weekends) | 2:00AM - 6:00AM : Off-Air | |\ | \_____________________________________________________________________[TFE]_ | | | The Field | | ___________________________________________________________________________| | / |/Every possible starting location has a field attached to it where you'll | be doing most of your initial work. Fields are typically plagued by three | obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of | (either pull them up by hand or use the sickle), but rocks and stumps can | be more difficult. The bigger ones can only be removed by upgraded tools, | so you may find yourself working around them early in the game. | | The boundaries of your field should be relatively clear: it's the darker | brown area that forms the majority of your property. If you're somehow | unsure whether a certain spot of ground is field or just regular ground, | try tilling it: if it tills, it's field. | | There are also fields around the island that can be used for growing crops, | but until you purchase them you're unable to grow anything on them. | |\ | \_____________________________________________________________________[TCO]_ | | | The Coop | | ___________________________________________________________________________| | / |/Initially, you won't actually have a bird coop - you have to first have one | built by the carpenter. This coop can subsequently be upgraded to a larger | coop - the small coop holds 8 birds and 6 silkworms, while the larger can | hold 12 birds and 8 silkworms. As always, more information on this can be | found in the Carpenter's shop section under Shops. | | Once you have the coop built, you can start populating it with chickens, | ducks and silkworms (although you won't be able to buy ducks until the Ranch | levels up). The main notable parts of the coop are the feeding trough/spout | and the shipping bin. The feeding trough is for putting bird feed in, | pulled out of the feed spout. The shipping bin is for easier shipping of bird | products. Later on, the coop will also house a mayonnaise maker that can be | used to make your eggs into mayonnaise, which sells for higher profits. | | Note that the number of chickens/ducks you have does not affect how many | silkworms you can have, or vice versa. You can have up to 8 birds in a | regular coop and still have up to 6 silkworms. Having fewer of either won't | let you have more of the other. | |\ | \_____________________________________________________________________[TBA]_ | | | The Barn | | ___________________________________________________________________________| | / |/Initially, you won't have a barn either - you have to first have the | carpenter build this too. The barn can initially hold 6 animals, but can | be upgraded later to hold 8. | | Once you have the barn built, you can start populating it with cows, sheep, | ostriches, goats and horses. The notable parts of the barn mirror those of | the coop: a shipping bin, a feeding spout and a feeding trough for each cow; | pretty straightforward. The barn also has a special corner for pregnant | animals to stay in during the course of the pregnancy, complete with a | special feeding trough. There's also a special ostrich egg incubator. | | The barn also has a big bell on both the outside: ringing this bell will | automatically put all the animals outside in the field (or if they're already | outside, move them back inside). | |\ | \_____________________________________________________________________[EXT]_ | | | Extensions | | ___________________________________________________________________________| | / |/As mentioned above, several parts of your farm must be either built or | extended, including the house, bird coop and barn. In order to do this, you | need three things: money, wood lumber and stone lumber. | | Each extension costs a certain amount of money, but you must also have a | certain amount of wood and stone lumber. Lumber is obtained by destroying | the stones and stumps around the village; these can be found on your farm | in the field (these won't reappear once you've destroyed them) and around | the island (these do reappear the next day). | | When chopping or smashing, it's not necessary to manually take the lumber | back to your farm; it's automatically transported. | | For more information on having Extensions built, see the Carpenter's section | by searching for | |\ | \_____________________________________________________________________[FRA]_ | | | Farm Ranks | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting new feature: several shops will | will stock better products based on your sales patterns. Stores that this | applies to are Souffle Farm, Brownie Ranch and the General Store. | | Each shop starts as a one-star shop and levels up as you ship their specific | type of good. It takes 5000G shipped to level a shop to two stars, and | another 5000G (10000G total) to level it to three stars. | | To level up Brownie Ranch, you need to sell ranch products, like eggs, milk, | and wool, as well as processed products, like yarn, mayonnaise and cheese. | | To level up Souffle Farm, you need to sell farm products, like any crop, | herb or flower grown on your own farm. | | To level up the General Store, you need to ship basically anything else. Mine | products are especially lucrative for increasing the General Store's rating. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Farming |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[FQR]_ | | | Farming Quick-Reference | | ___________________________________________________________________________| | / |/This chart is just a quick-reference for all the basic farming-related facts | and numbers. More thorough information on all the crops, as well as farming | as in general, can be found in the following sections. | | Key : T : Type of item: | : : C : Crop | : : F : Flower | : : H : Herb | : Seeds : The price of the bag of seeds | : Sellers : The stores that sell the seeds: | : : SF : Souffle Farm | : : TS : Taylor's Seeds | : : PI : Pineapple Inn | : : FF : Flower Festival | : : HF : Harvest Festival | : : SM : Spring/Summer Market | : Sale : The four sale prices of the crop based on its quality - if | : : only one quality is listed, the item has no quality rating. | : : D : Decent | : : G : Good | : : P : Perfect | : : S : Shining | : Growth : How long the crop takes to grow in each soil type: | : : P : Poor Soil | : : D : Decent Soil | : : G : Good Soil | : ReGrowth : How long the crop takes to re-grow - if nothing is listed in | : : these columns, the crop does not re-grow: | : : P : Poor Soil | : : D : Decent Soil | : : G : Good Soil | : Rank : The crop's ranking on the profit chart - the first number is | : : the crop's ranking for that season, the second number is the | : : crop's ranking overall. Both are based on total profit for | : : an entire season in Good Soil. | | Crop T Seeds Sellers Sale Growth ReGrowth Rank | D G P S P D G P D G | (Spring) | Breadfruit C 210 SF, TS 70 90 110 180 9 7 6 5 4 4 2 11 | Cabbage C 135 SF, TS 80 130 180 260 9 7 6 3 12 | Flax C 120 TS 50 60 70 120 8 6 6 7 30 | Potato C 75 SF, TS 60 70 80 140 4 4 4 4 14 | Strawberry C 600 SF, TS 130 210 290 420 13 11 9 7 5 5 1 2 | Turnip C 60 SF 50 60 70 120 6 5 5 5 24 | Hyacinth F 75 FF, TS 80 9 7 7 5 25 | Lavender F 60 SF 50 6 5 5 8 31 | Moondrop F 75 SF, FF 40 6 5 5 10 39 | Tulip F 90 SF, TS 60 8 6 6 9 36 | Green Herb H 105 FF, TS 30 6 5 5 11 43 | | (Summer) | Cocoa C 225 PI 120 150 180 300 10 8 7 5 4 4 1 1 | Corn C 210 SF, TS 100 120 140 240 11 9 8 5 4 4 3 4 | Honeydew C 735 SF 200 330 460 660 11 9 8 2 3 | Onion C 75 SF, TS 60 70 80 140 5 5 5 7 21 | Tomato C 225 SF, TS 90 110 130 220 7 7 7 4 4 4 4 6 | Watermelon C 480 SF, TS 110 180 250 360 9 7 6 5 10 | Begonia F 75 FF, TS 50 6 5 5 12 33 | Hibiscus F 90 PI 80 9 7 6 8 26 | Lily F 120 FF, TS 70 8 6 6 9 27 | Pansy F 60 SF 30 6 5 5 13 41 | Pinkcat F 60 SF 50 6 5 5 11 32 | Sunflower F 75 SF, TS 70 8 6 6 10 28 | Blue Herb H 120 FF, TS 70 6 5 5 6 18 | | (Fall) | Bell Pepper C 90 TS 60 70 80 140 8 6 6 4 3 3 3 8 | Carrot C 60 TS 80 100 120 200 8 6 6 7 16 | Eggplant C 285 SF, TS 100 120 140 240 10 8 7 5 4 4 1 5 | Pumpkin C 195 SF 130 160 190 320 10 8 7 4 9 | Rice C 120 SF, TS 50 90 130 180 6 5 5 5 13 | Spicy Pepper C 30 PI, TS 60 70 80 140 6 5 5 9 20 | Spinach C 75 SF 60 80 100 160 6 5 5 8 17 | Yam C 135 SF 50 90 120 170 10 8 7 5 4 4 2 7 | Blue Mist F 525 SF 320 16 13 12 6 15 | Chrysanthemum F 60 TS 50 8 6 6 14 38 | Cosmos F 75 SF 50 6 5 5 13 35 | Morning Glory F 75 SF 90 9 7 6 11 23 | Rose F 105 TS 100 9 7 6 10 22 | Purple Herb H 135 FF, TS 60 6 5 5 12 34 | Red Herb H 135 FF, SM 50 6 5 5 15 40 | | (Winter) | Buckwheat C 150 SF, TS, HF 50 80 110 160 6 5 5 1 19 | Anemone F 90 SF 30 8 6 6 5 44 | Green Bell F 165 PI, TS, HF 70 8 6 6 3 37 | Snowflake F 80 SF 80 8 6 6 2 29 | Yellow Herb H 120 TS, FF, HF 40 8 6 6 4 42 | |\ | \_____________________________________________________________________[PRP]_ | | | Preparation | | ___________________________________________________________________________| | / |/Before you start planting and watering your seeds, there's some overhead that | that needs to be taken care of. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _ | Choosing Your Field | | The first relevant decision to your farming career is your choice of an | initial farm location. Each farm has a different field, so your initial | choice of home location is also your choice of your initial field. | | Each property has its own benefits and drawbacks; but with respect to farming | the three fields are actually relatively even. They differ slightly in size | (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot), | but at the beginning of the game you won't have the stamina to till and water | a plant in every spot anyway - and by the time you do have that much stamina, | you'll likely be able to afford to purchase one of the secondary fields. | | So choose your field based on the other characteristics you're interested in | (proximity to fishing, the hot spring, the town) instead of just field size. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _ | Clearing Your Field | | Unfortunately at the beginning, your field is infested by boulders, rocks | and trees. These need to be cleared away for more effective farming. | | Annoyingly, early in the game you really won't have the stamina to do some | major field-clearing. The trees are definitely too strong, and the boulders | will take most of your stamina to clear. | | One strategy is to make use of the hot spring to double your stamina for the | day. After your chores are done, visit the hot spring and return to bust | apart a boulder. | | Overall, though, you'll be forced to work around the obstacles for the first | season or two. Eventually you'll have the money to upgrade your tools to make | major field-clearing more feasible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _ | Buying Seeds | | Seeds can be bought from a variety of places. The most prominent places are | Souffle Farm and from Taylor, though early in the game only Souffle Farm is | available (Taylor arrives on Winter 15 at the earliest). | | Souffle Farm will sell seeds according to its store level; early on, it | only sells a limited selection of seeds and fertilizers, but as the farm | grows in level (meaning as you sell crops), it will level up and increase | its selection. To raise Souffle Farm to Level 2, sell 5000G worth of | produce. To raise it to Level 3, sell 10000G (total, 5000G more than | before) worth of produce. | | Fortunately, this isn't a huge sum, and you'll likely have raised it to Level | 3 by the time first Fall begins. | | There are a few other places to buy seeds as well. Several seeds, especially | flower seeds, can be found at the Flower Festival on Spring 10. A few others | can be found at the Harvest Festival and different Flea Markets throughout | the year. A select few can only be purchased from Pineapple Inn on Toucan | Island. | | And in case you forget, seeds can only be bought from Taylor via telephone: | his number is 881. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _ | Seasonal Seed Mixes | | Seasonal seed mixes are a bit of a gamble. They each contain every type of | seed, and can potentially contain any seed from the season - including ones | that aren't sold at Souffle Farm. However, there's no way of determining what | the seeds will be, and mixed seed bags typically cost slightly more than the | average of the crops for the season. | | Seasonal seed mixes will be included in the profit analysis for each season, | but it's important to note that the numbers used will be average numbers, and | that your actual profit may and likely will vary. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _ | Crop Formations | | Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than | they have in past Harvest Moon games. In past games, crop formations were | especially crucial because your character couldn't walk over crops - so there | was always a risk of blocking one crop from being harvested or watered. | | In Tree of Tranquility, though, you can walk over, around and through your | planted crops, so planting crops with access in mind is no longer necessary. | | Instead, it is now more important to consider tool usage when planting | crops. Initially your watering can can only water one square at a time, but | as it levels up it will water different formations - a 1x3 (a strip of three | directly out from in front of you, not right or left) strip at Level 2, a | 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5. | | Given that there is nothing to block you from harvesting or watering any | crop, it really isn't necessary to plant anything besides a block of crops. | As you level up, it actually becomes more effective to plant your crops in | one giant block, as the watering can will touch more. Additionally, given | that seeds are planted in a row of 6, there's never any need for the classic | 3x3 block except as a part of a larger 3x6 block. | | Once you've settled on a formation, till the land, plant the seeds and start | watering. Water your plants every day to minimize growth time (growth times | listed in later sections will assume you water your crops every day). | | Note that when it comes to watering, you can now walk over your crops: so | while you might be tempted to walk alongside the crops, turning and watering, | it's a whole lot faster to walk straight up a line of crops, watering at each | space. | |\ | \_____________________________________________________________________[MEC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/Like all Harvest Moon games, farming is done on a large plot of land with | tillable soil. Each spot on the ground can hold one seed and grow one crop. | | But unlike past Harvest Moon games, a single bag of seeds contains enough | seeds for 6 spots, and these are planted in a horizontal line (rather than | a square). | | Raising crops is relatively simple: using the hoe, till a plot of soil (or | for best results, six in a row to plant the entire bag), then use the bag | of seeds at one end of the row to plant seeds along the tilled spots. | Then, water the seeds each day. They will begin to sprout - keep watering | them every day until eventually they bare fruit. | | Seeds are purchased from several different places in and around town; prices | vary based on the type of seed. | | There are some considerations to be made when choosing and planting crops: | | - Crops are seasonal. If you try to plant a crop out of season, it WILL | sprout (with some restrictions), but it will take drastically longer to | grow. Additionally, no crop planted out-of-season is more profitable than | any in-season crop. | | There is one reason to plant crops out-of-season. Crops will sprout and | bear produce the season before or season after their designated season | (so, a Summer crop would bear fruit in Spring or Fall too), so it can be | beneficial to plant a multi-harvest crop the season before its primary | season to maximize the number of harvests (by having it producing when the | season starts, rather than having to wait that initial time at the | beginning of the seasons). | | - Different crops take different amounts of time to grow. Before planting | late in the season, check the growth time - no point in planting a crop | that takes 7 days to grow when there are only 6 days left in the season. | | - Some crops re-grow. These crops have an initial growth time (time until | they first bear fruit) and a re-grow time (time after they've born fruit | that they bear fruit again). These crops tend to be more profitable, but | must be planted early in the season for maximum profit. | | - Hurricanes and thunderstorms may destroy crops. Not all of them, just | random crops throughout your field. There's nothing you can do about this | though. Sucks, doesn't it? | | Additionally, it's crucial to note that the crop quality system from | Magical Melody has been preserved in Tree of Tranquility. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _ | Soil and Crop Quality | | The quality of mature crops varies according to the type of soil they are | grown in, as well as some other key details. When tilling the soil, there is | a visible difference in the types of soil: the best soil is darkest, while | the lesser soils are progressively lighter. The best soil is so dark it | almost looks like it's already been watered if not viewed next to a watered | square; the worst soil is so light it looks more like sand. Remember, though, | that all soil qualities look the same once they've been watered, so don't | check for soil quality after watering. | | There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are | also four levels of crop quality: Decent, Good, Perfect and Shining. Notice | that there are three types of soil, but four types of crop: a given soil | quality will not reliably generate the same level crop. | | Higher-quality soil yields higher-quality crops, which in turn sell for | more. However, even plants planted in the highest-quality soil will not | reliably yield Shining-level crops. Poor soil will typically yield Decent | and Good crops, while Regular soil will yield Good, Perfect, and rarely | Shining. Good soil will yield Good, Perfect and Shining as well, but with | Perfect and Shining occurring at higher rates. | | Thorough experimentation from contributor mister_jmp and I has revealing the | following table of proportions. These are just estimates, but they're basd | on thousands and thousands of trials, so they should be accurate within a | percent or two. The profit studies below are based on these proportions. | | Soil: Decent Good Perfect Shining | Poor 70% 26% 4% 0% | Decent 0% 80% 18% 2% | Good 0% 30% 64% 6% | | It's notable, however, that the level of a crop isn't determined until the | day it finally blossoms for picking; therefore, if you wake up one day and | find that you have a surprisingly low proportion of shining crops, you can | reset and start the day again and you may have more crops at the "shining" | level. This is also helpful for some of the goddess recipes, which require | a crop of a specific level. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _ | Fertilizer | | Fertilizer serves a basic purpose: raising your soil quality. A single bag | of fertilizer operates on six squares of soil in a row, similar to the way | a bag of seeds is planted. | | There are three types of fertilizer, with subtle differences. First of all, | Regular fertilizer will raise the quality of each square it touches by one | level (Poor to Decent, Decent to Good), while rapid and happy fertilizers | will raise it to Good no matter its original status. Secondly, regular | fertilizer's effect will last one season, while rapid's will last two seasons | and happy's will last three. Given that the price of regular is 90G and the | price of happy is 225G, there's really no reason to ever buy regular (thanks | to Master Cube 10 for looking into all of this!). | | Fertilizer cannot initially be purchased from Souffle Farm; it can only be | purchased once Souffle Farm has leveled to a Level 2 store (ship 5000G worth | of farm products), and Happy Fertilizer will only be available once it's a | Level 3 store (ship 10000G worth of farm products). | | Fertilizer can be purchased from other places in the meantime. The best place | to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here | you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you | may not have much money by the first Flower Festival to buy much fertilizer, | given its close proximity to the start of the game. Fertilizer can also be | purchased from the Harvest Festival (in Fall) and from Taylor (who arrives | in the middle of your first Winter at the earliest), but by the time these | both roll around, Souffle Farm will have likely leveled-up. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crop Growth Times | | Every crop has three growth times, corresponding to the crop's growth time | in the three different soil types: Good soil, Decent soil and Poor soil. | | The Good soil growth time is always the fastest, followed by the Decent soil | time. There are, however, some crops that take the same amount of time to | grow regardless of soil quality, like Potatoes. For these crops, they will | take the same number of days to grow regardless of the type of soil they're | planted in - the only impact soil quality will have is on crop quality. | | Crop growth times can be impacted by other factors as well: most importantly, | the growth time of crops that have weeds sitting by them (either right | alongside or diagonally alongise) will be slowed, and the quality may be | impacted as well. To avoid this, pick weeds the first morning you see them. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Growing Out-Of-Season | | Unlike every other Harvest Moon game... well, ever, pretty much, crops in | Tree of Tranquility can grow out of season. Not every crop can grow in every | season, however: | | - In Spring, you can also plant and grow Summer crops. | - In Summer, you can also plant and grow Spring and Fall crops. You can also | leave multi-harvest crops from Spring growing into Summer. | - In Fall, you can also plant and grow Summer and Winter crops. You can also | leave multi-harvest crops from Summer growing into Fall. | - In Winter, you can also plant and grow Fall crops. You can also leave | multi-harvest crops from Fall growing into Winter. | | However, crops growing out of season suffer from greatly reduced growth | times - it is never more profitable to grow out-of-season crops in Spring, | Summer and Fall than it is to grow those season's best crops (Strawberries, | Cocoa and Eggplants, respectively). It is, however, more profitable to grow | Eggplants in Winter than the only Winter crop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Weeds | | Weeds now actually have a practical purpose. When weeds are growing near your | crops or trees, they may (and often will) actually lower the quality of crops | and fruit harvested. This comes in the form of both lowering the crop quality | and raising the crop growth time. | | To prevent this from happening, pull any weed found within 2 squares (either | side-to-side or diagonally) of a crop or tree. Be careful, though, as in | Tree of Tranquility, pulling weeds actually consumes stamina. The sickle | uses much less stamina than strictly pulling. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stamina | | Certain crops can be consumed raw. These crops carry different levels of | stamina restoration, measured in points. Consuming the crop raw will grant | that many points of stamina restoration. | | Cooked dishes almost always carry a higher stamina restoration value than | raw crops, but raw crops can help in a pinch, or early in the game when | cooking utensils haven't been obtained. | | Your character begins the game with 500 stamina points, and each power berry | grants an increase of 100 points, for a maximum total of 1000 points. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crops vs. Herbs and Flowers | | There are three types of seeds that you can buy: crops, herbs and flowers. | The vast majority of your seed purchases will be crops: these are the most | profitable of the growable items, and are affected by soil quality. | | That last note is the key difference between crops and herbs/flowers; while | crops are affected by soil quality, herbs and flowers do not have quality | levels. Every herb grown will be of the same quality, as well as every | flower - the only drawback to planting flowers and herbs in poor quality soil | is in the growth time. | | Between herbs and flowers, the main difference is in consumption: mainly, | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing | yarn, and both can be sold, though neither are nearly as profitable as | crops. | | Note that if you want to keep flowers alive after they're fully grown (for | honey, for example), you still need to water them each day. If you notice | that your flowers are brown one day, pick them immediately - they'll | disappear before the next day. | | Flowers can also be used to attract bees for honey; more information on this | is available in the 'Field Items' section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Key | | The crop guides below will be laid out in the following format: | | (crop name) | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : (price to purchase the bag of 6 seeds) | Purchase Location : (where the seeds can be purchased, and in what seasons) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : (what season the crop is intended to grow in) | Growth Time : (how long the crop takes to grow in different soils, assuming | it is watered every day and no weeds spring up next to it to | slow it down - Out-of-Season growth times are the times it | takes the crop to grow when it is planted out-of-season) | Multi-Harvest : (whether or not the crop will remain after being harvested | and sprout a crop again) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : (crop, flower or herb) | Sale Price : (price at sale - for crops, multiple qualities are | : separated by slashes - Decent/Good/Perfect/Shining) | Purchase Price : (the price to purchase that item from a store, followed by | : the quality it's available at, where, and when) | Stamina Recovery : (how much stamina is recovered by consuming the item raw; | : for crops, multiple qualities are separated by slashes - | : Decent/Good/Perfect/Shining) | Used in Recipes : (what recipes, if any, the item is used in) | Goddess Recipe : (what goddess recipe, if any, the item is used in, and | : what quality is required) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | (The maximum number of harvests that can be garnered from a | single strip of soil from that crop. This count assumes that | the crop is planted on the first day of the season, watered | every day (except when it's raining, of course), harvested | the first day it's available, and - for single-harvest crops - | re-planted the same day of the harvest. Additionally, this | count includes the harvest that can take place on the 1st of | the following month, given that it does not interfere with the | following month's farming.) | | Profit by Season : Profit by Bag : | (the profit garnered over an (the profit garnered for a | entire season, assuming single bag, assuming the crop | maximum harvests according to is watered every day) | the assumptions listed above) | | Profit Per Square : Profit Per Square : | (the profit garnered for (the profit garnered for | each square the crop is each square the crop is | planted in, over the planted in, for one bag) | entire season) | | Profit/Square Per Day : Profit/Square Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided square of a crop bag, divided | by the total days in a by the days it takes the crop | season) to grow - good for computing | the highest-value crop per day) | | Profit Per Row : Profit Per Bag : | (the profit garnered over (the profit garnered for one | an entire season for one bag of a particular crop) | 1x6 row of the crop) | | Profit/Row Per Day : Profit/Bag Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided bag of a crop, divided by the | by the total days in a days it takes the crop to grow | season) - good for computing the | most cost-efficient crop) | | (for more thorough information * - amounts marked with a star | about the profit studies, check represent multi-harvest crops. | the Profit Studies section by These values represent the base | search for [ CRP ] without the value (the profit from the first | spaces. This section contains harvest) plus the additional | information on mixed-quality profit for each additional | rows, how crop qualities harvest. | affect profits, and the possible | uses of the different profit ** - these values are for only the | studies.) first harvest for multi-harvest | crops - their profit per day will | increase with subsequent harvests. | |\ | \_____________________________________________________________________[SPR]_ | | | Spring Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _ | Turnip | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | Poor Soil : N/A | Decent Soil : N/A | Good Soil : N/A | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be bought | Stamina Recovery : 50/60/70/80 | Used in Recipes : Pickled Turnips, Steamed Turnip | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 174G Poor Soil : 40G | Decent Soil : 264G Decent Soil : 50G | Good Soil : 301G Good Soil : 60G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 10G | Good Soil : 11G Good Soil : 12G | Profit Per Row : Profit Per Bag : | Poor Soil : 1043G Poor Soil : 240G | Decent Soil : 1584G Decent Soil : 300G | Good Soil : 1805G Good Soil : 360G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 40G | Decent Soil : 57G Decent Soil : 60G | Good Soil : 64G Good Soil : 72G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _ | Potato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 4 days 9 days | Decent Soil : 4 days 9 days | Good Soil : 4 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin, | : Potato Miso Soup, Potato Pancake, Potato Stew, Baked | : Potato, Spicy Stew, Stew | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 7 | Decent Soil : 7 | Good Soil : 7 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 357G Poor Soil : 48G | Decent Soil : 423G Decent Soil : 58G | Good Soil : 478G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 12G | Decent Soil : 15G Decent Soil : 14G | Good Soil : 17G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2139G Poor Soil : 285G | Decent Soil : 2540G Decent Soil : 345G | Good Soil : 2868G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 76G Poor Soil : 71G | Decent Soil : 91G Decent Soil : 86G | Good Soil : 102G Good Soil : 101G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _ | Cabbage | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/130G/180G/260G | Purchase Price : 120G (Decent, Souffle Farm, Spring) | Stamina Recovery : 70/80/100/120 | Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 224G Poor Soil : 58G | Decent Soil : 476G Decent Soil : 108G | Good Soil : 591G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 6G | Decent Soil : 17G Decent Soil : 15G | Good Soil : 21G Good Soil : 26G | Profit Per Row : Profit Per Bag : | Poor Soil : 1344G Poor Soil : 345G | Decent Soil : 2854G Decent Soil : 645G | Good Soil : 3544G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 48G Poor Soil : 38G | Decent Soil : 102G Decent Soil : 92G | Good Soil : 127G Good Soil : 158G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _ | Flax | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Flax Yarn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 100G Poor Soil : 30G | Decent Soil : 171G Decent Soil : 40G | Good Soil : 201G Good Soil : 50G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 4G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 602G Poor Soil : 180G | Decent Soil : 1028G Decent Soil : 240G | Good Soil : 1204G Good Soil : 300G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 21G Poor Soil : 23G | Decent Soil : 37G Decent Soil : 40G | Good Soil : 43G Good Soil : 50G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _ | Strawberry | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 600G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 13 days 24 days | Decent Soil : 11 days 19 days | Good Soil : 9 days 16 days | Multi-Harvest : Yes | Poor Soil : 7 days TBD | Decent Soil : 5 days TBD | Good Soil : 5 days 9 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/210G/290G/420G | Purchase Price : 195G (Decent, Souffle Farm, Spring) | : 435G (Perfect, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 373G Poor Soil : 30G + 130G* | Decent Soil : 813G Decent Soil : 110G + 210G* | Good Soil : 998G Good Soil : 190G + 290G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 2G** | Decent Soil : 29G Decent Soil : 11G** | Good Soil : 36G Good Soil : 21G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2235G Poor Soil : 180G + 780G* | Decent Soil : 4879G Decent Soil : 660G + 1260G* | Good Soil : 5985G Good Soil : 1140G + 1740G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 80G Poor Soil : 14G** | Decent Soil : 174G Decent Soil : 66G** | Good Soil : 214G Good Soil : 127G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _ | Breadfruit | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : Yes | Poor Soil : 5 days 10 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 70G/90G/110G/180G | Purchase Price : 105G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate | : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb | : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange | : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin | : Croquette, Shortcake, Spinach Cake, Yam Cake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 273G Poor Soil : 35G + 70G* | Decent Soil : 536G Decent Soil : 55G + 90G* | Good Soil : 616G Good Soil : 75G + 110G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 10G Poor Soil : 4G** | Decent Soil : 19G Decent Soil : 8G** | Good Soil : 22G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1635G Poor Soil : 210G + 420G* | Decent Soil : 3216G Decent Soil : 330G + 540G* | Good Soil : 3694G Good Soil : 450G + 660G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 58G Poor Soil : 23G** | Decent Soil : 115G Decent Soil : 47G** | Good Soil : 132G Good Soil : 75G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spring Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _ | Green Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 30G | Purchase Price : 45G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Vegetable Juice, Green Yarns | Goddess Recipe : Yes, Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 50G Poor Soil : 13G | Decent Soil : 63G Decent Soil : 13G | Good Soil : 63G Good Soil : 13G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 300G Poor Soil : 75G | Decent Soil : 375G Decent Soil : 75G | Good Soil : 375G Good Soil : 75G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 11G Poor Soil : 13G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _ | Hyacinth | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 7 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 203G Poor Soil : 68G | Decent Soil : 270G Decent Soil : 68G | Good Soil : 270G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 10G Decent Soil : 10G | Good Soil : 10G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1215G Poor Soil : 405G | Decent Soil : 1620G Decent Soil : 405G | Good Soil : 1620G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 43G Poor Soil : 45G | Decent Soil : 58G Decent Soil : 58G | Good Soil : 58G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _ | Lavender | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _ | Tulip | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 135G Poor Soil : 45G | Decent Soil : 180G Decent Soil : 45G | Good Soil : 180G Good Soil : 45G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 6G Decent Soil : 8G | Good Soil : 6G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 810G Poor Soil : 270G | Decent Soil : 1080G Decent Soil : 270G | Good Soil : 1080G Good Soil : 270G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 29G Poor Soil : 34G | Decent Soil : 39G Decent Soil : 45G | Good Soil : 39G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _ | Moondrop | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Flower Festival (Spring 10) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 40G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\ | \_____________________________________________________________________[SUM]_ | | | Summer Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _ | Watermelon | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 480G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 110G/180G/250G/360G | Purchase Price : 165G (Decent, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : None | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 162G Poor Soil : 30G | Decent Soil : 464G Decent Soil : 100G | Good Soil : 624G Good Soil : 170G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 3G | Decent Soil : 17G Decent Soil : 14G | Good Soil : 22G Good Soil : 28G | Profit Per Row : Profit Per Bag : | Poor Soil : 973G Poor Soil : 180G | Decent Soil : 2783G Decent Soil : 600G | Good Soil : 3746G Good Soil : 1020G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 20G | Decent Soil : 99G Decent Soil : 86G | Good Soil : 134G Good Soil : 170G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _ | Onion | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 5 days 9 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Summer) | : 105G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish, | : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried | : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew, | : Spinach Risotto, Stew, Tomato Risotto | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 5 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 255G Poor Soil : 48G | Decent Soil : 302G Decent Soil : 58G | Good Soil : 341G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 10G | Decent Soil : 11G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1528G Poor Soil : 285G | Decent Soil : 1814G Decent Soil : 345G | Good Soil : 2048G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 55G Poor Soil : 57G | Decent Soil : 65G Decent Soil : 69G | Good Soil : 73G Good Soil : 81G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _ | Honeydew | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 735G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 11 days 9 days | Decent Soil : 9 days 9 days | Good Soil : 8 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 200G/330G/460G/660G | Purchase Price : 300G (Decent, Souffle Farm, Summer) | : 690G (Perfect, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : Honeydew Juice, Honeydew Milk | Goddess Recipe : Yes (Perfect); Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 3 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 244G Poor Soil : 78G | Decent Soil : 711G Decent Soil : 208G | Good Soil : 934G Good Soil : 338G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 7G | Decent Soil : 25G Decent Soil : 23G | Good Soil : 33G Good Soil : 42G | Profit Per Row : Profit Per Bag : | Poor Soil : 1466G Poor Soil : 465G | Decent Soil : 4267G Decent Soil : 1245G | Good Soil : 5605G Good Soil : 2025G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 52G Poor Soil : 42G | Decent Soil : 152G Decent Soil : 138G | Good Soil : 200G Good Soil : 253G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _ | Corn | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 11 days 21 days | Decent Soil : 9 days 17 days | Good Soil : 8 days 15 days | Multi-Harvest : Yes | Poor Soil : 5 days 9 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Summer) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 393G Poor Soil : 65G + 100G* | Decent Soil : 593G Decent Soil : 85G + 120G* | Good Soil : 807G Good Soil : 105G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 6G** | Decent Soil : 21G Decent Soil : 9G** | Good Soil : 29G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2355G Poor Soil : 390G + 600G* | Decent Soil : 3559G Decent Soil : 510G + 720G* | Good Soil : 4841G Good Soil : 630G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 84G Poor Soil : 35G** | Decent Soil : 127G Decent Soil : 57G** | Good Soil : 173G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _ | Tomato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 7 days 13 days | Decent Soil : 7 days 13 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 4 days 8 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 90G/110G/130G/220G | Purchase Price : 135G (Decent, Souffle Farm, Summer) | : 165G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 80/90/100/110 | Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury | : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato | : Omelette, Tomato Risotto, Tomato Soup | Goddess Recipe : Yes (Good); Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 544G Poor Soil : 53G + 90G* | Decent Soil : 655G Decent Soil : 73G + 110G* | Good Soil : 741G Good Soil : 93G + 130G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 19G Poor Soil : 8G** | Decent Soil : 23G Decent Soil : 10G** | Good Soil : 26G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 3263G Poor Soil : 315G + 540G* | Decent Soil : 3932G Decent Soil : 435G + 660G* | Good Soil : 4444G Good Soil : 555G + 780G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 117G Poor Soil : 45G** | Decent Soil : 140G Decent Soil : 62G** | Good Soil : 159G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _ | Cocoa | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days 9 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 120G/150G/180G/300G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate | : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate | : Pudding, Hot Cocoa | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 484G Poor Soil : 83G + 120G* | Decent Soil : 910G Decent Soil : 113G + 150G* | Good Soil : 1034G Good Soil : 143G + 180G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 17G Poor Soil : 8G** | Decent Soil : 33G Decent Soil : 14G** | Good Soil : 37G Good Soil : 20G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2903G Poor Soil : 495G + 720G* | Decent Soil : 5462G Decent Soil : 675G + 900G* | Good Soil : 6204G Good Soil : 855G + 1080G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 104G Poor Soil : 50G** | Decent Soil : 195G Decent Soil : 84G** | Good Soil : 222G Good Soil : 122G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Summer Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _ | Blue Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 7 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 70G | Purchase Price : 105G (Flower Festival, Spring 10) | Stamina Recovery : 30 | Used in Recipes : Blue Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 340G Poor Soil : 85G | Decent Soil : 425G Decent Soil : 85G | Good Soil : 425G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 12G Poor Soil : 14G | Decent Soil : 15G Decent Soil : 17G | Good Soil : 15G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2040G Poor Soil : 510G | Decent Soil : 2550G Decent Soil : 510G | Good Soil : 2550G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 73G Poor Soil : 85G | Decent Soil : 91G Decent Soil : 102G | Good Soil : 91G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _ | Sunflower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 173G Poor Soil : 58G | Decent Soil : 230G Decent Soil : 58G | Good Soil : 230G Good Soil : 58G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 10G | Good Soil : 8G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1035G Poor Soil : 345G | Decent Soil : 1380G Decent Soil : 345G | Good Soil : 1380G Good Soil : 345G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 43G | Decent Soil : 49G Decent Soil : 58G | Good Soil : 49G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _ | Pansy | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days TBD | Decent Soil : 5 days TBD | Good Soil : 5 days TBD | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 80G Poor Soil : 20G | Decent Soil : 100G Decent Soil : 20G | Good Soil : 100G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 3G Poor Soil : 3G | Decent Soil : 4G Decent Soil : 4G | Good Soil : 4G Good Soil : 4G | Profit Per Row : Profit Per Bag : | Poor Soil : 480G Poor Soil : 120G | Decent Soil : 600G Decent Soil : 120G | Good Soil : 600G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 17G Poor Soil : 20G | Decent Soil : 21G Decent Soil : 24G | Good Soil : 21G Good Soil : 24G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _ | Pinkcat | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days TBD | Decent Soil : 5 days TBD | Good Soil : 5 days TBD | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Lily | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 190G Poor Soil : 63G | Decent Soil : 253G Decent Soil : 63G | Good Soil : 253G Good Soil : 63G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 9G Decent Soil : 11G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1140G Poor Soil : 380G | Decent Soil : 1520G Decent Soil : 380G | Good Soil : 1520G Good Soil : 380G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 41G Poor Soil : 48G | Decent Soil : 54G Decent Soil : 63G | Good Soil : 54G Good Soil : 63G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _ | Begonia | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _ | Hibiscus | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 195G Poor Soil : 65G | Decent Soil : 260G Decent Soil : 65G | Good Soil : 260G Good Soil : 65G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 9G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1170G Poor Soil : 390G | Decent Soil : 1560G Decent Soil : 390G | Good Soil : 1560G Good Soil : 390G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 42G Poor Soil : 43G | Decent Soil : 56G Decent Soil : 56G | Good Soil : 56G Good Soil : 65G | |\ | \_____________________________________________________________________[FAL]_ | | | Fall Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _ | Rice | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No (despite what the game says) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/130G/180G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi | : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried | : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice | : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried | : Rice, Seafood Rice, Southern Friend Rice, Southern | : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato | : Risotto, Rice Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 175G Poor Soil : 30G | Decent Soil : 395G Decent Soil : 70G | Good Soil : 506G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 5G | Decent Soil : 14G Decent Soil : 14G | Good Soil : 18G Good Soil : 22G | Profit Per Row : Profit Per Bag : | Poor Soil : 1050G Poor Soil : 180G | Decent Soil : 2367G Decent Soil : 420G | Good Soil : 3038G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 38G Poor Soil : 30G | Decent Soil : 85G Decent Soil : 84G | Good Soil : 108G Good Soil : 132G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _ | Spicy Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 30G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy | : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 234G Poor Soil : 55G | Decent Soil : 340G Decent Soil : 65G | Good Soil : 379G Good Soil : 75G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 13G | Good Soil : 14G Good Soil : 15G | Profit Per Row : Profit Per Bag : | Poor Soil : 1403G Poor Soil : 330G | Decent Soil : 2039G Decent Soil : 390G | Good Soil : 2273G Good Soil : 450G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 55G | Decent Soil : 73G Decent Soil : 78G | Good Soil : 81G Good Soil : 90G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _ | Carrot | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/100G/120G/200G | Purchase Price : 150G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew, | : Spicy Stew, Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 70G | Decent Soil : 381G Decent Soil : 90G | Good Soil : 436G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 14G Decent Soil : 15G | Good Soil : 16G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1384G Poor Soil : 420G | Decent Soil : 2288G Decent Soil : 540G | Good Soil : 2618G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 53G | Decent Soil : 82G Decent Soil : 90G | Good Soil : 93G Good Soil : 110G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _ | Yam | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days TBD | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/120G/170G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | : 280G (Perfect, Fall Market, Fall 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam | : Stew, Yam Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 28G + 50G* | Decent Soil : 559G Decent Soil : 68G + 90G* | Good Soil : 663G Good Soil : 98G + 120G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 3G** | Decent Soil : 20G Decent Soil : 8G** | Good Soil : 24G Good Soil : 14G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1386G Poor Soil : 165G + 300G* | Decent Soil : 3353G Decent Soil : 405G + 540G* | Good Soil : 3977G Good Soil : 585G + 720G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 17G** | Decent Soil : 120G Decent Soil : 51G** | Good Soil : 142G Good Soil : 84G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _ | Bell Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : Yes | Poor Soil : 4 days 8 days | Decent Soil : 3 days 6 days | Good Soil : 3 days 6 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Fall) | Stamina Recovery : 30/40/60/80 | Used in Recipes : Ratatouille, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 8 | Good Soil : 8 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 381G Poor Soil : 60G + 60G* | Decent Soil : 584G Decent Soil : 70G + 70G* | Good Soil : 646G Good Soil : 80G + 80G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 8G** | Decent Soil : 21G Decent Soil : 12G** | Good Soil : 23G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2284G Poor Soil : 360G + 360G* | Decent Soil : 3503G Decent Soil : 420G + 420G* | Good Soil : 3878G Good Soil : 480G + 480G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 82G Poor Soil : 45G** | Decent Soil : 125G Decent Soil : 70G** | Good Soil : 138G Good Soil : 80G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _ | Eggplant | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 285G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days TBD | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura | : Buckwheat Noodles | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 380G Poor Soil : 53G + 100G* | Decent Soil : 706G Decent Soil : 73G + 120G* | Good Soil : 794G Good Soil : 93G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 5G** | Decent Soil : 25G Decent Soil : 9G** | Good Soil : 28G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2280G Poor Soil : 315G + 600G* | Decent Soil : 4238G Decent Soil : 435G + 720G* | Good Soil : 4766G Good Soil : 555G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 81G Poor Soil : 32G** | Decent Soil : 151G Decent Soil : 54G** | Good Soil : 170G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _ | Spinach | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/80G/100G/160G | Purchase Price : 120G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup, | : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable | : Juice | Goddess Recipe : Yes (Perfect); Collin's (Yellow) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 218G Poor Soil : 48G | Decent Soil : 363G Decent Soil : 68G | Good Soil : 427G Good Soil : 88G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 8G | Decent Soil : 13G Decent Soil : 14G | Good Soil : 15G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1305G Poor Soil : 285G | Decent Soil : 2175G Decent Soil : 405G | Good Soil : 2559G Good Soil : 525G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 47G Poor Soil : 48G | Decent Soil : 78G Decent Soil : 81G | Good Soil : 91G Good Soil : 105G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _ | Pumpkin | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 195G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/160G/190G/320G | Purchase Price : 195G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin | : Pudding, Pumpkin Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 216G Poor Soil : 98G | Decent Soil : 407G Decent Soil : 128G | Good Soil : 627G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 10G | Decent Soil : 15G Decent Soil : 16G | Good Soil : 22G Good Soil : 23G | Profit Per Row : Profit Per Bag : | Poor Soil : 1294G Poor Soil : 585G | Decent Soil : 2441G Decent Soil : 765G | Good Soil : 3761G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 46G Poor Soil : 59G | Decent Soil : 87G Decent Soil : 96G | Good Soil : 134G Good Soil : 135G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fall Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _ | Purple Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer XL | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _ | Red Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Summer Market (Summer 22) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _ | Cosmos | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Spring Market, Spring 22) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _ | Morning Glory | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 90G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 78G | Decent Soil : 310G Decent Soil : 78G | Good Soil : 310G Good Soil : 78G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 11G Good Soil : 13G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 465G | Decent Soil : 1860G Decent Soil : 465G | Good Soil : 1860G Good Soil : 465G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 52G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 66G Good Soil : 78G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _ | Blue Mist | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 525G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 16 days (not possible) | Decent Soil : 13 days 25 days | Good Soil : 12 days 21 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 320G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 1 | Decent Soil : 2 | Good Soil : 2 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 233G | Decent Soil : 465G Decent Soil : 233G | Good Soil : 465G Good Soil : 233G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 18G | Good Soil : 17G Good Soil : 19G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 1395G | Decent Soil : 2790G Decent Soil : 1395G | Good Soil : 2790G Good Soil : 1395G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 87G | Decent Soil : 100G Decent Soil : 107G | Good Soil : 100G Good Soil : 116G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _ | Rose | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 100G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 248G Poor Soil : 83G | Decent Soil : 330G Decent Soil : 83G | Good Soil : 330G Good Soil : 83G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1485G Poor Soil : 495G | Decent Soil : 1980G Decent Soil : 495G | Good Soil : 1980G Good Soil : 495G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 53G Poor Soil : 55G | Decent Soil : 71G Decent Soil : 71G | Good Soil : 71G Good Soil : 83G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _ | Chrysanthemum | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 120G Poor Soil : 40G | Decent Soil : 160G Decent Soil : 40G | Good Soil : 160G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 720G Poor Soil : 240G | Decent Soil : 960G Decent Soil : 240G | Good Soil : 960G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 26G Poor Soil : 30G | Decent Soil : 34G Decent Soil : 40G | Good Soil : 34G Good Soil : 40G | |\ | \_____________________________________________________________________[WNT]_ | | | Winter Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _ | Buckwheat | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Winter) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/80G/110G/160G | Purchase Price : 75G (Decent, Souffle Farm, Winter) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat | : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 141G Poor Soil : 25G | Decent Soil : 309G Decent Soil : 55G | Good Soil : 396G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 4G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 14G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 848G Poor Soil : 150G | Decent Soil : 1856G Decent Soil : 330G | Good Soil : 2377G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 30G Poor Soil : 25G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 85G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _ | Yellow Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | : Flower Festival (Spring 10) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 40G | Purchase Price : 60G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Yellow Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 60G Poor Soil : 20G | Decent Soil : 80G Decent Soil : 20G | Good Soil : 80G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 3G | Decent Soil : 3G Decent Soil : 3G | Good Soil : 3G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 360G Poor Soil : 120G | Decent Soil : 480G Decent Soil : 120G | Good Soil : 480G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 13G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 20G | Good Soil : 17G Good Soil : 20G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _ | Green Bell | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 165G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Green | Goddess Recipe : Yes; Alan's (Red) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 128G Poor Soil : 43G | Decent Soil : 170G Decent Soil : 43G | Good Soil : 170G Good Soil : 43G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 765G Poor Soil : 255G | Decent Soil : 1020G Decent Soil : 255G | Good Soil : 1020G Good Soil : 255G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 27G Poor Soil : 32G | Decent Soil : 36G Decent Soil : 43G | Good Soil : 36G Good Soil : 43G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _ | Snowflake | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150 | Purchase Location : Souffle Farm (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days TBD | Decent Soil : 6 days TBD | Good Soil : 6 days TBD | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : Yes; Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 165G Poor Soil : 55G | Decent Soil : 220G Decent Soil : 55G | Good Soil : 220G Good Soil : 55G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 9G | Good Soil : 8G Good Soil : 9G | Profit Per Row : Profit Per Bag : | Poor Soil : 990G Poor Soil : 330G | Decent Soil : 1320G Decent Soil : 330G | Good Soil : 1320G Good Soil : 330G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 41G | Decent Soil : 47G Decent Soil : 55G | Good Soil : 47G Good Soil : 55G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _ | Anemone | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Winter) (Two Stars) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days TBD | Decent Soil : 6 days TBD | Good Soil : 6 days TBD | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 45G Poor Soil : 15G | Decent Soil : 60G Decent Soil : 15G | Good Soil : 60G Good Soil : 15G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 270G Poor Soil : 90G | Decent Soil : 360G Decent Soil : 90G | Good Soil : 360G Good Soil : 90G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 10G Poor Soil : 11G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\ | \_____________________________________________________________________[CRP]_ | | | Profit Study | | ___________________________________________________________________________| | / |/Each season below will have three profit studies for it: a seasonal profit | study, a per-bag profit study and an observations study. The three studies | serve different purposes: | | - The seasonal profit study is meant for your planning from the beginning of | the season. These values represent the maximum amount that can be earned | from that crop for the season. Use this to plan which crops you want to | plant the first day and maintain throughout the season. | | The values in this column are assuming several things: that the crop is | planted on the first day of the season, that the crop is watered every | day (except when it's raining), that the crop is harvested the first day | it's available, and that single-harvest crops are re-planted the same day | they're harvested. | | Additionally, harvests are counted all the way up until the 1st day of the | following month - so for the values below to hold true, refrain from | chopping down old crops until the 1st day of the next season. | | This list is sorted by profit per season per row in Good Soil. The number | listed alongside the profit is that crop's rank in that particular soil. | | - The per-bag profit study is meant for your planning later in the season, | when the number of days you have to grow the crop is limited. Use this to | find the best crop to plant when your days are running low and you're | looking for a little extra cash. | | Because this list is intended only for short-term profits, only the | profits from the first harvest of a multi-harvest crop are listed. If you | have the time for more than one harvest from a multi-harvest crop, check | its listing above to see how much it would make for your number of | harvests. | | This list is sorted by each crop's profit per day per bag in Good Soil, | the best measure of crop cost-efficiency. Pay attention to the crop's | growth time so you know if the crop will sprout in time for the end of | the season. | | - The observations profit study is a way for those of you who still aren't | sure how to interpret the charts to get the conclusions. | | The values listed are, needless to say, approximate. Because crop quality is | somewhat random, profits will differ - they should be near the below values, | but won't be precise. For more information on this, check the Crop Quality | section at the beginning of the Farming section. | | Note that for profits computed for an entire bag or row, the profit listed | for a soil quality is assuming the entire row is of that quality. If your | row is of mixed qualities, average the profits. | | It might seem a bit non-intuitive that the per-day lists and the per-season | lists differ so much; there are two chief reasons for this. The first is that | multi-harvest crops become more and more profitable with subsequent harvests, | while single-harvest crops have the same profitability throughout. Secondly, | some crops' growth times leave a large "remainder" - that is, the part of the | season after the final harvest when there isn't time for another harvest. | Blue Mist flowers are very profitable per day, but because they can take 16 | days to grow (in Poor soil), a large portion of the season (12 days) can't be | used for another harvest, decreasing its seasonal profitability. | | Huge thanks go out to mister_jmp for doing more of the research on this | section than I did. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _ | Spring | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Strawberry 3 4 4 2235G ( 1) 4879G ( 1) 5985G ( 1) | Breadfruit 4 6 6 1635G ( 3) 3216G ( 2) 3694G ( 2) | Cabbage 3 4 4 1344G ( 4) 2854G ( 3) 3544G ( 3) | Potato 7 7 7 2139G ( 2) 2540G ( 4) 2868G ( 4) | Turnip 4 5 5 1043G ( 6) 1584G ( 6) 1805G ( 5) | Hyacinth 3 4 4 1215G ( 5) 1620G ( 5) 1620G ( 6) | Flax 3 4 4 602G (10) 1028G ( 9) 1204G ( 7) | Lavender 4 5 5 960G ( 7) 1200G ( 7) 1200G ( 8) | Tulip 3 4 4 810G ( 8) 1080G ( 8) 1080G ( 9) | Moondrop 4 5 5 660G ( 9) 825G (10) 825G (10) | Green Herb 4 5 5 300G (11) 375G (11) 375G (11) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Cabbage 9 7 6 38G ( 5) 92G ( 1) 158G ( 1) | Strawberry 13 10 9 14G (10) 66G ( 3) 127G ( 2) | Potato 4 4 4 71G ( 1) 86G ( 2) 101G ( 3) | Breadfruit 9 7 6 23G ( 8) 47G ( 7) 75G ( 4) | Turnip 6 5 5 40G ( 3) 60G ( 4) 72G ( 5) | Hyacinth 9 7 7 45G ( 2) 58G ( 5) 58G ( 6) | Flax 8 6 6 23G ( 8) 40G ( 9) 50G ( 7) | Lavender 6 5 5 40G ( 3) 48G ( 6) 48G ( 8) | Tulip 8 6 6 34G ( 6) 45G ( 8) 45G ( 9) | Moondrop 6 5 5 28G ( 7) 33G (10) 33G (10) | Green Herb 6 5 5 13G (11) 15G (11) 15G (11) | _ _ _ _ _ _ _ | Observations | | Over all of Spring, the most profitable crop - regardless of soil quality - | is the Strawberry. The seeds are expensive and growth time is long, but if | you're planting on the first day then no other crop even comes close to the | Strawberry's profit. | | If you're planting in Poor soil, Potato is the next best option - the Potato | growth time is not affected by soil quality, resulting in the same number of | harvests regardless. It also grows very quickly. | | Turnips also grow very quickly, but are very un-profitable under any | circumstances. | | In Spring, no flowers or herbs rival any crops for profitability. The one | exception is Flax, which should really never be grown for its own profit - | however, Flax is very profitable when used with the yarn maker and dye pot, | so keep that in mind if you have those tools. It's also an ingredient in the | rucksack upgrades. | | For end-of-the-season planting, Cabbage carries the highest profit per day, | followed by Strawberries again if you have the time to grow it. This | measurement is given in profit per bag per day, which means that planting one | bag of Strawberries in Good soil is more profitable than planting Potatoes, | even though twice as many harvests of Potatoes can be had in the same time as | the first Strawberry harvest. Strawberries are still more profitable than | Potatoes per day. | | If you're planting in Poor soil, however, Potato is your best option pretty | much no matter what. Cabbage is better as long as you're in Decent or Good | soil. | | Remember that the Per-Bag listing is assuming that only one harvest of | multi-harvest crops can be had during the season. If more can be had, check | the crop's listing in the sections above for an estimate of how much more | money the crop can make if more than one harvest is possible. | | So, in short, if you're planting at the beginning of the season, plant | Strawberries. If you're planting at the end of the season, plant Cabbage if | it's before the 21st; otherwise, plant Potatoes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _ | Summer | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) | Honeydew 2 3 3 1466G ( 6) 4267G ( 2) 5605G ( 2) | Corn 4 5 6 2355G ( 3) 3559G ( 4) 4841G ( 3) | Tomato 6 6 6 3263G ( 1) 3932G ( 3) 4444G ( 4) | Watermelon 3 4 4 973G (10) 2783G ( 5) 3746G ( 5) | Blue Herb 4 5 5 2040G ( 4) 2550G ( 6) 2550G ( 6) | Onion 5 5 5 1528G ( 5) 1814G ( 7) 2048G ( 7) | Hibiscus 3 4 4 1170G ( 7) 1560G ( 8) 1560G ( 8) | Lily 3 4 4 1140G ( 8) 1520G ( 9) 1520G ( 9) | Sunflower 3 4 4 1035G ( 9) 1380G (10) 1380G (10) | Pinkcat 4 5 5 960G (11) 1200G (11) 1200G (11) | Begonia 4 5 5 900G (12) 1125G (12) 1125G (12) | Pansy 4 5 5 480G (13) 600G (13) 600G (13) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Honeydew 11 9 8 42G ( 8) 138G ( 1) 253G ( 1) | Watermelon 9 7 6 20G (12) 86G ( 3) 170G ( 2) | Cocoa 10 8 7 50G ( 3) 84G ( 4) 122G ( 3) | Blue Herb 6 5 5 85G ( 1) 102G ( 2) 102G ( 4) | Onion 5 5 5 57G ( 2) 69G ( 5) 81G ( 5) | Tomato 7 7 7 45G ( 5) 62G ( 7) 79G ( 6) | Corn 11 9 8 35G (11) 57G ( 9) 79G ( 6) | Hibiscus 9 7 6 43G ( 6) 56G (10) 65G ( 8) | Lily 8 6 6 48G ( 4) 63G ( 6) 63G ( 9) | Sunflower 8 6 6 43G ( 6) 58G ( 8) 58G (10) | Pinkcat 6 5 5 40G ( 9) 48G (11) 48G (11) | Begonia 6 5 5 38G (10) 45G (12) 45G (12) | Pansy 6 5 5 20G (12) 24G (13) 24G (13) | _ _ _ _ _ _ _ | Observations | | Over all of spring, Cocoa is the best crop unless you're planting in Poor | soil, in which case Tomatoes take precedence. Honeydew is a close second in | Decent or Good soil. | | Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth | most profitable crop for the season and the most profitable per-day. However, | blue herbs' primary profitability comes in dyes. Blue Yarns are the most | valuable Yarn, selling for over 1000G for any blue item (2100G for blue | Silk Yarn). So, blue herbs are worth growing, but it's best to save them for | Yarn dying. | | Again, flowers are never more profitable than crops for an entire season | under any circumstances. | | For end-of-the-season planting, Honeydew are your best bet if you have the | time to harvest them, and if you're in Decent or Good soil. However, Honeydew | take over a week to harvest, so if you're more pressed for time than that, it | is better to go with watermelons, which take two days less. If you're even | more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're | more profitable per day than any other crop in Poor soil, and they're the | most profitable 5-days-or-less crop in Decent or Good soil. | | So, in short, if you're planting at the beginning of the season, go with | Cocoa - if you haven't created the first rainbow and can't get to Toucan | Island for the seeds, go with Honeydew and remember to re-plant on harvest | day. And if you're planting at the end of the season, plant Honeydew if you | have a week or more, but otherwise Blue Herb is typically the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _ | Fall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Eggplant 4 6 6 2280G ( 2) 4238G ( 1) 4766G ( 1) | Yam 4 6 6 1386G ( 7) 3353G ( 3) 3977G ( 2) | Bell Pepper 6 8 8 2284G ( 1) 3503G ( 2) 3878G ( 3) | Pumpkin 2 3 4 1294G (10) 2441G ( 5) 3761G ( 4) | Rice 4 5 5 1050G (11) 2367G ( 6) 3038G ( 5) | Blue Mist 1 2 2 1395G ( 5) 2790G ( 4) 2790G ( 6) | Carrot 3 4 4 1384G ( 8) 2288G ( 7) 2618G ( 7) | Spinach 4 5 5 1305G ( 9) 2175G ( 8) 2559G ( 8) | Spicy Pepper 4 5 5 1403G ( 4) 2039G ( 9) 2273G ( 9) | Rose 3 4 4 1485G ( 3) 1980G (10) 1980G (10) | Morning Glory 3 4 4 1395G ( 5) 1860G (11) 1860G (11) | Purple Herb 4 5 5 900G (12) 1125G (12) 1125G (12) | Cosmos 4 5 5 900G (12) 1125G (12) 1125G (12) | Chrysanthemum 3 4 4 720G (14) 960G (14) 960G (14) | Red Herb 4 5 5 660G (15) 825G (15) 825G (15) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Pumpkin 10 8 7 59G ( 2) 96G ( 2) 135G ( 1) | Rice 6 5 5 30G (12) 84G ( 4) 132G ( 2) | Blue Mist 16 13 12 87G ( 1) 107G ( 1) 116G ( 3) | Carrot 8 6 6 53G ( 5) 90G ( 3) 110G ( 4) | Spinach 6 5 5 48G ( 7) 81G ( 5) 105G ( 5) | Spicy Pepper 6 5 5 55G ( 3) 78G ( 6) 90G ( 6) | Yam 10 8 7 17G (15) 51G (11) 84G ( 7) | Rose 9 7 6 55G ( 3) 71G ( 7) 83G ( 8) | Bell Pepper 8 6 6 45G ( 8) 70G ( 8) 80G ( 9) | Eggplant 10 8 7 32G (11) 54G (10) 79G (10) | Morning Glory 9 7 6 52G ( 6) 66G ( 9) 78G (11) | Purple Herb 6 5 5 38G ( 9) 45G (12) 45G (12) | Cosmos 6 5 5 38G ( 9) 45G (12) 45G (12) | Chrysanthemum 8 6 6 30G (12) 40G (14) 40G (14) | Red Herb 6 5 5 28G (14) 33G (15) 33G (15) | _ _ _ _ _ _ _ | Observations | | For all of Fall, Eggplants are reliably the best crop. They're ranked first | in Decent or Good soil, and come in at a virtual tie for first in Poor soil. | Bell Peppers are their rival for profitability in Poor soil, but aren't | initially available. | | Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking | 4th and 5th, but see their profitability plummet in poorer soil, down to only | 10th and 11th in Poor soil. | | Interestingly, in Poor soil, some flowers are actually viable profit options. | Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops | over an entire season. The other flowers and herbs, however, are never even | close to as profitable as the standard crops. | | The exception to this is, of course, Blue Mist flowers. Blue Mist flowers | take ages to harvest, but are extremely profitable as far as flowers go. They | have the highest sale price of any flowers, and are the 6th most profitable | Fall crop even in Good soil. | | Blue Mist flowers are even more valuable per-day. In Poor and Decent soil, | Blue Mist flowers are the most profitable Fall crop - however, because they | take so long to harvest, it's not usually viable to plant them for profit for | an entire season. They're your best option if you want to plant a Poor and | Decent soil row about halfway through the season, though. | | Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice | - depending on which you have the time to grow. Pumpkins take 7 days to grow, | while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the | most profitable if you have time to grow them (more than two weeks), but | otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you | have only 5 days. | | So in short, plant Eggplants at the beginning of the season. Then, if you | want to play something new later in the season, go with Blue Mist flowers if | you have over two weeks, Pumpkins if you have a week, and Rice or Spicy | Peppers if you have less than a week. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _ | Winter | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 4 5 5 848G ( 2) 1856G ( 1) 2377G ( 1) | Snowflake 3 4 4 990G ( 1) 1320G ( 2) 1320G ( 2) | Green Bell 3 4 4 765G ( 3) 1020G ( 3) 1020G ( 3) | Yellow Herb 3 4 4 360G ( 4) 480G ( 4) 480G ( 4) | Anemone 3 4 4 270G ( 5) 360G ( 5) 360G ( 5) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 6 5 5 25G ( 3) 66G ( 1) 102G ( 1) | Snowflake 8 6 6 41G ( 1) 55G ( 2) 55G ( 2) | Green Bell 8 6 6 32G ( 2) 43G ( 3) 43G ( 3) | Yellow Herb 8 6 6 15G ( 4) 20G ( 4) 20G ( 4) | Anemone 8 6 6 11G ( 5) 15G ( 5) 15G ( 5) | _ _ _ _ _ _ _ | Observations | | Winter's not a good month for planting for profit. The most profitable | Winter crop ranks 19th overall. | | If you're looking to make some money anyway, Buckwheat's the way to go unless | you're in Poor soil - then go with Snowflake flowers. That goes for both | planting seasonally and late-season planting. | | If you're going to plant Buckwheat for profit, though, there's something you | can do to increase your profit substantially. Buckwheat sells for 160G max | (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good | and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and | they sell for 300G. So if you're in need of winter crop profit, grow | Buckwheat and convert it to Buckwheat Noodles. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _ | Overall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: P D G Poor Decent Good Season | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) Summer | Strawberry 3 4 4 2235G ( 5) 4879G ( 2) 5985G ( 2) Spring | Honeydew 2 3 3 1466G (12) 4267G ( 3) 5605G ( 3) Summer | Corn 4 5 6 2355G ( 3) 3559G ( 6) 4841G ( 4) Summer | Eggplant 4 6 6 2280G ( 6) 4238G ( 4) 4766G ( 5) Fall | Tomato 6 6 6 3263G ( 1) 3932G ( 5) 4444G ( 6) Summer | Yam 4 6 6 1386G (16) 3353G ( 8) 3977G ( 7) Fall | Bell Pepper 6 8 8 2284G ( 4) 3503G ( 7) 3878G ( 8) Fall | Pumpkin 2 3 4 1294G (20) 2441G (15) 3761G ( 9) Fall | Watermelon 3 4 4 973G (27) 2783G (12) 3746G (10) Summer | Breadfruit 4 6 6 1635G ( 9) 3216G ( 9) 3694G (11) Spring | Cabbage 3 4 4 1344G (18) 2854G (10) 3544G (12) Spring | Rice 4 5 5 1050G (24) 2367G (16) 3038G (13) Fall | Potato 7 7 7 2139G ( 7) 2540G (14) 2868G (14) Spring | Blue Mist 1 2 2 1395G (14) 2790G (11) 2790G (15) Fall | Carrot 3 4 4 1384G (17) 2288G (17) 2618G (16) Fall | Spinach 4 5 5 1305G (19) 2175G (18) 2559G (17) Fall | Blue Herb 4 5 5 2040G ( 8) 2550G (13) 2550G (18) Summer | Buckwheat 4 5 5 848G (33) 1856G (22) 2377G (19) Winter | Spicy Pepper 4 5 5 1403G (13) 2039G (19) 2273G (20) Fall | Onion 5 5 5 1528G (10) 1814G (23) 2048G (21) Summer | Rose 3 4 4 1485G (11) 1980G (20) 1980G (22) Fall | Morning Glory 3 4 4 1395G (14) 1860G (21) 1860G (23) Fall | Turnip 4 5 5 1043G (25) 1584G (25) 1805G (24) Spring | Hyacinth 3 4 4 1215G (21) 1620G (24) 1620G (25) Spring | Hibiscus 3 4 4 1170G (22) 1560G (26) 1560G (26) Summer | Lily 3 4 4 1140G (23) 1520G (27) 1520G (27) Summer | Sunflower 3 4 4 1035G (26) 1380G (28) 1380G (28) Summer | Snowflake 3 4 4 990G (27) 1320G (29) 1320G (29) Winter | Flax 3 4 4 602G (40) 1028G (36) 1204G (30) Spring | Lavender 4 5 5 960G (29) 1200G (30) 1200G (31) Spring | Pinkcat 4 5 5 960G (29) 1200G (30) 1200G (31) Summer | Begonia 4 5 5 900G (31) 1125G (32) 1125G (33) Summer | Purple Herb 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Cosmos 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Tulip 3 4 4 810G (35) 1080G (35) 1080G (36) Spring | Green Bell 3 4 4 765G (36) 1020G (37) 1020G (37) Winter | Chrysanthemum 3 4 4 720G (37) 960G (38) 960G (38) Fall | Moondrop 4 5 5 660G (38) 825G (39) 825G (39) Spring | Red Herb 4 5 5 660G (38) 825G (39) 825G (39) Fall | Pansy 4 5 5 480G (41) 600G (41) 600G (41) Summer | Yellow Herb 3 4 4 360G (42) 480G (42) 480G (42) Winter | Green Herb 4 5 5 300G (43) 375G (43) 375G (43) Spring | Anemone 3 4 4 270G (44) 360G (44) 360G (44) Winter | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: P D G Poor Decent Good Season | Honeydew 11 9 8 42G (18) 138G ( 1) 253G ( 1) Summer | Watermelon 9 7 6 20G (38) 86G ( 7) 170G ( 2) Summer | Cabbage 9 7 6 38G (23) 92G ( 5) 158G ( 3) Spring | Pumpkin 10 8 7 59G ( 4) 96G ( 4) 135G ( 4) Fall | Rice 6 5 5 30G (31) 84G ( 9) 132G ( 5) Fall | Strawberry 13 10 9 14G (42) 66G (16) 127G ( 6) Spring | Cocoa 10 8 7 50G (10) 84G ( 9) 122G ( 7) Summer | Blue Mist 16 13 12 87G ( 1) 107G ( 2) 116G ( 8) Fall | Carrot 8 6 6 53G ( 8) 90G ( 6) 110G ( 9) Fall | Spinach 6 5 5 48G (11) 81G (11) 105G (10) Fall | Blue Herb 6 5 5 85G ( 2) 102G ( 3) 102G (11) Summer | Buckwheat 6 5 5 25G (35) 66G (16) 102G (12) Winter | Potato 4 4 4 71G ( 3) 86G ( 7) 101G (13) Spring | Spicy Pepper 6 5 5 55G ( 6) 78G (12) 90G (14) Fall | Yam 10 8 7 17G (40) 51G (28) 84G (15) Fall | Rose 9 7 6 55G ( 6) 71G (13) 83G (16) Fall | Onion 5 5 5 57G ( 5) 69G (15) 81G (17) Summer | Bell Pepper 8 6 6 45G (13) 70G (14) 80G (18) Fall | Eggplant 10 8 7 32G (29) 54G (27) 79G (19) Fall | Tomato 7 7 7 45G (13) 62G (20) 79G (20) Summer | Corn 11 9 8 35G (27) 57G (24) 79G (21) Summer | Morning Glory 9 7 6 52G ( 9) 66G (16) 78G (22) Fall | Breadfruit 9 7 6 23G (36) 47G (31) 75G (23) Spring | Turnip 6 5 5 40G (20) 60G (21) 72G (24) Spring | Hibiscus 9 7 6 43G (16) 56G (25) 65G (25) Summer | Lily 8 6 6 48G (11) 63G (19) 63G (26) Summer | Hyacinth 9 7 7 45G (13) 58G (22) 58G (27) Spring | Sunflower 8 6 6 43G (16) 58G (22) 58G (28) Summer | Snowflake 8 6 6 41G (19) 55G (26) 55G (29) Winter | Flax 8 6 6 23G (37) 40G (37) 50G (30) Spring | Lavender 6 5 5 40G (20) 48G (29) 48G (31) Spring | Pinkcat 6 5 5 40G (20) 48G (29) 48G (32) Summer | Begonia 6 5 5 38G (23) 45G (32) 45G (33) Summer | Tulip 8 6 6 34G (28) 45G (32) 45G (34) Spring | Purple Herb 6 5 5 38G (23) 45G (32) 45G (35) Fall | Cosmos 6 5 5 38G (23) 45G (32) 45G (36) Fall | Green Bell 8 6 6 32G (29) 43G (36) 43G (37) Winter | Chrysanthemum 8 6 6 30G (31) 40G (37) 40G (38) Fall | Red Herb 6 5 5 28G (33) 33G (39) 33G (39) Fall | Moondrop 6 5 5 28G (33) 33G (39) 33G (40) Spring | Pansy 6 5 5 20G (38) 24G (41) 24G (41) Summer | Yellow Herb 8 6 6 15G (41) 20G (42) 20G (42) Winter | Anemone 8 6 6 11G (44) 15G (43) 15G (43) Winter | Green Herb 6 5 5 13G (43) 15G (43) 15G (44) Spring | _ _ _ _ _ _ _ | Observations | | Seasonally, Summer is the most profitable season for farming. Four of the six | most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and | Tomato. Winter is obviously the least profitable, given how few things there | are to grow; but after Winter, Spring is the second least profitable, with | only one crop in the top 10. | | However, since harvesting for profit doesn't necessitate having any kind of | variety in your crops, Spring can be very profitable if you plant nothing but | strawberries. Strawberries are the second-most profitable crop in the game, | after only Cocoa. | | Flowers and Herbs are almost always less profitable than crops. The only | notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In | Poor and Decent soil, however, flowers and herbs can be more profitable. | |\ | \_____________________________________________________________________[TRE]_ | | | Trees | | ___________________________________________________________________________| | / |/Trees operate differently from crops. Rather than being planted and | harvested when they bloom, then cut down at the end of the season, trees are | permanent. They exist through all seasons, but only produce fruit in their | particular season. | | When the tree's fruit is in season, fruit can be found around the base of the | tree throughout the season. For this reason, there can't be any weeds or | other crops adjacent to the tree, as the fruit will have nowhere to fall. | | Fruit harvested from trees has only two qualities: regular and shining. Trees | produce fruit based on the soil they're buried in, but even a tree planted in | top-quality soil won't always produce shining fruit. | | Trees can be planted in any season and take two seasons to mature. Once | mature, they will only produce fruit in-season. Trees do not need to be | watered, and any tree can be cut down for lumber. | | All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and | are available in any season. | | Similar to the above crop sections, regular and shining prices and stamina | values are separated by a slash (so 150G/300G means a regular apple sells for | 150G, and a shining one sells for 300G). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _ | Apple | | Seedling Price : 570G | Harvest Season : Fall | | Sale Price : 150G/300G | Stamina Recovery : 80/120 | | Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22) | | Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam | Goddess Recipe : Yes (Regular); Daren's (Red) | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _ | Cherry | | Seedling Price : 450G | Harvest Season : Spring | | Sale Price : 210G/420G | Stamina Recovery : 30/60 | | Purchase Price : 315G (Regular, Souffle Farm, Spring) | | Used in Recipes : None | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _ | Chestnut | | Seedling Price : 525G | Harvest Season : Fall | | Sale Price : 80G/150G | Stamina Recovery : Can't be eaten raw | | Purchase Price : 120G (Regular, Souffle Farm, Fall) | | Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted | : Chestnuts | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _ | Grape | | Seedling Price : 555G | Harvest Season : Fall | | Sale Price : 140G/280G | Stamina Recovery : 50/90 | | Purchase Price : 210G (Regular, Souffle Farm, Fall) | | Used in Recipes : Grape Juice, Grape Cocktail | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _ | Orange | | Seedling Price : 540G | Harvest Season : Summer | | Sale Price : 130G/260G | Stamina Recovery : 40/80 | | Purchase Price : 195G (Regular, Souffle Farm, Summer) | | Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie, | : Marmalade Jam | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _ | Hali | | Seedling Price : 300G | | Hali trees produce no fruit; their sole purpose is lumber. | |\ | \_____________________________________________________________________[FIT]_ | | | Field Items | | ___________________________________________________________________________| | / |/In addition to the standard crops, herbs, flowers and trees that can be | grown, your field can help you produce several other products for shipping | or alternate uses. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Power Berry | | There are several power berries in the game, each of which increases your | total stamina by 100 points. One of these power berries is obtained by using | your hoe to till 1,000 total squares. While this can also occur in the mine, | where the hoe can also be used, you're most likely to have to consciously try | to till this many spots manually to get this power berry in any sort of | early time frame. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _ | Pontata Roots | | Sale Price : 150G | Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22) | Stamina Recovery : 20 | Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super | : Stay Awake | | Pontata roots can be found around your field when you're tilling, as well as | occasionally in the mines. When you discover a Pontata root, your character | will react with exclamation, but you'll have to pick up the Pontata root | manually. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _ | Honey | | Obtaining honey requires you to plant flowers on your farm. Any type of | flower will work, though different colors of flower lead to different types | of honey. | | To obtain honey, plant some flowers and wait for them to sprout. Once they've | sprouted, do not pick them: instead, check every sunny morning to see if | there is a bee hovering around one of the flowers. If there is, pick that | flower to obtain some honey (instead of the flower). | _ _ _ _ _ _ _ | Decent Honey | | Sale Price : 90G | Stamina Recovery : 100 | Obtained From : Any flower | _ _ _ _ _ _ _ | Yellow Honey | | Sale Price : 250G | Stamina Recovery : 150 | Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake | _ _ _ _ _ _ _ | Purple Honey | | Sale Price : 300G | Stamina Recovery : 150 | Obtained From : Lavender, Pinkcat, Begonia | _ _ _ _ _ | Red Honey | | Sale Price : 330G | Stamina Recovery : 150 | Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone | _ _ _ _ _ _ | Blue Honey | | Sale Price : 500G | Stamina Recovery : 150 | Obtained From : Morning Glory, Blue Mist | _ _ _ _ _ _ _ | Green Honey | | Sale Price : 280G | Stamina Recovery : 150 | Obtained From : Green Bell | _ _ _ _ _ _ _ | Royal Jelly | | Sale Price : 450G | Stamina Recovery : 500 | Obtained From : Any flower | | Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink | Any color honey can be used in these recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _ | Perfume | | Similar to honey, perfume is created from flowers you can grow on your farm. | Most perfumes are created by combining two of the same type of flower in | the mixer. | _ _ _ _ _ _ _ _ | Decent Perfume | | Ingredients : Any two flowers, valued less than 500G | Sale Price : 100G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Purple Perfume | | Ingredients : Two Lavender flowers | Sale Price : 170G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Yellow Perfume | | Ingredients : Two Moondrop flowers | Sale Price : 160G | Purchase Price : 240G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Green Perfume | | Ingredients : Two Green Bell flowers | Sale Price : 290G | Purchase Price : Can't be purchased | _ _ _ _ _ _ | Red Perfume | | Ingredients : Two Rose flowers | Sale Price : 210G | Purchase Price : 315G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Blue Perfume | | Ingredients : Two Blue Mist flowers | Sale Price : 1210G | Purchase Price : 1815G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ _ | Shining Perfume | | Ingredients : Any two flower varieties, valued more than 500G | Sale Price : 1030G | Purchase Price : Can't be purchased | Note : Because of flower prices, a Blue Mist flower must be used to | : obtain Shining Perfume. There is no combination of multiple | : types of flowers that adds to 500G without a Blue Mist | : flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _ | Dyed Yarn | | While the primary item needed for dyed yarn is the actual yarn, various items | grown on your farm can be used to dye those particular yarn balls. | | Three items can be placed in the yarn maker to make balls of Yarn: wool | (which makes balls of wool yarn), silk (which makes balls of silk yarn) and | flax (which makes balls of flax yarn). All three of these items can then be | dyed using the dyeing pot. | | For the labels below, the slashes | _ _ _ _ _ _ _ | Yellow Yarns | | Wool Yarn Sale Price : 500G | Silk Yarn Sale Price : 1120G | Flax Yarn Sale Price : 580G | Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, | : Snowflake, Yellow Herb | _ _ _ _ _ _ _ | Purple Yarns | | Wool Yarn Sale Price : 560G | Silk Yarn Sale Price : 1260G | Flax Yarn Sale Price : 650G | Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb | _ _ _ _ _ _ | Red Yarns | | Wool Yarn Sale Price : 620G | Silk Yarn Sale Price : 1400G | Flax Yarn Sale Price : 720G | Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone | _ _ _ _ _ _ _ | Green Yarns | | Wool Yarn Sale Price : 530G | Silk Yarn Sale Price : 1190G | Flax Yarn Sale Price : 610G | Dyeing Ingredients : Green Bell, Green Herb | _ _ _ _ _ _ | Blue Yarns | | Wool Yarn Sale Price : 930G | Silk Yarn Sale Price : 2100G | Flax Yarn Sale Price : 1080G | Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Forageable Items | | While these items are not technically produced on your farm, they are | very similar to farm items, and thus are included here for convenience. | _ _ _ _ _ | Mushrooms {MUS} | | Sale Price : 30G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 50 | Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom, | : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom | _ _ _ _ _ | Blueberry {BLB} | | Sale Price : 50G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 30 | Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam | _ _ _ _ _ | Veryberry {VRB} | | Sale Price : 50G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 20 | Used in Recipes : Veryberry Juice, Berry Jam | _ _ _ _ _ _ _ | Bamboo Shoot {BBS} | | Sale Price : 210G/560G (Shining) | Where to Find : Various | Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew | _ _ _ _ _ | Toadstool {TOD} | | Sale Price : 40G | Where to Find : Mines | Purchase Price : Can't be purchased | Stamina Recovery : -100 | Used in Recipes : None (used in Alan's goddess recipe) | _ _ _ _ | Banana {BAN} | | Sale Price : 100G | Where to Find : Toucan Island | Purchase Price : 150G (Pineapple Inn) | Stamina Recovery : 80 | Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana | _ _ _ _ _ | Pineapple {PIN} | | Sale Price : 120G | Where to Find : Toucan Island | Purchase Price : 180G | Stamina Recovery : 100 | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette | _ _ _ _ | Coconut {CCN} | | Sale Price : 170G | Where to Find : Toucan Island (Summer Only) | Purchase Price : Can't be purchased | Stamina Recovery : 100 | Used in Recipes : Coconut Juice, Coconut Cocktail | _ _ _ _ | Seaweed {SEW} | | Sale Price : 40G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Potato Miso Soup, Seaweed Miso Soup | _ _ _ _ _ | Seashell {SES} | | Sale Price : 70G | Where to Find : All Beaches | Purchase Price : 210G (Pineapple Inn) | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ _ _ _ _ _ | Fancy Seashell {FSS} | | Sale Price : 140G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Clam {CLM} | | Sale Price : 90G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria, | : Seafood Rice, Seafood Stew | _ _ _ _ _ _ | Sea Urchin {SEU} | | Sale Price : 700G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Sea Urchin | _ _ _ | Coral {CRA} | | Sale Price : 50G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Pearl {PEA} | | Sale Price : 300G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ _ _ _ | Black Pearl {BPE} | | Sale Price : 800G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| The Animals |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[APR]_ | | | Preparation | | ___________________________________________________________________________| | / |/So you want to raise animals, huh? Well just go right on out and buy some! | ...hardly. In order to raise animals on your farm, there are a few things you | need to do first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _ | Access Brownie Ranch | | Brownie Ranch isn't accessible at the very beginning of the game: there's | a large boulder blocking the path. | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | Check my larger FAQ for extensive information on upgrading tools, but what | you need to know here is that the hammer can be upgraded to level 3 strictly | through using it: unlike other Harvest Moon games, upgrading it to be more | powerful happens automatically. Upgrading it to use less stamina costs money, | but stamina doesn't matter to this one-time task. | | But, using the hammer enough to level it to level 3 takes a ridiculous | amount of time and stamina: you'll have to try really hard to get it leveled | up before the end of first spring. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day by using your hammer to level it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _ | Build a Coop/Barn | | Your animals can't just live outside the time; they need a building to live | in, and unfortunately your farm doesn't come equipped with one. | | The Carpenter's Shop is where you'll need to go to arrange for these | these buildings to be built. They're pricey, but they're worth it once you | have the money. | | The buildings don't just require money to be built, though. You'll also need | lumber and stones. Collect these simply by chopping stumps and smashing | stones you find around your farm or around the island - when you destroy one, | it'll be automatically transported to your lumber or stone storehouse. | | When you have sufficient lumber, talk to the folks at the Carpenter's Shop | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll | be asked to choose a location, so you'll like want to position it as close as | possible to the entrance to your house for convenience. | | Barns and coops can only be built on your main property, and you can only | have one of each. The coop can initially hold 8 chickens and 6 silkworms, | while the barn can initially hold 6 animals of any type. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Upgrade Your Coop/Barn | | While you can't buy a new coop or barn, you can upgrade them at the same | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and | 22 stones. The upgrades only slightly increase the capacity of your coop and | barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold | 8 animals of any type (up from 6). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _ | Feed | | Animals, like people, have to eat. Granted your character apparently doesn't | have to eat, but you get the picture. Every field you can start with has a | pre-planted field of grass that will automatically start growing when you | purchase your barn or coop. Yes, the grass is psychic. | | To feed your animals, you can either let them graze outside in the grass or | feed them in their barn or coop. If you let them graze outside, each animal | will consume one plot of grass per day. This applies to all animals of every | stage of growth. | | Once an animal has been fed, a blue border will appear around its name for | the remainder of the day. Use this to keep track of who's been fed and who | hasn't. | | It's important to note that there are days when you'll let your animals out | for several hours and then put them back in, only to discover that some | did not eat for the day. I'm not sure why this happens, but if it does, just | feed those animals by hand when you get back into the coop or barn, or if it | is before 8:00PM, let them in and out again - they should eat the second | time. It can also be beneficial to leave some food in some of the stalls or | in the troughs for backup. Beware, though, that if you have an egg in the | incubator, you will lose one piece of feed each day among those that are | just sitting on the floor. | | On rainy days, the animals must be kept inside; otherwise they'll get sick. | So on these days, you must have feed and fodder ready - so no matter what, | you'll need to pick up some fodder. | | Feed can be obtained only from Brownie Ranch, but fodder can be obtained in | two ways: either you can purchase some from Brownie Ranch, or you can cut | your own grass with a sickle. The latter method is, obviously, free, and has | no drawbacks (besides stamina use) if you plan to keep your animals inside | all the time. However, if you plan to balance their time inside and out, | remember to leave some grass growing for them to eat outside. Also, fodder | cut from outside can only be used to feed the livestock - you'll have to buy | some feed to feed the birds inside. | | To feed the birds, you can give the feed to them directly or leave it in | the trough on the ground. The same is true for the livestock - both feeding | it directly to them or placing it in their fodder tray accounts for their | feed for the day. Feeding it to either type of animal directly carries an | additional affection bonus, too. | |\ | \_____________________________________________________________________[AMC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/ |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _ | Weather | | Remember, animals must be kept inside on rainy days; otherwise, they run the | risk of getting sick. | | Horses and ostriches can be road in bad weather, but only if you ride them | out of the barn and into the barn. If you simply push them out, they'll | suffer the ill effects of the weather. Once you've ridden them out, you can | mount and dismount them as long as you ride them back into the barn at the | end of the day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _ | Moving Animals | | Animals can be called and moved in five different ways, which differ by the | animal. | | Horses and ostriches can be ridden from place to place. To ride, simply stand | alongside the animal with your saddle and use the saddle to hop on. Horses | and ostriches can be ridden into and out of the barn, and around town. If | you dismount, the animal will stay in roughly the same area for a decent | period of time. Remember to ride the horse or ostrich into and out of the | barn during bad weather: there's no affection decrease if you're riding it | instead of pushing it in and out. | | Horses and ostriches, when outside, can also be whistled for. Press A and | B at once to whistle for an animal to ride and the nearest ridable animal | will head your way. | | All livestock animals (every animal except chickens and ducks) can be pushed | by standing to one side and walking against the animal. This is the most | precise movement method for livestock, but is also the slowest. | | Livestock can also be called towards you using the bell. When you ring the | bell, every livestock animal within earshot (on screen and within a few steps | off-screen) will walk towards your character. This isn't actually that | useful, since to take care of the animals you need them to be somewhat | separated. The only purpose it served in past Harvest Moon games was to make | it easier to move the animals in and out, but in Tree of Tranquility... | | There is a bell alongside your barn that can be rung to automatically | transport all your animals indoors and outdoors (whichever they weren't | before you rang it). If some are in and some out, all will come out. This | is the easiest way to move your animals in and out. If you want your animals | to graze in the yard, simply let them out in the morning using the bell, then | put them back in at night using it. That will give them ample time to graze | and eat their fill, and will raise their affection levels too. This bell | will summon both barn animals and coop animals. | | If you don't put the animals back in the barn by 5:00AM, they'll somehow be | automatically transported there for the next morning: so there is no way to | leave animals out for the next morning. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Appearances | | Most animals can have multiple appearances: for example, cows can come in | black, brown or black & white. Unlike A Wonderful Life, however, the color | of a cow has no significance to the quality or sale price of that cow's milk. | Color differences are purely cosmetic. | | An animal's color is determined when it is purchased or born. For birthed | animals, the color isn't related to the color of its parent at all: a black | cow has an equal chance of giving birth to a black cow, a brown cow or a | black & white cow. | | If you have your heart set on a certain color for your animal, you can save | and reset your game either the day you buy the animal or the day the animal | is born. The color is determined at purchase or birth, so reloading your game | will re-generate the animal's color, giving you a chance of a different color | animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _ | Selling | | You can sell one of your animals at Brownie Ranch by talking to Hanna over | the counter. | | The price of the animal is based solely on its heart level; the price is | evaluated based on a very simple formula: | | For coop animals (the chickens, ducks and silkworms), the sale price is | 200G + (500G x heart_level). | | For barn animals (the cows, goats, horses, sheep and ostriches), the sale | price is 500G + (500G x heart_level). | | In both cases, the heart level is evaluated based on the animal's hidden | heart points - so, if your cow actually has 4.5 hearts, the sale price would | be 2750G, even though only 4 hearts are displayed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _ | Death | | Animals can die, both of old age and of illness. To prevent animals from | dying of illness, make sure to have some Animal Medicine on hand in case they | get sick. However, there's really nothing you can do to stop an animal from | dying of old age. You can re-load your game the morning they die the first | couple times, but the odds of them dying on a given day increases with their | age, so eventually there will come a day when the probability is just to high | to be avoided by a game re-load. | | When they die, Cain will come to your ranch and either yell at you for not | caring about the animal enough (if they died of illness) or express his | condolences (if they died of old age). Then the animal will be buried at the | church graveyard. | |\ | \_____________________________________________________________________[LQR]_ | | | Animals At-A-Glance | | ___________________________________________________________________________| | / |/_ _ _ _ _ | Chickens | | Purchased From : Brownie Ranch | Appearances : White | Price : 2100G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Daily | Product Prices : Eggs: 80G / 100G / 120G / 200G | : Mayo: 100G / 120G / 140G / 240G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | _ _ _ | Cows | | Purchased From : Brownie Ranch | Appearances : Black, Brown, Black & White | Price : 4500G | Age at Purchase : Calf (28 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 100G / 130G / 160G / 260G | : Butter: 120G / 150G / 240G / 300G | : Cheese: 140G / 170G / 240G / 340G | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth; 28 days to maturity | Lifespan : Around 3 years | _ _ _ | Sheep | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 4200G | Age at Purchase : Lamb (14 days to adult) | Residence : Barn | Product : Wool/Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Wool: 210G / 260G / 310G / 520G | : Yarn: 250G / 310G / 430G / 620G | : Colored Yarn*: 500G (Yellow), 530G (Green), | : 560G (Purple), 620G (Red), 930G (Blue) | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | | * - Note that colored yarn has no quality; therefore, given | the choice it is more beneficial to dye a lower-quality | yarn than a higher-quality one. A 'Decent' yarn ball dyed | Blue would make 580G more than undyed, but a 'Shining' | yarn ball died Blue would make only 210G more. By that | same idea, a 'Shining' yarn ball will never be worth as | much dyed as it is undyed unless it's dyed blue (the | price of an undyed ball of 'Shining' yarn is 620G, | whereas every dyed ball of yarn besides Blue is worth | 620G or less). | _ _ _ | Goats | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 3600G | Age at Purchase : Kid (14 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 90G / 110G / 130G / 220G | : Butter: 100G / 130G / 180G / 260G | : Cheese: 170G / 210G / 290G / 420G | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | _ _ _ | Ducks | | Purchased From : Brownie Ranch | Appearances : White, Green & Brown | Price : 2400G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 2 Days | Product Prices : Eggs: 150G / 190G / 230G / 380G | : Mayo*: 190G / 190G / 190G / 190G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | | * - Note that Duck Mayonnaise has no quality; therefore, it | is only profitable to put Decent duck eggs into the Mayo | Maker. | _ _ _ _ _ | Ostriches | | Purchased From : Brownie Ranch | Appearances : Dark Blue | Price : 13500G | Age at Purchase : Chick (24 days to adult) | Residence : Barn | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 4 Days | Product Prices : Eggs: 280G / 350G / 420G / 700G | : Mayo*: 320G / 320G / 320G / 320G | Breeding : Yes; in ostrich egg incubator | Breed Time : 14 days to birth, 24 days to maturity | Lifespan : Around 4 years | | * - Note that Ostrich Mayonnaise has no quality; therefore, | it is only profitable to put Decent Ostrich eggs into the | Mayo Maker. | _ _ _ _ _ | Silkworms | | Purchased From : Brownie Ranch | Appearances : White | Price : 2850G | Age at Purchase : Adult | Residence : Bird Coop | Product : Silk/Silk Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Silk : 400G / 500G / 600G / 1000G | : Silk Yarn : 420G / 700G / 980G / 1400G | : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green), | : 1260G (Purple), 1400G (Red), | : 2100G (Blue) | Breeding : No | Breed Time : N/A | Lifespan : Around 1.5 years | _ _ _ | Horse | | Purchased From : Brownie Ranch | Appearances : White, Brown, Black | Price : 6300G | Age at Purchase : Colt (28 days to adult) | Residence : Barn | Product : None | Product Frequency : N/A | Product Prices : N/A | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth, 14 days to maturity | Lifespan : Around 4 years | |\ | \_____________________________________________________________________[POL]_ | | | Poultry | | ___________________________________________________________________________| | / |/Chickens and ducks represent the core of the poultry portion of the game. | Silkworms, although not technically poultry, operate almost identically to | chickens and ducks - the only differences will be noted. Ostriches, though | technically poultry (maybe), operate mostly like livestock, and thus will | be grouped with livestock. | | In this section, the initial sections will describe the aspects of the entire | category of the animal; the sections at below will describe aspects specific | to a particular animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _ | Purchasing | | The three poultry animals are obtained from Brownie Ranch. Initially, only | chickens and silkworms are available, whereas ducks require for Brownie | Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to | purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive | immediately after you purchase them from Brownie Ranch. For poultry, all | three animals are fully grown and able to produce products immediately. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _ | Feeding | | Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need | to be fed each day. If one isn't fed for a day, it will stop producing eggs | (or silk) for a couple days afterward. If one isn't fed for multiple days at | a time, it may get sick and die. | | Unlike past Harvest Moon games where chickens had to be fed via their feeding | trough, in Tree of Tranquility you can feed your animals directly. In fact, | when your coop is full, you'll have to: there aren't enough spaces in the | feeding troughs to place enough food for every animal in a full coop. So, | each day give each animal - chicken, duck or silkworm - a pile of bird feed. | | Alternatively, chickens and ducks can be fed simply by being let outside. | There they'll each eat a patch of grass per day. Chickens and ducks are | automatically moved out when you ring the Bell outside the barn, as well as | automatically moved inside when you ring the Bell again. | | Some players may also want to leave some feed in the feeding troughs | consistently. Feed placed in the troughs will not disappear until it's eaten, | no matter how long it sits there, so placing food in the trough is an | effective safeguard in case you accidentally forget to feed the animals for | a day. Don't depend on this, though, considering again that a full coop can't | be fed for a day strictly through the feeding troughs. And remember, if you | have an egg in the incubator, it will "eat" one square of feed per day if you | leave some in the troughs. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _ | Affection | | Like villagers and livestock, poultry operate on a 10-heart system for | affection - each heart corresponds to 100 heart points. So, raising a poultry | animal's affection by 100 heart points corresponds to an increase in 1 heart | on their heart level. | | There are three ways to increase a poultry animal's heart points: | | Action Heart Points | Hand-Feeding 1 | Picking Up 5 | Letting Outside 3 | | As you can see from those values, raising a poultry animal's heart level is a | long, slow process. Fortunately, you can both hand-feed and let the poultry | outside the same day (they receive the points for both, even if they've | already eaten when they go outside), but you may find this overkill for only | 1 extra point per day (it will take only about 14 extra days to raise a | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed | them every day). | | Using these numbers, the fastest that the animals' heart level can be raised | by one heart is: | | Animal and Care Days to +1 Heart | Chickens/Ducks | Hand-Feeding, Picking Up and Letting Outside 11 | Hand-Feeding and Picking Up 16 | Hand-Feeding and Letting Outside 25 | Picking Up and Letting Outside 12 | Only Picking Up 20 | Only Letting Outside 33 | Only Hand-Feeding 100 | Silkworms | Hand-Feeding and Picking Up 16 | Only Hand-Feeding 100 | Only Picking Up 20 | | Obviously, 'Only Picking Up' is not recommended given that your animals need | to, you know, eat. Note also that these numbers are approximate, given that | rain will necessitate that you not let the chickens and ducks outside on | certain days. | | This also makes it clearer why it takes ages and ages to raise a silkworm's | heart level. Fortunately, the dye pot and yarn maker make silkworm's | affection relatively irrelevant. | | Unfortunately, it's a lot easier to lower a poultry animal's heart level than | raise it. Two actions lower their heart level: letting them outside in the | rain (-10 points) and using a tool on them (-50 points or more). Fortunately | though, forgetting to feed them does not appear to lower their affection: | instead, they just don't give products for a couple days after a missed | feeding. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _ | Products | | Each animal produces a sellable product. Chickens and ducks produce eggs, | while silkworms produce silk cocoons. Chickens lay an egg every day, while | ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth | day. All these items can simply be picked up off the coop floor. They'll | even stay around from day-to-day if you don't pick them up the first time you | see them. | | Chicken and duck eggs and silkworm cocoons all have quality ratings: decent, | good, perfect and shining. Higher quality products sell for more money; for | a complete price listing, see the At-A-Glance section above or Products | section below. | | Quality ratings are related to the particular animal's level of affection. | A brand new chicken will produce primarily decent eggs, but as it levels up | it will produce more and more good and perfect eggs. Shining eggs and silk | are a rarity even for 10-heart animals, however. | | These products can also be turned into other products using the Mayo Maker | (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons). | Chicken eggs retain their quality rating when put into the Mayo Maker | (leading to decent-, good-, perfect- and shining-quality mayonnaise), but | duck eggs all lead to the same quality product. Silk also retains its | quality, becoming decent-, good-, perfect- and shining-quality silk yarn. | This Silk Yarn can then be placed in a dye pot with flowers or herbs of | different colors to yield dyed Silk Yarn. The sale prices of all these | products can also be found in the At-A-Glance section above or Products | section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _ | Breeding | | Chickens and ducks can be bred on your farm by placing their eggs in the | incubator. An egg placed in the incubator will take one week to hatch a chick | or duckling. The baby bird will then take a week to mature and start | producing eggs of its own. Baby birds do not need to be fed. | | Silkworms cannot be bred; they can only be obtained by purchase from Brownie | Ranch. | |\ | \_____________________________________________________________________[LVS]_ | | | Livestock | | ___________________________________________________________________________| | / |/Livestock, for our purposes, refers to all the animals that live in the barn: | cows, sheep, goats, ostriches and horses. Functionally, cows and goats are | essentially the same, while sheep are a bit different. Ostriches share a good | bit in common with the poultry listed above, but actually have more in common | with these livestock animals. And horses themselves are pretty different. But | the fundamentals behind all five of these animals - purchasing, feeding, and | raising affection - are the same. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _ | Purchasing | | Like all poultry, all livestock are obtained from Brownie Ranch. Initially, | only cows (calves) and sheep (lambs) are available. Goats and horses become | available at 2 stars, while ostriches become available at 3 stars. | | New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while | new horses cost 6300G. Ostriches cost a whopping 13500G. | | Note that no livestock animal purchased from Brownie Ranch is fully-grown at | the time of purchase. Cows and horses will take 28 days to mature into a full | milk-producing or ridable animal, while goats and sheep will take 14 days. | Ostriches, oddly enough, take 24 days. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _ | Feeding | | Like poultry, livestock can be fed in three different ways: | - Place fodder in their feeding bin. | - Hand fodder to them directly. | - Let them graze outside. | | Livestock may get sick if you miss feeding them for a day, so make sure to | either give them some fodder every day or let them outside. Like poultry, it | may be effective to leave some fodder in the animals' trays in case you | forget to feed them one day - fodder left in the tray will stay in there | until the first day when the animals aren't fed. | | Unlike the bird coop, where there is one giant mass of space to place all | the feed on, each livestock animal has its own feeding trough to eat out | of - so you can be sure that there are enough troughs for all the animals in | case you forget to feed them for a day. Animals won't strictly eat out of | their own bin either; if you have only one animal, but place the fodder in | the furthest feeding trough, it will still eat it. | | All five livestock animals - including ostriches - eat fodder, so there's no | need to worry about having enough of specific types, or hauling bird feed | over from the bird coop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _ | Affection | | Like villagers and poultry, livestock operate on a 10-heart system. Each | heart corresponds to 100 heart points - so, raising an animal's heart points | by 100 corresponds to an increase in 1 in their heart level. | | There are several ways to increase livestocks' heart points: | | Action Heart Points | Hand-Feeding 1 | Letting Outside 3 | Talking 5 | Brushing 10 | Milking/Shearing 3 (shearing can only be done every 4 days) | | As those numbers show, raising the affection of livestock is a lot faster | than raising the affection of chickens, ducks and silkworms. And like | poultry, you can receive heart points both for hand-feeding and for letting | your livestock outside. Again, given that hand-feeding is only worth one | point, this may not be worth it to you. | | Using those numbers, we find the following fastest times for raising animals' | heart levels. Note that cows and goats operate under the same conditions. | | Animal and Care Days to +1 Heart | Cows/Goats | Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9 | Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6 | Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6 | Letting Outside, Talking, Brushing, Milking . . . . . . .5 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Milking . . . . . . . . 15 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Milking . . . . . . . . . . .12 | Hand-Feeding, Brushing, Milking . . . . . . . . . . .8 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Milking . . . . . . . . . .10 | Letting Outside, Brushing, Milking . . . . . . . . . .7 | Talking, Brushing, Milking . . . . . . . . . . . . 6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Milking . . . . . . . . . . . . . .25 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Milking . . . . . . . . . . . . .17 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Milking . . . . . . . . . . . . . . . 13 | Brushing, Milking . . . . . . . . . . . . . . . 8 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Milking . . . . . . . . . . . . . . . . .34 | | Sheep | Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11 | Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7 | Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6 | Letting Outside, Talking, Brushing, Shearing . . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Shearing . . . . . . . .22 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Shearing . . . . . . . . . . 15 | Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Shearing . . . . . . . . . 12 | Letting Outside, Brushing, Shearing . . . . . . . . . 8 | Talking, Brushing, Shearing . . . . . . . . . . . . 7 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Shearing . . . . . . . . . . . . . 58 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Shearing . . . . . . . . . . . . 27 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Shearing . . . . . . . . . . . . . . . 18 | Brushing, Shearing . . . . . . . . . . . . . . .10 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Shearing . . . . . . . . . . . . . . . . 134 | | Ostriches/Horses | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _ | Products | | Products are the main place where the five livestock animals differ. Two | produce milk (cows and goats), one produces wool (sheep), one produces eggs | (ostriches) and one produces nothing at all (horses). | | All products do have quality ratings, however: decent, good, perfect and | shining. Higher-quality goods sell for more money. Initially, newly obtained | animals will produce primarily decent-quality goods - but as their affection | level rises, they'll produce more and more good- and perfect-quality goods. | Shining-quality goods are rare even for 10-heart animals, however. | | Products are obtained in different ways. Milk is obtained from cows and goats | using the milker, and can be obtained every day. Simply stand alongside the | cow or goat with the milker equipped and use it: the milk will appear in your | hands. The process is essentially the same for sheep: stand alongside a | woolly sheep (wool regrows every 4 days) and use the shears to clip and keep | it. | | The ostrich, like the poultry, lays eggs that can be found on the barn floor | in the morning. The eggs will remain in place after they've been laid | whether you pick them up or not. Ostrich eggs are laid every four days, | similar to sheep wool. | | Horses do not produce any products; their only purpose is transportation. | | For complete prices of these goods, see the At-A-Glance section above or the | Products section below. | | All these animal products can, in turn, be used to create secondary goods. | Cow and goat milk can both be turned into cheese or butter using the Cheese | Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn | Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker. | | It's important to note, however, that ostrich mayonnaise does not have a | quality rating, and itself sells for less than good, perfect or shining | ostrich eggs. Therefore, it's only useful to convert ostrich eggs to | mayonnaise if the egg is of decent-quality - except if you need the ostrich | mayonnaise for the goddess recipe. | | Complete prices for all these secondary goods can be found in the At-A-Glance | section above or the Products section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Illness | | Animals may get sick if you forget to feed them or leave them out in the | rain. If an animal gets sick, it will stop producing products for a few days | (except sheep) or stop letting you ride it for a few days (for ostriches and | horses). If it remains sick for too long, it may even die. | | If your animal does get sick somehow, use an Animal Medicine on it. It's best | to keep one of these on hand in case an animal gets sick on a day when | Brownie Ranch is closed. Animal affection will decrease with every day the | animal remains sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _ | Breeding | | All five livestock animals can be bred. Four of these are bred the same way: | cows, sheep, goats and horses all breed using their specific animal Miracle | Potion. | | Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses), | while Cow Miracle Potions cost 2100G. | | Once you've used a Miracle Potion on an animal, it will become pregnant. | Animal pregnancy times differ by animal: cows and horses will be pregnant | for 14 days before giving birth, while sheep and goats will be pregnant for | 7 days. | | Once they give birth, the baby animal will also take some time to | mature into a full-grown, product-producing (or ridable) animal. Calves | (baby cows) and foals (baby horses) take a full 28 days to mature to | adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days. | | Ostriches are bred more like poultry. There is an ostrich egg incubator in | the barn where ostrich eggs can be placed for incubation. An ostrich egg | will take 14 days to hatch, and the resultant baby bird will take 24 days to | mature into adulthood. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _ | Transportation | | Horses and ostriches can also be used for transportation. To ride them, | simply face them while holding your saddle and use it. Alternatively, if | they're outside, you can whistle for them and you'll automatically mount them | when they come close enough. Whistle by pressing A and B at the same time. | | Horses and ostriches are much faster at transporting you around than simply | running. With the size of the island, this is actually a significant | difference. When you dismount an animal while riding out in the field, it | will stay in relatively the same area where you dismounted it, so you're able | to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and | then mount it again and ride it back. | | The speed of a particular horse or ostrich is based on your heart level with | the animal. Horses and ostriches travel equally fast at the same heart | levels - there is no speed difference between horses and ostriches. | | As stated, the speed is based on their heart level. A horse or ostrich with | no hearts travels 25% faster than walking, while a horse or ostrich with | 10 hearts travels 75% faster than walking. That means that a horse or ostrich | with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts, | meaning that each heart level carries a 4% increase in speed. | | Ostriches and horses can be ridden in rainy weather as well, with no threat | to their affection level. The key here is that you must ride the horse or | ostrich out of the barn (instead of just pushing them out, or calling them | out using the bell), and you must remember to ride them back inside. Animals | are automatically transported back to the barn at 5:00AM, but if it's raining | that day and you forget to ride the horse or ostrich back into the barn, | they'll suffer the ill effects of the weather. | | Also, take note that if a horse or ostrich is ridden outside (rather than | pushed or moved outside with the bell), it will not graze while there. In | order to feed it, you'll have to either feed it by hand, or ride it back | inside the barn and push it back out. On sunny or cloudy days, it's best to | move the horse or ostrich outside with the bell, then saddle it there. | | And, in case you're wondering, horses can be ridden while pregnant. | |\ | \_____________________________________________________________________[ANP]_ | | | Animal Products | | ___________________________________________________________________________| | / |/The primary purpose for raising animals, besides how darn cute they are, is | to sell their products for a profit. Below are the three core animal | products that can be sold, along with the three upper-level products that | you can make out of them. | | As always, slash-separated sale prices represent the sale prices at different | qualities - Decent / Good / Perfect / Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _ | Eggs | | Obtained from : Chickens, Ducks, Ostriches | Frequency : Daily (Chickens), Every 2 Days (Ducks), | : Every 4 Days (Ostriches) | Sale Prices : From Chickens: 80G / 100G / 120G / 200G | : From Ducks: 150G / 190G / 230G / 380G | : From Ostriches: 280G / 350G / 420G / 700G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Mayonnaise, when put in the Mayo Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _ | Milk | | Obtained from : Cows, Goats | Frequency : Daily | Sale Prices : From Cows: 100G / 130G / 160G / 260G | : From Goats: 90G / 110G / 130G / 220G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Cheese, when put in the Cheese Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _ | Wool | | Obtained from : Sheep | Frequency : Every 4 Days | Sale Prices : 210G / 260G / 310G / 520G | Can Be : Sold or given as a gift. | Can Become : Yarn, when put in the Yarn Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _ | Silk | | Obtained from : Silkworms | Frequency : Every 4 Days | Sale Prices : 400G / 500G / 600G / 1000G | Can Be : Sold or given as a gift. | Can Become : Silk Yarn, when put in the yarn maker | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _ | Mayonnaise | | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker | Sale Prices : From Chickens: 100G / 120G / 140G / 240G | : From Ducks*: 190G / 190G / 190G / 190G | : From Ostriches*: 320G / 320G / 320G / 320G | Can Be : Sold, given as a gift, or used in recipes. | | * - Note that Duck and Ostrich Mayonnaise have no quality; | therefore, it is only profitable to put eggs of Decent | quality from either of these animals into the mayo maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _ | Butter | | Obtained from : Milk (cows and goats), through the Butter maker | Sale Prices : From Cows: 120G / 150G / 240G / 300G | From Goats: 100G / 130G / 180G / 260G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _ | Cheese | | Obtained from : Milk (cows and goats), through the Cheese maker | Sale Prices : From Cows: 140G / 170G / 240G / 340G | From Goats: 170G / 210G / 290G / 420G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _ | Wool Yarn | | Obtained from : Wool (sheep), through the Yarn maker | Sale Prices : 250G / 310G / 430G / 620G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _ | Flax Yarn | | Obtained from : Flax (a crop; here for convenience), through the Yarn maker | Sale Prices : 220G / 360G / 500G / 720G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _ | Silk Yarn | | Obtained from : Silk (silkworms), through the Yarn maker | Sale Prices : 420G / 700G / 980G / 1400G | Can Be : Sold or given as a gift. | Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _ | Colored Yarns | | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot | Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk) | : Green : 530G (Wool), 610G (Flax), 1190G (Silk) | : Purple : 560G (Wool), 650G (Flax), 1260G (Silk) | : Red : 620G (Wool), 720G (Flax), 1400G (Silk) | : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk) | Can Be : Sold or given as a gift. | |\ | \_____________________________________________________________________[LPA]_ | | | Animal Profit Analysis | | ___________________________________________________________________________| | / |/Conducting a comprehensive profit analysis for this game is quite difficult. | There are many questions about what should be included: for example, for | dyed yarns, should you include the money you're missing by not selling the | flower? Should you include the money you spend on the seeds to grow the | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost | of the 00 Maker? What about affection levels and product qualities? | | So, the way we're going to do this is to calculate what the most profitable | products are as if you have unlimited resources - unlimited flowers and herbs | for dyes, and all four makers. Then, we'll list the animals and their | products in order based on how profitable they are. This list can then | function as a sort of priority queue for you in choosing an animal or | product. For example, if we were considering only cows and goats, the order | would be: | | Goats (Cheese) | Cows (Cheese) | Cows (Butter) | Goats (Butter) | Cows (Milk) | Goats (Milk) | | Use this type of queue to find the most profitable animal and product based | on your current equipment. For example, if you have the Cheese Maker, the | goat is the best option. If you don't have the Cheese Maker, a cow is a | better option, regardless of whether you have a Butter Maker or not. | | The cost of food is not included in this analysis because it is the same over | every animal: every animal costs 15G to feed on a rainy day, and is free | to feed on a sunny day. If you specifically start to feed your animals in | different ways, your rankings will differ. | | We'll rank the animals in three different categories that should encompass | the three most common questions: the profitability of a new animal over the | course of a year, the profitability of a possessed animal over the course of | a month, and the profitability of a new animal over the course of its | lifetime. | | Please note that due to the large degree of variability in multiple aspects | of each animal's parameters, these are just approximations. Additionally, | given that even at particular heart levels an animal's product quality will | will vary, it is impossible to determine accurately exactly how much profit | a given animal will create. These lists should be used primarily for ranking | animals against each other, not planning for an absolute profit value. | | Additionally, the profits are operating as if you sell the animal's product | in that form for every single product that animal produces: for example, the | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out | of every hunk of silk a silkworm produces. Needless to say, you probably | won't actually be able to do that. This list, though, can also serve as a | queue for what the best product to make is given your ingredient; just go | down the list until you find the best product you're able to make. This isn't | the function of the list, but within each animal, the products will always | fall in the same order, regardless of what time period their profits are | being analyzed for. | | The math behind these lists is all entered into a giant OpenOffice | spreadsheet on my computer. If you'd like to see the spreadsheet or use it | for your own FAQ, let me know - you're more than welcome to it. Additionally, | if you think you see an error, let me know and I'll send you my reasoning | and we can figure it out. | | Key: Certain abbreviations and conventions are used below to make it easier | for the information to fit in chart format. Note the following abbreviations: | Silk Y : Silk Yarn | M. : Maker | F/H : Flower or Herb (used in dyes; here, always interchangeable) | Bought : Profit is assuming the animal was purchased from Brownie Ranch. | Bred : Profit is assuming the animal was bred on your farm. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _ | Profitability of a New Animal for a Year | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the year. Remember | that your animal certainly will not produce the same quality good all year | round, even if its heart level stays consistent. All the prices listed below | are assuming Decent-quality goods are the only ones produced. Your animals | will certainly produce higher-quality goods, but the belief is that that | should happen fairly consistently across all animals, allowing us to use | Decent-quality goods as a benchmark for rankings. | | If you have any evidence that animals' affection levels develop at different | enough rates to seriously threaten these rankings, let me know. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H | Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese Bred 13670G Cheese Maker | Goat Cheese Bought 13060G Cheese Maker | Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H | Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 9800G Mayonnaise Maker | Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H | Duck Mayonnaise Bred 9310G Mayonnaise Maker | Chicken Mayonnaise Bought 9100G Mayonnaise Maker | Silkworm Silk Yarn Bought 8910G Yarn Maker | Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H | Silkworm Silk Bought 8350G (none) | Duck Mayonnaise Bought 8240G Mayonnaise Maker | Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H | Chicken Egg Bred 7840G (none) | Cow Cheese Bred 7700G Cheese Maker | Duck Egg Bred 7350G (none) | Goat Butter Bred 7300G Butter Maker | Cow Cheese Bought 7260G Cheese Maker | Chicken Egg Bought 6860G (none) | Goat Milk Bred 6390G (none) | Cow Butter Bred 6300G Butter Maker | Goat Butter Bought 6200G Butter Maker | Duck Egg Bought 6000G (none) | Ostrich Mayo Bred 5920G Mayonnaise Maker | Cow Butter Bought 5580G Butter Maker | Goat Milk Bought 5220G (none) | Ostrich Egg Bred 5180G (none) | Cow Milk Bred 4900G (none) | Cow Milk Bought 3900G (none) | Sheep Yarn Bred 3887G Yarn Maker | Sheep Wool Bred 2977G (none) | Sheep Yarn Bought 1925G Yarn Maker | Sheep Wool Bought 945G (none) | Ostrich Mayo Bought -6460G Mayonnaise Maker | Ostrich Egg Bought -7340G (none) | | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the | fact that a bought ostrich will not pay for itself in under a year. | | Obviously, over a one-year period the silkworm is by far the most profitable | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable | supply of flowers or herbs. And considering silkworms only produce silk every | 4 days, you should have plenty of herbs and flowers at your disposal. Blue | are obviously the best, but any color will do. | | Note, however, that part of the reason dyed Silk Yarn ranks so high in this | list is because we're assuming that all the products are of Decent quality. | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in | this list. However, considering this list is intended for one-year | profitability only, chances are other animal products will not rise | substantially above this level: by the end of a year, an animal will likely | be consistently producing Good-quality product, but that would not be enough | to alter these rankings. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _ | Profitability of a New Animal for a Month | | If you're in need of some money fast - as in, this season - the above list | might not be too helpful. After all, cows and ostriches take an entire | season to mature, and sheep and goats take half of one. | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the month. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H | Chicken Mayonnaise Bred 1400G Mayonnaise Maker | Duck Mayonnaise Bred 1330G Mayonnaise Maker | Chicken Eggs Bred 1120G (none) | Duck Eggs Bred 1050G (none) | Chicken Mayonnaise Bought 700G Mayonnaise Maker | Duck Mayonnaise Bought 260G Mayonnaise Maker | Chicken Eggs Bought 140G (none) | Silkworm Silk Yarn Bought 90G Yarn Maker | | As you can see, your quickest bet for fast money is the silkworm, but odds | are that when you need fast money, you won't have the yarn maker yet (as it | costs 4500G). Your best bet early in the game is the chicken - it pays for | itself in under a season - but grab the yarn maker, dye pot and silkworm | when you can. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _ | Profitability of an Owned Animal for a Month | | Here, instead of assuming you're just now buying or breeding your new animal, | we'll assume that you've had it for a while. It's probably producing one | quality of good fairly consistently, and you want to know which animal is | most profitable over the course of a month. | | Under this list, there is an extra column, simply labeled Q. This list ranks | all the different quality levels against one another, so Q represents the | quality of that particular good: D for Decent, G for Good, P for Perfect, | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and | ostrich mayonnaise). Given that the animal has been owned prior to the month | we're calculating, though, how the animal was obtained is irrelevant here. | | Animal Product Q Profit Required Items | | Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese S 11760G Cheese Maker | Silkworm Silk Yarn S 9800G Yarn Maker | Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H | Cow Cheese S 9520G Cheese Maker | Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H | Cow Butter S 8400G Butter Maker | Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H | Goat Cheese P 8120G Cheese Maker | Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H | Cow Milk S 7280G (none) | Goat Butter S 7280G Butter Maker | Silkworm Silk S 7000G (none) | Silkworm Silk Yarn P 6860G Yarn Maker | Cow Cheese P 6720G Cheese Maker | Chicken Mayonnaise S 6720G Mayonnaise Maker | Cow Butter P 6720G Butter Maker | Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H | Goat Milk P 6160G (none) | Goat Cheese G 5880G Cheese Maker | Chicken Egg S 5600G (none) | Duck Egg S 5320G (none) | Goat Butter P 5040G Butter Maker | Silkworm Silk Yarn G 4900G Yarn Maker | Ostrich Egg S 4900G (none) | Cow Cheese G 4760G Cheese Maker | Goat Cheese D 4760G Cheese Maker | Cow Milk P 4480G (none) | Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H | Sheep Yarn S 4340G Yarn Maker | Cow Butter G 4200G Butter Maker | Silkworm Silk P 4200G (none) | Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H | Cow Cheese D 3920G Cheese Maker | Chicken Mayonnaise P 3920G Mayonnaise Maker | Cow Milk G 3640G (none) | Goat Butter G 3640G Butter Maker | Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H | Goat Milk P 3640G (none) | Sheep Wool S 3640G (none) | Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk G 3500G (none) | Cow Butter D 3360G Butter Maker | Chicken Mayonnaise G 3360G Mayonnaise Maker | Chicken Egg P 3360G (none) | Duck Egg P 3220G (none) | Goat Milk G 3080G (none) | Sheep Yarn P 3010G Yarn Maker | Silkworm Silk Yarn D 2940G Yarn Maker | Ostrich Egg P 2940G (none) | Cow Milk D 2800G (none) | Silkworm Silk D 2800G (none) | Goat Butter D 2800G Butter Maker | Chicken Mayonnaise D 2800G Mayonnaise Maker | Chicken Egg G 2800G (none) | Duck Mayonnaise N 2660G Mayonnaise Maker | Duck Egg G 2660G (none) | Goat Milk D 2520G (none) | Ostrich Egg G 2450G (none) | Chicken Egg D 2240G (none) | Ostrich Mayonnaise N 2240G Mayonnaise Maker | Sheep Yarn G 2170G Yarn Maker | Sheep Wool P 2170G (none) | Duck Egg D 2100G (none) | Ostrich Egg D 1960G (none) | Sheep Wool G 1820G (none) | Sheep Yarn D 1750G Yarn Maker | Sheep Wool D 1470G (none) | | As usual, the silkworms rule if you have an unlimited supply of flowers and | herbs (especially blue ones). But here we see some alternative profitable | goods that are a bit more reliable - that is, they don't require you to go | out and get an herb or a flower to make them. Goat Cheese, for one month, is | the most profitable quality-based good, followed by plain silkworm silk yarn, | cow cheese and cow butter. Of the goods that don't require any of the 00 | Makers, cow milk and silkworm silk are the way to go. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _ | Profitability of a New Animal for its Lifetime | | To a large extent, animal profitability over their entire lifetime mirrors | their profitability over one month. However, there are some places when an | alteration in an animal's lifespan has a profound impact on how profitable | that animal ends up being over the course of its entire life. | | For this list, we'll be using the Perfect-quality sale price of the good to | calculate the good's lifespan profitability. Considering that an animal can | typically be raised to 10-hearts within a year and a half (with daily care), | the average sale price for all goods sold in an animal's lifetime should | average out to approximately the price of the Perfect-quality good. The only | instance in which this might not be the case is for the silkworm, whose | average lifespan is only 1.5 years anyway, and thus may not produce a | substantial amount of Perfect+ quality goods; but for the sake of consistency | we'll use sale prices for Perfect-quality silk here too. | | Animal Product Obtained Profit Required Items | | Goat Cheese Bred 91580G Cheese Maker | Goat Cheese Bought 89780G Cheese Maker | Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bred 71820G Cheese Maker | Cow Butter Bred 71820G Butter Maker | Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bought 69420G Cheese Maker | Cow Butter Bought 69420G Butter Maker | Goat Butter Bred 56160G Butter Maker | Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H | Goat Butter Bought 54360G Butter Maker | Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H | Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H | Cow Milk Bred 47180G (none) | Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 47040G Mayonnaise Maker | Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H | Chicken Mayonnaise Bought 44940G Mayonnaise Maker | Cow Milk Bought 44780G (none) | Ostrich Eggs Bred 44520G (none) | Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H | Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H | Chicken Eggs Bred 40320G (none) | Goat Milk Bred 40060G (none) | Duck Eggs Bred 38640G (none) | Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk Y Bought 38310G Yarn Maker | Goat Milk Bought 38260G (none) | Chicken Eggs Bought 38220G (none) | Duck Eggs Bought 36240G (none) | Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H | Ostrich Mayonnaise Bred 33920G Mayonnaise Maker | Sheep Yarn Bred 32815G Yarn Maker | Duck Mayonnaise Bred 31920G Mayonnaise Maker | Ostrich Eggs Bought 31020G (none) | Sheep Yarn Bought 30415G Yarn Maker | Duck Mayonnaise Bought 29520G Mayonnaise Maker | Sheep Wool Bred 23155G (none) | Silkworm Silk Bought 22350G (none) | Sheep Wool Bought 20755G (none) | Ostrich Mayonnaise Bought 20420G Mayonnaise Maker | | There you have it, the most profitable animal over its own lifespan is... the | goat? Yeah, I was surprised too. But bought or bred, the most profitable | animal in the game is the goat - if you have the Cheese Maker. Without the | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker. | And if you don't have the yarn maker, go for cows. The butter maker with | cow milk is the next most profitable, but cows are also the most profitable | animal if you don't have any of the four 00 Makers. | | Looking at the price list, it's pretty evident how much the ostrich's initial | purchase price affects its overall profit. A purchased ostrich is arguably | the least profitable animal over the course of its lifetime; but a bred | ostrich is the second most profitable non-00 Maker animal. This is partially | due to the ostrich possessing the longest lifespan among the producing | animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _ | Profit Margins | | A profit margin - at least in the way I'm using it - refers to how much extra | profit can be made by converting a good to a higher good. They are listed | below, by ingredient. Profit margins are per product. | | Original Product Resultant Product Tool Margin | | Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 40G | | Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G | Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G | Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G | Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G | | Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G | Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G | Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G | Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G | | Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G | Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G | Good Cow Milk -> Good Cow Butter Butter Maker + 20G | Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G | Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G | Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G | Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G | Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G | | Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G | Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G | Good Goat Milk -> Good Goat Butter Butter Maker + 20G | Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G | Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G | Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G | Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G | Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G | | Decent Wool -> Wool Yarn Yarn Maker + 40G | Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G | Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G | Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G | Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G | Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G | Good Wool -> Wool Yarn Yarn Maker + 50G | Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G | Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G | Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G | Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G | Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G | Perfect Wool -> Wool Yarn Yarn Maker + 120G | Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G | Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G | Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G | Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G | Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G | Shining Wool -> Wool Yarn Yarn Maker + 100G | Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G | Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G | Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G | Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G | Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G | | Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G | Decent Yarn -> Green Wool Yarn Dye Pot + 280G | Decent Yarn -> Purple Wool Yarn Dye Pot + 310G | Decent Yarn -> Red Wool Yarn Dye Pot + 370G | Decent Yarn -> Blue Wool Yarn Dye Pot + 880G | Good Yarn -> Yellow Wool Yarn Dye Pot + 190G | Good Yarn -> Green Wool Yarn Dye Pot + 220G | Good Yarn -> Purple Wool Yarn Dye Pot + 250G | Good Yarn -> Red Wool Yarn Dye Pot + 310G | Good Yarn -> Blue Wool Yarn Dye Pot + 620G | Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G | Perfect Yarn -> Green Wool Yarn Dye Pot + 100G | Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G | Perfect Yarn -> Red Wool Yarn Dye Pot + 190G | Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G | Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G | Shining Yarn -> Green Wool Yarn Dye Pot - 90G | Shining Yarn -> Purple Wool Yarn Dye Pot - 60G | Shining Yarn -> Red Wool Yarn Dye Pot + 0G | Shining Yarn -> Blue Wool Yarn Dye Pot + 310G | | Decent Silk -> Silk Yarn Yarn Maker + 20G | Decent Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G | Decent Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 790G | Decent Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G | Decent Silk -> Red Silk Yarn Yarn Maker, Dye Pot +1000G | Decent Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G | Good Silk -> Silk Yarn Yarn Maker + 200G | Good Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G | Good Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 690G | Good Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G | Good Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 900G | Good Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G | Perfect Silk -> Silk Yarn Yarn Maker + 380G | Perfect Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G | Perfect Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 590G | Perfect Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G | Perfect Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 800G | Perfect Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G | Shining Silk -> Silk Yarn Yarn Maker + 400G | Shining Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G | Shining Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 190G | Shining Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G | Shining Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 400G | Shining Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G | | Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G | Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G | Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G | Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G | Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G | Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G | Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G | Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G | Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G | Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G | Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G | Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G | Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G | Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G | Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G | Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G | Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G | Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G | Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G | Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G | | Notice that several products actually have negative profit margins. They are: | - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or | Purple Silk Yarn) | - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn) | - Shining Wool (converted to Yellow Yarn) | - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise) | - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise) | | These are products for which it is not beneficial to "upgrade". Otherwise, | every product can be upgraded for extra profit. The most profitable upgrades | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk | to Shining Cheese). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _ | Quickest to Profit | | It's not only important how much profit an animal makes - it's also important | how soon it becomes profitable. How fast does each animal pay for its own | cost? | | Note that bred chickens, ducks and ostriches have no cost, and thus their | time until they become profitable is 0 days. | | Note also that like the above lists, this is utilizing only the animal's | Decent-quality goods for calculating the time. If your animal begins to | produce higher-quality goods, this time will obviously decrease; however, | typically an animal won't produce higher-quality goods until after it's begun | to be profitable. | | And as always, the list is by the product used, assuming that every product | an animal produces is converted to that product. Days are rounded up when | a fractional number of days occurs. | | 'Days' are from the day an animal becomes mature: so, for animals that take | some time to mature after purchase or birth, the combined time is provided | in parentheses to the right. The first number is the 'time to profit' from | the first day the animal produces product, while the second number is the | 'time to profit' from the day the purchase money is spent (either from the | day the animal is purchased, or from the day that the Miracle Potion is | purchased). | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Cow Cheese Bred 15 (57) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Cow Butter Bred 18 (60) Butter Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Cow Milk Bred 21 (63) (none) | Goat Cheese Bought 22 (36) Cheese Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Yarn Bred 29 (50) Yarn Maker | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Duck Egg Bought 32 (32) (none) | Cow Cheese Bought 33 (61) Cheese Maker | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Wool Bred 35 (56) (none) | Goat Butter Bought 36 (50) Butter Maker | Cow Butter Bought 38 (66) Butter Maker | Goat Milk Bought 40 (54) (none) | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Because including 'growth' and 'birth' times in the day count alters the list | substantially, here is the list again, sorted by time including growth and | birth times. This is the 'days to profit' calculated from the first day money | is spent on the animal. | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/ | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Duck Egg Bought 32 (32) (none) | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bought 22 (36) Cheese Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Yarn Bred 29 (50) Yarn Maker | Goat Butter Bought 36 (50) Butter Maker | Goat Milk Bought 40 (54) (none) | Sheep Wool Bred 35 (56) (none) | Cow Cheese Bred 15 (57) Cheese Maker | Cow Butter Bred 18 (60) Butter Maker | Cow Cheese Bought 33 (61) Cheese Maker | Cow Milk Bred 21 (63) (none) | Cow Butter Bought 38 (66) Butter Maker | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Of course, there is one other consideration to make here: animals as parents. | An ostrich, for example, will pay for itself much faster if you breed one of | its eggs. But that's a level of math I'm not ready to go into quite yet. That | will be included in a future update. | |\ | \_____________________________________________________________________[YFP]_ | | | Wild Animals (Your Future Pets) | | ___________________________________________________________________________| | / |/The island (and surrounding islands, too) is home to several animals that | can, with time and effort, become your pets. In past Harvest Moon games, | these were simply wild animals - but Tree of Tranquility allows you to | befriend and adopt these cute little woodland creatures. | | Wild animals can be befriended the same way as any other character: | conversation and gifts. After meeting a wild animal, it will possess an | affection meter in your informational screens just like any other character. | | Speak to the animal and give it gifts to raise its affection level: once | you've raised its affection level to 4 hearts, it will give you a gift the | next time you see it. The daily television show 'Kingdom of Wildlife' airs | information about a different animal each week, including the gifts most | preferred by each animal. It's notable, though, that animals typically only | like food items - best save flowers, wool and other non-edibles for the | more cultured villagers. | | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful: | once you adopt an animal, you can't get rid of it, but if you turn down the | initial opportunity to adopt it, you won't get another option. | | If you choose to adopt the pet, you'll get to name it; then it will move into | your house. How many pets you can adopt depends on the size of your house: | one pet per level of the house. | | Once a pet has been adopted, you can talk to it and take it for a walk to | raise its affection. Otherwise, it just hangs around your house looking cute. | | In total, there are 18 animals that can be befriended, though one cannot be | adopted. | _ _ _ _ _ _ | Brown Puppy | | Location : Beach Area, near the Lighthouse | Preferred Gifts : Milk | Gift Given : Char | _ _ _ _ _ _ | White Puppy | | Location : Town Square | Preferred Gifts : Milk | Gift Given : Char | _ _ _ _ _ | White Dog | | Location : Toucan Island | Preferred Gifts : Milk | Gift Given : Salmon | _ _ _ _ _ _ _ _ _ _ | Black and White Dog | | Location : Brownie Ranch | Preferred Gifts : Milk | Gift Given : Catfish | _ _ _ _ _ _ | Orange Cat | | Location : Lake Area | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ | Black Cat | | Location : Toucan Island | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ | White Cat | | Location : Beach Area (near fisherman's shop) | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ _ _ | White Rabbit | | Location : Brownie Ranch | Preferred Gifts : Carrots, Apples, Cabbage, other vegetables | Gift Given : Veryberry | _ _ _ _ _ _ _ _ | Patched Rabbit | | Location : Mt. Gelato | Preferred Gifts : Carrots, Apples, Cabbage, other vegetables | Gift Given : Veryberry | _ _ _ _ _ _ _ | Brown Weasel | | Location : Hill Area | Preferred Gifts : Fish | Gift Given : Pontata Root | _ _ _ _ _ _ _ | White Weasel | | Location : Mt. Gelato | Preferred Gifts : Fish | Gift Given : Pontata Root | _ _ _ _ | Monkey | | Location : Hill Area | Preferred Gifts : Fruits | Gift Given : Yam | _ _ _ _ | Raccoon | | Location : Mt. Gelato | Preferred Gifts : Fruits | Gift Given : Apple | _ _ _ _ _ | Squirrel | | Location : East Gull Island | Preferred Gifts : Chestnuts, Mushrooms | Gift Given : Blueberry | _ _ _ | Boar | | Location : Brownie Ranch | Preferred Gifts : Mushrooms, Fruits, Vegetables | Gift Given : Mushroom | _ _ _ _ | Penguin | | Location : East Gull Island | Preferred Gifts : Fish | Gift Given : Pearl | _ _ _ _ | Turtle | | Location : River Area | Preferred Gifts : Fish | Gift Given : Seashell | _ _ _ | Panda | | Location : Toucan Island | Preferred Gifts : Bamboo Shoots | Gift Given : Bamboo Shoot | _ _ _ _ _ | Bear Cub | | Location : Mt. Gelato | Preferred Gifts : Honey | Gift Given : Salmon | _ _ _ _ _ _ | Bear | | Location : Mt. Gelato | Preferred Gifts : Honey, Fish | | The mother bear is different from the other adoptable wild animals. She lives | halfway up Mt. Gelato, and will prevent you from passing until you've | befriended her. This is relevant because beyond her is the Harvest Goddess | spring, home of a Power Berry, as well as other areas that must be accessed | to continue the game plot. | | To get her to let you pass, feed her honey until her affection level is at | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well | as let you meet her bear cub. It will take 14 honeys to befriend her, so two | a day for a week will take care of it. Additionally, you could feed her 28 | fish at 4 a day - still only a week, though more items to give. Or any combo | of the two will work. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Tools |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Your standard tools include the axe, the hammer, the sickle and the | watering can. There are several other tools in the game, but these four | represent a different classification of tools: they are upgradeable. | | Other tools often center around taking care of animals or other extra | activities. These tools are traditionally not upgradeable. | |\ | \_____________________________________________________________________[UPT]_ | | | Upgradeable Tools | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _ | Axe | | Purpose : Chopping down trees and destroying stumps. | Obtained : Obtained free from Luke (talk to Luke). | Strengthened : Able to strike trees harder, and thus able to chop them down | : in fewer strengths. Also able to strike multiple trees in a | : close vicinity, though that barely ever happens. | Upgraded : Uses less stamina. | Usage : Face the tree or stump, hold A to your desired charge level | : (you'll see an animation and hear a sound), then release A to | : strike the tree. As you charge, you may see squares outlined | : on the ground - the strike will hit all trees in this area, | : though it will hit the tree nearest you the strongest. | : | : A tree will take approximately 12 level one hits, 8 level two | : hits, 4 level three hits, 2 level four hits and 1 level five | : hit to chop down. To gather the wood, pick them up just like | : any other item. A stump requires 2 level one hits or 1 level | : two or higher hit. | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _ | Hammer | | Purpose : Destroying stones and boulders | Obtained : Obtained free from Owen (talk to Owen). | Strengthened : Able to strike boulders harder, and thus able to break | : boulders in fewer strikes. Also able to strke multiple | : boulders in a single strike, though that barely ever happens. | Upgraded : Uses less stamina. | Usage : Face the boulder, hold A to your desired charge level (you'll | : see an animation and hear a sound), then release A to strike | : the boulder. As you charge, you may see squares outlined on | : the ground - the strike will hit all boulders in this area, | : though it will hit the boulder nearest you the strongest. | : | : A boulder will take approximately 12 level one hits, 8 level | : two hits, 4 level three hits, 2 level four hits and 1 level | : five hit to chop down. To gather the stone, pick them up just | : like any other item. | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _ | Sickle | | Purpose : Cutting grass and weeds | Obtained : Obtained free from Cain (talk to Cain). | Strengthened : Cuts a larger area with one strike. | Upgraded : Uses less stamina. | Usage : Stand in front of the grass or weeds you want to cut and press | : A to begin charging. When you're at your desired charge level | : (you'll see an animation and hear a sound), release A to cut. | : As you charge, squares will appear on the ground showing the | : area that will be cut. | : | : Be careful, though, as crops will be cut too. If you're | : cutting weeds, be careful there are no crops in your cut | : radius. The same goes for cutting grass when there are animals | : outside. | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _ | Watering Can | | Purpose : Waters crops. | Obtained : Obtained during opening sequence (automatically). | Strengthened : Waters larger area with one action, as demonstrated below. | : | : In these diagrams, > is your character facing right. The X's | : are the squares watered by that level watering can. Note that | : as long as you have any water left in your watering can, you | : can water the area covered by an entire level in the diagram | : below (meaning that even if you only have 1 square of water | : left, you can water the entire 5x6 rectangle with a Level 5 | : use). | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 3: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 4: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | : Level 5: A 5x6 rectangle out from your character. | : | : XXXXXX | : XXXXXX | : >XXXXXX | : XXXXXX | : XXXXXX | : | Upgraded : Uses less stamina, holds more water as demonstrated below. | : Starter : Holds 20 squares worth of water. | : Iron : Holds 40 squares worth of water. | : Copper : Holds 60 squares worth of water. | : Silver : Holds 80 squares worth of water. | : Gold : Holds 100 squares worth of water. | : | Usage : Stand facing the plant (or plants) you'd like to water and | : use; depending on the strength of the watering can and the | : level of charge, a larger area (in front of you) will be | : watered. | Stamina Use : Standard : -20 | : Iron : -15 | : Copper : -10 | : Silver : - 5 | : Gold : - 3 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _ | Hoe | | Purpose : Tills soil. | Obtained : Obtained during opening sequence (automatically). | Strengthened : Plows more land with one stroke. | Upgraded : Uses less stamina. | Usage : Stand facing the soil you want to till and press A until you | : reach your desired charge level (you'll hear a sound and see | : an animation with each level of charge). As you charge, you'll | : see a diagram on the ground of which spots will be tilled. | : When you've reached the charge level for the spots you want | : to till, release A. | : | : Be careful, as hoeing where seeds are planted (but haven't | : sprouted) will dig up those seeds - so make sure there are no | : un-sprouted seeds in your tilling radius. | : | : Remember also that one Power Berry is awarded for tilling | : 1000 squares of soil. They don't have to be previously | : untilled squares, so it can be wise to expend your excess | : stamina each night by tilling the same squares over and over | : to get the tilling berry sooner. | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _ | Fishing Pole | | Purpose : Lets you fish in rivers and the ocean. | Obtained : Obtain free from Toby (talk to Toby). | Strengthened : Able to catch bigger/better fish. | Upgraded : Uses less stamina. | Usage : Stand facing the water and hold A until your desired charge | : level is reached (you'll see an animation and hear a sound; | : the longer you charge, the further you cast). When it's | : reached, release A to cast. Wait around until you get a bite | : (again, you'll see an animation and hear a sound), then press | : A over and over as fast as you can until the fish is reeled | : in. | : | : While it's possible to catch a fish after your line has been | : cast for a while, most times you'll only catch a fish in the | : first two animations of the "..." above your character's head | : - so, if you get to the third or fourth, it can be best to | : pull back your line and cast it again elsewhere. | : | : Remember, stamina is consumed as you reel in, not when you | : cast - so it's usually best to stop fishing when you even | : start running low on stamina. Otherwise you may find yourself | : running out of stamina in the middle of reeling in your next | : fish. For more information on how to fish, see the fishing | : section by searching for < FSH > without the spaces). | Stamina Use : Fishing pole stamina consumption occurs when you reel in the | : caught fish - the longer you reel, the more stamina is used. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _ | Upgrading Tools | | In Tree of Tranquility, upgradeable tools are subject to two measures of | strength and level: their 'upgrade' level and their 'strength' level. | | 'Strength' level refers solely to how much a tool is used. As you use a | tool, its 'strength' will rise. | | Once a tool reaches a new 'strength' level (which will be made obvious by a | visible alert), it will unlock new, stronger abilities. The watering can, for | example, will now be able to water a 1x3 line rather than just a single | square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and | the axe and hammer will back more power intro a single strike. | | To use the 'higher level', simply hold down the A button longer. You'll see a | little 'charge' animation. Once you see it, release the A button to use the | tool at that level. Be careful not to over-charge your tool, as you'll lose | stamina without actually using the tool. | | There are 5 levels for each tool. To use a higher level, simply watch the | number of power charge animations. | | 'Strength' level improves the actual function of the tool, but it does not | improve the stamina usage of the tool. For that, we need to look at 'upgrade' | level. | | 'Upgrade' level is not based on tool usage. Rather, raising a tool's | 'upgrade' level is a function of actually having the tool upgraded to a new | tool. | | Upgrades are done by either taking the tool, a mineral and some money to the | Blacksmith, or by just taking the tool to the General Store. Either one will | allow you to upgrade your tool - the Blacksmith is cheaper, but the General | Store will not require a mineral. | | Upgrading a tool will increase its 'upgrade level', represented by the tool | name (iron, copper, silver and gold axes). A higher upgrade level has a | couple different applications. In all cases, the tool will use less stamina. | A Level-5 hammer will allow you to hit a boulder very hard, but it will | consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer | will allow you to use its level 5 pound without destroying your stamina | gauge. The Fishing Rod and Watering Can have additional benefits to | upgrading, noted above. | | For more information on upgrade purchase prices, see the Blacksmith section | (search for { REC } without the spaces) or the General Store section | (search for { SUP } without the spaces). | |\ | \_____________________________________________________________________[NUT]_ | | | Non-Upgradeable Tools | | ___________________________________________________________________________| | / |/Non-upgradeable tools fall into several categories, but the most common | ones are used to care for the animals. These are items like brushes, | milkers and sheep shears. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _ | Bell | | Purpose : Calls the barnyard animals (cows, sheep, goats) to you. | Obtained : Purchase at Brownie Ranch (750G). | Rank Required : * | Usage : Stand anywhere and ring the bell. Animals within a | : reasonable range will start to walk towards you. | Notes : This does not need to be used to put animals in the barn; | : there is a button that does this automatically. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _ | Brush | | Purpose : Increases an animal's affection. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the animal you want to brush and use. | Notes : This is the fastest way to increase an animal's affection, | : but can only be done once per day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _ | Medicine | | Purpose : Cures an animal of illness. | Obtained : Purchase at Brownie Ranch (600G). | Rank Required : * | Usage : Stand facing the animal you want to heal and use. | Notes : It may be best to have one of these on hand; the longer an | : animal stays sick, the more its affection drops, and an | : animal may get sick on a day when the ranch is closed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _ | Milker | | Purpose : Obtains milk from mature cows. | Obtained : Purchase at Brownie Ranch (1500G). | Rank Required : * | Usage : Stand next to the cow you wish to milk and use; the milk | : will replace the milker in your hands. | Notes : Using the shears on a sheep will boost their affection. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _ | Saddle | | Purpose : Allows you to ride your horse or ostrich. | Obtained : Purchase at Brownie Ranch (2400G). | Rank Required : * * | Usage : Stand facing the horse or ostrich you wish to ride and use; | : you will place the saddle on the animal and jump up onto it. | Notes : The same saddle is used for both horses and ostriches. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _ | Shears | | Purpose : Shears your sheep's wool. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the sheep you wish to shear and use; wool will | : replace the shears in your hands. | Notes : Using the shears on a sheep will boost their affection. | |\ | \_____________________________________________________________________[00M]_ | | | 00 Makers | | ___________________________________________________________________________| | / |/I'm calling these '00 Makers' after their name in Harvest Moon: Back to | Nature, though in this game they're officially just 'Makers'. These devices | reside in the barn and chicken coop and are used to process animal products | (and flax) into more useful products. | | 00 Makers are purchased from the General Store when the corresponding | building is constructed. | _ _ _ _ _ _ | Mayo Maker | | Price : 3000G | Location : Bird Coop | Color : Red | Input : Eggs (Chicken/Duck/Ostrich) | Output : Mayonnaise | _ _ _ _ _ _ _ | Cheese Maker | | Price : 4200G | Location : Barn | Color : Blue | Input : Milk (Cow/Goat) | Output : Cheese | _ _ _ _ _ _ _ | Butter Maker | | Price : 3750G | Location : Barn | Color : Yellow | Input : Milk (Cow/Goat) | Output : Butter | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yarn Maker (comes with Dye Pot) | | Price : 4500G | Location : Barn | Color : Green | Input : Wool; Silk; Flax | Output : Wool Yarn; Silk Yarn; Flax Yarn | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Cooking |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Cooking has gone through several iterations of improvement in the most recent | Harvest Moon games. Now, cooking is actually a profitable part of the game. | | In order to cook, you need two things: the ingredients, obviously, and the | cooking utensils. The ingredients are gathered everywhere: crops, animal | products, fish and most things you find in the field can be used for recipes. | | Cooking utensils have to be purchased to be used: they can be bought from the | General Store, under Makers. For a price listing, see the General Store | section (search for { SUP } without the spaces). There are seven utensils: | oven, frying pan, mixer, pot, cutting board, match set and aging pot. These | utensils all go in the kitchen inside your house; to place one, go to your | diary and selecte Furniture, then select Cooking. These cooking utensils can | only be placed on the kitchen counter. Your counter space increases with | every upgrade of the house; only a Level 4 house can have all seven utensils | out at once. | | Also, there are a few devices that behave very similarly to cooking utensils: | the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the | Dyeing Pot. Information on the Makers can be found in the Makers section | (search for [ 00M ] without the spaces), but information on the Dyeing Pot | can be found in this section. | | Once you have the utensils, you can start cooking dishes. Below, you'll find | recommendations for how to cook for profit, as well as a list of every recipe | in the game. | | For more detailed information on how to cook profitably, consult my Recipe | Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271 | | Recipe Recommendations are generally profitable recipes with easy-to-come-by | ingredients. These are recommendations for when you want to plan what items | to gather. | | Ingredient Recommendations are the good uses for each ingredient. These are | recommendations for when you find yourself with a particular ingredient and | want to know the most profitable way to cook it for sale. | | For a complete list of all the recipes, skip down to [ REC ] (search without | the spaces). | |\ | \_____________________________________________________________________[RRC]_ | | | Recipe Recommendations | | ___________________________________________________________________________| | / |/In the game, there are a number of recipes that, for one reason or another, | are very profitable to actively pursue making and selling. These recipes come | in a few different forms: some require only a couple easy-to-find | ingredients, while others require several ingredients that are easy to gather | all at once (for example, all in-season together). If you're interested in | increasing your profit through cooking, consider some of these recipes. | | Note that these are not the most profitable recipes in the game, but rather | are the most profitable recipes that are also fairly easy to come by with | some pre-planning. | | Several of the recipes are plausible because they rely on one of a set of | easily obtainable ingredients: these include animal products (like Milk and | Eggs) and ingredients that can be found in the wild (like herbs and | mushrooms). Rarely do recipes involve any ingredient bought from a store. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dyed Cloths | | The most obvious example of an easy and highly profitable recipe comes in the | form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and | flax can be converted to yarn for free using the Yarn Maker, and then dyed | with the dye pot using flowers and herbs, most of which sell for next-to- | nothing anyway. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Of the three yarn types, silk is most profitable, followed by | flax; however, there's no reason to only pursue a particular one. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marinated Mushroom | | Marinated Mushrooms are one of the simplest recipes, and can be made starting | as soon as you have a Cutting Board. Both ingredients can be found at any | time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and | the recipe has a very high profit margin. This is a great choice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple Juice | | Pineapple Juice is the only recipe of its kind that I've found in the game. | It is the only place in the game where an ingredient can be bought, used in | a recipe and immediately sold for profit. Pineapples can be purchased from | Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple | bought and made grants 90G of profit on a 180G investment, so it's not an | easy method - however, if there's a particular item you want to buy at a | festival the following day that you don't yet have money for, Pineapple Juice | is a great way to raise the money in time when you have no other way of | getting the money in time. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colored Perfumes | | Colored perfumes are highly profitable if you have one of the flowers used | for them (Blue Mists, Roses, Moondrops, Green Bells, or Lavender Flower) - | just toss two in a mixer. | | Stay away from Decent or Shining Perfume though. Decent Perfume is nearly | never profitable, and Shining Perfume effectively requires a Blue Mist | flower, which is more profitably used in Blue Perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stir-Fry | | For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to | quickly increase the profit of the vegetable. Stir-Fry sells for a flat price | regardless of its ingredient, so for Decent crops or just low-price crops, | Stir-Fry is a great way to prepare them for extra profit when selling. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Recipe Milks | | Several ingredients can be made into a Milk derivative, like Honeydew Milk, | Strawberry Milk and Hot Cocoa. These recipes are only especially profitable | when using Decent or Good ingredients, but are a great option when these | ingredients are in-season for a bit of extra profit from combining with your | daily milk supply. | | Milk Tea is made using just your Milk and an herb, making it extremely easy | to come by. It's profitable with any type Milk except Shining, and Herbs can | be found freely or grown cheaply. | | Hot Milk is even easier, made just by heating your milk in a pot. Slightly | less profitable than Milk Tea, but useful when you lack an herb. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pizza | | Pizza is very easy to make in Spring: all it requires is two Milks (one | converted to Butter, one converted to Cheese) and a Breadfruit (combined with | the butter for a Pie Crust). Only bother if you have a cow or goat of your | own, though, as it's not profitable to buy the ingredients; and don't use any | Shining Ingredients. Otherwise, it's still highly profitable. | | You can also add one of several vegetables to the Pizza to make it into | Vegetable Pizza, but typically the value added by the vegetable is less than | the sale price of the vegetable itself. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat Noodles with Egg | | Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine | quite well to form Buckwheat Noodles with Egg. This is a great way to shore | up your profits in the farming-slow Winter month. If you don't have a chicken | by winter, Buckwheat Noodles on their own are a good option as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Doria | | Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese | and Mushrooms. So in Fall, growing Rice for use in Doria is quite an | effective system. Profits are basically gone once more than one ingredients | is Perfect or Shining, so try this only if your soil is still lacking in | quality or when your animals aren't producing Perfect goods regularly. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana Pudding | | Banana Pudding is one of the few times in the game when a recipe can be | profitable even if one of its ingredients is purchased rather than grown. | Buy bananas from Pineapple Inn and combine them with basically any | combination of chicken eggs and milk for some quick and easy profit. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shortcake | | Shortcake is a pretty complicated recipe, but can be profitable if planned | correctly. First of all, if you've fertilized your soil, don't bother as | Perfect Strawberries destroy the profitability of this recipe. If not, | though, planting a bunch of Breadfruit and Strawberries in Spring and | combining them with Milk, Butter and Egg from your animals can yield pretty | substantial profits. It's not the best option, but for some it might be | useful. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheesecake | | Cheesecake is only really useful when using almost all Decent ingredients, | but remains profitable even with higher levels of Breadfruit if most of the | animal products are Decent or Good. So, if you have some cows and chickens, | the Breadfruit grown in Spring can be combined with four animal products to | make Cheesecake. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato Pancake | | As long as the ingredients aren't all Perfect or better, Potato Pancakes are | a more profitable way to sell the standard Potato, and are a good option for | Spring profits. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg Rice | | Egg and Rice. What could be easier? You'll likely have several eggs each day, | so combine them with the Rice you grow in Fall for some extra profit. Just | stick to chicken eggs for this one, as duck and ostrich eggs are often | not profitable. | |\ | \_____________________________________________________________________[IRC]_ | | | Ingredient Recommendations | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Apple | | It is never profitable to use a Shining Apple in a dish. For regular Apples, | there are two possible profitable dishes: Apple Jam and Apple Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bamboo Shoot | | It is never profitable to use a Shining Bamboo Shoot in a dish. For regular | Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of | rice); they are also equally profitable in Bamboo en Papilotte and Bamboo | Stew. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana | | Bananas are most profitable in Banana Pudding and Banana Milk. They are also | slightly profitable in Chocolate Banana when combined with Decent Milk and | Decent Cocoa. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bell Pepper | | Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers | are never profitable to use, and lower-quality Bell Peppers are only | profitable in Ratatouille and certain combinations for Vegetable Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Mist | | Blue Mist flowers are profitable both as a yarn dye and for perfume in all | cases, except when dying Shining Wool Yarn blue. In all cases, however, it is | more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blueberry | | Blueberries are most profitable in making a Blueberry Cocktail, but are also | profitable in Blueberry Jam (though not as much so). Blueberry Juice is not | profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bread | | No recipe involving Bread is every profitable. Strange, isn't it? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Breadfruit | | Breadfruit is used in a huge number of recipes. It is especially profitable | when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake, | Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont | Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining | Breadfruit is used, though the lower-quality ones are obviously preferable. | | Most other Breadfruit uses actually aren't profitable. It's difficult to | summarize Breadfruit given how many combinations the cakes account for; to | ensure your cooking is profitable, either make sure you're using only Decent- | and Good-ingredients, or check the cake lists below for specifics. | | Remember also, though - when speaking about profitability, there's no reason | to aim only for those lower-quality ingredients. If you find yourself with | higher-quality ingredients, just sell them. That's more profitable than | intentionally growing lower-quality ingredients just to cook with. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat | | Tempura Buckwheat Noodles are extremely profitable, even when made with the | highest-quality ingredients if Prawn is used for the crustacean. Even when | made with the highest-possible quality ingredients (Shining Buckwheat, | Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles are still | profitable. | | Buckwheat Noodles with Egg are also extremely profitable, for almost every | combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own | are also very profitable, and far simpler. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Butter | | Butter is also used in many, many recipes. It is present in most of the cake | recipes just like Breadfruit, and is profitable in most cases. | | Butter is also profitable when just sold on its own after being made from | milk, but cheese is more profitable - so if you'll be selling the product | on its own, stick with butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cabbage | | Shining Cabbage is never used profitably in a recipe. Lower qualities are | used profitably in Vegetable Pizza and Stir-Fry, though the most simple and | still profitable Cabbage recipe is Pickled Cabbage. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carrot | | As with all vegetables, the Carrot is particularly profitable in Stir-Fry. | Carrots are equally good in Carrot Cake, although make sure you're using a | good combination of other ingredients to ensure maximum profitability. | | Carrots are also one of the ingredients in Kimchi, a simpler dish, and | Vegetable Salad. Carrot Juice is also profitable, but only with a | Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other | recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheese | | Cheese is used in dozens of recipes - the most profitable among these, | though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain | Pizza). | | Most other Cheese dishes are profitable as well. The only ones to avoid are | Cheese Fondue and Cheese Omelette. As always, pay attention to ingredient | qualities to make sure you're actually making something profitable. Shining | Cheese can be profitably used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chestnut | | Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable | even with Shining Chestnuts (though pay attention to other ingredient | qualities too). | | Chestnut Rice and Chestnut Pie also have positive profit margins, but the | profit is very small, and only present when using normal Chestnuts, not | Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Clam | | The easiest clam recipe is Clam Soup, which has a very high profit margin. | | Clams are also an important ingredient in Seafood Doria and Seafood Rice - | and since there are no clam qualities, they don't impact the profit margin, | so just keep an eye on your other ingredients. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoa | | Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high | profits, but Hot Cocoa is the simplest recipe for Cocoa for profit. | | Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can | be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Coconut | | The elusive coconut only has two recipes it can be used for, and only one is | profitable: Coconut Juice. No need to use these for profit, just make the two | Coconut dishes for your recipe completion. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoon (Silk) & Silk Yarn | | Silk serves exactly one purpose in the game: conversion to Silk Yarn. And | Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for | the other qualities, any color is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Corn | | Corn recipes on the whole aren't very profitable - the most profitable is | Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll | be best just to focus on the last two, considering for both Corn is the only | ingredients. Shining Corn is never profitable, but Perfect can be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crustaceans | | Several high-profit dishes require at least one crustacean, like Seafood | Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin | and Seafood Fried Rice, as well as others. Here, however, the crustacean | has a big influence on the final profitability of the dish. If you can use | a Crawfish, the dish will be most profitable. The Prawn is an option as well, | but Lobsters and Rock Lobsters severely lower the dish's profitability. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg | | A ridiculous number of recipes use eggs. Most are profitable, and your supply | of eggs probably isn't limited, so it really shouldn't matter. Just stay away | from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't | a great option either. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eggplant | | Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best | served by being used for Pickled Eggplant. Shining Eggplant, however, is | almost never used profitably. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fish | | Most fish are most profitable when used in Sashimi or Sushi. Given the number | of combinations for these recipes, however, it is unfeasible to examine | the profitability of every single combination. The formulas for each fish | recipe are described in the section below. | | In general, though, because what quality a fish dish turns out to be is based | on the sale prices of the ingredients used to cook it, the six "any fish" | dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish | - should always be profitable. | | Among the other fish recipes, most Grilled Fish recipes are profitable. The | exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish, | Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more | profitable grilled than raw. Typically, however, the difference is not very | large - only 30G in most cases. | | Most other recipes involving fish are profitable as well. Seafood Pizza, | Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have | high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood | Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are | also profitable, though not as much so, as well as both Sardine and Saury | Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi | are never profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flax & Flax Yarn | | Flax serves exactly one purpose in the game: conversion to Flax Yarn. And | Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Shining Flax Yarn is only profitable when dyed blue, but other | qualities are profitable regardless of what color they're dyed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flowers | | Flowers have two possible uses: Perfume and Dyes. For the flowers that can | be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell, | Lavender - that is the most profitable use. For the others, it's always most | profitable to use them for dyeing yarns - certain combinations of flowers | are profitable for Decent Perfume, but none more profitable than dyeing. | | Shining Perfume (not listed below) is profitable as well; however, in order | to make it, you must use at least one Blue Mist flower, and blue perfume is | always a more profitable. So unless you have only one Blue Mist flower, stick | to blue perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Grape | | None of the recipes that involve grapes are profitable enough to note. Grape | Juice is slightly profitable, but not notably, and only when made with normal | Grapes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Herbs | | Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond | that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin | Soup. | | Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk | Tea, three of the easiest dishes to make, both of which have a high profit | as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honey | | The only profitable use of Honey is in Pancakes. No other recipe involving | honey is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honeydew | | Honeydew are very rarely profitable in recipes. The only profitable use is in | Honeydew Milk, and even then only when a Decent or Good Honeydew is used with | a Decent or Good Milk (either Goat or Cow). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mayonnaise | | Mayonnaise isn't very profitable in any recipe. The only plausible use of it | is in Vegetable Salad and Egg Salad, but even then it is likely more | profitable to use the ingredients in other recipes and sell the Mayonnaise | by itself. Shining Mayonnaise is outright never profitable used in a recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Milk | | Milk is used in more recipes than any other ingredient. Most are profitable, | but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay | Awake. Also remember to pay attention to qualities - while Shining Milk is | profitable in some recipes, it is always better to use a lesser-quality | Milk when cooking. | | The simplest profit from Milk can be made just from converting it to Cheese. | Cheese is more profitable than butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mushroom | | Mushrooms are an ingredient in Doria, but are also an ingredient in one of | the simplest and most profitable recipes in the game: Marinated Mushrooms. | Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi | Sushi), but Marinated Mushrooms are by far the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Onion | | Onions are ingredients in several profitable recipes, most of which involve | at least three or four ingredients. All are pretty good options, though avoid | Salmon Cream Stew. | | Shining Onions are often profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Orange | | Orange is the key ingredient in Orange Cake, but its other uses aren't | particularly profitable. Marmalade Jam is profitable when using two Normal | Oranges, though not by much, and Orange Juice only adds 20G to a Normal | Orange's sale price. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple | | The rare pineapple is a key ingredient in Southern Fried Rice, but its | simplest and most profitable use is in simple Pineapple Juice, which carries | a 150G increase. | | Pineapples do have another interesting application - Natsume attempted to | remove all the instances where the player could purchase an ingredient, use | it in a recipe, then sell for instant profit with no work. However, | Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple | Juice, then sold for 270G. Not a huge profit, but good if you need a | particular amount by the next day for a specific purchase. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pontata Root | | Never profitable, although if you need a Bodigizer, Stay Awake or Cold | Medicine, it's more cost-effective to cook it yourself than sell the same | ingredients and buy it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato | | Most of the Potato recipes have around the same profitability, with French | Fries and Potato Stew slightly less so. French Fries and Potato Stew are | one-ingredient recipes, though, so they are often the better and simpler | option. | | Shining Potatoes are sometimes profitable, but lower qualities are always the | better option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pumpkin | | Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is | much simpler. Avoid using a Shining Pumpkin though, as it is never profitable | in any recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rice | | Rice is an ingredient in several profitable-yet-complicated dishes, like | Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful | uses of Rice are probably in the simpler dishes - these aren't as profitable | per dish, but involve less ingredients. Try Bamboo Rice if you have some | normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish. | | The most easily-produced recipe is probably Egg Rice, though it is really | only notably profitable when used with a combination of lower-qualities. | Mushroom Rice is also simple and profitable, though Marinated Mushrooms are | just as easy to come by and more profitable. | | Shining Rice can be profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Seaweed | | Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and | sell it for 130G more. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spicy Pepper | | Spicy Pepper is an ingredient in several profitable recipes with several | ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away | from the medicines that are made with it, at least as far as profit goes - | although, it does save money to make the medicines yourself rather than buy | them from the Clinic. The exception is if you only have Perfect- and Shining- | quality ingredients, in which case it's better to sell them and buy the | medicine. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spinach | | Spinach is an ingredient in one of the most profitable recipes, Shark Fin | Soup, but that's difficult to produce reliably given the rarity of Sharks. | It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its | simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that | recipe, and don't waste your time boiling a bunch of Perfect Spinaches either | - the benefit isn't notable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Strawberry | | Strawberry Jam is the most profitable Strawberry recipe when using | low-quality strawberries, but the returns quickly diminish when you're using | any Perfect or Shining Strawberries. Shortcake is also a possibility, but by | the time you have the Milk, Butter and Egg to make it and it's Spring, | you probably won't be growing many Decent and Good crops - and Shortcake's | profit margin plummets when you start using both Perfect Strawberries and | Perfect Breadfruit. | | Strawberry Milk is also a simple-and-profitable recipe, but essentially | demands a Decent or Good Strawberry. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tomato | | Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler | - and no other Tomato recipe has a large enough profit margin to really | warrant the amount of work necessary to make them. Tomato Juice is the | exception, but even a Tomato Juice made from a Decent Tomato carries only a | 70G profit margin. | | Shining Tomatoes can be profitable in Tomato Risotto, but not much else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Turnip | | Pickled Turnips are one of the most easy and profitable recipes, and there is | a positive profit margin regardless of what quality turnip you use. No other | turnip recipe is simpler or more profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Very Berry | | Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per | Very Berry in each. It's hardly worth it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wool & Wool Yarn | | Wool serves exactly one purpose in the game: conversion to Wool Yarn. And | Wool Yarn is most profitable when dyed. So, convert it to Wool Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Dyed Shining Wool Yarns are only profitable when dyed blue, and | even then only when dyed with a blue herb or Morning Glory flower. Other | colors are always profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yam | | Yams don't have very many simple-yet-highly-profitable dishes, though the Yam | Cocktail is profitable when using only Decent or Good Yams. Yam Stew is also | an option, and ranks slightly more profitable than Yam Cocktail per Yam. | Shining Yams are only profitable in one or two instances. | |\ | \_____________________________________________________________________[FRP]_ | | | Fish Recipe Profits | | ___________________________________________________________________________| | / |/There are 41 fish in the game, and six recipes involve one ingredient that | can be any of these fish: Herb Fish, Meuniere, Bouillabaise, Marinated Fish, | Sushi and Sashimi. If I were to include all the combinations that result in | all of these dishes, it would add a ridiculous amount of stuff to this | document. There are 1,533,937 combinations for Sashimi. There are 652,732 | combinations for Sushi. Those two alone would add almost 36,500 PAGES to this | document. | | Fortunately, the six fish recipes operate on a unified mechanic, and they can | all be profitable when done properly. | | The reason for this is because the six fish dishes each have a quality rating | to them. Higher-quality dishes sell for more. The quality of what you cook is | based on the sale value of the ingredients you use. And in every case, the | sale value is higher than the minimum total cost of the ingredients you need | to use. | | The qualities are based on three cut-off points that divide the dish into | four qualities. If the total value of your ingredients is less than the | bottom cut-off, the dish will turn out Decent. If the total value of your | ingredients is greater than the top cut-off, the dish will turn out Shining. | | For example, Herb Fish's cut-offs are at 300G, 600G and 1200G. A dish made | from ingredients summing to 150G would be Decent; 450G would be Good; 750G | would be Perfect; and 1350G would be Shining. | | In every instance, the maximum profit will be garnered by coming as close to | a cut-off as possible while still being equal or greater. For example, if you | make an Herb Fish with ingredients worth 300G, you'll get a Good Herb Fish, | which sells for 320G - a 20G profit. However, if you make an Herb Fish with | ingredients worth 590G, you'll still get a Good Herb Fish, which still sells | for 320G - a 270G loss. | | So, try to come as close to one of the cut-offs as you can while still being | equal or greater to it. That means for a cut-off of 600G, shoot for something | in the 600-620 range. If you can't do that, it might be better to make two | lower-quality dishes. | | Below are the cut-offs and sale prices for the six fish dishes. Use these | numbers to determine if it's worth it to cook your fish into the dish or | just sell them outright. Note also that for dishes involving an ingredient | other than fish, the sale value of those ingredients counts too - so pay | attention to your ingredient qualities. Sale prices are listed below the | cut-off that leads to them - so if your ingredients add up to the cut-off | or more, the below dish price will result. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Herb Fish | | Ingredients : 1-4 Fish, 1 Herb (any color) | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 260G / 320G / 630G / 1320G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Meuniere | | Ingredients : 1 Fish, 1 Butter, 1 Spinach, 1 Herb (any color) | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 280G / 420G / 640G / 1350G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bouillabaise | | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion, 1 Crustacean, 1 Tomato | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 360G / 450G / 540G / 1320G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sushi | | Ingredients : 1-4 Fish, 1 Rice | Cut-Offs : 600G / 1200G / 2400G | Sale Prices : 310G / 620G / 1240G / 2480G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sashimi | | Ingredients : 1-5 Fish | Cut-Offs : 500G / 1000G / 2000G | Sale Prices : 270G / 530G / 1060G / 2120G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marinated Fish | | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 160G / 310G / 620G / 1240G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ingredient Prices | | Below are the sale prices for all ingredients used in any of the above fish | dishes. Use these prices to calculate the profitability of your particular | dish. | | Angler Fish . . . . . . . 770G Bonito . . . . . . . . . .280G | Carp . . . . . . . . . . .120G Catfish . . . . . . . . . .80G | Char . . . . . . . . . . .120G Cod . . . . . . . . . . . .80G | Conger Eel . . . . . . . .210G Crawfish . . . . . . . . . 20G | Eel . . . . . . . . . . . 600G Flounder . . . . . . . . .120G | Goby . . . . . . . . . . . 40G Halibut . . . . . . . . . 190G | Horse Mackerel . . . . . . 70G Huchen . . . . . . . . . 1000G | King Fish . . . . . . . .1600G Lobster . . . . . . . . . 600G | Mackerel . . . . . . . . . 60G Mahi-Mahi . . . . . . . . 310G | Manta Ray . . . . . . . . 350G Masu Trout . . . . . . . .110G | Octopus . . . . . . . . . 140G Pond Smelt . . . . . . . . 20G | Prawn . . . . . . . . . . 150G Puffer Fish . . . . . . . .50G | Rainbow Trout . . . . . . .70G Redfin . . . . . . . . . . 30G | Rockfish . . . . . . . . .230G Rock Lobster . . . . . . .240G | Rock Trout . . . . . . . .180G Salmon . . . . . . . . . .240G | Sardine . . . . . . . . . .50G Saury . . . . . . . . . . .70G | Sea Bream . . . . . . . . 300G Seasky . . . . . . . . . 1000G | Shark . . . . . . . . . . 700G Skull Jellyfish . . . . . 950G | Squid . . . . . . . . . . 110G Swordfish . . . . . . . . 750G | Tuna . . . . . . . . . . .600G Wood Fish . . . . . . . . 900G | Yellowtail . . . . . . . .300G Herb (Blue) . . . . . . . .70G | Herb (Purple) . . . . . . .60G Herb (Green) . . . . . . . 30G | Herb (Red) . . . . . . . . 50G Herb (Yellow) . . . . . . .40G | Butter (Goat-Perfect) . . 180G Butter (Cow-Shining) . . .300G | Butter (Cow-Decent) . . . 120G Butter (Cow-Perfect) . . .240G | Butter (Goat-Decent) . . .100G Butter (Goat-Good) . . . .130G | Butter (Goat-Shining) . . 260G Butter (Cow-Good) . . . . 150G | Spinach (Shining) . . . . 160G Spinach (Decent) . . . . . 60G | Spinach (Perfect) . . . . 100G Spinach (Good) . . . . . . 80G | Onion (Perfect) . . . . . .80G Onion (Decent) . . . . . . 60G | Onion (Shining) . . . . . 140G Onion (Good) . . . . . . . 70G | Crustacean (Crawfish) . . .20G Crustacean (Prawn) . . . .150G | Crustacean (Rock Lobster) 230G Crustacean (Lobster) . . .600G | Tomato (Good) . . . . . . 110G Tomato (Decent) . . . . . .90G | Tomato (Perfect) . . . . .130G Tomato (Shining) . . . . .220G | Rice (Shining) . . . . . .180G Rice (Decent) . . . . . . .50G | Rice (Perfect) . . . . . .130G Rice (Good) . . . . . . . .90G | |\ | \_____________________________________________________________________[REC]_ | | | Complete Recipe List | | ___________________________________________________________________________| | / |/Below is a list of all recipes in alphabetical order; note that there is | a more complete recipe guide, with recipe lists by utensil, stamina, price or | ingredient, posted elsewhere on GameFAQs. This more complete guide can be | found at: http://www.gamefaqs.com/console/wii/file/933022/53834 | | Note that the quality of any recipe calling for any type of fish will | depend on the value of the ingredients used - see the section directly above | this one for more information on how fish dish qualities are chosen. Stamina | corresponds to the amount of stamina restored by consuming that dish, while | price corresponds to the amount that dish sells for when you make and ship | it. | | Certain recipes have a symbol (or more than one) in the Notes column. This | means that there are particular notes on this recipe. Here is what each | symbol means: | | * - These recipes can also be purchased instead of made. For information on | where to purchase them, check the Purchaseable Dishes section. | | ! - These recipes are all products in one of the goddess tree recipes. | | + - For these fish dishes, only the listed number of fish are necessary. | However, more fish can be used - up to as many slots are left after the | other ingredients are included (up to five fish for Sashimi, four for | Sushi and four for Herb Fish). | | $ - For these fish dishes, which quality you receive is based on the Fish | Recipe Mechanics - essentially, the quality of the dish is determined by | the sale prices of the ingredients used. For information on how this | works, see the include Fish Recipe Mechanics section. | | ~ - These recipes have different titles on the item than is listed on the | bookshelf. Sweet Potato Rice is called Potato Rice on the bookshelf; | Sweet Potato Stew is called Yam Stew; and Grilled Crawfish does not even | appear on the bookshelf. | | ^ - For Perfume, if all the flowers used are of one type and that type is | Rose, Blue Mist, Green Bell, Lavender or Moondrop, the product will be a | perfume of that color regardless. If other types of flowers are used (or | if multiple types are used), the product will be Decent Perfume if the | sale value of the flowers used adds up to less than 500G; if it adds to | more than 500G, the product will be a Shining Perfume. Because only 5 | flowers can be used, one of the flowers must be a Blue Mist flower to | achieve a Shining Perfume. | | Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or | prawn. Recipes calling for 'Fish (any)' can utilize any fish - basically | anything else you fish up except trash, algae, and possibly Octopus, Squid | and Eel. Recipes calling for 'Vegetable (any)' can have anything you grown on | your farm from a crop (no trees). Recipes calling for 'Herb (any)' can take | any color herb. | | | Recipe Title Note Utensil Ingredients Stamina Price |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [A] _ | 'A' Recipes | | Apple Cocktail * Aging Pot Apple 210 230G | Apple | | Apple Jam * Pot Apple 200 420G | Apple | | Apple Juice Mixer Apple 180 170G | | Apple Pie * Oven Egg 350 420G | Apple | Pie Crust | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [B] _ | 'B' Recipes | | B. Noodles with Egg Pot Egg 450 460G | Buckwheat | | Bamboo en Papilote Oven Bamboo Shoot 200 370G | | Bamboo Rice Cutting Board Bamboo Shoot 250 520G | Rice | | Bamboo Stew Pot Bamboo Shoot 100 370G | | Banana Milk Mixer Banana 260 400G | Milk | | Banana Pudding * Oven Milk 320 560G | Banana | Egg | | Berry Jam * Pot Very Berry 150 140G | Very Berry | | Blueberry Cocktail * Aging Pot Blueberry 160 120G | Blueberry | | Blueberry Jam Pot Blueberry 180 160G | Blueberry | | Blueberry Juice Mixer Blueberry 80 70G | | Bodigizer * Mixer Herb (red) 300 200G | Pontata Root | Honey (any) | | Bodigizer XL * Mixer Egg 800 350G | Honey (any) | Pontata Root | Herb (purple) | | Boiled Corn Pot Corn 100 170G | | Boiled Spinach Pot Spinach 120 140G | | Bouillabaisse; Decent $ Pot Fish (any) 280 360G | Crustacean (any) | Onion | Tomato | Herb (red) | | Bouillabaisse; Good $ Pot Crustacean (any) 280 450G | Onion | Herb (red) | Fish (any) | Tomato | | Bouillabaisse; Perfect $ Pot Tomato 280 540G | Fish (any) | Crustacean (any) | Onion | Herb (red) | | Bouillabaisse; Shining $ Pot Fish (any) 280 1320G | Herb (red) | Onion | Crustacean (any) | Tomato | | Bread Oven Breadfruit 300 350G | Butter | Milk | | Buckwheat Chips Cutting Board Buckwheat 80 130G | | Buckwheat Cocktail * Aging Pot Buckwheat 160 140G | Buckwheat | | Buckwheat Noodles Pot Buckwheat 400 300G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [C] _ | 'C' Recipes | | Carrot Cake *! Oven Breadfruit 320 600G | Milk | Egg | Butter | Carrot | | Carrot Juice Mixer Carrot 100 140G | | Cheese Fondue Pot Grape Cocktail 230 300G | Cheese | Bread | | Cheese Omelet * Frying Pan Butter 260 290G | Cheese | Egg | | Cheese Risotto Pot Onion 250 460G | Cheese | Rice | | Cheesecake Oven Milk 350 680G | Cheese | Butter | Egg | Breadfruit | | Chestnut Pie * Oven Pie Crust 380 370G | Egg | Chestnut | | Chestnut Rice Cutting Board Chestnut 200 200G | Rice | | Chirashi Sushi Cutting Board Mushroom 150 160G | Rock Lobster | Rice | Conger Eel | Egg | | Chocolate Banana * Cutting Board Cocoa 320 330G | Banana | Milk | | Chocolate Bar Cutting Board Milk 300 300G | Cocoa | | Chocolate Cake Oven Breadfruit 360 650G | Butter | Milk | Cocoa | Egg | | Chocolate Cookie Oven Cocoa 340 440G | Egg | Breadfruit | Butter | | Chocolate Fondue * Pot Milk 240 340G | Cocoa | Bread | | Chocolate Pie Oven Cocoa 360 530G | Egg | Pie Crust | | Chocolate Pudding Oven Milk 300 380G | Cocoa | Egg | | Clam Soup Pot Clam 150 320G | | Coconut Cocktail * Aging Pot Coconut 180 330G | Coconut | | Coconut Juice * Mixer Coconut 100 250G | | Cold Medicine * Mixer Royal Jelly 10 300G | Mushroom | Pontata Root | | Conger Eel Bowl Cutting Board Conger Eel 260 450G | Rice | | Cookie Oven Breadfruit 300 200G | Egg | Butter | | Corn Bread Oven Breadfruit 300 440G | Corn | Butter | Milk | | Corn Soup Pot Corn 150 260G | Milk | | Croquette Frying Pan Egg 180 250G | Potato | Breadfruit | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [D] _ | 'D' Recipes | | Doria Oven Milk 300 600G | Mushroom | Cheese | Rice | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [E] _ | 'E' Recipes | | Eel Bowl Cutting Board Eel 350 660G | Rice | | Egg Rice Cutting Board Egg 150 300G | Rice | | Egg Salad Cutting Board Mayonnaise 120 320G | Vegetable (any) | Egg | | Egg Sandwich Cutting Board Egg 180 260G | Mayonnaise | Bread | Butter | | Egg Soup Pot Milk 120 280G | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [F] _ | 'F' Recipes | | Fish Meuniere; Decent $ Frying Pan Herb (any) 180 280G | Butter | Spinach | Fish (any) | | Fish Meuniere; Good $ Frying Pan Herb (any) 180 420G | Butter | Fish (any) | Spinach | | Fish Meuniere; Perfect $ Frying Pan Spinach 180 640G | Butter | Fish (any) | Herb (any) | | Fish Meuniere; Shining $ Frying Pan Fish (any) 180 1350G | Spinach | Herb (any) | Butter | | Fish Soup * Pot Sea Bream 180 460G | | Flax Yarn (Blue) Dyeing Pot Flax Yarn 0 1080G | Blue Herb or Flower | | Flax Yarn (Green) Dyeing Pot Green Herb or Flower 0 610G | Flax Yarn | | Flax Yarn (Purple) Dyeing Pot Purple Herb or Flower 0 650G | Flax Yarn | | Flax Yarn (Red) Dyeing Pot Flax Yarn 0 720G | Red Herb or Flower | | Flax Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 580G | Flax Yarn | | French Fries Oven Potato 120 140G | | Fried Egg Frying Pan Egg 120 150G | | Fried Rice Frying Pan Rice 320 280G | Onion | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G] _ | 'G' Recipes | | Grape Cocktail * Aging Pot Grape 200 200G | Grape | | Grape Juice Mixer Grape 150 160G | | Grilled Angler Fish Match Set Angler Fish 200 800G | | Grilled Bonito Match Set Bonito 120 330G | | Grilled Carp Match Set Carp 120 150G | | Grilled Catfish Match Set Catfish 100 110G | | Grilled Char Match Set Char 100 150G | | Grilled Clam * Match Set Clam 120 130G | | Grilled Cod Match Set Cod 120 110G | | Grilled Conger Eel Match Set Conger Eel 150 240G | | Grilled Crawfish ~ Match Set Crawfish 50 50G | | Grilled Eel Match Set Eel 180 630G | | Grilled Eggplant ! Match Set Eggplant 80 140G | | Grilled Flounder Match Set Flounder 90 150G | | Grilled Goby Match Set Goby 70 70G | | Grilled Halibut Match Set Halibut 100 220G | | Grilled Horse Mackerel * Match Set Horse Mackerel 80 100G | | Grilled Huchen Match Set Huchen 100 990G | | Grilled King Fish Match Set King Fish 500 1630G | | Grilled Lobster Match Set Lobster 150 630G | | Grilled Mackerel * Match Set Mackerel 100 90G | | Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G | | Grilled Manta Ray Match Set Manta Ray 120 380G | | Grilled Masu Trout Match Set Masu Trout 100 140G | | Grilled Octopus Match Set Octopus 140 170G | | Grilled Pond Smelt Match Set Pond Smelt 60 50G | | Grilled Prawn Match Set Prawn 100 180G | | Grilled Puffer Fish Match Set Puffer Fish -150 80G | | Grilled Rainbow Trout Match Set Rainbow Trout 80 100G | | Grilled Redfin Match Set Big-Scaled Redfin 50 50G | | Grilled Rock Lobster Match Set Rock Lobster 150 270G | | Grilled Rock Trout Match Set Rock Trout 100 210G | | Grilled Rockfish Match Set Rockfish 120 260G | | Grilled Salmon * Match Set Salmon 150 270G | | Grilled Sardine * Match Set Sardine 80 80G | | Grilled Saury * Match Set Saury 190 120G | | Grilled Sea Bream Match Set Sea Bream 120 330G | | Grilled Sea Urchin Match Set Sea Urchin 150 550G | | Grilled Seasky Fish Match Set Seasky Fish 200 980G | | Grilled Shark Match Set Shark 150 630G | | Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G | | Grilled Squid * Match Set Squid 80 140G | | Grilled Swordfish Match Set Swordfish 120 780G | | Grilled Tuna Match Set Tuna 200 630G | | Grilled Wood Fish Match Set Wood Fish 200 1630G | | Grilled Yam *! Match Set Yam 150 110G | | Grilled Yellowtail Match Set Yellowtail 120 330G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [H] _ | 'H' Recipes | | Herb Bread Oven Breadfruit 300 350G | Herb (any) | Milk | Butter | | Herb Cookie * Oven Butter 320 230G | Egg | Breadfruit | Herb (any) | | Herb Fish; Decent +$ Oven Fish (any) 280 260G | Herb (any) | | Herb Fish; Good +$! Oven Herb (any) 280 320G | Fish (any) | | Herb Fish; Perfect +$ Oven Herb (any) 280 630G | Fish (any) | | Herb Fish; Shining +$ Oven Herb (any) 280 1320G | Fish (any) | | Herb Tea * Pot Herb (any) 80 70G | | Honeydew Juice Mixer Honeydew 210 270G | | Honeydew Milk * Mixer Milk 280 470G | Honeydew | | Hot Cocoa * Pot Cocoa 150 380G | Milk | | Hot Milk * Pot Milk 130 220G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [K] _ | 'K' Recipes | | Kimchi Aging Pot Cabbage 130 350G | Spicy Pepper | Carrot | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [M] _ | 'M' Recipes | | Marinated Fish; Decent $ Cutting Board Fish (any) 300 160G | Herb (any) | Onion | | Marinated Fish; Good $ Cutting Board Onion 300 310G | Herb (any) | Fish (any) | | Marinated Fish; Perfect $ Cutting Board Fish (any) 300 620G | Onion | Herb (any) | | Marinated Fish; Shining $ Cutting Board Fish (any) 300 1240G | Onion | Herb (any) | | Marinated Mushroom * Cutting Board Herb (any) 100 320G | Mushroom | | Marmalade Jam * Pot Orange 210 330G | Orange | | Mashed Potatoes Oven Butter 280 320G | Potato | Milk | | Milk Tea * Pot Milk 100 270G | Herb (any) | | Mont Blanc Cake * Oven Butter 380 580G | Chestnut | Egg | Breadfruit | Milk | | Mushroom Gratin * Oven Mushroom 280 450G | Milk | Cheese | Butter | | Mushroom Rice Cutting Board Rice 150 210G | Mushroom | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [O] _ | 'O' Recipes | | Omelette Rice * Frying Pan Egg 350 220G | Butter | Rice | | Onion Bread Oven Milk 300 390G | Butter | Onion | Breadfruit | | Orange Cake Oven Milk 320 630G | Butter | Orange | Egg | Breadfruit | | Orange Cookie * Oven Breadfruit 330 320G | Butter | Egg | Orange | | Orange Juice * Mixer Orange 100 150G | | Orange Pie Oven Egg 350 400G | Pie Crust | Orange | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [P] _ | 'P' Recipes | | Pancakes Frying Pan Egg 300 590G | Breadfruit | Honey (any) | Milk | | Perfume (Blue) *^ Mixer Blue Mist 0 1210G | Blue Mist | | Perfume (Decent) ^ Mixer Flower (any) 0 100G | | Perfume (Green) ^ Mixer Green Bell 0 290G | Green Bell | | Perfume (Purple) ^ Mixer Lavender 0 170G | Lavender | | Perfume (Red) *^ Mixer Rose 0 210G | Rose | | Perfume (Shining) ^ Mixer Flower (any) 0 1030G | | Perfume (Yellow) *^ Mixer Moondrop 0 160G | Moondrop | | Pickled Cabbage Aging Pot Cabbage 110 210G | | Pickled Eggplant Aging Pot Eggplant 100 220G | | Pickled Turnips Aging Pot Turnips 100 200G | | Pie Crust Cutting Board Breadfruit 10 130G | Butter | | Pineapple Juice * Mixer Pineapple 160 270G | | Pizza Oven Cheese 500 900G | Pie Crust | | Plain Omelette *! Frying Pan Egg 200 160G | Butter | | Potato Gratin Oven Butter 400 530G | Potato | Cheese | Milk | | Potato Miso Soup Pot Seaweed 120 210G | Potato | | Potato Pancake Frying Pan Milk 300 430G | Potato | Egg | | Potato Stew Pot Potato 100 130G | | Pudding Oven Egg 260 200G | Milk | | Pumpkin Cake * Oven Breadfruit 320 660G | Milk | Egg | Pumpkin | Butter | | Pumpkin Croquette Frying Pan Egg 180 320G | Breadfruit | Pumpkin | | Pumpkin Pie * Oven Pumpkin 360 430G | Egg | Pie Crust | | Pumpkin Pudding * Oven Pumpkin 350 330G | Milk | Egg | | Pumpkin Stew Pot Pumpkin 100 220G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R] _ | 'R' Recipes | | Ratatouille Frying Pan Bell Pepper 280 380G | Eggplant | Onion | Tomato | | Rice Ball Cutting Board Rice 180 50G | | Rice Cocktail * Aging Pot Rice 200 230G | Rice | | Roasted Chestnuts Match Set Chestnut 120 100G | | Roasted Corn * Match Set Corn 140 160G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S] _ | 'S' Recipes | | Salmon Cream Stew Pot Salmon 300 520G | Onion | Milk | Carrot | Butter | | Salmon Fried Rice Frying Pan Egg 430 410G | Rice | Salmon | | Sardine in Oil Aging Pot Sardine 90 150G | | Sardine Tomato Stew Pot Herb (any) 180 230G | Sardine | Tomato | | Sashimi; Decent +$ Cutting Board Fish (any) 80 270G | Fish (any) | | Sashimi; Good *+$ Cutting Board Fish (any) 100 530G | Fish (any) | | Sashimi; Perfect +$ Cutting Board Fish (any) 120 1060G | Fish (any) | | Sashimi; Shining +$ Cutting Board Fish (any) 140 2120G | Fish (any) | | Saury Tomato Stew Pot Tomato 180 250G | Herb (any) | Saury | | Sauteed Clam Frying Pan Butter 220 230G | Clam | | Sauteed Mushroom Frying Pan Butter 150 180G | Mushroom | | Sauteed Potato * Frying Pan Butter 170 120G | Potato | | Sauteed Spinach Frying Pan Spinach 160 210G | Butter | | Seafood Doria Oven Cheese 320 820G | Crustacean (any) | Milk | Clam | Rice | | Seafood Fried Rice Frying Pan Squid 400 600G | Rice | Onion | Egg | Crustacean (any) | | Seafood Gratin Oven Butter 380 820G | Milk | Cheese | Squid | Crustacean (any) | | Seafood Pizza Oven Crustacean (any) 530 1200G | Cheese | Pie Crust | Squid | | Seafood Rice Pot Clam 300 740G | Rice | Squid | Onion | Crustacean (any) | | Seafood Stew Pot Butter 360 620G | Clam | Crustacean (any) | Squid | Milk | | Seasoned Egg Aging Pot Egg 100 190G | | Seaweed Miso Soup Pot Seaweed 100 170G | | Shark Fin Soup Pot Spinach 250 1740G | Herb (any) | Shark | | Shark Fin Stew * Pot Shark 180 1020G | | Shortcake * Oven Egg 350 730G | Milk | Butter | Breadfruit | Strawberry | | Silk Yarn (Blue) Dyeing Pot Blue Herb or Flower 0 2100G | Silk Yarn | | Silk Yarn (Green) Dyeing Pot Green Herb or Flower 0 1190G | Silk Yarn | | Silk Yarn (Purple) Dyeing Pot Silk Yarn 0 1260G | Purple Herb or Flower | | Silk Yarn (Red) Dyeing Pot Silk Yarn 0 1400G | Red Herb or Flower | | Silk Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 1120G | Silk Yarn | | Southern Fried Rice * Frying Pan Crustacean (any) 370 510G | Pineapple | Spicy Pepper | Rice | | Southern Omelette * Frying Pan Spicy Pepper 400 370G | Pineapple | Egg | Rice | Crustacean (any) | | Spicy Seafood Stew Pot Spicy Pepper 260 450G | Onion | Tomato | Prawn | | Spicy Stew Pot Onion 300 480G | Milk | Spicy Pepper | Potato | Carrot | | Spinach Cake Oven Milk 320 600G | Breadfruit | Egg | Butter | Spinach | | Spinach Risotto Pot Onion 180 320G | Spinach | Rice | | Squid Tomato Stew Pot Tomato 160 200G | Squid | Herb (any) | | Stay Awake * Mixer Spicy Pepper 10 250G | Pontata Root | Milk | | Steamed Egg Pot Spinach 200 280G | Prawn | Egg | | Steamed Turnip Pot Sea Bream 150 380G | Turnips | | Stew Pot Potato 320 450G | Carrot | Butter | Onion | Milk | | Stir-Fry Frying Pan Vegetable (any) 150 230G | | Strawberry Jelly Pot Strawberry 250 550G | Strawberry | | Strawberry Milk Mixer Milk 250 390G | Strawberry | | Super Stay Awake * Mixer Herb (red) 200 350G | Pontata Root | Milk | Spicy Pepper | | Sushi; Decent +$ Cutting Board Fish (any) 180 310G | Rice | | Sushi; Good +$ Cutting Board Rice 210 620G | Fish (any) | | Sushi; Perfect +$ Cutting Board Rice 240 1240G | Fish (any) | | Sushi; Shining +$ Cutting Board Rice 270 2480G | Fish (any) | | Sweet Potato Rice ~ Cutting Board Rice 200 250G | Yam | | Sweet Potato Stew ~ Pot Yam 100 120G | | Sweet Yam Cake * Oven Yam 400 440G | Milk | Butter | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [T] _ | 'T' Recipes | | Tempura Buckwheat Noodles Pot Crustacean (any) 550 600G | Buckwheat | Eggplant | | Tomato Juice * Mixer Tomato 100 160G | | Tomato Omelette Frying Pan Butter 220 270G | Egg | Tomato | | Tomato Risotto * Pot Tomato 200 440G | Onion | Rice | | Tomato Soup Pot Tomato 150 250G | Milk | | Tuna Bowl Cutting Board Rice 320 560G | Tuna | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [V] _ | 'V' Recipes | | Vegetable Juice * Mixer Herb (green) 300 280G | Spinach | Bell Pepper | Cabbage | | Vegetable Pizza Oven Cheese 510 1000G | Vegetable (any) | Pie Crust | | Vegetable Salad Cutting Board Mayonnaise 100 240G | Vegetable (any) | | Vegetable Sandwich * Cutting Board Butter 200 300G | Mayonnaise | Bread | Vegetable (any) | | Very Berry Juice * Mixer Very Berry 80 70G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [W] _ | 'W' Recipes | | Wool Yarn (Blue) Dyeing Pot Wool Yarn 0 930G | Blue Herb or Flower | | Wool Yarn (Green) Dyeing Pot Wool Yarn 0 530G | Green Herb or Flower | | Wool Yarn (Purple) Dyeing Pot Wool Yarn 0 560G | Purple Herb or Flower | | Wool Yarn (Red) ! Dyeing Pot Wool Yarn 0 620G | Red Herb or Flower | | Wool Yarn (Yellow) Dyeing Pot Wool Yarn 0 500G | Yellow Herb or Flower | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [Y] _ | 'Y' Recipes | | Yam Cake Oven Egg 320 590G | Butter | Milk | Breadfruit | Yam | | Yam Cocktail * Aging Pot Yam 180 190G | Yam | | Yogurt * Aging Pot Milk 150 230G | | Yogurt Drink Mixer Yogurt 250 260G | Honey (any) | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(VIL)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Going Out: The Island | / / \ \ | | / / \ \| "Few things are more pleasant than a village graced by |/ / \ | a good priest, good church and good pub." -John Hillaby | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Characters |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The island is inhabited by over 50 different villagers, each with their own | likes, dislikes, schedules, families and occupations. Eight of these | characters could become your spouse (sixteen, actually, but only eight per | gender). | | Every character has five categories of gifts: 'loves', 'likes', 'neutral', | 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase | affection ('loves' more than 'likes', 'likes' more than 'neutral'); | 'dislikes' slightly decreases affection, and 'hates' decreases affection | a bit more. | | Most characters follow a certain profile of gifts: there is one ingredient | that they 'love' any dish that contains it, and they 'like' the ingredient | by itself. For the most part, cooked items are the best gifts. | | Note also that the lists of likes and dislikes here are not comprehensive; | instead they are just general frameworks for finding good gifts. If you're | looking for an absolutely comprehensive list, check the Reference section. | | The sections labeled '2-Heart Gift' and '5-Heart Gift' are gifts that you | receive from that character at that heart level. The 2-Heart Gift can be | received from both bachelors and bachelorettes (it's a friendship gift more | than a romantic gift), but the 5-Heart Gift can only be received from | characters of the opposite gender. | | More information on the heart events like these is available in the Heart | Events section (search for [ HEV ] without the spaces). More information on | using gifts to raise villagers' heart levels can be found in the Affection | Mechanics section (search for [ AFM ] without the spaces). | | It's also notable that there are certain items that absolutely no one | likes; these gifts are either 'disliked' or 'hated' by everyone. | Rather than list them under each character, instead they're listed here: | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Gifts No One Likes | | Dishes that didn't turn out right, trash caught while fishing, junk ore. | | Additionally, every bachelor appears to dislike bamboo shoots. Go figure. | |\ | \_____________________________________________________________________[CQR]_ | | | Character Quick-Reference Chart | | ___________________________________________________________________________| | / |/This chart is provided as an easy, printable reference to every villager, | their home, their birthday and their arrival. | | 'Primary location' refers to the two place where the character spends the | most time. 'Part-Time Job' refers to the part-time job that can be completed | to increase that character's heart level. | | The 'Arrival' column follows this key: | Rainbow #N : this character is the Nth arrival after creating Daren's | : rainbow. Remember, after creating Daren's rainbow, villagers | : arrive on every 1st and 15th after that. Rainbow #0 refers | : to villagers that can't be accessed until Daren's rainbow is | : created, but can be accessed as soon as that happens (no | : waiting until the 1st/15th). | Brownie Ranch : this character is available after destroying the boulder in | : front of Brownie Ranch, or after the first Animal Festival | : (Spring 28 of Year 1). | Flower Fest. : this character (Selena) arrives on the first flower festival | : of the game, Spring 10. | Initial : this character resides on the island from the beginning of | : the game. | | The 'DO' column refers to the character's day off from work, and thus the day | they don't follow their normal schedule. NA means that the character has no | day off, while other abbreviations correspond to days of the week (Mo for | Monday, Tu for Tuesday, We for Wednesday, Th for Thursday, Fr for Friday, | Sa for Saturday, Su for Sunday). | | Character Birthday DO Primary Location Part-Time Job Arrival | | Calvin Winter 14 NA Ganache Mine (none) Rainbow #2 | Chase Spring 23 Su Sundae Inn Sundae Inn (day) Rainbow #3 | Gill Winter 2 Su Town Hall Town Hall Initial | Jin Winter 26 Mo Meringue Clinic Meringue Clinic Initial | Julius Fall 21 Mo Blacksmith's Shop Blacksmith's Shop Rainbow #5 | Luke Summer 8 Sa Carpenter's Shop Carpenter's Shop Initial | Owen Summer 18 Mo Blacksmith's Shop Blacksmith's Shop Initial | Toby Spring 9 Mo On the Hook On the Hook Initial | | Anissa Fall 16 Mo Souffle Farm Souffle Farm Initial | Candace Winter 7 Su Tailor Shop Tailor Shop Rainbow #1 | Kathy Summer 3 Su Sundae Inn Sundae Bar Brownie Ranch | Luna Spring 25 Su Tailor Shop Tailor Shop Rainbow #1 | Maya Fall 24 Su Sundae Inn Sundae Inn Initial | Phoebe Spring 17 Mo Ganache Mine General Store Rainbow #4 | Renee Fall 5 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Selena Summer 26 Su Sundae Inn Pineapple Inn Flower Fest. | | Barbara Summer 23 Mo General Store General Store Initial | Bo Summer 2 Sa Carpenter's Shop Carpenter's Shop Initial | Cain Summer 6 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Chloe Summer 27 Mo Blacksmith's Shop Blacksmith's Shop Initial | Colleen Winter 12 Su Sundae Inn Sundae Inn Initial | Craig Fall 6 Mo Souffle Farm Souffle Farm Initial | Dale Summer 14 Sa Carpenter's Shop Carpenter's Shop Initial | Elli Fall 1 Su Town Hall Town Hall Initial | Gray Spring 4 Mo Brownie Ranch Brownie Ranch Rainbow #7 | Irene Fall 20 Mo Meringue Clinic Meringue Clinic Initial | Jake Fall 28 Su Sundae Inn Sundae Inn Initial | Hamilton Spring 13 NA Waffle Town Area Town Hall Initial | Hanna Winter 4 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Hayden Spring 21 Su Sundae Inn Sundae Bar Initial | Mira Winter 10 Mo Blacksmith's Shop Blacksmith's Shop Initial | Ozzie Winter 23 Mo On the Hook On the Hook Initial | Paolo Winter 20 Mo On the Hook On the Hook Rainbow #9 | Pascal Winter 3 Mo On the Hook On the Hook Initial | Perry Spring 20 Mo Meringue Clinic Meringue Clinic Rainbow #8 | Ramsey Spring 5 Mo Blacksmith's Shop Blacksmith's Shop Initial | Ruth Spring 6 Mo Souffle Farm Souffle Farm Initial | Samson Summer 21 NA Pineapple Inn Pineapple Inn Rainbow #0 | Shelly Winter 19 Su Tailor Shop Tailor Shop Rainbow #1 | Simon Winter 8 Mo General Store General Store Initial | Sue Spring 27 NA Toucan Island Pineapple Inn Rainbow #0 | Taylor Summer 19 NA Souffle Farm Souffle Farm Rainbow #6 | Yolanda Summer 10 Su Sundae Inn Sundae Inn Initial | |\ | \_____________________________________________________________________[BAC]_ | | | Bachelors | | ___________________________________________________________________________| | / |/If you're playing as a girl, there are 8 possible men for you to woo. Not | all are in the village from the beginning, however; some of them require | certain progression through the main plot line (creating the rainbows; see | the Goddess section for more information). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAL} _ | Calvin | | Birthday : Winter 14 | Location : Maple Lake District, Ganache Mine | Day Off : None (no job) | Relationships : None | Rival : Phoebe (will marry) | Personality : Friendly, but distant | Occupation : Explorer/Scholar | Arrival : 2nd arrival after making first rainbow (see Goddess section) | Meet : On the 10th floor of the Ganache Mine | | Loves : Most egg recipes. | Likes : All gemstones. | Dislikes : All chocolate dishes. | Hates : Failed dishes. | Note : For a comprehensive list of Calvin's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Moonlight Stone | 4-Heart Gift : Diamond | 5-Heart Event : To trigger the 5-heart event, you must meet Calvin on the | : 10th floor of Ganache mine where you met him. He would | : request an Apple, but... | | Note : Be advised that Calvin is NOT actually a potential spouse in | : this game. He was intended to be, but there is a glitch that | : prevents his Request event from completing properly. Because | : you must complete all of a character's events to marry them, | : this renders Calvin un-marryable. | | Character : | Schedule : | | Correct Date : | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "This is an unexpected gift. I like it. Thanks. | Responses : : I"m very grateful." | : Liked : "Thank you for the present! It's great!" | : Neutral : "A present? That's very nice, thanks!" | : Disliked : "A present? Well, it's not my favorite thing, but | : : thanks anyway." | : Hates : "Uhh... Is this supposed to be a present? I really | : : hate this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHI} _ | Chase | | Birthday : Spring 23 | Location : Maple Lake District, Sundae Inn | Day Off : Sunday | Relationships : None | Rival : Maya (will marry) | Personality : Sarcastic, reserved | Occupation : Cook | Arrival : 3rd arrival after making first rainbow (see Goddess section) | Meet : At the inn, early in the evening | | Loves : Most orange recipes, most fish recipes (not grilled fish). | Likes : Oranges, most pumpkin and other sweet recipes. | Dislikes : Anything pickled, perfumes. | Hates : Failed dishes. | Note : For a comprehensive list of Chase's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Chicken Egg | 4-Heart Gift : Cheese Risotto | 5-Heart Event : Chase requests that you try to ship 30 of your own dishes. | : After shipping 30 dishes made in your own kitchen, give Chase | : another to complete his request. The 30 dishes can be any | : recipe from your kitchen or the match set, and can all be the | : same recipe. You must give him the final dish while he is at | : Sundae Inn. | : | : It's also been reported that if you've shipped 30 recipes | : before triggering the event, you can just give Chase a dish | : to complete the event. In effect, you simply must have | : shipped 30 dishes in your game as a whole. | : | : And it's also been reported that beverage recipes don't count | : - so, just to be safe, stick to solid food. | | Character : (Regular Day) | Schedule : 6:00AM - 8:00AM : Chase's House | : 8:00AM - 8:30AM : Maple Lake District | : 8:30AM - 9:00AM : Waffle Town | : 9:00AM - 2:30PM : Town Square | : 2:30PM - 3:00PM : Waffle Town | : 3:00PM - 12:00AM : Sundae Inn | : 12:00AM - 12:30AM : Waffle Town | : 12:30AM - 1:00AM : Maple Lake District | : 1:00AM - 6:00AM : Chase's House | : | : (Rainy Work Day) | : 6:00AM - 2:00PM : Chase's House | : 2:00PM - 2:30PM : Maple Lake District | : 2:30PM - 3:00PM : Waffle Town | : 3:00PM - 12:00AM : Sundae Inn | : 12:00AM - 12:30AM : Waffle Town | : 12:30AM - 1:00AM : Maple Lake District | : 1:00AM - 6:00AM : Chase's House | | Correct Date : | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Wow, how did you know I like this? Um, thanks. | Responses : : I love it!" | : Liked : "Oh, thanks. I like it. It's nice!" | : Neutral : "For me? Oh, thanks." | : Disliked : "Sorry, I hate this." | : Hates : "Wow, what an awful gift. You must hate me." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIL} _ | Gill | | Birthday : Winter 2 | Location : Mayor's House, Town Hall/Square | Day Off : Sunday | Relationships : Hamilton (father) | Rival : Luna (will NOT marry) | Personality : Cocky, goal-oriented, driven | Occupation : Town Hall Administrator | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Most tomato recipes. | Likes : Tomatoes, good minerals and jewels. | Dislikes : Cocktails. | Hates : Failed dishes. | Note : For a comprehensive list of Gill's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Silver | 4-Heart Gift : Cold Medicine | 5-Heart Event : Gill does not request a gift, but rather requests that you | : find his lost journal. You can find it in the little square | : area next to Hamilton's house, behind the sign. | : | : A lot of people have trouble with this event because Gill's | : response when you answer correctly seems like you failed the | : event. The responses are "I heard you" (or something similar) | : and "I'll find it for you." After responding with these | : answers, the diary will be in the area with the benches and | : the shipping bin by Hamilton's house in Waffle Town. | | Character : | Schedule : | | Correct Date : | Answers : | | Thanksgiving : Shortcake and Lavender | | Proposal : At Town Hall, before noon (others possible as well) | Details : | | Gift : Loved : "Wow! This is my favorite... T-Thanks. I, uh, | Responses : : really love it." | : Liked : "Well, this is... I like it. I'm quite happy to | : : accept it... T-Thanks." | : Neutral : "Well, this is... Thanks, I suppose." | : Disliked : "What am I supposed to do with this?" | : Hates : "Are you trying to spite me? What's wrong with | : : you?" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JIN} _ | Jin | | Birthday : Winter 26 | Location : Meringue Clinic | Day Off : Monday | Relationships : Irene (grandmother) | Rival : Anissa (will marry) | Personality : Relaxed, strict, compassionate | Occupation : Doctor | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Pontata roots, pickled recipes, buckwheat recipes. | Likes : All herbs and herb recipes, medicines. | Dislikes : Cocktails. | Hates : Failed dishes. | Note : For a comprehensive list of Jin's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Red Herb | 4-Heart Gift : Bodigizer XL | 5-Heart Event : Jin simply requests a Pontata Root. You can find Pontata | : Roots inside the rocks of either mine, typically on the early | : levels. You can also purchase a Pontata Root at the Spring | : and summer markets, or occasionally find them when you're | : tilling your field, at a rate of about one per 200 tilled | : squares. Present the Pontata Root to Jin to complete the | : request. | | Character : | Schedule : | | Correct Date : | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Thank you for this wonderful gift! It's | Rseponses : : absolutely perfect." | : Liked : "Why thank you. This is quite an excellent gift." | : Neutral : "Why thank you." | : Disliked : "I'm sorry, but what am I supposed to do with | : : this?" | : Hates : "What a cruel gift. Are you trying to tell me that | : : you hate me?!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JUL} _ | Julius | | Birthday : Fall 21 | Location : Lake area, Blacksmith's Shop | Day Off : Monday | Relationships : Mira (aunt) | Rival : Candace (will marry) | Personality : Creative, refined, affected | Occupation : Artist/Designer/Metalsmith | Arrival : 5th arrival after making first rainbow (see Goddess section) | Meet : In front of the blacksmith's shop (sunny day, not riding | : horse or ostrich) | | Loves : Most pumpkin and chestnut recipes | Likes : Pumpkins, chestnuts, all gems and cloth items, all honeys. | Dislikes : Butter, unrefined ores, unrefined wonderfuls. | Hates : Failed dishes, fishing trash, bamboo shoots | Note : For a comprehensive list of Julius's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : the spaces) - special thanks to Stormfeather for most of | : these. | | 2-Heart Gift : Pinkcat | 4-Heart Gift : Amethyst | 5-Heart Event : Julius wants a ruby or sapphire from the mines. Dig up a red | : or blue three-sparkle Wonderful, have it refined by Mira | : and present it to Julius to complete the request. | | Note : Julius, on the night of the sunrise, will apparently ask you | : to meet him at the Brownie Ranch meadow on the following day. | : There is not actually an event that corresponds to this, and | : nothing will happen if you show up to the meadow. | | Character : | Schedule : | | Correct Date : | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Oh my, how nice! I love this! This is perfect! | : : Thanks!" | Responses : Liked : "This is great! I love it. You're so considerate!" | : Neutral : "Thank you. What a nice thought." | : Disliked : "Oh, come on. Give me a break. I hate this thing." | : Hates : "Eeek! This is horrible! I hate it! What do you | : : want me to do with it? Geez!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LUK} _ | Luke | | Birthday : Summer 8 | Location : Carpenter's Shop | Day Off : Saturday | Relationships : Dale (father) | Rival : Selena (will NOT marry) | Personality : Cool, hard-working, friendly | Occupation : Carpenter | Arrival : Initially resides on the island | Meet : Near the carpenter's shop (sunny day, not riding horse or | : ostrich) | | Loves : Most spinach recipes. | Likes : Cocktails, juices, spinach and mayonnaise. | Dislikes : Most cheese recipes, cheese, perfumes and most fish recipes. | Hates : Failed dishes, fishing trash, toadstools. | Note : For a comprehensive list of Luke's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Honey | 4-Heart Gift : Garnet | 5-Heart Event : Luke will request (for some reason) they you obtain 20 more | : lumber. Once you've obtained the lumber, the request will be | : complete. Note that "20 more", in this sense, means that you | : end up with 20 more total than when you started, so don't go | : using any in the meantime. If you do, you simply have to get | : 20 more than the minimum you have at any given time, and the | : wood you've obtained since the request began ceases to count. | : Sound complicated? Just collect all 20 lumber at once and you | : don't need to worry about it. | | Character : | Schedule : | | Correct Date : (actual text unsure - ask for more food, though) | Answers : | | Thanksgiving : Spinach Cake and Tulip | | Proposal : | Details : | | Gift : Loved : "Whoa! Are you serious? How did you know what my | Responses : : favorite thing is? Thanks! I really love it!" | : Liked : "Whoa, thanks! I really like it. It's great!" | : Neutral : "Hey, thanks!" | : Disliked : "Sorry, but this gift isn't so awesome. I | : : appreciate the thought, but..." | : Hated : "Hey! That's like my least favorite thing in the | : : world! You gotta be kidding me!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OSE} _ | Owen | | Birthday : Summer 18 | Location : Blacksmith's Shop | Day Off : Monday | Relationships : Chloe (cousin), Ramsey (grandfather) | Rival : Kathy (will NOT marry) | Personality : Manly, independent, strong | Occupation : Blacksmith/Miner | Arrival : Initially resides on the island | Meet : In front of the Blacksmith's Shop - trigger the event by | : walking toward the Carpenter's away from the Blacksmith's | : anytime after meeting Ramsey. (sunny day, not riding horse or | : ostrich) | | Loves : All cocktails, most rice recipes. | Likes : Most cheese recipes, every other rice recipe. | Dislikes : Most tomato recipes, toadstools. | Hates : Failed dishes, scrap iron. | Note : For a comprehensive list of Owen's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Red Wonderful | 4-Heart Gift : Ruby | 5-Heart Event : Owen will simply request that you visit the 30th floor of | : Ganache Mine. Go there at any time, then talk to him to | : complete the request. | | Character : | Schedule : | | Correct Date : Lunch Date : "I'm a little self-conscious..." | Answers : Request Event : "I refuse to lose!" | | Thanksgiving : Shortcake and Sunflower | | Proposal : | Details : | | Gift : Loved : "Wow! This is perfect! I love it! Thanks!" | Responses : Liked : "Thanks! I really like this! It's great!" | : Neutral : "Hey, thanks!" | : Disliked : "Dang. I appreciate the thought, but this is a | : : pretty lousy gift." | : Hates : "Hey, I hate this! Are you trying to insult me?" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAO} _ | Toby | | Birthday : Spring 9 | Location : Lake area | Day Off : Monday | Relationships : Ozzie (uncle), Paolo (cousin) | Rival : Renee (will marry) | Personality : Relaxed, gentle, lazy | Occupation : Fisherman | Arrival : Initially resides on the island | Meet : Near the beach - trigger the introduction event by walking | : down the stairs near On The Hook towards the beach. (sunny | : day, not riding horse or ostrich) | | Loves : Shining fish recipes. | Likes : Any grilled fish, any other fish recipe. | Dislikes : Cocktails, juices. | Hates : Failed dishes, perfumes, most coconut recipes. | Note : For a comprehensive list of Toby's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Char | 4-Heart Gift : Eel | 5-Heart Event : Toby wants you to catch a Rock Lobster. Present it to him to | : complete the event. | | Character : (Regular Day) | Schedule : 6:00AM - 6:30AM : Toby's House | : 6:30AM - 7:30AM : Maple Lake District (to Waffle Town) | : 7:30AM - 8:30AM : Waffle Town (to On The Hook) | : 8:30AM - 10:00AM : On The Hook | : 10:00AM - 1:00PM : Waffle Town | : 1:00PM - 4:30PM : On The Hook | : 4:30PM - 5:30PM : Waffle Town (to Maple Lake District) | : 5:30PM - 7:00PM : Maple Lake District | : 7:00PM - 6:00AM : Toby's House | | Correct Date : Lunch Date :"I'm a bit nervous too." | Answers : | | Thanksgiving : Yam Cake and Cosmos | | Proposal : | Details : | | Gift : Loved : "I can have it? I really like it. I might even | Responses : love it. Thank you." | : Liked : "Wow, thank you so much. I like it." | : Neutral : "Thank you very much." | : Disliked : "What should I do with this?" | : Hates : "Uh... wow. What an awful and thoughtless gift." | |\ | \_____________________________________________________________________[BCE]_ | | | Bachelorettes | | ___________________________________________________________________________| | / |/If you're playing as a guy, there are 8 possible girls for you to woo. Not | all are in the village from the beginning, however; some of them require | certain progression through the main plot line (creating the rainbows; see | the Goddess section for more information). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANI} _ | Anissa | | Birthday : Fall 16 | Location : Souffle Farm | Day Off : Monday | Relationships : Craig (father), Ruth (mother), Taylor (brother) | Rival : Jin (will marry) | Personality : Quiet, gentle, smart | Occupation : Medicine Maker | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Tea, pickled dishes, perfume, anything blue (e.g. blue herb). | Likes : Other (non-blue) herbs and flowers, toadstool. | Dislikes : Alcoholic drinks, raw fish, fish dishes. | Hates : | Note : For a comprehensive list of Anissa's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Green Herb | 5-Heart Gift : Super Stay Awake | 5-Heart Event : Anissa requests a Snowflake flower. Snowflake flowers must be | : grown on your farm in winter: Anissa will give you the seeds | : no matter what season it is, but for them to grow you should | : plant them in winter. Wait 5 days, pick one and present it to | : her to complete the event. If you're planning on marrying | : Anissa, you might want to make sure to grow these your first | : winter and store them regardless of her heart level because | : you won't be able to marry her until you give her the flower. | | Character : | Schedule : | | Correct Date : Lunch Date : "It's ALL good!" | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Oh my, Are you sure... that I deserve something | Responses : : so valuable? Thank you." | : Liked : "This is wonderful. Thank you very much. I like | : it." | : Neutral : "Thank you very much." | : Disliked : "Oh, um... Thanks..." | : Hates : "...Thank you, but... I don't really care for | : : this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAN} _ | Candace | | Birthday : Winter 7 | Location : Tailor Shop | Day Off : Sunday | Relationships : Luna (sister), Shelly (grandmother) | Rival : Julius (will marry) | Personality : Shy, timid | Occupation : Tailor | Arrival : 1st arrival after making first rainbow (see Goddess section) | Meet : Outside the tailor shop (sunny day, not riding horse or | : ostrich) | | Loves : Herbal Tea | Likes : All yarns, most herb recipes | Dislikes : Medicine | Hates : Bamboo shoots | Note : For a comprehensive list of Candace's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Yellow Herb | 5-Heart Gift : Silk Yarn | 5-Heart Event : Candace wants a Blue Mist flower. Blue Mist flowers must be | : grown on your farm in fall: the seeds must be bought from | : Souffle Farm with at least a 3-star rating, and only in Fall. | : Plant them in Fall, wait 12 days, pick one and present it to | : her to complete the event. If you're planning on marrying | : Candace, you might want to make sure to grow these your first | : fall and store them regardless of her heart level because | : you won't be able to marry her until you give her the flower. | : Note also that you cannot give her the Blue Mist flower while | : she is sitting and working at the table (she won't accept | : it). | | Character : | Schedule : | | Thanksgiving : Shortcake and Shining Silk Yarn | | Correct Date : Lunch Date : Delicious! | Answers : | | Proposal : | Details : | | Gift : Loved : "What should I do...? I've never received | Responses : : something so nice... Thank you." | : Liked : "Why thank you. I really like it." | : Neutral : "Thank you very much." | : Disliked : "Umm... I don't like this very much... I'm sorry." | : Hates : "I-I'm sorry. I really don't like this..." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {KAT} _ | Kathy | | Birthday : Summer 3 | Location : Sundae Inn | Day Off : Sunday | Relationships : Hayden (father) | Rival : Owen (will NOT marry) | Personality : Tomboyish, outgoing | Occupation : Barmaid | Arrival : Initially resides on the island | Meet : Initially in Town Hall (automatic), but must unlock Brownie | : Ranch to meet again | | Loves : Rice cocktail, most cheese recipes. | Likes : Cheese, any other alcoholic drink. | Dislikes : Mushrooms. | Hates : Anything with chocolate, toadstools. | Note : For a comprehensive list of Kathy's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Veryberry | 5-Heart Gift : Seafood Pizza | 5-Heart Event : Kathy requests that win the horse race mini-game that is | : unlocked when she reaches 5 hearts. Note, however, that you | : don't have to win the race to continue raising her hearts and | : marry her, unlike the other bachelorettes whose events must | : be completed before marriage. | | Character : | Schedule : | | Correct Date : "Keep it coming!" | Answers : | | Thanksgiving : Carrot Cake and Shining Carrot | | Proposal : | Details : | | Gift : Loved : "Wow I love it! Thank you " | Responses : Liked : "Thanks~ I really like it. This is nice." | : Neutral : "Thanks " | : Disliked : "Sorry, I don't really like this." | : Hates : "Sorry, but I hate it." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROM} _ | Luna | | Birthday : Spring 25 | Location : Tailor Shop | Day Off : Sunday | Relationships : Candace (sister), Shelly (grandmother) | Rival : Gill (will NOT marry) | Personality : Outgoing, spoiled | Occupation : Tailor | Arrival : 1st arrival after making first rainbow (see Goddess section) | Meet : Inside the tailor shop | | Loves : Shining yarns, pumpkin recipes | Likes : Lower-grade cloths, most chocolate recipes, gems. | Dislikes : Alcoholic drinks. | Hates : Unidentified ores and gems, glass. | Note : For a comprehensive list of Luna's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Moondrop | 5-Heart Gift : Blue Silk Yarn | 5-Heart Event : Luna wants a Blue Mist flower. Blue Mist flowers must be | : grown on your farm in fall: the seeds must be bought from | : Souffle Farm with at least a 3-star rating, and only in Fall. | : Plant them in Fall, wait 12 days, pick one and present it to | : her to complete the event. If you're planning on marrying | : Luna, you might want to make sure to grow these your first | : fall and store them regardless of her heart level because | : you won't be able to marry her until you give her the flower. | : Note also that you cannot give her the Blue Mist flower while | : she is sitting and working at the table (she won't accept | : it). | | Character : (Regular Day) | Schedule : 6:00AM - 5:50AM (all day) : Tailor Shop | | Correct Date : Lunch Date : The sweeter, the better! | Answers : | | Thanksgiving : | | Proposal : Propose in the Tailor Shop on a sunny morning. Others may | Details : work to, but this has been confirmed to work. | | Gift : Loved : "Wow! Thanks! I love this. You're so considerate." | Responses : Liked : "Wow. thanks! This is great!" | : Neutral : "Wow, thanks." | : Disliked : "Ew, what is this? I don't want it." | : Hates : "This is horrible! I can't believe anyone would | : : give me such an awful gift!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAI} _ | Maya | | Birthday : Fall 24 | Location : Sundae Inn | Day Off : Sunday | Relationships : Jake (father), Colleen (mother), Yolanda (grandmother) | Rival : Chase (will marry) | Personality : Cute, cheerful, temperamental | Occupation : Waitress | Arrival : Initially resides on the island | Meet : In Town Square (sunny day, not riding horse or ostrich) | | Loves : Any yam, fish or chocolate recipe. | Likes : Every other recipe, coral, clams, fish. | Dislikes : | Hates : Toadstools. | Note : For a comprehensive list of Maya's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Spicy Pepper | 5-Heart Gift : Chocolate Pudding | 5-Heart Event : Maya requests that you catch an Eel for her. Catch one and | : present it to her to complete the request. | | Character : (Regular Day) | Schedule : 6:00AM - 11:30AM : Sundae Inn | : 11:30AM - 1:00PM : Waffle Town | : 1:00PM - 6:00AM : Sundae Inn | | Correct Date : Lunch Date : But I wanted to try yours... | Answers : | | Thanksgiving : | | Proposal : During her 11:30AM - 1:00PM break, outside the inn (others | Details : may be possible) | | Gift : Loved : "Wow! This is great! I love it! I just love it! | Responses : : Thank you!" | : Liked : "Yay, I like it! Thanks! This is great!" | : Neutral : "Wow, thanks!" | : Disliked : "Umm, sorry. I'm not really interested in this." | : Hates : "Ew, sorry! I hate this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHO} _ | Phoebe | | Birthday : Spring 17 | Location : General Store | Day Off : Monday | Relationships : Barbara (mother), Simon (father) | Rival : Calvin (will marry) | Personality : Creative, curious, smart | Occupation : Inventor/General Store Clerk | Arrival : 4th arrival after making first rainbow (see Goddess section) | Meet : On the first floor of the Ganache Mine | | Loves : Rare metals and gems, buckwheat recipes. | Likes : Green herbs, coral, medicines. | Dislikes : Unrefined ores. | Hates : Shellfish, shellfish recipes and clams. | Note : For a comprehensive list of Phoebe's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Blue Wonderful (refines to Lapis Lazuli) | 5-Heart Gift : Green Wonderful (refines to Emerald) | 5-Heart Event : Phoebe needs some rare metal for a project. Obtain some and | : present it to her to complete the request. | | Character : | Schedule : | | Correct Date : Lunch Date : "No matter." | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Wow! For me? Thank you! What a great gift!" | Responses : Liked : "Why, thank you. This is a welcome gift. Thank | : : you kindly." | : Neutral : "Thanks." | : Disliked : "Oh. Umm... thanks." | : Hates : "This is a gift? I really don't like this at all." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LEN} _ | Renee | | Birthday : Fall 5 | Location : Brownie Ranch | Day Off : None | Relationships : Cain (father), Hanna (mother) | Rival : Toby (will marry) | Personality : Caring, compassionate, quiet | Occupation : Rancher | Arrival : Initially resides on the island | Meet : At Brownie Ranch, after breaking the boulder (sunny day, not | : riding horse or ostrich) | | Loves : Yellow perfume, strawberry milk. | Likes : Dairy goods and recipes, yellow gems and cloths. | Dislikes : | Hates : Unrefined ores and wonderfuls. | Note : For a comprehensive list of Renee's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Chicken Egg | 5-Heart Gift : Omelette | 5-Heart Event : Renee requests that you help fix the corn mill on Brownie | : Ranch. It's fixed by creating the first goddess rainbow, | : which chances are you will do long before she reaches 5 | : hearts. If you've already completed it, an event will occur | : when you wander near the windmill on the ranch, even if you | : never experienced the event with her requesting it. Note that | : you must experience this second scene to marry Renee. | | Character : | Schedule : | | Correct Date : Lunch Date : Delicious! | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "Oh my! I love this! Thank you very much for this | Responses : : wonderful gift!" | : Liked : "It's great, I love it!" | : Neutral : "Thank you!" | : Disliked : "I'm sorry. I don't really like it..." | : Hates : "I'm sorry. I really don't like it..." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHE} _ | Selena | | Birthday : Summer 26 | Location : Sundae Inn | Day Off : Sunday | Relationships : Samson (father), Sue (mother) | Rival : Luke (will NOT marry) | Personality : Outgoing, condescending, dominating | Occupation : Dancer | Arrival : Spring 10th of Year 1 (no requirements) | Meet : At the Flower Festival | | Loves : Perfumes, Southern recipes, anything red. | Likes : Alcoholic drinks, gems. | Dislikes : Fish. | Hates : Ores, minerals, pontata roots. | Note : For a comprehensive list of Selena's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | 2-Heart Gift : Coral | 5-Heart Gift : Coconut Cocktail | 5-Heart Event : Selena's "5-heart event" actually begins as soon as you meet | : her parents by creating the first rainbow. After creating the | : first rainbow and taking a trip to Toucan Island, her mom | : will tell you about a spat they have had. She'll ask you to | : talk to Selena for her. Talk to Selena, then return to talk | : to her mom to complete the event. | | Character : | Schedule : | | Correct Date : Lunch Date : Saltwater | Answers : | | Thanksgiving : | | Proposal : | Details : | | Gift : Loved : "How nice! I love it! Thank you! " | Responses : Liked : "Are you sure I can have it? Hee-hee. It's great! | : : Thank you!" | : Neutral : "Why, thank you." | : Disliked : "Huh, I don't like this at all." | : Hates : "This is horrible! Are you trying to annoy me? | : : Why'd you give me this?!" | |\ | \_____________________________________________________________________[OTC]_ | | | Other Villagers | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Barbara | | Birthday : Summer 23 | Location : General Store | Day Off : Monday | Relationships : Phoebe (daughter), Simon (husband) | Personality : Active, energetic | Occupation : General Store Manager/Owner | Arrival : Initially resides on the island | Meet : At the General Store | | Loves : Most vegetable dishes, most sweets. | Likes : Most crops and other dishes. | Dislikes : | Hates : | Note : For a comprehensive list of Barbara's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow, is this for me? Oh, I'm just so delighted." | Responses : Liked : "Thanks. I appreciate it." | : Neutral : "Thanks." | : Disliked : "Umm... Thank you for the thought, but I don't | : : like this." | : Hates : "Yikes! I really hate this. Sorry." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bo | | Birthday : Summer 2 | Location : Carpenter's Shop | Day Off : Saturday | Relationships : None | Personality : Friendly, cheerful, upbeat. | Occupation : None | Arrival : Initially resides on the island | Meet : At the carpenter's shop | | Loves : Green Bell flowers. | Likes : Mushroom recipes, other flowers. | Dislikes : Toadstools. | Hates : | Note : For a comprehensive list of Bo's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow. I love this! I'm so happy. Thank you very | Responses : much." | : Liked : "Oh, I love this. Thank you very much." | : Neutral : "Oh, thanks." | : Disliked : "Hmm, I don't really like this. I'm sorry." | : Hates : "I'm so sorry, but I really don't like this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cain | | Birthday : Summer 6 | Location : Brownie Ranch | Day Off : Monday | Relationships : Renee (daughter), Hanna (wife) | Personality : Helpful, friendly | Occupation : Ranch Owner/Operator | Arrival : Initially resides on the island | Meet : At Brownie Ranch | | Loves : High-level dairy products. | Likes : Other dairy products. | Dislikes : | Hates : | Note : For a comprehensive list of Cain's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : "Hey, I like this! Thanks!" | : Neutral : "Oh, thank you." | : Disliked : "Sorry, but I don't like this so much." | : Hates : "Oh, I don't like this at all." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chloe | | Birthday : Summer 27 | Location : Blacksmith's Shop | Day Off : Monday | Relationships : Owen (cousin), Ramsey (grandfather) | Personality : Cheerful, playful, childish | Occupation : None | Arrival : Initially resides on the island | Meet : At the blacksmith's shop | | Loves : Anything with chocolate | Likes : Juices, most sweets. | Dislikes : Spicy pepper dishes, mushrooms. | Hates : Toadstools, medicines. | Note : For a comprehensive list of Chloe's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow, I love this! I'm so happy! Thank you so | : : much!" | Responses : Liked : "I like it! Thank you! " | : Neutral : "Thank you! " | : Disliked : "I don't like this!" | : Hates : "Oh, I hate this!!!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colleen | | Birthday : Winter 12 | Location : Sundae Inn | Day Off : Sunday | Relationships : Maya (daughter), Jake (husband) | Personality : Motherly, caring | Occupation : Inn Manager/Owner | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Most flowers, most fruits. | Likes : Alcoholic drinks. | Dislikes : Fish recipes. | Hates : | Note : For a comprehensive list of Colleen's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, is this for me? Thank you. I'm so pleased." | Responses : Liked : "I like it. Thank you." | : Neutral : "Thank you." | : Disliked : "Thank you... Well, for the thought, at least." | : Hates : "...I don't like this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Craig | | Birthday : Fall 6 | Location : Souffle Farm | Day Off : Monday | Relationships : Anissa (daughter), Ruth (wife), Taylor (son) | Personality : Old, calm | Occupation : Farm Owner/Operator | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : High-quality crops. | Likes : Most other crops. | Dislikes : | Hates : | Note : For a comprehensive list of Craig's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, such a nice present for me? Thanks, thanks." | Responses : Liked : "Oh? Is this for me? Thanks." | : Neutral : "Oh, thank you." | : Disliked : "I don't like this." | : Hates : "Hey, how can you do this to me? You're rollin' | : : the dice!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dale | | Birthday : Summer 14 | Location : Carpenter's Shop | Day Off : Saturday | Relationships : Luke (son) | Personality : Quiet, gruff. | Occupation : Carpenter. | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Spicy pepper dishes, mushroom dishes. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Dale's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh! You know just what I like! Thanks!" | Responses : Liked : "I really appreciate this. I'm so happy." | : Neutral : "Oh, thank you." | : Disliked : "Oh sorry, I hate this." | : Hates : "Oh man, my least favorite thing." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Elli | | Birthday : Fall 1 | Location : Yolanda's House | Day Off : Sunday | Relationships : None | Personality : Happy, relaxed, compassionate | Occupation : Cook | Arrival : Initially resides on the island | Meet : Town Hall (automatic) | | Loves : Most sweets, dairy recipes, Moondrop flowers. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Elli's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved :"Wow, is this for me? Thank you so much! I love | Responses : it. I'm delighted. " | : Liked : "Oh, thank you! I like it. I'm so happy." | : Neutral : "Thank you." | : Disliked : "I don't like it too much. But thank you anyway." | : Hates : "...I don't like this at all. I'm sorry." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Gray | | Birthday : Spring 4 | Location : Maple Lake area, Brownie Ranch | Day Off : Monday | Relationships : None | Personality : Quiet, borderline rude | Occupation : Rancher | Arrival : 7th arrival after making first rainbow (see Goddess section) | Meet : At Brownie Ranch (sunny day, not riding horse or ostrich) | | Loves : All omelettes. | Likes : Most egg recipes. | Dislikes : | Hates : | Note : For a comprehensive list of Gray's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "You okay with this? You shouldn't have. Thanks." | Responses : Liked : "Thank you." | : Neutral : "I'll take it." | : Disliked : "You gotta be kidding." | : Hates : "Get out of here." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hamilton | | Birthday : Spring 13 | Location : Mayor's House, Town Square/Hall | Day Off : None | Relationships : Gill (son) | Personality : Jolly, caring, compassionate | Occupation : Mayor | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Any recipe with potatoes. | Likes : Potatoes, most anything else. | Dislikes : Alcoholic drinks. | Hates : Unrefined ores. | Note : For a comprehensive list of Hamilton's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Well, well. Thank you. I like this. It's really | Responses : : quite perfect." | : Liked : "Oh, I like this. Thank you, ." | : Neutral : "Oh, thank you." | : Disliked : "Well, I don't like this very much." | : Hates : "I'm sorry, but I don't like this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hanna | | Birthday : Winter 4 | Location : Brownie Ranch | Day Off : Monday | Relationships : Renee (daughter), Cain (husband) | Personality : Friendly, compassionate | Occupation : Ranch Owner/Operator | Arrival : Initially resides on the island | Meet : At Brownie Ranch | | Loves : High-level dairy products and dairy recipes. | Likes : Other dairy products and most recipes. | Dislikes : Alcoholic drinks. | Hates : Unrefined ores. | Note : For a comprehensive list of Hanna's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, is this for me? You are very kind, | Responses : ! Thank you! I'm delighted." | : Liked : "I kind of like this. Thank you. This is nice." | : Neutral : "Oh, thank you." | : Disliked : "Well, thank you for the thought." | : Hates : "I don't really like this. Don't ever give it to | : : me again." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hayden | | Birthday : Spring 21 | Location : Sundae Inn | Day Off : Sunday | Relationships : Kathy (daughter) | Personality : Reserved, dismissive | Occupation : Bartender | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Rice cocktail. | Likes : Other alcoholic drinks, most pizzas. | Dislikes : | Hates : | Note : For a comprehensive list of Hayden's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh! That's great! Thank you! I really appreciate | Responses : : it!" | : Liked : "This is good stuff! Thank you!" | : Neutral : "Oh, thank you!" | : Disliked : "Hmm, this isn't really my thing..." | : Hates : "Hmm, I have to say I don't like this at all..." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Irene | | Birthday : Fall 20 | Location : Meringue Clinic | Day Off : Monday | Relationships : Jin (grandson) | Personality : Old, relaxed | Occupation : None | Arrival : Initially resides on the island | Meet : At the clinic. | | Loves : Herbal Tea. | Likes : Most herbs. | Dislikes : | Hates : | Note : For a comprehensive list of Irene's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, is this for me? Thank you. I'm very pleased." | Responses : Liked : "Thank you. I love it." | : Neutral : "Why, thanks." | : Disliked : "I appreciate the thought, but I don't like this | : : gift." | : Hates : "Are you trying to annoy me? I really don't like | : : this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Jake | | Birthday : Fall 28 | Location : Sundae Inn | Day Off : Sunday | Relationships : Maya (daughter), Colleen (wife), Yolanda (mother) | Personality : Gentle, laid-back, calm | Occupation : Inn Manager/Owner | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Any recipe with apples. | Likes : Alcoholic drinks. | Dislikes : | Hates : | Note : For a comprehensive list of Jake's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "What's this...? Thank you for giving me something | Responses : : so wonderful. Thank you. I'm very happy." | : Liked : "Thank you very much. I'm very happy." | : Neutral : "Why, thanks." | : Disliked : "...Hmm, I don't like this much." | : Hates : "...Sorry, but I don't like this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mira | | Birthday : Winter 10 | Location : Maple Lake area, Blacksmith's Shop | Day Off : Monday | Relationships : Julius (nephew) | Personality : Passive, uninvolved | Occupation : Gem refiner | Arrival : Initially resides on the island | Meet : At the graveyard. (sunny day, not riding horse or ostrich) | | Loves : Gems. | Likes : Most strawberry recipes. | Dislikes : | Hates : | Note : For a comprehensive list of Mira's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow, this is nice. I love it. Thank you very | Responses : : much." | : Liked : "I'm pleased. I like this. Thank you very much." | : Neutral : "Thank you very much." | : Disliked : "...Umm, I don't know what to say." | : Hates : | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ozzie | | Birthday : Winter 23 | Location : On the Hook | Day Off : Monday | Relationships : Toby (nephew), Paolo (son) | Personality : Happy, jolly | Occupation : Fisherman | Arrival : Initially resides on the island | Meet : At the beach. (sunny day, not riding horse or ostrich) | | Loves : Fish and fish dishes. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Ozzie's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me? Oh, I love it! Thank you!" | Responses : Liked : "How did you know that I like that? Thanks!" | : Neutral : "Thanks a lot!" | : Disliked : "I don't like this so much." | : Hates : "Uh, I hate this. Remember that." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Paolo | | Birthday : Winter 20 | Location : On the Hook | Day Off : Monday | Relationships : Toby (cousin), Ozzie (father) | Personality : Upbeat, mischievous. | Occupation : None | Arrival : 9th arrival after making first rainbow (see Goddess section) | Meet : At On the Hook | | Loves : Fish and crustacean dishes. | Likes : Most fruits. | Dislikes : | Hates : | Note : For a comprehensive list of Paolo's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me? Thank you! I love this!" | Responses : Liked : "I like this. Thank you!" | : Neutral : "Thank you very much." | : Disliked : "I don't like this." | : Hates : "I hate this, so I'm not sure what to do with it." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pascal | | Birthday : Winter 3 | Location : On the Hook | Day Off : Monday | Relationships : None | Personality : Noble, driven. | Occupation : Ship Captain | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Fish and crustacean recipes. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Pascal's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me? Thank you. I'm happy to accept | Responses : : it." | : Liked : "Thank you. This is nice." | : Neutral : "Thank you." | : Disliked : "Hmm, what should I do? It's a nice thought, | : : but..." | : Hates : "I can't say that I'm happy to receive this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Perry | | Birthday : Spring 20 | Location : Meringue Clinic | Day Off : Monday | Relationships : None | Personality : Hard-working, dedicated. | Occupation : None | Arrival : 8th arrival after making first rainbow (see Goddess section) | Meet : At the Clinic | | Loves : Herbal Tea, other herb dishes. | Likes : Herbs, rice recipes. | Dislikes : | Hates : | Note : For a comprehensive list of Perry's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow! Thank you very much. This is perfect!" | Responses : Liked : "Thank you very much. I'm delighted." | : Neutral : "Thank you very much." | : Dislikes : "Thank you, but..." | : Hates : "Sorry, but I can't accept this. Anything but | : : this..." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ramsey | | Birthday : Spring 5 | Location : Blacksmith's Shop | Day Off : Monday | Relationships : Owen (nephew), Chloe (granddaughter) | Personality : Gruff, reserved, borderline rude | Occupation : Blacksmith | Arrival : Initially resides on the island | Meet : At the blacksmith's shop | | Loves : Rare metals and ores. | Likes : Most recipes. | Dislikes : | Hates : | Note : For a comprehensive list of Ramsey's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me? Thank you. I appreciate it." | Responses : Liked : "For me? Thanks." | : Neutral : "Thank you." | : Disliked : "I don't like it." | : Hates : "I don't want it." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ruth | | Birthday : Spring 6 | Location : Souffle Farm | Day Off : Monday | Relationships : Anissa (daughter), Craig (husband), Taylor (son) | Personality : Motherly, calm | Occupation : Farm Owner/Operator | Arrival : Initially resides on the island | Meet : At Souffle Farm. | | Loves : Most flowers, high-quality crops. | Likes : Lower-quality crops. | Dislikes : | Hates : | Note : For a comprehensive list of Ruth's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow, this is a nice present. Thank you." | Responses : Liked : "Hmm, it's nice. Thank you." | : Neutral : "Thank you." | : Disliked : "I'm sorry, but I don't like this." | : Hates : "Is this a joke?" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Samson | | Birthday : Summer 21 | Location : Pineapple Inn | Day Off : None | Relationships : Selena (daughter), Sue (wife) | Personality : Sarcastic, manly, dismissive | Occupation : Inn Owner/Operator | Arrival : Never; lives on Toucan Island after creating first rainbow | Meet : At Pineapple Inn (on Toucan Island) | | Loves : Any alcoholic drink. | Likes : Any chocolate dish. | Dislikes : | Hates : | Note : For a comprehensive list of Samson's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me? Thank you! I'm so happy!" | Responses : Liked : "Is this for me? Thank you!" | : Neutral : "Thank you!" | : Disliked : "Thank you for your kindness!" | : Hates : "I don't like this..." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shelly | | Birthday : Winter 19 | Location : Tailor Shop | Day Off : Sunday | Relationships : Candace (granddaughter), Luna (granddaughter) | Personality : Happy, cheerful, calm | Occupation : Tailor | Arrival : 1st arrival after making first rainbow (see Goddess section) | Meet : At the Tailor Shop | | Loves : Any cloth. | Likes : Most fruits, Herbal Tea. | Dislikes : | Hates : | Note : For a comprehensive list of Shelly's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, this is nice. Can I have it? Thank you. It's | Responses : : perfect!" | : Liked : "Oh, I love it! Thank you." | : Neutral : "Oh, thank you." | : Disliked : "Oh. Well, thank you for the thought." | : Hates : "...I'm sorry, but I really don't like this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Simon | | Birthday : Winter 8 | Location : General Store | Day Off : Monday | Relationships : Phoebe (daughter), Barbara (wife) | Personality : Gentle, caring, helpful | Occupation : General Store Manager/Owner | Arrival : Initially resides on the island. | Meet : At the General Store | | Loves : Any yam recipes. | Likes : Yams. | Dislikes : | Hates : | Note : For a comprehensive list of Simon's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Is this for me?! How wonderful! Thank you very | Responses : : much. | : Liked : "That's so nice of you. Thank you very much." | : Neutral : "Thank you." | : Disliked : "Well, I don't like it very much..." | : Hates : "I don't like this at all... How depressing." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sue | | Birthday : Spring 27 | Location : Pineapple Inn | Day Off : None | Relationships : Selena (daughter), Samson (husband) | Personality : Controlling, demanding, worrisome | Occupation : Inn Owner/Operator, Fisherwoman | Arrival : Never; lives on Toucan Island after creating first rainbow | Meet : At Pineapple Inn (on Toucan Island) | | Loves : Fish and crustacean dishes. | Likes : Bananas, coconuts. | Dislikes : | Hates : | Note : For a comprehensive list of Sue's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow, that's nice of you! I love it! I'm so happy. | Responses : : Thank you! | : Liked : "I like it. I'm happy. Thanks!" | : Neutral : "Thanks." | : Disliked : "Sorry, but I don't like this." | : Hates : "Sorry, but I hate this. Could you...not give me | : : this next time?" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Taylor | | Birthday : Summer 19 | Location : Souffle Farm | Day Off : None | Relationships : Anissa (sister), Craig (father), Ruth (mother) | Personality : Conniving, enterprising, smart. | Occupation : None | Arrival : 6th arrival after making first rainbow (see Goddess section) | Meet : Will introduce himself at your farm when he arrives. | | Loves : Chocolate dishes. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Taylor's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Wow! Is this for me?! I love it! Thanks!" | Responses : Liked : "Wow! Thanks. I like it!" | : Neutral : "Thanks!" | : Disliked : "Hmm. I don't like it." | : Hates : "Uh, I don't know what to do with this. I hate | : : this." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yolanda | | Birthday : Summer 10 | Location : Sundae Inn | Day Off : Sunday | Relationships : Maya (granddaughter), Jake (son) | Personality : Grandmotherly, a bit of a busy-body | Occupation : Cook | Arrival : Initially resides on the island | Meet : Opening scenes (automatic) | | Loves : Anything recipe with chocolate. | Likes : Most teas and other recipes. | Dislikes : Mushrooms, bamboo shoots. | Hates : | Note : For a comprehensive list of Yolanda's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : "Oh, for me? Thank you very much. I'm so | Responses : : delighted." | : Liked : "Thank you, I'm pleased." | : Neutral : "Thank you." | : Disliked : "I don't like it too much." | : Hates : "I really dislike this." | |\ | \_____________________________________________________________________[VLC]_ | | | Villagers' Children | | ___________________________________________________________________________| | / |/There are five pairs of bachelors and bachelorettes that will marry if you | become close enough friends with each of them. If they marry, they also | will have children that become characters on the island. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Angie | | Parents : Julius and Candace | Birthday : Varies by Julius and Candace's marriage date | Location : Maple Lake Area | Relationships : Julius (father), Candace (mother) | Personality : Calm, carefree. | Occupation : None | Arrival : Three seasons after Julius and Candace marry | Meet : At the Maple Lake area | | Loves : Any cloth, most sweets. | Likes : | Dislikes : | Hates : | Note : For a comprehensive list of Angie's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : | : Neutral : | : Disliked : | : Hates : | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dakota | | Parents : Chase and Maya | Birthday : Varies by Chase and Maya's marriage date | Location : Maple Lake Area | Relationships : Chase (father), Maya (mother) | Personality : Cheerful, outgoing. | Occupation : None | Arrival : Three seasons after Chase and Maya marry | Meet : At the Maple Lake area | | Loves : All sweets. | Likes : Most fruits. | Dislikes : | Hates : | Note : For a comprehensive list of Dakota's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : | : Neutral : | : Disliked : | : Hates : | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Heath | | Parents : Calvin and Phoebe | Birthday : Varies by Calvin and Phoebe's marriage date | Location : Maple Lake Area | Relationships : Calvin (father), Phoebe (mother) | Personality : Curious, intelligent. | Occupation : None | Arrival : Three seasons after Calvin and Phoebe marry | Meet : At the Maple Lake area | | Loves : Egg dishes. | Likes : Gems, minerals, ores and wonderfuls. | Dislikes : | Hates : | Note : For a comprehensive list of Heath's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : | : Neutral : | : Disliked : | : Hates : | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Matt | | Parents : Toby and Renee | Birthday : Varies by Toby and Renee's marriage date | Location : Maple Lake Area | Relationships : Toby (father), Renee (mother) | Personality : Laid-back, happy. | Occupation : None | Arrival : Three seasons after Toby and Renee marry | Meet : At the Maple Lake area | | Loves : Fish recipes, most crop recipes. | Likes : Most fish, most crops. | Dislikes : | Hates : | Note : For a comprehensive list of Matt's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : | : Neutral : | : Disliked : | : Hates : | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Van | | Parents : Jin and Anissa | Birthday : Varies by Jin and Anissa's marriage date | Location : Maple Lake Area | Relationships : Jin (father), Anissa (mother) | Personality : Intelligent, serious. | Occupation : None | Arrival : Three seasons after Jin and Anissa marry | Meet : At the Maple Lake area | | Loves : Medicines, juices. | Likes : Herb dishes and herbs. | Dislikes : | Hates : | Note : For a comprehensive list of Van's gift preferences, see | : my separate Gifts Guide, which can be found at this URL: | : www.gamefaqs.com/console/wii/file/933022/55357 | | Gift : Loved : | Responses : Liked : | : Neutral : | : Disliked : | : Hates : | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Places and Shops |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The island is home to several shops for you to purchase various seeds, | foods, animals and everything else you could need. | |\ | \_____________________________________________________________________[SHP]_ | | | Shops | | ___________________________________________________________________________| | / |/Harvest Moon: Tree of Tranquility introduces a new system for the shops, | oriented around the shops earning certain star ratings. The higher a shop's | rating, the better goods they'll sell. | | So how does a shop's rating rise? Their fate is tied directly to yours: the | more you ship, the more they grow. Shipping dairy products helps grow | Brownie Ranch, whereas shipping crops helps grow Souffle Farm. | | Certain items require your farm to be on a certain level before they will | become available. For more information on farm ranks, see the Farm Ranks | section (search for [ FRA ] without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THA} _ | Town Hall | | Location : Waffle Town | Purpose : Town center and, for you, selling land plots. | Hours : 8:00AM - 5:00PM, closed Sundays/Holidays | Villagers : Hamilton, Gill, Elli | Part-Time Job : Yes; speak to Elli | | The Town Hall, for your purposes, is the place to buy additional land | plots. Your first plot is free, but each additional plot costs money. There | are four total available: the three that you chose from initially and a | fourth up in the mountains. | | Product List Price | Hillside Plot 7800G | Town Plot 7500G | Seaside Plot 7200G | Mountain Plot 18000G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _ | Brownie Ranch | | Location : Ganache Mine District (Northwest) | Purpose : Selling animals and various tools for animal care taking | Hours : 9:00AM - 6:00PM, closed Mondays/Holidays | Villagers : Renee, Cain, Hanna, Gray | Part-Time Job : Yes; speak to Cain | | The Brownie Ranch is your resource for all animal-related needs. Animals, | feed, tools and miracle potions can all be purchased here. | | Brownie Ranch operates on a star system. As the star rating increases, more | items become available. To increase Brownie Ranch's star rating, you need to | ship ranch-related goods (animal products). When you ship 5000G worth of | goods, Brownie Ranch will increase to two stars; when you sell an additional | 5000G (10000G total), Brownie Ranch will increase to three stars. | | Product List Price Rank Required | Brush 1200G * | Bell 750G * | Shears 1200G * | Milker 1500G * | Medicine 600G * | Saddle 2400G * | | Horse Miracle Potion 2700G * * | Cow Miracle Potion 2100G * | Sheep Miracle Potion 1800G * | Goat Miracle Potion 1800G * * | | Mayonnaise (Good) 180G * | Butter (Good) 225G * | Cheese (Good) 255G * | Honey (Decent) 150G * | | Fodder 15G * | Feed 15G * | | Horse (Foal) 6300G * * | Chicken (Adult) 2100G * | Duck (Adult) 2400G * * * | Cow (Calf) 4500G * | Sheep (Lamb) 4200G * | Goat (Kid) 3600G * * | Ostrich (Chick) 13500G * * * | Silkworm (Adult) 2850G * | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOF} _ | Souffle Farm | | Location : Ganache Mine District | Purpose : Selling seeds and tools for raising crops. | Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays | Villagers : Anissa, Craig, Ruth, Taylor | Part-Time Job : Yes; speak to Ruth | | The Souffle Farm is your chief resource for all your crop-related needs. | Seeds, produce, trees and fertilizer can all be found here. | | Souffle Farm operates on a star system. As the star rating increases, more | items become available. To increase Souffle Farm's star rating, you need to | ship farm-related goods (basically, crops). When you ship 5000G worth of | goods, Souffle Farm will increase to two stars; when you sell an additional | 5000G (10000G total), Souffle Farm will increase to three stars. | | Product List Price Rank Required | (Spring Seeds) | Turnip Seeds 60G * | Potato Seeds 75G * | Cabbage Seeds 135G * | Breadfruit Seeds 210G * | Strawberry Seeds 600G * | | Lavender Seeds 60G * * | Tulip Seeds 90G * * * | Moondrop Seeds 75G * * * | | Spring Seed Mix 150G * | | (Summer Seeds) | Corn Seeds 210G * | Onion Seeds 75G * | Honeydew Seeds 735G * | Tomato Seeds 225G * | Watermelon Seeds 480G * | | Sunflower Seeds 75G * | Pansy Seeds 60G * * * | Pinkcat Seeds 60G * * * | | Summer Seed Mix 150G * | | (Fall Seeds) | Pumpkin Seeds 195G * | Rice Seeds 120G * | Spinach Seeds 75G * | Yam Seeds 135G * | Eggplant Seeds 285G * | | Blue Mist Seeds 525G * * * | Cosmos Seeds 75G * | Morning Glory Seeds 75G * | | Fall Seed Mix 150G * | | (Winter Seeds) | Buckwheat Seeds 150G * | | Anemone Seeds 90G * * | Snowflake Seeds 150G * * * | | (Year-Round Seeds) | Apple Tree Seed 570G * | Mora Tree Seed 450G * | Chestnut Tree Seed 525G * | Grape Tree Seed 555G * | Orange Tree Seed 540G * | Hali Tree Seed 300G * | | (Spring Produce) | Strawberry (Perfect) 435G * | Cabbage (Perfect) 270G * | Cherry (Regular) 315G * | | (Summer Produce) | Watermelon (Perfect) 375G * | Corn (Perfect) 210G * | Tomato (Perfect) 195G * | Honeydew (Perfect) 690G * | Orange (Regular) 195G * | | (Fall Produce) | Pumpkin (Perfect) 195G * | Yam (Perfect) 75G * | Eggplant (Perfect) 150G * | Apple (Regular) 225G * | Grape (Regular) 210G * | Chestnuts (Regular) 120G * | | (Winter Produce) | Buckwheat (Decent) 75G * * * | | (Fertilizer) | Fertilizer (one season) 90G * * | Rapid Fertilizer (two) 180G * * | Happy Fertilizer (three) 225G * * * | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _ | Carpenter's Shop | | Location : Ganache Mine District | Purpose : Upgrading your house and building new buildings. | Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays | Villagers : Luke, Dale, Bo | Part-Time Job : Yes; speak to Dale | | The Carpenter's Shop is also your local Haverty's - most of your furniture | will be purchased from this shop. | | Product List | | (Buildings and Upgrades) Price Wood Stone | New Home (New Building) 4500G 27 27 | Home Level 2 (Upgrade) 3000G 18 16 | Home Level 3 (Upgrade) 6000G 27 24 | Home Level 4 (Upgrade) 9000G 36 32 | Home Level 5 (Upgrade) 12000G 45 40 | Coop (New Building) 2400G 10 10 | Coop Level 2 (Upgrade) 4800G 22 22 | Barn (New Building) 3000G 12 12 | Barn Level 2 (Upgrade) 6000G 22 22 | | (House Decors) Price | Simple 750G | Country 1500G | Cute 2250G | Gorgeous 4500G | | (Beds) Price (Single) Price (Double) | "Normal" 1500G 5250G | "Cute" 1500G 5250G | "Chic" 1800G 5700G | "Straw (Chic)" 450G 1950G | "Straw (Normal)" 600G 2100G | "Gold" 3000G 6000G | "Rococo" 3300G 6000G | "Royal" 3750G 6750G | | (Wardrobes) Price (Small) Price (Medium) Price (Large) | "Normal" N/A 2400G 3300G | "Chic" 1500G 2550G 3450G | "Cute" 1950G N/A 3900G | | (Cabinets) Price (Small) Price (Medium) Price (Large) | "Normal" 1200G 1500G 2250G | "Chic" 1200G 1500G 2400G | "Cute" 1350G 1650G 2700G | | (Drawers) Price (Normal) Price (Large) | "Simple" 1800G 3750G | "Chic" 1800G 3750G | "Cute" 4200G 8500G | | (Bookshelves) Price | "Simple" 1500G | "Green" 1800G | | (Tables) Price (Square) Price (Round) | "Simple" 2700G N/A | "Chic" 2400G 3300G | "Wood" N/A 3000G | "Modern" N/A 3300G | | (Chairs) Price (Normal) Price (Backrest) | "Normal" 300G 600G | "Country" 300G 300G | "Cute" 375G 375G | "Simple" 375G 675G | "Chic"* 375G 675G | "Lovely"* 450G 720G | | (Couches) Price (Loveseat) Price (Full Couch) | "Normal" 750G 1500G | "Country" 750G 1500G | "Chic" 780G 1800G | "Urban"* 750G 1650G | "Lovely"* 780G 1875G | "Simple"** 750G 1650G | | * - the "Chic" and "Lovely" chairs and the "Urban" and "Lovely" couches | are NOT available at the Carpenter's Shop; they are sold by Bo at | the Market. They are listed here for simplicity. | | ** - the "Simple" couches are NOT available at the Carpenter's Shop; they | are sold by Owen at the Market. They are listed here for simplicity. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUP} _ | General Store | | Location : Waffle Town | Purpose : Purchasing kitchen utensils, food and other items. | Hours : 9:00AM - 6:00PM, closed Mondays/Holidays | Villagers : Phoebe, Barbara, Simon | Part-Time Job : Yes; speak to Simon | | The General Store is just that: super. They sell everything here, but the | most important parts are the kitchen utensils (listed under Makers in the | shop menu). The Makers themselves are pretty important as well. | | The General Store operates on a star system. As the star rating increases, | more items become available. To increase the General Stores's star rating, | you need to ship non-farm or -ranch related goods (fish, gems/wonderfuls, | ores/minerals, foragables, cooked dishs, etc.). When you ship 5000G worth of | goods, The General Store will increase to two stars; when you sell an | additional 5000G (10000G total), the General Store will increase to three | stars. | | Product List |(Cooking Utensils) Price*: Normal Rustic Simple** Cute** Gorgeous*** | Cutting Boards 1500G 1500G 1650G 1800G 3000G | Frying Pans 1800G 1800G 1950G 2100G 3300G | Mixers 1200G 1200G 1350G 1500G 2700G | Pots 2250G 2250G 2400G 2550G 3750G | Ovens 2550G 2550G 2700G 2850G 4050G | Aging Pots 2175G 2175G 2475G 2325G 3675G | Matches 600G | | * - These 5 initials represent the 5 types of utensil: Normal, Rustic, | Simple, Cute, and Beautiful. | ** - These classifications of item require a two-star General Store to be | available. | *** - The 'Gorgeous' utensils are NOT purchased from the General Store, but | from Mira at the Spring and Summer Flea Markets. They are provided | here for convenience. | | (Tools) Price Rank Required | Iron Tool (Any) 3000G * | Copper Tool (Any) 7500G * | Silver Tool (Any) 15000G * | Gold Tool (Any) 30000G * | | Note : you can only buy the higher version of a tool if you have the | : lower-level tool as well (so, you can't buy a silver tool without | : first having the copper tool). Tools can also be upgraded at the | : Blacksmith Shop (see Blacksmith Shop section, search for { BLA } | : without the spaces). | | (00 Makers) Price Rank Required | Mayonnaise Maker 3000G * | Cheese Maker 4200G * | Butter Maker 3750G * | Yarn Maker w/ Dye Pot 4500G * | | Note : '00 Makers' are not available until a coop or barn are constructed. | | (Household Items) Price Rank Required | (Calendars) | Chic 180G * | Lovely 225G * | Simple* 150G | | (Televisions) | Cheap 600G * | Normal 1350G * * | Gorgeous 5250G * * * | | (Telephones) | Classical 750G * * | Country 750G * * | Cute 750G * * | Heartful 900G * * | Simple* 825G | Royal** 1050G | | (Clocks) | Round 525G * | Square 600G * | Gorgeous 1275G * * * | Cuckoo 750G | | (Heating) | Wood-Burning 900G * * | Oil-Burning 1800G * * * | Potbelly Stove** 1350G | | (Refrigerators) | Small 1200G * | Medium 2250G * * | Large 3750G * * * | Small (Simple)* 1350G | Medium (Simple)* 2700G | Large (Simple)* 4200G | | (Books) | TV Listing 450G * | Island History 450G * | Island Guide V2 750G * | Advanced Mining 750G * * | Advanced Fishing 750G * * | Advanced Farming 750G * * | Animal Care Guide 750G * * | Parenting Guide 750G * * | | (Miscellaneous) | Rattle 900G * | | * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are | NOT sold at the General Store; they are sold by Owen at the Arts | Festival. They are provided here for convenience. | ** - These items (Royal Telephone, Cuckoo Clock and Potbelly Stove) are | NOT sold at the General Store; they are sold by Bo at the Arts | Festival. They are provided here for convenience. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAL} _ | Tailor Shop | | Location : Waffle Town | Purpose : Purchasing clothes and jewelry. | Hours : 9:00AM - 6:00PM , closed Sundays/Holidays | Villagers : Candace, Luna, Shelly | Part-Time Job : Yes; speak to Shelly | | Once the Tailor Shop arrives (after creating the first rainbow), you'll be | able to buy different clothes and jewelry to outfit your character. Note | also that I have no way of knowing how several of these things will be | translated in the English version, so these names likely will change. | | Product List Price | (Clothes) | Blue Clothes 1500G | Red Clothes 1800G | Yellow Clothes 2100G | Green Clothes 2400G | Purple Clothes 2700G | | Note : each of the above is available as both a spring/summer and a | : fall/winter outfit, as well as both a boy's and a girl's outfit. The | : price remains the same regardless of season and gender. Boys' clothes | : are named "Formal" (spring/summer) and "Border" (fall/winter), while | : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter). | | (Accessories) | Straw Hat 900G | Newsboy 1800G | Cap 2100G | Wool Cap 2400G | Pirate Banada 3000G | Ten-Gallon Hat 3300G | | Rucksack Upgrades Required Items | Upgrade #1 (15 slots) None (obtained free when Tailor Shop arrives) | Upgrade #2 (20 slots) Good Flax Yarn (2), Good Wool Yarn (2), | Good Silk Yarn (2) | Upgrade #3 (25 slots) Yellow Flax Yarn (2), Red Wool Yarn (2), | Green Silk Yarn (2) | Upgrade #4 (30 slots) Shining Flax Yarn (1), Shining Wool Yarn (1), | Shining Silk Yarn (1) | | Note : the above Rucksack upgrades do not operate as a shop, but rather are | : obtained by talking directly to Shelly at the shop. Talk to her to | : obtain the list of ingredients, then talk to her again when you have | : the ingredients in your rucksack. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLA} _ | Blacksmith Shop | | Location : Ganache Mine District | Purpose : Purchasing and upgrading tools. | Hours : 8:00AM - 5:00PM, closed Mondays/Holidays | Villagers : Julius, Owen, Chloe, Ramsey, Mira | Part-Time Job : Yes; speak to Ramsey | | The blacksmith shop allows you to upgrade your tools, as well as creates | jewelry and accessories from items you supply. | | Product List Price Ore Required | (Tool Upgrades) | Starter->Iron Upgrade 1000G Iron Ore | Iron->Copper Upgrade 2500G Copper Ore | Copper->Silver Upgrade 5000G Silver Ore | Silver->Gold Upgrade 10000G Gold Ore | | Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe, | : Fishing Rod and Watering Can. These items can also be purchased from | : the General Store for more money, but without the ore requirement. | : For the ore, remember you must have Mira examine your ore to determine | : what ore it actually is. | | (Brooches) Price Gem Required Ore Required | Toy 195G Glass Copper | Silver 315G None Silver | Gold 375G None Gold | Peridot 405G Peridot Copper | Rose Stone 420G Rose Stone Copper | Amber 435G Amber Copper | Lapis Lazuli 450G Lapis Lazuli Copper | Spinel 450G Spinel Copper | Jade 480G Jade Copper | Moonlight 525G Moonlight Stone Copper | Sapphire 570G Sapphire Copper | Garnet 600G Garnet Copper | Pearl 600G Pearl Copper | Topaz 855G Topaz Copper | Amethyst 870G Amethyst Copper | Aquamarine 885G Aquamarine Copper | Ruby 975G Ruby Copper | Emerald 1020G Emerald Copper | Harvest Goddess 1095G Rare Metal Copper | Crystal 1200G Crystal Copper | Black Pearl 1350G Black Pearl Copper | Diamond 1650G Diamond Copper | | (Rings) Price Gem Required Ore Required | Toy 645G Glass Silver | Silver 765G None Silver | Gold 825G None Gold | Peridot 855G Peridot Silver | Rose Stone 870G Rose Stone Silver | Amber 885G Amber Silver | Lapis Lazuli 900G Lapis Lazuli Silver | Spinel 900G Spinel Silver | Jade 930G Jade Silver | Moonlight 975G Moonlight Stone Silver | Sapphire 1020G Sapphire Silver | Garnet 1050G Garnet Silver | Pearl 1050G Pearl Silver | Topaz 1305G Topaz Silver | Amethyst 1320G Amethyst Silver | Aquamarine 1335G Aquamarine Silver | Ruby 1425G Ruby Silver | Emerald 1470G Emerald Silver | Harvest Goddess 1545G Rare Metal Silver | Crystal 1650G Crystal Silver | Black Pearl 1800G Black Pearl Silver | Diamond 2100G Diamond Silver | | (Pendants) Price Gem Required Ore Required | Toy 945G Glass Gold | Silver 1065G None Silver | Gold 1125G None Gold | Peridot 1155G Peridot Gold | Rose Stone 1170G Rose Stone Gold | Amber 1185G Amber Gold | Lapis Lazuli 1200G Lapis Lazuli Gold | Spinel 1200G Spinel Gold | Jade 1230G Jade Gold | Moonlight 1275G Moonlight Stone Gold | Sapphire 1320G Sapphire Gold | Garnet 1350G Garnet Gold | Pearl 1350G Pearl Gold | Topaz 1605G Topaz Gold | Amethyst 1620G Amethyst Gold | Aquamarine 1635G Aquamarine Gold | Ruby 1725G Ruby Gold | Emerald 1770G Emerald Gold | Harvest Goddess 1845G Rare Metal Gold | Crystal 1950G Crystal Gold | Black Pearl 2100G Black Pearl Gold | Diamond 2400G Diamond Gold | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIB} _ | Sundae Inn/Bar | | Location : Waffle Town | Purpose : Sells food, and drinks at night in the bar. | Hours : 9:00AM - 5:00PM, closed Sundays/Holidays (Restaurant) | : 6:00PM - 12:00AM, closed Sundays/Holidays (Bar) | Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden | Part-Time Job : Yes; speak to Colleen (Inn before 5PM)/Hayden (Bar after 6PM) | | The Sundae Inn really serves more as a restaurant and bar than anything | else; it does have rooms, but they don't actually serve any gameplay | purpose. | | Product List Price | (Inn) | Apple Pie 630G | Banana Pudding 840G | Fondue 510G | Mushroom Stir Fry 480G | Omelette 330G | Shark Stew 1530G | Sole Meuniere 630G | Tomato Rice 660G | Veggie Sandwich 390G | | Herbal Tea 105G | Hot Chocolate 570G | Milk Tea 405G | Pineapple Juice 405G | Tomato Juice 240G | Veryberry Juice 105G | Warm Milk 330G | | (Bar) | Apple Cocktail 345G | Blueberry Cocktail 180G | Buckwheat Cocktail 210G | Coconut Cocktail 495G | Grape Cocktail 300G | Rice Cocktail 345G | Yam Cocktail 285G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MRC} _ | Meringue Clinic | | Location : Waffle Town | Purpose : Selling medicine, birthing children and caring for illness. | Hours : 8:00AM - 5:00PM, closed Mondays/Holidays | Villagers : Irene, Jin | Part-Time Job : Yes; speak to Irene | | The Doctor's Office (also called Meringue Clinic) serves a typical purpose: | selling medicine and caring for you when you get sick. Like other shops, they | will get more items as the game goes along, but they do not have a star | rating. | | Product List Price | Herbal Tea 105G | Bodigizer 300G | Cold Medicine 450G | Stay Awake 375G | Vegetable Juice 420G | Bodigizer XL 525G | Super Stay Awake 525G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSC} _ | On the Hook | | Location : Waffle Town Pier | Purpose : Home for fishermen, and a place to get fish-type foods. | Hours : 6:00AM - 10:00PM, closed Mondays/Holidays | Villagers : Toby, Paolo, Ozzie, Pascal | Part-Time Job : Yes; speak to Ozzie | | On the Hook has a variety of fish-related dishes for you to purchase; | they don't sell anything usable, though. | | Product List Price | Grilled Clam 195G | Grilled Squid 210G | Grilled Horse Mackerel 150G | Grilled Saury 180G | Grilled Salmon 405G | Grilled Sardine 120G | Grilled Mackerel 135G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNI} _ | Pineapple Inn | | Location : Toucan Island (accessed by creating first rainbow) | Purpose : As a shop, buying rare seeds | Hours : 7:00AM - 8:00PM | Villagers : Samson, Sue | Part-Time Job : Yes; speak to Samson | | Pineapple Inn sells some rare seeds that can't be found on the main island. | All their seeds are available year-round. | | Product List Price | Cocoa Seeds 225G | Spicy Pepper Seeds 30G | | Hibiscus Seeds 90G | Green Bell Seeds 165G | | Banana (Regular) 150G | Pineapple 180G | | Fancy Seashell 210G | | Southern Omelette 555G | Southern Fried Rice 765G | Pineapple Juice 405G | Coconut Milk 375G | Banana Milk 600G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TYS} _ | Taylor's Seeds | | Location : Phone accessible only | Purpose : Purchasing seeds not available elsewhere | Hours : 24 hours a day, every day | Villagers : Taylor | Part-Time Job : No | | Taylor's seed shop is different from every other shop on the island. It's | only accessible via phone (except when he first introduces himself), it's | available absolutely all the time, and seeds you order appear instantly in | your rucksack (if there's room, otherwise you won't be able to buy from him). | | Taylor doesn't arrive until first Winter at the earliest (if you completed | the first goddess rainbow in first Spring). His number for ordering is 881. | All his seeds are available year round, even though they are planted | seasonally. | | Product List Price Season | Spring Seed Mix 150G Spring | Breadfruit Seeds 210G Spring | Cabbage Seeds 135G Spring | Flax Seeds 120G Spring | Potato Seeds 75G Spring | Strawberry Seeds 600G Spring | Hyacinth Seeds 75G Spring | Tulip Seeds 90G Spring | Green Herb Seeds 105G Spring | | Summer Seed Mix 150G Summer | Corn Seeds 210G Summer | Onion Seeds 75G Summer | Tomato Seeds 225G Summer | Watermelon Seeds 480G Summer | Begonia Seeds 75G Summer | Lily Seeds 120G Summer | Sunflower Seeds 75G Summer | Blue Herb Seeds 120G Summer | | Fall Seed Mix 150G Fall | Carrot Seeds 60G Fall | Eggplant Seeds 285G Fall | Rice Seeds 120G Fall | Spicy Pepper Seeds 30G Fall | Chrysanthemum Seeds 60G Fall | Cosmos Seeds 75G Fall | Rose Seeds 105G Fall | Purple Herb Seeds 135G Fall | | Buckwheat Seeds 150G Winter | Green Bell Seeds 165G Winter | Yellow Herb Seeds 120G Winter | |\ | \_____________________________________________________________________[OPB]_ | | | Other Places and Buildings | | ___________________________________________________________________________| | / |/There are several other buildings around the island that serve as homes and | places of non-commercial activity. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Town Square | | Location : Waffle Town | Hours : 24 hours/day, 7 days/week | Purpose : The Town Square is the home of many of the festivals for the | island, as well as the Clock Tower, which plays an important role | in obtaining the quilt for the goddess quest. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Library | | Location : Waffle Town (upstairs from Town Hall) | Hours : 8:00AM - 5:00PM, closed Sundays/Holidays | Purpose : Provides books on various island topics; basically a glorified | : tutorial area. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Waffle Town Pier | | Location : Waffle Town (south) | Hours : 6:00AM - 10:00PM, closed Mondays/Holidays | Purpose : The hours listed are for the Ferry, actually, though that's the | only relevant purpose for the Pier. The Ferry will shuttle you | over to Toucan Island, as well as shuttle new villagers to your | island. It's only available after completing Daren's rainbow. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lighthouse | | Location : Waffle Town (west) | Hours : 24 hours/day, 7 days/week | Purpose : The Lighthouse serves no real purpose until you finally complete | all 5 goddess rainbows. Then you'll have to pay a single 5 minute | visit to it. But it looks nice, right? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Church | | Location : Maple Lake District | Hours : 7:00AM - 6:00PM, OPEN Holidays | Purpose : The location of your eventual wedding, but little else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Graveyard | | Location : Maple Lake District | Hours : 24 hours/day, 7 days/week | Purpose : Any animals that pass away will be buried here, but fortunately | villagers don't pass away during the game. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hot Spring | | Location : Caramel Falls Area | Hours : 24 hours/day, 7 days/week | Purpose : Not technically a building, but a location of interest | : nonetheless. The Hot Spring will fully restore your stamina once | : per day. Note that 'day' in this terminology is once between every | : two nights of sleeping; if you stay up all night, you can't use | : the Hot Springs again on the second day if you used it on the | : first. | : | : Several people - myself included - have had trouble finding the | : hot spring the first time. To find it, walk all the way to the | : east in the River District until you hit the river. If you start | : to cross a bridge, you're too far south; if you hit a cliff, | : you're too far north. Then, when you hit the river, head north, | : wrap around behind the waterfall, climb the tricky rocks, walk | : back around the path and finally press A by the hot spring to use | : it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Praline Forest | | Location : Ganache Mine District | Hours : 24 hours/day, 7 days/week | Purpose : Not a building, but a relevant area nonetheless. In Praline | : Forest, located past the Carpenter's Shop in the Northeast corner | : of Ganache Mine District, you can find various herbs and berries, | : as well as trees and stones to cut/break for lumber. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mayor's House | | Location : Waffle Town | Hours : Accessible 8:00AM - 8:00PM | Purpose : Serves as the home of the Mayor and Gill, as well as the location | : for one part of the goddess quest. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yolanda's House | | Location : Waffle Town | Hours : Accessible 8:00AM - 8:00PM | Purpose : Serves as the home of Yolanda and, when she arrives, Elli. Not | : much else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Jin's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Jin. If Jin marries your character, he will | : move in with you; otherwise, his spouse will move in with him at | : this house. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Toby's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Toby. If Toby marries your character, he | : will move in with you; otherwise, his spouse will move in with him | : at this house. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Julius's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Julius. If Julius marries your character, he | : will move in with you; otherwise, his spouse will move in with him | : at this house. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chase's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Chase. If Chase marries your character, he | : will move in with you; otherwise, his spouse will move in with him | : at this house. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Calvin's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Calvin. If Calvin marries your character, he | : will move in with you; otherwise, his spouse will move in with him | : at this house. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mira's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Mira. Nothing else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Gray's House | | Location : Maple Lake Area | Hours : 8:00AM - 8:00PM | Purpose : Serves as the home of Gray's house. Nope, nothing else here | : either. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Festivals |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/As with all Harvest Moon games, festivals are one of the most entertaining | aspects. In Tree of Tranquility, there are fewer festivals, and they fall | into two main categories: Market festivals and Romantic festivals. | | Market festivals are essentially places to buy various goods from the | villagers. Each month has a monthly market, and there are a few other markets | as well. Markets aren't only for buying goods: there are occasionally small | mini-games and scenes, and you can talk to various villagers there. | | Romantic festivals are occasions to spend some time with your beloved. For | the majority of them, you have to ask your beloved to the festival the day | before. Some of them have the option of participating alone, but the primary | reason for the festivals is romance. | |\ | \_____________________________________________________________________[SPF]_ | | | Spring Festivals | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYD} _ | New Year's Day Sunrise | | When : Spring 1, automatically after New Year's Eve | Where : Beach | Type : Romantic | Details : Hardly a festival, but tradition makes me want to include this | : since almost every HM game has a New Year's Day event. | | : In Tree of Tranquility, rather than a big event, New Year's Day is | : celebrated by watching the sunrise at the beach, alone or with your | : spouse if you're married. It follows right after the New Year's Eve | : Festival automatically. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLF} _ | Flower Festival | | When : Spring 10, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : A market festival, mainly for buying flower- and crop-related | : goods. Booths are run by Anissa and Ruth. There's also a mini-game, | : accessible by talking to Gill, that involves catching bugs. | | Product List Price Season (if applicable) | (Anissa's Booth) | Happy Fertilizer 225G | | Begonia Seeds 75G Summer | Hyacinth Seeds 75G Spring | Lily Seeds 120G Summer | Moondrop Seeds 75G Spring | | Tulip 90G | Lavender 75G | | Blue Perfume 1815G | Red Perfume 315G | Yellow Perfume 240G | | (Ruth's Booth) | Blue Herb Seeds 120G Summer | Green Herb Seeds 105G Spring | Purple Herb Seeds 135G Fall | Red Herb Seeds 135G Fall | Yellow Herb Seeds 120G Winter | | Blue Herb 105G | Green Herb 45G | Purple Herb 90G | Red Herb 75G | Yellow Herb 60G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPK} _ | Spring Market | | When : Spring 22, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : A run-of-the-mill market. Booths are run by Maya, Simon, and | : Candace. | | Product List Price | (Maya's Booth) | Mixer (Gorgeous) 2700G | Cutting Board (Gorgeous) 3000G | Frying Pan (Gorgeous) 3300G | Aging Pot (Gorgeous) 3675G | Pot (Gorgeous) 3750G | Oven (Gorgeous) 4050G | | Grilled Yam* 165G | Ostrich Mayonnaise* 480G | Rice Ball 60G | | (Candace's Booth) | Cosmos 75G | Snowflake 120G | | Blue Clothes (Boys') 3600G | Red Clothes (Boys') 3900G | Yellow Clothes (Boys') 4200G | Green Clothes (Boys') 4500G | Purple Clothes (Boys') 4800G | | Pink Clothes (Girls') 3600G | Yellow Clothes (Girls') 3900G | Green Clothes (Girls') 4200G | Blue Clothes (Girls') 4500G | Purple Clothes (Girls') 4800G | | (Simon's Booth) | Apple* 225G | Bamboo Shoot 315G | Glass 45G | Omelette* 240G | Pontata Root 225G | Red Herb Seeds 135G | Wool Yarn (Decent) 375G | | * - these items are also ingredients in one of the goddess recipes. The Apple | is especially notable since it's an ingredient in the first recipe, and | this Market is the only place to get one before late Summer and Fall. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANF} _ | Animal Festival | | When : Spring 28, 9:00AM to 5:00PM | Where : Brownie Ranch | Type : Market | Details : The Animal Festival combines all the classic animal competitions. | : Instead of entering an animal in each category, you can only enter | : one animal. And instead of getting to choose which animal you | : enter, your oldest one is automatically entered. Therefore, the | : only way to have a different animal enter the contest is to sell | : the older one. Yes, this sucks, and no, I don't know why they did | : it this way. | | : To enter the contest, head to the Brownie Ranch area sometime after | : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know | : you'd like to enter the contest. After saying so, your oldest | : animal will automatically be entered - regardless of what species. | | : To hear the winner, be in the area of Brownie Ranch at 5:00PM. | : The prize announcement will interrupt your normal play, and after | : it's done you'll be outside the area. If you won, re-enter the area | : right away and talk to the Mayor as quickly as possible to obtain | : your prize - if you don't hurry, he'll go home and you won't | : receive your prize. Yes, this is done stupidly as well. | | : To win, you need your animal to have as many hearts as possible. An | : animal with 10 hearts will always win something, though it won't | : always win first prize - it appears to be somewhat random, although | : replaying that one day hasn't guaranteed any change in results. If | : your animal has less than 10 hearts, it can still win something, | : though only 10 hearts will guarantee a prize. | | : The prize listings are: | : 1st Prize: 120 Fodder or 120 Feed | : 2nd Prize: 30 Fodder or 30 Feed | : 3rd Prize: 10 Fodder or 10 Feed | | : Whether you receive fodder or feed is dependent on what animal was | : entered: poultry will yield feed, while livestock will yield | : fodder. | | : In addition to the contest, Hanna and Renee run sales booths: | | Product List Price | (Hanna's Booth) | Butter (Perfect) 315G | Cheese (Perfect) 360G | Mayonnaise (Perfect) 225G | Flax Yarn (Good) 540G | Silk Yarn (Good) 1050G | Wool Yarn (Good) 465G | | (Renee's Booth) | Apple Jam 630G | Cheese Omelette 435G | Marmalade Jam 495G | Mushroom Gratin 675G | Pancake 885G | Stew 675G | Veryberry Jam 210G | Yogurt 345G | |\ | \_____________________________________________________________________[SMF]_ | | | Summer Festivals | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCF} _ | Ocean Festival | | When : Summer 7, 9:00AM to 5:00PM | Where : At the beach | Type : Market | Details : Buy and sell ocean-related goods (like the market, only just sea | : products). Pascal and Sue run booths at the Ocean Festival, and | : there's a mini-game unlockable by talking to Craig. | | Product List Price | (Pascal's Booth) | Fish Soup 690G | Grilled Clam 195G | Grilled Squid 210G | Roasted Corn 240G | Sashimi (Good) 795G | Baked Potato 180G | | (Sue's Booth) | Banana Milk 600G | Banana Pudding 840G | Chocolate Banana 495G | Coconut Juice 375G | Honeydew Milk 705G | Orange Cookie 480G | Orange Juice 225G | Pineapple Juice 405G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWD} _ | Fireworks Display | | When : Summer 7, at 7:00PM | Where : At the beach | Type : Romantic | Details : The Fireworks Display occurs on the same day as the Ocean Festival, | : but practically is a separate event. It falls under the umbrella of | : 'romantic festivals', as its primary purpose is to give you a | : romantic evening with your beloved. | | : To ensure you have a date for the display, you must speak to the | : bachelor/ette you wish to accompany you sometime during the day | : before. Any bachelor/ette with 3 hearts or more can be asked to | : the display, so even in your first year you can have a date if you | : hurry. | | : Once you speak to an eligible bachelor/ette with enough hearts on | : Summer 6, they will invite you to accompany them to the festival. | : If you agree, you won't receive any other invitations, so make sure | : to talk to your everyone first if you want to receive as many | : invitations as possible. You can decline someone's invitation and | : then talk to them again later to receive it again, however. | | : When you have a date, simply go to the beach area on Summer 7 at | : 7:00PM and your date will begin. If you stand them up, their heart | : level will decrease, so keep the date! The date will begin promptly | : at 7:00PM, so it's best to get there before that. It will be over | : at 10:00PM. | | : Obtaining the date is actually identical when you're married, | : except that only your husband/wife will invite you. Simply speak to | : them the day before and the date will be set up. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMK} _ | Summer Market | | When : Summer 22, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : The Summer market is another standard market. The product list for | : the Summer market is identical to the Spring market. | | Product List Price | (Mira's Booth) | Mixer (Gorgeous) 2700G | Cutting Board (Gorgeous) 3000G | Frying Pan (Gorgeous) 3300G | Aging Pot (Gorgeous) 3675G | Pot (Gorgeous) 3750G | Oven (Gorgeous) 4050G | | Grilled Yam* 165G | Ostrich Mayonnaise* 480G | Rice Ball 60G | | (Candace's Booth) | Cosmos 75G | Snowflake 120G | | Blue Clothes (Boys') 3600G | Red Clothes (Boys') 3900G | Yellow Clothes (Boys') 4200G | Green Clothes (Boys') 4500G | Purple Clothes (Boys') 4800G | | Pink Clothes (Girls') 3600G | Yellow Clothes (Girls') 3900G | Green Clothes (Girls') 4200G | Blue Clothes (Girls') 4500G | Purple Clothes (Girls') 4800G | | (Simon's Booth) | Apple* 225G | Bamboo Shoot 315G | Glass 45G | Omelette* 240G | Pontata Root 225G | Red Herb Seeds 135G | Wool Yarn (Decent) 375G | | * - these items are also ingredients in one of the goddess recipes. The Apple | is especially notable since it's an ingredient in the first recipe, and | this Market is the only place to get one before late Summer. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FFF} _ | Firefly Festival | | When : Summer 24, at 7:00PM | Where : Waterfall area | Type : Romantic | Details : Like the Fireworks Display, the Firefly Festival is primarily a | : romantic festival (you can participate alone, but where's the fun | : in that?). | | : Finding your date functions identically to the Fireworks Display: | : simply talk to any bachelor/ette with three or more hearts and they | : will ask if you want to accompany them. Say yes and the date will | : be set, but you won't receive any more invitations. Say no and | : you'll be able to talk to them again later to receive the | : invitation once more. | | : To participate in the festival, simply be in the waterfall area | : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to | : be there a little while before that. The date ends at 10:00PM. | |\ | \_____________________________________________________________________[FAF]_ | | | Fall Festivals | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ARF} _ | Arts Festival | | When : Fall 12, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : The Arts Festival is the festival for all the non-food ingredients, | : such as accessories and furniture. Booths are run by Mira, Bo and | : Owen. | | Product List Price | (Owen's Booth) | Calendar (Simple) 150G | Couch (Loveseat, Simple) 750G | Couch (Full Sofa, Simple) 1650G | Phone (Simple) 825G | Refrigerator (Small, Simple) 1350G | Refrigerator (Medium, Simple) 2700G | Refrigerator (Large, Simple) 4200G | | (Bo's Booth) | Chair (Lovely) 720G | Chair (Chic) 675G | Couch (Loveseat, Urban) 750G | Couch (Loveseat, Lovely) 780G | Couch (Full Sofa, Urban) 1650G | Couch (Full Sofa, Lovely) 1875G | Cuckoo Clock 750G | Phone (Royal) 1050G | Potbelly Stove 1350G | Stool (Lovely) 450G | Stool (Chic) 375G | | (Mira's Booth) | Black Pearl Ring 1800G | Diamond Pendant 2400G | Emerald Ring 1470G | Ruby Pendant 1725G | Sapphire Brooch 570G | Topaz Brooch 855G | Toy Brooch 195G | Toy Pendant 945G | Toy Ring 645G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAK} _ | Fall Market | | When : Fall 22, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : Another standard market, with booths run by Elli, Taylor and | : Julius. | | Product List Price | (Elli's Booth) | Carrot Cake 900G | Chestnut Pie 555G | Cookie 300G | Herb Cookie 345G | Mont Blanc Cake 870G | Pumpkin Cake 990G | Pumpkin Pudding 495G | Pumpkin Pie 645G | Shortcake 1095G | Yam Cake 660G | | (Julius's Booth) | Copper 120G | Silver 165G | Gold 225G | | Blue Clothes (Boys') 3600G | Red Clothes (Boys') 3900G | Yellow Clothes (Boys') 4200G | Green Clothes (Boys') 4500G | Purple Clothes (Boys') 4800G | | Red Clothes (Girls') 3600G | Yellow Clothes (Girls') 3900G | Green Clothes (Girls') 4200G | Blue Clothes (Girls') 4500G | Purple Clothes (Girls') 4800G | | (Taylor's Stall) | Bow (Girls') 15000G | Bunny Ears (Hat) 9000G | Samurai Wig (Boys') 15000G | Top Hat 5100G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HVF} _ | Harvest Festival | | When : Fall 27, 9:00AM - 5:00PM | Where : Brownie Ranch | Type : Market | Details : The market festival centered around selling crop products, similar | : to how the Flower Festival was for flowers/herbs, the Ocean | : Festival was for ocean goods, and the Arts Festival was for arts | : and crafts. The only booth is run by Craig: | | Product List Price | (Craig's Booth) | Rapid Fertilizer 180G | | Buckwheat Seeds 150G | Green Bell Seeds 165G | Yellow Herb Seeds 120G | | Carrot (Good) 150G | Onion (Good) 105G | Spinach (Good) 120G | Strawberry (Perfect) 435G | Tomato (Good) 165G | | Additionally, at the Harvest Festival there is a cooking competition. You'd | think that better dishes would be more likely to win, but there doesn't seem | to be any pattern. There are prizes, however; first prize is 10 Bodigizer | XLs, second prize is 10 Bodigizers, and third prize is 10 Tomato Juices. | Remember, if you win, you have to run back to Hamilton on Brownie Ranch by | 6PM to claim your prize. | |\ | \_____________________________________________________________________[WTF]_ | | | Winter | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THF} _ | Thanksgiving Festival | | When : Winter 10, all day | Where : No central location | Type : Romantic | Details : The Thanksgiving Festival is a gift-giving holiday with a romantic | : component, although it isn't strictly romantic - every villager | : will talk about their Thanksgiving celebration. | | : The main components of the festival revolve around giving and | : receiving cakes, though. At 6:00AM, the bachelor/ette with the | : highest heart level will show up at your house and give you a cake | : closely matching their favorite type of gift. Only the | : bachelor/ette with the highest heart level will show up (so you can | : only receive one cake), and they will only show up if they have at | : least 3 hearts in their friendship meter. | | : Then, throughout the day, you can give cakes to the various | : bachelor/ettes on the island for an extra relationship boost. You | : can give as many cakes as you want to as many people as you want. | : For information on how to make a cake, see the Recipes section. | | : When you're married, you're still expected to give your spouse a | : cake when they mention the Thanksgiving Festival. You'll also | : celebrate with your spouse and child (if you have one) later that | : evening, and your spouse will give you a gift. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTM} _ | Winter Market | | When : Winter 22, 9:00AM to 5:00PM | Where : Town Square | Type : Market | Details : The Winter Market is another standard market. It holds the same | : product list as the Fall Market. | | Product List Price | (Elli's Booth) | Carrot Cake 900G | Chestnut Pie 555G | Cookie 300G | Herb Cookie 345G | Mont Blanc Cake 870G | Pumpkin Cake 990G | Pumpkin Pudding 495G | Pumpkin Pie 645G | Shortcake 1095G | Yam Cake 660G | | (Julius's Booth) | Copper 120G | Silver 165G | Gold 225G | | Blue Clothes (Boys') 3600G | Red Clothes (Boys') 3900G | Yellow Clothes (Boys') 4200G | Green Clothes (Boys') 4500G | Purple Clothes (Boys') 4800G | | Red Clothes (Girls') 3600G | Yellow Clothes (Girls') 3900G | Green Clothes (Girls') 4200G | Blue Clothes (Girls') 4500G | Purple Clothes (Girls') 4800G | | (Taylor's Stall) | Bow (Girls') 15000G | Bunny Ears (Hat) 9000G | Samurai Wig (Boys') 15000G | Top Hat 5100G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNF} _ | Starry Night Festival | | When : Winter 25, at 7:00PM | Where : Alan's Tree at Brownie Ranch | Type : Romantic | Details : Like the Fireworks Display, the Starry Night Festival is primarily | : a romantic festival and must be attended with a date. | | : Finding your date functions identically to the Fireworks Display: | : simply talk to any bachelor/ette with three or more hearts and they | : will ask if you want to accompany them. Say yes and the date will | : be set, but you won't receive any more invitations. Say no and | : you'll be able to talk to them again later to receive the | : invitation once more. | | : To participate in the festival, simply be at Alan's Tree at Brownie | : Ranch at 7:00PM. The date will trigger as long as you arrive at the | : ranch between 7:00PM and 8:00PM, but you'll want to leave yourself | : plenty of time to get there - if you're like me, you've noticed it | : always takes longer to get from place to place than you expect. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYE} _ | New Year's Eve Festival | | When : Winter 28, automatically at 10:00PM | Where : Your House/Around Town | Type : Romantic | Details : The New Year's Eve Festival is an interesting Festival. Unlike | : every other festival, in which you have to make arrangements and be | : at a certain location, your participation in the New Year's Eve | : Festival is mandatory and automatic. At 10:00PM, no matter where | : you are, you'll be transported home to watch an event with the | : townspeople. If you're married, you'll instead be transported home | : at 9:00PM for a little event with your spouse. | | : This festival is immediately followed by the New Year's Day | : sunrise. | |\ | \_____________________________________________________________________[GMS]_ | | | Game-Specific | | ___________________________________________________________________________| | / |/These are yearly events whose date is specific to your game, such as your | character's birthday and your anniversary. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YBD} _ | Your Birthday | | When : Specified by you at the beginning; lasts all day | Where : No specific location | Details : On your birthday, every villager - regardless of your level of | : friendship with them - will wish you a happy birthday. You won't | : receive any gifts from the villagers, though. | | : If you're married, your spouse will make a fest to celebrate. To | : trigger the event, just enter your house later in the day. No time | : will pass for the feast. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAN} _ | Your Anniversary | | When : The date of your wedding, at 6:00PM | Where : Your House | Details : At 6:00PM, be back at your house. Your spouse will ask you if you | : know what day it is: answer correctly or they'll be very upset | : (and lose one ENTIRE heart from their heart level). | | : After answering correctly, you and your spouse (and child, since | : your child will be born by your first anniversary) will partake of | : the feast. No time passes for the event, though. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YCB} _ | Your Child's Birthday | | When : The date of the child's birth, automatically at 6:00PM | Where : Your Farm | Details : On the day of your child's birthday, you'll be automatically | : transported to your house at 6:00PM. | | : Your spouse will ask you what day it is to make sure you know | : (answer correctly or they'll be rather upset). After answering | : correctly, they'll ask you which of a number of gifts you want to | : give to the child. | | : You have six options: banana milk, broiled shark, Pinkcat flower, | : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a | : bad option, but among the other options, the best choice depends on | : your child. | | : Your child is determined by who you married. The best gift option | : for each potential spouse's child is: | : Julius/Toby/Renee/Maya: Pinkcat | : Chase/Calvin/Selena/Luna: Herbal Tea | : Gil/Jin/Candace/Anissa: Herbal Tea | : Owen/Phoebe: Banana Milk | : Luke/Kathy: Broiled Shark | | : You'll likely notice that Amethyst isn't listed as the 'best' gift | : option for any child, but it's not a bad gift option either - just | : not as good. The gift you choose doesn't need to be a gift you | : possess, so there's no reason not to choose your child's 'best' | : gift. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Fishing |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[FMC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOU} _ | Obtaining and Upgrading the Rod | | In order to fish, first you naturally must obtain a fishing rod. Obtaining | the fishing rod is very simple: talk to Toby at On the Hook. He'll give | you one for free. Now wasn't that easy? | | A new feature in Tree of Tranquility (compared to past Harvest Moon games) is | that the fishing rod is actually upgradeable like the watering can, axe and | other standard tools. The fishing rod has 5 levels: starter, iron, copper, | silver and gold. | | In order to upgrade your fishing rod, you'll need two things: money (1000G | for iron, 2500G for copper, 5000G for silver, 10000G for gold), and the | corresponding mineral (Iron for iron, Copper for copper, Silver for silver, | and Gold for - you guessed it - gold). Minerals are obtained from mining | ores and having Mira appraise them. | | Alternatively, you can also outright purchase the next level fishing rod from | the General Store: but in order to do so, you must already have the previous | level (so the Copper rod is only for sale if you've already obtained the Iron | rod). You don't need to obtain all the levels the same way, you can purchase | an Iron rod, upgrade it to a Copper rod, then purchase the Silver rod if you | so desire. But beware - purchasing a new tool is three times more expensive | than upgrading (3000G for iron, 7500G for copper, 15000G for silver, 30000G | for gold). | | What good does upgrading your fishing rod have, though? It has numerous | effects: | | - Less stamina use for the same amount of effort (see stamina below). | | - Increased likelihood of catching higher-grade fish. | | - The ability to catch fish that can't be caught with lower-grade rods. | | - Easier to reel in the same type of fish (compared to lower-grade rod). | | - The ability to cast farther. | | There are several important fish that simply can't be caught without an | upgraded rod, so upgrading is crucial. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FHT} _ | How to Fish | | Fishing in Tree of Tranquility is a relatively easy process. Once you have | your rod, simply go to one of the several fishing spots, equip the rod and | use it by holding the WiiMote horizontally, quickly pulling it back to | vertical, then quickly flicking it forward, mimicking the actual act of | casting a fishing line. If you're using the Classic Controller, just press A. | Unlike some recent Harvest Moon games, you won't actually see fish in the | water. Instead, you must simply wait patiently while your hook dangles until | something bites. | | When something bites, you'll hear an audible 'splash' noise, you'll feel | a vibration in the WiiMote (if using it), and you'll see the hook start to | get pulled. When this happens, pull the WiiMote up vertically and wiggle the | nunchuk as fast as you can - or, if you're playing with the Classic | Controller, just press A as fast as you can. The WiiMote motion is intended | to mimic the actual act of reeling in a fish. | | If you successfully reel in the fish, it will appear in your hands and you | can either drop it or put it in your rucksack. If you fail, it will swim off | and you'll have to cast again. | | If you have an levelled-up fishing rod, you can power it up by holding it | vertical for longer (for the WiiMote), or by holding the A button longer. | It's necessary to power your rod up to catch better fish, cast further, or | to use less stamina. | | Only same-type fish will stack in your rucksack, so if possible ship | somewhere close to your house to have access to a fridge or shipping bin. | This especially applies if you're fishing for profit, not for a specific | type of fish. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FST} _ | Stamina | | Stamina use while fishing is interesting. Casting your line will use no | stamina, and neither will sitting there waiting for a fish. The only time | stamina is consumed is when a fish is resisting and you're trying to reel it | in. | | This makes for some very interesting strategy, because this is the only tool | usage in the game where you can run out of stamina halfway through using a | tool. With other tools, you know if one more use will deplete your stamina | fully, but with a fishing rod it's dependent on how fast you reel in the | fish. | | Stamina is consumed equally by time no matter what fish is being reeled in: | better fish just take more time to reel. Stamina is also consumed when you | catch a junk item, like a boot or a can. | | As mentioned above, better rods take less stamina to reel in their fish, so | upgrade when you get the chance. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWH} _ | Why Fish? | | Fishing has many important uses in the game. Its usage is not as varied as | mining and some other activities, but it is equally important: | | - Profit. Fishing is a great way to make some extra money. Many fish sell | for upwards of 200G, making it easy to make some extra cash in your spare | time. | | - Power Berry. Fishing is the only way to obtain a certain Power Berry. To | obtain it you must level your rod up to level 3 (note: you don't need to | upgrade it for this Power Berry, just level it through usage). The next | time you cast after that, you'll fish up this Power Berry. | | - Food. Fish make great dishes, and are the ingredients in dozens of the | game's recipes. | | - Completion. One of the items accessible on the information screens is a | "Fish List", which contains a list of all the possible fish obtained from | the rivers and ocean. If you're a completionist, you'll want to complete | this too. | | - Goddess Recipes. By far the most important reason to fish is that every | single goddess recipe requires at least one fish: | - Carp (a fish) for Daren's (the first tree). | - Char (a fish) for Ben's (the second tree). | - Saury (a fish) for Collin's (the third tree). | - Wood Fish (a fish) for Alan's (the fourth tree). | - Tuna (a fish) for Edge's (the fifth tree). | Daren's tree also requires a Good Herb Fish, a fish-related dish that must | be cooked yourself. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTP} _ | Tips for a Successful Expedition | | If you're going on a fishing trip with the intention of bringing back a nice | haul, here are a few tips: | | - Choose your spot carefully. Some spots have much better fish available | than others, and there's no point spending all day at a spot when there's | better fish to be had elsewhere. Pay attention to your rod level when | checking spots - one spot might have better fish, but they might not be | catchable with your current rod. | | - Use the weather. Certain weather patterns are better for fishing, most | notably rain. This is especially convenient given that rainy days mean | no crop watering, adding to the time you can spend fishing. | | - Get there early, stay late. The best fishing times are early in the | morning and late at night, so either plan to spend all day there or do | your chores around mid-day when the fish are less active. | | - Bring stamina-restoring items. Fishing depletes your stamina fast, | especially before you get any Power Berries or upgrade the rod: restoring | items will help. The best items for stamina recovery are Bodigizer XL, | any type of Pizza or any type of Buckwheat dish (except for Cocktails | or Chips). The best purchasable stamina recovery items are Bodigizer XL | (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and | Sweet Yam Cake (660G from the Fall/Winter markets). | | - Decide whether to bring a match set. On the positive side, a match set | allows you to cook one of the fish you eat for stamina restoration. On | the negative side, it takes up a spot in your rucksack. If you're fishing | near the ocean, where all the bonfire pits are located, it's a good idea | to bring one; but it's useless if you're fishing in the river. | |\ | \_____________________________________________________________________[FCH]_ | | | The Fish Chart | | ___________________________________________________________________________| | / |/This is a giant quick reference chart of every fish, its availability in | different seasons, its availability in different locations, and its sale | price. If you have trouble figuring out what any column means, note the key. | | Key: | RU - River: Upstream RM - River: Midstream RD - River: Downstream | ML - Maple Lake WO - Waffle Town Ocean TI - Toucan Island | EG - East Gull Island WG - West Gull Island GS - Goddess Spring | GC - Goddess Cave GM - Ganache Mine Lake | | Locations Seasons | Fish Price RU RM RD ML WO TI EG WG GS GC GM Spr Sum Fal Wnt | Angler Fish 770G EG X | Bonito 280G WO EG WG X X X | Carp 120G RM RD ML X X X X | Catfish 80G ML X X X X | Char 120G RU X X X X | Cod 80G WO X X | Conger Eel 210G WO X | Crawfish 20G ML GC X X X | Eel 600G RM RD ML GC X X X | Flounder 120G WO EG WG X X X | Goby 40G WO WG X X X X | Halibut 190G WO EG WG X X | Horse Mackerel 70G WO X X X X | Huchen 1000G RU RM GC GM X X X X | King Fish 1600G GC GM X X X X | Lobster 600G TI X X | Mackerel 60G WO X X | Mahi-Mahi 310G TI X X X X | Manta Ray 350G TI X X | Masu Trout 110G RU RM X X X | Octopus 140G WO EG WG X X X X | Pond Smelt 20G ML X X X | Prawn 150G ML X X X | Puffer Fish 50G WO X X | Rainbow Trout 70G RM X X X X | Redfin 30G RM RD ML X X X X | Rockfish 230G WO X X | Rock Lobster 240G EG WG X X | Rock Trout 180G WO EG WG X X | Salmon 240G RU RM RD X X | Sardine 50G WO X X | Saury 70G WO X X | Sea Bream 300G EG WG X X X | Seasky 1000G RU RM RD X X X X | Shark 700G TI EG X X | Skull Jellyfish 950G TI X X X X | Squid 110G WO EG WG X X X | Swordfish 750G TI EG X X X X | Tuna 600G WO EG X X X | Wood Fish 900G GS GC X X X X | Yellowtail 300G WO EG WG X X | |\ | \_____________________________________________________________________[LOC]_ | | | Fishing Locations | | ___________________________________________________________________________| | / |/There are several places around the islands where you can fish, each with its | own custom assortment of catchable fish. Some fish are only available in | certain seasons, so each location's assortment of fish varies from season to | season as well. | | Fish are listed in order of sale value and rarity (which are correlated). | Fish marked with a * are ingredients in a goddess recipe; fish marked with a | + are subject to a specific condition for catching (time of day, weather | condition, etc.). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | River, Upstream | | Location : River district, Northeast corner (waterfall area) | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Masu Trout X X X X 110G | Char* X X X X 120G | Salmon X X 240G | Huchen X X X X 1000G | Seasky+ X X X X 1000G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | River, Midstream | | Location : River District, East side | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Redfin X X X X 30G | Rainbow Trout X X X X 70G | Masu Trout X X X 110G | Carp* X X X X 120G | Eel X X X 600G | Huchen X X X X 1000G | Seasky+ X X X X 1000G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | River, Downstream | | Location : River District, Southeast corner | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Redfin X X X X 30G | Carp* X X X X 120G | Salmon X X 240G | Eel X X X 600G | Seasky+ X X X X 1000G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Maple Lake | | Location : Maple Lake District, West side | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Crawfish X X X 20G | Redfin X X X X 30G | Pond Smelt X X X 30G | Catfish X X X X 80G | Carp* X X X X 120G | Prawn X X X 150G | Eel X X X 600G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Waffle Town Ocean | | Location : Southern Edge of Main Island | Type : Saltwater | Fish Chart : | Spr Sum Fal Wnt Price | Goby X X X X 40G | Puffer Fish X X 50G | Sardine X X 50G | Mackerel X X 60G | Horse Mackerel X X X X 70G | Saury* X X 70G | Cod X X 80G | Squid X X X 110G | Flounder X X X 120G | Octopus X X X X 140G | Rock Trout X X 180G | Halibut X X 190G | Conger Eel X 210G | Rockfish X X 230G | Bonito X X X X 280G | Yellowtail X X 300G | Tuna* X X X 600G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Toucan Island | | Location : By Pascal's Ferry, after creating Daren's rainbow | Type : Saltwater | Fish Chart : | Spr Sum Fal Wnt Price | Mahi-Mahi X X X X 310G | Manta Ray X X 350G | Lobster X X 600G | Shark X X 700G | Swordfish X X X X 750G | Skull Jellyfish+ X X X X 950G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | West Gull Island | | Location : Across Daren's rainbow | Type : Saltwater | Fish Chart : | Spr Sum Fal Wnt Price | Goby X X X X 40G | Squid X X X 110G | Flounder X X X 120G | Octopus X X X X 140G | Halibut X X 190G | Rock Lobster X X 240G | Bonito X X X 280G | Sea Bream X X X 300G | Rock Trout X X 300G | Yellowtail X X 300G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | East Gull Island | | Location : Across Collin's rainbow | Type : Saltwater | Fish Chart : | Spr Sum Fal Wnt Price | Squid X X X 110G | Flounder X X X 120G | Octopus X X X X 140G | Halibut X X 190G | Rock Lobster X X 240G | Bonito X X X 280G | Sea Bream X X X 300G | Rock Trout X X 300G | Tuna* X X X 600G | Yellowtail X X 300G | Shark X X 700G | Swordfish X X X X 750G | Angler Fish X 770G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ganache Mine | | Location : Bottom of the Ganache Mine (30th floor) | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Crawfish X X X 20G | Huchen X X X X 1000G | King Fish X X X X 1600G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Goddess Spring | | Location : Mt. Gelato, across Ben's rainbow, after befriending the Bear | Type : Freshwater | Fish Chart : | Spr Sum Fal Wnt Price | Woodfish*+ X X X X 900G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Goddess Cave | | Location : Behind the Waterfall, after reawakening the goddess | Type : Saltwater | Fish Chart : | Spr Sum Fal Wnt Price | Crawfish X X X 20G | Eel X X X 600G | Woodfish X X X X 900G | Huchen X X X X 1000G | King Fish X X X X 1600G | |\ | \_____________________________________________________________________[FIS]_ | | | The Fish | | ___________________________________________________________________________| | / |/There are 41 different fish in Tree of Tranquility. All can be caught using | some level fishing rod, and some can be purchased as well. Many can be used | in recipes. | | 'Rarity' is my own device to describe how difficult it is to catch a certain | fish - it is not actually a function in the game. Essentially, a fish with | rarity 1 is easily catchable with the lowest-level rod, whereas a fish with | rarity 4 requires a higher-level rod and a bit of luck. A fish with rarity 5 | requires a higher-level rod and also has some special condition associated | with it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Angler Fish | | Type : Fish | Locations : East Gull Island | Seasons : Winter | Rarity : 4 | Sale Price : 770G | Recipes : Grilled Angler Fish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bonito | | Type : Fish | Locations : Waffle Town Ocean, East Gull Island, West Gull Island | Seasons : Spring, Summer, Fall | Rarity : 2 | Sale Price : 280G | Recipes : Grilled Bonito | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carp | | Type : Fish | Locations : River: Midstream/Downstream, Maple Lake | Seasons : All | Rarity : 2 | Sale Price : 120G | Recipes : Daren's Rainbow, Grilled Carp | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Catfish | | Type : Fish | Locations : Maple Lake | Seasons : All | Rarity : 1 | Sale Price : 80G | Recipes : Grilled Catfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Char | | Type : Fish | Locations : River: Upstream | Seasons : All | Rarity : 2 | Sale Price : 120G | Recipes : Ben's Rainbow, Grilled Char | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cod | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Fall, Winter | Rarity : 1 | Sale Price : 80G | Recipes : Grilled Cod | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Conger Eel | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Summer | Rarity : 2 | Sale Price : 210G | Recipes : Chirashi Sushi, Grilled Conger Eel, Conger Eel Bowl | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crawfish | | Type : Crustacean | Locations : Maple Lake, Goddess Cave | Seasons : Spring, Summer, Fall | Rarity : 1 | Sale Price : 20G | Recipes : Grilled Crawfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eel | | Type : Fish | Locations : River: Midstream/Downstream, Goddess Cave | Seasons : Summer, Fall, Winter | Rarity : 3 | Sale Price : 600G | Recipes : Eel Bowl, Grilled Eel | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flounder | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : Spring, Fall, Winter | Rarity : 1 | Sale Price : 120G | Recipes : Grilled Flounder | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Goby | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island | Seasons : All | Rarity : 1 | Sale Price : 40G | Recipes : Grilled Goby | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Halibut | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : Fall, Winter | Rarity : 2 | Sale Price : 190G | Recipes : Grilled Halibut | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Horse Mackerel | | Type : Fish | Locations : Waffle Town Ocean | Seasons : All | Rarity : 1 | Sale Price : 70G | Recipes : Grilled Horse Mackerel | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Huchen | | Type : Fish | Locations : River: Upstream/Midstream, Goddess Cave, Ganache Mine | Seasons : All | Rarity : 4 | Sale Price : 1000G | Recipes : Grilled Huchen | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | King Fish | | Type : Fish | Locations : Ganache Mine, Goddess Cave | Seasons : All | Rarity : 4 | Sale Price : 1600G | Recipes : Grilled King Fish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lobster | | Type : Crustacean | Locations : Toucan Island | Seasons : Fall, Winter | Rarity : 3 | Sale Price : 600G | Recipes : Grilled Lobster | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mackerel | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Fall, Winter | Rarity : 1 | Sale Price : 60G | Recipes : Grilled Mackerel | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mahi-Mahi | | Type : Fish | Locations : Toucan Island | Seasons : All | Rarity : 2 | Sale Price : 310G | Recipes : Grilled Mahi-Mahi | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Manta Ray | | Type : Fish | Locations : Toucan Island | Seasons : Spring/Summer | Rarity : 3 | Sale Price : 350G | Recipes : Grilled Manta Ray | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Masu Trout | | Type : Fish | Locations : River: Upstream/Midstream | Seasons : Spring, Summer, Fall | Rarity : 2 | Sale Price : 110G | Recipes : Grilled Masu Trout | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Octopus | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : All | Rarity : 2 | Sale Price : 140G | Recipes : Grilled Octopus | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pond Smelt | | Type : Fish | Locations : Maple Lake | Seasons : Summer, Fall, Winter | Rarity : 1 | Sale Price : 20G | Recipes : Grilled Pond Smelt | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Prawn | | Type : Crustacean | Locations : Maple Lake | Seasons : Spring, Summer, Fall | Rarity : 2 | Sale Price : 150G | Recipes : Grilled Prawn, Spicy Seafood Stew, Steamed Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Puffer Fish | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Spring, Winter | Rarity : 1 | Sale Price : 50G | Recipes : Grilled Pufferfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rainbow Trout | | Type : Fish | Locations : River: Midstream | Seasons : All | Rarity : 1 | Sale Price : 70G | Recipes : Grilled Rainbow Trout | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Redfin | | Type : Fish | Locations : River: Midstream/Downstream, Maple Lake | Seasons : All | Rarity : 1 | Sale Price : 30G | Recipes : Grilled Redfin | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rockfish | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Spring/Summer | Rarity : 2 | Sale Price : 230G | Recipes : Grilled Rockfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rock Lobster | | Type : Crustacean | Locations : West Gull Island, East Gull Island | Seasons : Spring, Winter | Rarity : 2 | Sale Price : 240G | Recipes : Chirashi Sushi, Grilled Rock Lobster | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rock Trout | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : Winter/Spring | Rarity : 2 | Sale Price : 180G | Recipes : Grilled Rock Trout | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Salmon | | Type : Fish | Locations : River: Upstream/Midstream/Downstream | Seasons : Fall, Winter | Rarity : 2 | Sale Price : 240G | Recipes : Grilled Salmon, Salmon Cream Stew, Salmon Fried Rice | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sardine | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Fall, Winter | Rarity : 1 | Sale Price : 50G | Recipes : Grilled Sardine, Sardine in Oil, Sardine Tomato Stew | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Saury | | Type : Fish | Locations : Waffle Town Ocean | Seasons : Fall, Winter | Rarity : 1 | Sale Price : 70G | Recipes : Grilled Saury, Saury Tomato Stew | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sea Bream | | Type : Fish | Locations : East Gull Island, West Gull Island | Seasons : Spring, Summer, Fall | Rarity : 2 | Sale Price : 300G | Recipes : Grilled Sea Bream, Fish Soup, Steamed Turnips | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Seasky | | Type : Fish | Locations : River: Upstream/Midstream/Downstream* | Seasons : All | Rarity : 5 | Sale Price : 1000G | Recipes : Grilled Seasky | | * - the Seasky can only be caught during a typhoon. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shark | | Type : Fish | Locations : Toucan Island, East Gull Island | Seasons : Summer, Fall | Rarity : 4 | Sale Price : 700G | Recipes : Grilled Shark, Shark Fin Soup, Shark Fin Stew | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Skull Jellyfish | | Type : Fish | Locations : Toucan Island | Seasons : All | Rarity : 4 | Sale Price : 950G | Recipes : Grilled Skull Jellyfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Squid | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : Spring, Summer, Winter | Rarity : 2 | Sale Price : 110G | Recipes : Grilled Squid, Seafood Fried Rice, Seafood Gratin, Seafood | Pizza, Seafood Rice, Seafood Stew, Squid Tomato Stew | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Swordfish | | Type : Fish | Locations : Toucan Island, East Gull Island | Seasons : All | Rarity : 4 | Sale Price : 750G | Recipes : Grilled Swordfish | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tuna | | Type : Fish | Locations : Waffle Town Ocean, East Gull Island | Seasons : Spring, Fall, Winter | Rarity : 3 | Sale Price : 600G | Recipes : Grilled Tuna, Tuna Bowl | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wood Fish | | Type : Fish | Locations : Goddess Spring*, Goddess Cave | Seasons : All | Rarity : 5 | Sale Price : 900G | Recipes : Grilled Wood Fish | | * - the Wood Fish can only be caught at night. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yellowtail | | Type : Fish | Locations : Waffle Town Ocean, West Gull Island, East Gull Island | Seasons : Winter/Spring | Rarity : 2 | Sale Price : 300G | Recipes : Grilled Yellowtail | |\ | \_____________________________________________________________________[MFI]_ | | | Miscellaneous Fish Information | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FCR} _ | Fish and Crustacean Recipes | | Many, many recipes involve fish. Dozens. And while in the above fish listing, | all the recipes involving specific fish are listed, there are a number of | recipes that simply require the use of any fish. These are listed here. | | Note that all of these recipes have a quality rating. For more information on | how the quality of a particular dish is determined, see the Fish Recipe | Mechanics by searching for [ FRP ] without the spaces. | | Recipes that can be made using any type of fish: | Marinated Fish | Herb Fish | Sushi | Sashimi | Bouillabaise | Meuniere | | Additionally, a few recipes involve crustaceans. Crustaceans are lobsters, | prawn and rock lobsters, and any of the three can be used in these recipes. | Note that some of these recipes have quality ratings, but the quality is | based on the fish used, not the crustacean. | | Recipes that can be made using any type of crustacean: | Bouillabaise | Seafood Doria | Seafood Fried Rice | Seafood Gratin | Seafood Pizza | Seafood Rice | Seafood Stew | Southern Fried Rice | Southern Omelette | Tempura Buckwheat Noodles | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BIT} _ | Beach-Related Items | | There are several items that can be picked up at the beach, and this seems | like as good a place as any to list these. | _ _ _ | Algae | | Obtained : Fished from the Ocean | Sale Price : 10G | Uses : None, but drains stamina when fished up | _ _ _ | Boot | | Obtained : Fished from the Ocean | Sale Price : 10G | Uses : None, but drains stamina when fished up | _ _ | Can | | Obtained : Fished from the Ocean | Sale Price : 10G | Uses : None, but drains stamina when fished up | _ _ _ | Clam | | Obtained : Found on any beach | Sale Price : 90G | Uses : Recipes (ingredient in Clam Soup, Grilled Clam, Sauteed Clam, | Seafood Doria, Seafood Rice, Seafood Stew) | _ _ _ | Coral | | Obtained : Found on any beach | Sale Price : 50G | Uses : None, besides sale | _ _ _ | Pearl | | Obtained : Found on beach | Sale Price : 300G (White), 800G (Black) | Uses : Jewelry, Journey Rucksack (Black) | _ _ _ _ _ | Seashell | | Obtained : Found on any beach | Sale Price : 70G (Common), 140G (Fancy) | Uses : Daren's Rainbow recipe (common), sale | _ _ _ _ _ _ | Sea Urchin | | Obtained : Found on any beach | Sale Price : 700G | Uses : Eat raw (restores 100 stamina), recipe (Grilled Sea Urchin) | _ _ _ _ | Seaweed | | Obtained : Found on any beach | Sale Price : 40G | Uses : Recipes (Potato Miso Soup, Seaweed Miso Soup) | _ _ _ _ _ _ | Swim Shorts | | Obtained : Fished from the Ocean | Sale Price : 10G | Uses : None, but drains stamina when fished up | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Mining |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[MMC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAS} _ | The Basics | | Mining is a rather simple process. To start, just grab your hammer (not your | hoe, like in some past Harvest Moon games) and enter the mine - mine | locations can be found under the "The Mines" section (search for [ MIN ] | without the spaces). | | Descend the first staircase at the entrance to find yourself on the 1st floor | of the mine (note that mine floors are numbered top-to-bottom, so the 1st | floor is the closest to the surface and the 50th floor is the closest to the | bottom). Every floor (with a few exceptions) operates in the same way: a | large area with several characteristic items. These include: | | - Stairs: Each floor contains two staircases: one going up, and one going | down. | | - Holes: Most floors contain some holes in the ground, marked by 'X's on the | ground. These X's, when stepped on, become holes, plummeting you down a | random number of floors. | | - Rocks: Rocks are the foundation of the mine. Smashing them can yield ores, | items or afflictions. | | - Crystals: Crystals are like ores, except they house more valuable | treasures, called wonderfuls, and can also hold afflictions. | | - Items: There are also some items that can be immediately spotted on the | mine floor. These can be picked up just like any other item. | | When you break a rock or crystal, you will sometimes find an item contained | in the rock (this is the entire purpose of mining). If you do, you can either | pick it up or leave it - if you leave it, it will remain on the ground | indefinitely. You'll need to put your tool away to pick it up, and you can | obviously only put it in your rucksack if you have space. Ores and wonderfuls | dug up in the mine do not stack, unfortunately, although pontata roots, | mushrooms and toadstools will. | | How you behave in a mine will depend on what you intend to do. Sometimes | you'll want to get down to a certain level, sometimes you'll just want to get | down as far as you can, and sometimes you'll just want to find a particular | item. | | Regardless of what you're there to do, though, the controls remain the same. | Break rocks to try to find ores; break crystals to try to find wonderfuls; | to descend, get to the staircase or step on an 'X'; and to ascend and leave | the mine, get to the up staircase and choose 'top floor'. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHG} _ | Stairs, Holes and Geysers | | There are two ways to descend the mine: stairs and holes. Stairs are the | reliable way: when you approach the downward staircase, you'll be | automatically transported down one level in the mine - never more than one. | | Oftentimes the stairs are visible immediately upon entering a level of the | mine. However, sometimes - especially at lower floors - the staircase is | hidden under a rock. To find it, either smash all the rocks on the level, or | look carefully for a rock with an odd looking square below it, typically not | bordered by any other rocks. | | Holes are a riskier, but often faster, way of descending. If you step on an | 'X', you will fall down a random number of floors in the mine, between 1 and | 9. Additionally, holes are often much more accessible than the stairs, given | that a particular floor will contain several holes but only one staircase. | So, holes are often a more efficient method for descending the mine - and, | though you might suspect otherwise, holes carry no stamina penalty. | | Holes have a risk associated with them, however: sometimes when you fall down | a hole, you'll land on a geyser. Geysers are the opposite of holes: they'll | propel you upwards a random number of floors, oftentimes sending you higher | than the floor you started on. | | Geysers become more frequent at lower floors, making it more difficult to get | to the deepest sections of the mine. | | Ascending to the top of the mine can also be done by simply touching the | upwards staircase: you'll receive the option to automatically ascend all the | way to the surface. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AFL} _ | Afflictions | | "I think I have the black lung, pop." Zoolander quotes aside, ores and | wonderfuls aren't the only things that pop up when you break a rock or | crystal. There are multiple afflictions that come in the form of different | colored gases. These afflictions will affect your efforts to descend the | mine: | | Red : Stamina loss (your character loses stamina points - 20 for 'lost a | little stamina', 50 for 'lost a lot of stamina') | Blue : Temporary paralysis (inability to move for around 10 game-minutes). | Green : Stamina restoration (your character regains around 300 stamina | : points). | Purple : Temporary confusion (joystick directions no longer map to the | : character's direction, and randomly change). | Black : Blindness (the visibility around your character drastically | : shrinks). | White : Slowness (your character's movement speed is severely restricted) or | : Quickness (your character's movement speed is drastically raised). | Yellow : Stamina restoration (your character regains around 100 stamina | : points). | | You can get rid of a timed affliction (blue, purple, black, white) by | changing floors, either by stepping on an 'X' or ascending/descending a | staircase. | | Afflictions will spread outward from the initial location in various | patterns and at different speeds. Oftentimes you'll be able to avoid the | affliction before it hits you - just run away as soon as you hear the sound | of a gas spewing. Unfortunately you'll likely also miss the stamina | restoration gasses, but that's a small price to pay. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OAW} _ | Ores and Wonderfuls | | The two main items that can be found in the mine are ores and wonderfuls. | Both are only accessible by smashing apart rocks (for ores) and crystals (for | wonderfuls). When a rock or crystal is smashed, an ore or wonderful may | appear on the ground for you to pick up. | | Ores and wonderfuls themselves are very different from the way ores and gems | have been obtained in past Harvest Moon games. If I could italicize this | next sentence, I would: ores and wonderfuls, by themselves, are essentially | worthless. They have very low shipping values and cannot be used for tool | upgrades, jewelry creations or effective gifts. | | Instead, ores and wonderfuls hold within them minerals and gems. It's as if | the true "identity" of the ore or wonderful is hidden from you, and can only | be established by a gifted refiner - and conveniently, there is a gifted | refiner on the island: Mira. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APR} _ | Refining | | Every ore and wonderful houses an item. Sometimes the item is of a greater | value, but sometimes the item is junk. The item an ore or wonderful holds | corresponds to the color/type of the ore or wonderful: for example, Gold Ore | contains either Gold (the treasure) or scrap iron (junk). Wonderfuls have | three different levels of treasure: for example, a red-colored wonderful can | contain a ruby (high-value), a spinel (medium-value), a rose stone | (low-value) or red glass (junk). | | So how are you to tell what your ores and wonderfuls are? That's where Mira | comes in. Mira works at the blacksmith's shop and is a specialist at refining | your ores and wonderfuls. She'll even do it free of charge. To get Mira to | refine your materials, talk to her and choose 'Refine' - don't just talk to | her with the item in your hands or you'll inadvertently give it to her. | | Mira will let you know what the item truly is and will give it back to you: | after that, the item will be identified in your rucksack as the mineral or | gem instead of an ore or wonderful. After that, you can use it for jewelry | or tool upgrades. It will also make a better gift, and the shipping value | will be much higher. | | This presents a minor problem with mining though: wouldn't you hate to go to | the mines and grab 8 wonderfuls, only to find out that they're all glass? Or | to pick up a bunch of gold ore, only to find out they're all scrap? Luckily, | there is a way to identify the value of the item held within an ore or | wonderful while out mining: sparkles. When you uncover an ore or a wonderful, | it may sparkle on the ground. If an ore sparkles, it contains the | corresponding (iron, copper, silver, gold) mineral; if a wonderful sparkles, | it contains a gem. Which gem the wonderful contains is indicated by the | number of sparkles it has: a three-sparkle wonderful contains the most | valuable gem of that color, whereas a one-sparkle wonderful contains the | least valuable gem (though a gem nonetheless). | | However, in order to use the mineral or gem in tool upgrades or jewelry, and | in order to have it sell for a higher price, it still must be manually | refined by Mira. The sparkles are only there to help you identify what each | gem or mineral is while mining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOL} _ | Moles | | Sometimes when you're mining, you'll come across a little mole in the field. | Make sure PETA isn't watching, then smash the mole with your hammer. If you | succeed, the mole will cough up an item: typically just a mushroom or a | toadstool, but sometimes something more valuable, like a Bodigizer. How the | mole got his hands on one of those is beyond me. | | Interestingly, moles are only found on floors ending in the number 5. They | have been observed dropping five different items: mushrooms, toadstools, | pontata roots, Stay Awake and Bodigizer. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WHM} _ | Why Mine? | | So, there's this great big part of the game called mining where you can | dig up random stuff from the ground. So what, why bother? | | There are several useful reasons to make use of the mine: | | - Cheaper tool upgrades. While you can upgrade your tools by simply | purchasing new ones at the General Store, it's a good deal cheaper to | upgrade them at the blacksmith's shop - but, he requires you to supply | the mineral for the upgrade. | | - Jewelry. In order to make jewelry, you must supply the minerals and gems. | And since there's nowhere else to get them except the mine, you're locked | into that option if you want to make jewelry. | | - Profit. Mining in Tree of Tranquility is a notably profitable task. Just | picking up a few Coppers and Silvers can yield a quick 500G, and your | profits will soar even higher if you get far enough down to start digging | up some gemstones, which sell for everything from 170G (Peridot) to 1000G | (Diamond). Additionally, harvesting the toadstools and mushrooms from the | mine is hugely profitable. Make Marinated Mushrooms with an herb and a | cutting board for an even larger profit. | | - Power Berry and Pontata Roots. One of the game's five Power Berries is at | the bottom of the first (Ganache) mine, and the mines are also the best | place you can find Pontata Roots, a key ingredient in the medicine | category of recipes (Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake | and Super Stay Awake). Additionally, an item at the bottom of the Mt. | Gelato Mine (the Shining Baumkuchen) has a high sale price and is loved as | a gift by all villagers. | | - Completion. One of the items accessible on the information screens is a | "Gem List", which contains a list of all the possible products obtained | from the mines. If you're a completionist, you'll want to complete this | too. | | - Meeting People. Every islander has an 'introduction event' that you must | experience before they will begin to go about their daily routine. For | a few islanders - most notably Calvin - this event happens on the 10th | floor of Ganache Mine. | | - King Fish. The lake at the bottom of Ganache Mine is one of only two | places to find the elusive King Fish, and is the only one accessible | for the majority of the game (the other location requires you to complete | the goddess revival). | | - Goddess Recipes. Two items required for the goddess recipes - a Blue | Wonderful and a Lapis Lazuli - are only obtainable within the mines. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DTM} _ | Descending the Mine | | If your goal is to descend pretty deep into the mine, here are a few tips: | | - Bring recovery items. Stamina will be a major threat to your descent, and | you'll be kicking yourself if you get down to the last 5 floors and run | out of stamina. The best items for stamina recovery are Bodigizer XL, | any type of Pizza or any type of Buckwheat dish (except for Cocktails | or Chips). The best purchasable stamina recovery items are Bodigizer XL | (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and | Sweet Yam Cake (660G from the Fall/Winter markets). | | Be careful using mushrooms to restore stamina. They work, but they also | increase your fatigue, raising the odds that you'll pass out or have to | stumble home way too slowly. | | - Start early. You don't want to stay there all night and into the next day | (unless you brought some Super Stay Awake), so get there early. | | - Plan to spend the whole day. You never know how long it will take you to | get as far down as you want to go, so don't leave any chores - like | watering the crops or feeding the animals - for when you get back. | | - Empty your rucksack of non-consumables. You'll be kicking yourself if you | come across five Diamonds but only have four spots in your rucksack. Keep | only food and your hammer in your rucksack if you plan to bring home a big | haul. | | - Use the holes first, then the stairs. For the first few levels, the holes | are a great way to get down fast. But after about 2/3rds of the way down, | you'll find they lead to geysers more often, making them too risky. You'll | almost never encounter a hole that takes you all the way to the bottom | either, so don't plan to just use holes and assume eventually you'll get | lucky enough to go all the way down. | |\ | \_____________________________________________________________________[MIN]_ | | | The Mines | | ___________________________________________________________________________| | / |/There are two mines in the game: the Ganache Mine, which is accessible first, | and the Mt. Gelato Mine, which isn't accessible until later. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GAN} _ | Ganache Mine | | Accessible : From the start | Size : 30 Floors | Location : Ganache Mine District (no, really?), North of Town | Floors : | 1-9 : Low-level ores (scrap, iron, copper). | (7) : No items, only one hole, lots of geysers - use stairs. | 10 : Ruins, no items. | 11-19 : Mid-level ores (silver, gold), low-level gems. | (19) : More mushrooms and toadstools than imaginable. | 20 : Ruins, no items. | 21-24 : High-level ores (gold, rare), mid-level gems. | 25-29 : Mid-level gems. | (25) : Many, many crystals for gems. | 30 : Goddess murals, underground lake, Power Berry. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGM} _ | Mt. Gelato Mine | | Accessible : After completing Ben and Collin's Rainbows | Size : 50 Floors | Location : Base of Mt. Gelato | Floors : | 1-9 : Mid-level ores (silver, gold), low-level gems. | 10 : Empty cavern, no items. | 11-20 : High-level ores, mid-level gems. | 21-29 : Mid-level gems. | (28) : Lots of Toadstools/Mushrooms. | 30 : Empty cavern, no items. | 31-49 : High-level gems. | (38) : Red and White Crystals. | (40) : Blue and White Crystals. | (42) : Yellow and White Crystals. | (44) : Green and White Crystals. | (46) : Purple and White Crystals. | (48) : White and Other Crystals. | 50 : Cavern, Shining Baumkuchen. | | Note : Shining Baumkuchen can be eaten for a substantial | : stamina restoration (not permanent boost like a Power | : Berry, though), can be sold for 2000G, or can be given | : as a gift to any villager (every villager 'loves' it). | |\ | \_____________________________________________________________________[GOW]_ | | | Ores, Minerals, Wonderfuls and Gems | | ___________________________________________________________________________| | / |/Below is a listing of all the ores, wonderfuls, gemstones and minerals that | can be found in the mine. For convenience, they are organized both by product | (gem or mineral) and by source (ore or wonderful). | | For the Mineral and Gem lists, remember that both tool upgrades and jewelry | creations are performed at the blacksmith's shop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORE} _ | Ores | _ _ _ _ _ | Iron Ore | | Found : Both mines, early floors. | Sale Price : 20G | Can Yield : Scrap Ore (0 sparkles), Iron (1) | Yield Values : 10G (scrap) / 50G (iron) | Found In : Rocks | _ _ _ _ _ _ | Copper Ore | | Found : Both mines, early floors. | Sale Price : 30G | Can Yield : Scrap Ore (0 sparkles), Copper (1) | Yield Values : 10G (scrap) / 80G (copper) | Found In : Rocks | _ _ _ _ _ _ | Silver Ore | | Found : Both mines, middle floors. | Sale Price : 40G | Can Yield : Scrap Ore (0 sparkles), Silver (1) | Yield Values : 10G (scrap) / 110G (silver) | Found In : Rocks | _ _ _ _ _ | Gold Ore | | Found : Both mines, mid-to-late floors. | Sale Price : 50G | Can Yield : Scrap Ore (0 sparkles), Gold (1) | Yield Values : 10G (scrap) / 150G (gold) | Found In : Rocks | _ _ _ _ _ | Rare Ore | | Found : Both mines, late floors. | Sale Price : 250G | Can Yield : Scrap Ore (0 sparkles), Rare Metal (1) | Yield Values : 10G (scrap) / 630G (rare metal) | Found In : Crystals | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WON} _ | Wonderfuls | _ _ _ | Green | | Found : Both mines, mid-to-late floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Peridot (1), Jade (2), Emerald (3) | Yield Values : 30G (glass) / 170G (peridot) / 220G (jade) / 580G (emerald) | Found In : Crystals | _ _ | Red | | Found : Both mines, mid-to-late level floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Rose Stone (1), Spinel (2), Ruby (3) | Yield Values : 30G (Glass) / 180G (Rose Stone) / 200G (Spinel) / | : 550G (Ruby) | Found In : Crystals | _ _ _ _ | Yellow | | Found : Both mines, mid-to-late level floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Amber (1), Topaz (3) | Yield Values : 30G (Glass) / 190G (Amber) / 470G (Topaz) | Found In : Crystals | _ _ _ | Blue | | Found : Both mines, mid-to-late level floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Lapis Lazuli (1), Sapphire (2), | : Aquamarine (3) | Yield Values : 30G (Glass) / 200G (Lapis Lazuli) / 280G (Sapphire) / | : 490G (Aquamarine) | Found In : Crystals | _ _ _ _ | Purple | | Found : Both mines, late level floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Garnet (1), Amethyst (3) | Yield Values : 30G (Glass) / 300G (Garnet) / 480G (Amethyst) | Found In : Crystals | _ _ _ | White | | Found : Both mines, late level floors. | Sale Price : 30G | Can Yield : Glass (0 sparkles), Moonlight Stone (1), Crystal (2), | : Diamond (3) | Yield Values : 30G (Glass) / 250G (Moonlight Stone) / 700G (Crystal) / | : 1000G (Diamond) | Found In : Crystals | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MIN} _ | Minerals | _ _ _ | Scrap | | Found In : Both mines, early floors | Yielded By : Any Ore | Sparkles : 0 | Sale Price : 10G | Uses : Sale | _ _ _ | Iron | | Found In : Both mines, early floors | Yielded By : Iron Ore | Sparkles : 1 | Sale Price : 50G | Uses : Sale, Gift, Starter->Iron Tool Upgrade | _ _ _ _ | Copper | | Found In : Both mines, early floors | Yielded By : Copper Ore | Sparkles : 1 | Sale Price : 80G | Uses : Sale, Gift, Iron->Copper Tool Upgrade, all Brooches | _ _ _ _ | Silver | | Found In : Both mines, early-to-middle floors | Yielded By : Silver Ore | Sparkles : 1 | Sale Price : 110G | Uses : Sale, Gift, Copper->Silver Tool Upgrade, all Rings | _ _ _ | Gold | | Found In : Both mines, middle-to-late floors | Yielded By : Gold Ore | Sparkles : 1 | Sale Price : 150G | Uses : Sale, Gift, Silver->Gold Tool Upgrade, all Pendants | _ _ _ _ _ _ | Rare Metal | | Found In : Both mines, late floors | Yielded By : Rare Ore | Sparkles : 1 | Sale Price : 630G | Uses : Sale, Gift, Harvest Goddess Brooch/Ring/Pendant, Journey | : Rucksack | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEM} _ | Gems | _ _ _ | Glass | | Found In : Both mines, mid-to-late floors | Yielded By : Any Wonderful | Sparkles : 0 | Sale Price : 30G | Uses : Sale, Gift, Toy Brooch/Ring/Pendant | _ _ _ _ | Peridot | | Found In : Both mines, mid-to-late floors | Yielded By : Green Wonderful | Sparkles : 1 | Sale Price : 170G | Uses : Sale, Gift, Peridot Brooch/Ring/Pendant | _ _ _ _ _ _ | Rose Stone | | Found In : Both mines, mid-to-late floors | Yielded By : Red Wonderful | Sparkles : 1 | Sale Price : 180G | Uses : Sale, Gift, Rose Brooch/Ring/Pendant | _ _ _ | Amber | | Found In : Both mines, mid-to-late floors | Yielded By : Yellow Wonderful | Sparkles : 1 | Sale Price : 190G | Uses : Sale, Gift, Amber Brooch/Ring/Pendant | _ _ _ _ _ _ _ | Lapis Lazuli | | Found In : Both mines, mid-to-late floors | Yielded By : Blue Wonderful | Sparkles : 1 | Sale Price : 200G | Uses : Sale, Gift, Lapis Lazuli Brooch/Ring/Pendant | _ _ _ _ | Spinel | | Found In : Both mines, mid-to-late floors | Yielded By : Red Wonderful | Sparkles : 2 | Sale Price : 200G | Uses : Sale, Gift, Spinel Brooch/Ring/Pendant | _ _ _ | Jade | | Found In : Both mines, mid-to-late floors | Yielded By : Green Wonderful | Sparkles : 2 | Sale Price : 220G | Uses : Sale, Gift, Jade Brooch/Ring/Pendant | _ _ _ _ _ _ _ _ | Moonlight Stone | | Found In : Both mines, late floors | Yielded By : White Wonderful | Sparkles : 1 | Sale Price : 250G | Uses : Sale, Gift, Moonlight Brooch/Ring/Pendant | _ _ _ _ _ | Sapphire | | Found In : Both mines, late floors | Yielded By : Blue Wonderful | Sparkles : 2 | Sale Price : 280G | Uses : Sale, Gift, Sapphire Brooch/Ring/Pendant | _ _ _ _ | Garnet | | Found In : Both mines, late floors | Yielded By : Purple Wonderful | Sparkles : 1 | Sale Price : 300G | Uses : Sale, Gift, Garnet Brooch/Ring/Pendant | _ _ _ | Topaz | | Found In : Both mines, late floors | Yielded By : Yellow Wonderful | Sparkles : 3 | Sale Price : 470G | Uses : Sale, Gift, Topaz Brooch/Ring/Pendant | _ _ _ _ _ | Amethyst | | Found In : Both mines, late floors | Yielded By : Purple Wonderful | Sparkles : 3 | Sale Price : 480G | Uses : Sale, Gift, Amethyst Brooch/Ring/Pendant | _ _ _ _ _ _ | Aquamarine | | Found In : Both mines, late floors | Yielded By : Blue Wonderful | Sparkles : 3 | Sale Price : 490G | Uses : Sale, Gift, Aquamarine Brooch/Ring/Pendant | _ _ _ | Ruby | | Found In : Both mines, late floors | Yielded By : Red Wonderful | Sparkles : 3 | Sale Price : 550G | Uses : Sale, Gift, Ruby Brooch/Ring/Pendant | _ _ _ _ | Emerald | | Found In : Both mines, late floors | Yielded By : Green Wonderful | Sparkles : 3 | Sale Price : 580G | Uses : Sale, Gift, Emerald Brooch/Ring/Pendant | _ _ _ _ | Crystal | | Found In : Both mines, late floors | Yielded By : White Wonderful | Sparkles : 3 | Sale Price : 700G | Uses : Sale, Gift, Crystal Brooch/Ring/Pendant | _ _ _ _ | Diamond | | Found In : Both mines, late floors | Yielded By : White Wonderful | Sparkles : 3 | Sale Price : 1000G | Uses : Sale, Gift, Diamond Brooch/Ring/Pendant | |\ | \_____________________________________________________________________[OMI]_ | | | Other Mine Items | | ___________________________________________________________________________| | / |/Beyond minerals and gems, there are several other items that can be found in | the depths of the mines as well. Some of these can be simply picked up, while | others are hidden within rocks as well. | _ _ _ _ _ | Mushroom | | Found : Lying on the ground on any floor | Sale Price : 30G | Stamina Restored : 50 | Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom, | : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom | _ _ _ _ _ | Toadstool | | Found : Lying on the ground on any floor | Sale Price : 40G | Stamina Restored : -100 | Used in Recipes : Alan's (Red) Rainbow Recipe | _ _ _ _ _ _ _ | Pontata Root | | Found : Inside rocks on any floor | Sale Price : 150G | Stamina Restored : 20 | Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, | Super Stay Awake | _ _ _ _ _ _ | Power Berry | | Found : Lying on the ground, 30th floor of Ganache Mine | | Eating a Power Berry permanently increases your maximum stamina by 100 | points. | _ _ _ _ _ _ _ _ _ _ | Shining Baumkuchen | | Found : Lying on the ground, 50th floor of Mt. Gelato Mine | | The Shining Baumkuchen (a European type of cake) restores your stamina, but | does not have any other known purpose. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(ADG)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | As the Days Go By | / / \ \ | | / / \ \| "God, family and friends: |/ / \ | in this order we are strengthened." -Lonnee Boggs | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Making Friends and |/ / \ | Wooing Mates | / \| __________________________|/ _______________________| | | ________________________| | / |/As in past Harvest Moon games, Tree of Tranquility operates based on a points | system for affection Affection exists for all villagers, but plays a special | role for the player's potential spouses. But before we get to that, let's | take a look at how to earn affection. | |\ | \_____________________________________________________________________[AFF]_ | | | Raising Affection | | ___________________________________________________________________________| | / |/Below are a list of ways to increase your affection (or friendship) with a | given villager: | | - Gifts: Giving gifts is the most clear way to gain friendship. Each | villager has gifts that they love, like, dislike and hate (see the | specific villager above for detailed information for each one). Giving | gifts that they love or like raises their affection ('love' more than | 'like', obviously), whereas giving gifts they dislike or hate will lower | their friendship level. | | Gifts are especially effective when given on birthdays: a birthday gift | given on a villager's birthday carries double the impact of the same gift | given any other day. | | - Talking: Even just talking carries an affection increase. It's lower than | gift-giving, but even just speaking to a villager every day will help you | become their friend. | | - Festival Mini-Games: Certain festivals and other events have mini-games | that you can play. It appears that winning the game raises your affection | with the villager conducting the game, especially Kathy with her horse | race. | | - Part-Time Jobs: the part-time job system in Tree of Tranquility also | serves as a way to get into specific villagers' good graces. Working at | a shop will increase your friendship with all the other villagers that | also work in the shop. | |\ | \_____________________________________________________________________[AFM]_ | | | Affection Mechanics | | ___________________________________________________________________________| | / |/The way raising affection works in Tree of Tranquility is still largely | a mystery, but through lots of experimentation, contributor mister_jmp and I | have come up with a reasonably comprehensive understanding of the system. | | Every villager's affection - or what's commonly referred to as heart level - | is measured in the same way, using the 10-heart system. Each heart is | comprised of 100 points - so, it takes 1000 affection points to raise a | villager to the maximum level. | | The actions listed above each carry a bonus of a certain number of friendship | points. Performing these actions adds some points to the villager's affection | counter - when 100 points are gained, their heart level rises by 1 heart. | | The two most prominent ways of raising affection are Gift Giving and Talking. | Talking to a villager is worth 5 affection points - so, if you simply talk | to a villager every day, you'll raise their heart level by one heart in 20 | days. | | Gift-giving is a bit more complicated. There are several different categories | of gifts, and each one carries a specific point bonus. But what's more | important is that a villager's affection rating can only be raised by 10 | points per day through gift-giving. They'll accept multiple gifts until they | have gained 10 affection points for the day, but once they've reached that | point they'll stop accepting gifts for the day. | | The good news about this is that giving Neutral-level gifts can be just as | useful as giving Loved gifts - you just have to give more of them. A common | strategy is just to have several items on hand and give a person as many as | they'll accept, guaranteeing that you've hit the maximum daily limit. | | The number of levels for gifts is not totally certain. Conventional wisdom | suggests there are five levels: Loved, Liked, Neutral, Disliked and Hated. | However, experimentation by mister_jmp has revealed that there may actually | be 7 levels, with the 'Neutral' category being divided into three separate | groups. | | The following chart describes the affection boosts of each action and gift. | For gifts, remember that giving gifts that total more than 10 heart points | will cap off at 10. | | Max Times | Action per Day Heart Points | Speaking 1 + 5 | Part-Time Work 1 + 1 (per hour worked, rounded up) | 'Loved' Gift 1 +10 | 'Liked 1' Gift 2 + 8 | 'Liked 2' Gift 2 + 6 | 'Neutral 1' Gift 3 + 4 | 'Neutral 2' Gift 4 + 3 | 'Neutral 3' Gift 5 + 2 | 'Disliked 1' Gift Unlimited - 1 | 'Disliked 2' Gift Unlimited - 2 | 'Hated 1' Gift Unlimited - 3 | 'Hated 2' Gift Unlimited - 4 | 'Hated 3' Gift Unlimited - 5 | | For the purposes of the rest of this guide, any gift listed as one of the | five categories ('Loved', 'Liked', 'Neutral', 'Disliked' or 'Hated') falls | under one of the sub-levels under that item category, but the specific | sub-level is unknown. Considering there is really little or no difference in | animation or verbal response between the three sublevels, the only way to | test these is to actually give up to 5 of the same gift to a person. It's | hard enough to find people to contribute when they only have to give one | gift, so 5 is a bit out of the question. | | Birthdays double both the heart points gained from a gift and the cap on how | many heart points can be gained in one day - so, on a person's birthday, each | gift counts for twice as many points, and you can get up to 20 heart points. | In effect this won't change how many gifts you give, only how much you gain | from it. | | There have been reports of people actually receiving the 2-heart gift event | from villagers who have not yet moved into the village because they worked | where that person would eventually work, so part-time jobs raise the heart | points of villagers who haven't yet arrived as well (for example, Phoebe | with the General Store, and Chase with the Inn). | |\ | \_____________________________________________________________________[RMC]_ | | | Romance Mechanics | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HEV] _ | Heart Events | | All villagers have affection ratings that indicate how strong your friendship | with them is; however, this plays a special role with regards to the | potential spouses. For these, the number of hearts corresponds to how close | you are to being able to marry them. | | For this reason, the bachelors and bachelorettes have visible heart levels | (0 through 10 hearts), and as your heart level with a particular | bachelor/ette raises, certain events will be triggered. These "heart | events" show your growing relationship with that person. | | Heart Events are different for each bachelor/ette, but follow the same | general framework: | | - At 2 Hearts, they will come to your house and give you a present (note: | this happens with every bachelor and bachelorette, regardless of your own | character's gender - it's more of a friendship event than a romantic one). | - At 4 Hearts, they will come ask you on a lunch date. | - At 5 Hearts, they will again come give you a present. | - At 6 Hearts, they will ask to meet you at Brownie Ranch. | | In addition to the above heart events, each eligible bachelor/ette has a | favor that they will ask you at a certain point. For most, this occurs at | around 5 hearts, but for some it occurs much earlier. Selena's event, for | example, occurs as soon as you have completed the first rainbow. | | The Lunch Date and the Confession event are a bit delicate to trigger. In | order to trigger them, you must talk to that bachelor/ette before 11:00AM. | They will request the date, and if you confirm, they'll ask you to meet them | somewhere at noon. All the girls request to meet them at the beach, while the | guys have other locations. For girls' lunch dates, meet them on the beach | alongside On the Hook, down the stairs from the pier on the left. | | The location of the confession event is the same for every bachelor/ette: at | the tree on Brownie Ranch. For both dates, they will trigger at noon if you | are there ahead of time, or as soon as you arrive if you're there before | 1:00PM. If you don't arrive before 1:00PM, you'll miss the date and the | bachelor/ette will get mad. | | Beware, though! If you trigger either of these events on the day before a | "Romantic" festival, the bachelor/ette will first ask you about the date, | then ask about the romantic festival, and then they'll actually stand you up | for the date. But, their heart level will decrease as if you stood them up. | There's no way to completely avoid this, given that you need to talk to them | on those days to ask them on the date, so you're pretty much locked in if it | happens that way. Don't worry, though, it only decreases it by one heart | level, and you'll almost make that up at the romantic festival itself. | | Turning down the date or missing the date will both result in a dramatic | decrease in the bachelor/ette's affection level - as much as a full heart | level. This serves a double purpose: it's plot-relevant, since obviously the | bachelor/ette would be offended to be turned down, but also it allows you to | then trigger the date request again by leveling their heart level back up. | So if you choose 'no' by accident, or change your mind about which bride or | groom you want, you can still recover from it. | | In order to marry a particular bachelor/ette, you must complete all four | heart events and the 'favor' event. After that, you will receive directions | on receiving the Blue Feather when any bachelor/ette has been raised to 8 | hearts. For more information on the Proposal, see the Family Life section | directly below this one. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RHE] _ | Rivals' Heart Events | | As mentioned above, some of the eligible bachelors and bachelorettes will | marry one another if you don't. These couples are: | - Anissa and Jin | - Candace and Julius | - Maya and Chase | - Phoebe and Calvin | - Renee and Toby | | Like you and your beloved, these couples will experience heart events of | their own, and will get married after they meet certain requirements. | | When your rivals' heart events will take place is dependent on your own | friendship with the character of your own gender. The first heart event will | take place at 2 hearts, and the second heart event will take place at 3 | hearts. | | Once the 3-heart rival event has taken place, a wedding will follow. You | might notice that this has the potential to be incredibly early in the game: | after all, you can raise a character to 3 hearts in a matter of a month. Be | careful not to raise the rival of your hopeful beloved to 3 hearts before | marrying them yourself. | | Each couple has a particular location where their heart events will take | place: | - Anissa and Jin: Meringue Clinic | - Candace and Julius: Town Square | - Maya and Chase: Sundae Bar | - Phoebe and Calvin: Ganache Mine | - Renee and Toby: River, Upstream near the Waterfall (any Monday afternoon) | | If you've accidentally raised the rival to 3-hearts and want to avoid them | marrying, try to avoid the above locations. It might be wise to actively try | to lower their heart level as well by giving them gifts they hate, like | trash. Or attack them with your tools if you're feeling particularly morbid. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Family Life |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Once you've raised a particular bachelor or bachelorette to 8 hearts, you | have the option of wedding them and starting a family together. But in order | to do that, first you must propose. | |\ | \_____________________________________________________________________[PRO]_ | | | Marriage Proposal | | ___________________________________________________________________________| | / |/Once your chosen beloved is up to 8 hearts and you've completed all their | heart events, you must obtain - you guessed it - the blue feather. Yes, | the blue feather, wedding ring of the rustic life. | | In past Harvest Moon games, the blue feather has been bought, found or | earned: in this game, you'll find it. | | Once your chosen beloved is up to 8 hearts, the Mayor will come by and | explain to you the legend of the blue feather, and inform you that the | feather is traditional for marriage proposal. Note that he will only come on | a sunny day, though he may come on festival days. A few days later, after | seeing a bluebird outside your house, go up to the upper river area. There | you'll find the blue feather. Note that it may take a couple weeks after the | Mayor comes and talks to you to get the scene with the bluebird. This is | normal. Stop e-mailing me about it. | | In order to use the blue feather for a proposal, you must have completed all | that person's heart events - that's the only requirement. You don't need a | double bed (regardless of what anyone else says) to get married. You don't | even need your beloved to be at 8 hearts - 8 hearts just triggers the feather | obtaining event. All you must do is experience all their heart events. | | What this means is that you can befriend any bachelor/ette up to 8 hearts to | obtain the blue feather, and then use it on another character. This is very | useful in case you want to marry a bachelor/ette that isn't available at the | very beginning of the game, and thus is behind on their heart level. | | Probably the most frequently asked question I receive is "why won't so-and-so | accept my proposal?" The answer is ALWAYS that you haven't experienced all | their events. Make absolute sure you've experienced all of the following: | received two gifts (they show up at your house and give you a gift), gone on | the lunch date (talk to them before 10AM, then meet them for lunch between | 12PM and 1PM where they request), received the confession of love (talk to | them before 10AM, then meet them at Alan's tree between 12PM and 1PM), and | the request event (receive their request, fulfill it, and make sure to | trigger the conclusion to the request by either giving them what they request | or by talking to them once you've fulfilled the request). | | There are a couple time restrictions on when you can propose, however. It | must be on a sunny day, and it can't be on a festival day. Additionally, some | villagers appear to have location restrictions about where they can accept a | proposal, so if you believe you've fulfilled all the requirements and they | still won't accept, try a different location. Follow them around for a sunny | day if you have to. | |\ | \_____________________________________________________________________[MLI]_ | | | Married Life | | ___________________________________________________________________________| | / |/After marriage (I won't spoil the wedding ceremony for you), your new | spouse will move in with you on the farm. Unlike in previous Harvest Moon | games where your spouse spends the vast majority of their time around your | farm, in Tree of Tranquility they'll actually go out and do things. Wives | will quit their jobs but spend more time out "shopping" (no word on if | they'll actually be spending any of your hard-earned money - not sure the | game's gotten that realistic yet!), whereas a husband keeps his job (but | never helps pay for supplies for what he calls your "cute little farm | thing", male chauvinist pig). | | Every day, your spouse will give you a box lunch. The box lunch has four | possible qualities: Decent, Good, Perfect, Shining. | | You can either sell your box lunch or consume it for stamina restoration. The | price and stamina restoration increase with the box lunch quality: | | Price Stamina | Decent : 80G 200 | Good : 90G 250 | Perfect : 100G 300 | Shining : 110G 350 | | Should you sell them or eat them? Personally, I save them for an eventual | trip to the mine since those are the only times stamina is really an issue. | |\ | \_____________________________________________________________________[YCI]_ | | | Your Child | | ___________________________________________________________________________| | / |/Two to four seasons after marriage (suspected to be regardless of how you | play), the wife in your game (either you or your beloved, depending on the | gender you play as) will discover - with a little help from the doctor - | that she's pregnant. | | Conveniently, Tree of Tranquility offers you the opportunity to choose the | gender of your child. After you/your wife becomes pregnant, you'll | eventually get a scene of praying to the goddess; as part of this scene, | you'll be asked which gender you'd prefer. If you choose a gender, that is | the gender your child will be; but if you don't choose one in the scene, | there will be an even chance of either. If only it worked that way in | real-life. | | While ToT preserves the one-child limit (didn't you know this game takes | place in China?) of every Harvest Moon game except the original, there is | an improvement: depending on who you marry, your child will look and act | different. | | There are ten potential children: five personalities, each of which has a | child in each gender. The five options, and the spouses that lead to that | child, are: | _ _ _ _ _ _ _ _ _ | The "Model" Child | | Husbands : Gill, Jin | Wives : Anissa, Candace | Description : Polite, proper, well-raised | _ _ _ _ _ _ _ _ _ | The "Happy" Child | | Husbands : Toby, Julius | Wives : Maya, Renee | Description : Cheerful, happy, easy-going | _ _ _ _ _ _ _ _ _ | The "Whiny" Child | | Husbands : Chase, Calvin | Wives : Luna, Selena | Description : Reserved, rude, dislikes everything | _ _ _ _ _ _ _ _ _ | The "Hyper" Child | | Husbands : Luke | Wives : Kathy | Description : Troublesome, mischievous, "ADD" | _ _ _ _ _ _ _ _ _ | The "Artsy" Child | Husbands : Owen | Wives : Phoebe | Description : Curious, artistic, smart | | Your child will go through four stages, each lasting one season (they grow | up so fast!). In one year they move from crawling, to walking, to talking, | to finally their final stage: sentences and the ability to help you out on | the farm. | | During the various stages, you'll have different ways of raising your | affection level with your child. During the first stage (when the child just | sits in the crib), you can cuddle or play with the child using the rattle | (purchased from the General Store, equip it to receive the 'rattle' option). | During the second stage (crawling), you can talk to your child, but you can't | play or give gifts. At the third stage (walking), the child will begin to | stroll around your farm (unaccompanied, you horrible parent), but still will | only respond with one-word responses and won't accept gifts. | | It's at the fourth and final stage that the child becomes a viable character. | At this stage - starting a year after the child's birth - the child will walk | and talk, accept gifts, and go on a walk with you. The child will also offer | to help on the farm. Initially, s/he isn't very good at the chores, but with | practice they'll become better at it. | | The final child-related event is the Journey Rucksack event. For more | information on that, search for { NG+ } without the spaces. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Return of the Goddess |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The Rainbows (which are created to reawaken the goddess) are the key | plot line in this game. Many factors are tied into when you successfully | progress in this plot line, most notably villagers moving to the village | and new areas becoming accessible. | | The overall structure of this area of the game is relatively simple. There | are 5 "rainbows" that must be created in order to reawaken the Harvest | Goddess. The 5 rainbows must be created in order, and in order to create | one, you must complete a recipe involving 5 ingredients (note: do NOT try | to cook with the five ingredients; they simply have to be in your rucksack | when you attempt to create the rainbow). | | When you have the five ingredients for a given rainbow, simply approach the | tree and water it while those five ingredients are in your rucksack. | | It is advisable that you complete these as soon as possible, given that | they trigger other crucial events. Certain items are only available in | certain seasons, and villagers will start to move in the 1st day of the | month following the completion of the first rainbow. For example, one item | for the first rainbow - an Apple - can only be obtained at the Spring and | Summer Markets until Fall. Therefore, if you don't buy one in Spring, you'll | have to wait until late Summer or Fall, in which case those villagers won't | arrive until Fall or Winter. | | The list below is strictly a list of what you need to do: it isn't meant to | be a complete plot summary. | |\ | \_____________________________________________________________________[QUI]_ | | | The Quilt | | ___________________________________________________________________________| | / |/Before you can begin creating rainbows, you must complete the Quilt event. | | Essentially, a legendary quilt has been in the Mayor's family for | generations, but half of it has gone missing. The quilt explains what to | do when the harvest goddess disappears. In order to begin creating | rainbows, you must find the other half of the quilt. | | In order to trigger the event to begin, you must ship 1000G worth of goods. | These can be herbs, crops, gems, minerals, fish or anything else. It | shouldn't take too long. | | Once you've shipped 1000G worth of items, the Mayor will come by and tell | you about the quilt; once you've shipped another 1000G worth of items, he | will come give you the left half. He mentions that Gill says thee Harvest | Sprites took it - but remember, not everyone can see the Harvest Sprites. | | Next, you need to get more information from Gill - but Gill will not tell | you about the other half of the quilt until you've upgraded your house, which | costs 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber. Once | your house upgrade has been ordered (you can do this before it's finished), | talk to Gill again - he'll then direct you to go talk to Dale. | | After talking to Dale, he will direct you to go talk to the Mayor. Go talk to | the the Mayor while he's in his house and tell him you're interested in | fixing the clock tower. He will give you a key, where the other half of the | quilt is hidden. | | The clock tower is in Waffle Town Square. To open it, pull out the key as if | it's a tool and use it on the clock tower door. You'll enter the tower and | receive the other half of the quilt. | |\ | \_____________________________________________________________________[RAI]_ | | | The 5 Rainbows | | ___________________________________________________________________________| | / |/Once you have the quilt, you can begin to create the rainbows. The rainbows | must be created in the following order (though you won't have the option to | do them out of order, since every rainbow gives you access to the place to | create the next one with the exception of Alan's rainbow). | | To create a rainbow, take the 5 ingredients to the tree, water the flower | under it and watch. For items in this section with the instructions "make it | yourself", see the recipes section for more information. Optionally, you can | also talk to the sprites (by watering their tree) before you have the | ingredients and they'll give you the ingredient list themselves. If you get | the list in the game, it'll be stored in your informational menus for later | reference. | | In addition to forwarding the storyline, unlocking rainbows also unlocks | new areas for you to access. Every rainbow unlocks a new part of the island | (or, in some cases, new, smaller islands). | | In general, it's best to try to be gathering ingredients throughout the | game and set them aside when you obtain them. Many of the ingredients are | only available in certain seasons, so you won't be able to wake up one day | and decide to grab the items for the next rainbow real quick. | | For this purpose, there is a reference list of all the goddess tree items | in the References section (search for { GIT } without the spaces). | | Items marked with an asterisk (*) can be purchased from Souffle Farm during | the designated season. Items marked with a plus (+) can be purchased from | Brownie Ranch. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA1} _ | Daren's Rainbow | | Color : Green | Location : The Tree in Town Square | Area Opened : Opens West Gull Island and Toucan Island (via Ferry) | Completed : Can be finished by the end of first spring | | Ingredients: | Good Herb Fish Make it (using 1-4 fish, any All seasons | herb and the oven - see [ FRP ] | without the spaces for info on | how to make it 'Good') | | Grilled Yam Make it (using a Yam* and match Fall | set at a beach roast pit) (Cook anytime) | (Buy seeds from Souffle Farm) | | OR: purchase from Maya at Spring and | Spring/Summer market Summer | | Apple Grow it (plant apple tree, Fall | gather in Fall) | | OR: purchase from Simon at Spring and | Spring/Summer market Summer | | Common Seashell Find at the beach All seasons | | Carp Catch in the river, midstream All seasons | and downstream, or Maple Lake | | Other Information : Unlocking this rainbow causes several villagers to move | : to the island, starting with the Tailor Shop. Villagers | : will arrive one by one (or in some cases in groups) on | : every 1st and 15th of each month following the creation | : of Daren's rainbow. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA2} _ | Ben's Rainbow | | Color : Blue | Location : The Tree at Maple Lake | Area Opened : Opens base of Mt. Gelato (after Yellow rainbow is complete) | Completed : Can be finished by the end of first fall | | Ingredients: | Grilled Eggplant Make it (using an Eggplant* Fall | and match set at a beach (Cook anytime) | roast pit) | (Buy seeds from Taylor's Seeds) | | Omelette Make it (using butter+ and an All seasons | egg+ and the frying pan) | | OR: Purchase from Simon at Spring and | Spring/Summer market Summer | | Green Herb Find in the forest All seasons | | OR: Grow it on your farm Spring | (Buy seeds from Taylor's Seeds | or Flower Festival) | | Char Catch in river, upstream All seasons | | Good Tomato Grow it on your farm Summer | (Buy seeds from Souffle Farm) | | OR: purchase at the fall Fall | Harvest Festival | | Note : You can't climb this rainbow until you complete the next rainbow. | : After completing the next rainbow, talk to the blue sprite again, then | : return to the yellow rainbow. You'll find the badge he's missing near | : the river. Return the badge to the blue sprite to be able to climb the | : the rainbow to the mountain. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA3} _ | Collin's Rainbow | | Color : Yellow | Location : The Tree on West Gull Island (reached by the Green rainbow) | Area Opened : Opens East Gull Island | Completed : Can be finished by the end of first fall | | Ingredients: | Blue Wonderful Dig up in either mine (do NOT All seasons | have Mira refine it) | | Perfect Spinach Grow it on your farm Fall | (Buy seeds from Souffle Farm) | | Saury Catch in ocean in Fall/Winter Fall and | Winter | | Red Wool Yarn Convert a hunk of wool+ to yarn All seasons | with the yarn maker, then dye | with herb or flower and dye pot | | Banana Purchase on Toucan Island All seasons | from Samson | | OR: Find on Toucan Island All seasons | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA4} _ | Alan's Rainbow | | Color : Red | Location : The Tree on Brownie Ranch | Area Opened : Opens the top of Mt. Gelato | Completed : Can be finished by the end of first winter | | Ingredients: | Wood Fish Caught at Goddess Spring at All seasons | night using Silver+ and | Level 3+ pole | | Green Bell Grow it on your farm Winter | (Buy seeds from Pineapple Inn | or Taylor's Seeds) | | Ostrich Put ostrich egg in mayo maker All seasons | Mayonnaise | OR: buy from Maya during Spring and | Spring/Summer markets Summer | | Carrot Cake Make it (using milk+, egg+, All seasons | butter+, carrot*, breadfruit* Spring | and the oven) (Breadfruit) | Fall | (Carrot) | | OR: purchase from Elli at Fall and | Fall/Winter markets Winter | | Toadstool Find in mines (spotted) All seasons | | Other Information : Alan's Rainbow at Brownie Ranch is also the location of | : several events, such as the Starry Night festival and | : the final heart event. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA5} _ | Edge's Rainbow | | Color : Purple | Location : The Tree at the Top of Mt. Gelato (reached by the Red rainbow) | Area Opened : The Goddess Tree | Completed : Can be finished by the end of first winter | | Ingredients: | Snowflake Grow it on your farm Winter | (Buy seeds from Souffle Farm) | | OR: purchase from Candace at Spring and | Spring/Summer market (Summer Summer | Year 1 or later) | | Red Honey Grow red flowers and watch Spring, Fall, | for bees Summer, and Winter, | (Red flowers are tulip, rose, respectively | hibiscus and anemone) | | Tuna Catch in ocean with high-level Spring, Fall | pole and Winter | | Perfect Honeydew Grow it on your farm Summer | (Buy seeds from Souffle Farm) | | OR: buy it from Souffle Farm Summer | | Lapis Lazuli Dig up in mines (blue All seasons | wonderfuls, one sparkle, after | being refined by Mira) | | Other Information : Completing this rainbow actually leads to a dead-end in | : the clouds. What do you do next? Read on! | |\ | \_____________________________________________________________________[GST]_ | | | The Tree | | ___________________________________________________________________________| | / |/Well, you've created the final rainbow, climbed it, and? Nothing. Dead-end in | the clouds. What do you do next? Talk to Edge to find out. | | Climb to the absolute peak of Mt. Gelato beyond Edge's tree. Once there, | you'll again pass out. You might want to get that checked out. | | So your new objective is to find the Seedling of Hope. Check the Wal-Mart | garden center first - if they have one there, go ahead and pick it up. If | not, you'll have to do this the hard way. | | Rather than listing the steps in overly detailed paragraph-style, I'm just | going to list the steps you need to complete. Do these in this order to | progress to the next stage of the goddess plot. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTS} _ | Finding the Seedlings | | Several plot-relevant scenes follow in these steps, but I'm only providing | the things you, personally, need to do to avoid displaying too many spoilers. | | - Talk to Jin at his office (not at home if you've married Jin). | | - Climb the lighthouse steps and examine to find possible Seedling of Hope. | | - Take the seedling to Goddess Spring area and plant it. | | - Talk to Calvin - he'll mention the mural of the Seedling in the Ganache | Mine, on the 10th floor. | | - Dig down to the 10th level of Ganache Mine. Calvin will meet you there | with another possible Seedling of Hope. | | - Back to the Goddess Spring, plant the seedling. | | - Find Gill at the Town Hall. He'll direct you to talk to his father, the | Mayor. | | - Talk to the Mayor at Sundae Inn (speaking to him anywhere else will not | trigger the event) at night. He appears there on some Monday, Wednesday | and Saturday. Ask him about the seedling, then press him about it. | | - Ask each of the next questions in the order they're displayed. | | - Find the key in the church altar. | | - Take the key to the Mayor house when he is NOT there. Pull out the key as | if it's a tool and use it on the back door to gain access to his garden. | | - Take the possible Seedling of Hope back to the Goddess Spring and plant | it. | | - After planting it, return to the Goddess Spring for one more scene to | trigger the next part of the quest. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTT} _ | Growing the Tree | | Once you've planted the Seedling of Hope found in the Mayor's garden, there | is still one more thing you have to do: raise the tree. The tree will begin | as a simple seedling - your goal is to raise it into a fully-grown thriving | tree. | | The tree's growth is based on your friendships with the villagers - you | didn't realize you were so important, did you? In order to grow the Goddess | Tree big and strong, you have to accumulate a total of 50 hearts with all | the villagers. That should be incredibly easy, considering that there are 50 | villagers, and by this point you've likely been playing the game for at least | two game years. Chances are you've already accumulated those 50 hearts. Even | the wild animals are included in this heart count. I have no idea why this | number is so low. | | Every night from this point on, you'll witness a little scene after you go to | sleep of the tree growing (though if you don't yet have 50 hearts total, the | scenes may be a few nights apart each). After you witness 4 scenes, the tree | will be fully grown. | | When it's grown, you'll receive a note from Edge alerting you that the | Goddess Tree has now grown full and strong, and is now the destination of his | rainbow. Go back to Mt. Gelato and climb his rainbow to find yourself atop | the Goddess Tree. | | After a scene, the game will be over. Well, kind of. After the scene, you'll | have the chance to save your file. Save it and re-load it, and it'll be the | same day. You won't need to climb the final rainbow again - that's done with, | but now you can play forever. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NG+} _ | Your Child's Journey (New Game+) | | But wait, there's more! If you call right now, we'll throw in a whole new | island, absolutely free! | | After the Tree has sprouted, there is one last series of events that can take | place, if you're married and have a child older than one year. If you don't | yet have these, these events will be possible once you attain them. | | Some time after your child's first birthday when you speak to them, they will | ask you if you believe in "fairies". Regardless of your response, your child | will declare that they saw them, and ask again if you believe in them. If you | respond that you do, a few nights later your child will have a dream of a | woman asking for help. Sound familiar? | | A few days later, the Mayor will come by and explain the Journey Rucksack. | Ascend back to the top of the Goddess Tree to learn about the rucksack, as | well as a crisis facing another island. | | The goddess will give you a list of ingredients needed to create the Journey | Rucksack the Mayor spoke of. The ingredients are: | - Rare Metal, obtained from digging up Rare Ore in the mine and having it | refined by Mira. | - Black Pearl, found on the beaches of the three off-shore islands (East | Gull Island, West Gull Island, Toucan Island). | - Shining Flax Yarn, made from shining flax grown on your farm that is then | placed in the yarn maker. | - Shining Wool Yarn, made from shining wool sheared from a sheep on your | farm and placed in the yarn maker. | | Similar to the rainbow recipes, you simply need to re-enter the Goddess | Spring area with the ingredients in your rucksack to trigger the Journey | Rucksack's creation. | | To initiate the child's journey, simply present the Journey Rucksack to the | child. A series of events will take place, but there's nothing special you | need to do. | | When the events are done, your child will be whisked away to Waffle Town 2.0, | where everything is exactly the same as it was before. Your child will look | identical to you (unless it's the opposite gender), and the game will be | essentially exactly the same as any other new game, with one exception: your | child will inherit your money and makers, as well as some of your tool skill | level (the tools will all be at Level 3). Beyond that, the game is exactly as | new. You won't keep your animals or items, though, so it's best to sell those | before you start the New Game+. | | Be careful starting a New Game+. If you do, you won't be able to return to | your original save file unless you saved the New Game+ into a different slot. | | That's it! That's the last thing there is to unlock in the entire game. | You've now completed Harvest Moon: Tree of Tranquility, as well as it can be | completed at least. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(REF)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Reference Guides | / / \ \ | | / / \ \| "Hunches are usually based on facts filed away |/ / \ | just below the conscious level." -Dr. Joyce Brothers | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Calendars |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The calendars featured in this section are intended to help you remember | specific events that take place throughout the game. These are the closest | things you'll find in this guide to a walkthrough. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EVC} _ | Event Calendar (Festivals and Birthdays) | | Spring: | 4 : Grey's Birthday | 5 : Ramsey's Birthday | 6 : Ruth's Birthday | 9 : Toby's Birthday | 10 : Flower Festival | 13 : Hamilton's Birthday | 17 : Phoebe's Birthday | 20 : Perry's Birthday | 21 : Hayden's Birthday | 22 : Market | 23 : Chase's Birthday | 25 : Luna's Birthday | 27 : Sue's Birthday | 28 : Animal Festival | | Summer: | 2 : Bo's Birthday | 3 : Kathy's Birthday | 6 : Cain's Birthday/Fireworks Invitation Day | 7 : Ocean Festival (day)/Fireworks Display (night) | 8 : Luke's Birthday | 10 : Yolanda's Birthday | 14 : Dale's Birthday | 18 : Owen's Birthday | 19 : Taylor's Birthday | 21 : Samson's Birthday | 22 : Market | 23 : Barbara's Birthday/Firefly Festival Invitation Day | 24 : Firefly Festival | 26 : Selena's Birthday | 27 : Chloe's Birthday | | Fall: | 1 : Elli's Birthday | 5 : Renee's Birthday | 6 : Craig's Birthday | 12 : Arts Festival | 16 : Anissa's Birthday | 20 : Irene's Birthday | 21 : Julius's Birthday | 22 : Market | 24 : Maya's Birthday | 27 : Harvest Festival | 28 : Jake's Birthday | | Winter: | 2 : Gill's Birthday | 3 : Pascal's Birthday | 4 : Hanna's Birthday | 7 : Candace's Birthday | 8 : Simon's Birthday | 10 : Mira's Birthday/Thanksgiving Festival | 12 : Colleen's Birthday | 14 : Calvin's Birthday | 19 : Shelly's Birthday | 20 : Paolo's Birthday | 22 : Market | 23 : Ozzie's Birthday | 24 : Starry Night Festival Invitation Day | 25 : Starry Night Festival | 26 : Jin's Birthday | 28 : New Year's Eve Festival | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEC} _ | Festival Calendar | | Spring: | 10 : Flower Festival | 22 : Market | 28 : Cow Festival | | Summer: | 6 : Fireworks Invitation Day | 7 : Ocean Festival (day)/Fireworks Display (night) | 22 : Market | 23 : Firefly Invitation Day | 24 : Firefly Festival | | Fall: | 12 : Arts Festival | 22 : Market | 27 : Harvest Festival | | Winter: | 10 : Thanksgiving Festival | 22 : Market | 24 : Starry Night Invitation Day | 25 : Starry Night Festival | 28 : New Year's Eve Festival | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BDC} _ | Birthday Calendar | | Spring: | 4 : Grey | 5 : Ramsey | 6 : Ruth | 9 : Toby | 13 : Hamilton | 17 : Phoebe | 20 : Perry | 21 : Hayden | 23 : Chase | 25 : Luna | 27 : Sue | | Summer: | 2 : Bo | 3 : Kathy | 6 : Cain | 8 : Luke | 10 : Yolanda | 14 : Dale | 18 : Owen | 19 : Taylor | 21 : Samson | 23 : Barbara | 26 : Selena | 27 : Chloe | | Fall: | 1 : Elli | 5 : Renee | 6 : Craig | 16 : Anissa | 20 : Irene | 21 : Julius | 24 : Maya | 28 : Jake | | Winter: | 2 : Gill | 3 : Pascal | 4 : Hanna | 7 : Candace | 8 : Simon | 10 : Mira | 12 : Colleen | 14 : Calvin | 19 : Shelly | 20 : Paolo | 23 : Ozzie | 26 : Jin | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Lists |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLP} _ | Sale Price List | | The below list is an index of the sale price for every item that can be sold | in the game. Note that for items that can be multiple qualities, the | different quality sale prices are listed out to the right - for items with no | quality rating, the sale price is listed under the Decent column. And for | items that can come in different colors, the different color sale prices are | listed in the right five columns (yarns, herb, perfumes, honey). | | Huge thanks go out to MJ for putting the spreadsheet together that this was | created from. | | Item Name Dece Good Perf Shin Yell Gree Purp Red Blue | | Algae 10 | Amber 190 | Amethyst 480 | Anemone 30 | Angler Fish 770 | Apple 150 300 | Apple Cocktail 230 | Apple Jam 420 | Apple Juice 170 | Apple Pie 420 | Aquamarine 490 | B. Noodles with Egg 460 | Baked Potato 120 | Bamboo en Papilote 370 | Bamboo Rice 520 | Bamboo Shoot 210 560 | Bamboo Stew 370 | Banana 100 | Banana Milk 400 | Banana Pudding 560 | Begonia 50 | Bell Pepper 60 70 80 140 | Blue Mist 320 | Blueberry 50 | Blueberry Cocktail 120 | Blueberry Jam 160 | Blueberry Juice 70 | Bodigizer 200 | Bodigizer XL 350 | Boiled Corn 170 | Boiled Spinach 140 | Bonito 280 | Bouillabaisse 360 450 540 1320 | Box Lunch 80 90 100 110 | Bread 350 | Breadfruit 70 90 110 180 | Buckwheat 50 80 110 160 | Buckwheat Chips 130 | Buckwheat Cocktail 140 | Buckwheat Noodles 300 | Butter (Cow) 120 150 240 300 | Butter (Goat) 100 130 180 260 | Cabbage 80 130 180 260 | Carp 120 | Carrot 80 100 120 200 | Carrot Cake 600 | Carrot Juice 140 | Catfish 80 | Char 120 | Cheese (Cow) 140 170 240 340 | Cheese (Goat) 170 210 290 420 | Cheese Fondue 300 | Cheese Omelet 290 | Cheese Risotto 460 | Cheesecake 680 | Cherry 210 420 | Chestnut 80 150 | Chestnut Pie 370 | Chestnut Rice 200 | Chirashi Sushi 160 | Chocolate Banana 330 | Chocolate Bar 300 | Chocolate Cake 650 | Chocolate Cookie 440 | Chocolate Fondue 340 | Chocolate Pie 530 | Chocolate Pudding 380 | Chrysanthemum 50 | Clam 90 | Clam Soup 320 | Cocoa 120 150 180 300 | Coconut 170 | Coconut Cocktail 330 | Coconut Juice 250 | Cocoon 400 500 600 1000 | Cod 80 | Cold Medicine 300 | Conger Eel 210 | Conger Eel Bowl 450 | Cookie 200 | Copper 80 | Coral 50 | Corn 100 120 140 240 | Corn Bread 440 | Corn Soup 260 | Cosmos 50 | Crawfish 20 | Croquette 250 | Crystal 700 | Diamond 1000 | Doria 600 | Duckonnaise 190 | Eel 600 | Eel Bowl 660 | Egg (Chicken) 80 100 120 200 | Egg (Duck) 150 190 230 380 | Egg (Ostrich) 280 350 420 700 | Egg Rice 300 | Egg Salad 320 | Egg Sandwich 260 | Egg Soup 280 | Eggplant 100 120 140 240 | Emerald 580 | Empty Can 10 | Failed Dish 10 | Failed Soup 10 | Feed 10 | Fish Meuniere 280 420 640 1350 | Fish Soup 460 | Flax 50 60 70 120 | Flax Yarn 220 360 500 720 580 610 650 720 1090 | Flounder 120 | Fodder 10 | French Fries 140 | Fried Egg 150 | Fried Rice 280 | Garnet 300 | Glass 30 | Goby 40 | Gold 150 | Grape 140 280 | Grape Cocktail 200 | Grape Juice 160 | Green Bell 70 | Grilled Angler Fish 800 | Grilled Bonito 330 | Grilled Carp 150 | Grilled Catfish 110 | Grilled Char 150 | Grilled Clam 130 | Grilled Cod 110 | Grilled Conger Eel 240 | Grilled Crawfish 50 | Grilled Eel 630 | Grilled Eggplant 140 | Grilled Flounder 150 | Grilled Goby 70 | Grilled Halibut 220 | Grilled Horse Mackerel 100 | Grilled Huchen 990 | Grilled King Fish 1630 | Grilled Lobster 630 | Grilled Mackerel 90 | Grilled Mahi-Mahi 340 | Grilled Manta Ray 380 | Grilled Masu Trout 140 | Grilled Octopus 170 | Grilled Pond Smelt 50 | Grilled Prawn 180 | Grilled Puffer Fish 80 | Grilled Rainbow Trout 100 | Grilled Redfin 50 | Grilled Rock Lobster 270 | Grilled Rock Trout 210 | Grilled Rockfish 260 | Grilled Salmon 270 | Grilled Sardine 80 | Grilled Saury 120 | Grilled Sea Bream 330 | Grilled Sea Urchin 550 | Grilled Seasky Fish 980 | Grilled Shark 630 | Grilled Skull Jellyfish 930 | Grilled Squid 140 | Grilled Swordfish 780 | Grilled Tuna 630 | Grilled Wood Fish 1630 | Grilled Yam 110 | Grilled Yellowtail 330 | Halibut 190 | Herb 40 30 60 50 70 | Herb Bread 350 | Herb Cookie 230 | Herb Fish 260 320 630 1320 | Herbal Tea 70 | Hibiscus 80 | Honey 90 250 280 300 330 500 | Honeydew 200 330 460 660 | Honeydew Juice 270 | Honeydew Milk 470 | Horse Mackerel 70 | Hot Cocoa 380 | Hot Milk 220 | Huchen 1000 | Hyacinth 80 | Iron 50 | Jade 220 | Kimchi 350 | King Fish 1600 | Lapis Lazuli 200 | Lavender 60 | Lily 70 | Limestone 20 | Lobster 600 | Mackerel 60 | Mahi-Mahi 310 | Manta Ray 350 | Marinated Fish 160 310 620 1240 | Marinated Mushrooms 320 | Marmalade 330 | Mashed Potato 320 | Masu Trout 110 | Mayonnaise 100 120 140 240 | Milk (Cow) 100 130 160 260 | Milk (Goat) 90 110 130 220 | Milk Tea 270 | Mont Blanc Cake 580 | Moondrop 40 | Moonlight Stone 250 | Morning Glory 90 | Mushroom 30 | Mushroom Gratin 450 | Mushroom Rice 210 | Octopus 140 | Omelet Rice 220 | Onion 60 70 80 140 | Onion Bread 390 | Orange 130 260 | Orange Cake 630 | Orange Cookie 320 | Orange Juice 150 | Orange Pie 400 | Ore, Copper 30 | Ore, Gold 50 | Ore, Iron 20 | Ore, Rare 250 | Ore, Silver 40 | Ostonnaise 320 | Pancake 590 | Pansy 30 | Pearl, Black 800 | Pearl, White 300 | Perfume 100 1030 160 290 170 210 1210 | Peridot 170 | Pickled Cabbage 210 | Pickled Eggplant 220 | Pickled Turnip 200 | Pie Crust 130 | Pineapple 120 | Pineapple Juice 270 | Pinkcat 50 | Pizza 900 | Plain Omelet 160 | Pond Smelt 20 | Pontata Root 150 | Potato 60 70 80 140 | Potato Gratin 530 | Potato Miso Soup 210 | Potato Pancake 430 | Potato Rice 250 | Potato Stew 130 | Prawn 150 | Pudding 200 | Puffer Fish 50 | Pumpkin 130 160 190 320 | Pumpkin Cake 660 | Pumpkin Croquette 320 | Pumpkin Pie 430 | Pumpkin Pudding 330 | Pumpkin Stew 220 | Rainbow Trout 70 | Rare 630 | Ratatouille 380 | Redfin 30 | Rice 50 90 130 180 | Rice Ball 50 | Rice Cocktail 230 | Roasted Chestnut 100 | Roasted Corn 160 | Rock Lobster 240 | Rock Trout 180 | Rockfish 230 | Rose 100 | Rose Stone 180 | Royal Jelly 450 | Rubber Boot 10 | Ruby 550 | Salmon 240 | Salmon Cream Stew 520 | Salmon Fried Rice 410 | Sapphire 280 | Sardine 50 | Sardine in Oil 150 | Sardine Tomato Stew 230 | Sashimi 270 530 1060 2120 | Saury 70 | Saury Tomato Stew 250 | Sauteed Clam 230 | Sauteed Mushroom 180 | Sauteed Spinach 210 | Scrap 10 | Sea Bream 300 | Sea Urchin 700 | Seafood Doria 820 | Seafood Fried Rice 600 | Seafood Gratin 820 | Seafood Pizza 1200 | Seafood Risotto 740 | Seafood Stew 620 | Seashell, Common 70 | Seashell, Fancy 140 | Seasky 1000 | Seasoned Egg 190 | Seaweed 40 | Seaweed Miso Soup 170 | Shark 700 | Shark Fin Soup 1740 | Shark Fin Stew 1020 | Shortcake 730 | Silk Yarn 420 700 980 1400 1120 1190 1260 1400 2100 | Silver 110 | Skull Jellyfish 950 | Snowflake 80 | Southern Fried Rice 510 | Southern Omelet 370 | Spicy Pepper 60 70 80 140 | Spicy Seafood Soup 450 | Spicy Stew 480 | Spinach 60 80 100 160 | Spinach Cake 600 | Spinach Risotto 320 | Spinel 200 | Squid 110 | Squid Tomato Stew 200 | Stay Awake 250 | Steamed Egg 280 | Steamed Turnip 380 | Stew 450 | Stir Fry 230 | Strawberry 130 210 290 420 | Strawberry Jam 550 | Strawberry Milk 390 | Sunflower 70 | Super Stay Awake 350 | Sushi 310 620 1240 2480 | Sweet Yam Cake 440 | Swim Shorts 50 | Swordfish 750 | Tempura Buckwheat No... 600 | Toadstool 40 | Tomato 90 110 130 220 | Tomato Juice 160 | Tomato Omelet 270 | Tomato Risotto 440 | Tomato Soup 250 | Topaz 470 | Tulip 60 | Tuna 600 | Tuna Bowl 560 | Turnip 50 60 70 120 | Vegetable Juice 280 | Vegetable Pizza 1000 | Vegetable Salad 240 | Vegetable Sandwich 300 | Very Berry 50 | Very Berry Jam 140 | Very Berry Juice 70 | Watermelon 110 180 250 360 | Weird Dish 10 | Wonderful 30 30 30 30 30 30 | Wood Fish 900 | Wool 210 260 310 520 | Wool Yarn 250 310 430 620 500 530 560 620 930 | Yam 50 90 120 170 | Yam Cake 590 | Yam Cocktail 190 | Yam Stew 120 | Yellowtail 300 | Yogurt 230 | Yogurt Drink 260 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYP} _ | Purchase Price List | | A comprehensive list of the purchase price of every buyable item in the | game will appear here. This is, obviously, a work in progress. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIT} _ | Goddess Item List | | Below is a list of all 25 items required for the various goddess tree | recipes. It is provided here so you can have a quick-reference guide for | items to be on the look-out for throughout the game. | | You'll want to be gathering and putting aside these items throughout the | game when you encounter them because several of them are only available | in certain seasons and in certain ways - the only way to reawaken the | goddess will be to save some items over from season to season. | | The best course of action may be to print or otherwise save this list | and mark off ingredients as you obtain them; that way you'll be aware when | you've obtained all the ingredients for a particular dish. | | For convenience, ingredients and tools are also listed here for recipes to | be made yourself. Pay attention to the 'OR:' notes under How to Obtain, as | many ingredients can be obtained multiple ways. | | Items marked with an asterisk (*) can be purchased from Souffle Farm during | the designated season. Items marked with a plus (+) can be purchased from | Brownie Ranch. | | | Ingredient Tree How to Obtain Availability | | Good Herb Fish Green Make it (using 1-4 fish, any All seasons | herb and the oven - see [ FRP ] | without the spaces for info on | how to make it 'Good') | | Grilled Yam Green Make it (using a Yam* and match Fall | set at a beach roast pit) (Cook anytime) | (Buy seeds from Souffle Farm) | | OR: purchase from Maya at Spring Spring | market | | Apple Green Grow it (plant apple tree, Fall | gather in Fall) | | OR: purchase from Simon at Spring and | Spring or Fall market Fall | | Common Seashell Green Find at the beach All seasons | | Carp Green Catch in the river, midstream All seasons | and downstream, or Maple Lake | | Grilled Eggplant Blue Make it (using an Eggplant* Fall | and match set at a beach (Cook anytime) | roast pit) | (Buy seeds from Taylor's Seeds) | | Omelette Blue Make it (using butter+ and an All seasons | egg+ and the frying pan) | | OR: Purchase from Simon at Spring and | Spring/Summer market Summer | | Green Herb Blue Find in the forest All seasons | | OR: Grow it on your farm Spring | (Buy seeds from Taylor's Seeds | or Flower Festival) | | Char Blue Catch in river, upstream All seasons | | Good Tomato Blue Grow it on your farm Summer | (Buy seeds from Souffle Farm) | | OR: purchase at the fall Fall | Harvest Festival | | Blue Wonderful Yellow Dig up in either mine (do NOT All seasons | have Mira refine it) | | Perfect Spinach Yellow Grow it on your farm Fall | (Buy seeds from Souffle Farm) | | Saury Yellow Catch in ocean in Fall/Winter Fall and | Winter | | Red Wool Yarn Yellow Convert a hunk of wool+ to yarn All seasons | with the yarn maker, then dye | with herb or flower and dye pot | | Banana Yellow Purchase on Toucan Island All seasons | from Samson | | OR: Find on Toucan Island All seasons | | Wood Fish Red Caught at Goddess Spring at All seasons | night using Silver+ and Level | 3+ fishing pole | | Green Bell Red Grow it on your farm Winter | (Buy seeds from Pineapple Inn | or Taylor's Seeds) | | Ostrich Red Put ostrich egg in mayo maker All seasons | Mayonnaise | OR: buy from Maya during Spring and | Spring/Summer markets Summer | | Carrot Cake Red Make it (using milk+, egg+, All seasons | butter+, carrot*, breadfruit* Spring | and the oven) (Breadfruit) | Fall | (Carrot) | | OR: purchase from Elli at Fall and | Fall/Winter markets Winter | | Toadstool Red Find in mines (spotted) All seasons | | Snowflake Purple Grow it on your farm Winter | (Buy seeds from Souffle Farm) | | OR: purchase from Candace at Spring and | Spring/Summer market (Year 2 Summer | or later) | | Red Honey Purple Grow red flowers and watch Spring, Fall, | for bees Summer, Winter, | (Red flowers are tulip, rose, respectively | hibiscus and anemone) | | Tuna Purple Catch in ocean with high-level Spring, Fall | pole and Winter | | Perfect Honeydew Purple Grow it on your farm Summer | (Buy seeds from Souffle Farm) | | OR: buy it from Souffle Farm Summer | | Lapis Lazuli Purple Dig up in mines (blue All seasons | wonderfuls, one sparkle, after | being refined by Mira) | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REC} _ | Recipe List | | Below is a list of all recipes in alphabetical order; note that there is | a more complete recipe guide, with recipe lists by utensil, stamina, price or | ingredient, posted elsewhere on GameFAQs. This more complete guide can be | found at: http://www.gamefaqs.com/console/wii/file/933022/53834 | | Note that the quality of any recipe calling for any type of fish will | depend on the value of the ingredients used - see the section directly above | this one for more information on how fish dish qualities are chosen. Stamina | corresponds to the amount of stamina restored by consuming that dish, while | price corresponds to the amount that dish sells for when you make and ship | it. | | Certain recipes have a symbol (or more than one) in the Notes column. This | means that there are particular notes on this recipe. Here is what each | symbol means: | | * - These recipes can also be purchased instead of made. For information on | where to purchase them, check the Purchaseable Dishes section. | | ! - These recipes are all products in one of the goddess tree recipes. | | + - For these fish dishes, only the listed number of fish are necessary. | However, more fish can be used - up to as many slots are left after the | other ingredients are included (up to five fish for Sashimi, four for | Sushi and four for Herb Fish). | | $ - For these fish dishes, which quality you receive is based on the Fish | Recipe Mechanics - essentially, the quality of the dish is determined by | the sale prices of the ingredients used. For information on how this | works, see the include Fish Recipe Mechanics section. | | ~ - These recipes have different titles on the item than is listed on the | bookshelf. Sweet Potato Rice is called Potato Rice on the bookshelf; | Sweet Potato Stew is called Yam Stew; and Grilled Crawfish does not even | appear on the bookshelf. | | ^ - For Perfume, if all the flowers used are of one type and that type is | Rose, Blue Mist, Green Bell, Lavender or Moondrop, the product will be a | perfume of that color regardless. If other types of flowers are used (or | if multiple types are used), the product will be Decent Perfume if the | sale value of the flowers used adds up to less than 500G; if it adds to | more than 500G, the product will be a Shining Perfume. Because only 5 | flowers can be used, one of the flowers must be a Blue Mist flower to | achieve a Shining Perfume. | | Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or | prawn. Recipes calling for 'Fish (any)' can utilize any fish - basically | anything else you fish up except trash, algae, and possibly Octopus, Squid | and Eel. Recipes calling for 'Vegetable (any)' can have anything you grown on | your farm from a crop (no trees). Recipes calling for 'Herb (any)' can take | any color herb. | | | Recipe Title Note Utensil Ingredients Stamina Price |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [A] _ | 'A' Recipes | | Apple Cocktail * Aging Pot Apple 210 230G | Apple | | Apple Jam * Pot Apple 200 420G | Apple | | Apple Juice Mixer Apple 180 170G | | Apple Pie * Oven Egg 350 420G | Apple | Pie Crust | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [B] _ | 'B' Recipes | | B. Noodles with Egg Pot Egg 450 460G | Buckwheat | | Bamboo en Papilote Oven Bamboo Shoot 200 370G | | Bamboo Rice Cutting Board Bamboo Shoot 250 520G | Rice | | Bamboo Stew Pot Bamboo Shoot 100 370G | | Banana Milk Mixer Banana 260 400G | Milk | | Banana Pudding * Oven Milk 320 560G | Banana | Egg | | Berry Jam * Pot Very Berry 150 140G | Very Berry | | Blueberry Cocktail * Aging Pot Blueberry 160 120G | Blueberry | | Blueberry Jam Pot Blueberry 180 160G | Blueberry | | Blueberry Juice Mixer Blueberry 80 70G | | Bodigizer * Mixer Herb (red) 300 200G | Pontata Root | Honey (any) | | Bodigizer XL * Mixer Egg 800 350G | Honey (any) | Pontata Root | Herb (purple) | | Boiled Corn Pot Corn 100 170G | | Boiled Spinach Pot Spinach 120 140G | | Bouillabaisse; Decent $ Pot Fish (any) 280 360G | Crustacean (any) | Onion | Tomato | Herb (red) | | Bouillabaisse; Good $ Pot Crustacean (any) 280 450G | Onion | Herb (red) | Fish (any) | Tomato | | Bouillabaisse; Perfect $ Pot Tomato 280 540G | Fish (any) | Crustacean (any) | Onion | Herb (red) | | Bouillabaisse; Shining $ Pot Fish (any) 280 1320G | Herb (red) | Onion | Crustacean (any) | Tomato | | Bread Oven Breadfruit 300 350G | Butter | Milk | | Buckwheat Chips Cutting Board Buckwheat 80 130G | | Buckwheat Cocktail * Aging Pot Buckwheat 160 140G | Buckwheat | | Buckwheat Noodles Pot Buckwheat 400 300G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [C] _ | 'C' Recipes | | Carrot Cake *! Oven Breadfruit 320 600G | Milk | Egg | Butter | Carrot | | Carrot Juice Mixer Carrot 100 140G | | Cheese Fondue Pot Grape Cocktail 230 300G | Cheese | Bread | | Cheese Omelet * Frying Pan Butter 260 290G | Cheese | Egg | | Cheese Risotto Pot Onion 250 460G | Cheese | Rice | | Cheesecake Oven Milk 350 680G | Cheese | Butter | Egg | Breadfruit | | Chestnut Pie * Oven Pie Crust 380 370G | Egg | Chestnut | | Chestnut Rice Cutting Board Chestnut 200 200G | Rice | | Chirashi Sushi Cutting Board Mushroom 150 160G | Rock Lobster | Rice | Conger Eel | Egg | | Chocolate Banana * Cutting Board Cocoa 320 330G | Banana | Milk | | Chocolate Bar Cutting Board Milk 300 300G | Cocoa | | Chocolate Cake Oven Breadfruit 360 650G | Butter | Milk | Cocoa | Egg | | Chocolate Cookie Oven Cocoa 340 440G | Egg | Breadfruit | Butter | | Chocolate Fondue * Pot Milk 240 340G | Cocoa | Bread | | Chocolate Pie Oven Cocoa 360 530G | Egg | Pie Crust | | Chocolate Pudding Oven Milk 300 380G | Cocoa | Egg | | Clam Soup Pot Clam 150 320G | | Coconut Cocktail * Aging Pot Coconut 180 330G | Coconut | | Coconut Juice * Mixer Coconut 100 250G | | Cold Medicine * Mixer Royal Jelly 10 300G | Mushroom | Pontata Root | | Conger Eel Bowl Cutting Board Conger Eel 260 450G | Rice | | Cookie Oven Breadfruit 300 200G | Egg | Butter | | Corn Bread Oven Breadfruit 300 440G | Corn | Butter | Milk | | Corn Soup Pot Corn 150 260G | Milk | | Croquette Frying Pan Egg 180 250G | Potato | Breadfruit | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [D] _ | 'D' Recipes | | Doria Oven Milk 300 600G | Mushroom | Cheese | Rice | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [E] _ | 'E' Recipes | | Eel Bowl Cutting Board Eel 350 660G | Rice | | Egg Rice Cutting Board Egg 150 300G | Rice | | Egg Salad Cutting Board Mayonnaise 120 320G | Vegetable (any) | Egg | | Egg Sandwich Cutting Board Egg 180 260G | Mayonnaise | Bread | Butter | | Egg Soup Pot Milk 120 280G | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [F] _ | 'F' Recipes | | Fish Meuniere; Decent $ Frying Pan Herb (any) 180 280G | Butter | Spinach | Fish (any) | | Fish Meuniere; Good $ Frying Pan Herb (any) 180 420G | Butter | Fish (any) | Spinach | | Fish Meuniere; Perfect $ Frying Pan Spinach 180 640G | Butter | Fish (any) | Herb (any) | | Fish Meuniere; Shining $ Frying Pan Fish (any) 180 1350G | Spinach | Herb (any) | Butter | | Fish Soup * Pot Sea Bream 180 460G | | Flax Yarn (Blue) Dyeing Pot Flax Yarn 0 1080G | Blue Herb or Flower | | Flax Yarn (Green) Dyeing Pot Green Herb or Flower 0 610G | Flax Yarn | | Flax Yarn (Purple) Dyeing Pot Purple Herb or Flower 0 650G | Flax Yarn | | Flax Yarn (Red) Dyeing Pot Flax Yarn 0 720G | Red Herb or Flower | | Flax Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 580G | Flax Yarn | | French Fries Oven Potato 120 140G | | Fried Egg Frying Pan Egg 120 150G | | Fried Rice Frying Pan Rice 320 280G | Onion | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G] _ | 'G' Recipes | | Grape Cocktail * Aging Pot Grape 200 200G | Grape | | Grape Juice Mixer Grape 150 160G | | Grilled Angler Fish Match Set Angler Fish 200 800G | | Grilled Bonito Match Set Bonito 120 330G | | Grilled Carp Match Set Carp 120 150G | | Grilled Catfish Match Set Catfish 100 110G | | Grilled Char Match Set Char 100 150G | | Grilled Clam * Match Set Clam 120 130G | | Grilled Cod Match Set Cod 120 110G | | Grilled Conger Eel Match Set Conger Eel 150 240G | | Grilled Crawfish ~ Match Set Crawfish 50 50G | | Grilled Eel Match Set Eel 180 630G | | Grilled Eggplant ! Match Set Eggplant 80 140G | | Grilled Flounder Match Set Flounder 90 150G | | Grilled Goby Match Set Goby 70 70G | | Grilled Halibut Match Set Halibut 100 220G | | Grilled Horse Mackerel * Match Set Horse Mackerel 80 100G | | Grilled Huchen Match Set Huchen 100 990G | | Grilled King Fish Match Set King Fish 500 1630G | | Grilled Lobster Match Set Lobster 150 630G | | Grilled Mackerel * Match Set Mackerel 100 90G | | Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G | | Grilled Manta Ray Match Set Manta Ray 120 380G | | Grilled Masu Trout Match Set Masu Trout 100 140G | | Grilled Octopus Match Set Octopus 140 170G | | Grilled Pond Smelt Match Set Pond Smelt 60 50G | | Grilled Prawn Match Set Prawn 100 180G | | Grilled Puffer Fish Match Set Puffer Fish -150 80G | | Grilled Rainbow Trout Match Set Rainbow Trout 80 100G | | Grilled Redfin Match Set Big-Scaled Redfin 50 50G | | Grilled Rock Lobster Match Set Rock Lobster 150 270G | | Grilled Rock Trout Match Set Rock Trout 100 210G | | Grilled Rockfish Match Set Rockfish 120 260G | | Grilled Salmon * Match Set Salmon 150 270G | | Grilled Sardine * Match Set Sardine 80 80G | | Grilled Saury * Match Set Saury 190 120G | | Grilled Sea Bream Match Set Sea Bream 120 330G | | Grilled Sea Urchin Match Set Sea Urchin 150 550G | | Grilled Seasky Fish Match Set Seasky Fish 200 980G | | Grilled Shark Match Set Shark 150 630G | | Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G | | Grilled Squid * Match Set Squid 80 140G | | Grilled Swordfish Match Set Swordfish 120 780G | | Grilled Tuna Match Set Tuna 200 630G | | Grilled Wood Fish Match Set Wood Fish 200 1630G | | Grilled Yam *! Match Set Yam 150 110G | | Grilled Yellowtail Match Set Yellowtail 120 330G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [H] _ | 'H' Recipes | | Herb Bread Oven Breadfruit 300 350G | Herb (any) | Milk | Butter | | Herb Cookie * Oven Butter 320 230G | Egg | Breadfruit | Herb (any) | | Herb Fish; Decent +$ Oven Fish (any) 280 260G | Herb (any) | | Herb Fish; Good +$! Oven Herb (any) 280 320G | Fish (any) | | Herb Fish; Perfect +$ Oven Herb (any) 280 630G | Fish (any) | | Herb Fish; Shining +$ Oven Herb (any) 280 1320G | Fish (any) | | Herb Tea * Pot Herb (any) 80 70G | | Honeydew Juice Mixer Honeydew 210 270G | | Honeydew Milk * Mixer Milk 280 470G | Honeydew | | Hot Cocoa * Pot Cocoa 150 380G | Milk | | Hot Milk * Pot Milk 130 220G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [K] _ | 'K' Recipes | | Kimchi Aging Pot Cabbage 130 350G | Spicy Pepper | Carrot | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [M] _ | 'M' Recipes | | Marinated Fish; Decent $ Cutting Board Fish (any) 300 160G | Herb (any) | Onion | | Marinated Fish; Good $ Cutting Board Onion 300 310G | Herb (any) | Fish (any) | | Marinated Fish; Perfect $ Cutting Board Fish (any) 300 620G | Onion | Herb (any) | | Marinated Fish; Shining $ Cutting Board Fish (any) 300 1240G | Onion | Herb (any) | | Marinated Mushroom * Cutting Board Herb (any) 100 320G | Mushroom | | Marmalade Jam * Pot Orange 210 330G | Orange | | Mashed Potatoes Oven Butter 280 320G | Potato | Milk | | Milk Tea * Pot Milk 100 270G | Herb (any) | | Mont Blanc Cake * Oven Butter 380 580G | Chestnut | Egg | Breadfruit | Milk | | Mushroom Gratin * Oven Mushroom 280 450G | Milk | Cheese | Butter | | Mushroom Rice Cutting Board Rice 150 210G | Mushroom | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [O] _ | 'O' Recipes | | Omelette Rice * Frying Pan Egg 350 220G | Butter | Rice | | Onion Bread Oven Milk 300 390G | Butter | Onion | Breadfruit | | Orange Cake Oven Milk 320 630G | Butter | Orange | Egg | Breadfruit | | Orange Cookie * Oven Breadfruit 330 320G | Butter | Egg | Orange | | Orange Juice * Mixer Orange 100 150G | | Orange Pie Oven Egg 350 400G | Pie Crust | Orange | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [P] _ | 'P' Recipes | | Pancakes Frying Pan Egg 300 590G | Breadfruit | Honey (any) | Milk | | Perfume (Blue) *^ Mixer Blue Mist 0 1210G | Blue Mist | | Perfume (Decent) ^ Mixer Flower (any) 0 100G | | Perfume (Green) ^ Mixer Green Bell 0 290G | Green Bell | | Perfume (Purple) ^ Mixer Lavender 0 170G | Lavender | | Perfume (Red) *^ Mixer Rose 0 210G | Rose | | Perfume (Shining) ^ Mixer Flower (any) 0 1030G | | Perfume (Yellow) *^ Mixer Moondrop 0 160G | Moondrop | | Pickled Cabbage Aging Pot Cabbage 110 210G | | Pickled Eggplant Aging Pot Eggplant 100 220G | | Pickled Turnips Aging Pot Turnips 100 200G | | Pie Crust Cutting Board Breadfruit 10 130G | Butter | | Pineapple Juice * Mixer Pineapple 160 270G | | Pizza Oven Cheese 500 900G | Pie Crust | | Plain Omelette *! Frying Pan Egg 200 160G | Butter | | Potato Gratin Oven Butter 400 530G | Potato | Cheese | Milk | | Potato Miso Soup Pot Seaweed 120 210G | Potato | | Potato Pancake Frying Pan Milk 300 430G | Potato | Egg | | Potato Stew Pot Potato 100 130G | | Pudding Oven Egg 260 200G | Milk | | Pumpkin Cake * Oven Breadfruit 320 660G | Milk | Egg | Pumpkin | Butter | | Pumpkin Croquette Frying Pan Egg 180 320G | Breadfruit | Pumpkin | | Pumpkin Pie * Oven Pumpkin 360 430G | Egg | Pie Crust | | Pumpkin Pudding * Oven Pumpkin 350 330G | Milk | Egg | | Pumpkin Stew Pot Pumpkin 100 220G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R] _ | 'R' Recipes | | Ratatouille Frying Pan Bell Pepper 280 380G | Eggplant | Onion | Tomato | | Rice Ball Cutting Board Rice 180 50G | | Rice Cocktail * Aging Pot Rice 200 230G | Rice | | Roasted Chestnuts Match Set Chestnut 120 100G | | Roasted Corn * Match Set Corn 140 160G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S] _ | 'S' Recipes | | Salmon Cream Stew Pot Salmon 300 520G | Onion | Milk | Carrot | Butter | | Salmon Fried Rice Frying Pan Egg 430 410G | Rice | Salmon | | Sardine in Oil Aging Pot Sardine 90 150G | | Sardine Tomato Stew Pot Herb (any) 180 230G | Sardine | Tomato | | Sashimi; Decent +$ Cutting Board Fish (any) 80 270G | Fish (any) | | Sashimi; Good *+$ Cutting Board Fish (any) 100 530G | Fish (any) | | Sashimi; Perfect +$ Cutting Board Fish (any) 120 1060G | Fish (any) | | Sashimi; Shining +$ Cutting Board Fish (any) 140 2120G | Fish (any) | | Saury Tomato Stew Pot Tomato 180 250G | Herb (any) | Saury | | Sauteed Clam Frying Pan Butter 220 230G | Clam | | Sauteed Mushroom Frying Pan Butter 150 180G | Mushroom | | Sauteed Potato * Frying Pan Butter 170 120G | Potato | | Sauteed Spinach Frying Pan Spinach 160 210G | Butter | | Seafood Doria Oven Cheese 320 820G | Crustacean (any) | Milk | Clam | Rice | | Seafood Fried Rice Frying Pan Squid 400 600G | Rice | Onion | Egg | Crustacean (any) | | Seafood Gratin Oven Butter 380 820G | Milk | Cheese | Squid | Crustacean (any) | | Seafood Pizza Oven Crustacean (any) 530 1200G | Cheese | Pie Crust | Squid | | Seafood Rice Pot Clam 300 740G | Rice | Squid | Onion | Crustacean (any) | | Seafood Stew Pot Butter 360 620G | Clam | Crustacean (any) | Squid | Milk | | Seasoned Egg Aging Pot Egg 100 190G | | Seaweed Miso Soup Pot Seaweed 100 170G | | Shark Fin Soup Pot Spinach 250 1740G | Herb (any) | Shark | | Shark Fin Stew * Pot Shark 180 1020G | | Shortcake * Oven Egg 350 730G | Milk | Butter | Breadfruit | Strawberry | | Silk Yarn (Blue) Dyeing Pot Blue Herb or Flower 0 2100G | Silk Yarn | | Silk Yarn (Green) Dyeing Pot Green Herb or Flower 0 1190G | Silk Yarn | | Silk Yarn (Purple) Dyeing Pot Silk Yarn 0 1260G | Purple Herb or Flower | | Silk Yarn (Red) Dyeing Pot Silk Yarn 0 1400G | Red Herb or Flower | | Silk Yarn (Yellow) Dyeing Pot Yellow Herb or Flower 0 1120G | Silk Yarn | | Southern Fried Rice * Frying Pan Crustacean (any) 370 510G | Pineapple | Spicy Pepper | Rice | | Southern Omelette * Frying Pan Spicy Pepper 400 370G | Pineapple | Egg | Rice | Crustacean (any) | | Spicy Seafood Stew Pot Spicy Pepper 260 450G | Onion | Tomato | Prawn | | Spicy Stew Pot Onion 300 480G | Milk | Spicy Pepper | Potato | Carrot | | Spinach Cake Oven Milk 320 600G | Breadfruit | Egg | Butter | Spinach | | Spinach Risotto Pot Onion 180 320G | Spinach | Rice | | Squid Tomato Stew Pot Tomato 160 200G | Squid | Herb (any) | | Stay Awake * Mixer Spicy Pepper 10 250G | Pontata Root | Milk | | Steamed Egg Pot Spinach 200 280G | Prawn | Egg | | Steamed Turnip Pot Sea Bream 150 380G | Turnips | | Stew Pot Potato 320 450G | Carrot | Butter | Onion | Milk | | Stir-Fry Frying Pan Vegetable (any) 150 230G | | Strawberry Jelly Pot Strawberry 250 550G | Strawberry | | Strawberry Milk Mixer Milk 250 390G | Strawberry | | Super Stay Awake * Mixer Herb (red) 200 350G | Pontata Root | Milk | Spicy Pepper | | Sushi; Decent +$ Cutting Board Fish (any) 180 310G | Rice | | Sushi; Good +$ Cutting Board Rice 210 620G | Fish (any) | | Sushi; Perfect +$ Cutting Board Rice 240 1240G | Fish (any) | | Sushi; Shining +$ Cutting Board Rice 270 2480G | Fish (any) | | Sweet Potato Rice ~ Cutting Board Rice 200 250G | Yam | | Sweet Potato Stew ~ Pot Yam 100 120G | | Sweet Yam Cake * Oven Yam 400 440G | Milk | Butter | Egg | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [T] _ | 'T' Recipes | | Tempura Buckwheat Noodles Pot Crustacean (any) 550 600G | Buckwheat | Eggplant | | Tomato Juice * Mixer Tomato 100 160G | | Tomato Omelette Frying Pan Butter 220 270G | Egg | Tomato | | Tomato Risotto * Pot Tomato 200 440G | Onion | Rice | | Tomato Soup Pot Tomato 150 250G | Milk | | Tuna Bowl Cutting Board Rice 320 560G | Tuna | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [V] _ | 'V' Recipes | | Vegetable Juice * Mixer Herb (green) 300 280G | Spinach | Bell Pepper | Cabbage | | Vegetable Pizza Oven Cheese 510 1000G | Vegetable (any) | Pie Crust | | Vegetable Salad Cutting Board Mayonnaise 100 240G | Vegetable (any) | | Vegetable Sandwich * Cutting Board Butter 200 300G | Mayonnaise | Bread | Vegetable (any) | | Very Berry Juice * Mixer Very Berry 80 70G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [W] _ | 'W' Recipes | | Wool Yarn (Blue) Dyeing Pot Wool Yarn 0 930G | Blue Herb or Flower | | Wool Yarn (Green) Dyeing Pot Wool Yarn 0 530G | Green Herb or Flower | | Wool Yarn (Purple) Dyeing Pot Wool Yarn 0 560G | Purple Herb or Flower | | Wool Yarn (Red) ! Dyeing Pot Wool Yarn 0 620G | Red Herb or Flower | | Wool Yarn (Yellow) Dyeing Pot Wool Yarn 0 500G | Yellow Herb or Flower | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [Y] _ | 'Y' Recipes | | Yam Cake Oven Egg 320 590G | Butter | Milk | Breadfruit | Yam | | Yam Cocktail * Aging Pot Yam 180 190G | Yam | | Yogurt * Aging Pot Milk 150 230G | | Yogurt Drink Mixer Yogurt 250 260G | Honey (any) | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Walkthroughs |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[IAR]_ | | | Island Arrival | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | In The Beginning... | | As the game opens up, you'll quickly receive a short back-story for how | your character arrived on the island. It seems that there's a farm on the | island, and you're interested in taking over and revitalizing it! So you | travel on a ship to the island; the ship captain will ask you questions | on the way. | | The way you answer the questions early in the game will, obviously, | determine various characteristics about your character, such as your name | and birthday. For your birthday, you won't be able to choose the specific | date for your birthday, but rather a season and a relative time during that | season. This is to ensure you don't pick the same birthday as another | villager, or one on a festival day. The date of your birthday is relatively | unimportant, though I like to pick a birthday that meets two criteria: | later in the year, so that I've made some friends by the time the birthday | rolls around, and during a time period where there are not festivals, to | break up the monotony a bit. In Tree of Tranquility, your friendships don't | impact your birthday celebration, so the first criteria is rather | irrelevant. If you're like me and want your birthday to fall in a period of | eventlessness, I recommend mid-summer and early fall. Both these result | in birthdays during two-week no-festival times. | | Interestingly enough, in Tree of Tranquility you also get to choose some | favorite dishes, similar to how the villagers each have their own | preferences. What you choose doesn't make too much of a difference to the | rest of the game, however. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Disaster Strikes! | | What? A typhoon in a simple farming game? It must be a clever plot device! | Just enough of a storm to knock you out and make you dream an | unrealistically vivid dream - well, isn't that just incredibly convenient. | It seems either you're schizophrenic or there's a Harvest Goddess | somewhere that needs your help. You have two choices: check into a mental | hospital to see about those voices in your head, or try to help her out. | And it seems the clinic on the island is tragically ill-equipped to deal | with your particular brand of mental illness, so let's try to help her, | shall we? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Welcome to Your New Home | | When you awaken, you'll be on the island, and your character will finally | respond to that weird nub thing on the nunchuk. Oh, right, it's called | a joystick. Run downstairs (to the right, back down the hall, then back to | the left - it's a bit confusing) and a scene will play out - at the end of | it, you'll be in control of your character. Walk out the front door by | pressing A. | | The mayor will waddle up to you as soon as you walk out to welcome you. | You'll get three options: "Hamilton, you rock!", "Yes, Please!" and "Leave | Me Alone!". Resist the urge to choose the third, but either of the first two | will result in a tour of the town. You'll receive other questions through | this introduction sequence, and most correspond to learning new information. | The choices should be pretty obvious as to what to choose to learn more. | | After that, you'll have an option to roam freely and greet villagers. Time | won't pass during this, so take your time and explore the area. Some areas | will be accompanied by little greeting screens. Try to enter all the | buildings around town to experience as many greeting sequences as possible. | Many villagers will give you books about different subjects as well. | | In order to progress, you must visit Town Hall, so make sure you go by there. | You'll meet Elli and Kathy. You can also meet Gill, Barbara, Simon, Ozzie, | Jin, Irene and three wild animals - the white cat, the white puppy and the | brown puppy. After meeting everyone you want to meet, talk to Mayor Hamilton | to end the day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Earning Your Way | | The next day, head downstairs and out the door again. You'll get the chance | to improve your friendship with the Mayor by knowing his name. You'll be | taken on a tour of the areas surrounding the town, like the church and Maple | Lake. | | After the tour, you'll meet the people at Souffle Farm. They're a very | depressing (and borderline rude) bunch. And apparently, you've been roped | into learning the ropes from them (get it, roped? Ropes? I crack myself up). | So spend a couple days here learning the basics of farming. | | On Day 1 (Spring 2, Spring 1 was your travel day), you'll be weeding, | and watering. For both, remember to use the Z button to line yourself up to | a square - it makes it a lot easier. You'll earn the watering can for | weeding, just in time to use it yourself. Just follow the directions given | to you by Craig and you'll be fine. After you're done, the Mayor won't let | you leave, so go back inside, where you'll meet Anissa, sparkling and all. | Talk to Ruth to end the day. | | On Day 2 (Spring 3), go downstairs and talk to Ruth, then go outside. You'll | notice time still isn't moving. Maybe the Mayor should check that out. Go | talk to Craig, who'll have you picking strawberries. Pick them and take them | to the shipping bin to complete that chore for the day. When you're done, go | talk to Ruth. | | She'll want you to deliver strawberries to some of the villagers in the area. | There are three strawberries to give to each of three villagers: Gill, the | Mayor's Son; Jin, the doctor; and Yolanda, the cook at Sundae Inn. And what | do ya know, time's moving again - better hurry! Finding them can be somewhat | hard since the camera is pointing away from where they all are, so it's time | to learn how to use the Tracker. Go to your menu screens (hold down C), go | to the Heart and scroll down the list of villagers you've met. One at a time, | select a villager (either Gill, Yolanda or Jin). Back on the main screen, a | compass will appear pointing to where that character is. Follow the compass | to find your target! | | After you finish, you'll be transported back to the farm where Ruth will send | you to bed, where the voices in your head will appear again and speak to you | incoherently. You might want to have a doctor look at that. | | On Day 3 (Spring 4), you'll wake up and mention your dream to the Mayor. | After a minor freakout by him, he'll mention that your free house is complete | and ready for you to move in. | | You'll be asked to choose your land plot. If you're like me, you're wondering | how they built your house without knowing where to put it. But anyway, you | have three choices: the Seaside Plot, the Town Plot and the Hilltop Plot. The | choice is up to you - if you want to read some of the pros and cons to each, | check out the Initial Location section (search for < INL > without the | spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Free At Last | | As you leave, you're paid for how well you did your work - usually somewhere | between 200G and 350G. You're also given a bag of potato seeds to help you | get started. | | Walk outside and notice that time's stopped again. Try to leave Souffle Farm | and Craig stops you to say so-long, and to give you your first hoe. Don't | read that sentence too deeply. | | The Mayor will finally take you to your new house. Name your farm, then get | started! Remember, time stops when you're in your house, so don't worry about | taking your time here - but keep an eye on the clock when you're outside. | | The sections below will detail the different options you have, but there's no | longer any specific tasks you must complete each day. Harvest Moon is one | of the most open-ended games around - so have fun and make your own life. | The only things you might want to keep handy are some of the calendars listed | in the Calendars section - search for < CAL > without the spaces. | | Before you go though, just a few general tips on the first few days: | | - Get the fishing rod. It's free - just go by On the Hook to pick it up | from Toby. It can be hard to find him - try walking down the stairs from | On the Hook to the beach. | | - Start the Scavenger Hunt. There are five items that can be found lying | around the island in little chests with notes attached, and each sells for | a fair amount, especially early in the game. The first item can be found | at the beach, with a note directing you to the next one. If you want to | see where they all are, see the Scavenger Hunt section (search for { SCH } | without the spaces). | | - Make the first rainbow soon. It'll likely take a fair amount of your early | money to get the first home extension, the Oven and the ingredients, but | it's worth it: when you make the first rainbow, almost a dozen villagers | move to the village the following season. But in order to make the first | rainbow, you need an apple, which can only be gotten at the Spring market | before late Summer: so if you don't make it in first Spring, those | villagers won't arrive until Fall. For information on how to do this, see | the Reawakening the Goddess section (search for < GOD > without the | spaces), or the Goddess Tree walkthrough (search for [ GTC ] without the | spaces), or the Getting Started walkthrough (search for [ GTW ] without | the spaces). | | - Start gathering materials soon. That means pounding boulders and chopping | stumps and even trees. This is necessary for the first home extension, | which in turn is necessary for the rainbow as mentioned above. A good plan | is just to use your excess stamina at the end of each day to swing the axe | at the nearest tree or hammer at the nearest boulder a few times. | | - Don't be a workaholic. Chances are you'll enjoy the social part of the | game far more than the farming and ranching, so make a little time each | day to go around and talk to people. | | That's about it - have fun! To get back to the basic information on the | island, search from the beginning for [ ILO ] without the spaces. If you want | further guidance with the game in the form of a step-by-step guide to the | first month or two, the next walkthrough is for you. | |\ | \_____________________________________________________________________[GTW]_ | | | Getting Started | | ___________________________________________________________________________| | / |/I'm not really a believer of walkthroughs for Harvest Moon games. To me, the | entire pleasure of a Harvest Moon game is that you can choose to play however | you want, and that there are dozens of different play styles. | | However, popular demand asked for a walkthrough, especially to help people | get their game started and established. So, under my own terms, I've written | one. | | The below walkthrough is for the first couple of months, to help you go from | a basic farm to a thriving ranch with crops and animals. It focuses mostly on | farm growth and the goddess quest, although there are some notes about the | social scene as well. | | Note that it's impossible to follow this walkthrough perfectly: too many | things vary from game to game. But it should serve as a good guideline for | you in getting started, and it still leaves plenty of room for you to do your | own thing. Just don't worry too much if you're forced to depart from it | because of weather, personal finances or bad luck. | | 4 : The first day, and you only have half of a day. Go ahead and plant your | : potato seeds and water them. You won't have enough stamina to pull all | : the weeds, till the soil, plant the seeds and water them, so choose a | : strip of 6 squares that doesn't have many weeds. You may want to till | : a couple extra squares on each side, just to see where there's the best | : mix of soil qualities. | : | : After that, the only other thing you can really do on Day 1 - | : considering your lack of stamina and lack of tools - is to go around | : meeting people. So let's do that. Don't worry if you can't meet all | : these people on the first day, in time you'll meet everyone. | : | : Personally, the first person I go to meet is Mira. She's located at the | : Graveyard near the Church on a sunny day. The graveyard is hard to find | : since the camera never really shows it - go to the church and run to the | : left. On the map, it's that brown square of land to the left of the | : church and Jin's house. Mira is responsible for appraising ores and | : wonderfuls, one of which you'll be getting soon - so meeting her early | : lets you begin mining effectively right away. | : | : It's probably getting late, but if you have time, run up to the Ganache | : Mine District (north from the Maple Lake Area) and drop by the | : Blacksmith's Shop and the Carpenter's Shop. You'll meet a few new people | : here, and Chloe at the Blacksmith's Shop will give you a Red Wonderful. | : Don't worry if you don't have time, though - this can be done tomorrow. | : | : By now, it's definitely past 6:00PM (or else you're incredible at this | : game and have no business using a walkthrough!), so most people are | : home and most shops are closed. Spend the rest of the day wandering | : around and exploring to get a feel for the island - and if you see | : anything lying on the ground, pick it up and ship it! When you're done | : wandering around, head home and go to bed. You'll see your daily | : earnings sheet, one of Tree of Tranquility's best new features, but | : sadly you earned nothing today. Soon, though! | : | : In this walkthrough, I'm going to include stats from my own game, so you | : can follow along with exactly how I made the money I did. These numbers | : can't be emulated identically: even if you plant the same things I do | : and mine all the same days I do, there will still be a lot of variation | : from game to game. But there shouldn't be major (more than a few hundred | : Gold) discrepancies if you try to mimick me exactly. But don't mimick me | : exactly - if you're going to do that, why bother playing yourself? | : | : Before Bed : 320G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 320G | | 5 : Today we're going to learn a new concept. The village is much more | : lively during the day, so why not wait and work at night? That gives you | : more time to go around visiting people and meeting new villagers. | : | : Start off today by heading up to the Ganache Mine District and meeting | : anyone you didn't meet yesterday. In addition to actually going in the | : stores, you'll meet Owen next to the Blacksmith's Shop and Luke and Bo | : in Praline Forest. Owen will give you a hammer, and Luke will give you | : an axe. | : | : At the Blacksmith's, if you didn't go there yesterday, Chloe will give | : you a Red Wonderful. For more informations on Wonderfuls, see the | : section dedicated to them (search for { OAW } without the spaces for | : information, or { WON } without the spaces for a list). Have it refined | : by Mira to discover it's actually only glass - what a disappointment. | : | : Personally at this point, I go by Souffle Farm and buy a bag of | : breadfruit seeds to plant on my far as well. They're fairly expensive | : for this stage (210G), but they yield a large profit over time. Whether | : you want to or not is up to you, but you may want to go by and see | : Anissa as long as you're up in the area anyway. | : | : Next, let's go get that last tool (well, besides the sickle, but that's | : not accessible yet). Head through Waffle Town down to the beach. Walk up | : and down the stairs at On The Hook to trigger Toby's greeting scene. | : Eventually, he'll give you the fishing rod. | : | : On your way back to your farm, remember to talk to everyone you meet. | : Just talking to people makes them like you more, and it doesn't take | : much time at all. | : | : Now let's get those daily chores done. Head back to your farm and water | : your crops, and plant the new ones if you purchased any. A good strategy | : for watering your crops efficiently is to just start at one end of the | : row and walk across them, watering. That way, you don't waste valuable | : time turning back and forth and confirming your square every step of the | : way. | : | : If you did choose to plant more seeds, you'll likely get tired after | : tilling, planting and watering half of your crops. That's a perfect | : excuse to go find the hot spring for the first time. Try not to get too | : tired before you go, though, since you'll end up having to walk the | : entire way instead of run. | : | : The hot spring can be hard to find the first time. To find it, go all | : the way east to the river before running north. Then, follow the path | : past the river, past the waterfall, up behind the waterfall and around | : to the back. | : | : By the end of all this, it should be the end of the day, so head to bed. | : | : Before Bed : 110G | : Profit : 30G | : Produce : 0G | : Animals : 0G | : Mining : 30G (glass from Chloe) | : Fishing : 0G | : Others : 0G | : New Amount : 140G | | 6 : I've held your hand through the first couple days, so now it's time for | : you to start making some decisions of your own. Every day you'll need | : to water your plants and such, but beyond that, what you do is up to | : you. I'll provide you some guidance, but every day I'll say "and spend | : the rest of your time however you want". | : | : What this means is that there are several tasks you can expend your | : extra time and money doing. You can mine, fish, meet people, work at | : part-time jobs, chop lumber and break stones. Most of these are | : necessary: in order to kick-start the main plotline of reawakening the | : goddess, you'll need to ship 2000G. By the end of the spring (if you | : plan to start the quest in spring), you'll also need some lumber, some | : stone, some fish, and a good bit of money to buy the home upgrade and | : the oven. You probably don't want to keep fish in your rucksack for | : two weeks, but there's good news - in this game, cooked dishes, crops | : and many other things can actually be put in the toolbox. So, use that | : for storage until you have time to invest in a refrigerator or chest of | : drawers. | : | : In the meantime, you'll also want to start to break rocks, chop lumber, | : and possibly work some part-time jobs or do some mining to bring in | : some extra income. I'd recommend mining, since that counts towards the | : amount of money needed to start the goddess quests. And collecting | : mushrooms and toadstools in the mine requires no stamina if you use the | : holes to descend, so it's an effective method. | : | : On days where there's nothing specific you need to be taking care of, | : I'll let you know what I choose to do, just for your information. | : | : On the 6th, there's largely nothing in particular that needs to be done, | : but there is something you might want to go ahead and get started on: | : the Scavenger Hunt mini-quest. Hidden around the island are five items | : in treasure chests just waiting for you to find them. They must be found | : in order, and most of them sell for a notable amount. The first one can | : be found over by the west side of the island. Head all the way to the | : lighthouse, then head north across the beach to the stone wall - it'll | : be sitting there, holding a Lapis Lazuli. | : | : The note inside says the next gift is on the east side of the Maple Lake | : area, so let's head there next. It's a bit hard to describe where in the | : Maple Lake District the next item is, but it's in a corner formed by a | : couple logs about halfway down. Just follow all along the east side of | : the District and you won't miss it. | : | : As far as those first two items go, you can give them as gifts, but | : you're probably best off selling them - they sell for a fair amount, | : especially this early in the game. | : | : Unfortunately, the next item can't be found until you unlock Brownie | : Ranch - for this walkthrough, I won't assume you do, but it's actually | : not that hard, especially if you go mining a couple times. If you do, | : the main thing you gain is an earlier introduction to Renee, Cain, | : Hanna, and Gray, and an earlier reunion with Kathy. | : | : What to do next? Well, it'd be awful nice to have that root out of the | : way to make accessing the mine area easier, wouldn't it? That's a pretty | : simple little mini-quest - get it started just by going to the root and | : examining it. Gill will show up and ramble - now head to the Carpenter's | : Shop. | : | : Once there, you'll automatically talk to Dale, then be transported back | : to the tree root area - just in time to see the root get taken care of. | : There, now isn't it nice to have that out of the way? | : | : With that done, you're on your own for the day. Personally, I go to the | : mines and descend via the holes, collecting the mushrooms, toadstools | : and occasional pontata roots. If you decide to do the same, you may want | : to leave a few of your tools at your house so that if you happen to get | : deep enough, you can collect some ores and wonderfuls. Remember you | : still need to water your crops, though. | : | : When you're done, head to bed, and check out your tally for the day. | : 1000G for just picking up a couple items lying around? Not a bad haul! | : | : Before Bed : 140G | : Profit : 1720G | : Produce : 0G | : Animals : 720G (Shining Flax Yarn) | : Mining : 200G (Lapis Lazuli) | : Fishing : 0G | : Others : 800G (mushrooms and toadstools) | : New Amount : 1860G | | 7 : If all goes according to plan (that is, if you've sold 1000G worth of | : goods - if you haven't, this won't happen yet, but it will when you sell | : 1000G worth of stuff total), the Mayor will be waiting for you outside | : today with the first scene for getting the Quilt to start creating the | : first rainbow. He'll take you to his house and explain to you the legend | : of the rainbows and the sprites and the Harvest Goddess and all that | : kind of stuff. Ask him all the available questions to learn more | : information. | : | : What he won't tell you is that to continue the quest, you need to sell | : another 1000G worth of stuff - a good reason to pursue money-making | : first among the available activities. | : | : After the event, no time will have passed and you're back at your farm. | : Today is mostly your own to do what you want to do - I recommend mining | : or fishing so you can get to the next earnings plateau and continue the | : quest. Remember, money made in part-time jobs does not appear to count | : towards the 1000G you need to make. | : | : While you're out today, take a look at Praline Forest and see if any | : forageables have sprouted. Typically there will now be an herb or two. | : Remember also that you'll need an herb for the Good Herb Fish recipe. | : It's not necessary to get it now, but be on the look out for it before | : too long - it'd be an aggravating ingredient to be missing. | : | : It's also pretty notable that it doesn't take all that much effort to | : get down to the bottom of Ganache Mine - it can easily be done in about | : 10 game-hours. So if you're itching for that Power Berry, head on down | : there and grab some mushrooms and toadstools on your way. | : | : When you're done, head to bed. Did you get a dream from the Harvest | : Goddess? I did! That's just another sign that you're progressing through | : the plot. If you didn't get it, don't worry - just keep selling stuff | : and you will in time. | : | : Before Bed : 1860G | : Profit : 1090G | : Produce : 0G | : Animals : 0G | : Mining : 70G (unrefined ores) | : Fishing : 0G | : Others : 1020G (mushrooms and toadstools) | : New Amount : 2950G | | 8 : Now, theoretically you could get your second Mayoral visit today if | : you've sold 2000G worth of goods. However, if you're like me in my game, | : you found that it was raining today. That's what makes writing a | : day-by-day walkthrough for a Harvest Moon game so difficult - way too | : much is randomly determined. | : | : So instead, let's look at things you should and shouldn't do on rainy | : days. They can be good days to visit villagers, since they'll tend to | : be at their home locations rather than out wandering, making them easier | : to find. It's also a good day to go mining and fishing, since some | : people say fishing is actually better in the rain. | : | : It's NOT a good day to stand outside bashing boulders or chopping logs, | : though. You'll get fatigued faster and get sick. You don't want that. | : | : Like other recent days, it's up to you what you choose to do. I, | : personally, chose today to buy the oven I know I'll need for the first | : goddess recipe, then I went fishing for the first time. I also went | : around visiting a couple villagers and checking price lists to make sure | : this guide is accurate, but you don't need to do that. | : | : If you went mining yesterday like I did, you'll also want to make time | : for a trip up to the Blacksmith's to get your wonderfuls and ores | : appraised. | : | : Before Bed : 400G | : Profit : 950G | : Produce : 0G | : Animals : 0G | : Mining : 550G (wonderfuls from yesterday) | : Fishing : 350G (two carp, one masu trout) | : Others : 50G (a veryberry) | : New Amount : 1350G | | 9 : Raining again? Sheesh. Well, for me, this day is spent combing the beach | : to see if any forageables have turned up, the dropping by Souffle Farm | : to check my price lists are correct. You, naturally, can spend the day | : however you want. I'd recommend mining or fishing if you haven't yet | : reached that 2000G level, and those are always good for levelling your | : hammer and fishing rod. | : | : The Mayor will be waiting for you outside today, but don't get too | : excited - it's about the Flower Festival the next day. | : | : Incidentally, today is Toby's birthday. He's a fan of any type of fish, | : so drop by and give him one for a double boost in affection. Be careful | : if you're a guy and want to marry Renee, though - Toby's your rival, | : and he'll sweep her away if he gets to three hearts. Toby's at his house | : in Maple Lake for most of today - remember to use the tracker if you | : need it. | : | : Also, in case you hadn't noticed, your potatoes are harvestable today! | : I sold all of them, though you could give one to Hamilton, personally, | : then went and bought some more seeds from Souffle Farm: turnip seeds | : this time. | : | : Before Bed : 1290G | : Profit : 1180G | : Produce : 450G (potatoes!) | : Animals : 0G | : Mining : 550G (wonderfuls from yesterday) | : Fishing : 70G (extra fish caught while fishing for Toby) | : Others : 690G (mushrooms and toadstools) | : New Amount : 2470G | | 10 : Flower Festival day! As the little notification under your HUD in the | : top left tells you. Yes, I called it a HUD. | : | : Luckily, that forces the day to be sunny, which means if you're me, you | : can finally get the first half of that quilt. He'll automatically give | : you the quilt half after a scene. Good thing, too, 'cause I was running | : out of things to talk about. | : | : If you haven't yet received the quilt half, that's ok - I'm going to | : keep writing about stuff when I come across it, but you can easily do | : these things at any time. | : | : The next thing you'll need to do after getting the left half is to have | : your home upgraded to Level 2. That might take some time, as it requires | : 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber, so get | : on collecting those materials! You also need to talk to Gill, but that | : can be done any time. | : | : Like the Mayor said, the Flower Festival is today, so let's drop by | : there. Booths will open and close throughout the day, so you might want | : to hang around to make sure you see everyone. If you're there before 9AM | : you'll witness it starting. | : | : There are a couple different booths, but only one item of note. Ruth | : sells herb seeds and herbs, neither of which are that useful to you | : right now - they'll be useful to later in the game for dyes, though. And | : you could buy a herb to make the Good Herb Fish, but there should be an | : herb growing wildly when you need one. | : | : Anissa's booth sells most flowers, flower seeds and perfumes, none of | : which are very important. But, she is also the only place you can buy | : fertilizer this early in the game. It's the best kind of fertilizer, too | : - Happy Fertilizer, which raises every square to top-quality and lasts | : for three seasons. You can stock up if you so desire - it can help a | : good bit. Personally, I didn't buy any, but that's because I'm | : researching growth times of the different crops. | : | : Make sure to be there at 10AM to experience the introduction of a new | : character: Selena, a bachelorette, is introduced with an interesting | : dance sequence. She's a bit brash, demanding that you buy her a flower | : (which increases her heart level but doesn't actually cost you money) | : and occasionally telling you not to waste her time. But if she's the one | : you want, go for it! | : | : After the festival, take care of your chores, then spend some time | : pounding boulders and chopping wood until your stamina's out. | : | : Before Bed : 2470G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 2470G | | 11 : Onward and upwards. There's nothing much going on in the village for a | : few days, so your primary focus will be on your crops and continuing to | : progress through the goddess quilt quest. For that, you're trying to | : gather your lumber and stone, sell 2000G, and raise enough money to buy | : the oven and second home upgrade. | : | : Beyond that, I don't have much to say for a couple days. Spend your days | : as you will, water your crops, harvest them, sell them. Spend the rest | : of your time fishing or mining until you have that 2000G sold and the | : first half of the quilt. After you have the quilt half, you can spend | : your time working part-time jobs instead, since the actual sales figure | : won't matter as much. | : | : I'll keep you posted on what I choose to do with my days, naturally. On | : the 11th, I started off doing my chores, then discovered that my | : watering can levelled up, so I tilled another strip of land, bought some | : strawberry seeds and planted them. By then, my stamina was exhausted, | : so I went to the hot spring, got rejuvenated, then spent the rest of the | : day in the mine. Before going, though, I deposited everything in my tool | : box except the hammer so I'd have more room for ores and wonderfuls | : I actually went in the mine for ores and wonderfuls this time instead of | : just mushrooms and toadstools, but that's more because I'm hoping to | : level my hammer to level 3 soon to open up Brownie Ranch and access my | : choice of spouse, Kathy. | : | : In your mine trips, it's a good idea to remember that ores can be | : somewhat hard to come by when you actually need them. So if you come | : across any real ores (not junk ores), it's best to have them appraised, | : then let them sit in your toolbox until you need them. You can start | : selling them after you have six of each. | : | : Now, in that mine trip I mentioned, I was running low on stamina when | : I was about to eat a mushroom - but I decided to bash one more rock | : instead. Bad idea. It had red gas, lowered my stamina, and I passed out. | : But hey, it's gotta happen once per game, right? | : | : When you get sick, nothing really bad happens. You just wake up at your | : house the next day - still holding your tool, at that. Not much of a | : deterent. | : | : Before Bed : 1870G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 1870G | | 12 : Another open day for you - if you don't have the left quilt half by now, | : you really need to get on that. Ideally, you'd have your house upgraded | : by around the 15th or 16th, so be gathering those materials still too. | : | : Raining again for me, but the good news is the first of my breadfruit | : came in. Only two, since only two were in the best level of soil. Those | : get shipped along with the mushrooms and toadstools gathered the day | : before. | : | : In my game, it's raining again, so after getting my wonderfuls refined | : by Mira and shipping them (and finding that Ramsey somehow knew about my | : passing out the previous day - I love this game sometimes), I personally | : head to Praline Forest to pound some boulders and cut some wood. Yes, | : even though it's raining. I have the money for the upgrade (well, I will | : after shipping today's merchandise), so the only thing holding me back | : is the stone and wood. Bashing boulders in Praline Forest got tiring | : pretty fast, so a trip to the hot spring was in order. Then it was | : chopping away at the tree on my own farm for a while. After that, I | : opted for a quick trip to the bar to visit some people. While I was | : there, I figured I'd give the part-time job for a whirl. Some rather | : random cutscenes, 6 hours and 123G later, I was done and it was time for | : bed. | : | : Before Bed : 1993G | : Profit : 1860G | : Produce : 180G | : Animals : 0G | : Mining : 730G (gems appraised from the previous day) | : Fishing : 0G | : Others : 950G (mushrooms and toadstools from the previous day) | : New Amount : 3853G | | 13 : Another day, another day. Again, not much required, though hopefully you | : have the left half of the quilt by now and are well on your way to | : having your home upgraded. Let's plan on that tomorrow, although if | : you're behind on that, it's ok for now. | : | : Spend the day doing whatever you need to do, be it making money, selling | : products or obtaining materials. If you've got plenty of money, the left | : half of the quilt and the materials, you could go ahead and upgrade your | : house and continue the quest. | : | : For me, a single other breadfruit sprouts today somehow - not really | : sure how, since it's a Perfect breadfruit and therefore must be in | : at least Decent soil - perhaps I missed a day of watering. | : | : I've already got my materials for the upgrade, but I spent part of my | : day pounding boulders on the other farm plots as well. It's a good head | : start for the next home upgrades, and it levels the hammer for hopefully | : opening Brownie Ranch soon. | : | : After that, a rather productive trip to the mine - dug up a diamond to | : be appraised by Mira tomorrow. | : | : Before Bed : 3853G | : Profit : 890G | : Produce : 110G (that Perfect Breadfruit) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 780G (toadstools) | : New Amount : 4743G | | 14 : Spring 14th - sounds like a good day to get your house upgraded. But | : wouldn't you know it, they're closed on Saturdays. Darn. It'll have to | : wait until tomorrow - good news for those of you who haven't gotten the | : materials yet. | : | : If you've been following my game perfectly, you'll also notice that your | : breadfruit planted in poor soil have sprouted, as well as your turnips | : planted in decent soil. Sell them off and head to the beach for a quick | : foraging fest. | : | : Find anything? Hopefully you found a Common Seashell - it's an | : ingredient in the first goddess recipe. If you found one, head home and | : put it in your toolbox for storage. If not, you might want to start | : checking back every couple days - they'll last from day to day, but they | : won't stay put forever, and you're going to need one. | : | : From there, the day's your own: do what you need to do. If you don't | : mind carrying it around for a few days until everything else is | : gathered, you could go ahead and hook some fish to make the Good Herb | : Fish part of the recipe - but remember you'll have to carry it with you | : since there's no refrigerator in your house yet. Other than that, the | : only other things you're going to need are bought at the Spring Market, | : so do whatever you want to do - socialize, work part-time jobs, it's | : your decision. | : | : Personally, after getting my wonderfuls appraised, I head over to | : Praline Forest and do some more boulder bashing. Still hoping to level | : that hammer up, though Level 3 is much harder than Level 2. | : | : After that, my stamina's shot, so it's to the hot spring, then to chores | : back at the farm. And since the hot spring restores far more stamina | : than you consume by just watering plants, I spend some time smashing the | : boulders down at the beach plot. | : | : Before Bed : 4743G | : Profit : 2880G | : Produce : 510G (turnips and breadfruit) | : Animals : 0G | : Mining : 2280G (heckuva day at the mine yesterday) | : Fishing : 0G | : Others : 90G (and a veryberry) | : New Amount : 7623G | | 15 : Like I said, this sounds like a good day to have your house upgraded. | : Again, if you're not quite ready, it's ok - but hurry and get ready soon | : or else you run the risk of running out of time. Remember, you'll need | : 3000G, 18 lumber and 16 stone. | : | : If you're following my game exactly, you'll find that a couple more | : turnips have sprouted. Not only that, but you now have an empty strip | : of land. We'll take care of that while we're out. | : | : Head up to the Carpenter's Shop, though you'll probably get there a good | : while before it opens. You can pass the time bashing some boulders or | : chopping some trees - hey, you'll need the stone and lumber eventually. | : | : Talk to Dale from across the counter. In case you haven't noticed, you | : always talk to a person across the counter to purchase things from them, | : and you go around the counter if you want to just converse with them | : socially. | : | : Choose Build, then Build or Upgrade, then choose the plot you chose. | : It takes two days for the upgrade, but you don't need to wait to | : progress the plot. | : | : But before we do that, if you're like me and have another empty row for | : seeds, head over to Souffle Farm and pick some up. Personally, I get | : cabbage seeds, to preserve my focus on variety. Now, let's hunt down | : Gill (if your house is being upgraded - if not, just remember to do it | : another day, and make a note of the information below). | : | : Gill is in different places depending on the time of day, so use the | : tracker to find him. Personally, I found him at the church. Talk to him | : to trigger the next part of the quest. | : | : Choose the right answer ("revitalize the island", of course). Then, | : after a short scene, ask Gill a couple questions. It seems your new | : directive is to talk to Dale. But today it's probably getting a bit | : late, so we can save that for tomorrow. | : | : Do your chores for the day, then expend the rest of your time and energy | : doing whatever you want - for me, it's pounding any boulders I can find, | : as always. Not much longer, though, that bar couldn't possibly be any | : closer to Level 3. | : | : Before Bed : 4488G | : Profit : 110G | : Produce : 110G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4598G | | 16 : You may have noticed that I have a lot of money, but haven't been | : spending it as much as I could. This is true, and it's true for a | : reason: one major use of my money will be setting up next season's | : field. I plan to keep a 6x6 field of crops next season, so it'll be good | : to save my money for seeds, as well as the goddess ingredients that are | : for sale later in the season. After that's taken care of, I'll look at | : what I can spend my excess money on. | : | : There's another reason to horde money too: at the end of the season is | : the Animal Festival, where some items can be purchased to upgrade your | : rucksack capacity sooner. Ideally, you'll have 8220G when that festival | : rolls around - so it's a good idea to save for now. | : | : For me, it's raining today, which brings up a good point: fishing tends | : to be a bit easier on a rainy day, so start looking for a rainy day to | : dedicate to a fishing trip, especially once you have your house | : upgraded. It will only be a matter of time until you have the quilt and | : can create that first rainbow, so it won't be long until you need that | : Good Herb Fish. | : | : More breadfruit for me today, and you too if you planted some when I | : did. Like we said, we'll be talking to Dale today, so head up to the | : Ganache Mine District. You'll be there early again, so why not bash some | : more boulders and chop some more trees? I, personally, finally levelled | : my hammer to Level 3 today, so I'll be opening Brownie Ranch on the next | : sunny day (not that it has to be sunny, just personal preference). I | : won't assume you do though - I'm just doing that to get access to Kathy | : sooner. | : | : When the Carpenter's Shop opens, talk to Dale from behind the counter. | : A short scene will ensue, and after you ask the questions, you'll find | : that your next destination is with the Mayor. | : | : Use the tracker to find him, though he's probably in his house. Talk to | : him to initiate a scene in which you have three options - I recommend | : choosing "Can I fix it?", though you're free to choose yourself. He'll | : then give you the key to the clock tower. | : | : It should still be early, so let's have a look at that clock tower. | : Examine the bottom of it, then equip the key as if it's a tool. A scene | : will initiate, and you'll find the other half of the quilt. Well done! | : | : With that done, you'll receive the overview of the majority of the game | : plotline: give the sprites the ingredients to make special cakes, which | : in turn make rainbows for you to cross over to different parts of the | : island. Ok, so the note didn't say all that, but that's what the task | : is. | : | : Let's go ahead and have a look at that first tree, just to get a feel | : for it. It's right by the clock tower in Town Square. Pull out your | : watering can and use it near it to awaken a sleeping sprite, who is very | : aggravated at you for waking him with such cold water. You jerk. | : | : He'll brighten up quickly, though. After a scene, you'll get three | : chocies: you can choose any of them for some humorous responses, but you | : can't progress until you choose the right one. After that, he'll explain | : the rainbows to you and give you the first recipe. You won't see it | : automatically, but you can check it on your menu screens under story | : items: it consists of a Grilled Yam, a Carp, a Good Herb Fish, a Common | : Seashell and an Apple. You've probably heard me blathering about these | : earlier in this walkthrough, but fortunately even if you haven't gotten | : any, you still have time before the end of Spring. | : | : The earliest you'll be able to get the rainbow, though, is Spring 23rd. | : Two items are sold on Spring 22nd: the Apple and the Grilled Yam. | : Besides those two, the other three can be obtained any time. The Common | : Seashell must be found on the beach, so keep looking for one if you | : haven't found it yet. The carp can be fished up any time, and remember | : that it can be kept in the toolbox until you need it. | : | : The Good Herb Fish is a bit more complicated. It requires four decent | : fish (combined value of at least 270G, though some say 300G) and an | : herb, and the oven. And like the carp, you can store it in the toolbox | : until you need it, and somehow it won't spoil. The same can be said for | : the Apple and Grilled Yam. | : | : Personally, I'll probably aim to obtain the carp and the Good Herb Fish | : around the 19th to the 21st - there's no real need to start on it | : earlier since it's relatively easy to make when you know what you're | : doing, and since the other ingredients are available starting Spring 22. | : | : So now that that's over with, what to do? It's up to you, do whatever | : you need to do. If you're not to the point of obtaining the other quilt | : half yet, do what you need to do to get there. Try to complete the stuff | : outlined in this day by the 20th, though, otherwise you'll be cutting it | : pretty close. | : | : Personally, I worked at the Inn for the rest of the day, then at the Bar | : that night. But that was more a function of being tired and wanting to | : go to bed (literally) than any game strategy. I also bought Selena a | : Veryberry Juice, but that's just because... well, why not? The Inn work | : brought in 88G for about 4 hours, and the subsequent time at the bar | : brought in 124G for 6 hours. Not great. | : | : If you choose to go by there, you'll also see Hamilton, and you can | : experience the little quilt wrap-up scene. You'll also get a dream the | : night you obtain the quilt. Hi, goddess. | : | : Before Bed : 4705G | : Profit : 200G | : Produce : 200G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4905G | | 17 : If you upgraded your house on the 15th, it's now ready! It's actually | : very spacious, and there's still three more levels to go! You'll have to | : set your furniture back out, though. | : | : Today, do whatever it is you need to do, be it making money or gathering | : materials. If you're like me and don't have anything in particular you | : need to be doing, you can pretty much do whatever you want, like mining, | : fishing or just meeting some villagers. Just remember when foraging that | : things in the ground stay there until you pick them, so you might want | : to leave an herb sitting in Praline Forest to be ready for when you want | : to make that Good Herb Fish. | : | : While we're on the subject, you may want to leave herbs growing | : indefinitely anyway. Their best use is in dying yarns that you get | : later, so if you leave them growing, they'll be ready. But that's a long | : way off, so there's no harm in picking a few now. | : | : If you're like me, you now have the hammer leveled to level 3 and can | : smash that dang boulder in front of Brownie Ranch. I did so and got to | : see the beautiful Kathy again. But like I said, I won't assume you were | : able to level your hammer that high before Spring 28, so I'll wait until | : then to talk about Brownie Ranch (so if you want to hear about it, read | : down there). | : | : For those of you without that much to do, I'm going to give you a little | : secret about one of the Power Berries. One of the Power Berries is the | : Hoe berry, obtained by tilling 1000 squares of soil. Sounds like a lot, | : but you can till already-tilled squares and they'll still count towards | : the total. So starting now, what you may want to do is expend your | : excess stamina each day tilling the same square (or squares, when your | : hoe levels up) of soil over and over. A couple months of that and the | : hoe berry will be yours in no time. Just remember to do your actual | : chores for the day first. | : | : Most of my day was spent exploring Brownie Ranch, so I don't have any | : tasks to detail for the day. | : | : Before Bed : 4905G | : Profit : 90G | : Produce : 90G (that one off-schedule breadfruit) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4995G | | 18 : Yet another rainy day for me. Thunderstorm, in fact, which means that | : I'm going to spend my day fishing for the next goddess recipe - both the | : carp and the Good Herb Fish. | : | : Oh, right, you. Again, the day's free to do whatever you want. If you | : have everything done... well, frankly, you don't need to be using this | : walkthrough anymore. This walkthrough is intended to guide you through | : the first couple months while teaching you the better ways to play the | : game, and if you're already ahead of the game, quit reading! | : | : We will get to other stuff to do soon, though, like building new | : buildings and buying important things at the General Store. All in due | : time - the first order of business is the first rainbow. | : | : So, the day's your own - do what you need to do. For fishing, I | : recommend midstream of the river - not the highest profit place to fish, | : but it has the carp that you need for the rainbow recipe. Plus, you're | : already halfway to the hot spring if you need it. | : | : On my fishing trip, I caught 4 rainbow trouts, 3 carps, 2 big-scaled | : redfins and a partridge in a... and a masu trout. My rainbow trout | : became my Good Herb Fish, my masu trout and redfin were sold for profit, | : and two of my carp were given to people at the bar (Kathy! and if I'd | : paid attention to my own guide, I would've known not to give one to | : Selena...). | : | : After that, I worked part-time at the inn, which might become a regular | : occurence for me. Two hours, 41G. Still not great. | : | : Before Bed : 5036G | : Profit : 190G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 190G (two redfins, a masu trout, and some trash) | : Others : 0G | : New Amount : 5226G | | 19 : Another day, and it's still not the Spring Market yet. This is why | : I'm not a fan of walkthroughs for Harvest Moon games - not knowing where | : you are right now, it's really hard to give recommendations. | : | : Like I said, you know what you need to be doing. With your extra time | : and stamina, you can spend some time chopping wood, pounding boulders or | : tilling extra squares of soil in efforts to get that hoe berry. But | : beyond that, what you do is up to you. | : | : Remember, the Spring Market is coming up, and that's when we can get the | : last couple goddess ingredients. So be ready with your Good Herb Fish, | : your Common Seashell and your Carp. Be on the lookout for Common | : Seashells, buy the oven and fish up the ingredients. | : | : Also, have you met Maya? No? Neither had I at this point, and it's | : absolutely crucial that you do so. She sells the Grilled Yam at the | : Spring Market, and if you don't meet her first, she won't show up. So, | : meet her! | : | : To meet Maya, just enter the Town Square area sometime after around 2PM, | : but before 6PM. Walk forward a little bit and you'll trigger her | : introduction scene. She's another eligible bachelorette, if the sparkles | : didn't tip you off. She'll also have a book for you, about cooking. | : | : If it's raining or you otherwise can't trigger the scene, it's ok - just | : make sure to trigger it by the 21st at the latest, or else she won't be | : at the Spring Market. | : | : I, personally, also took this opportunity to buy some cabbage seeds to | : plant to hopefully maximize the amount I sell before the end of the | : season. I'd like for Brownie Ranch to start selling fertilizer before | : the start of summer. Yes, I know, I should've bought some at the Flower | : Festival. I figured my field would have SOME good soil in it somewhere | : that I could test on, but no luck on that front. | : | : After planting the new cabbages, I personally headed to Sundae Bar. | : Part-time work was part of my goal, but also to give Kathy a cocktail | : purchased from the bar. That's part of what makes her so easy to woo - | : she's in the same place every night, and you can buy one of her favorite | : gifts in the same place that she's working. | : | : Part-time work earned me 126G for 6 hours - almost enough to offset that | : one blasted blueberry cocktail. | : | : Before Bed : 4767G | : Profit : 140G | : Produce : 140G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4907G | | 20 : As has become customary, today is yours. We're getting near the Spring | : Market, so be looking for those fish and that Common Seashell. If you're | : all ready for that, you can spend your time gathering materials for your | : new buildings that we'll start looking at next month, or just mining | : and fishing for profit. | : | : Personally, I spend today fishing. Later in the game, it's going to be | : quite beneficial to have a leveled fishing rod. However, I'm not selling | : most of the fish I'm catching - I give them as gifts to the villagers. | : Up until now we've focused on the profit and plot parts of the game, but | : don't forget the social side. Just remember, no fish for Selena. | : | : You may also want to pursue mining, though not for profit, but for ores | : to upgrade your tools with. I grabbed an iron ore earlier in the month, | : and I also spent some time today getting my watering can upgraded from | : regular to Iron. | : | : That fishing trip I mentioned yielded only one fish, a Masu Trout, so my | : evening was spent heading to the bar, giving Maya the trout, buying | : blueberry cocktails for Selena and Kathy, and working part-time. You | : really don't need to know that, that's just so you know why my invoice | : at the end of this day works out the way it does. | : | : Before Bed : 3547G | : Profit : 270G | : Produce : 270G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3817G | | 21 : The 21st already? Not really. We're almost to that Spring Market at | : last, so spend today making some last-minute preparations. Make sure you | : have the Common Seashell, fish up the ingredients for that Good Herb | : Fish, and catch a Carp. And if you're not to the point of being able to | : do that yet, that's ok - you'll have a couple days after the Spring | : Market to take care of things. | : | : For tomorrow at the Spring Market, you'll need 165G for the Grilled Yam | : and 225G for the Apple from Simon. If you don't have that much, fish | : today - you won't have time to get the gems you dig up appraised by Mira | : in time for the Market tomorrow. | : | : Again, if you have not yet met Maya, make absolute sure to do so today. | : Just enter Town Square sometime soon after 3PM. If you enter Waffle | : Town, Hamilton will also remind you of the Spring Market the following | : day. | : | : For me, it looks like the first of those Strawberries finally sprouted. | : Those definitely get shipped, while I simultaneously wish I'd grown some | : more. But that's for other reasons. | : | : For me, I actually spent the first half of the day being sociable and | : going around saying hi to people. May as well get those friendships up. | : That was followed by some tree-cutting to get ready for new buildings, | : then a trip to the bar to give Kathy her cocktail. | : | : Before Bed : 3637G | : Profit : 790G | : Produce : 720G (woo, strawberries) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 70G (found a piece of seaweed) | : New Amount : 4427G | | 22 : The Spring Market at last! It doesn't start until 9AM, so you can kill | : some time before heading over there. For me that means watering the | : plants first today. | : | : Head to the Market when it's open. Purchase the Grilled Yam from Maya | : and the Apple from Simon. There are also a few other rainbow ingredients | : sold here, but you won't be able to create another rainbow until Fall, | : and these ingredients will all be sold again at the Summer Market. | : | : After getting the Grilled Yam and the Apple, the day is yours. You might | : be able to create the rainbow today, though I never opt to - something | : about none of the villagers at the Market reacting makes it feel weird. | : | : After the Market, do what you want to do to get ready for the first | : rainbow. | : | : Before Bed : 4037G | : Profit : 730G | : Produce : 730G (some cabbages came in) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4767G | | 23 : Finally, we should have all the ingredients necessary for that first | : rainbow. So let's get to it! | : | : Grab all the ingredients and put them in your rucksack, then make sure | : you have the watering can and head to the tree in Town Square. Water the | : flower to trigger the scene, complete with a weird little song and | : dance. And music that sounds like it's right out of Ocarina of Time. | : | : Once the scene is done, a rainbow will be created! This is probably the | : most crucial plot point in the entire game. With that created, several | : things happen: | : - You can now access Toucan Island via the Ferry. | : - You can now access West Gull Island over the rainbow. | : - Villagers will start to arrive on the 1st and 15th of every month. | : - The windmill at Brownie Ranch will begin to operate again. | : | : As you can see, you immediately have two new areas you can explore, so | : let's spend today doing that. Head to West Gull Island first by walking | : up the rainbow. | : | : The main reason for visiting West Gull Island now is that foragable | : items have been collecting on the island since the beginning of the | : game, so now there should be quite a few. Run around the perimeter of | : the island and collect them for shipping. You can also find various | : fruits around the trees on the island, like oranges, cherries, chestnuts | : and grapes. There's also a new wild animal friend: a squirrel. | : | : Unfortunately, to get to Toucan Island, you need to take the ferry, | : which requires talking to Pascal, which requires On The Hook to be open, | : which it isn't on the 23rd. So, we'll talk about it tomorrow. | : | : You'll notice that when you talk to the villagers, they all mention the | : rainbow you just created. Feels like you're actually having an impact, | : doesn't it? | : | : After that, I opted to do my chores, then go to the bar and give Kathy | : her cocktail, then work part-time - 127G for 5.5 hours, getting slightly | : better. Then, after expending the rest of my stamina hoeing the same | : three squares of soil over and over, it's bedtime. | : | : Before Bed : 4684G | : Profit : 1000G | : Produce : 840G (foraged fruits count as produce) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 160G (seashell and clam) | : New Amount : 5684G | | 24 : Today, let's check out that new area, Toucan Island. Head over to On The | : Hook and talk to Pascal. You'll receive an offer to head to Toucan | : Island, which you should accept. After a short scene, you'll find | : yourself on Toucan Island. | : | : Upon arrival, you'll meet Sue, who turns out to be Selena's mother, who | : will thrust you into the middle of a family squabble. After that, you're | : free to roam the island. | : | : The first thing you'll notice is that there's stuff all over the beach. | : Foragable items have been accumulating since the game began, so a lot | : is available. Gather it up for a nice one-day profit. Note that not | : everything that looks like it can be picked up can, though. | : | : Toucan Island is also home to a big white dog. Introduce yourself! | : | : While you're here, drop by Pineapple Inn and meet Samson too. He's the | : manager of the inn. He sells a rather random assortment of items: some | : rare seeds, some flower seeds, some cooked dishes, some fruit and a | : fancy seashell. | : | : When you're done here, you're free to do what you will. You might want | : to take this opportunity to do some island fishing - you can catch | : different fish from the island. It never rains here, either, so there's | : no sense in waiting for a rainy day to fish for better results. I, | : personally, caught a Swordfish and a Mahi-Mahi in two hours of fishing, | : a total of 1060G worth of fish. Expended almost all my stamina doing it, | : though, and had to buy a Southern Omelette just to have the stamina to | : take care of my chores when I got home. | : | : Remember that family squabble? Well, talking to Selena after talking to | : Sue brings a giant boost in affection - about half of a heart level. | : So, talk to Selena shortly. | : | : Before Bed : 5054G | : Profit : 2690G | : Produce : 780G (decent strawberries came in) | : Animals : 0G | : Mining : 0G | : Fishing : 1060G (Mahi-Mahi and Swordfish) | : Others : 850G (stuff collected from Toucan Island beach) | : New Amount : 7744G | | 25 : We're getting near the end of the first season, and when first Spring is | : over, so will our day-by-day walkthrough be. So let's talk about a | : couple things that weren't really relevant to a specific day. | : | : A few of the stores on the island - General Store, Brownie Ranch and | : Souffle Farm - level up as you ship certain items (for example, crops | : for Souffle Farm). When it levels up, their selection improves. For | : example, for me, Souffle Farm levelled up to Level 2 on this day. When | : a shop levels up, you receive a letter about it. For example, when | : Souffle Farm levels up to level 2, fertilizer and rapid fertilizer | : become available - I purchased two rapid fertilizers. | : | : I bet you're itching to do something with all that money, aren't you? | : I'll talk about spending priorities in a couple days, but one major | : spending endeavor is on upgrading your tools. It's three times more | : expensive to upgrade tools at the General Store, but upgrading them at | : the Blacksmith requires some ores. So, when you get time, start mining | : for some ores. They appear in rocks, and typically start to appear | : around floors 17 and up. Remember, ores that sparkle will refine into | : actual minerals for use in tool upgrades, so only bother with the | : sparkling ones. | : | : That's what I spent today doing - I did pick up a couple meals from | : Sundae Inn to make the trek a bit easier, since this trip will be heavy | : on the hammer usage. The most cost-effective thing to pick up is the | : Omelette Rice. These trips are notoriously difficult, though - usually | : you'll spend 12 hours in the mines and only uncover two or three usable | : minerals. It's much more difficult than mining for gems - keep at it, | : though. | : | : Note also that for the Animal Festival, you'll want to have at least | : 4110G, if not 8220G, for some important items that are for sale there. | : If you're not anywhere near that number, spend the next couple days | : mining. | : | : Before Bed : 6724G | : Profit : 230G | : Produce : 160G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 70G | : New Amount : 6954G | | 26 : Let's talk about a rather popular tactic that hasn't really come up yet | : in our play. You know the shipping bins that are conveniently placed all | : over the village? You can access an item you place in a bin from any | : other bin in the village, and the items in the bins aren't sold until | : you go to sleep. So, if you find yourself out and run across more items | : than you can hold that you want to take home with you, place some in the | : shipping bin. Then, when you get home, put the ones in your rucksack in | : the storage unit, then get the others out of the shipping bin. It's like | : it's shipping, but straight to your house. | : | : An important upgrade to look at is that of the hammer. Upgrading the | : hammer will make trips to the mine much, much more effective because | : the hammer will use less stamina - so add that to your list of things to | : do soon, along with upgrading the watering can if you haven't already. | : Of course, to do either, you need iron ore in the first place, which can | : be difficult. | : | : Season's almost over, and I've about run out of day-by-day advice. By | : now, you know the options that are available to you for what to spend | : your day doing, so do whatever you need to do. Tomorrow we'll talk about | : what to do with the vast amounts of wealth you've accumulated. | : | : Before Bed : 6724G | : Profit : 2650G | : Produce : 2650G (strawberries) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9374G | | 27 : You'll be greeted today by Hamilton, who wants to alert you to the | : Animal Festival taking place on the following day. He'll suggest you | : enter an animal, ignoring the fact that you almost certainly don't have | : any yet. | : | : Speaking of animals, there's another mechanic for us to talk about. Have | : you noticed that the wild animals that you run into some places get | : added to your menu screens, and have a heart rating? That's because they | : too can be befriended. If you befriend a wild animal to 6 hearts, you'll | : actually receive the option of adopting them as a pet. Yes, that means | : you can have a pet turtle, or rabbit, or squirrel, or even boar. | : | : Unfortunately, unlike people, animals don't gain affection just by being | : pet and talked to - you have to give them gifts. Each animal has a | : favorite gift, which is listed elsewhere in this guide (search for | : [ YFP ] without the spaces). | : | : One day until the Animal Festival, when you'll finally gain access to | : Brownie Ranch if you don't have it already. So do whatever needs doing. | : | : Are you wondering yet what to do with all the money you've accumulated? | : Well, there are several options. What you choose is simply a matter of | : what your priority is in your game. | : - Tool upgrades. These lower your stamina usage, making work much | : easier. | : - Home upgrades. These are mostly cosmetic, but are quite attractive. | : - Kitchen utensils. These allow you to make many, many more recipes. | : - Other tools. Telelphones and TVs, for example, can enhance your home. | : - Storage space. It's pretty useful to have somewhere to store things | : long-term, such as a refrigerator and shelves. | : - Clothes/accessories. They don't really make a practical difference, | : but they make your character feel more unique. | : - Ranching. Ranching - that is, raising animals - can be even more | : profitable than farming, but it takes some heavy investment to get | : started. | : You know how you're playing, so make your own decisions about what it's | : most wise to spend your money on. For me, it's tools first (up to Iron | : level), then splitting between other items, storage space and maybe a | : home upgrade, followed by getting started on ranching. | : | : For today, one more time now, do whatever it is you need to do. Tomorrow | : we'll head to the Animal Festival and you can finally access Brownie | : Ranch, if you haven't already. | : | : Before Bed : 8604G (upgraded the hammer) | : Profit : 620G | : Produce : 600G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 20G | : New Amount : 9224G | | 28 : The final day of Spring and the day of the Animal Festival. Being the | : final day of Spring, though, you have some decisions to make about your | : field. Starting tomorrow, you can start buying Summer seeds from Souffle | : Farm, so you can plant your summer crops. Unfortunately, you might still | : have some Spring crops growing, and unlike in past Harvest Moon games, | : these can continue to grow in Summer - though at a much slower rate. So, | : you need to decide whether to let them grow into summer, or to chop them | : down to make room for new crops. | : | : Personally, I let them grow until the 1st day of Summer, but then I | : chop down the ones that are still growing. May as well get one more day | : of profit out of it. Use the sickle to chop down old crops. | : | : When you're ready, head up to Brownie Ranch for the Animal Festival. | : The Mayor will greet you, and you'll see there are various people and | : booths set up. He'll mention an animal contest, but you probably don't | : have any animals. | : | : Besides just granting access to Brownie Ranch, the Animal Festival has | : one other crucial use. Shortly, if you created the first rainbow, the | : Tailor Shop will move in. The lady working there will upgrade your | : rucksack to 15 slots for free, but the 20-slot upgrade requires six | : items: two Good Wool Yarn, two Good Flax Yarn and two Good Silk Yarn. | : Making these items yourself requires sheep, flax (grown in Spring) and | : silkworms, as well as the expensive Yarn Maker. It's going to be a long | : time before you can gather these items yourself, so buy them from Hanna | : while you're here. | : | : You might also want to pick up an extra of each as well. The 25-slot | : rucksack requires three dyed yarns, so you'll need the Yarn Maker | : and Dye Pot anyway, but you'll likely receive those before your next | : chance to obtain these items (next Spring). | : | : So, in short, it's very beneficial to buy four Wool Yarns, four Flax | : Yarns and four Silk Yarns while you're here. You can store them in | : your toolbox until you need them. If you don't have the money to buy | : four, buy two of each instead. 8220G is a lot of money at this stage, so | : if a 25-slot rucksack isn't that much more valuable to you than a | : 20-slot one, it's ok to only buy two of each. | : | : You'll find there are several foragable items on Brownie Ranch, | : especially in the bottom left of the area, that can supplement your | : income. This won't help you raise money for those items, since they | : won't ship until the night, but they can help you replenish your income | : and make sure you're ready to buy your seeds for summer. | : | : Brownie Ranch District is pretty enormous considering it only houses | : one real shop. It has a few other things of note as well: you can water | : the tree up there to get another rainbow recipe. | : | : Brownie Ranch is home to all your animal needs. Like Souffle Farm, it | : functions on a level system that's based on how much you sell. But since | : we haven't even begun discussing the barn and coop yet, we won't bother | : thinking about animals until a little later in summer. | : | : The other prominent feature of Brownie Ranch is the new characters it | : introduces: most notable among these is Renee, the eligible bachelorette | : and daughter of the ranch owners. She'll give you a book on Animal Care. | : You'll also meet Hanna and Cain, the owners of the ranch. They'll give | : you the sickle, the last tool you're missing. | : | : Also in the ranch area are three new wild animals: a black & white dog, | : a white rabbit and a boar. And as long as we're here, why don't we go | : ahead and collect that other rainbow recipe? Water the plant and watch | : the scene to add another recipe to your list. | : | : Alan's rainbow recipe has five ingredients: a toadstool, a wood fish, | : a green bell flower, an ostonnaise, and a carrot cake. One of these you | : can get now (the toadstool), but one's not available until fall (carrot | : cake), one's not available until winter (green bell flower), and one's | : not available until you make the first three rainbows anyway (wood fish) | : - so don't worry too much about it yet. This is the fourth rainbow, | : after all. | : | : Lastly, up by the coop and barn you can get a glimpse of the animals | : that will eventually be yours: sheep, cows, ducks, and horses. No sign | : of the goats, silkworms or ostriches though. | : | : At some point after meeting Renee, you'll also trigger her request event | : (which doesn't require 5 hearts). She'll ask you to repair the windmill, | : but really all it takes to do that is to create the first rainbow - so | : depending on if you have or not, you might trigger her gratitude scene | : instead. If not, return to the windmill after creating the rainbow to | : trigger it. You won't be able to marry Renee without doing it. It earns | : you a kiss on the cheek and a half-heart-level increase in her heart | : level. | : | : Before Bed : 1004G (bought four wool yarn, flax yarn and Silk Yarn) | : Profit : 960G | : Produce : 520G (last breadfruits) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 440G (picked some herbs) | : New Amount : 1964G | | That concludes the day-by-day walkthrough of the game. As you could probably | tell, it got very difficult to write something about each day that involved | more than just describing what it is I did, so I won't be continuing the | Day-By-Day walkthrough into summer. | | Instead, I'll be writing a Week-by-Week walkthrough for the month, with | reminders of important events and checks on how much you should be getting | done and when. After that, you can jump into the Season-by-Season walkthrough | at first Fall. Its first two seasons basically summarize what's been written | here. | | If you're interested in continuing to follow how I've been playing so you can | sculpt your game after it, I am maintaining a Game Log section that basically | logs my own progress. Search for [ GML ] without the spaces to find it. It's | written more in outline form. | | Week 1 : Obviously the most crucial thing to take care of the first week (or | : even the first day) is getting your field set up for summer crops. | Day 1 : It's best to spend your entire first day taking care of this so you | to : can maximize your profits later on. | Day 7 : | : I recommend planting a varied mix of crop types. While some are more | : profitable than others, they all have some uses in recipes and such, | : and a couple - the Tomato and the Honeydew - are ingredients in some | : of the goddess recipes. There are six Summer crops, perfectly suited | : to a 6x6 field - especially convenient if you have the Level 3 | : watering can to water 3x3 squares at a time. Remember, the sixth | : Summer crop - Cocoa - is sold at Pineapple Inn. | : | : That day can be a heavy work day, with re-plowing some field squares | : and chopping down old crops, so be prepared to work all day and | : possibly take a trip to the hot spring. If you find your stamina | : running out especially early, take a trip to Sundae Inn and pick up | : an Omelette Rice - though not until after you've bought your seeds, | : otherwise you might run out of money. | : | : You'll also want to trigger the Tailor Shop's welcome event by | : strolling by the store. It's located next door to Meringue Clinic. | : Everyone's talking about it, as you'll soon see. | : | : After you do that, you can have her upgrade your rucksack to 15 | : slots for free. If you followed my earlier advice and bought the | : materials at the Animal Festival, you can have it upgraded to 20 | : slots, too. | : | : You can collect the rainbow recipe from Ben under the tree at Maple | : Lake any time - it doesn't matter too much when, since you won't be | : able to make his rainbow until Fall, but it couldn't hurt to have | : the recipe on you. | : | : The five items of his recipe are Grilled Eggplant (buy an Eggplant | : from Souffle Farm during Fall), Omelette (make it with an egg and | : frying pan, or buy it from Simon at the Spring/Summer Market), Green | : Herb (find it pretty much anywhere), Char (catch by the waterfall), | : and Good Tomato (grow it on your farm, or purchase at the fall | : Harvest Festival, or purchase a Perfect one from Souffle Farm). So, | : the earliest you can complete the recipe is Fall 1. | : | : Don't forget also that you can continue the Scavenger Hunt quest now | : that Brownie Ranch is open. The next item can be tricky to find - | : it's behind the map at the very north side of the ranch. The other | : two items after it aren't hard to find, though. | : | : Don't forget also that the Fireworks Display is on the night of the | : 7th. If you have an eligible bachelor/ette at 3 hearts or more, you | : can ask them the day before and enjoy a romantic evening. | : | : That about covers it for the first week - pretty much spend it | : getting your summer crops started since so many are re-growing, and | : possibly mining for profit or ores, or fishing for rod levels, in | : your spare time. | | Week 2 : First thing's first. Have you finished the Scavenger Hunt? It has a | : couple very valuable items for you to find. The next item is the | Day 8 : hardest to find - it's all the way at the top edge of Brownie Ranch, | to : behind the map up there. You can't see the box, you just have to | Day 14 : examine behind the map. After that, the last two are straightforward | : - they lie on the second floor of Town Hall and on the seconf floor | : of Sundae Inn. | : | : It's time to start thinking about the rainbow ingredients that you | : can obtain during summer. First of all, consider Red Honey. It's an | : ingredient in one of the recipes much later in the game, but it does | : require a tiny bit of luck to get, so it can be best to start early. | : Red Honey is obtained by planting red flowers, then picking one when | : you see a bee buzzing around it. In summer, you can grow hibiscus | : flowers. | : | : A Good Tomato is an ingredient in the next rainbow recipe. The | : recipe can't actually be made until Fall, but you'll need to get the | : Good Tomato during summer. The easiest way is to grow it on your | : ranch. You can buy a Perfect Tomato from Souffle Farm, but there | : have been mixed reports as to whether a higher-quality good can | : qualify for a goddess recipe, and I haven't tested it myself yet. | : So, be safe and grow a Good Tomato on your farm and save it for | : Fall. | : | : Similarly, a Perfect Honeydew is required for the fifth rainbow | : recipe. This may seem like it's a long way off, but you'll be able | : to gather all the other ingredients before next summer, so grab a | : Perfect Honeydew during this season. You can grow one, or purchase | : one from Souffle Farm. | : | : There are several other items that can be obtained in your spare | : time to make later rainbow recipes easier. These ingredients | : include: | : - Green Herb (foraged from the forest) | : - Char (caught in the river, upstream) | : - Omelette (made from eggs and butter, using the frying pan) | : - Blue Wonderful (dig up in either mine; do NOT have refined) | : - Red Wool Yarn (wool into yarn maker, dye with red herb/flower) | : - Banana (purchase or find on Toucan Island) | : - Wood Fish (caught at Goddess Spring at night) | : - Ostrich Mayonnaise (ostrich egg in the mayonnaise maker) | : - Toadstool (found in either mine) | : - Red Honey (grow red flowers and wait for bees to appear) | : - Tuna (caught in the ocean) | : - Lapis Lazuli (dig up a one-sparkle Blue Wonderful) | : Note that for some of these ingredients, there are alternate - and | : often easier - methods for obtaining them, but these are usually | : restricted to a specific time period. The methods listed above can | : be completed at any time. | : | : For more information on all the ways to get the different | : ingredients, see the goddess section (search for < GOD > without the | : spaces). | : | : You should start to receive your summer harvests shortly, and with | : those a substantial amount of profit. It might be tempting to use | : this money primarily for big investments, but don't forget to buy | : new seeds to replace the ones you harvest (for the non-regrowing | : crops). Honeydew especially are among the most profitable plants, | : but they are not a multi-harvest crop. | : | : Once you've bought new seeds, though, it's time to look at bigger | : investments. How about a bird coop? If you have the materials, go | : for it. | : | : Beyond that, keep up your chores, spend some time fishing (you'll | : want to have your rod leveled for that Wood Fish), and try to make | : some friends. | | Week 3 : If you have the money (which you probably should), this week is | : definitely bird coop time. Buy it and when it's completed, go pick | Day 15 : up your first chicken. And don't forget to buy some feed for rainy | to : days. | Day 21 : | : Personally, I recommend incubating your chicken's first egg right | : away to start the process of filling out your coop. One chicken | : isn't going to affect your profit for a season, but a coop full of | : them certainly will. | : | : Don't forget, if you created the rainbow first Spring, Calvin has | : arrived. If you're playing as a girl, don't get your hopes (or his | : hearts) up - a glitch prevents him from being marryable. It's best | : (if you're a girl) not to raise his heart level above 4 until after | : you're married - otherwise you trigger a glitch that prevents you | : from descending past level 10 of Ganache Mine. After you're married, | : it should be fine. | : | : Depending on how you want to play, where you go from here lies | : somewhere along a continuous spectrum. Either you can pursue profit, | : or you can pursue the social life, or somewhere in between. In many | : ways, they're not mutually exclusive - to make friends, you need | : gifts, which requires money. But you can get by on that with just | : the money from your crops. On the other hand, if you're looking into | : getting a barn, upgrading your house, buying the Makers and other | : things like that, you'll need to get some money. Mining can be a | : great way to do this. At this stage, fishing isn't as profitable, | : but once your rod is levelled it'll be easier and more profitable | : to spend the day fishing - and of course, the only way to level the | : rod is to fish. The decision's yours. | : | : One somewhat wise investment may be in buying another plot of land, | : and a bunch of tree seedlings. Trees take one full year to sprout, | : so if you want the fruits of their labor any time soon you might | : want to get started. It's an expensive investment - 10,000G total | : for a field and 10 saplings, but the payoff can be worth it - not in | : terms of profit, but in terms of having items you likely wouldn't | : find otherwise. | : | : Have you been befriending people? Personally, I've gotten a few | : 2-heart events. Don't be discouraged at how hard befriending people | : can be - for the bachelor/ettes, it picks up fast. Once you get to | : 2 hearts, you start to trigger scenes that themselves increase the | : bachelor/ette's heart level... which triggers more scenes. It may | : take a season to go from 0 to 2 hearts, but it only takes another | : season to go from 2 to 6. | : | : Don't forget to save some money for the Summer Market on Summer 22. | : There are a few items for sale there that can help you with the | : goddess rainbows. | | Week 4 : Like I said above, head to the Fall Market on the 22nd. There are | Day 22 : three items for sale there that can help you on your quest to | to : restore the goddess tree: Ostonnaise, a Plain Omelet and a Snowflake | Day 28 : flower. While the Plain Omelet can easily be made yourself, the | : other two are more difficult. The Ostonnaise especially won't be | : available for a while after the rainbow's other items are. | : | : Don't forget the Firefly Festival is the 24th, so you have to ask | : your sweetheart on the 23rd. Any bachelor/ette with 3 or more hearts | : will accept your invitation. | : | : Hopefully sometime this week your second chick will hatch, if you | : had the coop built and incubated the first egg. Remember, the chick | : needs to eat too, but the best way to feed them is to just let them | : outside on sunny days. Just make sure they're fed when they come | : back inside - if their name doesn't appear in a blue rectangle, | : you'll need to hand-feed them. | : | : You'll also want to look at buying a few things for your house soon. | : A larger refrigerator will come in handy if you decide to start | : cooking, as will the cooking utensils. You can have more than one | : refrigerator out at a time, so you can have one refrigerator of | : goddess items and another of cooking items. | : | : Don't forget to be scavenging Toucan Island every once in a while. | : While technically you only need to once right before the season's | : over, you may want to go more frequently. Foragable items spawn | : very infrequently on Toucan Island, but there are items - mainly the | : coconut - that can't be obtained anywhere else. | : | : If you opt to fish on some days, remember that your fishing profits | : can be increased by cooking what you catch before selling it. The | : cheapest fish can be combined with an herb and an oven to make a | : Decent Herb Fish, which sells for 260G. | : | : Your season's winding down, and I think you're about ready to handle | : things on your own. For Fall, just do what you've been doing - get | : the field set up with the crops you want, take care of your animals, | : and spend the rest of your time either socializing or working for | : more money. You can't go wrong in Harvest Moon. Good luck! | |\ | \_____________________________________________________________________[GTC]_ | | | The Goddess Tree | | ___________________________________________________________________________| | / |/This calendar provides a succinct list of when to be on the lookout for | the different goddess items, what you need to do to get them, and when you'll | be able to create the rainbows. It is - obviously - much more thorough for | the first Spring since the first rainbow (and preceding quilt) one of the | most complicated, and because ideally you'll have it complete by the end of | first Spring. But the calendar does contain information for all five trees. | After that, your progression through the quest isn't limited by the time of | year. | | For complete information on the Goddess Tree quest, search from the beginning | for < GOD > without the spaces. | | Note : This calendar is intended for Year 1, though many of the reminders | : will apply to other years as well if you haven't finished the goddess | : tree quest by then. | | Spring: | | 4 : Get the fishing pole soon - you'll need it to fish up two ingredients | : for the first goddess recipe. | | 7 : Remember, to start the goddess quest you'll need to ship 2000G worth of | : goods. Try to pick up some herbs and other forageables when you're out | : to supplement your income and kick-start the Quilt part of the quest. | | 12 : If you haven't sold 2000G worth of goods and received the left half of | : the quilt from the Mayor yet, do so soon. | | 15 : Remember, Gill will only give you more information about the quilt when | : you've upgraded your house to level 2. This will require 3000G, 16 wood | : lumber and 16 stone lumber. Start saving up and gathering the materials | : now - you'll want to have them by the 23rd to be safe. | : | : Also, if you haven't met Maya, meet her - otherwise she won't set up her | : shop at the Spring Market, and you won't be able to buy the Grilled Yam. | : You meet her at Town Square. | | 20 : Start collecting fish to use in the rainbow recipe. You'll need one | : Carp, as well as four other of any type of fish for the Good Herb Fish. | : Also, pick up an herb at some point (the other ingredient in the Good | : Herb Fish), as well as a plain (not fancy) Seashell from the beach. | : | : Remember also that for that Good Herb Fish recipe, you'll need an Oven. | : Pick up one soon. | | 22 : Make sure to purchase a Grilled Yam from Maya and an Apple from Simon at | : the Spring Market. Both are ingredients in the first rainbow recipe, and | : you won't have another chance to get them until Summer 22. | : | : Remember to buy Ostrich Mayo from Maya or an Omelette from Simon, if you | : will need them before Summer 22 and won't be able to produce them on | : your farm. These are ingredients in the fourth (Alan's, red), second | : (Ben's, blue) and fifth (Edge's, purple) rainbow recipes. | | 24 : Try to have Dale upgrade your house by today - if you have it done later | : than the 24th, you might not be able to create the first rainbow in time | : (given that it takes 2 days for the construction to complete). As soon | : as you commission the upgrade, you can talk to Gill to continue the | : quest. | | 25 : Make sure you have the ingredients for the first goddess rainbow recipe: | : Grilled Yam (purchased from the Market), Apple (purchased from the | : Market), Seashell (found on the beach), Carp (caught in the river, | : midstream or downstream, or in Maple Lake) and the ingredients for Good | : Herb Fish (any four fish, any one herb). | | 27 : Go to Town Square with the five ingredients for the first rainbow in | : your rucksack (Good Herb Fish, Grilled Yam, Apple, Seashell, Carp). | : Water the flowers underneath the tree to create the first rainbow. New | : villagers will now begin to move to the island, and you can now access | : Toucan Island via ferry. | : | : Note that the other goddess rainbows are not nearly as time-sensitive: | : the first rainbow impacts new villagers arriving and a relevant new | : place being available (Toucan Island), but the other rainbows only | : impact the rest of the goddess quest. As such, dates to have the | : rainbows created by won't be listed - only dates when ingredients can be | : found. | | 28 : The 28th is the Animal Festival, and if you have the money (4110G) you | : can buy the items for another crucial upgrade: the 20-slot rucksack. | : If you've created the first rainbow, the Tailor Shop will move in on | : Summer 1, and you'll get an upgrade to the 15-slot rucksack just by | : talking to Shelly. The upgrade to 20-slot will require two Good Wool | : Yarn, two Good Flax Yarn and two Good Silk Yarn. You're probably a | : ways away from making these yourself, but all three can be purchased at | : the Animal Festival. | : | : You'll want to buy them even if you haven't yet created the first | : rainbow, since it still may be a while before you have sheep, silkworms | : and flax - the last of which can't be obtained until Taylor arrives, a | : full a three seasons after creating the first goddess rainbow. | : rainbow). That'd be a 2.5 month delay from when the Tailor Shop arrives | : to when you can buy flax seeds for the 20-slot rucksack - and if you | : don't create the first rainbow in first spring, flax seeds won't even be | : in season for another year after that. | : | : So, in short, buy the three yarns. It's about as important as buying | : the Apple and Grilled Yam at the Spring Market. And thanks to amishlou | : for realizing all of this. | : | : Additionally, you also need to buy a Wool Yarn to dye red for the third | : rainbow recipe. This is the only chance you'll get at a Wool Yarn before | : the other ingredients are available unless you get a barn and sheep | : relatively soon. It's easier just to get a Wool Yarn. | | Summer: | | 1 : A Good Tomato can be grown during summer by growing Tomatoes on your | : ranch. The Good Tomato is an ingredient in the second rainbow recipe. | : Honeydew can also be grown in summer; a Perfect Honeydew is an | : ingredient in the fifth rainbow recipe. | | 2 : Now is a good time to start gathering the rainbow ingredients that are | : nearly-always available to have on hand when the rarer ingredients are | : found. These ingredients include: | : - Green Herb (foraged from the forest) | : - Char (caught in the river, upstream) | : - Omelette (made from eggs and butter, using the frying pan) | : - Blue Wonderful (dig up in either mine; do NOT have refined) | : - Banana (purchase or find on Toucan Island) | : - Ostrich Mayonnaise (ostrich egg in the mayonnaise maker) | : - Toadstool (found in either mine) | : - Red Honey (grow red flowers and wait for bees to appear) | : - Tuna (caught in the ocean) | : - Lapis Lazuli (dig up a one-sparkle Blue Wonderful) | : There's no reason to break your neck to get these ingredients, as the | : time to create the other rainbows will be based mostly on the rarer | : ingredients. Just keep them in mind, especially that you're going to | : need a high-level fishing rod and a sheep and yarn maker. It'd be wise | : to start leveling your rod and looking at buying a sheep soon. | : | : Additionally, one of the ingredients in the third recipe is a Red Wool | : Yarn. You could've bought the Wool Yarn at the Animal Festival, but to | : dye it you'll need a barn and the dye pot, so start saving up. | | 22 : You can purchase a Grilled Yam from Maya and an Apple from Simon at the | : Spring Market. Both are ingredients in the first rainbow recipe. | : | : You can buy Ostrich mayonnaise from Maya, an Omelette from Simon or a | : Snowflake flower from Candace. These are ingredients in the fourth | : (Alan's, red), second (Ben's, blue) and fifth (Edge's, purple) rainbow | : recipes. | | Fall: | | 1 : The Eggplant is available at Souffle Farm. Buy it and grill it with | : matches at the beach for Grilled Eggplant, one of the ingredients in the | : second rainbow recipe. Alternatively, you can also buy the seeds and | : grow one yourself. Then, check and see if you have all the second | : rainbow's ingredients, as they're all currently available. | : | : In Fall, there are also a two ingredients you can obtain: | : - Perfect Spinach (grow on your own farm) | : - Saury (caught from the ocean, only in Fall and Winter) | : | : Once you have these two, check to see if you have all the ingredients | : for the third recipe, as they've all been available. | : | : Once you've created the third rainbow, you can walk across the second | : rainbow to the base of Mt. Gelato. Up the path is the Goddess Spring, | : but initially it is blocked by a bear. In order to get past, you must | : feed the bear lots of honey - around 14 hunks of honey, at a maximum | : of two per day. Accessing the Goddess Spring is a crucial part of | : finishing the goddess quest, so it'd be wise to go ahead and start | : appeasing the bear. Honey can be purchased from Brownie Ranch. | : | : Once you've finished appeasing the bear, you're granted access to the | : goddess spring area. Here you can catch the Wood Fish, the most | : difficult ingredient in any recipe. To catch it, you must fish at night | : in the goddess spring. It'll take a high-level and high-upgrade rod to | : catch it. | | 22 : Carrot Cake, an ingredient in the fourth goddess recipe, is sold by Elli | : at the Fall market. | | | Winter: | | 1 : Green Bell flowers grow in Winter, and are an ingredient in the fourth | : rainbow recipe. Purchase the seeds from Samson on Toucan Island. | : After growing the Green Bell flower, check to see if you have all the | : ingredients for the fourth rainbow, as they've all been available. | : | : Snowflake flowers also grow in Winter, and are an ingredient in the | : fifth rainbow recipe. Purchase the seeds from Souffle Farm. | : After growing the Snowflake flower, check to see if you have all the | : ingredients for the fifth rainbow, as they've all been available. | : You may have also bought the Snowflake Flower from Candace at the Summer | : Market. | | 22 : Carrot Cake, an ingredient in the fourth goddess recipe, is sold by Elli | : at the Winter market in case you missed it at the Fall market. Check to | : see if you have all of the fourth rainbow recipe's ingredients, as | : they've all been available at some point. | |\ | \_____________________________________________________________________[SBS]_ | | | Season-by-Season | | ___________________________________________________________________________| | / |/This section is for the most general of guidelines. It's effectively here | just to give you some overall tips, to set you in the right direction, and to | help you make sure not to miss anything. The way this walkthrough is written, | you should be fine just to read a particular season's information before | starting on it. | | Because it's effectively a set of reminders and tips, it's written in | checklist form. | | Spring, Year 1 | | - Most importantly, make sure you meet everyone early in the game. Many, | many villagers will give you books and tools, so it's useful to run around | and get your introductions. | | - For crops, Strawberries are by far the most profitable in Spring - but, | the bags are pretty expensive, so you might have to save up a bit. And | because they take so long to grow, you may find yourself lacking money the | first few days. However, by the end of Spring, you'll be glad you focused | on Strawberries. There are a couple other ways you can supplement your | income early on too, that I'll get to below. | | - Many people want to know how many crops to plant - and the answer is, it's | up to you. Obviously, the more you plant, the more money you make - but | early on, your stamina and time will be rather limited. So make your own | call - I would recommend not planting so many that you have to make the | long trek to the Hot Spring every day, but below that it's your call. | | - Like I mentioned, there are a few ways to supplement your income early on | beyond crops - these are good even if you're not focusing on strawberries. | The best method is Ganache Mine - not the metals and gems, but the | mushrooms and toadstools. Ganache Mine has cracks in the floor that will | randomly be either a hole (drops you to lower floors) or geyser (shoots | you to a higher floor) - if you descend using mostly holes, you can get | down to Floor 19 with relatively little stamina consumed, and on that | floor you'll find about 20-30 mushrooms and toadstools - add that to the | mushrooms and toadstools you're sure to find on your way down and you'll | raise about 2000G in one trip. | | - It's also important to go all the way to the bottom of Ganache Mine once - | doing so gets you a Power Berry, which increases your stamina by 100 | points (you start with 500 points). | | - The Flower Festival on Spring 10 is the home of the first new character to | the game: Selena. Annoyingly though, if you don't go to the Flower | Festival, or if you go and leave before 10AM and don't return, you won't | trigger her introduction and you'll have to wait a full year before | meeting her. So, the moral of the story: be at the Flower Festival when | the clock hits 10AM, just to be safe. | | - The Flower Festival is also your early stop for Fertilizer. This can | drastically increase how much money your crops make by decreasing growth | times and increasing crop quality. If you have the money, pick some up. | | - There are a couple other characters that can be unlocked in first Spring: | Renee, Kathy, Cain and Hanna are all stuck on Brownie Ranch and can't come | over to the village until the small boulder in front of the ranch is | removed. Yes, that's really their excuse. To destroy it, you need to level | your hammer to level 3 and use it on the rock - this isn't all that hard | to do if you frequent the mine. If you don't have any particular interest | in Renee or Kathy, though, don't bother: the stone is removed | automatically on Spring 28. | | - The first rainbow recipe is the most crucial - once you complete it, you | can access two new areas, and villagers will start to move into town. | Fortunately, the first recipe can be completed in first Spring, so make | sure to do so. I won't include information on how exactly to get the five | ingredients here, but make sure you've looked at the ingredients before | Spring 21, either in-game or in the goddess item list in this guide. And | try to have the rainbow created by Spring 27 at the very latest to make | sure new villagers start to move in on Summer 1. | | - Towards that end, though, remember there are certain items that have to be | purchased in order to complete the first rainbow before the end of Spring; | so, it's probably best to make sure to buy these first (after buying your | seeds, of course). These include the first house expansion and an Oven. | | - The first romantic festival in the game is the Fireworks Display in early | Summer. If you want to have a date to this, you need to raise an eligible | bachelor/ette to 3 hearts before the festival - and you'll need to get | started on that now. It's hard to do, but definitely do-able - just give | your chosen bachelor/ette gifts every day until they stop accepting them. | | - The Animal Festival is on the last day of the month, and it has some | pretty critical items for sale: yarns. You'll want two Flax Yarn, three | Wool Yarn and two Silk Yarn. Why? Well, two of each are required to | upgrade your rucksack to 20-slots from the 15-slot one you'll get for free | soon, and Flax Yarn isn't available otherwise until next Spring. The other | Wool Yarn will be necessary for one of the rainbow recipes, and buying it | here is far easier than buying a barn and sheep. You'll need the barn and | Yarn Maker anyway, but at least this takes away the time requirement for | waiting for the sheep to start giving wool. | | Summer, Year 1 | | - Cocoa's by far the most profitable crop this season. Assuming you created | the first rainbow in first Spring, you can now buy Cocoa seeds on Toucan | Island. If you didn't, opt for Honeydew if you've fertilized your field, | Tomatoes if you haven't. | | - You can't complete any other rainbow recipes in Summer, but there are some | ingredients you can get that you can't get in other seasons. To start | tracking which items you need to start collecting, either refer to the | goddess item list in my own guide, or start collecting the recipes in your | own game. You can get recipes by examining (with the watering can | equipped) the big tree on West Gull Island, the big tree at Brownie Ranch, | and the big tree by Maple Lake. Remember to be on the lookout for items | that can be purchased at the Flea Market on Summer 22 - some items sold | there can be used for the recipes. | | - There are two romantic festivals in Summer: the Fireworks Display on the | 7th and the Firefly Festival on the 24th. For both these, you can ask a | bachelor/ette to accompany you - but only if you have the bachelor/ette | raised to 3 or more hearts. To invite them, talk to them anytime the day | before - but remember, if you have more than one bachelor/ette at 3 hearts | you'll invite the first one you talk to. You can tell them 'No' and still | invite who you want, but they'll lose some heart points. | | - If you created the first rainbow in first Spring, four new villagers will | arrive: Shelly, Luna and Candace on Summer 1, and Calvin on Summer 15. To | meet the girls of the Tailor Shop, just enter Waffle Town. To meet Calvin, | head to the 10th floor of Ganache Mine. Girls, Calvin is at present not | marry-able due to a glitch with one of his heart events, so don't get your | hopes up - or his hearts. | | - At this point, you're probably starting to get a bachelor/ette up to 2-3 | hearts or more, so you'll start to experience their heart events. To marry | you have to trigger all five of the person's heart events: two are | automatic, while the other three require you to talk to them at certain | times/in certani locations and to complete tasks. For more information on | this, look up your bachelor/ette in the Characters section (search for | < CHR > without the spaces). | | - In first Summer, you'll probably start to think about animals. Whenever | you do, go for the coop first. Chickens are easy and profitable - just | ring the bell each day to let them eat, and collect their eggs. Silkworms | are even more profitable - in fact, they're the most profitable thing in | the game - but require more work as you have to hand-feed them every day. | Best option is to get the coop and chickens, then get silkworms once you | have the barn, yarn maker and dye pot. | | Fall, Year 1 | | - Two more arrivals this month - Chase on the 1st and Phoebe on the 15th. | Meet Chase at Sundae Inn, and meet Phoebe on the main floor of Ganache | Mine. Once again, this is assuming you made the first rainbow in first | Spring. | | - As soon as Spring begins, the second and third rainbow recipes can be | completed. Completing both gets you access to two new areas: East Gull | Island, which is probably the game's best fishing spot, and Mt. Gelato, | which has the much more profitable Gelato Mine. You'll want to complete | these soon, given that you need to get past a bear at the top of Mt. | Gelato to continue the quest. | | - The most profitable Fall crop is Eggplant. That about covers it. | | - You'll probably want to start thinking about a barn sometime soon if you | don't have one yet. First of all, you'll need one anyway so you can dye | your Wool Yarn red for the rainbow recipe - but other than that, the | animals in the barn are pretty profitable. | | - As stated above, the Gelato Mine is now accessible (take a right before | you reach the bear cave on Mt. Gelato), and it's far, far more profitable | than Ganache Mine. It's easier to find the Metals there, and the bottom | 10 floors are packed with 2- and 3-sparkle gems. It's also far easier to | get to the bottom of Gelato Mine than Ganache. Enjoy! | | Winter, Year 1 | | - Two more arrivals this month - Julius on the 1st and Taylor on the 15th. | Meet Julius in front of the Blacksmith Shop on a sunny day - note that you | can't be riding your horse at the time. Taylor will come to your house and | introduce himself - after that, you can access his shop via telephone. And | this is all assuming you made the first rainbow in first Spring. | | - Winter has two more romantic festivals - the Thanksgiving Festival and | Starry Night Festival. For the Thanksgiving Festival, the bachelor/ette | with the highest heart level will give you a cake, and you can give cakes | to everyone else too. For the Starry Night Festival, ask your chosen | bachelor/ette to the festival the day before. | | Spring, Year 2 | | - Two more arrivals this month - Gray on the 1st and Perry on the 15th. Meet | Gray at Brownie Ranch and Perry at Meringue Clinic, assuming you made the | first rainbow in first Spring. | | - With Taylor's arrival the previous month, you've got an interesting new | option for profit: Flax. While silkworms are, as stated, the most | consistently profitable things in the game, Flax presents an option for a | lot of profit at one time. If you have the Town Plot, for example, you can | plant 92 Flaxes. After 6 days, they'll be harvested. You could sell them | outright for 6440G: hardly anything, especially compared to Strawberries. | However, your other option is to turn them all into Flax Yarn, dye them | all blue and sell them. At 1090G per Blue Flax Yarn, that makes you a cool | 100,000G all at once. And you can do that four times during the season. | The caveat is that you need 92 blue herbs (or Morning Glories) to do this: | but fortunately, Ruth sells Blue Herbs at the Flower Festival. They're | 105G apiece, meaning you'll need almost 40,000G to buy enough Blue Herbs | for an entire season of Flax Yarns, but that 40,000G investment grants | 400,000G in profit. | | Summer, Year 2 | | - Final arrival is Paolo on Summer 1, assuming you made the first rainbow in | first Spring. Meet Paolo at On the Hook. | | - Seasonally, that's about all I can think of. At this point, your game is | probably so unique that there's no general advice I could give. Good luck! | |\ | \_____________________________________________________________________[BAB]_ | | | Bachelors and Bachelorettes | | ___________________________________________________________________________| | / |/This section, when complete, will contain a mini-walkthrough for each | eligible bachelor and bachelorette to help you woo them as quickly as you | can. The goal is to help you be aware of the most cost-effective gifts | available in each season, to keep you abreast of relevant dates (festivals, | birthdays), and to alert you when new gifts may become available for use. | |\ | \_____________________________________________________________________[GML]_ | | | Personal Game Log | | ___________________________________________________________________________| | / |/This section is a continuation of the day-by-day walkthrough that contains an | overview of my personal progress through the game. It's provided here for | those who were sculpting their game after mine initially and would like to | continue doing so. | | Only major activities will be listed here: anything purchased or sold, any | planting, any rainbows created or other major scenes triggered, any heart | events, and any major activities (mining for several hours, for example). | | | Spring, First Year | | 4 : Planted and watered potato seeds. | : Met Mira. | : Met villagers at Blacksmith's Shop and Carpenter's Shop. | : | : Before Bed : 320G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 320G | | 5 : Bought, planted and watered breadfruit seeds. | : Met Toby and obtained fishing rod. | : Found the Hot Spring. | : | : Before Bed : 110G | : Profit : 30G | : Produce : 0G | : Animals : 0G | : Mining : 30G (glass from Chloe) | : Fishing : 0G | : Others : 0G | : New Amount : 140G | | 6 : Obtained and sold first two gifts of the Scavenger Hunt. | : Triggered the removal of the tree root by the Ganache Mine District. | : Collected mushrooms and toadstools in the mines. | : | : Before Bed : 140G | : Profit : 1720G | : Produce : 0G | : Animals : 720G (Shining Flax Yarn) | : Mining : 200G (Lapis Lazuli) | : Fishing : 0G | : Others : 800G (mushrooms and toadstools) | : New Amount : 1860G | | 7 : Triggered the first quilt event. | : Spent several hours in the mine. | : Obtained the Mine Power Berry. | : | : Before Bed : 1860G | : Profit : 1090G | : Produce : 0G | : Animals : 0G | : Mining : 70G (unrefined ores) | : Fishing : 0G | : Others : 1020G (mushrooms and toadstools) | : New Amount : 2950G | | 8 : Purchased Oven. | : Had ores/wonderfuls refined and shipped. | : Spent several hours fishing. | : | : Before Bed : 400G | : Profit : 950G | : Produce : 0G | : Animals : 0G | : Mining : 550G (wonderfuls from yesterday) | : Fishing : 350G (two carps, one masu trout) | : Others : 50G (a veryberry) | : New Amount : 1350G | | 9 : Foraged at the beach. | : Harvested potatoes. | : Bought and planted Turnip seeds. | : | : Before Bed : 1290G | : Profit : 1180G | : Produce : 450G (potatoes!) | : Animals : 0G | : Mining : 550G (wonderfuls from yesterday) | : Fishing : 70G (extra fish caught while fishing for Toby) | : Others : 690G (mushrooms and toadstools) | : New Amount : 2470G | | 10 : Obtained left half of the quilt. | : Visited Flower Festival. | : Met Selena. | : | : Before Bed : 2470G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 2470G | | 11 : Levelled Watering Can to level 2. | : Spent several hours in the mine. | : Bought and planted a bag of strawberry seeds. | : Ran out of stamina, woops. | : | : Before Bed : 1870G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 1870G | | 12 : Harvested breadfruit from decent soil. | : Shipped mushrooms/toadstools gathered the previous day. | : Refined and shipped wonderfuls. | : Worked part-time at Sundae Bar. | : | : Before Bed : 1993G | : Profit : 1860G | : Produce : 180G | : Animals : 0G | : Mining : 730G (gems refined from the previous day) | : Fishing : 0G | : Others : 950G (mushrooms and toadstools from the previous day) | : New Amount : 3853G | | 13 : Harvested one more breadfruit (Decent soil, slowed by a weed). | : Spent several hours in the mine. | : | : Before Bed : 3853G | : Profit : 890G | : Produce : 110G (that Perfect Breadfruit) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 780G (toadstools) | : New Amount : 4743G | | 14 : Harvested breadfruit from poor soil. | : Harvested turnips from decent soil. | : Foraged items from the beach - found the common seashell for the first | : rainbow recipe. | : Refined and shipped wonderfuls. | : | : Before Bed : 4743G | : Profit : 2880G | : Produce : 510G (turnips and breadfruit) | : Animals : 0G | : Mining : 2280G (heckuva day at the mine yesterday) | : Fishing : 0G | : Others : 90G (and a veryberry) | : New Amount : 7623G | | 15 : Harvested turnips from poor soil. | : Ordered first home upgrade. | : Purchased and planted cabbage seeds. | : Talked to Gill for next part of quilt quest. | : | : Before Bed : 4488G | : Profit : 110G | : Produce : 110G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4598G | | 16 : Harvested the second batch of decent soil breadfruit. | : Levelled Hammer to level 3. | : Talked to Dale for next part of quilt quest. | : Talked to Mayor for next part of quilt quest. | : Examined clock tower for final part of quilt quest. | : Watered Daren's rainbow tree and obtained the first recipe. | : Worked part-time at the Inn, then the Bar. | : | : Before Bed : 4705G | : Profit : 200G | : Produce : 200G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4905G | | 17 : Harvested that off-schedule breadfruit. | : Home upgrade finished. | : Smashed the rock before Brownie Ranch. | : Triggered Renee's request event. | : | : Before Bed : 4905G | : Profit : 90G | : Produce : 90G (that one off-schedule breadfruit) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4995G | | 18 : Spent several hours fishing. | : Made the Good Herb Fish (four rainbow trout, green herb). | : Worked part-time at the Bar. | : | : Before Bed : 5036G | : Profit : 190G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 190G (two redfins, a masu trout, and some trash) | : Others : 0G | : New Amount : 5226G | | 19 : Met Maya. | : Bought and planted three bags of cabbage seeds. | : Worked part-time at the Bar. | : | : Before Bed : 4767G | : Profit : 140G | : Produce : 140G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4907G | | 20 : Spent several hours fishing. | : Worked part-time at the Bar. | : | : Before Bed : 3547G | : Profit : 270G | : Produce : 270G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3817G | | 21 : Harvested strawberries from Decent soil. | : Socialized. All day. | : | : Before Bed : 3637G | : Profit : 790G | : Produce : 720G (woo, strawberries) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 70G (found a piece of seaweed) | : New Amount : 4427G | | 22 : Visited the Spring Market. | : Harvested some cabbages. | : Purchased a Grilled Yam from Maya and an Apple from Simon. | : | : Before Bed : 4037G | : Profit : 730G | : Produce : 730G (some cabbages came in) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4767G | | 23 : Created the first rainbow. | : Explored West Gull Island, gathered foragable items. | : Worked part-time at the Bar. | : | : Before Bed : 4684G | : Profit : 1000G | : Produce : 840G (foraged fruits count as produce) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 160G (seashell and clam) | : New Amount : 5684G | | 24 : Harvested strawberries from Decent soil. | : Explored Toucan Island, met Sue and Samson. | : Talked to Sue and triggered Selena's request event. | : Gathered foragable items from the Toucan Island beach. | : Fished on Toucan Island. | : Talked to Selena to complete her request event. | : | : Before Bed : 5054G | : Profit : 2690G | : Produce : 780G (decent strawberries came in) | : Animals : 0G | : Mining : 0G | : Fishing : 1060G (Mahi-Mahi and Swordfish) | : Others : 850G (stuff collected from Toucan Island beach) | : New Amount : 7744G | | 25 : Harvested a breadfruit. | : Spent all day mining. | : | : Before Bed : 6724G | : Profit : 230G | : Produce : 160G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 70G | : New Amount : 6954G | | 26 : Harvested the second growth of Decent soil strawberries. | : Spent several hours mining. | : | : Before Bed : 6724G | : Profit : 2650G | : Produce : 2650G (strawberries) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9374G | | 27 : Harvested some cabbages. | : Upgraded the Hammer to Iron. | : Socialized. Pretty much all day. | : | : Before Bed : 8604G (upgraded the hammer) | : Profit : 620G | : Produce : 600G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 20G | : New Amount : 9224G | | 28 : Harvested those last breadfruits. | : Gathered and shipped herbs found on Brownie Ranch. | : Visited the Animal Festival. | : Purchased four Good Wool Yarn, four Good Flax Yarn, and four Good Silk | : Yarn. 8220G down the drain. Well, not really down the drain. | : Triggered the completion of Renee's request event. | : Obtained Alan's rainbow recipe. | : | : Before Bed : 1004G (bought four wool yarn, flax yarn and silk yarn) | : Profit : 960G | : Produce : 520G (last breadfruits) | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 440G (picked some herbs) | : New Amount : 1964G | | | Summer, First Year | | 1 : Harvested last two Strawberries. | : Purchased Onion seeds, Watermelon seeds, Corn seeds, Tomato seeds and | : Honeydew seeds from Souffle Farm. | : Sailed to Toucan Island and purchased Cocoa seeds. | : Gathered and sold items on Toucan Island (one Pearl, two Sea Urchins). | : Talked to Sue to finish Selena's request event; obtained Manta Ray. | : Sailed back to Waffle Town, tilled the field, planted and watered all | : seeds. | : | : Before Bed : 14G (just barely had enough for seeds) | : Profit : 2630G | : Produce : 580G (last strawberries) | : Animals : 0G | : Mining : 0G | : Fishing : 350G (Manta Ray from Sue) | : Others : 440G (Sea Urchins and a Pearl) | : New Amount : 2644G | | 2 : Visited the new Tailor Shop, meeting Candace and Luna. There is no way | : that little girl should be an eligible bachelorette. | : Had Shelly upgrade my rucksack to 15 slots. | : Found a Pearl and some seaweed at the beach. | : Bought a Grape Cocktail for Kathy. | : Worked at the Bar part-time (made 108G). | : | : Before Bed : 2452G | : Profit : 340G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 340G (Sea Urchins and a Pearl) | : New Amount : 2792G | | 3 : Received Kathy's 2-heart gift (Veryberry). | : Purchased a Cheap TV. | : Purchased a Bodigizer for the upcoming fishing trip. | : Had Shelly upgrade my rucksack to 20 slots. | : Took the Ferry to Toucan Island and fished. | : Purchased Yam Cocktails for Kathy, Maya and Selena (Kathy's birthday). | : Worked part-time at the Bar. | : Found free money tilling the field randomly. | : | : Before Bed : 647G | : Profit : 2480G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 1730G (Shark, 2x Manta Ray, 2x Algae, Mahi-Mahi) | : Others : 750G (Sea Urchin and Veryberry) | : New Amount : 3127G | | 4 : Foraged items on West Gull Island. | : Obtained Collin's rainbow recipe. | : Purchased small refrigerator. | : Spent a couple hours fishing (gave fish as gifts). | : Purchased Apple Cocktails for Kathy, Maya and Selena. | : Worked part-time at the Bar. | : | : Before Bed : 936G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 936G | | 5 : Spent several hours mining for gems and minerals. | : | : Before Bed : 936G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 936G | | 6 : Harvested onions (all six). | : Purchased 5 bags of onion seeds. | : Had ores/wonderfuls refined by Mira (Iron, Copper, Spinel, Garnet) | : Worked part-time at Sundae Inn (earned 137G, not bad). | : Purchased rice cocktails for Maya and Kathy. | : Spent a couple hours ocean fishing to make up for my rich lifestyle. | : | : Before Bed : 8G | : Profit : 460G | : Produce : 240G (shipped three of those onions) | : Animals : 0G | : Mining : 0G | : Fishing : 190G (caught an octopus) | : Others : 30G (mushroom from yesterday) | : New Amount : 468G | | 7 : Harvested first two Watermelons. | : Visited ocean festival. | : Played Stone Skipping game. | : Foraged items on the beach. | : Fished for a couple hours. | : Watched the fireworks, alone. | : | : Before Bed : 468G | : Profit : 840G | : Produce : 540G (watermelons) | : Animals : 0G | : Mining : 0G | : Fishing : 150G (two Horse Mackerel and a boot) | : Others : 150G (common seashells and seaweed) | : New Amount : 1308G | | 8 : Obtained and shipped third Scavenger Hunt item. | : Received Selena's two-heart gift. | : Harvested and sold two Cocoa. | : Harvested and sold three Watermelons. | : Harvested and sold six tomatoes. | : Purchased (but not yet planted) two more bags of Watermelon seeds. | : Foraged herbs and other items at Brownie Ranch. | : Sailed to Toucan Island and purchased 3 bags of hibiscus seeds (to guard | : weeds from coming near my crops, and to hopefully get Red Honey for | : the rainbow recipe). | : Foraged items from the Toucan Island beach. | : Planted hibiscus seeds. | : | : Before Bed : 78G | : Profit : 2340G | : Produce : 1570G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 770G | : New Amount : 2418G | | 9 : Harvested three Good Cocoa from Decent soil. | : Harvested two Perfect Corn from Good soil. | : Grabbed last two Scavenger Hunt items (shipped Crystal, saved Metal). | : Bought Kathy a Rice Cocktail | : Worked part-time at the Bar (135G for 5.5 hours). | : | : Before Bed : 2208G | : Profit : 1450G | : Produce : 710G | : Animals : 0G | : Mining : 700G | : Fishing : 0G | : Others : 40G | : New Amount : 3658G | | 10 : Harvested and sold Honeydews from Good and Decent soil. | : Harvested and sold last Watermelon from Poor soil. | : Harvested and sold Corn from Decent soil. | : Upgraded hoe and fishing rod to Iron. | : Planted new Watermelon seeds. | : Purchased one bag of Honeydew seeds. | : Purchased Anissa a Perfect Tomato. | : Spent a few hours fishing at the beach. | : Purchased a Rice Cocktail for Kathy (hoping to get 3 hearts for the | : Firefly Festival) and Blueberry Cocktails for Selena and Maya. | : | : Before Bed : 23G | : Profit : 2710G | : Produce : 2260G | : Animals : 0G | : Mining : 0G | : Fishing : 450G | : Others : 0G | : New Amount : 2733G | | 11 : Harvested six Onions. | : Harvested final Cocoa from Poor soil. | : Planted new Honeydew seeds (despite the stalk in Poor soil having not | : been harvested yet). | : Purchased a Straw Hat (why not?). | : Spent a little while fishing at Toucan Island. | : Worked part-time at the Tailor Shop (69G for 2.5 hours). | : Bought Maya a Buckwheat Cocktail and Kathy a Rice Cocktail. | : Worked part-time at the Bar (113G for 5 hours). | : | : Before Bed : 1460G | : Profit : 890G | : Produce : 580G | : Animals : 0G | : Mining : 0G | : Fishing : 310G | : Others : 0G | : New Amount : 2350G | | 12 : Harvested second batch of Cocoa from Good soil. | : Harvested second batch of Tomatos from all soils. | : Harvested two Corns from Poor soil. | : Harvested Honeydew from Poor soil. | : Purchased three Omelette Rices in preparation for a prolonged trip to | : the mine. | : Spent frickin' 16 hours in the mine - productive trip though. | : | : Before Bed : 1368G | : Profit : 2510G | : Produce : 1390G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 1120G (toadstools and mushrooms) | : New Amount : 3878G | | 13 : Harvested Cocoa from Decent soil. | : Harvested Corn from Good soil. | : Had ores and wonderfuls refined by Mira (2 Irons, 2 Rare Metals, 1 Rose | : Stone, 1 Jade, 3 Peridot, 1 Emerald, 1 Amber). | : Commissioned the construction of a bird coop. | : Purchased a small cabinet. | : Purchased a Grilled Saury for the upcoming fishing trip. | : Spent a few hours fishing. | : | : Before Bed : 90G | : Profit : 3510G | : Produce : 710G | : Animals : 0G | : Mining : 2470G | : Fishing : 330G | : Others : 0G | : New Amount : 3600G | | 14 : Harvested two Good Corns from Decent soil. | : Spent a few hours fishing (and finally levelled the dang rod). | : Gathered herbs from Praline Forest and Brownie Ranch (saved for cooking | : and dyeing). | : Cooked a Conger Eel and two Horse Mackerels into a Good Herb Fish and | : sold it. | : | : Before Bed : 3600G | : Profit : 570G | : Produce : 240G | : Animals : 0G | : Mining : 0G | : Fishing : 10G | : Others : 320G | : New Amount : 4170G | | 15 : Bird coop's completed! Along with that big ugly bell. | : Got Maya's 2-heart gift. | : Red flowers have sprouted, and got my red honey already. That was easy. | : Harvested... absolutely nothing. Really? | : Purchased a chicken from Brownie Ranch. | : Met Calvin. Biggest. Head. Ever. | : Shipped the few mushrooms I found while down there. | : Hustled back to Brownie Ranch to buy some chicken feed since I forgot | : the first time. | : | : Before Bed : 1770G | : Profit : 90G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 90G | : New Amount : 1860G | | 16 : Harvested and sold another batch of Onions. | : Re-planted those Onions. | : Harvested Cocoa from both Poor soil (harvest #2) and Good soil | : (harvest #3). | : Harvested two Watermelons from Good soil. | : Spent a little while fishing. | : Gathered items from East Gull Island. | : | : Before Bed : 1860G | : Profit : 1860G | : Produce : 1860G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3720G | | 17 : Harvested three Good Cocoa, a Good Corn, a Perfect Corn, a Decent Corn, | : a Perfect Tomato and three Good Watermelons. Sold all but the Tomato. | : Picked the Hibiscus flowers, some in the form of honey. Saved the honey, | : have away the flowers. | : Got my first chicken egg and incubated it. | : Purchased and planted some sunflower, pansy and pinkcat seeds. | : | : Before Bed : 3525G | : Profit : 1490G | : Produce : 1350G | : Animals : 0G | : Mining : 0G | : Fishing : 140G | : Others : 0G | : New Amount : 5015G | | 18 : Harvested two Good Corns and a Perfect Corn. | : Picked up two Bodigizers for the following (hopefully very profitable) | : trip to the mine. | : Upgraded the hammer to Copper. | : Spent forever in the mine. | : | : Before Bed : 1810G | : Profit : 1310G | : Produce : 380G | : Animals : 80G | : Mining : 0G | : Fishing : 0G | : Others : 850G (mushrooms and toadstools) | : New Amount : 3120G | | 19 : Harvested a Perfect Honeydew (with no idea how it sprouted so fast). | : Harvested a Decent Watermelon. | : Had Mira refine my wonderfuls (1 Iron, 1 Gold, 3 Rare Metals, | : 1 Sapphire, 1 Spinel, 3 Moonlight Stones, 1 Crystal, 2 Diamonds, | : 1 Amethyst) and sold all of them except the Gold. | : Foraged for items on Toucan Island and Waffle Island beach. | : | : Before Bed : 3120G | : Profit : 7420G | : Produce : 570G | : Animals : 80G | : Mining : 6350G | : Fishing : 0G | : Others : 420G | : New Amount : 10540G | | 20 : Harvested 3 Good Honeydew, two Good Tomatos, one Perfect Tomato, two | : Decent Tomatos, one Good Cocoa, and one Perfect Cocoa. | : At Town Hall, purchased the Hilltop Plot. | : At Souffle Farm, purchased a bag of Honeydew seeds and 10 seedlings: | : two of each type besides Hali. | : Cleared the Hilltop plot field for planting an orchard. | : | : Before Bed : 25G | : Profit : 1950G | : Produce : 1850G | : Animals : 100G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 1975G | | 21 : Received Anissa's 2-heart event. | : Harvested 6 more Onions and planted their replacements. | : Harvested 4 Cocoas. | : Harvested 1 Corn. | : Harvested 1 Tomato. | : Planted that orchard. | : | : Before Bed : 1975G | : Profit : 1350G | : Produce : 1270G | : Animals : 80G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3325G | | 22 : Pansies sprouted; picked one for honey, one for a gift. | : Harvested 5 Corn. | : Headed to the Market - purchased an Ostonnaise, an Omelette, and a | : Snowflake flower (all for rainbow recipes). | : Uncovered random money while tilling for the hoe Power Berry. | : | : Before Bed : 2585G | : Profit : 910G | : Produce : 600G | : Animals : 100G | : Mining : 0G | : Fishing : 0G | : Others : 210G | : New Amount : 3495G | | 23 : Pinkcats and Sunflowers sprouted. Left them in the dirt except for those | : offering honey. | : Harvested... once again, nothing. Seriously? | : Got a Perfect Chicken Egg from my no-hearts chicken, randomly enough. | : Went by the Inn and picked up three Omelette Rices for a mine trip. | : Asked Kathy to the Firefly Festival | : Spent several not-so-productive hours in the mine. | : | : Before Bed : 2505G | : Profit : 1420G | : Produce : 0G | : Animals : 120G | : Mining : 0G | : Fishing : 0G | : Others : 1300G (mushrooms and toadstools) | : New Amount : 3925G | | 24 : Hatched a new chicken! | : Grabbed some honey from some pansies and sunflowers. | : Harvested five Tomatoes. | : Harvested two Cocoas. | : Silently cursed Mira for being closed even though the festival isn't | : until tonight. | : Firefly Festival with Kathy! | : | : Before Bed : 3925G | : Profit : 910G | : Produce : 910G | : Animals : 0G (incubated the egg) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4835G | | 25 : Harvested three Cocoas, one Corn, one Tomato and two Watermelons. | : Had ores and wonderfuls refined by Mira (1 Copper, 1 Aquamarine, | : 2 Peridot, 3 Moonlight Stone, 1 Amber, 1 Garnet). | : Picked up another 3 Omelette Rices for another mine trip (it's raining, | : why not?). | : Spent several very unproductive hours in the mine. | : | : Before Bed : 3925G | : Profit : 4630G | : Produce : 1310G | : Animals : 0G | : Mining : 2070G | : Fishing : 0G | : Others : 1250G | : New Amount : 8475G | | 26 : Harvested six Onions (saved a couple for cooking). | : Harvested one Cocoa (saved for cooking). | : Harvested two Watermelons (saved for cooking). | : Harvested three Corn (saved a couple for cooking). | : Had Mira refine my ores and wonderfuls (1 Copper, 1 Silver, 1 Gold, | : 3 Rare Metal, 1 Rose Stone, 1 Jade) - sold the metals and Jade, saved | : the minerals, gave the Rose Stone to Selena for her birthday. | : Purchased the largest refrigerator, the cheapest Frying Pan and the | : cheapest Pot from the General Store. | : Worked part-time at the Tailor Shop (120G). | : Spent a few hours fishing. | : | : Before Bed : 795G | : Profit : 3510G | : Produce : 780G | : Animals : 80G | : Mining : 2110G | : Fishing : 540G | : Others : 0G | : New Amount : 4305G | | 27 : Harvested two Corn. | : Worked part-time at the Tailor Shop (194G)(making sure I have enough | : money for next season to start). | : Spent a few hours fishing (caught a horse mackerel and two octopi). | : Scavenged the Waffle Town beach (found two clams). | : Cooked the two clams into Clam Soup and sold | : Baked each fish and one herb into three Decent Herb Fish and sold. | : | : Before Bed : 4499G | : Profit : 1570G | : Produce : 0G | : Animals : 80G | : Mining : 0G | : Fishing : 0G | : Others : 1490G | : New Amount : 6069G | | 28 : Harvested two Cocoa. | : Harvested one Watermelon (Perfect from Poor soil, what the heck?). | : Harvested five Tomatoes (saved two) | : Picked the rest of the flowers that had been growing. | : Purchased some bird feed and butter from Brownie Ranch. | : Scavenged for items on Toucan Island (found absolutely nothing). | : Purchased a ton of Spicy Pepper seeds. | : Scavenged for items on West Gull Island. | : | : Before Bed : 5184G | : Profit : 1960G | : Produce : 1880G | : Animals : 80G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 7144G | | Fall, First Year | | 1 : Discovered that a typhoon is already on the way, and I didn't save the | : previous night. D'oh. So I'll be holding off a couple days before I | : plant my crops - I'd rather have them delayed by a couple days than | : be missing a few. | : Harvested the final Summer crop (one Corn). | : Chopped down remaining Summer crop stalks. | : Cooked a plain omelette for the goddess recipe, and put it somewhere | : where I won't accidentally eat it again. | : Purchased 3 Pumpkin seed bags, 4 Yam seed bags, 5 Spinach seed bags, | : 1 Eggplant seed bag, 5 Rice seed bags, 1 bag of Cosmos seeds, 1 bag of | : Morning Glory seeds, and 1 bag of Blue Mist seeds. This is partly | : because I'm experimenting with crop growth times. | : Triggered Kathy's lunch date scene - why on such a busy day? | : Went to lunch with Kathy, and wondered why "such a big meal" restored | : no stamina whatsoever. | : Tilled the field (and found random money) for eventual seed-planting. | : | : Before Bed : 4184G | : Profit : 120G | : Produce : 120G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4304G | | 2 : Purchased a few (4) bags of Happy fertilizer from Souffle Farm. | : Purchased an Eggplant to grill up that Eggplant for the second rainbow. | : Worked part-time at the Tailor Shop (171G). | : Went by the Bar and met Chase. | : Worked part-time at the Bar (142G). | : | : Before Bed : 3507G | : Profit : 80G | : Produce : 0G | : Animals : 80G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3587G | | 3 : Hatched a new chicken! | : Received Kathy's 4-heart gift. | : Typhoon's over, so planted all crops. | : Purchased a telephone so future weather-checking is easier, and some | : matches for the Grilled Eggplant. | : Purchased another Eggplant to make up for the one I accidentally gave | : away (oops). | : Began the surely log and arduous task of catching a Char from the | : Waterfall. | : Caught the Char. Well now, wasn't that easy. | : | : Before Bed : 2027G | : Profit : 120G | : Produce : 0G | : Animals : 0G (incubated the egg) | : Mining : 0G | : Fishing : 120G (also caught a Masu Trout) | : Others : 0G | : New Amount : 2147G | | 4 : Apparently today's my birthday. Cool! | : Witnessed Jin and Anissa's 2-heart event. | : Purchased a pair of Bodigizers for a long trip to the mine tomorrow. | : Spent a few rather productive hours fishing. | : | : Before Bed : 1547G | : Profit : 560G | : Produce : 0G | : Animals : 180G (second chicken is grown) | : Mining : 0G | : Fishing : 310G | : Others : 70G | : New Amount : 2107G | | 5 : Bought Renee a birthday present (Good Mayonnaise). | : Spent the entire blasted day mining. | : | : Before Bed : 1927G | : Profit : 1810G | : Produce : 0G | : Animals : 160G | : Mining : 180G (a few unrefined worthless wonderfuls) | : Fishing : 0G | : Others : 1470G (mushrooms/toadstools) | : New Amount : 3737G | | 6 : Grabbed a grape and chestnut from the orchard (already?). | : Had Mira refine my ores and wonderfuls (1 Iron, 1 Copper, 1 Rose Stone, | : 1 Spinel, 3 Moonlight Stone, 1 Crystal). | : Bought a Calendar. | : Bought a couple Omelet Rices for a short evening fishing trip. | : Worked part-time at the Tailor Shop (74G). | : Spent the evening fishing. | : Shipped two Halibuts outright, and cooked the other five fish (3 Saury, | : 2 Horse Mackerel) into 5 Decent Herb Fish and sold them. | : | : Before Bed : 2971G | : Profit : 3900G | : Produce : 220G (...huh?) | : Animals : 160G | : Mining : 1830G | : Fishing : 390G | : Others : 1300G (decent herb fishes) | : New Amount : 6871G | | 7 : Triggered Jin's 2-heart event. | : Created Ben's Rainbow. | : Purchased a Silkworm. | : Bought Renee two Mayonnaises (as long as I'm here...). | : Triggered the Horse Race minigame (and won!). | : Upgraded the Watering Can to copper. | : Worked part-time at the Tailor Shop (for Candace and Luna, not the | : money) (75G). | : Spent a couple hours fishing in the river, caught a Redfin and a Rainbow | : Trout. | : | : Before Bed : 1236G | : Profit : 260G | : Produce : 0G | : Animals : 160G | : Mining : 0G | : Fishing : 100G | : Others : 0G | : New Amount : 1496G | | 8 : Harvested 4 Spinach. | : Harvested 5 Spicy Peppers. | : Harvested 4 Rice. | : Bought two Bodigizers for a very long (and early) mine trip on | : tomorrow's rainy day. | : Worked part-time at the General Store to get Phoebe's affection up in | : advance (109G). | : Spent the last few hours of the day fishing at the beach. | : | : Before Bed : 705G | : Profit : 1560G | : Produce : 1120G | : Animals : 160G | : Mining : 0G | : Fishing : 280G | : Others : 0G | : New Amount : 2265G | | 9 : Harvested 1 Spicy Pepper. | : Harvested 2 Spinach. | : Harvested 2 Rice. | : Picked up and sold a Shining Chestnut, a Grape and an Apple from the | : orchard. | : Spent a long and questionably productive day in the mine. | : | : Before Bed : 2265G | : Profit : 2360G | : Produce : 730G | : Animals : 180G | : Mining : 30G (shipped one no-sparkle wonderful) | : Fishing : 0G | : Others : 1420G (gotta love mushrooms and toadstools) | : New Amount : 4625G | | 10 : New chicken hatched! | : Harvested 8 Yams (and observed no difference between crops surrounded | : on all sides and crops next to an open spot). | : Harvested 2 Eggplants. | : Harvested 2 Pumpkins. | : Upgraded my Sickle and Axe to Iron. | : Had Mira refine my ores and wonderfuls (1 Silver, 3 Gold, 1 Rare Metal, | : 1 Aquamarine, 2 Rose Stones, 1 Peridot, 3 Moonlight Stones, 1 Garnet). | : Purchased 6 Chestnuts - 3 for Anissa, 3 for Renee. | : Worked part-time at the Tailor Shop. | : | : Before Bed : 1955G | : Profit : 4230G | : Produce : 1580G | : Animals : 180G | : Mining : 2350G | : Fishing : 0G | : Others : 120G | : New Amount : 6185G | | 11 : Harvested 5 Good Yams, 3 Good Eggplants and 3 Good Pumpkins. | : Commisioned the construction of the barn. | : Upgraded the fishing pole to copper. | : Gathered a crapton of herbs from Brownie Ranch. | : Tried out the new fishing rod (caught Cod and Redfin). | : | : Before Bed : 685G | : Profit : 1580G | : Produce : 1290G | : Animals : 0G | : Mining : 0G | : Fishing : 110G | : Others : 180G | : New Amount : 2265G | | 12 : Harvested... well, nothing. Shoot. | : Visited the Arts Festival. | : Fished on-and-off throughout the day. | : | : Before Bed : 2265G | : Profit : 510G | : Produce : 0G | : Animals : 200G | : Mining : 0G | : Fishing : 310G | : Others : 0G | : New Amount : 2785G | | 13 : Barn complete! | : Harvested five Decent Yams, a Decent Pumpkin and a Decent Eggplant. | : Bought some Mayonnaise and gave it to Renee. | : Worked part-time at the Tailor Shop (50G). | : Spent a few surprisingly productive hours fishing. | : Got the Fishing Rod Power Berry! (and leveled the rod to Level 3) | : Took advantage of the complete stamina restoration to till some random | : plots in the field for the tilling berry. | : | : Before Bed : 2645G | : Profit : 1380G | : Produce : 480G | : Animals : 240G | : Mining : 0G | : Fishing : 660G | : Others : 0G | : New Amount : 3025G | | 14 : Got Renee's 2-heart event. | : Harvested 8 Yams, 4 Spinach (saved one for the rainbow), 5 Spicy | : Peppers, 4 Rice and 2 Eggplants. | : Purchased another silkworm. | : Worked part-time at the Tailor Shop (76G). | : | : Before Bed : 951G | : Profit : 2290G | : Produce : 2290G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3241G | | 15 : Harvested 5 Yams, 2 Spinach, 3 Eggplants, 2 Rice and 1 Spicy Pepper. | : Spent most of the day fishing, and wondering if I have the season for | : Saury down wrong. | : Worked part-time at the General Store (44G). | : Purchased a Bodigizer and spent the rest of the evening fishing some | : more (and found that Saury after all). | : | : Before Bed : 2985G | : Profit : 2050G | : Produce : 1170G | : Animals : 0G | : Mining : 0G | : Fishing : 880G | : Others : 0G | : New Amount : 5035G | | 16 : Got Candace's 2-heart event. | : Picked the Blue Mist flowers and the remaining Morning Glory flowers. | : Bought 4 Chestnuts for gifts - one for Anissa's birthday (apparently). | : Bought three Omelette Rices for a mine trip tomorrow. | : Worked part-time at the Tailor Shop (77G). | : | : Before Bed : 3642G | : Profit : 100G | : Produce : 0G | : Animals : 100G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3742G | | 17 : Postponed my mining trip for a day since tomorrow will be rainy and more | : conducive to mining (no wasting stamina and time that morning | : watering). | : Harvested... nothing again. Sheesh. | : Purchased two bags of Pumpkin seeds to replace some flowers. | : Worked part-time at the General Store (44G). | : | : Before Bed : 3396G | : Profit : 150G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 150G | : New Amount : 3546G | | 18 : Harvested three Eggplants and thirteen Yams. | : Spent the rest of the day in the mine. | : Met Phoebe. | : | : Before Bed : 3546G | : Profit : 3280G | : Produce : 1660G | : Animals : 320G | : Mining : 0G | : Fishing : 0G | : Others : 1300G | : New Amount : 6826G | | 19 : Harvested five Yams and three Eggplants. | : Had Mira refine my ores and wonderfuls (2 Iron, 2 Silver, 2 Gold, 1 Rare | : Metal, 1 Lapis Lazuli - finally, 1 Sapphire, 1 Jade, 1 Moonlight | : Stone, 1 Crystal, 1 Diamond, 2 Garnet). | : Shipped the jewels, saved the metals, gave Phoebe the Rare Metal. | : Purchased the Yarn Maker and dye pot. | : Dyed a Wool Yarn red for the next rainbow recipe, and made my three | : cocoons into silk yarn, dyed them blue and sold them. | : Spent a few hours fishing, and baked the results into two Good Herb | : Fish. | : | : Before Bed : 2326G | : Profit : 11500G | : Produce : 960G | : Animals : 6540G | : Mining : 3350G | : Fishing : 10G | : Others : 640G | : New Amount : 13826G | | 20 : Received Luna's 2-heart event - 7 down, 1 to go! | : Harvested 4 Spinach, 4 Rice, 2 Pumpkins and 5 Spicy Peppers. | : Headed to Toucan Island to buy a banana. | : Spent my newfound fortune on a duck, two silkworms and a cow. | : Got the tilling Power Berry! | : | : Before Bed : 1076G | : Profit : 1750G | : Produce : 1510G | : Animals : 240G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 2826G | | 21 : Harvested 2 Rice, 2 Spinach, 1 Spicy Pepper and 3 Pumpkins. | : Purchased a brush and some fodder. | : Finished the day fishing. | : | : Before Bed : 1326G | : Profit : 3680G | : Produce : 810G | : Animals : 2100G (gotta love blue silk yarn...) | : Mining : 0G | : Fishing : 770G (...and three hours of fishing on a rainy day) | : Others : 0G | : New Amount : 5006G | | 22 : Harvested 8 Yams and 2 Eggplants. | : Bought a Carrot Cake at the Flea Market for the fourth goddess recipe. | : Grabbed the five ingredients to the third rainbow from the house. | : Headed to West Gull Island and created the third rainbow. | : Grabbed Ben's badge from East Gull Island, and the stuff that's been | : piling up on the beaches there. | : Ended the day with some fishing. | : | : Before Bed : 4106G | : Profit : 2150G | : Produce : 1100G | : Animals : 0G | : Mining : 0G | : Fishing : 350G | : Others : 700G (sea urchin) | : New Amount : 6256G | | 23 : Cursed myself for running out of seed - third day of no silkworm food. | : Harvested 10 Yams, 3 Pumpkins and 4 Eggplants. | : Explored Mt. Gelato for the first time, and broke the boulder to allow | : the shortcut. | : | : Before Bed : 6256G | : Profit : 1910G | : Produce : 1910G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 8166G | | 24 : Harvested 2 Pumpkins. | : Discovered 4 very angry silkworms. | : Purchased two more silkworms. | : Bought a ton of feed. | : | : Before Bed : 981G | : Profit : 470G | : Produce : 350G | : Animals : 0G | : Mining : 0G | : Fishing : 90G | : Others : 30G | : New Amount : 1451G | | 25 : Harvsted 4 Pumpkins (saved one). | : Triggered Selena's lunch date scene. | : Purchased two Bodigizer XL's for a foray into Mt Gelato Mine tomorrow. | : | : Before Bed : 401G | : Profit : 2670G | : Produce : 570G | : Animals : 2100G (blue silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3071G | | 26 : Harvested... geez, everything. 8 Yams, 4 Spinach, 6 Pumpkins, | : 2 Eggplant, 4 Rice, and 5 Spicy Peppers - sold Perfect and Good crops, | : saved Decent ones. | : Decided to wait until Winter to visit Mt. Gelato Mine. Takes way too | : long to take care of chickens on rainy days like today. | : Bought Anissa a Perfect Eggplant. | : Bought more feed. | : Fished for some ingredients for tomorrow's Harvest Festival Cooking | : Contest. | : Decided on Salmon Fried Rice (to be made with an Egg collected in the | : morning). | : | : Before Bed : 1376G | : Profit : 1800G | : Produce : 1790G | : Animals : 0G | : Mining : 0G | : Fishing : 10G | : Others : 0G | : New Amount : 3176G | | 27 : Harvested 4 Yams, 2 Spinach, 3 Eggplants, 1 Spicy Pepper and 1 Pumpkin - | : sold Perfect and Good, kept Decent. | : Cooked the Salmon Fried Rice for the Harvest Festival. | : Headed to the Harvest Festival, entered my Salmon Fried Rice and won 2nd | : prize. | : | : Before Bed : 3176G | : Profit : 7700G | : Produce : 1040G | : Animals : 6420G (blue silk yarn x3) | : Mining : 0G | : Fishing : 240G (sold that other salmon from yesterday) | : Others : 0G | : New Amount : 10876G | | 28 : Harvested 4 Yams and 1 Eggplant. | : Opted to go ahead and visit Mt. Gelato Mine. | : Got to the bottom of the mine by 6:30PM, amazingly enough. | : Had a ridiculously productive day in the mines, as we'll see tomorrow, | : and left with more stamina than I entered with without using a single | : Bodigizer (wishing I hadn't wasted a rucksack spot on them). | : | : Before Bed : 10876G | : Profit : 2590G | : Produce : 470G | : Animals : 610G | : Mining : 0G | : Fishing : 0G | : Others : 1510G (mushrooms and toadstools) | : New Amount : 13466G | | Winter, First Year | | 1 : Had Mira refine my wonderfuls (2 Sapphires, 1 Aquamarine, 1 Spinel, | : 2 Rubies, 2 Peridots, 1 Emerald, 2 Crystals, 2 Diamonds, 1 Topaz, | : 1 Amethyst) - wow. | : Commissioned the Level 2 Chicken Coop. | : Bought 2 bags of Buckwheat seeds, 1 bag of Snowflake seeds, 1 bag of | : Bought a Normal Cutting Board, Normal Mixer, and Gray Aging Pot to | : complete my kitchen collection. | : Headed to Toucan Island and bought two bags of Green Bell flower seeds. | : And two bananas, and two pineapples. Because who doesn't love bananas | : and pineapples? | : Dug up random money while tilling my field. | : | : Before Bed : 1011G | : Profit : 14040G | : Produce : 0G | : Animals : 6420G (blue silk yarn x3) | : Mining : 7620G | : Fishing : 0G | : Others : 0G | : New Amount : 15051G | | 2 : Met Julis. There is NO way that's a guy. | : Spent all day giving gifts, including two honeys to the Mt. Gelatobear. | : | : Before Bed : 15051G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 15051G | | 3 : Coop upgrade finished! | : Commissioned the third house upgrade. | : Upgraded fishing rod to silver. | : Worked part-time at the Tailor Shop (131G). | : Leveled watering can to level 4 by watering the same spot over and over. | : | : Before Bed : 4182G | : Profit : 4200G | : Produce : 0G | : Animals : 4200G (2x blue silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 8382G | | 4 : Triggered Anissa's lunch date scene. | : Bought more feed. | : Bought a lamb. | : | : Before Bed : 2697G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 2697G | | 5 : House upgrade finished! | : New duck hatched! | : Shoot, what DID I do the rest of the day? I haven't the faintest. Oh, | : took some honey to the bear. And chopped a tree. | : | : Before Bed : 2697G | : Profit : 4200G | : Produce : 0G | : Animals : 4200G (3x red silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 6897G | | 6 : Harvested all 12 Buckwheat. | : Bought two bags of Buckwheat seeds. | : Worked part-time at the Tailor Shop (79G). | : | : Before Bed : 6676G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 6676G | | 7 : Picked 12 Green Bell flowers, 6 Anemones and 6 Snowflakes. | : Gave them as gifts, and took the bear some honey. | : | : Before Bed : 6676G | : Profit : 2800G | : Produce : 0G | : Animals : 2800G (2x red silk yarn - gave the third to Candace) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9476G | | 8 : Triggered Owen's 2-heart event. | : Cooked up some dishes to give out: Decent Sushi, Decent Sashimi, Good | : Sashimi, Eel Bowl, Roasted Corn, Orange Juice, Tomato Juice, and | : Pumpkin Stew. | : Bought two bags of Anemone seeds and one of Snowflake Flower seeds. | : Bought some feed. | : Bought four Decent Honey. | : Bought one bag of Green Bell seeds from Toucan Island's Pineapple Inn. | : Finished befriending the mother bear. | : I'z in yer gawdess spreeng, eetinz yer powa berryz. | : | : Before Bed : 6956G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 6956G | | 9 : Triggered Phoebe's 2-heart event. All (girls') 2-heart events done! | : Triggered Toby's 2-heart event, too. | : Triggered Selena's 5-heart event - geez, that new cologne must be | : working. | : Triggered Maya's lunch date. No, like, really. I must look hot today. | : Went to the goddess spring and caught a Wood Fish. Yes, on only my | : second day of trying. Geez, what a lucky day. | : | : Before Bed : 6956G | : Profit : 4900G | : Produce : 0G | : Animals : 4900G (two red silk yarn, one blue silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 11856G | | 10 : Got a cake from Kathy for the Thanksgiving festival. | : Triggered Maya's 5-heart gift. | : Had those two Wonderfuls from Owen and Phoebe refined (both glass). | : Bought a foal, 'cause I'm tired of how slow my character walks. | : Created Alan's rainbow. | : Received Edge's rainbow recipe. | : Checked out the peak. It's very plain. | : Realized I gave the Red Honey I was saving for the fifth goddess recipe | : to the bear. Dang it. And I have no idea where that Lapis Lazuli went | : either. | : | : Before Bed : 5556G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 5556G | | 11 : Received Anissa's 5-heart gift and request event. | : Worked part-time at the Tailor Shop (80G). | : Spent a little while fishing. | : Cooked the Saury I caught into a Saury Tomato Stew. | : | : Before Bed : 5636G | : Profit : 4200G | : Produce : 0G | : Animals : 4200G (3x red silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9836G | | 12 : Triggered Renee's lunch date. | : Purchased two Apple seedlings, a Grape seedling, an Orange seedling, a | : Chestnut seedling and a Mora seedling to complete my orchard. | : Triggered Maya's request event. | : Bought some green clothes, just to keep it interesting. | : | : Before Bed : 4226G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4226G | | 13 : New duck hatched! | : Harvested 12 Buckwheat - cooked them into Buckwheat Chips, Buckwheat | : Noodles with Egg, and Buckwheat Noodles for giving, as well as two | : seasoned eggs. | : Worked part-time at the Tailor Shop (188G) (only three more dates to | : go!). | : | : Before Bed : 4414G | : Profit : 3780G | : Produce : 0G | : Animals : 3780G (3x purple silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 8194G | | 14 : Flowers sprouted, but leaving them there for now in hopes of getting | : some red honey. | : Purchased a Milker, Shears, and a Saddle. | : | : Before Bed : 3094G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 3094G | | 15 : Met Taylor! | : Got my Red Honey. | : Bought 4 bags of Buckwheat seeds. | : Bought 2 bags of Anemone seeds. | : Spent a few hours ocean fishing for a Tuna, but with no luck. | : | : Before Bed : 2314G | : Profit : 4240G | : Produce : 0G | : Animals : 4200G (3x red silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 40G (two cans) | : New Amount : 6554G | | 16 : Triggered Candace's lunch date scene. | : Triggered Maya and Chase's 2-heart scene. | : Spent some more time fishing. Spent some more time not catching the | : Tuna I need. | : | : Before Bed : 6554G | : Profit : 120G | : Produce : 0G | : Animals : 120G | : Mining : 0G | : Fishing : 0G | : Others : 40G (two cans) | : New Amount : 6674G | | 17 : Triggered Luna's lunch date. Yes, the day after Candace's. That's just | : how I roll. | : Spent several hours fishing for Tuna, still unsuccessfully. Caught a lot | : of octopus though. | : | : Before Bed : 6674G | : Profit : 4200G | : Produce : 0G | : Animals : 4200G (3x red silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 10874G | | 18 : Sheep is fully grown! | : Sheared the sheep, grabbed my Flax Yarn, Silk Yarn and Wool Yarn that I | : bought at the animal festival, and dyed them the proper colors for the | : next rucksack upgrade. | : Had my rucksack upgraded, and wondered where I wear it... | : Spent several still-unsuccessful hours fishing for that Tuna. | : | : Before Bed : 10874G | : Profit : 90G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 20G | : Others : 70G | : New Amount : 10964G | | 19 : Got Candace's 5-heart gift. | : Upgraded my fishing rod to Gold - I want that dang Tuna. | : Finally caught my Tuna from West Gull Island, and levelled by rod to 4 | : in the process. | : | : Before Bed : 964G | : Profit : 4200G | : Produce : 0G | : Animals : 4200G (3x red shiny coil of happiness and love) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 5164G | | 20 : Cow is now fully grown! | : Harvested 24 Buckwheat. | : Gave Maya her eel to fulfill her request event. | : Triggered and fulfilled Candace's request event. | : Replenished my herb supply at Brownie Ranch. | : Purchased 4 bags of Snowflake seeds. | : | : Before Bed : 4564G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 4564G | | 21 : Another duck hatched! | : Got Renee's 5-heart gift! | : Triggered and fulfilled Luna's request event. | : Worked part-time at the General Store (118G). | : | : Before Bed : 4682G | : Profit : 4900G | : Produce : 0G | : Animals : 4900G (1 blue silk yarn, 2 red silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9582G | | 22 : Got Luna's 5-heart gift! | : Discovered all my poultry are inexplicably angry. It's be easier to | : remember why if I'd gotten to play in the last month. | : Spent most of the day hanging out at the Flea Market. | : | : Before Bed : 9582G | : Profit : 0G | : Produce : 0G | : Animals : 0G | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9582G | | 23 : Mt. Gelato Mine day! Hunting for that Lapis Lazuli, mostly. And had a | : really productive day anyway. | : | : Before Bed : 9582G | : Profit : 1530G | : Produce : 0G | : Animals : 560G (sold the eggs for today) | : Mining : 0G | : Fishing : 0G | : Others : 970G (mushrooms and toadstools) | : New Amount : 11112G | | 24 : Had Mira refine my ores and wonderfuls (1 Rare Metal, 1 Lapis Lazuli, | : 5 Sapphires, 4 Aquamarines, 1 Ruby, 2 Peridot, 2 Crystals, 3 Diamonds, | : 2 Amethysts). | : Sold all but the Lapis Lazuli and Rare Metal. | : Bought a Goat. | : Asked Phoebe to the Starry Night Festival. | : Bought the Medium Refrigerator. | : | : Before Bed : 5262G | : Profit : 10160G | : Produce : 0G | : Animals : 550G (sold the eggs for today) | : Mining : 9610G | : Fishing : 0G | : Others : 0G | : New Amount : 15422G | | 25 : Chopped some wood, broke some stone and gathered some herbs while | : waiting around for the Starry Night Festival. And wondered again why | : stores are closed all day for a night-time festival. | : | : Before Bed : 15422G | : Profit : 10820G | : Produce : 0G | : Animals : 10820G (six dyed silk yarns) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 26242G | | 26 : Bought an ostrich chick! | : Triggered Phoebe's lunch date scene. | : Ordered the Level 4 house upgrade. | : | : Before Bed : 3742G | : Profit : 1280G | : Produce : 0G | : Animals : 1280G (sold the eggs for the day) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 5022G | | 27 : Created the fifth and final rainbow! | : Climbed to the top of the mountain and met the goddess. | : Got irritated when my day was automatically ended at that point. I had | : things to do! | : | : Before Bed : 5022G | : Profit : 4900G | : Produce : 0G | : Animals : 4900G (two red silk yarn, one blue silk yarn) | : Mining : 0G | : Fishing : 0G | : Others : 0G | : New Amount : 9922G | | 28 : Level 4 house upgrade complete! | : Got Phoebe's 5-heart gift. | : Harvested those Snowflake flowers. And wondered why I planted so many. | : Cleared and tilled the field for tomorrow's plantings. | : | : Before Bed : 9922G | : Profit : 1700G | : Produce : 0G | : Animals : 1120G | : Mining : 580G (Phoebe's gift, an Emerald) | : Fishing : 0G | : Others : 0G | : New Amount : 11622G | | Results for the year: | : Total : 221190G | : Produce : 51780G | : Animals : 89180G | : Mining : 43110G | : Fishing : 10580G | : Others : 26540G | | That marks the end of my game log. I could keep on logging it, but at this | point there's really no need. Plus, being tethered to noting everything I do | has become annoying. | | My goals for year 2 are to complete the goddess quest in Spring, get married | near the end of Spring or beginning of Summer, and to grow every crop to make | every recipe. Not sure who I'll marry yet, and I probably won't post it when | I decide since I do know people who would just marry whoever it was that I | married. Make your own choices, you can't go wrong. Good luck! | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Miscellaneous |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POW} _ | Power Berries | | Initially you have 500 stamina points; eating a power berry permanently | increases your stamina capacity by 100 points. There are 5 Power Berries, | for a total of 1000 stamina points. | | The Ganache Mine Berry : reach the last (30th) floor of Ganache Mine. | The Goddess Spring Berry : at the Goddess Spring. | The Fishing Pole Berry : level the fishing pole to level 3, then cast it. | The Hoeing Berry : till 1000 squares. | The Animal Berry : have any animal with 10 hearts (whatever you do to | : raise it to 10 hearts from 9 will trigger the | : scene). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVS} _ | TV Schedule | | 6:00AM - 10:00AM : Current Weather Forecast | 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends) | 2:00PM - 6:00PM : News (Festival Announcements, etc.) | 6:00PM - 10:00PM : Tomorrow's Weather | 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays) | / Mastery of Beauty (weekends) | 2:00AM - 6:00AM : Off-Air | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNB} _ | Phonebook | | Below are the phone numbers that can be called once you purchase a phone. | All except for Taylor's number are strictly information - by calling Taylor, | you can purchase seeds. Most other numbers will give information on when that | particular store opens or closes. There's really no point in listing this, | since the only time you use the phone is when the phonebook is on-screen | anyway, but for the sake of completeness: | | Destination Number | Blacksmith's Shop 246 | Brownie Ranch 652 | Carpenter's Shop 558 | On the Hook 357 | General Store 729 | Meringue Clinic 195 | Souffle Farm 415 | Sundae Inn 919 | Taylor's Seeds 881 | Town Hall 890 | Weather Forecast 010 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNI} _ | Mini-Games | | There are six mini-games that can be unlocked by talking to the right person | at the right time. Once unlocked, the mini-game will appear in the opening | menu when you first turn on the game. | | Mini-games, once unlocked and accessed from the opening menu, can be played | by up to four players. To play, just make sure the other WiiMotes are on and | registered. Only a WiiMote is necessary, no nunchuk. | | Mini-game Villager Location Description | | Attack a Mole Barbara Harvest Chase around a mole and whack it on the | Festival head with your hammer. For extra fun, make | sure PETA is watching. | | Bug Catching Gill Flower Remember Duck Hunt? That, but with bugs. | Festival Point the WiiMote at the bugs and press A | to try to catch one. | | Horse Race Kathy Anywhere Race your horse by swinging the Nunchuk | (5 hearts back and forth, but watch your stamina! | or more) The key is to get the stamina-restoring | fruits - try to move horizontally as you | cross a row of fruit to get more than one. | | Leap Frog Phoebe Animal | Festival | | Marksmanship Luke Arts Pretty much exactly the same as the bug | Festival catching game, but with clays instead of | bugs. | | Skipping Craig Ocean Swing the WiiMote slightly upwards and | Stones (after Festival release A right as your WiiMote is pointed | 12PM) straight forward. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {IAR} _ | Island Arrivals | | A number of new islanders arrive on the island throughout the game. The | arrival dates of some are the same for every game, while others are dependent | on when you perform certain actions - namely, creating the first goddess | rainbow. | | Below is a list of the islanders and when they arrive. Note that for those | marked with an asterisk (*), the arrival date listed is assuming you | completed the first goddess recipe during your first spring. If you did not, | add one season for each season after that before you created the first | rainbow (so if you created it in first summer, Summer 1 becomes Fall 1). | | Some characters technically arrive earlier, but are just not accessible. This | list is for when each character becomes accessible. | | Character Appearance Date Meet | | Renee Spring 28th At the Animal Festival (if Brownie Ranch | not unlocked earlier) | Kathy Spring 28th At Sundae Inn (if Brownie Ranch not | unlocked earlier) | | Shelly Summer 1st* At the Tailor Shop in Waffle Town | Candace Summer 1st* At the Tailor Shop in Waffle Town | Luna Summer 1st* At the Tailor Shop in Waffle Town | Calvin Summer 15th* On the 10th floor of Ganache Mine | | Chase Fall 1st* At Sundae Inn | Phoebe Fall 15th* On the main floor of Ganache Mine | | Julius Winter 1st* Outside the Blacksmith's | Taylor Winter 15th* Comes to your farm to introduce himself | | Gray Spring 1 (Year 2)* At Brownie Ranch | Perry Spring 15 (Year 2)* At Meringue Clinic | | Paolo Summer 1 (Year 2)* At On the Hook | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOR} _ | Foraging Guide | | Below is a list of every item in the game that can be foraged. Under this | definition, "forage" means any item found on the ground in the forest or in | the hills. For items collected on the beach, see the Fishing section by | searching for < FSH > without the spaces. For non-crop items collected on | your farm (such as honey), see the Crops section by searching for < FRM > | without the spaces. | _ _ _ _ _ _ | Herb (Blue) | | Foraged Location : Praline Forest | Other Location : Purchased at Flower Festival; Grown on your farm (Summer). | Sale Price : 70G | Stamina Restored : 20 | Used in Recipes : Blue Yarns, Herb (Any) recipes (below) | _ _ _ _ _ _ _ | Herb (Green) | | Foraged Location : Praline Forest | Other Location : Purchased at Flower Festival; Grown on your farm (Spring); | : Received from Anissa at 2 hearts. | Sale Price : 30G | Stamina Restored : 20 | Used in Recipes : Ben's Rainbow Recipe, Vegetable Juice, Green Yarns, | : Herb (Any) recipes (below) | _ _ _ _ _ _ _ | Herb (Purple) | | Foraged Location : Praline Forest | Other Location : Purchased at Flower Festival; Grown on your farm (Fall). | Sale Price : 60G | Stamina Restored : 20 | Used in Recipes : Bodigizer XL, Purple Yarns, Herb (Any) recipes (below) | _ _ _ _ _ _ | Herb (Red) | | Foraged Location : Praline Forest | Other Location : Purchased at Flower Festival; Grown on your farm (Fall). | : Received from Jin at 2 hearts | Sale Price : 50G | Stamina Restored : 20 | Used in Recipes : Bouillabaise, Red Yarns, Super Stay Awake, | : Herb (Any) recipes (below) | _ _ _ _ _ _ _ | Herb (Yellow) | | Foraged Location : Praline Forest | Other Location : Purchased at Flower Festival; Grown on your farm (Winter). | Sale Price : 40G | Stamina Restored : 20 | Used in Recipes : Yellow Yarns, Herb (Any) recipes (below) | | Note : the following recipes can be made with any of the above herbs: | : Herb Bread, Herb Cookies, Herb Fish, Herbal Tea, Marinated Fish, | : Marinated Mushroom, Meuniere, Milk Tea, Sardine Tomato Stew, | : Saury Tomato Stew, Shark Fin Soup, Squid Tomato Stew. | | _ _ _ _ _ _ _ | Bamboo Shoot | | Foraged Location : Mt. Gelato Peak | Other Location : Purchased from Spring/Summer Markets | Sale Price : 210G, 560G (Shining) | Stamina Restored : N/A | Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew | _ _ _ _ | Banana | | Foraged Location : Toucan Island | Other Location : Purchased at Pineapple Inn | Sale Price : 100G | Stamina Restored : 80 | Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana | _ _ _ _ _ | Blueberry | | Foraged Location : Praline Forest | Other Location : Received from squirrel at 4 hearts | Sale Price : 50G | Stamina Restored : 30 | Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam | _ _ _ _ | Coconut | | Foraged Location : Toucan Island | Other Location : None | Sale Price : 170G | Stamina Restored : 100 | Used in Recipes : Coconut Juice, Coconut Cocktail | _ _ _ _ _ | Mushroom | | Foraged Location : Base of Mt. Gelato | Other Location : Found in the mines | Sale Price : 30G | Stamina Restored : 50 | Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom, | : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom | _ _ _ _ _ _ | Pineapple | | Foraged Location : Toucan Island | Other Location : Purchased at Pineapple Inn | Sale Price : 120G | Stamina Restored : 100 | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette | _ _ _ _ _ | Toadstool | | Foraged Location : Base of Mt. Gelato | Other Location : Found in the mines | Sale Price : 40G | Stamina Restored : -100 | Used in Recipes : Alan's Rainbow Recipe | _ _ _ _ _ _ | Veryberry | | Foraged Location : Praline Forest | Other Location : Received from Kathy at 2 hearts; | : Received from rabbit at 4 hearts. | Sale Price : 50G | Stamina Restored : 20 | Used in Recipes : Veryberry Juice, Berry Jam | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SCH} _ | Scavenger Hunt | | Early in the game, there is a Scavenger Hunt mini-quest. Essentially, there | are five items that you can find, each with a note attached directing to | where you can find the next item. None of these items are completely unique, | but all are difficult to find early in the game. None really can be used for | anything more beneficial than profit early in the game, however. | | Each item is only available after finding the previous item - items must be | obtained in order. | | Remember to have the wonderfuls refined by Mira before shipping them. Mira | can be first found at the Graveyard on a Sunny day. | | Item Location | Lapis Lazuli West side of the island - go to the lighthouse and | head north to the rocky wall | Shining Flax Yarn Maple Lake District, middle of the east side | Shining Bamboo Shoot Brownie Ranch, north side, behind the map - you | won't see the box, but just press A. | Crystal Library, Second Floor, bottom left corner | Rare Metal Sundae Inn, Second Floor, far right room | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PTJ} _ | Part-Time Jobs | | Tree of Tranquility introduces an interesting new part-time job system to | the Harvest Moon franchise. Part-time jobs operate rather simply: just go to | the store where you'd like to work, talk to the main clerk (whoever that is) | and select 'Part-Time Job'. You'll be asked to confirm your choice, and if | you do, you'll begin working. | | Working isn't a minigame as it was rumored to be: rather, it's just a montage | of your character moving around the shop and doing little chores. | | You'll work until closing time, regardless of when closing time for that | particular store is (be careful with On the Hook, as it closes at 10:00PM). | | Working a part-time job raises the affection levels of everyone associated | with the store, so it's a good way to woo your chosen mate when you've | already given them gifts for the day. You can also raise the heart levels of | characters that haven't even moved to the island yet this way. | | The mechanics behind how much money you earn are related mostly to your heart | level with the villagers associated with the shop - so raise their heart | level to make more money. | _ _ _ _ _ _ _ _ _ | Town Hall/Library | | Location : Waffle Town | Speak To : Elli | Hours : 8:00AM - 5:00PM, closed Sundays/Holidays | Villagers : Hamilton, Gill, Elli | _ _ _ _ _ _ | Sundae Inn | | Location : Waffle Town | Speak To : Colleen | Hours : 9:00AM - 5:00PM, closed Sundays/Holidays | Villagers : Jake, Colleen, Maya, Kathy, Hayden | _ _ _ _ _ _ | Sundae Bar | | Location : Waffle Town | Speak To : Hayden | Hours : 6:00PM - 12:00AM, closed Sundays/Holidays | Villagers : Jake, Colleen, Maya, Kathy, Hayden | _ _ _ _ _ _ | On the Hook | | Location : Waffle Town Pier | Speak To : Ozzie | Hours : 6:00AM - 10:00PM, closed Mondays/Holidays | Villagers : Ozzie, Toby, Paolo | _ _ _ _ _ _ _ | General Store | | Location : Waffle Town | Speak To : Simon | Hours : 9:00AM - 6:00PM, closed Mondays/Holidays | Villagers : Phoebe, Barbara, Simon | _ _ _ _ _ _ _ _ | Meringue Clinic | | Location : Waffle Town | Speak To : Irene | Hours : 8:00AM - 5:00PM, closed Mondays/Holidays | Villagers : Irene, Jin, Perry | _ _ _ _ _ _ | Tailor Shop | | Location : Waffle Town | Speak To : Shelly | Hours : 9:00AM - 6:00PM, closed Sundays/Holidays | Villagers : Candace, Luna, Shelly | _ _ _ _ _ _ _ | Souffle Farm | | Location : Ganache Mine District | Speak To : Ruth | Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays | Villagers : Anissa, Craig, Ruth, Taylor | _ _ _ _ _ _ _ _ _ | Blacksmith's Shop | | Location : Ganache Mine District | Speak To : Ramsey | Hours : 8:00AM - 5:00PM, closed Mondays/Holidays | Villagers : Julius, Owen, Chloe, Ramsey, Mira | _ _ _ _ _ _ _ _ _ | Carpenter's Shop | | Location : Ganache Mine District | Speak To : Dale | Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays | Villagers : Luke, Dale, Bo | _ _ _ _ _ _ _ | Brownie Ranch | | Location : Ganache Mine District (Northwest) | Speak To : Cain | Hours : 9:00AM - 6:00PM, closed Mondays/Holidays | Villagers : Renee, Cain, Hanna, Gray | _ _ _ _ _ _ _ | Pineapple Inn | | Location : Toucan Island | Speak To : Samson | Hours : 7:00AM - 8:00PM | Villagers : Samson, Sue | |\ | \_____________________________